“ | Where's Garamoth? I thought I got rid of him. Oh well, never mind. This time I'll trash him for good. | „ |
~ Kid Dracula upon hearing of Garamoth's return |
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Kid Dracula: Difference between revisions
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**'''Location:''' Stage 6 | **'''Location:''' Stage 6 | ||
*'''Demon Lord | *'''[[Galamoth|Demon Lord Garamoth]]''' - [https://youtu.be/r0hl4DEFpiU?t=430 Fight]<ref>Kid Dracula (Famicon)</ref> | ||
**'''Conditions:''' None. | **'''Conditions:''' None. | ||
**'''Location:''' Mysterious Realm of [[Garamoth]] | **'''Location:''' Mysterious Realm of [[Garamoth]] | ||
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**'''Location:''' Robot Factory | **'''Location:''' Robot Factory | ||
*''' | *'''[[Galamoth|King Garamoth]]''' - [https://youtu.be/r0hl4DEFpiU?t=673 Fight]<ref>Kid Dracula (Famicon)</ref> | ||
**'''Conditions:''' None. | **'''Conditions:''' None. | ||
**'''Location:''' Robot Factory | **'''Location:''' Robot Factory | ||
Line 352: | Line 352: | ||
**'''Location:''' Stage 4 | **'''Location:''' Stage 4 | ||
*'''Mecha- | *'''[[Galamoth|Mecha-Garamoth]]''' - [https://youtu.be/tezu3wd_STk?list=PLD17AF8D69C19CC57&t=72 Fight]<ref>Kid Dracula (Game Boy)</ref> | ||
**'''Conditions:''' None. | **'''Conditions:''' None. | ||
**'''Location:''' Stage 5 | **'''Location:''' Stage 5 | ||
Line 364: | Line 364: | ||
**'''Location:''' Stage 7 | **'''Location:''' Stage 7 | ||
*'''[[Garamoth]] | *'''[[Galamoth|Garamoth the Magnificent]]''' - [https://youtu.be/3wvDwd4mDoA?list=PLD17AF8D69C19CC57&t=3 Fight]<ref>Kid Dracula (Game Boy)</ref> | ||
**'''Conditions:''' Match was a rematch. | **'''Conditions:''' Match was a rematch. | ||
**'''Location:''' Stage 8 | **'''Location:''' Stage 8 |
Revision as of 20:35, 8 December 2024
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
Articles About Alucard
| |
---|---|
Main Timeline | Alucard - Kid Dracula |
Non-Canon | Netflix Castlevania - Lords of Shadow |
Background
Kid Dracula is a parody character that serves as Dracula's son, being heavily likely to be Alucard. As stated in the documentation for the games he features in, Kid Dracula is 10,009 years old and described as the son of the "same Dracula from Akumajō Densetsu". He serves as the main protagonist and playable character in both Kid Dracula for the Famicom and Kid Dracula for the Game Boy.
In Castlevania Judgment, a reference is made to the Time Reaper being sent from 10,000 years in the future, which is considered a nod to Kid Dracula's established age. Garamoth's japanese translation for his Symphony of the Night description also notes he comes from 10,000 years in the future.
Personality
- Playfulness and Confidence: Kid Dracula exudes a playful and mischievous personality, embracing a lighthearted and humorous approach to challenges. Unlike the brooding demeanor typical of the Castlevania series, Kid Dracula often treats serious situations with a carefree attitude.
- Youthful Exuberance and Humor: Despite being 10,009 years old, Kid Dracula retains a youthful and exuberant outlook, often engaging in whimsical behavior and poking fun at his adversaries.
General Information
Name: Dracula-kun, Kid Dracula[1]
Other Names: Alucard
Origin: Kid Dracula
First Appearance: Kid Dracula
Company: Konami
Creator: Konami
Sex: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: 10,009 (Noted to be 10,009 years old[2][3])
Homeworld: Earth
Residence: Kid Dracula's Castle
Story Role: Main Protagonist
Classification: Dhamphir, Child of the Night[4]
Species: Dhamphir
State of Being: Regular
Physiology: Dhamphir Physiology
Occupation: Demon Lord[6]
Affiliations: Creatures of the Night (Various of them wanted to become his friend after he defeated Garamoth)
Enemies: Garamoth, Time Reaper
Height: Unknown
Weight: Unknown
Status: Alive
Alignment: Chaotic Good (Despite being the Demon Lord[7], Kid Dracula does not seek to harm or kill humanity, merely just wanting humanity to respect him, along with other monsters, along with this he fights and defeats threats such as Garamoth, who wishes to rule the world)
Protection Level: Cosmic Protector (Fights and defeats Garamoth the ruler of space[8])
Codex Statistics
Key: Kid Dracula (Famicon) | Kid Dracula (Game Boy)
Key Information
- Kid Dracula (Famicon): This key covers Kid Dracula during the events of the Famicon game.
