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Fighter (Kid Icarus)

From The Codex
Revision as of 04:43, 11 January 2024 by GiverOfThePeace (talk | contribs) (Text replacement - "Powers and Abilities" to "Powers and Techniques")

Background

Fighters (ファイター Faitā) are humanoid warriors that debuted in Kid Icarus: Uprising. Appearing exclusively in Together Mode, these soldiers compete in the divine sports of Skyworld. Their allegiance is assumed to be to Palutena's army despite never actually assisting her and Pit during the war.

Codex Statistics

Tier: At least 6-B

Origin: Kid Icarus

Sex: Male

Age: Unknown

Classification: Light Warrior, Dark Warrior, Soldier of Palutena's Army

Status: Alive

Alignment: Unaligned (Merely partakes in the divine sports of Skyworld for unclear reasons)

Dimensionality: 3-D

Attack Potency: At least Country level (Can fight Pit and Dark Pit in small groups. Light and dark fighters are naturally trained with the firearms of Palutena's army)

Durability: At least Country level (Can endure attacks from Pit and Dark Pit and even survive a blast from the Daybreak), Higher while using the Super Armor Power (The Super Armor Power briefly increases the durability of the user and nullifies the knockback of strong attacks)

Striking Strength: At least Country Class (Can defeat Angels like Pit and Dark Pit in Light vs Dark)

Lifting Strength: Class P (Can overpower Pit and Dark Pit who are comparable to Pyrrhon who spun the entire Aurum Brain around), likely Class E with Telekinesis (Should scale to the gods such as Poseidon who can split the entire ocean down the middle)

Travel Speed: At least Superhuman, likely Faster Than Light (Can keep up with Pit and Dark Pit on the ground. Can escape the gravitational pull of black holes), Higher with Super Speed (The Super Speed power can massively increase the ground speed of a fighter enough to blitz other opponents)

Combat Speed: Faster Than Light (Uses the firearms of Palutena's army and can fight Pit and Dark Pit)

Reaction Speed: Faster Than Light

Stamina: Superhuman, Limitless with the Tirelessness Power

Range: Standard Melee to Extended Melee physically, At least Kilometers with weapons (The Wolf Claws, a weapon with lower range than other weapon types, can create explosions this big), Multiversal Cell with Cosmic Awareness and powers (Can communicate with Palutena between the main universe and Chaos Vortex. The Chomp Trap can transport opponents into a universe of pain)

Intelligence: At least Genius, likely Higher in combat (Has mastered several weapon classes after just using them. Is comparable to Pit and Dark Pit)


