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Sid Belmont: Difference between revisions

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The Castle Abilities Include:
The Castle Abilities Include:
'''[[Reality Warping]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=772 The Castle does not work on standard logic, where changing rooms can have one view a completely different background]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=120 such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Transmutation]]''' ([https://youtu.be/PTUS4D1CnwU?t=215 Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it]<ref>Castlevania: Symphony of the Night Bestiary No. 40</ref>), '''[[Possession]]''' ([https://youtu.be/PTUS4D1CnwU?t=99 The castle possesses objects with its magic, such as a ouija table]<ref>Castlevania: Symphony of the Night Bestiary No. 16</ref>), '''[[Sealing]]''' ([https://youtu.be/KjI52eEW3tw?t=537 Dracula's magic captured Aguni, a primitive god of fire]<ref>Castlevania: Portrait of Ruin Bestiary No. 133</ref>. [https://youtu.be/OdJbFTZEY0k?list=PLA7CF8E257AE3FBAB&t=553 The Castle has doors sealed off] [https://youtu.be/TTRgjZ0dxoQ?list=PLA7CF8E257AE3FBAB&t=346 without solving puzzles]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/Y7MyIUyRVHk?t=2967 This can extend to walls being sealed off where explosions will not affect it until the seal is gone]<ref>Castlevania 64</ref>), '''[[Mind Manipulation]]''' ([https://youtu.be/hu_2bedvcQE?t=433 Everything that enters the castle is under the control by the power of Dracula's castle]<ref>Castlevania: Portrait of Ruin</ref>, [https://youtu.be/hu_2bedvcQE?t=439 the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle]<ref>Castlevania: Portrait of Ruin</reF>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=559 The Castle corrupts the minds of those who enter it, such as making] [[Maxim Kischine]] [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=577 feel strange ever since coming to it]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/rodKSrtgwtk?t=198 It also corrupted the mind of Hugh] [https://youtu.be/rodKSrtgwtk?t=381 turning him against Nathan] [https://youtu.be/rodKSrtgwtk?t=396 with Nathan noting he's being controlled by Dracula]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/rodKSrtgwtk?t=490 The castle increases one's dark desires, allowing Dracula to easily control them]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/5m-NjIVzp0I?t=293 The magic of Dracula's power that empowers the owl enemy also spurs it to violence]<ref>Castlevania: Order of Ecclesia Bestiary No. 061</ref>), '''[[Madness Manipulation]]''' ([https://youtu.be/KjI52eEW3tw?t=529 The Castle warped Gergoth, a once-gentle beast and drove it mad]<ref>Castlevania: Portrait of Ruin Bestiary No. 131</ref>), '''[[Size Manipulation]]''' ([https://youtu.be/PTUS4D1CnwU?t=236 Magically enlarged a toad through the use of demonic baptism]<ref>Castlevania: Symphony of the Night Bestiary No. 44</ref>), '''[[Fear Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=From%20the%20time,several%20village%20children. Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
'''[[Reality Warping]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=772 The Castle does not work on standard logic, where changing rooms can have one view a completely different background]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=120 such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Transmutation]]''' ([https://youtu.be/PTUS4D1CnwU?t=215 Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it]<ref>Castlevania: Symphony of the Night Bestiary No. 40</ref>), '''[[Possession]]''' ([https://youtu.be/PTUS4D1CnwU?t=99 The castle possesses objects with its magic, such as a ouija table]<ref>Castlevania: Symphony of the Night Bestiary No. 16</ref>), '''[[Sealing]]''' ([https://youtu.be/KjI52eEW3tw?t=537 Dracula's magic captured Aguni, a primitive god of fire]<ref>Castlevania: Portrait of Ruin Bestiary No. 133</ref>. [https://youtu.be/OdJbFTZEY0k?list=PLA7CF8E257AE3FBAB&t=553 The Castle has doors sealed off] [https://youtu.be/TTRgjZ0dxoQ?list=PLA7CF8E257AE3FBAB&t=346 without solving puzzles]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/Y7MyIUyRVHk?t=2967 This can extend to walls being sealed off where explosions will not affect it until the seal is gone]<ref>Castlevania 64</ref>), '''[[Mind Manipulation]]''' ([https://youtu.be/hu_2bedvcQE?t=433 Everything that enters the castle is under the control by the power of Dracula's castle]<ref>Castlevania: Portrait of Ruin</ref>, [https://youtu.be/hu_2bedvcQE?t=439 the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle]<ref>Castlevania: Portrait of Ruin</reF>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=559 The Castle corrupts the minds of those who enter it, such as making] [[Maxim Kischine]] [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=577 feel strange ever since coming to it]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/rodKSrtgwtk?t=198 It also corrupted the mind of Hugh] [https://youtu.be/rodKSrtgwtk?t=381 turning him against Nathan] [https://youtu.be/rodKSrtgwtk?t=396 with Nathan noting he's being controlled by