- Kid Dracula (Game Boy): This key covers Kid Dracula during the events of the Game Boy game, which is a sequel.
Grade: S | S
Tier: At least 7-C, Far Higher with Sheer Will | At least 7-C, Far Higher with Sheer Will
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Fought and defeated Garamoth, the ruler of space[9], who seeks Dracula's throne of darkness[10], where Time Reaper is a mere servant of Garamoth[11], who can fight against Golem from Castlevania Judgment[12]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[13]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[14], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[15]) | At least Town level (Potency) (Fought and defeated Garamoth again[16], where it was noted that he's much stronger than he ever was[17]), Far Higher with Sheer Will
Durability: At least Town level, Far Higher with Sheer Will | At least Town level, Higher with Bat Umbrella (Protects Kid Dracula from projectiles[18]), Far Higher with Sheer Will
Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will
Lifting Strength: At least Class 10 (Vampires are considered far larger threats than standard creature of the night monsters[19], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[20] where logs can weigh around 15 to 5 tons[21] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[22]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will
Travel Speed: Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[23]). At most Faster Than Light at top speeds (Vampires can move so fast that[24] the light itself cannot keep up with them, leaving an afterimage behind[25], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[26]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[27]. Even while his abilities were weaker in the Grimoire he could still move so fast that his light afterimages were left behind[28]), Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light at top speeds, Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag 1400s Dracula, who serves as the absolute evil, the opposite to God[29], where for God to be perfectly good, there must be a being of perfect darkness[30], being the entity opposite to God[31], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[32] and the White Demon, who can move at the speed of light at short distances[33]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will
Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[34])
Range: Standard Melee, Tens of Meters with Energy Projectiles, Up to Multi-Universal with Magic (Alucard's magic affects and can control the entirety of Dracula's Castle[35], which exist on top of another dimension[36]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[37]. The castle can make glyphs that teleport one outside of the castle by standing over it[38]. A lot of these creatures are summoned from Hell[39]. The castle has magic energies that seal the gateway to hell[40])
Intelligence: Supergenius Intelligence (Kid Dracula is a master of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[41]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[42])
Knowledge: Grandmaster level (Despite his childish nature, Kid Dracula is an incredibly skilled warrior, with it being noted that he has made it far on his journey to Garamoth without being harmed[43]. Easily conquered and defeated King Garamoth the ruler of space[44])
Powers and Techniques
Is a Creature of the Night, which gives:
Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[45], one of Dracula's bats easily destroyed a stone ground block[46]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[47]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[48]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[49]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[50]. With their souls being completely free from time[51]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[52]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[53]), Empowerment (Creatures of the night are empowered by the night[54], becoming stronger when it's night time[55]), Evolution (Creatures of chaos can inherit evil natures[56] awakening into stronger enemies with new abilities and less weaknesses[57]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[58]. This has also been shown with slain heads reviving as an angry wraith[59]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [60] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[61], with this state being referred to as a "regeneration cycle"[62]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[63]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[64]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[65]. With the real world and world of grimoires being one and the same[66]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[67]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[68]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[69], or Charlotte fading from existence due to them messing with the history of the Grimoires[70], Maria starting to fade because Richter's history is being rewritten[71], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[72]. The text alterations also make the monsters stronger[73]. With the real world and world of grimoires being one and the same[74]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[75]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[76]. The Chaos of the Grimoire destabilized the magic of the others[77]).
Is a Vampire, which gives:
Superhuman Physical Characteristics (Vampires are considered far larger threats than standard creature of the night monsters[88]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[89]), Disguise Mastery (Vampires will sometimes disguise themselves[90] as villages in order to get near one[91]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[92], with Mathias noting he has eternal life[93]. Aeon notes that vampires exist for eternity[94]. Walter is noted to be a vampire that has eternal life[95]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[96]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[97]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[98]. With their souls being completely free from time[99]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[100]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[101], defying God's decree[102]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[103]), Surface Scaling (Vampires can stand on ceilings[104]), Flight (Vampires can either naturally levitate grow wings to fly[105], turn into a bat[106], or into mist[107]), Immersion (Vampires can infuse magic into paintings to increase their power[108]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[109]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[110]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[111]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[112]. Vampires can disguise themselves as huamns[113]), Teleportation (Vampires possess the ability to teleport freely[114]. Even non-threatening vampires such as Rosa, fade out from view[115]), Power Suppression (Vampires can submerge their own vampiric powers if needed[116]), Life-Force Absorption (Vampires can consume one's lifeforce[117], allowing them to heal themselves through biting into a victim[118]), Vampirification (Vampires can turn others into vampires[119], Walter turned Rinaldo's daughter into a vampire[120]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[121]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[122]), Animal Manipulation (Bats serve under the control of vampires[123], being freely spawnned by any vampire[124]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[125]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[126]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[127]).
