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Is a member of the '''[[Belmont Bloodline]]''', which gives him:
Is a member of the '''[[Belmont Bloodline]]''', which gives him:
'''[[Superhuman Physical Characteristics]]''' ([https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>. [https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing During and before Trevor's time]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>, [https://youtu.be/aa-CU7D5WKY?t=59 the Belmont's were feared because of their immense power]<ref>Akumajou Densetsu Famicon Intro English Patch</ref>), '''[[Acrobatics]]''' (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=196 examples include Richter easily flipping over Death's scythe attack] [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=205 while also jumping around and fighting Death while on a moving horse carriage]<ref>Castlevania: The Dracula X Chronicles Intro</ref>. [https://youtu.be/hkAqgWq7kpY?t=695 Richter also showcases this with his boss fight in ''Dracula X'' where he must jump across platforms while also fighting against Dracula]<ref>Castlevania: Dracula X Final Boss</ref>. [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=426 Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge]<ref>Castlevania: Dawn of Sorrow Meeting Yoko & Julius</ref>), '''[[Genius Intelligence]]''' (Belmonts are trained and some of the best users of various sub-weapons, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing which in ''Castlevania'' requires one to have a high intelligence to be able to do]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Martial Arts]]''' ([https://youtu.be/Y95lBCsQ07c?t=10862 Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>), '''[[Weapon Mastery]]''' (No matter the Belmont, they have all showcase a natural gift in using weapons, [https://drive.google.com/file/d/1mSOzwusR4Cmtv4sxCKLCjgARwSSIYlcK/view?usp=sharing with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch]<ref>Castlevania: The Belmont's Legacy Issue 1</ref>. [https://youtu.be/Y95lBCsQ07c?t=10871 Many of the famous Belmont weapons were left behind by Trevor]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>, [https://youtu.be/QnzImu67Drc?list=PL11BE8D61AA911467&t=261 with him noting them to be the axe, dagger, cross, holy water, and stop watch]<ref>Castlevania Judgment</ref>), '''[[Sheer Will]]''' (The Belmonts are all ones with strong courage and willpower, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>. [https://youtu.be/Y95lBCsQ07c?t=4347 Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history]<ref>Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium</ref>. [https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises  did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmonts strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including [[Camilla Fernandez]], [https://youtu.be/7oJ9Zj6SxjY?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=2309 where its noted she had great spirit and struggled mightily against the curse before she became a vampire]<ref>Castlevania: Legacy of Darkness [[Camilla Fernandez]] Boss Fight</ref>), '''[[Aura]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=291 Belmonts release a glow of aura around them]<ref>Castlevania: Curse of Darkness Trevor Boss Fight</ref>, [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=107 that envelops their body]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Non-Standard Interaction]]''' ('''Metaphysical Interaction;''' [https://youtu.be/qAvCampOZ3k?list=PLA7CF8E257AE3FBAB&t=500 Belmonts can interact with ghosts with their whips and sub-weapons]<ref>Castlevania: Lament of Innocence</ref>. '''Elemental Interaction;''' [https://youtu.be/g1oVUEs5jVY?list=PLA7CF8E257AE3FBAB&t=46 Belmonts can interact with enemies that are the mist itself with their whips and sub-weapons]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/7LkAFhBpxtg?t=420 Belmonts can interact with creatures of the night made of sand]<ref>Haunted Castle Revisited Dominus Collection</ref>. [https://youtu.be/_cYeuvRZjAI?t=5561 Can interact with creatures of the night made of fire]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/xuHhqLTuo2U?list=PLA88AE98D0687EE03&t=203 Can fully disperse and destroy water bubbles instead of the attack just going through it]<ref>Castlevania: The Adventure ReBirth</ref>. '''Blood Interaction;''' [https://youtu.be/Y7MyIUyRVHk?t=2598 Can harm and kill enemies made of blood]<ref>Castlevania 64</ref>. '''Abstract Interaction;''' [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=45 Belmonts can interact with and kill] [[Death (Castlevania)|Death]]<ref>Castlevania: Lament of Innocence Final Boss</ref>, where [https://youtu.be/xS2kC8fOppM?t=2660 Death is death, being the absolute presence, the awe, the religion, and the dark god]<ref>Castlevania: The Arcade Death Boss Fight</ref>. [https://youtu.be/LU34JPonFXw?t=576 He refers to death itself as him]<ref>Castlevania Judgment Death True Story Mode</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9C%E2%80%A6%E2%80%A6Is%20there%20no%20way%E2%80%A6%E2%80%A6Curtis%20can%20be%20saved.%E2%80%9D%0A%E2%80%9CWhat%20have%20you%20misunderstood%3F%20I%20am%20Death.%20Human%20death%20only%20comprises%20a%20part%20of%20chaos.%20They%20can%20come%20back%20again%20as%20zombies%20or%20skeletons%2C%20but%20without%20a%20soul%2C%20dead%20bodies%20cannot%20be%20revived.%20And%20%2D%2D%2D%2D%2D%20there%20is%20no%20reason%20to%20perform%20that.%E2%80%9D Noting that he is completely death and human death is only a part of] [[Chaos (Castlevania)|Chaos]]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”<br>“What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9CThis%20false%20castle,thing%20called%20%5Bdeath%5D.%E2%80%9D Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.<Br>Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.<br>“This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”<br>Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.<br>“interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”</ref>), '''[[Nullification]]''' ('''Pain Immunity Nullification;''' [https://youtu.be/2eCAW4ZcKLs?t=218 The Belmonts can make] [https://youtu.be/2eCAW4ZcKLs?t=226 the White Dragon visibly react to pain]<ref>Castlevania: Symphony of the Night Richter Mode Reverse Colosseum</ref> and scream out in pain, [https://youtu.be/xS2kC8fOppM?t=900 where it is an immortal being immune to pain and suffering]<ref>Castlevania: The Arcade White Dragon Boss</ref>. '''Abstract Nullification;''' [https://youtu.be/Zj-D4QI-3cY?list=PLF0A4D1377F54A2BF&t=149 The Belmonts can nullify and destroy the scythes from] [[Death (Castlevania)|Death]], [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=With%20Death%E2%80%99s%20reply%2C%20an%20explosive%20murderous%20intent%20rose.%0A%0ATwo%20bronze%20colored%20scythes%20much%20larger%20than%20usual%20appeared%3B%20it%20advanced%20to%20the%20space%20in%20between%20the%20two%20men%20with%20an%20intention%20to%20cut%20off%20Olrox%E2%80%99s%20head.%0AKill%20the%20distance%2D%2D%2D%2D%2D%0A%C2%A0%C2%A0%C2%A0Kill%20the%20sound%2D%2D%2D%2D%2D who can use his scythes to kill abstractions such as distance and sound]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”<br>“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”<br>Those were the emotionless words of Death.<br>In response, Olrox laughed his bold answer.<br>“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”<Br>“……”<br>“You should be glad though to know yourself.  Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”<br>Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.<br>“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”<Br>With Death’s reply, an explosive murderous intent rose.<br>Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.<br>Kill the distance-----<br>Kill the sound-----<br>Just, faster, soon, die.<br>It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.<br>“……die.”<br>That was said by the enemy who called on his servants.<br>From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
'''[[Superhuman Physical Characteristics]]''' ([https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>. [https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing During and before Trevor's time]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>, [https://youtu.be/aa-CU7D5WKY?t=59 the Belmont's were feared because of their immense power]<ref>Akumajou Densetsu Famicon Intro English Patch</ref>), '''[[Acrobatics]]''' (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=196 examples include Richter easily flipping over Death's scythe attack] [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=205 while also jumping around and fighting Death while on a moving horse carriage]<ref>Castlevania: The Dracula X Chronicles Intro</ref>. [https://youtu.be/hkAqgWq7kpY?t=695 Richter also showcases this with his boss fight in ''Dracula X'' where he must jump across platforms while also fighting against Dracula]<ref>Castlevania: Dracula X Final Boss</ref>. [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=426 Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge]<ref>Castlevania: Dawn of Sorrow Meeting Yoko & Julius</ref>), '''[[Genius Intelligence]]''' (Belmonts are trained and some of the best users of various sub-weapons, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing which in ''Castlevania'' requires one to have a high intelligence to be able to do]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Martial Arts]]''' ([https://youtu.be/Y95lBCsQ07c?t=10862 Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>), '''[[Weapon Mastery]]''' (No matter the Belmont, they have all showcase a natural gift in using weapons, [https://drive.google.com/file/d/1mSOzwusR4Cmtv4sxCKLCjgARwSSIYlcK/view?usp=sharing with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch]<ref>Castlevania: The Belmont's Legacy Issue 1</ref>. [https://youtu.be/Y95lBCsQ07c?t=10871 Many of the famous Belmont weapons were left behind by Trevor]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>, [https://youtu.be/QnzImu67Drc?list=PL11BE8D61AA911467&t=261 with him noting them to be the axe, dagger, cross, holy water, and stop watch]<ref>Castlevania Judgment</ref>), '''[[Sheer Will]]''' (The Belmonts are all ones with strong courage and willpower, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>. [https://youtu.be/Y95lBCsQ07c?t=4347 Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history]<ref>Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium</ref>. [https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises  did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmonts strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including [[Camilla Fernandez]], [https://youtu.be/7oJ9Zj6SxjY?