The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

Support the wiki on our official Ko-Fi page or Patreon page!

Samus Aran

From The Codex
(Redirected from Samus)
Articles About Samus Aran
Notable Appearances Canon - Super Smash Bros.
Parasitic Versions Dark Samus - SA-X
Non-Canon Shounen Oh Game Comics - Wanpakku Metroid

Planet Zebes...I called this place home once, in peaceful times, long before evil haunted the caverns below. Now, I shall finally tell the tale of my first battle here.... My so-called Zero Mission.

In the vast universe, the history of humanity is but a flash of light from a lone star. The life of a single person should be lost in space and time. But among the stars, there is one light that burns brighter than all others. The light of Samus Aran. Her battles extend beyond her life, and etch themselves into history.
~ Beginning narration of Metroid Prime

Ten years ago, below the surface of planet Zebes, the mercenaries known as Space Pirates were defeated by interstellar bounty hunter Samus Aran. Descending to the very core of the Pirate stronghold, Samus exterminated the energy-based parasites called Metroids, and defeated Mother Brain, the leader of the Pirate horde. But the' Space Pirates were far from finished. Several Pirate research vessels were orbiting Zebes while Samus fought on the surface below. After the fall of Mother Brain, the ships escaped, with the hopes of finding enough resources to rebuild their forces, and take their revenge. After discovering a possible Pirate colony on planet Tallon IV, Samus has again prepared for war, hoping to end the Pirate threat forever.

I first battled the Metroids on Planet Zebes. It was there that I foiled the plans of the Space Pirate Leader Mother Brain to use the creatures to attack Galactic Civilization...

I next fought the Metroids on their homeworld, SR388. I completely eradicated them except for a larva, which after hatching followed me like a confused child...

I personally delivered it to the Galactic Research Station at Ceres so scientists could study its energy producing qualities...

The scientists' findings were astounding! They discovered that the powers of the Metroid might be harnessed for the good of civilization!

Satisfied that all was well, I left the station to seek a new bounty to hunt. But, I had hardly gone beyond the asteroid belt when I picked up a distress signal!

Ceres station was under attack!!

I awoke to the familiar voice of a quarantine officer.

A dream—I had been reliving the tragic moments of my recent past. Thanks to the Hyper Beam, which was given to me somehow by the baby, I laid Mother Brain to waste. And the explosion that followed destroyed planet Zebes, along with the remains of Mother Brain, the Space Pirates, and my long-standing nemesis, Ridley. And the baby...

I'd been assigned to watch over Biologic's research team, so I once again found myself on the surface of SR388.

It was there that I was attacked by a life-form I had never encountered before.

It was only later that I learned the identity of my attacker: the parasitic organism we now know as X. Unaware of my condition, I was returning to the station when disaster struck.

Once the X had infested my central nervous system, I lost consciousness and my ship drifted into an asteroid belt.

The ship's emergency systems automatically ejected the escape pod before impact. Biologic's vessel recovered it and transported me to Galactic Federation HQ.

However, during the journey, the X multiplied within me, corrupting large areas of my Power Suit.

It then came to light that the organic components of my Power Suit had become so integrated with my system that it could not be removed while I was unconscious. Large portions of my suit had to be surgically removed, dramatically altering my physical appearance. However, the X in my central nervous system were too embedded to be removed safely. I was given a minimal chance of survival.

Then, someone found a cure.

They proposed using a Metroid cell to make an anti-X vaccine. It seems that the Federation had managed to preserve a cell culture from the last infant Metroid from SR388. The serum was prepared and injected without delay.

The X parasites were immediately and completely destroyed.

As for me, one life ended... yet I survived, reborn as something different.

Pondering this fact, I realize... I owe the Metroid hatchling my life twice over.

[Adam:] We'll soon be arriving at the B.S.L research station. I must prepare for docking.

The ship's computer has notified me of our approach to the Biologic Space Labs, or B.S.L, research station. During my surgery, the research team sent the last batch of creatures we captured there, as well as the infected pieces of my Power Suit.

After regaining consciousness, I learned that an unexplained explosion rocked the station. For some reason, this awoke a nameless fear in my heart, and now I am being sent there to investigate. My mission on the B.S.L station will be overseen by my new ship's computer.

Following the commands of this blunt, computerized CO is something I have to bear, as it was a condition of my taking the ship. For someone who dislikes taking orders, this is the second time I've found myself having to do so. It makes me recall my other CO...

Metroid:

A virulent floating organism that drained energy from its prey through physical contact. Metroids were originally created by the Chozo and named after their word for "ultimate warrior." Their value as a bioweapon sparked several crises, and as a result, all traces of them have been eliminated. They are now extinct.

X Parasite: A gelatinous, parasitic organism indigenous to the planet SR388. It could absorb the DNA of its host, living or dead, and replicate its form. When infecting a living host, it could even access the host's memories. X parasites were driven not by emotion but by an instinctive need to replicate and spread to increasingly stronger hosts. Their inability to be controlled marked them as even more dangerous than their sole predator, the Metroids. Like the Metroids, they are believed extinct.

With no Metroids surviving on SR388, it became infested with the X., horrifying parasites capable of imitating any living being. Unaware of this, I set foot on the planet, got infected, and almost died.

The only thing that saved me was a vaccine created from Metroid DNA, which also left me uniquely able to oppose the X. This ability was tested immediately when I went to a Biologic Space Laboratories (B.S.L.) research station to investigate a distress signal.

There, I battled many powerful X forms, including the SA-X, which was the X mimicking me in my Power Suit at full strength. I eventually eliminated the X menace on SR388 by setting the B.S.L. research station on a collision course with the planet.

After that, the X and Metroids were just memories. Or so we thought. Just when it all seemed over, the Galactic Federation received a mysterious video transmission.

It showed an X. Alive and in the wild.

Thorough analysis proved the video was real. Although the sender was unknown, the transmission was traced to a particular planet.

It was called ZDR. If the X had somehow escaped extinction out there, they would pose a threat to the entire galaxy. The Galactic Federation dispatched a research team of seven E.M.M.I. to investigate.

An E.M.M.I. is a large research robot designed to capture field samples and extract their DNA. Their incredible mobility and protective plating, made of the strongest stuff in the universe, practically guaranteed the mission's success.

But not long after their arrival on ZDR, all communication was lost.

What is happening on ZDR? Is the planet really infested with X? As the only one immune to the parasites, it's up to me to go there and find out.

My past is not a memory. It's a force at my back. It pushes and steers. I may not always like where it leads me, but like any story, the past needs resolution. What's past is prologue.

Background

Samus Aran is an intergalactic bounty hunter and the protagonist of the Metroid series.

The daughter of Rodney Aran and Virginia Aran, she lost her parents during a Space Pirate raid on her home of K-2L. Later, Samus was adopted by the mysterious Chozo and taken to Zebes, where she was infused with their DNA and raised to become a warrior. Once she reached adulthood, Samus joined the Federation Police and served under the Commanding Officer Adam Malkovich. Though she ultimately left to become a Bounty Hunter, she was nonetheless hired by the Galactic Federation on many occasions. Equipped with her cybernetic Power Suit, Samus has become famous for accomplishing missions previously thought impossible. Her most renowned achievements are the destruction of the Space Pirate base on Zebes, her role in ending the Galactic Phazon crisis, her extermination of the Metroid species, and her disobedience of orders at the Biologic Space Laboratories research station where she chose to destroy the deadly X Parasites rather than turn them over to the Galactic Federation.

Samus broke ground early in the gaming world when she debuted in the 1986 game Metroid. Originally players were under the impression that Samus was a male, as even the instruction booklet suggested this. However, completing Metroid in under five hours revealed Samus to be a young woman. Although Samus wears the Power Suit throughout most of the Metroid series, she traditionally removes it at the end of most games, often as a result of satisfying certain conditions such as completing the game quickly or with a high percentage of the game's items collected or even both.

This dropdown contains the synopsis of Samus Aran’s story. Read at your own risk as you may be spoiled otherwise!

Samus Aran was originally a native of the Earth colony K-2L, where she lived with her parents Rodney and Virginia Aran. At the age of three, the colony was visited by the Chozo, who hoped to obtain some of the Afloraltite that the colony mined there. During this visit, Samus caught the attention of Old Bird, one of the Chozo elders. The two of them went for a walk where they began to strike up a friendship. Samus began to call him “Grandpa” and Old Bird introduced her to Pyonchi, a Rabbilis whom she adopted as a pet.

However, a Space Pirate raid led by Ridley soon commenced on the colony. Finding herself face-to-face with Ridley himself, the naive Samus asked him if they could become friends. In response, Ridley attempted to kill Samus, but her mother pushed her daughter out of the way at the cost of her own life. Meanwhile, Samus' father sacrificed himself to destroy Ridley’s flagship. Little did Ridley know that, in killing Samus’ mother and attempting to kill Samus, he succeeded in creating his greatest enemy.

Now orphaned, Samus was the sole survivor of the attack on K-2L. Eventually, the same group of Chozo found her alone and stranded on the destroyed colony and Old Bird decided to take custody of Samus. The Chozo brought her to their planet, Zebes and raised her. In order to survive the planet's harsh conditions, Samus was infused with Chozo DNA [1], and later gifted an advanced Chozo Power Suit.

Samus trained under the Chozo for many years, and had surpassed the physical limits of ordinary humans by 14. The Chozo were initially unsure if she was able to become a true warrior until they witnessed her compassion for a flock of Iono Feria that went insane as a result of exposure to Badger Clover. After Old Bird told Samus that she had his confidence, she left the planet for the Federation.

Enrolling in the Federation Police, Samus excelled in the academy, and was promoted to the Star-Trackers, an elite force that only one in a million police officers was qualified for. Under Chief Hardy, one of her early assignments was to the human planet Jigrad, which the Space Pirates had recently enslaved. When the pirates threatened to execute a child slave named Damara simply for being unfit for work, Samus and her squadmates Kreatz and Mauk attacked without orders. This led to the first Federation imprisonment and interrogation of a Space Pirate - a matter which also involved a military leader named Adam Malkovich, leading to his introduction to Samus. The interrogation revealed that the Space Pirate’s actions on Jigrad were just a distraction from their invasion of Zebes. Hardy ordered Samus to wait for the Army to be deployed, but Samus and her teammates disobeyed and traveled to Zebes to aid the Chozo. After a run-in with Adam, she was told that she was given 48 hours before the army arrived.

Samus, Kreatz and Mauk arrived at Zebes and learned the Space Pirates were hoping to gain the whole of Chozo knowledge. The Chozo either fled or surrendered and the first Metroid was rogue in the base. Samus discovered that Mother Brain and the Chozo Gray Voice established a "satisfactory cooperative relationship" with the Pirates, in which Mother Brain would be their new leader and use them to reunite the galaxy. Mother Brain offered Samus the role of "master" of the Space Pirates - an offer that Aran quickly refused. At this time, Ridley arrived and taunted Samus over the death of her parents. All of this triggered Samus' posttraumatic stress disorder due to the repressed memories of the K-2L attack, with it being severe enough that she begged her comrades to kill her before Ridley does so when they came to rescue her. Samus was later saved by her squadmates causing a distant distraction and the newly rescued Chozo helped Samus get over her posttraumatic stress. Samus donned her Power Suit and defended the party from Ridley, who then retreated to defend Mother Brain from an attack by Gray Voice, who had revealed his true allegiance and was attacking Mother Brain. Learning about Gray Voice’s plight from the rescued Chozo Platinum Chest, Samus wanted to assist, but decided to help the evacuation. While escaping, Samus somehow felt Gray Voice's final moments due to their shared DNA and heard his final words telepathically. Stating that she had become strong, the dying Chozo asked that Samus use her power to help protect the beings in the galaxy who needed it.

After breaking atmosphere in an ancient Chozo ship, Samus, her teammates and the Chozo were rescued by the Federation Army led by the Federation Army Special Ops Battleship VIXIV, commanded by General Adam Malkovich.

After the infiltration of Zebes, Samus (Between 15–17 years old) worked on the VIXIV under General Adam Malkovich. Here, she met Anthony Higgs and Adam's younger brother, Ian Malkovich. It remains unknown how long she served with Adam’s unit, but long enough to develop a strong relationship with Anthony, Ian and Adam. Adam would always finish his orders with the question, "Any objections, Lady?" as a way of cementing the trust between the two of them. Samus felt like Adam was the only person who truly understood her, and grew to view him as her best friend and surrogate father figure. However, Samus would leave the VIXIV after the death of Ian, whom Adam sacrificed to save 300 innocents on the Lusitania.

Samus vanished completely, abandoning her post in the GF Police. In Metroid: Other M, she stated that her reason for doing so was that she was still young and relatively inexperienced at the time. Samus did not resurface until a few years later. By this time, she became universally renowned as a Bounty Hunter by singlehandedly hunting down numerous Space Pirates, including stopping an assassination attempt at the inauguration of Chairman Keaton. So much of her life during this time was shrouded in mystery that the public believed her to be a male cyborg, not the same woman who graduated first in her class at the GF Police.

Now a renowned Bounty Hunter, Samus was summoned by the Galactic Federation. Previously, a Federation Planet Reclamation Division had been sent to capture Metroid specimens for study, but the Space Pirates had swept in, killed the crew, and stolen the Metroids. The capture of this creature was a disastrous blow to the Federation. With hundreds of Metroids under their power, the Space Pirates would inevitably begin a campaign to conquer the rest of the universe. Galactic Civilization would end.

After a long and harrowing search, the Federation Police tracked the Pirates to Zebes. They launched an invasion, but Pirate resistance was too strong. After much debate, the Federation decided to turn to Samus to infiltrate the base at Zebes. She was given two objectives:

’’’Destroy all Metroid organisms.’’’ and ’’’Defeat the Mechanical Life-Form Mother Brain.’’’

Samus arrived on Zebes and soon discovered that in order to access the central Space Pirate base in Tourian, she had to kill the two Pirate leaders situated on the planet: her old foe, Ridley, and his partner Kraid. After discovering various Chozo artifacts located in multiple locations on the planet that served as upgrades for her suit, Samus was finally able to access the lower depths of Brinstar, where she discovered Kraid waiting for her. A fierce battle ensued, which ended in Kraid's defeat. Samus then headed into the deep volcanic regions of Zebes, where she had several surprising encounters with Imagos, gigantic insects that grew from enormous grub-like larvae. When Samus arrived at Ridley’s lair, she soon encountered the Pirate leader, who had just arrived moments earlier after being sent to inspect the planet. The two faced off, with Samus intent on finally avenging her parents’ death. The bounty hunter emerging the victor. However, unbeknownst to Samus, Ridley did not die from his crippling wounds.

After defeating Kraid and Ridley, Samus was granted access to Tourian, where she discovered that the Space Pirates had apparently underestimated the Metroids’ intelligence. A massive breakout had occurred, and all Pirate personnel present at the time of the breakout were dead. Mother Brain herself, however, was protected by her Chozo-built facility and so completely unharmed. As a result, Metroid cloning had proceeded as though nothing happened, so the Metroid population had risen to an astonishing level. Samus engaged the Metroids she encountered but found that they were impervious to most of her weaponry. Only by exploiting their weakness to cold with the Ice Beam could Samus hope to overcome them.

Samus soon arrived at Mother Brain’s chamber and fought her way past the defense systems. The two engaged in an arduous duel, but Mother Brain was ultimately defeated. Unfortunately for Samus, Mother Brain's death activated a hidden fail-safe that began a countdown for the self-destruction of the entire Pirate base. Samus barely managed to make it out to her gunship in time.

Unfortunately, escape was not as easy as Samus had expected. As soon she left the atmosphere, Space Pirate vessels ambushed her; during the ensuing chase, Samus was shot down, and her ship crash-landed back on Zebes. Samus survived, but the explosion had destroyed her Power Suit. The only weapon left available to her was a mostly-useless stun pistol. Her only option was to sneak inside the Space Pirate Mother Ship, which had landed in a nearby valley, in hopes of hijacking a ship and escaping. The next morning, Samus climbed in through the air ducts and began her infiltration. She privately admitted that sneaking in to a highly armed area like the Mother Ship, especially while she was in her Zero Suit, was not the wisest strategy, but knew that she had no other options but to do so. Unfortunately, her plans were quickly botched when she was spotted by several Pirates, who quickly set off alarms throughout the entire ship. Though she managed to outwit them many times, Samus was ultimately forced to retreat to the nearby ruins of Chozodia.

In the ruins, Samus discovered a sacred Ruins Test which she had visited once as a young child. Upon her discovery, the Test activated; Samus had to face a mirror image of herself along with powerful bolts of lightning hurled by the hieroglyphic. Ultimately, Samus succeeded in passing the test, and the statue rewarded her with the Legendary Power Suit, and unlocked the three Unknown Items she had previously acquired: the Plasma Beam, the Gravity Suit, and the Space Jump. Now more powerful than ever before, Samus stormed the Pirate Mothership, leaving many dead Pirates in her wake.

Eventually, Samus made it to the bridge of the Mothership where she discovered the Ridley Robot, a gigantic robot built in Ridley’s likeness. The robot engaged her in a fierce battle, but Samus was easily able to destroy it. As it shut down, it activated the self-destruct for the Pirate Mothership. Samus raced through the corridors of the Mothership, battling numerous Pirates along the way, until she managed to hijack a Space Pirate Escape Ship. Samus quickly flew out of the ship and left Zebes as the Pirate Mothership exploded behind her. Samus had fulfilled her Zero Mission.

Three years later, Samus’s next mission led her to another planet in the Zebesian system: Tallon IV. She intercepted a distress signal sent from the Space Pirate frigate Orpheon and immediately flew in to investigate. Once inside, she found dead and dying pirates everywhere while vermin ran amok in the ship. It did not take Samus long to discover the source: a Parasite Queen the Pirates had been performing experiments on had broken out and stationed itself in the Frigate’s Nuclear reactor core. Samus killed the creature, but the dying beast slipped into the reactor, causing a malfunction that threatened to destroy the entire vessel. Samus ran for her life through the ventilation tunnels, but to her great surprise, she found herself reunited with Ridley, who had been given many cybernetic implants and been transformed into a powerful cyborg. Samus chased him through the ship, but along the way, an explosion rammed her into a wall, causing her Power Suit to malfunction. This caused most of her abilities to go offline, leaving only the Arm Cannon functional. Samus quickly left the dying frigate and chased Meta Ridley in her gunship, but he proved faster than expected and soon disappeared from her radar. Samus was forced to track him on foot, and so, even in her weakened state, she chose to land on the planet below: Tallon IV.

After traversing the jungles in the Tallon Overworld, Samus discovered an elevator which led to some deserted Chozo Ruins. There, she discovered that 50 years previously, a colony of Chozo had come to the planet to regain their spirituality. Unfortunately, a mysterious meteor eventually struck the planet, bringing with it a Great Poison and The Worm. The Great Poison quickly began spreading across the planet, killing most life in its path and corrupting the rest into savage mutants. Many of the Chozo were driven insane and became menacing spirits; the few survivors fled to an unknown location. The remaining sane Chozo on Tallon IV, now reduced to mere ghosts, managed to seal off the Impact Crater within a seal called The Cipher, locking up The Worm and most of the Great Poison with it. The Space Pirates fleeing the destruction of the base at Zebes had then landed on the planet; they began mining the Great Poison (which they named Phazon) after discovering it could be used to enhance the fighting potential of various creatures, including themselves.

Samus journeyed through Tallon IV, regaining her lost weaponry and collecting sacred Chozo Artifacts, learning along the way that the Chozo had prophesied that she was the one destined to destroy the Worm and the Phazon there. She also swept through the Phazon Mines the Pirates had set up, destroying the Phazon-infused experiments she found there. Samus eventually confronted the most powerful of these mutated Space Pirates: the Omega Pirate. After a challenging battle, Samus managed to defeat the beast, but in its death throes, it fell on Samus and melted into pure Phazon. The viral radiation dramatically altered her Power Suit, turning it into the Phazon Suit; fortunately, this corruption proved beneficial as it allowed her to safely come in contact with and harness the power of Phazon.

Having collected all the Chozo artifacts and suit upgrades, Samus returned to the Artifact Temple and activated the Cipher in preparation for entering the Impact Crater. Just before the statue's seal deactivated, however, Meta Ridley flew in and destroyed the statue. He then attempted to kill Samus, but Samus managed to burn off his wings then overload his life-support. Just as Meta Ridley was brought to death’s door again, the Temple's Chozo statues there fired powerful lasers at his chest, blasting him off of the edge into the abyss. The Chozo Ghosts within the statues then undid the seal themselves, allowing Samus into the Impact Crater. Inside, Samus discovered the sleeping Metroid Prime, the source of all Phazon on the planet. Samus managed to destroy its armor, forcing the creature to reveal its true form. Unable to damage it further with conventional weaponry, Samus was forced to overload it by harnessing pure Phazon via her Phazon Suit. The Metroid Prime began to die, but in a last-ditch attempt to save itself, it shot out a tentacle and absorbed Samus’s Phazon Suit before exploding. Samus ran for her life as the entire Impact Crater burst into flames. Though Tallon IV had been cleansed of Phazon, The Worm was not yet dead and would soon be reborn as Dark Samus.

Some time afterward, a mysterious telepathic message was sent out from the Tetra Galaxy saying, "The secret to ultimate power resides in the Alimbic Cluster." Samus was sent by the Federation in order to determine the truth about this message. Unfortunately, the message had also been received by other parties and soon many other hunters began heading to the Alimbic Cluster, each with their own motives for seeking the "ultimate power". To gain it, one had to find the eight Octoliths which would power the Alimbic Cannon, allowing access to a structure in another dimension called the Oubliette. The Octoliths were all under guard by robotic beings: the Cretaphids and the Slenches.

Between skirmishes with these beings and the other hunters, Samus discovered that the Alimbics, the former inhabitants of the Alimbic Cluster, had been experiencing a time of peace and prosperity until a monstrous being named Gorea had arrived in the form of a comet and began wreaking havoc upon their civilization. The Alimbics were forced to sacrifice themselves to seal away Gorea within the Seal Sphere, which was kept in the Oubliette. They also left a cryptic prophecy on how one might defeat Gorea.

After collecting all eight Octoliths and using them to activate the Alimbic Cannon, Samus and the other hunters raced to the now-accessible Oubliette. The other hunters got there first, and inside discovered an immobile structure. They began firing at it, mistakenly believing it to hold the ultimate power. To their surprise, Gorea instead emerged from the broken structure. Samus arrived just in time to see Gorea shoot out massive tentacles and drain the other hunters of their powers. The defeated hunters disappeared, and Samus alone remained to fight Gorea. She first activated the panels around the arena in accordance with the Alimbic prophecy, then began battling Gorea by exploiting its link to the Seal Sphere. Gorea then revealed its final form and continued its assault. Fortunately, Samus gained access to the Omega Cannon, which allowed her to defeat Gorea's second form. Gorea and the Oubliette exploded, while Samus and the other hunters escaped with only their lives. Once she was back in the safety of space, Samus received a vision where three Alimbic spirits appeared to thank her.

Samus was soon given yet another assignment from the Galactic Federation; this time, she was asked to track down a missing brigade of Federation Marines, GFMC Task Force Herakles. Samus headed to the planet Aether located in the Dasha region of space, where the troopers’ distress signal was coming from. Samus attempted to land on Aether, but her gunship was caught in the dimensional storms raging on the planet and was badly damaged. Luckily, her ship landed not far away from the troopers’ makeshift base. Upon entering it, however, she found she was too late: All of the troopers had died in an attack by unknown assailants. Before she could discover the source, many of the dead troopers reanimated and began firing at her.

Samus fled the base, with the undead troopers in pursuit, but once she was safely outside, she encountered something even stranger: A mysterious black and blue being wearing a suit similar to hers was entering a mysterious portal to an unknown location. Samus followed the being into the portal, only to find herself in a nightmarish replica of the room she had been in, where her dark twin was absorbing a large quantity of Phazon. The being then destroyed a crystal near Samus, which was generating a force field protecting the hunter from the region's poisonous atmosphere. The double then departed, leaving a vulnerable Samus to the clutches of savage creatures that quickly surrounded and overwhelmed her. Samus was forced to retreat back through the portal, only to learn that the dark creatures had robbed her of many of her suit upgrades.

Samus made her way through the catacombs of Aether until she discovered the source of the distress signal: the Federation troopers' damaged ship, the GFS Tyr. Accessing the ship’s log, she discovered that the Task Force had been stranded on Aether when their ship was damaged in pursuit of a downed Space Pirate frigate. Eventually, they were all killed after repeated assaults by Dark Splinters, though one of the troopers managed to send the distress signal before his death.

Samus’s ship was still repairing itself, so she went on a search to identify the cause of the attack and recover her stolen weaponry. She began finding signs of an intelligent civilization living on Aether and chose to investigate. Her search eventually led to the Great Temple, where she found dozens of beings suspended in cryogenic hibernation. Before she could investigate further, she was immediately attacked by an Alpha Splinter, which was almost immediately possessed and transformed into a Dark Alpha Splinter. Samus managed to kill it, but a strange glowing object emerged from the dead insect and entered her suit.

Samus continued exploring the building until she encountered a being known as U-Mos, the Sentinel of the Luminoth. U-Mos informed her that his species, the Luminoth, had migrated to the planet after being drawn by its unique energy. They had lived in peace until a meteor much like the one that impacted Tallon IV impacted the planet, straining the planet’s fragile dimensional stability and tearing it between two different dimensions in spacetime: the original Aether and a twisted, corrupted version called Dark Aether, which was home to a malevolent race called the Ing; it was the Ing who were responsible for the deaths and possession of the troopers, as well as the theft of Samus' upgrades. The Luminoth had been involved in a long war with the Ing for the Light of Aether and were at the verge of defeat when Samus had arrived. U-Mos also revealed that, after her battle with the Dark Alpha Splinter, Samus had recovered the Energy Transfer Module that had been stolen by the Ing years earlier. Now that she had it, she could transfer the planet's energy from Dark Aether to Light Aether; without it, the shadowy replica would collapse forever. Samus agreed to seek out the Energy Controllers to restore the Light of Aether to the Luminoth.

Samus’ mission took her all through Aether and Dark Aether, where she faced many Ing attempting to kill her for assisting the Luminoth, as well as several skirmishes with her mysterious double, who was dubbed "Dark Samus". She also reclaimed her stolen weaponry from the various Ing Guardians who had made use of it, and obtained Luminoth upgrades such as the Dark Suit. Once she had restored the three energy controllers to transfer the Light of Aether, U-Mos thanked her with the Light Suit, a suit that contained the Light of Aether within itself. Then, he told her of her most dangerous task: to reach the final Energy Controller, hidden within the Sky Temple. To enter the Sky Temple, though, she had to find the nine Sky Temple keys scattered about Dark Aether.

Within the Sky Temple, Samus faced the Emperor Ing, a mighty behemoth that ruled the entire Ing race. Although she was almost defeated, Samus prevailed, killed the Emperor, and obtained the last of the planetary energy. Without the energy, Dark Aether started to fall apart, leaving her with only minutes to escape. Samus raced down to the Sky Temple gateway, but before she could flee the crumbling dimension, Dark Samus confronted her once more. The two dueled to the death, but Samus took advantage of her foe's sole weakness — an overload of Phazon — and defeated her doppelganger once again. In her weakened state, Dark Samus attempted to steal Samus’ Light Suit, but instead dissipated into thin air. Samus then entered the portal, leaving Dark Aether to collapse behind her. The Luminoth, who had just returned from their cryogenic sleep, rejoiced and thanked Samus for freeing them from the Ing. Samus then gave them back the equipment she had borrowed from them, returned to her gunship, and she flew off into the vast darkness of space.

Six months later, Samus was summoned to the battleship G.F.S. Olympus in orbit with the rest of the Federation fleet above the planet Norion in the Kalandor region, where she would receive her instructions for her next assignment. On the way over, however, she experienced a nightmare of Dark Samus' resurrection, as well as an anomaly within her cryostasis (which is heavily implied to have been caused by Dark Samus itself). On board the Olympus, she met with Fleet Admiral Castor Dane and Aurora Unit 242, along with fellow bounty hunters Rundas, Gandrayda, and Ghor. Dane and 242 informed of their mission:to deliver a vaccine to the Aurora Units in that system, who were suffering from a Space Pirate-engineered virus. Just as the mission briefing ended, the Pirates launched a surprise attack; all the bounty hunters, including Samus, headed down to their ships to assist with the battle at Norion’s main base, fighting any Pirates they encountered in the corridors. Upon landing there, Samus was informed the Space Pirates had disabled the generators to Norion’s planetary cannon; thus, she and the other hunters were given the responsibility of restoring them while the Federation Marines held off the invading Pirate forces.

Samus and the other hunters raced through the base, turning on each generator they found to restore power to the cannon. The situation soon became dire when the Federation discovered why the Pirates were attacking: a massive Leviathan was headed on a collision course with Norion. The invasion was intended to stall the Federation fleet until the Leviathan could arrive and crash into the planet, spreading Phazon everywhere. Samus headed to the final generator, only to find her old nemesis Meta Ridley waiting for her. In the ensuing melee, Meta Ridley broke through the floor and the two of them hurtled down the 1600-meter shaft, dueling all the way. Just as Samus finished off Meta Ridley, Rundas came down to rescue her and the two flew out of the shaft together. Samus restored the final generator and she and the other hunters rushed straight to the control tower to activate the cannon. As soon they made it to the top, though, they encountered Dark Samus, who had indeed been resurrected by consuming the Pirates' Phazon supply. After a brief struggle, Dark Samus incapacitated all four of them with a massive burst of Phazon, then flew off. Though barely conscious, Samus managed to fire the cannon just before she fainted, destroying the incoming Seed and saving Norion.

One month later, Samus awoke to discover that she and her fellow hunters’ bodies were self-producing Phazon, with no negative side effects to their health. The Federation medics working on her had therefore equipped her with a Phazon Enhancement Device. Through this suit, she could harness her own Phazon to enter Hypermode, a function that would allow her to energize her suit and weapon systems with Phazon and giving her access to devastating powers. Samus was then informed by the Aurora Unit 242 that her fellow hunters had awoken two weeks before she had. They had also been given PEDs and were dispatched to the planets Bryyo, Elysia, and the Pirate Homeworld, which had also been struck by Leviathans. Unfortunately, the Federation had lost contact with all of them one week later. Samus was then tasked with completing the missing hunters’ missions to destroy each Leviathan, as well as finding out exactly what caused the Federation to lose contact with them.

Samus first traveled to the planet Bryyo, where Rundas had been assigned, and learned that the Leviathan infecting the planet was protected by two shield generators. Samus obtained the locations of the generators from a downed Federation ship, the G.F.S. Theseus. After leaving the ship, though, she noticed Rundas watching her from a distant cliff. Travelling to Bryyo's eastern region to destroy the first generator, she discovered Rundas' ship had already landed before her.

Along the way to the generator, Samus learned that her internal Phazon - once thought to be benign - could cause her body to overload with Phazon - meaning that every use of Hypermode put her at risk of being completely corrupted by the Phazon. Soon after, she encountered Rundas himself, and made to greet him; however, his uncharacteristic silence gave her pause, and he left her without a word. Shortly afterward, he saved Samus from waves of Pirates, but then attacked her as well; Samus realized that her comrade had succumbed to his own corruption, and was now a slave to Dark Samus' will. Reluctantly, she was forced to fight her former friend in a grueling duel, ultimately defeating him. But as she approached Rundas, spikes of ice erupted from the ground, impaling Rundas and killing him instantly. To Samus' shock, the specter of Dark Samus then materialized, and absorbed Rundas' body before Samus could intervene.

Following Rundas' death, she then proceeded to destroy the two generators, leaving Bryyo's seed exposed. Flying directly into the bowels of the Leviathan, she destroyed the corrupted Mogenar war golem within, which released a massive wave of Phazon that caused Samus' own internal corruption to spread. Nevertheless, she proceeded to destroy the Leviathan's core, saving Bryyo from further corruption.

After being briefed by Unit 242, Aran proceeded to the planet Elysia, which was home to Skytown, an ancient, floating Chozo facility where Ghor had been assigned. Fighting past SkyTown's corrupted robotic inhabitants, Samus found her way to SkyTown's Aurora Unit 217, to whom she successfully administered the vaccine. However, the now-corrupted Ghor intervened, using his Plasma Cannon to sever 217's connections to the AU network. Shortly afterward, she discovered Ghor attempting to sabotage her Gunship, and was forced to fight him. After Ghor's defeat, the spectral form of Dark Samus again arrived to absorb him; Samus tried to save her fallen hunter, but could ultimately do nothing but angrily clench her fist. After fixing the damaged AU network, Samus was informed that the Federation had located the GFS Valhalla, and was asked to investigate. Upon arrival, she found it a desolate ghost ship, filled with corpses and Phazon-mutated creatures. After an initial investigation, she returned to Elysia, and the Aurora Units informed her of a plan they devised to bypass the shield protecting Elysia's Leviathan: Gather three components to a Theronian Bomb, which would then be dropped into the seed's shield. Unfortunately, this meant that Samus also had to be on board the bomb to defend it from Pirate forces, and flee before impact in an Emergency Evacuation Pod. After the shield was breached, Samus again destroyed the Leviathan's guardian - this time a corrupted robot known as Helios - and then the Leviathan itself.

With Elysia saved, 242 then informed Samus that the Federation had received an Emergency GF communication capsule from Gandrayda revealing the location of the Pirate Homeworld. On the planet, Samus learned that much of the planet was rendered inaccessible by deadly Acid Rain, but received a communication from an escaped Federation Trooper NZG41, who claimed he knew how to bypass the rain. Samus saved the trooper, but soon discovered that "NZG41" was actually a disguised Gandrayda, who was now fully corrupted. Samus fought the final hunter in all of her various forms in a vicious battle, but ultimately the shapeshifter fell. Like Rundas and Ghor before her, the screaming Gandrayda was absorbed by Dark Samus, but this time Samus grimly accepted the fact that there was nothing she could do, looking away as Gandrayda died.

After the battle and further investigation of the Pirate Homeworld, Samus disabled its planetary shield, allowing the Federation’s fleet to launch a full-scale assault on the planet. Samus personally led a team of Demolition Troopers to destroy the security door of the cargo line leading to the Homeworld's Seed. There, she encountered and defeated her old nemesis once again, now reborn as Omega Ridley. All of the Leviathans had been destroyed, but Samus had been corrupted to the point that she was now literally glowing with Phazon.

Afterward, she returned to the Valhalla to investigate its depths, and discovered that the Pirates had ignored most otherwise-valuable equipment, taking only one thing: The vessel's Aurora Unit, 313. In addition, she found the codes required to access the Pirates' Leviathan Battleship.

With this, Samus and the Federation were able to launch a final battle to destroy the newly discovered planet Phaaze - the source of all Phazon and Dark Samus' place of origin. Traveling with the Federation via a wormhole created by the Leviathan Battleship, Samus descended to the planet while the Federation kept the Pirate forces busy. As soon she set foot on Phaaze, Samus absorbed dangerous amounts of Phazon and was nearly corrupted completely; even after venting all her available energy tanks and locking herself in permanent Hypermode, she was living on precious borrowed time. Venturing to the planet's inner sanctum, she encountered Dark Samus, and, after a long battle, Dark Samus merged with the stolen Aurora Unit 313 that was linked with Phaaze's core. After one final battle, Samus was able to overpower and destroy both her doppelganger and the Aurora Unit. Since the Aurora Unit was linked to the planet's core, its destruction caused a chain reaction that resulted in the destruction of Phaaze and the erasure of all Phazon from the universe, including the Phazon inside Samus' body. The Federation fleet escaped via another wormhole, but lost contact with Samus in the process. Just as the Federation had given up all hope of Samus' survival, she flew in and reported that the mission had been completed, closing the curtain on the Phazon saga.

After leaving the celebrating Federation fleet, Samus returned to Elysia, where she mourned the loss of her fellow bounty hunters on this mission. Eventually, she left Elysia and headed off to find her next mission, but failed to notice a mysterious gunship following her.

After a Space Pirate presence was discovered by the Galactic Federation in the Bermuda System, Samus was called in to investigate. The Bermuda System is a three-planet solar system with abandoned Galactic Federation facilities. The Federation Force, a team of highly trained soldiers wearing Mech suits modeled after Samus's Power Suit, was already there. Samus worked alongside them to battle Space Pirates, saving the group from a Rohkor Beetle at one point, but mostly gathering intelligence for them.

At some point, she was taken hostage by the Pirates and somehow put under mind control. When the Force boarded the Doomseye, a large Space Pirate battle station, the Pirates used technology from the ancient Bion race to increase Samus's size and forced her to fight the Federation soldiers. The Federation Force bested her and she was seemingly crushed by falling debris. The blow freed her from mind control, however, and after recovering, she saved the Force twice, first by destroying a group of Elite Pirates, and then by catching the soldiers with her ship when they were sucked into space. Samus told the Force that meeting them had been an honor, and then thanked them for saving her and the universe.

What happened after this period of time is unknown. However, ultimately the Galactic Federation decided that the Metroids were too dangerous to exist, given the devastation they had caused in Pirate hands. After two failed attempts by their own troops, the Federation asked Samus to exterminate them herself, given her long experience in dealing with the creatures.

Arriving on SR388, Samus learned that the planet's environment caused Metroids to mutate into different forms, each stronger than the last. She also discovered ancient Chozo ruins, including a golden seal that was tied to the corrosive purple liquid blocking access to deeper areas of the planet; every time Samus managed to successfully kill all the Metroids in an area, the seal would lower the liquid levels, allowing the hunter access to deeper levels where stronger Metroids were hiding. Her search finally led her to the Queen Metroid, which was responsible for the reproduction of the entire Metroid species. Samus managed to kill the beast and thus believed herself to have successfully eliminated the Metroids for good. As she continued down the tunnels, however, she found a single Metroid egg. As she stared at it, an infant Metroid hatched out of the egg and, upon seeing Samus, imprinted on her as its mother. Samus felt compassion for the infant and, going against her orders, took the Metroid Hatchling to her gunship and made preparations to leave the planet.

Before she could actually leave the planet with the infant, however, an unexpected threat arrived and grabbed the Metroid: her old foe, Ridley. Samus fought him over the baby, eventually grabbing his tail as he was flying away and proceeded to blast him directly in the exposed abdomen at point blank range until he was forced to let go of the baby Metroid before promptly blasting him in the wing and sending him flying into a cliff. However, Ridley rose from the rubble and resumed his attack on Samus, eventually blocking her attacks and throwing her against a wall before pinning her down to blast fire at her. She was saved by the baby, who proceeded to absorb enough energy from Ridley to rejuvenate her, allowing her to triumph over the Space Pirate leader. Afterwards, she then left the planet with baby.

Samus, knowing how valuable the Metroid hatchling could be to the Federation, headed to the Ceres Space Colony, and chose to turn it over to the scientists there, who believed they could harness the infant’s power for the good of mankind. Confident in their findings, Samus proceeded to leave the station. However, she had not even left the asteroid belt where Ceres was stationed before she received a distress signal from the scientists. Returning to Ceres, she discovered that the Space Pirates had attacked the station in hopes of stealing the Metroid. Ridley himself had captured the infant and was about to make off when Samus arrived. After a brief struggle, Ridley flew out of the station and set the self-destruct to destroy the entire station. Samus barely made it out alive, flying away in her gunship while Ceres exploded behind her.

She managed to track Ridley and the other Pirates to Zebes, discovering that the Space Pirates had rebuilt their old base on the planet and had returned to their old plan of cloning Metroids. Mother Brain had returned as the head of the base, as had Ridley and Kraid. Two new Pirate generals had been recruited as well: Phantoon, a ghostly being that haunted the Wrecked Ship, and Draygon, a massive Evir which presided over Maridia. After defeating them all, Samus was granted access to Tourian. She proceeded to exterminate the Pirate-cloned Metroids she found there, but was suddenly attacked by a massive Metroid, far larger than any she had ever seen. All her weaponry was useless against it, and soon the Metroid had drained her suit to critical levels. Just moments away from her death, the Metroid relinquished its hold and fled after figuring out that it was Samus, leadin Samus to realize that it was the Baby, enhanced through unknown means.

Samus continued through Tourian until she encountered Mother Brain and proceeded to destroy her tank as before. Though she appeared to be defeated, Mother Brain suddenly emerged from the wreckage in a massive new body. Samus fought with all her might, but Mother Brain retaliated with the Laser Brain Attack, leaving Samus near death once more. Just before Mother Brain could launch another blow, the infant Metroid suddenly arrived, sucked the life out of Mother Brain, then began transferring the life to Samus. Mother Brain was not yet dead, though, and it began attacking the Metroid. An energy shot from Mother Brain finished off the Baby, but Samus had been revived and used Mother Brain’s own Hyper Beam against her until she was no more. Mother Brain's death triggered yet another self-destruct mechanism, only this time, the entire planet was engulfed in the explosion. Samus escaped with her life, while Zebes, the ancient home of the Chozo and her childhood home, was lost forever.

