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Latest revision as of 18:14, 29 November 2024

Articles About Doctor Mikhail Sergeyevich Cossack
Games Classic Series - Battle Network Series
Comics Mega Man Megamix - Archie Comics

Oh, Kalinka..... Mega Man, forgive me!
~ Dr. Cossack

Background

Dr. Mikhail Sergeyevich Cossack is a character from the original Mega Man series. He made his debut in Mega Man 4, initially appearing as the main "antagonist." However, it was later revealed that he was being manipulated, and he ultimately became a trusted ally of Mega Man. Among his contributions, he created the robotic bird Beat as a gift to aid Mega Man in his battles against evil forces.

Dr. Cossack is a highly skilled Russian robotics engineer and inventor. He graduated from the esteemed Ural Technical University, where he honed his expertise in advanced robotics. Throughout his career, he earned widespread recognition for his groundbreaking work, receiving numerous prestigious honors such as the Brzezinski Science Award and the Scientific Achievement Award. These accolades highlight his brilliance and dedication to his craft, solidifying his place as one of the most accomplished minds in robotics.

Dr. Cossack resides in Russia with his daughter, Kalinka Cossack, whom he cares for deeply. His bond with Kalinka is a defining aspect of his character, and his love for her has driven many of his decisions, both good and bad. In his personal time, Dr. Cossack enjoys watching ballet, a hobby that showcases his appreciation for artistic expression and creativity.

This dropdown contains the synopsis of Dr. Cossack’s story. Read at your own risk as you may be spoiled otherwise!

Mega Man 4
Dr. Cossack makes his debut in the Mega Man series as the apparent new antagonist after Dr. Wily's repeated defeats. He sends a message to Dr. Light, declaring his intention to prove his genius to the world by creating eight powerful Robot Masters to take over the planet. These Robot Masters include Bright Man, Toad Man, Drill Man, Pharaoh Man, Ring Man, Dust Man, Dive Man, and Skull Man. Each of these robots showcases advanced designs and unique abilities, presenting a significant challenge to Mega Man.

Mega Man sets out on his mission to stop Dr. Cossack’s supposed world domination plans, traversing various environments to confront and defeat the eight Robot Masters. After claiming victory over each, he makes his way to Dr. Cossack's Citadel, an imposing fortress filled with traps and powerful defenses. The final confrontation occurs in the Cossack Catcher, a powerful mechanical device piloted by Dr. Cossack. Just as Mega Man is about to deliver the final blow, Proto Man intervenes. He arrives with Kalinka, Dr. Cossack's young daughter, in tow and reveals the truth: Dr. Wily is the real mastermind behind the chaos.

Dr. Wily had kidnapped Kalinka and used her as leverage to force Dr. Cossack into his schemes. Freed from Wily’s control, Dr. Cossack expresses remorse for his actions and becomes an ally of Mega Man and Dr. Light moving forward.

Mega Man 5
Following the events of Mega Man 4, Dr. Cossack demonstrates his genius once more by designing a new ally for Mega Man, a robotic bird named Beat. Created to assist Mega Man in his efforts to protect the world, Beat becomes a valuable asset, capable of homing in on enemies and delivering precise attacks. While Dr. Cossack does not make a physical appearance in the game, his contributions are acknowledged in the game’s manual. In addition to providing Beat, Dr. Cossack informs Mega Man of Dr. Light's capture and enhances the functionality of the Mega Buster’s charge shot, improving its firepower for the battles ahead.

Interestingly, in the Rockman Complete Works version of Mega Man 5, as well as its port in the Mega Man Anniversary Collection, Dr. Cossack plays a more active role. In Navi Mode, he serves as the main guide, offering tips and advice to Mega Man throughout his mission.

Mega Man 11
Although Dr. Cossack does not appear directly in Mega Man 11, his influence is still felt. He is mentioned in the game’s lore as the manufacturer of Tundra Man, one of the eight Robot Masters Mega Man must face. Tundra Man’s design reflects Cossack’s trademark craftsmanship, showcasing advanced mobility and cold-based abilities that challenge even the most skilled players.

