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Saint Germain

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Castlevania/Saint Germain
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Walk the path that is meant for you without fear... For you are no longer alone...
~ Saint Germain to Hector

Background

Saint Germain is an enigmatic time traveler featured in Castlevania: Curse of Darkness. He possesses a vast knowledge and the unique ability to alter his position within the flow of time, along with alter the flow of time itself.

Saint Germain first appears in Garibaldi Temple, dressed as a refined gentleman with a top hat and polite demeanor. He urges Hector to abandon his pursuit of Isaac. Saint Germain is later revealed to oppose Zead, dodging his attacks with his time manipulation abilities and vowing to return until Zead yields.

Saint Germain eventually falls into Zead's trap at the Eneomaos Machine Tower, losing some of his power. Although he isn’t truly an enemy, he challenges Hector to keep him from pursuing Isaac further.

After Hector defeats him, Saint Germain acknowledges his strength and encourages him to follow his path. Before leaving through a golden portal, he sarcastically asks Hector to send his regards to Zead. In a post-game message, he addresses the player, reflecting briefly on destiny and purpose, often hinting at the future with ambiguous comments, especially during his conflict with Zead.

General Information

Name: Saint Germain

Origin: Castlevania: Curse of Darkness

First Appearance: Castlevania: Curse of Darkness

Company: Konami

Creator: Koji Igarashi

Actor

  • Japanese Voice Actor: Tetsuo Sakaguchi
  • English Voice Actor: Adam D. Clark

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown (Similar to Aeon, where his age is unlisted due to being a wanderer of time[1])

Time Period: 1476 (During Curse of Darkness manga), 1479 (During Curse of Darkness)

Timeline: Main Timeline

Homeworld: Unknown (Similar to Aeon, where he has no era of his own to return to, merely wandering time eternal, observing all that occurs[2])

Residence: Unknown

Story Role: Temporal Entity, Mysterious Character

Legacy: Unknown Legacy

Influence: Unknown Influence

Language: English

Classification: Member of Time Watchers

Species: Unknown

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[3]

Occupation: Time Watcher

Affiliations: Aeon (Aeon and Saint Germain are apart of a group of time watchers)

Enemies: Death

Height: Unknown

Weight: Unknown

Status: Alive

Alignment: Lawful Neutral (Saint Germain cannot act upon the knowledge he has or interact with the world beyond just observing[4])

Protection Level: Cosmic Protector (Whenever the fabric of time is distrubed, the time watchers will either repair it themselves or enlist someone to repair it[5])

Codex Statistics

Grade: S

Tier: 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Holds an immortal fragment[6], which is described as a piece of eternity itself that releases an endless amount of energy[7]. Can fight and harm Hector, who can fight and defeat a weakened Dracula, who even while weakened serves as the absolute evil, the opposite to God[8], where for God to be perfectly good, there must be a being of perfect darkness[9], being the entity opposite to God[10], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[11]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[12])

Durability: Town level

Striking Strength: Town Class (Potency)

Lifting Strength: At least Peak Human (Should be comparable to Hector, where he is able to lift and easily wield large weapons in combat casually[13])

Travel Speed: At least Superhuman

Attack Speed: At most Faster Than Light (Can tag Hector, who in turn can tag Curse of Darkness Dracula, who serves as the absolute evil, the opposite to God[14], where for God to be perfectly good, there must be a being of perfect darkness[15], being the entity opposite to God[16], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[17] and the White Demon, who can move at the speed of light at short distances[18])

Reaction Speed: At most Faster Than Light

Stamina: Limitless (Holds an immortal fragment[19], which is described as a piece of eternity itself that releases an endless amount of energy[20])

Range: Standard Melee, Extended Melee with sword, Hundreds of Meters with pistol, Universal with Time Manipulation (Can stop Hector in time[21])

Intelligence: Cosmic Intelligence (Saint Germain is a time watcher, knowing all about time and all of its events[22])

