| “ | My name is Grant. I dreamed I was turned into a ghost. Please take me with you. My family was killed by Dracula. I can help you a lot because I am very fast. | „ |
| ~ Grant to Trevor |
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Grant Danasty

| “ | You ain't seen one quick as me before. | „ |
| ~ Grant Danasty |
Background
Grant Danasty was a young man who grew up in Wallachia during the 15th Century. Once an incredibly skilled thief and pirate captain, Grant was hit by tragedy when Count Dracula's curse over Europe came underway. Monsters ravaged Grant's land, killing his friends and family, and leaving only him alive. Influenced by the curse, Grant then turned into a mindless beast called Nasty Grant, who was sent to guard Dracula's Clock Tower.
Serving as the Clock Tower guard for quite a while, Grant was eventually put up against Trevor Belmont and Sypha Belnades. The team defeated Grant, reverting him back to his human form, and he joined them without hesitation. Grant would help the team defeat Lord Dracula in a climactic battle, along the way developing feelings for Sypha.
To his dismay, Sypha had shared feelings for Trevor, and the two married. Ashamed, Grant did not show up to the marriage, and hid himself away from his friends. Until one day, a mysterious man appeared in front of Grant, and he was pulled into a Time Rift. Although reluctant, Grant helped defeat the Time Reaper, although along the way he was forced to run into Trevor and Sypha once again.
General Information
Name: Grant Danasty, Nasty Grant (formerly)
Origin: Castlevania
First Appearance: Castlevania III: Dracula's Curse
Latest Appearance: Castlevania Judgment
Company: Konami
Creator: Hitoshi Akamatsu, Koji Igarashi
Actor
- Japanese Voice Actor: Masaya Onosaka
- English Voice Actor: Kirk Thornton
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: Unknown
Birth Year: 15th Century
Time Period: 1476
Timeline: Main Timeline
Homeworld: Earth
Residence: Wallachia
Story Role: Supporting Protagonist
Legacy: Country-Wide Legacy (Grant threw himself body and soul into the revival of the ruined towns, being no longer known as a vampire hunter but the hero who rebuilt Wallachia[1])
Influence: Event Influence (Aided in the defeat of Dracula, saving the world from his darkness)
Language: English
Classification: Thief, Rebel, One of the Three Legendary Warriors, Hero who rebuilt Wallachia[2], Child of the Night[3] (As Nasty Grant)
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Vampire Hunter[5]
Affiliations: Trevor Belmont (Noted that he and Trevor's friendship is stronger since they worked together[6]), Sypha Belnades, Alucard
Enemies: Dracula
Height: Unknown
Weight: Unknown
- During his Time: Alive
- Modern Time: Deceased (As he existed back in the 1400S, he is naturally dead from old age)
Date of Death: Unknown
Alignment: Neutral Good (Noted by Aeon that Grant moves for the sake of others[7]. Helped rebuild the destroyed areas of the city after the battle with Dracula[8]. Grant threw himself body and soul into the revival of the ruined towns, being no longer known as a vampire hunter but the hero who rebuilt Wallachia[9])
Protection Level: Global Protector (Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[10], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[11])
Codex Statistics
Key: Castlevania III | Judgment
Key Information
- Castlevania III: Dracula's Curse: This key covers his journey in Castlevania III: Dracula's Curse.
- Judgment: This key covers his journey in Castlevania Judgment, which takes place after Castlevania III: Dracula's Curse[12].
Grade: A | A
Tier: At least 9-A, likely Far Higher. Even Higher with Sheer Will | At least 9-A, likely Far Higher. Even Higher with Sheer Will
Cardinality: Finite
Power Source: Chaos (All monsters and creatures are Creatures of Chaos[13], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[14])
Dimensionality: 3-D
Attack Potency: At least Room level (Potency), likely Far Higher (Can fight and harm Trevor Belmont[15]. Aided in the defeat of Dracula[16], who serves as the absolute evil, the opposite to God[17], where for God to be perfectly good, there must be a being of perfect darkness[18], being the entity opposite to God[19], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[20]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see[21]. Can fight The Creature who can cause the entire room to shake and make parts of the ceiling fall down[22]). Even Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[23]) | At least Room level (Potency), likely Far Higher (Fought against Golem in his story mode, who with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[24]). Even Higher with Sheer Will
Durability: At least Room level, likely Far Higher. Even Higher with Sheer Will | At least Room level, likely Far Higher. Even Higher with Sheer Will
Striking Strength: At least Room Class (Potency), likely Far Higher. Even Higher with Sheer Will | At least Room Class (Potency), likely Far Higher. Even Higher with Sheer Will
Lifting Strength: Unknown: True Class. Even Higher with Sheer Will | Unknown: True Class. Even Higher with Sheer Will