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=2309 where its noted she had great spirit and struggled mightily against the curse before she became a vampire]<ref>Castlevania: Legacy of Darkness [[Camilla Fernandez]] Boss Fight</ref>), '''[[Aura]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=291 Belmonts release a glow of aura around them]<ref>Castlevania: Curse of Darkness Trevor Boss Fight</ref>, [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=107 that envelops their body]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Non-Standard Interaction]]''' ('''Metaphysical Interaction;''' [https://youtu.be/qAvCampOZ3k?list=PLA7CF8E257AE3FBAB&t=500 Belmonts can interact with ghosts with their whips and sub-weapons]<ref>Castlevania: Lament of Innocence</ref>. '''Elemental Interaction;''' [https://youtu.be/g1oVUEs5jVY?list=PLA7CF8E257AE3FBAB&t=46 Belmonts can interact with enemies that are the mist itself with their whips and sub-weapons]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/7LkAFhBpxtg?t=420 Belmonts can interact with creatures of the night made of sand]<ref>Haunted Castle Revisited Dominus Collection</ref>. [https://youtu.be/_cYeuvRZjAI?t=5561 Can interact with creatures of the night made of fire]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/xuHhqLTuo2U?list=PLA88AE98D0687EE03&t=203 Can fully disperse and destroy water bubbles instead of the attack just going through it]<ref>Castlevania: The Adventure ReBirth</ref>. '''Blood Interaction;''' [https://youtu.be/Y7MyIUyRVHk?t=2598 Can harm and kill enemies made of blood]<ref>Castlevania 64</ref>. '''Abstract Interaction;''' [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=45 Belmonts can interact with and kill] [[Death (Castlevania)|Death]]<ref>Castlevania: Lament of Innocence Final Boss</ref>, where [https://youtu.be/xS2kC8fOppM?t=2660 Death is death, being the absolute presence, the awe, the religion, and the dark god]<ref>Castlevania: The Arcade Death Boss Fight</ref>. [https://youtu.be/LU34JPonFXw?t=576 He refers to death itself as him]<ref>Castlevania Judgment Death True Story Mode</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9C%E2%80%A6%E2%80%A6Is%20there%20no%20way%E2%80%A6%E2%80%A6Curtis%20can%20be%20saved.%E2%80%9D%0A%E2%80%9CWhat%20have%20you%20misunderstood%3F%20I%20am%20Death.%20Human%20death%20only%20comprises%20a%20part%20of%20chaos.%20They%20can%20come%20back%20again%20as%20zombies%20or%20skeletons%2C%20but%20without%20a%20soul%2C%20dead%20bodies%20cannot%20be%20revived.%20And%20%2D%2D%2D%2D%2D%20there%20is%20no%20reason%20to%20perform%20that.%E2%80%9D Noting that he is completely death and human death is only a part of] [[Chaos (Castlevania)|Chaos]]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”<br>“What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9CThis%20false%20castle,thing%20called%20%5Bdeath%5D.%E2%80%9D Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.<Br>Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.<br>“This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”<br>Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.<br>“interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”</ref>), '''[[Nullification]]''' ('''Pain Immunity Nullification;''' [https://youtu.be/2eCAW4ZcKLs?t=218 The Belmonts can make] [https://youtu.be/2eCAW4ZcKLs?t=226 the White Dragon visibly react to pain]<ref>Castlevania: Symphony of the Night Richter Mode Reverse Colosseum</ref> and scream out in pain, [https://youtu.be/xS2kC8fOppM?t=900 where it is an immortal being immune to pain and suffering]<ref>Castlevania: The Arcade White Dragon Boss</ref>. '''Abstract Nullification;''' [https://youtu.be/Zj-D4QI-3cY?list=PLF0A4D1377F54A2BF&t=149 The Belmonts can nullify and destroy the scythes from] [[Death (Castlevania)|Death]], [https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=With%20Death%E2%80%99s%20reply%2C%20an%20explosive%20murderous%20intent%20rose.%0A%0ATwo%20bronze%20colored%20scythes%20much%20larger%20than%20usual%20appeared%3B%20it%20advanced%20to%20the%20space%20in%20between%20the%20two%20men%20with%20an%20intention%20to%20cut%20off%20Olrox%E2%80%99s%20head.%0AKill%20the%20distance%2D%2D%2D%2D%2D%0A%C2%A0%C2%A0%C2%A0Kill%20the%20sound%2D%2D%2D%2D%2D who can use his scythes to kill abstractions such as distance and sound]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”<br>“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”<br>Those were the emotionless words of Death.<br>In response, Olrox laughed his bold answer.<br>“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”<Br>“……”<br>“You should be glad though to know yourself.  Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”<br>Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.<br>“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”<Br>With Death’s reply, an explosive murderous intent rose.<br>Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.<br>Kill the distance-----<br>Kill the sound-----<br>Just, faster, soon, die.<br>It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.<br>“……die.”<br>That was said by the enemy who called on his servants.<br>From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.<br>The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."</ref>. [https://youtu.be/LU34JPonFXw?t=609 Death decides who lives and who dies]<ref>Castlevania Judgment Death True Story Mode</ref>), '''[[Immortality Negation]]''' ('''Ageless''' & '''Life and Death Immunity;''' [https://youtu.be/QolUJ0PqI8o?t=7 The Belmonts can render immortal skeleton death gods like Death, mortal, having him bleed from attacks], [https://youtu.be/QolUJ0PqI8o?t=80 giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton]<ref>Castlevania: Rondo of Blood Death Boss</ref>. [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=83 The Belmonts can kill] [[Death (Castlevania)|Death]] [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=47 to the point that he requires Mathias to survive in order for him to rise from the dead]<ref>Castlevania: Lament of Innocence Ending</ref>. [https://youtu.be/LU34JPonFXw?t=992 Death is a being unconstrained by mortality]<ref>Castlevania Judgment Death True Story Mode Ending</ref>), '''[[Resurrection Bypassing]]''' ([https://youtu.be/7ZHVp4-VJ4w?t=167 The Belmonts can kill zombies]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/mBgOq5OyEpY?t=70 who are corpses brought back to life from the power of hate]<ref>Castlevania: Curse of Darkness Bestiary No. 009</ref>), '''[[Enhanced Senses]]''' ([https://youtu.be/QnzImu67Drc?list=PL11BE8D61AA911467&t=117 Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in ''Judgment''<nowiki>'</nowiki>s time rift]<ref>Castlevania Judgment Tutorial</ref>), '''[[Extrasensory Perception]]''' ([https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=611 Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift]<ref>Castlevania Judgment Simon Belmont Story Mode</ref>. [https://youtu.be/Ym3U60y9FME?list=PLA7CF8E257AE3FBAB&t=333 Leon could sense and feel that Joachim Armster was a vampire]<ref>Castlevania: Lament of Innocence Dark Palace of Waterfalls</ref>. [https://youtu.be/oh-JYgEximA?list=PLA7CF8E257AE3FBAB&t=31 Leon could sense the rage from a Vampire Killer]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/drive/folders/1rWcWopeT320G0E2apSVwNrj4NaRHL8og?usp=sharing Trevor could sense a bad omen approaching]<ref>Castlevania: Curse of Darkness Volume 2 Chapter 3</ref>. [https://drive.google.com/drive/folders/1Bwo_W33BN-JLtD0rKjulT8sgANofxggE?usp=sharing Christopher Belmont felt a "chill" upon Dracula's return]<ref>Castlevania: The Belmont Legacy #2</ref>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=253 Belmonts such as Juste could sense Death's overwhelming power]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=1147 Belmonts such as Juste could sense the aura of the two different layers of the castles]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/PTUS4D1CnwU?t=555 Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians]<ref>Castlevania: Symphony of the Night Bestiary No. 106</ref>. [https://youtu.be/MVvTErAm2HY?t=4318 Julius could sense the dark powers within Soma Cruz]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=8076 Julius could sense Dracula's powers at work within Graham], [https://youtu.be/MVvTErAm2HY?t=8088 though could tell from sensing Graham that he very likely was not Dracula]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=11357 Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit]<ref>Castlevania: Aria of Sorrow Julius Boss</ref>.  [https://drive.google.com/file/d/1hqoucrsfKgkgSmQC8FDaH_yaL1KMShGv/view?usp=sharing Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans]<ref>Castlevania Legends Game Manual Page 12</ref>), '''[[Precognition]]''' ('''Premonitions;''' [https://drive.google.com/drive/folders/1za8Sou19pX3LbckPcZ1Ttez7jozLWL2k?usp=sharing Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one]<ref>Castlevania: The Belmont Legacy #1</ref>), '''[[Magic]]''' (Due to coming into contact with Rinaldo and gaining the whip, [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=574 Rinaldo granted him] [https://youtu.be/u_OPSSoNN5E?list=PLA7CF8E257AE3FBAB a magic amulet]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where Leon gained magical energy that would naturally be passed down to all of his descendants]<ref>Castlevania: Lament of Innocence Page 10</ref>. [https://youtu.be/MVvTErAm2HY?t=4455 Belmonts such as Julius naturally has magical powers due to this]<ref>Castlevania: Aria of Sorrow</ref>, [https://drive.google.com/file/d/1PfWMrDmxYB3ttGs2RF6rKTsn6MeLK5tW/view?usp=sharing along with Juste having magical powers deriving from the Fernandez (Belnades) family]<ref>[https://www.castlevaniacrypt.com/wp-content/img/hod/manual/dp/13.jpg Castlevania: Harmony of Dissonance Game Manual Page 22]</ref>), '''[[Principle Manipulation]]''' ([https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=492 Magic comes from alchemy, a field that experiments with the principles of God's creation of the world]<ref>Castlevania: Lament of Innocent</ref>), '''[[Afterimage Creation]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=147 Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Glyph Creation]]''' & '''[[Portal Creation]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=566 The Belmont blood acts as a key to]<ref>Castlevania: Curse of Darkness Trevor Second Boss Fight</ref> [https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=607 the infinite corridor]<ref>Castlevania: Curse of Darkness Infinite Corridor</ref>), '''[[Empowerment]]''' & '''[[Holy Manipulation]]''' ([https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=239 Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before], [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=265 with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy]<ref>Castlevania: Lament of Innocence</ref>. Medusa even [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=166 noted that it wasn't so powerful before] [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=157 believing the whip gained its complete form]<ref>Castlevania: Lament of Innocence Garden Forgotten By Time</ref>. [https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=205 Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster]<ref>Castlevania Judgment Simon Belmont Ultimate Attack</ref>, [https://youtu.be/TgL-9_aMCyI?