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Leon Belmont: Difference between revisions

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{{!}}-{{!}}Belmont Bloodline=
{{!}}-{{!}}Belmont Bloodline=
Is a member of the '''[[Belmont Bloodline]]''', which gives him:
Is a member of the '''[[Belmont Bloodline]]''', which gives him:
'''[[Superhuman Physical Characteristics]]''' ([https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>. [https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing During and before Trevor's time]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>, [https://youtu.be/aa-CU7D5WKY?t=59 the Belmont's were feared because of their immense power]<ref>Akumajou Densetsu Famicon Intro English Patch</ref>), '''[[Acrobatics]]''' (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=196 examples include Richter easily flipping over Death's scythe attack] [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=205 while also jumping around and fighting Death while on a moving horse carriage]<ref>Castlevania: The Dracula X Chronicles Intro</ref>. [https://youtu.be/hkAqgWq7kpY?t=695 Richter also showcases this with his boss fight in ''Dracula X'' where he must jump across platforms while also fighting against Dracula]<ref>Castlevania: Dracula X Final Boss</ref>. [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=426 Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge]<ref>Castlevania: Dawn of Sorrow Meeting Yoko & Julius</ref>), '''[[Genius Intelligence]]''' (Belmonts are trained and some of the best users of various sub-weapons, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing which in ''Castlevania'' requires one to have a high intelligence to be able to do]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Martial Arts]]''' ([https://youtu.be/Y95lBCsQ07c?t=10862 Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>), '''[[Weapon Mastery]]''' (No matter the Belmont, they have all showcase a natural gift in using weapons, [https://drive.google.com/file/d/1mSOzwusR4Cmtv4sxCKLCjgARwSSIYlcK/view?usp=sharing with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch]<ref>Castlevania: The Belmont's Legacy Issue 1</ref>. [https://youtu.be/Y95lBCsQ07c?t=10871 Many of the famous Belmont weapons were left behind by Trevor]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>, [https://youtu.be/QnzImu67Drc?list=PL11BE8D61AA911467&t=261 with him noting them to be the axe, dagger, cross, holy water, and stop watch]<ref>Castlevania Judgment<ref>), '''[[Sheer Will]]''' (The Belmonts are all ones with strong courage and willpower, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>. [https://youtu.be/Y95lBCsQ07c?t=4347 Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history]<ref>Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium</ref>. [https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises  did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmonts strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including [[Camilla Fernandez]], [https://youtu.be/7oJ9Zj6SxjY?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=2309 where its noted she had great spirit and struggled mightily against the curse before she became a vampire]<ref>Castlevania: Legacy of Darkness [[Camilla Fernandez]] Boss Fight</ref>), '''[[Aura]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=291 Belmonts release a glow of aura around them]<ref>Castlevania: Curse of Darkness Trevor Boss Fight</ref>, [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=107 that envelops their body]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Enhanced Senses]]''' ([https://youtu.be/QnzImu67Drc?list=PL11BE8D61AA911467&t=117 Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in ''Judgment''<nowiki>'</nowiki>s time rift]<ref>Castlevania Judgment Tutorial</ref>), '''[[Extrasensory Perception]]''' ([https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=611 Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift]<ref>Castlevania Judgment Simon Belmont Story Mode</ref>. [https://youtu.be/Ym3U60y9FME?list=PLA7CF8E257AE3FBAB&t=333 Leon could sense and feel that Joachim Armster was a vampire]<ref>Castlevania: Lament of Innocence Dark Palace of Waterfalls</ref>. [https://youtu.be/oh-JYgEximA?list=PLA7CF8E257AE3FBAB&t=31 Leon could sense the rage from a Vampire Killer]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/drive/folders/1rWcWopeT320G0E2apSVwNrj4NaRHL8og?usp=sharing Trevor could sense a bad omen approaching]<ref>Castlevania: Curse of Darkness Volume 2 Chapter 3</ref>. [https://drive.google.com/drive/folders/1Bwo_W33BN-JLtD0rKjulT8sgANofxggE?usp=sharing Christopher Belmont felt a "chill" upon Dracula's return]<ref>Castlevania: The Belmont Legacy #2</ref>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=253 Belmonts such as Juste could sense Death's overwhelming power]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=1147 Belmonts such as Juste could sense the aura of the two different layers of the castles]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/PTUS4D1CnwU?t=555 Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians]<ref>Castlevania: Symphony of the Night Bestiary No. 106</ref>. [https://youtu.be/MVvTErAm2HY?t=4318 Julius could sense the dark powers within Soma Cruz]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=8076 Julius could sense Dracula's powers at work within Graham], [https://youtu.be/MVvTErAm2HY?t=8088 though could tell from sensing Graham that he very likely was not Dracula]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=11357 Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit]<ref>Castlevania: Aria of Sorrow Julius Boss</ref>.  [https://drive.google.com/file/d/1hqoucrsfKgkgSmQC8FDaH_yaL1KMShGv/view?usp=sharing Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans]<ref>Castlevania Legends Game Manual Page 12</ref>), '''[[Precognition]]''' ('''Premonitions;''' [https://drive.google.com/drive/folders/1za8Sou19pX3LbckPcZ1Ttez7jozLWL2k?usp=sharing Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one]<ref>Castlevania: The Belmont Legacy #1</ref>), '''[[Magic]]''' (Due to coming into contact with Rinaldo and gaining the whip, [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=574 Rinaldo granted him] [https://youtu.be/u_OPSSoNN5E?list=PLA7CF8E257AE3FBAB a magic amulet]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where Leon gained magical energy that would naturally be passed down to all of his descendants]<ref>Castlevania: Lament of Innocence Page 10</ref>. [https://youtu.be/MVvTErAm2HY?t=4455 Belmonts such as Julius naturally has magical powers due to this]<ref>Castlevania: Aria of Sorrow</ref>, [https://drive.google.com/file/d/1PfWMrDmxYB3ttGs2RF6rKTsn6MeLK5tW/view?usp=sharing along with Juste having magical powers deriving from the Fernandez (Belnades) family]<ref>[https://www.castlevaniacrypt.com/wp-content/img/hod/manual/dp/13.jpg Castlevania: Harmony of Dissonance Game Manual Page 22]</ref>), '''[[Principle Manipulation]]''' ([https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=492 Magic comes from alchemy, a field that experiments with the principles of God's creation of the world]<ref>Castlevania: Lament of Innocent</ref>), '''[[Afterimage Creation]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=147 Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Glyph Creation]]''' & '''[[Portal Creation]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=566 The Belmont blood acts as a key to]<ref>Castlevania: Curse of Darkness Trevor Second Boss Fight</ref> [https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=607 the infinite corridor]<ref>Castlevania: Curse of Darkness Infinite Corridor</ref>), '''[[Empowerment]]''' & '''[[Holy Manipulation]]''' ([https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=239 Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before], [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=265 with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy]<ref>Castlevania: Lament of Innocence</ref>. Medusa even [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=166 noted that it wasn't so powerful before] [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=157 believing the whip gained its complete form]<ref>Castlevania: Lament of Innocence Garden Forgotten By Time</ref>. [https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=205 Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster]<ref>Castlevania Judgment Simon Belmont Ultimate Attack</ref>, [https://youtu.be/TgL-9_aMCyI?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=187 this is also shown with Trevor Belmont's ultimate in ''Castlevania Judgment'']<ref>Castlevania Judgment Trevor Belmont Ultimate Attack</ref>. [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Invulnerability]]''' ([https://drive.google.com/file/d/1pIJr6GYBI5fx3jwkStyfNX0IqFsFF53z/view?usp=sharing Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level]<ref>Castlevania: Legends Game Manual Page 8</ref>), '''[[Statistics Boost]]''' ([https://youtu.be/gfEGmFYhLVI?list=PLA7CF8E257AE3FBAB&t=563 Belmonts get stronger from hearing of someone's grief, wanting to help them]<ref>Castlevania: Lament of Innocence</ref>), '''[[Reactive Power Level]]''' ([https://youtu.be/wC1EKRCUooA?t=12873 As Dracula grows stronger each time he revives, the Belmonts have had to keep up], [https://youtu.be/wC1EKRCUooA?t=12887 evolving to be powerful even without the strength of the Vampire Killer]<ref>Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5</ref>), '''[[Sealing]]''' ('''Metaphysical Sealing;''' [https://drive.google.com/file/d/1mOGLgLbnhHnaEo3Y8S4upMUaoRVJZJHW/view?usp=sharing Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul]<ref>Castlevania Legends Game Manual Page 9</ref>), '''[[Nullification]]''' ('''Sealing Nullification;''' [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=7533 Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight]<ref>Castlevania: Dawn of Sorrow</ref>)
