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Medusa

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Castlevania/Medusa
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


A legendary monster whose gaze can turn people to stone.
~ Medusa's Lament of Innocence Description

A monster who turns her victims to stone. One of three Gorgon sisters.
~ Medusa's Castlevania Portrait of Ruin Description

Welcome. I haven't had any visitors in a while. With that body, you'll make an excellent statue.
~ Medusa to Leon Belmont

Background

Medusa is a legendary creature recognized by her hair of living, venomous snakes and her cursed gaze, which has the power to petrify those who meet her eyes. On some occasions, she is referred to as Queen Medusa, a title that hints at dominion over all snakes. Additionally, Medusa is sometimes depicted as possessing knowledge of ancient and long-forgotten secrets.

Medusa has made recurring appearances throughout the Castlevania series, often portrayed with a serpent's tail replacing her lower body—a feature inspired by the Lamia, another mythical creature from Greek legend. She has also taken on the form of a massive, disembodied head in several games.

In addition to Medusa herself, the series frequently features floating Medusa Heads as common enemies. Many game descriptions suggest that these creatures were spawned from Medusa's own severed head, implying that they are extensions of her power.

Personality

General Information

Name: Medusa

Other Names: Queen Medusa, Big Medusa, Snake Man Sentinel, Wicked Mermaid

Origin: Castlevania

First Appearance: Castlevania NES (Release Order first appearance), Castlevania: Lament of Innocence (Chronological First Appearance)

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

  • Japanese Voice Actor: Haruko Kitahama
  • English Voice Actor: Mary Elizabeth McGlynn

Gender: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: Unknown

Time Period: Irrelevant (As Medusa is an immortal, she has been through every time period in the Castlevania franchise after the 1000s)

Timeline: Main Timeline

Homeworld: Earth

Residence: Dracula's Castle (Serves as one of the four pillars that guards the castle[2])

Story Role: Enemy, Minor Antagonist, Recurring Boss

Legacy: Worldwide Legacy (Known mainly through folklore and myths)

Influence: Unknown Influence

Language: English

Classification: Castle Guardian, Child of the Night, Queen of Snakes, Gorgon Queen

Species: Gorgon

State of Being: Regular

Physiology: Gorgon Physiology

In-Universe Creator: Chaos

Occupation: One of the Four Pillars[3]

Affiliations: Children of the Night, Giant Bat, The Creature, Mummy Man, Dracula, Death

Enemies: Belmont Clan (Including: Trevor Belmont, Desmond Belmont, Simon Belmont, Juste Belmont, Richter Belmont, & Maria Renard), Belnades Clan (Including: Sypha Belnades), Grant Danasty, Alucard, Soma Cruz

Height: Unknown

Weight: Unknown

Status: Has been both Alive and Deceased (Medusa frequently is killed by one of the many protagonists of a Castlevania game though he will always return as a Creature of Chaos)

Dates of Death: 1094 (Castlevania: Lament of Innocence), 1476 (Castlevania III: Dracula's Curse), 1600s (Castlevania: Order of Shadows), 1692 (Castlevania), 1748 (Castlevania: Harmony of Dissonance), 1792 (Castlevania: Rondo of Blood), 1797 (Castlevania: Symphony of the Night), 1852 (Castlevania: Legacy of Darkness), 1944 (Castlevania: Portrait of Ruin)

Alignment: Chaotic Evil (Serves as one of the four pillars that guards the castle[4], being a natural follower of Chaos and servant of Dracula)

Protection Level: Metropolitan Protector (Serves as one of the four pillars that guards the castle[5])

Threat Level: Global Threat (The overall Creatures of Chaos intend to cause global wars[6])

Codex Statistics

Key: 1094 | 1476 | 1600s | 1692 | 1792 | 1797 | 1852 | 1944

Key Information

  • 1094: This key covers the Medusa during the events of Castlevania: Lament of Innocence.
  • 1476: This key covers the Medusa during the events of Castlevania III: Dracula's Curse.
  • 1600s: This key covers the Medusa during the events of Castlevania: Order of Shadows.
  • 1692: This key covers the Medusa during the events of Castlevania.
  • 1792: This key covers the Medusa during the events of Castlevania: Rondo of Blood.
  • 1797: This key covers the Medusa during the events of Castlevania: Symphony of the Night.
  • 1852: This key covers the Medusa during the events of Castlevania: Legacy of Darkness.
  • 1944: This key covers the Medusa during the events of Castlevania: Portrait of Ruin.

