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Mummy Man
| "Mature Content" | |
| This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
| “ | And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat | „ |
| ~ Excerpt from Akumajo Dracula: Kabuchi no Tsuisoukyoku explaining the four pillars that guard Dracula's Castle |
Background
The Mummy (or Mummy Man) is a recurring enemy in the Castlevania series. Once a member of a royal family, he underwent mummification in his pursuit of eternal life.
Mummies, sometimes referred to as Mummy Men, are reanimated corpses preserved through the process of mummification. Often linked to Egyptian folklore, they made their debut as bosses in the original Castlevania. Since then, they have become recurring foes in the series, appearing both as minor enemies and formidable bosses.
A notable named mummy, Akmodan II, serves as a boss in both Super Castlevania IV and Symphony of the Night.
General Information
Name: The Mummy
Other Names: Mummies, Mummy Men, Akmodan II (Localization name in Symphony of the Night and Super Castlevania IV)
Origin: Castlevania
First Appearance: Castlevania NES (Release Order first appearance), Castlevania III: Dracula's Curse (Chronological First Appearance)
Company: Konami
Creator: Hitoshi Akamatsu, Koji Igarashi
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: Unknown
Time Period: Irrelevant (As Mummy Man is an immortal, he has been through every time period in the Castlevania franchise after the 1400s)
Timeline: Main Timeline
Homeworld: Earth
Residence: Dracula's Castle (Serves as one of the four pillars that guards the castle[1])
Story Role: Enemy, Minor Antagonist, Recurring Boss
Legacy: Local Legacy (Known mainly through folklore and myths)
Influence: Unknown Influence
Language: None
Classification: Mummies, Castle Guardian, Child of the Night
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: One of the Four Pillars[3]
Affiliations: Children of the Night, Medusa, Giant Bat, The Creature, Dracula, Death
Enemies: Belmont Clan (Including: Trevor Belmont, Simon Belmont, Richter Belmont, & Maria Renard), Belnades Clan (Including: Sypha Belnades & Charlotte Aulin), Grant Danasty, Alucard, Morris Clan (Including: Jonathan Morris)
Height: Unknown
Weight: Unknown
Status: Has been both Alive and Deceased (Mummy Man frequently is killed by one of the many protagonists of a Castlevania game though he will always return as a Creature of Chaos)
Date of Death: 1476 (Castlevania III: Dracula's Curse), 1692 (Castlevania), 1792 (Castlevania: Rondo of Blood), 1797 (Castlevania: Symphony of the Night), 1944 (Castlevania: Portrait of Ruin)
Alignment: Chaotic Evil (Serves as one of the four pillars that guards the castle[4], being a natural follower of Chaos and servant of Dracula)
Protection Level: Metropolitan Protector (Serves as one of the four pillars that guards the castle[5])
Threat Level: Global Threat (The overall Creatures of Chaos intend to cause global wars[6])
Codex Statistics
Key: 1476 | 1692 | 1792 | 1787 | 1944
Key Information
- 1476: This key covers The Mummy during the events of Castlevania III: Dracula's Curse.
- 1692: This key covers The Mummy during the events of Castlevania.
- 1792: This key covers The Mummy during the events of Castlevania: Rondo of Blood.
- 1797: This key covers The Mummy during the events of Castlevania: Symphony of the Night.
- 1944: This key covers The Mummy during the events of Castlevania: Portrait of Ruin.
