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Dizzy
| "Mature Content" | |
| This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
Background
Dizzy is a central character in the Guilty Gear series. A gentle and kind-hearted command-type half-Gear, she is the daughter of Justice, the Gear once responsible for leading a war against humanity. Unaware of her true heritage for much of her early life, Dizzy sought to coexist peacefully with both humans and Gears. In battle, she is protected by her sentient wings, Necro and Undine, who can shift forms and act as her guardians.
Following the events of Guilty Gear XX, Dizzy marries Ky Kiske and becomes the mother of Sin and Unika. She later learns the truth of her lineage, discovering that Sol Badguy is her father.
| This dropdown contains the synopsis of Dizzy's story. Read at your own risk as you may be spoiled otherwise! |
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Background To keep her safe, the couple hid Dizzy deep within the Forest of Demons. They visited her for a time, but eventually their visits stopped, leaving Dizzy to grow accustomed to solitude. She later befriended a blind girl named Josephine, who believed Dizzy to be an angel. Dizzy allowed her to visit freely, though she warned her not to bring anyone else. In 2181, Josephine led a person called Kliff into the forest while fleeing from Venom, who sought to capture her as bait for Faust. After Josephine was injured, Dizzy and Kliff brought her to Faust’s clinic, where Kliff revealed their true name, Testament, and their identity as a Gear. Faust successfully treated Josephine and even restored her sight. However, upon seeing Dizzy’s inhuman features, the villagers set the clinic ablaze in an effort to kill her. Dizzy’s guardians, Necro and Undine, lashed out against them despite her cries to stop. Testament subdued her before anyone was seriously hurt. Distraught, Josephine struck Dizzy and called her a demon, ordering her to return to the forest. Dizzy departed in sorrow, unaware that Josephine later regretted her words after Faust consoled her. Guilty Gear X Following the incident, a bounty of W$ 500,000 was placed on Dizzy’s head. Testament fought off numerous hunters, but those who reached her found themselves defeated by Dizzy’s own power. Tired of constant pursuit, she wished to leave the forest behind. Before Potemkin could intervene, she was found and defeated by Sol Badguy, who mysteriously chose to spare her life. Soon after, Johnny discovered her and offered her sanctuary among the Jellyfish Pirates. Dizzy accepted and was welcomed aboard the May Ship, taking on domestic duties such as cooking and errands. Testament remained in the forest, while Jam Kuradoberi falsely claimed credit for Dizzy’s defeat, effectively removing her bounty—though not before some hunters continued to chase her unaware of the truth. Guilty Gear XX Later, Dizzy began questioning her identity and the reason for her existence. Johnny took her to see Testament, where she encountered a replica of her mother created by Crow of the P.W.A.B. The emotional resonance caused her to lose control of Necro and Undine. With Ky’s help, she regained herself and resolved to learn more about who she was. Testament, though distrustful of Ky and still resentful toward humanity, allowed Dizzy to go, believing that one day they might reconcile. In an alternate version, Sol aided her recovery, though she was later captured by Crow and A.B.A., who used her essence to create clones. Material Collection On May 31, 2182, their son Sin was born. While Ky adored his family, Sin grew resentful of his father’s absence, though Dizzy assured him that Ky was protecting others so their family could live in peace. When Sin was six months old, the Conclave pressured Ky into running for office by threatening Dizzy’s life. Distraught, Dizzy reached out to Sol for help. After a confrontation between Sol and Ky, the couple made the painful decision to entrust their son to Sol’s care for his safety. Guilty Gear 2 During an assault on the capital by the Vizuel, Ky revealed Dizzy’s condition to Sol, Dr. Paradigm, and Izuna. Paradigm determined she could be restored if Valentine were defeated but soon realized that Dizzy’s unique Gear cells were the key to entering That Man’s Cube. Though Paradigm suggested destroying her to prevent misuse, Ky refused, declaring his love for her. After Valentine’s defeat, Paradigm ensured that Dizzy’s condition would remain stable until she could safely awaken. Guilty Gear Xrd The following day, Dizzy visited Ky as he examined the Thunderseal. They reflected on their first meeting, when they debated the idea of protecting others without inflicting harm. They sparred, and Dizzy won, remarking that she now carried a “chair” in her heart where Ky could always return. Weeks later, on November 20, she joined the battle to defend Illyria from invasion, helping Potemkin destroy antimatter Gears with her Gamma Ray attack. As Sol, Ky, and Sin faced Ariels and Justice, Jack-O’ Valentine merged with Justice to restore Aria Hale. When the fighting ended, Dizzy and Ky welcomed Sin, Elphelt, and Ramlethal into their home. As they discussed their future, Elphelt showed Dizzy a newspaper praising her bravery and calling her an ideal queen. Moved by the acceptance she once thought impossible, Dizzy tearfully embraced her new life. When the topic of family arose, she decided to call Sol “Father,” to Ky’s mild dismay—just as Sol arrived for a private talk with him. Guilty Gear -Strive Dual Rulers In time, the conspiracy behind Nerville’s actions and his manipulation of Unika is uncovered—both are revealed to be pawns of a future version of Nerville himself. Unika eventually discovers that she is an alternate future daughter of Ky and Dizzy. When Sol uses a special bullet to suppress the Command Gear cells within Sin, it neutralizes the virus affecting all Gears, curing Dizzy as well. Freed from the Thunderseal, Ky and Dizzy reconcile with their daughter and stand by her side in the fight against Future Nerville. It is later revealed that in Unika’s original timeline, Dizzy had sacrificed herself to save a rampaging Sin after all their comrades had perished. In that timeline, Future Nerville abducted Unika and exploited her powers, using her to manipulate events across timelines through Axl Low’s time travel ability. After Future Nerville’s final defeat at the hands of Sin and Unika, Ky and Dizzy’s long-awaited wedding finally takes place. Though saddened that Sol could not attend, Ky reassures her that Sol continues to watch over her from afar. However, with encouragement from Vernon, Sol appears in person to witness the ceremony. Overjoyed, Dizzy embraces her father in tears as he fully accepts her as his daughter and finds peace with his past. Following the celebration, Unika embarks on her own journey, taking inspiration from her grandfather Sol and training as a bodyguard under U.S. jurisdiction. Post-Dual Rulers |
Appearance

General Description: Dizzy is a young woman with a slender figure, long dark blue hair, and distinct heteromorphic features, including her large, mismatched wings and a black, salamander-like tail.
Facial Features: She has striking red eyes and long dark blue hair that extends down to her knees. She often decorates her hair with yellow ribbons tied to her ponytails, and in -Strive-, she styles it into a single large braid woven with yellow and white flowers.
Clothing/Outfit: In combat, Dizzy typically wears a black bodysuit with crossed belts covering her chest, exposing her midriff, and featuring white puffy sleeves. She complements this with a black choker, long socks with crossed straps, and white heeled boots. In -Revelator-, her outfit becomes more modest with a buttoned shirt panel and feather-like shoulder plates replacing the puffy sleeves. Outside battle, she has been shown in different attires across titles. In Guilty Gear X, she wears a black ankle-length dress with a low, white, laced neckline. In XX, she dons the Jellyfish uniform consisting of a sailor top, denim shorts, glovelettes, and an orange bandanna. She retains her white and blue ankle boots in all outfits. In -Strive-, as Queen Dizzy, her outfit changes completely. She now wears a long black dress with a high slit, paired with a white top that has kimono-style sleeves and a high collar. A black ribbon adorns the collarbone area, and her waist is belted with white straps decorated with black flowers. She wears uneven white stockings, black high-heel pumps, and long black fingerless gloves.
Special Features: Her right wing is dark green, and her left is white—manifestations of her guardians, Necro and Undine. She also has a black tail resembling that of a salamander, often tied with a yellow ribbon.
Personality
- Mature and Intelligent: Dizzy possesses a highly advanced mind, having matured faster than humans due to her half-Gear physiology. Her mental age far exceeds that of a typical child her chronological age.
- Gentle and Kind: She is naturally compassionate, honest, and pure-hearted, displaying a caring, motherly demeanor towards those around her.
- Nature-Loving and Nonviolent: Dizzy loves nature and generally avoids conflict, though she understands that destruction is a natural part of life and is willing to act if necessary.
- Cautious and Fearful of Her Power: Her immense strength and lack of full control over her guardians cause her distress, as she fears unintentionally harming others.
- Initially Distrustful but Open-Hearted: Early persecution by humans made her wary and isolated, but positive interactions with kind individuals helped her learn to trust and accept humanity.
- Family-Oriented: Dizzy has come to terms with her parentage, especially acknowledging Sol as her father, and has largely let go of past grievances regarding his absence.
Relationships
Ky Kiske
When talking with Paradigm, he starts getting furious when he implied he detained Dizzy or are eyeing her for her value as a weapon[1], claiming that she was never a weapon[2].
When Paradigm explains that Dizzy's life makes a threat to existence and that she must be killed, Ky refuses to let her die claiming he has fallen in love with Dizzy[3].