'''[[Superhuman Physical Characteristics]]''' ([https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>. [https://drive.google.com/file/d/1TOiVtGZ7INLJusKAse13nwkjGP6fMJw3/view?usp=sharing During and before Trevor's time]<ref>History of Castlevania - Crescent of the Moon Pages 40-41</ref>, [https://youtu.be/aa-CU7D5WKY?t=59 the Belmont's were feared because of their immense power]<ref>Akumajou Densetsu Famicon Intro English Patch</ref>), '''[[Acrobatics]]''' (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=196 examples include Richter easily flipping over Death's scythe attack] [https://youtu.be/pzvk7BZqKlQ?list=PLF09DD0DEE5130C5C&t=205 while also jumping around and fighting Death while on a moving horse carriage]<ref>Castlevania: The Dracula X Chronicles Intro</ref>. [https://youtu.be/hkAqgWq7kpY?t=695 Richter also showcases this with his boss fight in ''Dracula X'' where he must jump across platforms while also fighting against Dracula]<ref>Castlevania: Dracula X Final Boss</ref>. [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=426 Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge]<ref>Castlevania: Dawn of Sorrow Meeting Yoko & Julius</ref>), '''[[Genius Intelligence]]''' (Belmonts are trained and some of the best users of various sub-weapons, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing which in ''Castlevania'' requires one to have a high intelligence to be able to do]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Martial Arts]]''' ([https://youtu.be/Y95lBCsQ07c?t=10862 Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>), '''[[Weapon Mastery]]''' (No matter the Belmont, they have all showcase a natural gift in using weapons, [https://drive.google.com/file/d/1mSOzwusR4Cmtv4sxCKLCjgARwSSIYlcK/view?usp=sharing with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch]<ref>Castlevania: The Belmont's Legacy Issue 1</ref>. [https://youtu.be/Y95lBCsQ07c?t=10871 Many of the famous Belmont weapons were left behind by Trevor]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>, [https://youtu.be/QnzImu67Drc?list=PL11BE8D61AA911467&t=261 with him noting them to be the axe, dagger, cross, holy water, and stop watch]<ref>Castlevania Judgment</ref>), '''[[Sheer Will]]''' (The Belmonts are all ones with strong courage and willpower, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>. [https://youtu.be/Y95lBCsQ07c?t=4347 Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history]<ref>Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium</ref>. [https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises  did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmonts strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including [[Camilla Fernandez]], [https://youtu.be/7oJ9Zj6SxjY?list=PLcdBWtSM0PCww1ZA3jBBGjUSaqbtP9bni&t=2309 where its noted she had great spirit and struggled mightily against the curse before she became a vampire]<ref>Castlevania: Legacy of Darkness [[Camilla Fernandez]] Boss Fight</ref>), '''[[Aura]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=291 Belmonts release a glow of aura around them]<ref>Castlevania: Curse of Darkness Trevor Boss Fight</ref>, [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=107 that envelops their body]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Enhanced Senses]]''' ([https://youtu.be/QnzImu67Drc?list=PL11BE8D61AA911467&t=117 Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in ''Judgment''<nowiki>'</nowiki>s time rift]<ref>Castlevania Judgment Tutorial</ref>), '''[[Extrasensory Perception]]''' ([https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=611 Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift]<ref>Castlevania Judgment Simon Belmont Story Mode</ref>. [https://youtu.be/Ym3U60y9FME?list=PLA7CF8E257AE3FBAB&t=333 Leon could sense and feel that Joachim Armster was a vampire]<ref>Castlevania: Lament of Innocence Dark Palace of Waterfalls</ref>. [https://youtu.be/oh-JYgEximA?list=PLA7CF8E257AE3FBAB&t=31 Leon could sense the rage from a Vampire Killer]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/drive/folders/1rWcWopeT320G0E2apSVwNrj4NaRHL8og?usp=sharing Trevor could sense a bad omen approaching]<ref>Castlevania: Curse of Darkness Volume 2 Chapter 3</ref>. [https://drive.google.com/drive/folders/1Bwo_W33BN-JLtD0rKjulT8sgANofxggE?usp=sharing Christopher Belmont felt a "chill" upon Dracula's return]<ref>Castlevania: The Belmont Legacy #2</ref>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=253 Belmonts such as Juste could sense Death's overwhelming power]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=1147 Belmonts such as Juste could sense the aura of the two different layers of the castles]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/PTUS4D1CnwU?t=555 Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians]<ref>Castlevania: Symphony of the Night Bestiary No. 106</ref>. [https://youtu.be/MVvTErAm2HY?t=4318 Julius could sense the dark powers within Soma Cruz]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=8076 Julius could sense Dracula's powers at work within Graham], [https://youtu.be/MVvTErAm2HY?t=8088 though could tell from sensing Graham that he very likely was not Dracula]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=11357 Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit]<ref>Castlevania: Aria of Sorrow Julius Boss</ref>.  [https://drive.google.com/file/d/1hqoucrsfKgkgSmQC8FDaH_yaL1KMShGv/view?usp=sharing Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans]<ref>Castlevania Legends Game Manual Page 12</ref>), '''[[Precognition]]''' ('''Premonitions;''' [https://drive.google.com/drive/folders/1za8Sou19pX3LbckPcZ1Ttez7jozLWL2k?usp=sharing Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one]<ref>Castlevania: The Belmont Legacy #1</ref>), '''[[Magic]]''' (Due to coming into contact with Rinaldo and gaining the whip, [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=574 Rinaldo granted him] [https://youtu.be/u_OPSSoNN5E?list=PLA7CF8E257AE3FBAB a magic amulet]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where Leon gained magical energy that would naturally be passed down to all of his descendants]<ref>Castlevania: Lament of Innocence Page 10</ref>. [https://youtu.be/MVvTErAm2HY?t=4455 Belmonts such as Julius naturally has magical powers due to this]<ref>Castlevania: Aria of Sorrow</ref>, [https://drive.google.com/file/d/1PfWMrDmxYB3ttGs2RF6rKTsn6MeLK5tW/view?usp=sharing along with Juste having magical powers deriving from the Fernandez (Belnades) family]<ref>[https://www.castlevaniacrypt.com/wp-content/img/hod/manual/dp/13.jpg Castlevania: Harmony of Dissonance Game Manual Page 22]</ref>), '''[[Principle Manipulation]]''' ([https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=492 Magic comes from alchemy, a field that experiments with the principles of God's creation of the world]<ref>Castlevania: Lament of Innocent</ref>), '''[[Afterimage Creation]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=147 Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Glyph Creation]]''' & '''[[Portal Creation]]''' ([https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=566 The Belmont blood acts as a key to]<ref>Castlevania: Curse of Darkness Trevor Second Boss Fight</ref> [https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=607 the infinite corridor]<ref>Castlevania: Curse of Darkness Infinite Corridor</ref>), '''[[Empowerment]]''' & '''[[Holy Manipulation]]''' ([https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=239 Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before], [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=265 with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy]<ref>Castlevania: Lament of Innocence</ref>. Medusa even [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=166 noted that it wasn't so powerful before] [https://youtu.be/Q0PZqOGJjhI?list=PLA7CF8E257AE3FBAB&t=157 believing the whip gained its complete form]<ref>Castlevania: Lament of Innocence Garden Forgotten By Time</ref>. [https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=205 Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster]<ref>Castlevania Judgment Simon Belmont Ultimate Attack</ref>, [https://youtu.be/TgL-9_aMCyI?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=187 this is also shown with Trevor Belmont's ultimate in ''Castlevania Judgment'']<ref>Castlevania Judgment Trevor Belmont Ultimate Attack</ref>. [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Invulnerability]]''' ([https://drive.google.com/file/d/1pIJr6GYBI5fx3jwkStyfNX0IqFsFF53z/view?usp=sharing Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level]<ref>Castlevania: Legends Game Manual Page 8</ref>), '''[[Statistics Boost]]''' ([https://youtu.be/gfEGmFYhLVI?list=PLA7CF8E257AE3FBAB&t=563 Belmonts get stronger from hearing of someone's grief, wanting to help them]<ref>Castlevania: Lament of Innocence</ref>), '''[[Reactive Power Level]]''' ([https://youtu.be/wC1EKRCUooA?t=12873 As Dracula grows stronger each time he revives, the Belmonts have had to keep up], [https://youtu.be/wC1EKRCUooA?t=12887 evolving to be powerful even without the strength of the Vampire Killer]<ref>Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5</ref>), '''[[Sealing]]''' ('''Metaphysical Sealing;''' [https://drive.google.com/file/d/1mOGLgLbnhHnaEo3Y8S4upMUaoRVJZJHW/view?usp=sharing Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul]<ref>Castlevania Legends Game Manual Page 9</ref>), '''[[Nullification]]''' ('''Sealing Nullification;''' [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=7533 Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight]<ref>Castlevania: Dawn of Sorrow</ref>)
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Revision as of 22:13, 7 December 2024

