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Annette

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Strong willed and hates anything dishonest. She is a calm woman and kind towards everyone. She was kidnapped and taken to the demon castle by Shaft. Dracula detected her relationship with Richter, and he decided to use her as a countermeasure against Richter by transforming her into a vampire.
~ CR Pachinko Akumajō Dracula official website description
Annette transformed into a wicked vampire by Dracula. Her sense of self has eroded, and her expression is devoid of her former self. She wields a trident manifested from her wickedness and is a faithful follower of Dracula.
~ CR Pachinko Akumajō Dracula official website description

Background

Annette is a supporting character in the Castlevania series and the girlfriend of Richter Belmont. She first appeared in the 1993 NEC PC Engine CD game Castlevania: Rondo of Blood and has reprised this role in several titles, including Castlevania: Dracula X, Castlevania: The Dracula X Chronicles, CR Pachinko Akumajō Dracula, and Castlevania: Grimoire of Souls.

In certain games, depending on the player's actions during their journey, Annette can also serve as a boss encounter.

This dropdown contains the synopsis of Annette’ story. Read at your own risk as you may be spoiled otherwise!

Castlevania: Rondo of Blood
After being resurrected by the dark priest Shaft, Count Dracula unleashed his dark forces to attack nearby villages as part of his plan for world domination. Among those taken prisoner was Annette, the girlfriend of Richter Belmont and a resident of the town of Aljiba. Richter, the current guardian of the Belmont Clan and wielder of the legendary Vampire Killer whip, set out on a stormy night to Aljiba, only to find the town in ruins and overrun by monsters, with no sign of the captives' location. Following the only lead he had, Richter began a perilous journey toward Dracula's castle in hopes of rescuing Annette.

During his quest, Richter encountered and rescued Maria Renard, a young girl who happened to know Annette and recognized Richter from her stories about him. Together, they pressed on toward the castle.

Meanwhile, Annette was separated from the other prisoners and taken to the castle's clocktower, seemingly because Dracula had taken a particular interest in her. In her chamber, Dracula approached Annette and offered her eternal life and a place by his side in his reign of terror. Annette, refusing to succumb, brandished a concealed knife and declared she would rather end her life than become a monster. At that moment, Shaft interrupted to inform Dracula of intruders in the castle, prompting the Count to depart.

Richter eventually reached the clocktower and freed Annette. After ensuring she was unharmed, Richter embraced her and assured her that the path back to safety was clear. Despite Annette’s pleas for them to escape together, Richter explained that he had to fulfill his duty as a Belmont by confronting Dracula, as his destiny called him to this mission. Accepting his resolve, Annette departed for the village, leaving Richter to continue his battle against the Lord of Darkness.

Castlevania: The Dracula X Chronicles
In the remake of Rondo of Blood, Annette's abduction is given more context through an expanded cutscene. It is revealed that Dracula specifically chose her because of her ties to the Belmont Clan, intending to exploit this connection by turning her into a vampire. This new backstory further deepens her importance to Dracula's plans.

Annette is held prisoner in a different location within the clocktower, which is a departure from the original game. The previous location, which was a dead end containing a Lesser Vampire, is now replaced with a new area. To rescue Annette, the player must first free both Iris and Tera, who are also imprisoned in the castle, before being able to reach Annette's new prison and save her. This change adds complexity to the rescue sequence, requiring additional effort before Annette can be freed.

Castlevania: Grimoire of Souls
In Grimoire of Souls, a version of Annette appears in the sixth chapter of the storyline, though her fate takes a darker turn due to Hermina's rewriting of history. Under the influence of the grimoire Vital Soul of Carmilla, Annette is transformed into a vampire. In this altered state, she confronts the heroes midway through the chapter in her Lesser Vampire form. Richter, unable to recognize her due to her new appearance, initially mistakes her for one of the Castle's Lady Bats. He is confused when she calls him by name but only realizes she is Annette when she asks why he hadn't come sooner.

In her vampire form, Annette attacks the heroes using her moveset from The Dracula X Chronicles. After being defeated, she retreats, vowing to make Richter hers, even if it means doing so against his will.