Wily & Right's RockBoard: That's Paradise
Dr. Cossack is one of the playable characters in the board game-style spinoff Wily & Right's RockBoard: That's Paradise. In this game, his objective is to build a new laboratory to further his experiments. Players controlling Dr. Cossack must strategically acquire resources and properties to achieve their goal, competing against other characters such as Dr. Wily and Dr. Light.

General Information

Name: Mikhail Sergeyevich Cossack

Origin: Mega Man 4

Sex: Male

Age: Unknown

Classification: Doctor of Robotics[1]

Species: Human

State of Being: Regular

Occupation: Scientist, Roboticist

Affiliations: Dr. Wily (When forced by him threatening his daughter), Mega Man (After Mega Man 3), Doctor Thomas Light (After Mega Man 3), Roll (After Mega Man 3), Bright Man, Dive Man, Drill Man, Dust Man, Pharaoh Man, Ring Man, Skull Man, Toad Man

Enemies: Dr. Wily (After Mega Man 3)

Status: Alive, Deceased in the X era (Takes place many years into the future where all the human characters from the Classic Series are long gone)

Alignment: Lawful Good (Despite being the villain in Mega Man 4, is actually revealed that he was forced into doing all of this by Dr. Wily, and regularly is a nice roboticst that strives for peace, creating the bird Beat as an apology to Mega Man for the events he went through in Mega Man 4, along with warning Mega Man about Dr. Light being captured and helping him by powering up Mega Man's Mega Buster[2])

Threat Level: Global Threat (When forced to be evil by Dr. Wily it is shown that he threatens world peace)

Codex Statistics

Tier: 10-B. At most High 6-A, with Machines, Robot Masters, & Preparation. Far Higher with Rage Power for Robot Masters

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Human level (Has no real physical feats of his own, being a regular human scientist). At most Multi-Continent level (Potency) with Machines (Can fight and harm Mega Man in his Cossack Catcher. Mega Man was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level. Mega Man also fought and defeated Rockman Shadow who noted he modified his own power level and possessed enough power to annihilate the planet), Robot Masters (All of his, Robot Masters are able to fight against and do damage against Mega Man. With some of the Robot Masters being built to be the ideal warrior, with equally balanced defense, offense, and speed) & Preparation (With preparation, Dr. Cossack can make an entire fortress filled with a bunch of stages Mega Man must fight through in order to make it to him. With Mega Man needing to deal with the likes of Mothraya, Square Machine, and Cockroach Twin). Far Higher with Rage Power for Robot Masters (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks)

Durability: Unknown physically. At most Multi-Continent level with his machines (His machines can take attacks from Mega Man)

Striking Strength: Human Class. At most Multi-Continent Class (Potency) with Machines, Robot Masters, & Preparation. Far Higher with Rage Power for Robot Masters

Lifting Strength: Regular Human. Class G with Machines & Robot Masters (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean)

Travel Speed: Unknown. Massively Hypersonic with Machines & Robot Masters (His Robot Masters can keep up with Mega Man, who can keep up with Duo, who can travel around the earth destroying evil energy around this timeframe), Faster Than Light with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[3], reaching this levels of speed)

Attack Speed: Massively Hypersonic (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed)

Reaction Speed: Massively Hypersonic Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed)

Stamina: Average, Essentially Limitless with Robot Masters as long as they are powered by solar energy and his machines (All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[4][5][6][7])

Range: Standard Melee, Hundreds of Meters (Some of his machines and robot masters has similar arm cannons to Mega Man, who with his arm cannon can shoot opponents an entire forest distance away. Robot Masters such as Bright Man's flash stopper can flash freeze entire screens), Kilometers with Toad Man's Water Manipulation (His Rain Flush acts ass a massive storm that clears an entire screen, which was initially made for the purpose of producing rain for farm fields during droughts), Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[8])