Dracula]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/rodKSrtgwtk?t=490 The castle increases one's dark desires, allowing Dracula to easily control them]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/5m-NjIVzp0I?t=293 The magic of Dracula's power that empowers the owl enemy also spurs it to violence]<ref>Castlevania: Order of Ecclesia Bestiary No. 061</ref>), '''[[Madness Manipulation]]''' ([https://youtu.be/KjI52eEW3tw?t=529 The Castle warped Gergoth, a once-gentle beast and drove it mad]<ref>Castlevania: Portrait of Ruin Bestiary No. 131</ref>), '''[[Size Manipulation]]''' ([https://youtu.be/PTUS4D1CnwU?t=236 Magically enlarged a toad through the use of demonic baptism]<ref>Castlevania: Symphony of the Night Bestiary No. 44</ref>), '''[[Fear Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=From%20the%20time,several%20village%20children. Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].<br>There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=A%20drawbridge%20suspended%20from%20the%20main%20gate%20is%20seemingly%20welcoming%20Michelle%E2%80%99s%20arrival.%0AAnd%20her%20body%20was%20telling%20her%20%5Bdo%20not%20go%5D%20as%20her%20leg%20muscles%20were%20petrified%20like%20stone. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.<Br>And her body was telling her [do not go] as her leg muscles were petrified like stone."</ref>), '''[[Curse Manipulation]]''' ([https://drive.google.com/file/d/15Ih40VcE6kbjspFtRHT_er_8rhKllnxv/view?usp=sharing The Curse status that spirits inflict]<ref>Castlevania: Grimoire of Souls</ref> [https://www.reddit.com/r/translator/comments/1gcnhtt/comment/ltv6967/?context=3 comes from them absorbing the magic power around the castle]. [https://youtu.be/Y7MyIUyRVHk?t=2665 The Castle cursed a human to turn into a lizard man]<ref>Castlevania 64</ref>), '''[[Life Manipulation]]''' ([https://youtu.be/fZWbKQxeCJU?t=965 The castle can bring inanimate statues to life to attack]<ref>Castlevania Chronicles</ref>. [https://youtu.be/fZWbKQxeCJU?t=1562 Can cause the glass murals to come to life and attack]<ref>Castlevania Chronicles</ref>), '''[[Soul Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9CUh%E2%80%A6%E2%80%A6aa%E2%80%A6%E2%80%A6Mi,a%20strong%20soul. Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”<br>That really is no doubt an obsession.<br>The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.<br>“Only…… protect…… you……-----“<br>When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.<br>However-----<br>Fate did not allow it.<br>For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----<Br>The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."</ref>), '''[[Abstract Manipulation]]''' & '''[[Hell Manipulation]]''' ([https://youtu.be/mBgOq5OyEpY?t=600 The castle can create a core of evil made from hatred, envy, anger and other dark emotions]<ref>Castlevania: Curse of Darkness Bestiary No. 115</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ([https://youtu.be/Y95lBCsQ07c?t=6621 The vital souls are noted to be apart of the Castle's power]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/wC1EKRCUooA?t=4612 where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref> [https://youtu.be/wC1EKRCUooA?t=1596 where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly]<ref>Castlevania: Grimoire of Souls Prologue Stage 4</ref>, [https://youtu.be/wC1EKRCUooA?t=5220 along with their vital souls causing the grimoires contents to be overwritten] [https://youtu.be/wC1EKRCUooA?t=5241 changing history to things such as Jonathan Morris is now at a disadvantage in battle]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=6512 or Charlotte fading from existence due to them messing with the history of the Grimoires]<ref>Castlevania: Grimoire of Soul Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=9005 Maria starting to fade because Richter's history is being rewritten]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://youtu.be/wC1EKRCUooA?t=6543 where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=10297 The text alterations also make the monsters stronger]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being one and the same]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/hu_2bedvcQE?t=729 compared to the like of Brauner's painting worlds that are quantum multi-layered spaces] [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>. [https://youtu.be/Y95lBCsQ07c?t=10257 Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor] [https://youtu.be/Y95lBCsQ07c?t=10293 making it where Dracula defeats Trevor Belmont instead] [https://youtu.be/Y95lBCsQ07c?t=10297 where Dracula would go on living in the rewritten grimoire] [https://youtu.be/Y95lBCsQ07c?t=10309 with each grimoire being its own world] [https://youtu.be/Y95lBCsQ07c?t=10318 and the grimoires influence extends into reality]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>), '''[[Law Manipulation]]''' ([https://youtu.be/Y95lBCsQ07c?t=6621 The vital souls are noted to be apart of the Castle's power]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/Y95lBCsQ07c?t=5196 which alter grimoires, which do not adhere to the laws of reality]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Power Modification]]''' ([https://youtu.be/Y95lBCsQ07c?t=6621 The vital souls are noted to be apart of the Castle's power]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/wC1EKRCUooA?t=7238 which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=11568 The Chaos of the Grimoire destabilized the magic of the others]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>)