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=187 this is also shown with Trevor Belmont's ultimate in ''Castlevania Judgment'']<ref>Castlevania Judgment Trevor Belmont Ultimate Attack</ref>. [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Invulnerability]]''' ([https://drive.google.com/file/d/1pIJr6GYBI5fx3jwkStyfNX0IqFsFF53z/view?usp=sharing Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level]<ref>Castlevania: Legends Game Manual Page 8</ref>), '''[[Statistics Boost]]''' ([https://youtu.be/gfEGmFYhLVI?list=PLA7CF8E257AE3FBAB&t=563 Belmonts get stronger from hearing of someone's grief, wanting to help them]<ref>Castlevania: Lament of Innocence</ref>), '''[[Reactive Power Level]]''' ([https://youtu.be/wC1EKRCUooA?t=12873 As Dracula grows stronger each time he revives, the Belmonts have had to keep up], [https://youtu.be/wC1EKRCUooA?t=12887 evolving to be powerful even without the strength of the Vampire Killer]<ref>Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5</ref>), '''[[Sealing]]''' ('''Metaphysical Sealing;''' [https://drive.google.com/file/d/1mOGLgLbnhHnaEo3Y8S4upMUaoRVJZJHW/view?usp=sharing Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul]<ref>Castlevania Legends Game Manual Page 9</ref>), '''[[Nullification]]''' ('''Sealing Nullification;''' [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=7533 Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight]<ref>Castlevania: Dawn of Sorrow</ref>)
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.<br>The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."</ref>. [https://youtu.be/LU34JPonFXw?t=609 Death decides who lives and who dies]<ref>Castlevania Judgment Death True Story Mode</ref>), '''[[Immortality Negation]]''' ('''Ageless''' & '''Life and Death Immunity;''' [https://youtu.be/QolUJ0PqI8o?t=7 The Belmonts can render immortal skeleton death gods like Death, mortal, having him bleed from attacks], [https://youtu.be/QolUJ0PqI8o?t=80 giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton]<ref>Castlevania: Rondo of Blood Death Boss</ref>. [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=83 The Belmonts can kill] [[Death (Castlevania)|Death]] [https://youtu.be/IVW2-d8fjSk?list=PLA7CF8E257AE3FBAB&t=47 to the point that he requires Mathias to survive in order for him to rise from the dead]<ref>Castlevania: Lament of Innocence Ending</ref>. [https://youtu.be/LU34JPonFXw?t=992 Death is a being unconstrained by mortality]<ref>Castlevania Judgment Death True Story Mode Ending</ref>), '''[[Resurrection Bypassing]]''' ([https://youtu.be/7ZHVp4-VJ4w?t=167 The Belmonts can kill zombies]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/mBgOq5OyEpY?t=70 who are corpses brought back to life from the power of hate]<ref>Castlevania: Curse of Darkness Bestiary No. 009</ref>), '''[[Enhanced Senses]]''' ([https://youtu.be/QnzImu67Drc?list=PL11BE8D61AA911467&t=117 Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in ''Judgment''<nowiki>'</nowiki>s time rift]<ref>Castlevania Judgment Tutorial</ref>), '''[[Extrasensory Perception]]''' ([https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=611 Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift]<ref>Castlevania Judgment Simon Belmont Story Mode</ref>. [https://youtu.be/Ym3U60y9FME?list=PLA7CF8E257AE3FBAB&t=333 Leon could sense and feel that Joachim Armster was a vampire]<ref>Castlevania: Lament of Innocence Dark Palace of Waterfalls</ref>. [https://youtu.be/oh-JYgEximA?list=PLA7CF8E257AE3FBAB&t=31 Leon could sense the rage from a Vampire Killer]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/drive/folders/1rWcWopeT320G0E2apSVwNrj4NaRHL8og?usp=sharing Trevor could sense a bad omen approaching]<ref>Castlevania: Curse of Darkness Volume 2 Chapter 3</ref>. [https://drive.google.com/drive/folders/1Bwo_W33BN-JLtD0rKjulT8sgANofxggE?usp=sharing Christopher Belmont felt a "chill" upon Dracula's return]<ref>Castlevania: The Belmont Legacy #2</ref>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=253 Belmonts such as Juste could sense Death's overwhelming power]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=1147 Belmonts such as Juste could sense the aura of the two different layers of the castles]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/PTUS4D1CnwU?t=555 Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians]<ref>Castlevania: Symphony of the Night Bestiary No. 106</ref>. [https://youtu.be/MVvTErAm2HY?t=4318 Julius could sense the dark powers within Soma Cruz]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=8076 Julius could sense Dracula's powers at work within Graham], [https://youtu.be/MVvTErAm2HY?t=8088 though could tell from sensing Graham that he very likely was not Dracula]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=11357 Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit]<ref>Castlevania: Aria of Sorrow Julius Boss</ref>.  [https://drive.google.com/file/d/1hqoucrsfKgkgSmQC8FDaH_yaL1KMShGv/view?usp=sharing Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans]<ref>Castlevania Legends Game Manual Page 12</ref>), '''[[Precognition]]''' ('''Premonitions;''' [https://drive.google.com/drive/folders/1za8Sou19pX3LbckPcZ1Ttez7jozLWL2k?usp=sharing Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one]<ref>Castlevania: The Belmont Legacy #1</ref>), '''[[Magic]]''' (Due to coming into contact with Rinaldo and gaining the whip, [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=574 Rinaldo granted him] [https://youtu.be/u_OPSSoNN5E?list=PLA7CF8E257AE3FBAB a magic amulet]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where Leon gained magical energy that would naturally be passed down to all of his descendants]<ref>Castlevania: Lament of Innocence Page 10</ref>. [https://youtu.be/MVvTErAm2HY?t=4455 Belmonts such as Julius naturally has magical powers due to this]<ref>Castlevania: Aria of Sorrow</ref>, [https://drive.google.com/file/d/1PfWMrDmxYB3ttGs2RF6rKTsn6MeLK5tW/view?usp=sharing along with Juste having magical powers deriving from the Fernandez (Belnades) family]<ref>[https://www.castlevaniacrypt.com/wp-content/img/hod/manual/dp/13.jpg Castlevania: Harmony of Dissonance Game Manual Page 22]</ref>), '''[[Principle Manipulation]]''' ([https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=492 Magic comes from alchemy, a field that experiments with the principles of God's creation of the world]<ref>Castlevania: Lament of Innocent</ref>), '''[[Afterimage Creation]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=147 Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Glyph Creation]]''' & '''[[Portal Creation]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=566 The Belmont blood acts as a key to]<ref>Castlevania: Curse of Darkness Trevor Second Boss Fight</ref> [https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=607 the infinite corridor]<ref>Castlevania: Curse of Darkness Infinite Corridor</ref>), '''[[Empowerment]]''' & '''[[Holy Manipulation]]''' ([https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=239 Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before], [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=265 with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy]<ref>Castlevania: Lament of Innocence</ref>. Medusa even [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=166 noted that it wasn't so powerful before] [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=157 believing the whip gained its complete form]<ref>Castlevania: Lament of Innocence Garden Forgotten By Time</ref>. [https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=205 Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster]<ref>Castlevania Judgment Simon Belmont Ultimate Attack</ref>, [https://youtu.be/TgL-9_aMCyI?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=187 this is also shown with Trevor Belmont's ultimate in ''Castlevania Judgment'']<ref>Castlevania Judgment Trevor Belmont Ultimate Attack</ref>. [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Invulnerability]]''' ([https://drive.google.com/file/d/1pIJr6GYBI5fx3jwkStyfNX0IqFsFF53z/view?usp=sharing Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level]<ref>Castlevania: Legends Game Manual Page 8</ref>), '''[[Statistics Boost]]''' ([https://youtu.be/gfEGmFYhLVI?list=PLA7CF8E257AE3FBAB&t=563 Belmonts get stronger from hearing of someone's grief, wanting to help them]<ref>Castlevania: Lament of Innocence</ref>), '''[[Reactive Power Level]]''' ([https://youtu.be/wC1EKRCUooA?t=12873 As Dracula grows stronger each time he revives, the Belmonts have had to keep up], [https://youtu.be/wC1EKRCUooA?t=12887 evolving to be powerful even without the strength of the Vampire Killer]<ref>Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5</ref>), '''[[Sealing]]''' ('''Metaphysical Sealing;''' [https://drive.google.com/file/d/1mOGLgLbnhHnaEo3Y8S4upMUaoRVJZJHW/view?usp=sharing Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul]<ref>Castlevania Legends Game Manual Page 9</ref>), '''[[Nullification]]''' ('''Sealing Nullification;''' [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=7533 Belmonts such as Julius can completely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight]<ref>Castlevania: Dawn of Sorrow</ref>)
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Revision as of 04:53, 16 December 2024