Knowledge: Cosmic level


Powers and Techniques


Superhuman Physical Characteristics, Penetration Damage (Physical Penetration) & Weapon Mastery (Sword Mastery; Can wield his sword deftly in combat[31]. Gun Mastery; Can use a pistol deftly in combat[32]), Breaking the Fourth Wall (Saint Germain directly speaks with the player at the end[33]), Cosmic Awareness (Saint Germain is a time watcher, knowing all about time and all of its events[34]), Immortality (Ageless; Time watchers wander time eternally[35]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[36], along with ignoring the very passage of time[37]. With their souls being completely free from time[38]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[39]), Flight (Able to casually levitate off the ground[40]), Intangibility (Temporal Intangibility; Can pull a weapon from a time axis that cannot be seen[41]), Energy Absorption (Saint Germain can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[42]), Time Travel (Saint Germain is one who travels through time[43]), Teleportation (Teleported away after sending his warning to Hector, teleported to Hector after he spoke with Zead[44]. Easily teleported around Death's attacks[45]. Can teleport around during his boss fight[46]), Glyph Creation (Makes a gigantic glyph that shoots out fire[47]), Healing (Through rewinding time, he can heal himself[48]), Power Nullification (Saint Germain can break Hector's time stop entirely[49]), Time Stop (1-T; Can stop Hector in time[50]. With time in Castlevania being so potent that not even eternity can withstand time[51], along with even artificial life being subject to the laws of time[52]), Time Manipulation (Can advance time causing objects to grow and decay quickly[53]. Can rewind time to heal himself[54]), Portal Manipulation (After finishing his speech to the player, he made a portal to leave the era of time he was in[55]), Poison Manipulation (Can inflict poison with his attacks, which he can speed up the course of time to speed up the poison[56]), Plant Manipulation (His advancement of time causes plants to grow and decay[57]).

Resistance to Earth Manipulation (Saint Germain has a resistance to earth elemental attacks[58]), Light Manipulation & Holy Manipulation (Saint Germain has a resistance to light elemental attacks[59]), Time Stop (1-T; Cannot be stopped in time, only his advancement and reversal of time are halted[60]), Death Manipulation & Fate Manipulation (Temporal Fate; Death could not kill him[61] and instead needed to make a barrier that is freed from the fetters of time to keep Saint Germain trapepd[62]. Death is noted to govern the fate of death[63], being noted to have the power to govern the end of all living things[64], and can use his scythes to kill abstractions such as distance and sound[65]. Death decides who lives and who dies[66])

Resistance to Dracula's Castle's Abilities (Saint Germain is able to travel within the castle without any adverse effects done to him) The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[67], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[68]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[69]), Possession (The castle possesses objects with its magic, such as a ouija table[70]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[71]. The Castle has doors sealed off without solving puzzles[72]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[73]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[74], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[75]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[76]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[77]. The castle increases one's dark desires, allowing Dracula to easily control them[78]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[79]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[80]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[81]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[82]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[83]), Curse Manipulation (The Curse status that spirits inflict[84] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[85]), Life Manipulation (The castle can bring inanimate statues to life to attack[86]. Can cause the glass murals to come to life and attack[87]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[88]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[89]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[90], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[91] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[92], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[93], or Charlotte fading from existence due to them messing with the history of the Grimoires[94], Maria starting to fade because Richter's history is being rewritten[95], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[96]. The text alterations also make the monsters stronger[97]. With the real world and world of grimoires being considered the same or "equal"[98], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[99]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[100]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[101], which alter grimoires, which do not adhere to the laws of reality[102]), Power Modification (The vital souls are noted to be apart of the Castle's power[103], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[104]. The Chaos of the Grimoire destabilized the magic of the others[105])