Later in the chapter, Annette reappears in her human form alongside Carmilla during the boss fight. In the first phase of the battle, she utilizes a moveset similar to Laura's, filling the same role she did in the original game. In the second phase, she transforms back into her Lesser Vampire form. After Carmilla is defeated by Maria and Richter, Annette is freed from Carmilla's influence and expresses deep remorse for her actions. She apologizes for hurting Richter and Maria and asks for their forgiveness. Richter reassures her that he's glad to have saved her, and Annette wishes him safety as he continues his mission.

Personality


  • Strong-Willed and Defiant: Annette is a determined and strong-willed individual who dislikes anything unfair, a trait she shares with Richter. She stands her ground in difficult situations, even showing defiance when confronted by Dracula. Her resolve is evident when she threatens to take her own life rather than succumb to Dracula's transformation, demonstrating her courage and unwillingness to become a monster.
  • Caring and Protective: Annette is deeply kind-hearted and caring toward others. She is especially protective of those she loves, such as Richter and Maria. After being rescued by Richter, she expresses concern for his safety, fearing for his well-being as he plans to confront Dracula. She also shows a protective side toward Maria, admonishing Richter for allowing the young girl to join the fight and fearing for her safety when she faces monsters.

  • Tragic Transformation and Possessiveness: Annette’s transformation into a vampire marks a tragic shift in her personality. The kind, caring woman is replaced by a sadistic, cruel version of herself who takes pleasure in her newfound power. She grows increasingly possessive of Richter, desiring to turn him into a vampire to keep him by her side forever, even against his will. Her love for him becomes twisted, and she openly praises Dracula for granting her strength, fully embracing her new, darker persona.
  • Twisted Allegiance and Cruelty: As a vampire, Annette adopts a more evil and cruel attitude, mocking and taunting her enemies, including Maria and Richter. She revels in the power bestowed upon her by Dracula, calling her new existence "wonderful" and fully pledging her allegiance to him. Her affection for Richter is warped into an obsessive desire to make him a vampire like herself, highlighting her loss of the compassionate nature she once held.

Appearance

  • Looks:

Annette is initially depicted with long, flowing violet hair and long bangs that frame her face. Her eyes are a striking turquoise, complementing her vibrant hair color. In her first appearance in Rondo of Blood, she wears a yellow-orange dress with a frilled collar and a green skirt. Her strong-willed nature is reflected in her appearance, with her clothing adding to her determination and sense of resolve. As described in the instruction booklet, she shares these traits with Richter, but also possesses a kind and caring personality, making her a character of both strength and empathy.

  • Regular Clothes:

In Rondo of Blood, Annette's outfit consists of a yellow-orange dress paired with a green skirt, reflecting her warm and caring personality. The frilled collar adds a delicate touch, but the overall design maintains her strong-willed nature. The vivid colors of her attire are indicative of her spirited nature and firm resolve against injustice.

  • Special Clothes:

When Annette is transformed into a vampire, her attire changes dramatically. She wears a revealing black corset and matching bottoms, which accentuate her vampiric persona. Her red fingerless opera gloves and thigh-high boots complete the outfit, while her hair is let down to reveal a more seductive and dangerous aura. Her once turquoise eyes are now red, and bat wings sprout from her back, symbolizing her full transformation into a creature of the night. Her cross necklace is replaced with a red crystal on a black lace collar, further emphasizing her allegiance to Dracula. As a vampire, Annette’s attire and behavior reflect her complete embrace of evil and cruelty, a stark contrast to her original gentle nature.

  • Redesigns and Alterations:

In Dracula X, Annette was reimagined by Akihiro Yamada, who portrayed her with blonde hair tied into a bow and a more revealing green dress. The green bustier with floral patterns now exposes more of her shoulders, giving her a more refined yet seductive appearance.

In The Dracula X Chronicles, she was redesigned once again, this time by Ayami Kojima, maintaining aspects of the Dracula X design but with more intricate details. Her blonde hair is styled in an updo bun with long bangs, and her eyes are now green. She wears a green dress with frills, a green bustier that reveals more of her shoulders, and white silk at the bottom portion of her dress. A cross necklace completes her look, though her faith in Richter and her protective nature toward Maria remain central to her character. After being rescued by Richter, she expresses concern for Maria’s safety, displaying a caring attitude despite her dire circumstances.