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Background

John Morris is one of the two main characters in Castlevania: Bloodlines. As a descendant of the Belmont Clan through the Morris family, an offshoot branch, he carries the Vampire Killer whip, a legendary weapon passed down through generations. He is the father of Jonathan Morris and a trusted companion of Eric Lecarde.

This dropdown contains the synopsis of John Morris’s story. Read at your own risk as you may be spoiled otherwise!

Early Life
John grew up in Texas as part of the Morris family, a branch of the Belmont Clan. Unlike their ancestors in England, the Morris family had distanced themselves from vampire hunting due to financial hardships. During the Gold Rush, they moved to America, achieving immense wealth through gold mining and becoming one of the richest families in Texas.

At two years old, John lost his father, Quincy Morris, who had traveled to England and sacrificed his life defeating Count Dracula.

After Quincy's passing, John received an education and learned magic from a Native American elder named Morgan. When he turned 18, his grandfather revealed the family's vampire-hunting heritage and tested him with the Vampire Killer whip. When John grasped it, a red aura engulfed him before fading into his body. This marked the beginning of his career as a vampire hunter, with the whip and Morgan's teachings becoming his tools for success.

Castlevania: Bloodlines
In 1914, Elizabeth Bartley, Dracula’s niece, was resurrected by the sorceress Drolta Tzuentes at the ruins of Castle Dracula. Despite Dracula's physical defeat by Quincy Morris, his spirit lingered in search of a new host. Elizabeth sought to use the massive death toll from World War I to resurrect her uncle, aiming to complete the ritual at Castle Proserpina in Whitby, England.

In 1917, John, after vanquishing vampires in Saxony, arrived in Bistritz, Romania, with German support to visit his father's grave. Reports of monsters near Castle Dracula’s ruins led him to investigate, where he joined forces with Eric Lecarde. Together, they pursued Elizabeth across Europe, battling her minions and eventually confronting her at Castle Proserpina. The duo defeated Elizabeth and Drolta, thwarting Dracula's return and banishing his spirit from the continent.

Castlevania: Portrait of Ruin
Following the events of Bloodlines, John faced severe health issues caused by the Vampire Killer whip, which drained the life of those outside the Belmont bloodline. Years of relying on the whip’s true power had left him weakened.