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Granting my beloved's wish. That is all I can do to prove my love to Sara. Eternity without her would be nothing but emptiness.
~ Leon to Mathias Cronqvist
I see. Give him this message: You have become a cursed being and I will never forgive you. This whip and my kinsmen will destroy you someday. From this day on, the Belmont Clan will hunt the night.
~ Leon's message to Mathias Cronqvist

Background

Leon Belmont is a protagonist of the Castlevania series, specifically the main protagonist of Castlevania: Lament of Innocence. He is the first known member of the Belmont Clan, and the one to solidify the family as a Clan of Vampire Hunters. Once good friends of Mathias Cronqvist, Leon was secretly goaded by him into a castle in the woods in search of his beloved, Sara Trantoul. The secrets of the castle, and Mathias's plan, unfolded as soon as he arrived.

This dropdown contains the synopsis of Leon’s story. Read at your own risk as you may be spoiled otherwise!

Born in Europe, 1072, Leon Belmont grew up in a time where legendary knights fought against heretics in the name of God. At a very young age, Leon was orphaned, and then was knighted at 16 years old. Leon eventually proved his swordsmanship skills by joining a company of knights; a company of which was viewed as being nearly invincible. Within that platoon was Leon's brother-in-arms and very close friend, Mathias Cronqvist. However, Mathias soon left the company of knights and was bedridden, after the death of his wife.

Nearly a year later, Mathias came to Leon bringing news that Leon's betrothed, Sara Trantoul, had been kidnapped by a powerful vampire, and was taken to a castle in the Eternal Night forest. Distraught, Leon gave up his sword to the church and renounced his position, before travelling into the forest. There, the Belmont found a man named Rinaldo Gandolfi; an old alchemist who lived alone in the woods. Walter gave Leon plenty of advice and entrusted him with the Whip of Alchemy.

After fighting his way through the castle and making his way to Walter, however, he discovered that the whip did not hurt the vampire whatsoever. Furthermore, when he finally saw Sara, she appeared to be completely unresponsive. Leon took Sara and left Walter's castle, bringing her back to Rinaldo. Unfortunately, all Leon discovered was that Walter had turned Sara into a vampire, and that it wouldn't be long before she gave into her instincts.