Should have similar abilities to Aeon, which would include: Superhuman Physical Characteristics, Cosmic Intelligence & Cosmic Awareness (Aeon wanders time eternally and observing all that occurs, being able to detect whenever the fabric of time is disturbed[106]. Aeon's able to tell exactly when one lands into the time rift[107], and that a being from 10,000 years in the future[108], is trying[109]. to destroy[110]. the very fabric[111]. of time[112]), Precognition (Perfect Precognition; Aeon is able to tell all moments that are meant to happen, even in rifts in time[113]), Immortality (Ageless; Aeon wanders time eternally[114]), Singular Existence (Heavily implied there is only one Aeon, to having a clone match will have Aeon state one is "mimicking his form"[115]), Reality Separation (Chronolock; Aeon is a being that exists outside of time, having no era to return too, merely wandering time eternally and observing all that occurs[116]), Personal Nonexistence (Aeon is described as a man who seems not to exist at all[117]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[118], along with ignoring the very passage of time[119]. With their souls being completely free from time[120]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[121]), Energy Absorption (Aeon can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[122]), Time Travel (Noted that as a guardian of time, Aeon has journeyed through the ages[123]. Death calls Aeon a traveler of time[124]. Noted by Alucard that Aeon "wanders through time"[125]), Afterimage Creation (Aeon can move so fast he creates afterimages from the light projections being unable to keep up with him[126]), Energy Projection (Can shoot an energy laser out of his weapon[127]), Time Stop (1-T; Aeon can call upon time to fully stop his enemies in time, and can do this when his clock has a gold aura, working on those who naturally resist time stop[128]. With time in Castlevania being so potent that not even eternity can withstand time[129], along with even artificial life being subject to the laws of time[130]), Time Manipulation (Shown in the intro to the game to be speeding up the flow of time[131]), Forcefield Manipulation (With Nullifying Barrier, Aeon conjures a barrier from his clock that nullifies attacks from all directions)


Equipment

  • Sword: A sword he wields in combat, using deft and quick strikes with them.
  • Pistol: A pistol he wields in combat, using it for quick shots.

Notable Techniques

  • Stop!: Saint Germain shouts "Stop!" as he stops the flow of time and attacks his opponent.
  • O time advance!: Saint Germain shouts "O time advance!" as he speeds up the flow of time, he will always do this if he's inflicted a status effect on his opponent. While time is advancing he will also have plants grow and decay at fast speeds, hurting anyone they come into contact with.
  • O time reverse!: Saint Germain shouts "O time reverse!" as he reverses the flow of time, allowing him to heal himself of his injuries and recover his stamina.
  • Teleportation: Saint Germain constantly teleports around his opponent and attacks them as he comes out of the teleportation.

Other

Standard Tactics: Saint Germain is an observer who cannot physically interact with the world, but in situations where he's freed from the fetters of time, he has utilized rapier strikes and manipulates time, either stopping time entirely or dealing a status effect on the target and speeding up time so the target repeatedly gets hit with the status effect. He has also used time to restore his own health bar.

Weaknesses: Saint Germain cannot act upon the knowledge he has or interact with the world beyond just observing[132]. Saint Germain is not allowed to have a direct physical effect, as a traveler he can only pass through, touching nothing and changing nothing, only being able to fight in areas free from the fetters of time[133]. Saint Germain has a weakness to thunder and dark elemental attacks[134]. If one stops time, Saint Germain's advancement or reversal of time is nullified[135].

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[142]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[143]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

Comte Rakoczy de Saint-Germain
  • Saint Germain is likely a reference to the hero of Chelsea Quinn Yarbro's well-known book series The Saint-Germain Chronicles. In turn, the Count Saint-Germain character is based off a true historical figure, Comte Rakoczy de Saint-Germain. St. Germain lived most of his life in London and was an active occultist, philosopher and composer. Much of his origins are shrouded in mystery. He claimed to be centuries old and a son of Transylvanian prince Francis II Rákóczi.
  • Coincidentally, the union of Romania with Bukovina in 1919 was ratified by a document named the "Treaty of Saint Germain". Bukovina is one of the significant locations in Bram Stoker's 1897 novel, Dracula.
  • While Saint Germain himself does not appear in Castlevania Judgment, he is alluded to. He appears to be a member of the time traveler organization Aeon belongs to, and is implied to be an individual whom Aeon enlists to fix issues through the timeline.
    • Aeon's alternate color scheme matches Saint Germain's. It is also possible to unlock a Silk Top Hat and the Angel Continental mustache which, if put on Aeon's alternate costume, will give him an appearance similar to that of Saint Germain.
  • Koji Igarashi later revealed through an unofficial interview that Saint Germain is a member of a group he dubbed "time watchers".
  • He is the only character in the series to break the fourth wall.
  • In the ending to Curse of Darkness, when addressing the player, he implies that he knows about the Demon Castle War of 1999 and Dracula's final death during that time.
    • In the Japanese version, it is explicit that his intervention was to fix a possible problem through the timeline that would prevent the Demon Castle War from taking place.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[144], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[145], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[146] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[147].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[148]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[149], attempted to destroy the specific era of time[150], cause all beings everywhere to disappear, forever[151] and that the age was on the verge of collapse[152]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[153], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[154], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[155]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[156] Julia didn't come save him, and Isaac died within the castle[157]. In other cases the Castle does not collapse[158], but instead slowly fades away[159]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[160].