Intelligence: Extraordinary Genius Intelligence (Dr. Cossack is a graduate of the Vral University of Technology, Deparment of Robotics[9] who has made eight powerful robot masters in Mega Man 4 along with being the one that created Tundra Man from Mega Man 11. Each of his robot masters he built have abilities that surpas modern scientific abilities, such as Tundra Man's tundra storm, which creates an absolute zero blizzard around himself, Bright Man's flash stopper, which is not only an intense light beam that emits 10 million watts, but is also so intense it can freeze opponents to stay stuck in the air, defying conventional laws of gravity, Skull Man's skull barrier, where Skull Man creates an energy skull-shaped forcefield from nothing, Pharaoh Man's pharaoh shot, which is a ball of thermal energy created from amplified solar power. In addition, he's also created over dozens of other robots, capable of giving Mega Man trouble from stage to stage. The enemy gauntlets are even noted to be "wave after wave of mindless metal machines"[10], showing the sheer number of robots he's created. He is capable of powering up Mega Man's Mega Buster in Mega Man 5[11], tech that's on the level of Dr. Light. He is also a member of the Stravinsky Academy of Sciences[12], who has won the Brzezinski Science Award, Science Advancement Achievement Award, and many other awards[13])


Powers and Techniques

Superhuman Physical Characteristics, Human Achievements (Dr. Cossack is a world renowned roboticist[14]), Genius Intelligence, Preparation (With preparation, Dr. Cossack can make an entire fortress filled with a bunch of stages Mega Man must fight through in order to make it to him. With Mega Man needing to deal with the likes of Mothraya, Square Machine, and Cockroach Twin), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game).


Resistance to Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here)

Superhuman Physical Characteristics, Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; All Robot Masters can breathe in space just fine, with an entire game revolving around traveling through space[15] and as robots do not require food, sleep or sustenance), Inorganic Physiology (Non-Living Objects; Robot Masters are highly developed robots in the fields of robotics. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[16]), Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Limited Invulnerability & Forcefield Creation (When robots in Mega Man are hit, they have periods of invulnerability where they cannot take damage for a few seconds. This is shown to exist in verse as there are chips that amplify this ability such as Double Barrier and Extend), Absorption (Robot Masters[17][18][19] are built in with[20] usages of solar energy to charge their bodies and use their weapons essentially limitlessly[21]), pseudo-Teleportation, Transformation, Light Manipulation, Intangibility (Phasing/Elemental), Transmutation (Transformative Arsenal) & Battlefield Removal (Application Based; All robot masters naturally display teleportation through teleporters interplanetary distances[22], they do this through transforming into a beam of light, they can use this in the middle of combat to turn intangible and phase through attacks. They can also transform others into a beam of light and send them to other places with the teleporter, essentially removing them from the battlefield), Consciousness Transferal (Robot Masters can transfer their consciousness into other bodies and machines, with characters like Doc Robots having the Robot Masters programs and data directly installed with them, essentially acting as a more powerful body[23][24]), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game), Supernatural Resilience (Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "just a scratch", being able to come back just fine after teleporting away to be repaired), Immortality (Immortal Metaphysical Aspect; All robots "true existences" exist in their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (Mid through Cartoon Physics; Can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. Mid-Godly as their Data Forms; In Rockman & Forte: Mirai Kara no Chōsensha, Rockman Shadow's data comes out of his deceased body and regenerates a new body at the very end post-credits of the game. In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here).