Powers and Techniques

Has all of Pit and Dark Pit's powers which include: Superhuman Physical Characteristics, Divine Magic, Weapon Mastery (Has mastered several classes of weapons and obtained hundreds of weapons over his various journeys and battles), Vehicular Mastery (Can pilot and master various vehicles such as the Lightning Chariot upon just getting them), Telepathy, Clairvoyance, and Cosmic Awareness, (All divine beings can telepathically communicate between each other and use their conversations to locate the other's whereabouts regardless of where they are. Dark Pit could hear the destruction of Hades' heart from the Underworld and tracked down Pit while he was inside Hades. Hades' stomach is an entirely separate space-time continuum from the Underworld. Can sense the presence of other beings even when they're not there), Hand-to-Hand Proficiency, Acrobatics and Limited Attack Reflection (Can perform dodge maneuvers such as rolls, somersaults, and other acrobatic stunts which can deflect projectiles off Pit's body if timed correctly), Limited Invulnerability (Pit can temporarily enter a state of invulnerability after being hit for roughly one second), Stealth Proficiency (Escaped the Underworld Prison while the guard numbers were low), Social Influencing (Can haggle with various shopkeepers to lower the price of their products for Pit. Pit's rally cry encourages his foes to support his efforts), Breaking the Fourth Wall (Is aware of The Player and their world, along with referencing other Nintendo franchises like Metroid), Cartoon Physics, Regeneration (Low, potentially Low-Godly to Mid-Godly. Pit regrew his hair and healed his bruises from Zeus' lightning bolt by the time he entered the next room. Potentially scales to the lower-leveled gods such as Pandora), Transmutation (Killed enemies are turned into hearts after being defeated), Divine Protection, Immortality, and Blessed (Type 1, 4, 6, and 8. Pit, along with other angels and gods, doesn't age without supernatural influence and views hundreds of years as a short timeframe. If Pit dies, Palutena will resurrect him shortly afterwards. Him and Palutena have even referenced several of his deaths in the past including from the original Kid Icarus game where Palutena was captured and petrified. Can survive catching on fire and still persist even after his wings are burned off. Dark Pit refers to him and Pit as two sides of the same coin. When Pit burnt his wings off and was completely unconscious, he was miraculously able to persist despite Palutena describing this scenario as being fatal beyond her control, implying Pit and Dark Pit's connection kept the two alive long enough to revive Pit), Time Travel, Time Manipulation, and Save and Load (Can save and load to return at any previous events similarly to other Nintendo characters. Check notes for further elaboration), Self-Sustenance (Type 1; Can breathe in space), Sheer Will, Possession, and Empowerment (Through willpower alone, Pit can possess another's body and grant them his divine powers. Pit can enter Crisis Mode which allows him to persist even after having no health and eventually restore it), Extrasensory Perception, Non-Physical Interaction, and Lower-Dimensional Manipulation (Can see and use grind rails while nobody else can. Can interact with and kill Sinistews, which are beings who reside in a one-dimensional universe. Could sense Ness' PSI energy), Acausality Negation (Type 3; Killed the Chaos Kin whose origins resides in the Chaos Vortex, a dimension with irregular laws and physics), Regeneration Negation, Resurrection Negation, and Immortality Negation, and Metaphysics Manipulation (Soul Manipulation; Type 3, possibly 4, 6, and 7. Low-Godly. Can kill Hewdraw, whose head can live despite lacking a body and even regenerate their entire body back in a short timeframe. Can kill Underworld troops, who are made from souls effectively destroying the soul in the process and characters like Medusa and Pandora. The latter was able to resurrect herself after being absorbed by Dark Pit. Medusa also implied that after Dark Pit absorbed her powers, she could no longer resurrect Pandora), Reactive Adaptation (Pit grows stronger through the more enemies he fights, making his powers stronger as well, and can fight previous bosses without the aid of all three Sacred Treasures when he needed them prior. Hades noted how 8-Bit Pit was no match for the current Pit. Pit went from having his stamina and power drained by Monoeyes to being too divine for them to even touch), Telekinesis (Can telekinetically command the Guardian Orbitars and Protective Crystals, which circle Pit's body even without the need to summon or control them. Scales to Palutena and Poseidon), Summoning (Can summon Palutena's troops and the Great Sacred Treasure on him. Can also summon any of his weapons mid-battle to him)