Seeing no other option but ending her life, Rinaldo devised a plan. Through fusing Sara's vampiric soul with the Whip of Alchemy, he could create a much more powerful spell that would be able to harm vampires such as Walter. Agreeing to do so, Leon bound Sara's soul to the whip, transforming it into the deadly Vampire Killer. With his new whip in hand, Leon ventured back into Walter's castle, and was successful in striking him down.

At the last moment, during Walter's defeat, his soul was extracted and given to Mathias, who stepped out of the shadows and revealed himself to Leon as the puppet master behind everything. Leon, completely refusing to believe that his friend would abandon humanity in order to become a vampire, watched as Mathias summoned his servant, Death, and vanished into the night. Infuriated, Leon swore that the Belmont Clan would hunt down Mathias forevermore, and devote their days to defeating monsters of the night.

After winning his battle against Death, Leon escaped Walter's crumbling castle and left the Eternal Knight forest. From there, he went on to establish the Belmont Clan of vampire killers, and would search for Mathias until his dying days. Eventually, Leon's descendant, Trevor Belmont, would finally track down Mathias (now known as Count Dracula,) and slay him for the first time.

Personality

General Information

Name: Leon Belmont[7]

Nicknames: Lord Belmont[8] (Though he'll normally reject one calling him lord, viewing himself as equal to others[9])

Origin: Castlevania: Lament of Innocence

First Appearance: Castlevania: Lament of Innocence

Latest Appearance:

Company: Konami

Creator: Koji Igarashi

Actor

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 22 years old[10]

Birth Year: 1072 (The events of Lament of Innocence take place in 1094, with Leon being 22 in that game[11])

Homeworld: Earth

Residence: Unknown

Story Role: Hero, Courageous Hero

Classification: Knight[12], Vampire Hunter

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[13]

Occupation: Knight of the Church (Formerly)

Ranking: Baron (Formerly)[14]

Affiliations: Mathias Cronqvist (Formerly. Initially Leon and Mathias trustede each other completely, being bound by an old friendship[15]), Rinaldo Gandolfi, Sara Trantoul

Enemies: Walter Bernhard, Mathias Cronqvist (Due to Mathias becoming a creature of the night Leon would never forgive him, and swore his kinsmen will destroy Mathias and the night[16]) Death, Joachim, Medusa, Succubus, The Forgotten One

Height: Unknown

Weight: Unknown

Status

Date of Death: Unknown

Alignment: Neutral Good Leon was a knight, being a protector of the peace, valuing courage and honor, fighting heretics and heathens in God's name[17]. Leon is noted to be a courageous man who fears nothing[18]. Cast aside his fame and fortune to save his beloved Sara[19]. Renounced his name from the church when they refused to let him fight against monsters that were causing harm to society and instead focused on fighting heathens during the crusades[20]. Despite understanding how Mathias feels and being in the same situation, he refuses to become a creature of the night, and instead wishes to prevent others from suffering the same accursed fate[21])

Protection Level: Global Protector (Leon was a knight, being a protector of the peace, valuing courage and honor, fighting heretics and heathens in God's name, participating in the crusades which was a global event[22]. Leon started a legacy of the Belmont clan to hunting the night[23])

Codex Statistics

Key: With the Alchemy Whip | With the Vampire Killer

Grade: A | S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[24], during and before Trevor's time[25], the Belmont's were feared because of their immense power[26])

Tier: At most 7-C, Far Higher with Sheer Will | 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At most Town level (Potency) (Can fight and defeat a golem[27], who should be relative to the Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[28]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[29]. Leon holding The Whip of Alchemy had it become more powerful than before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[30]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[31]. Can defeat a clone of himself[32]. Leon and Mathias were the reason a company of knights was said to be invincible[33]. Leon is revered as the most powerful of the land's knights[34]. Leon by himself made his company of knights still undefeated while Mathias was bedridden[35]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[36]) | Town level (Potency) (Fought and defeated the Forgotten One[37], a man-made monster eternally sealed away due to an enormous uncontrollable power[38], making it superior to Walter Bernhard), Far Higher with Sheer Will

Durability: At most Town level, Far Higher with Sheer Will | Town level, Far Higher with Sheer Will

Striking Strength: At most Town Class (Potency), Far Higher with Sheer Will | Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[39], during and before Trevor's time[40], the Belmont's were feared because of their immense power[41], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[42] where logs can weigh around 15 to 5 tons[43] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[44]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will

Travel Speed: Superhuman (Was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed[45]), Higher with Wolf's Foot (With Wolf's Foot[46], lets Leon run fast like a wolf[47]), Far Higher with Sheer Will | Superhuman, Higher with Wolf's Foot, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag Walter, who like Dracula, serves as the absolute evil, the opposite to God[48], where for God to be perfectly good, there must be a being of perfect darkness[49], being the entity opposite to God[50], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[51] and the White Demon, who can move at the speed of light at short distances[52]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light (Can perfect guard against Medusa's flash of light petrification beam[53]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Was able to run all the way through the Eternal Night forest, conquer Walter Bernhard's entire castle, along with beating several ancient and divine behemoths, without showing any signs of fatigue), Higher with Heart Brooch (A brooch that decreases the amount of hearts used), Limitless energy consumption with Mobius' Brooch (A brooch that enables the use of sub-weapons without using hearts[54])

Range: Standard Melee, Extended Melee with The Whip of Alchemy, Vampire Killer and Sword (The typical whip is around 90 centimeters. Knightly Swords were typically around 15 centimeters with just their hilt alone), Tens of Meters with throwing knives and axes, Varies with Orb Combinations (Orb Combinations give him a different variety of abilities with different ranges), Up to Cross-Dimensional with Shatter Plane (With Shatter Plane, the Crystal + Purple Orb combination, has Leon do an attack that shatters the plane of existence an enemy is in, instantly kill them[55])

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[56]. Leon is able to use a whip in combat[57], along with using it to traverse and swing around areas[58] despite using a sword before and never a whip)

Knowledge: Grandmaster level (Leon is noted to have combat abilities that were second to none[59], along with he and Mathias being the reason a company of knights was said to be invincible[60]. Leon by himself made his company of knights still undefeated while Mathias was bedridden[61]. Leon's quick step is noted to be an excellent skill for negating an enemy attack and enabling a quick counterstrike[62]. Leon became a knight at 16, due to this, he is always calm even in the battle against mosnters[63]. Noted to be skilled in the use of weapons[64]. Can go through rooms where there are glyphs on the floor that will instantly attack anyone that stands over them[65]. Along with this he can solve various puzzles within the castle to proceed[66]. Traveled past this room requiring parkour and excellent timing[67]. Could navigate a room where he had to walk in specific ways and directions in order to not be shot by the enemies energy beams[68]. Could navigate a room with giant spikes falling from the ceiling[69])