In her vampire form, Annette's appearance shifts dramatically, embracing a seductive, sinister look. The black corset and red accents are replaced with a more revealing red and black corset, and she dons lace cuffs on her bare feet instead of the previous thigh-high boots. Her physical form is more voluptuous, accentuating her transformation into a darker, more powerful version of herself. These changes highlight her transition from the innocent, kind-hearted woman she once was to a more dangerous and possessive figure.

  • Personality Reflection in Appearance:

Her appearance shifts in line with her personality changes. As a human, Annette is warm-hearted, strong-willed, and protective of her loved ones, particularly Maria and Richter. However, upon her transformation into a vampire, her once-gentle demeanor is replaced with cruelty and possessiveness. She now relishes in her new vampiric abilities, taking pleasure in tormenting others, including Maria and Richter. Annette even refers to Dracula with reverence, acknowledging the power he has granted her. Her twisted love for Richter is manifested in her desire to turn him into a vampire, forcing him into a bond that would ensure they are together forever, regardless of his wishes.

General Information

Name: Annette

Other Names: Annet

Origin: Castlevania: Rondo of Blood

First Appearance: Castlevania: Rondo of Blood

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

  • Japanese Voice Actor: Atsuko Honda (Rondo of Blood), Sayaka Ohara (The Dracula X Chronicles & Grimoire of Souls)
  • English Voice Actor: Jessica Straus, Hannah Grace (Grimoire of Souls)

Sex: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: 17 (Listed as 17 year sold in the Rondo of Blood game manual[1])

Birth Year: 1775 (As Rondo of Blood takes place in 1792 and she is 17 years old during these events[2])

Homeworld: Earth

Residence: Unknown (As a human), Dracula's Castle (As a vampire)

Story Role: Damsel in Distress, Supporting Protagonist, Bad Ending Boss

Classification: Villager, Low-Ranking Vampire (In bad ending route)

Species: Human, Vampire (In the bad ending route)

State of Being: Regular

Physiology: Humanoid Physiology, Vampire Physiology (In the bad ending route)

In-Universe Creator: God[3]

Occupation: None

Ranking: Low Ranking Vampire (In bad ending route)

Affiliations: Richter Belmont (Her boyfriend), Maria Renard (Her friend), Dracula (As a vampire), Shaft (As a vampire)

Enemies: Dracula (As a human), Shaft (As a human), Richter Belmont (As a vampire), Maria Renard (As a vampire)

Height: Unknown

Weight: Unknown

Status

Date of Death: 1792 (In bad ending route), Unknown for canon route

Alignment: Neutral Good (Annette is a kind soul, nice to all), Chaotic Evil as a vampire (Turned into a vampire[5], turning her into a child of the night, where the full transformation into a vampire has them gradually lose their humanity[6]. Turning her far more sadistic, attempting to fight and defeat Richter for him to be with her forever[7] along with being aggressive to Maria Renard[8])

Threat Level: Street Threat as a vampire (Attempted to fight and defeat Richter for him to be with her forever[9] along with being aggressive to Maria Renard[10])

Codex Statistics

Grade: A

Tier: At least 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Vampires are considered far larger threats than the standard creature of the night monsters[11], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[12]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[13]. Can harm Maria Renard and Richter Belmont[14])

Durability: At least Town level (Can take hits from Maria Renard and Richter Belmont[15])

Striking Strength: At least Town Class

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than the standard creature of the night monsters[16], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[17] where logs can weigh around 15 to 5 tons[18] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[19])

Travel Speed: At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[20]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[21] and the White Demon, who can move at the speed of light at short distances[22]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[23]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[24])

Attack Speed: At most Faster Than Light

Reaction Speed: At most Faster Than Light

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[25])

Range: Standard Melee, Dozens of Meters with Animal Manipulation (Can control her bats, having them attack from far distances, along with have them cover an entire room[26])