General Information
Nicknames: Maiden of the Grove[5]
Origin: Guilty Gear X
Overall Franchise: Guilty Gear
First Appearance: Guilty Gear X
Company: Arc System Works
Creator: Daisuke Ishiwatari
Actor
- Japanese Voice Actor: Kazue Fujita (Guilty Gear X, Guilty Gear XX, Queen's Gate: Spiral Chaos, Guilty Gear Xrd -REVELATOR-, Guilty Gear Strive, Guilty Gear Strive: Dual Rulers)
- English Voice Actor: Kira Buckland (Guilty Gear Strive)
Gender: Female
Sexuality: Heterosexual
Pronouns: She/Her
Handedness: Right-Handed
Age: Unknown
Blood Type: Unanalyzable[6]
Birthday: December 25th[7] (Presumed)
Time Period: 22nd Century[8]:
- During Guilty Gear (1998): 2180 (The Sacred Holy Order of Knights secured humanity's victory in 217 and the first Guilty Gear takes place 5 years later[9])
- During Guilty Gear X: 2181 (This game takes place one year after Guilty Gear[10])
- During Guilty Gear Xrd: 2187 (Directly noted in the intro to Chapter 1 to take place during this time period[11])
- During Guilty Gear -Strive-: 2187 (Directly noted that this game takes place three weeks after the end of Guilty Gear Xrd[12])
Timeline: Main Timeline
Homeworld: Earth
Residence: Ky's Castle
Story Role: Fighter, Playable Fighter, Pacifist, Unwilling Villain
Legacy: Global Legacy (By the time of Guilty Gear Strive: Dual Rulers, Ky has shown Dizzy to the world, marrying her to establish peace between gears and humans)
Influence: Event Influence
Language: Common Language
Ethnicity: Unknown
Religion: N/A
Classification: Reproduction of Justice[13], Justice's child[14]
Species: Gear/Unknown[15]
State of Being: Regular
Physiology: Gear Physiology
In-Universe Creator: Justice
Occupation: Queen
Ranking: Queen of Illyria
Affiliations: Ky Kiske, Sin Kiske, Sol Badguy, Testament, Unika
Enemies: Unika (Formerly), Universal Will
Status: Alive
Alignment: Neutral Good (Dizzy is a peaceful pacifist, not wanting to harm anyone, even when people try to kill her she will hold back against them)
Protection Level: Global Protector (Aided in stopping the revival of Justice, protecting the world in the process)
Threat Level: Global Threat (If her Gear goes out of control, she will be a threat to the planet)
- Type(s) of Potential: Growth Potential
- Level of Potential: High Potential
- Description: The genes of a Gear has one mature quickly, thus Sin is a fully grown adult despite only being a couple of years old[19].
- Limitations: Nothing notable.
Archetypal Tiering: The Heart
Codex Statistics
Grade: S
Tier: At least 8-B, Much Higher through Magic of the Backyard
Cardinality: Finite
Dimensionality: 3-D
Power Source: Magic (Mankind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[20]. This is further supported in the memoirs of Eripmavs D Yraid where a band of mages calling themselves "Apostles" taught magic to the people[21]. Magic is described as a scientific impossibility, a power close to omnipotence, with all of its information being of an unknown origin[22])
Attack Potency: At least City Block level (Potency) (Dizzy defeated Ky Kiske with her overwhelming strength[23], where Ky Kiske and Sol Badguy are considered the best of the best[24], putting them above the likes of Johnny who fought against Bedman[25], where in his fight with Slayer, caused a massive cavern across the entire terrain[26]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[27] to carry more energy than anything on this planet is capable of producing[28], however without an intermediary, this energy would destroy the planet[29]). Can ignore durability with Magic (The Backyard is the term used to give reason to the five element configuration[30], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[31], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[32], being described as an obscure world that magic users temporarily access to gain power[33]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[34])
Durability: At least City Block level, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[35])
Striking Strength: At least City Block Class (Potency), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[36], to where even a single strike or punch from them carries more energy than anything on the planet is capable of producing[37])
Lifting Strength: At least Class 1 (Should be comparable to Bridget, who with her instant kill can lift the likes of Potemkin casually[38], who weighs 1446 lbs[39]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[40])
Travel Speed: Regular Human, Superhuman with Blast Drive (Blast Drive allows the fighter to move like the wind[41], running far faster then the fighter normally moves[42]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[43]. Fighters can move so fast with their Roman Cancels that they create a light afterimage of two of the same fighter doing a roman cancel[44])
Attack Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[45]. Fighters can move so fast with their Roman Cancels that they create a light afterimage of two of the same fighter doing a roman cancel[46])
Reaction Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[47]. Can avoid sword slashes from Johnny[48] where it's noted that Johnny's attacks move at the speed of light[49])
Stamina: Limitless (Makind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[50])
Range: Standard Melee, Extended Melee with Angel & Demon, Several Meters with Attacks (The demon transform their arm into a bow[51], which shoots out energy projectiles that all home in on the target[52]). At least Tens of Meters with Instant Kill (Causes a massive explosion across the screen[53]), Multiversal with Magic (The Backyard is the term used to give reason to the five element configuration[54], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[55], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[56], being described as an obscure world that magic users temporarily access to gain power[57], with it being larger then the universe[58])
Intelligence: Supergenius Intelligence (Gears have the capacity to learn quickly, with Dr. Paradigm having knowledge and throughput that exceeds that of Leo's entire operations department[59])
Knowledge: Unknown level
Powers and Techniques
- Acrobatics (Fighters are able to perform high jumps while in combat[60])
- Air Dash (Fighters are able to dash while in the air to perform an air dash[61])
- Multiple Jumps (Fighters are able to jump twice[62])
- Aerial Recovery (Fighters through the use of Knockdown Evasion are able to flip out of a knockdown hit, ready to retaliate[63]. With Recovery Direction, when using a Recovery move while pushing a directional button, the fighter can recover from a knock down in the direction they press, allowing them a chance to counterattack if used correctly[64])
- Charged Attack (The Charge Attack System is a system where fighters charge up their attacks for increased power, being able to charge it up t three levels[65])
- Counter (Fighters through the use of Dead-Angle Attack are able to strike the enemy even while the enemy is still attacking[66]. With Counter Hit, while the opponent is trying to use a move, the fighter can counter attack by hititng them with one of their attacks, causing the opponent's time off balance to increase[67])
- Second Wind (Fighters can get back up and fight for a second round even after their health is depleted[68])
- Guard Break (With Dust Attacks, by pushing a Slash and Heavy Slash, the fighter can use attacks that break the crouching guard[70]. With Power Attacks, fighters can unleash a slow move that whe hit, has a high guard crash rate[71])
- Auto-Pilot (With Auto Guard, if fighters are not performing an action, they will automatically guard head-on attacks[72])
- Aerial Recovery Nullification (With Sweep, if this attack hits the opponent, they cannot bounce back from the attack with a recovery move[73])
- Acausality
- Future or Past Defiance: When it looks like I-No has killed Sol through destroying his past, That Man comes in to note that it is foolish to believe this "Now" is what's really important, if there is no present, then neither the past nor future can exist, making everyone immune to affects from the past or future of time as they exist in their own presents[74].
- Time Paradox Immunity
- Paradox Immunity: "Now" is what's really important, if there is no present, then neither the past nor future can exist, making everyone immune to paradoxes that effect the past or future.
- Magic (Mankind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[75]. This is further supported in the memoirs of Eripmavs D Yraid where a band of mages calling themselves "Apostles" taught magic to the people[76]. Magic is described as a scientific impossibility, a power close to omnipotence, with all of its information being of an unknown origin[77])
- Axiom Manipulation, Truth Manipulation & Information Manipulation (The Backyard is the term used to give reason to the five element configuration[78], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[79], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[80], being described as an obscure world that magic users temporarily access to gain power[81])
- Law Manipulation (Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[82]. Noted by Asuka that magic is the power to bend the rules of nature[83])
- Statistics Amplification (Magic draws power directly from the Backyard, allowing a user to amplify themself[84] to carry more energy than anything on this planet is capable of producing[85], however without an intermediary, this energy would destroy the planet[86])
- Dormant Power Reservoir (As Magic draws power directly from the Backyard, allowing a user to amplify themself[87] to carry more energy than anything on this planet is capable of producing[88], they possess immense dormant energy that they cannot release as it would result in the destruction of the planet[89])
- Biological Manipulation & Fusionism (Noted in the memoirs of Eripmavs D Yraid that through the use of magic one can fuse Gear cells to the material world, allowing them to reproduce and become at least semi-permanent[91])
- Fire Manipulation, Telepathy & Teleportation (Magic has become a foundation of people's lives in Guilty Gear, for starting fires, communicating with people from afater, teleporting[92])
- Axiom Manipulation, Truth Manipulation & Information Manipulation (The Backyard is the term used to give reason to the five element configuration[78], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[79], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[80], being described as an obscure world that magic users temporarily access to gain power[81])
- Non-Standard Interaction
- Soul Interaction: Fighters are able to fight and interact with ghost[93].
