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Ness

From The Codex
Articles About Ness
MOTHER Game - Manga - Novel
Other Media Super Smash Bros.

Dear Mom & Dad:

Having lots of fun. Visited Giant Step and squashed an enormous ant. Keep sending money. Love, Ness

Dear Mom & Dad:

Weather's great in Twoson. Desposed ruthless cult leader and rescued a girl in a dress. Think I'm in love. Ness (P.S. She wore the dress)

Dear Mom & Dad:

Still having fun. Rode a sea serpent. Plugged an armored frog with bottle rockets. It didn't croak. Love, Ness

Dear Mom & Dad:

Sat on a talking sesame seed. What a surprise! Running low on money. Need a million bucks. Love you, Ness

Dear Mom & Dad:

Hit town last week. Ate some bad pizza and hurled on bus. How's Fido? Love, Ness

Dear Mom & Dad:

Entered swamp today. Swamp entered shoes and shorts. Paula looks cute in a detachable pig nose. Oink! Love you both, Ness

Dear Mom & Dad:

Covered with camel hickies, otherwise healthy. Climbed pyramid. Sphinx in sad shape. Love, Ness

Onett
A Flash of Memory
Sound Stone
Ness, you've stood on the eight power spots of the earth. From these, you created Magicant, the realm of your mind. In Magicant, there's beauty, kindness, sorrow, and hatred. Of course, there's an evil and violent side of you. The Sea of Eden sits at the center of those feelings. It takes you to the truth about yourself.
~ A memory of the Star Master
Hey me! I found my cap that you lost.
~ Ness in Magicant
It's me...I'm you when you were younger. Hey, let's play ball. Do you prefer reading comics or playing games? What? You're busy?...
~ A memory of Ness when he was younger
Welcome Home
Deeper into Ness's Subconscious
Sea of Eden

Instantly Ness's mind cleared and he realized that he had possessed great power! At that moment, Ness's psychic powers radically expanded!

Giygas' goal is to destroy you. Listen carefully! Everything in the universe could be destroyed at the hands of Giygas. But he and his followers are also in trouble. The Apple of Enlightenment has foretold that Giygas' attempt will fail. It is because of the existence of a boy named Ness. ...That's me! Listen. Free your mind and KNOW what you must do! Your destiny has already been decided.
~ Ness's true consciousness to his avatar
The Power
Ness Awakens from the Nightmare

This is very hard for me to tell you but...

In order to defeat Giygas, who is attacking from the past, you must warp to the past. This can be done by way of the "Phase Distorter 3". However, the machine cannot warp living beings, I mean lifeforms. Life is demolished in the process of warping. The only way to accomplish the time travel is to transfer your brain "program" into a robot, and send the robot to the past. ...The transfer means that your spirit will go with the robot, while your body is left behind. I cannot promise that your spirit will come back after the battle in the past. Yet, you must understand that the four of you are the chosen ones. Do you still wish to face Giygas by travelling to the past?

...Hmmm ...you accept this while knowing that you may not be able to return to your current form, right?

...Yes... I see... You have really set your mind on this... Let me take a good look at you now... Ness, please give me that red cap... Ready... stand by...

~ Dr. Andonuts to Ness before transferring his soul into a robot

Background

Ness (ネス, Nesu) is the silent main protagonist of MOTHER 2 (localized as EarthBound), and is analogous to Ninten and Lucas in their respective games. He greatly enjoys baseball; not only are most of his weapons various types of baseball bats, but he can also equip several baseball caps. In the EarthBound Player's Guide, he is said to wear a special baseball cap with his favorite team's logo on the front.

At the beginning of the game, Ness is awoken from a sound sleep by the impact of the meteorite north of his house in Onett. His mother and sister are agitated, but Ness leaves to find out what happened. After meeting up with Lier X. Agerate and Porky Minch, he returns home and tries to get back to sleep. Soon thereafter, Porky arrives and demands that Ness help him look for his little brother, who has gone missing during the calamity surrounding the impact.

After a pep-talk from his mother, Ness, Porky and King go back out to the hillside, where they find Picky (who reveals it was Porky who actually ran away). They also encounter Buzz-Buzz, an insectoid warrior who has travelled from the future to warn Ness of the threat that Giygas poses to the universe. It is from Buzz-Buzz that Ness learns of the prophecy surrounding his future; that he, along with the help of two other boys and one girl, will stand against Giygas and save the universe from being sentenced to eternal darkness.

General Information

Name: Ness

Origin: MOTHER 2

Sex: Male

Age: 12

Classification: Human, Psychic, Chosen One, Cosmic Being

State of Being: Universal Consciousness (Reached enlightenment which caused his consciousness to overlap with the universe)

Species: Human

Occupation: Savior of the Universe

Affiliation: The Chosen Four

Enemies: Giygas, Porky Minch

Status: Alive in MOTHER 2, Unknown in MOTHER 3 (Both the amount of time that passed between games and whether or not Ness would've been one of the passengers of the white ship is unknown)

Alignment: Neutral Good (Ness is a good natured kid who will do anything to rid the world of evil, accepting his destiny as the chosen one without any hesitation. He does not kill his enemies, instead breaking them out of Giygas's control. Completely destroyed all traces of evil from his mind by defeating his nightmare. Risked his life to travel back in time and defeat Giygas, even knowing that he may not get to come back)

Protection Level: Cosmic (Ness's purpose is to defend the world from Giygas, the universal cosmic destroyer)

Codex Statistics

Key: Early Game | Mid Game | Late Game

Tier: 9-C to 9-A, Higher with PSI | 9-A to 8-C, Higher with PSI | At least 8-C, Higher with PSI

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Peak Human level (Able to defeat fodder enemies in Onett, which includes stray hostile dogs, crows, snakes, and members of Franky's gang) to Room level (Eventually became strong enough to use attacks that rival the self-destruction of the Territorial Oak in damage. Defeated Master Belch and the Trillionage Sprout), Higher with PSI (As he grows he learns powerful PSI attacks such as PSI Rockin' which deals far more damage then his regular attacks). Can bypass conventional durability with PK Flash | Room level (Became stronger than before. Able to defeat enemies such as the Guardian Digger and the Department Store Spook) to Building level (Can fight and defeat the Kraken, who massively dwarfs an entire ship in size. Defeated Thunder and Storm), Higher with PSI. Can bypass conventional durability with PK Flash | At least Building level (Before awakening to his true power, he is able to fight and defeat several of the Krakens in his magicant by himself. Defeated his own inner evil by himself, the manifestation of which is more powerful than every sanctuary guardian and all of Giygas's minions), Higher with PSI. Can bypass conventional durability with PK Flash