Intelligence: Unknown Intelligence

Knowledge: Unknown level


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[27], one of Dracula's bats easily destroyed a stone ground block[28]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[29]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[30]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[31]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[32]. With their souls being completely free from time[33]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[34]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[35]), Empowerment (Creatures of the night are empowered by the night[36], becoming stronger when it's night time[37]), Evolution (Creatures of chaos can inherit evil natures[38] awakening into stronger enemies with new abilities and less weaknesses[39]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[40]. This has also been shown with slain heads reviving as an angry wraith[41]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[42], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[43], with this state being referred to as a "regeneration cycle"[44]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[45]), Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[46]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[47]. With the real world and world of grimoires being considered the same or "equal"[48], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[49]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[50]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[51]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[52], or Charlotte fading from existence due to them messing with the history of the Grimoires[53], Maria starting to fade because Richter's history is being rewritten[54], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[55]. The text alterations also make the monsters stronger[56]. With the real world and world of grimoires being considered the same or "equal"[57], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[58]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[59]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[60]. The Chaos of the Grimoire destabilized the magic of the others[61]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[62]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[63]), Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[64], with their souls being completely free from time[65]. With time in Castlevania being so potent that not even eternity can withstand time[66], along with even artificial life being subject to the laws of time[67]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[68]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[69], with their souls being completely free from time[70], with fate being a truth wound by time[71])

Is a Vampire, which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than the standard creature of the night monsters[72]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[73]), Disguise Mastery (Vampires will sometimes disguise themselves[74] as villages in order to get near one[75]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[76], with Mathias noting he has eternal life[77]. Aeon notes that vampires exist for eternity[78]. Walter is noted to be a vampire that has eternal life[79]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[80]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[81]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[82]. With their souls being completely free from time[83]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[84]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[85], defying God's decree[86]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[87]), Surface Scaling (Vampires can stand on ceilings[88]), Flight (Vampires can either naturally levitate grow wings to fly[89], turn into a bat[90], or into mist[91]), Immersion (Vampires can infuse magic into paintings to increase their power[92]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[93]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[94]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[95]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[96]. Vampires can disguise themselves as huamns[97]), Teleportation (Vampires possess the ability to teleport freely[98]. Even non-threatening vampires such as Rosa, fade out from view[99]), Power Suppression (Vampires can submerge their own vampiric powers if needed[100]), Life-Force Absorption (Vampires can consume one's lifeforce[101], allowing them to heal themselves through biting into a victim[102]), Vampirification (Vampires can turn others into vampires[103], Walter turned Rinaldo's daughter into a vampire[104]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[105]), Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[106]), Animal Manipulation (Bats serve under the control of vampires[107], being freely spawnned by any vampire[108]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[109]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[110]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[111]), Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[112]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[113]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[114], or Charlotte fading from existence due to them messing with the history of the Grimoires[115], Maria starting to fade because Richter's history is being rewritten[116], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[117]. The text alterations also make the monsters stronger[118]. With the real world and world of grimoires being considered the same or "equal"[119], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[120]), Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[121]), Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[122]. The Chaos of the Grimoire destabilized the magic of the others[123]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[124]), Biological Manipulation (Vampires biological functions are no longer required for them[125]), Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[126], with their souls being completely free from time[127]. With time in Castlevania being so potent that not even eternity can withstand time[128], along with even artificial life being subject to the laws of time[129]), Death Manipulation ("Death" loses all meaning for Vampires, as they[130] defy God's decree that life should be limited, and exist for eternity[131]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[132]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[133], with their souls being completely free from time[134], with fate being a truth wound by time[135]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[136])


Equipment

  • Bats: A large flock of bats surround her, where she naturally flies around with them.

Notable Techniques


  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[142] regenerate[143], from any kind[144] of damage due to it absorbing blood[145].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

  • Bat Company: Annette wields a large flock of bats to attack with her, dealing various different flying formation attacks.

Other

Standard Tactics: Annette wields a large flock of bats to attack with her, dealing various different flying formation attacks. She will also use the bats to shield herself from attacks.