Resistance to Extreme Heats, Extreme Colds, & Weather Manipulation (Robot Masters are made to withstand extreme terrains and weather conditions), Mind Manipulation and Soul Manipulation (Despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[25]), Cosmic Radiations (All Robot Masters can breathe and survive in space just fine, with an entire game revolving around traveling through space[26]), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Electricity Manipulation (Robot Masters are able to tank and survive attacks from electricity based Robot Masters attacks, even those with a weakness can survive hits from it), Heat Manipulation & Fire Manipulation (Robot Masters are able to tank and survive attacks from heat and fire based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats), Magma Manipulation (Robot Masters are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it), Ice Manipulation & Absolute Zero (Robot Masters are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero), Gravity Manipulation (Robot Masters are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Black Holes (Robot Masters are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Petrification (Robot Masters are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Acid Manipulation & Corrosion Inducement (Robot Masters are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Transmutation (Robot Masters and others are unaffected by the effects of the the mystery tank, which turns all weak enemies on screen into extra lives), Space-Time Manipulation & Battlefield Removal (Robot masters are able to tank and survive attacks from the likes of Centaur Flash, which creates a dimensional distortion where he warps space and sends an opponent into a black hole, with even Robot Masters that have a weakness to it surviving its hits and not being sent into a black hole. Robot Masters can also take hits from Cut Man who can cut through space itself and leave dimensional tears that he can jump in)

All previous innate Robot Master abilities and resistances, Natural Weaponry (Has two drills instead of hands that he can use as weapons and for going underground), Burrowing (Is able to burrow underground), Explosion Manipulation (With Drill Missile, shoots out a misisle that he can control/detonate, powerful enough to easily blast through thick concrete).


Resistance to Acid Manipulation & Corrosion Inducement (Takes virtually no damage from rain flush), Light Manipulation & Paralysis Inducement (Is completely immune to flash stopper)

All previous innate Robot Master abilities and resistances, Air Manipulation (Can create an air vortex can suck up metal, and is even powerful enough to begin to put Mega Man in trouble), Vacuum Manipulation (Can create an air vortex which allows him to absorb scrap of metal), Explosion Manipulation (With Dust Crusher, he is capable of pulling out a bomb made of scraps which explodes into various directions).


Resistance to Light Manipulation & Paralysis Inducement (Is completely immune to the flash stopper)

All previous innate Robot Master abilities and resistances, Acrobatics (It is noted that he has high agility, allowing him to dodge traps left behind by the pyramids' ancient architects), Levitation & Aura (Able to freely levitate around. Has a green aura around him as he levitates), Heat Manipulation & Fire Manipulation (With his pharaoh shot, a ball of thermal energy created from amplified solar power, he can also charge up the pharoah shot and release the gathered energy as the more-powerful Pharaoh Wave), Portal Creation (His shield allows him to create a portal to essentially teleport around), Forcefield Creation (Creates a forcefield around him that allows him to be take less damage from attacks), Summoning (Can summon zombies to fight with him).


Resistance to Curse Manipulation (His face was designed in the style of a Tutankhamun burial mask to ward off curses)

All previous innate Robot Master abilities and resistances, Natural Weaponry (Skull Man has a naturally build buster which he uses to fire energy blasts), Energy Manipulation and Projection (Can fire energy shots), Forcefield Creation (With Skull Barrier, Skull Man can create a skull shaped forcefield which protects him from enemy attacks).


Resistance to Heat Manipulation & Fire Manipulation (Is completely immune to Pharaoh Shot), Light Manipulation & Paralysis Inducement (Is completely immune to flash stopper)

All previous innate Robot Master abilities and resistances, Acrobatics (Able to jump very high with it being acknowledged in the Robot Master Field Guide), Water Manipulation & Acid Manipulation (With Rain Flush, produces a massive amount of rain that was noted to be mixed with strong acid after Dr. Wily abducted the amphibious robot).


Resistance to Acid Manipulation & Corrosion Inducement (Takes virtually no damage from Rain Flush), Light Manipulation & Paralysis Inducement (Is completely immune to flash stopper)

Superhuman Physical Characteristics, Large Size (Supersized; Is this large compared to Mega Man), Inorganic Physiology (Non-Living Objects; Mothraya is merely a robot, arguably less advanced the Robot Masters as it likely has no real personality functions), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; As a robot, does not need to breathe, eat, or sleep), Natural Weaponry (The bottom of its body is a sharp object that can stab downwards, destroying part of the ground), Energy Projection (Can shoot out energy blast), Flight (Naturally able to fly around, most likely due to jet fuel), Immortality (Reliance [On Data]; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (Mid-Godly as their Data Forms; In Rockman & Forte: Mirai Kara no Chōsensha, Rockman Shadow's data comes out of his deceased body and regenerates a new body at the very end post-credits of the game. In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here).