Grade: A | A | A | A | A | A | A | A | A

Tier: 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[7], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[8])

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Serves as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[9], with such ranking putting it above the likes of Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[10]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[11]. Can fight and harm Leon Belmont[12]) | At least Town level (Potency) (Can fight and harm Trevor Belmont, Sypha Belnades, Grant Danasty, & 1400s Alucard[13]) | At least Town level (Potency) (Can fight and harm Desmond Belmont[14]) | At least Town level (Potency) (Can fight and harm Simon Belmont[15]) | At least Town level (Potency) (Can fight and harm Richter Belmont[16]) | At least Town level (Potency) (Can fight and harm 1700s Alucard[17]) | At least Town level (Potency) (Can fight and harm Carrie Fernandez[18]) | At least Town level (Potency) (Can fight and harm Jonathan Morris & Charlotte Aulin[19])

Durability: Town level (Can take hits from Leon Belmont[20]) | At least Town level (Can take hits from Trevor Belmont, Sypha Belnades, Grant Danasty, & 1400s Alucard[21]) | At least Town level (Can take hits from Desmond Belmont[22]) | At least Town level (Can take hits from Simon Belmont[23]) | At least Town level (Can take hits from Richter Belmont[24]) | At least Town level (Can take hits from 1700s Alucard[25]) | At least Town level (Can take hits from Carrie Fernandez[26]) | At least Town level (Can take hits from Jonathan Morris & Charlotte Aulin[27]. Can tank a giant meteor strike[28])

Striking Strength: Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency)

Lifting Strength: At least Class 10 (Should be comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[29] where logs can weigh around 15 to 5 tons[30] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[31]) | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10

Travel Speed: At least Athletic Human (Should be as fast if not faster than a normal snake, where the fastest move at 18 mph[32]). At most Faster Than Light (Due to it serving as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[33], it should be faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[34] and the White Demon, who can move at the speed of light at short distances[35]) | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light

Attack Speed: At most Faster Than Light| At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light

Reaction Speed: At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light

Stamina: Superhuman (As a guardian of the castle, Medusa is ever watchful and immediately attacks once anyone enters its area, showing no signs of tiring whatsoever after long fights. Has turned dozens of soldiers to stone without showing any signs of tiring[36])

Range: Standard Melee to Tens of Meters through sheer size (Some depictions of her size have her large enough that her body can spread across an entire room[37]). At least Tens of Meters with her abilities (Her abilities can cover an entire room[38])

Intelligence: Supergenius Intelligence (Medusa is a master magic user, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[39])

Knowledge: Grandmaster level (A warrior with over thousands of years of experience, seen as a pillar that guards the castle[40])


Powers and Techniques

Is a Creature of the Night, which gives:






Equipment

Nothing notable.


Notable Techniques

Snake Punch

Commands the snakes on either side of her head to lunge forward, delivering a powerful strike. She can also attack with both snakes in quick succession for a one-two punch.

Poisonous Tears

Cries a stream of venomous blood, leaving behind a toxic trail to deter Leon from approaching.

Snake Rain

Rises into the air and releases numerous smaller snakes, which scatter and slither forward rapidly in a wide-spreading formation.

Petrifying Gaze

Projects beams from her eyes that can temporarily turn Leon to stone. If successful, she curls into a ball and rolls forward, bouncing off walls unpredictably and dealing heavy damage if she runs over Leon.

Stone Barrage

When weakened, she summons large stones to encircle her and hurls them at Leon one after another with great force.

Petrifying Beam

Medusa fires a short, laser-like beam from her eyes that momentarily petrifies the player character upon contact.

Tail Stab

Medusa pauses briefly before performing a high jump in place. As she descends, she lashes her tail downward in a stabbing motion at an angle.

