'''Age:''' 12 as an Avatar. Inapplicable as the universe ([https://legendsoflocalization.com/earthbound/lost-underworld/#overlapping-the-universe Exists across all of time due to being the conscious mind of the universe])
'''Age:''' 12 as an avatar. Inapplicable as the universal system ([https://legendsoflocalization.com/earthbound/lost-underworld/#overlapping-the-universe Exists across all of time due to being one with the universal system])
'''Classification:''' Human, Psychic, Chosen One, Cosmic Being, Conscious Mind of the Universe
'''Classification:''' Human, Psychic, Chosen One, Cosmic Being
'''[[Status]]:''' '''Alive'''
'''[[Status]]:''' '''Alive'''
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----
----
|-|Awakened=
|-|Awakened=
'''[[Tiering System|Tier]]:''' '''Unknown''', '''2-C''' as the Universal System
'''[[Tiering System|Tier]]:''' '''Unknown''' as an Avatar, '''2-C''' as the Universal System
'''Name:''' Ness
'''Name:''' Ness
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'''Sex:''' Male
'''Sex:''' Male
'''Age:''' 12 as an Avatar. Inapplicable as the universe ([https://legendsoflocalization.com/earthbound/lost-underworld/#overlapping-the-universe Exists across all of time due to being the conscious mind of the universe])
'''Age:''' 12 as an avatar, Inapplicable as the universal system ([https://legendsoflocalization.com/earthbound/lost-underworld/#overlapping-the-universe Exists across all of time due to being one with the universal system])
'''Classification:''' Human, Psychic, The Chosen One, Cosmic Being, Conscious Mind of the Universe
'''Classification:''' Human, Psychic, The Chosen One, Cosmic Being, Conscious Mind of the Universe
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'''[[Alignment]]:''' '''Neutral Good''' (Completely destroyed all traces of evil from his mind by defeating his nightmare. Risked his life to travel back in time and defeat [[Giygas]], even knowing that he may not get to come back)
'''[[Alignment]]:''' '''Neutral Good''' (Completely destroyed all traces of evil from his mind by defeating his nightmare. Risked his life to travel back in time and defeat [[Giygas]], even knowing that he may not get to come back)
'''[[Dimensionality]]:''' '''3-D''' as an avatar, '''(3+1)-D''' as the universe ([https://legendsoflocalization.com/earthbound/lost-underworld/#overlapping-the-universe Exists as the conscious mind of the universe])
'''[[Dimensionality]]:''' '''3-D''' as an Avatar, '''(3+1)-D''' as the universal system ([https://legendsoflocalization.com/earthbound/lost-underworld/#overlapping-the-universe Became one with the universal system])
'''[[Attack Potency]]:''' '''Unknown''' ([https://youtu.be/xgozGp3xY_I?t=1261 Absorbed the power of the Earth along with the rest of Magicant]. [https://legendsoflocalization.com/earthbound/lost-underworld/#overlapping-the-universe Was stated that defeating Giygas without realizing his true power would be impossible]), '''Universe level''' as the universal system ([https://legendsoflocalization.com/earthbound/lost-underworld/#overlapping-the-universe Became one with the universal system]), can [[Durability Negation|negate durability]] with [https://wikibound.info/wiki/PK_Flash PK Flash]
'''[[Attack Potency]]:''' '''Unknown''' as an Avatar ([https://youtu.be/xgozGp3xY_I?t=1261 Absorbed the power of the Earth along with the rest of Magicant]. [https://legendsoflocalization.com/earthbound/lost-underworld/#overlapping-the-universe Was stated that defeating Giygas without realizing his true power would be impossible]), '''Universe level''' as the universal system ([https://legendsoflocalization.com/earthbound/lost-underworld/#overlapping-the-universe Became one with the universal system]), can [[Durability Negation|negate durability]] with [https://wikibound.info/wiki/PK_Flash PK Flash]
'''[[Durability]]:''' '''Unknown''' ([https://youtu.be/s6kNQvYqeqQ?t=8625 Able to withstand attacks from] [[Giygas]]. Can endure his own attacks while inflicted with strangeness), '''Universe level''' as the universal system ([https://legendsoflocalization.com/earthbound/lost-underworld/#overlapping-the-universe Became one with the universal system]), protection from the universal system makes him difficult to kill
'''[[Durability]]:''' '''Unknown''' as an Avatar ([https://youtu.be/s6kNQvYqeqQ?t=8625 Able to withstand attacks from] [[Giygas]]. Can endure his own attacks while inflicted with strangeness), '''Universe level''' as the universal system ([https://legendsoflocalization.com/earthbound/lost-underworld/#overlapping-the-universe Became one with the universal system]), his nature as the universal system makes him difficult to kill
'''[[Striking Strength]]:''' '''Unknown''' ([https://youtu.be/s6kNQvYqeqQ?t=8638 Able to slightly harm] [[Giygas]]. Can harm himself with his own attacks while inflicted with strangeness)
'''[[Striking Strength]]:''' '''Unknown''' ([https://youtu.be/s6kNQvYqeqQ?t=8638 Able to slightly harm] [[Giygas]]. Can harm himself with his own attacks while inflicted with strangeness)
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'''[[Speed|Travel Speed]]:''' '''Unknown''' ([https://youtu.be/xgozGp3xY_I?t=1261 Becomes much faster than before after absorbing the power of the Earth])
'''[[Speed|Travel Speed]]:''' '''Unknown''' ([https://youtu.be/xgozGp3xY_I?t=1261 Becomes much faster than before after absorbing the power of the Earth])
'''[[Speed|Combat Speed]]:''' '''Unknown''' ([https://youtu.be/s6kNQvYqeqQ?t=8593 Able to fight against] [[Giygas]])
'''[[Speed|Combat Speed]]:''' '''Unknown''' (([https://youtu.be/xgozGp3xY_I?t=1261 Becomes much faster than before after absorbing the power of the Earth]. [https://youtu.be/s6kNQvYqeqQ?t=8593 Able to fight against] [[Giygas]])
'''[[Reactions|Reaction Speed]]:''' '''Unknown''' (Can react to and dodge attacks from [[Giygas]])
'''[[Reactions|Reaction Speed]]:''' '''Unknown''' (([https://youtu.be/xgozGp3xY_I?t=1261 Becomes much faster than before after absorbing the power of the Earth]. Can react to and dodge attacks from [[Giygas]])
'''[[Stamina]]:''' '''Limitless''' ([https://legendsoflocalization.com/earthbound/lost-underworld/#overlapping-the-universe Became one with the universal system])
'''[[Stamina]]:''' '''Limitless''' ([https://legendsoflocalization.com/earthbound/lost-underworld/#overlapping-the-universe Became one with the universal system])