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[70]. During and before Trevor's time[71], the Belmont's were feared because of their immense power[72]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[73]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[74]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[75]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[76]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[77]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[78]. Many of the famous Belmont weapons were left behind by Trevor[79], with him noting them to be the axe, dagger, cross, holy water, and stop watch[80]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[81]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[82]. Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[83]. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[84]), Aura (Belmonts release a glow of aura around them[85], that envelops their body[86]), Enhanced Senses (Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in Judgment's time rift[87]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[88]. Leon could sense and feel that Joachim Armster was a vampire[89]. Leon could sense the rage from a Vampire Killer[90]. Trevor could sense a bad omen approaching[91]. Christopher Belmont felt a "chill" upon Dracula's return[92]. Belmonts such as Juste could sense Death's overwhelming power[93]. Belmonts such as Juste could sense the aura of the two different layers of the castles[94]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[95]. Julius could sense the dark powers within Soma Cruz[96]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[97]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[98]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[99]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[100]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[101]. where Leon gained magical energy that would naturally be passed down to all of his descendants[102]. Belmonts such as Julius naturally has magical powers due to this[103], along with Juste having magical powers deriving from the Fernandez (Belnades) family[104]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[105]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[106]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[107] the infinite corridor[108]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[109]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[110]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[111], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[112]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[113]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[114]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[115]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[116]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[117]), Nullification (Sealing Nullification; Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[118])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[119]), Extreme Heats (Belmonts can travel in boiling hot rooms without much affect[120]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[121]. Richter showcases this where he moves around in a burning city without much affect or limitation to his movements[122]), Absorption (Belmonts can fight and take hits from the mist[123], a creature that swallows up the living[124]), Life-Force Absorption (Belmonts can take hits from the Spirit[125], which is an evil spirit that sucks up people's life energy[126]), Corruption (Belmonts can be bitten by vampires without instantly turning[127]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[128]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[129]), Paralysis Inducement (Belmonts can be paralyzed[130], and slowly recover from the effects of it[131]), Attack Reflection (Belmonts can[132] hit Dracula[133] with different[134] projectile[135] attacks[136], this extends to even Morrises'[137], where Dracula's mere rib bone reflects all projectiles back[138]), Petrification (Belmonts can[139] take hits[140], from Medusa heads[141] who can turn one into stone upon contacting them[142]. Belmonts can[143] can break out of[144], being petrified[145]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[146]), Time Stop (Belmonts are unaffected by time being stopped[147]. With time in Castlevania being so potent that not even eternity can withstand time[148], along with even artificial life being subject to the laws of time[149]), Poison Manipulation (Belmonts can take hits from the poison zombie[150], which spews a deadly poison that can rot flesh on contact[151]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[152] an ordinary hero feel like a spineless coward[153]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[154]), Absolute Zero (Belmonts can take ice from the frost demon[155], a demon that wields absolute cold[156] and a total command of cold[157], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[158]), Essence Manipulation (Belmonts can take hits from Succubus[159], who can suck up a person's essence[160]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[161]), Death Manipulation & Fate Manipulation (Belmonts cannot[162] be killed[163] by the[164] likes of[165] Death and his scythes[166], who is noted to govern the fate of death[167], being noted to have the power to govern the end of all living things[168], and can use his scythes to kill abstractions such as distance and sound[169]. Death decides who lives and who dies[170]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[171], where contracts are made to be absolute and bind one to it's agreements[172])


Equipment

Whips

  • Whip of Alchemy: A whip forged by and formerly wielded by Rinaldo Gandolfi, using alchemy learned from the Cronqvist Family's alchemic books.
  • Whip of Flames: The Whip of Alchemy infused with the element of fire.
  • Whip of Ice: The Whip of Alchemy infused with the element of ice.
  • Whip of Lightning: The Whip of Alchemy infused with the element of lightning.
  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires, including gods such as Death. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

Sub-Weapons

  • Axe: An axe made with silver, which Leon uses to throw at his enemies.
  • Cross: This is a cross that has been infused with a prayer. Two crosses will circle Leon, providing protection to him.
  • Crystal: A crystal housing holy power, which will explode on enemies much like a bomb would.
  • Holy Water: A jar of water, which has been purified at the church. This water erupts into a pillar flames when released from its container.
  • Knife: This knife was made from silver, and can be thrown at enemies. This was the only weapon Leon had when he entered the Eternal Night forest.
  • Sword: A longsword Leon was given when he became a knight, which he is incredibly proficient with. He was forced to return his blade to the church before starting his journey.

Orbs

  • Black Orb: A glowing magical black orb dropped by the Forgotten one, Leon can combine this with his sub-weapons for special attacks.
  • Blue Orb: A glowing magical blue orb dropped by the Undead Parasite, Leon can combine this with his sub-weapons for special attacks.
  • Green Orb: A glowing magical green orb dropped by Joachim, Leon can combine this with his sub-weapons for special attacks.
  • Purple Orb: A glowing magical purple orb dropped by Medusa, Leon can combine this with his sub-weapons for special attacks.
  • Red Orb: A glowing magical red orb dropped by Golem, Leon can combine this with his sub-weapons for special attacks.
  • Yellow Orb: A glowing magical yellow orb dropped by Succubus, Leon can combine this with his sub-weapons for special attacks.
  • White Orb: A glowing magical white orb found in the Anti-Soul Mysteries Lab, Leon can combine this with his sub-weapons for special attacks.

Notable Techniques


  • Triple Dagger: The Dagger + Red Orb combination, allows Leon to throw three daggers at once.
  • Roaring Flame: The Holy Water + Red Orb combination, creates a fast pillar of fire that circles around Leon.
  • Double Cross: The Cross + Red Orb combiantion, has Leon create double the amount of crosses he usually makes, that spin around him faster.
  • Massive Crystal: The Crystal + Red Orb combination, has Leon make a larger crystal with a larger detonation radius.
  • Spiral Axe: The Axe + Red Orb Combination, has Leon summon axes around him and shoots them outward.

Other

Standard Tactics: Leon uses his whip in combat along with his sub-weapons, and extra items, using the comboination best suited for the battle.

Weaknesses: Nothing notable.