- Higher-Dimensional Interaction: Fighters are able to interact with Bedman, who deleted his own ID and became a multi-dimensional being[94].
- Transcendent Interaction: Fighters are able to interact with beings like Slayer, where it's noted by Happy Chaos that Vampires are apart of Demi-humans, who transcend genetics, physics, and even time itself with their very existence being essentially a bug in the world's programming[95].
- Non-Existent Interaction: Fighters are able to interact with Raven, a being that notes he is non-existent entity[96].
- Lock-On (Fighters are able to enter a "Lock-on Mode", where they target a single foe[98])
- Finishing Blow (With Instant Kills, if either fighter wins with an Instant Kill move, he or she wins the match immediately, no matter which round the game is currently in[100])
- Power Modification (If fighter's inflict even a single attack on a ghost they will take control of it and be able to use its abilities against the opponent[101])
- Chaos Manipulation (Fighters utilize an energy known as "Chaos Energy" to do things like perform Perfect Guarding[102] and perform Chaos Moves, a super-powerful attack that takes a completely full Chaos Bar to use[103])
- Forcefield Manipulation (Fighters can use a technique known as Faultess Defense, this allows the fighter to enter a special guard condition that creates a barrier around them preventing the opponent from shaving away strength with deadly attack, and the knock back is greater than a normal guard, giving them more time to ready an attack against the opponent[106])
- Energy Manipulation (With Roman Cancels, the fighter generates an energy field around themself[107])
- Afterimage Creation (Fighters can move so fast with their Roman Cancels that they create a light afterimage of two of the same fighter doing a roman cancel[108])
- Time Manipulation (With Red Roman Cancel, knocks back the enemy and briefly slows them down in time[109]. With the Blue Roman Cancel, slows the enemy down in time[110]. With Purple Roman Cancel, slows the enemy down in time[111])
- Space-Time Manipulation (Through two fighters slamming into each other at strong forces, they spread space-time wide open[113]).
- Resistance to
- Extreme Heats (Fighters can take fire attacks from Sol, which burn around their entire body[114], along with take hits from Axl's different flame attacks[115])
- Electricity (Fighters can block and take hits from electric attacks[116], such as Justice's attacks that electrocute with each hit[117])
- Shadow Attacks (Fighters are able to take hits from Zato's shadow Eddie[118] where the Shadow can instant kill someone through destroying their shadow[119])
- Poison Manipulation (Fighters can eventually have poisons wear out[120])
- Power Modification (Fighters are able to hit each other without any effects to their abilities, where if fighter's inflict even a single attack on a ghost they will take control of it and be able to use its abilities against the opponent[121])
- Axiom Manipulation, Truth Manipulation & Information Manipulation (Fighters can face off against Gears, where Gear Cells are what That Man used to create a sphere within the Backyard which was making a physical interference with it and causing distortions within it[122], where the Backyard is the term used to give reason to the five element configuration[123], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[124], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[125], being described as an obscure world that magic users temporarily access to gain power[126])
- Law Manipulation (As they resist the Gear Cells mere existence interfering with the Backyard, they also resist other effects uch as the Backyard being a world that can rewrite the rules of the universe in any way it wants[127])
- Soul Manipulation & Information Manipulation (Fighters are able to fight against Justice, where Justice's information density is equivalent to a galaxy cluster[128], where the soul breaks down under the pressure of the information density[129], an example of this can be seen through the Backyard, when a normal life form enters the Backyard they turn to dust, the Backyard is composed of high-density information which governs all of creation, any normal creature is instantly crushed by that wealth of data[130])
- Superhuman Physical Characteristics (Gears are a fusion of human and animal DNA with magic, resulting in a horrible mix of vitality and raw strength[131]. The Gear Project is noted to be a plan of transforming a man into a more powerful entity[132])
- Bloodlust (Gear blood makes one always have the want to destroy others around them[134])
- Genius Intelligence (Gears have the capacity to learn quickly, with Dr. Paradigm having knowledge and throughput that exceeds that of Leo's entire operations department[135])
- Longevity (Gears can live for a long time, such as Sol Badguy spending 150 years living as a bounty hunter[136])
- Regeneration (Gear Cells allow one to heal wounds almost instantly[137]. Sol regenerated instantly from a pike stabbing through his chest[138])
- Supernatural Resilience (Gears remain unaffected by objects stabbing through their body[139])
- Cyborgization
- Irregular Physiology (Gears are noted to be unnatural beings[141])
- Pain Tolerance (Gears can endure the pain of being within the Backyard[142], where Asuka Kreutz notes that if someone strays too far into the Backyard, their soul breaks down under the pressure of the information's density[143])
- Aura (Axl notes that Testament has a "bizarre aura"[144]. Johnny notes how he felt a Gears' malicious aura[145])
- Supernatural Resilience (Gears can survive what should be fatal wounds, such as Kliff believing he had killed Testament but being shocked to see they're alive[146])
- Impact Resistance & Pierce Resistance (When the Gears turned on humanity, there were no weapons that humanity had that were capable of resisting the Gears[147])
- Accelerated Development
- Magic (The cells constituting Gears are created from the applied technology of magic[149]. Gears are noted to possess an enormous supply of mana[150]. Gears are noted to be living weapons based on magic[151])
- Link Manipulation (A test gears DNA data was briding the link between the Backyard and the real world[154])
- Axiom Manipulation & Information Manipulation (Gear Cells are what That Man used to create a sphere within the Backyard which was making a physical interference with it and causing distortions within it[156], where the Backyard is the term used to give reason to the five element configuration[157], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[158], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[159], being described as an obscure world that magic users temporarily access to gain power[160])
- Resistance to
- Information Analysis (Gears blood types cannot be analyzed regularly, such as Testament's not being able to be analyzed[162])
- Disease Manipulation (The invention of Gear Cells were noted by Sol that they were going to flip the healthcare system on its head[163], That Man turned Aria into a gear to save her from her incurable disease[164])
- Pressure Manipulation, Soul Manipulation & Information Manipulation (Gears are able to resist the effects of entering the Backyard and Valentine's powers[165], where when a normal life form enters the Backyard they turn to dust, the Backyard is composed of high-density information which governs all of creation, any normal creature is instantly crushed by that wealth of data[166])
- Social Influencing (Ramlethal notes that Dizzy possesses the strongest ability of them all: the ability to avoid fights[167])
- Autopilot (Necro and Undine are Dizzy's automatic defense systems[168])
- Transformation
- Hide and Seek: Dizzy has a demon and angel on her shoulders that can take over her body[170].
- Multiple Personalities (Multiple Organisms)
- Demon:
- Transformation (The demon transform their arm into a bow[171]. The demon can transform his face into a monstrous canine-like face[172]))
- Light Manipulation (The demon can shoot out light from its arms[174])
- Breath Attack (The demon can shoot out a massive energy blast from its mouth[175]. The demon shoots out a massive mouth blast that causes explosions across the ground[176])
- Statistics Boost (Through the demon overtaking her body, it can grant her far stronger attacks and speed[177])
- Berserk Mode (Dizzy can enter a berserker state through the demon taking over[179])
- Angel:
- Bestowal (Dizzy alongside many others lended her energy to Sin Kiske and Unika as they fought the core of the entity[182])
- Flight (Was flying in the air as she shot out an energy beam[183])
- Mind Manipulation (Dizzy posseses the ability of a Commander Gear, being able to control all Gears[184])
- Fire Manipulation (Dizzy shoots out a stream of fire explosions from the ground[185])
- Energy Manipulation (Shot out a powerful energy blast to aid Potemkin[186])
- Electricity Manipulation (Can stab enemies with weapons that cause their body to electrocute on impact[187]. Shot out an electric blast that overloaded Justice's absorption that attacked the person controlling Justice[188])
- Her Instant Kills
Helpers
Necro and Undine

- Description: Necro and Undine are Dizzy's sentient, shapeshifting wings, functioning as independent defense systems capable of acting without her direct command when danger is detected.
- Appearance: Normally appearing as a pair of angel-like wings—Necro black, Undine white—they can transform into humanoid forms that remain attached to Dizzy's back. In their humanoid forms, Necro resembles a male figure with light-green skin, skull-like face, glowing red eyes, and a black cloak. Undine resembles a water nymph or angel with long hair, green eyes, and a light-blue robe. In Guilty Gear -Strive-, both adopt a minimalistic style with black bodies, white robes or hair, and pronged halos, maintaining nods to their original colors.
- Personality: Necro is excessively violent and aggressive, reflecting Dizzy's instinctual defensive and offensive reactions, but shows concern for her well-being. Undine is benevolent and calm, tending to Dizzy and moderating Necro's brutality, though she can be playful and temperamental in interactions with him.