'''[[Range]]:''' '''Standard Melee''' physically, '''Extended Melee''' with melee weapons ([https://www.slugger.com/en-us/explore/how-to-choose-a-bat/baseball Wields baseball bats for melee combat, which typically range between 0.6 and 0.8 meters]), '''Tens of Meters''' with slingshots ([https://www.survivalsullivan.com/how-far-can-a-slingshot-shoot/ Slingshots have an effective range of 7 to 16 meters when used as a weapon]), '''Universal''' with [[Mind Manipulation|PSI]] and [[Absorption]] ([https://legendsoflocalization.com/earthbound/lost-underworld/ Exists as the conscious mind of the universe])
'''[[Range]]:''' '''Standard Melee''' physically, '''Extended Melee''' with melee weapons ([https://www.slugger.com/en-us/explore/how-to-choose-a-bat/baseball Wields baseball bats for melee combat, which typically range between 0.6 and 0.8 meters]), '''Tens of Meters''' with slingshots ([https://www.survivalsullivan.com/how-far-can-a-slingshot-shoot/ Slingshots have an effective range of 7 to 16 meters when used as a weapon]), '''Unknown''' with [[Mind Manipulation|PSI]], '''Universal''' as the universal system ([https://legendsoflocalization.com/earthbound/lost-underworld/ Became one with the universal system])
'''[[Intelligence]]:''' '''[[Cosmic Intelligence|Cosmic]]''' ([https://youtu.be/s6kNQvYqeqQ?t=3470 Touched the truth of the universe] [https://youtu.be/PM1DGLHpiM0?t=1069 and gained the ultimate intelligence]. [https://legendsoflocalization.com/earthbound/lost-underworld/#overlapping-the-universe Became one with the universal system])
'''[[Intelligence]]:''' '''[[Cosmic Intelligence|Cosmic]]''' ([https://youtu.be/s6kNQvYqeqQ?t=3470 Touched the truth of the universe] [https://youtu.be/PM1DGLHpiM0?t=1069 and gained the ultimate intelligence]. [https://legendsoflocalization.com/earthbound/lost-underworld/#overlapping-the-universe Became one with the universal system])
Having lots of fun. Visited Giant Step and squashed an enormous ant. Keep sending money. Love, Ness
„
“
Dear Mom & Dad:
Weather's great in Twoson. Desposed ruthless cult leader and rescued a girl in a dress. Think I'm in love. Ness (P.S. She wore the dress)
„
“
Dear Mom & Dad:
Still having fun. Rode a sea serpent. Plugged an armored frog with bottle rockets. It didn't croak. Love, Ness
„
“
Dear Mom & Dad:
Sat on a talking sesame seed. What a surprise! Running low on money. Need a million bucks. Love you, Ness
„
“
Dear Mom & Dad:
Hit town last week. Ate some bad pizza and hurled on bus. How's Fido? Love, Ness
„
“
Dear Mom & Dad:
Entered swamp today. Swamp entered shoes and shorts. Paula looks cute in a detachable pig nose. Oink! Love you both, Ness
„
“
Dear Mom & Dad:
Covered with camel hickies, otherwise healthy. Climbed pyramid. Sphinx in sad shape. Love, Ness
„
“
Ness, you've stood on the eight power spots of the earth. From these, you created Magicant, the realm of your mind. In Magicant, there's beauty, kindness, sorrow, and hatred. Of course, there's an evil and violent side of you. The Sea of Eden sits at the center of those feelings. It takes you to the truth about yourself.
„
~ A memory of the Star Master
“
Hey me! I found my cap that you lost.
„
~ Ness in Magicant
“
It's me...I'm you when you were younger. Hey, let's play ball. Do you prefer reading comics or playing games? What? You're busy?...
„
~ A memory of Ness when he was younger
“
Instantly Ness's mind cleared and he realized that he had possessed great power! At that moment, Ness's psychic powers radically expanded!
„
“
Giygas' goal is to destroy you. Listen carefully! Everything in the universe could be destroyed at the hands of Giygas. But he and his followers are also in trouble. The Apple of Enlightenment has foretold that Giygas' attempt will fail. It is because of the existence of a boy named Ness. ...That's me! Listen. Free your mind and KNOW what you must do! Your destiny has already been decided.
„
~ Ness's true consciousness to his avatar
“
This is very hard for me to tell you but...
In order to defeat Giygas, who is attacking from the past, you must warp to the past. This can be done by way of the "Phase Distorter 3". However, the machine cannot warp living beings, I mean lifeforms. Life is demolished in the process of warping. The only way to accomplish the time travel is to transfer your brain "program" into a robot, and send the robot to the past. ...The transfer means that your spirit will go with the robot, while your body is left behind. I cannot promise that your spirit will come back after the battle in the past. Yet, you must understand that the four of you are the chosen ones. Do you still wish to face Giygas by travelling to the past?
...Hmmm ...you accept this while knowing that you may not be able to return to your current form, right?
...Yes... I see... You have really set your mind on this... Let me take a good look at you now... Ness, please give me that red cap... Ready... stand by...
„
~ Dr. Andonuts to Ness before transferring his soul into a robot
Ness (ネス, Nesu) is the silent main protagonist of MOTHER 2 (localized as EarthBound), and is analogous to Ninten and Lucas in their respective games. He greatly enjoys baseball; not only are most of his weapons various types of baseball bats, but he can also equip several baseball caps. In the EarthBound Player's Guide, he is said to wear a special baseball cap with his favorite team's logo on the front.
At the beginning of the game, Ness is awoken from a sound sleep by the impact of the meteorite north of his house in Onett. His mother and sister are agitated, but Ness leaves to find out what happened. After meeting up with Lier X. Agerate and Porky Minch, he returns home and tries to get back to sleep. Soon thereafter, Porky arrives and demands that Ness help him look for his little brother, who has gone missing during the calamity surrounding the impact.
After a pep-talk from his mother, Ness, Porky and King go back out to the hillside, where they find Picky (who reveals it was Porky who actually ran away). They also encounter Buzz-Buzz, an insectoid warrior who has travelled from the future to warn Ness of the threat that Giygas poses to the universe. It is from Buzz-Buzz that Ness learns of the prophecy surrounding his future; that he, along with the help of two otherboys and one girl, will stand against Giygas and save the universe from being sentenced to eternal darkness.