Note

Miscellaneous Feats

Trivia

Battle Records

13-1-0


  • Undead Parasite - Fight[438]
    • Conditions: None.
    • Location: House of Sacred Remains
  • Flame Elemental - Fight[439]
    • Conditions: None.
    • Location: Anti-Soul Mysteries Lab
  • Frost Elemental - Fight[441]
    • Conditions: None.
    • Location: Dark Palace of Waterfalls
  • Doppelganger - Fight[442]
    • Conditions: None.
    • Location: Dark Palace of Waterfalls
  • Joachim Armster - Fight[443]
    • Conditions: None.
    • Location: Dark Palace of Waterfalls
  • Thunder Elemental - Fight[444]
    • Conditions: None.
    • Location: Garden Forgotten By Time
  • Medusa - Fight[445]
    • Conditions: None.
    • Location: Garden Forgotten By Time
  • Succubus - Fight[446]
    • Conditions: None.
    • Location: Ghostly Theatre
  • Doppelganger - Fight[447]
    • Conditions: None.
    • Location: Pagoda Of The Misty Moon
  • Forgotten One - Fight[448]
    • Conditions: None.
    • Location: Prison of Eternal Torture

References

  1. Castlevania: Lament of Innocence
  2. Lament of Innocence Perfect Guide Book
  3. Castlevania: Lament of Innocence
  4. Castlevania: Lament of Innocence
  5. Castlevania: Lament of Innocence
  6. Castlevania: Lament of Innocence
  7. Castlevania: Lament of Innocence Intro
  8. Castlevania: Lament of Innocence
  9. Castlevania: Lament of Innocence
  10. Lament of Innocence Perfect Guide Book
  11. Lament of Innocence Perfect Guide Book
  12. Lament of Innocence Perfect Guide Book
  13. Castlevania Lament of Innocence
  14. Castlevania: Lament of Innocence
  15. Castlevania Lament of Innocence Intro
  16. Castlevania: Lament of Innocence Final Boss
  17. Castlevania: Lament of Innocence Intro
  18. Castlevania: Lament of Innocence Intro
  19. Castlevania: Lament of Innocence Game Manual Page 27
  20. Castlevania: Lament of Innocence Intro
  21. Castlevania: Lament of Innocence
  22. Castlevania: Lament of Innocence Intro
  23. Castlevania: Lament of Innocence Ending
  24. History of Castlevania - Crescent of the Moon Pages 40-41
  25. History of Castlevania - Crescent of the Moon Pages 40-41
  26. Akumajou Densetsu Famicon Intro English Patch
  27. Castlevania: Lament of Innocence
  28. Castlevania Judgment: True Story Mode, Golem
  29. Castlevania Judgment Golem Ultimate Attack
  30. Castlevania: Lament of Innocence
  31. Castlevania: Lament of Innocence Garden Forgotten By Time
  32. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  33. Castlevania: Lament of Innocence Intro
  34. Castlevania: Lament of Innocence Game Manual Page 27
  35. Castlevania: Lament of Innocence Intro
  36. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  37. Castlevania: Lament of Innocence Prison of Eternal Torture
  38. Castlevania: Lament of Innocence Bestiary No. 079
  39. History of Castlevania - Crescent of the Moon Pages 40-41
  40. History of Castlevania - Crescent of the Moon Pages 40-41
  41. Akumajou Densetsu Famicon Intro English Patch
  42. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  43. Estimating Weight of Logs and Standing Timber Page 2
  44. Castlevania: Curse of Darkness
  45. Castlevania: Lament of Innocence Ending
  46. Castlevania: Lament of Innocence Game Manual Page 20
  47. Castlevania: Lament of Innocence
  48. Castlevania: Aria of Sorrow Ending
  49. Castlevania: Dawn of Sorrow Dark Lord Candidates
  50. Castlevania: Dawn of Sorrow Ending
  51. Castlevania Aria of Sorrows
  52. Castlevania Grimoire of Souls Enemy Compendium Showcase
  53. Castlevania: Lament of Innocence Garden Forgotten By Time
  54. Castlevania: Lament of Innocence
  55. Castlevania: Lament of Innocence
  56. Castlevania: Lament of Innocence Game Manual Page 10
  57. Castlevania: Lament of Innocence Tutorial Room
  58. Castlevania: Lament of Innocence Tutorial Room
  59. Castlevania: Lament of Innocence Intro
  60. Castlevania: Lament of Innocence Intro
  61. Castlevania: Lament of Innocence Intro
  62. Castlevania: Lament of Innocence Game Manual Page 7
  63. Lament of Innocence Perfect Guide Book
  64. Lament of Innocence Perfect Guide Book
  65. Castlevania: Lament of Innocence
  66. Castlevania: Lament of Innocence
  67. Castlevania: Lament of Innocence
  68. Castlevania: Lament of Innocence
  69. Castlevania: Lament of Innocence
  70. History of Castlevania - Crescent of the Moon Pages 40-41
  71. History of Castlevania - Crescent of the Moon Pages 40-41
  72. Akumajou Densetsu Famicon Intro English Patch
  73. Castlevania: The Dracula X Chronicles Intro
  74. Castlevania: Dracula X Final Boss
  75. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  76. Castlevania: Lament of Innocence Game Manual Page 10
  77. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  78. Castlevania: The Belmont's Legacy Issue 1
  79. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  80. Castlevania Judgment
  81. Castlevania: Lament of Innocence Game Manual Page 10
  82. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  83. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  84. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  85. Castlevania: Curse of Darkness Trevor Boss Fight
  86. Castlevania: Harmony of Dissonance
  87. Castlevania Judgment Tutorial
  88. Castlevania Judgment Simon Belmont Story Mode
  89. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  90. Castlevania: Lament of Innocence
  91. Castlevania: Curse of Darkness Volume 2 Chapter 3
  92. Castlevania: The Belmont Legacy #2
  93. Castlevania: Harmony of Dissonance
  94. Castlevania: Harmony of Dissonance
  95. Castlevania: Symphony of the Night Bestiary No. 106
  96. Castlevania: Aria of Sorrow
  97. Castlevania: Aria of Sorrow
  98. Castlevania: Aria of Sorrow Julius Boss
  99. Castlevania Legends Game Manual Page 12
  100. Castlevania: The Belmont Legacy #1
  101. Castlevania: Lament of Innocence
  102. Castlevania: Lament of Innocence Page 10
  103. Castlevania: Aria of Sorrow
  104. Castlevania: Harmony of Dissonance Game Manual Page 22
  105. Castlevania: Lament of Innocent
  106. Castlevania: Harmony of Dissonance