- Abilities: Necro can wield energy scythes, summon fire bursts, conjure magma dragon heads, transform his hands into scythes, and manifest as serpentine or worm-like forms. He can fully possess Dizzy to execute high-level attacks, including the Imperial Ray and Gamma Ray. Undine can summon ice spires, electric or ice blades, flying ice scythes and piranhas, create mirror barriers, and transmute into ice blades. Her full-body possession of Dizzy is unconfirmed.
- Notable Traits: Both wings serve as guardians, capable of independent combat and defense. They can shapeshift Dizzy herself in addition to taking humanoid or winged forms. Their behavior demonstrates contrasting temperaments that complement each other.
Notable Techniques
Gatling Combo System
Gatling Combos involve chaining together normal attacks, always increases or staying the same level of strength. After a Gatling Combo, the fighter can then usually cancel, or two-in-one, into a Special Move.
Charge Attack
Fighters have a special move that can be charged up for increased power, this is accomplished by charging their special in order to use an enhanced version of an attack that reaches all the way to level 3.
Instant Kill System
Instant Kill moves are moves that are a fighter's most powerful technique. Defeating an opponent with the Instant Kill will end the match immediately, regardless of the round the fighters are on.
Chaos Moves
Chaos Moves are super-powerful attacks that takes a completely full Chaos Bar to use. These moves do far more damage then a fighters standard attacks.
Dash / Back-Dash / Air Dash
Fighters can dash forward, do a back dash, and dash even in mid air, allowing for greater mobility of moving around their opponents during fights.
High Jump
A high jump is much higher then a regular jump, and a forward or backward High Jump travels all the way across the screen. A Double Jump cannot be performed during a High Jump.
Knockdown Evasion
When a fighter gets hit with an attack that knocks down, they will flip out of the hit immediately, ready to retaliate.
Double Jump
A fighter can jump once on the ground and once again in the air, allowing them to reach higher and out of reach spots from other fighters.
Throws
Fighters can grab opponents to throw them, being able to throw them either forward or backwards.
Mid-Air Turn
Through pressing the Taunt Button when in mid-air, the fighter can turn around and face the opposite direction, this technique can be useful to attack from behind.
Aerial Combos
Fighters have an Aerial Combo Launcher, which allows them to launch the opponent into the air, they can follow with a Chase Jump where they can attack the opponent with a multi-hit, mid-air Gatling Combo.
Dead-Angle Attack
When blocking an opponent's attacks, the fighter can quickly input a Special Move command to cancel their block animation and strike the enemy while they're still attacking.
Perfect Guard
Unlike normal blocking which drains a small amount of life when blocking against a special move or Chaos Move, the Perfect Guard can block without losing any life at all. Though the Perfect Guard will drain the fighter's Chaos Bar, and if they have no Chaos Energy at all, they will not be able to use Perfect Guard.
Faultess Defense
Through inputing the punch and kick simultaneously while pushgin the directional button for a guard position, the fighter enters a special guard condition that creates a barrier around them. This prevents opponents from shaving away at their strength with deadly attacks and the knock back is greater than when using normal guards, giving the fighter more time to ready an attack against their opponent. This also enables the ability to guard against attacks that cannot be guarded against during jumps. However, while performing Faultess Defense the Tension Gauge decreases, once it is fully depleted the fighter can no longer use Fautless Defense.
Roman Cancel
While hitting an opponent with an attack, pushing any of the attack buttons will forcefully stop attack actions and return the character to a normal standing pose. This allows the fighter to create their own original combo moves and hit unique attacks the opponent was not expecting.
Jump Cancel
There are certain attacks that can be cancelled mid-move into a jump, being called a Jump Cancel. When hitting an opponent with, or guarding against certain attacks, press the Directional button UP to cancel into a jump. Successful use of this can help to enhance their combo techniques.
Counter Hit
While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks, because the opponent's time off balance is increased, this move allows for use of combo attacks that normally couldn't be used.
Recovery Direction
When using a recovery move by pushing a directional button, the fighter can recover from a knock down in the direction pressed, this can provide with a chance for a counterattack if used correctly.
Instant Kill Technique
As the name implies, these are the ultimate deadly attack that can do away with opponents with a single blast. Due to the sheer power of these moves, they take a long time to unleash. Unleashing an Instant Kill attack, completely depletes the Tension Gauge, thus missing this move at all makes the fighter struggle worse as they won't be able to use various actions that require the Tension Gauge.
Guard
Push the directional button opposite of the direction of the fighter's opponent to guard against attacks. There are standing and crouching guards which guard against the respective areas, with standard guard defending against high and mid-level attacks while crouch guarding defends against low attacks. Fighters can even guard during jumps to protect against attacks in the air.
Two-Level Jumps
Fighters can jump again while in the air.
Gatling Combo
A method of linking normal moves together as combo attacks. The moment a fighter hits an opponent with a normal attack, they proceed to enter commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.
Overdrive Attack
Over Drive attacks are powerful attacks that use up 50% of the Tension Gauge. The commands for the move vary with each character.
High Jump
Press the down then up directional buttons quickly to jump higher than the usual jumps, though a Two-Level jump cannot be used after a High Jump.
Forward Thrust Attack
With a Punch or Heavy Attack common to all characters, keep the right directional button pressed down while attacking to transform attacks.
Dead Angle Attack
At the instant the fighter has guarded against an opponent's attack, push two attack buttons simultaneously while pushing down on the right directional button to counterattack from the guard position. The Tension Gauge needs to be at 50% or above for this move.
Dust Attack
By pushing a Slash and Heavy Slash button, the fighter can use attacks that break crouching guards. Opponents attacked with this move will be spun around and knocked down, becoming temporarily defenseless. At this time, push up on the directional button for the fighter to pounce on the opponent and have a perfect chance to strike back with a combo attack.
Sweep
Push a Slash and Heavy Slash button while in crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a recovery move.
Tension Gauge
The Tension Gauge is a gauge that shows a character's hostility, which holds the key to victory. The power of this gauge increases when the fighter uses aggressive moves like moving forward, dashing, forward jumps, and attacks. As the power of this gauge increases more moves can be used.
Recovery
When knocked down after being attacked, push any 2 attack buttons simultaneously while in the air to regain balance. This moves enables the fighter to quickly ready themself against the next attack.
Throw
Push the right or left directional button near an opponent and push the Heavy Slash button to activate this special attack. It's a risky move as the fighter needs to be near an opponent, though the opponent cannot guard against this, making it an effective move to mix in with normal attacks.
Psych Burst
Allows the fighter to not only knock back enemies but also increase the Tension Gauge to "MAX" b meeting certain conditions. The Pysch Burst can only be used when the Burst Gauge reaches "MAX" and it redners them invulnerable for a set tie when activated, but it cannot be activated while the fighter s hit by an Overdrive Attack or when being thrown.
Two-Level Jumps
Lets the fighter jump again while in the air.
High Jump
Press down then up on the directional buttons quickly to jump higher then a usual jump.
Forward Thrust Attack
With a Punch or Heavy Slash common to all characters, keep the right direction button pressed down while attacking to transform attacks.
Dead Angle Attack
At the instant the fighter guarded against an opponent's attack, push any two attack buttons simultaneously while pushing the right directional button to counterattack from the guard position.
The Tension Gauge must be at 50% or above for this move.
Dust Attack
By pushing the Dust button, fighters can use attacks that spin around and knock down the opponents. This causes them to become temporarily defenseless. At this time, push up on the directional button to pounce on the opponent. It's a perfect chance to strike back with a combo attack.
Sweep
Push a Dust button while in a crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a Recovery move.
Recovery
When knocked down after being attacked, push any two attack buttons simultaneously while in the air to regain their balance. This move enables them to quickly ready themself against the next attack.
Throw
Push the right or left directional button near an opponent and push a Heavy Slash button to actiavte this special attack.
Approach an opponent during a jump while pushing the directional button in the direction of their approach and push the heavy slash button to be able to body toss the enemy during a jump.
During a Dash or Backstep, the fighter can not use a throw move.
Gatling Combo
A method of linking normal moves together as combo attacks. The moment they hit an opponent with a normal attack, enter the commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.
Overdrive Attack
These are very powerful attacks that use up 50% of the Tension Gauge. The command for this move varies on the fighter.
Instant Kill
As the name implies, this is the ultimate deadly attack that can do away with opponents in a single blast. As these moves are very powerful, they take a long tme to unleash.
Faultless Defense
Push the punch and kick button simultaneously while pushing the directional button for a guard position to enter a special guard condition that creates a special barrier around the fighter. This prevents opponents from shaving away through a fighter's strength with deadly attacks, and the knock back is greater than when a fighter uses normal guards, giving them more time to ready an attack against the opponent. They can also guard against attacks that cannot be guarded against during jumps.
While performing the Faultless Defense, the tension gauge decreases in real time, when the Tension Gauge powr is depleted, this guard can no longer be used.