Codex Statistics
Key:Early Game | Mid Game | Late Game
Tier:9-C to Low 8-C | Low 8-C to 8-B | At least 8-B
Alignment:Neutral Good (Ness is a good natured kid who will do anything to rid the world of evil, accepting his destiny as the chosen one without any hesitation. He does not kill his enemies, instead breaking them out of Giygas's control)
Stamina:Superhuman (Can fight for long periods of time, can take mortal wounds and still manage to heal himself) | Superhuman (Should have higher stamina than before) | Superhuman (Should have higher stamina than before)
Alignment:Neutral Good (Completely destroyed all traces of evil from his mind by defeating his nightmare. Risked his life to travel back in time and defeat Giygas, even knowing that he may not get to come back)
*Cracked Bat: The first baseball bat Ness is able to equip, being found in Tracy's room or being bought from the store in Onett. It increases Offense by 4. Almost all baseball bats have a base accuracy of 93.75%.
Tee Ball Bat: A baseball bat that can be bought from stores in Onett and Twoson. It increases Offense by 8.
Sand Lot Bat: A baseball bat that can be bought from stores in Happy Happy Village and Fourside. Increases Offense by 15.
Minor League Bat: A baseball bat that can be bought from stores in Threed and Fourside. Increases Offense by 26.
Mr. Baseball Bat: A baseball bat that can be bough from stores in Dusty Dunes Desert and Fourside. It increases Offense by 38.
T-Rex's Bat: A baseball bat that can be bought from the store in Winters. It increases Offense by 48.
Big League Bat: A baseball bat that can be bought from stores in Summers and Scaraba. It increases Offense by 54.
Casey Bat: A very powerful baseball obtained by defeating Master Barf. Increases Offense by 125, though it has a base accuracy of only 25%.
Hall of Fame Bat: A baseball bat that can be obtained by trading Horns of Life to the shop Tenda in Tenda Village. It increases Offense by 62.
Ultimate Bat: A baseball bat that can be bought from a Tenda in the Lost Underworld. It increases Offense by 68.
Magicant Bat: A powerful baseball bat found in Magicant. It increases Offense by 80.
Legendary Bat: Ness's second strongest weapon, obtained by opening the lone present in the Cave of the Past. It increases Offense by 110.
Gutsy Bat: Ness's ultimate weapon, obtained from defeating a Bionic Kraken. It increases Offense by 100 and increases Guts by 127. The massive boost to Ness's Guts stat allows him to land critical hits and survive mortal damage much more frequently.
*Yo-yo: An ordinary yo-yo that can be bought from the store in Onett. It increases Offense by 6, though it has a base accuracy of 81.25%.
Slingshot: An ordinary slingshot that can be bought from the store in Twoson. It increases Offense by 12, though it has a base accuracy of 81.25%.
Bionic Slingshot: An augmented slingshot that can be bought from the store in Saturn Valley. It increases Offense by 32, though it has a base accuracy of 81.25%.
Trick Yo-yo: A stronger yo-yo that can be bought from the store in Fourside. It increases Offense by 46, though it has a base accuracy of 81.25%.
Combat Yo-yo: The strongest yo-yo in the game, able to be bought from the merchant in Deep Darkness. It increases Offense by 54, though it has a base accuracy of 81.25%.
*Travel Charm: An ordinary charm that can be obtained from the traveling entertainer in Onett or bought from the shop in Burglin Park. It provides a 50% resistance to Paralysis.
Great Charm: A charm that can be found in the Lilliput Steps or bought from the store in Saturn Valley. It increases Defense by 1, Speed by 5, and provides 90% resistance to Paralysis.
Crystal Charm: A charm that can be bought from the store in Scaraba, providing immunity to Paralysis. It increases Defense by 2 and Speed by 15.
Rabbit's Foot: A charm found in Lumine Hall that increases speed and grants immunity to Paralysis. It increases Defense by 3 and Speed by 40.
Flame Pendant: A pendant that can be found in the Monkey Caves or from the shop in Saturn Valley after Ness returns from Magicant. It increases Defense by 15 and provides a 95% resistance to Fire based attacks.
Night Pendant: A pendant that can be found in Moonside or from the shop in Saturn Valley after Ness returns from Magicant. It increases Defense by 15 and provides immunity to Flash.
Rain Pendant: A pendant that can be found in the Scaraba pyramid or from the shop in Saturn Valley after Ness returns from Magicant. It increases Defense by 15 and provides a 95% resistance to Freeze based attacks.
Earth Pendant: A pendant that can be bought from the shop in Magicant. It increases Defense by 16, provides a 60% resistance to Fire and Freeze based attacks, and provides a 90% resistance to Flash.
Sea Pendant: A powerful pendant obtained from a present in the Lost Underworld. It increases Defense by 20, provides a 95% resistance to Fire and Freeze based attacks, and provides immunity to Flash.
Star Pendant: The best pendant in the game, obtained by defeating a Major Psychic Psycho. It increases Defense by 30, provides a 95% resistance of Fire and Freeze based attacks, and provides immunity to Flash and Paralysis.
*Cheap Bracelet: An ordinary bracelet that can be bought from stores in Onett and Twoson. It increases Defense by 5.
Copper Bracelet: A bracelet that can be bought from stores in Burglin Park and Happy Happy Village. It increases Defense by 10.
Silver Bracelet: A bracelet that can be obtained from a present in the underground of Threed or bought from the store in Saturn Valley. It increases Defense by 15.
Gold Bracelet: A bracelet that can be bought from stores in Fourside and Summers. It increases Defense by 30.
Platinum Band: A bracelet that can be found in the Dusty Dunes Desert Gold Mine or bought from stores in Summers and Scaraba. It increases Defense by 40.
Diamond Band: A bracelet that can be found in the Scaraba pyramid or bought from stores in Summers and Deep Darkness. It increases Defense by 50.
Pixie's Bracelet: A powerful bracelet found in the Stonehenge Base. It increases Defense by 60, Luck by 10, and it provides a 33.33% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 66.67%.
Cherub's Band: A powerful bracelet found in the Fire Spring. It increases Defense by 70, Luck by 20, and it provides a 66.67% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 33.33%.
Goddess Band: The best bracelet in the game, obtained from a present in Magicant. It increases Defense by 80, Luck by 30, and it provides a 66.67% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 33.33%.