Homing Snakes

Medusa releases three snakes from her hair, each curled in a circle resembling amphisbaenae. These snakes take high, middle, and low positions before floating forward in a semi-erratic pattern and homing in on the hero as they approach.

Shield Block

Medusa uses her shield to deflect incoming attacks, protecting herself from damage.

Sword Strike

Medusa strikes with her sword, aiming to stab Alucard in close-range combat.

Petrifying Beam

Medusa fires a beam that can turn Alucard to stone unless he has immunity. This move is particularly dangerous, as Medusa follows it with two high-damage projectiles that can strike Alucard before he escapes petrification.

Spoken Lines:

  • "Stone!" when firing her beam.
  • "Venom!" when launching follow-up projectiles.
  • "I'm petrifying!" when defeated.

Snake Spawn

Throughout the battle, Medusa periodically releases a swarm of snakes from her hair, adding additional obstacles for Carrie to evade.

Tail Lash

Medusa approaches Carrie, curling her tail before lashing out with it in a swift strike intended to hit her target.

Shield of Serpents

Medusa pulls a snake from her hair, transforming it into a Greek shield that protects her from incoming attacks. While the shield can block direct strikes, it can be knocked away with repeated attacks. Additionally, Medusa remains vulnerable if Carrie targets unshielded parts of her body, such as her back.

Serpent Barrage

Gaining distance from Carrie, Medusa pulls another snake from her hair, which transforms into a bow. She fires a rapid barrage of snakes as arrows. If she is struck while preparing this attack, it will be interrupted, leaving her stunned momentarily.

Petrifying Gaze

Medusa unleashes her iconic petrifying gaze, covering a significant area of the room. If Carrie is hit, she will be paralyzed as large rock formations encase her. However, as with the serpent bow, attacking Medusa while she charges this move will cancel the attack and leave her stunned for a short time.

Enhanced Form

When her health is reduced to one-third, Medusa gains the ability to turn invisible, enhancing her attacks. Her tail lash gains extended range, and her petrifying gaze covers nearly half of the room. To evade the gaze, Carrie must jump over the beam twice instead of attempting to run from it.

Gold Medusa Swarm

Medusa retreats near the stage and covers her face with her hands, summoning a swarm of Gold Medusas from the snakes on her head. These Gold Medusas spread across the screen, causing petrification on contact, leaving the player immobilized with reduced defenses and vulnerable to further attacks. However, positioning directly below Medusa provides a safe spot where players can counterattack and deal moderate damage.

Snake Lunge

Medusa locks onto her target and stretches her left arm, which transforms into a lunging snake head attempting to bite the heroes. This attack is heavily telegraphed, making it easy to avoid by simply moving out of range.

Petrifying Glare

Medusa swiftly raises her torso and unleashes her signature petrifying gaze, covering almost the entire screen. Standing directly below her provides a safe zone, while turning away from her will also nullify the effect if the player cannot reach the safe spot in time.

Serpent Form Strike

Medusa again covers her face with her hands, this time transforming her torso into the head of a massive serpent that lunges forward with great speed and precision. This attack deals medium to heavy damage, but staying out of range or crouching near the bottom-left corner of the room can allow the player to evade it.

Tail Slam

If the player positions themselves below Medusa’s body, she will attack with her enormous serpent tail, breaking through sections of the floor and creating large coils that leave only small gaps to stand in. This attack creates an opportunity to counter, as Medusa becomes vulnerable for an extended period. Players can carefully maneuver between her coils to avoid damage and strike back with their strongest attacks. This tactic can be repeated, luring her into performing the move again.