Standard Equipment

Weapons
Icon Name Description
First Blade Entrusted to Pit, this blade is just one of a new breed of armaments that combine close-quarters combat with ranged proficiency. The First Blade is well balanced in usability and strength, making it the perfect beginner's weapon.
Burst Blade While the Burst Blade has lower attack power and has the shortest range of any blade, it also fires multiple bullets at once, giving it a wide attack. Its ranged attacks have a strong potential of nullifying incoming fire.
Viper Blade A blade said to have been forged from the scales of a thousand venomous serpents. It's one of the few weapons that inflicts poison damage. Users of this blade should soothe its dark, nightly rattlings with gentle caresses.
Crusader Blade The horizontal stock crossing the barrel is packed with a substance that generates this weapon's wide-ranged shots. These shots have the strong potential for nullifying enemy fire, and the weapon's weight makes its melee attacks powerful.
Royal Blade Once the heirloom of a royal house, this blade has since been worn by time and neglect. Its most powerful shots are those used during a backward dash, making the Royal Blade perfect for a hit-and-run strategy.
Optical Blade Despite its lightness, the extreme heat this glow-in-the-dark blade generates has the ability to cut even through steel. It also has the longest range of any blade and has charged shots that grow in power slightly at long distances.
Samurai Blade The Samurai Blade is a powerful copy of a legendary sword whose curved blade was devastating in close combat. While this blade improves quickness, it has weaker ranged shots and takes time to charge.
Bullet Blade This old-school weapon uses magic to fire a hail of explosive steel bullets. The Bullet Blade doesn't have much in the way of homing ability or melee attacks, but its shots are just as strong over long distances as up close.
Aquarius Blade The Zodiac weapon bearing the sign of Aquarius. It uses extreme pressure to change water into an impossibly sharp edge. Its charged shot pushes enemies back as it damages them, and its melee attack can freeze foes.
Palutena Blade The rare example of a weapon ordered by Palutena. While its charged shots have a strong potential of nullifying enemy fire and its continuous-fire dash shots travel fast, they aren't very strong. However, its dash shots have great range.
Gaol Blade A blade forged from the same cursed material as Dark Lord Gaol's armor. While it has the most powerful ranged attacks of any blade and its charged shot has a strong homing ability, these attacks move slowly.
Powers
Icon Name Description
Sky Jump Jump high into the air from where you're standing.
Jump Glide Jump high into the air, then perform a glide.
Rocket Jump Launch yourself upward with the force of a rocket.
Angelic Missile Transform into a missile that shoots in the direction you're facing.
Super Speed Run extremely fast and knock weakened foes into the air when you bump into them.
Warp Warp from your current position.
Items
Icon Name Description
Grenade Once picked up, you can lob this powerful grenade in the direction of the reticle with your next press of the attack button. The yellow color of the reticle means you can press the attack button to throw an item.
X Bomb X Bombs explode shortly after being thrown, ripping through multiple enemies for massive damage with their cross-shaped blast. The orientation of the explosion depends on the direction faced when the bomb is thrown.
Bouncy Bomb This bomb slowly bounces off surfaces. While unpredictable, a Bouncy Bomb keeps going after hitting walls, making it effective in closed-in spaces. Try sending it around blind corners as a precaution!
Jump Bomb This spring-shaped bomb knocks enemies straight into the sky. You can also use it to jump by throwing it at your feet, making it the rare item that can be used to enhance both attacks and movement.
Smart Bomb The blast from this explosive item slowly envelopes enemies. While lobbing it at random is effective, try taking advantage of the safe zone in the center of the blast. A versatile and deadly addition to any arsenal.
Eggplant Bomb This bomb contains the essence of the Eggplant Wizard's dark magic. Victims of this item are temporarily transformed into eggplants. Once requiring a visit to the hospital to cure, this condition thankfully now wears off over time.
Tempura Bomb What's the worst thing about being turned into fried shrimp? Getting eaten? The embarrassment? Not being able to attack your foes? If it's the last one, watch out for the Tempura Bomb, because that's exactly what it does!
Boom Spear This fearsome attack item is armed with an explosive tip that unleashes a powerful blast after it skewers enemies. Its strong homing ability often helps it find a target even when the Boom Spear is thrown at random.
Demon Vine This species of vine grows instantly, blocking creatures and attacks with its tangled tendrils. This makes Demon Vines perfect for erecting barriers to block foes and seal enemies off in corners.
Cyclone The strong winds created by this item pull enemies toward its center. Any enemies that reach the Cyclone are damaged and then thrown into the air. As an added bonus, they're also spun around, making it hard for them to aim.
Poison Cloud The poison mist that billows from this magic urn comes form a noxious, lifeless swamp. While it's not flashy, it has a wide range, and anyone who steps in its putrescent fog will be assaulted by damaging toxins.

Notable Techniques

  • Forward-Dash Continuous Fire: Pit lunges or front flips forward, rapidly firing whatever weapon is currently in hand.
  • Side-Dash Continuous Fire: Pit side leaps or spins left or right while firing multiple projectiles in quick succession from his weapon of choice.
  • Backward-Dash Continuous Fire: Pit backflips and briefly remains airborne, firing multiple shots in the air with his weapon of choice at a rapid rate.
  • Charged Shots: Remaining idol for a brief moment automatically charges Pit's next attack, firing a more powerful version of his standard ranged attack.
  • Forward-Dash Charged Shot: Identical to the Forward-Dash Continuous Fire in execution, Pit unleashes a single charged attack in front of him from his weapon of choice.
  • Side-Dash Charged Shot: Identical to the Side-Dash Continuous Fire in execution, Pit evades either to his left or right, unleashing a single charged attack from his weapon of choice.
  • Backward-Dash Charged Shot: Identical to the Backward-Dash Continuous Fire in execution, Pit leaps backwards, unleashing a charged attack from his weapon of choice.
  • Melee Attack: Pit uses his weapon of choice to strike at nearby opponents, knocking them back.
  • Melee Combo: Pit uses any weapon of his choice to string together multiple melee strikes in rapid sessions.
  • Melee Dash Attack: Pit, with his selected weapon, dashes forward and slashes at close ranged opponents.

Other

Standard Tactics: Fighters typically use whatever weaponry and tools available to them at the start of battle to gian the best combat edge.

Weaknessses: None Notable.

Explanations

Battle Records