Durability: Peak Human level (Can withstand attacks from the fodder enemies in Onett) to Room level (Eventually able to withstand the destruction from the Territorial Oak, which would be around 4.5 to 5 meters where its self-destruction wwhich would be around this levels of energy. Can endure his own attacks while inflicted with strangeness, as well as attacks from other members of the chosen four that are inflicted with strangeness), Higher with PSI (Learns PSI Shield around level 12 which nullifies the effects of PSI attacks). Protection from the Universal System makes him difficult to kill | Room level (More durable than before. Can endure attacks from enemies such as the Guardian Digger and the Department Store Spook. Can endure his own attacks while inflicted with strangeness, as well as attacks from other members of the chosen four that are inflicted with strangeness) to Building level (Can endure attacks from Thunder and Storm. Survived a crash that reduced the Sky Runner to tiny scraps. Can endure his own attacks while inflicted with strangeness, as well as attacks from other members of the chosen four that are inflicted with strangeness), Higher with PSI. Protection from the Universal System makes him difficult to kill | At least Building level (Can endure attacks from enemies such as the Diamond Dog and his own inner evil. Can endure his own attacks while inflicted with strangeness, as well as attacks from other members of the chosen four that are inflicted with strangeness), Higher with PSI. Can withstand Far Stronger attacks with his Resilience (Can endure small nuclear explosions from the reactor robot enemies, with even the smallest real world nuclear weapons reaching up to 20 tons of TNT equivalent). Protection from the Universal System makes him difficult to kill.

Striking Strength: Peak Human Class (Wields a baseball bat as his primary weapon) to Room Class (Can harm enemies that are comparable to himself, such as Master Belch and the Trillionage Sprout. Can harm himself and the other members of the chosen four while inflicted with strangeness) | Room Class (Can harm enemies that are comparable to himself, such as the Guardian Digger and the Department Store Spook. Can harm himself and the other members of the chosen four while inflicted with strangeness) to Building Class (Can harm Thunder and Storm, as well as enemies that are stronger than or comparable to them. Can harm himself and the other members of the chosen four while inflicted with strangeness) | At least Building Class (Can harm enemies such as the Diamond Dog and his own inner evil. Can harm himself and the other members of the chosen four while inflicted with strangeness)

Lifting Strength: Unknown | Class 5 (Able to lift a submarine alongside Paula and Jeff, which weigh around 4,750 tons) | Class 5

Travel Speed: Superhuman (Should be comparable to Ninten, who can move 700 meters in about 13 seconds. Travels around entire towns and cities in a short amount of time), Higher with the Bicycle and Skip Sandwiches (The Bicycle allows Ness to travel faster than his normal walking speed. Skip Sandwiches increase Ness's walking speed when eaten) | Superhuman, Higher with the Bicycle and Skip Sandwiches | Superhuman, Higher with the Bicycle and Skip Sandwiches

Combat Speed: Supersonic (Should be comparable to the cast of MOTHER 3, who can dodge tank rounds as early as Chapter 3. Able to fight against enemies that are comparable to himself), Speed of Light with PK Flash (Produces a flash of light that can have varying effects on the enemy) | Supersonic (Faster than before. Able to fight against enemies that are comparable to himself), Speed of Light with PK Flash | Supersonic (Faster than before. Able to fight against enemies that are comparable to himself), Speed of Light with PK Flash

Reaction Speed: Supersonic | Supersonic (Faster than before. Able to react to enemies that are comparable to himself. Should be comparable to the cast of MOTHER 3, who can dodge shouts from the Steel Mechorilla) | Supersonic (Faster than before. Able to react to enemies that are comparable to himself)

Stamina: Superhuman (Can fight for long periods of time, can take mortal wounds and still manage to heal himself) | Superhuman (Should have higher stamina than before) | Superhuman (Should have higher stamina than before)

Range: Standard Melee physically, Extended Melee with melee weapons (Wields baseball bats for melee combat, which typically range between 0.6 and 0.8 meters), Tens of Meters with slingshots (Slingshots have an effective range of 7 to 16 meters when used as a weapon), up to Hundreds of Meters with PSI (Comparable to Paula and Poo, who can use PK Thunder, which has been demonstrated by several enemies to behave similar to natural lightning) | Standard Melee physically, Extended Melee with melee weapons, Tens of Meters with slingshots, up to Hundreds of Meters with PSI | Standard Melee physically, Extended Melee with melee weapons, Tens of Meters with slingshots, up to Hundreds of Meters with PSI

Intelligence: Genius (Regarded as a bright child by several characters and became a master of PSI with no formal training. Serves as the leader of the chosen four, with his decisions and judgment overriding even that of Jeff, an extraordinary genius, and Poo, an experienced warrior who was able to master PK Starstorm, which is said to only be able to be learned after reaching a higher level of intelligence. Stated in the tea break scene that his in-born intelligence and courage is what brought him through his journey)


Tier: Unknown

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Unknown (Absorbed the power of the Earth along with the rest of Magicant. Was stated that defeating Giygas without realizing his true power would be impossible), can negate durability with PK Flash

Durability: Unknown (Able to withstand attacks from Giygas. Can endure his own attacks while inflicted with strangeness), being one with universal system makes him difficult to kill

Striking Strength: Unknown (Able to slightly harm Giygas. Can harm himself with his own attacks while inflicted with strangeness)

Lifting Strength: Unknown (Became one with the universal system)

Travel Speed: Unknown (Becomes much faster than before after absorbing the power of the Earth)

Combat Speed: Unknown (Becomes much faster than before after absorbing the power of the Earth. Able to fight against Giygas)

Reaction Speed: Unknown (Becomes much faster than before after absorbing the power of the Earth. Can react to and dodge attacks from Giygas)

Stamina: At least Superhuman (Should have far higher stamina than before)

Range: Standard Melee physically, Extended Melee with melee weapons (Wields baseball bats for melee combat, which typically range between 0.6 and 0.8 meters), Tens of Meters with slingshots (Slingshots have an effective range of 7 to 16 meters when used as a weapon), at least Hundreds of Meters with PSI, his consciousness exists across a Universal range