Grade: A | A | A | A | A
Tier: At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C
Cardinality: Finite
Power Source: Chaos (All monsters and creatures are Creatures of Chaos[7], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[8])
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Serves as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[9], with such ranking putting it above the likes of Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[10]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[11]. Can fight and harm Trevor Belmont, Sypha Belnades, Grant Danasty, & 1400s Alucard[12]) | At least Town level (Potency) (Can fight and harm Simon Belmont[13]) | At least Town level (Potency) (Can fight and harm Richter Belmont & Maria Renard[14]) | At least Town level (Potency) (Can fight and harm 1700s Alucard[15]) | At least Town level (Potency) (Can fight and harm Jonathan Morris and Charlotte Aulin[16])
Durability: At least Town level (Can take hits from Trevor Belmont, Sypha Belnades, Grant Danasty, & 1400s Alucard[17]) | At least Town level (Can take hits from Simon Belmont[18]) | At least Town level (Can take hits from Richter Belmont & Maria Renard[19]) | At least Town level (Can fight and harm 1700s Alucard[20]) | At least Town level (Can take a meteor strike and can take hits from Jonathan Morris & Charlotte Aulin[21])
Striking Strength: At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency)
Lifting Strength: At least Class 10 (Should be comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[22] where logs can weigh around 15 to 5 tons[23] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[24]) | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10
Travel Speed: Unknown: True level. At most Faster Than Light (Due to it serving as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[25], it should be faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[26] and the White Demon, who can move at the speed of light at short distances[27]) | Unknown: True level. At most Faster Than Light | Unknown: True level. At most Faster Than Light | Unknown: True level. At most Faster Than Light | Unknown: True level. At most Faster Than Light
Attack Speed: At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light
Reaction Speed: At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light
Stamina: Limitless (As an undead wrap of bandages[28], it should have no true stamina)
Range: Standard Melee, Higher through stretching his body (Can extend out his arms[29]). At least Tens of Meters with throwing bandages and fire attacks (Can throw its bandages at least this distance[30], can shoot out multiple of his bandages at once across a room[31], can shoot out a rapid fire of fireballs across a room[32])
Intelligence: Unknown Intelligence
Knowledge: Unknown level
Powers and Techniques
Is a Creature of the Night, which gives:
- Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[33], one of Dracula's bats easily destroyed a stone ground block[34])
- Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[35])
- Immortality
- Ageless: The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[36].
- Immortal Metaphysical Aspect: Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[37].
- Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[38], along with ignoring the very passage of time[39]. With their souls being completely free from time[40]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[41])
- Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[42])
- Empowerment (Creatures of the night are empowered by the night[43], becoming stronger when it's night time[44])
- Evolution (Creatures of chaos can inherit evil natures[45] awakening into stronger enemies with new abilities and less weaknesses[46])
- Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[47]. This has also been shown with slain heads reviving as an angry wraith[48])
- Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[49], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[50], with this state being referred to as a "regeneration cycle"[51])
- Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[52])
- Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[53])
- Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[54]. With the real world and world of grimoires being considered the same or "equal"[55], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[56])
- Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[57]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[58]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[59], or Charlotte fading from existence due to them messing with the history of the Grimoires[60], Maria starting to fade because Richter's history is being rewritten[61], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[62]. The text alterations also make the monsters stronger[63]. With the real world and world of grimoires being considered the same or "equal"[64], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[65])
- Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[66])
- Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[67]. The Chaos of the Grimoire destabilized the magic of the others[68]).
- Resistance to
- Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[69]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[70])
- Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[71], with their souls being completely free from time[72]. With time in Castlevania being so potent that not even eternity can withstand time[73], along with even artificial life being subject to the laws of time[74]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[75])
- Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[76], with their souls being completely free from time[77], with fate being a truth wound by time[78])
- Body Control (Formed itself from a series of bandages and can move around through detaching and reattaching its bandages into a different location[79]. Can extend out his arms[80])
- Paper Manipulation (Can throw its bandages as an attack[81])
- Curtain Fire (Multi-Directional; Can shoot out multiple of his bandages at once[82])
- Fire Manipulation (Can shoot out a rapid fire of fireballs[83])
- Curtain Fire (Rapid Fire)
- Earth Manipulation (Can control stone to launch at the opponent and crush them with[84])
- Fragrance Manipulation & Poison Manipulation (Can shoot out a cloud of its decaying fragrance, that can induce poison if hit by it[85])
- Spike Manipulation (Can cause spikes to protrude out of the stones it controls[86])
- Heat Manipulation (Can heat up the stones he proceeds to throw at at the opponent, making them burst into flames upon impact[87])
Equipment
Nothing notable.
