Poo (プー Pū) is a character in MOTHER 2 (localized as EarthBound). As the Prince of Dalaam, he has undergone strict martial arts training, and is the third and final character to join Ness. He usually uses physical strength as his primary weapon, along with many powerful PSI spells. Poo undergoes a special diet, meaning he can't eat any regular food items and recovers few hit points from ingesting them. However, he can drink bottles of water to recover psychic points, and brain food lunches restore his HP more than they do any other character. Poo has a mirror ability, which allows him to become any enemy in the game during battles, with the notable exception of bosses.
Poo has very high physical stats and a wide variety of offensive and defensive PSI, but his drawback is that he can only equip items from the "of Kings" set. Poo cannot use any weapons except his fists and a weapon exclusive to his use, the Sword of Kings.
Poo is first introduced after Ness eats the Magic Cake, and he completes his training by meditation, which he maintains despite a spirit breaking various parts of his body. Poo then teleports to Summers and declares his allegiance to Ness. Poo is taken from the party after they come up from the exit of the Pyramid in Scaraba by the Star Master, who shows him the powerful PSI Starstorm α, which he uses to defeat Master Barf. Poo is a solemn dedicated warrior but is loyal to his friends and bringing peace to the world. Interestingly enough, Poo is very popular with the girls in Dalaam.
Status:Alive in MOTHER 2, Unknown in MOTHER 3 (Both the amount of time that passed between games and whether or not Poo would've been one of the passengers of the white ship is unknown)
Alignment:Lawful Good (Poo is dedicated to upholding his duty as prince of Dalaam, enduring his Mu training and agreeing to be completely subservient to Ness without hesitation when commanded by his master)
Protection Level:Cosmic Protector (Poo's purpose is to serve Ness and defend the world from Giygas, the universal cosmic destroyer)
Codex Statistics
Key:Mid Game | Late Game
Key Information
Mid Game Begins after the third melody is recorded and ends when Poo rejoins the party in Deep Darkness (~Level 31 - 60).
Late Game: Begins after Poo rejoins the party in Deep Darkness and ends right as Ness awakens his true power (~Level 61+).
Stamina:Superhuman (Can fight for long periods of time. Can take mortal wounds and still manage to heal himself)
Range:Standard Melee physically, Extended Melee with the Sword of Kings, Hundreds of Meters with PSI (Can use PK Thunder, which has been demonstrated by several enemies to behave similar to normal lightning) | Standard Melee physically, Extended Melee with the Sword of Kings, Hundreds of Meters with PSI (Can use PK Thunder, which has been demonstrated by several enemies to behave similar to normal lightning), possibly Higher (It is implied that PK Starstorm calls down meteors)
Sword of Kings: A special sword obtained by defeating a Starman Super. It is Poo's only weapon, boosting his Offense by 30.
Travel Charm: An ordinary charm that can be obtained from the traveling entertainer in Onett or bought from the shop in Burglin Park. It decreases Defense by 40 but provides a 50% resistance to Paralysis.
Great Charm: A charm that can be found in the Lilliput Steps or bought from the store in Saturn Valley. It decreases Defense by 40 but increases Speed by 5 and provides 90% resistance to Paralysis.
Crystal Charm: A charm that can be bought from the store in Scaraba, providing immunity to Paralysis. It decreases Defense by 40 but increases Speed by 15.
Rabbit's Foot: A charm found in Lumine Hall that increases speed and grants immunity to Paralysis. It decreases Defense by 40 but increases Speed by 40.
Flame Pendant: A pendant that can be found in the Monkey Caves or from the shop in Saturn Valley after Ness returns from Magicant. It decreases Defense by 40 but provides a 95% resistance to Fire based attacks.
Night Pendant: A pendant that can be found in Moonside or from the shop in Saturn Valley after Ness returns from Magicant. It decreases Defense by 40 but provides immunity to Flash.
Rain Pendant: A pendant that can be found in the Scaraba pyramid or from the shop in Saturn Valley after Ness returns from Magicant. It decreases Defense by 40 but provides a 95% resistance to Freeze based attacks.
Earth Pendant: A pendant that can be bought from the shop in Magicant. It decreases Defense by 40 but provides a 60% resistance to Fire and Freeze based attacks as well as a 90% resistance to Flash.
Sea Pendant: A powerful pendant obtained from a present in the Lost Underworld. It decreases Defense by 40 but provides a 95% resistance to Fire and Freeze based attacks as well as immunity to Flash.
Star Pendant: The best pendant in the game, obtained by defeating a Major Psychic Psycho. It decreases Defense by 40 but provides a 95% resistance of Fire and Freeze based attacks, as well as immunity to Flash and Paralysis.
Cloak of Kings: A special cloak found in the Lost Underworld. It increases Defense by 20 and Speed by 40.