Even though it is still far away, their bodies seemed to squeal [run away].<br>There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=A%20drawbridge%20suspended%20from%20the%20main%20gate%20is%20seemingly%20welcoming%20Michelle%E2%80%99s%20arrival.%0AAnd%20her%20body%20was%20telling%20her%20%5Bdo%20not%20go%5D%20as%20her%20leg%20muscles%20were%20petrified%20like%20stone. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.<Br>And her body was telling her [do not go] as her leg muscles were petrified like stone."</ref>), '''[[Curse Manipulation]]''' ([https://drive.google.com/file/d/15Ih40VcE6kbjspFtRHT_er_8rhKllnxv/view?usp=sharing The Curse status that spirits inflict]<ref>Castlevania: Grimoire of Souls</ref> [https://www.reddit.com/r/translator/comments/1gcnhtt/comment/ltv6967/?context=3 comes from them absorbing the magic power around the castle]. [https://youtu.be/Y7MyIUyRVHk?t=2665 The Castle cursed a human to turn into a lizard man]<ref>Castlevania 64</ref>), '''[[Life Manipulation]]''' ([https://youtu.be/fZWbKQxeCJU?t=965 The castle can bring inanimate statues to life to attack]<ref>Castlevania Chronicles</ref>. [https://youtu.be/fZWbKQxeCJU?t=1562 Can cause the glass murals to come to life and attack]<ref>Castlevania Chronicles</ref>), '''[[Soul Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9CUh%E2%80%A6%E2%80%A6aa%E2%80%A6%E2%80%A6Mi,a%20strong%20soul. Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”<br>That really is no doubt an obsession.<br>The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.<br>“Only…… protect…… you……-----“<br>When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.<br>However-----<br>Fate did not allow it.<br>For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----<Br>The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."</ref>), '''[[Abstract Manipulation]]''' & '''[[Hell Manipulation]]''' ([https://youtu.be/mBgOq5OyEpY?t=600 The castle can create a core of evil made from hatred, envy, anger and other dark emotions]<ref>Castlevania: Curse of Darkness Bestiary No. 115</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ([https://youtu.be/Y95lBCsQ07c?t=6621 The vital souls are noted to be apart of the Castle's power]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/wC1EKRCUooA?t=4612 where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref> [https://youtu.be/wC1EKRCUooA?t=1596 where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly]<ref>Castlevania: Grimoire of Souls Prologue Stage 4</ref>, [https://youtu.be/wC1EKRCUooA?t=5220 along with their vital souls causing the grimoires contents to be overwritten] [https://youtu.be/wC1EKRCUooA?t=5241 changing history to things such as Jonathan Morris is now at a disadvantage in battle]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=6512 or Charlotte fading from existence due to them messing with the history of the Grimoires]<ref>Castlevania: Grimoire of Soul Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=9005 Maria starting to fade because Richter's history is being rewritten]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://youtu.be/wC1EKRCUooA?t=6543 where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=10297 The text alterations also make the monsters stronger]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being considered the same or "equal"]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/hu_2bedvcQE?t=729 compared to the like of Brauner's painting worlds that are quantum multi-layered spaces] [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>. [https://youtu.be/Y95lBCsQ07c?t=10257 Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor] [https://youtu.be/Y95lBCsQ07c?t=10293 making it where Dracula defeats Trevor Belmont instead] [https://youtu.be/Y95lBCsQ07c?t=10297 where Dracula would go on living in the rewritten grimoire] [https://youtu.be/Y95lBCsQ07c?t=10309 with each grimoire being its own world] [https://youtu.be/Y95lBCsQ07c?t=10318 and the grimoires influence extends into reality]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>), '''[[Law Manipulation]]''' ([https://youtu.be/Y95lBCsQ07c?t=6621 The vital souls are noted to be apart of the Castle's power]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/Y95lBCsQ07c?t=5196 which alter grimoires, which do not adhere to the laws of reality]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Power Modification]]''' ([https://youtu.be/Y95lBCsQ07c?t=6621 The vital souls are noted to be apart of the Castle's power]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/wC1EKRCUooA?t=7238 which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=11568 The Chaos of the Grimoire destabilized the magic of the others]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>)
}}
}}
{{!}}-{{!}}Standard Abilities Granted From Magic=
{{!}}-{{!}}Standard Abilities Granted From Magic=