Intelligence: Cosmic (Touched the truth of the universe and gained the ultimate intelligence. Became one with the universal system)


Powers and Techniques

Superhuman Physical Characteristics, Genius Intelligence, Immortality (Reliance, limited Undead; Losing a battle causes his defeat to be unwritten, becoming a bad dream and allowing Ness to wake up at his last save location. If his soul is separated from his body, it will be able to return to the original body if the host body it inhabits is destroyed, as Ness was able to return from the past after his robot body was destroyed upon Giygas’s death. Can die and become a ghost), Accelerated Development (Grows from battle very quickly, with his strength trivializing enemies from previous areas as he progresses), Supernatural Willpower (Possesses the sheer willpower to accept his fate to save the world without a second thought and agreed to go to the past to defeat Giygas without any hesitation, even knowing that he may not succeed or get to come back. Apple Kid remarks that his courage is what allowed Ness to succeed against his seemingly small odds of victory and is impressed enough to want to study the phenomenon of “courage” itself. Was fully committed to traveling to the Sea of Eden to awaken his true power, despite being warned that he would be met with sorrow if he was not truly ready), Immutable Will (Retained his sense of self despite gaining the ultimate intelligence and overlapping the universe with his consciousness), Regeneration (Mid-Low. Able to take attacks such as stabs and explosions without being hindered and can heal from them with PSI and by eating food items. Staying at a rest area overnight completely recovers Hp and Pp), Resilience (https://youtu.be/5kB8HjL7rzM?t=4160 Able to keep fighting even after taking mortal damage. Able to stop taking damage upon finishing a battle), Enhanced Senses (Capable of fighting in total darkness completely uninhibited. Can still hit enemies even while uncontrollably crying), Extrasensory Perception (Should be comparable to Ninten), Superhuman Precision (Able to land hits on enemies that are significantly faster than him), Mind Manipulation (Can use various PSI techniques. Capable of affecting both non-physical and non-sentient beings), Telepathy (Regularly communicates with animals that cannot speak. Can communicate with his true self in the Sea of Eden), Telekinesis (Was able to move his bottle as a baby), Teleportation and Dimensional Travel (Able to use PSI Teleport, which allows him to teleport to locations he's previously been to. Should be comparable to Ninten and Ana, who are able to teleport in and out of Maria's Magicant), Energy Manipulation and Energy Projection (Can manipulate psychic energy by using PSI), Light Manipulation and Durability Negation (PK Flash emits glorious rays of light that can inflict several status effects and has the chance to instantly destroy a target at the Beta level and higher), Healing, Purification (Material) and Resurrection (Healing can remove various status effects, including colds, sunstroke, sleep, poison, nausea, crying, strangeness, paralysis, petrification, as well as unconsciousness and death. Capable of bringing back machines, ghosts, non-living targets, and abstract entities in addition to living beings, even if the target has been completely destroyed or has faded into thin air. Can restore Hp with Lifeup), Status Effect Inducement (Can inflict sleep with Hypnosis, paralysis with Paralysis and PK Flash, and uncontrollable crying and strangeness with PK Flash), Forcefield Creation, Damage Reduction, and Attack Reflection (Can create shields that halve the damage of non-psychic attacks. Power shields redirect half of the damage taken to the attacker), Empathic Manipulation (Defeating certain enemies frees them from Giygas’s influence and causes them to be pacified. PK Flash is able to induce uncontrollable crying), Power Bestowal (Taught a monkey how to use PSI Teleport), Damage Boost and Forcefield Negation (Can occasionally land critical hits that deal much more damage than his standard bash attacks. Critical hits instantly destroy a target's physical shield), Astral Projection (Able to enter his Magicant as a mental projection, a metaphysical realm that exists within his mind), Absorption and Power Absorption, (Absorbed the Earth’s power, as well as the rest of Magicant. Touched the Universal System and absorbed the fraction of it that existed in Magicant), Non-Physical Interaction, Metaphysics Manipulation (Soul Manipulation), and Immortality Negation (Undead; Can harm and kill intangible and non-corporeal beings such as ghosts with physical attacks and PSI. Able to harm enemies in Magicant as an astral projection, who are abstract beings made from Ness's memories), Power Suppression (Type 3; Able to use destructive PSI moves without causing any damage to the environment), G-Force Adaptation (Can travel using the Sky Runner without using specialized equipment), Weapon Mastery (Proficient in using several types of makeshift weapons, such as bats, yo-yos, and slingshots), passive Fear Manipulation (Causes weaker enemies to flee from him on the overworld), Fate Protection, Probability Manipulation, Causality Manipulation, Time Manipulation, Dream Manipulation, Subjective Reality via the Universal System (Passive; Able to turn Ness's defeats into bad dreams to prevent him from failing his journey, All events in the series are predestined to happen. Even in situations where Giygas has the upper hand, it will only further Ness's journey, such as when the monsters in Threed corner and knock out Ness and Paula, which ended up allowing them to meet Jeff, as well as when the Starmen kidnapped Dr. Andonuts and Apple Kid, allowing them to meet upon being rescued and start work on the phase distorter. Even when Giygas had a 99% chance of winning, his defeat was still guaranteed due to the prophecy. Allowed the rest of the chosen four to harm and survive attacks from Giygas despite being much weaker than Ness), Save and Load via his dad and the Player (Able to save his game by talking to his father. The player is able to load save files, as well as copy them and delete them), Subjective Reality (Accessed his own Magicant, a metaphysical realm inside of his own mind. Can bring back various items created from Magicant into the physical universe), Quantum Manipulation, and Observation (Type 3; Touched the truth of the universe, which is described to permeate time and space like a “grain and a wave”, a direct reference to the quantum mechanical phenomenon of wave-particle duality), limited Psychometry (Upon visiting a sanctuary he is able to see a vision from his past), limited Dimensional Storage (Can store large items in his backpack such as a bazooka and an entire bicycle, though there is a limit to how many items he can carry. His soul is able to transfer his items through time), limited Time Travel (His soul is able to travel back to the present time from the past)
Mind Manipulation, Morality Manipulation, Empathic Manipulation, Madness Manipulation, Corruption (Non-Physical), Fear Manipulation, and Reality Warping, (Able to resist Giygas’s influence during his journey, although he is not immune to and had to reach enlightenment to stand a chance against Giygas. Can fight and defeat the Mani Mani statue, whose powers were able to turn people greedy and selfish, without being affected), Disease Manipulation (Does not get inflicted with diseases when bitten by zombies and wild animals), Radiation Manipulation (Can endure the Atomic Reactor Robot’s explosion without suffering any adverse effects from the radiation), Heat Manipulation (Can endure being exposed to extreme temperatures, such as the Fire Spring), Limited Resistance to Time Stop (Can dodge attacks even while frozen in time by the Dali's Clock)