In 1926, John became a father to Jonathan Morris. Determined to protect his son from the whip’s harmful effects, John refrained from teaching Jonathan how to use it, urging him instead to develop his own strength. After teaching Jonathan only basic combat skills, John passed away. Unaware of his father's reasons, Jonathan harbored resentment for years. When Dracula returned in 1944, Eric Lecarde explained the truth, helping Jonathan embrace his family’s legacy. Unlike his father, Jonathan managed to use the Vampire Killer without suffering its consequences, possibly as the last Morris to wield it.

General Information

Name: John Morris

Origin: Castlevania: Bloodlines

First Appearance: Castlevania: Bloodlines

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 22 (Listed as 22 years old in Castlevania: Bloodlines EGM fax[1], which is consistent with th ein-game as he was born in 1895[2], while the events of the game take place in 1917[3])

Birthday: December 12, 1895[4][5])

Homeworld: Earth

Residence: Texas (His place of birth[6])

Story Role: Main Protagonist

Classification: Descendants of the Belmont Family[7]

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[8]

Occupation: Vampire Hunter

Affiliations: Belmont Clan, Morris Clan, Quincy Morris, Jonathan Morris

Enemies: Dracula, Elizabeth Bartley, Death

Height: 183 cm[9]

Weight: 75 kg[10]

Status: Deceased (Died due to using the Vampire Killer[11])

Date of Death: Unknown (Sometime after 1917)

Alignment: Neutral Good (Fought to save the world against Dracula[12]. His character is noted to be bright and powerful[13], John after learning the risks of using the Vampire Killer and did not want Jonathan to use it, rather Jonathan loathing him instead of learning the true price of using the Vampire Killer[14])

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[15]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[16], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[17])

Codex Statistics

Grade: S (Noted by Charlotte that the Morrises' skills in batle equal those of the Belmonts[18])

Tier: At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat 1900S Dracula[19], who serves as the absolute evil, the opposite to God[20], where for God to be perfectly good, there must be a being of perfect darkness[21], being the entity opposite to God[22], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[23]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[24]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[25], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[26])

Durability: At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[27], during and before Trevor's time[28], the Belmont's were feared because of their immense power[29], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[30] where logs can weigh around 15 to 5 tons[31] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[32]), Far Higher with Sheer Will

Travel Speed: At least Superhuman regularly (Traveled across the entire country of Europe in a short timeframe[33]. Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[34]. ). At most Faster Than Light through full Aura (Comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[35]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1900s Dracula[36], who serves as the absolute evil, the opposite to God[37], where for God to be perfectly good, there must be a being of perfect darkness[38], being the entity opposite to God[39], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[40] and the White Demon, who can move at the speed of light at short distances[41]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Traveled across the entire country of Europe in a short timeframe, fighting many bosses on the way without tiring[42])

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Higher with Whip Upgrades (Whip Upgrades, increase the range of John Morris' whip), Tens of Meters with sub-weapons (Various of John and Eric's sub-weapons reach distances that go off screen[43], hitting enemies and traveling across the floor[44]), Higher with Water Dragon (Creates a powerful whirlpool that damages all enemies on screen[45])

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[46], with John being able to put more power into his sub-weapons if he has more crystals[47])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[48]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[49], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[50]. During and before Trevor's time[51], the Belmont's were feared because of their immense power[52]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[53]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[54]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[55]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[56]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[57]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[58]. Many of the famous Belmont weapons were left behind by Trevor[59], with him noting them to be the axe, dagger, cross, holy water, and stop watch[60]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[61]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[62]. Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[63]. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[64]), Aura (Belmonts release a glow of aura around them[65], that envelops their body[66]), Non-Standard Interaction (Metaphysical Interaction; Belmonts can interact with ghosts with their whips and sub-weapons[67]. Elemental Interaction; Belmonts can interact with enemies that are the mist itself with their whips and sub-weapons[68]. Belmonts can interact with creatures of the night made of sand[69]. Can interact with creatures of the night made of fire[70]. Can fully disperse and destroy water bubbles instead of the attack just going through it[71]. Blood Interaction; Can harm and kill enemies made of blood[72]. Abstract Interaction; Belmonts can interact with and kill Death[73], where Death is death, being the absolute presence, the awe, the religion, and the dark god[74]. He refers to death itself as him[75]. Noting that he is completely death and human death is only a part of Chaos[76]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[77]), Nullification (Pain Immunity Nullification; The Belmonts can make the White Dragon visibly react to pain[78] and scream out in pain, where it is an immortal being immune to pain and suffering[79]. Abstract Nullification; The Belmonts can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[80]. Death decides who lives and who dies[81]), Immortality Negation (Ageless & Life and Death Immunity; The Belmonts can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[82]. The Belmonts can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[83]. Death is a being unconstrained by mortality[84]), Resurrection Bypassing (The Belmonts can kill zombies[85], who are corpses brought back to life from the power of hate[86]), Enhanced Senses (Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in Judgment's time rift[87]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[88]. Leon could sense and feel that Joachim Armster was a vampire[89]. Leon could sense the rage from a Vampire Killer[90]. Trevor could sense a bad omen approaching[91]. Christopher Belmont felt a "chill" upon Dracula's return[92]. Belmonts such as Juste could sense Death's overwhelming power[93]. Belmonts such as Juste could sense the aura of the two different layers of the castles[94]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[95]. Julius could sense the dark powers within Soma Cruz[96]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[97]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[98]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[99]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[100]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[101]. where Leon gained magical energy that would naturally be passed down to all of his descendants[102]. Belmonts such as Julius naturally has magical powers due to this[103], along with Juste having magical powers deriving from the Fernandez (Belnades) family[104]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[105]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[106]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[107] the infinite corridor[108]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[109]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[110]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[111], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[112]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[113]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[114]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[115]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[116]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[117]), Nullification (Sealing Nullification; Belmonts such as Julius can completely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[118])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[119]), Extreme Heats (Belmonts can travel in boiling hot rooms without much effect[120]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[121]. Richter showcases this where he moves around in a burning city without much effect or limitation to his movements[122]), Absorption (Belmonts can fight and take hits from the mist[123], a creature that swallows up the living[124]), Life-Force Absorption (Belmonts can take hits from the Spirit[125], which is an evil spirit that sucks up people's life energy[126]), Corruption (Belmonts can be bitten by vampires without instantly turning[127]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[128]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[129]), Paralysis Inducement (Belmonts can be paralyzed[130], and slowly recover from the effects of it[131]), Attack Reflection (Belmonts can[132] hit Dracula[133] with different[134] projectile[135] attacks[136], this extends to even Morrises'[137], where Dracula's mere rib bone reflects all projectiles back[138]), Petrification (Belmonts can[139] take hits[140], from Medusa heads[141] who can turn one into stone upon contacting them[142]. Belmonts can[143] can break out of[144], being petrified[145]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[146]), Time Stop (Belmonts are unaffected by time being stopped[147]. With time in Castlevania being so potent that not even eternity can withstand time[148], along with even artificial life being subject to the laws of time[149]), Poison Manipulation (Belmonts can take hits from the poison zombie[150], which spews a deadly poison that can rot flesh on contact[151]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[152] an ordinary hero feel like a spineless coward[153]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[154]), Absolute Zero (Belmonts can take ice from the frost demon[155], a demon that wields absolute cold[156] and a total command of cold[157], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[158]), Essence Manipulation (Belmonts can take hits from Succubus[159], who can suck up a person's essence[160]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[161]), Death Manipulation & Fate Manipulation (Belmonts cannot[162] be killed[163] by the[164] likes of[165] Death and his scythes[166], who is noted to govern the fate of death[167], being noted to have the power to govern the end of all living things[168], and can use his scythes to kill abstractions such as distance and sound[169]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[170], where contracts are made to be absolute and bind one to it's agreements[171])
Resistance to Dracula's Castle's Abilities (Belmonts are able to travel in our around the castle without feeling any of the adverse effects from the castle)