Weaknesses

Note

Trivia

  • In Castlevania: The Dracula X Chronicles, if Annette is rescued, the Lesser Vampire is moved from Stage 7 (replaced with Shaft's Ghost) to Stage 5', where she serves as the alternate boss and is not the vampirized Annette, but merely a generic female vampire. It's possible this vampiress may be taking Annette's form in an attempt to delude Richter (as the Succubus did in Symphony of the Night by assuming Lisa's form to attack Alucard).
    • Coincidentally, both Annette/Lesser Vampire and the Succubus/Lisa shared the same English voice actress, Jessica Straus.
  • Her alternate appearance in the Gekkan PC Engine strategy guide may be the basis or inspiration for her appearance in Dracula X and The Dracula X Chronicles.
  • Her name is spelled "Annet" in the North American instruction booklet of Castlevania: Dracula X[166].
    • Her name also previously appeared as "Annet" in the Gekkan PC Engine guide for Rondo of Blood, hinting both being cases of mistranslation.
  • Annette being possessed by Carmilla in Grimoire of Souls while in Lesser Vampire form is a subtle reference to Dracula X, where Annet was transformed into Carmilla if the player failed to rescue her, which partly inspired the plot point regarding Annette being transformed into a Lesser Vampire under similar circumstances in Rondo of Blood's remake, The Dracula X Chronicles.
    • On a similar note, her first form used the same moveset as Laura in Rondo of Blood and The Dracula X Chronicles.
  • In Grimoire of Souls, Annette's Lesser Vampire form is a mini-boss battle in level 3-3 of Chapter 6. Similar to the fight with Death early in the game, this boss fight can only occur once per player profile, and she will not appear at this location on subsequent playthroughs, only re-appearing during the Carmilla boss fight.

Battle Records

0 - 1 - 0

None.

None.