*Baseball Cap: An ordinary baseball cap that can be bought from stores in Onett and Twoson. It increases Defense by 5.
Mr. Baseball Cap: A unique baseball cap given to Ness by one of the kids in the Onett Treehouse. It increases Defense by 6.
Holmes Hat: A hat meant to be worn by detectives that can be obtained from one of the lockers in the Winters Boarding School or bought from the store in Threed. It increases Defense by 10.
Hard Hat: A helmet that can be obtained from a present or bought from the store in Threed. It increases Defense by 15.
Coin of Slumber: A coin that can be obtained from a present in the Milky Well or bought from stores in the Dusty Dunes Desert and Fourside. It increases Defense by 30 and Luck by 10.
Coin of Defense: A coin that can be obtained from a present in the Dusty Dunes Desert Gold Mine or bought from stores in Fourside and Toto. It increases Defense by 40 and Luck by 13.
Coin of Silence: A coin that can be bought from the store in Winters. It increases Defense by 45 and Luck by 16.
Mr. Saturn Coin: A unique coin given to Ness by a Mr. Saturn after defeating Master Belch. It increases Defense by 47 and Luck by 18.
Lucky Coin: A coin that can be bought from the store in Summers. It increases Defense by 50 and Luck by 20.
Charm Coin: A coin that can be bought from the merchant in Deep Darkness. It increases Defense by 50 and Luck by 20.
Talisman Coin: A unique coin that can be obtained by trading Horns of Life to the shop Tenda in Tenda Village. It increases Defense by 6o and Luck by 25.
Shiny Coin: A coin that can be bought from the store in Lost Underworld. It increases Defense by 70 and Luck by 30.
Souvenir Coin: The best coin in the game, obtained from a present in Deep Darkness. It increases Defense by 80 and Luck by 35.
*Bomb: A bomb that explodes when thrown at an enemy. Deals 45 to 135 damage to the primary target as well as 22 to 67 damage to any adjacent targets.
Super Bomb: A more powerful bomb that explodes when thrown at an enemy. Deals 135 to 405 damage to the primary target as well as 67 to 202 damage to any adjacent targets.
Bag of Dragonite: A bag of magic powder that turns the user into a dragon when sprinkled on themself. Deals 600 to 1,000 fire damage to all enemies.
Rust Promoter: A spray that rusts metallic enemies, dealing 100 to 300 damage to them.
Rust Promoter DX: A spray that rusts metallic enemies, dealing 200 to 600 damage to them.
Insecticide Spray: A spray that damages insect enemies, dealing 50 to 150 damage to them. Targets all enemies.
Xterminator Spray: A spray that damages insect enemies, dealing 100 to 300 damage to them. Targets all enemies and can be reused.
*Pair of Dirty Socks: A pair of dirty socks given to Ness by Penetella Giovanni for returning his grandmother's contact lens. Can be thrown at an enemy to solidify them.
Stag Beetle: A stag beetle that jumps at an enemy and shocks them into solidification.
Handbag Strap: A handbag strap that can be used as a whip, dealing damage to an enemy and solidifying them.
Mummy Wrap: Wrapping used to mummify the deceased. Can be used as a whip, dealing damage to an enemy and solidifying them.
Monkey's Love: A token of affection give to Ness by a monkey in Deep Darkness after he taught them how to teleport. Summons a tiny monkey that gives the target a hug, solidifying them.
Pharaoh's Curse: A box filled with ectoplasmic ooze. Poisons an enemy when used.
Snake: A poisonous snake. Deals a small amount of damage to one target with a 50% chance of inflicting poison.
Viper: A poisonous viper. Deals a small amount of damage to one target with a 100% chance of inflicting poison.
Snake Bag: A bag filled with thousands of small snakes. Deals a small amount of damage to one target with a 50% chance of inflicting poison. Can be reused.
*Defense Spray: A spray that raises the defense of an ally by one stage. Can be stacked up to three times.
Sudden Guts Pill: A special pill that doubles the Guts stat of the user for the duration of the battle. Ignores the 255 stat cap.
*Teddy Bear: A stuffed teddy bear that can take enemy attacks for the party if it's targeted by an enemy. Has 100 Hp and 20 Defense. Even if multiple are owned, only one can be active in battle at a time.
Super Plush Bear: A fluffier stuffed teddy bear that can take attacks for the part if it's targeted. Has 400 Hp and 50 Defense. Even if multiple are owned, only one can be active in battle at a time.
Franklin Badge: A badge given to Ness by Paula after he rescues her from captivity. It reflects any lightning based attacks that hit the user.
Brain Stone: A special stone belonging to Poo that allows the user to concentrate without using their own brain when held. It prevents the user from being able to lose concentration.
*Skip Sandwich: A special sandwich that increases the running speed of the consumer for about 10 seconds. Recovers 6 Hp when eaten.
Skip Sandwich DX: A special sandwich that increases the running speed of the consumer for about 20 seconds. Recovers 6 Hp when eaten.
Cookie: An ordinary cookie. Recovers 6 Hp when eaten.
Can of Fruit Juice: A can of fruit juice. Recovers 6 Hp when consumed.
Cup of Coffee: A regular cup of coffee. Recovers about 12 Hp when consumed.
Popsicle: A regular popsicle. Recovers about 18 Hp when eaten.
Banana: A regular banana. Recovers about 25 Hp when eaten.
Bag of Fries: A bag of french fries. Recovers about 24 Hp when eaten.
Bread Roll: A buttered bread roll. Recovers about 30 Hp when eaten.
Gelato de Resort: A delicious ice cream sold in Summers. Recovers about 30 Hp when eaten.
Trout Yogurt: A special trout flavored yogurt given to Ness by Porky's maid. Recovers about 30 Hp when eaten.
Cup of Noodles: A regular cup of noodles. Recovers about 40 Hp when eaten.
Boiled Egg: A boiled egg. Recovers about 40 Hp when eaten.
Bean Croquette: A croquette made with mashed chick peas, then breaded and deep fried. Recovers about 40 Hp when eaten.
Hamburger: A regular hamburger. Recovers about 50 Hp when eaten.
Royal Iced Tea: The highest quality tea, produced by tea expert Mr. Y. Todaar, who carefully selects only hand-picked tea leaves. Long ago, only aristocrats at a king's court were allowed to drink this tea. Recovers about 60 Hp when consumed.
Croissant: A regular croissant. Recovers about 60 Hp when eaten.