Other

Standard Tactics

  • Lament of Innocence:
    • Medusa will lash out with her snakes in rapid strikes, performing quick attacks and following up with more in quick succession.
    • She frequently summons smaller snakes to swarm the battlefield and may leave a trail of poison behind to keep her opponent at bay.
    • Her petrifying gaze is used to immobilize the player, followed by quick, unpredictable movements that deal heavy damage.
    • When weakened, she hurls large stones at the player.
  • Castlevania III: Dracula's Curse:
    • Medusa will transform from a group of snakes into her form. She attacks with a bow, firing stiffened snakes as arrows in an upward arc.
    • She uses her petrifying gaze as a ripple shot to immobilize the player.
  • Castlevania NES:
    • Medusa attacks by summoning snakes from her hair that slither along the floor and attempt to bite the player.
    • The head of her statue will detach and fly around the room, and she can be defeated by attacking with the Cross sub-weapon or Holy Water flasks.
  • Rondo of Blood:
    • Medusa will attempt to petrify the player with quick bursts from her eyes, temporarily turning them to stone.
    • She will jump and strike downward with her tail, aiming to hit from above.
    • Additionally, she releases snakes that track and home in on the player in an erratic pattern.
  • Symphony of the Night:
    • Medusa uses her shield to block incoming attacks, protecting herself while launching close-range sword strikes.
    • Her petrifying beam is used to turn the player to stone, followed by high-damage projectiles that can strike the player while they're still petrified.
  • Legacy of Darkness:
    • Medusa periodically releases swarms of snakes that add additional obstacles to the battlefield.
    • She will lash out with her tail in swift, powerful strikes and use a snake shield to block incoming attacks.
    • Her petrifying gaze covers a large area, and if the player interrupts her while charging it, she becomes stunned.
    • As her health decreases, she turns invisible, gains extended range with her tail lash, and her gaze becomes even more dangerous.
  • Portrait of Ruin:
    • Medusa summons swarms of Gold Medusas that petrify the player on contact, leaving them vulnerable to follow-up attacks.
    • She will attempt to strike with a lunging snake attack and perform a wide-area petrifying glare.
    • Occasionally, she transforms into a massive serpent form, lunging forward with precision.
    • If the player is beneath her, she will use her tail to slam down, breaking the floor and creating hazardous terrain for the player to avoid.

Weaknesses

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[135]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[136]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • Medusa's physical appearance in the Castlevania series seems to have been inspired by a particular scene from the 1981 film Clash of the Titans. Her appearance in that film was one of her first portrayals with the now iconic snake-tailed body (which until then was generally associated with the Lamia, another Greek mythological monster). Before that, most representations of Medusa in common media usually depicted her with a normal human body with green-colored skin and/or covered with reptile-like scales.
  • It was also in this film the first time Medusa was seen fighting with a bow, a characteristic that has been reproduced in some of her incarnations in the games.
    • Medusa wielding a bow and shooting stiffened snakes as arrows, as first seen in Dracula's Curse, may have been inspired by a particular scene from the 1982 film Conan the Barbarian, where the main antagonist, Thulsa Doom, commands a snake to become stiff and then shoots it with a longbow, fatally wounding one of the heroes.
  • A Medusa character appears in the 1980s-1990s crossover TV animated series, Captain N: The Game Master, where Simon Belmont also appears in. However, this particular portrayal of the mythological character seems to be based on the main antagonist from Kid Icarus instead (Kid Icarus himself being one of the series' protagonists).
  • Medusa belongs to a mythological Greek race of female creatures known as Gorgons. However, in the Castlevania series, a Gorgon is instead an ox-like mythological creature of Libyan origins.
  • At some point during the development of the original Castlevania, Medusa was planned on being called the Gorgon.[137]
  • In Castlevania Chronicles, in the second room of Block 4 (which is a remake of Block 2 of the original Castlevania), there is a giant statue of the Greek goddess Athena, which cries tears of blood that transform into Red Skeletons. Additionally, the statue of the Acropolitan guardian serpent, one of Athena's symbols, stands beside her. The boss of this level is Medusa, who has a close affinity to serpents. In one of the lesser known variants of Medusa's origin, it was Athena who transformed the then Athenian priestess Medusa into a monster for having desecrated her temple after being raped by Poseidon. In most versions of the story, however, it was Athena the one who commanded the hero, Perseus, to slay and bring her the head of Medusa. It would then make sense that Medusa's lair in the game features a cursed statue of the one who did her wrong and ordered her death.
  • The Medusa Shield, originally introduced in Symphony of the Night, may be inspired by the part of Medusa's origin where the goddess Athena placed Medusa's severed head on her aegis.
  • Medusa is referenced in the Boktai series (also by Konami) by the character Carmilla, where her true form shares some similarities with the Castlevania monster, including the snake tailed lower body and snakes for hair.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[138], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[139], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[140] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[141].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[142]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[143], attempted to destroy the specific era of time[144], cause all beings everywhere to disappear, forever[145] and that the age was on the verge of collapse[146]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[147], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[148], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[149]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[150] Julia didn't come save him, and Isaac died within the castle[151]. In other cases the Castle does not collapse[152], but instead slowly fades away[153]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[154].