Travel Speed: At least Superhuman (Noted to Trevor Belmont that he is very fast. Can outrun a room where all the blocks start collapsing[25]). Even Higher with Sheer Will | At least Superhuman (Can move so fast that he disappears from his opponents' sight[26]). Even Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag 1400s Dracula, who serves as the absolute evil, the opposite to God[27], where for God to be perfectly good, there must be a being of perfect darkness[28], being the entity opposite to God[29], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[30] and the White Demon, who can move at the speed of light at short distances[31]). Even Higher with Sheer Will | At most Faster Than Light. Even Higher with Sheer Will
Reaction Speed: At most Faster Than Light. Even Higher with Sheer Will | At most Faster Than Light. Even Higher with Sheer Will
Stamina: Superhuman (Alongside Trevor, Grant traveled the entire Transylvanian countryside for several days fighting against Dracula's forces, without any rest)
Range: Standard Melee, Tens of Meters with throwing knives and axes
Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[32])
Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[33])
Powers and Techniques
Superhuman Physical Characteristics, Weapon Mastery (Chakram Mastery; Grant is capable of using two chakrams in battle for a variety of different techniques and attacks[34]. Dagger Mastery; Grant can use throwing daggers against opponents with pinpoint accuracy[35]. Axe Mastery; Can throw an axe at an upward arc to damage anything that gets in its way[36]), Acrobatics (Grant is capable of jumping higher then even Trevor Belmont[37]), Surface Scaling (Grant is able to climb on surfaces[38]), Penetration Damage (Physical Penetration; Uses throwing daggers as a weapon, which can stab directly into an opponent[39]), Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[40]), Afterimage Creation (Moves so fast, he can create afterimages[41]), Non-Standard Interaction (Elemental Interaction; Can interact with creatures of the night made of fire[42]. Metaphysical Interaction; Can harm and kill spirits and ghost[43]), Energy Absorption (Grant can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[44]), Curtain Fire (Directional) & Thread Manipulation (His ultimate has him controlling the threads of hundreds of daggers and throwing it all at the opponent[45]).
Resistance to Petrification (Can take hits from Medusa heads[46], who can turn one into stone upon contacting them[47]), Death Manipulation (Can take hits from Death and his scythes[48], who is noted to govern the fate of death[49], being noted to have the power to govern the end of all living things[50], and can use his scythes to kill abstractions such as distance and sound[51]. Death decides who lives and who dies[52])
Resistance to Dracula's Castle abilities (Grant is able to enter Dracula's castle without any adverse effects done to him[53]). The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[54], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[55]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[56]), Possession (The castle possesses objects with its magic, such as a ouija table[57]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[58]. The Castle has doors sealed off without solving puzzles[59]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[60]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[61], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[62]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[63]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[64]. The castle increases one's dark desires, allowing Dracula to easily control them[65]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[66]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[67]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[68]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[69]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[70]), Curse Manipulation (The Curse status that spirits inflict[71] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[72]), Life Manipulation (The castle can bring inanimate statues to life to attack[73]. Can cause the glass murals to come to life and attack[74]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[75]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[76]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[77], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[78] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[79], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[80], or Charlotte fading from existence due to them messing with the history of the Grimoires[81], Maria starting to fade because Richter's history is being rewritten[82], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[83]. The text alterations also make the monsters stronger[84]. With the real world and world of grimoires being considered the same or "equal"[85], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[86]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[87]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[88], which alter grimoires, which do not adhere to the laws of reality[89]), Power Modification (The vital souls are noted to be apart of the Castle's power[90], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[91]. The Chaos of the Grimoire destabilized the magic of the others[92])