Bracer of Kings: A special arm bracer found in the Pink Cloud cave. It increases Defense by 30, Luck by 35, and it provides a 66.67% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 33.33%.
Diadem of Kings: A special diadem found in Lumine Hall. It increases Defense by 20, Luck by 30, and provides a 30% resistance to Fire and Freeze based attacks, as well as a 50% resistance to Flash and Paralysis.
Bomb: A bomb that explodes when thrown at an enemy. Deals 45 to 135 damage to the primary target as well as 22 to 67 damage to any adjacent targets.
Super Bomb: A more powerful bomb that explodes when thrown at an enemy. Deals 135 to 405 damage to the primary target as well as 67 to 202 damage to any adjacent targets.
Bag of Dragonite: A bag of magic powder that turns the user into a dragon when sprinkled on themself. Deals 600 to 1,000 fire damage to all enemies.
Rust Promoter: A spray that rusts metallic enemies, dealing 100 to 300 damage to them.
Rust Promoter DX: A spray that rusts metallic enemies, dealing 200 to 600 damage to them.
Insecticide Spray: A spray that damages insect enemies, dealing 50 to 150 damage to them. Targets all enemies.
Xterminator Spray: A spray that damages insect enemies, dealing 100 to 300 damage to them. Targets all enemies and can be reused.
Pair of Dirty Socks: A pair of dirty socks given to Ness by Penetella Giovanni for returning his grandmother's contact lens. Can be thrown at an enemy to solidify them.
Stag Beetle: A stag beetle that jumps at an enemy and shocks them into solidification.
Handbag Strap: A handbag strap that can be used as a whip, dealing damage to an enemy and solidifying them.
Mummy Wrap: Wrapping used to mummify the deceased. Can be used as a whip, dealing damage to an enemy and solidifying them.
Monkey's Love: A token of affection give to Ness by a monkey in Deep Darkness after he taught them how to teleport, though it can be given to Paula. Summons a tiny monkey that gives the target a hug, solidifying them.
Pharaoh's Curse: A box filled with ectoplasmic ooze. Poisons an enemy when used.
Snake: A poisonous snake. Deals a small amount of damage to one target with a 50% chance of inflicting poison.
Viper: A poisonous viper. Deals a small amount of damage to one target with a 100% chance of inflicting poison.
Snake Bag: A bag filled with thousands of small snakes. Deals a small amount of damage to one target with a 50% chance of inflicting poison. Can be reused.
Defense Spray: A spray that raises the defense of an ally by one stage. Can be stacked up to three times.
Sudden Guts Pill: A special pill that doubles the Guts stat of the user for the duration of the battle. Ignores the 255 stat cap.
Teddy Bear: A stuffed teddy bear that can take enemy attacks for the party if it's targeted by an enemy. Has 100 Hp and 20 Defense. Even if multiple are owned, only one can be active in battle at a time.
Super Plush Bear: A fluffier stuffed teddy bear that can take attacks for the part if it's targeted. Has 400 Hp and 50 Defense. Even if multiple are owned, only one can be active in battle at a time.
Franklin Badge: A badge given to Ness by Paula after he rescues her from captivity, though it can be given to Poo. It reflects any lightning based attacks that hit the user.
Brain Stone: A special stone belonging to Poo that allows the user to concentrate without using their own brain when held. It prevents the user from being able to lose concentration.
Skip Sandwich: A special sandwich that increases the running speed of the consumer for about 10 seconds. Recovers 6 Hp when eaten.
Skip Sandwich DX: A special sandwich that increases the running speed of the consumer for about 20 seconds. Recovers 6 Hp when eaten.
Hand-Aid: A special band-aid made by Paula's mother. Fully recovers Hp when used.
Brain Food Lunch: A special box lunch. Fully recovers Hp as well as 50 Pp when eaten. Fully recovers Pp when eaten with the correct condiment.
Bottle of Water: A regular bottle of water. Recovers about 10 Pp when consumed.
Bottle of DX Water: A bottle of expensive water. Recovers about 40 Pp when consumed.
PSI Caramel: A piece of sweet caramel. Recovers about 20 Pp when eaten.
Magic Tart: A special tart that can be found in Magicant. Recovers about 20 Pp when eaten.
Magic Pudding: A special pudding that can be bought from Magicant. Recovers about 40 Pp when eaten.
Magic Truffle: A rare truffle that can only be found growing at the base of trees in wet, muddy places, most notably Deep Darkness. Recovers about 80 Pp when eaten.
Salt Packet: A packet of salt. Goes well with a brain food lunch.
Jar of Delisauce: A special type of condiment that goes well with all foods.
Cold Remedy: A medicine used to cure colds.
Wet Towel: A wet towel meant to cool off the user. Cures sunstroke when used.
Vial of Serum: A vial of serum used to cure poison.