Revision as of 13:38, 26 December 2024

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


My favorite weapon is a whip, but it's heavy. I have mastered the axe and manipulated magic, bringing in almighty abilities.
~ Sid Belmont describing himself

Background

Sid Belmont is the direct descendant of Trevor Belmont from an alternate timeline, from the 1990 choose-your-own-adventure novel, called The Legend of Satanic Castle: The Vampire Hunters. Hailing in Transylvania much like his ancestors, Sid quickly became partners with the descendants of the Three Legendary Heroes from Trevor Belmont’s era; Row Danasty (descendant of Grant Danasty), Zouk Belnades (descendant of Sypha Belnades), and Leila (descendant of Alucard).

The clear distinction right off the bat between this timeline and the original, would be not only that Alucard had children, but that Trevor and Sypha never got married. Eventually, with these four heroes allied together, they began to travel Transylvania and slay powerful monsters.

As their adventure continued forwards, defeating creatures such as dragons and cyclops, they noticed that the resurrection of Count Dracula was at hand. Finding a map that led them to a sunken haunted pirate ship, they witnessed the resurrection of the Dark Lord and challenged him.

Using the power of the Vampire Killer passed down by his ancestors, Sid was able to strike down Dracula while his allies held the Count down. With the world saved once again and Dracula defeated for the next century, Sid Belmont and his friends returned home.

General Information

Name: Sid Belmont

Origin: Akumajou Densetsu: Shinsei Vampire Hunter

First Appearance: Akumajou Densetsu: Shinsei Vampire Hunter

Company: Konami, RECCA-SHA Co.[1]

Creator: Naomi Inoue[2]

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown

Homeworld: Earth

Residence: Wallachia

Story Role: Main Protagonist

Classification: Member of the Belmont Clan

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[3]

Occupation: Vampire Hunter

Affiliations: Leila Tepes, Row Danasty, Zuke Belnades

Enemies: Dracula

Height: Unknown

Weight: Unknown

Status

  • During his Time: Alive
  • Modern Time: Deceased (As a descendant of Trevor Belmont, he lived far before modern time, meaning he's died of old age)

Date of Death: Unknown

Alignment: Neutral Good (Embarks on a selfless quest to save the world from Dracula)

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[4]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[5], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[6])

Codex Statistics

Grade: S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[7], during and before Trevor's time[8], the Belmont's were feared because of their immense power[9])

Tier: 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Can fight and defeat Dracula[10], who serves as the absolute evil, the opposite to God[11], where for God to be perfectly good, there must be a being of perfect darkness[12], being the entity opposite to God[13], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[14]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[15]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[16]. Alucard notes that having something to protect surpasses the limits of strength[17])

Durability: Town level, Far Higher with Sheer Will

Striking Strength: Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[18], during and before Trevor's time[19], the Belmont's were feared because of their immense power[20], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[21] where logs can weigh around 15 to 5 tons[22] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[23]), Far Higher with Sheer Will

Travel Speed: Superhuman (Should be comparable to Trevor Belmont, who can outrun a room where all the blocks start collapsing[24]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag Dracula[25], who serves as the absolute evil, the opposite to God[26], where for God to be perfectly good, there must be a being of perfect darkness[27], being the entity opposite to God[28], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[29] and the White Demon, who can move at the speed of light at short distances[30]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Went on a large journey, making several acquaintances and fighting supremely powerful monsters such as a Cyclops, Skull Knight, Dragon, and Count Dracula himself, all without rest)