Resistance to Mind Manipulation and Soul Manipulation (As a Mechaniloid, has even less emotions and AI then a Robot Master where despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[27]), Light Manipulation & Paralysis Inducement (Has a complete immunity to flash stopper), Water Manipulation & Acid Manipulation (Has a complete immunity to rain flush), Forcefield Creation (Has a complete immunity to skull barrier), Explosion Manipulation (Has a complete immunity to dive missile)

Superhuman Physical Characteristics, Large Size (Supersized; Is this large compared to Mega Man), Inorganic Physiology (Non-Living Objects; Square Machines are merely robots, arguably less advanced the Robot Masters as they likely have no real personality functions), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; As a robot, does not need to breathe, eat, or sleep), pseudo-Body Control (Despite it not realy having a body, the square machine can separate its top, middle, and bottom parts), Flight (Naturally off the ground and flies arund with its top, middle and bottom parts), Energy Projection (The red part in top part of the square machine can shoot out energy projectiles), Immortality (Reliance [On Data]; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (Mid-Godly as their Data Forms; In Rockman & Forte: Mirai Kara no Chōsensha, Rockman Shadow's data comes out of his deceased body and regenerates a new body at the very end post-credits of the game. In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here).
Resistance to Mind Manipulation and Soul Manipulation (As a Mechaniloid, has even less emotions and AI then a Robot Master where despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[28]), Light Manipulation & Paralysis Inducement (Has a complete immunity to flash stopper), Water Manipulation & Acid Manipulation (Has a complete immunity to rain flush), Heat Manipulation & Fire Manipulation (Has a complete immunity to pharaoh shot), Penetration Damage (Has a complete immunity to ring boomerang), Explosion Manipulation (Has a complete immunity to dive missile), Forcefield Creation (Has a complete immunity to skull barrier)
Superhuman Physical Characteristics, Inorganic Physiology (Non-Living Objects; Cockroach Twins are merely robots, arguably less advanced the Robot Masters as they likely have no real personality functions), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; As a robot, does not need to breathe, eat, or sleep), Surface Scaling (The cockroach twins can walk on the top of a ceiling just fine, along with walk on walls), Energy Projection (Shoots an energy projectile from the top of its head), Curtain Fire (Can shoot out multiple energy projectiles at once), Immortality (Reliance [On Data]; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (Mid-Godly as their Data Forms; In Rockman & Forte: Mirai Kara no Chōsensha, Rockman Shadow's data comes out of his deceased body and regenerates a new body at the very end post-credits of the game. In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here).
Resistance to Mind Manipulation and Soul Manipulation (As a Mechaniloid, has even less emotions and AI then a Robot Master where despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[29]), Light Manipulation & Paralysis Inducement (Has a complete immunity to flash stopper), Water Manipulation & Acid Manipulation (Has a complete immunity to rain flush), Forcefield Creation (Has a complete immunity to skull barrier)
Superhuman Physical Characteristics, Large Size (Supersized; Is this large compared to Mega Man), Energy Projection (Can shoot out energy projectiles).