Although she managed to escape from Zebes, Samus was injured from her fight against Mother Brain and from the mission overall, eventually resulting into her admission into a hospital. Samus recovered and flew off, but she still mourned the loss of the Baby. After several weeks of drifting aimlessly, Samus received a "Baby's Cry"-type distress signal directing her TO a facility known as the BOTTLE SHIP. She found that a Federation vessel had also received the S.O.S. and had docked on the BOTTLE SHIP. The crew of the ship, to her surprise, was the Federation squad she had been a part of when she had been enrolled in the GF Army, the 07th Platoon, consisting of several soldiers, namely Anthony Higgs and Adam Malkovich. She and the team were forced to cooperate in order to overcome the apparent dangers of the BOTTLE SHIP; Samus was allowed back onto the team provided that she followed Adam's orders. After restoring power to the Main Sector and being sent to inspect the Biosphere, Samus came across a small, furry creature that stopped to stare at her.

After much discovery and exploration, Samus arrived at the Exam Center toward the rear of the Biosphere. There, she met up with her comrades and activated a computer terminal. The data revealed that the BOTTLE SHIP was a research station where bioweapons were being bred under the directions of Madeline Bergman. Noticing a large lizard-like creature attacking the soldiers outside, Samus raced to help them, but was ambushed and almost killed before Anthony shot it off of her, said creature fleeing immediately afterward. They then found the body of Lyle Smithsonian, who appeared to have been mauled by the creature. Samus also found the lifeless shell of the small white creature she saw earlier, which was actually the immature form of the lizard beast that had attacked her. Samus pursued the creature into the Pyrosphere but was soon ordered to go to the Cryosphere to search for survivors. There, she found the body of Maurice Favreau and noticed a young woman staring at her. From events that had taken place, Samus deduced that there was a traitor in the platoon and nicknamed him The Deleter. Returning to the Pyrosphere, she then discovered the beast she was tracking was actually her nemesis, Ridley. He hurled Samus' old friend Anthony into a pool of Lava, angering Samus and empowering her enough to defeat Ridley once again, though he managed to escape.

Entering the Bioweapon Research Center while tracking the Deleter, Samus once again encountered the young woman, who identified herself as Madeline Bergman and explained what was going on. The BOTTLE SHIP scientists were trying to create a special forces unit modeled after the Space Pirates, which was then succeeded by cloning Metroids off fragments of the Baby on Samus' suit. An AI that recreated Mother Brain's thought processes so that the Metroids could be controlled was also developed, and nicknamed MB. Madeline gives Samus the directions to Sector Zero, a secret area on the BOTTLE SHIP containing the Metroids and MB. Samus set off to destroy them, however, Adam raced off to stop her. Samus walked to the entrance and was suddenly shot when about to kill a Metroid, being weakened by Adam so that she couldn't strongarm her way past him. He gave her his last orders and proceeded to detach and destroy Sector Zero. Samus mourned his death, but eventually recovered and swore to finish the mission.

Returning to the Bioweapon Research Center to locate a survivor and find and defeat Ridley, she found the latter reduced to a dried husk, and later came across several hatched Metroid Eggs. Samus is then attacked by a Queen Metroid, who spawns Metroids as Samus engages it once again. Samus then chased the survivor, who also identifies herself as Madeline Bergman. Madeline cleared up Samus' confusion: she had actually met MB earlier. MB then stepped in and aimed a Freeze Gun at the two of them before numerous Federation Marines invaded and froze her. She then summoned an army of Ghalmanians, Mighty Griptians and Desbrachians to attack, but is ultimately killed by the Marines. As Madeline mourns, The Colonel steps in and praises Samus' work during the mission, but states that she is now an outsider due to the death of everyone in the platoon, and thus she cannot have any contact with Madeline. However, it turns out that Anthony survived his encounter with Ridley by freezing a Magdollite, revealed when he volunteers to escort Samus back to her ship. Leaving the BOTTLE SHIP with the two of them, Samus reflected on Adam and MB as she flew towards Galactic Federation Headquarters.

Several days later, the Federation decided to destroy the BOTTLE SHIP. Samus returned, however, to recover an important item. Progressing through the environments once again, and defeating her old foe Phantoon, she eventually reached Adam's post, finding his abandoned helmet. Embracing it, Samus reverted to her Zero Suit, and held the helmet as she raced to her gunship.

SR388 was now free of Metroids, and so the Galactic Federation decided to send in a research party to investigate the planet. Due to her previous experience with the planet and its inhabitants, Samus was hired to serve as a guide to the researchers, to collect samples of life for the Biologic Space Laboratories research station. The researchers and Samus arrived on the planet, and when they were trying to capture a Hornoad, a mysterious organism injected itself inside Samus. Thinking nothing of it, the team continued on their mission. After their search was completed and the team returned to their ships, the parasite, which had infested Samus' central nervous system, caused her to fall unconscious. Though her gunship crashed into an Asteroid belt, Samus was safely ejected from the ship and her escape pod was retrieved by the BSL. She was far from safe, however, as the parasites (which would later be named X) continued to spread throughout her body.

The X had infected so much of Samus' Power Suit that large portions of it had to be surgically removed, drastically altering its physical appearance. She was initially given a less than 1% chance of survival, but fortunately the scientists discovered a cure: Metroid DNA. The Metroids were discovered to have been created by the Chozo in order to control the X. With this knowledge in mind, the scientists used a culture of Metroid cells extracted from the Baby to make a vaccine. The vaccine was an astonishing success; the X were completely purged from Samus' body, curing her completely. However, it also had some unexpected side effects: Now that she was immune to the X, Samus could absorb them to regain energy and Missiles. She also gained the Metroid’s trademark weakness to cold. More than just her biology changed, however; the surgical removal of parts of her Power Suit had left her with a radically different appearance: the new Fusion Suit. She then recalled that, before that point, the Baby had saved her twice, once against Ridley on SR388 and the other time against Mother Brain on Zebes.

Despite her recent illness, Samus was not given furlough by the Federation. She was immediately issued a new Gunship with an onboard computer to serve as an aide. This computer’s personality reminded her heavily of her former Commanding Officer and so, with irony noted, she chose to name it Adam in his memory. Samus was then sent to the BSL research station where the last batch of creatures from SR388 and the infected parts of her Power Suit were sent. She was to investigate an unexplained explosion in the Quarantine Bay. To her great surprise, she discovered that the X Parasite within her Suit had taken on her form, and it had become the SA-X (short for Samus Aran-X). It was responsible for the breach of Quarantine Bay, and as a result, the X ran amok throughout the station. All the researchers aboard the station were dead, and it was up to Samus to contain this breach. The X and the SA-X made many attempts to kill her, but Samus was always able to outsmart them, even in her weakened state.

Eventually, Samus’s missions through the BSL brought her to the Restricted Lab. After acquiring the Wave Beam, Samus was able to bypass the security door and enter inside. Inside the lab, Samus made a surprising discovery: the Galactic Federation were cloning Metroids. Before she could investigate further, she found the SA-X had followed her inside the lab and was releasing the Metroids so it could attack them. The Metroids soon overpowered it, but the SA-X’s breakout had set off the lab’s self-destruct failsafes. Samus managed to escape, but the lab broke away from the rest of the station and exploded, destroying the Metroids and the SA-X together.

When Samus spoke again to Adam, he was angry with her for meddling in top-secret Federation research. He also informed her that the Federation was very interested in his extensive research on the X and viewed it as a wonderful organism with a variety of uses. Several Federation officials were coming to the BSL in hopes of capturing the X and SA-X (due to asexual reproduction, there were now no fewer than ten SA-X aboard the station) for military purposes. Samus vocally disapproved, insisting that the Federation were underestimating the threat that the X posed, and resolved to activate the ship's self-destruct to destroy the X, and herself if necessary.

Adam was aware of this, though, and thus locked all the doors. Samus reacted with outrage when she discovered what it had done and angrily yelled, “Don’t let them do this! Can’t you see what will happen, Adam?” The computer was confused at this response, as Samus had never disclosed her personal nickname for it. It asked for an explanation as to who this Adam was. Samus only told him that Adam was a friend who understood when sacrifices had to be made. From this, the computer was able to correctly deduce that Adam had given up his life to save Samus. However, it disregarded this, since Samus was incorrectly assuming that destroying the station would defeat the X for good, and curtly decided: “When Adam chose who would live, he chose the wrong person.”

Suddenly, something unusual began happening. The computer began adopting the persona of the former Adam. It unlocked the doors and told Samus that her instructions were to head to the Navigation Deck and change the station’s orbit so that it would crash into SR388, so that when it self-destructed, the planet too would be caught in the field. It ended this sudden command with Adam’s famous clincher: “Any objections, lady?”

Refreshed with a new spirit, Samus headed to the Navigation Deck, but the SA-X burst in once more with murder on its mind. Endowed with her new weapons, Samus managed to defeat the clone, continuing fearlessly even when it mutated into a massive beast and then into a Core-X. Eventually, the SA-X was reduced once more to a lowly X, but before Samus could absorb it, it eluded her and escaped into the ventilation system. Disappointed and tired, but still determined, Samus continued her way up the Navigation Deck until she reached the terminal that controlled the station’s orbit. Samus altered its orbit and set off the self-destruct, then proceeded to return to the Docking Bay. When she arrived, though, her ship was nowhere to be found, and she was suddenly ambushed by an Omega Metroid, the evolved form of a Metroid that had escaped the Restricted Lab before its destruction. The creature defeated her in a single blow, but just before it could kill her, the SA-X appeared and began attacking the Metroid with its Ice Beam. The Omega Metroid recovered in time and attacked the SA-X, giving Samus enough time to absorb her doppelganger. Endowed with her Ice Beam once more, Samus made short work of the Omega Metroid. Shortly after killing it, her ship then returned to the station to save her. Samus flew away just before BSL, and SR388, exploded together.

Back in the safety of space, Samus discovered that it is a common practice for the Federation to upload the minds of great leaders to computers and that this is what had happened to Adam. After this point, it is unknown what will happen to Samus, as she disobeyed a direct order from the Federation, and subsequently destroyed all their research aboard the BSL.

Following the Raid on Planet Zebes, Samus responded to a distress call originating from a frontier planet called Liberty. She found that its small village was under Space Pirate attack, and she took her enemies by storm, much to the fascination of a young, reckless boy named Joey Apronika. As she was preparing to leave, Joey pursued Samus in the hopes of accompanying her. She refused and quickly became annoyed with his rampant behavior, although she was forced to save him when they were attacked by Doruba. Samus became reluctant to fire a Super Missile at the beast, because Joey would have been caught in the blast, although he encouraged her to do so.

The pair survived the blast, although Samus ordered Joey to return to the village immediately. He objected, because the two of them had defeated Doruba together. Samus explained that although Doruba might not have posed a challenge, the creature that she was hunting, Dragüd, possessed a life form that is a challenge, and a very deadly one at that: the Metroid. Samus told him the story of her Zero Mission and left. Whilst she ran off to fight Dragüd, Joey followed her in secret using the guise of a molten Pirate skin and pretended that he was going to see the Megaroid, a Metroid created by Dragüd from dead Metroid cells.

The creature escaped containment and quickly began consuming the energy of all Pirates, and the ship itself. It grew into an enormous creature that Samus found was not affected by her favorite tactic of Ice Beam and Missile fire used in tandem. The creature split into numerous crystals that multiplied into living creatures and engulfed Samus before moving on to the Liberty village. Joey collected several Space Torches and used them to lead the Megaroids away while Samus destroyed the Megaroids engulfing her using her Plasma Beam and Ice Beam in tandem to create thermal shock. She then pursued Joey to Mount Pagos, a long inactive volcano that she reactivated with a Power Bomb and Super Missile, which obliterated the Megaroids.

Samus then announced that she was returning to space. A while later, Joey sat at his father's grave and discovered a buried parcel in it, containing his old armor: the Field Knuckle. Samus saw potential in Joey, and promised to take him as far as a large space station where a friend of hers lived. She dropped him off at an engine shop, the Junk Quixote, run by her acquaintance Diesel. The pair found Jealousy, another Space Pirate, instead. He was holding Diesel hostage. The creature summoned his bodyguard, Bomad, to fight Samus. Joey rescued Diesel and fought off Jealousy's Pirates using his Field Knuckle, until Bomad unleashed a gravity bomb that obliterated everything in the room except Bomad himself, Samus, Joey and Diesel. Samus finished Bomad off. Diesel was released, and his first order of business for Joey was to fix the shop.

Some time later, Samus discovers that the Special Forces Ship Otowa disappeared. She tracks it to Degrade, a planet she soon finds has magnetic storms that damage her ship and render her unable to leave (echoing Aether). Samus discovers the ship with only a fraction of its passengers alive, being attacked by Giants. Samus destroys much of the behemoths, but one prepares to eat one of the survivors, Dr. Diana Apronika, Joey's mother. Joey, who has come searching for his mother kills this Giant, saving her. The remainder of the Giants flee, as another creature swarms in the background.

These creatures, Amoks, turn out to resemble large penguins. The survivors stated that these creatures ate a large fraction of their crew. The Amoks then turn on the survivors, but Samus helps them to repel the attack. Samus and Diesel make a plan to use a crashed ship they saw to escape with the Otowa survivors. Two days later, Samus asks Joey about his mother. Joey feels that he is always in her way and that she prioritizes her work. Samus confesses that she envies Joey for being able to grow up with his parents. The Amoks return and charge at the survivors, but Samus holds them off with a Power Bomb.

Diesel discovers a damaged but still functional KI-1 Class Ship, which they hope to use to escape. Inside, Joey discovers a nest of eggs and the mother of the Amoks. Samus finds that her beams have no effect on the creature, and she cannot use her Super Missiles or Power Bombs due to her proximity to the ship, but Joey is able to hold the creature off with his Field Knuckle. As the ship takes off, Samus uses a Super Missile and destroys the creature. The Amoks feed on the corpse, off-screen, as Samus, Joey, Diesel and the Otowa survivors escape in the Junk Hawk and KI-1 ship (towing Samus' ship).

Following the excursion at Degrade, Samus destroys Bioroid Delta III, a combat bioroid that destroyed a ship en-route to a demolition site, and Dangelo, an escaped convict from her past who launches terrorist attacks wearing a Power Suit resembling hers. Joey and Diesel are kidnapped by the Dominion, a paramilitary organization that sells weapons of mass destruction. Samus rescues them and they help her to fight through the Dominion's base on the Demon Planet, destroying several mechanisms modeled after Samus. The Dominion is dealt a destructive blow and Samus is congratulated for her efforts in exposing their existence. Samus is later lured into a trap upon receiving a call from Joey, and then sealed into an Ability Disassembly and Conversion Device, which torturously downgrades her Power Suit and extracts seven of her most important abilities. Joey sacrifices himself to stop Samus from dying. By this point, Samus has accepted Joey as a partner and her anger allows her to easily kill the Body Snatcher, the being that took her powers. Samus is then ambushed by Greed, a dragon-like being resembling Ridley, who takes off for space and challenges her to follow him.

Samus, with Joey and Diesel as company, pursues Greed to the Extreme Galaxy, a lawless sector outside of the Galactic Federation's control. The trio are thrust into numerous dangerous and often physics-defying situations to recover her stolen abilities from Greed's gang, the Greed Corps, and six of his henchmen, the Deadly Six Stars. Samus succeeds in recovering most of her abilities, but after triggering a volcano to kill the last Star, Defen, she lost the Data Capsule containing her Varia Suit.

The trio later discover Greed's real plan: to avenge the destruction of his race, which includes Ridley, that had led the Space Pirates for generations, and to access a destructive power in the ancient ruins on a diamond-shaped planet. Samus is captured and brought to the ruins, where her body is used to allow Greed to obtain the power. While she lies unconscious in the Hall of the Gods, Joey, Diesel and the defecting Greed Corps general Knight battle the other general, Bishop, who wants the power for himself. Bishop reveals that he recovered the Varia Suit from the ocean world, as well as Samus's Plasma Beam. After a bloody skirmish, Bishop is killed and the Capsules join with Samus to revive her and fully restore her abilities. Shortly after this, a black hole is created in space, which begins to impact the entire universe.

Samus, prepared to battle Greed, instructs Joey and Diesel to leave. As they protest, she explains that she heard the voice of an animus dwelling in the ruins, who explained that those who access the power must make a choice between the power of the past or the future. Her hearing this animus makes her the only person who can challenge Greed. Before entering the door, she reveals her true identity to Joey by removing her Power Suit, and promises him that he will rise to do battle in the future. She then rematerializes her Power Suit and storms off to confront Greed.

Inside, Samus discovers Greed suffering a "pathetic" death - he chose the power of the future and is being swallowed by that power. The animus prepares to destroy the universe until Samus points out that she has not made a choice. Rather than choosing the past or the future, she chooses the present. The animus, content with her decision, produces a white light. As Samus touches it, a white hole is produced in space, counteracting the black hole and restoring power to the universe. Afterwards, Samus and Joey go their separate ways and Samus returns to bounty hunting.

General Information

Name: Samus Aran

Origin: Metroid

Sex: Female

Age: 3 years old when taken in by the Chozo (The Metroid timeline lists her being adopted by the Chozo as taking place in 2058, whereas she was born in 2055) 16 when she joined the Federation Force (The Metroid timeline lists Samus leaving Zebes and joining the Federation Force taking place in 2071), 20 during Zero Mission (The Metroid timeline lists the events of Zero Mission taking place in 2075)

Classification: Protector of the Galaxy, Hatchling

Species: Initially Human, Chozo/Human Hybrid (Her body was infused with Chozo DNA to increase her body's adaptability to the Chozo's planet)

Occupation: Bounty Hunter

Height: 190 centimeters/6'3" (Noted officially to be 190 centimeters)

Weight: 90 kilograms/ 198 pounds (Noted officially to be 90 kilograms)

Status: Alive

Alignment: Chaotic Good (Samus Aran is a bounty hunter whose willing to ignore orders and go beyond laws if it means saving people. Was willing to go against the rogue Federation Force's plan, going as far as to sacrifice her own life to kill all of the X Parasite's so that they would not go and wreak havoc throughout the galaxy)

Protection Level: Cosmic Protector (Samus protects the galaxy from the likes of the metroids whose very existence poses a threat to the entire galaxy, getting the title protector of the galaxy)

Name: Samus Aran

Origin: Metroid Prime

Sex: Female

Age: 21 during Metroid Prime and Metroid Prime Hunters (Both events are noted officially to take place in 2076, whereas Samus was born in 2055), 22 during Metroid Prime 2 Echoes (Takes place in 2077), 23 during Metroid Prime 3 Corruption (Takes place in 2078)

Classification: Protector of the Galaxy, Hatchling

Species: Chozo/Human Hybrid

Occupation: Bounty Hunter

Height: 190 centimeters/6'3" (Noted officially to be 190 centimeters)

Weight: 90 kilograms/ 198 pounds (Noted officially to be 90 kilograms)

Status: Alive

Alignment: Chaotic Good

Protection Level: Cosmic Protector

Name: Samus Aran

Origin: Metroid: Samus Returns

Sex: Female

Age: 24 during Metroid II Return of Samus and Super Metroid (Takes place in 2079), 25 during Metroid Other M (Takes place in 2080), 26 in Metroid Fusion (Takes place in 2081)

Classification: Protector of the Galaxy, Hatchling

Species: Chozo/Human Hybrid

Occupation: Bounty Hunter

Height: 190 centimeters/6'3" (Noted officially to be 190 centimeters)

Weight: 90 kilograms/ 198 pounds (Noted officially to be 90 kilograms)

Status: Alive

Alignment: Chaotic Good

Protection Level: Cosmic Protector

Name: Samus Aran

Origin: Metroid Dread

Sex: Female

Age: At least 26 (The events of Metroid Fusion are noted by this point to be "just memories", though an official timeframe between Fusion and Dread is not given)

Classification: Protector of the Galaxy, Hatchling

Species: Chozo/Human Hybrid

Occupation: Bounty Hunter

Height: 190 centimeters/6'3" (Noted officially to be 190 centimeters)

Weight: 90 kilograms/ 198 pounds (Noted officially to be 90 kilograms)

Status: Alive

Alignment: Chaotic Good

Protection Level: Cosmic Protector

Threat Level: Cosmic Threat (Possesses the DNA of a metroid, having her very existence pose a threat to the galaxy)

Codex Statistics

Key: 2003 Manga | Zero Mission

Grade: S | S

Tier: 8-A physically, Higher with attacks from her suit, Far Higher with Emotions, 7-B with Power Bombs | 8-A physically, Higher with attacks from her suit, Far Higher with Speed Booster, Even Higher with Screw Attack & Emotions , 7-B with Power Bombs

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: City District level (Potency) physically (Is a genetically engineered warrior who can harm those who can harm her), Higher with attacks from her suit (Should be comparable to Grey who could break through Mother Brain’s shields which Mother Brain stated were the same shields protecting the planet that required planetary tech from Ridley to penetrate a small part of it through. Mother Brain could also transform the entire planet of Zebe into a fortress), Far Higher with Emotions (Her emotions allow her power to skyrocket), City level with Power Bomb (Used a power bomb to erupt a sleeping volcano[1], which a volcano can release 24 megatons of energy[2]) | City District level physically, Higher with attacks from her suit, Far Higher with Speed Booster (Completely invulnerable in this state being able to destroy any block and enemy in her path), Even Higher with the Screw Attack (Can completely one-shot enemies who were unaffected by all of her other weapons) & Emotions, City level with Power Bomb

Durability: City District level physically (Survived her crash landing on Zebes, can take hits from space pirates), can absorb Higher levels of energy (The suits are noted to be equipment that passively absorb energy attacking Samus allowing her to survive hits from Mother Brain. Absorbed an attack from Ridley) | City District level physically, can absorb Higher levels of energy (Can absorb attacks from Mother Brain)

Striking Strength: City District Class (Potency), Higher with suit, Far Higher with Emotions | City District Class (Potency), Higher with suit, Far Higher with Emotions

Lifting Strength: Class 10 (Due to weighing about 90 kilograms, Zebes with a gravity of 960 times that of earth would cause her to weigh about 90,000 kilograms) | Class 10

Travel Speed: Superhuman (Her movements are so quick that space pirates and others do not notice her) | Superhuman (Leaves behind afterimages with her movements), Supersonic with Speed Booster (Is stated that Samus moves at supersonic speeds with the speed booster. Moves so fast that she has a constant afterimage behind her)

Attack Speed: At most Relativistic+ | At most Relativistic+

Reaction Speed: At most Relativistic+ (Could grab and shield a child in the middle of lasers being shot at her) | At most Relativistic+ (The speed booster enhances spaceships capable of intergalactic travel, can react to spaceships mid-flight during these states. With the ships moving this fast during intergalactic travel. Can avoid lightning, can avoid lasers from Ridley Robot)

Key: Metroid Prime | Metroid Prime Hunters | Metroid Prime 2 | Metroid Prime 3

Grade: S | S | S | S

Tier: 8-A physically, Higher with the standard power suit, Far Higher with attacks from her Varia, Gravity, & Phazon suit, Even Higher with Emotions, 7-B with Power Bombs. Her Phazon can harm Transcendent beings | 8-A physically, Higher with attacks from her suit. Far Higher with Emotions, Even Higher with the Omega Cannon | 8-A physically, Higher with attacks from her suit, Far Higher with Emotions, 7-B with Power Bombs. Her Phazon can harm Transcendent beings. Has a 5-B Power Source with the Light Suit | 8-A physically, Higher with attacks from her suit, Far Higher with Emotions. Her Phazon can harm Transcendent beings

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: City District level (Potency) physically, City District level with Power Suit, Higher with attacks from her Varia, Gravity, & Phazon Suit, Far Higher with Emotions, City level with Power Bombs. Her Phazon can harm Transcendent beings (Can fight and kill the Chozo Ghost, who exist in a higher hierarchical layer beyond the standard reality of the multiverse, with the Chozo Ghost viewing the regular reality as “temporal and fragile” within a single dimension, where the Chozo were forced back down from the higher layers, back to the dimension in which Tallon IV laid) | City District level physically, Higher with attacks from her suit, Far Higher with Emotions, Even Higher with the Omega Cannon (The Omega Cannon is the only weapon that can harm the final boss as it is invulnerable to all other weapons) | City District level physically, Higher with attacks from her suit (Equipped with the Varia Suit from Prime 1), Far Higher with Emotions, City level with Power Bombs. Her Phazon can harm Transcendent beings. Has a Planet level Power Source with the Light Suit (Equipped with a suit energized by the light of aether itself, in which the energies are so powerful that a single energy can sustain an entire world. Absorbed all of the energy of Emperor Ing) | City District level physically, Higher with attacks from her suit (Equipped with the Talon IV Varia Suit from Prime 1, could fight Meta-Ridley, and later his massively enhanced self, completely amplified by Phazon, Omega Ridley. Fought Dark Samus who was now completely amplified by the source of all phazon itself, Phazze, becoming the very embodiment of it), Far Higher with Emotions. Her Phazon can harm Transcendent beings

Durability: City District level physically, can absorb Higher levels of energy with Power Suit and can absorb energy that can harm Transcendent beings with the Varia Suit, Gravity Suit, & Phazon Suit (Can take attacks from the Metroid Prime, who is the source of phazon and produces it) | City District level physically, can absorb up to Planetary levels of energy | City District level physically, can absorb Higher levels of energy with Power Suit and can absorb energy that can harm Transcendent beings with the Varia Suit, Gravity Suit, Dark Suit, & Light Suit (Can take hits from Dark Samus and Emporer Ing). Can absorb up to Planetary levels of energy with the Light Suit (Equipped with a suit energized by the light of aether itself, in which the energies are so powerful that a single energy can sustain an entire world) | City District level physically, can absorb Higher levels of energy with Power Suit and can absorb energy that can harm Transcendent beings with the PED Suit & Hazard Shield (Can take hits from Dark Samus fused with phazon)

Striking Strength: City District Class (Potency), Higher with Power Suit, Far Higher with Varia, Gravity, & Phazon Suit, Even Higher with Emotions | City District Class (Potency), Higher with suit, Far Higher with Emotions | City District Class (Potency), Higher with Varia, Dark Suit, & Light Suit, Far Higher with Emotions | City District Class (Potency), Higher with Suit (Equipped with the Talon IV Varia Suit from Prime 1, could fight Meta-Ridley, and later his massively enhanced self, completely amplified by Phazon, Omega Ridley. Fought Dark Samus who was now completely amplified by the source of all phazon itself, Phazze, becoming the very embodiment of it), Far Higher with Emotions

Lifting Strength: Class 10 | Class 10 | Class 10 | Class 10 (Can physically pull metallic doors off their hinges)

Travel Speed: Superhuman | Superhuman | Superhuman | Superhuman, Speed of Light while traveling through light (Can transform into pure light and ride along light to reach areas faster)

Attack Speed: At most Relativistic+ | At most Relativistic+ | At most Relativistic+ | At most Relativistic+

Reaction Speed: At most Relativistic+ | At most Relativistic+ | At most Relativistic+ | At most Relativistic+

Key: Return of Samus/Samus Returns | Super Metroid | Other M | Samus & Joey | Metroid Fusion

Grade: S | S | S | S | S

Tier: 8-A physically, Higher with attacks from her suit, Far Higher with Varia and Gravity Suit, Far Higher with Emotions, 7-B with Power Bombs | 8-A physically, Higher with attacks from her suit, Far Higher with Varia and Gravity Suit, Far Higher with Emotions, 7-B with Power Bombs | 8-A physically, 7-C with attacks from her suit, Far Higher with Varia Suit & Emotions, 7-B with Power Bombs | 8-A physically, 7-C with attacks from her suit, Far Higher with Emotions, 7-B with Power Bombs | 8-A physically, 7-C with attacks from her suit, Far Higher with Emotions, 7-B with Power Bombs, Unknown-A with Powers from Animus | 8-A physically, 7-C with attacks from her suit, Far Higher with Varia Suit, Gravity Suit, & Emotions Even Higher after fusing with SA-X, 7-B with Power Bombs

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: City District level (Potency) physically, Higher with attacks from her suit, Far Higher with Varia Suit, Gravity Suit, & Emotions (Capable of fighting Proteus Ridley, who while losing majority of his mechanical parts should be far stronger than before as he still retains some of the mechanical parts), City level with Power Bombs | City District level physically, Higher with attacks from her suit, Higher with Varia Suit & Emotions, City level with Power Bombs | City District level physically, Town level (Potency) with attacks from her suit (During her battle with Integras her battle power increases to where she is able to defeat the Integras when beforehand she couldn’t even dent him with her attacks, it is also noted that the Integras is 500 times more powerful than the prototype Samus fought equally with initially. Can later on fight an army of Integras), Far Higher with Emotions, City level with Power Bombs, Unknown: Cosmic level with powers from Animus (Has the powers of Animus, who is consistently treated as the power of God and half of his power could casually restore the universe with the other half consuming it) | City District level physically, Town level (Potency) with attacks from her suit, Far Higher with Varia Suit, Gravity Suit, & Emotions (Can fight and defeat the SA-X, who possess Samus’ strongest abilities), Even Higher after fusing with SA-X (Samus was incapable of harming of harming the Omega Metroid, until fusing with SA-X), City level with Power Bombs

Durability: City District level physically, can absorb Higher levels of energy (Can absorb attacks from Mother Brain) | City District level physically, can absorb Higher levels of energy, Far Higher with Varia Suit and Gravity Suit | City District level physically, can absorb up to Town levels of energy, Far Higher with Varia Suit and Gravity Suit | City District level physically, can absorb up to Town levels of energy, Far Higher with Varia Suit | City District level physically, can absorb up to Town levels of energy, Far Higher with Emotions | City District level physically, can absorb up to Town levels of energy, Far Higher with Varia Suit & Gravity Suit, Even Higher after fusing with SA-X (The Omega Metroid could near one-shot Samus, until she fused with SA-X)

Striking Strength: City District Class (Potency), Higher with Suit, Far Higher with Varia Suit, Gravity Suit, Emotions | City District Class (Potency), Higher with Suit, Far Higher with Varia Suit, Gravity Suit, & Emotions | City District Class (Potency), Town Class (Potency) with Suit, Far Higher with Varia Suit, Gravity Suit, & Emotions | City District Class (Potency), Town Class (Potency) with Suit, Far Higher with Varia Suit & Emotions | City District Class (Potency), Town Class (Potency) with Suit, Far Higher with Varia Suit & Emotions, Even Higher after fusing with SA-X

Lifting Strength: Class 10 | Class 10 | Class M (Could lift Vorash who weighs this much) | Class M | Class M

Travel Speed: Superhuman | Superhuman (Could move this fast to save Madeline Berger before she was hit by an ice beam) | Superhuman, Supersonic with Speed Booster | Superhuman, Supersonic with Speed Booster | Superhuman, Supersonic with Speed Booster

Attack Speed: At most Relativistic+ (Casually caught a bullet before it could even reach Joey) | At most Relativistic+ | At most Relativistic+ | At most Relativistic+ | At most Relativistic+

Reaction Speed: At most Relativistic+ (Retains the Varia and Gravity suits) | At most Relativistic+ | At most Relativistic+ | At most Relativistic+ | At most Relativistic+

Key: Metroid Dread

Grade: S

Tier: 8-A physically, 7-C with attacks from her suit, Far Higher with Varia Suit, Gravity Suit, & Emotions, 7-B with Power Bombs, Even Higher with Metroid Suit and Power Absorption

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: City District level (Potency) physically, Town level (Potency) with attacks from her suit, Far Higher with Varia Suit, Gravity Suit, & Emotions (Is referred by Raven Beak to be the most powerful Metroid of all, far scaling her above the likes of Queen Metroid), City level with Power Bombs, Even Higher with Metroid Suit and Power Absorption (Was able to overpower and absorb Raven Beak who previous was shown to be physically superior to Samus. One-shotted a Raven Beak fused with an X Parasite while in the Metroid Suit, the Metroid Suit shoots a massive energy beam that annihilates everything in it's path. Absorbed each of the E.M.M.I's which it was noted that Samus had a 99% probability of death engaging an E.M.M.I in combat with them being immune to Samus' weapons)

Durability: City District level physically, can absorb up to Town levels of energy, Far Higher with Varia Suit, Gravity Suit, & Emotions (Is referred by Raven Beak to be the most powerful Metroid of all, far scaling her above the likes of Queen Metroid), Even Higher with Metroid Suit and Power Absorption

Striking Strength: City District Class (Potency) physically, Town Class (Potency) with Suit, Far Higher with Varia Suit, Gravity Suit, & Emotions (Is referred by Raven Beak to be the most powerful Metroid of all, far scaling her above the likes of Queen Metroid), Even Higher with Metroid Suit and Power Absorption

Lifting Strength: Class M

Travel Speed: Superhuman, Supersonic with Speed Booster, Speed of Light with Flash Shift (Samus can move so fast she's able to instantenously move forward or backward with a flash of light)

Attack Speed: At most Relativistic+

Reaction Speed: At most Relativistic+

Stamina: Superhuman+ (Was infused with Chozo DNA in order to survive the harsh environment of Zebes for years), can reach up to Limitless with Phazon Absorption (Can shoot out a limitless supply of phazon amplified attacks as long as she can keep absorbing phazon)

Range: Standard Melee, Kilometers with Energy Beams (Can fire her beams at Meta Ridley while he is far out in the sky) & Ice Manipulation (Ice Beam froze the ruins site), Higher with the Imperialist (The Imperialist fires a thin and lethal laser beam with high accuracy over long distances), Universal with Phase Drift & powers of Animus (Can completely slow down time with the phase drift, used a white hole across the universe to restore it), Cross-Dimensional her ship (Can travel outside of the 3rd dimension into higher dimensions), Can find beings a Multi-Universal distance away with X-Ray Visors (Can find Chozo Ghost going outside of existence with the X-Ray Visor)

Intelligence: Unknown Intelligence

Knowledge: Grandmaster level (Consistently referred to as the greatest bounty hunter in the galaxy, has repeatedly single-handedly taken down entire armadas of space pirate fleets along with the ground team they’re stationed with, a feat seen as so impossible that one of the higher ranking galactic federation soldiers noting this feat to another was dismissed as a myth with the federation soldier considering Samus big foot or santa claus. Said Space Pirates are also noted to be well trained in weapon and melee combat. Could easily shoot a small bullet from outside the bar. Easily decoded Space Pirates scriptures in two hours. Is a master of the power suit completely unequaled to anyone else that have used lesser copies, with the power suit being made by the Chozos the most intelligent beings in the universe)


Powers and Techniques

Superhuman Physical Characteristics (Due to merging with Chozo DNA Samus has gained superhuman strength and agility), Martial Arts (Effortlessly defeated several Galactic Federation bodyguards with martial arts. Easily defeated corrupted federation soldiers with hand-to-hand combat), Human Achievements (Consistently referred to as the greatest bounty hunter in the galaxy, has repeatedly single-handedly taken down entire armadas of space pirate fleets along with the ground team they’re stationed with, a feat seen as so impossible that one of the higher ranking galactic federation soldiers noting this feat to another was dismissed as a myth with the federation soldier considering Samus big foot or Santa claus. Said Space Pirates are also noted to be well trained in weapon and melee combat. Could easily shoot a small bullet from outside the bar. Easily decoded Space Pirates scriptures in two hours. Is a master of the power suit completely unequaled to anyone else that have used lesser copies, with the power suit being made by the Chozos the most intelligent beings in the universe), Weapon Mastery (Firearm Mastery; Can masterfully aim and use her arm cannon in combat, such as when she could perfectly pinpoint and hit only the weapons of the enemies), Acrobatics (Her chozo dna allows her to use her immense physical strength to leap far into the air and further), Self-Sustenance (Respiratory Self-Sustenance) & Aquatic Breathing (Has an oxygen tank inside suit allowing them to breathe in space and underwater. Her power suit allows her to breathe in space and underwater without additional equipment), Precognition (Analytical Prediction) & Instinctive Reaction (With SenseMove, Samus can automatically avoid attacks from her sensing danger causing her jets to move her out of harm's way), Adaptation & Power Absorption (Samus' body was infused with Chozo DNA so that she could adapt to harsh environments, such as acid rain. Samus’ suit can upgrade itself to be compatible with unknown material it has never absorbed before giving it access to use new abilities), Fusionism & Power Mimicry (Samus can take any other species DNA and infuse it with her own gaining their abilities and weaknesses), Astral Projection & Empowerment (If Samus is at all incapacitated or killed she will enter a state where she leaves her current body to hear the final thoughts of Grey, in which she will be given a far more powerful suit), Accelerated Development & Statistics Amplification (Samus’ battle power will rise and her power will exponentially increases in order to fight and protect those she cares about), Data Manipulation & Transmutation (If Samus has weapon and ammunition stored as data in her suit she can transform the data of weapons into tangible forms), Regeneration & Restoration (Mid-Low passively; Her suit passively repairs broken parts and small injuries. Low-Mid with concentration. With concentration, Samus can restore her missile supply and health), Immortality (Quantum Immortality; Samus upon being scanned on a save station has quantum state image of her saved making her always ress back to that point in time, this makes her unkillable to the point that even if there is a complete self-destruction of a planet or base she can still return thus one would need to kill her at all points in time to permanently get rid of her, even if a universe collapses and she’s saved within said universes save station, she can still return back), Technology Manipulation (The power suit reacts to Samus' thoughts, thus allowing her to be protected from damage in her zero suit state by automatically coming in an area she’s about to be attacked in), Body Control (The power suit is described as a “sort of second skin” for Samus protecting her zero suit from any form of harm), Energy Absorption (Samus’ suit absorbs all the energy from attacks allowing Samus to withstand various attacks, absorbed an attack from Ridley), Transformation (Transformative Arsenal; Samus can transform into her power suit state whenever she pleases), Adaptation (Her suit will at times adapt in situations that are fatal to Samus, for example in Metroid Prime Samus is susceptible and can take damage from the smallest amount of phazon, after defeating the Omega Pirate who is filled with Phazon and the enemy falls on her filling her with phazon the suit adapts to this protecting her by creating the phazon suit which resists the affects of phazon and can fire blasts of phazon), Energy Manipulation & Power Nullification (The power suit can shoot out charged energy blast, that can disrupt energy shields), Passive Attack Reflection (Her suit seems to passively reflect back beams shot at her. Can deflect projectiles by swinging her arm), Status Effect Inducement (Can stun enemies with counter), Explosion Manipulation (Can set explosions down with bombs), Durability Negation (Wave Beam can travel through objects hitting one's internal body), Ice Manipulation (Can freeze with the ice beam), Higher-Dimensional Manipulation, Dimension Manipulation, Matter Manipulation & Dimensional Travel (Samus when warping through space warps into a higher dimensional plane and thus materializes her ship back into the 3rd dimension when reaching her location).


Resistance to Acid Manipulation (Adapted under the acid rain of Zebes), Mind Manipulation (Is able to resist Mother Brain’s influence that allowed her to control all of the space pirates and Ridley), Biological Manipulation (Samus' Thoha genes can slow down the process of DNA inserted in her causing her to fully transform into a species)

All previous powers and abilities, Stealth Mastery (Snuck on board the space pirate mother ship armed with only a paralyzing gun), Paralysis Inducement (Has a pistol that paralyzes enemies), Enhanced Senses (Samus’ suit is built with an infrared ray scope allowing her to see even in the dark), Afterimage Creation (Leaves behind afterimages with her movements), Body Control (With the morph ball can change her suit into the shape of a ball to access smaller areas), Statistics Amplification (The range of her beam increases with the long beam. The speed booster boosts her speed while running. The hi-jump increases her maximum jump height. The morph ball increases one’s attack and defense everytime it bounces), Explosion Manipulation (With missile launcher, can fire out explosive missiles, and bombs, can fire out highly explosive bombs), Enhanced Energy Manipulation (With the charge beam, can charge in the energy to fire a more powerful blast), Data Manipulation & Information Manipulation (Can convert data into her suit to gain further information about areas, such as getting an entire map, though she can do this even without her suit), Surface Scaling (Can grab and hang on to ledges with the power grip), Ice Manipulation (With the ice beam can freeze beings in mid air, this extends to it being capable of freezing pure energy), Technology Manipulation & Electricity Manipulation (Samus’ suit can reboot the technology and electricity of old broken down machines), Can damage enemies with somersaults with the screw attack, Durability Negation (With wave beam, of beam of energy that passes through solid objects, the plasma beam can blast through enemies), Plasma Manipulation (With the plasma beam), Multiple Jumps & Flight (With the space jump, can jump continually into the air infinitely), Regeneration Negation (At least High. Can permanently destroy zeebetites, which regenerate through molecule transference making them incapable of regenerating back. Low-Godly, possibly Mid-Godly. Permanently killed Ridley who regenerated from the complete destruction of his body and possibly his soul as Omega Ridley. Permanently killed Dark Samus who can regenerate as long as phazon exists), Physics Preservation (Can move in water like she’s on land with the gravity suit).