All previous abilities, but more powerful. Cosmic Intelligence, Cosmic Awareness, and Enlightenment (Touched the truth of the universe and attained the ultimate intelligence), Pure Heart (Fought and defeated his nightmare, which represents the evil side of him, completely destroying his evil), Clairvoyance and Precognition (Perfect; Knew that he had to travel to Saturn Valley to progress his journey. Knew of the Apple of Enlightenment's existence and knew about the prophecy it had foretold), Enhanced Accelerated Development (Gains 10 PP per IQ point instead of 5 PP per IQ point. Should theoretically be able to learn any PSI technique due to gaining the ultimate intelligence), Enhanced Non-Physical Interaction (Can harm abstract, conceptual, and nonexistent beings. Capable of slightly harming Giygas. Should be vastly superior to Ninten, who can make a nonexistent NPC exist as long as he thinks about him), Time Paradox Immunity (Grandfather Paradox; Was unaffected by traveling to the past and destroying Giygas), Inorganic Physiology as a robot. His consciousness possesses the following abilities: Omnipresence (Type 2; Became one with the universal system), Acausality (Irregular Causality; Exists throughout all of time in the universe), Immortality (Ageless; Exists throughout all of time due to becoming one with the universal system), Self-Sustenance (Exists as a part of the universe), Abstract Existence (Type 1; Overlapped with the universal system of fate)

Nothingness Manipulation, Conceptual Manipulation, Erasure (Space-Time Erasure), Darkness Manipulation, and Hell Manipulation (Could fight inside of Giygas and endure his attacks. Giygas's power is so great that it erased his own mind and body on a conceptual level), Enhanced Resistance to Mind Manipulation, Morality Manipulation, Empathic Manipulation, Madness Manipulation, Corruption (Type 3), Fear Manipulation, and Reality Warping (Completely immune to Giygas's influence), Enhanced Resistance to Time Stop (Able to move inside of Giygas, who exists as a bizarre void of darkness that cannot be comprehended)

Statistics Amplification with Defense Spray and Sudden Guts Pills (Can increase his defense stat with the Defense Spray double his Guts stat with the Sudden Guts Pill), Explosion Manipulation with Bombs and Super Bombs, Poison Manipulation with various items (Pharaoh's Curse, Snake, Snake Bag, Viper), Ectoplasm Manipulation with the Pharaoh's Curse (Emits an ectoplasmic ooze that poisons an enemy), Transformation and Fire Manipulation with the Bag of Dragonite (Can transform into a dragon and breath fire to deal massive damage to enemies), limited Erasure with the Pencil Eraser and the Eraser Eraser (Physical Erasure; Can erase pencil shaped and eraser shaped objects with the respective items in the North American release of the game, and can erase octopus shaped objects and kokeshi doll shaped objects in the original Japanese release)
Electricity Manipulation and Energy Manipulation with the Franklin Badge (Capable of completely reflecting lightning based attacks back at the enemy. Shown in Mother 1 that it can also reflect PK Beam), Fire Manipulation, Heat Manipulation, Heat Manipulation, Light Manipulation, and Paralysis Inducement with various pendants, Sleep Manipulation with higher tier arm bands (Pixie's Bracelet, Cherub's Band, and the Goddess Band all increase resistance to Hypnosis while lowering resistance to Brainshock), Power Nullification with the Brain Stone (Can prevent enemies from making him lose his concentration, which prevents the usage of PSI), limited Resistance to Durability Negation with various pendants (The Night, Sea, and Star pendants give him near full immunity to PK Flash and its effects, including instant death)


Equipment


  • Cracked Bat: The first baseball bat Ness is able to equip, being found in Tracy's room or being bought from the store in Onett. It increases Offense by 4. Almost all baseball bats have a base accuracy of 93.75%.
  • Tee Ball Bat: A baseball bat that can be bought from stores in Onett and Twoson. It increases Offense by 8.
  • Sand Lot Bat: A baseball bat that can be bought from stores in Happy Happy Village and Fourside. Increases Offense by 15.
  • Minor League Bat: A baseball bat that can be bought from stores in Threed and Fourside. Increases Offense by 26.
  • Mr. Baseball Bat: A baseball bat that can be bough from stores in Dusty Dunes Desert and Fourside. It increases Offense by 38.
  • T-Rex's Bat: A baseball bat that can be bought from the store in Winters. It increases Offense by 48.
  • Big League Bat: A baseball bat that can be bought from stores in Summers and Scaraba. It increases Offense by 54.
  • Casey Bat: A very powerful baseball obtained by defeating Master Barf. Increases Offense by 125, though it has a base accuracy of only 25%.
  • Hall of Fame Bat: A baseball bat that can be obtained by trading Horns of Life to the shop Tenda in Tenda Village. It increases Offense by 62.
  • Ultimate Bat: A baseball bat that can be bought from a Tenda in the Lost Underworld. It increases Offense by 68.
  • Magicant Bat: A powerful baseball bat found in Magicant. It increases Offense by 80.
  • Legendary Bat: Ness's second strongest weapon, obtained by opening the lone present in the Cave of the Past. It increases Offense by 110.
  • Gutsy Bat: Ness's ultimate weapon, obtained from defeating a Bionic Kraken. It increases Offense by 100 and increases Guts by 127. The massive boost to Ness's Guts stat allows him to land critical hits and survive mortal damage much more frequently.

  • Yo-yo: An ordinary yo-yo that can be bought from the store in Onett. It increases Offense by 6, though it has a base accuracy of 81.25%.
  • Slingshot: An ordinary slingshot that can be bought from the store in Twoson. It increases Offense by 12, though it has a base accuracy of 81.25%.
  • Bionic Slingshot: An augmented slingshot that can be bought from the store in Saturn Valley. It increases Offense by 32, though it has a base accuracy of 81.25%.
  • Trick Yo-yo: A stronger yo-yo that can be bought from the store in Fourside. It increases Offense by 46, though it has a base accuracy of 81.25%.
  • Combat Yo-yo: The strongest yo-yo in the game, able to be bought from the merchant in Deep Darkness. It increases Offense by 54, though it has a base accuracy of 81.25%.