Jump Cancel
There are certain normal moves where fighters can forcibly stop hitting an opponent with an attack or stop guarding against an attack and link it to a jump. By using these attacks, the fighter can combine these with attacks to widen their repertoire of combo attacks.
Roman Cancel
While hitting your opponent with an attack, push any three of the attack buttons except Dust button to forcefully stop attack actions and return the character to a normal standing pose. With the application of the move, fighters can create their own original combo attack. In order to perform a Roman Cancel, the Tension Gauge must be at least 50% full.
Counter Hit
While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks. Because the opponent's time off balance is increased, the move allows the fighter to use combo attacks that they normally couldn't use.
Recovery Direction
When the fighter uses a Recovery move, they can recover from a knock down in the direction pressed. A recovery can provide the chance to counterattack if used correctly.
Slip
Specific Normal Moves, Special Moves, and Overdrive Attacks have the special ability to put opponents into a "slip" condition. When the fighter hits an opponent with these moves, they render enemies defenseless for a set time.
Two-Level Jumps
The fighter can jump again while in mid-air.
High Jump
The fighter can jump higher than usual by quickly pressing the directional input down and up. However, Two-Level jumps cannot be used after a High Jump.
Forward Thrust Attack
Through pressing the directional button while pressing the Punch or Heavy Slash buttons, the fighter can transform attacks.
Psych Burst
The fighter becomes temporarily invincible and knocks away the opponent when the Burst Gauge is at max. This technique cannot be used while taking damage from an Overdrive Attack or while being thrown. The Tension Gauge also maxes out whenever the fighter hits an opponent with a move.
Dust Attack
A fighter launches a Dust Attack by pressing Dust while standing. It's impossible to guard against a Dust Attack by crouching. After hitting the opponent with a Dust Attack, press the directional button to chase the opponent and him them with a combo attack while in the air.
Sweep
The fighter uses the Sweep move on the opponent by pressing the Dust button while crouching. A swept opponent cannot use a Recovery move.
Recovery
The fighter can regain balance when knocked down by pressing any attack button in midair.
Throws
The fighter can throw their opponent by pressing the directional button while pressing Heavy Slash when near the opponent. The opponent can also be thrown while in midair using the same method.
Throw Escape
The fighter can escape the opponent's throw while they are on the ground or in mid air through pressing the directional button while pressing Heavy Slash. This technique cannot be used while unconscious or launching an attack.
Gatling Combos
The fighter can create a combo out of a series of Normal Moves, launching a second attack as soon as the opponent is hit with the first attack. The number of moves that can be used for this technique are different for each fighter.
Force Break
It's a unique Special Move that consumes 25% of the Tension Gauge. Commands for this technique vary for each character.
Overdrive Attacks
These are extremely powerful attacks that consume 50% of the Tension Gauge. Commands for this technique vary for each character.
Instant Kills
As the name suggests, this is the ultimate attack that can knockout the opponent in one blow. Although these moves are extremely powerful, it takes time to successfully execute them.
Faultless Defense
While simultaneously holding down any two attack buttons except Dust, press a directional button in the direction the fighter wants to defend in order to enter a special guard called "Faultless Defense". In this state, fighters life won't be consumed when guarding against opponents Special Moves, but the opponent will knock the fighter back further than usual. This technique can be used to guard an attack which normally cannot be defended in mid-air.
Jump Cancel
The fighter can override certain moves, such as hitting the opponent or being blocked by the opponent by jumping out of a move when the fighter is midway through it. This technique can create great varieties in attacks and combos.
Counter Hit
By hitting the opponent in the middle of a move, the fighter can counterattack the opponent's attacks. A counter hit staggers an opponent longer than usual, so it gives a fighter a great chance to try combos they wouldn't normally pull off.
Recovery Direction
Press any directional button while recovering to move towards that direction as the fighter recovers.
Staggering
Certain Normal Moves, Special Moves, and Overdrive Attacks can put the opponent in a "stagger" state after a hit. A "stagger" opponent is temporarily defenseless.
Instant Block
Guarding against the opponent's attack right before it hits activates the "Instant Block". This will cause the fighter to start shining white with a bright light. Unlike a normal guard, which has a period where the fighter cannot move or attack, this time frame is shorter for Instant Block. Thi technique is helpful for guarding against attacks from close range.
Slash Back
Simultaneously pressing Slash, Heavly Slash, and the directional button in the direction the fighter guards against creates a yellow effect.
If successful, the yellow effect flashes and will dramatically cut the stun time after a guard; however, the fighter becomes temporarily defenseless if it fails.
Roman Cancel
While hitting the opponent with an attack, simultaneously press any three attack buttons, except Dust, to cancel the attack move. This technique allows the fighter to create their own original combo attacks. However, it consumes 50% of the Tension Gauge.
Force Roman Cancel
Each fighter has several attack moves that are compatible with this technique, while using one of those attacks, simultaneously press any three attack buttons except Dust of a certain timing to cancel the attack move and return to a standing pose. The best timing to input the command varies for each attack move, and if the timing is missed, it fails. When it's successfully activated, the technique consumes 25% of the Tension Gauge.
Free Mode & Lock-on Mode
Free Mode
It's a normal mode where a fighter can freely move around the battlefield, in this mode fighters can unleash attacks that cover a wide-range to hit multiple foes, but the power of the attacks are rather weak.
Lock-On Mode
Lock-on Mode is an effective technique for one-on-one skirmishes or situations where a fighter would like to target a single foe. Through holding a lock-on on a target, attacks are far more powerful, catering to one-on-one battles, combined with directional input, they can use vertical or horizontal attacks on enemies to shake them up.
Aerial Dash
During a jump, press A to perform a forward dash in mid-air. The fighter uses aerial dashes to jump over units or shortening the gap during aerial combos.
Step
Use the directional input and A while locking on to use a step movement. The distance it covers may be short, but through taking advantage of its speed, one can avoid attacks from enemies or shake them up during an attack.
Blast Drive
Through usage of the left stick button, the fighter is able to run like the wind, being able to accelerated and decelerate respectively.
Drift
During a blast drive, a fighter can perform sharp turns, allowing them to keep their momentum.
Auto Guard
If a fighter is not performing an action, they will automatically guard head-on attacks. However, auto-guard does not block attacks from behind or while the fighter is performing attacks. Along with this, guarding opponent's attacks too much will cause a guard crash, making them defenseless.
Modern Cancel
A technique that skips the recover animation of attacks, allowing the fighter to immediately perform another. With Modern Cancels, the fighter cna combine attacks that normally do not combo to forcibly create a combo, or completely bypass the defenseless state of their attacks during their recovery animation.
Cyclone Blast
It's an emergency-evasion technique that releases a sphere-shaped energy when the fighter is attacked to knock enemies away. This move is effective for escaping an attack from a group of enemies, however it requires a lot of tension.
Short Dash
While in lock-on the fighter can quickly move a short distance, being able to quickly shorten the gap between themself and the opponent.
Power Attack
The fighter unleashes a powerful attack that has a slow start animation. It has a high guard crash rate.
Avoid Knockdown and Falling Techniques
When the fighter takes damage from an enemy and are knocked down as a result, press A in mid-air at an appropriate time to use "Avoid Knockdown" to quickly regain their balance.
By pressing A right before the fighter hits the ground, the fighter will be able to use "Falling Techniques" to quickly get up.
Super Backstep
Allows the fighter to travel a longer distance than a normal backstep, an important technique to quickly distance oneself from the enemy.
Homing Jump
Press A while locking on to jump toward the target. They can also use an air dash to charge toward their target.