Battle Records

0-1-1


None.


  • Death - Fight[162]
    • Conditions: None.
    • Location: Forest Jigramunt
    • Note: Saint Germain easily dodged most of Death's attacks and merely left after dodging them.

References

  1. Castlevania - Order of Ecclesia Brady Games Official Guide Page 143
  2. Castlevania Judgment Aeon Ending
  3. Castlevania Lament of Innocence
  4. Castlevania: Curse of Darkness
  5. Castlevania Judgment Aeon True Story Ending
  6. Castlevania: Curse of Darkness
  7. Castlevania: Curse of Darkness Immortal Fragment Description
  8. Castlevania: Aria of Sorrow Ending
  9. Castlevania: Dawn of Sorrow Dark Lord Candidates
  10. Castlevania: Dawn of Sorrow Ending
  11. Castlevania Judgment: True Story Mode, Golem
  12. Castlevania Judgment Golem Ultimate Attack
  13. Castlevania: Curse of Darkness
  14. Castlevania: Aria of Sorrow Ending
  15. Castlevania: Dawn of Sorrow Dark Lord Candidates
  16. Castlevania: Dawn of Sorrow Ending
  17. Castlevania Aria of Sorrows
  18. Castlevania Grimoire of Souls Enemy Compendium Showcase
  19. Castlevania: Curse of Darkness
  20. Castlevania: Curse of Darkness Immortal Fragment Description
  21. Castlevania: Curse of Darkness Saint Germain Boss Fight
  22. Castlevania: Curse of Darkness Saint Germain Boss Fight
  23. Castlevania: Portrait of Ruin
  24. Castlevania: Lament of Innocent
  25. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  26. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  27. Konami of Europe's Camilla Fernandez profile
  28. Castlevania: Portrait of Ruin
  29. Castlevania: Grimoire of Souls Prologue Stage 1
  30. Castlevania: Dawn of Sorrow Yoko's Shop
  31. Castlevania: Curse of Darkness Saint Germain Boss Fight
  32. Castlevania: Curse of Darkness Saint Germain Boss Fight
  33. Castlevania: Curse of Darkness Ending
  34. Castlevania: Curse of Darkness Saint Germain Boss Fight
  35. Castlevania Judgment Aeon Ending
  36. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  37. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  38. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  39. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  40. Castlevania: Curse of Darkness Manga Volume 2 Chapter 3
  41. Castlevania: Curse of Darkness Saint Germain Boss Fight
  42. Castlevania: Lament of Innocence Game Manual Page 10
  43. Castlevania: Curse of Darkness Ending
  44. Castlevania: Curse of Darkness
  45. Castlevania: Curse of Darkness
  46. Castlevania: Curse of Darkness Saint Germain Boss Fight
  47. Castlevania: Curse of Darkness Saint Germain Boss Fight
  48. Castlevania: Curse of Darkness
  49. Castlevania: Curse of Darkness Saint Germain Boss Fight
  50. Castlevania: Curse of Darkness Saint Germain Boss Fight
  51. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  52. Castlevania Judgment Aeon's Hyper Attack on Golem
  53. Castlevania: Curse of Darkness Saint Germain Boss Fight
  54. Castlevania: Curse of Darkness
  55. Castlevania: Curse of Darkness Ending
  56. Castlevania: Curse of Darkness Saint German Boss Fight
  57. Castlevania: Curse of Darkness Saint Germain Boss Fight
  58. Castlevania: Curse of Darkness Bestiary No. 096
  59. Castlevania: Curse of Darkness Bestiary No. 096
  60. Castlevania: Curse of Darkness Saint Germain Boss Fight
  61. Castlevania: Curse of Darkness
  62. Castlevania: Curse of Darkness Saint Germain Boss Fight
  63. Castlevania Judgment Aeon's Hyper Attack Sequences
  64. Castlevania Judgment Aeon's Hyper Attack on Death
  65. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  66. Castlevania Judgment Death True Story Mode
  67. Castlevania: Harmony of Dissonance
  68. Castlevania: Harmony of Dissonance
  69. Castlevania: Symphony of the Night Bestiary No. 40
  70. Castlevania: Symphony of the Night Bestiary No. 16
  71. Castlevania: Portrait of Ruin Bestiary No. 133
  72. Castlevania: Lament of Innocence
  73. Castlevania (N64)
  74. Castlevania: Portrait of Ruin
  75. Castlevania: Portrait of Ruin
  76. Castlevania: Harmony of Dissonance
  77. Castlevania: Circle of the Moon
  78. Castlevania: Circle of the Moon
  79. Castlevania: Order of Ecclesia Bestiary No. 061