Resistance to Acid Manipulation & Heat Manipulation (The Varia suit protects from acid and heat, the gravity suit stops lava damage), Lifeforce Draining (Can break out of the metroid’s lifeforce drain)

All previous powers and abilities, Homing Attack, Extrasensory Perception & Information Analysis (With the combat visor, gives her the basic feedback she needs to survive. It monitors her energy levels, all ammunition remaining, danger levels, and gives her feedback from the environment to pinpoint any anomalies to send her in the right direction. When enemies appear, they are surrounded by a reticle However, the Combat Visor only sees things in this dimension; therefore objects outside the visible spectrum or interdimensional objects cannot be seen. The scan visor, Samus can scan certain objects to learn more about them or perform a function. When a scan has finished, the game action freezes to allow Samus to read its contents. If Samus scans a creature, enemy or boss, Samus will gain useful hints on how to beat them, such as weak spots and behavioral patterns. Her morph ball bombs can home and attack themselves onto an enemy), Enhanced Senses (Can detect the Shadow Pirates who use invisibility cloaks to sneak attack. The Thermal Visor uses thermography, allowing Samus Aran to locate enemies or objects by their heat signatures. It can be used to see Shadow Pirates and is also useful in total darkness, extreme cold, and in poor weather conditions, like those in Phendrana Drifts; though it functions poorly in superheated areas, such as the Magmoor Caverns. The X-Ray Visor can be used to spot invisible enemies and enemies that move outside of existence, even those that don't appear to the Thermal Visor, and it also allows Samus to see through flesh (when she lifts her arm in front of the visor, the bones in her arm can be seen), Bendezium, Cordite, and Sandstone. It can also detect illusions), Data Manipulation (Can download data of areas to get maps), Energy Manipulation (With the grapple beam, creates a beam of energy to swing around), Hacking (Can hack into areas to open locked doors), Magma Manipulation, Heat Manipulation, & Deconstruction (The plasma beam’s molten energy can turn enemies to ash), Fire Manipulation (The Flamethrower is the Beam Combo for the Plasma Beam. When this beam combo is unleashed, it emits a three-meter range continuous beam of fiery plasma), Enhanced Ice Manipulation (The Ice Spreader is a Charge Combo for the Ice Beam in Metroid Prime. It uses a charged Ice Beam shot and 10 Missiles to create a powerful, homing blast of ice that can travel up to 20 meters until reaching a target. When this occurs, the shot explodes and creates a fast-spreading layer of ice over the target and surrounding area. The target and nearby enemies will either die or be frozen), Sealing (With the 12 Chozo Artifacts, which could seal away phazon), Gravity Manipulation (The gravity suit pulses gravity), Vibration Manipulation (Plasma causes seismic activity), Phazon Manipulation (With the Phazon Suit, Samus’ suit is infused with pure phazon, allowing her to also shoot attacks fused with pure phazon and can absorb phazon to infuse into her attacks, that can also heal her suit), Momentum Manipulation (With boost ball, Samus stores up momentum before releasing it all in one instant to propel herself in a specific direction), Acrobatics & Multiple Jumps (Physics Defying; Can double jump with the space boots), Magnetism Manipulation (Can pull in beings and objects with a charged shot), Electricity Manipulation (Wave Beams are electrical energy that can kill Pulse Bombus and Scatter Bombu), Non-Standard Interaction (Metaphysical Interaction; Can kill the Chozo Ghost who are completely immaterial and can phase in and out of existence)



Resistance to Poison Manipulation (Can take hits from War Wasp who have venomous stingers that can even penetrate steel), Ice Manipulation (Can break out of being frozen), Technology Mimicry (Samus’ tech cannot be properly mimic’d even by highly intelligent beings in verse who can work with phazon), Phazon Manipulation (With the Phazon Suit, Samus’ suit is infused with pure phazon, allowing the corruption/phazon radiation to not affect Samus)

With Phazon she has: Power Bestowal (Phazon gives one abilities), Statistics Amplification (Phazon increases one's strength), Size Manipulation (Phazon increases one’s size), Morality Manipulation (Phazon increases one’s aggressiveness), Adaptation & Adaptation (Phazon also gives one "unforeseen evolutions", essentially giving a creature adaptation and Adaptation. Giving one enough phazon will allow them to survive on any planet), Biological Manipulation & Transmutation (Phazon has the power to mutate organic lifeforms, this extends to non-organic beings like machines), Madness Manipulation (Phazon induces madness), Mind Manipulation (Can degenerate one’s brain and muscle tissue), Illusion Creation (Phazon induces hallucinations), Radiation Manipulation (Phazon is a natural radiation exposure that induces all of these abilities), Life Manipulation (Phazon can give sentience to non-organic, non-sentient objects like rocks), Ice Manipulation (Phazon gave Thardus the ability of ice), Power Nullification (An explosion of phazon can overload Samus Aran’s visors), Corruption (Phazon can corrupt beings such as undead transcendent ghost, and other beings, including machines), Healing (Phazon can heal wounds), Regeneration (Varies on the level of phazon one has intake. Lower levels showing Low-Mid levels of regeneration as it can regenerate damaged tissue and organs, higher levels can regenerate from cells, to regenerating from particles, with fully fueled phazon users having up to Low-Godly to Mid-Godly, with Omega Ridley coming back from complete destruction and Dark Samus being able to regenerate as long as she has phazon), Invulnerability (Metaphysical Invulnerability; Phazon can give one invulnerability to all forms of conventional attacks), Space-Time Manipulation (Phazon caused a massive rift in space-time on Aether creating an alternate universe known as the Dark Aether), Forcefield Creation (Phazon allows one to create forcefields), Reactive Power Level (Everytime a phazon being that is defeated regenerates back, they become far more powerful), Resurrection (Phazon can resurrect a being), Possession (Phazon can possess beings altering their DNA completely in the process to fit their need), Data Manipulation & Hacking (Phazon can affect even data AI programs), Mind Manipulation (Phazon can control one's mind, keeping a being it's corrupted alive, with a will of it's own), Existence Grounding (The Chozo were forced back down from the higher layers, back to the dimension in which Tallon IV laid), Dimensional Travel, Intangibility, Technology Manipulation, Soul Manipulation ( Phazon gave the Chozo Ghost the ability of spatially intangible beings that can travel in and out of existence, along with turning off all the technology around him. Along with phazon manipulating one’s souls), Power Absorption (Phazon amplified Metroid Prime to absorb the entire DNA of a being along with their powers), Battlefield Removal (Phazon created a transdimensional flux sending one's atoms existing in both the Light Aether and Dark Aether).



Resistance to Homing Attack (Phazon can negate auto lock ons and homing attacks), Radiation Manipulation (Users of phazon have resisted it’s radiation that could kill the space pirates), Precognition (Phazon could skewer with and mess up the precognition and psychic abilities of the Chozo)

All previous powers and abilities minus the powers of the phazon suit, Cosmic Awareness (Her ship can scan an entire galaxy cluster. Her suit’s visors can translate telepathic messages from spectral beings), Radiation Manipulation (With the Omega Cannon, a weapon with massive gamma radiation), Data Manipulation (Can hack into areas and oversurge them), Cold Manipulation (Using a sub-zero energy core, the Judicator is capable of firing thin blasts of freezing ice. The projectiles can bounce off a limited number of objects when fired, and can either freeze or destroy most targets with a few hits. Using a charged shot unloads three ice projectiles simultaneously, the temperature of the projectile almost reaches absolute zero), Electromagnetic Manipulation (With the Volt Driver, draws energy from the planetary electromagnetic field and converts it into multi tera-watt bursts of high voltage), Matter Manipulation & Life Manipulation (Shoots a concentrated beam of high density neutrinos with the shock coil which drains the target’s health), Magma Manipulation (With Magmamaul, her weapon is powered by a hyperstatic hydrogen core, and fires cohesive projectiles of superheated magma)

All previous powers and abilities minus the phazon suit, hunter unique weapons, and elemental beams, Enhanced Cosmic Awareness (Samus’ suit can pick up on transdimensional activity), Enhanced Absorption (Can absorb the energies of the light and dark aether), Darkness Manipulation, Dimension Manipulation, & Dark Matter Manipulation (With the Dark Beam, fires strange energy similar to the native energy of Dark Aether. Normal shots resemble swirling flattened disks of this dark energy, trailed by a dark streak and globular emanations. Shots are strong but slow, and quicker enemies can dodge them. Larger concentrations cling to objects, hardening into a brittle shell on contact. Large quantities of this energy charge and open highly hazardous dimensional rifts. A charged mass of dark energy has the strange ability to encase targets, and harden into a brittle shell. The Entangler, the Charge Beam technique for the Dark Beam, exploits this quality. Firing the Entangler will encase multiple targets within a certain radius completely, immobilizing and providing the perfect opportunity to shatter the target with a single Missile, making it quite similar to the Ice Beam from Metroid Prime. This technique is highly effective for use against the troublesome Dark Pirate Commandos, and also effective when used in tandem with the charged Light Beam against Dark Grenchlers. It is not necessary to directly hit a target with the Entangler, as it will attach to any possible targets within a short radius. Targets hit with the Entangler will become "sticky" for a short time, and cause any other creatures that come into contact with this target to freeze as well, but this will only occur before the dark matter has hardened around the original target. The Entangler seems to possess 'cold' attributes, as it is capable of rendering Metroids extremely fragile to concussive weaponry, a result given by the Ice Beam as well), Light Manipulation, Deconstruction & Fire Manipulation (With the light beam, it can activate dimensional rifts on Dark Aether, and open White Hatches. It also has the ability to energize Light Crystals and Light Beacons; their dome takes on an orangeish color on the outside, while looking whiter and slightly digitized on the inside; any Ing caught within are severely damaged or even killed outright, it can go right through enemies, ignoring durability. The light beam can be charged to use the lightbuster, charged mass of light energy is powerful enough to set many enemies alight. Unlike other charged Beam shots, the Lightblast fires multiple white-hot spheres, rather than one large mass of energy, in a scattershot fashion. These spheres will home in on locked-on targets and set them on fire. It can also be charged to use the Sunburst, which creates a slow moving sphere of light that burns passing enemies and incinerates them), Battlefield Removal & Nothingness Manipulation (The Darkburst this potent blast opens a rift to a dark dimension, pulling enemies to oblivion), Lower Dimensional Interaction (With the Dark Visor Samus can she can better see through Dark Aether's poisonous haze and identify invisible and interdimensional objects and creatures, along with detecting one-dimensional objects the dark visor also allows her to interact with them), Sound Manipulation, Paralysis Inducement, & Homing Attack (With the annihilator beam, fire streams of energy that seek multiple targets and emit sonic waves that can be used on sonic-powered devices, it can be charged to fire a Disruptor shot that stuns enemies. With the Echo Visor, Samus is able to visualize sound waves to detect invisible enemies and objects), Transformation (Can transform into pure light and ride along light to reach areas faster), Space-Time Manipulation (With the sonic boom, it projects a sonic wave that distorts space and time, capable of nearly one-shotting the likes of Dark Samus in its first phase), Conceptual Manipulation (Can shoot the elements of dark and light, Light and Dark are all that makeup the Light and Dark Aether, without them the world cannot be sustained. With it also being shown that these two concepts are so conceptually tied that beings of the light world are damaged upon entering the shadow world and beings of the dark world being unable to put their physical forms into the light world), Resistance Bypassing (With the annihilator beam, Samus can bypass the resistances of both the light and dark beings).


Resistance to Darkness Manipulation, Poison Manipulation, Dimension Manipulation, & Dark Matter Manipulation (With the Dark Suit, takes less damage from the effects of the dark aether. The Light Suit, is fully resistant to the effects of Dark Aether, along with being invulnerable to the effects of dark water. The Dark Aether is noted as a toxic gas), and resistance to her own abilities (Can take hits from Dark Samus who has all of her abilities), Possession, Fusionism & Biological Manipulation (The Energy Transfer Module protects Samus from the Ing's possession, which fuses with one at a cellular level)

All previous powers and abilities minus the phazon suit, hunter unique weapons, light & dark suits, & dark/light beams, Summoning (Can bring her gunship to her, and can do things with it such as air strikes that one-shot enemies), Phazon Manipulation (Samus’ body now self-generates phazon with no negative effects to her health. Can unleash a massive blast of phazon at an enemy), Perception Manipulation & Statistics Amplification (Via entering hyper mode, Samus views everything as slowed down and can shoot at a faster rate along with having massively amplified attack potency in her weapons), Erasure (Metaphysical Erasure; While in hyper mode Samus can completely erase targets from existence), Electricity Manipulation (While in hyper mode and using the hyper ball, Samus shoots out electrical energy of phazon at all enemies), Power Bestowal & Power Absorption (The Grapple Voltage allows Samus to give or take energy from beings, allowing Samus to heal herself. The Hyper Grapple allows Samus to give or take phazon from beings. Samus absorbs phazon from beings and objects increasing her power even further), Flight (With an immense amount of phazon absorbed, Samus can fly), Durability Negation (With the Nova Beam, it’s shots can go through beings with phazite, paired with the X-Ray Visor Samus is able to negate one’s durability through hitting their necessary internal organs, killing enemies in one hit), Enhanced Conceptual Manipulation (Killed Dark Samus, who is the very embodiment of phazon, with her death causing all phazon to be erased).


Resistance to Elemental Manipulation, Acid Manipulation, Poison Manipulation, Extreme Heat & Fire Manipulation (With the Hazard Shield, protects against hazardous materials such as acid rain, toxic materials, fuel gel and “the elements”), Phazon Manipulation, Corruption, Mind Manipulation, & Willpower Manipulation (Samus, unlike the other bounty hunters and people affected by Dark Samus’ corruption, resists the call and is able to maintain her own will)

All previous powers and abilities minus the phazon suit, hunter unique weapons, light & dark suits, & dark/light beams, and any phazon equipment, Extrasensory Perception & Aura (With the scan pulse, Samus is enveloped in a blue orb which releases outward in a pulse, revealing Map data over a 9x9 square range around her, and breakable walls, floors or blocks within that range will begin flashing and beeping for 10 seconds), Deconstruction (Samus’ attacks can completely disintegrate an enemy), Forcefield Creation & Statistics Amplification (With the Lightning Armor, Samus has a lightning forcefield around her that absorbs all attacks from enemies Aeion is consumed anytime it prevents physical damage and it strengthens Melee Counters), Durability Negation & Plasma Manipulation (With the Wave Beam, can pass through solid objects. The plasma beam shoots concentrated beams of plasma that go through enemies), Teleportation (Not combat applicable. With teleportation stations, Samus can teleport to other teleportation stations she’s visited), Curtain Fire (With beam burst, Samus enhances her beam by increasing attack power and enabling rapid-fire shots), Time Manipulation (With Phase Drift, Samus slows down time for everyone except herself), Restoration (With reserve tanks)

All previous powers and abilities with the exception of reserve tanks

All previous powers and abilities with the exception of Animus powers, Enhanced Stealth Mastery (Can hide from the SA-X even when she’s near it), Enhanced Information Analysis (Samus’ ship can give her an analysis of an area to tell her exactly where an enemy is), Resistance Bypassing (The Ice Missiles can temporarily freeze SA-X who is an X-Parasite with all of Samus’ strongest abilities, which would include the Varia Suit’s resistance to ice manipulation as shown with Samus being protected from freezing within), has had her DNA infused with a Metroid’s giving her all of their abilities including: Absorption (Samus can absorb the X-parasite due to the metroid DNA inside of her. Metroids are stated to be able to absorb any form of energy), Duplication (Metroids are stated to be able to duplicate via beta rays).


Resistance to Power Mimicry, Biological Manipulation, & Absorption (The X-Parasite can mimic one by absorbing their DNA completely changing their cellular structure, but due to Samus now having Metroid DNA she is completely immune), Extreme Colds (The Varia suit protects Samus from sub-zero temperatures and freezing that’s done from within)


Equipment

This dropdown contains all of her equipment. Each game lists what's standard for that game to avoid confusion of what she does or doesn't have.

  • Morph Ball: Originally known as the “Maru Mari” which is japanese for “roll up”, the morph ball is the Alt-Form of Samus Aran and allows her to turn into a sphere 0.8 meters in diameter. It allows her to enter small tunnels and openings, which often lead to previously inaccessible areas.
Maru Mari - Get this, and Samus' body will become round, allowing entry into narrow passages.
This ability allows Samus' suit to curl into ball form and navigate narrow passageways. (Press down twice)
  • Long Beam: Samus' basic Power Beam normally dissipates after a short distance. With the Long Beam equipped, however, her shots are capable of traveling much farther. This upgrade also slightly increases the strength of the Power Beam. This weapon has later been merged with the regular power beam as Samus is able to shoot it as far as she wants without it dissipating.
It lengthens the attacking range of your beam. It can also boost the range of the ice beam and the wave beam. Useful for attacking enemies from a distance.
Obtaining this power-up increases the range of Samus' beam weapon, including the Ice and Wave Beams. This power-up allows Samus to destroy enemies from a safe distance.
  • Missiles: Missiles have appeared in every single game to date in the Metroid series. They are a more powerful weapon than the normal uncharged Beam, dealing 4-5 times as much damage depending on the game, and are useful in destroying Brimstone walls, Zebetites, and Missile Blocks. The 2D side-scrolling Metroid titles feature rapid-firing missiles. In their usual form, the Missiles have a rocket shape with gray colouring and pink stripes. The total number of missiles Samus can acquire varies from game to game.
When you collect one, you will receive five Missiles. You can defeat any enemies that show up with one Missile.
  • Charge Beam: The Charge Beam is a power-up that allows Samus to charge up her current beam and release a more potent version of it.
Obtaining this power-up allows Samus to charge beam energy into a single, powerful beam blast.
  • Bombs: Bombs are the basic weapons for Samus Aran's Morph Ball. Although bombs are not of great use on many normal enemies, they can break certain objects and activate bomb slots. When Samus is near a detonated bomb, she will be propelled upwards. This is a Bomb Jump.
Lets you set Bombs in ball form. It's good for damaging enemies on the ground and destroying rocks.
After acquiring this ability, Samus can set Bombs while in Morph Ball form. In addition to damaging enemies, they can destroy some blocks and walls. Samus has an unlimited supply of them. To use them, press the B Button while in Morph Ball form.
  • Plasma Beam: The Plasma has the unique capability to pierce through multiple foes, ultimately obliterating them. When combined with the Wave Beam, it becomes virtually unstoppable and extremely destructive as each shot will pass through both hostile enemies and solid material.
This powerful beam can blast through multiple enemies.
  • Power Grip: The Power Grip is an item received in Metroid: Zero Mission that enables Samus to grab onto ledges with her left arm. While holding onto a ledge, Samus could either pull herself up, aim and shoot or jump from one ledge to another. If the Morph Ball has been acquired, Samus could pull herself into tight spaces by automatically shifting into ball form as she enters them.
The Power Grip is an item received in Metroid: Zero Mission that enables Samus to grab onto ledges with her left arm. While holding onto a ledge, Samus could either pull herself up, aim and shoot or jump from one ledge to another. If the Morph Ball has been acquired, Samus could pull herself into tight spaces by automatically shifting into ball form as she entered them.
  • Ice Beam: The Ice Beam is one of Samus's signature beam weapons, it fires a potent beam that has the power to freeze most enemies. Due to Samus’ tech being superior to most other bounty hunters tech, her ice beam should be superior to the Judicator which approaches temperatures of absolute zero.
  • Space Jump: The Space Jump is a highly advanced Chozo-designed movement system that allows Samus to Spin Jump repeatedly in midair.
  • Speed Booster: According to the Metroid Fusion and Metroid: Zero Mission Instruction Manuals, the Speed Booster allows Samus to run at "supersonic speeds." The Speed Booster, as the name suggests, will greatly increase Samus's speed whilst she runs. She also becomes invincible, as noted in the Super Metroid instruction manual.
  • Hi-Jump: As indicated by the name, the Boots allow Samus Aran to jump much higher.
  • Spring Ball: The Spring Ball is a power-up that allows Samus Aran to jump in Morph Ball form without Bomb Jumping.
  • Varia Suit: The Varia Suit, alternatively referred to as Barrier Suit and Varia Feature, is a Power Suit upgrade. In general, the Varia Suit reduces damage taken and protects Samus Aran from extreme heat. The maximum temperature that the Varia Suit can protect against is unknown, but the Gravity Suit is generally required for some of the higher temperature liquids. The name "Varia" is a mistranslation of the word "barrier" (although the Return of Samus manual uses the correct translation), which describes its shielding properties; coincidentally, it also resembles the English words "variety" or "variable", referring to how the suit can handle a variety of temperatures, a trait demonstrated in Metroid Fusion.
  • Wave Beam: The wave beam is a beam item for Samus that goes through objects and walls, effectively negating durability.
  • Super Missile: The Super Missile is a weapon often found in the Metroid series that provides a stronger alternative to normal Missiles. It is usually one of the stronger components of Samus' arsenal.
  • Gravity Suit: The Gravity Suit is an upgrade for Samus Aran's Power Suit. As its name implies, the Gravity Suit's primary function is to negate extreme gravitational effects around its wearer, such as zero gravity in space.
  • Screw Attack: The Screw Attack is one of Samus Aran's most iconic and powerful Power Suit upgrades. It is an advanced movement system that allows Samus to emit energy waves from points on her armor while she somersaults into the air, turning her into a rotating energy blade of destruction, making her invincible in the process.
  • Zero Suit: The Zero Suit is a skintight full-body jumpsuit worn by Samus Aran underneath her Power Suit, and appears after many recent Metroid game endings, and in some parts of the games. While in this suit, Samus takes much more damage but is more agile. She is capable of grabbing and hanging from ledges and performing Wall Jumps due to her already-present superhuman acrobatic skills from her Chozo DNA and training. In lieu of the Morph Ball, Samus navigates small paths by crawling on her hands and knees. In Zero Mission and Other M she also carries the Paralyzer with her, which briefly stuns her foes with an energy blast, but must recharge between shots. It is unknown what the Zero Suit is made of, though it appears to be comprised of some sort of firm polymer that allows Samus to stretch in different positions while still holding together. It is also unknown how Samus gets into and out of it, as the suit does not have any zippers or belts. It is possible that it is removed in a similar way to the Power Suit: by deforming at Samus' will.
  • Paralyzer: The Paralyzer is a weak, but still useful emergency backup weapon. It is chiefly used to stun enemies, and is equipped by Samus Aran in instances where she is unable to use her Power Suit.
  • Fully Powered Suit: The Fully Powered Suit was acquired by Samus Aran in Metroid: Zero Mission. Known alternatively as the Legendary Power Suit, it was rewarded to Samus upon completion of the Ruins Test, which replaced her weaker, normal Power Suit, lost in her Gunship's crash. This Suit is bulkier than the basic suit Samus was used to, though its notable feature is the larger shoulder pads with green accents that make up the Varia's most recognizable appearance, which first appeared in Metroid II: Return of Samus. The Legendary Suit is implied to be an older model.
  • Power Bomb: Power Bombs are one of Samus' most powerful weapons. They must be deployed via Morph Ball mode; a few seconds after being deployed, they detonate, destroying most enemies within a very large radius, often covering an entire screen or more. Only one power bomb can be deployed at a time. In Metroid Fusion, the blast also appears to cause a vacuum that can draw ordinary X Parasites (including ones that came from enemies killed by the blast itself) to the center of the blast. They are also capable of harming members of several Metroid strains.

*Missile Launcher: The Missile Launcher has appeared in every single game yet in the Metroid series. It is an upgrade to her Arm Cannon that reconfigures it to fire Missiles. In the Metroid Prime series, Samus must first obtain the Missile Launcher, which automatically provides a capacity of up to five missiles. Missile Expansions increase the maximum missile capacity by five, or ten in Metroid Prime Hunters. Expansions in Hunters will also fully restore her supply. There are several uses for missiles in the Prime series, and they can be combined with other weapons for special attacks, though this feature was removed in Metroid Prime 3: Corruption. Missiles in the first two Prime games were blue, and appeared to be energy-based. Corruption differed from the other depictions and seemingly returned to the roots of the franchise by making missiles more similar to the original designs. This difference could be explained with different origins of missiles. Energetic missiles are Chozo Tecnology and material missiles are Federation Technology Missiles in the Prime series have a slower rate of fire than the 2-D games, but offset this by having a small area-of-effect and a homing ability, although they can still miss agile targets. Some enemies can also have a jamming effect on homing missiles, causing them to become erratic and miss their target. A few Space Pirates in Corruption are equipped with specially sloped battle armor that simply deflect missile attacks, making missiles useless against them. However, once their armor is broken, they are vulnerable to missiles.

Missiles fired with a lock-on will seek their targets.

Missiles can destroy objects made from Radion or Brinstone. There are Charge Combo enhancements scattered throughout the environment. They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts. Each Missile Expansion you find will increase the number of Missiles you can carry by 5.

  • Morph Ball: The morph ball is the Alt-Form of Samus Aran and allows her to turn into a sphere 0.8 meters in diameter. It allows her to enter small tunnels and openings, which often lead to previously inaccessible areas.
The Morph Ball changes your suit into a compact, mobile sphere.
Like the Power Suit, the Morph Ball is modular. There are several modifications that can be added to improve performance.
Weapon effect: N/A

Weapon range: N/A Weapon potential: Medium The Morph Ball is a modular upgrade to Samus Aran's Power Suit, allowing the bounty hunter to roll into a spherical shape. While in Morph Ball form, Samus can place Bombs, activate special switches and squeeze through tight spaces. Like the Power Suit itself, the Morph Ball is upgradeable via several modifications located throughout Tallon IV.

  • Charge Beam: The Charge Beam is a power-up that allows Samus to charge up her current beam and release a more potent version of it. In the Metroid Prime series Samus can also use it to pull items in closer to her.
Weapon effect: Features limited tractor beam capacity.

Weapon range: 3 - 10 m

Weapon potential: Extreme

"Chozo Technology. The Charge Beam allows Samus Aran to increase the damage and effectiveness of the Arm Cannon. After building power for a brief moment, the Charge Beam is ready to deploy. The Charge Beam is an effective weapon on its own, but it is even more useful when used in tandem with the Missile Launcher. The Charge Beam also has a limited tractor beam capacity.

  • Morph Ball Bombs: Bombs are the basic weapons for Samus Aran's Morph Ball. Although bombs are not of great use on many normal enemies, they can break certain objects and activate bomb slots. When Samus is near a detonated bomb, she will be propelled upwards. This is a Bomb Jump.
The Morph Ball Bomb can be used to break cracked walls and activate certain devices.

If the Morph Ball is near a Morph Ball Bomb when it explodes, it will be popped a short distance into the air. This is called a Bomb Jump. When a Morph Ball Bomb explodes, it must be close to the enemy to be effective. The Morph Ball Bomb can easily break items made of Sandstone or Talloric Alloy.

  • Varia Suit: The Varia Suit, alternatively referred to as Barrier Suit and Varia Feature, is a Power Suit upgrade. In general, the Varia Suit reduces damage taken and protects Samus Aran from extreme heat. The maximum temperature that the Varia Suit can protect against is unknown, but the Gravity Suit is generally required for some of the higher temperature liquids. The name "Varia" is a mistranslation of the word "barrier" (although the Return of Samus manual uses the correct translation), which describes its shielding properties; coincidentally, it also resembles the English words "variety" or "variable", referring to how the suit can handle a variety of temperatures, a trait demonstrated in Metroid Fusion.
  • Boost Ball: While in Morph Ball mode, pressing and holding the B button charges up a "boost", and letting go of the button allows Samus to speed up for a short period of time. The Boost Ball uses kinetic energy to perform its quick movements.
  • Space Jump Boots: The Space Jump Boots are an upgrade for Samus' suit that work by utilising Samus' jetpack which allows Samus an extra jump in midair. This upgrade is highly useful for clearing tall gaps, or for strafing and side-stepping more efficiently.
  • Wave Beam: Unlike the 2-D games the wave beam in Metroid Prime serves as an electrical attack along with having a homing feature.
  • Super Missile: The Super Missile is a weapon often found in the Metroid series that provides a stronger alternative to normal Missiles. It is usually one of the stronger components of Samus' arsenal.
  • Thermal Visor: The Thermal Visor uses thermography, allowing Samus Aran to locate enemies or objects by their heat signatures. It can be used to see Shadow Pirates and is also useful in total darkness, extreme cold, and in poor weather conditions, like those in Phendrana Drifts; though it functions poorly in superheated areas, such as the Magmoor Caverns. It also overloads when Thardus' weak point is revealed. When in use, the visor emits a repetitive, fast-paced, mechanistic chord.
  • Spider Ball: The Spider Ball allows Samus to adhere to walls and ceilings when in Morph Ball form, thus allowing her to reach nearly anywhere.
  • Wavebuster: The Wavebuster is the Charge Combo of the Wave Beam, it fires a constant stream of electricity, paralyzing the target completely.
  • Ice Beam: The Ice Beam is one of Samus's signature beam weapons, it fires a potent beam that has the power to freeze most enemies. Due to Samus’ tech being superior to most other bounty hunters tech, her ice beam should be superior to the Judicator which approaches temperatures of absolute zero.
  • Gravity Suit: The Gravity Suit is an upgrade for Samus Aran's Power Suit. As its name implies, the Gravity Suit's primary function is to negate extreme gravitational effects around its wearer, such as zero gravity in space.
  • Power Bomb: Power Bombs are one of Samus' most powerful weapons. They must be deployed via Morph Ball mode; a few seconds after being deployed, they detonate, destroying most enemies within a very large radius, often covering an entire screen or more. Only one power bomb can be deployed at a time. In Metroid Fusion, the blast also appears to cause a vacuum that can draw ordinary X Parasites (including ones that came from enemies killed by the blast itself) to the center of the blast. They are also capable of harming members of several Metroid strains.
  • Grapple Beam: The Grapple Beam, also known as the Grappling Beam in Super Metroid, is a beam weapon with tethering properties. It is used to latch onto certain surfaces, allowing Samus to swing from this point and reach areas that would be otherwise unreachable without the Screw Attack or Space Jump.
  • X-Ray Visor: The X-Ray Visor can be used to spot invisible enemies, even those that don't appear to the Thermal Visor, and it also allows Samus to see through flesh (when she lifts her arm in front of the visor, the bones in her arm can be seen), Bendezium, Cordite, and Sandstone. The disadvantages to the visor include its monochrome image, which can make it difficult to differentiate between several objects or enemies, and its very low visibility range. It can track enemies such as the chozo ghost who move in and out of existence.
  • Ice Spreader: The Ice Spreader is a Charge Combo for the Ice Beam in Metroid Prime. It uses a charged Ice Beam shot and 10 Missiles to create a powerful, homing blast of ice that can travel up to 20 meters until reaching a target. When this occurs, the shot explodes and creates a fast-spreading layer of ice over the target and surrounding area. The target and nearby enemies will either die or be frozen.
  • Plasma Beam: The Plasma Beam was the second-to-last beam acquired in Metroid Prime, and as such, apart from the Phazon Beam it is perhaps the most powerful beam weapon in the game. When charged, it could instantly incinerate some normally-resilient enemies such as Baby Sheegoths and Plated Beetles, and it could set fire to others, causing damage for a few moments after the shot hit them. It was also capable of melting Frigidite casings. The Plasma Beam's color scheme in Prime was red, and it represented the "element" of fire. It can open Red Doors as well. The Flamethrower, the Charge Combo for the Plasma Beam, was a continuous Charge Combo that shot out a stream of flame with an exceedingly short range.
The Plasma Beam fires streams of molten energy. This Beam can ignite flammable objects and enemies.
  • Flamethrower: The Flamethrower is the Beam Combo for the Plasma Beam. When this beam combo is unleashed, it emits a three-meter range continuous beam of fiery plasma. Being hit with this beam combo causes vulnerable enemies to ignite, taking away massive amounts of their stamina at a continuous rate.like standard Plasma Beam fire, it is capable of melting ice and setting enemies alight. It is very effective for destroying enemies in large amounts, as sweeping the Flamethrower across their ranks will dispatch them quickly and easily.
  • Phazon Suit: The Phazon Suit is an upgrade to Samus Aran's Power Suit acquired in Metroid Prime. While other suit upgrades involve the incorporation of advanced technological hardware, the Phazon Suit was the inadvertent result of the Power Suit being virally corrupted by Phazon upon defeating the Omega Pirate. The Phazon Suit provided 50% damage reduction, the greatest level of defensive shielding in Metroid Prime. It also made Samus immune to radiation from blue Phazon, but offered no protection from the more lethal red Phazon strain. Finally, the suit could channel pure Phazon into itself and enter a state called Hyper-mode, which not only covered Samus' entire body with a blue aura, but also caused the emergence of blue veins on her right shoulder and radically transformed her Arm Cannon to fire the most powerful weapon in the game: the Phazon Beam.
  • Phazon Beam: The Phazon Beam is an immensely powerful beam weapon that solely activates near the very end of Metroid Prime. It is the very first weapon in the series acquired by Samus Aran that is powered by Phazon. When the Phazon Suit comes into contact with liquid Phazon excreted from the Metroid Prime's core essence, the substance is channeled into her Arm Cannon, allowing her to shoot a continuous stream of destructive energy. The Phazon Beam is the only weapon that can damage the second form of the Metroid Prime, and the liquid Phazon from which the weapon draws its power from.
  • Chozo Artifacts: The Chozo Artifacts are a set of twelve relics, found in Metroid Prime and its spin-off, Metroid Prime Pinball. They are essentially keys known collectively as the "Cipher", which unlock the "Cradle," a protective barrier placed around the Impact Crater to quarantine the Phazon corruption of Tallon IV.

*Missile: The Missile Launcher has appeared in every single game yet in the Metroid series. It is an upgrade to her Arm Cannon that reconfigures it to fire Missiles. In the Metroid Prime series, Samus must first obtain the Missile Launcher, which automatically provides a capacity of up to five missiles. Missile Expansions increase the maximum missile capacity by five, or ten in Metroid Prime Hunters. Expansions in Hunters will also fully restore her supply. There are several uses for missiles in the Prime series, and they can be combined with other weapons for special attacks, though this feature was removed in Metroid Prime 3: Corruption. Missiles in the first two Prime games were blue, and appeared to be energy-based. Corruption differed from the other depictions and seemingly returned to the roots of the franchise by making missiles more similar to the original designs. This difference could be explained with different origins of missiles. Energetic missiles are Chozo Tecnology and material missiles are Federation Technology Missiles in the Prime series have a slower rate of fire than the 2-D games, but offset this by having a small area-of-effect and a homing ability, although they can still miss agile targets. Some enemies can also have a jamming effect on homing missiles, causing them to become erratic and miss their target. A few Space Pirates in Corruption are equipped with specially sloped battle armor that simply deflect missile attacks, making missiles useless against them. However, once their armor is broken, they are vulnerable to missiles.

Launches explosive-tipped MISSILES that detonate in a percussive blast. This standard-issue weapon is extremely effective in dealing with biological threats. Hold the FIRE button to charge the weapon and cause the MISSILE to seek heat signatures. Charging will attract energy and ammo.
  • Super Missile: The Super Missile is a weapon often found in the Metroid series that provides a stronger alternative to normal Missiles. It is usually one of the stronger components of Samus' arsenal.
  • Electro Lob: The Electro Lob is a weapon only found in the multiplayer mode of Metroid Prime Hunters: First Hunt. It travels in an arc when fired and explodes upon contact. Anyone caught in the blast will have their visor scrambled for a short amount of time, allowing the attacker to take advantage of their confusion. It can be charged, which will cause the shots to travel straight as opposed to in an arc.
  • Combat Visor: The Combat Visor is Samus Aran's basic Visor in the Prime Series, and gives her the basic feedback she needs to survive. It monitors her energy levels, all ammunition remaining, danger levels, and gives her feedback from the environment to pinpoint any anomalies to send her in the right direction. When enemies appear, they are surrounded by a reticle However, the Combat Visor only sees things in this dimension; therefore objects outside the visible spectrum, in higher dimensions, lower dimensions, or interdimensional objects cannot be seen. Other visors must be applied in those situations.
  • Scan Visor: With the Scan Visor, Samus can scan certain objects to learn more about them or perform a function. When a scan has finished, the game action freezes to allow Samus to read its contents. If Samus scans a creature, enemy or boss, Samus will gain useful hints how to beat them, such as weak spots and behavioral patterns. When she activates the Scan Visor, Samus will lower her Arm Cannon and is able to view scan targets through a screen known as the Sight Window. Scanning a boss will sometimes take more time than scanning a smaller creature or object. It consults several databases as well, including the GF Database, Space Pirate Datanet and Samus' own flora and fauna databank. Though it can scan enemies and objects that are not under any of these databases giving it supernatural Information Analysis.
  • Power Beam: Samus Aran's Power Beam, also known as the Normal Beam, is her basic default weapon made of Chozo technology. Readily equipped with her Power Suit, the Power Beam does little damage to powerful enemies, although it can easily clear entire rooms filled with weaker foes. The beam's projectiles consist of individual small spheres with yellow and/or orange colors flying in a straight line. Visually, they have the simplest appearance and trajectory out of all existing beam weapons. When using the Charge Beam, the projectile is noticeably larger and brighter.
  • Charge Beam: The Charge Beam is a power-up that allows Samus to charge up her current beam and release a more potent version of it. In the Metroid Prime series Samus can also use it to pull items in closer to her.
By holding down and releasing the FIRE button, the ARM CANNON is able to fire concentrated charge bursts.
  • Morph Ball: The morph ball is the Alt-Form of Samus Aran and allows her to turn into a sphere 0.8 meters in diameter. It allows her to enter small tunnels and openings, which often lead to previously inaccessible areas.
SAMUS has the ability to transform into a ball that can move at high speeds and access areas her bipedal form cannot.
  • Morph Ball Bombs: Bombs are the basic weapons for Samus Aran's Morph Ball. Although bombs are not of great use on many normal enemies, they can break certain objects and activate bomb slots. When Samus is near a detonated bomb, she will be propelled upwards. This is a Bomb Jump.
Small bursts of energy detonate from the MORPH BALL shortly after being triggered. Ideal for opening secret passages and eliminating small creatures. Press the FIRE button while in MORPH BALL mode to place the BOMBS. BOMB JUMPING is possible by triggering BOMBS with proper timing.
  • Boost Ball: While in Morph Ball mode, pressing and holding the B button charges up a "boost", and letting go of the button allows Samus to speed up for a short period of time. The Boost Ball uses kinetic energy to perform its quick movements.
  • Battlehammer: The Battlehammer is also an additional weapon system for the standard Arm Cannon. Powered by a small nuclear reactor, it is a heavy mortar-type weapon that fires green globules of energy along an arching path. It features a high rate of fire but no charge attack.
  • Judicator: The Judicator is an ice-based Affinity Weapon created by the Vhozon and given to acolytes who reach the fifth level of Vhozon Codex training. Noxus' weapon of choice in Metroid Prime Hunters, it shoots supercooled plasma at near absolute zero temperatures and ricochet off impacted surfaces. When charged, it fires three shots, unless used by Noxus, in which case it can freeze enemies within a certain radius. It fires supercool plasma nearing absolute zero.
  • Volt Driver: The Volt Driver is also an additional weapon system for the Arm Cannon. It fires quick-moving electrical blasts with a fast rate of fire and spray capability. When fully charged, the weapon fires a large, slow-moving explosive sphere of energy that causes massive damage to a target.
  • Shock Coil: The Shock Coil was a prototype weapon under development by the Galactic Federation. It was later stolen by the bounty hunter Sylux, along with plans for its power suit and its ship, the Delano 7. The Shock Coil emits a short-ranged, continuous burst of concentrated, high density neutrinos, and seeks the nearest target. The Shock Coil's damage effect is highly similar to the Wavebuster. The amount of damage done to the target increases with prolonged fire.
  • Magmaul: The Magmaul fires molten projectiles with a large splash radius. The projectiles bounce off walls and objects and explode after three seconds. When charged, it produces a larger and more damaging projectile with a much greater splash radius.
  • Imperialist: The Imperialist is a sniper weapon used by the Kriken Empire to increase their territory. It fires a powerful, long-ranged laser beam with incredible accuracy, but its precise nature severely limits its rate of fire and it cannot be charged. To enhance its role as a sniping weapon, the Imperialist has zoom capabilities. Zooming in is done by pressing R, the Select button, or double-tapping the weapon icon on the bottom screen. When the zoomed-in reticle passes over a target, even if it is behind a wall, the weapon will automatically zoom in further, allowing for increased accuracy. It is capable of inflicting an instant kill on an enemy Bounty Hunter if a headshot is achieved with the scope.
  • Omega Cannon: The Omega Cannon is a weapon of unknown origin. It fires a powerful but slow-moving ball of radioactive energy that has a timed detonation, traveling a significant distance before exploding, unless it comes into contact with an object, in which case it will detonate immediately. When Samus Aran fought Gorea at the Oubliette, she used this weapon to defeat the beast's final form, which was impervious to all other weaponry. Heavy gamma radiation emanates from the Omega Cannon, which suggests nuclear firepower.
  • Universal Ammunition: Universal Ammunition is used to power the six Affinity Weapons used by Samus Aran and the other Bounty Hunters.
  • Alimbic Artifact: An Alimbic Artifact is an item in Metroid Prime Hunters that is required to activate a Stronghold Portal and enter the Stronghold Void. There are three different types of these artifacts: Cartograph, Binary Subscripture and Attameter Artifacts. Three of any of these can be found twice on the Celestial Archives, Alinos, Vesper Defense Outpost, and Arcterra to activate a Stronghold Portal so that Samus can defeat a Cretaphid or Slench and gain an Octolith. Each type of artifact is a scannable object.
  • Octolith: An Octolith is a crystal of unknown material that contains the essence of Alimbic elders. They appear only in Metroid Prime Hunters, in which there are eight of them in total and all are required to gain access to the Oubliette. There are two Octoliths per each planet in the game. The eight Octoliths power the Alimbic Cannon, located on Alinos, which summons the Oubliette that contains Gorea.