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[172], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[173]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[174]), Possession (The castle possesses objects with its magic, such as a ouija table[175]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[176]. The Castle has doors sealed off without solving puzzles[177]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[178]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[179], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[180]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[181]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[182]. The castle increases one's dark desires, allowing Dracula to easily control them[183]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[184]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[185]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[186]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[187]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[188]), Curse Manipulation (The Curse status that spirits inflict[189] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[190]), Life Manipulation (The castle can bring inanimate statues to life to attack[191]. Can cause the glass murals to come to life and attack[192]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[193]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[194])

Penetration Damage (Bladed Penetration) & Weapon Mastery (Whip Mastery; John is a skilled user of the Vampire Killer, being capable of attacking with it even while jumping in the air[199]. Boomerang Mastery; With Crystal Blade Boomerang, sends out a either a singular boomerang or multiple boomerangs with higher power[200]. Axe Mastery; With Axe, throws out either a singular axe or a multitude of axes that charge forth[201]), Energy Absorption (John can get jewels out of objects and enemies, with jewels being a means to charge energy and thus they are essentially hearts, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[202]), Power Modification (John and Eric are able to amplfiy their sub-weapons and modify how they work, for exmaple with the axe they throw out either a singular axe with below 5 jewels but throw out a multitude of axes that charge forth with above 5 jewels[203], Holy Water being another example of this where with more then 5 jewels the holy water becomes a spiralling fireball while with below 5 jewels it does the standard holy water action[204]), Invulnerability (When John uses his unique action of the rope hook, he is invincible and will deal damage to the enemies he strikes[205])

Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[206]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[207]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[208]. The Alchemy whip can create wind blades around its user to protect them from all directions[209]), Light Manipulation (The Alechemy whip can bring down holy light to attack the enemy[210]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disentergrate[211]).



Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[212])

All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Anti-Type Weaponry (Can harm and kill anything related to vampires, even if they are a divine being[213]), Extrasensory Perception (The Vampire Killer can sense who is a vampire[214], even those who are half-vampire such as Alucard[215]), Magic (The Vampire Killer has been referred to as a magic whip[216]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[217]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[218] which includes[219] ghosts[220]. This is also shown in Haunted Castle Revisited[221]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[222]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[223]. Can interact with creatures of the night made of fire[224]. Can fully disperse and destroy water bubbles instead of the attack just going through it[225]. Blood Interaction; Can harm and kill enemies made of blood[226]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[227] to where he was immune to all other[228] weapons prior other then the Vampire Killer[229]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[230]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megido[231]. The Vampire Killer can nullify energy projectiles through hitting them[232], even those from Dracula[233]. Can negate fire projectiles[234]. Electricity Nullification; Can completely disperse and nullify electricity attacks[235]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[236]. Transformation Nullification; Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[237]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[238]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[239] and scream out in pain, where it is an immortal being immune to pain and suffering[240]), Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[241]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[242]), Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[243]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[244]. Death is a being unconstrained by mortality[245]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[246]), Resurrection Bypassing (The Vampire Killer can kill zombies[247], who are corpses brought back to life from the power of hate[248]), Purification (The Vampire Killer can purify people who was turned into a monster[249]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[250]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[251]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[252]. The whip can have fire burst around the enemies even without them dying[253]. Causes even objects like coffins to burst into flames[254]. This is even shown in Lament of Innocence, once Leon has the vampire killer[255]. This is even shown in graphic novels such as Belmonts Legacy[256]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[257]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[258], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[259]. One must sacrifice their lifeforce in order to wield it[260]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[261]), Light Manipulation (The Whip can create orbs of light to light up torches[262])

Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[263]), Mimicry (Doppelganger is unable to mimic the vampire killer during[264] the time of Lament of Innocence[265])


Equipment

Whips - John Morris
Item Name Type Description Effect Special Evolve
Leather Whip Whip - John Morris (The Vampire Killer at level 1) Find: (Start with) Evolve: Chain Whip (Short) with Coat of Arms, sometimes Undulating Whip with Spell Book
Chain Whip (Short) Whip - John Morris (The Vampire Killer at level 2) Create: Leather Whip + Coat of Arms Evolve: Chain Whip (Long) with Coat of Arms, sometimes Undulating Whip with Spell Book
Chain Whip (Long) Whip - John Morris (The Vampire Killer at level 3) Create: Chain Whip (Short) + Coat of Arms Evolve: Undulating Whip with Coat of Arms or sometimes Spell Book
Undulating Whip Whip - John Morris (The Vampire Killer at max level 4) Allows Mystic Attacks Create: Chain Whip (Long) + Coat of Arms, sometimes any spear + Spell Book Evolve: Downgrades to Chain Whip (Long) when damaged
Special Weapons - John Morris and Eric Lecarde
Item Name Type Description Effect Special Evolve
Battle Axe Special Weapon - John Morris, Eric Lecarde Consume: 1 Jewel (4 when using special power) Arc Throw Triple Axe Special Water Dragon (John) or Thunderbolt Spear (Eric) with Level 4 Primary Weapon and Jewels > 7
Sacred Water Special Weapon - John Morris, Eric Lecarde Consume: 1 Jewel (4 when using special power) Water Dragon (John) or Thunderbolt Spear (Eric) with Level 4 Primary Weapon and Jewels > 7
Boomerang Special Weapon - John Morris, Eric Lecarde Consume: 1 Jewel (4 when using special power) Water Dragon (John) or Thunderbolt Spear (Eric) with Level 4 Primary Weapon and Jewels > 7
Items - John Morris
Item Name Type Description Effect Additional Info
Red Jewel Item - John Morris, Eric Lecarde Adds one jewel to your total. Jewels +1
Blue Jewel Item - John Morris, Eric Lecarde Adds five jewels to your total. Jewels +5
Mirror of Truth Item - John Morris, Eric Lecarde Touch it to destroy or inflict damage on all enemies on screen.
Invincibility orb Item - John Morris, Eric Lecarde Makes you invincible for a fixed period of time.
Coat of Arms John Item - John Morris Power-up John's whip. Powers up to three levels.
Coat of Arms Eric Item - Eric Lecarde Power-up Eric's lance. Powers up to three levels.
Bag of Kreutzers Item - John Morris, Eric Lecarde Worth 100 to 2,000 points.
Mutton Chop Item - John Morris, Eric Lecarde Restores half of your life. Common Drop: Hanged Man
Orb Item - John Morris, Eric Lecarde Magic Crystal Drop: Bosses
1-Up Item - John Morris, Eric Lecarde Adds one player life.
Spell Book Item - John Morris, Eric Lecarde Either a help or a hindrance, only the Spirits know for sure. Effect: Third Coat-of-Arms or Jewels +20

Notable Techniques

Water Dragon - John Morris
Item Name Type Description Effect Special Evolve
Water Dragon Ultimate Item - John Morris Creates a powerful whirlpool on screen and damages enemies. Consume: 8 Jewels Create: Any Special Weapon + Power-Up or Same Special Weapon with Level 4 Undulating Whip and Jewels > 7 Evolve: Downgrades to previous Special Weapon if lose Undulating Whip or Jewels < 8

Other

Standard Tactics: John will use attacks with the Vampire Killer and the sub-weapon that best fits the situation.

Weaknesses: Overuse of the Vampire Killer will drain a Morris' lifeforce[273].

