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Giant Bat

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Castlevania/Giant Bat
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
~ Excerpt from Akumajo Dracula: Kabuchi no Tsuisoukyoku explaining the four pillars that guard Dracula's Castle

Background

The Giant Bat is a recurring boss in the Castlevania series. As a massive bat symbolically tied to vampires, it instills fear in all who encounter it. It is notable for being the very first boss to appear in the series.

He serves as one of the four pillars that guard Dracula's Castle from many hunters that enter.

In most games, the Giant Bat is portrayed as being composed of a swarm of smaller bats. In Castlevania: Aria of Sorrow, it is revealed that this creature is one of the three core components of Dracula's power, alongside the Flame Demon and the Succubus. Dracula himself often takes the form of a giant bat or a swarm of bats during many of his encounters.

The Giant Bat has appeared under various names and forms throughout the series, including:

  • Phantom Bat
  • Zapf Bat: A bat composed of treasure.
  • Darkwing Bat: A bat specializing in wind-based attacks.
  • Bat Company: A swarm of bats that can merge to form various shapes.
  • Twin Bats: Two giant bats working together.

General Information

Name: Giant Bat[1]

Nicknames/Other Names: Bat Company, Darkwing Bat, Giant Thunder Bat, Large Bat, Myotia, Phantom Bat, Zapf Bat, Phantom Vampire Bat, Phantom Vampire, Retro Phantom Bat

Origin: Castlevania

First Appearance: Castlevania NES (Release Order first appearance), Castlevania III: Dracula's Curse (Chronological First Appearance)

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Gender: Unknown

Sexuality: Unknown

Pronouns: It/They

Age: Unknown

Time Period: Irrelevant (As Giant Bat is an immortal, it has been through every time period in the Castlevania franchise after the 1400s)

Timeline: Main Timeline

Homeworld: Earth

Residence: Dracula's Castle (Serves as one of the four pillars that guards the castle[2])

Story Role: Enemy, Minor Antagonist, Recurring Boss

Legacy: Local Legacy (Known mainly through folklore and myths)

Influence: Unknown Influence

Language: Animalistic

Classification: Castle Guardian, Child of the Night

Species: Bat

State of Being: Regular

Physiology: Bat Physiology

In-Universe Creator: Chaos

Occupation: One of the Four Pillars[3]

Affiliations: Children of the Night, Medusa, The Creature, Mummy, Dracula, Death

Enemies: Belmont Clan (Including: Trevor Belmont, Christopher Belmont, Desmond Belmont, Simon Belmont, Juste Belmont, Richter Belmont, & Maria Renard), Belnades Clan (Including: Sypha Belnades), Grant Danasty, Alucard, Soma Cruz

Height: Unknown

Weight: Unknown

Status: Has been both Alive and Deceased (Giant Bat frequently is killed by one of the many protagonists of a Castlevania game though he will always return as a Creature of Chaos)

Dates of Death: 1476 (Castlevania III: Dracula's Curse), 1591 (Castlevania II: Belmont's Revenge), 1600s (Castlevania: Order of Shadows), 1692 (Castlevania), 1748 (Castlevania: Harmony of Dissonance), 1792 (Castlevania: Rondo of Blood), 1797 (Castlevania: Symphony of the Night), 2036 (Castlevania: Dawn of Sorrow)

Alignment: Chaotic Evil (Serves as one of the four pillars that guards the castle[4], being a natural follower of Chaos and servant of Dracula)

Protection Level: Metropolitan Protector (Serves as one of the four pillars that guards the castle[5])

Threat Level: Global Threat (The overall Creatures of Chaos intend to cause global wars[6])

Codex Statistics

Key: 1476 | 1591 | 1600s | 1692 | 1748 | 1792 | 1797 | 2036

Key Information

  • 1476: This key covers the Giant Bat during the events of Castlevania III: Dracula's Curse.
  • 1591: This key covers the Giant Bat during the events of Castlevania II: Belmonts Revenge.
  • 1600s: This key covers the Giant Bat during the events of Castlevania: Order of Shadows.
  • 1692: This key covers the Giant Bat during the events of Castlevania.
  • 1748: This key covers the Giant Bat during the events of Castlevania: Harmony of Dissonance.
  • 1792: This key covers the Giant Bat during the events of Castlevania: Rondo of Blood.
  • 1797: This key covers the Giant Bat during the events of Castlevania: Symphony of the Night.
  • 2036: This key covers the Giant Bat during the events of Castlevania: Dawn of Sorrow.