  • Missile Launcher: The Missile Launcher has appeared in every single game yet in the Metroid series. It is an upgrade to her Arm Cannon that reconfigures it to fire Missiles. In the Metroid Prime series, Samus must first obtain the Missile Launcher, which automatically provides a capacity of up to five missiles. Missile Expansions increase the maximum missile capacity by five, or ten in Metroid Prime Hunters. Expansions in Hunters will also fully restore her supply. There are several uses for missiles in the Prime series, and they can be combined with other weapons for special attacks, though this feature was removed in Metroid Prime 3: Corruption. Missiles in the first two Prime games were blue, and appeared to be energy-based. Corruption differed from the other depictions and seemingly returned to the roots of the franchise by making missiles more similar to the original designs. This difference could be explained with different origins of missiles. Energetic missiles are Chozo Tecnology and material missiles are Federation Technology Missiles in the Prime series have a slower rate of fire than the 2-D games, but offset this by having a small area-of-effect and a homing ability, although they can still miss agile targets. Some enemies can also have a jamming effect on homing missiles, causing them to become erratic and miss their target. A few Space Pirates in Corruption are equipped with specially sloped battle armor that simply deflect missile attacks, making missiles useless against them. However, once their armor is broken, they are vulnerable to missiles.
  • Charge Beam: The Charge Beam is a power-up that allows Samus to charge up her current beam and release a more potent version of it. In the Metroid Prime series Samus can also use it to pull items in closer to her.
  • Bomb: Bombs are the basic weapons for Samus Aran's Morph Ball. Although bombs are not of great use on many normal enemies, they can break certain objects and activate bomb slots. When Samus is near a detonated bomb, she will be propelled upwards. This is a Bomb Jump.
  • Space Jump Boots: The Space Jump Boots are an upgrade for Samus' suit that work by utilising Samus' jetpack which allows Samus an extra jump in midair. This upgrade is highly useful for clearing tall gaps, or for strafing and side-stepping more efficiently.
  • Dark Beam: The Dark Beam is a weapon of Luminoth origin that mimics the dark energy type of Dark Aether and its denizens. This weapon is compatible with Samus Aran's arm cannon, and was integrated into her suit during the events of Metroid Prime 2: Echoes. The Dark Beam fires strange energy similar to the native energy of Dark Aether. Normal shots resemble swirling flattened disks of this dark energy, trailed by a dark streak and globular emanations. Shots are strong but slow, and quicker enemies can dodge them. Larger concentrations cling to objects, hardening into a brittle shell on contact. Large quantities of this energy charge and open highly hazardous dimensional rifts.
  • Light Beam: The Light Beam is a Luminoth weapon and one of Samus's beam upgrades. Samus Aran recovered it from the Dark Agon Wastes during the events of Metroid Prime 2: Echoes. The Light Beam can activate dimensional rifts on Dark Aether, and open White Hatches. It also has the ability to energize Light Crystals and Light Beacons; their dome takes on an orangeish color on the outside, while looking whiter and slightly digitized on the inside; any Ing caught within are severely damaged or even killed outright. A charged mass of light energy is powerful enough to set many enemies alight. Unlike other charged Beam shots, the Lightblast fires multiple white-hot spheres, rather than one large mass of energy, in a scattershot fashion. These spheres will home in on locked-on targets and set them on fire if applicable. This makes the Lightblast quite similar to the Wave Beam in Metroid Prime. The number of spheres depends on the time the beam has charged, ranging from 3 to 10. Regardless of the charge time, the Lightblast always costs 5 Light Ammo to fire. Once acquired from the Grand Windchamber, Samus can use the Sunburst, the Charge Combo for the Light Beam. Though it uses up 30 Light Ammo, as well as 5 missiles, it creates a slow moving sphere of light that burns passing enemies and incinerates them, making it useful for destroying slow-moving Dark enemies.
  • Dark Temple Keys: A Dark Temple Key is used in order to gain access to the temples in Dark Agon Wastes, Dark Torvus Bog, and Ing Hive across Dark Aether. They only appear in Metroid Prime 2: Echoes.
  • Dark Suit: The Dark Suit was created by the Luminoth to better defend themselves against Dark Aether's atmosphere, and was once worn by A-Kul. Samus acquires the Dark Suit after defeating the Dark Agon Wastes' energy guardians, the Amorbis, which ruptures the Dark Sphere and causes it to explode, revealing the Dark Suit encased within. The Dark Suit protects against dark vapor excreted by Ingclaws and filters out 80% of the corrosive effects of Dark Aether's atmosphere, so that Samus only loses 1.2 units of energy per second, as opposed to 6 per second with the Varia Suit. This makes Light Crystals and Light Beacons give Samus energy at the exact same rate as she loses it to Dark Aether's atmosphere.
  • Super Missile: The Super Missile is a weapon often found in the Metroid series that provides a stronger alternative to normal Missiles. It is usually one of the stronger components of Samus' arsenal.
  • Boost Ball: While in Morph Ball mode, pressing and holding the B button charges up a "boost", and letting go of the button allows Samus to speed up for a short period of time. The Boost Ball uses kinetic energy to perform its quick movements.
  • Seeker Missile: The Seeker Missile upgrade allows Samus Aran to simultaneously fire up to five normal Missiles at up to five targets. Seeker Missiles can also be used to fire more than one Missile at each target.
  • Gravity Boost: The Gravity Boost is a Luminoth technology once used by A-Kul, the champion of Aether. Developed during the war, it negates the effect of liquid hindrance on its users. At some point the Ing stole this device and sealed it within the deepest part of Torvus' flooded temple. The Ing most likely took it after they killed A-Kul in the Sky Temple Grounds. Samus Aran reclaimed the Gravity Boost power-up in Metroid Prime 2: Echoes. It helped Samus move through the water with ease and let her do a triple Space Jump underwater (it actually makes her float, but it does the same job.) It was located in Torvus Bog, at the Hydrochamber Storage Room. When Samus collected it, she had to fight the Alpha Blogg, which was the guardian of the item (presumably a trap left by the Ing to those who would steal from them).
  • Grapple Beam: The Grapple Beam, also known as the Grappling Beam in Super Metroid, is a beam weapon with tethering properties. It is used to latch onto certain surfaces, allowing Samus to swing from this point and reach areas that would be otherwise unreachable without the Screw Attack or Space Jump.
  • Darkburst: The Darkburst is a Charge Combo for the Dark Beam, the weapon uses a massive amount of dark energy to open a highly unstable dimensional rift, simultaneously causing massive amounts of damage to larger targets and engulfing smaller targets completely. When a target is nearby, the Darkburst rips apart its molecular structure and draws it into a "dark dimension, pulling enemies to oblivion."
  • Dark Visor: The Dark Visor allows Samus to see interdimensionally between Aether and Dark Aether, letting her see objects such as platforms which are in a state of dimensional flux between the two worlds. The Dark Visor gives Samus a black and white view of the world, with the exception of enemies and transdimensional objects, which appear red. It also reveals Seeker Launcher pods which are normally hidden from Samus' view. The Dark Visor doubles as a combat Visor, so Samus is able to use her weapons while the visor is active. Forms of Ing which could not normally be locked-onto, such as the Warrior Ing's liquid-form, and the Hunter Ing's gaseous state, can now be targeted. As normal, the Dark Visor displays the Missile count and Ammo supplies on the right, and Danger levels on the left.
  • Spider Ball: The Spider Ball allows Samus to adhere to walls and ceilings when in Morph Ball form, thus allowing her to reach nearly anywhere.
  • Power Bomb: Power Bombs are one of Samus' most powerful weapons. They must be deployed via Morph Ball mode; a few seconds after being deployed, they detonate, destroying most enemies within a very large radius, often covering an entire screen or more. Only one power bomb can be deployed at a time. In Metroid Fusion, the blast also appears to cause a vacuum that can draw ordinary X Parasites (including ones that came from enemies killed by the blast itself) to the center of the blast. They are also capable of harming members of several Metroid strains.
  • Sunburst: The Sunburst is a Charge Combo for the Light Beam, the Sunburst is the most powerful attack that can be generated by the Light Beam. Using a fully charged shot, 5 Missiles and 30 Light Beam Ammo, the Sunburst is formed, slowly travels toward its target, and then detonates on contact with an enemy or surface. Any nearby enemies will be set alight if not hit directly, which will usually burn them to cinders after several seconds.
  • Echo Visor: The Echo Visor is designed to visualize sound waves to its user, allowing them to locate hidden objects and enemies.
  • Screw Attack: The Screw Attack is one of Samus Aran's most iconic and powerful Power Suit upgrades. It is an advanced movement system that allows Samus to emit energy waves from points on her armor while she somersaults into the air, turning her into a rotating energy blade of destruction, making her invincible in the process.
  • Annihilator Beam: The Annihilator Beam is a secret Luminoth weapon, once wielded by the champion of Aether, A-Kul. The Annihilator is powered by both light and dark energy, firing a "matter-antimatter" shot that homes in on enemy targets. Its strength comes from its super-fast rate of fire, on par with that of the Power Beam, rather than its actual power level. Normal shots have a homing effect: even without a lock-on, the attack will automatically home in on a nearby target.
  • Sonic Boom: The Sonic Boom is the Charge Combo for the Annihilator Beam. The Sonic Boom is an incredibly powerful weapon that distorts the fabric of time and space. The Sonic Boom is one of the most powerful weapons in Samus's arsenal (along with the Power Bomb and the Screw Attack). It uses a charged Annihilator shot, 5 Missiles and 30 Light and Dark Beam Ammo. This attack explodes as a giant wall of Light and Dark energy. Unlike the Darkburst and Sunburst, the Sonic Boom is an extremely fast projectile, instantly reaching its target once fired and detonating on impact. The attack is unloaded from the Arm Cannon as a small cluster of sonic energy. This cluster travels very fast until reaching a target. It then erupts as a large sonic wall that shatters and causes a ripple through reality. The surface that has been hit appears warped and cracked, as if looking through a cracked glass pane. The Sonic Boom emits translucent waves and a high pitched screeching sound, until it eventually dissipates. This attack deals large damage to both Light Aether and Dark Aether enemies and can easily hit mobile targets (as well as incinerating weaker enemies), making it a very versatile attack.
  • Light Suit: Samus Aran's Light Suit is a fusion of Luminoth and Chozo technology. Created by the Luminoth as the ultimate armor for fighting the Ing, it renders Samus completely invulnerable to the damaging effects of Dark Aether's atmosphere. The Light Suit itself is powered by the Light of Aether, and as such is only obtained after Samus has returned the planetary energy to all three temples. The suit also allows Samus to traverse Dark Water without taking damage, as well as walk through swarms of Ingstorm and ride on Light Shafts. These beams of light teleport Samus between the four main temples, aiding her final quest in recovering the Sky Temple Keys.
  • Sky Temple Keys: In Metroid Prime 2: Echoes, the Sky Temple Keys were ten keys that locked the Ing's home on Dark Aether. Similar in appearance to the Dark Temple Keys, these artifacts were hidden on various parts of Dark Aether by Flying Ing Caches. They resemble floating gyroscopes with greenish white jewels at their centers. Collecting all of them is vital to open the way up to the Sky Temple, where the Emperor Ing awaits Samus Aran's arrival.

  • Missile Launcher: The Missile Launcher has appeared in every single game yet in the Metroid series. It is an upgrade to her Arm Cannon that reconfigures it to fire Missiles. In the Metroid Prime series, Samus must first obtain the Missile Launcher, which automatically provides a capacity of up to five missiles. Missile Expansions increase the maximum missile capacity by five, or ten in Metroid Prime Hunters. Expansions in Hunters will also fully restore her supply. There are several uses for missiles in the Prime series, and they can be combined with other weapons for special attacks, though this feature was removed in Metroid Prime 3: Corruption. Missiles in the first two Prime games were blue, and appeared to be energy-based. Corruption differed from the other depictions and seemingly returned to the roots of the franchise by making missiles more similar to the original designs. This difference could be explained with different origins of missiles. Energetic missiles are Chozo Tecnology and material missiles are Federation Technology Missiles in the Prime series have a slower rate of fire than the 2-D games, but offset this by having a small area-of-effect and a homing ability, although they can still miss agile targets. Some enemies can also have a jamming effect on homing missiles, causing them to become erratic and miss their target. A few Space Pirates in Corruption are equipped with specially sloped battle armor that simply deflect missile attacks, making missiles useless against them. However, once their armor is broken, they are vulnerable to missiles.
  • Charge Beam: The Charge Beam is a power-up that allows Samus to charge up her current beam and release a more potent version of it. In the Metroid Prime series Samus can also use it to pull items in closer to her.
  • Grapple Lasso: The Grapple Lasso appears in Metroid Prime 3: Corruption, and is one of the first upgrades in the game. The Grapple Lasso is a variation of the Grapple Beam, that will allow Samus to grapple certain enemies and items. Enemies and items of this nature shimmer. After locking onto a Grapple Point, thrusting the Nunchuk forward will cause Samus to attach her Grapple Beam to the obstruction. She can then rip it away, which is accomplished by yanking the Nunchuk back. In addition, by twisting the Nunchuk in various directions Samus will imitate the motion, adding to the immersion of the game.
  • PED Suit: The Phazon Enhancement Device Suit is a Phazon Enhancement Device designed for Samus Aran. After Dark Samus corrupted her, Ghor, Rundas, and Gandrayda, their bodies began producing Phazon. The Galactic Federation rebuilt Samus' suit with their PED technology so that she may safely harness Phazon. Energy Units are replaced with Phazon Units, and exposure to some forms of Phazon will restore Samus' energy.
  • Hyper Beam: In Metroid Prime 3: Corruption, Samus's PED Suit gave her the Hyper Beam, a beam similar to the Phazon Beam. It is used when entering Hypermode and looks like a bolt of blue electricity. This weapon could be considered as a refined and controlled version of the Phazon Beam previously used in the battle against the Metroid Prime. Also, in Corruption, unlike the other appearances, this Hyper Beam has a charge function. When charged, it fires a large number of bolts at a continuous speed in a similar fashion to a machine gun for a short time. The Hyper Beam is fueled by Phazon from Samus's own body, causing Samus to lose a fair amount of energy while firing. Each individual shot of the Hyper Beam uses 4 energy. A charged Hyper Beam shot, depending on how long it is charged, can use up to almost half of an energy tank (this amount increases even more on higher difficulties).
  • Grapple Swing: Metroid Prime 3: Corruption features several variations of the Grapple Beam. Samus first obtains a Grapple device on Norion during the Space Pirate invasion. It is placed in an enclosed cache in Docking Hub Alpha. The Grapple Lasso allows Samus to attach to surfaces and rip them from their support. Instead of a forearm attachment, the Lasso is integrated into Samus' existing armor in the form of a glove, with other additions being integrated in the same way. Replacing the conventional Beam seen in the previous games is the Grapple Swing, which functions in a virtually identical manner. This upgrade appears to be made by the Bryyonians, as it is found in a secluded grove in Bryyo Cliffside, Reliquary I.
  • Ice Missile: As the name implies, these Missiles strike the enemy with extreme cold, providing a freezing effect when the Ice Beam may not be available.
  • Ship Missile Launcher: The Ship Missile is a concussive weapon used by Samus Aran's gunship. The Gunship is able to fire missiles at a ground target when Samus is using the Command Visor. This can be used to destroy objects made of Maldium, or in a Bombing Run. The Ship Missile begins with 3 missiles, and can be expanded using Ship Missile Expansions to fire up to 11 missiles. Ship Missile Expansions can only be found in Metroid Prime 3: Corruption.
  • Hyper Ball: The Hyper Ball is a Phazon-powered Morph Ball attack in Metroid Prime 3: Corruption. Once Samus Aran enters Hypermode and enters Morph Ball mode, she can use this attack. Hyper Ball releases a large amount of Phazon in a such a way that resembles arcs of electricity. This Phazon based attack has a relatively short range with homing capabilities and as such, will automatically seek nearby targets when used, similar to the Wavebuster of Metroid Prime and the Shock Coil of Metroid Prime Hunters. The attack deals somewhat high, rapid damage, but quickly shortens the amount of time that Samus can stay in Hypermode; this means the Hyper Ball is handy if Samus needs to get out of Corrupt Hypermode quickly.
  • Boost Ball: While in Morph Ball mode, pressing and holding the B button charges up a "boost", and letting go of the button allows Samus to speed up for a short period of time. The Boost Ball uses kinetic energy to perform its quick movements.
  • Plasma Beam: It retains its ability to ignite enemies and melt objects seen in previous games, and can open Orange Doors. In addition, the newer Plasma Beam in Corruption is capable of repairing damaged Circuit boards with a welding attachment; this ability is kept even when stacked to the Nova Beam, though the mentioned attachment gains a green glow.
The Plasma Beam can be used to ignite some enemies and burn them to ash.

Certain materials are also susceptible to extreme temperatures and can be melted. In addition to its destructive capabilities, the Plasma Beam may also be used to repair damaged devices.

  • Screw Attack: The Screw Attack is one of Samus Aran's most iconic and powerful Power Suit upgrades. It is an advanced movement system that allows Samus to emit energy waves from points on her armor while she somersaults into the air, turning her into a rotating energy blade of destruction, making her invincible in the process.
  • Ship Grapple Beam: The Ship Grapple Beam is a gunship-mounted Grapple Beam that allows Samus Aran's gunship to pick up and drop heavy objects in the environment via a Ship Grapple Point. These objects can then be relocated for various purposes. This function is regulated by the Command Visor.
  • Seeker Missile: The Seeker Missile upgrade allows Samus Aran to simultaneously fire up to five normal Missiles at up to five targets. Seeker Missiles can also be used to fire more than one Missile at each target.
  • Hyper Missile: The Hyper Missile is a Phazon-enhanced version of the Missile. Hyper Missiles take the place of Super Missiles in Metroid Prime 3: Corruption. To use the Hyper Missile, Samus has to enter Hypermode. Whilst in this state, all her Missiles now become Hyper Missiles. Upon the Hyper Missiles impact, a Phazon induced explosion with a considerable radius occurs, allowing for damage to multiple enemies if aimed correctly. The missile also possesses an incredible amount of power and most foes can be defeated within a few shots. Each Hyper Missile uses only one Missile, as opposed to 5 Missiles taken by Super Missiles in the previous Prime games. Only 4 maximum can be used per Hypermode use because each missile drains a considerable amount of Phazon from Samus' energy reserves. This can also be a quick way to end Corrupted Hypermode. When Samus enters permanent Hypermode on Phaaze this ceases to be a problem, although the number of Hyper Missiles Samus can fire is still dependent on the number of Missile Expansions she has collected (and thus the number of Missiles she has). Hyper Missiles are also useless against enemies or obstacles that are resistant to standard Missiles (such as Assault Pirate Troopers).
  • X-Ray Visor: The X-Ray visor appears in Metroid Prime 3: Corruption with a revamped look. While most objects are varying shades of blue, the heat signatures of some objects appear to be visible as an orange tint, much like when Samus uses the Thermal Visor from Metroid Prime. Power-ups are also visible while using the X-Ray Visor, which can be useful if Samus is searching for any power-ups in the surrounding area. The material Phazite is penetrable by X-rays, allowing Samus' visor to see through it. This, when used in combination with the Nova Beam, a beam weapon that can pass through Phazite, is very helpful. If this visor is used in conjunction with the Nova Beam, Samus can target the weak spots of certain enemies (such as the brains of Commando Pirates and Berserker Knights and the internal nuclei of Phazon Metroids and Metroid Hatchers) for a one-hit-kill. Collecting the visor makes certain devices usable as well, such as the code locks scattered across the Pirate Homeworld.
  • Grapple Voltage: The Grapple Voltage is an upgrade for the Grapple Beam and gives Samus Aran the ability to either siphon energy from or give energy to objects and creatures. This ability is similar to the energy-draining abilities of Metroids. If Samus siphons energy from something, she gains health, and if she gives energy, she loses health. Giving up energy is a useful gameplay mechanic - Phazon enemies can be overloaded and explode, and later into the game, Samus is practically required to lose energy via this method. The Grapple Voltage can also be used to drain energy from certain enemies which can be grappled. In some cases Samus needs to drain energy into special terminals to power down shields blocking doors.
  • Spider Ball: The Spider Ball allows Samus to adhere to walls and ceilings when in Morph Ball form, thus allowing her to reach nearly anywhere.
  • Hazard Shield: The Hazard Shield (referred to as the Acid Shield Unit by NZG41) is a suit enhancement from Metroid Prime 3: Corruption that protects Samus Aran from the environmental hazards of Fuel Gel and the Acid Rain of the Pirate Homeworld.
  • Nova Beam: The Nova Beam is a high-frequency beam used in the Pirate Homeworld's mining facility. The Space Pirates had developed it as both a weapon system and to be installed in mining operations involving Phazon ore. Samus Aran stole the Beam from the Main Cavern in the Pirate Mines, shutting down the Mining cannon that was cutting and extracting Phazon deposits in the facility. The Nova Beam is designed to be used in combination with the X-Ray Visor, another Pirate device. Using the X-Ray Visor allows Samus to see through Phazite, and the Nova Beam allows Samus to pierce it to attack points concealed beneath. The Nova Beam plays a key role in the battle against Omega Ridley, as Samus Aran must use it to shoot through Omega Ridley's Phazite armor to damage his internal joints.
  • Hyper Grapple: The Hyper Grapple is the fourth and final Hypermode attack. After defeating Omega Ridley in the Pirate Homeworld's Leviathan, Samus Aran gets bombarded with more Phazon, further corrupting her to 75% Corruption. Samus then obtains the item. Being a Hypermode attack, it can only be used in Hypermode and requires the use of Phazon to use it. This is the Grapple Voltage's Hypermode variant. It injects Phazon into the enemy, either massively damaging it or absorbing Phazon while slowly damaging the creature she is latched onto. However, like the Grapple Voltage, the downside is that it can only be used on the handful of enemies that have a Grapple Point for the Grapple Lasso.

  • Morph Ball: The morph ball is the Alt-Form of Samus Aran and allows her to turn into a sphere 0.8 meters in diameter. It allows her to enter small tunnels and openings, which often lead to previously inaccessible areas.
The compact Morph Ball lets you move through narrow passages. Simply push [Circle Pad] down while crouching, or tap the map on the touch screen to take on Morph Ball form.
  • Scan Pulse: Scan Pulse is the first Aeion ability in Metroid: Samus Returns. It is acquired from an Aeion Ability Artifact in the Surface area. When used, Samus is enveloped in a blue orb which releases outward in a pulse, revealing Map data over a 9x9 square range around her, and breakable walls, floors or blocks within that range will begin flashing and beeping for 10 seconds.
  • Charge Beam: The Charge Beam is a power-up that allows Samus to charge up her current beam and release a more potent version of it.
The Charge Beam gathers energy, which is then released all at once. This power can be used to open Charge Doors.
  • Bomb: Bombs are the basic weapons for Samus Aran's Morph Ball. Although bombs are not of great use on many normal enemies, they can break certain objects and activate bomb slots. When Samus is near a detonated bomb, she will be propelled upwards. This is a Bomb Jump.
  • Ice Beam: The Ice Beam is one of Samus's signature beam weapons, it fires a potent beam that has the power to freeze most enemies. Due to Samus’ tech being superior to most other bounty hunters tech, her ice beam should be superior to the Judicator which approaches temperatures of absolute zero.
  • Spider Ball: The Spider Ball allows Samus to adhere to walls and ceilings when in Morph Ball form, thus allowing her to reach nearly anywhere.
  • Lightning Armor: Lightning Armor is the second Aeion ability in Metroid: Samus Returns. It is acquired from an Aeion Ability Artifact in Area 2. The ability imbues Samus Aran's Power Suit with an electric green aura, which protects her from attacks and external damage, and is particularly useful when running through red plants or Fleech Swarms. Any attacks sustained by the shield will deplete the Aeion Gauge instead of Samus's energy. The ability also greatly increases the range of Melee Counters, known as a Lightning Counter.
  • Varia Suit: The Varia Suit, alternatively referred to as Barrier Suit and Varia Feature, is a Power Suit upgrade. In general, the Varia Suit reduces damage taken and protects Samus Aran from extreme heat. The maximum temperature that the Varia Suit can protect against is unknown, but the Gravity Suit is generally required for some of the higher temperature liquids. The name "Varia" is a mistranslation of the word "barrier" (although the Return of Samus manual uses the correct translation), which describes its shielding properties; coincidentally, it also resembles the English words "variety" or "variable", referring to how the suit can handle a variety of temperatures, a trait demonstrated in Metroid Fusion.
  • Wave Beam: The wave beam is a beam item for Samus that goes through objects and walls, effectively negating durability.
  • High Jump Boots: As indicated by the name, the Boots allow Samus Aran to jump much higher.
  • Spring Ball: The Spring Ball is a power-up that allows Samus Aran to jump in Morph Ball form without Bomb Jumping.
  • Beam Burst: The Beam Burst is the third Aeion ability in Metroid: Samus Returns. It is acquired from an Aeion Ability Artifact in Area 3. The ability enhances Samus's beam weapons and allows her to unleash a machine gun-like barrage of shots when the fire button is held down. This naturally means the Charge Beam is incompatible with the Beam Burst. As with other Aeion abilities, using the Beam Burst depletes Samus' reserve of Aeion.
  • Grapple Beam: The Grapple Beam, also known as the Grappling Beam in Super Metroid, is a beam weapon with tethering properties. It is used to latch onto certain surfaces, allowing Samus to swing from this point and reach areas that would be otherwise unreachable without the Screw Attack or Space Jump.
  • Spazer Beam: When shot, the beam splits into three lasers.
  • Space Jump: The Space Jump is a highly advanced Chozo-designed movement system that allows Samus to Spin Jump repeatedly in midair.
  • Super Missile: The Super Missile is a weapon often found in the Metroid series that provides a stronger alternative to normal Missiles. It is usually one of the stronger components of Samus' arsenal.
  • Phase Drift: Phase Drift is the fourth and final Aeion ability in Metroid: Samus Returns. It is acquired from an Aeion Ability Artifact in Area 5. When used, the screen takes on a purplish hue and time is slowed down by 50%, affecting enemies and obstacles but not Samus herself. This includes graphical effects in the background and the baby's movement. Phase Drift will even slow down the process of blocks breaking when it is active.
  • Plasma Beam: The Plasma has the unique capability to pierce through multiple foes, ultimately obliterating them.
The Plasma Beam accumulates and then releases powerful plasma energy. It can pass through multiple enemies.
  • Gravity Suit: The Gravity Suit is an upgrade for Samus Aran's Power Suit. As its name implies, the Gravity Suit's primary function is to negate extreme gravitational effects around its wearer, such as zero gravity in space.
  • Screw Attack: The Screw Attack is one of Samus Aran's most iconic and powerful Power Suit upgrades. It is an advanced movement system that allows Samus to emit energy waves from points on her armor while she somersaults into the air, turning her into a rotating energy blade of destruction, making her invincible in the process.
  • Power Bomb: Power Bombs are one of Samus' most powerful weapons. They must be deployed via Morph Ball mode; a few seconds after being deployed, they detonate, destroying most enemies within a very large radius, often covering an entire screen or more. Only one power bomb can be deployed at a time. In Metroid Fusion, the blast also appears to cause a vacuum that can draw ordinary X Parasites (including ones that came from enemies killed by the blast itself) to the center of the blast. They are also capable of harming members of several Metroid strains.
  • Fusion Suit: Samus Aran’s Fusion Suit is the result of radical alterations to her Power Suit during the opening scenes of Metroid Fusion. Its creation was an unexpected side effect of the surgical removal of certain parts of her armor and the Vaccine "Metroid" given to Samus when she was about to die from an X Parasite infection.

*Morph Ball: The morph ball is the Alt-Form of Samus Aran and allows her to turn into a sphere 0.8 meters in diameter. It allows her to enter small tunnels and openings, which often lead to previously inaccessible areas.

You can use the Morphing Ball to make Samus roll into a ball and squeeze into narrow areas.
  • Missiles: Missiles have appeared in every single game to date in the Metroid series. They are a more powerful weapon than the normal uncharged Beam, dealing 4-5 times as much damage depending on the game, and are useful in destroying Brimstone walls, Zebetites, and Missile Blocks. The 2D side-scrolling Metroid titles feature rapid-firing missiles. In their usual form, the Missiles have a rocket shape with gray colouring and pink stripes. The total number of missiles Samus can acquire varies from game to game.
These are necessary for opening certain doors and give you a better chance against the powerful guardians. You'll be able to carry five missiles for each missile icon you collect.
  • Bombs: Bombs are the basic weapons for Samus Aran's Morph Ball. Although bombs are not of great use on many normal enemies, they can break certain objects and activate bomb slots. When Samus is near a detonated bomb, she will be propelled upwards. This is a Bomb Jump.
When you have the bombs, you can set explosive devices by making Samus roll into a ball and pressing the fire button. In addition to damaging enemies, Bombs can blow open certain sections of the floors and walls.
  • Charge Beam: The Charge Beam is a power-up that allows Samus to charge up her current beam and release a more potent version of it.
The charge item allows you to charge your beam and send out a super-powerful blast.
  • Super Missiles: The Super Missile is a weapon often found in the Metroid series that provides a stronger alternative to normal Missiles. It is usually one of the stronger components of Samus' arsenal.
  • Hi-Jump Boots: As indicated by the name, the Boots allow Samus Aran to jump much higher.
  • Spazer Beam: When shot, the beam splits into three lasers.
  • Varia Suit: The Varia Suit, alternatively referred to as Barrier Suit and Varia Feature, is a Power Suit upgrade. In general, the Varia Suit reduces damage taken and protects Samus Aran from extreme heat. The maximum temperature that the Varia Suit can protect against is unknown, but the Gravity Suit is generally required for some of the higher temperature liquids. The name "Varia" is a mistranslation of the word "barrier" (although the Return of Samus manual uses the correct translation), which describes its shielding properties; coincidentally, it also resembles the English words "variety" or "variable", referring to how the suit can handle a variety of temperatures, a trait demonstrated in Metroid Fusion.
  • Speed Booster: According to the Metroid Fusion and Metroid: Zero Mission Instruction Manuals, the Speed Booster allows Samus to run at "supersonic speeds." The Speed Booster, as the name suggests, will greatly increase Samus's speed whilst she runs. She also becomes invincible, as noted in the Super Metroid instruction manual.
  • Ice Beam: The Ice Beam is one of Samus's signature beam weapons, it fires a potent beam that has the power to freeze most enemies. Due to Samus’ tech being superior to most other bounty hunters tech, her ice beam should be superior to the Judicator which approaches temperatures of absolute zero.
  • Reserve Tank: A Reserve Tank is a type of expansion exclusive to Super Metroid and Metroid: Samus Returns. As the name suggests, each Reserve Tank provides an "extra" energy reserve of 100 units, with a maximum reserve of 400 once Samus finds them all. They can be set to be used automatically once her base energy is reduced to zero, or to be used manually from the Samus Screen. Recharging Samus' energy at her ship and the Crystal Flash can refill the Reserve Tanks, though using an Energy Charge will not. She must otherwise collect Energy Capsules from defeated creatures to charge them, once her base Energy Tanks have been filled to capacity. In Samus Returns, when Samus's energy is depleted, the tank will automatically replenish 299 energy. The tank has indefinite usage and cannot be discarded unless a new save file is started. Using the Smash Bros. Samus and Samus Returns Samus amiibo also contain Missile and Aeion Reserve Tanks that will replenish Samus's Missile Ammo (50 regular Missiles, or 10 Super Missiles) and 500 Aeion.
  • Power Bombs: Power Bombs are one of Samus' most powerful weapons. They must be deployed via Morph Ball mode; a few seconds after being deployed, they detonate, destroying most enemies within a very large radius, often covering an entire screen or more. Only one power bomb can be deployed at a time. In Metroid Fusion, the blast also appears to cause a vacuum that can draw ordinary X Parasites (including ones that came from enemies killed by the blast itself) to the center of the blast. They are also capable of harming members of several Metroid strains.
  • Grappling Beam: The Grapple Beam, also known as the Grappling Beam in Super Metroid, is a beam weapon with tethering properties. It is used to latch onto certain surfaces, allowing Samus to swing from this point and reach areas that would be otherwise unreachable without the Screw Attack or Space Jump.
  • Wave Beam: The wave beam is a beam item for Samus that goes through objects and walls, effectively negating durability.
  • X-Ray Scope: The X-Ray Scope, also referred to as the X-Ray device is an exclusive item found in Super Metroid. It allows Samus Aran to see hidden passages and reveal destructible blocks, a similar function to the Power Bomb used in Metroid Fusion and Metroid: Zero Mission. It is found in Brinstar.
  • Gravity Suit: The Gravity Suit is an upgrade for Samus Aran's Power Suit. As its name implies, the Gravity Suit's primary function is to negate extreme gravitational effects around its wearer, such as zero gravity in space.
  • Space Jump: The Space Jump is a highly advanced Chozo-designed movement system that allows Samus to Spin Jump repeatedly in midair.
  • Spring Ball: The Spring Ball is a power-up that allows Samus Aran to jump in Morph Ball form without Bomb Jumping.
  • Plasma Beam: The Plasma has the unique capability to pierce through multiple foes, ultimately obliterating them.
The most powerful of all the beams can destroy several targets at once.
  • Screw Attack: The Screw Attack is one of Samus Aran's most iconic and powerful Power Suit upgrades. It is an advanced movement system that allows Samus to emit energy waves from points on her armor while she somersaults into the air, turning her into a rotating energy blade of destruction, making her invincible in the process.
  • Hyper Beam: The Hyper Beam is a special and incredibly powerful beam. The beam itself is a long line of shifting rainbow colors. Samus Aran acquired the Hyper Beam when she was losing in her final showdown against the Mother Brain. The baby attacked Mother Brain and drained from her the energy used to fire the Laser Brain Attack, giving it to Samus as it replenished her Energy Tanks. Mother Brain killed it, and it exploded over Samus, channeling the stolen energy through its remains into her Power Suit, which presumably created the Hyper Beam. Samus used the Hyper Beam's immense power to overpower and defeat Mother Brain once and for all. The Hyper Beam replaces all other beams in Samus's inventory, and is immensely powerful. It can pass through walls and enemies and it destroys obstacles that are impenetrable to other beams, such as Shutters. The projectile looks like the charged Plasma Beam, but flashes rainbow colors. It also cannot be charged to increase its power; holding the fire button causes the beam to rapid-fire, much like the Phazon Beam.

*Morph Ball: The morph ball is the Alt-Form of Samus Aran and allows her to turn into a sphere 0.8 meters in diameter. It allows her to enter small tunnels and openings, which often lead to previously inaccessible areas.

Press A to go into Morph Ball mode and move around small spaces. Press A again to change back.
  • Charge Beam: The Charge Beam is a power-up that allows Samus to charge up her current beam and release a more potent version of it.
Press 1 to fire a beam. Press and hold 1 and release to fire a powerful Charge Beam.
  • Missile Launcher: The Missile Launcher has appeared in every single game yet in the Metroid series. It is an upgrade to her Arm Cannon that reconfigures it to fire Missiles. In Metroid: Other M, missiles play a more unique role. They are more often used to damage/eliminate things that other weapons cannot (mostly the Charge Beam). All missile types can only be fired in Search View, however. Other M is the first Metroid game to introduce a missile supply that can be reloaded and replenished if Samus is low on missiles by holding the Wii Remote vertically, and pressing and holding the A button until her stock is replenished. This technique is known as Concentration, and can also be used to restore energy at dangerously low levels.
Press and release A while locked on to release a missile. If you press and release A when the Charge Gauge is fully charged, five missiles will be used and you'll shoot a powerful Super Missile.
  • Bomb: Bombs are the basic weapons for Samus Aran's Morph Ball. Although bombs are not of great use on many normal enemies, they can break certain objects and activate bomb slots. When Samus is near a detonated bomb, she will be propelled upwards. This is a Bomb Jump.
  • Diffusion Beam: The Diffusion Beam is the only new beam weapon featured in Metroid: Other M. When a Charge Beam hits a wall or an enemy, it will diffuse into several smaller bursts of energy in a much wider radius, hence the name.
  • Ice Beam: The Ice Beam is one of Samus's signature beam weapons, it fires a potent beam that has the power to freeze most enemies. Due to Samus’ tech being superior to most other bounty hunters tech, her ice beam should be superior to the Judicator which approaches temperatures of absolute zero.
  • Varia Feature: The Varia Suit, alternatively referred to as Barrier Suit and Varia Feature, is a Power Suit upgrade. In general, the Varia Suit reduces damage taken and protects Samus Aran from extreme heat. The maximum temperature that the Varia Suit can protect against is unknown, but the Gravity Suit is generally required for some of the higher temperature liquids. The name "Varia" is a mistranslation of the word "barrier" (although the Return of Samus manual uses the correct translation), which describes its shielding properties; coincidentally, it also resembles the English words "variety" or "variable", referring to how the suit can handle a variety of temperatures, a trait demonstrated in Metroid Fusion.
  • Speed Booster: According to the Metroid Fusion and Metroid: Zero Mission Instruction Manuals, the Speed Booster allows Samus to run at "supersonic speeds." The Speed Booster, as the name suggests, will greatly increase Samus's speed whilst she runs. She also becomes invincible, as noted in the Super Metroid instruction manual.
  • Shinespark: The Shinespark is a hidden move Samus can execute after getting the Speed Booster ability and has appeared in every game with it. It was originally taught to her by the Dachora on Zebes. A Shinespark is performed by activating the Speed Booster, crouching, and then jumping. When jumping, Samus can choose to aim the Shinespark in one of five directions; these directions are left, diagonal up-left, up, diagonal up-right, and right. The process must not be interrupted if the Shinespark is to be performed successfully. Once she has stored a charge by crouching, Samus may stand up and move around as usual with the exception of jumping normally, which will activate the Shinespark. This may be avoided by performing a Spin Jump, which does not activate the technique. While Samus cannot fire any beams while doing a Shinespark, a charged beam can be maintained during a Shinespark in Metroid: Zero Mission. Samus can also Shinespark in mid-spin jump. In order to do this, she must store a Speed Booster charge as usual. After spin jumping into the air, she must look up, down, or fire a beam to stop the spin. Once she has stopped spinning, attempting to jump again will activate the Shinespark; again, the Shinespark can fly in any of the five previously mentioned directions.
  • Wave Beam: The wave beam is a beam item for Samus that goes through objects and walls, effectively negating durability.
  • Grapple Beam: The Grapple Beam, also known as the Grappling Beam in Super Metroid, is a beam weapon with tethering properties. It is used to latch onto certain surfaces, allowing Samus to swing from this point and reach areas that would be otherwise unreachable without the Screw Attack or Space Jump.
  • Super Missile: The Super Missile is a weapon often found in the Metroid series that provides a stronger alternative to normal Missiles. It is usually one of the stronger components of Samus' arsenal.
  • Plasma Beam: The Plasma has the unique capability to pierce through multiple foes, ultimately obliterating them.
Effect: Increases damage. Secondary effect of passing through enemies.
  • Space Jump: The Space Jump is a highly advanced Chozo-designed movement system that allows Samus to Spin Jump repeatedly in midair.
  • Screw Attack: The Screw Attack is one of Samus Aran's most iconic and powerful Power Suit upgrades. It is an advanced movement system that allows Samus to emit energy waves from points on her armor while she somersaults into the air, turning her into a rotating energy blade of destruction, making her invincible in the process.
  • Seeker Missile: The Seeker Missile upgrade allows Samus Aran to simultaneously fire up to five normal Missiles at up to five targets. Seeker Missiles can also be used to fire more than one Missile at each target.
  • Gravity Feature: The Gravity Suit is an upgrade for Samus Aran's Power Suit. As its name implies, the Gravity Suit's primary function is to negate extreme gravitational effects around its wearer, such as zero gravity in space.
  • Power Bomb: Power Bombs are one of Samus' most powerful weapons. They must be deployed via Morph Ball mode; a few seconds after being deployed, they detonate, destroying most enemies within a very large radius, often covering an entire screen or more. Only one power bomb can be deployed at a time. In Metroid Fusion, the blast also appears to cause a vacuum that can draw ordinary X Parasites (including ones that came from enemies killed by the blast itself) to the center of the blast. They are also capable of harming members of several Metroid strains.
  • Zero Suit: The Zero Suit is a skintight full-body jumpsuit worn by Samus Aran underneath her Power Suit, and appears after many recent Metroid game endings, and in some parts of the games. While in this suit, Samus takes much more damage but is more agile. She is capable of grabbing and hanging from ledges and performing Wall Jumps due to her already-present superhuman acrobatic skills from her Chozo DNA and training. In lieu of the Morph Ball, Samus navigates small paths by crawling on her hands and knees. In Zero Mission and Other M she also carries the Paralyzer with her, which briefly stuns her foes with an energy blast, but must recharge between shots. It is unknown what the Zero Suit is made of, though it appears to be comprised of some sort of firm polymer that allows Samus to stretch in different positions while still holding together. It is also unknown how Samus gets into and out of it, as the suit does not have any zippers or belts. It is possible that it is removed in a similar way to the Power Suit: by deforming at Samus' will.
  • Paralyzer: The Paralyzer is a weak, but still useful emergency backup weapon. It is chiefly used to stun enemies, and is equipped by Samus Aran in instances where she is unable to use her Power Suit.