References

  1. Castlevania: Rondo of Blood Game Manual Page 13
  2. Castlevania: Rondo of Blood Game Manual Page 13
  3. Castlevania Lament of Innocence
  4. Castlevania: The Dracula X Chronicles Annette Boss
  5. Castlevania: The Dracula X Chronicles Annette Boss
  6. Castlevania: Lament of Innocence
  7. Castlevania: The Dracula X Chronicles Annette Boss
  8. Castlevania: The Dracula X Chronicles Annette Boss
  9. Castlevania: The Dracula X Chronicles Annette Boss
  10. Castlevania: The Dracula X Chronicles Annette Boss
  11. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  12. Castlevania Judgement: True Story Mode, Golem
  13. Castlevania Judgment Golem Ultimate Attack
  14. Castlevania: The Dracula X Chronicles Annette Boss
  15. Castlevania: The Dracula X Chronicles Annette Boss
  16. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  17. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  18. Estimating Weight of Logs and Standing Timber Page 2
  19. Castlevania: Curse of Darkness
  20. Castlevania: The Dracula X Chronicles Intro
  21. Castlevania Aria of Sorrows
  22. Castlevania Grimoire of Souls Enemy Compendium Showcase
  23. Castlevania: Symphony of the Night
  24. Castlevania: Grimoire of Souls Prologue level
  25. Castlevania: Lament of Innocence
  26. Castlevania: The Dracula X Chronicles Annette Boss
  27. Super Castlevania IV Stage B-1
  28. Castlevania: Circle of the Moon
  29. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  30. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  31. Haunted Castle Revisited Dominus Collection
  32. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  33. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  34. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  35. Castlevania: Curse of Darkness Manga Volume 1
  36. Castlevania II: Simon's Quest Night Transition
  37. Castlevania II: Simon's Quest Online Game Manual Page 4
  38. Castlevania: Lament of Innocence Bestiary No. 058
  39. Castlevania: Lament of Innocence Bestiary No. 059
  40. Castlevania: Curse of Darkness Bestiary No. 009
  41. Castlevania: Curse of Darkness Bestiary No. 005
  42. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  43. Castlevania: Symphony of the Night
  44. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  45. Castlevania: Lament of Innocence Bestiary No. 064
  46. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  47. Castlevania: Grimoire of Souls Prologue
  48. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  49. Castlevania: Portrait of Ruin
  50. Castlevania: Grimoire of Souls Prologue Stage 4
  51. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  52. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  53. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  54. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  55. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  56. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  57. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  58. Castlevania: Portrait of Ruin
  59. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  60. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  61. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  62. Castlevania III: Dracula's Quest
  63. Castlevania: Curse of Darkness Absolute Zero Ring Description
  64. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  65. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  66. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  67. Castlevania Judgment Aeon's Hyper Attack on Golem
  68. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  69. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  70. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  71. Castlevania Judgment Aeon Hyper Attack on Death
  72. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  73. Castlevania: Legacy of Darkness Game Manual Page 35
  74. Castlevania: Legacy of Darkness Game Manual Page 35
  75. Castlevania (N64)
  76. Castlevania: Lament of Innocence
  77. Castlevania: Lament of Innocence
  78. Castlevania Judgment Aeon Hyper Attack on Alucard
  79. Lament of Innocent Perfect Guidebook
  80. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  81. Castlevania: Lament of Innocence
  82. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  83. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  84. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  85. Castlevania: Curse of Darkness Manga Volume 1
  86. Castlevania: Lament of Innocence
  87. Castlevania (N64)
  88. Castlevania (N64)
  89. Castlevania (N64) Vampire Boss
  90. Castlevania: The Dracula X Chronicles Intro
  91. Castlevania (N64) Vampire Boss
  92. Castlevania: Portrait of Ruin
  93. Castlevania: Lament of Innocence
  94. Castlevania: Lament of Innocence
  95. Castlevania: Lament of Innocence
  96. Castlevania: The Dracula X Chronicles Intro
  97. Castlevania (N64)
  98. Castlevania: Portrait of Ruin
  99. Castlevania (N64) Flower Garden Cutscene
  100. Castlevania: Symphony of the Night
  101. Castlevania: Order of Shadows
  102. Castlevania (N64)
  103. Castlevania: Lament of Innocence Bestiary No. 078
  104. Castlevania: Lament of Innocence
  105. Castlevania: Lament of Innocence Bestiary No. 064
  106. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  107. Castlevania: Lament of Innocence Bestiary No. 002
  108. Castlevania (N64) Vampire Boss
  109. Castlevania: Curse of Darkness
  110. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  111. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  112. Castlevania: Grimoire of Souls Prologue Stage 4
  113. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  114. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  115. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  116. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  117. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  118. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  119. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  120. Castlevania: Portrait of Ruin
  121. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  122. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  123. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  124. Castlevania: Lament of Innocence
  125. Castlevania: Lament of Innocence
  126. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  127. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  128. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  129. Castlevania Judgment Aeon's Hyper Attack on Golem
  130. Castlevania: The Dracula X Chronicles Stage 1
  131. Castlevania: Lament of Innocence
  132. Castlevania: Lament of Innocence
  133. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  134. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  135. Castlevania Judgment Aeon Hyper Attack on Death
  136. Castlevania: Lament of Innocence
  137. Castlevania: The Dracula X Chronicles Annette Boss
  138. Castlevania: The Dracula X Chronicles Annette Boss
  139. Castlevania: The Dracula X Chronicles Annette Boss
  140. Castlevania: The Dracula X Chronicles Annette Boss
  141. Castlevania: The Dracula X Chronicles Annette Boss
  142. Castlevania: Symphony of the Night Bestiary No. 2
  143. Castlevania: Lament of Innocence Bestiary No. 017
  144. Castlevania: Curse of Darkness Bestiary No. 8
  145. Castlevania: Portrait of Ruin Bestiary No. 29
  146. Castlevania II: Simon's Quest Day Transition
  147. Castlevania II: Simon's Quest Day Game Manual Page 11
  148. Castlevania II: Simon's Quest
  149. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  150. Super Castlevania IV Stage B-4
  151. Castlevania III: Dracula's Curse Alucard Ending
  152. Castlevania (N64) Rose Encounter
  153. Castlevania II: Simon's Quest
  154. Castlevania: Lament of Innocence
  155. Castlevania: Harmony of Dissonance
  156. Castlevania (N64)
  157. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  158. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  159. Castlevania: Circle of the Moon
  160. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  161. Castlevania (N64) Charlie Vincent Boss
  162. Castlevania: Portrait of Ruin Holy Mail Description
  163. Castlevania (N64) Rose Encounter
  164. Castlevania (N64) Carrie Bad Ending
  165. Castlevania III: Dracula's Curse Alucard Ending
  166. Castlevania: Dracula X instruction booklet, page 15.
  167. Castlevania: The Dracula X Chronicles