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Tens of Meters with axe

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[31])

Knowledge: Grandmaster level (Noted to that his skills allow him to be an "almighty" presence on the battlefield[32]. Fought and defeated Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[33])


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[34]. During and before Trevor's time[35], the Belmont's were feared because of their immense power[36]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[37]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[38]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[39]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[40]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[41]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[42]. Many of the famous Belmont weapons were left behind by Trevor[43], with him noting them to be the axe, dagger, cross, holy water, and stop watch[44]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[45]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[46]. Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[47]. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[48]), Aura (Belmonts release a glow of aura around them[49], that envelops their body[50]), Non-Standard Interaction (Metaphysical Interaction; Belmonts can interact with ghosts with their whips and sub-weapons[51]. Elemental Interaction; Belmonts can interact with enemies that are the mist itself with their whips and sub-weapons[52]. Belmonts can interact with creatures of the night made of sand[53]. Can interact with creatures of the night made of fire[54]. Can fully disperse and destroy water bubbles instead of the attack just going through it[55]. Blood Interaction; Can harm and kill enemies made of blood[56]. Abstract Interaction; Belmonts can interact with and kill Death[57], where Death is death, being the absolute presence, the awe, the religion, and the dark god[58]. He refers to death itself as him[59]. Noting that he is completely death and human death is only a part of Chaos[60]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[61]), Nullification (Pain Immunity Nullification; The Belmonts can make the White Dragon visibly react to pain[62] and scream out in pain, where it is an immortal being immune to pain and suffering[63]. Abstract Nullification; The Belmonts can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[64]. Death decides who lives and who dies[65]), Immortality Negation (Ageless & Life and Death Immunity; The Belmonts can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[66]. The Belmonts can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[67]. Death is a being unconstrained by mortality[68]), Resurrection Bypassing (The Belmonts can kill zombies[69], who are corpses brought back to life from the power of hate[70]), Enhanced Senses (Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in Judgment's time rift[71]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[72]. Leon could sense and feel that Joachim Armster was a vampire[73]. Leon could sense the rage from a Vampire Killer[74]. Trevor could sense a bad omen approaching[75]. Christopher Belmont felt a "chill" upon Dracula's return[76]. Belmonts such as Juste could sense Death's overwhelming power[77]. Belmonts such as Juste could sense the aura of the two different layers of the castles[78]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[79]. Julius could sense the dark powers within Soma Cruz[80]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[81]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[82]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[83]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[84]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[85]. where Leon gained magical energy that would naturally be passed down to all of his descendants[86]. Belmonts such as Julius naturally have magical powers due to this[87], along with Juste having magical powers deriving from the Fernandez (Belnades) family[88]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[89]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[90]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[91] the infinite corridor[92]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[93]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[94]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[95], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[96]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[97]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[98]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[99]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[100]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[101]), Nullification (Sealing Nullification; Belmonts such as Julius can completely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[102])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[103]), Extreme Heats (Belmonts can travel in boiling hot rooms without much effect[104]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[105]. Richter showcases this where he moves around in a burning city without much effect or limitation to his movements[106]), Absorption (Belmonts can fight and take hits from the mist[107], a creature that swallows up the living[108]), Life-Force Absorption (Belmonts can take hits from the Spirit[109], which is an evil spirit that sucks up people's life energy[110]), Corruption (Belmonts can be bitten by vampires without instantly turning[111]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[112]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[113]), Paralysis Inducement (Belmonts can be paralyzed[114], and slowly recover from the effects of it[115]), Attack Reflection (Belmonts can[116] hit Dracula[117] with different[118] projectile[119] attacks[120], this extends to even Morrises'[121], where Dracula's mere rib bone reflects all projectiles back[122]), Petrification (Belmonts can[123] take hits[124], from Medusa heads[125] who can turn one into stone upon contacting them[126]. Belmonts can[127] can break out of[128], being petrified[129]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[130]), Time Stop (Belmonts are unaffected by time being stopped[131]. With time in Castlevania being so potent that not even eternity can withstand time[132], along with even artificial life being subject to the laws of time[133]), Poison Manipulation (Belmonts can take hits from the poison zombie[134], which spews a deadly poison that can rot flesh on contact[135]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[136] an ordinary hero feel like a spineless coward[137]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[138]), Absolute Zero (Belmonts can take ice from the frost demon[139], a demon that wields absolute cold[140] and a total command of cold[141], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[142]), Essence Manipulation (Belmonts can take hits from Succubus[143], who can suck up a person's essence[144]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[145]), Death Manipulation & Fate Manipulation (Belmonts cannot[146] be killed[147] by the[148] likes of[149] Death and his scythes[150], who is noted to govern the fate of death[151], being noted to have the power to govern the end of all living things[152], and can use his scythes to kill abstractions such as distance and sound[153]. Death decides who lives and who dies[154]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[155], where contracts are made to be absolute and bind one to it's agreements[156])