*Morph Ball: The morph ball is the Alt-Form of Samus Aran and allows her to turn into a sphere 0.8 meters in diameter. It allows her to enter small tunnels and openings, which often lead to previously inaccessible areas.

  • Missiles: Missiles have appeared in every single game to date in the Metroid series. They are a more powerful weapon than the normal uncharged Beam, dealing 4-5 times as much damage depending on the game, and are useful in destroying Brimstone walls, Zebetites, and Missile Blocks.
  • Has the ability to create a Missile by gathering chemicals and elements from the area surrounding the user.
    • Bombs: Bombs are the basic weapons for Samus Aran's Morph Ball. Although bombs are not of great use on many normal enemies, they can break certain objects and activate bomb slots. When Samus is near a detonated bomb, she will be propelled upwards. This is a Bomb Jump.
    • Charge Beam: The Charge Beam is a power-up that allows Samus to charge up her current beam and release a more potent version of it.
    • Super Missiles: The Super Missile is a weapon often found in the Metroid series that provides a stronger alternative to normal Missiles. It is usually one of the stronger components of Samus' arsenal.
    • Hi-Jump Boots: As indicated by the name, the Boots allow Samus Aran to jump much higher.
    • Spazer Beam: When shot, the beam splits into three lasers.
    • Varia Suit: The Varia Suit, alternatively referred to as Barrier Suit and Varia Feature, is a Power Suit upgrade. In general, the Varia Suit reduces damage taken and protects Samus Aran from extreme heat. The maximum temperature that the Varia Suit can protect against is unknown, but the Gravity Suit is generally required for some of the higher temperature liquids. The name "Varia" is a mistranslation of the word "barrier" (although the Return of Samus manual uses the correct translation), which describes its shielding properties; coincidentally, it also resembles the English words "variety" or "variable", referring to how the suit can handle a variety of temperatures, a trait demonstrated in Metroid Fusion.
    • Speed Booster: According to the Metroid Fusion and Metroid: Zero Mission Instruction Manuals, the Speed Booster allows Samus to run at "supersonic speeds." The Speed Booster, as the name suggests, will greatly increase Samus's speed whilst she runs. She also becomes invincible, as noted in the Super Metroid instruction manual.
    • Ice Beam: The Ice Beam is one of Samus's signature beam weapons, it fires a potent beam that has the power to freeze most enemies. Due to Samus’ tech being superior to most other bounty hunters tech, her ice beam should be superior to the Judicator which approaches temperatures of absolute zero.
    • Power Bombs: Power Bombs are one of Samus' most powerful weapons. They must be deployed via Morph Ball mode; a few seconds after being deployed, they detonate, destroying most enemies within a very large radius, often covering an entire screen or more. Only one power bomb can be deployed at a time. In Metroid Fusion, the blast also appears to cause a vacuum that can draw ordinary X Parasites (including ones that came from enemies killed by the blast itself) to the center of the blast. They are also capable of harming members of several Metroid strains.
    • Grappling Beam: The Grapple Beam, also known as the Grappling Beam in Super Metroid, is a beam weapon with tethering properties. It is used to latch onto certain surfaces, allowing Samus to swing from this point and reach areas that would be otherwise unreachable without the Screw Attack or Space Jump.
    • Wave Beam: The wave beam is a beam item for Samus that goes through objects and walls, effectively negating durability.
    • X-Ray Scope: The X-Ray Scope, also referred to as the X-Ray device is an exclusive item found in Super Metroid. It allows Samus Aran to see hidden passages and reveal destructible blocks, a similar function to the Power Bomb used in Metroid Fusion and Metroid: Zero Mission. It is found in Brinstar.
    • Gravity Suit: The Gravity Suit is an upgrade for Samus Aran's Power Suit. As its name implies, the Gravity Suit's primary function is to negate extreme gravitational effects around its wearer, such as zero gravity in space.
    • Space Jump: The Space Jump is a highly advanced Chozo-designed movement system that allows Samus to Spin Jump repeatedly in midair.
    • Spring Ball: The Spring Ball is a power-up that allows Samus Aran to jump in Morph Ball form without Bomb Jumping.
    • Plasma Beam: The Plasma has the unique capability to pierce through multiple foes, ultimately obliterating them.
    • Screw Attack: The Screw Attack is one of Samus Aran's most iconic and powerful Power Suit upgrades. It is an advanced movement system that allows Samus to emit energy waves from points on her armor while she somersaults into the air, turning her into a rotating energy blade of destruction, making her invincible in the process.

    *Fusion Suit: Samus Aran’s Fusion Suit is the result of radical alterations to her Power Suit during the opening scenes of Metroid Fusion. Its creation was an unexpected side effect of the surgical removal of certain parts of her armor and the Vaccine "Metroid" given to Samus when she was about to die from an X Parasite infection.

  • Missiles: Missiles have appeared in every single game to date in the Metroid series. They are a more powerful weapon than the normal uncharged Beam, dealing 4-5 times as much damage depending on the game, and are useful in destroying Brimstone walls, Zebetites, and Missile Blocks. The 2D side-scrolling Metroid titles feature rapid-firing missiles. In their usual form, the Missiles have a rocket shape with gray colouring and pink stripes. The total number of missiles Samus can acquire varies from game to game.
  • The ability to fire Missiles is crucial throughout the exploration of the space station. However, with a limited supply, Missiles must be used carefully.
    • Morph Ball: The morph ball is the Alt-Form of Samus Aran and allows her to turn into a sphere 0.8 meters in diameter. It allows her to enter small tunnels and openings, which often lead to previously inaccessible areas.
    The Morph Ball ability allows Samus to roll into a small ball, perfect for traversing narrow tunnels or dropping down maintenance shafts.
    • Charge Beam: The Charge Beam is a power-up that allows Samus to charge up her current beam and release a more potent version of it.
    The Charge upgrade allows Samus to fire a more powerful Beam. The shots may be charged up for an even stronger blast.
    • Bombs: Bombs are the basic weapons for Samus Aran's Morph Ball. Although bombs are not of great use on many normal enemies, they can break certain objects and activate bomb slots. When Samus is near a detonated bomb, she will be propelled upwards. This is a Bomb Jump.
    These limitless bombs can only be used in combination with the Morph Ball. They cause damage to enemies and can also be used to destroy certain sections of the walls and floors. Press the B button while in Morph Ball mode.
    • Hi-Jump: As indicated by the name, the Boots allow Samus Aran to jump much higher.
    • Jumpball: The Spring Ball is a power-up that allows Samus Aran to jump in Morph Ball form without Bomb Jumping.
    • Speed Booster: According to the Metroid Fusion and Metroid: Zero Mission Instruction Manuals, the Speed Booster allows Samus to run at "supersonic speeds." The Speed Booster, as the name suggests, will greatly increase Samus's speed whilst she runs. She also becomes invincible, as noted in the Super Metroid instruction manual.
    • Super Missile: The Super Missile is a weapon often found in the Metroid series that provides a stronger alternative to normal Missiles. It is usually one of the stronger components of Samus' arsenal.
    • Varia Suit: The Varia Suit, alternatively referred to as Barrier Suit and Varia Feature, is a Power Suit upgrade. In general, the Varia Suit reduces damage taken and protects Samus Aran from extreme heat. The maximum temperature that the Varia Suit can protect against is unknown, but the Gravity Suit is generally required for some of the higher temperature liquids. The name "Varia" is a mistranslation of the word "barrier" (although the Return of Samus manual uses the correct translation), which describes its shielding properties; coincidentally, it also resembles the English words "variety" or "variable", referring to how the suit can handle a variety of temperatures, a trait demonstrated in Metroid Fusion.
    • Ice Missiles: As the name implies, these Missiles strike the enemy with extreme cold, providing a freezing effect when the Ice Beam may not be available.
    • Wide Beam: The Wide Beam was one of the many Beams available to Samus Aran in her Fusion Suit during the events of Metroid Fusion. It is similar to the Spazer Beam of other games, but the Wide Beam splits into three pink rings like a wall, as opposed to the Spazer's three individual lasers. Unlike the Spazer featured in Super Metroid, which can only hit one target at a time, the Wide Beam is made up of three separate shots, so that all three can hit different targets.
    • Power Bomb: Power Bombs are one of Samus' most powerful weapons. They must be deployed via Morph Ball mode; a few seconds after being deployed, they detonate, destroying most enemies within a very large radius, often covering an entire screen or more. Only one power bomb can be deployed at a time. In Metroid Fusion, the blast also appears to cause a vacuum that can draw ordinary X Parasites (including ones that came from enemies killed by the blast itself) to the center of the blast. They are also capable of harming members of several Metroid strains.
    • Space Jump: The Space Jump is a highly advanced Chozo-designed movement system that allows Samus to Spin Jump repeatedly in midair.
    • Plasma Beam: The Plasma has the unique capability to pierce through multiple foes, ultimately obliterating them.
    This beam passes through enemies, hitting multiple targets.
    • Gravity Suit: The Gravity Suit is an upgrade for Samus Aran's Power Suit. As its name implies, the Gravity Suit's primary function is to negate extreme gravitational effects around its wearer, such as zero gravity in space.
    • Diffusion Missiles: Diffusion Missiles have a very large blast radius, but only when charged. When charged and fired, the Diffusion Missile creates a shockwave of ice energy that spans the entire screen, freezing enemies, as well as destroying Missile Blocks.
    • Wave Beam: The wave beam is a beam item for Samus that goes through objects and walls, effectively negating durability.
    • Screw Attack: The Screw Attack is one of Samus Aran's most iconic and powerful Power Suit upgrades. It is an advanced movement system that allows Samus to emit energy waves from points on her armor while she somersaults into the air, turning her into a rotating energy blade of destruction, making her invincible in the process.
    • Ice Beam: The Ice Beam is one of Samus's signature beam weapons, it fires a potent beam that has the power to freeze most enemies. Due to Samus’ tech being superior to most other bounty hunters tech, her ice beam should be superior to the Judicator which approaches temperatures of absolute zero.
    • SA-X Fused Suit: At the end of the game right before Samus is about to die to the omega metroid, the SA-X comes in the way trying to defeat the Omega Metroid itself before being defeated, Samus then absorbs the SA-X fusing it with her suit getting all the lost powers from the SA-X along with her new powers she got in fusion. It also increases her power to be able to fight the omega metroid.


    Notable Techniques

    This dropdown contains all of her notable attacks and techniques
    Melee Counter: Samus can deflect projectiles and defend against attacks by swinging her arm.

    Counter Hit: Samus counters an enemy's special attack to stun the enemy and automatically take aim at it. Paralyzer: A sidearm used by Samus while in her Zero Suit, the Paralyzer is a weak but useful pistol that can be used to stun opponents, allowing Samus to capitalize on them being stunned or fleeing.

    Beams: Samus' arm cannon is equipped with many forms of attack, including her primary form of her attack, her beams, which she uses for long-range combat. As modular as Samus' Power Suit itself, Samus can stack and combine the effects of her different beam weapons to use many of them at once and increase their power.

    • Power Beam: Samus' default weapon and an integral part of her original Power Suit. It has a range of three to ten meters under normal circumstances, but after Samus gains the Long Beam, both its range and power are permanently increased as Samus permanently incorporates the Long Beam into her weapon systems.
    • Charge Beam: Not a beam, exactly, but an upgrade to Samus' arm cannon that allows her to charge up her beam attacks to greatly enhance their strength. While Samus is charging her arm cannon, she draws in nearby health and ammo pickups. The Diffusion Beam causes her charge shots to explode and release several other smaller charged shots after hitting an opponent or an obstacle.
    • Grapple Beam: Though it is a beam and can damage opponents, the Grapple Beam is primarily used for mobility, firing a tether that allows Samus to swing across otherwise impassable gaps. It can also latch onto certain enemies. The Grapple Lasso upgrade allows Samus to use it to tear off doors or enemy shields and armors, and the Grapple Voltage allows Samus to channel her energy through the beam or drain energy from enemies she catches with it. She can use this to overload opponents with Phazon and kill them.
    • Ice Beam: One of Samus' signature beam upgrades, the Ice Beam can be used to, as its name implies, freeze opponents, allowing Samus to destroy them with less issue or even use them as platforms.
    • Plasma Beam: The most powerful of Samus' standard beam upgrades, the Plasma Beam fires thin rays that can easily pierce through multiple enemies at once, dealing extensive damage. In the Prime series, the Plasma Beam is instead fire-based, shooting an incredibly hot stream of molten energy that can instantly incinerate opponents.
    • Spazer Beam: The Spazer Beam splits Samus' shots into three when she fires, allowing her to cover a much greater area with her gunfire. It is effectively identical to Samus' Wide Beam, which splits her shots into three separate rings instead of three separate lasers.
    • Wave Beam: A more powerful upgrade to Samus' regular beam that fires oscillating wave energy that can pass through walls, armor, and forcefields. In the Prime series, the Wave Beam is instead electricity-based, fires three smaller shots at once, and can lock and home onto targets. When charged, it fires a single burst of electricity that can stun opponents.
    • Annihilator Beam: A secret but extremely powerful Luminoth weapon that combines light and dark energy to fire a concentrated matter-antimatter shot that homes in on targets and has an incredibly high fire rate. When charged, it fires a slower blast that explodes on contact with its target with a wide blast radius, stunning all opponents caught in the explosion, referred to as the Disruptor. It can also interface with sonic technology.
    • Dark Beam: A Luminoth weapon that mimics the dark energy used by the inhabitants of Dark Aether, the Dark Beam fires blasts of swirling, strange energy, and can be charged up to encase targets in a brittle but immobilizing shell of dark energy that she can shatter with a missile, called the Entangler.
    • Light Beam: A Luminoth weapon that draws upon the light energy found within Aether's atmosphere, using this power to fire searing beams of light that can pass through enemies and set them alight. When charged, the Light Beam instead fires a scattering of white-hot spheres that home into locked-on targets and set them on fire, dubbed the Lightburst.
    • Nova Beam: A high-frequency beam used by the Space Pirates in mining operations. Designed to be used in conjunction with the X-Ray Visor, the Nova Beam can be used to its full potential in such situations, as Samus can see through armor and fire the Nova Beam through any weak spots she sees. It is particularly effective against Phazite armor.
    • Omega Cannon: An Alimbic superweapon that fires a slow-moving sphere of timed radioactive energy that can travel a great distance before it explodes. Thanks to its immense power, it was capable of destroying Gorea, who could regenerate from being destroyed by weapons such as the Shock Coil and became invulnerable to them in its second form. Even when unused, the Omega Cannon emits high levels of gamma radiation, making it an incredibly powerful weapon.

    Missiles: One of Samus' primary weapons, the missiles add an explosive, ballistic component to her armaments, much more powerful than her basic Power Beam. Samus' basic missiles can home in on targets after Samus locks onto them, or can be fired more quickly without tracking capabilities. Samus usually carries around 250 of these regular missiles with her at maximum.

    • Ice Missiles: An upgraded version of the missile that has freezing capabilities, allowing Samus to freeze and destroy her opponents. These are further upgraded during Metroid Fusion with the Diffusion Missiles, allowing Samus to charge up her missiles so that when they explode, they have a much larger blast radius and freeze all opponents nearby.
    • Seeker Missiles: An upgrade that allows Samus to fire up to five missiles at once, locking onto up to five different targets, potentially including weak points she's spotted on an opponent.
    • Super Missiles: A much more powerful form of a missile that flies at a higher speed, causing a massive explosion on impact. Usually separate from Samus' regular missiles, they act as an upgraded version of them in Metroid Fusion and acts as the Power Beam's Charge Combo in the Prime series. If distinct, Samus has, at most, 50 Super Missiles on her.
    • Charge Combos: Charge Combos are greatly enhanced versions of Samus' regular beams that she can use by combining them with her missiles. Super Metroid and the Prime series have their unique Charge Combos.
      • Darkburst: The Dark Beam's Charge Combo, which uses a massive amount of dark energy, fired as a sphere, to violently wrench open a dimensional rift that engulfs those caught in the blast, drawing them into another dimension if not killing them outright.
      • Flamethrower: The Plasma Beam's Charge Combo, which emits a three meter long beam of fiery plasma that ignites everything it touches, allowing Samus to quickly burn her opponents to ash. Its equivalent in Super Metroid sends out four ring-shaped plasma bolts that spread out around her, contract, and then fire out in four different directions.
      • Ice Spreader: The Ice Beam's Charge Combo, which fires a homing blast of ice that shatters on impact, creating a fast-spreading layer of ice that quickly freezes everything in its blast radius. Its equivalent in Super Metroid instead surrounds Samus with four circling bolts of ice that will damage and freeze any opponents they run into.
      • Sonic Boom: Samus' most powerful Charge Combo, the Annihilator Beam's variant. Condensing matter and antimatter, it fires a sonic blast that instantly travels to its target and rips open a distortion in space and time, exploding and eradicating whatever was caught in the blast.
      • Spazer Beam: One of the Special Charge Beam Attacks, this technique fires two spazer bolts that circle Samus before shoot up into the air and then descend on her surroundings as a wave of energy.
      • Sunburst: The Light Beam's Charge Combo, which fires a painfully bright sphere of searing light, casting rays of light over its surroundings, tracking onto opponents and burning them to ash before the sphere explodes in a burst of white-hot light.
      • Wavebuster: The Wave Beam's Charge Combo, a sustained fire weapon that fires a stream of electricity at Samus' target, tracking them while continuously electrocuting and stunning them. Its equivalent in Super Metroid manifests four spheres of energy that Samus can aim and fire.

    Bombs: Samus' primary weapon when utilizing the Morph Ball, which she sets down, generally to destroy obstacles, though they remain useful in combat as well. These small explosives function on a timer and can float in the air if Samus sets them while jumping or falling. By using the explosions of her bombs to propel herself upwards, Samus can reach locations that she normally would not be able to.

    • Power Bombs: One of Samus' most powerful weapons, the Power Bomb is a bomb of such force that it can destroy planets. A few seconds after being deployed, a Power Bomb explodes in an omnidirectional wave of heat and energy that can vaporize anything caught in the blast with ease. Samus generally has a limited amount of Power Bombs, 74 at most, but in Other M they act as charged up versions of her regular bombs. In Fusion, they have a vacuum effect that draws in X Parasites.

    Affinity Weapons: The Affinity Weapons are the distinct special weapons used by the different bounty hunters of Metroid Prime: Bounty Hunters, which Samus has collected and could utilize during the events of that game.

    • Battlehammer: Weavel's Affinity Weapon, a high-caliber weapon powered by a miniature nuclear reactor, the Battlehammer fires arcing, explosive blasts of energy, similar to a mortar. While it cannot be charged, it has a high rate of fire.
    • Imperialist: Trace's Affinity Weapon, a sniper rifle that fires a highly accurate laser beam and can zoom in on targets.
    • Judicator: Noxus' Affinity Weapon, the Judicator is powered by cold fusion synthesis and fires supercooled plasma at its targets at temperatures that approach Absolute Zero. It can ricochet off of walls, and, when charged, it fires three shots at once.
    • Magmaul: Spire's Affinity Weapon, which is powered by a hyperstatic hydrogen core and fires projectiles formed from superheated magma that can bounce off walls and explode. When charged, the explosion is much bigger and more damaging.
    • Shock Coil: Sylux's Affinity Weapon, a stolen Federation prototype that fires a concentrated beam of high-density neutrinos, homing in on targets and dealing damage on a subatomic scale.
    • Volt Driver: Kanden's Affinity Weapon, which draws upon the energy of the planet's electromagnetic field, converting it into high voltage, multi-terawatt bursts. It has a high rate of fire, and when charged, can fire a slow, explosive sphere of energy.
    Combat Visor: Samus' basic visor, which monitors her ammunition, energy supplies, and environmental feedback. It also has radar, map, and lock-on systems.

    Command Visor: A visor that Samus can use to remotely control and direct her gunship, commanding it to do such tasks as land, attack opponents, and move large objects with its grapple beam.

    Dark Visor: A Luminoth visor that Samus can use to see objects that are caught in flux between dimensions, such as objects that exist on both Aether and Dark Aether. She can also lock onto beings that she normally would not be able to, such as certain forms of Ing.

    Echo Visor: A Luminoth visor that allows Samus to visualize sound waves, using them to locate hidden objects and opponents.

    Scan Visor: One of Samus' most important visor systems, which she uses to scan other objects and beings, gaining information on them, such as knowledge of potential weaknesses and capabilities.

    Thermal Visor: A visor that allows Samus to see on the infrared spectrum so that she can locate and track other beings based on their heat signatures. It's very useful in the dark or extreme cold and weather situations, but it functions poorly when exposed to intensely hot temperatures.

    X-Ray Visor: A visor upgrade that uses x-rays so that Samus can see through solid object or flesh, and track targets that would otherwise be invisible, such as ghosts. It can also be used to detect weak points in enemies. This acts similarly to her X-Ray Scope, which allows her to see through stone to reveal hidden passages and blocks that she can destroy.

    Boots: A series of boot upgrades that greatly boost Samus' mobility in several ways, allowing her to better maneuver herself in combat and reach harder-to-discover locations.

    • High Jump Boots: A simple but useful upgrade that greatly increases Samus' jump height. In some games, it also grants the Spring Ball powerup.
    • Space Jump: A highly advanced Chozo movement system that allows Samus to spin jump through the air infinitely.
    • Space Jump Boots: Allow her to perform a double jump.
    • Speed Booster: A powerup that allows Samus to build up supersonic speeds by running in one direction for long enough, effectively making her invincible as she rushes through and damages any opponents in her way. She can easily plow through obstacles in this state and can jump to carry on the boost and hit airborne opponents. The speed booster can also amplify a ship to move far faster then it could before.
      • Shinespark: A special technique that Samus can use after initiating a Speed Boost by crouching, storing the speed. She can then release this speed to launch herself in a specified location, allowing her to Speed Boost mid-air, stopping only when she hits a surface she can't destroy. If she runs into a slope, Samus will immediately begin running again, with her speed already boosted. She can even use a Shinespark while in Morph ball form or while spin jumping.

    Morph Ball: One of Samus' signature upgrades, the Morph Ball allows Samus to roll up into a tiny sphere of 0.8 meters in diameter so that she can reach otherwise inaccessible areas. In her Morph Ball form, as opposed to her regular beams and missiles, she instead uses her bombs. It can also be quickly used to dodge attacks.

    • Boost Ball: An upgrade to the Morph Ball that allows Samus to charge up speed so that she can rush forwards at much higher speeds for a short amount of time. At these speeds, thanks to kinetic energy, she can use the speed and force of the Morph Ball itself as a weapon.
    • Spider Ball: An upgrade to the Morph Ball that allows Samus to adhere to surfaces and roll up them, allowing her to reach locations that would otherwise be inaccessible. In the Prime series, it can only latch onto certain magnetic materials and special rails made for this purpose.
    • Spring Ball: An upgrade to the Morph Ball that allows her to jump while in this form. It is sometimes acquired along with the High Jump Boots.

    Power Grip: A basic upgrade that allows Samus to grab onto ledges and pull herself up onto them. She possesses this ability by default while in the Zero and Fusion Suits, thanks to their light weight.

    Screw Attack: One of Samus' most iconic and powerful upgrades, the Screw Attack allows Samus to surround herself in a field of energy while spin jumping, shredding through any opponents in her way while also providing protection, rendering her effectively invulnerable. It is powerful enough to easily destroy most enemies just by jumping through them. She can also perform this with short hops, essentially dashing forwards with a Screw Attack.

    Zero Suit: The skintight bodysuit that Samus wears underneath her Power Suit. If she has lost access to her Power Suit, Samus instead utilizes this, which leaves her unprotected and much more vulnerable. The Zero Suit can also be used to manifest and unmanifest her Power Suit.

    Power Suit: Samus' basic, signature Power Suit, the lynchpin of her arsenal, properly known as Chozo Battle Suit Ver SA1-4468-VM6-P. This suit serves as her "second skin" as explained by Samus herself. This refers to both the base Power Suit without upgrades, and her suit as a whole and any equipment she may have acquired. It is equipped with Oxygen Supply Equipment that allows Samus to survive essentially indefinitely in the vacuum of space or underwater, and protects against airborne toxins and pollutants, allowing her to survive in inhospitable environments.

    The Power Suit's modular technology allows Samus to integrate all sorts of technology into its construction so that she can amass a powerful arsenal of weapons and armor upgrades throughout her adventures, becoming increasingly dangerous as she does so. Weapons and ammunition are stored as data until they are needed, at which point they are rendered tangible so that Samus can fire them. It has advanced energy shielding technology equipped by default as well, protecting her from harm. The Power Suit integrates with Samus on a biological level, and thus cannot be removed without her cooperation, but if she wills it, it will simply disappear in a flash. She can materialize it in the same way.

    Legendary Power Suit: At the end of Zero Mission, after passing the Ruins Test, Samus gains the Legendary Power Suit, a powerful upgrade to her basic Power Suit that she has wielded ever since then.

    Fusion Suit: In Metroid Fusion, her Power Suit is rebuilt as the Fusion Suit, which has much of the same capabilities but is much slimmer and lighter, and, as a result, provides less protection, especially against subzero temperatures, which Samus is extremely weak to thanks to her Metroid DNA.

    • Varia Suit: Samus' most recognizable suit, the Varia Suit protects against extreme conditions such as acid and intense temperatures of either extreme, allowing her to safely travel through superhot locations such as the depths of Norfair and subzero locations such as Sector 5 in Metroid Fusion, overcoming the weakness to cold she had at the time thanks to her Metroid DNA. It also increases the strength of Samus' defenses, greatly reducing the damage she takes in combat.
    • Gravity Suit: One of Samus' most effective suits, the Gravity Suit allows her to move through environments with abnormal gravity and water without being impeded, making her highly resistant to gravitational forces. It also further reinforces her defenses and increases her resistance to even hotter temperatures. The Gravity Boost that she gains in Metroid Prime 2: Echoes is effectively analogous, allowing her to easily move through the water.
    • Phazon Suit: Samus' final suit in Metroid Prime, which she gained after being exposed to high amounts of Phazon after she killed the Omega Pirate, infusing her with pure phazon. Due to being infused with pure phazon, Samus gains an increased resistance to blue Phazon as well as increased defenses. Additionally, when exposed to high amounts of Phazon, it allows her to enter Hypermode and make use of the extremely powerful Phazon Beam.
    • Dark Suit: A Luminoth Power Suit that was used by their kind to survive in the harsh environment of Dark Aether, protecting her from the noxious dark vapor and filtering out 80% of the effects of Dark Aether's corrosive atmosphere.
    • Light Suit: The ultimate Luminoth Power Suit, the greatest weapon, which they intended to use against the Ing. Powered by the Light of Aether, the Light Suit protects Samus from the foul Dark Water of Dark Aether and the assaults of swarms of Ingstorm, allowing her to move through Dark Aether without issue. It also lets her travel through Light Shafts to quickly traverse great distances on Aether.
    • PED Suit: A Phazon Enhancement Device designed specifically for Samus to integrate with her Power Suit, the PED Suit allows Samus to safely absorb and harness the power of Phazon, which she can produce herself. Her resistance to Phazon is greatly enhanced in this suit. With this suit, Samus can restore her health while submerged in pools of Phazon and enter into Hypermode. It is later enhanced by the Hazard Shield, protecting Samus from environmental hazards such as acid rain and fuel gel.
    Aeion Abilities: A set of unique powers that Samus has access to in Metroid: Samus Returns, gained from channeling a "mystical and powerful energy source" known as Aeion. She gains these powers from Aeion Ability Artifacts and can replenish her limited supply of Aeion from downed and slain opponents.
  • Beam Burst: This ability enhances Samus' beam weapons so that she can fire a machine gun-like barrage of beam shots rather than charge her attacks. Every shot made drains her Aeion.
  • Lightning Armor: Samus surrounds herself with a field of green electricity, protecting herself from harm by absorbing attacks directed at her, draining her Aeion instead of her energy. This ability also empowers her Melee Counter into a more powerful and longer ranged Lightning Counter.
  • Phase Drift: The final Aeion ability, which, when used, slows down time for all things around Samus by 50%, allowing her to move as quickly as usual while everyone else is left to catch up.
  • Scan Pulse: When used, at the cost of a small amount of Aeion, this ability envelops Samus in a blue field that dissipates throughout her surroundings, revealing Map data for them and exposing any breakable obstacles.
  • Concentration: A technique that Samus can use when low on health to replenish her energy by focusing power in her Arm Cannon, restoring a tank of energy and some of her missiles. The amount of energy she can regain in this way can be increased by "E-Recovery Tanks". This serves effectively as her Healing & Regeneration.

    Crystal Flash: A secret technique that Samus can use to replenish her health at the cost of her ammunition, taught to her by the Chozo and performed using technology integrated into the Power Suit. By laying a Power Bomb, Samus wreathes herself in a cocoon of energy, using the power of the bomb to completely replenish her energy supplies.

    Hypermode: A highly powerful but temporary state in which Samus is powered up by exposure to Phazon, draining her energy to greatly increase her firepower and render herself nearly invulnerable to harm. While in Hypermode, Samus must vent her Phazon so that she doesn't damage herself and suffer terminal corruption, dying and becoming another Dark Samus.

    • Phazon / Hyper Beam: An incredibly powerful upgrade for Samus' beam that instead fires blue bolts of electricity with high power, draining her supply of Phazon if none is available nearby. It can be charged to instead rapidly fire multiple beams one after another.
    • Hyper Ball: A Phazon-powered Morph Ball strike that releases a burst of blue electricity in all directions, seeking and damaging all opponents caught in the blast but constantly draining Samus' Phazon as long as it's active.
    • Hyper Grapple: An enhanced Grapple Beam, empowered by the power of Phazon. After latching onto an opponent with her Grapple Beam, Samus can either pump them full of Phazon to heavily damage and kill them or absorb their supplies of Phazon.
    • Hyper Missile: A Phazon-empowered missile that fires missiles that explode into large bursts of Phazon, dealing extensive damage.

    Lethal Strike: A melee combat technique utilized by Samus in Other M. Once an opponent has been downed, Samus can quickly run up to them to overpower them physically before blasting them with a point-blank Charge Beam, often destroying them instantly.

    Melee Counter: A melee technique in which Samus swings up her Arm Cannon while an opponent charges, knocking them back and stunning them if timed properly and instantly readying a fully-charged beam.

    Overblast: Samus jumps up onto her opponent, forcing them to the ground and firing a full-power Charge Beam into their head or another weak point at point-blank range, often instantly killing her target.

    SenseMove: An evasive technique that uses the thrusters of Samus' suit to dodge and quickly react to an attack on her, immediately following up with a charged shot. Integrating some sort of precognitive ability, it allows Samus to easily react to attacks from out of view.

    Others

    Standard Tactics: Samus will normally use the scan visor to understand her enemy and find either a weak point or their fighting tactics. With this they’ll use the best weapon for combat or use a combination of weapons for the best result. Samus can also use hand to hand combat or call her ship for an aerial strike if need be. Along with this if Samus believes it’s a battle she cannot win head on she will go into stealth and try to find an opening on the opponent.

    Weaknesses: The power suit is based on Samus’ emotions and thoughts, thus anything done to her emotions could weaken the power suit, for example getting hit with PTSD. If Samus stays in hyper mode for too long or gets corrupted, she’ll become another Dark Samus. Due to having the Metroid’s DNA, Samus shares their innate vulnerability to cold temperatures. Though this only applies to the base fusion suit.

    Note: Tallon Chozo’s have reached full transcendence and enlightenment to the point that they were able to create equipment to hold off the Phazon curse that brought them back into the main universe. Due to this, the suits on Tallon would be far above any other suits made by other Chozos.

    Note 2: The Metroid Prime games are noted to be apart of the overall Metroid timeline.

    Suits

    For individual suits profiles click on one of the following:

    Articles About Samus Aran's Suits
    Main Suits Power Suit - Varia Suit - Gravity Suit
    Prime Trilogy Suits Phazon Suit - Dark Suit - Light Suit - PED Suit - Harzard Suit
    Current Suits Fusion Suit - Metroid Suit


    This dropdown contains a full run-down of all of Samus' suits if one does not wish to go on separate profiles or wants to know the speciifc powers of each suit.

    Background

    The Power Suit is a suit of powered armor designed by the Chozo. This term applies to both Samus Aran's Chozo Battle Suit Ver SA1-4468-VM6-P in its basic form without any upgrades. The word "Power Suit" is short for powered armorsuit.

    A Chozo known as Dryn was apparently instrumental in the development of the technology. In the Metroid Manga, Mother Brain claimed to be the creator of Samus' original Power Suit. Two specific models are well-known: the first was a suit given to Samus in her teenage years by the Chozo who raised her (seen in Metroid: Zero Mission). After being attacked by Space Pirates, Samus lost the ability to summon her suit, and was briefly forced to proceed in her Zero Suit. After completing the Ruins Test, her fighting spirit was restored and she received another Power Suit. This second suit of armor was of ancient design, based on its depiction in Chozo prophetic murals and its compatibility with older Chozo-produced upgrades such as the Space Jump, Plasma Beam and Gravity Suit.

    This dropdown contains the synopsis of the Power Suit. Read at your own risk as you may be spoiled otherwise!

    Samus's Power Suit comes with a standard Power Beam and the Oxygen Supply Equipment allows her to survive almost indefinitely underwater and in outer space, including the ability to resist most airborne toxins. Its basic functions are not always sufficient for a busy Bounty Hunter, so the Chozo used a modular construction allowing the suit to be outfitted with a wide variety of weaponry and additional armor. The Chozo themselves left many such tools on various planets they inhabited, including the Varia and Gravity Suit upgrades. The Luminoth, another ancient race technologically equal to the Chozo, were able to produce modifications compatible with the Power Suit, including the Dark Suit and the Light Suit (although they were unrecognized until Samus met U-Mos). A considerable amount of the suit is biological, which presumably resulted in the Suit's Phazon corruption following Samus's encounter with the Omega Pirate. Exposure to the large quantity of unrefined Phazon ore caused a kind of mutation, rendering the suit impervious to radiation from blue Phazon, and allowing Samus to fire the devastating Phazon Beam under certain conditions.

    On its most basic level, the Power Suit contains 99 units of energy that sustain it (this amount is increased by 100 whenever Samus gets an Energy Tank) and if completely drained, it becomes unable to protect Samus, and she is forced to revert to the Zero Suit, a blue bodysuit that grants weaker protection, and is equipped with a stun pistol, the Paralyzer.

    While active, the Power Suit bonds with Samus biologically, and cannot be taken off without her cooperation. It has been observed on many occasions that the methods which Samus uses to remove the Power Suit is to have it dematerialize with a bright flash. When the suit is inactive, Samus is able to retain the upgrades within herself until it becomes active again (observed in the events of Metroid: Zero Mission). However, it has also been observed that she can have it materialize at will, (seen several times taking place in the origins manga, Metroid Prime 3: Corruption and at the start of Metroid: Other M), suggesting that this suit is not meant to be removed like regular armor, and that it is somehow put on or taken off by using an energy-to-matter process (it also has been shown that at least the helmet can be removed manually, as Samus demonstrates this in some of the special endings in the series). When this is not possible, the Galactic Federation has been able to modify it while she is unconscious. In the first instance of this, they added PED functionality to take advantage of a Phazon infection in her bloodstream, creating the PED Suit. Later, the weaker Fusion Suit is built on the remains of Samus's Power Suit after large portions were surgically removed due to X Parasite infestation.

    The Power Suit is apparently able to assimilate almost any technological upgrade into its system, regardless of the upgrade's origins (in some cases such as the Energy Transfer Module before Samus meeting U-Mos, it will be listed as unidentified). This is shown when Samus acquires the Hazard Shield and Nova Beam, both of which are of Space Pirate design. The suit, however, was once unable to assimilate the Plasma Beam, Gravity Suit, and Space Jinwmip upgrades in Metroid: Zero Mission, despite being of Chozo origins. This was due to the fact that her old Power Suit was developed in a fairly recent time period and not compatible with the three, archaic upgrades.

    While Samus worked with the Federation Police Force, she had a symbol on the left shoulder of her Power Suit. It looked like a spiraling galaxy, possibly a Federation mark. Another small feature of the Power Suit is a glowing green (or blue) "L" shape on the left chest plate. In Metroid Prime, the shape points inward, rather than outward, like in other games. In Metroid: Other M, the Power Suit has a yellow/gold coloration with the large shoulders of the Varia Suit, though it should be noted that this was likely due to her possessing the Varia Suit feature, which remains inactive until Adam authorizes its use. However, in Super Metroid the front-facing sprite used in elevators and save points has flat shoulders, though this is likely attributed to Samus having only the basic Power Suit at the time. The large-shouldered yet yellow Power Suit is likely a result of the Legendary Power Suit. Despite this, when the Varia reverts to the Power Suit in Metroid Prime, the shoulders become flat and orange and stretch all the way to her shoulders, while before the obtainment of the new Power Suit, the shoulders "fan" up and extend (in height) past Samus's head. This is shown again in Metroid: Samus Returns when she begins the game with only her basic Power Suit, Power Beam, and Missile Launcher, though like in Metroid Prime her suit regains its round shoulders after obtaining the Varia Suit.

    In Metroid: Other M, Samus' visor is most of the time transparent, allowing her face and hair to be seen, but often her visor will flash light green, becoming opaque. How she can see through it during this is unknown, though it is likely that it works akin to a one-way mirror allowing Samus to see out while others cannot see in. She normally does this in combat situations, but disables the tint when talking or in a non-hostile situation. When her health drops to critical levels, the tint turns red-orange, but back to green when she restores enough energy. The visor does not do this in other games; instead it is normally semi-transparent.

    General Information

    Name: Power Suit

    Origin: Metroid

    Age: Unknown (The original power suit was created back when Samus was a teenager)

    Classification: Chozo Battle Suit, Samus Aran’s armor

    Wielders: Samus Aran

    Codex Statistics

    Tier: 8-A to 7-C

    Dimensionality: 3-D

    Attack Potency: City District level (Potency) (Earlier versions of the power suit should be comparable to Grey who could break through Mother Brain’s shields which Mother Brain stated were the same shields protecting the planet] that required planetary tech from Ridley to penetrate a small part of it through. Mother Brain could also transform the entire planet of Zebe into a fortress. Equipped with an ice beam, which at a maximized range could freeze the surface of a star. Could theoretically make a super power bomb, which had enough power to destroy the planet) to Town level (Potency) (Later versions of the power suit are used by a Samus Aran who during her battle with Integras her battle power increases to where she is able to defeat the Integras when beforehand she couldn’t even dent him with her attacks, it is also noted that the Integras is 500 times more powerful than the prototype Samus fought equally with initially. Can later on fight an army of Integras.)