  107. Castlevania: Curse of Darkness Trevor Second Boss Fight
  108. Castlevania: Curse of Darkness Infinite Corridor
  109. Castlevania: Lament of Innocence
  110. Castlevania: Lament of Innocence Garden Forgotten By Time
  111. Castlevania Judgment Simon Belmont Ultimate Attack
  112. Castlevania Judgment Trevor Belmont Ultimate Attack
  113. Castlevania: Lament of Innocence Game Manual Page 10
  114. Castlevania: Legends Game Manual Page 8
  115. Castlevania: Lament of Innocence
  116. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  117. Castlevania Legends Game Manual Page 9
  118. Castlevania: Dawn of Sorrow
  119. Castlevania Chronicles
  120. Castlevania: Lament of Innocence
  121. Castlevania: Lament of Innocence
  122. Castlevania: The Dracula X Chronicles Stage 1
  123. Castlevania: Lament of Innocence
  124. Castlevania: Lament of Innocence Bestiary No. 031
  125. Castlevania: Lament of Innocence
  126. Castlevania: Lament of Innocence Bestiary No. 010
  127. Castlevania 64
  128. Castlevania: Lament of Innocence Bestiary No. 016
  129. Castlevania: Lament of Innocence Game Manual Page 10
  130. Castlevania: Lament of Innocence Game Manual Page 11
  131. Castlevania: Lament of Innocence
  132. Castlevania NES Final Boss
  133. Castlevania III: Dracual's Curse Final Boss
  134. Castlevania: Dracula X Final Boss
  135. Castlevania 64 Final Boss
  136. Castlevania Adventure Rebirth Final Boss
  137. Castlevania: Bloodlines Final Boss
  138. Castlevania II: Simon's Quest
  139. Castlevania: Order of Shadows
  140. Super Castlevania IV
  141. Castlevania III: Dracula's Curse
  142. Castlevania Harmony of Despair
  143. Castlevania: Order of Shadows
  144. Castlevania Chronicles
  145. Castlevania: Lament of Innocence
  146. Castlevania: Order of Ecclesia
  147. Castlevania: Curse of Darkness Trevor Boss Fight
  148. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  149. Castlevania Judgment Aeon's Hyper Attack on Golem
  150. Castlevania: Lament of Innocence
  151. Castlevania: Lament of Innocence Bestiary No. 030
  152. Castlevania II: Simon's Quest
  153. Castlevania II: Simon's Quest Game Manual Page 9
  154. Castlevania: Curse of Darkness Bestiary No. 112
  155. Castlevania: Lament of Innocence
  156. Castlevania: Lament of Innocence Bestiary No. 040
  157. Castlevania: Curse of Darkness Bestiary No. 065
  158. Castlevania Nocturne of Recollection
  159. Castlevania: Lament of Innocence
  160. Castlevania: Lament of Innocence Bestiary No. 076
  161. Castlevania: Lament Innocence
  162. Castlevania III: Dracula's Curse Death Boss
  163. Castlevania Death Boss
  164. Castlevania: Rondo of Blood Death Boss
  165. Castlevania: Harmony of Dissonance Death Boss
  166. Castlevania 64 Death Boss
  167. Castlevania Judgment Aeon's Hyper Attack Sequences
  168. Castlevania Judgment Aeon's Hyper Attack on Death
  169. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  170. Castlevania Judgment Death True Story Mode
  171. Castlevania 64 Renon Boss
  172. Castlevania 64 Carrie Fernandez Bad Ending
  173. Castlevania: Harmony of Dissonance
  174. Castlevania: Harmony of Dissonance
  175. Castlevania: Symphony of the Night Bestiary No. 40
  176. Castlevania: Symphony of the Night Bestiary No. 16
  177. Castlevania: Portrait of Ruin Bestiary No. 133
  178. Castlevania: Lament of Innocence
  179. Castlevania 64
  180. Castlevania: Portrait of Ruin
  181. Castlevania: Portrait of Ruin
  182. Castlevania: Harmony of Dissonance
  183. Castlevania: Circle of the Moon
  184. Castlevania: Circle of the Moon
  185. Castlevania: Order of Ecclesia Bestiary No. 061
  186. Castlevania: Portrait of Ruin Bestiary No. 131
  187. Castlevania: Symphony of the Night Bestiary No. 44
  188. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  189. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  190. Castlevania: Grimoire of Souls
  191. Castlevania 64
  192. Castlevania Chronicles
  193. Castlevania Chronicles
  194. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  195. Castlevania: Curse of Darkness Bestiary No. 115
  196. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  197. Konami of Europe's Camilla Fernandez profile
  198. Castlevania: Portrait of Ruin
  199. Castlevania: Grimoire of Souls Prologue Stage 1
  200. Castlevania: Lament of Innocence Game Manual Page 27
  201. Castlevania: Lament of Innocence Intro
  202. Lament of Innocence Perfect Guide Book
  203. Castlevania: Lament of Innocence
  204. Castlevania: Lament of Innocence Tutorial Room
  205. Castlevania: Lament of Innocence
  206. Castlevania: Lament of Innocence
  207. Castlevania: Lament of Innocence
  208. Castlevania: Lament of Innocence Game Manual Page 7
  209. Castlevania: Lament of Innocence Tutorial Room
  210. Castlevania: Lament of Innocence Tutorial Room
  211. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
  212. Castlevania: Lament of Innocence Tutorial Room
  213. Castlevania: Lament of Innocence Game Manual Page 7
  214. Castlevania: Lament of Innocence
  215. Castlevania: Lament of Innocence Game Manual Page 11
  216. Castlevania: Lament of Innocence Game Manual Page 10
  217. Castlevania: Lament of Innocence
  218. Castelvania: Lament of Innocence
  219. Castelvania: Lament of Innocence Bestiary
  220. Castlevania: Harmony of Dissonance Soul Orb Description
  221. Castlevania: Harmony of Dissonance Fairy Journal Description
  222. Castlevania: Harmony of Dissonance Monster Tome Description
  223. Castelvania: Portrait of Ruin
  224. Castlevania: Lament of Innocence Tutorial Room
  225. Castlevania: Lament of Innocence Game Manual Page 10
  226. Castlevania: Lament of Innocence
  227. Castlevania: Lament of Innocence
  228. Castlevania: Lament of Innocence
  229. Castlevania: Lament of Innocence
  230. Castlevania: Lament of Innocence Game Manual Page 11
  231. Castlevania: Lament of Innocence
  232. Castlevania: Lament of Innocence Bestiary No. 030
  233. Castlevania: Lament of Innocence Game Manual Page 11
  234. Castlevania: Lament of Innocence
  235. Castlevania: Lament of Innocence Game Manual Page 11