  • Travel Charm: An ordinary charm that can be obtained from the traveling entertainer in Onett or bought from the shop in Burglin Park. It provides a 50% resistance to Paralysis.
  • Great Charm: A charm that can be found in the Lilliput Steps or bought from the store in Saturn Valley. It increases Defense by 1, Speed by 5, and provides 90% resistance to Paralysis.
  • Crystal Charm: A charm that can be bought from the store in Scaraba, providing immunity to Paralysis. It increases Defense by 2 and Speed by 15.
  • Rabbit's Foot: A charm found in Lumine Hall that increases speed and grants immunity to Paralysis. It increases Defense by 3 and Speed by 40.
  • Flame Pendant: A pendant that can be found in the Monkey Caves or from the shop in Saturn Valley after Ness returns from Magicant. It increases Defense by 15 and provides a 95% resistance to Fire based attacks.
  • Night Pendant: A pendant that can be found in Moonside or from the shop in Saturn Valley after Ness returns from Magicant. It increases Defense by 15 and provides immunity to Flash.
  • Rain Pendant: A pendant that can be found in the Scaraba pyramid or from the shop in Saturn Valley after Ness returns from Magicant. It increases Defense by 15 and provides a 95% resistance to Freeze based attacks.
  • Earth Pendant: A pendant that can be bought from the shop in Magicant. It increases Defense by 16, provides a 60% resistance to Fire and Freeze based attacks, and provides a 90% resistance to Flash.
  • Sea Pendant: A powerful pendant obtained from a present in the Lost Underworld. It increases Defense by 20, provides a 95% resistance to Fire and Freeze based attacks, and provides immunity to Flash.
  • Star Pendant: The best pendant in the game, obtained by defeating a Major Psychic Psycho. It increases Defense by 30, provides a 95% resistance of Fire and Freeze based attacks, and provides immunity to Flash and Paralysis.

  • Cheap Bracelet: An ordinary bracelet that can be bought from stores in Onett and Twoson. It increases Defense by 5.
  • Copper Bracelet: A bracelet that can be bought from stores in Burglin Park and Happy Happy Village. It increases Defense by 10.
  • Silver Bracelet: A bracelet that can be obtained from a present in the underground of Threed or bought from the store in Saturn Valley. It increases Defense by 15.
  • Gold Bracelet: A bracelet that can be bought from stores in Fourside and Summers. It increases Defense by 30.
  • Platinum Band: A bracelet that can be found in the Dusty Dunes Desert Gold Mine or bought from stores in Summers and Scaraba. It increases Defense by 40.
  • Diamond Band: A bracelet that can be found in the Scaraba pyramid or bought from stores in Summers and Deep Darkness. It increases Defense by 50.
  • Pixie's Bracelet: A powerful bracelet found in the Stonehenge Base. It increases Defense by 60, Luck by 10, and it provides a 33.33% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 66.67%.
  • Cherub's Band: A powerful bracelet found in the Fire Spring. It increases Defense by 70, Luck by 20, and it provides a 66.67% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 33.33%.
  • Goddess Band: The best bracelet in the game, obtained from a present in Magicant. It increases Defense by 80, Luck by 30, and it provides a 66.67% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 33.33%.

  • Baseball Cap: An ordinary baseball cap that can be bought from stores in Onett and Twoson. It increases Defense by 5.
  • Mr. Baseball Cap: A unique baseball cap given to Ness by one of the kids in the Onett Treehouse. It increases Defense by 6.
  • Holmes Hat: A hat meant to be worn by detectives that can be obtained from one of the lockers in the Winters Boarding School or bought from the store in Threed. It increases Defense by 10.
  • Hard Hat: A helmet that can be obtained from a present or bought from the store in Threed. It increases Defense by 15.
  • Coin of Slumber: A coin that can be obtained from a present in the Milky Well or bought from stores in the Dusty Dunes Desert and Fourside. It increases Defense by 30 and Luck by 10.
  • Coin of Defense: A coin that can be obtained from a present in the Dusty Dunes Desert Gold Mine or bought from stores in Fourside and Toto. It increases Defense by 40 and Luck by 13.
  • Coin of Silence: A coin that can be bought from the store in Winters. It increases Defense by 45 and Luck by 16.
  • Mr. Saturn Coin: A unique coin given to Ness by a Mr. Saturn after defeating Master Belch. It increases Defense by 47 and Luck by 18.
  • Lucky Coin: A coin that can be bought from the store in Summers. It increases Defense by 50 and Luck by 20.
  • Charm Coin: A coin that can be bought from the merchant in Deep Darkness. It increases Defense by 50 and Luck by 20.
  • Talisman Coin: A unique coin that can be obtained by trading Horns of Life to the shop Tenda in Tenda Village. It increases Defense by 6o and Luck by 25.
  • Shiny Coin: A coin that can be bought from the store in Lost Underworld. It increases Defense by 70 and Luck by 30.
  • Souvenir Coin: The best coin in the game, obtained from a present in Deep Darkness. It increases Defense by 80 and Luck by 35.


  • Bomb: A bomb that explodes when thrown at an enemy. Deals 45 to 135 damage to the primary target as well as 22 to 67 damage to any adjacent targets.
  • Super Bomb: A more powerful bomb that explodes when thrown at an enemy. Deals 135 to 405 damage to the primary target as well as 67 to 202 damage to any adjacent targets.
  • Bag of Dragonite: A bag of magic powder that turns the user into a dragon when sprinkled on themself. Deals 600 to 1,000 fire damage to all enemies.
  • Rust Promoter: A spray that rusts metallic enemies, dealing 100 to 300 damage to them.
  • Rust Promoter DX: A spray that rusts metallic enemies, dealing 200 to 600 damage to them.
  • Insecticide Spray: A spray that damages insect enemies, dealing 50 to 150 damage to them. Targets all enemies.
  • Xterminator Spray: A spray that damages insect enemies, dealing 100 to 300 damage to them. Targets all enemies and can be reused.