    Durability: Can absorb up to City District levels to Town levels of energy (The suits are noted to be equipment that passively absorb energy attacking Samus allowing her to survive hits from Mother Brain. Absorbed an attack from Ridley)

    Travel Speed: It is equipped with speed boosters that grant Supersonic travel (Is stated that Samus moves at supersonic speeds with the speed booster)

    Range: Kilometers with Energy Beams (Samus can fire her arm cannon at Meta Ridley while he is far out in the sky) & Ice Manipulation (Ice Beam froze the ruins site), higher with the Imperialist (The Imperialist fires a thin and lethal laser beam with high accuracy over long distances), Can find beings a Multi-Universal distance away with X-Ray Visors (Can find Chozo Ghost going outside of existence with the X-Ray Visor)


    Powers and Techniques

    Superhuman Physical Characteristics, Enhanced Senses (Samus’ suit is built with an infrared ray scope allowing her to see even in the dark. Can detect the Shadow Pirates who use invisibility cloaks to sneak attack. The Thermal Visor uses thermography, allowing Samus Aran to locate enemies or objects by their heat signatures. It can be used to see Shadow Pirates and is also useful in total darkness, extreme cold, and in poor weather conditions, like those in Phendrana Drifts; though it functions poorly in superheated areas, such as the Magmoor Caverns. The X-Ray Visor can be used to spot invisible enemies and enemies that move outside of existence, even those that don't appear to the Thermal Visor, and it also allows Samus to see through flesh (when she lifts her arm in front of the visor, the bones in her arm can be seen), Bendezium, Cordite, and Sandstone. It can also detect illusions), Cosmic Awareness (The suit’s visors can translate telepathic messages from spectral beings. Samus’ suit can pick up on transdimensional activity), Self-Sustenance (Respiratory Self-Sustenance) & Aquatic Breathing (Has an oxygen tank inside the suit allowing Samus to breathe in space and underwater. Her power suit allows her to breathe in space and underwater without additional equipment), Homing Attack, Extrasensory Perception & Information Analysis (With the combat visor, gives her the basic feedback she needs to survive. It monitors her energy levels, all ammunition remaining, danger levels, and gives her feedback from the environment to pinpoint any anomalies to send her in the right direction. When enemies appear, they are surrounded by a reticle However, the Combat Visor only sees things in this dimension; therefore objects outside the visible spectrum or interdimensional objects cannot be seen. The scan visor, Samus can scan certain objects to learn more about them or perform a function. When a scan has finished, the game action freezes to allow Samus to read its contents. If Samus scans a creature, enemy or boss, Samus will gain useful hints on how to beat them, such as weak spots and behavioral patterns. Her morph ball bombs can home and attack themselves onto an enemy), Data Manipulation, Information Manipulation, & Transmutation (If Samus has weapon and ammunition stored as data in her suit she can transform the data of weapons into tangible forms. With Crystal Flash, Samus’ power suit can transform all of her weapons into health. Can convert data into her suit to gain further information about areas, such as getting an entire map, though she can do this even without her suit. Can download data of areas to get maps. Can hack into areas and oversurge them), Power Absorption (With Crystal Flash, Samus can absorb all of her weapons in order to heal herself completely), Regeneration & Restoration (Mid-Low passively. The suit passively repairs broken parts and small injuries. Low-Mid with concentration. With concentration, Samus can restore her missile supply and health), Technology Manipulation (The power suit reacts to Samus' thoughts, thus allowing her to be protected from damage in her zero suit state by automatically coming in an area she’s about to be attacked in), Body Control (The power suit is described as a “sort of second skin” for Samus protecting her zero suit from any form of harm. With the morph ball can change her suit into the shape of a ball to access smaller areas), Energy Absorption (Samus’ suit absorbs all the energy from attacks allowing Samus to withstand various attacks, absorbed an attack from Ridley), Adaptation (Her suit will at times adapt in situations that are fatal to Samus, for example in Metroid Prime Samus is susceptible and can take damage from the smallest amount of phazon, after defeating the Omega Pirate who is filled with Phazon and the enemy falls on her filling her with phazon the suit adapts to this protecting her by creating the phazon suit which resists the affects of phazon and can fire blasts of phazon), Energy Manipulation & Power Nullification (The power suit can shoot out charged energy blast, that can disrupt energy shields. With the charge beam, can charge in the energy to fire a more powerful blast. With the grapple beam, creates a beam of energy to swing around), Passive Attack Reflection (Her suit seems to passively reflect back beams shot at her. Can deflect projectiles by swinging her arm), Status Effect Inducement (Can stun enemies with counter), Explosion Manipulation (Can set explosions down with bombs), Durability Negation (Wave Beam can travel through objects hitting one's internal body), Ice Manipulation (Can freeze with the ice beam. With the ice beam can freeze beings in mid air, this extends to it being capable of freezing pure energy. The Ice Spreader is a Charge Combo for the Ice Beam in Metroid Prime. It uses a charged Ice Beam shot and 10 Missiles to create a powerful, homing blast of ice that can travel up to 20 meters until reaching a target. When this occurs, the shot explodes and creates a fast-spreading layer of ice over the target and surrounding area. The target and nearby enemies will either die or be frozen), Statistics Amplification (The range of her beam increases with the long beam. The speed booster boosts her speed while running. The hi-jump increases her maximum jump height. The morph ball increases one’s attack and defense everytime it bounces), Explosion Manipulation (With missile launcher, can fire out explosive missiles, and bombs, can fire out highly explosive bombs), Surface Scaling (Can grab and hang on to ledges with the power grip), Electricity Manipulation (Samus’ suit can reboot the technology and electricity of old broken down machines. Wave Beams are electrical energy that can kill Pulse Bombus and Scatter Bombu), Multiple Jumps & Flight (With the space jump, can jump continually into the air infinitely), Hacking (Can hack into areas to open locked doors), Magma Manipulation, Heat Manipulation, & Deconstruction (The plasma beam’s molten energy can turn enemies to ash), Fire Manipulation (The Flamethrower is the Beam Combo for the Plasma Beam. When this beam combo is unleashed, it emits a three-meter range continuous beam of fiery plasma. With Magmamaul, her weapon is powered by a hyperstatic hydrogen core, and fires cohesive projectiles of superheated magma), Vibration Manipulation (Plasma causes seismic activity), Momentum Manipulation (With boost ball, Samus stores up momentum before releasing it all in one instant to propel herself in a specific direction), Acrobatics & Multiple Jumps (Physics Defying; Can double jump with the space boots), Magnetism Manipulation (Can pull in beings and objects with a charged shot), Non-Standard Interaction (Metaphysical Interaction; Can kill the Chozo Ghost who are completely immaterial and can phase in and out of existence), Radiation Manipulation (With the Omega Cannon, a weapon with massive gamma radiation), Cold Manipulation (Using a sub-zero energy core, the Judicator is capable of firing thin blasts of freezing ice. The projectiles can bounce off a limited number of objects when fired, and can either freeze or destroy most targets with a few hits. Using a charged shot unloads three ice projectiles simultaneously, the temperature of the projectile almost reaches absolute zero), Electromagnetic Manipulation (With the Volt Driver, draws energy from the planetary electromagnetic field and converts it into multi tera-watt bursts of high voltage), Matter Manipulation & Life Manipulation (Shoots a contreated beam of high density neutrinos with the shock coiler which drains the target’s health), Absorption (Can absorb the energies of the light and dark aether), Aura (With the scan pulse, Samus is enveloped in a blue orb which releases outward in a pulse, revealing Map data over a 9x9 square range around her, and breakable walls, floors or blocks within that range will begin flashing and beeping for 10 seconds), Forcefield Creation & Statistics Amplification (With the Lightning Armor, Samus has a lightning forcefield around her that absorbs all attacks from enemies Aeion is consumed anytime it prevents physical damage and it strengthens Melee Counters), Can damage enemies with somersaults with the screw attack.
    Resistance to Acid Manipulation (Unaffected by the acid rain of Zebes), Ice Manipulation (Can break out of ice potent enough to freeze the surface of the sun. Can break out of being frozen), Absorption (None of the Megatroids could life absorb Samus), Gravity Manipulation (Could resist gravitational crushing, along with her morph ball naturally resisting it), Matter Manipulation (Can resist her atoms disintegrating), Poison Manipulation (Can take hits from War Wasp who have venomous stingers that can even penetrate steel), Technology Mimicry (Samus’ tech cannot be properly mimic’d even by highly intelligent beings in verse who can work with phazon)


    Other

    Weaknesses: The power suit is based on the user's emotions and thoughts, thus anything done to their emotions could weaken the power suit, for example, when Samus gets hit with PTSD.

    Background

    The Varia Suit, alternatively referred to as Barrier Suit and Varia Feature, is a Power Suit upgrade. Samus is most commonly depicted wearing this suit, but like many of her other upgrades, it is lost at or prior to the beginning of most games, requiring her to track the upgrade down at a later point in time. It is acquired by picking up an item, which is called the Varia in Metroid and Return of Samus.

    In general, the Varia Suit reduces damage taken and protects Samus Aran from extreme heat. The maximum temperature that the Varia Suit can protect against is unknown, but the Gravity Suit is generally required for some of the higher temperature liquids. The name "Varia" is a mistranslation of the word "barrier" (although the Return of Samus manual uses the correct translation), which describes its shielding properties; coincidentally, it also resembles the English words "variety" or "variable", referring to how the suit can handle a variety of temperatures, a trait demonstrated in Metroid Fusion.

    This dropdown contains the synopsis of the Varia Suit. Read at your own risk as you may be spoiled otherwise!

    Traditionally, the Varia upgrade adds stronger, orange-colored armor plates onto the arms and legs of the basic Power Suit. The Varia Suit’s ridged shoulders are round and bulky, while the red chestplate becomes thicker with dual lights.

    In the original Metroid, the Varia Suit would turn Samus' armor pink, but a design change was made in Metroid II, as the Game Boy used a monochrome system. During Metroid: Zero Mission it just turns the flat-shouldered Power Suit orange; the Varia Suit with the iconic bulky shoulder pads is obtained after Samus' Power Suit is destroyed in her Starship's crash-landing. It is referred to as the Fully Powered Suit. She retains this suit for future use, which explains the jump from the sleek orange Power Suit in Zero Mission to the large-shouldered Varia in Metroid Prime.

    Gandrayda is able to morph into a copy of Samus, named "Samus-G", and wears the Varia Suit in Metroid Prime 3: Corruption.

    In Fusion, the Varia upgrade (like much of Samus’s other equipment) is sent via Data Room. Unlike other upgrades, it is intercepted by a Core-X before Samus can reach it, necessitating the defeat of the Barrier Core-X and absorption of the X Parasite. Restoration of Varia functionality to the Fusion Suit changes its color scheme from blue over bright yellow to a yellow-green over a rich magenta, but does not alter its dimensions. For its appearance in Fusion Mode in Metroid: Samus Returns, the magenta and yellow green colors are changed to a darker green and pink, now resembling the color scheme of a Metroid.

    In Metroid Prime, she starts out with the Varia Suit, although after she was caught in a massive energy surge while activating an elevator to escape the doomed Frigate Orpheon, she lost most of her upgrades, including the Varia Suit, thus forcing her to adopt the comparably weaker Power Suit instead. She eventually regained the suit after defeating Flaahgra. In the later Prime entries, she retains her Varia Suit until getting further upgrades.

    In Metroid: Other M, the Varia Feature is noticeably different, and is not a starting item. The ridges on the shoulders appear to have been removed, along with the shoulders being slightly smaller, the top of the visor is more flat, and the lights on the chest plate have been altered, so that they curve from the side of the plate to the bottom. The lights on the legs have moved to the back of the legs and are less visible and the line pattern is also different. In-game, Adam authorizes Samus to use it shortly before the fight with the Goyagma. It features damage reduction again, like in the 2-D titles and Metroid Prime. When activated, while not changing the shape, it will turn the usual areas into a light orange.

    General Information

    Name: Varia Suit

    Origin: Metroid 2: Return of Samus

    Age: Unknown (The Legendary Varia suit is an ancient suit existing far before Samus' time)

    Classification: Chozo Battle Suit, Samus Aran’s armor

    Wielders: Samus Aran

    Codex Statistics

    Key: Standard Chozo Created Varia Suit | Tallon Chozo Created Varia Suit

    Tier: 8-A to 7-C | 8-A. Her Phazon can harm Transcendent beings

    Dimensionality: 3-D

    Attack Potency: City District level (Potency) (Superior to the Power Suit which earlier versions of the power suit should be comparable to Grey who could break through Mother Brain’s shields which Mother Brain stated were the same shields protecting the planet] that required planetary tech from Ridley to penetrate a small part of it through. Mother Brain could also transform the entire planet of Zebe into a fortress. Equipped with an ice beam, which at a maximized range could freeze the surface of a star. Could theoretically make a super power bomb, which had enough power to destroy the planet) to Town level (Potency) (Later versions of the power suit are used by a Samus Aran who during her battle with Integras her battle power increases to where she is able to defeat the Integras when beforehand she couldn’t even dent him with her attacks, it is also noted that the Integras is 500 times more powerful than the prototype Samus fought equally with initially. Can later on fight an army of Integras.) | City District level. Her Phazon can harm Transcendent beings (Can fight and kill the Chozo Ghost, who exist in a higher hierarchical layer beyond the standard reality of the multiverse, with the Chozo Ghost viewing the regular reality as “temporal and fragile” within a single dimension)

    Durability: Can absorb up to City District levels to Town levels of energy (The suits are noted to be equipment that passively absorb energy attacking Samus allowing her to survive hits from Mother Brain. Absorbed an attack from Ridley) | Can absorb up to Planetary levels of energy and can absorb energy that can harm Transcendent beings (Can take attacks from the Chozo Ghost, Meta-Ridley)

    Travel Speed: It is equipped with speed boosters that grant Supersonic travel (Is stated that Samus moves at supersonic speeds with the speed booster) | It is equipped with speed boosters that grant Supersonic travel

    Range: Kilometers with Energy Beams (Samus can fire her arm cannon at Meta Ridley while he is far out in the sky) & Ice Manipulation (Ice Beam froze the ruins site), higher with the Imperialist (The Imperialist fires a thin and lethal laser beam with high accuracy over long distances), Can find beings a Multi-Universal distance away with X-Ray Visors (Can find Chozo Ghost going outside of existence with the X-Ray Visor)


    Powers and Techniques

    Superhuman Physical Characteristics, Enhanced Senses (Samus’ suit is built with an infrared ray scope allowing her to see even in the dark. Can detect the Shadow Pirates who use invisibility cloaks to sneak attack. The Thermal Visor uses thermography, allowing Samus Aran to locate enemies or objects by their heat signatures. It can be used to see Shadow Pirates and is also useful in total darkness, extreme cold, and in poor weather conditions, like those in Phendrana Drifts; though it functions poorly in superheated areas, such as the Magmoor Caverns. The X-Ray Visor can be used to spot invisible enemies and enemies that move outside of existence, even those that don't appear to the Thermal Visor, and it also allows Samus to see through flesh (when she lifts her arm in front of the visor, the bones in her arm can be seen), Bendezium, Cordite, and Sandstone. It can also detect illusions), Cosmic Awareness (The suit’s visors can translate telepathic messages from spectral beings. Samus’ suit can pick up on transdimensional activity), Self-Sustenance (Respiratory Self-Sustenance) & Aquatic Breathing (Has an oxygen tank inside the suit allowing Samus to breathe in space and underwater. Her power suit allows her to breathe in space and underwater without additional equipment), Homing Attack, Extrasensory Perception & Information Analysis (With the combat visor, gives her the basic feedback she needs to survive. It monitors her energy levels, all ammunition remaining, danger levels, and gives her feedback from the environment to pinpoint any anomalies to send her in the right direction. When enemies appear, they are surrounded by a reticle However, the Combat Visor only sees things in this dimension; therefore objects outside the visible spectrum or interdimensional objects cannot be seen. The scan visor, Samus can scan certain objects to learn more about them or perform a function. When a scan has finished, the game action freezes to allow Samus to read its contents. If Samus scans a creature, enemy or boss, Samus will gain useful hints on how to beat them, such as weak spots and behavioral patterns. Her morph ball bombs can home and attack themselves onto an enemy), Data Manipulation, Information Manipulation, & Transmutation (If Samus has weapon and ammunition stored as data in her suit she can transform the data of weapons into tangible forms. With Crystal Flash, Samus’ power suit can transform all of her weapons into health. Can convert data into her suit to gain further information about areas, such as getting an entire map, though she can do this even without her suit. Can download data of areas to get maps. Can hack into areas and oversurge them), Power Absorption (With Crystal Flash, Samus can absorb all of her weapons in order to heal herself completely), Regeneration & Restoration (Mid-Low passively. The suit passively repairs broken parts and small injuries. Low-Mid with concentration. With concentration, Samus can restore her missile supply and health), Technology Manipulation (The power suit reacts to Samus' thoughts, thus allowing her to be protected from damage in her zero suit state by automatically coming in an area she’s about to be attacked in), Body Control (The power suit is described as a “sort of second skin” for Samus protecting her zero suit from any form of harm. With the morph ball can change her suit into the shape of a ball to access smaller areas), Energy Absorption (Samus’ suit absorbs all the energy from attacks allowing Samus to withstand various attacks, absorbed an attack from Ridley), Adaptation (Her suit will at times adapt in situations that are fatal to Samus, for example in Metroid Prime Samus is susceptible and can take damage from the smallest amount of phazon, after defeating the Omega Pirate who is filled with Phazon and the enemy falls on her filling her with phazon the suit adapts to this protecting her by creating the phazon suit which resists the affects of phazon and can fire blasts of phazon), Energy Manipulation & Power Nullification (The power suit can shoot out charged energy blast, that can disrupt energy shields. With the charge beam, can charge in the energy to fire a more powerful blast. With the grapple beam, creates a beam of energy to swing around), Passive Attack Reflection (Her suit seems to passively reflect back beams shot at her. Can deflect projectiles by swinging her arm), Status Effect Inducement (Can stun enemies with counter), Explosion Manipulation (Can set explosions down with bombs), Durability Negation (Wave Beam can travel through objects hitting one's internal body), Ice Manipulation (Can freeze with the ice beam. With the ice beam can freeze beings in mid air, this extends to it being capable of freezing pure energy. The Ice Spreader is a Charge Combo for the Ice Beam in Metroid Prime. It uses a charged Ice Beam shot and 10 Missiles to create a powerful, homing blast of ice that can travel up to 20 meters until reaching a target. When this occurs, the shot explodes and creates a fast-spreading layer of ice over the target and surrounding area. The target and nearby enemies will either die or be frozen), Statistics Amplification (The range of her beam increases with the long beam. The speed booster boosts her speed while running. The hi-jump increases her maximum jump height. The morph ball increases one’s attack and defense everytime it bounces), Explosion Manipulation (With missile launcher, can fire out explosive missiles, and bombs, can fire out highly explosive bombs), Surface Scaling (Can grab and hang on to ledges with the power grip), Electricity Manipulation (Samus’ suit can reboot the technology and electricity of old broken down machines. Wave Beams are electrical energy that can kill Pulse Bombus and Scatter Bombu), Multiple Jumps & Flight (With the space jump, can jump continually into the air infinitely), Hacking (Can hack into areas to open locked doors), Magma Manipulation, Heat Manipulation, & Deconstruction (The plasma beam’s molten energy can turn enemies to ash), Fire Manipulation (The Flamethrower is the Beam Combo for the Plasma Beam. When this beam combo is unleashed, it emits a three-meter range continuous beam of fiery plasma. With Magmamaul, her weapon is powered by a hyperstatic hydrogen core, and fires cohesive projectiles of superheated magma), Vibration Manipulation (Plasma causes seismic activity), Momentum Manipulation (With boost ball, Samus stores up momentum before releasing it all in one instant to propel herself in a specific direction), Acrobatics & Multiple Jumps (Physics Defying; Can double jump with the space boots), Magnetism Manipulation (Can pull in beings and objects with a charged shot), Non-Standard Interaction (Metaphysical Interaction; Can kill the Chozo Ghost who are completely immaterial and can phase in and out of existence), Radiation Manipulation (With the Omega Cannon, a weapon with massive gamma radiation), Cold Manipulation (Using a sub-zero energy core, the Judicator is capable of firing thin blasts of freezing ice. The projectiles can bounce off a limited number of objects when fired, and can either freeze or destroy most targets with a few hits. Using a charged shot unloads three ice projectiles simultaneously, the temperature of the projectile almost reaches absolute zero), Electromagnetic Manipulation (With the Volt Driver, draws energy from the planetary electromagnetic field and converts it into multi tera-watt bursts of high voltage), Matter Manipulation & Life Manipulation (Shoots a contreated beam of high density neutrinos with the shock coiler which drains the target’s health), Absorption (Can absorb the energies of the light and dark aether), Aura (With the scan pulse, Samus is enveloped in a blue orb which releases outward in a pulse, revealing Map data over a 9x9 square range around her, and breakable walls, floors or blocks within that range will begin flashing and beeping for 10 seconds), Forcefield Creation & Statistics Amplification (With the Lightning Armor, Samus has a lightning forcefield around her that absorbs all attacks from enemies Aeion is consumed anytime it prevents physical damage and it strengthens Melee Counters), Can damage enemies with somersaults with the screw attack.
    Resistance to Acid Manipulation (Unaffected by the acid rain of Zebes), Ice Manipulation (Can break out of ice potent enough to freeze the surface of the sun. Can break out of being frozen), Absorption (None of the Megatroids could life absorb Samus), Gravity Manipulation (Could resist gravitational crushing, along with her morph ball naturally resisting it), Matter Manipulation (Can resist her atoms disintegrating), Acid Manipulation & Heat Manipulation (The Varia suit protects from acid and heat, the gravity suit stops lava damage), Lifeforce Draining (Can break out of the metroid’s lifeforce drain), Extreme Colds (The Varia suit protects Samus from sub-zero temperatures and freezing that’s done from within), Absorption (None of the Megatroids could life absorb Samus), Poison Manipulation (Can take hits from War Wasp who have venomous stingers that can even penetrate steel), Technology Mimicry (Samus’ tech cannot be properly mimic’d even by highly intelligent beings in verse who can work with phazon)


    Other

    Weaknesses: The power suit is based on the user's emotions and thoughts, thus anything done to their emotions could weaken the power suit, for example, when Samus gets hit with PTSD.

    Background

    The Gravity Suit is an upgrade for Samus Aran's Power Suit. As its name implies, the Gravity Suit's primary function is to negate extreme gravitational effects around its wearer, such as zero gravity in space.

    This dropdown contains the synopsis of the Gravity Suit. Read at your own risk as you may be spoiled otherwise!

    Usually obtained after the Varia Suit, the Gravity Suit enhancement changes the orange plates of Samus’ armour to purple, while the visor and lights are often turned blue. In Metroid Prime, the Gravity Suit also changed the lights in the Varia Suit’s pauldrons to solid bands. The version found in Metroid: Samus Returns also altered the structure of the suit, adding more lights to the shoulder and thigh armour, while the purple plating also extended to the back and sides of the torso.

    When wearing the Gravity Suit, Samus is able to move unhindered in environments with abnormal gravity and negates the resistance that would normally be exerted on her in liquid environments. Depending on the version, the Gravity Suit may also impart some additional properties: The model found in Metroid Prime gave Samus a clearer view while underwater, whereas, in Super Metroid, Metroid Fusion, Metroid: Zero Mission, and Samus Returns the upgrade reduced the damage she took to a greater extent than the Varia alone and negated damage sustained from contacting magma. In Super Metroid, Metroid: Other M, Metroid: Zero Mission and Metroid: Samus Returns, it was the final suit Samus acquired.

    Other M's Gravity Feature had the same gravity-negating property of the typical Gravity Suit, but did not change the appearance of the Power Suit itself: Instead, the suit only generated a pinkish aura when in use, in a manner similar to the Space Pirates' Hazard Shield in Metroid Prime 3: Corruption. Only when its gravity-altering powers are in effect, the suit gains a purple aura and turns her visor, chest plate, shoulder plate, Arm Cannon's green lining, and the hind knee joints lights pink. It negates the extreme gravity in certain areas of the Cryosphere near Sector Zero, and while it does not negate magma damage, it activates its defensive aura should Samus come into contact with magma. The Gravity Feature also protects Samus from air currents when an area of the ship is decompressing, seen in the Control Bridge when she fights Phantoon. It should be noted that the Gravity Feature's damage reduction will always take place, even if the aura is not active.

    While the Gravity Suit is not acquired in Metroid Prime 2: Echoes, the Luminoth have an upgrade analogous to it in the form of the Gravity Boost accessory.

    Space Pirates seem to have copied Gravity Suit technology, as scans in Metroid Prime claim that Aqua Pirates used Gravity Suit technology to survive underwater. In Super Metroid, the Pink Space Pirates in the underwater region of Maridia may also use this technology.

    General Information

    Name: Gravity Suit

    Origin: Super Metroid

    Age: Unknown (The original power suit was created back when Samus was a teenager)

    Classification: Chozo Battle Suit, Samus Aran’s armor

    Wielders: Samus Aran

    Codex Statistics

    Key: Standard Chozo Created Gravity Suit | Tallon Chozo Created Gravity Suit

    Tier: 8-A to 7-C | 8-A. Her Phazon can harm Transcendent beings

    Dimensionality: 3-D

    Attack Potency: City District level (Potency) (Superior to the Power Suit which earlier versions of the power suit should be comparable to Grey who could break through Mother Brain’s shields which Mother Brain stated were the same shields protecting the planet] that required planetary tech from Ridley to penetrate a small part of it through. Mother Brain could also transform the entire planet of Zebe into a fortress. Equipped with an ice beam, which at a maximized range could freeze the surface of a star. Could theoretically make a super power bomb, which had enough power to destroy the planet) to Town level (Potency) (Later versions of the power suit are used by a Samus Aran who during her battle with Integras her battle power increases to where she is able to defeat the Integras when beforehand she couldn’t even dent him with her attacks, it is also noted that the Integras is 500 times more powerful than the prototype Samus fought equally with initially. Can later on fight an army of Integras.) | City District level. Her Phazon can harm Transcendent beings (Can fight and kill the Chozo Ghost, who exist in a higher hierarchical layer beyond the standard reality of the multiverse, with the Chozo Ghost viewing the regular reality as “temporal and fragile” within a single dimension, where the Chozo were forced back down from the higher layers, back to the dimension in which Tallon IV laid)

    Durability: Can absorb up to City District levels to Town levels of energy (The suits are noted to be equipment that passively absorb energy attacking Samus allowing her to survive hits from Mother Brain. Absorbed an attack from Ridley) | Can absorb up to Planetary levels of energy and can absorb energy that can harm Transcendent beings (Can take attacks from the Chozo Ghost, Meta-Ridley)

    Travel Speed: It is equipped with speed boosters that grant Supersonic travel (Is stated that Samus moves at supersonic speeds with the speed booster) | It is equipped with speed boosters that grant Supersonic travel

    Range: Kilometers with Energy Beams (Samus can fire her arm cannon at Meta Ridley while he is far out in the sky) & Ice Manipulation (Ice Beam froze the ruins site), higher with the Imperialist (The Imperialist fires a thin and lethal laser beam with high accuracy over long distances), Can find beings a Multi-Universal distance away with X-Ray Visors (Can find Chozo Ghost going outside of existence with the X-Ray Visor)


    Powers and Techniques

    Superhuman Physical Characteristics, Enhanced Senses (Samus’ suit is built with an infrared ray scope allowing her to see even in the dark. Can detect the Shadow Pirates who use invisibility cloaks to sneak attack. The Thermal Visor uses thermography, allowing Samus Aran to locate enemies or objects by their heat signatures. It can be used to see Shadow Pirates and is also useful in total darkness, extreme cold, and in poor weather conditions, like those in Phendrana Drifts; though it functions poorly in superheated areas, such as the Magmoor Caverns. The X-Ray Visor can be used to spot invisible enemies and enemies that move outside of existence, even those that don't appear to the Thermal Visor, and it also allows Samus to see through flesh (when she lifts her arm in front of the visor, the bones in her arm can be seen), Bendezium, Cordite, and Sandstone. It can also detect illusions), Cosmic Awareness (The suit’s visors can translate telepathic messages from spectral beings. Samus’ suit can pick up on transdimensional activity), Self-Sustenance (Respiratory Self-Sustenance) & Aquatic Breathing (Has an oxygen tank inside the suit allowing Samus to breathe in space and underwater. Her power suit allows her to breathe in space and underwater without additional equipment), Homing Attack, Extrasensory Perception & Information Analysis (With the combat visor, gives her the basic feedback she needs to survive. It monitors her energy levels, all ammunition remaining, danger levels, and gives her feedback from the environment to pinpoint any anomalies to send her in the right direction. When enemies appear, they are surrounded by a reticle However, the Combat Visor only sees things in this dimension; therefore objects outside the visible spectrum or interdimensional objects cannot be seen. The scan visor, Samus can scan certain objects to learn more about them or perform a function. When a scan has finished, the game action freezes to allow Samus to read its contents. If Samus scans a creature, enemy or boss, Samus will gain useful hints on how to beat them, such as weak spots and behavioral patterns. Her morph ball bombs can home and attack themselves onto an enemy), Data Manipulation, Information Manipulation, & Transmutation (If Samus has weapon and ammunition stored as data in her suit she can transform the data of weapons into tangible forms. With Crystal Flash, Samus’ power suit can transform all of her weapons into health. Can convert data into her suit to gain further information about areas, such as getting an entire map, though she can do this even without her suit. Can download data of areas to get maps. Can hack into areas and oversurge them), Power Absorption (With Crystal Flash, Samus can absorb all of her weapons in order to heal herself completely), Regeneration & Restoration (Mid-Low passively. The suit passively repairs broken parts and small injuries. Low-Mid with concentration. With concentration, Samus can restore her missile supply and health), Technology Manipulation (The power suit reacts to Samus' thoughts, thus allowing her to be protected from damage in her zero suit state by automatically coming in an area she’s about to be attacked in), Body Control (The power suit is described as a “sort of second skin” for Samus protecting her zero suit from any form of harm. With the morph ball can change her suit into the shape of a ball to access smaller areas), Energy Absorption (Samus’ suit absorbs all the energy from attacks allowing Samus to withstand various attacks, absorbed an attack from Ridley), Adaptation (Her suit will at times adapt in situations that are fatal to Samus, for example in Metroid Prime Samus is susceptible and can take damage from the smallest amount of phazon, after defeating the Omega Pirate who is filled with Phazon and the enemy falls on her filling her with phazon the suit adapts to this protecting her by creating the phazon suit which resists the affects of phazon and can fire blasts of phazon), Energy Manipulation & Power Nullification (The power suit can shoot out charged energy blast, that can disrupt energy shields. With the charge beam, can charge in the energy to fire a more powerful blast. With the grapple beam, creates a beam of energy to swing around), Passive Attack Reflection (Her suit seems to passively reflect back beams shot at her. Can deflect projectiles by swinging her arm), Status Effect Inducement (Can stun enemies with counter), Explosion Manipulation (Can set explosions down with bombs), Durability Negation (Wave Beam can travel through objects hitting one's internal body), Ice Manipulation (Can freeze with the ice beam. With the ice beam can freeze beings in mid air, this extends to it being capable of freezing pure energy. The Ice Spreader is a Charge Combo for the Ice Beam in Metroid Prime. It uses a charged Ice Beam shot and 10 Missiles to create a powerful, homing blast of ice that can travel up to 20 meters until reaching a target. When this occurs, the shot explodes and creates a fast-spreading layer of ice over the target and surrounding area. The target and nearby enemies will either die or be frozen), Statistics Amplification (The range of her beam increases with the long beam. The speed booster boosts her speed while running. The hi-jump increases her maximum jump height. The morph ball increases one’s attack and defense everytime it bounces), Explosion Manipulation (With missile launcher, can fire out explosive missiles, and bombs, can fire out highly explosive bombs), Surface Scaling (Can grab and hang on to ledges with the power grip), Electricity Manipulation (Samus’ suit can reboot the technology and electricity of old broken down machines. Wave Beams are electrical energy that can kill Pulse Bombus and Scatter Bombu), Multiple Jumps & Flight (With the space jump, can jump continually into the air infinitely), Hacking (Can hack into areas to open locked doors), Magma Manipulation, Heat Manipulation, & Deconstruction (The plasma beam’s molten energy can turn enemies to ash), Fire Manipulation (The Flamethrower is the Beam Combo for the Plasma Beam. When this beam combo is unleashed, it emits a three-meter range continuous beam of fiery plasma. With Magmamaul, her weapon is powered by a hyperstatic hydrogen core, and fires cohesive projectiles of superheated magma), Vibration Manipulation (Plasma causes seismic activity), Momentum Manipulation (With boost ball, Samus stores up momentum before releasing it all in one instant to propel herself in a specific direction), Gravity Manipulation (The gravity suit pulses gravity), Acrobatics & Multiple Jumps (Physics Defying; Can move in water like she’s on land with the gravity suit. Can double jump with the space boots), Magnetism Manipulation (Can pull in beings and objects with a charged shot), Non-Standard Interaction (Metaphysical Interaction; Can kill the Chozo Ghost who are completely immaterial and can phase in and out of existence), Radiation Manipulation (With the Omega Cannon, a weapon with massive gamma radiation), Cold Manipulation (Using a sub-zero energy core, the Judicator is capable of firing thin blasts of freezing ice. The projectiles can bounce off a limited number of objects when fired, and can either freeze or destroy most targets with a few hits. Using a charged shot unloads three ice projectiles simultaneously, the temperature of the projectile almost reaches absolute zero), Electromagnetic Manipulation (With the Volt Driver, draws energy from the planetary electromagnetic field and converts it into multi tera-watt bursts of high voltage), Matter Manipulation & Life Manipulation (Shoots a contreated beam of high density neutrinos with the shock coiler which drains the target’s health), Absorption (Can absorb the energies of the light and dark aether), Aura (With the scan pulse, Samus is enveloped in a blue orb which releases outward in a pulse, revealing Map data over a 9x9 square range around her, and breakable walls, floors or blocks within that range will begin flashing and beeping for 10 seconds), Forcefield Creation & Statistics Amplification (With the Lightning Armor, Samus has a lightning forcefield around her that absorbs all attacks from enemies Aeion is consumed anytime it prevents physical damage and it strengthens Melee Counters), Can damage enemies with somersaults with the screw attack.
    Resistance to Acid Manipulation (Unaffected by the acid rain of Zebes), Ice Manipulation (Can break out of ice potent enough to freeze the surface of the sun. Can break out of being frozen), Absorption (None of the Megatroids could life absorb Samus), Gravity Manipulation (Could resist gravitational crushing, along with her morph ball naturally resisting it), Matter Manipulation (Can resist her atoms disintegrating), Acid Manipulation & Heat Manipulation (The Varia suit protects from acid and heat, the gravity suit stops lava damage), Lifeforce Draining (Can break out of the metroid’s lifeforce drain), Extreme Colds (The Varia suit protects Samus from sub-zero temperatures and freezing that’s done from within), Absorption (None of the Megatroids could life absorb Samus), Poison Manipulation (Can take hits from War Wasp who have venomous stingers that can even penetrate steel), Technology Mimicry (Samus’ tech cannot be properly mimic’d even by highly intelligent beings in verse who can work with phazon)


    Other

    Weaknesses: The power suit is based on the user's emotions and thoughts, thus anything done to their emotions could weaken the power suit, for example, when Samus gets hit with PTSD.

    Background

    The Phazon Suit is an upgrade to Samus Aran's Power Suit acquired in Metroid Prime. While other suit upgrades involve the incorporation of advanced technological hardware, the Phazon Suit was the inadvertent result of the Power Suit being virally corrupted by Phazon upon defeating the Omega Pirate.

    It would later serve as the foundation for Dark Samus' body in the main games of the Metroid Prime series.

    This dropdown contains the synopsis of the Phazon Suit. Read at your own risk as you may be spoiled otherwise!

    The most distinguishing feature of the Phazon Suit was its uniquely dark color scheme: The armor covering the arms, legs and shoulders was entirely glossy black, while the helmet, torso and inner thighs were a dark silver-grey. Its visor was a bright orange, while the lights on the suit were crimson. Strangely, the Phazon Suit also emitted a slight aura that distorted the air around it, most likely due to radiation or the strength of its defensive shielding.

    The Phazon Suit provided 50% damage reduction, the greatest level of defensive shielding in Metroid Prime. It also made Samus immune to radiation from blue Phazon, but offered no protection from the more lethal red Phazon strain. Finally, the suit could channel pure Phazon into itself and enter a state called Hyper-mode, which not only covered Samus' entire body with a blue aura, but also caused the emergence of blue veins on her right shoulder and radically transformed her Arm Cannon to fire the most powerful weapon in the game: the Phazon Beam.