Calorie Stick: An energy bar. Recovers about 60 Hp when eaten.
Fresh Egg: A fresh egg. Recovers about 80 Hp when eaten. If kept in the inventory for long enough, it will hatch into a chick that will eventually mature into a chicken.
Protein Drink: A protein drink meant for building a stronger body. Recovers about 80 Hp when eaten.
Picnic Lunch: A picnic lunch filled with assorted goods, including a slice of cake. Recovers about 80 Hp when eaten.
Plain Roll: A completely plain bread roll. Nothing particularly special about it. Recovers about 80 Hp when eaten.
Molokheiya Soup: A soup made with Molokheiya, a summer vegetable from Scaraba. It's high in nutrients, and it has a light flavor that Scarabans love. Recovers about 80 Hp when eaten.
Double Burger: A burger with two patties instead of one. Recovers about 90 Hp when eaten.
Peanut Cheese Bar: A snack bar made with peanuts and cheese. Recovers about 100 Hp when eaten.
Pasta di Summers: This is a pasta dish which legend holds was a favorite of King Summers the Third in the 16th century. Back then, there were many great chefs, confident of their culinary skills, always going to and from Summer's Palace. One day, King Summers wife, Anna Summers, said, "Oh what I wouldn't give for some really delicious pasta!" ...Well, let's just leave it at that. The story is too long to go through completely... but it really is a beautiful, touching tale... Recovers about 110 Hp when eaten.
Pizza: A regular pizza. Recovers about 120 Hp when eaten.
Kabob: Broiled lamb's liver and other meats served on a skewer. Recovers about 120 Hp when eaten.
Plain Yogurt: Completely plain and ordinary yogurt. Nothing particularly special about it. Recovers about 160 Hp when eaten.
Mammoth Burger: A large burger. Recovers about 200 Hp when eaten
Bowl of Rice Gruel: A bowl of rice gruel. Recovers about 200 Hp when eaten.
Chef's Special: A special dish prepared by a highly trained chef from Summers. Recovers about 200 Hp when eaten.
Large Pizza: An extra large pizza that everyone can share. Recovers about 240 Hp to every party member.
Spicy Jerky: Some spicy jerky. Recovers about 250 Hp when eaten.
Luxury Jerky: A gourmet version of jerky that is considered a delicacy. It is created by a skillful artisan who has been making jerky for over 60 years. Jerky fans consider this the caviar of all jerkys. Recovers about 300 Hp when eaten.
Piggy Jelly: A special type of Jelly that Mr. Saturns love. Recovers about 300 Hp when eaten.
Kraken Soup: Soup made from the fin of a Kraken. Fully recovers Hp when eaten.
Hand-Aid: A special band-aid made by Paula's mother. Fully recovers Hp when used.
Brain Food Lunch: A special box lunch. Recovers 300 Hp and 50 Pp when eaten. Fully recovers Hp and Pp when eaten with the correct condiment.
Lucky Sandwich: A special type of sandwich that varies in effect. The effect it has is randomly determined when it is first bought.
Effect 1: Recovers about 60 Hp (43.75%).
Effect 2: Recovers about 240 Hp (25%).
Effect 3: Fully recovers Hp (18.75%).
Effect 4: Recovers 5 Pp (6.25%).
Effect 5: Recovers 20 Pp (4.17%).
Effect 6: Fully recovers Hp and Pp (2.08%).
*Bottle of Water: A regular bottle of water. Recovers 1 Pp when consumed.
Bottle of DX Water: A bottle of expensive water. Recovers 1 Pp when consumed.
PSI Caramel: A piece of sweet caramel. Recovers about 20 Pp when eaten.
Magic Tart: A special tart that can be found in Magicant. Recovers about 20 Pp when eaten.
Magic Pudding: A special pudding that can be bought from Magicant. Recovers about 40 Pp when eaten.
Magic Truffle: A rare truffle that can only be found growing at the base of trees in wet, muddy places, most notably Deep Darkness. Recovers about 80 Pp when eaten.
*Ketchup Packet: A packet of ketchup. Goes well with burgers, fries, jerky, kabobs, truffles, croissants, fresh eggs, and bean croquette. Doubles Hp recovered.
Salt Packet: A packet of salt. Goes well with boiled eggs, picnic lunches, brain food lunches, and the chef's special. Doubles Hp recovered.
Sugar Packet: A packet of sugar. Goes well with bread rolls, calorie sticks, plain yogurt, and sweets. Doubles Hp and Pp recovered.
Sprig of Parsley: A sprig of parsley. Goes well with piggy jelly, peanut cheese bars, and bowls of rice gruel. Doubles Hp recovered.
Carton of Cream: A carton of cream. Goes well with bananas, popsicles, lucky sandwiches, and trout yogurt. Doubles Hp restored.
Tin of Cocoa: A tin of cocoa powder. Goes well with cookies, plain rolls, skip sandwiches, and ice cream. Doubles Hp recovered.
Jar of Hot Sauce: A jar of hot sauce. Goes well a cup of noodles, pasta, and pizza. Doubles Hp recovered.
Jar of Delisauce: A special type of condiment that goes well with all foods. Doubles Hp and Pp recovered.
*Cold Remedy: A medicine used to cure colds.
Wet Towel: A wet towel meant to cool off the user. Cures sunstroke when used.
Vial of Serum: A vial of serum used to cure poison.
Refreshing Herb: A refreshing herb used to heal an ally. Acts as the equivalent of Healing β, removing colds, sunstroke, sleep, crying, strangeness, poison, and nausea.
Secret Herb: A special type of herb used to heal an ally. Acts as the equivalent of Healing γ, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with 25% Hp.
Horn of Life: A special horn that heals an ally when it is blown. Acts as the equivalent of Healing Ω, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with full Hp.
Cup of Lifenoodles: A special cup of noodles. Acts as the equivalent of Healing Ω, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with full Hp.
*ATM Card: An ATM card that allows Ness to deposit and withdraw money from an ATM. Ness's bank reserves can hold up to $9,999,999.
Sound Stone: A special stone given to Ness by Buzz Buzz. Its primary use was to record the eight melodies of the Earth and play them back for Ness to create his Magicant. Upon awakening, the Sound Stone disappears from Ness's inventory.
Bicycle: A bicycle rented from the bike shop in Twoson. It allows Ness to travel much faster, though he can only ride it if there are no other party members.