Grade: A | A | A | A | A | A | A | A

Tier: At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[7], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[8])

Dimensionality: 3-D

Power Source: Chaos (Children of the Night are products of Chaos/The Night[9], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[10], along with the night empowering them[11], with them becoming stronger when it's night time[12]) | Chaos | Chaos | Chaos | Chaos | Has an Infinite Power Source with Celia Fortner's power (The Giant Bat is one of the many bosses that requires Soma Cruz to use Magic Seals, in order to cut the monsters from the power of the gates, which supplies them with infinite power[13])

Attack Potency: At least Town level (Potency) (Serves as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[14], with such ranking putting it above the likes of Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[15]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[16]. Can fight and harm Trevor Belmont, Grant Danasty, Sypha Belnades & 1400s Alucard[17]) | At least Town level (Potency) (Can fight and harm Christopher Belmont[18]) | At least Town level (Potency) (Can fight and harm Desmond Belmont[19]) | At least Town level (Potency) (Can fight and harm Simon Belmont[20]) | At least Town level (Potency) | At least Town level (Potency) (Can fight and harm Richter Belmont[21]) | At least Town level (Potency) (Can fight and harm Alucard[22]) | At least Town level (Potency) (Can harm Dawn of Sorrow Soma Cruz[23])

Durability: At least Town level (Can take hits from Trevor Belmont, Grant Danasty, Sypha Belnades, & Alucard[24]) | At least Town level (Can take hits from Christopher Belmont[25]) | At least Town level (Can take hits from Desmond Belmont[26]) | At least Town level (Can take hits from Simon Belmont[27]) | At least Town level | At least Town level (Can take hits from Richter Belmont[28]) | At least Town level Can take hits from Alucard[29]) | At least Town level (Can take hits fromDawn of Sorrow Soma Cruz[30])

Striking Strength: At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency)

Lifting Strength: At least Class 10 (Should be comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[31] where logs can weigh around 15 to 5 tons[32] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[33]) | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10

Travel Speed: At least Superhuman (Should be as fast if not faster than a normal bat, who fly over 100 miles per hour). At most Faster Than Light (Due to it serving as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[34], it should be faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[35] and the White Demon, who can move at the speed of light at short distances[36]) | At least Superhuman. At most Faster Than Light | At least Superhuman. At most Faster Than Light | At least Superhuman. At most Faster Than Light | At least Superhuman. At most Faster Than Light | At least Superhuman. At most Faster Than Light | At least Superhuman. At most Faster Than Light | At least Superhuman. At most Faster Than Light

Attack Speed: At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light

Reaction Speed: At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light

Stamina: Superhuman (As a guardian of the castle, the Giant Bat is ever watchful and immediately attacks once anyone enters its area, showing no signs of tiring whatsoever after long fights), Limitless in Dawn of Sorrow (The Giant Bat is one of the many bosses that requires Soma Cruz to use Magic Seals, in order to cut the monsters from the power of the gates, which supplies them with infinite power[37])

Range: Standard Melee, Higher depending on the version of the Giant Bat (Fuses from all the bats that fill up the view of an entire room[38]). At least Several Meters with Breath Attack (Shoots out a fireball from his mouth that homes in on the target[39]). At least Tens of Meters with Electricity Manipulation (Can electrocute the entire floor through slamming into the ground, can form electricity around its body can pull in all nearby bats into an electrical ball where it shoots out bolts of electricity[40])

Intelligence: Animalistic Intelligence

Knowledge: Animalistic level


Powers and Techniques

Is a Creature of the Night, which gives:





Equipment

  • Bats: Giant Bat is normally made up of a company of bats all merging into one being.
  • Gold: Specifically for its Super Castlevania IV self, it is made up of gold and takes form from that.

Notable Techniques

  • Fireball: Many of the Giant Bats shoot out fireballs, with many of them homing onto the enemy and tracking them no matter how long they dodge for.
  • Strong Winds: The Giant Bat can create a large gust of wind strong enough to push an enemy into a wall, being capable of harming some of the most powerful hunters such as Alucard.
  • Splitting: The Giant Bats very commonly split apart into smaller bats, either from taking damage or to dodge enemy attacks. Sometimes it is used to attack enemies too.
  • Merging: The Giant Bat is normally the result of multiple smaller bats merging into the giant bat.
  • Drill Attack: The Giant Bat tucks its body in and spins at fast speeds, slamming into the ground like a drill.