  • Pair of Dirty Socks: A pair of dirty socks given to Ness by Penetella Giovanni for returning his grandmother's contact lens. Can be thrown at an enemy to solidify them.
  • Stag Beetle: A stag beetle that jumps at an enemy and shocks them into solidification.
  • Handbag Strap: A handbag strap that can be used as a whip, dealing damage to an enemy and solidifying them.
  • Mummy Wrap: Wrapping used to mummify the deceased. Can be used as a whip, dealing damage to an enemy and solidifying them.
  • Monkey's Love: A token of affection give to Ness by a monkey in Deep Darkness after he taught them how to teleport. Summons a tiny monkey that gives the target a hug, solidifying them.
  • Pharaoh's Curse: A box filled with ectoplasmic ooze. Poisons an enemy when used.
  • Snake: A poisonous snake. Deals a small amount of damage to one target with a 50% chance of inflicting poison.
  • Viper: A poisonous viper. Deals a small amount of damage to one target with a 100% chance of inflicting poison.
  • Snake Bag: A bag filled with thousands of small snakes. Deals a small amount of damage to one target with a 50% chance of inflicting poison. Can be reused.

  • Defense Spray: A spray that raises the defense of an ally by one stage. Can be stacked up to three times.
  • Sudden Guts Pill: A special pill that doubles the Guts stat of the user for the duration of the battle. Ignores the 255 stat cap.

  • Teddy Bear: A stuffed teddy bear that can take enemy attacks for the party if it's targeted by an enemy. Has 100 Hp and 20 Defense. Even if multiple are owned, only one can be active in battle at a time.
  • Super Plush Bear: A fluffier stuffed teddy bear that can take attacks for the part if it's targeted. Has 400 Hp and 50 Defense. Even if multiple are owned, only one can be active in battle at a time.
  • Franklin Badge: A badge given to Ness by Paula after he rescues her from captivity. It reflects any lightning based attacks that hit the user.
  • Brain Stone: A special stone belonging to Poo that allows the user to concentrate without using their own brain when held. It prevents the user from being able to lose concentration.


  • Skip Sandwich: A special sandwich that increases the running speed of the consumer for about 10 seconds. Recovers 6 Hp when eaten.
  • Skip Sandwich DX: A special sandwich that increases the running speed of the consumer for about 20 seconds. Recovers 6 Hp when eaten.
  • Cookie: An ordinary cookie. Recovers 6 Hp when eaten.
  • Can of Fruit Juice: A can of fruit juice. Recovers 6 Hp when consumed.
  • Cup of Coffee: A regular cup of coffee. Recovers about 12 Hp when consumed.
  • Popsicle: A regular popsicle. Recovers about 18 Hp when eaten.
  • Banana: A regular banana. Recovers about 25 Hp when eaten.
  • Bag of Fries: A bag of french fries. Recovers about 24 Hp when eaten.
  • Bread Roll: A buttered bread roll. Recovers about 30 Hp when eaten.
  • Gelato de Resort: A delicious ice cream sold in Summers. Recovers about 30 Hp when eaten.
  • Trout Yogurt: A special trout flavored yogurt given to Ness by Porky's maid. Recovers about 30 Hp when eaten.
  • Cup of Noodles: A regular cup of noodles. Recovers about 40 Hp when eaten.
  • Boiled Egg: A boiled egg. Recovers about 40 Hp when eaten.
  • Bean Croquette: A croquette made with mashed chick peas, then breaded and deep fried. Recovers about 40 Hp when eaten.
  • Hamburger: A regular hamburger. Recovers about 50 Hp when eaten.
  • Royal Iced Tea: The highest quality tea, produced by tea expert Mr. Y. Todaar, who carefully selects only hand-picked tea leaves. Long ago, only aristocrats at a king's court were allowed to drink this tea. Recovers about 60 Hp when consumed.
  • Croissant: A regular croissant. Recovers about 60 Hp when eaten.
  • Calorie Stick: An energy bar. Recovers about 60 Hp when eaten.
  • Fresh Egg: A fresh egg. Recovers about 80 Hp when eaten. If kept in the inventory for long enough, it will hatch into a chick that will eventually mature into a chicken.
  • Protein Drink: A protein drink meant for building a stronger body. Recovers about 80 Hp when eaten.
  • Picnic Lunch: A picnic lunch filled with assorted goods, including a slice of cake. Recovers about 80 Hp when eaten.
  • Plain Roll: A completely plain bread roll. Nothing particularly special about it. Recovers about 80 Hp when eaten.
  • Molokheiya Soup: A soup made with Molokheiya, a summer vegetable from Scaraba. It's high in nutrients, and it has a light flavor that Scarabans love. Recovers about 80 Hp when eaten.
  • Double Burger: A burger with two patties instead of one. Recovers about 90 Hp when eaten.
  • Peanut Cheese Bar: A snack bar made with peanuts and cheese. Recovers about 100 Hp when eaten.
  • Pasta di Summers: This is a pasta dish which legend holds was a favorite of King Summers the Third in the 16th century. Back then, there were many great chefs, confident of their culinary skills, always going to and from Summer's Palace. One day, King Summers wife, Anna Summers, said, "Oh what I wouldn't give for some really delicious pasta!" ...Well, let's just leave it at that. The story is too long to go through completely... but it really is a beautiful, touching tale... Recovers about 110 Hp when eaten.
  • Pizza: A regular pizza. Recovers about 120 Hp when eaten.
  • Kabob: Broiled lamb's liver and other meats served on a skewer. Recovers about 120 Hp when eaten.
  • Plain Yogurt: Completely plain and ordinary yogurt. Nothing particularly special about it. Recovers about 160 Hp when eaten.
  • Mammoth Burger: A large burger. Recovers about 200 Hp when eaten
  • Bowl of Rice Gruel: A bowl of rice gruel. Recovers about 200 Hp when eaten.
  • Chef's Special: A special dish prepared by a highly trained chef from Summers. Recovers about 200 Hp when eaten.
  • Large Pizza: An extra large pizza that everyone can share. Recovers about 240 Hp to every party member.
  • Spicy Jerky: Some spicy jerky. Recovers about 250 Hp when eaten.
  • Luxury Jerky: A gourmet version of jerky that is considered a delicacy. It is created by a skillful artisan who has been making jerky for over 60 years. Jerky fans consider this the caviar of all jerkys. Recovers about 300 Hp when eaten.
  • Piggy Jelly: A special type of Jelly that Mr. Saturns love. Recovers about 300 Hp when eaten.
  • Kraken Soup: Soup made from the fin of a Kraken. Fully recovers Hp when eaten.
  • Hand-Aid: A special band-aid made by Paula's mother. Fully recovers Hp when used.
  • Brain Food Lunch: A special box lunch. Recovers 300 Hp and 50 Pp when eaten. Fully recovers Hp and Pp when eaten with the correct condiment.
  • Lucky Sandwich: A special type of sandwich that varies in effect. The effect it has is randomly determined when it is first bought.
    • Effect 1: Recovers about 60 Hp (43.75%).
    • Effect 2: Recovers about 240 Hp (25%).
    • Effect 3: Fully recovers Hp (18.75%).
    • Effect 4: Recovers 5 Pp (6.25%).
    • Effect 5: Recovers 20 Pp (4.17%).
    • Effect 6: Fully recovers Hp and Pp (2.08%).