Note

Trivia

Battle Records

14 - 0 - 0


  • Hellhound: - Fight[283]
    • Conditions: None.
    • Location: Stage 1-5 of Castlevania: Bloodlines
  • Armor Battler - Fight[284]
    • Conditions: None.
    • Location: Stage 1-11 of Castlevania: Bloodlines
  • Wizard, Crazy Armor, & Great Axe Armor - Fight[285]
    • Conditions: None.
    • Location: Stage 2-3 of Castlevania: Bloodlines
  • Golem - Fight[286]
    • Conditions: None.
    • Location: Stage 2-7 of Castlevania: Bloodlines
  • White Dragon - Fight[287]
    • Conditions: None.
    • Location: Stage 3-4 of Castlevania: Bloodlines
  • Gargoyle - Fight[288]
    • Conditions: None.
    • Location: Stage 3-9 of Castlevania: Bloodlines
  • The Creature - Fight[289]
    • Conditions: None.
    • Location: Stage 4-7 of Castlevania: Bloodlines
  • Gear Steamer - Fight[290]
    • Conditions: None.
    • Location: Stage 4-11 of Castlevania: Bloodlines
  • Talos - Fight[291]
    • Conditions: None.
    • Location: Stage 5-6 of Castlevania: Bloodlines
  • Two Faces - Fight[292]
    • Conditions: None.
    • Location: Stage 5-7 of Castlevania: Bloodlines
  • Princess of Moss - Fight[293]
    • Conditions: None.
    • Location: Stage 5-8 of Castlevania: Bloodlines
  • Death - Fight[294]
    • Conditions: None.
    • Location: Stage 6-6 of Castlevania: Bloodlines
  • Elizabeth Bartley - Fight[295]
    • Conditions: None.
    • Location: Stage 6-8 of Castlevania: Bloodlines
  • Dracula - Fight[296]
    • Conditions: None.
    • Location: Stage 6-10 of Castlevania: Bloodlines

None.

None.