    General Information

    Name: Phazon Suit

    Origin: Metroid Prime

    Age: 0 (The Phazon Suit was made in response to an Omega Pirate falling on Samus' Gravity Suit, filling it with dangerous Phazon)

    Classification: Chozo Battle Suit amplified by Phazon, Samus Aran’s armor

    Wielders: Samus Aran

    Codex Statistics

    Tier: 8-A. Her Phazon can harm Transcendent beings

    Dimensionality: 3-D

    'Attack Potency: Planet level (Superior to the Power Suit which earlier versions of the power suit should be comparable to Grey who could break through Mother Brain’s shields which Mother Brain stated were the same shields protecting the planet] that required planetary tech from Ridley to penetrate a small part of it through. Mother Brain could also transform the entire planet of Zebe into a fortress). Her Phazon can harm Transcendent beings (Can fight and kill the Chozo Ghost, who exist in a higher hierarchical layer beyond the standard reality of the multiverse, with the Chozo Ghost viewing the regular reality as “temporal and fragile” within a single dimension, where the Chozo were forced back down from the higher layers, back to the dimension in which Tallon IV laid)

    Durability: Can absorb up to Planetary levels of energy and can absorb energy that can harm Transcendent beings (Can take attacks from the Metroid Prime, who is the source of phazon and produces it)

    Range: Kilometers with Energy Beams (Samus can fire her arm cannon at Meta Ridley while he is far out in the sky) & Ice Manipulation (Ice Beam froze the ruins site), higher with the Imperialist (The Imperialist fires a thin and lethal laser beam with high accuracy over long distances), Can find beings a Multi-Universal distance away with X-Ray Visors (Can find Chozo Ghost going outside of existence with the X-Ray Visor)


    Powers and Techniques

    Superhuman Physical Characteristics, Enhanced Senses (Samus’ suit is built with an infrared ray scope allowing her to see even in the dark. Can detect the Shadow Pirates who use invisibility cloaks to sneak attack. The Thermal Visor uses thermography, allowing Samus Aran to locate enemies or objects by their heat signatures. It can be used to see Shadow Pirates and is also useful in total darkness, extreme cold, and in poor weather conditions, like those in Phendrana Drifts; though it functions poorly in superheated areas, such as the Magmoor Caverns. The X-Ray Visor can be used to spot invisible enemies and enemies that move outside of existence, even those that don't appear to the Thermal Visor, and it also allows Samus to see through flesh (when she lifts her arm in front of the visor, the bones in her arm can be seen), Bendezium, Cordite, and Sandstone. It can also detect illusions), Cosmic Awareness (The suit’s visors can translate telepathic messages from spectral beings. Samus’ suit can pick up on transdimensional activity), Self-Sustenance (Respiratory Self-Sustenance) & Aquatic Breathing (Has an oxygen tank inside the suit allowing Samus to breathe in space and underwater. Her power suit allows her to breathe in space and underwater without additional equipment), Homing Attack, Extrasensory Perception & Information Analysis (With the combat visor, gives her the basic feedback she needs to survive. It monitors her energy levels, all ammunition remaining, danger levels, and gives her feedback from the environment to pinpoint any anomalies to send her in the right direction. When enemies appear, they are surrounded by a reticle However, the Combat Visor only sees things in this dimension; therefore objects outside the visible spectrum or interdimensional objects cannot be seen. The scan visor, Samus can scan certain objects to learn more about them or perform a function. When a scan has finished, the game action freezes to allow Samus to read its contents. If Samus scans a creature, enemy or boss, Samus will gain useful hints on how to beat them, such as weak spots and behavioral patterns. Her morph ball bombs can home and attack themselves onto an enemy), Data Manipulation, Information Manipulation, & Transmutation (If Samus has weapon and ammunition stored as data in her suit she can transform the data of weapons into tangible forms. With Crystal Flash, Samus’ power suit can transform all of her weapons into health. Can convert data into her suit to gain further information about areas, such as getting an entire map, though she can do this even without her suit. Can download data of areas to get maps. Can hack into areas and oversurge them), Power Absorption (With Crystal Flash, Samus can absorb all of her weapons in order to heal herself completely), Regeneration & Restoration (Mid-Low passively. The suit passively repairs broken parts and small injuries. Low-Mid with concentration. With concentration, Samus can restore her missile supply and health), Technology Manipulation (The power suit reacts to Samus' thoughts, thus allowing her to be protected from damage in her zero suit state by automatically coming in an area she’s about to be attacked in), Body Control (The power suit is described as a “sort of second skin” for Samus protecting her zero suit from any form of harm. With the morph ball can change her suit into the shape of a ball to access smaller areas), Energy Absorption (Samus’ suit absorbs all the energy from attacks allowing Samus to withstand various attacks, absorbed an attack from Ridley), Adaptation (Her suit will at times adapt in situations that are fatal to Samus, for example in Metroid Prime Samus is susceptible and can take damage from the smallest amount of phazon, after defeating the Omega Pirate who is filled with Phazon and the enemy falls on her filling her with phazon the suit adapts to this protecting her by creating the phazon suit which resists the affects of phazon and can fire blasts of phazon), Energy Manipulation & Power Nullification (The power suit can shoot out charged energy blast, that can disrupt energy shields. With the charge beam, can charge in the energy to fire a more powerful blast. With the grapple beam, creates a beam of energy to swing around), Passive Attack Reflection (Her suit seems to passively reflect back beams shot at her. Can deflect projectiles by swinging her arm), Status Effect Inducement (Can stun enemies with counter), Explosion Manipulation (Can set explosions down with bombs), Durability Negation (Wave Beam can travel through objects hitting one's internal body), Ice Manipulation (Can freeze with the ice beam. With the ice beam can freeze beings in mid air, this extends to it being capable of freezing pure energy. The Ice Spreader is a Charge Combo for the Ice Beam in Metroid Prime. It uses a charged Ice Beam shot and 10 Missiles to create a powerful, homing blast of ice that can travel up to 20 meters until reaching a target. When this occurs, the shot explodes and creates a fast-spreading layer of ice over the target and surrounding area. The target and nearby enemies will either die or be frozen), Statistics Amplification (The range of her beam increases with the long beam. The speed booster boosts her speed while running. The hi-jump increases her maximum jump height. The morph ball increases one’s attack and defense everytime it bounces), Explosion Manipulation (With missile launcher, can fire out explosive missiles, and bombs, can fire out highly explosive bombs), Surface Scaling (Can grab and hang on to ledges with the power grip), Electricity Manipulation (Samus’ suit can reboot the technology and electricity of old broken down machines. Wave Beams are electrical energy that can kill Pulse Bombus and Scatter Bombu), Multiple Jumps & Flight (With the space jump, can jump continually into the air infinitely), Hacking (Can hack into areas to open locked doors), Magma Manipulation, Heat Manipulation, & Deconstruction (The plasma beam’s molten energy can turn enemies to ash), Fire Manipulation (The Flamethrower is the Beam Combo for the Plasma Beam. When this beam combo is unleashed, it emits a three-meter range continuous beam of fiery plasma. With Magmamaul, her weapon is powered by a hyperstatic hydrogen core, and fires cohesive projectiles of superheated magma), Vibration Manipulation (Plasma causes seismic activity), Momentum Manipulation (With boost ball, Samus stores up momentum before releasing it all in one instant to propel herself in a specific direction), Gravity Manipulation (The gravity suit pulses gravity), Acrobatics & Multiple Jumps (Physics Defying; Can move in water like she’s on land with the gravity suit. Can double jump with the space boots), Magnetism Manipulation (Can pull in beings and objects with a charged shot), Non-Standard Interaction (Metaphysical Interaction; Can kill the Chozo Ghost who are completely immaterial and can phase in and out of existence), Radiation Manipulation (With the Omega Cannon, a weapon with massive gamma radiation), Cold Manipulation (Using a sub-zero energy core, the Judicator is capable of firing thin blasts of freezing ice. The projectiles can bounce off a limited number of objects when fired, and can either freeze or destroy most targets with a few hits. Using a charged shot unloads three ice projectiles simultaneously, the temperature of the projectile almost reaches absolute zero), Electromagnetic Manipulation (With the Volt Driver, draws energy from the planetary electromagnetic field and converts it into multi tera-watt bursts of high voltage), Matter Manipulation & Life Manipulation (Shoots a contreated beam of high density neutrinos with the shock coiler which drains the target’s health), Absorption (Can absorb the energies of the light and dark aether), Aura (With the scan pulse, Samus is enveloped in a blue orb which releases outward in a pulse, revealing Map data over a 9x9 square range around her, and breakable walls, floors or blocks within that range will begin flashing and beeping for 10 seconds), Forcefield Creation & Statistics Amplification (With the Lightning Armor, Samus has a lightning forcefield around her that absorbs all attacks from enemies Aeion is consumed anytime it prevents physical damage and it strengthens Melee Counters), Phazon Manipulation (With the Phazon Suit, Samus’ suit is infused with pure phazon, allowing her to also shoot attacks fused with pure phazon and can absorb phazon to infuse into her attacks, that can also heal her suit), With Phazon it has: (Power Bestowal (Phazon gives one abilities), Statistics Amplification (Phazon increases one's strength), Size Manipulation (Phazon increases one’s size), Morality Manipulation (Phazon increases one’s aggressiveness), Adaptation & Adaptation (Phazon also gives one "unforeseen evolutions", essentially giving a creature adaptation and Adaptation. Giving one enough phazon will allow them to survive on any planet), Biological Manipulation & Transmutation (Phazon has the power to mutate organic lifeforms, this extends to non-organic beings like machines), Madness Manipulation (Phazon induces madness), Mind Manipulation (Can degenerate one’s brain and muscle tissue), Illusion Creation (Phazon induces hallucinations), Radiation Manipulation (Phazon is a natural radiation exposure that induces all of these abilities), Life Manipulation (Phazon can give sentience to non-organic, non-sentient objects like rocks), Ice Manipulation (Phazon gave Thardus the ability of ice), Power Nullification (An explosion of phazon can overload Samus Aran’s visors), Corruption (Phazon can corrupt beings such as undead transcendent ghost, and other beings, including machines), Healing (Phazon can heal wounds), Regeneration (Varies on the level of phazon one has intake. Lower levels showing Low-Mid levels of regeneration as it can regenerate damaged tissue and organs, higher levels can regenerate from cells, to regenerating from particles, with fully fueled phazon users having up to Low-Godly to Mid-Godly, with Omega Ridley coming back from complete destruction and Dark Samus being able to regenerate as long as she has phazon), Invulnerability (Metaphysical Invulnerability; Phazon can give one invulnerability to all forms of conventional attacks), Space-Time Manipulation (Phazon caused a massive rift in space-time on Aether creating an alternate universe known as the Dark Aether), Forcefield Creation (Phazon allows one to create forcefields), Reactive Power Level (Everytime a phazon being that is defeated regenerates back, they become far more powerful), Resurrection (Phazon can resurrect a being), Possession (Phazon can possess beings altering their DNA completely in the process to fit their need), Data Manipulation & Hacking (Phazon can affect even data AI programs), Mind Manipulation (Phazon can control one's mind, keeping a being it's corrupted alive, with a will of it's own), Existence Grounding (The Chozo were forced back down from the higher layers, back to the dimension in which Tallon IV laid), Dimensional Travel, Intangibility, Technology Manipulation, Soul Manipulation ( Phazon gave the Chozo Ghost the ability of spatially intangible beings that can travel in and out of existence, along with turning off all the technology around him. Along with phazon manipulating one’s souls), Power Absorption (Phazon amplified Metroid Prime to absorb the entire DNA of a being along with their powers), Battlefield Removal (Phazon created a transdimensional flux sending one's atoms existing in both the Light Aether and Dark Aether)), Can damage enemies with somersaults with the screw attack.
    Resistance to Acid Manipulation (Unaffected by the acid rain of Zebes), Ice Manipulation (Can break out of ice potent enough to freeze the surface of the sun), Absorption (None of the Megatroids could life absorb Samus), Gravity Manipulation (Could resist gravitational crushing, along with her morph ball naturally resisting it), Matter Manipulation (Can resist her atoms disintegrating), Acid Manipulation & Heat Manipulation (The Varia suit protects from acid and heat, the gravity suit stops lava damage), Lifeforce Draining (Can break out of the metroid’s lifeforce drain), Extreme Colds (The Varia suit protects Samus from sub-zero temperatures and freezing that’s done from within), Absorption (None of the Megatroids could life absorb Samus), Poison Manipulation (Can take hits from War Wasp who have venomous stingers that can even penetrate steel), Ice Manipulation (Can break out of being frozen), Technology Mimicry (Samus’ tech cannot be properly mimic’d even by highly intelligent beings in verse who can work with phazon), Phazon Manipulation (With the Phazon Suit, Samus’ suit is infused with pure phazon, allowing the corruption/phazon radiation to not affect Samus), Homing Attack (Phazon can negate auto lock ons and homing attacks), Radiation Manipulation (Users of phazon have resisted it’s radiation that could kill the space pirates), Precognition (Phazon could skewer with and mess up the precognition and psychic abilities of the Chozo)


    Other

    Weaknesses: The power suit is based on the user's emotions and thoughts, thus anything done to their emotions could weaken the power suit, for example, when Samus gets hit with PTSD.

    Background

    The Dark Suit is the first suit upgrade Samus Aran receives in Metroid Prime 2: Echoes.

    This dropdown contains the synopsis of the Dark Suit. Read at your own risk as you may be spoiled otherwise!

    The Dark Suit was created by the Luminoth to better defend themselves against Dark Aether's atmosphere, and was once worn by A-Kul. Samus acquires the Dark Suit after defeating the Dark Agon Wastes' energy guardians, the Amorbis, which ruptures the Dark Sphere and causes it to explode, revealing the Dark Suit encased within.

    The Dark Suit protects against dark vapor excreted by Ingclaws and filters out 80% of the corrosive effects of Dark Aether's atmosphere, so that Samus only loses 1.2 units of energy per second, as opposed to 6 per second with the Varia Suit. This makes Light Crystals and Light Beacons give Samus energy at the exact same rate as she loses it to Dark Aether's atmosphere.

    General Information

    Name: Dark Suit

    Origin: Metroid Prime 2: Echoes

    Age: Unknown (Was made by the Luminoth an unmentioned amount of time ago)

    Classification: Luminoth Battle Suit, Samus Aran’s armor

    Wielders: Samus Aran, Luminoth

    Codex Statistics

    Tier: 8-A. Her Phazon can harm Transcendent beings

    Dimensionality: 3-D

    Attack Potency: City District level (Potency) (Superior to the Power Suit which earlier versions of the power suit should be comparable to Grey who could break through Mother Brain’s shields which Mother Brain stated were the same shields protecting the planet] that required planetary tech from Ridley to penetrate a small part of it through. Mother Brain could also transform the entire planet of Zebe into a fortress). Her Phazon can harm Transcendent beings (Can fight and kill the Chozo Ghost, who exist in a higher hierarchical layer beyond the standard reality of the multiverse, with the Chozo Ghost viewing the regular reality as “temporal and fragile” within a single dimension, where the Chozo were forced back down from the higher layers, back to the dimension in which Tallon IV laid)

    Durability: Can absorb up to Planetary levels of energy and can absorb energy that can harm Transcendent beings (Comparable to the Phazon Suit that can take attacks from the Metroid Prime, who is the source of phazon and produces it)

    Range: Kilometers with Energy Beams (Samus can fire her arm cannon at Meta Ridley while he is far out in the sky) & Ice Manipulation (Ice Beam froze the ruins site), higher with the Imperialist (The Imperialist fires a thin and lethal laser beam with high accuracy over long distances), Can find beings a Multi-Universal distance away with X-Ray Visors (Can find Chozo Ghost going outside of existence with the X-Ray Visor)

    Powers and Techniques

    Superhuman Physical Characteristics, Enhanced Senses (Samus’ suit is built with an infrared ray scope allowing her to see even in the dark. Can detect the Shadow Pirates who use invisibility cloaks to sneak attack. The Thermal Visor uses thermography, allowing Samus Aran to locate enemies or objects by their heat signatures. It can be used to see Shadow Pirates and is also useful in total darkness, extreme cold, and in poor weather conditions, like those in Phendrana Drifts; though it functions poorly in superheated areas, such as the Magmoor Caverns. The X-Ray Visor can be used to spot invisible enemies and enemies that move outside of existence, even those that don't appear to the Thermal Visor, and it also allows Samus to see through flesh (when she lifts her arm in front of the visor, the bones in her arm can be seen), Bendezium, Cordite, and Sandstone. It can also detect illusions), Cosmic Awareness (The suit’s visors can translate telepathic messages from spectral beings. Samus’ suit can pick up on transdimensional activity), Self-Sustenance (Respiratory Self-Sustenance) & Aquatic Breathing (Has an oxygen tank inside the suit allowing Samus to breathe in space and underwater. Her power suit allows her to breathe in space and underwater without additional equipment), Homing Attack, Extrasensory Perception & Information Analysis (With the combat visor, gives her the basic feedback she needs to survive. It monitors her energy levels, all ammunition remaining, danger levels, and gives her feedback from the environment to pinpoint any anomalies to send her in the right direction. When enemies appear, they are surrounded by a reticle However, the Combat Visor only sees things in this dimension; therefore objects outside the visible spectrum or interdimensional objects cannot be seen. The scan visor, Samus can scan certain objects to learn more about them or perform a function. When a scan has finished, the game action freezes to allow Samus to read its contents. If Samus scans a creature, enemy or boss, Samus will gain useful hints on how to beat them, such as weak spots and behavioral patterns. Her morph ball bombs can home and attack themselves onto an enemy), Data Manipulation, Information Manipulation, & Transmutation (If Samus has weapon and ammunition stored as data in her suit she can transform the data of weapons into tangible forms. With Crystal Flash, Samus’ power suit can transform all of her weapons into health. Can convert data into her suit to gain further information about areas, such as getting an entire map, though she can do this even without her suit. Can download data of areas to get maps. Can hack into areas and oversurge them), Power Absorption (With Crystal Flash, Samus can absorb all of her weapons in order to heal herself completely), Regeneration & Restoration (Mid-Low passively. The suit passively repairs broken parts and small injuries. Low-Mid with concentration. With concentration, Samus can restore her missile supply and health), Technology Manipulation (The power suit reacts to Samus' thoughts, thus allowing her to be protected from damage in her zero suit state by automatically coming in an area she’s about to be attacked in), Body Control (The power suit is described as a “sort of second skin” for Samus protecting her zero suit from any form of harm. With the morph ball can change her suit into the shape of a ball to access smaller areas), Energy Absorption (Samus’ suit absorbs all the energy from attacks allowing Samus to withstand various attacks, absorbed an attack from Ridley), Adaptation (Her suit will at times adapt in situations that are fatal to Samus, for example in Metroid Prime Samus is susceptible and can take damage from the smallest amount of phazon, after defeating the Omega Pirate who is filled with Phazon and the enemy falls on her filling her with phazon the suit adapts to this protecting her by creating the phazon suit which resists the affects of phazon and can fire blasts of phazon), Energy Manipulation & Power Nullification (The power suit can shoot out charged energy blast, that can disrupt energy shields. With the charge beam, can charge in the energy to fire a more powerful blast. With the grapple beam, creates a beam of energy to swing around), Passive Attack Reflection (Her suit seems to passively reflect back beams shot at her. Can deflect projectiles by swinging her arm), Status Effect Inducement (Can stun enemies with counter), Explosion Manipulation (Can set explosions down with bombs), Durability Negation (Wave Beam can travel through objects hitting one's internal body), Ice Manipulation (Can freeze with the ice beam. With the ice beam can freeze beings in mid air, this extends to it being capable of freezing pure energy. The Ice Spreader is a Charge Combo for the Ice Beam in Metroid Prime. It uses a charged Ice Beam shot and 10 Missiles to create a powerful, homing blast of ice that can travel up to 20 meters until reaching a target. When this occurs, the shot explodes and creates a fast-spreading layer of ice over the target and surrounding area. The target and nearby enemies will either die or be frozen), Statistics Amplification (The range of her beam increases with the long beam. The speed booster boosts her speed while running. The hi-jump increases her maximum jump height. The morph ball increases one’s attack and defense everytime it bounces), Explosion Manipulation (With missile launcher, can fire out explosive missiles, and bombs, can fire out highly explosive bombs), Surface Scaling (Can grab and hang on to ledges with the power grip), Electricity Manipulation (Samus’ suit can reboot the technology and electricity of old broken down machines. Wave Beams are electrical energy that can kill Pulse Bombus and Scatter Bombu), Multiple Jumps & Flight (With the space jump, can jump continually into the air infinitely), Hacking (Can hack into areas to open locked doors), Magma Manipulation, Heat Manipulation, & Deconstruction (The plasma beam’s molten energy can turn enemies to ash), Fire Manipulation (The Flamethrower is the Beam Combo for the Plasma Beam. When this beam combo is unleashed, it emits a three-meter range continuous beam of fiery plasma. With Magmamaul, her weapon is powered by a hyperstatic hydrogen core, and fires cohesive projectiles of superheated magma), Vibration Manipulation (Plasma causes seismic activity), Momentum Manipulation (With boost ball, Samus stores up momentum before releasing it all in one instant to propel herself in a specific direction), Gravity Manipulation (The gravity suit pulses gravity), Acrobatics & Multiple Jumps (Physics Defying; Can move in water like she’s on land with the gravity suit. Can double jump with the space boots), Magnetism Manipulation (Can pull in beings and objects with a charged shot), Non-Standard Interaction (Metaphysical Interaction; Can kill the Chozo Ghost who are completely immaterial and can phase in and out of existence), Radiation Manipulation (With the Omega Cannon, a weapon with massive gamma radiation), Cold Manipulation (Using a sub-zero energy core, the Judicator is capable of firing thin blasts of freezing ice. The projectiles can bounce off a limited number of objects when fired, and can either freeze or destroy most targets with a few hits. Using a charged shot unloads three ice projectiles simultaneously, the temperature of the projectile almost reaches absolute zero), Electromagnetic Manipulation (With the Volt Driver, draws energy from the planetary electromagnetic field and converts it into multi tera-watt bursts of high voltage), Matter Manipulation & Life Manipulation (Shoots a contreated beam of high density neutrinos with the shock coiler which drains the target’s health), Absorption (Can absorb the energies of the light and dark aether), Aura (With the scan pulse, Samus is enveloped in a blue orb which releases outward in a pulse, revealing Map data over a 9x9 square range around her, and breakable walls, floors or blocks within that range will begin flashing and beeping for 10 seconds), Forcefield Creation & Statistics Amplification (With the Lightning Armor, Samus has a lightning forcefield around her that absorbs all attacks from enemies Aeion is consumed anytime it prevents physical damage and it strengthens Melee Counters), Absorption (Can absorb the energies of the light and dark aether), Darkness Manipulation, Dimension Manipulation, & Dark Matter Manipulation (With the Dark Beam, fires strange energy similar to the native energy of Dark Aether. Normal shots resemble swirling flattened disks of this dark energy, trailed by a dark streak and globular emanations. Shots are strong but slow, and quicker enemies can dodge them. Larger concentrations cling to objects, hardening into a brittle shell on contact. Large quantities of this energy charge and open highly hazardous dimensional rifts. A charged mass of dark energy has the strange ability to encase targets, and harden into a brittle shell. The Entangler, the Charge Beam technique for the Dark Beam, exploits this quality. Firing the Entangler will encase multiple targets within a certain radius completely, immobilizing and providing the perfect opportunity to shatter the target with a single Missile, making it quite similar to the Ice Beam from Metroid Prime. This technique is highly effective for use against the troublesome Dark Pirate Commandos, and also effective when used in tandem with the charged Light Beam against Dark Grenchlers. It is not necessary to directly hit a target with the Entangler, as it will attach to any possible targets within a short radius. Targets hit with the Entangler will become "sticky" for a short time, and cause any other creatures that come into contact with this target to freeze as well, but this will only occur before the dark matter has hardened around the original target. The Entangler seems to possess 'cold' attributes, as it is capable of rendering Metroids extremely fragile to concussive weaponry, a result given by the Ice Beam as well), Battlefield Removal & Nothingness Manipulation (The Darkburst this potent blast opens a rift to a dark dimension, pulling enemies to oblivion), Lower Dimensional Interaction (With the Dark Visor Samus can she can better see through Dark Aether's poisonous haze and identify invisible and interdimensional objects and creatures, along with detecting one-dimensional objects the dark visor also allows her to interact with them), Conceptual Manipulation (Can shoot the elements of dark and light, Light and Dark are all that makeup the Light and Dark Aether, without them the world cannot be sustained. With it also being shown that these two concepts are so conceptually tied that beings of the light world are damaged upon entering the shadow world and beings of the dark world being unable to put their physical forms into the light world), Can damage enemies with somersaults with the screw attack.
    Resistance to Acid Manipulation (Unaffected by the acid rain of Zebes), Ice Manipulation (Can break out of ice potent enough to freeze the surface of the sun), Absorption (None of the Megatroids could life absorb Samus), Gravity Manipulation (Could resist gravitational crushing, along with her morph ball naturally resisting it), Matter Manipulation (Can resist her atoms disintegrating), Acid Manipulation & Heat Manipulation (The Varia suit protects from acid and heat, the gravity suit stops lava damage), Lifeforce Draining (Can break out of the metroid’s lifeforce drain), Extreme Colds (The Varia suit protects Samus from sub-zero temperatures and freezing that’s done from within), Absorption (None of the Megatroids could life absorb Samus), Poison Manipulation (Can take hits from War Wasp who have venomous stingers that can even penetrate steel), Ice Manipulation (Can break out of being frozen), Technology Mimicry (Samus’ tech cannot be properly mimic’d even by highly intelligent beings in verse who can work with phazon), Darkness Manipulation, Dimension Manipulation, & Dark Matter Manipulation (With the Dark Suit, takes less damage from the effects of the dark aether. The Dark Aether is noted as a toxic gas)


    Other

    Weaknesses: The power suit is based on the user's emotions and thoughts, thus anything done to their emotions could weaken the power suit, for example, when Samus gets hit with PTSD.

    Background

    Samus Aran's Light Suit is a fusion of Luminoth and Chozo technology. Created by the Luminoth as the ultimate armor for fighting the Ing, it renders Samus completely invulnerable to the damaging effects of Dark Aether's atmosphere.

    The Light Suit itself is powered by the Light of Aether, and as such is only obtained after Samus has returned the planetary energy to all three temples. Once all three have been restored, U-Mos will give her the Light Suit upon her return to the Great Temple.

    The suit also allows Samus to traverse Dark Water without taking damage, as well as walk through swarms of Ingstorm and ride on Light Shafts. These beams of light teleport Samus between the four main temples, aiding her final quest in recovering the Sky Temple Keys.

    This dropdown contains the synopsis of the Light Suit. Read at your own risk as you may be spoiled otherwise!

    The Light Suit is characterized by its sleek, streamlined design and pearl coloring. The armor has smooth, round shoulders, long, curved spikes jutting from the kneepads, and tiny holes in various places on the armor. Perhaps its most prominent feature is the quartet of circles on the chest plate, which glow brightly in Dark Aether.

    Notably, the suit is much less bulky compared to previous Suits Samus has worn. More of the segmented material under Samus' armor is shown than in other Suits, and the armor itself is thinner, especially on the arms and shoulders. The tongues on Samus' boots are no longer present, instead being replaced in favor of more curved soles.

    After Dark Aether disappeared, Samus returned the Light of Aether to the Luminoth race. As a result, Samus' armor reverted back to the Varia Suit as she parted ways with the Luminoth.

    General Information

    Name: Light Suit

    Origin: Metroid Prime 2: Echoes

    Age: Unknown (Was made by the Luminoth an unmentioned amount of time ago)

    Classification: Luminoth Battle Suit, Samus Aran’s armor

    Wielders: Samus Aran, Luminoth

    Codex Statistics

    Tier: 8-A. Her Phazon can harm Transcendent beings. Has a 5-B Power Source with the Light Suit

    Dimensionality: 3-D

    Attack Potency: City District level (Potency) (Superior to the Power Suit which earlier versions of the power suit should be comparable to Grey who could break through Mother Brain’s shields which Mother Brain stated were the same shields protecting the planet] that required planetary tech from Ridley to penetrate a small part of it through. Mother Brain could also transform the entire planet of Zebe into a fortress. The suit is energized by the light of aether itself, in which the energies are so powerful that a single energy can sustain an entire world. Absorbed all of the energy of Emperor Ing). Her Phazon can harm Transcendent beings (Can fight and kill the Chozo Ghost, who exist in a higher hierarchical layer beyond the standard reality of the multiverse, with the Chozo Ghost viewing the regular reality as “temporal and fragile” within a single dimension, where the Chozo were forced back down from the higher layers, back to the dimension in which Tallon IV laid). Has a Planet level Power Source with the Light Suit (Equipped with a suit energized by the light of aether itself, in which the energies are so powerful that a single energy can sustain an entire world. Absorbed all of the energy of Emperor Ing)

    Durability: Can absorb up to Planetary levels of energy and can absorb energy that can harm Transcendent beings (Comparable to the Phazon Suit that can take attacks from the Metroid Prime, who is the source of phazon and produces it. Equipped with a suit energized by the light of aether itself, in which the energies are so powerful that a single energy can sustain an entire world. Absorbed all of the energy of Emperor Ing)

    Speed: Speed of Light while traveling through light (Can transform into pure light and ride along light to reach areas faster)

    Range: Kilometers with Energy Beams (Samus can fire her arm cannon at Meta Ridley while he is far out in the sky) & Ice Manipulation (Ice Beam froze the ruins site), higher with the Imperialist (The Imperialist fires a thin and lethal laser beam with high accuracy over long distances), Can find beings a Multi-Universal distance away with X-Ray Visors (Can find Chozo Ghost going outside of existence with the X-Ray Visor)


    Powers and Techniques

    Superhuman Physical Characteristics, Enhanced Senses (Samus’ suit is built with an infrared ray scope allowing her to see even in the dark. Can detect the Shadow Pirates who use invisibility cloaks to sneak attack. The Thermal Visor uses thermography, allowing Samus Aran to locate enemies or objects by their heat signatures. It can be used to see Shadow Pirates and is also useful in total darkness, extreme cold, and in poor weather conditions, like those in Phendrana Drifts; though it functions poorly in superheated areas, such as the Magmoor Caverns. The X-Ray Visor can be used to spot invisible enemies and enemies that move outside of existence, even those that don't appear to the Thermal Visor, and it also allows Samus to see through flesh (when she lifts her arm in front of the visor, the bones in her arm can be seen), Bendezium, Cordite, and Sandstone. It can also detect illusions), Cosmic Awareness (The suit’s visors can translate telepathic messages from spectral beings. Samus’ suit can pick up on transdimensional activity), Self-Sustenance (Respiratory Self-Sustenance) & Aquatic Breathing (Has an oxygen tank inside the suit allowing Samus to breathe in space and underwater. Her power suit allows her to breathe in space and underwater without additional equipment), Homing Attack, Extrasensory Perception & Information Analysis (With the combat visor, gives her the basic feedback she needs to survive. It monitors her energy levels, all ammunition remaining, danger levels, and gives her feedback from the environment to pinpoint any anomalies to send her in the right direction. When enemies appear, they are surrounded by a reticle However, the Combat Visor only sees things in this dimension; therefore objects outside the visible spectrum or interdimensional objects cannot be seen. The scan visor, Samus can scan certain objects to learn more about them or perform a function. When a scan has finished, the game action freezes to allow Samus to read its contents. If Samus scans a creature, enemy or boss, Samus will gain useful hints on how to beat them, such as weak spots and behavioral patterns. Her morph ball bombs can home and attack themselves onto an enemy), Data Manipulation, Information Manipulation, & Transmutation (If Samus has weapon and ammunition stored as data in her suit she can transform the data of weapons into tangible forms. With Crystal Flash, Samus’ power suit can transform all of her weapons into health. Can convert data into her suit to gain further information about areas, such as getting an entire map, though she can do this even without her suit. Can download data of areas to get maps. Can hack into areas and oversurge them), Power Absorption (With Crystal Flash, Samus can absorb all of her weapons in order to heal herself completely), Regeneration & Restoration (Mid-Low passively. The suit passively repairs broken parts and small injuries. Low-Mid with concentration. With concentration, Samus can restore her missile supply and health), Technology Manipulation (The power suit reacts to Samus' thoughts, thus allowing her to be protected from damage in her zero suit state by automatically coming in an area she’s about to be attacked in), Body Control (The power suit is described as a “sort of second skin” for Samus protecting her zero suit from any form of harm. With the morph ball can change her suit into the shape of a ball to access smaller areas), Energy Absorption (Samus’ suit absorbs all the energy from attacks allowing Samus to withstand various attacks, absorbed an attack from Ridley), Adaptation (Her suit will at times adapt in situations that are fatal to Samus, for example in Metroid Prime Samus is susceptible and can take damage from the smallest amount of phazon, after defeating the Omega Pirate who is filled with Phazon and the enemy falls on her filling her with phazon the suit adapts to this protecting her by creating the phazon suit which resists the affects of phazon and can fire blasts of phazon), Energy Manipulation & Power Nullification (The power suit can shoot out charged energy blast, that can disrupt energy shields. With the charge beam, can charge in the energy to fire a more powerful blast. With the grapple beam, creates a beam of energy to swing around), Passive Attack Reflection (Her suit seems to passively reflect back beams shot at her. Can deflect projectiles by swinging her arm), Status Effect Inducement (Can stun enemies with counter), Explosion Manipulation (Can set explosions down with bombs), Durability Negation (Wave Beam can travel through objects hitting one's internal body), Ice Manipulation (Can freeze with the ice beam. With the ice beam can freeze beings in mid air, this extends to it being capable of freezing pure energy. The Ice Spreader is a Charge Combo for the Ice Beam in Metroid Prime. It uses a charged Ice Beam shot and 10 Missiles to create a powerful, homing blast of ice that can travel up to 20 meters until reaching a target. When this occurs, the shot explodes and creates a fast-spreading layer of ice over the target and surrounding area. The target and nearby enemies will either die or be frozen), Statistics Amplification (The range of her beam increases with the long beam. The speed booster boosts her speed while running. The hi-jump increases her maximum jump height. The morph ball increases one’s attack and defense everytime it bounces), Explosion Manipulation (With missile launcher, can fire out explosive missiles, and bombs, can fire out highly explosive bombs), Surface Scaling (Can grab and hang on to ledges with the power grip), Electricity Manipulation (Samus’ suit can reboot the technology and electricity of old broken down machines. Wave Beams are electrical energy that can kill Pulse Bombus and Scatter Bombu), Multiple Jumps & Flight (With the space jump, can jump continually into the air infinitely), Hacking (Can hack into areas to open locked doors), Magma Manipulation, Heat Manipulation, & Deconstruction (The plasma beam’s molten energy can turn enemies to ash), Fire Manipulation (The Flamethrower is the Beam Combo for the Plasma Beam. When this beam combo is unleashed, it emits a three-meter range continuous beam of fiery plasma. With Magmamaul, her weapon is powered by a hyperstatic hydrogen core, and fires cohesive projectiles of superheated magma), Vibration Manipulation (Plasma causes seismic activity), Momentum Manipulation (With boost ball, Samus stores up momentum before releasing it all in one instant to propel herself in a specific direction), Gravity Manipulation (The gravity suit pulses gravity), Acrobatics & Multiple Jumps (Physics Defying; Can move in water like she’s on land with the gravity suit. Can double jump with the space boots), Magnetism Manipulation (Can pull in beings and objects with a charged shot), Non-Standard Interaction (Metaphysical Interaction; Can kill the Chozo Ghost who are completely immaterial and can phase in and out of existence), Radiation Manipulation (With the Omega Cannon, a weapon with massive gamma radiation), Cold Manipulation (Using a sub-zero energy core, the Judicator is capable of firing thin blasts of freezing ice. The projectiles can bounce off a limited number of objects when fired, and can either freeze or destroy most targets with a few hits. Using a charged shot unloads three ice projectiles simultaneously, the temperature of the projectile almost reaches absolute zero), Electromagnetic Manipulation (With the Volt Driver, draws energy from the planetary electromagnetic field and converts it into multi tera-watt bursts of high voltage), Matter Manipulation & Life Manipulation (Shoots a contreated beam of high density neutrinos with the shock coiler which drains the target’s health), Absorption (Can absorb the energies of the light and dark aether), Aura (With the scan pulse, Samus is enveloped in a blue orb which releases outward in a pulse, revealing Map data over a 9x9 square range around her, and breakable walls, floors or blocks within that range will begin flashing and beeping for 10 seconds), Forcefield Creation & Statistics Amplification (With the Lightning Armor, Samus has a lightning forcefield around her that absorbs all attacks from enemies Aeion is consumed anytime it prevents physical damage and it strengthens Melee Counters), Absorption (Can absorb the energies of the light and dark aether), Darkness Manipulation, Dimension Manipulation, & Dark Matter Manipulation (With the Dark Beam, fires strange energy similar to the native energy of Dark Aether. Normal shots resemble swirling flattened disks of this dark energy, trailed by a dark streak and globular emanations. Shots are strong but slow, and quicker enemies can dodge them. Larger concentrations cling to objects, hardening into a brittle shell on contact. Large quantities of this energy charge and open highly hazardous dimensional rifts. A charged mass of dark energy has the strange ability to encase targets, and harden into a brittle shell. The Entangler, the Charge Beam technique for the Dark Beam, exploits this quality. Firing the Entangler will encase multiple targets within a certain radius completely, immobilizing and providing the perfect opportunity to shatter the target with a single Missile, making it quite similar to the Ice Beam from Metroid Prime. This technique is highly effective for use against the troublesome Dark Pirate Commandos, and also effective when used in tandem with the charged Light Beam against Dark Grenchlers. It is not necessary to directly hit a target with the Entangler, as it will attach to any possible targets within a short radius. Targets hit with the Entangler will become "sticky" for a short time, and cause any other creatures that come into contact with this target to freeze as well, but this will only occur before the dark matter has hardened around the original target. The Entangler seems to possess 'cold' attributes, as it is capable of rendering Metroids extremely fragile to concussive weaponry, a result given by the Ice Beam as well), Battlefield Removal & Nothingness Manipulation (The Darkburst this potent blast opens a rift to a dark dimension, pulling enemies to oblivion), Lower Dimensional Interaction (With the Dark Visor Samus can she can better see through Dark Aether's poisonous haze and identify invisible and interdimensional objects and creatures, along with detecting one-dimensional objects the dark visor also allows her to interact with them), Light Manipulation & Deconstruction (With the light beam, it can activate dimensional rifts on Dark Aether, and open White Hatches. It also has the ability to energize Light Crystals and Light Beacons; their dome takes on an orangeish color on the outside, while looking whiter and slightly digitized on the inside; any Ing caught within are severely damaged or even killed outright, it can go right through enemies, ignoring durability. The light beam can be charged to use the lightbuster, charged mass of light energy is powerful enough to set many enemies alight. Unlike other charged Beam shots, the Lightblast fires multiple white-hot spheres, rather than one large mass of energy, in a scattershot fashion. These spheres will home in on locked-on targets and set them on fire. It can also be charged to use the Sunburst, which creates a slow moving sphere of light that burns passing enemies and incinerates them), Sound Manipulation, Paralysis Inducement, & Homing Attack (With the annihilator beam, fire streams of energy that seek multiple targets and emit sonic waves that can be used on sonic-powered devices, it can be charged to fire a Disruptor shot that stuns enemies. With the Echo Visor, Samus is able to visualise sound waves to detect invisible enemies and objects), Transformation (Can transform into pure light and ride along light to reach areas faster), Space-Time Manipulation (With the sonic boom, it projects a sonic wave that distorts space and time, capable of nearly one-shotting the likes of Dark Samus in its first phase), Conceptual Manipulation (Can shoot the elements of dark and light, Light and Dark are all that makeup the Light and Dark Aether, without them the world cannot be sustained. With it also being shown that these two concepts are so conceptually tied that beings of the light world are damaged upon entering the shadow world and beings of the dark world being unable to put their physical forms into the light world), Resistance Bypassing (With the annihilator beam, Samus can bypass the resistances of both the light and dark beings), Can damage enemies with somersaults with the screw attack.
    Resistance to Acid Manipulation (Unaffected by the acid rain of Zebes), Ice Manipulation (Can break out of ice potent enough to freeze the surface of the sun), Absorption (None of the Megatroids could life absorb Samus), Gravity Manipulation (Could resist gravitational crushing, along with her morph ball naturally resisting it), Matter Manipulation (Can resist her atoms disintegrating), Acid Manipulation & Heat Manipulation (The Varia suit protects from acid and heat, the gravity suit stops lava damage), Lifeforce Draining (Can break out of the metroid’s lifeforce drain), Extreme Colds (The Varia suit protects Samus from sub-zero temperatures and freezing that’s done from within), Absorption (None of the Megatroids could life absorb Samus), Poison Manipulation (Can take hits from War Wasp who have venomous stingers that can even penetrate steel), Ice Manipulation (Can break out of being frozen), Technology Mimicry (Samus’ tech cannot be properly mimic’d even by highly intelligent beings in verse who can work with phazon), Darkness Manipulation, Dimension Manipulation, & Dark Matter Manipulation (With the Dark Suit, takes less damage from the effects of the dark aether. The Light Suit, is fully resistant to the effects of Dark Aether, along with being invulnerable to the effects of dark water. The Dark Aether is noted as a toxic gas)


    Other

    Weaknesses: The power suit is based on the user's emotions and thoughts, thus anything done to their emotions could weaken the power suit, for example, when Samus gets hit with PTSD.

    Background

    The Phazon Enhancement Device Suit is a Phazon Enhancement Device designed for Samus Aran. After Dark Samus corrupted her, Ghor, Rundas, and Gandrayda, their bodies began producing Phazon. The Galactic Federation rebuilt Samus' suit with their PED technology so that she may safely harness Phazon. Energy Units are replaced with Phazon Units, and exposure to some forms of Phazon will restore Samus' energy.

    The PED is similar to the Fusion Suit in that it melds Samus' Power Suit with GF technology. The PED is also described as a 'fusion' between GF and Chozo technology in its description.

    Thanks to the PED Suit, Samus can enter Hypermode and use Phazon against opponents. However, this costs one Energy Tank. If Samus remains in Hypermode for too long, she will overload and enter Corrupt Hypermode, meaning that she must expel her excess Phazon, and if it fills up completely she will transform into another Dark Samus, which leads to an automatic Game Over. If she is able to safely sustain Hypermode for too long, the suit's safety mechanism will automatically shut Hypermode down. Each time Samus' corruption grows, she is able to access a new ability. The initial ability Samus starts off with is the Hyper Beam, followed by the acquisition of the Hyper Ball, then the Hyper Missiles, and finally the Hyper Grapple.

    After the planet Phaaze was destroyed, all Phazon disappeared from Samus' body; as a result, her PED suit reverted back to its original colors, with no discoloration or other traces of Phazon corruption. After escaping Phaaze through the wormhole, Samus' suit apparently discarded the PED upgrade, as it had returned to its usual Varia Suit configuration by the time Samus flew past the bridge of the G.F.S. Olympus.