Battle Records

Main Timeline
1 - 8 - 0

Castlevania Legends Timeline
0 - 1 - 0



None.

References

  1. Castlevania: Lament of Innocence Medusa Boss
  2. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  3. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  4. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  5. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  6. Castlevania (N64) Renon Boss
  7. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  8. Castlevania: Symphony of the Night
  9. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  10. Castlevania Judgement: True Story Mode, Golem
  11. Castlevania Judgment Golem Ultimate Attack
  12. Castlevania: Lament of Innocence Medusa Boss
  13. Castlevania III: Dracula's Curse Medusa Boss
  14. Castlevania: Order of Shadows Medusa Boss
  15. Super Castlevania IV Medusa Boss
  16. Castlevania: Rondo of Blood Medusa Boss
  17. Castlevania: Symphony of the Night Medusa Boss
  18. Castlevania: Legacy of Darkness Medusa Boss
  19. Castlevania: Portrait of Ruin Medusa Boss
  20. Castlevania: Lament of Innocence Medusa Boss
  21. Castlevania III: Dracula's Curse Medusa Boss
  22. Castlevania: Order of Shadows Medusa Boss
  23. Super Castlevania IV Medusa Boss
  24. Castlevania: Rondo of Blood Medusa Boss
  25. Castlevania: Symphony of the Night Medusa Boss
  26. Castlevania: Legacy of Darkness Medusa Boss
  27. Castlevania: Portrait of Ruin Medusa Boss
  28. Castlevania: Portrait of Ruin Medusa Boss
  29. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  30. Estimating Weight of Logs and Standing Timber Page 2
  31. Castlevania: Curse of Darkness
  32. Terrifying: The Venomous Sidewinder Snake Slithers at 18 MPH
  33. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  34. Castlevania Aria of Sorrows
  35. Castlevania Grimoire of Souls Enemy Compendium Showcase
  36. Castlevania: Lament of Innocence Medusa Boss
  37. Castlevania: Portrait of Ruin Medusa Boss
  38. Castlevania: Portrait of Ruin Medusa Boss
  39. Castlevania: Portrait of Ruin
  40. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  41. Super Castlevania IV Stage B-1
  42. Castlevania: Circle of the Moon
  43. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  44. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  45. Haunted Castle Revisited Dominus Collection
  46. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  47. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  48. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  49. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  50. Castlevania: Curse of Darkness Manga Volume 1
  51. Castlevania II: Simon's Quest Night Transition
  52. Castlevania II: Simon's Quest Online Game Manual Page 4
  53. Castlevania: Lament of Innocence Bestiary No. 058
  54. Castlevania: Lament of Innocence Bestiary No. 059
  55. Castlevania: Curse of Darkness Bestiary No. 009
  56. Castlevania: Curse of Darkness Bestiary No. 005
  57. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  58. Castlevania: Symphony of the Night
  59. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  60. Castlevania: Lament of Innocence Bestiary No. 064
  61. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  62. Castlevania: Grimoire of Souls Prologue
  63. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  64. Castlevania: Portrait of Ruin
  65. Castlevania: Grimoire of Souls Prologue Stage 4
  66. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  67. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  68. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  69. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  70. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  71. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  72. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  73. Castlevania: Portrait of Ruin
  74. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  75. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  76. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  77. Castlevania III: Dracula's Quest
  78. Castlevania: Curse of Darkness Absolute Zero Ring Description