Resistance to Light Manipulation & Paralysis Inducement (Has a complete immunity to flash stopper), Water Manipulation & Acid Manipulation (Has a complete immunity to rain flush), Penetration Damage & Explosion Manipulation (Has a complete immunity to drill bomb. Has a complete immunity to dive missile), Heat Manipulation & Fire Manipulation (Has a complete immunity to pharaoh shot), Forcefield Creation (Has a complete immunity to skull barrier)


Equipment

Mega Man 4 Robot Masters


  • Tundra Man: Tundra Man is a Robot Master who appears in Mega Man 11. He was originally created by Dr. Cossack as a surveillance robot designed to monitor environment changes in some of Earth's coldest regions. He led a lonely life, though, and after watching an ice skating championship on TV, he was inspired to become a professional figure skater. While under maintenance in Dr. Light's laboratory, he was stolen and outfitted with a Speed Gear by Dr. Wily, along with some other modifications, so he could be better suited for combat, after which he took over a museum. His Special Weapon, Tundra Storm, allows Mega Man to generate a column of icy cold air that can destroy enemies directly above and below him.
  • Beat: Beat is a bird-type combat support robot from the original Mega Man series built by Dr. Cossack for Mega Man to help him protect the world. He serves a support role by either attacking enemies or protecting Mega Man, depending on the game. Beat made his debut appearance in Mega Man 5, and every mainstream game since has featured him as well as some spinoff games.

Notable Techniques

*Flash Stopper: Flash Stopper is Bright Man's Special Weapon. This is not to be mistaken as Flash Man's power, Time Stopper. Unlike Time Stopper, the Flash Stopper emits an intense light that activates a safety device in the camera eyes of robots, blinding them for a short period, which makes them unable to move and open for attacks. However, when used in the games it appears to freeze time, being able to stop projectiles and enemies without eyes such as Super Ball Machine Jr. and Pakatto 24. Flash Stopper does no damage to enemies directly, but it has a bonus effect: it can allow one to attack shielded enemies, like Shield Attacker and Skeleton Joe, without them being able to block the shots.

*Dive Missile: Dive Missile is Dive Man's Special Weapon. It fires amphibious homing missiles that can lock onto nearby targets, chasing them down before striking. It was originally used to catch big fish before being remodeled for combat.

*Drill Bomb: Drill Bomb is Drill Man's special weapon. It can pierce barriers. Also, Drill Man can set the explosion off early when pressing the attack button after a drill is fired. Drill Bomb can also destroy Garyobies.

Dust Crusher: Dust Crusher, also known as Dust Crasher in Mega Man: The Power Battle, is Dust Man's Special Weapon. It takes the form of a bomb encased in a ball of scrap metal, that explodes and splits into four pieces of shrapnel (diagonally) when it hits something solid.

*Levitation: Either creates a green aura around him while levitating or creates a forcefield around him as he flies around freely.

  • Summoning: Summons Astro Zombiegs that help him, they come from the sky in coffins.
  • Pharaoh Shot: Pharaoh Shot is Pharaoh Man's Special Weapon from Mega Man 4. It shoots a small sphere of charged solar energy straightforward or diagonally. This is the only weapon besides the Mega Buster that can be charged in Mega Man 4 and Mega Man IV. It quickly charges solar energy in small amounts, eventually accumulating a large amount of energy that can be release as a destructive energy sphere.
  • Pharaoh Wave: Pharaoh Wave replaces Pharaoh Shot as the weapon in Mega Man 2: The Power Fighters. When used by Pharaoh Man, it releases two waves, one forward and one backwards. Also, when Pharaoh Man's giant eye is hit, he counters by releasing one wave from the eye. Pharaoh Wave is Gemini Man's weakness, and can hit the two Gemini Men at the same time.

*Ring Boomerang: Ring Boomerang is Ring Man's Special Weapon. It has a somewhat limited range and, as its name implies, boomerangs back, but it can do multiple hits if aimed correctly. It's Dust Man's weakness, but Dust Man is immune to the Ring Boomerang when he has his vacuum on. It is also the weakness of Mothraya, Tako Trash, and the first form of Wily Machine 4. The Ring Boomerang can also pierce some shielded enemies, like Shield Attacker and Skull Man's Skull Barrier. In Mega Man IV, the Ring Boomerang can take items and pull them to Mega Man. Ring Boomerang can also destroy Garyobies.