Notable Techniques
- Bandage Toss: The Mummy Men walk around and throw bandages that travel in a wave-like patterns, making their attacks difficult to evade.
- Shared Vitality: Despite sharing one life meter, each Mummy falls individually upon receiving enough damage.
- Stopwatch Resistance: The Mummy Men are immune to the effects of the Stopwatch sub-weapon.
- Bandage Toss: The Mummy Men throw bandages in low arcs that travel in wave-like patterns, making their attacks difficult to evade.
- Shared Vitality: Despite sharing one life meter, each Mummy falls individually upon receiving enough damage.
- Stopwatch Resistance: The Mummy Men are immune to the effects of the Stopwatch sub-weapon.
- Bandage Toss: Releases bandages that travel in a wave-like pattern, complicating evasion.
- Fireball Eruption: Emits numerous short-ranged fireballs, posing a close-range threat.
- Teleportation: Uses his wrappings to teleport in and out of the battlefield, repositioning himself during the fight.
Stone Summon

Calls forth large stone blocks, hurling them at the player to crush them.
Flying Wrappings

Sends a barrage of wrappings flying through the room as a ranged attack.
Wrapping Extension

Extends his wrappings to strike at the player directly.
- Stone Block Control: The Mummy Man can summon and control stone blocks, using them to trap the player against walls and trigger spikes from within them.
- Block Hurling: The Mummy Man summons blocks in groups of five from the background and throws them at the player. The blocks can form either a horizontal row near the top of the screen or a circle around the player. The blocks are launched in either a left-to-right or clockwise pattern.
- Background Reveal: As blocks are removed from the background, a giant, three-faced Egyptian mortuary mask is gradually revealed. The image is never fully visible, as new blocks drop and block the background again.
Other
Standard Tactics
- Castlevania III: Dracula's Curse
- They come from both sides of the room and pace back and forth, throwing bandages in low wave patterns.
- Castlevania NES:
- They come from both sides of the room and pace back and forth, throwing bandages in low wave patterns.
- Super Castlevania IV
- It teleports around the room with its bandages and either throws bandages at the opponent or shoots out a multitude of fireballs.
- Castlevania: Rondo of Blood:
- He summons large stone blocks, attempting to crush the player.
- He sends a barrage of flying wrappings through the room.
- He can extend his wrappings to hit the player.
- Castlevania: Symphony of the Night
- He extends his wrappings to hit the player.
- He shoots out a decaying fragrance that poisons the player if they're hit.
- Castlevania: Portrait of Ruin
- He retains his ability to control stone blocks, but now uses them to trap the player against the wall, summoning spikes to skewer them.
- He can summon groups of five stone blocks from the background and fling them at the player.
- These blocks can form either a horizontal formation near the top of the screen or a circle around the player, and then launch toward the player in a set pattern.
- The blocks in the horizontal formation hurl from left to right, while the ones in the circular formation follow a clockwise pattern starting from the topmost block.
- As blocks are removed from the background, a three-faced Egyptian mortuary mask image is revealed, though a new set of blocks will drop and block the view before it’s fully visible.
Weaknesses:
- Creature of the Night Weaknesses: Creatures of the night become weaker when exposed to the morning sun[88]. Garlic significantly weakens creatures of the night[89], and causes demons to die if its placed on the ground[90]. If a vital soul is defeated, the grimoire will revert back to its original content[91].
- Unique Weaknesses: They share a single life meter and will both die once half of it is depleted.
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[92]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[93], a knight who has natural holy powers[94]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[95]. Characters like Jonathan Morris wear armor like the Holy Mail, an armor that reduces damage from holy attacks[96].