  79. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  80. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  81. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  82. Castlevania Judgment Aeon's Hyper Attack on Golem
  83. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  84. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  85. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  86. Castlevania Judgment Aeon Hyper Attack on Death
  87. Castlevania: Portrait of Ruin
  88. Castlevania: Lament of Innocent
  89. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  90. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  91. Konami of Europe's Camilla Fernandez profile
  92. Castlevania: Portrait of Ruin
  93. Castlevania: Grimoire of Souls Prologue Stage 1
  94. Castlevania: Dawn of Sorrow Yoko's Shop
  95. Castlevania III: Dracula's Curse Medusa Boss
  96. Castlevania: Symphony of the Night Medusa Boss
  97. Castlevania: Order of Shadows Medusa Boss
  98. Castlevania Legends Medusa Boss
  99. Castlevania: Symphony of the Night Medusa Boss
  100. Castlevania: Order of Shadows Medusa Boss
  101. Castlevania: Lament of Innocence Medusa Boss
  102. Castlevania Chronicles Medusa Boss
  103. Castlevania: Portrait of Ruin Medusa Boss
  104. Castlevania: Portrait of Ruin Medusa Boss
  105. Castlevania: Lament of Innocence Medusa Boss
  106. Castlevania: Lament of Innocence Medusa Boss
  107. Castlevania III: Dracula's Curse Medusa Boss
  108. Castlevania: Lament of Innocence Medusa Boss
  109. Castlevania: Lament of Innocence Medusa Boss
  110. Castlevania III: Dracula's Curse Medusa Boss
  111. Super Castlevania IV Medusa Boss
  112. Castlevania: Symphony of the Night Medusa Boss
  113. Castlevania: Legacy of Darkness Medusa Boss
  114. Castlevania: Lament of Innocence Medusa Boss
  115. Castlevania: Order of Shadows Medusa Boss
  116. Castlevania Chronicles Medusa Boss
  117. Castlevania: Rondo of Blood Shaft Boss
  118. Castlevania: Lament of Innocence Medusa Boss
  119. Castlevania: Lament of Innocence Medusa Boss
  120. Castlevania Chronicles Medusa Boss
  121. Castlevania: Bloodlines Elizabeth Bartley Boss
  122. Castlevania: Symphony of the Night Medusa Boss
  123. Castlevania: Legacy of Darkness Medusa Boss
  124. Castlevania II: Simon's Quest Day Transition
  125. Castlevania II: Simon's Quest Day Game Manual Page 11
  126. Castlevania II: Simon's Quest
  127. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  128. Castlevania: Lament of Innocence Medusa Boss
  129. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  130. Castlevania: Circle of the Moon
  131. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  132. Castlevania (N64) Charlie Vincent Boss
  133. Castlevania: Portrait of Ruin Holy Mail Description
  134. Castlevania Aria of Sorrows
  135. Castlevania Legends Game Manual Pages 2 & 12
  136. History of Castlevania - Crescent of the Moon Pages 34 - 37
  137. Micro News, January–February issue, page 34 (1987 - French).
  138. Castlevania Chronicles
  139. Castlevania Chronicles
  140. Castlevania Chronicles
  141. Castlevania Anniversary Collection Bonus Book Pages 29-30
  142. History of Castlevania - Crescent of the Moon Pages 34 - 37
  143. Castlevania Judgment Aeon True Story Mode Intro
  144. Castlevania Judgment Sypha Belnades True Story Mode
  145. Castlevania Judgment Golem True Story Mode
  146. Castlevania Judgment Death True Story Mode
  147. Castlevania Judgment Golem True Story Mode
  148. Castlevania Judgment Aeon True Story Mode Intro
  149. Castlevania: Curse of Darkness Ending
  150. Castlevania: Curse of Darkness Ending
  151. Castlevania: Curse of Darkness Ending
  152. Castlevania: Symphony of the Night Ending
  153. Castlevania: The Adventure Rebirth Ending
  154. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  155. Castlevania: Lament of Innocence Medusa Boss
  156. Castlevania: Lament of Innocence Garden Forgotten By Time
  157. Castlevania III: Dracula's Curse
  158. Castlevania: Order of Shadows
  159. Castlevania: Order of Shadows
  160. Castlevania NES
  161. Castlevania: Rondo of Blood
  162. Castlevania: Symphony of the Night
  163. Castlevania: Legacy of Darkness
  164. Castlevania: Legacy of Darkness Henry Oldrey Mode
  165. Castlevania: Portrait of Ruin
  166. Castlevania Legends