Refreshing Herb: A refreshing herb used to heal an ally. Acts as the equivalent of Healing β, removing colds, sunstroke, sleep, crying, strangeness, poison, and nausea.
Secret Herb: A special type of herb used to heal an ally. Acts as the equivalent of Healing γ, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with 25% Hp.
Horn of Life: A special horn that heals an ally when it is blown. Acts as the equivalent of Healing Ω, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with full Hp.
Cup of Lifenoodles: A special cup of noodles. Acts as the equivalent of Healing Ω, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with full Hp.
Notable Techniques
PK Starstorm: The user summons a barrage of psychic stars to rain down upon all enemies and explode, dealing massive damage. It is not resisted by any enemies.
PK Freeze: The user swirls a very cold wind around an opponent to inflict major damage. Has a 50% chance to completely solidify the target, preventing them from doing anything.
PK Thunder The user fires a bolt of lightning that deals damage to random targets. Each successive level fires one additional lightning bolt. It is not resisted by any enemies but it is less accurate when there are less targets present to hit. Instantly destroys psychic shields.
Lifeup: Heals himself and/or his allies. The Gamma level fully restores the health of the target and is very low cost.
Healing: Removes status ailments depending on the level used. At the Omega level, it is able to cure colds, sunstroke, poison, nausea, strangeness, crying, diamondization, as well as being able to revive fallen allies back with all of their Hp.
PSI Magnet: The user absorbs psychic power from a target to add to their own. The Omega level absorbs psychic power from all targets present.
Shield: The user creates a shield that reduces the damage physical attacks and some non-PSI energy based attacks in half at the Alpha level and reflects 50% of the damage taken from enemy attacks back at the Beta level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by critical hits.
Brainshock: Inflicts a target with strangeness, causing them to sometimes use their abilities on the wrong target, which includes allies. The Omega level can affect many targets at once. Strangeness lasts until the target is hit by a physical attack.
Teleport: Allows teleportation to anywhere he has previously been.
Mirror: The user concentrates and turns into a targeted enemy. Does not work on some enemies.
Other
Standard Tactics: Poo is physically the strongest of the chosen four and generally fights with the Sword of Kings, though he has access to powerful offensive PSI techniques such as PK Starstorm to devastate enemies with. In addition to his offensive capabilities, Poo is an effective healer, having access to both Lifeup and Healing. His main weakness is that he has less Pp than both Ness and Paula, meaning he can't use his PSI skills as liberally and must rely on PSI Magnet more.
Poo meditating in order to initiate his Mu Training.
Poo after his soul was transferred into a robot body.
Poo after his soul was transferred into a robot body.
Poo appearing as a ghost after falling in battle.
Poo after failing to teleport.
Poo after being inflicted with mashroomization.
Poo after being diamondized by an enemy.
Poo and his companions as seen from the projector room in New Pork City in Mother 3.
Poo as he appears in the official Mother 2 manga.
Poo's trophy in Super Smash Bros. Melee.
Poo as he appears in Ness's final smash in Super Smash Bros. Ultimate.
Poo as he appears in Ness's congratulations screen for 1 player mode in the original Super Smash Bros.
Poo as he appears in Ness's congratulations screen picture for Classic Mode in Super Smash Bros. Ultimate.
Battle Records
None.
None.
None.
References
↑"The prince is from the country of Dalaam, an eastern country that is very mysterious to most people living in Eagleland. He is a little older than Ness, and he has great physical, mental, and spiritual strength." -EarthBound Player's Guide
↑In MOTHER 2, Paula’s mom tells Ness not to worry about Paula, because “God is with her”. In EarthBound, this was localized to “She has a guardian angel, it seems.” It’s not a big deal, and it’s pretty well-known that NOA didn’t want any religious stuff in their games back then, so the change is to be expected. I think the guardian angel line sounds better, anyway. But yeah, there’s no way NOA would’ve let a mention of the Christian God fly in their games back then. But note that even though she mentions God in MOTHER 2, there are no real serious religious themes in the game. So don’t take this one change out of context and make a big deal out of it 😛
↑In MOTHER 2, during part of Paula’s first prayer, she says something like, “Please, God, if you’re there…” or possibly even, “Please, God, if you’re real…” In EarthBound, this religious reference got the smack-down and was trimmed to just, “Please…”
↑Listen well, Ness. I am about to tell you something so important that you should probably write this down. Ready? You are a chosen one. Your destiny is not yours alone… It is part of a universal “system”.
↑The truth of the universe travels the cosmos like a grain and like a wave and speaks to the universes known as man.
↑"PSI is a mysterious and useful power that can replenish your energy or even assist in your transportation needs. Using PSI will deplete your PP." MOTHER 3 Memo Description
↑A miraculous stone that enables you to "concentrate" without using your own brain. This is accomplished just by your keeping this item. This is great because if you can't concentrate, you can't use PSI.