References

  1. Castlevania: Bloodlines EGM Fax Page 5
  2. Castlevania: Bloodlines Character Select
  3. Castlevania: Bloodlines Intro
  4. Castlevania: Bloodlines Character Select
  5. Castlevania: Bloodlines EGM Fax Page 5
  6. Castlevania: Bloodlines EGM Fax Page 5
  7. Castlevania: Bloodlines Intro
  8. Castlevania Lament of Innocence
  9. Castlevania: Bloodlines EGM Fax Page 5
  10. Castlevania: Bloodlines EGM Fax Page 5
  11. Castlevania: Portrait of Ruin
  12. Castlevania: Bloodlines
  13. Castlevania: Bloodlines EGM Fax Page 5
  14. Castlevnaia: Portrait of Ruin
  15. Castlevania: Lament of Innocence Ending
  16. Akumajou Densetsu Famicon Intro English Patch
  17. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  18. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  19. Castlevania: Bloodlines Final Boss
  20. Castlevania: Aria of Sorrow Ending
  21. Castlevania: Dawn of Sorrow Dark Lord Candidates
  22. Castlevania: Dawn of Sorrow Ending
  23. Castlevania Judgement: True Story Mode, Golem
  24. Castlevania Judgment Golem Ultimate Attack
  25. Castlevnaia: Symphony of the Night
  26. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  27. History of Castlevania - Crescent of the Moon Pages 40-41
  28. History of Castlevania - Crescent of the Moon Pages 40-41
  29. Akumajou Densetsu Famicon Intro English Patch
  30. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  31. Estimating Weight of Logs and Standing Timber Page 2
  32. Castlevania: Curse of Darkness
  33. Castlevania: Bloodlines
  34. Castlevania: Lament of Innocence Ending
  35. Castlevania: Harmony of Dissonance
  36. Castlevania: Bloodlines Final Boss
  37. Castlevania: Aria of Sorrow Ending
  38. Castlevania: Dawn of Sorrow Dark Lord Candidates
  39. Castlevania: Dawn of Sorrow Ending
  40. Castlevania Aria of Sorrows
  41. Castlevania Grimoire of Souls Enemy Compendium Showcase
  42. Castlevania: Bloodlines
  43. Castlevania: Bloodlines
  44. Castlevania: Bloodlines
  45. Castlevania: Bloodlines
  46. Castlevania: Lament of Innocence Game Manual Page 10
  47. Castlevania: Bloodlines
  48. Lament of Innocence Perfect Guidebook
  49. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  50. History of Castlevania - Crescent of the Moon Pages 40-41
  51. History of Castlevania - Crescent of the Moon Pages 40-41
  52. Akumajou Densetsu Famicon Intro English Patch
  53. Castlevania: The Dracula X Chronicles Intro
  54. Castlevania: Dracula X Final Boss
  55. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  56. Castlevania: Lament of Innocence Game Manual Page 10
  57. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  58. Castlevania: The Belmont's Legacy Issue 1
  59. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  60. Castlevania Judgment
  61. Castlevania: Lament of Innocence Game Manual Page 10
  62. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  63. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  64. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  65. Castlevania: Curse of Darkness Trevor Boss Fight
  66. Castlevania: Harmony of Dissonance
  67. Castlevania: Lament of Innocence
  68. Castlevania: Lament of Innocence
  69. Haunted Castle Revisited Dominus Collection
  70. Castlevania III: Dracula's Curse
  71. Castlevania: The Adventure ReBirth
  72. Castlevania 64
  73. Castlevania: Lament of Innocence Final Boss
  74. Castlevania: The Arcade Death Boss Fight
  75. Castlevania Judgment Death True Story Mode
  76. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  77. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  78. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  79. Castlevania: The Arcade White Dragon Boss
  80. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  81. Castlevania Judgment Death True Story Mode
  82. Castlevania: Rondo of Blood Death Boss
  83. Castlevania: Lament of Innocence Ending
  84. Castlevania Judgment Death True Story Mode Ending
  85. Castlevania: Harmony of Dissonance
  86. Castlevania: Curse of Darkness Bestiary No. 009
  87. Castlevania Judgment Tutorial
  88. Castlevania Judgment Simon Belmont Story Mode
  89. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  90. Castlevania: Lament of Innocence
  91. Castlevania: Curse of Darkness Volume 2 Chapter 3
  92. Castlevania: The Belmont Legacy #2
  93. Castlevania: Harmony of Dissonance
  94. Castlevania: Harmony of Dissonance
  95. Castlevania: Symphony of the Night Bestiary No. 106
  96. Castlevania: Aria of Sorrow
  97. Castlevania: Aria of Sorrow
  98. Castlevania: Aria of Sorrow Julius Boss
  99. Castlevania Legends Game Manual Page 12
  100. Castlevania: The Belmont Legacy #1
  101. Castlevania: Lament of Innocence
  102. Castlevania: Lament of Innocence Page 10
  103. Castlevania: Aria of Sorrow
  104. Castlevania: Harmony of Dissonance Game Manual Page 22
  105. Castlevania: Lament of Innocent
  106. Castlevania: Harmony of Dissonance
  107. Castlevania: Curse of Darkness Trevor Second Boss Fight
  108. Castlevania: Curse of Darkness Infinite Corridor
  109. Castlevania: Lament of Innocence
  110. Castlevania: Lament of Innocence Garden Forgotten By Time
  111. Castlevania Judgment Simon Belmont Ultimate Attack
  112. Castlevania Judgment Trevor Belmont Ultimate Attack
  113. Castlevania: Lament of Innocence Game Manual Page 10
  114. Castlevania: Legends Game Manual Page 8
  115. Castlevania: Lament of Innocence
  116. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  117. Castlevania Legends Game Manual Page 9
  118. Castlevania: Dawn of Sorrow
  119. Castlevania Chronicles
  120. Castlevania: Lament of Innocence
  121. Castlevania: Lament of Innocence
  122. Castlevania: The Dracula X Chronicles Stage 1
  123. Castlevania: Lament of Innocence
  124. Castlevania: Lament of Innocence Bestiary No. 031
  125. Castlevania: Lament of Innocence
  126. Castlevania: Lament of Innocence Bestiary No. 010
  127. Castlevania 64
  128. Castlevania: Lament of Innocence Bestiary No. 016
  129. Castlevania: Lament of Innocence Game Manual Page 10
  130. Castlevania: Lament of Innocence Game Manual Page 11
  131. Castlevania: Lament of Innocence
  132. Castlevania NES Final Boss
  133. Castlevania III: Dracual's Curse Final Boss
  134. Castlevania: Dracula X Final Boss
  135. Castlevania 64 Final Boss
  136. Castlevania Adventure Rebirth Final Boss
  137. Castlevania: Bloodlines Final Boss
  138. Castlevania II: Simon's Quest
  139. Castlevania: Order of Shadows
  140. Super Castlevania IV
  141. Castlevania III: Dracula's Curse
  142. Castlevania Harmony of Despair
  143. Castlevania: Order of Shadows
  144. Castlevania Chronicles
  145. Castlevania: Lament of Innocence
  146. Castlevania: Order of Ecclesia
  147. Castlevania: Curse of Darkness Trevor Boss Fight
  148. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  149. Castlevania Judgment Aeon's Hyper Attack on Golem
  150. Castlevania: Lament of Innocence
  151. Castlevania: Lament of Innocence Bestiary No. 030
  152. Castlevania II: Simon's Quest
  153. Castlevania II: Simon's Quest Game Manual Page 9
  154. Castlevania: Curse of Darkness Bestiary No. 112
  155. Castlevania: Lament of Innocence
  156. Castlevania: Lament of Innocence Bestiary No. 040
  157. Castlevania: Curse of Darkness Bestiary No. 065
  158. Castlevania Nocturne of Recollection
  159. Castlevania: Lament of Innocence
  160. Castlevania: Lament of Innocence Bestiary No. 076
  161. Castlevania: Lament Innocence
  162. Castlevania III: Dracula's Curse Death Boss
  163. Castlevania Death Boss
  164. Castlevania: Rondo of Blood Death Boss
  165. Castlevania: Harmony of Dissonance Death Boss
  166. Castlevania 64 Death Boss
  167. Castlevania Judgment Aeon's Hyper Attack Sequences
  168. Castlevania Judgment Aeon's Hyper Attack on Death
  169. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  170. Castlevania 64 Renon Boss
  171. Castlevania 64 Carrie Fernandez Bad Ending
  172. Castlevania: Harmony of Dissonance
  173. Castlevania: Harmony of Dissonance
  174. Castlevania: Symphony of the Night Bestiary No. 40
  175. Castlevania: Symphony of the Night Bestiary No. 16
  176. Castlevania: Portrait of Ruin Bestiary No. 133
  177. Castlevania: Lament of Innocence
  178. Castlevania 64
  179. Castlevania: Portrait of Ruin
  180. Castlevania: Portrait of Ruin
  181. Castlevania: Harmony of Dissonance
  182. Castlevania: Circle of the Moon
  183. Castlevania: Circle of the Moon
  184. Castlevania: Order of Ecclesia Bestiary No. 061
  185. Castlevania: Portrait of Ruin Bestiary No. 131
  186. Castlevania: Symphony of the Night Bestiary No. 44
  187. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  188. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  189. Castlevania: Grimoire of Souls
  190. Castlevania 64
  191. Castlevania Chronicles
  192. Castlevania Chronicles
  193. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  194. Castlevania: Curse of Darkness Bestiary No. 115
  195. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  196. Konami of Europe's Camilla Fernandez profile
  197. Castlevania: Portrait of Ruin
  198. Castlevania: Grimoire of Souls Prologue Stage 1
  199. Castlevania: Bloodlines
  200. Castlevania: Bloodlines
  201. Castlevania: Bloodlines
  202. Castlevania: Lament of Innocence Game Manual Page 10
  203. Castlevania: Bloodlines
  204. Castlevania: Bloodlines
  205. History of Castlevania - Crescent of the Moon Pages 24-25
  206. Castlevania: Lament of Innocence
  207. Castlevania: Lament of Innocence
  208. Castlevania: Lament of Innocence
  209. Castlevania: Lament of Innocence
  210. Castlevania: Lament of Innocence
  211. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  212. Castlevania: Lament of Innocence Bestiary No. 72
  213. Castlevania: Lament of Innocence Final Boss
  214. Castlevania: Lament of Innocence
  215. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  216. Castlevania NES Game Manual Page 4
  217. Super Castlevania IV
  218. Castlevania NES
  219. Castlevania NES Game Manual Page 4
  220. Castlevania NES Game Manual Pages 7-9
  221. Haunted Castle Revisited Dominus Collection
  222. Castlvania: Judgement Simon Belmont Story Mode
  223. Haunted Castle Revisited Dominus Collection
  224. Castlevania III: Dracula's Curse
  225. Castlevania: The Adventure ReBirth
  226. Castlevania 64
  227. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  228. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  229. Castlevania: Lament of Innocence
  230. Castlevania: Aria of Sorrow
  231. Castlevania: The Arcade Dracula Boss
  232. Castlevania NES
  233. Castlevania NES
  234. Castlevania Chronicles
  235. Castlevania: The Adventure ReBirth
  236. Haunted Castle Revisited Dominus Collection
  237. Castlevania II: Belmont's Revenge Game Manual Page 4
  238. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  239. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  240. Castlevania: The Arcade White Dragon Boss
  241. Castlevania II: Belmont's Revenge Game Manual Page 4
  242. Castlevania: Harmony of Dissonance Final Boss
  243. Castlevania: Rondo of Blood Death Boss
  244. Castlevania: Lament of Innocence Ending
  245. Castlevania Judgment Death True Story Mode Ending
  246. Castlevania: Lament of Innocence Final Boss
  247. Castlevania: Harmony of Dissonance
  248. Castlevania: Curse of Darkness Bestiary No. 009
  249. Castlevania III: Dracula's Curse
  250. Castlevania II: Belmont's Revenge Soleil Boss
  251. Haunted Castle Revisited Dominus Collection
  252. Super Castlevania IV
  253. Super Castlevania IV
  254. Super Castlevania IV
  255. Castlevania: Lament of Innocence
  256. Castlevania: The Belmonts Legacy #3
  257. Castlevania: Curse of Darkness
  258. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  259. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  260. Castlevania: Portrait of Ruin
  261. Haunted Castle Revisited Dominus Collection
  262. Castlevania: Lament of Innocence
  263. Castlevania II: Simon's Quest
  264. Castlevania: Lament of Innocence
  265. Castlevania: Lament of Innocence Bestiary No. 073
  266. Castlevania: Bloodlines
  267. Castlevania: Bloodlines
  268. Castlevania II: Simon's Quest Page 11
  269. Castlevania II: Simon's Quest
  270. Castlevania: Bloodlines
  271. Castlevania: Bloodlines
  272. Castlevania: Bloodlines
  273. Castlevania: Portrait of Ruin
  274. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  275. Castlevania: Circle of the Moon
  276. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  277. Castlevania 64 Charlie Vincent Boss
  278. Castlevania: Bloodlines EGM Fax Page 5
  279. Castlevania: Bloodlines EGM Fax Page 5
  280. Castlevania: Bloodlines EGM Fax Page 5
  281. Castlevania: Bloodlines EGM Fax Page 5
  282. Castlevania: Bloodlines EGM Fax Page 5
  283. Castlevania: Bloodlines
  284. Castlevania: Bloodlines
  285. Castlevania: Bloodlines
  286. Castlevania: Bloodlines
  287. Castlevania: Bloodlines
  288. Castlevania: Bloodlines
  289. Castlevania: Bloodlines
  290. Castlevania: Bloodlines
  291. Castlevania: Bloodlines
  292. Castlevania: Bloodlines
  293. Castlevania: Bloodlines
  294. Castlevania: Bloodlines
  295. Castlevania: Bloodlines
  296. Castlevania: Bloodlines