Notable Techniques
Stat
Growth rate
Comparison
Offense
18
★★★★☆
Defense
5
★★★☆☆
Speed
4
★★☆☆☆
Guts
7
★★★★★
Vitality
5
★★★★★
IQ
5
★★★☆☆
Luck
6
★★★★★
Total
50
PSI
*PK Rockin: A powerful psychokinetic wave that damages all enemies. It is not resisted by any enemies, but is the only offensive PSI that can be avoided.
Rank
Effect
PP
Characters
Level learned
α
40-120 points of damage to all enemies
10
Ness
8
β
90-270 points of damage to all enemies
14
Ness
22
γ
160-480 points of damage to all enemies
40
Ness
49
Ω
320-960 points of damage to all enemies
98
Ness
75
PK Flash: A glorious flash of light that has various effects.
Rank
Effect
PP
Characters
Level learned
α
7/8 (87.5%) chance of causing crying 1/8(12.5%) chance of causing strangeness
8
Ness
18
β
5/8 (62.5%) chance of crying 1/8 (12.5%) chance of strangeness 1/8 (12.5%) chance of paralysis 1/8 (12.5%) chance of instant defeat
16
Ness
38
γ
4/8 (50%) chance of crying 1/8 (12.5%) chance of strangeness 1/8 (12.5%) chance of paralysis 1/8 (12.5%) chance of instant defeat
24
Ness
61
Ω
3/8 (37.5%) chance of crying 1/8 (12.5%) chance of strangeness 1/8 (12.5%) chance of paralysis 3/8 (37.5%) chance of instant defeat
Healing: Removes status ailments depending on the level used.
Rank
Effect
PP
Characters
Level learned
α
Heals colds, sunstrokes and sleeping
5
Ness Poo
10 15
β
Heals colds, sunstrokes, sleeping, poisoning, nausea, crying and feeling strange
8
Ness Poo
24 15
γ
Heals every status ailment, and has a 75% chance to revive an unconscious party member, albeit not to full health, like a Secret Herb
20
Ness Poo
53 36
Ω
Heals every status ailment, and has a 100% chance to revive an unconscious party member to full health, like a Cup of Lifenoodles
38
Poo
52
Shield: The user creates a shield of light that reduces the damage of physical attacks.
Rank
Effect
PP
Characters
Level learned
α
Creates a three layered shield for one target that halves the damage of all physical attacks. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced.
6
Ness Poo
12 15
β
Creates a three layered power shield for one target that halves the damage of all physical attacks and reflects half of all received damage from physical attacks back at the attacker. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced.
10
Ness Poo
34 16
Σ
Creates a three layered shield for all allies that halves the damage of all physical attacks. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced.
18
Poo
15
Ω
Creates a three layered power shield for one target that halves the damage of all physical attacks and reflects half of all received damage from physical attacks back at the attacker. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced.
30
Poo
51
Hypnosis: Causes the affected targets to fall asleep.
Rank
Effect
PP
Characters
Level learned
α
Puts one enemy to sleep
6
Ness
4
Ω
Puts all enemies to sleep
18
Ness
27
Paralysis: Paralyzes an opponent's body, preventing them from performing physical actions such as attacking or using items.
Rank
Effect
PP
Characters
Level learned
α
Paralyzes one enemy
8
Ness
14
Ω
Paralyzes all enemies
24
Ness
29
Teleport: Allows teleportation to anywhere he has previously been.
Rank
Effect
PP
Characters
Level learned
α
Allows for teleportation to known areas by running in a line
2
Ness Poo
Event 17
β
Allows for teleportation to known areas by running in a circular pattern
8
Ness Poo
Event 18
Due to touching the Universal System and attaining the ultimate intelligence, he should know every PSI technique in the series, with the following being PSI that he does not display in game.
PK Love: A powerful psychokinetic wave that damages all enemies. It is the signature PSI ability of Lucas and Claus, and was used by both of them to pull the needles that sealed away the Dark Dragon. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed.
Rank
Effect
PP
Characters
Level learned
α
130-150 points of damage to all enemies
10
Lucas
Special event
β
230-250 points of damage to all enemies
20
Lucas
Special event
γ
450-480 points of damage to all enemies
35
Lucas
Special event
Ω
800-820 points of damage to all enemies
50
Lucas
Special event
PK Starstorm: The user summons a barrage of psychic stars to rain down upon all enemies and explode, dealing massive damage. It is not resisted by any enemies.
Rank
Effect
PP
Characters
Level learned
α
270-450 points of damage to all enemies
24
Poo
Special event
Ω
540-900 points of damage to all enemies
42
Poo
Special event
PK Fire: The user shoots a burst of fire from their fingertips that damages an entire row of enemies. In MOTHER 1 the Omega level is able to instantly destroy all enemies in battle.
Rank
Effect
PP
Characters
Level learned
α
60-100 points of damage to one row of enemies
6
Paula
3
β
120-200 points of damage to one row of enemies
12
Paula
19
γ
180-300 points of damage to one row of enemies
20
Paula
37
Ω
240-400 points of damage to one row of enemies
42
Paula
64
PK Freeze: The user swirls a very cold wind around an opponent to inflict major damage. Has a 50% chance to completely solidify the target, preventing them from doing anything. In MOTHER 1 the Gamma level is able to reduce a single enemy to critical levels of Hp.
Rank
Effect
PP
Characters
Level learned
α
Deals 135 to 225 freeze damage to one enemy. Has a 50% chance of solidifying the target.
4
Paula Poo
1 15
β
Deals 270 to 450 freeze damage to one enemy. Has a 50% chance of solidifying the target.
9
Paula Poo
11 15
γ
Deals 405 to 675 freeze damage to one enemy. Has a 50% chance of solidifying the target.
18
Paula Poo
31 33
Ω
Deals 540 to 900 freeze damage to one enemy. Has a 50% chance of solidifying the target.
28
Paula
46
PK Thunder: The user fires a bolt of lightning that deals damage to random targets. Each successive level fires one additional lightning bolt. It is not resisted by any enemies but it is less accurate when there are less targets present to hit. Instantly destroys psychic shields.