    General Information

    Name: PED Suit

    Origin: Metroid Prime 3: Corruption

    Age: Unknown (The PED Suit was created some time during the Galactc Federation's discovery of Phazon)

    Classification: Galactic Federation Battle Suit, Phazon Enhancement Device Suit, Samus Aran’s armor

    Wielders: Samus Aran

    Codex Statistics

    Tier: 8-A. Her Phazon can harm Transcendent beings

    Dimensionality: 3-D

    Attack Potency: City District level (Potency) (Superior to the Power Suit which earlier versions of the power suit should be comparable to Grey who could break through Mother Brain’s shields which Mother Brain stated were the same shields protecting the planet] that required planetary tech from Ridley to penetrate a small part of it through. Mother Brain could also transform the entire planet of Zebe into a fortress. Samus Aran could use the inferior Varia suit to fight Meta-Ridley, and later his massively enhanced self, completely amplified by Phazon, Omega Ridley. Fought Dark Samus who was now completely amplified by the source of all phazon itself, Phazze, becoming the very embodiment of it). Her Phazon can harm Transcendent beings (Can fight and kill the Chozo Ghost, who exist in a higher hierarchical layer beyond the standard reality of the multiverse, with the Chozo Ghost viewing the regular reality as “temporal and fragile” within a single dimension, where the Chozo were forced back down from the higher layers, back to the dimension in which Tallon IV laid)

    Durability: Can absorb up to Planetary levels of energy and can absorb energy that can harm Transcendent beings (Comparable to the Phazon Suit that can take attacks from the Metroid Prime, who is the source of phazon and produces it)

    Range: Kilometers with Energy Beams (Samus can fire her arm cannon at Meta Ridley while he is far out in the sky) & Ice Manipulation (Ice Beam froze the ruins site), higher with the Imperialist (The Imperialist fires a thin and lethal laser beam with high accuracy over long distances), Can find beings a Multi-Universal distance away with X-Ray Visors (Can find Chozo Ghost going outside of existence with the X-Ray Visor)


    Powers and Techniques

    Superhuman Physical Characteristics, Enhanced Senses (Samus’ suit is built with an infrared ray scope allowing her to see even in the dark. Can detect the Shadow Pirates who use invisibility cloaks to sneak attack. The Thermal Visor uses thermography, allowing Samus Aran to locate enemies or objects by their heat signatures. It can be used to see Shadow Pirates and is also useful in total darkness, extreme cold, and in poor weather conditions, like those in Phendrana Drifts; though it functions poorly in superheated areas, such as the Magmoor Caverns. The X-Ray Visor can be used to spot invisible enemies and enemies that move outside of existence, even those that don't appear to the Thermal Visor, and it also allows Samus to see through flesh (when she lifts her arm in front of the visor, the bones in her arm can be seen), Bendezium, Cordite, and Sandstone. It can also detect illusions), Cosmic Awareness (The suit’s visors can translate telepathic messages from spectral beings. Samus’ suit can pick up on transdimensional activity), Self-Sustenance (Respiratory Self-Sustenance) & Aquatic Breathing (Has an oxygen tank inside the suit allowing Samus to breathe in space and underwater. Her power suit allows her to breathe in space and underwater without additional equipment), Homing Attack, Extrasensory Perception & Information Analysis (With the combat visor, gives her the basic feedback she needs to survive. It monitors her energy levels, all ammunition remaining, danger levels, and gives her feedback from the environment to pinpoint any anomalies to send her in the right direction. When enemies appear, they are surrounded by a reticle However, the Combat Visor only sees things in this dimension; therefore objects outside the visible spectrum or interdimensional objects cannot be seen. The scan visor, Samus can scan certain objects to learn more about them or perform a function. When a scan has finished, the game action freezes to allow Samus to read its contents. If Samus scans a creature, enemy or boss, Samus will gain useful hints on how to beat them, such as weak spots and behavioral patterns. Her morph ball bombs can home and attack themselves onto an enemy), Data Manipulation, Information Manipulation, & Transmutation (If Samus has weapon and ammunition stored as data in her suit she can transform the data of weapons into tangible forms. With Crystal Flash, Samus’ power suit can transform all of her weapons into health. Can convert data into her suit to gain further information about areas, such as getting an entire map, though she can do this even without her suit. Can download data of areas to get maps. Can hack into areas and oversurge them), Power Absorption (With Crystal Flash, Samus can absorb all of her weapons in order to heal herself completely), Regeneration & Restoration (Mid-Low passively. The suit passively repairs broken parts and small injuries. Low-Mid with concentration. With concentration, Samus can restore her missile supply and health), Technology Manipulation (The power suit reacts to Samus' thoughts, thus allowing her to be protected from damage in her zero suit state by automatically coming in an area she’s about to be attacked in), Body Control (The power suit is described as a “sort of second skin” for Samus protecting her zero suit from any form of harm. With the morph ball can change her suit into the shape of a ball to access smaller areas), Energy Absorption (Samus’ suit absorbs all the energy from attacks allowing Samus to withstand various attacks, absorbed an attack from Ridley), Adaptation (Her suit will at times adapt in situations that are fatal to Samus, for example in Metroid Prime Samus is susceptible and can take damage from the smallest amount of phazon, after defeating the Omega Pirate who is filled with Phazon and the enemy falls on her filling her with phazon the suit adapts to this protecting her by creating the phazon suit which resists the affects of phazon and can fire blasts of phazon), Energy Manipulation & Power Nullification (The power suit can shoot out charged energy blast, that can disrupt energy shields. With the charge beam, can charge in the energy to fire a more powerful blast. With the grapple beam, creates a beam of energy to swing around), Passive Attack Reflection (Her suit seems to passively reflect back beams shot at her. Can deflect projectiles by swinging her arm), Status Effect Inducement (Can stun enemies with counter), Explosion Manipulation (Can set explosions down with bombs), Durability Negation (Wave Beam can travel through objects hitting one's internal body), Ice Manipulation (Can freeze with the ice beam. With the ice beam can freeze beings in mid air, this extends to it being capable of freezing pure energy. The Ice Spreader is a Charge Combo for the Ice Beam in Metroid Prime. It uses a charged Ice Beam shot and 10 Missiles to create a powerful, homing blast of ice that can travel up to 20 meters until reaching a target. When this occurs, the shot explodes and creates a fast-spreading layer of ice over the target and surrounding area. The target and nearby enemies will either die or be frozen), Statistics Amplification (The range of her beam increases with the long beam. The speed booster boosts her speed while running. The hi-jump increases her maximum jump height. The morph ball increases one’s attack and defense everytime it bounces), Explosion Manipulation (With missile launcher, can fire out explosive missiles, and bombs, can fire out highly explosive bombs), Surface Scaling (Can grab and hang on to ledges with the power grip), Electricity Manipulation (Samus’ suit can reboot the technology and electricity of old broken down machines. Wave Beams are electrical energy that can kill Pulse Bombus and Scatter Bombu), Multiple Jumps & Flight (With the space jump, can jump continually into the air infinitely), Hacking (Can hack into areas to open locked doors), Magma Manipulation, Heat Manipulation, & Deconstruction (The plasma beam’s molten energy can turn enemies to ash), Fire Manipulation (The Flamethrower is the Beam Combo for the Plasma Beam. When this beam combo is unleashed, it emits a three-meter range continuous beam of fiery plasma. With Magmamaul, her weapon is powered by a hyperstatic hydrogen core, and fires cohesive projectiles of superheated magma), Vibration Manipulation (Plasma causes seismic activity), Momentum Manipulation (With boost ball, Samus stores up momentum before releasing it all in one instant to propel herself in a specific direction), Gravity Manipulation (The gravity suit pulses gravity), Acrobatics & Multiple Jumps (Physics Defying; Can move in water like she’s on land with the gravity suit. Can double jump with the space boots), Magnetism Manipulation (Can pull in beings and objects with a charged shot), Non-Standard Interaction (Metaphysical Interaction; Can kill the Chozo Ghost who are completely immaterial and can phase in and out of existence), Radiation Manipulation (With the Omega Cannon, a weapon with massive gamma radiation), Cold Manipulation (Using a sub-zero energy core, the Judicator is capable of firing thin blasts of freezing ice. The projectiles can bounce off a limited number of objects when fired, and can either freeze or destroy most targets with a few hits. Using a charged shot unloads three ice projectiles simultaneously, the temperature of the projectile almost reaches absolute zero), Electromagnetic Manipulation (With the Volt Driver, draws energy from the planetary electromagnetic field and converts it into multi tera-watt bursts of high voltage), Matter Manipulation & Life Manipulation (Shoots a contreated beam of high density neutrinos with the shock coiler which drains the target’s health), Absorption (Can absorb the energies of the light and dark aether), Aura (With the scan pulse, Samus is enveloped in a blue orb which releases outward in a pulse, revealing Map data over a 9x9 square range around her, and breakable walls, floors or blocks within that range will begin flashing and beeping for 10 seconds), Forcefield Creation & Statistics Amplification (With the Lightning Armor, Samus has a lightning forcefield around her that absorbs all attacks from enemies Aeion is consumed anytime it prevents physical damage and it strengthens Melee Counters), Phazon Manipulation (Samus’ body now self-generates phazon with no negative effects to her health. Can unleash a massive blast of phazon at an enemy), Perception Manipulation & Statistics Amplification (Via entering hyper mode, Samus views everything as slowed down and can shoot at a faster rate along with having massively amplified attack potency in her weapons), Erasure (Metaphysical Erasure; While in hyper mode Samus can completely erase targets from existence), Electricity Manipulation (While in hyper mode and using the hyper ball, Samus shoots out electrical energy of phazon at all enemies), Power Bestowal & Power Absorption (The Grapple Voltage allows Samus to give or take energy from beings, allowing Samus to heal herself. The Hyper Grapple allows Samus to give or take phazon from beings. Samus absorbs phazon from beings and objects increasing her power even further), Durability Negation (With the Nova Beam, it’s shots can go through beings with phazite, paired with the X-Ray Visor Samus is able to negate one’s durability through hitting their necessary internal organs, killing enemies in one hit), Conceptual Manipulation (Killed Dark Samus, who is the very embodiment of phazon, with her death causing all phazon to be erased), Can damage enemies with somersaults with the screw attack.
    Resistance to Acid Manipulation (Unaffected by the acid rain of Zebes), Ice Manipulation (Can break out of ice potent enough to freeze the surface of the sun), Absorption (None of the Megatroids could life absorb Samus), Gravity Manipulation (Could resist gravitational crushing, along with her morph ball naturally resisting it), Matter Manipulation (Can resist her atoms disintegrating), Acid Manipulation & Heat Manipulation (The Varia suit protects from acid and heat, the gravity suit stops lava damage), Lifeforce Draining (Can break out of the metroid’s lifeforce drain), Extreme Colds (The Varia suit protects Samus from sub-zero temperatures and freezing that’s done from within), Absorption (None of the Megatroids could life absorb Samus), Poison Manipulation (Can take hits from War Wasp who have venomous stingers that can even penetrate steel), Ice Manipulation (Can break out of being frozen), Technology Mimicry (Samus’ tech cannot be properly mimic’d even by highly intelligent beings in verse who can work with phazon)


    Other

    Weaknesses: The power suit is based on the user's emotions and thoughts, thus anything done to their emotions could weaken the power suit, for example, when Samus gets hit with PTSD.

    Background

    The Hazard Shield (referred to as the Acid Shield Unit by NZG41) is a suit enhancement from Metroid Prime 3: Corruption that protects Samus Aran from the environmental hazards of Fuel Gel and the Acid Rain of the Pirate Homeworld.

    In Corruption, the Hazard Shield takes the role of the Phazon Suit and Light Suit from previous Prime games by reducing overall damage and allowing Samus to move through harsh environments that she would normally not be able to travel through. It is Space Pirate technology, and it was designed so that the Pirates may operate safely in their Homeworld's constant acidic rainfall.

    The Hazard Shield is found on the Pirate Homeworld and provides an orange "Force Field" effect on Samus' armor and Arm Cannon. When she enters hazardous environments, the Hazard Shield will protect her from various harmful substances. Interestingly, when Samus enters a pool of concentrated Phazon after obtaining the shield, the orange shield will still activate despite the fact that Samus is already immune to the negative effects of Phazon thanks to her PED Suit. The Hazard Shield seems to view Phazon as a hazard, and rightly so; Phazon has high radioactive and mutagenic properties which is fatal to weaker bioforms. It is unknown if the shield actually does stop Phazon damage, as the PED Suit will absorb it regardless and it does not lower or halt Samus' increasing level of Phazon corruption, following her fight with Omega Ridley and her arrival on Phaaze.

    General Information

    Name: Hazard Suit

    Origin: Metroid Prime 3: Corruption

    Age: Unknown (It is unknown when the Hazard Suit was made from the logs shown of it)

    Classification: Space Pirates Battle Suit, Phazon Enhancement Device Suit, Samus Aran’s armor

    Wielders: Samus Aran, Space Pirates

    Codex Statistics

    Tier: 8-A. Her Phazon can harm Transcendent beings

    Dimensionality: 3-D

    Attack Potency: City District level (Potency) (Superior to the Power Suit which earlier versions of the power suit should be comparable to Grey who could break through Mother Brain’s shields which Mother Brain stated were the same shields protecting the planet] that required planetary tech from Ridley to penetrate a small part of it through. Mother Brain could also transform the entire planet of Zebe into a fortress. Samus Aran could use the inferior Varia suit to fight Meta-Ridley, and later his massively enhanced self, completely amplified by Phazon, Omega Ridley. Fought Dark Samus who was now completely amplified by the source of all phazon itself, Phazze, becoming the very embodiment of it. Her Phazon can harm Transcendent beings (Can fight and kill the Chozo Ghost, who exist in a higher hierarchical layer beyond the standard reality of the multiverse, with the Chozo Ghost viewing the regular reality as “temporal and fragile” within a single dimension, where the Chozo were forced back down from the higher layers, back to the dimension in which Tallon IV laid)

    Durability: Can absorb up to Planetary levels of energy and can absorb energy that can harm Transcendent beings (Comparable to the Phazon Suit that can take attacks from the Metroid Prime, who is the source of phazon and produces it)

    Range: Kilometers with Energy Beams (Samus can fire her arm cannon at Meta Ridley while he is far out in the sky) & Ice Manipulation (Ice Beam froze the ruins site), higher with the Imperialist (The Imperialist fires a thin and lethal laser beam with high accuracy over long distances), Can find beings a Multi-Universal distance away with X-Ray Visors (Can find Chozo Ghost going outside of existence with the X-Ray Visor)


    Powers and Techniques

    Superhuman Physical Characteristics, Enhanced Senses (Samus’ suit is built with an infrared ray scope allowing her to see even in the dark. Can detect the Shadow Pirates who use invisibility cloaks to sneak attack. The Thermal Visor uses thermography, allowing Samus Aran to locate enemies or objects by their heat signatures. It can be used to see Shadow Pirates and is also useful in total darkness, extreme cold, and in poor weather conditions, like those in Phendrana Drifts; though it functions poorly in superheated areas, such as the Magmoor Caverns. The X-Ray Visor can be used to spot invisible enemies and enemies that move outside of existence, even those that don't appear to the Thermal Visor, and it also allows Samus to see through flesh (when she lifts her arm in front of the visor, the bones in her arm can be seen), Bendezium, Cordite, and Sandstone. It can also detect illusions), Cosmic Awareness (The suit’s visors can translate telepathic messages from spectral beings. Samus’ suit can pick up on transdimensional activity), Self-Sustenance (Respiratory Self-Sustenance) & Aquatic Breathing (Has an oxygen tank inside the suit allowing Samus to breathe in space and underwater. Her power suit allows her to breathe in space and underwater without additional equipment), Homing Attack, Extrasensory Perception & Information Analysis (With the combat visor, gives her the basic feedback she needs to survive. It monitors her energy levels, all ammunition remaining, danger levels, and gives her feedback from the environment to pinpoint any anomalies to send her in the right direction. When enemies appear, they are surrounded by a reticle However, the Combat Visor only sees things in this dimension; therefore objects outside the visible spectrum or interdimensional objects cannot be seen. The scan visor, Samus can scan certain objects to learn more about them or perform a function. When a scan has finished, the game action freezes to allow Samus to read its contents. If Samus scans a creature, enemy or boss, Samus will gain useful hints on how to beat them, such as weak spots and behavioral patterns. Her morph ball bombs can home and attack themselves onto an enemy), Data Manipulation, Information Manipulation, & Transmutation (If Samus has weapon and ammunition stored as data in her suit she can transform the data of weapons into tangible forms. With Crystal Flash, Samus’ power suit can transform all of her weapons into health. Can convert data into her suit to gain further information about areas, such as getting an entire map, though she can do this even without her suit. Can download data of areas to get maps. Can hack into areas and oversurge them), Power Absorption (With Crystal Flash, Samus can absorb all of her weapons in order to heal herself completely), Regeneration & Restoration (Mid-Low passively. The suit passively repairs broken parts and small injuries. Low-Mid with concentration. With concentration, Samus can restore her missile supply and health), Technology Manipulation (The power suit reacts to Samus' thoughts, thus allowing her to be protected from damage in her zero suit state by automatically coming in an area she’s about to be attacked in), Body Control (The power suit is described as a “sort of second skin” for Samus protecting her zero suit from any form of harm. With the morph ball can change her suit into the shape of a ball to access smaller areas), Energy Absorption (Samus’ suit absorbs all the energy from attacks allowing Samus to withstand various attacks, absorbed an attack from Ridley), Adaptation (Her suit will at times adapt in situations that are fatal to Samus, for example in Metroid Prime Samus is susceptible and can take damage from the smallest amount of phazon, after defeating the Omega Pirate who is filled with Phazon and the enemy falls on her filling her with phazon the suit adapts to this protecting her by creating the phazon suit which resists the affects of phazon and can fire blasts of phazon), Energy Manipulation & Power Nullification (The power suit can shoot out charged energy blast, that can disrupt energy shields. With the charge beam, can charge in the energy to fire a more powerful blast. With the grapple beam, creates a beam of energy to swing around), Passive Attack Reflection (Her suit seems to passively reflect back beams shot at her. Can deflect projectiles by swinging her arm), Status Effect Inducement (Can stun enemies with counter), Explosion Manipulation (Can set explosions down with bombs), Durability Negation (Wave Beam can travel through objects hitting one's internal body), Ice Manipulation (Can freeze with the ice beam. With the ice beam can freeze beings in mid air, this extends to it being capable of freezing pure energy. The Ice Spreader is a Charge Combo for the Ice Beam in Metroid Prime. It uses a charged Ice Beam shot and 10 Missiles to create a powerful, homing blast of ice that can travel up to 20 meters until reaching a target. When this occurs, the shot explodes and creates a fast-spreading layer of ice over the target and surrounding area. The target and nearby enemies will either die or be frozen), Statistics Amplification (The range of her beam increases with the long beam. The speed booster boosts her speed while running. The hi-jump increases her maximum jump height. The morph ball increases one’s attack and defense everytime it bounces), Explosion Manipulation (With missile launcher, can fire out explosive missiles, and bombs, can fire out highly explosive bombs), Surface Scaling (Can grab and hang on to ledges with the power grip), Electricity Manipulation (Samus’ suit can reboot the technology and electricity of old broken down machines. Wave Beams are electrical energy that can kill Pulse Bombus and Scatter Bombu), Multiple Jumps & Flight (With the space jump, can jump continually into the air infinitely), Hacking (Can hack into areas to open locked doors), Magma Manipulation, Heat Manipulation, & Deconstruction (The plasma beam’s molten energy can turn enemies to ash), Fire Manipulation (The Flamethrower is the Beam Combo for the Plasma Beam. When this beam combo is unleashed, it emits a three-meter range continuous beam of fiery plasma. With Magmamaul, her weapon is powered by a hyperstatic hydrogen core, and fires cohesive projectiles of superheated magma), Vibration Manipulation (Plasma causes seismic activity), Momentum Manipulation (With boost ball, Samus stores up momentum before releasing it all in one instant to propel herself in a specific direction), Gravity Manipulation (The gravity suit pulses gravity), Acrobatics & Multiple Jumps (Physics Defying; Can move in water like she’s on land with the gravity suit. Can double jump with the space boots), Magnetism Manipulation (Can pull in beings and objects with a charged shot), Non-Standard Interaction (Metaphysical Interaction; Can kill the Chozo Ghost who are completely immaterial and can phase in and out of existence), Radiation Manipulation (With the Omega Cannon, a weapon with massive gamma radiation), Cold Manipulation (Using a sub-zero energy core, the Judicator is capable of firing thin blasts of freezing ice. The projectiles can bounce off a limited number of objects when fired, and can either freeze or destroy most targets with a few hits. Using a charged shot unloads three ice projectiles simultaneously, the temperature of the projectile almost reaches absolute zero), Electromagnetic Manipulation (With the Volt Driver, draws energy from the planetary electromagnetic field and converts it into multi tera-watt bursts of high voltage), Matter Manipulation & Life Manipulation (Shoots a contreated beam of high density neutrinos with the shock coiler which drains the target’s health), Absorption (Can absorb the energies of the light and dark aether), Aura (With the scan pulse, Samus is enveloped in a blue orb which releases outward in a pulse, revealing Map data over a 9x9 square range around her, and breakable walls, floors or blocks within that range will begin flashing and beeping for 10 seconds), Forcefield Creation & Statistics Amplification (With the Lightning Armor, Samus has a lightning forcefield around her that absorbs all attacks from enemies Aeion is consumed anytime it prevents physical damage and it strengthens Melee Counters), Phazon Manipulation (Samus’ body now self-generates phazon with no negative effects to her health. Can unleash a massive blast of phazon at an enemy), Perception Manipulation & Statistics Amplification (Via entering hyper mode, Samus views everything as slowed down and can shoot at a faster rate along with having massively amplified attack potency in her weapons), Erasure (Metaphysical Erasure; While in hyper mode Samus can completely erase targets from existence), Electricity Manipulation (While in hyper mode and using the hyper ball, Samus shoots out electrical energy of phazon at all enemies), Power Bestowal & Power Absorption (The Grapple Voltage allows Samus to give or take energy from beings, allowing Samus to heal herself. The Hyper Grapple allows Samus to give or take phazon from beings. Samus absorbs phazon from beings and objects increasing her power even further), Durability Negation (With the Nova Beam, it’s shots can go through beings with phazite, paired with the X-Ray Visor Samus is able to negate one’s durability through hitting their necessary internal organs, killing enemies in one hit), Conceptual Manipulation (Killed Dark Samus, who is the very embodiment of phazon, with her death causing all phazon to be erased), Can damage enemies with somersaults with the screw attack.
    Resistance to Acid Manipulation (Unaffected by the acid rain of Zebes), Ice Manipulation (Can break out of ice potent enough to freeze the surface of the sun), Absorption (None of the Megatroids could life absorb Samus), Gravity Manipulation (Could resist gravitational crushing, along with her morph ball naturally resisting it), Matter Manipulation (Can resist her atoms disintegrating), Acid Manipulation & Heat Manipulation (The Varia suit protects from acid and heat, the gravity suit stops lava damage), Lifeforce Draining (Can break out of the metroid’s lifeforce drain), Extreme Colds (The Varia suit protects Samus from sub-zero temperatures and freezing that’s done from within), Absorption (None of the Megatroids could life absorb Samus), Poison Manipulation (Can take hits from War Wasp who have venomous stingers that can even penetrate steel), Ice Manipulation (Can break out of being frozen), Technology Mimicry (Samus’ tech cannot be properly mimic’d even by highly intelligent beings in verse who can work with phazon), Elemental Manipulation, Acid Manipulation, Poison Manipulation, Extreme Heat & Fire Manipulation (With the Hazard Shield, protects against hazardous materials such as acid rain, toxic materials, fuel gel and “the elements”)


    Other

    Weaknesses: The power suit is based on the user's emotions and thoughts, thus anything done to their emotions could weaken the power suit, for example, when Samus gets hit with PTSD.

    Background

    Samus Aran's Fusion Suit is the result of radical alterations to her Power Suit during the opening scenes of Metroid Fusion. Its creation was an unexpected side effect of the surgical removal of certain parts of her armor and the Vaccine "Metroid" given to Samus when she was about to die from an X Parasite infection. When Samus was attacked and incapacitated by the then-unknown X Parasites, the doctors treating her were unable to take off her Power Suit while she was unconscious. The organic parts of the suit had physically bonded with her, and the majority of it had to be surgically removed. However, this was not enough to save Samus, and she seemed close to death until the Federation administered the Vaccine "Metroid", created from Metroid DNA. This destroyed the X within her but altered her cellular makeup. Taking advantage of what was left of her original Power Suit, Samus immediately set out in her new 'Fusion Suit' to investigate X activity on a space station in orbit around SR388.

    Samus Aran received the unofficially-named "Omega Suit" at the end of Metroid Fusion. The suit is not named in the game, the code, or any strategy guides, and does not appear in the Samus Screen; its fan nickname refers to its status as the final Fusion Suit upgrade, received during the battle against the Omega Metroid.

    General Information

    Name: Fusion Suit

    Origin: Metroid Fusion

    Age: Unknown (The exact time frame between Metroid Fusion and Dread is unknown)

    Classification: Chozo Battle Suit, Samus Aran’s armor

    Wielders: Samus Aran

    Codex Statistics

    Tier: At least 8-A, likely Far Higher

    Dimensionality: 3-D

    Attack Potency: At least City District level, likely Far Higher (Can fight and defeat the SA-X, who possess Samus’ strongest abilities. Later versions of the power suit are used by a Samus Aran who during her battle with Integras her battle power increases to where she is able to defeat the Integras when beforehand she couldn’t even dent him with her attacks, it is also noted that the Integras is 500 times more powerful than the prototype Samus fought equally with initially. Can later on fight an army of Integras.)

    Durability: Can absorb up to Planetary levels of energy (The suits are noted to be equipment that passively absorb energy attacking Samus allowing her to survive hits from Mother Brain. Absorbed an attack from Ridley)

    Travel Speed: It is equipped with speed boosters that grant Supersonic travel (Is stated that Samus moves at supersonic speeds with the speed booster)

    Range: Kilometers with Energy Beams (Samus can fire her arm cannon at Meta Ridley while he is far out in the sky) & Ice Manipulation (Ice Beam froze the ruins site), higher with the Imperialist (The Imperialist fires a thin and lethal laser beam with high accuracy over long distances), Can find beings a Multi-Universal distance away with X-Ray Visors (Can find Chozo Ghost going outside of existence with the X-Ray Visor)


    Powers and Techniques

    Superhuman Physical Characteristics, Enhanced Senses (Samus’ suit is built with an infrared ray scope allowing her to see even in the dark. Can detect the Shadow Pirates who use invisibility cloaks to sneak attack. The Thermal Visor uses thermography, allowing Samus Aran to locate enemies or objects by their heat signatures. It can be used to see Shadow Pirates and is also useful in total darkness, extreme cold, and in poor weather conditions, like those in Phendrana Drifts; though it functions poorly in superheated areas, such as the Magmoor Caverns. The X-Ray Visor can be used to spot invisible enemies and enemies that move outside of existence, even those that don't appear to the Thermal Visor, and it also allows Samus to see through flesh (when she lifts her arm in front of the visor, the bones in her arm can be seen), Bendezium, Cordite, and Sandstone. It can also detect illusions), Cosmic Awareness (The suit’s visors can translate telepathic messages from spectral beings. Samus’ suit can pick up on transdimensional activity), Self-Sustenance (Respiratory Self-Sustenance) & Aquatic Breathing (Has an oxygen tank inside the suit allowing Samus to breathe in space and underwater. Her power suit allows her to breathe in space and underwater without additional equipment), Homing Attack, Extrasensory Perception & Information Analysis (With the combat visor, gives her the basic feedback she needs to survive. It monitors her energy levels, all ammunition remaining, danger levels, and gives her feedback from the environment to pinpoint any anomalies to send her in the right direction. When enemies appear, they are surrounded by a reticle However, the Combat Visor only sees things in this dimension; therefore objects outside the visible spectrum or interdimensional objects cannot be seen. The scan visor, Samus can scan certain objects to learn more about them or perform a function. When a scan has finished, the game action freezes to allow Samus to read its contents. If Samus scans a creature, enemy or boss, Samus will gain useful hints on how to beat them, such as weak spots and behavioral patterns. Her morph ball bombs can home and attack themselves onto an enemy), Data Manipulation, Information Manipulation, & Transmutation (If Samus has weapon and ammunition stored as data in her suit she can transform the data of weapons into tangible forms. With Crystal Flash, Samus’ power suit can transform all of her weapons into health. Can convert data into her suit to gain further information about areas, such as getting an entire map, though she can do this even without her suit. Can download data of areas to get maps. Can hack into areas and oversurge them), Power Absorption (With Crystal Flash, Samus can absorb all of her weapons in order to heal herself completely), Regeneration & Restoration (Mid-Low passively. The suit passively repairs broken parts and small injuries. Low-Mid with concentration. With concentration, Samus can restore her missile supply and health), Technology Manipulation (The power suit reacts to Samus' thoughts, thus allowing her to be protected from damage in her zero suit state by automatically coming in an area she’s about to be attacked in), Body Control (The power suit is described as a “sort of second skin” for Samus protecting her zero suit from any form of harm. With the morph ball can change her suit into the shape of a ball to access smaller areas), Energy Absorption (Samus’ suit absorbs all the energy from attacks allowing Samus to withstand various attacks, absorbed an attack from Ridley), Adaptation (Her suit will at times adapt in situations that are fatal to Samus, for example in Metroid Prime Samus is susceptible and can take damage from the smallest amount of phazon, after defeating the Omega Pirate who is filled with Phazon and the enemy falls on her filling her with phazon the suit adapts to this protecting her by creating the phazon suit which resists the affects of phazon and can fire blasts of phazon), Energy Manipulation & Power Nullification (The power suit can shoot out charged energy blast, that can disrupt energy shields. With the charge beam, can charge in the energy to fire a more powerful blast. With the grapple beam, creates a beam of energy to swing around), Passive Attack Reflection (Her suit seems to passively reflect back beams shot at her. Can deflect projectiles by swinging her arm), Status Effect Inducement (Can stun enemies with counter), Explosion Manipulation (Can set explosions down with bombs), Durability Negation (Wave Beam can travel through objects hitting one's internal body), Ice Manipulation (Can freeze with the ice beam. With the ice beam can freeze beings in mid air, this extends to it being capable of freezing pure energy. The Ice Spreader is a Charge Combo for the Ice Beam in Metroid Prime. It uses a charged Ice Beam shot and 10 Missiles to create a powerful, homing blast of ice that can travel up to 20 meters until reaching a target. When this occurs, the shot explodes and creates a fast-spreading layer of ice over the target and surrounding area. The target and nearby enemies will either die or be frozen), Resistance Bypassing (The Ice Missiles can temporarily freeze SA-X who is an X-Parasite with all of Samus’ strongest abilities, which would include the Varia Suit’s resistance to ice manipulation as shown with Samus being protected from freezing within), Statistics Amplification (The range of her beam increases with the long beam. The speed booster boosts her speed while running. The hi-jump increases her maximum jump height. The morph ball increases one’s attack and defense everytime it bounces), Explosion Manipulation (With missile launcher, can fire out explosive missiles, and bombs, can fire out highly explosive bombs), Surface Scaling (Can grab and hang on to ledges with the power grip), Electricity Manipulation (Samus’ suit can reboot the technology and electricity of old broken down machines. Wave Beams are electrical energy that can kill Pulse Bombus and Scatter Bombu), Multiple Jumps & Flight (With the space jump, can jump continually into the air infinitely), Hacking (Can hack into areas to open locked doors), Magma Manipulation, Heat Manipulation, & Deconstruction (The plasma beam’s molten energy can turn enemies to ash), Fire Manipulation (The Flamethrower is the Beam Combo for the Plasma Beam. When this beam combo is unleashed, it emits a three-meter range continuous beam of fiery plasma. With Magmamaul, her weapon is powered by a hyperstatic hydrogen core, and fires cohesive projectiles of superheated magma), Vibration Manipulation (Plasma causes seismic activity), Acrobatics & Multiple Jumps (Physics Defying; Can double jump with the space boots), Magnetism Manipulation (Can pull in beings and objects with a charged shot), Non-Standard Interaction (Metaphysical Interaction; Can kill the Chozo Ghost who are completely immaterial and can phase in and out of existence), Absorption (Samus can absorb the X-parasite due to the metroid DNA inside of her), Can damage enemies with somersaults with the screw attack.
    Resistance to Acid Manipulation (Unaffected by the acid rain of Zebes), Ice Manipulation (Can break out of ice potent enough to freeze the surface of the sun), Absorption (None of the Megatroids could life absorb Samus), Gravity Manipulation (Could resist gravitational crushing, along with her morph ball naturally resisting it), Matter Manipulation (Can resist her atoms disintegrating)


    Other

    Weaknesses: The fusion suit is based on the user's emotions and thoughts, thus anything done to their emotions could weaken the power suit, for example, when Samus gets hit with PTSD.

    Background

    The Metroid Suit is Samus Aran's final Suit upgrade in Metroid Dread. Unlike other suit upgrades, which are power-ups she acquires, the Metroid Suit is the result of the DNA transplant Samus received from her vaccine, fully awakening and turning her into a human Metroid.

    Throughout her battles on ZDR, the Metroid DNA in Samus's body begins to awaken, allowing her to absorb energy from other life forms through physical contact. Raven Beak sought to use the E.M.M.I. to extract this DNA, intending to use it to revive the Metroid species and use them to take over the galaxy.

    During their final confrontation, Raven Beak reveals that Samus was able to keep her Metroid powers at bay because the Chozo DNA she received as a child came from the Thoha tribe, the only ones who can control the Metroids. However, she had also received Mawkin DNA, which granted her physical prowess. Her earlier encounter with Raven Beak initiated her true Metroid powers surfacing, as the creatures were created to respond violently to Mawkin Chozo. Raven Beak chose to spare Samus after their first encounter to allow her to become the most powerful Metroid that ever existed, something that could only be achieved by subjecting her to countless battles. Once she achieved this, he intended to clone Samus and create an army to conquer the galaxy.

    Despite putting up a fight, Samus is ultimately overwhelmed, but when things seem dire, her Metroid powers fully awaken. Her suit assumes a green-and-red organic appearance as she drains the energy of Raven Beak and Itorash, causing the fortress to crash into Hanubia. Surviving the crash, but greatly wounded, Raven Beak is suddenly taken over by a purple X and violently transformed into a hulking monstrosity called Raven Beak X. Samus uses the Hyper Beam - also given to her in her rage - to eradicate both Raven Beak and the X.

    As ZDR begins to self-destruct, Samus returns to her ship on the surface, but is stopped from activating it by ADAM. He warns her that she would risk draining the ship's energy, dooming her. Fortunately, Quiet Robe, infected by an X but still retaining his benevolent nature, appears and allows Samus to absorb him. His Thoha DNA stabilizes her Metroid DNA, causing the Metroid Suit to revert to the Gravity Suit and suppressing Samus's energy draining power. She safely flies off of ZDR before it explodes.

    General Information

    Name: Metroid Suit

    Origin: Metroid Dread

    Age: 0 (Was made at the very end of Dread)

    Classification: Chozo Battle Suit morphed with Samus Aran's Metroid DNA, Samus Aran’s armor

    Wielders: Samus Aran

    Codex Statistics

    Tier: At least 8-A, likely Far Higher

    Dimensionality: 3-D

    Attack Potency: At least City District level, likely Far Higher (The Metroid Suit is Samus’ most powerful non-prime suit. One-shotted a Raven Beak fused with an X Parasite while in the Metroid Suit, the Metroid Suit shoots a massive energy beam that annihilates everything in it's path. Superior to the Fusion Suit which Samus used to fight and defeat the SA-X, who possess Samus’ strongest abilities. Later versions of the power suit are used by a Samus Aran who during her battle with Integras her battle power increases to where she is able to defeat the Integras when beforehand she couldn’t even dent him with her attacks, it is also noted that the Integras is 500 times more powerful than the prototype Samus fought equally with initially. Can later on fight an army of Integras.)

    Durability: Can absorb up to Planetary levels of energy (The suits are noted to be equipment that passively absorb energy attacking Samus allowing her to survive hits from Mother Brain. Absorbed an attack from Ridley)

    Travel Speed: It is equipped with speed boosters that grant Supersonic travel (Is stated that Samus moves at supersonic speeds with the speed booster)

    Range: Kilometers with Energy Beams (Samus can fire her arm cannon at Meta Ridley while he is far out in the sky) & Ice Manipulation (Ice Beam froze the ruins site), higher with the Imperialist (The Imperialist fires a thin and lethal laser beam with high accuracy over long distances), Can find beings a Multi-Universal distance away with X-Ray Visors (Can find Chozo Ghost going outside of existence with the X-Ray Visor)


    Powers and Techniques

    Superhuman Physical Characteristics, Enhanced Senses (Samus’ suit is built with an infrared ray scope allowing her to see even in the dark. Can detect the Shadow Pirates who use invisibility cloaks to sneak attack. The Thermal Visor uses thermography, allowing Samus Aran to locate enemies or objects by their heat signatures. It can be used to see Shadow Pirates and is also useful in total darkness, extreme cold, and in poor weather conditions, like those in Phendrana Drifts; though it functions poorly in superheated areas, such as the Magmoor Caverns. The X-Ray Visor can be used to spot invisible enemies and enemies that move outside of existence, even those that don't appear to the Thermal Visor, and it also allows Samus to see through flesh (when she lifts her arm in front of the visor, the bones in her arm can be seen), Bendezium, Cordite, and Sandstone. It can also detect illusions), Cosmic Awareness (The suit’s visors can translate telepathic messages from spectral beings. Samus’ suit can pick up on transdimensional activity), Self-Sustenance (Respiratory Self-Sustenance) & Aquatic Breathing (Has an oxygen tank inside the suit allowing Samus to breathe in space and underwater. Her power suit allows her to breathe in space and underwater without additional equipment), Homing Attack, Extrasensory Perception & Information Analysis (With the combat visor, gives her the basic feedback she needs to survive. It monitors her energy levels, all ammunition remaining, danger levels, and gives her feedback from the environment to pinpoint any anomalies to send her in the right direction. When enemies appear, they are surrounded by a reticle However, the Combat Visor only sees things in this dimension; therefore objects outside the visible spectrum or interdimensional objects cannot be seen. The scan visor, Samus can scan certain objects to learn more about them or perform a function. When a scan has finished, the game action freezes to allow Samus to read its contents. If Samus scans a creature, enemy or boss, Samus will gain useful hints on how to beat them, such as weak spots and behavioral patterns. Her morph ball bombs can home and attack themselves onto an enemy), Data Manipulation, Information Manipulation, & Transmutation (If Samus has weapon and ammunition stored as data in her suit she can transform the data of weapons into tangible forms. With Crystal Flash, Samus’ power suit can transform all of her weapons into health. Can convert data into her suit to gain further information about areas, such as getting an entire map, though she can do this even without her suit. Can download data of areas to get maps. Can hack into areas and oversurge them), Power Absorption (With Crystal Flash, Samus can absorb all of her weapons in order to heal herself completely), Regeneration & Restoration (Mid-Low passively. The suit passively repairs broken parts and small injuries. Low-Mid with concentration. With concentration, Samus can restore her missile supply and health), Technology Manipulation (The power suit reacts to Samus' thoughts, thus allowing her to be protected from damage in her zero suit state by automatically coming in an area she’s about to be attacked in), Body Control (The power suit is described as a “sort of second skin” for Samus protecting her zero suit from any form of harm. With the morph ball can change her suit into the shape of a ball to access smaller areas), Energy Absorption (Samus’ suit absorbs all the energy from attacks allowing Samus to withstand various attacks, absorbed an attack from Ridley), Adaptation (Her suit will at times adapt in situations that are fatal to Samus, for example in Metroid Prime Samus is susceptible and can take damage from the smallest amount of phazon, after defeating the Omega Pirate who is filled with Phazon and the enemy falls on her filling her with phazon the suit adapts to this protecting her by creating the phazon suit which resists the affects of phazon and can fire blasts of phazon), Energy Manipulation & Power Nullification (The power suit can shoot out charged energy blast, that can disrupt energy shields. With the charge beam, can charge in the energy to fire a more powerful blast. With the grapple beam, creates a beam of energy to swing around. Can shoot a massive energy beam that obliterates everything in its path without needing to charge), Passive Attack Reflection (Her suit seems to passively reflect back beams shot at her. Can deflect projectiles by swinging her arm), Status Effect Inducement (Can stun enemies with counter), Explosion Manipulation (Can set explosions down with bombs), Durability Negation (Wave Beam can travel through objects hitting one's internal body), Ice Manipulation (Can freeze with the ice beam. With the ice beam can freeze beings in mid air, this extends to it being capable of freezing pure energy. The Ice Spreader is a Charge Combo for the Ice Beam in Metroid Prime. It uses a charged Ice Beam shot and 10 Missiles to create a powerful, homing blast of ice that can travel up to 20 meters until reaching a target. When this occurs, the shot explodes and creates a fast-spreading layer of ice over the target and surrounding area. The target and nearby enemies will either die or be frozen), Resistance Bypassing (The Ice Missiles can temporarily freeze SA-X who is an X-Parasite with all of Samus’ strongest abilities, which would include the Varia Suit’s resistance to ice manipulation as shown with Samus being protected from freezing within), Statistics Amplification (The range of her beam increases with the long beam. The speed booster boosts her speed while running. The hi-jump increases her maximum jump height. The morph ball increases one’s attack and defense everytime it bounces), Explosion Manipulation (With missile launcher, can fire out explosive missiles, and bombs, can fire out highly explosive bombs), Surface Scaling (Can grab and hang on to ledges with the power grip), Electricity Manipulation (Samus’ suit can reboot the technology and electricity of old broken down machines. Wave Beams are electrical energy that can kill Pulse Bombus and Scatter Bombu), Multiple Jumps & Flight (With the space jump, can jump continually into the air infinitely), Hacking (Can hack into areas to open locked doors), Magma Manipulation, Heat Manipulation, & Deconstruction (The plasma beam’s molten energy can turn enemies to ash), Fire Manipulation (The Flamethrower is the Beam Combo for the Plasma Beam. When this beam combo is unleashed, it emits a three-meter range continuous beam of fiery plasma. With Magmamaul, her weapon is powered by a hyperstatic hydrogen core, and fires cohesive projectiles of superheated magma), Vibration Manipulation (Plasma causes seismic activity), Acrobatics & Multiple Jumps (Physics Defying; Can double jump with the space boots), Magnetism Manipulation (Can pull in beings and objects with a charged shot), Non-Standard Interaction (Metaphysical Interaction; Can kill the Chozo Ghost who are completely immaterial and can phase in and out of existence), Absorption (Samus can absorb the X-parasite due to the metroid DNA inside of her. Samus' encounter with Raven Beak caused her Metroid DNA to accelerate making her fully become a Metroid. She is able to even absorb non-organic lifeforms such as a ship), Light Manipulation & Limited Teleportation (With flash shift, moves at a flash of light and teleports a short distance), Invisibility (By refracting light, Samus is completely invisible to opponents, this extends to beings with Enhanced Senses), Extrasensory Perception (With Pulse Radar, able to detect invisible or hidden objects and blocks), Can damage enemies with somersaults with the screw attack.
    Resistance to Acid Manipulation (Unaffected by the acid rain of Zebes), Ice Manipulation (Can break out of ice potent enough to freeze the surface of the sun), Absorption (None of the Megatroids could life absorb Samus), Gravity Manipulation (Could resist gravitational crushing, along with her morph ball naturally resisting it), Matter Manipulation (Can resist her atoms disintegrating)


    Other

    Weaknesses: The fusion suit is based on the user's emotions and thoughts, thus anything done to their emotions could weaken the power suit, for example, when Samus gets hit with PTSD.

    Gallery

    Images & Artwork
    Toys
    Power Suit models

    Battle Records

    None.

    None.

    None.

    References

    1. Samus and Joey Volume 1 Chapter 4
    2. Volcanoes also release mind-boggling quantities of energy, though usually not quite on the scale of hurricanes (thankfully for those who live near!). But if we look at a well-known major volcanic eruption, the eruption of Mount St. Helens in 1980, we find that: "In all, Mount St. Helens released 24 megatons of thermal energy, 7 of which was a direct result of the blast. This is equivalent to 1,600 times the size of the atomic bomb dropped on Hiroshima" (U.S. Geological Survey)