  80. Castlevania: Portrait of Ruin Bestiary No. 131
  81. Castlevania: Symphony of the Night Bestiary No. 44
  82. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  83. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  84. Castlevania: Grimoire of Souls
  85. Castlevania (N64)
  86. Castlevania Chronicles
  87. Castlevania Chronicles
  88. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  89. Castlevania: Curse of Darkness Bestiary No. 115
  90. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  91. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  92. Castlevania: Grimoire of Souls Prologue Stage 4
  93. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  94. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  95. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  96. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  97. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  98. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  99. Castlevania: Portrait of Ruin
  100. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  101. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  102. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  103. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  104. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  105. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  106. Castlevania Judgment Aeon Ending
  107. Castlevania Judgment Simon Story Mode
  108. Castlevania Judgment Aeon True Story Mode Intro
  109. Castlevania Judgment Sypha Belnades True Story Mode
  110. Castlevania Judgment Golem True Story Mode
  111. Castlevania Judgment Death True Story Mode
  112. Castlevania Judgment Dracula True Story Mode
  113. Castlevania Judgment True Story Mode, Aeon
  114. Castlevania Judgment Aeon Ending
  115. Castlevania Judgment Aeon's Hyper Attack on another Aeon
  116. Castlevania Judgment Aeon Ending
  117. Castlevania: Alucard True Story Intro
  118. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  119. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  120. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  121. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  122. Castlevania: Lament of Innocence Game Manual Page 10
  123. Castlevania Judgment True Story Mode, Aeon
  124. Castlevania Judgment Aeon True Story Mode
  125. Castlevania Judgment Alucard True Story Mode
  126. Castlevania Judgment Aeon Gameplay
  127. Castlevania Judgment Aeon Moveset
  128. Castlevania Judgment Aeon Hyper Attack
  129. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  130. Castlevania Judgment Aeon's Hyper Attack on Golem
  131. Castlevania Judgment Intro
  132. Castlevania: Curse of Darkness
  133. Castlevania: Curse of Darkness Saint Germain Boss Fight
  134. Castlevania: Curse of Darkness Bestiary No. 096
  135. Castlevania: Curse of Darkness Saint Germain Boss Fight
  136. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  137. Castlevania: Circle of the Moon
  138. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  139. Castlevania (N64) Charlie Vincent Boss
  140. Castlevania: Portrait of Ruin Holy Mail Description
  141. Castlevania Aria of Sorrows
  142. Castlevania Legends Game Manual Pages 2 & 12
  143. History of Castlevania - Crescent of the Moon Pages 34 - 37
  144. Castlevania Chronicles
  145. Castlevania Chronicles
  146. Castlevania Chronicles
  147. Castlevania Anniversary Collection Bonus Book Pages 29-30
  148. History of Castlevania - Crescent of the Moon Pages 34 - 37
  149. Castlevania Judgment Aeon True Story Mode Intro
  150. Castlevania Judgment Sypha Belnades True Story Mode
  151. Castlevania Judgment Golem True Story Mode
  152. Castlevania Judgment Death True Story Mode
  153. Castlevania Judgment Golem True Story Mode
  154. Castlevania Judgment Aeon True Story Mode Intro
  155. Castlevania: Curse of Darkness Ending
  156. Castlevania: Curse of Darkness Ending
  157. Castlevania: Curse of Darkness Ending
  158. Castlevania: Symphony of the Night Ending
  159. Castlevania: The Adventure Rebirth Ending
  160. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  161. Castlevania: Curse of Darkness
  162. Castlevania: Curse of Darkness