Guilty Gear X
| Type | Name | Command |
|---|---|---|
| Normal | -- | Right + Punch |
| Normal | -- | Right + Heavy Slash |
| Special | Flaming Spiral | DownDown RightRight + Slash |
| Special | Arctic Impaler | DownDown RightRight + Heavy Slash |
| Special | Skull Crusher | LeftDownDown Left + Slash (hold) |
| Special | Hunger Strike | LeftDownLeft + Punch or Kick or Heavy Slash or Slash |
| Overdrive | Imperial Ray | RightDown RightDownDown LeftLeftRight + Heavy Slash |
| Overdrive | Necro's Anger | DownRightLeftDown LeftDownDown RightRightLeftRight + Punch |
| Overdrive | Gamma Ray | RightLeftRightLeftDown LeftDownDown RightRight + Heavy Slash |
| Instant Kill | -- | -- |
Guilty Gear XX
| Type | Name | Command | |
|---|---|---|---|
| Normal Mode | -- | Right + Punch | |
| Normal Mode | -- | Right + Heavy Slash | |
| Special Skill | Down + Slash in the air | -- | |
| Special | It started out as just light | DownDown RightRight + Kick or Slash | DownDown RightRight or RightDownDown Right + Slash (EX) |
| Special | I use this to fish | DownDown RightRight + Heavy Slash or Dust | -- |
| Special | I use this to get fruit | LeftDownDown Left + Slash (hold) | LeftDownDown Left + Slash or Heavy Slash (air OK) |
| Special | → Launch | -- | Punch during I use this to get fruit (S) |
| Special | My talking buddies | DownDown LeftLeft + Punch or Kick or Slash or Heavy Slash or Dust | -- |
| Special | → Follow-up | Punch or Kick or Slash or Heavy Slash or Dust during My talking buddies | -- |
| Special | Please leave me alone | DownDown LeftLeft + Punch or Kick or Slash in air | -- |
| Special | Michael Sword | -- | DownDown RightRight + Heavy Slash |
| Force Break | Please leave me alone | DownDown LeftLeft + Dust in air | -- |
| Force Break | I use this to get fruit | LeftDownDown Left + Dust | -- |
| Force Break | Michael Sword | -- | DownDown RightRight + Dust |
| Overdrive | Imperial Ray | RightDown RightDownDown LeftLeftRight + Slash | -- |
| Overdrive | Necro Unleashed | Down RightLeftDown LeftDownDown RightRightLeftRight + Punch → RightDown RightDownDown LeftLeftRight + Punch | Down RightLeftDown LeftDownDown RightRightLeftRight + Punch (EX) |
| Overdrive | Necro Install | -- | DownDown LeftLeftDownDown LeftLeft + Slash |
| Overdrive | Gamma Ray | RightLeftRightLeftDown LeftDownDown RightRight + Heavy Slash | -- |
| Instant Kill | I can't... contain my strength* | Down (hold), UpLeftRightDown + Punch + Heavy Slash (EX) | -- |
Guilty Gear Xrd
| Type | Name | Command |
|---|---|---|
| Normal | -- | Right + Punch |
| Normal | -- | Right + Heavy Slash |
| Special | I used this to catch fish | DownDown RightRight + Slash |
| Special | For searing cod... | DownDown RightRight + Heavy Slash |
| Special | I used this to pick fruit | LeftDownDown Left + Slash (hold) |
| Special | For roasting chestnuts... | LeftDownDown Left + Heavy Slash (also in mid-air) |
| Special | We talked a lot together | DownDown LeftLeft + Punch or Kick (also in mid-air) |
| Special | We fought a lot together | DownDown LeftLeft + Slash or Heavy Slash or Dust (also in mid-air) |
| Special | For putting out the light... | DownDown RightRight + Punch |
| Special | The light was so small in the beginning | DownDown RightRight + Kick |
| Special | Please, leave me alone | DownDown RightRight + Punch in the air |
| Special | What happens when I'm TOO alone | DownDown RightRight + Kick in the air |
| Overdrive | Imperial Ray | RightDown RightDownDown LeftLeftRight + Slash or Dust |
| Overdrive | Don't be overprotective | RightDown RightDownDown LeftLeftRight + Punch |
| Overdrive | Gamma Ray | RightLeftRightLeftDown LeftDownDown RightRight + Heavy Slash |
| Instant Kill | Emotional Gamma Ray | Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash |
Womanhood
The unmistakable strength of a Woman Fighter[193].
By honing her mind, body, and way of life, a Woman Fighter can leave her mark on her surroundings as much as on the battlefield. As womanhood is an eternal moving concept, so are the spirits and abilities that women can put to good use both in everyday life and during a fight: their personalities, speeches and even hobbies can all become assets when combined with adaptability[194].
Other
Standard Tactics: Dizzy is against fighting, though anyone that attempts to fight her will have Necro and Undine instinctively defend her until they lose controlt[195].
Weaknesses
- Gear Weaknesses: Gear blood makes one always have the want to destroy others around them[196]. When Gears don't have a leader, they cannot function properly and will hibernate[197], which caused all Gears to cease functioning and entering a dormant state when Justice fell[198], they can only resist this through developing a self-consciousness. Gear Cell suppressors can suppress the Gear Cells in one, this allows characters like Sol to maintain his human form and why when entering Dragon Install he takes off his headband (as it is a Gear Cell Suppressor)[199].
- Standard Fighter Weaknesses: Perfect Guarding is done through the use of Chaos Energy, if the fighter has no Chaos Energy at all, they will not be able to Perfect Guard[200]. While performing Faultess Defense, the fighters Tension Gauge decreases, when the Tension Gauge power is depleted, this guar can no longer be used[201].
- Unique Weaknesses: Necro and Undine are Dizzy's automatic defense systems that sometime defy her will and spiral out of control, though she eventually learns to overcome this once she is together with Ky Kiske[202].
Explanations
The Backyard
When studying the energy that shouldn't exist (magic), a theory arose: that being the Backyard, a superior dimension[203]. The Backyard is described by Sol as a virtual space though is refuted as the other way around, where the main world is the one that's a virtual space[204]. The Backyard is the term used to give reason to the five element configuration[205], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[206]. The magic people like Sol and Sin use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[207], being described as an obscure world that magic users temporarily access to gain power[208]. Just as the Earth can't exist if there's no universe, this world cannot exist unless they have that "something"[209], being larger then the universe[210]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[211]. The Backyard can be explained as a book or library that has the theory of the world written on it[212]. It's responsible for the usage of irregular magic even scientists such as Sol have never seen before[213], allowing people to use magic that disproves the fundamentals of magic[214]. The Backyard was discovered by a Philosopher, being described to rule all things in the universe and from within it, one could understand any truth or even bend the world as they please[215]. Sol notes that if Valentine could freely access the Backyard, then she can also mess with the world's fate[216]. Asuka Kreutz notes that if someone strays too far into the Backyard, their soul breaks down under the pressure of the information's density[217]. In Guilty Gear Xrd -Sign-, the Backyard is defined as a world separate from our own, yet somehow controlling it, what's hidden behind its gates are the eternal truths, including good & evil, creation & destruction, and of chaos the likes of which mankind has never seen[218]. The Backyard is a space connected by people's dreams[219]. Axl traveling in the Backyard with I-No noted how his body felt heavy and his head felt weird, with I-No noting they're in a field created by That Man so they could exist in the Backyard in the flesh[220]. When a normal life form enters the Backyard they turn to dust, the Backyard is composed of high-density information which governs all of creation, any normal creature is instantly crushed by that wealth of data[221]. The Backyard has no effect on any non-living matter[222]. RoboMay explains the Backyard as composed of extremely dense information that governs the creation of all material things and by adding new information to it, one could easily deform the world itself[223]. Noting that it is a dangerous place that could literally cause the world to break[224].
Gameplay
Dizzy is a ranged-focused fighter who combines strong projectile attacks with close-range normal moves. Her playstyle emphasizes controlling space from a distance and applying rushdown pressure once her projectiles have broken an opponent's defenses. Players who invest time in mastering her projectiles and overdrives can deal high damage, though some of her Overdrives are difficult to execute and consume significant resources.
Guilty Gear X / EX Mode
- Playstyle: A ranged fighter who uses projectiles to control space, juggle opponents, and create openings for close-range attacks.
- Strengths: Good defensive tools for a starting character, high damage potential from normal attacks and Overdrives, effective zoning.
- Weaknesses: Overdrives are hard to perform; Gamma Ray consumes the entire Tension bar; requires practice to maximize her damage output.
- Signature Mechanic: Projectile-based attacks and Overdrives; EX mode adds Necro Install (boosts speed and grants auto-guard) and Gabriel Sword for counter and combo setups.
- Ideal Range: Primarily mid-to-long range for projectiles; close range for rushdown follow-ups.
- Recommended Playstyle: Use projectiles to break opponent defenses, then apply pressure with normal moves; utilize EX mode abilities for speed and combo setups.
Trivia
- Dizzy's name most likely comes from Guns N' Roses keyboardist Darren "Dizzy" Reed. Another possible, though less likely, source is the Danish band Dizzy Mizz Lizzy.
- Her Gamma Ray attack shares its name with a German power metal band and a spell from the anime and manga series Bastard!!, which Ishiwatari has stated he is a fan of.
- Dizzy’s backstory of being found as an infant and raised by an elderly couple may be inspired by The Tale of the Bamboo Cutter, which tells of Kaguya, a princess from the moon discovered as a baby inside a glowing bamboo stalk.
- The English manual for Guilty Gear XX gives proper names to her attacks. Some appear band-inspired: Skull Crusher may reference Overkill’s song "Skullkrusher", and Hunger Strike references Temple of the Dog’s song of the same name.
- Her boss-only "Instant Kill" Overdrive Wings of Light and its imagery may be inspired by the song "One Thousand Points of Light" from the February 2002 album by Swedish symphonic power metal band Dragonland.
- When designing Dizzy, Ishiwatari wanted wings that were more impactful, so he added a grim reaper and goddess on her sides to give her an intimidating presence, loosely following the silhouette of the previous game’s last boss, Justice[225].
- Dizzy shares her birthday with Axl Low and Elphelt Valentine, both of whom also reference Guns N' Roses.