Rank
Effect
PP
Characters
Level learned
α
60-180 points of damage to one random enemy
3
Paula Poo
8 15
β
60-180 points of damage to two random enemies
7
Paula Poo
25 15
γ
100-300 points of damage to three random enemies
16
Paula Poo
57 41
Ω
100-300 points of damage to four random enemies
20
Poo
55
PK Beam: A beam of psychic energy that damages a target. The Gamma level is capable of negating durability and destroying a target in one hit, and the Omega level deals damage to all enemies. Partially resisted by metallic enemies. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Rank
Effect
PP
Characters
Level learned
α
28-32 points of damage to one enemy
4
Ana
5
β
70-85 points of damage to one enemy
7
Ana
11
γ
Instantly knock out one enemy
12
Ana
25
Ω
100-210 points of damage to all enemies
24
Ana
33
PK Ground: Creates an earthquake to damage all enemies with. Negates durability by an extent due to the fact that it deals percentage based damage instead of scaling damage. Cannot be reflected by shields. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed.
Rank
Effect
PP
Characters
Level learned
None
1.56%~12.5% of the enemy's max HP, hits five times in a row in one turn, 6.25% chance of making the enemy trip
43
Kumatora
60
PSI Magnet: The user absorbs psychic power from a target to add to their own. The Omega level absorbs psychic power from all targets present.
Rank
Effect
PP
Characters
Level learned
α
Absorbs 2-8 PP from one enemy
0
Paula Poo
15 21
Ω
Absorbs 2-8 PP from all enemies
0
Paula Poo
24 27
Refresh: The user bestows the party with a status that restores Hp every turn for five turns. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed.
Rank
Effect
PP
Characters
Level learned
None
Entire party recovers 12.5% of their max HP every turn for five turns
20
Lucas
58
PSI Shield: The user creates a psychic shield that completely blocks all offensive PSI at the Alpha level and reflects it back at the Beta level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by lightning based attacks.
Rank
Effect
PP
Characters
Level learned
α
Creates a three layered psychic shield for one target that completely nullifies all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a physical shield is active, it will be replaced.
8
Paula
6
β
Creates a three layered psychic power shield for one target that reflects all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced.
14
Paula
51
Σ
Creates a three layered psychic shield for all allies that completely nullifies all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a physical shield is active, it will be replaced.
24
Paula
27
Ω
Creates a three layered psychic power shield for all allies that reflects all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced.
42
Paula
60
Offense Up: Increases an ally's Offense stat by a small amount.
Rank
Effect
PP
Characters
Level learned
α
Raises the offense of one ally by 6.25%. Can be stacked up to four times. Ignores the offense cap of 255.
10
Paula
21
Ω
Raises the offense of all allies by 6.25%. Can be stacked up to four times. Ignores the offense cap of 255.
30
Paula
30
Defense Up: Increases an ally's Defense stat by a small amount. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed.
Rank
Effect
PP
Characters
Level learned
α
Raises the defense of one ally by 6.25%. Can be stacked up to four times. Ignores the defense cap of 255.
6
Lucas
17
Ω
Raises the defense of all allies by 6.25%. Can be stacked up to four times. Ignores the defense cap of 255.
18
Lucas
30
Quick Up: Increases an ally's Speed stat by a small amount. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Rank
Effect
PP
Characters
Level learned
None
Increases the speed of one ally. Ignores the speed cap of 255.
3
Ninten
14
Offense Down: Decreases an enemy's Offense stat by a small amount. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed.
Rank
Effect
PP
Characters
Level learned
α
Lowers the offense of one enemy by 6.25%. Can be stacked up to four times.
7
Kumatora
15
Ω
Lowers the offense of all enemies by 6.25%. Can be stacked up to four times.
22
Kumatora
37
Defense Down: Decreases an enemy's Defense stat by a small amount.
Rank
Effect
PP
Characters
Level learned
α
Lowers the defense of one enemy by 6.25%. Can be stacked up to four times.
6
Paula
29
Ω
Lowers the defense of all enemies by 6.25%. Can be stacked up to four times.
18
Paula
54
PSI Block: Causes a target to lose concentration and prevents them from being able to use any PSI. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Rank
Effect
PP
Characters
Level learned
None
Makes one enemy unable to concentrate, preventing them from using PSI.
5
Ana
8
Shield-Off: Removes a shield from a single target. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Rank
Effect
PP
Characters
Level learned
None
Removes any shields the enemy has put up
8
Ana
18
Brainshock: Inflicts a target with strangeness, causing them to sometimes use their abilities on the wrong target, which includes allies. Strangeness lasts until the target is hit by a physical attack.
Rank
Effect
PP
Characters
Level learned
α
Makes one enemy feel strange
10
Poo
24
Ω
Makes all enemies feel strange
30
Poo
44
Darkness: Blinds one target, sharply reducing the accuracy of their physical attacks. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Rank
Effect
PP
Characters
Level learned
None
Blinds one enemy to lower their accuracy
10
Ana
20
4th-D Slip: The user slips through space to escape battle. Known simply as the "Dimension Slip" in the original Japanese release. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Rank
Effect
PP
Characters
Level learned
None
Escapes battles without failure
16
Ninten
11
Pray: The user calls out using telepathy to make a random effect happen. In dire situations, this ability can be used to call upon the prayers of others and even those of the Player.
In-game text
Effect
Chance
Dazzling light (1)
Does 90~270 damage to an enemy
1/16
Dazzling light (2)
All enemies and party members begin crying uncontrollably
1/8
Golden light
Restores a random party member's HP completely
1/16
Heaven-rending sound
All enemies and party members begin feeling strange. Ignores resistance/immunity.
1/16
Heavy air
All enemies and party member's defense is lowered by several points
1/16
Mysterious aroma
All enemies and party members fall asleep. Ignores resistance/immunity
1/16
Mysterious light
Restores 1-5 PP to all party members
1/16
Very subtle light
Restores about 6.25% of all party member's HP, rounded down
5/16
Warm light
Restores 12.5% of all party member's HP, rounded down
1/8
Rainbow-colored light
Revives all unconscious enemies and party members
1/16
Mirror: The user concentrates and turns into a targeted enemy. Does not work on some enemies.
Other
Standard Tactics: Ness primarily fights using his powerful physical attacks, though he has access to a plethora of useful PSI at his disposal. Ness has access to PK Rockin, which is the single most powerful offensive PSI in the series, though most of Ness's PSI is centered around supporting his teammates, having access to the best set of healing PSI as well as two powerful status inducing PSI with Hypnosis and Paralysis. If Ness is completely cornered, the player will directly intervene with his battle in order to save him.
Weaknesses: Ness is a pacifist and chooses not to kill his enemies. Occasionally becomes homesick if he hasn't visited or called home recently, though this weakness is eventually overcome. Cannot use PSI if his concentration is disrupted. Unable to interact with anything as a ghost.