Other

Standard Tactics:


  • Dracula's Curse: The Giant Bat will fly towards the enemy and attempt to ram into them, if attacked, it will split into smaller bats and proceed to keep trying to ram into the opponent.


  • The Adventure Rebirth: The Giant Bat is formed from a group of small bats as it flies around and attempts to ram into the opponent, splitting into its smaller bats to avoid attacks.


  • Order of Shadows: Both of the bats fly around, sharing a linked bond, they will shoot out fireballs while also trying to dive and ram into the opponent.
  • Castlevania (NES): The Giant Bat will fly around and ram into its opponent.
  • Super Castlevania IV: The Giant Bat forms from gold and flies around, if the enemy attacks it, pieces of its gold will fly out and hit the enemy, damaging them. It will also attempt to ram into its enemy. When it takes enough damage, it splits into three smaller bats and attempts the same strategy.
  • Castlevania Chronicles: Multiple smaller bats form into the Giant Bat and split apart as they attack the enemy while also shooting out a fire breath.


  • Castlevania: Harmony of Dissonance: An entire room of bats fuse into the Giant Bat, as it flies around, shooting out fire breaths and attempting to spin its body at fast speeds and drill into its opponent. It also splits into smaller bats to avoid attacks.
  • Dracula X Games
    • Rondo of Blood: Giant Bat will fly around and shoot out fireballs that home in on the target, it will also occasionally turn its wings into a drill and slam into the ground at the opponent.
    • Dracula X: Multiple smaller bats fly together to form the Giant Bat, it will proceed to break into the smaller bats and fly in patterns to attack the opponent.
    • The Dracula X Chronicles: Giant Bat borrows the multiple smaller bats forming it, along with the tactics from Rondo of Blood.
  • Symphony of the Night: Giant Bat will fly around and create massive gusts of wind that pushes the opponent into the wall at the far side, this has been shown effective in harming the likes of Alucard.


  • Dawn of Sorrow: The Giant Bat is a large flock of small red bats all working in conjunction to imitate a singular entity's actions. They will spread apart to avoid attacks, form a hand to try and crush the opponent, attempt to ram into the opponent, and shoot out multiple energy rings.
  • Grimoire of Souls
    • Giant Thunder Bat: The Giant Bat is fused together from smaller bats, it will spin at fast speeds and slam into the ground like a drill, electrocuting the entire ground, it will form electricity around itself as it rams into opponents, and for its ultimate attack it will form itself into an electrical ball that pulls in all nearby bats and start shooting out bolts of electricity.

Weaknesses

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[141]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[142]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • The Giant Bat is the very first boss to appear in any Castlevania game.
  • The English instruction booklet of Castlevania confounded and switched the artworks between the Bat enemy and the Phantom Bat boss as they appear in the original Japanese Famicom Disk System version of the game.
  • In Super Castlevania IV, this monster is called "Zapf Bat". The reason for this name is a mystery, although it could be related to Zapf Dingbats, a type of Wingdings font.
  • In Castlevania: Dracula X, this monster is called "Myotia". Myotis are a diverse and widespread genus of bats within the family Vespertilionidae, which are colloquially known as "mouse-eared bats".
    • The Myotis myotis is a European species of these types of bats, colloquially known as the "greater mouse-eared bat".
  • In Castlevania: Dawn of Sorrow, this monster is called "Bat Company". This is probably a reference to English rock band Bad Company, which was prominent during the 1970s and early 1980s. This is further supported as many characters from several other classic Konami franchises are also named after famous rock musicians and bands.
    • The name could also be a reference to JoJo's Bizarre Adventure Part IV: Diamond is Unbreakable, where the character Keicho Nijimura has a Stand called "Bad Company", which is comprised of multiple military units that act as and are considered to be a single entity. And just like Bad Company, Bat Company is comprised of many small bats working together as a single unit to deal damage and only take damage when they're combined into a single form.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[143], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[144], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[145] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[146].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[147]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[148], attempted to destroy the specific era of time[149], cause all beings everywhere to disappear, forever[150] and that the age was on the verge of collapse[151]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[152], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[153], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[154]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[155] Julia didn't come save him, and Isaac died within the castle[156]. In other cases the Castle does not collapse[157], but instead slowly fades away[158]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[159].