Equipment

Whips

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

Sub-Weapons

  • Axe: An axe made with silver, which Sid uses to throw at his enemies. He is noted in saying that he finds this axe heavy to carry around.

Other

Standard Tactics: Sid Belmont is the determined leader of the group, utilizing whip attacks along with his sub-weapons in combat.

Weaknesses: None notable.

Note

Trivia

  • His surname is "Belmont" and not "Belmondo" in spite of being a Japanese version.

Battle Records

References

  1. Akumajou Densetsu: Shinsei Vampire Hunter
  2. Akumajou Densetsu: Shinsei Vampire Hunter
  3. Castlevania Lament of Innocence
  4. Castlevania: Lament of Innocence Ending
  5. Akumajou Densetsu Famicon Intro English Patch
  6. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  7. History of Castlevania - Crescent of the Moon Pages 40-41
  8. History of Castlevania - Crescent of the Moon Pages 40-41
  9. Akumajou Densetsu Famicon Intro English Patch
  10. Akumajou Densetsu: Shinsei Vampire Hunter
  11. Castlevania: Aria of Sorrow Ending
  12. Castlevania: Dawn of Sorrow Dark Lord Candidates
  13. Castlevania: Dawn of Sorrow Ending
  14. Castlevania Judgment: True Story Mode, Golem
  15. Castlevania Judgment Golem Ultimate Attack
  16. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  17. Castlevania: Nocturne of Recollection Intro
  18. History of Castlevania - Crescent of the Moon Pages 40-41
  19. History of Castlevania - Crescent of the Moon Pages 40-41
  20. Akumajou Densetsu Famicon Intro English Patch
  21. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  22. Estimating Weight of Logs and Standing Timber Page 2
  23. Castlevania: Curse of Darkness
  24. Castlevania III: Dracula's Curse
  25. Akumajou Densetsu: Shinsei Vampire Hunter
  26. Castlevania: Aria of Sorrow Ending
  27. Castlevania: Dawn of Sorrow Dark Lord Candidates
  28. Castlevania: Dawn of Sorrow Ending
  29. Castlevania Aria of Sorrows
  30. Castlevania Grimoire of Souls Enemy Compendium Showcase
  31. Castlevania: Lament of Innocence Game Manual Page 10
  32. Akumajou Densetsu: Shinsei Vampire Hunter Page 8
  33. Lament of Innocence Perfect Guidebook
  34. History of Castlevania - Crescent of the Moon Pages 40-41
  35. History of Castlevania - Crescent of the Moon Pages 40-41
  36. Akumajou Densetsu Famicon Intro English Patch
  37. Castlevania: The Dracula X Chronicles Intro
  38. Castlevania: Dracula X Final Boss
  39. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  40. Castlevania: Lament of Innocence Game Manual Page 10
  41. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  42. Castlevania: The Belmont's Legacy Issue 1
  43. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  44. Castlevania Judgment
  45. Castlevania: Lament of Innocence Game Manual Page 10
  46. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  47. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  48. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  49. Castlevania: Curse of Darkness Trevor Boss Fight
  50. Castlevania: Harmony of Dissonance
  51. Castlevania: Lament of Innocence
  52. Castlevania: Lament of Innocence
  53. Haunted Castle Revisited Dominus Collection
  54. Castlevania III: Dracula's Curse
  55. Castlevania: The Adventure ReBirth
  56. Castlevania 64
  57. Castlevania: Lament of Innocence Final Boss
  58. Castlevania: The Arcade Death Boss Fight
  59. Castlevania Judgment Death True Story Mode
  60. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  61. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  62. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  63. Castlevania: The Arcade White Dragon Boss
  64. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  65. Castlevania Judgment Death True Story Mode
  66. Castlevania: Rondo of Blood Death Boss
  67. Castlevania: Lament of Innocence Ending
  68. Castlevania Judgment Death True Story Mode Ending
  69. Castlevania: Harmony of Dissonance
  70. Castlevania: Curse of Darkness Bestiary No. 009
  71. Castlevania Judgment Tutorial
  72. Castlevania Judgment Simon Belmont Story Mode
  73. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  74. Castlevania: Lament of Innocence
  75. Castlevania: Curse of Darkness Volume 2 Chapter 3