- Dizzy is the only character not to name most of her attacks. Early in her life in the Grove, moves were described by their function, like "This is used for fishing" or simple phrases such as "So painful!". Only her Overdrives have proper names, many of which are variants of Justice’s attacks, hinting at their connection before it was revealed in Guilty Gear XX Drama CD Black.
- The story of Guilty Gear X (subtitled By Your Side), centered around Dizzy’s plea, is evocative of Aerosmith’s 2001 single "Fly Away From Here".
- In Overture, Dizzy is called the "Maiden of the Grove". In-universe, this was a codename used by Ky and Sol to conceal her identity while in Illyria[226]. In real life, it helped avoid copyright issues with Sega, who owned rights to characters from Guilty Gear X and XX[227].
- From Guilty Gear X to Λ Core, Dizzy is the only character without an Instant Kill, though her Gamma Ray served a similar function.
- On the cover and manual of Guilty Gear Dust Strikers, her outfit was altered to fully cover her chest with belt straps, and the two silver buttons were removed. In-game, her sprite and portrait retained the original design.
- In Revelator, Dizzy’s shirt panel is destroyed until the end of the match if she performs Gamma Ray at low health, referencing her original costume.
- Costumes based on Dizzy's Xrd appearance appear in Dead or Alive 5 Last Round, Soccer Spirits, and Soulworker.
- Dizzy has guest appearances in multiple games: Queen's Gate: Spiral of Chaos, Brave Frontier, Chain Chronicle 3, Mabinogi Duel, #COMPASS, Last Period, Crusaders Quest, Star Ocean: Anamnesis, Epic Seven, Elemental Story, Code Shifter, The King of Fighters '98 Ultimate Match Online, and The King of Fighters All Star.
Codex Statistics Questions
Q: Shouldn't they scale to the higher levels of magic naturally?
A: This would not make much senses as it there are scenes that showcase the cast do not regularly produce those levels of energy, Ramlethal was going to destroy the ship they (Sol Badguy, Ky Kiske, Sin Kiske, & Elphelt Vaentine) were flying on, claiming "We're thirty-four thousand feet up. If this ship goes down, I doubt anyone will survive"[228], Dizzy's instant kill is a massive explosion that the explosion alone scares all fighters into surrendering[229], Jack-O's instant kill causes an explosion so wide it can be seen from the planet, however the planet is overall fine[230], etcetera. It makes much more sense that they are at far lower levels normally and can reach or even ignore higher levels through tapping into the Backyard.
Battle Records
2 - 2 - 0
- Ky Kiske - Fight[231]
- Condition: None.
- Location: Unknown
- Note: Noted in the canon route that Dizzy beat Ky.
- Future Nerville Hammer - Fight[232]
- Conditions: Sin, Johnny, Jack-O, Unika, Sol Badguy, Baiken, Ky Kiske, Dizzy, Ramlethal & Elphelt all fought to defeat him.
- Location: Outer Space
- Sol Badguy - Fight[233]
- Conditions: None.
- Location: Unknown
- Note: Sol was canonically the one to fight and defeat Dizzy during the events of Guilty Gear XX.
- Unika - Fight[234]
- Conditions: Ky Kiske, Dizzy, Johnny, & Sin Kiske were all working together to fight her.
- Location: Ky's Castle
- Note: The main reason for the lost was Unika attempting to get Dizzy's Undine to attack and cause mass destruction, resulting in Gears being hated, though Ky stopped the attack, freezing both him and her into a sealing barrier, she quickly got away after Johnny and Sin tried to attack her.
None.
References
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear X2 Postwar Admin. Bureau Report #6690 Dizzy
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear X2 Postwar Admin. Bureau Report #6690 Dizzy
- ↑ Guilty Gear X2 Postwar Admin. Bureau Report #6690 Dizzy
- ↑ Guilty Gear (1998) Game Manual Page 2
- ↑ Guilty Gear Xrd Visual Book Page 2
- ↑ Guilty Gear Xrd Visual Book Page 2
- ↑ Guilty Gear Xrd -Revelator- Chapter 01 Revelator A
- ↑ Guilty Gear -Strive- Chapter 1
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
- ↑ Guilty Gear X2 Postwar Admin. Bureau Report #6690 Dizzy
- ↑ Guilty Gear X2 Postwar Admin. Bureau Report #6690 Dizzy
- ↑ Guilty Gear X2 Postwar Admin. Bureau Report #6690 Dizzy
- ↑ Guilty Gear X2 Postwar Admin. Bureau Report #6690 Dizzy
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear (1998) Game Manual Page 2
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd Visual Book Page 2
- ↑ ExplaMaytions with May! Episode 3 - The Crusades
- ↑ Guilty Gear Xrd Chapter 07 Showdown B
- ↑ Guilty Gear Xrd Revelator Chapter 03 Sense B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear XX Λ Core Plus Bridget Instant Kill
- ↑ Guilty Gear (1998) Game Manual Page 14
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear 2 Overture Page 19
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Strive Sliding Roman Cancel
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Strive Sliding Roman Cancel
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear X2 Testament Arcade Mode
- ↑ Guilty Gear Xrd Revelator Zato-1 vs. Johnny
- ↑ Guilty Gear (1998) Story Prologue
- ↑ Guilty Gear XX Λ Core Plus Dizzy Overdrive
- ↑ Guilty Gear XX Λ Core Plus Dizzy Overdrive
- ↑ Guilty Gear XX Λ Core Plus Dizzy Overdrive
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
- ↑ Guilty Gear (1998) Game Manual Page 28
- ↑ Guilty Gear (1998) Game Manual Page 28
- ↑ Guilty Gear (1998) Game Manual Page 28
- ↑ Guilty Gear (1998) Game Manual Page 28
- ↑ Guilty Gear X Game Manual Page 2
- ↑ Guilty Gear (1998) Game Manual Page 27
- ↑ Guilty Gear (1998) Game Manual Page 29
- ↑ Guilty Gear X Game Manual Page 2
- ↑ Guilty Gear Strive
- ↑ Guilty Gear Strive
- ↑ Guilty Gear X Game Manual Page 36
- ↑ Guilty Gear 2 Overture Page 21
- ↑ Guilty Gear 2 Overture Page 20
- ↑ Guilty Gear X Game Manual Page 36
- ↑ Guilty Gear XX Accent Core Plus - Story, Sol Badguy Sol 10B, Path 2 (End 2)
- ↑ Guilty Gear (1998) Game Manual Page 2
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear -Strive- Final Chapter
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
- ↑ ExplaMaytions with May! Episode 1 - What is Magic?
- ↑ Guilty Gear 2: Overture Game Manual Pages 10-15
- ↑ Guilty Gear Strive Happy Chaos Arcade Extreme Route
- ↑ Guilty Gear Strive Happy Chaos Arcade Extreme Route
- ↑ Guilty Gear Xrd -Revelator- Raven vs. Kum Haehyun win quote
- ↑ Guilty Gear Xrd -Sign- Chapter 02 Struggle B
- ↑ Guilty Gear 2 Overture Page 18
- ↑ Guilty Gear 2 Overture Page 18
- ↑ Guilty Gear (1998) Game Manual Page 25
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear (1998) Game Manual Page 29
- ↑ Guilty Gear (1998) Game Manual Page 28
- ↑ Guilty Gear (1998) Game Manual Page 29
- ↑ Guilty Gear (1998) Game Manual Page 29
- ↑ Guilty Gear X Game Manual Page 2
- ↑ Guilty Gear Strive Roman Cancel
- ↑ Guilty Gear Strive Sliding Roman Cancel
- ↑ Guilty Gear Strive Red Roman Cancel
- ↑ Guilty Gear Strive Blue Roman Cancel
- ↑ Guilty Gear Strive Purple Roman Cancel
- ↑ Guilty Gear Strive Yellow Roman Cancel
- ↑ Guilty Gear XX Accent Core Plus - Story, Sol Badguy Sol vs I-No (Gold) Cutscene
- ↑ Guilty Gear (1998) Sol Badguy
- ↑ Guilty Gear XX Λ Core Plus Axl Overdrive
- ↑ Guilty Gear (1998) Justice Boss
- ↑ Guilty Gear (1998) Justice Boss
- ↑ Guilty Gear Xrd REV 2 Zato=1 Overdrive
- ↑ Guilty Gear Xrd REV 2 Zato=1 Instant Kill
- ↑ Guilty Gear (1998) Testament Overdrive
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Short Stories: "Minutes later, Paradigm was inside an aquarium... or rather, his private room. It was a room designed especially for his body that could only breathe in water. His assistants were sitting on the desk, wondering about the state of their master, who was reading the data. From his face, it looked like he was somewhat tense.
—"What’s wrong, Doctor?"
—"H-Hmm..., I’ll explain to you what I could read from the output data..."
—"Y-Yes."