  • Bottle of Water: A regular bottle of water. Recovers 1 Pp when consumed.
  • Bottle of DX Water: A bottle of expensive water. Recovers 1 Pp when consumed.
  • PSI Caramel: A piece of sweet caramel. Recovers about 20 Pp when eaten.
  • Magic Tart: A special tart that can be found in Magicant. Recovers about 20 Pp when eaten.
  • Magic Pudding: A special pudding that can be bought from Magicant. Recovers about 40 Pp when eaten.
  • Magic Truffle: A rare truffle that can only be found growing at the base of trees in wet, muddy places, most notably Deep Darkness. Recovers about 80 Pp when eaten.

  • Ketchup Packet: A packet of ketchup. Goes well with burgers, fries, jerky, kabobs, truffles, croissants, fresh eggs, and bean croquette. Doubles Hp recovered.
  • Salt Packet: A packet of salt. Goes well with boiled eggs, picnic lunches, brain food lunches, and the chef's special. Doubles Hp recovered.
  • Sugar Packet: A packet of sugar. Goes well with bread rolls, calorie sticks, plain yogurt, and sweets. Doubles Hp and Pp recovered.
  • Sprig of Parsley: A sprig of parsley. Goes well with piggy jelly, peanut cheese bars, and bowls of rice gruel. Doubles Hp recovered.
  • Carton of Cream: A carton of cream. Goes well with bananas, popsicles, lucky sandwiches, and trout yogurt. Doubles Hp restored.
  • Tin of Cocoa: A tin of cocoa powder. Goes well with cookies, plain rolls, skip sandwiches, and ice cream. Doubles Hp recovered.
  • Jar of Hot Sauce: A jar of hot sauce. Goes well a cup of noodles, pasta, and pizza. Doubles Hp recovered.
  • Jar of Delisauce: A special type of condiment that goes well with all foods. Doubles Hp and Pp recovered.

  • Cold Remedy: A medicine used to cure colds.
  • Wet Towel: A wet towel meant to cool off the user. Cures sunstroke when used.
  • Vial of Serum: A vial of serum used to cure poison.
  • Refreshing Herb: A refreshing herb used to heal an ally. Acts as the equivalent of Healing β, removing colds, sunstroke, sleep, crying, strangeness, poison, and nausea.
  • Secret Herb: A special type of herb used to heal an ally. Acts as the equivalent of Healing γ, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with 25% Hp.
  • Horn of Life: A special horn that heals an ally when it is blown. Acts as the equivalent of Healing Ω, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with full Hp.
  • Cup of Lifenoodles: A special cup of noodles. Acts as the equivalent of Healing Ω, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with full Hp.


  • ATM Card: An ATM card that allows Ness to deposit and withdraw money from an ATM. Ness's bank reserves can hold up to $9,999,999.
  • Sound Stone: A special stone given to Ness by Buzz Buzz. Its primary use was to record the eight melodies of the Earth and play them back for Ness to create his Magicant. Upon awakening, the Sound Stone disappears from Ness's inventory.
  • Bicycle: A bicycle rented from the bike shop in Twoson. It allows Ness to travel much faster, though he can only ride it if there are no other party members.

Notable Techniques

Stat Growth rate Comparison
Offense 18
★★★★☆
Defense 5
★★★☆☆
Speed 4
★★☆☆☆
Guts 7
★★★★★
Vitality 5
★★★★★
IQ 5
★★★☆☆
Luck 6
★★★★★
Total 50


PSI
  • PK Rockin: A powerful psychokinetic wave that damages all enemies. It is not resisted by any enemies, but is the only offensive PSI that can be avoided.
Rank Effect PP Characters Level learned
α 40-120 points of damage to all enemies 10 Ness 8
β 90-270 points of damage to all enemies 14 Ness 22
γ 160-480 points of damage to all enemies 40 Ness 49
Ω 320-960 points of damage to all enemies 98 Ness 75


  • PK Flash: A glorious flash of light that has various effects.
Rank Effect PP Characters Level learned
α 7/8 (87.5%) chance of causing crying
1/8(12.5%) chance of causing strangeness
8 Ness 18
β 5/8 (62.5%) chance of crying
1/8 (12.5%) chance of strangeness
1/8 (12.5%) chance of paralysis
1/8 (12.5%) chance of instant defeat
16 Ness 38
γ 4/8 (50%) chance of crying
1/8 (12.5%) chance of strangeness
1/8 (12.5%) chance of paralysis
1/8 (12.5%) chance of instant defeat
24 Ness 61
Ω 3/8 (37.5%) chance of crying
1/8 (12.5%) chance of strangeness
1/8 (12.5%) chance of paralysis
3/8 (37.5%) chance of instant defeat
32 Ness 67


  • Lifeup: Heals himself and/or his allies.
Rank Effect PP Characters Level learned
α Recovers 75-125 HP for one person 5 Ness
Poo
2
15
β Recovers 225-375 HP for one person 8 Ness
Poo
20
15
γ Recovers all HP for one person 13 Ness
Poo
39
46
Ω Recovers 300-500 HP for the entire party 24 Ness 70


  • Healing: Removes status ailments depending on the level used.
Rank Effect PP Characters Level learned
α Heals colds, sunstrokes and sleeping 5 Ness
Poo
10
15
β Heals colds, sunstrokes, sleeping, poisoning, nausea, crying and feeling strange 8 Ness
Poo
24
15
γ Heals every status ailment, and has a 75% chance to revive an unconscious party member, albeit not to full health, like a Secret Herb 20 Ness
Poo
53
36
Ω Heals every status ailment, and has a 100% chance to revive an unconscious party member to full health, like a Cup of Lifenoodles 38 Poo 52

  • Shield: The user creates a shield of light that reduces the damage of physical attacks.