  76. Castlevania: The Belmont Legacy #2
  77. Castlevania: Harmony of Dissonance
  78. Castlevania: Harmony of Dissonance
  79. Castlevania: Symphony of the Night Bestiary No. 106
  80. Castlevania: Aria of Sorrow
  81. Castlevania: Aria of Sorrow
  82. Castlevania: Aria of Sorrow Julius Boss
  83. Castlevania Legends Game Manual Page 12
  84. Castlevania: The Belmont Legacy #1
  85. Castlevania: Lament of Innocence
  86. Castlevania: Lament of Innocence Page 10
  87. Castlevania: Aria of Sorrow
  88. Castlevania: Harmony of Dissonance Game Manual Page 22
  89. Castlevania: Lament of Innocent
  90. Castlevania: Harmony of Dissonance
  91. Castlevania: Curse of Darkness Trevor Second Boss Fight
  92. Castlevania: Curse of Darkness Infinite Corridor
  93. Castlevania: Lament of Innocence
  94. Castlevania: Lament of Innocence Garden Forgotten By Time
  95. Castlevania Judgment Simon Belmont Ultimate Attack
  96. Castlevania Judgment Trevor Belmont Ultimate Attack
  97. Castlevania: Lament of Innocence Game Manual Page 10
  98. Castlevania: Legends Game Manual Page 8
  99. Castlevania: Lament of Innocence
  100. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  101. Castlevania Legends Game Manual Page 9
  102. Castlevania: Dawn of Sorrow
  103. Castlevania Chronicles
  104. Castlevania: Lament of Innocence
  105. Castlevania: Lament of Innocence
  106. Castlevania: The Dracula X Chronicles Stage 1
  107. Castlevania: Lament of Innocence
  108. Castlevania: Lament of Innocence Bestiary No. 031
  109. Castlevania: Lament of Innocence
  110. Castlevania: Lament of Innocence Bestiary No. 010
  111. Castlevania 64
  112. Castlevania: Lament of Innocence Bestiary No. 016
  113. Castlevania: Lament of Innocence Game Manual Page 10
  114. Castlevania: Lament of Innocence Game Manual Page 11
  115. Castlevania: Lament of Innocence
  116. Castlevania NES Final Boss
  117. Castlevania III: Dracual's Curse Final Boss
  118. Castlevania: Dracula X Final Boss
  119. Castlevania 64 Final Boss
  120. Castlevania Adventure Rebirth Final Boss
  121. Castlevania: Bloodlines Final Boss
  122. Castlevania II: Simon's Quest
  123. Castlevania: Order of Shadows
  124. Super Castlevania IV
  125. Castlevania III: Dracula's Curse
  126. Castlevania Harmony of Despair
  127. Castlevania: Order of Shadows
  128. Castlevania Chronicles
  129. Castlevania: Lament of Innocence
  130. Castlevania: Order of Ecclesia
  131. Castlevania: Curse of Darkness Trevor Boss Fight
  132. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  133. Castlevania Judgment Aeon's Hyper Attack on Golem
  134. Castlevania: Lament of Innocence
  135. Castlevania: Lament of Innocence Bestiary No. 030
  136. Castlevania II: Simon's Quest
  137. Castlevania II: Simon's Quest Game Manual Page 9
  138. Castlevania: Curse of Darkness Bestiary No. 112
  139. Castlevania: Lament of Innocence
  140. Castlevania: Lament of Innocence Bestiary No. 040
  141. Castlevania: Curse of Darkness Bestiary No. 065
  142. Castlevania Nocturne of Recollection
  143. Castlevania: Lament of Innocence
  144. Castlevania: Lament of Innocence Bestiary No. 076
  145. Castlevania: Lament Innocence
  146. Castlevania III: Dracula's Curse Death Boss
  147. Castlevania Death Boss
  148. Castlevania: Rondo of Blood Death Boss
  149. Castlevania: Harmony of Dissonance Death Boss
  150. Castlevania 64 Death Boss
  151. Castlevania Judgment Aeon's Hyper Attack Sequences
  152. Castlevania Judgment Aeon's Hyper Attack on Death
  153. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  154. Castlevania Judgment Death True Story Mode
  155. Castlevania 64 Renon Boss
  156. Castlevania 64 Carrie Fernandez Bad Ending
  157. Castlevania: Harmony of Dissonance
  158. Castlevania: Harmony of Dissonance
  159. Castlevania: Symphony of the Night Bestiary No. 40
  160. Castlevania: Symphony of the Night Bestiary No. 16
  161. Castlevania: Portrait of Ruin Bestiary No. 133
  162. Castlevania: Lament of Innocence
  163. Castlevania 64
  164. Castlevania: Portrait of Ruin
  165. Castlevania: Portrait of Ruin
  166. Castlevania: Harmony of Dissonance
  167. Castlevania: Circle of the Moon
  168. Castlevania: Circle of the Moon
  169. Castlevania: Order of Ecclesia Bestiary No. 061
  170. Castlevania: Portrait of Ruin Bestiary No. 131