Is a Creature of the Night, which gives:
- Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[93], one of Dracula's bats easily destroyed a stone ground block[94])
- Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[95])
- Immortality
- Ageless: The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[96].
- Immortal Metaphysical Aspect: Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[97].
- Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[98], along with ignoring the very passage of time[99]. With their souls being completely free from time[100]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[101])
- Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[102])
- Empowerment (Creatures of the night are empowered by the night[103], becoming stronger when it's night time[104])
- Evolution (Creatures of chaos can inherit evil natures[105] awakening into stronger enemies with new abilities and less weaknesses[106])
- Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[107]. This has also been shown with slain heads reviving as an angry wraith[108])
- Regeneration
- Type: Cyclical (Creatures of chaos are in a state of a "regeneration cycle"[109]).
- Source: Unholy Regeneration
- Capabilities: Even the castle from Castlevania is a Creature of Chaos[110], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[111]. Rebirth for creatures seem to their aspects, as the castle itself in every game essentially crumbles or fades away yet comes back in a new form[112].
- Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[113])
- Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[114])
- Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[115]. With the real world and world of grimoires being considered the same or "equal"[116], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[117])
- Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[118]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[119]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[120], or Charlotte fading from existence due to them messing with the history of the Grimoires[121], Maria starting to fade because Richter's history is being rewritten[122], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[123]. The text alterations also make the monsters stronger[124]. With the real world and world of grimoires being considered the same or "equal"[125], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[126])
- Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[127])
- Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[128]. The Chaos of the Grimoire destabilized the magic of the others[129]).
- Resistance to
- Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[130]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[131])
- Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[132], with their souls being completely free from time[133]. With time in Castlevania being so potent that not even eternity can withstand time[134], along with even artificial life being subject to the laws of time[135]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[136])
- Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[137], with their souls being completely free from time[138], with fate being a truth wound by time[139])
All previous powers and abilities
Time Stop (1-T; All characters in Castlevania III: Dracula's Curse can make a stopwatch[140]. With the stopwatch, stops time[141]. With time in Castlevania being so potent that not even eternity can withstand time[142], along with even artificial life being subject to the laws of time[143]), Holy Fire Manipulation (Grant can wield holy water in combat[144], which leaves a pillar of fire when thrown on the ground[145]), Deconstruction (Macroscopic; The Holy Water is capable of disintegrating walls and floors[146], due to them being made from evil beings[147]), Gravity Manipulation (Grant can wield a gravity circle in combat[148], which generates a gravity wave overhead that crushes any enemy that touches it[149])
Healing (With meat, restores some health[150]), Intangibility (Phasing) & Invulnerability (Metaphysical Invulnerability; With the invincibility potion, turns one intangible and invincible to attacks[151]), Holy Manipulation & One Hit KO (With the Rosario, kills all enemies on screen in a single hit[152])
Equipment
- Chakrams: Two chakrams that Grant uses in combat in Castlevania Judgment. They allow him for quick and precise strikes and slices.
- Dagger: A collection of throwing daggers in Grant’s possession, which can be thrown at enemies at high speeds.
- Axe: An axe made with silver, which Grant uses to throw at his enemies.
- Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
- Stopwatch: A watch that allows Trevor to stop time for a brief moment, although it is costly in hearts for him to use.
- Gravity Circle: Generates a gravity wave overhead that crushes any enemy that touches it.
Notable Techniques
Grant's Neutral Attack
A foot sweep martial art attack.
Grant's Neutral Combo Attack