Battle Records

0 - 10 - 0

None.


None.

References

  1. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  2. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  3. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  4. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  5. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  6. Castlevania (N64) Renon Boss
  7. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  8. Castlevania: Symphony of the Night
  9. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  10. Castlevania: Symphony of the Night
  11. Castlevania II: Simon's Quest Night Transition
  12. Castlevania II: Simon's Quest Online Game Manual Page 4
  13. Castlevania: Dawn of Sorrow Game Manual Pages 6-7
  14. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  15. Castlevania Judgement: True Story Mode, Golem
  16. Castlevania Judgment Golem Ultimate Attack
  17. Castlevania III: Draucla's Curse Giant Bat Boss
  18. Castlevania: The Adventure Rebirth Giant Bat Boss
  19. Castlevania: Order of Shadows Giant Bat Boss
  20. Castlevania NES Giant Bat Boss
  21. Castlevania: Rondo of Blood Shaft Boss
  22. Castlevania: Symphony of the Night Giant Bat Boss
  23. Castlevania: Dawn of Sorrow Giant Bat Boss
  24. Castlevania III: Dracula's Curse Giant Bat Boss
  25. Castlevania: The Adventure Rebirth Giant Bat Boss
  26. Castlevania: Order of Shadows Giant Bat Boss
  27. Castlevania NES Giant Bat Boss
  28. Castlevania: Rondo of Blood Shaft Boss
  29. Castlevania: Symphony of the Night Giant Bat Boss
  30. Castlevania: Dawn of Sorrow Giant Bat Boss
  31. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  32. Estimating Weight of Logs and Standing Timber Page 2
  33. Castlevania: Curse of Darkness
  34. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  35. Castlevania Aria of Sorrows
  36. Castlevania Grimoire of Souls Enemy Compendium Showcase
  37. Castlevania: Dawn of Sorrow Game Manual Pages 6-7
  38. Castlevania: Harmony of Dissonance Giant Bat Boss
  39. Castlevania: The Dracula X Chronicles Shaft Boss
  40. Castlevania: Grimoire of Souls Giant Thunder Bat Boss
  41. Super Castlevania IV Stage B-1
  42. Castlevania: Circle of the Moon
  43. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  44. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  45. Haunted Castle Revisited Dominus Collection
  46. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  47. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  48. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  49. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  50. Castlevania: Curse of Darkness Manga Volume 1
  51. Castlevania II: Simon's Quest Night Transition
  52. Castlevania II: Simon's Quest Online Game Manual Page 4
  53. Castlevania: Lament of Innocence Bestiary No. 058
  54. Castlevania: Lament of Innocence Bestiary No. 059
  55. Castlevania: Curse of Darkness Bestiary No. 009
  56. Castlevania: Curse of Darkness Bestiary No. 005
  57. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  58. Castlevania: Symphony of the Night
  59. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  60. Castlevania: Lament of Innocence Bestiary No. 064
  61. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  62. Castlevania: Grimoire of Souls Prologue
  63. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  64. Castlevania: Portrait of Ruin
  65. Castlevania: Grimoire of Souls Prologue Stage 4
  66. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  67. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  68. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  69. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  70. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  71. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  72. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  73. Castlevania: Portrait of Ruin
  74. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  75. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  76. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  77. Castlevania III: Dracula's Quest
  78. Castlevania: Curse of Darkness Absolute Zero Ring Description
  79. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  80. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  81. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  82. Castlevania Judgment Aeon's Hyper Attack on Golem