Rank Effect PP Characters Level learned
α Creates a three layered shield for one target that halves the damage of all physical attacks. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced. 6 Ness
Poo
12
15
β Creates a three layered power shield for one target that halves the damage of all physical attacks and reflects half of all received damage from physical attacks back at the attacker. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced. 10 Ness
Poo
34
16
Σ Creates a three layered shield for all allies that halves the damage of all physical attacks. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced. 18 Poo 15
Ω Creates a three layered power shield for one target that halves the damage of all physical attacks and reflects half of all received damage from physical attacks back at the attacker. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced. 30 Poo 51

  • Hypnosis: Causes the affected targets to fall asleep.


Rank Effect PP Characters Level learned
α Puts one enemy to sleep 6 Ness 4
Ω Puts all enemies to sleep 18 Ness 27


  • Paralysis: Paralyzes an opponent's body, preventing them from performing physical actions such as attacking or using items.
Rank Effect PP Characters Level learned
α Paralyzes one enemy 8 Ness 14
Ω Paralyzes all enemies 24 Ness 29


  • Teleport: Allows teleportation to anywhere he has previously been.
Rank Effect PP Characters Level learned
α Allows for teleportation to known areas by running in a line 2 Ness
Poo
Event
17
β Allows for teleportation to known areas by running in a circular pattern 8 Ness
Poo
Event
18

Other

Standard Tactics: Ness primarily fights using his powerful physical attacks, though he has access to a plethora of useful PSI at his disposal. Ness has access to PK Rockin, which is the single most powerful offensive PSI in the series, though most of Ness's PSI is centered around supporting his teammates, having access to the best set of healing PSI as well as two powerful status inducing PSI with Hypnosis and Paralysis. If Ness is completely cornered, the player will directly intervene with his battle in order to save him.

Weaknesses: Ness is a pacifist and chooses not to kill his enemies. Occasionally becomes homesick if he hasn't visited or called home recently, though this weakness is eventually overcome. Cannot use PSI if his concentration is disrupted. Unable to interact with anything as a ghost.

Note: Despite overlapping the universe with his consciousness, we cannot assign him 2-C as such a tier would require all of his attacks to have an energy output equivalent to the energy of the entire universe, which is not logically consistent with what is shown in game. Due to his only source of scaling, Giygas, having an unquantifiable level of power as well as the fact that the power he absorbed from the Earth cannot be properly quantified either, he is simply listed as Unknown.

Game Progression


  • Early Game: Begins at the very start of the game and ends after the third melody is recorded (Level 1 - 30).
  • Mid Game Begins after the third melody is recorded and ends when Poo rejoins the party in Deep Darkness (Level 31 - 60).
  • Late Game: Begins after Poo rejoins the party in Deep Darkness and ends right as Ness awakens his true power (Level 61+).

Gallery

Images & Artwork

Trivia

Trivia about Ness
  • Because of their similar appearances, many fans consider Ness and Ninten to be the same characters, though it has been directly confirmed that they are different due to their roles in the narrative of the series and the fact that they are treated as different characters in the Super Smash Bros. series. Even though Ninten and Ness share many similarities, they have several differing qualities, mainly being visible in their official clay models. In terms of appearance, the brim of Ninten's cap is pointed to the left of his head, whereas Ness's points to the right, Ninten's forelocks have a spiky look, while Ness's are more rounded, and while Ninten has red socks and blue shoes, Ness instead wears white socks and red shoes. Ness additionally carries around a backpack, whereas Ninten does not. It appears Ness's resemblance to Ninten was left as ambiguous by Shigesato Itoi intentionally, as he intended for players to decide if they're the same character or different, and he seems to have even suggested for players to think of them as the same.
  • Ness's alternate "Don't Care" names are Alec, Roger, Will, Brian, Tyler, and Lane. In the original release of MOTHER 2, the alternate names are Hat, Takuya, John, Sarumaru, Mario, and Chinchin.
    • John being one of Ness's "Don't Care" names in MOTHER 2 is a reference to John lennon of the The Beatles, with the rest of the characters the player is able to name having "Don't Care" names for the other members of the band, as well as Yoko Ono, John Lennon's wife.
    • Mario being one of Ness's "Don't Care" names in MOTHER 2 is a reference to the Mario series, with the rest of the "Don't Care" options for the things the player is able to name including references to pieces of the Mario series.
  • Ness's favorite food is Steak. There are several other foods that Ness may like from his "Don't Care" options, including Pie, Pasta, Cake, Eggs, Bread, and Salmon. In the original release of MOTHER 2, Ness's favorite food options include salisbury steak, sukiyaki, mori soba, honey pie, banana, mushrooms, and dog food.
  • The alternate "Don't Care" names for PK Rockin are Hammer, Love, Gifts, Slime, Gaming, and Boxing. Interestingly, Love would later become the signature PSI move of Lucas, the protagonist of MOTHER 3.
  • In the commercial for EarthBound, Ness's name was spelled as "NessA".
  • Early footage of the Nintendo 64 build of MOTHER 3 shows a character resembling Ness riding a Pork Bean and walking through a forest.
  • In the Super Smash Bros. series, Ness is voiced by Makiko Ōmoto, who also voices Kirby.
  • During the development of Super Smash Bros. Melee, Ness was intended to be removed and replaced by Lucas. However, due to the numerous delays and the cancellation of the Nintendo 64 build of MOTHER 3, Ness was kept in the game. Ever since this decision, there has been an unspoken rule in which all 12 members of the original Super Smash Bros. must be in every game in the series. Thus far, Ness has appeared in every single Smash game.
  • In the MOTHER-inspired RPG, Citizens of Earth, a message in the Police Station can be read alerting units to a "spiteful youth" who was seen "beating crows with a cracked bat", a reference to the beginning portion in MOTHER 2
  • The ESP copy ability in the Kirby series references Ness. In addition to wielding psychic powers like Ness, Kirby also wears a hat similar to the former's. It is further referenced by the Ness and Lucas amiibo giving Kirby this copy ability.

Battle Records

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