A hand leap kick martial arts technique.
Grant's Directional Attack
A knee slide martial arts attack.
Grant's Directional Combo Attack

A back flip ring combination attack.
Grant's Jumping Attack

A diving knee martial arts attack.
It Dices

A ring attack, Grant does a spinning jump while slicing enemies with his chakram.
It Slices

A ring attack, Grant spins as he slices the enemy with his chakram.
Flea Flicker Finish

A ring somersault attack, Grant combines it slices and it dices, ending with a somersault that he uses to slam onto the ground.
Dagger Toss

Grant tosses a dagger at his opponent.
Dagger Storm

Grant tosses multiple daggers at his opponent.
Aerial Venus

Grant utilizes his dagger toss to jump and spin in the air, throwing his chakram blades at the opponent.
Throwing Venus

An aerial ring throwing attack, Grant jumps into the air and spins while throwing his chakram blade.
Dagger Wave

A multi-Dagger attack, Grant throws his daggers in multiple directions.
Thousand Edge

A continuous Dagger stream attack, Grant continously throws a large number of daggers at the opponent.
Blinding Speed

A Ring attack, Grant moves so fast that he disappears from sight and reappears behind the opponent and attacks.
Million Edges

Connects with a Ring hit, Grant then controls countless daggers in the air through his threads and rains them down from the sky at an angle.
Other
Standard Tactics: Grant utilizes quick movements with precise strikes, along with using any items he has equipped that best help the situation.
Weaknesses
- Regular: None notable.
- Creature of the Night Weaknesses: Creatures of the night become weaker when exposed to the morning sun[153]. Garlic significantly weakens creatures of the night[154], and causes demons to die if its placed on the ground[155]. If a vital soul is defeated, the grimoire will revert back to its original content[156].
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[157]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[158], a knight who has natural holy powers[159]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[160]. Characters like Jonathan Morris wear armor like the Holy Mail, an armor that reduces damage from holy attacks[161].
- The Sky Fish feat moving so fast that it appears as a beam of light and only slows once time is stopped[162] is a natural indication of Faster Than Light travel as at the speed of light, time is zero from its perspective. Soma Cruz having a hard time catching up with it initially does not mess with his scaling either as we know it's an unquantifiable level into Faster than Light at the most.
Explanation
Usage of games like Castlevania Legends & Castlevania: Circle of the Moon
Castlevania Legends
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[163]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Castlevania: Circle of the Moon
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
Why abilities from them are still usable for main timeline
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[164]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
Misconceptions
"Gaiden" means "Non-Canon" or "Alternate Timeline"
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
IGA Statements Quoted by a Fan
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
- Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
- IGA: Judgment is a work that surpasses space and time and brings them together.
- Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
- IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
Remakes/Remasters Being Non-Canon
This comes from an Iga quote that says:
- "IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
- Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[165], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[166], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[167] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[168].
Iga Only Allows Stuff He Works on To Be Canon
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
Iga is a Producer of Castlevania: Circle of the Moon
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
Elements and Statements can be used from Lords of Shadows for the main continuity
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[169]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Codex Statistics Questions
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[170], attempted to destroy the specific era of time[171], cause all beings everywhere to disappear, forever[172] and that the age was on the verge of collapse[173]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[174], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[175], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[176]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[177] Julia didn't come save him, and Isaac died within the castle[178]. In other cases the Castle does not collapse[179], but instead slowly fades away[180]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[181].
Battle Records
18-1-0
- Double Trouble - Fight[185]
- Conditions: None.
- Location: Ghost Ship
- Cornell - Fight[190]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Alucard - Fight[191]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Golem - Fight[192]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Carmilla - Fight[193]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Sypha Belnades - Fight[194]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Shanoa - Fight[195]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Eric Lecarde - Fight[196]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Trevor Belmont - Fight[197]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Time Reaper - Fight[199]
- Conditions: None.
- Location: Time Rift
- Trevor Belmont - Fight[200]
- Conditions: None.
- Location: Clock Tower
None
References
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