- The Sky Fish feat moving so fast that it appears as a beam of light and only slows once time is stopped[97] is a natural indication of Faster Than Light travel as at the speed of light, time is zero from its perspective. Soma Cruz having a hard time catching up with it initially does not mess with his scaling either as we know it's an unquantifiable level into Faster than Light at the most.
Explanation
Usage of games like Castlevania Legends & Castlevania: Circle of the Moon
Castlevania Legends
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[98]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Castlevania: Circle of the Moon
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
Why abilities from them are still usable for main timeline
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[99]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
Trivia
- It's unknown who Akmodan II really was. In the Master Librarian's Enemy List from Symphony of the night, he is referred to as an "ancient Egyptian mummy". However, "Akmodan" is not a real Egyptian name, but was made up to sound like one.
- The "II" in his name is speculated to be a nobility title, possibly being the son and successor to the first Akmodan.
- Nevertheless, this name is likely just an original liberty taken by the localization team, as in the Japanese versions of the game, he's simply called "Mummy Man".
Misconceptions
"Gaiden" means "Non-Canon" or "Alternate Timeline"
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
IGA Statements Quoted by a Fan
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
- Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
- IGA: Judgment is a work that surpasses space and time and brings them together.
- Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
- IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
Remakes/Remasters Being Non-Canon
This comes from an Iga quote that says:
- "IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
- Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[100], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[101], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[102] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[103].
Iga Only Allows Stuff He Works on To Be Canon
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
Iga is a Producer of Castlevania: Circle of the Moon
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
Elements and Statements can be used from Lords of Shadows for the main continuity
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[104]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Codex Statistics Questions
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[105], attempted to destroy the specific era of time[106], cause all beings everywhere to disappear, forever[107] and that the age was on the verge of collapse[108]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[109], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[110], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[111]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[112] Julia didn't come save him, and Isaac died within the castle[113]. In other cases the Castle does not collapse[114], but instead slowly fades away[115]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[116].
Battle Records
0 - 5 - 0
None.
- Trevor Belmont - Fight[117]
- Conditions: None.
- Location: Ghost Ship
- Simon Belmont - Fight[118]
- Conditions: None.
- Location: Stage 09 of Castlevania
- Richter Belmont & Maria Renard - Fight[119]
- Conditions: None.
- Location: Hidden Docks, Marble Gallery
- Jonathan Morris & Charlotte Aulin - Fight[121]
- Conditions: None.
- Location: Forgotten City
None.
References
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
The dark lord Dracula’s confidant, Death
His two demonic subordinates Slogra and Gaibon
The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
The demon with mastery over time, Zephyr
The cursed king of dolls, Puppet Master
And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers. - ↑ Castlevania Lament of Innocence
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
The dark lord Dracula’s confidant, Death
His two demonic subordinates Slogra and Gaibon
The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
The demon with mastery over time, Zephyr
The cursed king of dolls, Puppet Master
And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers. - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
The dark lord Dracula’s confidant, Death
His two demonic subordinates Slogra and Gaibon
The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
The demon with mastery over time, Zephyr
The cursed king of dolls, Puppet Master
And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers. - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
The dark lord Dracula’s confidant, Death
His two demonic subordinates Slogra and Gaibon
The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
The demon with mastery over time, Zephyr