  236. Castlevania: Lament of Innocence
  237. Castlevania: Lament of Innocence Game Manual Page 11
  238. Castlevania: Lament of Innocence
  239. Castlevania: Lament of Innocence
  240. Castlevania: Lament of Innocence Bestiary No. 031
  241. Castlevania: Lament of Innocence
  242. Castlevania: Lament of Innocence Bestiary No. 010
  243. Castlevania: Lament of Innocence Bestiary No. 016
  244. Castlevania: Lament of Innocence
  245. Castlevania: Lament of Innocence Bestiary No. 040
  246. Castlevania: Curse of Darkness Bestiary No. 065
  247. Castlevania Nocturne of Recollection
  248. Castlevania: Lament of Innocence
  249. Castlevania: Lament of Innocence Bestiary No. 076
  250. Castlevania: Lament Innocence
  251. Castlevania: Lament of Innocence
  252. Castlevania: Lament of Innocence
  253. Castlevania: Lament of Innocence
  254. Castlevania: Lament of Innocence
  255. Castlevania: Lament of Innocence
  256. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  257. Castlevania: Lament of Innocence Bestiary No. 72
  258. Castlevania: Lament of Innocence Final Boss
  259. Castlevania: Lament of Innocence
  260. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  261. Castlevania NES Game Manual Page 4
  262. Super Castlevania IV
  263. Castlevania NES
  264. Castlevania NES Game Manual Page 4
  265. Castlevania NES Game Manual Pages 7-9
  266. Haunted Castle Revisited Dominus Collection
  267. Castlvania: Judgment Simon Belmont Story Mode
  268. Haunted Castle Revisited Dominus Collection
  269. Castlevania III: Dracula's Curse
  270. Castlevania: The Adventure ReBirth
  271. Castlevania 64
  272. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  273. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  274. Castlevania: Lament of Innocence
  275. Castlevania: Aria of Sorrow
  276. Castlevania: The Arcade Dracula Boss
  277. Castlevania NES
  278. Castlevania NES
  279. Castlevania Chronicles
  280. Castlevania: The Adventure ReBirth
  281. Haunted Castle Revisited Dominus Collection
  282. Castlevania II: Belmont's Revenge Game Manual Page 4
  283. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  284. Castlevania Judgment Death True Story Mode
  285. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  286. Castlevania: The Arcade White Dragon Boss
  287. Castlevania II: Belmont's Revenge Game Manual Page 4
  288. Castlevania: Harmony of Dissonance Final Boss
  289. Castlevania: Rondo of Blood Death Boss
  290. Castlevania: Lament of Innocence Ending
  291. Castlevania Judgment Death True Story Mode Ending
  292. Castlevania: Lament of Innocence Final Boss
  293. Castlevania: Harmony of Dissonance
  294. Castlevania: Curse of Darkness Bestiary No. 009
  295. Castlevania III: Dracula's Curse
  296. Castlevania II: Belmont's Revenge Soleil Boss
  297. Haunted Castle Revisited Dominus Collection
  298. Super Castlevania IV
  299. Super Castlevania IV
  300. Super Castlevania IV
  301. Castlevania: Lament of Innocence
  302. Castlevania: The Belmonts Legacy #3
  303. Castlevania: Curse of Darkness
  304. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  305. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  306. Castlevania: Portrait of Ruin
  307. Haunted Castle Revisited Dominus Collection
  308. Castlevania: Lament of Innocence
  309. Castlevania II: Simon's Quest
  310. Castlevania: Lament of Innocence
  311. Castlevania: Lament of Innocence Bestiary No. 073
  312. Castlevania: Lament of Innocence
  313. Castlevania: Lament of Innocence Tutorial Room
  314. Castlevania: Lament of Innocence Page 7
  315. Castlevania: Lament of Innocence
  316. Castlevania: Lament of Innocence
  317. Castlevania: Lament of Innocence
  318. Castlevania: Lament of Innocence
  319. Castlevania: Lament of Innocence
  320. Castlevania: Lament of Innocence
  321. Castlevania: Lament of Innocence
  322. Castlevania: Lament of Innocence Game Manual Page 18
  323. Castlevania: Lament of Innocence Game Manual Page 18
  324. Castlevania: Lament of Innocence Game Manual Page 18
  325. Castlevania: Lament of Innocence
  326. Castlevania: Lament of Innocence
  327. Castlevania: Lament of Innocence Game Manual Page 18
  328. Castlevania: Lament of Innocence Game Manual Page 18
  329. Castlevania: Lament of Innocence Game Manual Page 18
  330. Castlevania: Lament of Innocence
  331. Castlevania: Lament of Innocence
  332. Castlevania: Lament of Innocence
  333. Castlevania: Lament of Innocence
  334. Castlevania: Lament of Innocence
  335. Castlevania: Lament of Innocence
  336. Castlevania: Lament of Innocence
  337. Castlevania: Lament of Innocence
  338. Castlevania: Lament of Innocence
  339. Castlevania: Lament of Innocence
  340. Castlevania: Lament of Innocence
  341. Castlevania: Lament of Innocence
  342. Castlevania: Lament of Innocence Game Manual Page 18
  343. Castlevania: Lament of Innocence
  344. Castlevania: Curse of Darkness Absolute Zero Ring Description
  345. Castlevania: Lament of Innocence
  346. Castlevania: Lament of Innocence
  347. Castlevania: Lament of Innocence
  348. Castlevania II: Simon's Quest Page 11
  349. Castlevania II: Simon's Quest
  350. Castlevania: Lament of Innocence
  351. Castlevania: Lament of Innocence
  352. Castlevania: Lament of Innocence
  353. Castlevania: Lament of Innocence
  354. Castlevania: Lament of Innocence
  355. Castlevania: Lament of Innocence
  356. Castlevania: Lament of Innocence
  357. Castlevania: Lament of Innocence
  358. Castlevania: Lament of Innocence
  359. Castlevania: Lament of Innocence
  360. Castlevania: Lament of Innocence
  361. Castlevania: Lament of Innocence
  362. Castlevania: Lament of Innocence
  363. Castlevania: Lament of Innocence
  364. Castlevania: Lament of Innocence
  365. Castlevania: Lament of Innocence
  366. Castlevania: Lament of Innocence
  367. Castlevania: Lament of Innocence
  368. Castlevania: Lament of Innocence
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  430. Castlevania: Circle of the Moon
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[[Category:Playable Characters]