  83. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  84. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  85. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  86. Castlevania Judgment Aeon Hyper Attack on Death
  87. Castlevania III: Dracula's Curse Giant Bat Boss
  88. Castlevania III: Dracula's Curse Giant Bat Boss
  89. Castlevania: The Adventure Rebirth Giant Bat Boss
  90. Castlevania: The Adventure Rebirth Giant Bat Boss
  91. Castlevania: The Adventure Rebirth Giant Bat Boss
  92. Castlevania: Order of Shadows Twin Bat Boss
  93. Castlevania: Order of Shadows Twin Bat Boss
  94. Castlevania: Order of Shadows Twin Bat Boss
  95. Castlevania NES Giant Bat Boss
  96. Super Castlevania IV Giant Bat Boss
  97. Super Castlevania IV Giant Bat Boss
  98. Super Castlevania IV Giant Bat Boss
  99. Super Castlevania IV Giant Bat Boss
  100. Castlevania Chronicles Giant Bat Boss
  101. Castlevania Chronicles Giant Bat Boss
  102. Castlevania Chronicles Giant Bat Boss
  103. Castlevania Chronicles Giant Bat Boss
  104. Castlevania: Harmony of Dissonance Giant Bat Boss
  105. Castlevania: Harmony of Dissonance Giant Bat Boss
  106. Castlevania: Harmony of Dissonance Giant Bat Boss
  107. Castlevania: Harmony of Dissonance Giant Bat Boss
  108. Castlevania: Harmony of Dissonance Giant Bat Boss
  109. Castlevania: Rondo of Blood Shaft Boss
  110. Castlevania: Rondo of Blood Shaft Boss
  111. Castlevania: Rondo of Blood Shaft Boss
  112. Castlevania: Dracula X Giant Bat Boss
  113. Castlevania: Dracula X Giant Bat Boss
  114. Castlevania: Dracula X Giant Bat Boss
  115. Castlevania: The Dracula X Chronicles Shaft Boss
  116. Castlevania: The Dracula X Chronicles Shaft Boss
  117. Castlevania: The Dracula X Chronicles Shaft Boss
  118. Castlevania: The Dracula X Chronicles Shaft Boss
  119. Castlevania: Symphony of the Night Giant Bat Boss
  120. Castlevania: Symphony of the Night Giant Bat Boss
  121. Castlevania: Dawn of Sorrow Giant Bat Boss
  122. Castlevania: Dawn of Sorrow Giant Bat Boss
  123. Castlevania: Dawn of Sorrow Giant Bat Boss
  124. Castlevania: Dawn of Sorrow Giant Bat Boss
  125. Castlevania: Dawn of Sorrow Magic Seals Introduction
  126. Castlevania: Dawn of Sorrow Game Manual Pages 6-7
  127. Castlevania: Grimoire of Souls Giant Thunder Bat Boss
  128. Castlevania: Grimoire of Souls Giant Thunder Bat Boss
  129. Castlevania: Grimoire of Souls Giant Thunder Bat Boss
  130. Castlevania II: Simon's Quest Day Transition
  131. Castlevania II: Simon's Quest Day Game Manual Page 11
  132. Castlevania II: Simon's Quest
  133. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  134. Castlevania: Order of Shadows Twin Bat Boss
  135. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  136. Castlevania: Circle of the Moon
  137. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  138. Castlevania (N64) Charlie Vincent Boss
  139. Castlevania: Portrait of Ruin Holy Mail Description
  140. Castlevania Aria of Sorrows
  141. Castlevania Legends Game Manual Pages 2 & 12
  142. History of Castlevania - Crescent of the Moon Pages 34 - 37
  143. Castlevania Chronicles
  144. Castlevania Chronicles
  145. Castlevania Chronicles
  146. Castlevania Anniversary Collection Bonus Book Pages 29-30
  147. History of Castlevania - Crescent of the Moon Pages 34 - 37
  148. Castlevania Judgment Aeon True Story Mode Intro
  149. Castlevania Judgment Sypha Belnades True Story Mode
  150. Castlevania Judgment Golem True Story Mode
  151. Castlevania Judgment Death True Story Mode
  152. Castlevania Judgment Golem True Story Mode
  153. Castlevania Judgment Aeon True Story Mode Intro
  154. Castlevania: Curse of Darkness Ending
  155. Castlevania: Curse of Darkness Ending
  156. Castlevania: Curse of Darkness Ending
  157. Castlevania: Symphony of the Night Ending
  158. Castlevania: The Adventure Rebirth Ending
  159. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  160. Castlevania III: Dracula's Curse
  161. Castlevania III: Dracula's Curse
  162. Castlevania: The Adventure ReBirth
  163. Castlevania: Order of Shadows
  164. Castlevania: Order of Shadows
  165. Castlevania NES
  166. Castlevania: Harmony of Dissonance
  167. Castlevania: Rondo of Blood Shaft Boss
  168. Castlevania: Symphony of the Night
  169. Castlevania: Dawn of Sorrow
  170. Castlevania: Grimoire of Souls