The cursed king of dolls, Puppet Master
And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers. - ↑ Castlevania (N64) Renon Boss
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Symphony of the Night
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
The dark lord Dracula’s confidant, Death
His two demonic subordinates Slogra and Gaibon
The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
The demon with mastery over time, Zephyr
The cursed king of dolls, Puppet Master
And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers. - ↑ Castlevania Judgement: True Story Mode, Golem
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevania III: Dracula's Curse The Mummy Boss
- ↑ Castlevania NES Mummy Boss
- ↑ Castlevania: Rondo of Blood Shaft Boss
- ↑ Castlevania: Symphony of the Night The Creature Boss
- ↑ Castlevania: Portrait of Ruin Mummy Man Boss
- ↑ Castlevania III: Dracula's Curse The Mummy Boss
- ↑ Castlevania NES Mummy Boss
- ↑ Castlevania: Rondo of Blood Shaft Boss
- ↑ Castlevania: Symphony of the Night Mummy Man Boss
- ↑ Castlevania: Portrait of Ruin Mummy Man Boss
- ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
- ↑ Estimating Weight of Logs and Standing Timber Page 2
- ↑ Castlevania: Curse of Darkness
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
The dark lord Dracula’s confidant, Death
His two demonic subordinates Slogra and Gaibon
The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
The demon with mastery over time, Zephyr
The cursed king of dolls, Puppet Master
And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers. - ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Super Castlevania IV Mummy Boss
- ↑ Castlevania: Rondo of Blood Shaft Boss
- ↑ Castlevania NES
- ↑ Castlevania: Rondo of Blood Shaft Boss
- ↑ Super Castlevania IV Mummy Boss
- ↑ Super Castlevania IV Stage B-1
- ↑ Castlevania: Circle of the Moon
- ↑ Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
A spectacled vampire hunter confirmed this as his duty.
In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
“The timing is bad, church person.”
Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
-----I am …… I ought to be a vampire hunter." - ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Curse of Darkness Manga Volume 1
- ↑ Castlevania II: Simon's Quest Night Transition
- ↑ Castlevania II: Simon's Quest Online Game Manual Page 4
- ↑ Castlevania: Lament of Innocence Bestiary No. 058
- ↑ Castlevania: Lament of Innocence Bestiary No. 059
- ↑ Castlevania: Curse of Darkness Bestiary No. 009
- ↑ Castlevania: Curse of Darkness Bestiary No. 005
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Symphony of the Night
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
Several hundred years have passed with battles with the [dark lord] Dracula.
When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed. - ↑ Castlevania: Lament of Innocence Bestiary No. 064
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Grimoire of Souls Prologue
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania III: Dracula's Quest
- ↑ Castlevania: Curse of Darkness Absolute Zero Ring Description
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon Hyper Attack on Death
- ↑ Super Castlevania IV Mummy Boss
- ↑ Castlevania: Rondo of Blood Shaft Boss
- ↑ Castlevania NES
- ↑ Castlevania: Rondo of Blood Shaft Boss
- ↑ Super Castlevania IV Mummy Boss
- ↑ Castlevania: Rondo of Blood Shaft Boss
- ↑ Castlevania: Symphony of the Night Mummy Man Boss
- ↑ Castlevania: Portrait of Ruin Mummy Man Boss
- ↑ Castlevania: Portrait of Ruin Mummy Man Boss
- ↑ Castlevania II: Simon's Quest Day Transition
- ↑ Castlevania II: Simon's Quest Day Game Manual Page 11
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
- ↑ Castlevania (N64) Charlie Vincent Boss
- ↑ Castlevania: Portrait of Ruin Holy Mail Description
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Legends Game Manual Pages 2 & 12
- ↑ History of Castlevania - Crescent of the Moon Pages 34 - 37
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Castlevania Anniversary Collection Bonus Book Pages 29-30
- ↑ History of Castlevania - Crescent of the Moon Pages 34 - 37
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania Judgment Sypha Belnades True Story Mode
- ↑ Castlevania Judgment Golem True Story Mode
- ↑ Castlevania Judgment Death True Story Mode
- ↑ Castlevania Judgment Golem True Story Mode
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Symphony of the Night Ending
- ↑ Castlevania: The Adventure Rebirth Ending
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
“……I know I am being rude……”
Faster than he can remember, that husky voice rang in front of Soma-----
From the shadow of the forest, a large shadow emerged.
“……tch!” - ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania NES
- ↑ Castlevania: Rondo of Blood Shaft Boss
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Portrait of Ruin
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