—"It seems that the sphere recently was a kind of boundary that connects this world with the Backyard. The magical light waves optimized for the Backyard’s observation, emitted toward the center of the sphere, sent back values that cannot be quantified. On the other hand, the magical light waves of this world sent back real numbers. In other words, the interior of that sphere is this world, and the molecules that make up that 'door' seem to have been subjected to a special magical process. Seeing the absorption rate of the magical light waves, there is no doubt about it."
—"U-Umm, then, what does that mean?"
—"That is... it closely resembles the special chord I use for the observation of the Backyard."
—"Doctor, forgive me, but I don’t know how you can observe the Backyard"
—"Oh, that’s right... I haven’t taught you that. Simply put, we observe the Backyard from this world by ‘substituting’ the world’s theorem partially with the Backyard’s theorem. It’s the best I could do to send real numbers to the Backyard — I cannot do physical interferences... However, that sphere was made by a physical interference in the Backyard from this world. Which means... someone before me was successful in making physical contact with the Backyard."
*[A reference to “chord substitution” in music theory]*
—"Ha... then, does that mean there are people who are smarter than you, Doctor?"
—"It’s frustrating, but that may be so. But leaving that issue aside, the problem is..."
—"...Problem?"
—"Is who it is...Although it is somewhat unlikely, only one person comes to mind."
—"Eh, who!?"
—"As I mentioned earlier, we use a 'substitute' chord to observe the Backyard from this world. But actually, this chord didn’t originate from me. It is a part of the source extracted from the genetic information contained in Gear Cells, which I modified and decoded."
—"Gear Cells?"
—"Yes...The molecular binding that made up the sphere from earlier had a chord habit commonly found in Gear Cells. It’s unpleasant, but that sphere was probably created by... ‘That Man’."
—"That Man... the GEAR MAKER!?"
—"Yes, the GEAR MAKER. The villain that caused the Crusades."" - ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
- ↑ Guilty Gear (1998) Game Manual Page 2
- ↑ Guilty Gear 2: Overture Game Manual Pages 4-5
- ↑ ExplaMaytions with May! Episode 2 - Worldwide Development and Gears
- ↑ Guilty Gear Xrd -SIGN- Chapter 8 Hope A
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
- ↑ Guilty Gear X Game Manual Page 30
- ↑ ExplaMaytions with May! Episode 2 - Worldwide Development and Gears
- ↑ Guilty Gear -Strive- Chapter 1
- ↑ Guilty Gear -Strive- Chapter 1
- ↑ Guilty Gear (1998) Game Manual Page 2
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear (1998) Axl Low Story Testament Boss
- ↑ Guilty Gear (1998) May Story Ending
- ↑ Guilty Gear (1998) Kliff Undersn's Story Testament Boss
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2: Overture Game Manual Pages 4-5
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
- ↑ Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
- ↑ Guilty Gear 2 Short Stories: "Minutes later, Paradigm was inside an aquarium... or rather, his private room. It was a room designed especially for his body that could only breathe in water. His assistants were sitting on the desk, wondering about the state of their master, who was reading the data. From his face, it looked like he was somewhat tense.
—"What’s wrong, Doctor?"
—"H-Hmm..., I’ll explain to you what I could read from the output data..."
—"Y-Yes."
—"It seems that the sphere recently was a kind of boundary that connects this world with the Backyard. The magical light waves optimized for the Backyard’s observation, emitted toward the center of the sphere, sent back values that cannot be quantified. On the other hand, the magical light waves of this world sent back real numbers. In other words, the interior of that sphere is this world, and the molecules that make up that 'door' seem to have been subjected to a special magical process. Seeing the absorption rate of the magical light waves, there is no doubt about it."
—"U-Umm, then, what does that mean?"
—"That is... it closely resembles the special chord I use for the observation of the Backyard."
—"Doctor, forgive me, but I don’t know how you can observe the Backyard"
—"Oh, that’s right... I haven’t taught you that. Simply put, we observe the Backyard from this world by ‘substituting’ the world’s theorem partially with the Backyard’s theorem. It’s the best I could do to send real numbers to the Backyard — I cannot do physical interferences... However, that sphere was made by a physical interference in the Backyard from this world. Which means... someone before me was successful in making physical contact with the Backyard."
*[A reference to “chord substitution” in music theory]*
—"Ha... then, does that mean there are people who are smarter than you, Doctor?"
—"It’s frustrating, but that may be so. But leaving that issue aside, the problem is..."
—"...Problem?"
—"Is who it is...Although it is somewhat unlikely, only one person comes to mind."
—"Eh, who!?"
—"As I mentioned earlier, we use a 'substitute' chord to observe the Backyard from this world. But actually, this chord didn’t originate from me. It is a part of the source extracted from the genetic information contained in Gear Cells, which I modified and decoded."
—"Gear Cells?"
—"Yes...The molecular binding that made up the sphere from earlier had a chord habit commonly found in Gear Cells. It’s unpleasant, but that sphere was probably created by... ‘That Man’."
—"That Man... the GEAR MAKER!?"
—"Yes, the GEAR MAKER. The villain that caused the Crusades."" - ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear X2 Testament Arcade Mode
- ↑ Guilty Gear Xrd -Sign- Chapter 02 Struggle A
- ↑ Guilty Gear Xrd -Revelator- Chapter 06 Cause A
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
- ↑ Guilty Gear Xrd Rev 2 Ramlethal vs Dizzy Ramlethal Win Quote
- ↑ Guilty Gear Strive: Dual Rulers Episode 1
- ↑ Guilty Gear Strive: Dual Rulers Episode 1
- ↑ Guilty Gear XX Λ Core Plus Dizzy Overdrive
- ↑ Guilty Gear XX Λ Core Plus Dizzy Overdrive
- ↑ Guilty Gear XX Λ Core Plus Dizzy Overdrive
- ↑ Guilty Gear XX Λ Core Plus Dizzy Overdrive
- ↑ Guilty Gear XX Λ Core Plus Dizzy Overdrive
- ↑ Guilty Gear XX Λ Core Plus Dizzy Overdrive
- ↑ Guilty Gear Xrd REV 2 Dizzy Overdrive
- ↑ Guilty Gear XX Λ Core Plus Dizzy Overdrive
- ↑ Guilty Gear XX Λ Core Plus Dizzy Overdrive
- ↑ Guilty Gear XX Λ Core Plus Dizzy Overdrive
- ↑ Guilty Gear Xrd REV 2 Dizzy Overdrive
- ↑ Guilty Gear Xrd REV 2 Dizzy Overdrive
- ↑ Guilty Gear Strive: Dual Rulers Episode 8 - "What Makes You, You"
- ↑ Guilty Gear Xrd -Sign- Chapter 08 Wall A
- ↑ Guilty Gear X2 Postwar Admin. Bureau Report #6690 Dizzy
- ↑ Guilty Gear XX Λ Core Plus Dizzy Overdrive
- ↑ Guilty Gear Xrd -Sign- Chapter 08 Wall A
- ↑ Guilty Gear XX Λ Core Plus Dizzy Overdrive
- ↑ Guilty Gear Xrd -Sign- Chapter 10 Resolution A
- ↑ Guilty Gear XX Λ Core Plus Dizzy Overdrive
- ↑ Guilty Gear Xrd REV 2 Dizzy Instant Kill
- ↑ Guilty Gear Xrd REV 2 Dizzy Instant Kill
- ↑ Guilty Gear X2 Postwar Admin. Bureau Report #6690 Dizzy
- ↑ Guilty Gear -Strive- Powers/Skills Womanhood
- ↑ Guilty Gear -Strive- Powers/Skills Womanhood
- ↑ Guilty Gear Strive: Dual Rulers Episode 1
- ↑ Guilty Gear Xrd -SIGN- Chapter 8 Hope A
- ↑ Guilty Gear XX Game Manual page 5
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Strive Glossary Weapons / Items Gear Cell Suppressor
- ↑ Guilty Gear (1998) Game Manual Page 29
- ↑ Guilty Gear X Game Manual Page 2
- ↑ Guilty Gear Strive: Dual Rulers Episode 1
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd -Revelator- Chapter 06 Cause A
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd -Sign- Opening
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
- ↑ Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope A
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
- ↑ ExplaMaytions with May! Episode 6 - Another Threat Looms
- ↑ ExplaMaytions with May! Episode 6 - Another Threat Looms
- ↑ Character Designer 1 (Sep. 2003), pg.42 - "石渡 太輔「ギルティギア」"
- ↑ [GGWorld - "Maiden of the Grove"]
- ↑ Dodging, Striking, Winning: The Arc System Works Interview
- ↑ Guilty Gear Xrd -Sign- Chapter 02 Struggle A
- ↑ Guilty Gear Xrd Rev 2 Dizzy Instant Kill
- ↑ Guilty Gear Xrd Rev 2 Jack-O Instant Kill
- ↑ Guilty Gear Xrd Visual Book Page 2
- ↑ Guilty Gear Strive: Dual Riders Episodes 7-8
- ↑ Guilty Gear Xrd Visual Book Page 2
- ↑ Guilty Gear Strive: Dual Rulers Episode 1
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