Note: Due to the fact that Ness does not utilize all of the available energy in the universe when he fights, his attacks cannot fully scale to a 2-C level and thus the amount of energy that he uses is unquantifiable, warranting an Unknown rating. Giygas's power as a cosmic being is similarly unquantifiable due to the fact that his 2-C feat would have been achieved specifically with existence erasure, and as such the scaling between him and Ness still leaves them both at an unquantifiable level.
Game Progression
Early Game: Begins at the very start of the game and ends after the third melody is recorded (Level 1 - 30).
Mid Game Begins after the third melody is recorded and ends when Poo rejoins the party in Deep Darkness (Level 31 - 60).
Late Game: Begins after Poo rejoins the party in Deep Darkness and ends right as Ness awakens his true power (Level 61+).
Gallery
Images & Artwork
Ness's standard walking sprite in MOTHER 2.
Ness riding his bicycle.
Ness's body after his soul is removed from it.
Ness appearing as a ghost after falling in battle.
Ness after failing to teleport.
Ness after being inflicted with mashroomization.
Ness after being diamondized by an enemy.
Ness as a baby, appearing in a flashback sequence.
Ness and his companions as seen from the projector room in New Pork City in MOTHER 3.
Ness as he appears on the cover of the official MOTHER 2 manga.
Ness and his companions as they appear in the Mother 2 manga.
Ness as he appears in a piece of concept art from a pitch for a Mother game on the GameCube.
Ness as he appears on the cover of Pollyanna.
Ness as he appears in Super Mario Maker, serving as an amiibo costume for Mario.
Ness's official artwork for the original Super Smash Bros.
Ness as he appears in Super Smash Bros. Melee.
Ness as he appears on the character selection screen in Super Smash Bros. Melee.
Ness as he appears in Super Smash Bros. Brawl.
Ness as he appears in Project M.
Ness as he appears in Super Smash Bros. for Wii U and 3DS.
Ness as he appears in Super Smash Bros. Ultimate.
Ness as he appears on the roster mural for Super Smash Bros. Ultimate.
Ness performing PK Starstorm with Paula and Poo in Super Smash Bros. Ultimate.
Ness's character bio in the original Super Smash Bros.
Ness's primary trophy in Super Smash Bros. Melee.
Ness's second trophy in Super Smash Bros. Melee.
Ness's third trophy in Super Smash Bros. Melee.
Ness's trophy in Super Smash Bros. Brawl.
Ness's final smash trophy in Super Smash Bros. Brawl.
Ness's primary trophy in Super Smash Bros. for Wii U and 3DS.
Ness's second trophy in Super Smash Bros. for Wii U and 3DS.
Ness's final smash trophy in Super Smash Bros. for Wii U and 3DS.
Ness as he appears in the intro movie for Super Smash Bros. Melee.
Ness meeting Lucas for the first time in the Subspace Emissary after saving him from the King Statue.
Ness saves Lucas from Wario's dark cannon by pushing him out of the way.
Wario holding Ness after having transformed him into a trophy using the dark cannon.
Ness and Luigi standing over King Dedede after he had been revived by the two.
Ness's congratulations screen for 1 player mode in the original Super Smash Bros.
Ness's congratulations screen picture for Classic Mode in Super Smash Bros. Ultimate.
Trivia
Trivia about Ness
Because of their similar appearances, many fans consider Ness and Ninten to be the same characters, though it has been directly confirmed that they are different due to their roles in the narrative of the series and the fact that they are treated as different characters in the Super Smash Bros. series. Even though Ninten and Ness share many similarities, they have several differing qualities, mainly being visible in their official clay models. In terms of appearance, the brim of Ninten's cap is pointed to the left of his head, whereas Ness's points to the right, Ninten's forelocks have a spiky look, while Ness's are more rounded, and while Ninten has red socks and blue shoes, Ness instead wears white socks and red shoes. Ness additionally carries around a backpack, whereas Ninten does not. It appears Ness's resemblance to Ninten was left as ambiguous by Shigesato Itoi intentionally, as he intended for players to decide if they're the same character or different, and he seems to have even suggested for players to think of them as the same.
Ness's alternate "Don't Care" names are Alec, Roger, Will, Brian, Tyler, and Lane. In the original release of MOTHER 2, the alternate names are Hat, Takuya, John, Sarumaru, Mario, and Chinchin.
John being one of Ness's "Don't Care" names in MOTHER 2 is a reference to John lennon of the The Beatles, with the rest of the characters the player is able to name having "Don't Care" names for the other members of the band, as well as Yoko Ono, John Lennon's wife.
Mario being one of Ness's "Don't Care" names in MOTHER 2 is a reference to the Mario series, with the rest of the "Don't Care" options for the things the player is able to name including references to pieces of the Mario series.
Ness's favorite food is Steak. There are several other foods that Ness may like from his "Don't Care" options, including Pie, Pasta, Cake, Eggs, Bread, and Salmon. In the original release of MOTHER 2, Ness's favorite food options include salisbury steak, sukiyaki, mori soba, honey pie, banana, mushrooms, and dog food.
The alternate "Don't Care" names for PK Rockin are Hammer, Love, Gifts, Slime, Gaming, and Boxing. Interestingly, Love would later become the signature PSI move of Lucas, the protagonist of MOTHER 3.
In the commercial for EarthBound, Ness's name was spelled as "NessA".
Early footage of the Nintendo 64 build of MOTHER 3 shows a character resembling Ness riding a Pork Bean and walking through a forest.
In the Super Smash Bros. series, Ness is voiced by Makiko Ōmoto, who also voices Kirby.
During the development of Super Smash Bros. Melee, Ness was intended to be removed and replaced by Lucas. However, due to the numerous delays and the cancellation of the Nintendo 64 build of MOTHER 3, Ness was kept in the game. Ever since this decision, there has been an unspoken rule in which all 12 members of the original Super Smash Bros. must be in every game in the series. Thus far, Ness has appeared in every single Smash game.
In the MOTHER-inspired RPG, Citizens of Earth, a message in the Police Station can be read alerting units to a "spiteful youth" who was seen "beating crows with a cracked bat", a reference to the beginning portion in MOTHER 2
The ESP copy ability in the Kirby series references Ness. In addition to wielding psychic powers like Ness, Kirby also wears a hat similar to the former's. It is further referenced by the Ness and Lucas amiibo giving Kirby this copy ability.