  171. Castlevania: Symphony of the Night Bestiary No. 44
  172. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  173. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  174. Castlevania: Grimoire of Souls
  175. Castlevania 64
  176. Castlevania Chronicles
  177. Castlevania Chronicles
  178. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  179. Castlevania: Curse of Darkness Bestiary No. 115
  180. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  181. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  182. Castlevania: Grimoire of Souls Prologue Stage 4
  183. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  184. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  185. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  186. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  187. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  188. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  189. Castlevania: Portrait of Ruin
  190. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  191. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  192. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  193. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  194. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  195. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  196. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  197. Konami of Europe's Camilla Fernandez profile
  198. Castlevania: Portrait of Ruin
  199. Castlevania: Grimoire of Souls Prologue Stage 1
  200. Castlevania: Lament of Innocence Game Manual Page 10
  201. Castlevania: Lament of Innocence
  202. Castlevania: Lament of Innocence
  203. Castlevania: Lament of Innocence
  204. Castlevania: Lament of Innocence
  205. Castlevania: Lament of Innocence
  206. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  207. Castlevania: Lament of Innocence Bestiary No. 72
  208. Castlevania: Lament of Innocence Final Boss
  209. Castlevania: Lament of Innocence
  210. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  211. Castlevania NES Game Manual Page 4
  212. Super Castlevania IV
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  214. Castlevania NES Game Manual Page 4
  215. Castlevania NES Game Manual Pages 7-9
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  217. Castlvania: Judgment Simon Belmont Story Mode
  218. Haunted Castle Revisited Dominus Collection
  219. Castlevania III: Dracula's Curse
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  223. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  224. Castlevania: Lament of Innocence
  225. Castlevania: Aria of Sorrow
  226. Castlevania: The Arcade Dracula Boss
  227. Castlevania NES
  228. Castlevania NES
  229. Castlevania Chronicles
  230. Castlevania: The Adventure ReBirth
  231. Haunted Castle Revisited Dominus Collection
  232. Castlevania II: Belmont's Revenge Game Manual Page 4
  233. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  234. Castlevania Judgment Death True Story Mode
  235. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  236. Castlevania: The Arcade White Dragon Boss
  237. Castlevania II: Belmont's Revenge Game Manual Page 4
  238. Castlevania: Harmony of Dissonance Final Boss
  239. Castlevania: Rondo of Blood Death Boss
  240. Castlevania: Lament of Innocence Ending
  241. Castlevania Judgment Death True Story Mode Ending
  242. Castlevania: Lament of Innocence Final Boss
  243. Castlevania: Harmony of Dissonance
  244. Castlevania: Curse of Darkness Bestiary No. 009
  245. Castlevania III: Dracula's Curse
  246. Castlevania II: Belmont's Revenge Soleil Boss
  247. Haunted Castle Revisited Dominus Collection
  248. Super Castlevania IV
  249. Super Castlevania IV
  250. Super Castlevania IV
  251. Castlevania: Lament of Innocence
  252. Castlevania: The Belmonts Legacy #3
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  254. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  255. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  256. Castlevania: Portrait of Ruin
  257. Haunted Castle Revisited Dominus Collection
  258. Castlevania: Lament of Innocence
  259. Castlevania II: Simon's Quest
  260. Castlevania: Lament of Innocence
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