Skull Barrier: Skull Barrier is Skull Man's Special Weapon. It creates a skull-shaped energy shield that rotates around the user, protecting him from attacks. In Mega Man 4, Skull Barrier automatically shuts off when it takes a hit, but it can stand against a maximum of three projectiles in Mega Man III, disappearing if it hits an enemy or the projectile is too strong to hold up against. In both games it is Dive Man's weakness.

*Rain Flush: Rain Flush is Toad Man's Special Weapon. It was originally created to cause rain for agricultural purposes, but the water was replaced with powerful chemicals to be used as a weapon against Mega Man in Mega Man 4. It fires a capsule into the sky, which then creates an acid rainstorm that covers a wide area and can't be avoided. The rain affects all things on the screen, including shielded enemies like Mets and Pakatto 24, and it can hit several times before disappearing. The weapon can hit Drill Man while he is underground and pierces Skull Man's Skull Barrier.

*Tundra Storm: Tundra Storm is Tundra Man's Special Weapon in Mega Man 11. With this weapon, Tundra Man is able to damage any enemies directly above and below him by shooting out a large column of snow and cold air. Larger enemies are frozen solid by this attack, and smaller ones are destroyed instantly.


Other

Standard Tactics: Dr. Cossack will use his various machines and robot masters to fight against the enemy, having them have to get past each of his waves of robots before they can get to him.

Weaknesses: Regular human weaknesses for himself, if his robots data's are corrupted, they will be incapable of coming back. His machines and robots each have specific weaknesses to certain attacks. Bright Man is weak to Toad Man's rain flush. Dive Man is weak to Skull Man's skull barrier and Dust Man's dust crusher. Drill Man has a weakness to Dive Man's dive missiles. Dust Man has a weakness to Ring Man's Ring Boomerang, Drill Man's Drill Bomb and Plant Man's Plant Barrier. Pharaoh Man has a weakness to Bright Man's flash stopper. Ring Man has a weakness to Pharaoh Man's pharaoh shot. Skull Man has a weakness to Dust Man's Dust Crusher. Toad Man has a weakness to Drill Man's drill bomb. Tundra Man is weak to Fuse Man's scramble thunder. Mothraya has a weakness to Ring Man's ring boomerang. Square Machine has a weakness to Dust Man's dust crusher. Cockroach Twin has a weakness to Pharaoh Man's pharaoh shot.

Trivia

References

  1. http://setsumei.html.xdomain.jp/famicom/rockman4/rockman4.html
  2. Mega Man 5 Game Manual
  3. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  4. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  5. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  6. Weapon: Transforming Rockbuster, fires a solar bullet
  7. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  8. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  9. http://setsumei.html.xdomain.jp/famicom/rockman4/rockman4.html
  10. Mega Man 4 Game Manual
  11. Mega Man 5 Game Manual
  12. http://setsumei.html.xdomain.jp/famicom/rockman4/rockman4.html
  13. http://setsumei.html.xdomain.jp/famicom/rockman4/rockman4.html
  14. http://setsumei.html.xdomain.jp/famicom/rockman4/rockman4.html
  15. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  16. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  17. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  18. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  19. Weapon: Transforming Rockbuster, fires a solar bullet
  20. Power Source/ R.S. Power Reactor (Micro-sized) Right Solar Power Pile Dr. Right-made Solar Energy Generator
  21. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  22. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  23. By swapping out the program data of all the robots Dr. Wily has constructed, this robot is able to adapt other robots’ moves as its own. With the powers of all robots combined into one, this is truly one dreadful robot.
  24. This all-purpose robot can take on the same abilities of every other robot merely by switching its program data. Still, if it just copies the powers of robots that Rockman has already been able to defeat, one might expect for Rockman to overcome them again…
  25. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  26. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  27. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  28. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  29. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  30. R20 Rockman & Rockman X Official Complete Works page 22

Explanations

Explanation of data in the Mega Man series.

Gallery

Battle Records

None.

None.

None.