Resistance to Exterme Colds (Can sit out and move around in the icy cold environemnts[159]), Extreme Heats (Can sit out and move around in the hot desert with all his clothes on just fine[160])
Magic (The castle pulses with dark magical power[252]. The castle uses magic to do things like re-animate corpses[253], along with skeletons[254]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[255], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[256]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[257]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[258], with these chairs being acknowledged in rooms in the castle with a description[259]), Possession (The castle possesses objects with its magic, such as a ouija table[260]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[261]), Mind Bestowal (The castle can bestow a mind through its magic[262]), Soul Bestowal (The castle can bestow a soul through its magic[263]. Imbued the Mud Man with a tormented soul[264]), Power Bestowal (The castle grants enemies to attack under the power of magic[265]. The magic of Dracula's power that empowers the owl enemy[266]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[267]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[268]. The Castle has doors sealed off without solving puzzles[269]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[270]), Telekinesis (The Castle can lift parts of levels apart[271]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[272]), Immersion (Can bring paintings to life and have them attack[273]), Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[274]. The Castle can also do this without mirror worlds[275], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[276]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[277]. The castle has objects that fade in and out while trying to platform on them[278]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[279], and invisible platforms[280]), Necromancy (The castle can raise the dead to attack whoever enters a room[281]. The castle reanimates human bones as monsters by its evil magic[282]. The Castle created the Executioner from numerous dead bodies[283]), Fusionism (The Castle can create an abomination made from numerous dead bodies[284]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[285], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[286]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[287]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[288]. The castle increases one's dark desires, allowing Dracula to easily control them[289]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[290]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[291]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[292]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[293]. The Castle has areas where its blood can form new enemies[294]), Acid Manipulation (The castle has areas of acid rain falling[295]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[296]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[297]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[298]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[299]), Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[300]), Gravity Manipulation (The castle has rooms with reverse gravity[301]), Curse Manipulation (The Curse status that spirits inflict[302] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[303]), Life Manipulation (The castle can bring inanimate statues to life to attack[304]. Can cause the glass murals to come to life and attack[305]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[306]), Plant Manipulation (The castle can cause even the trees to attack[307]. The castle can cause the plants and leaves to form a wraith[308]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[309]. Evil energy can create barriers blocking one until they defeat all enemies[310]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[311]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[312]. Brought a wandering merchant in through swallowing him into a dense fog[313]. The castle has magic energies that seal the gateway to hell[314]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[315]. The castle can make glyphs that teleport one outside of the castle by standing over it[316]. A lot of these creatures are summoned from Hell[317]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[318]), Spatial Manipulation (The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[319]. The castle can make blocks disappear and re-appear, making it diffuclt for one to traverse around the castle[320]. The Castle made it where the stairway Soma was walking up with Mina went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[321]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[322]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[323]. Can conjure thunderstorms around itself that can summon enemies during it's flashes of lightning[324]. Can summon enemies through the lightning bolts it makes[325]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[326]).
Equipment
- Cape: A cape that is a hand-me-down from his papa.
- Bat Attack Force: A group of three bats that were initially on Garamoth's side but returned to Kid Dracula's side.
Notable Techniques
Magic Bullet
Kid Dracula's primary attack involves hurling a fireball directly ahead from his hand. This spell can be charged to unleash a larger and more potent fireball, which causes defeated enemies to drop Coins. These Coins can be used to play minigames and earn extra lives between levels. This spell appears to be a simpler form of Hellfire.
Homing Attack
Kid Dracula casts five fireball-like projectiles that spread out initially before homing in on their targets.
Giant Bat Bomb
Kid Dracula launches a medium-sized projectile that travels straight ahead and can also be used to destroy walls.
Bat Form
By transforming into a bat, Kid Dracula gains the ability to fly freely through the air for a limited time.
Ice Ball
Kid Dracula hurls an ice ball that freezes enemies and halts projectiles upon contact.
Upside Down
This ability allows Kid Dracula to invert gravity, enabling him to walk upside down on ceilings. It is considered a precursor to the High Jump ability.
Bat Attack
Kid Dracula summons three bats that fly a short distance forward, then rise in an arc and return to him.
Bat Umbrella
Using an umbrella as a shield, Kid Dracula can block enemy projectiles. By adjusting its position, he can block projectiles from both high and low angles.
Free Flight
In the Parodius games, both Dracula-kun and Kid-D can fly freely in their humanoid forms without any time or movement restrictions.
Other
Standard Tactics: Kid Dracula uses his magic spells in combat, normally using the one that best suits the situation. His most prominent one being him shooting out fireballs.
Weaknesses
- Creature of the Night Weaknesses: Creatures of the night become weaker when exposed to the morning sun[336]. Garlic significantly weakens creatures of the night[337], and causes demons to die if its placed on the ground[338]. If a vital soul is defeated, the grimoire will revert back to its original content[339].
- Standard Vampire Weaknesses: After a vampire is sufficiently weakened, the sunlight can kill them[340]. Otherwise Vampires can stand out in the sunlight just fine[341]. Though some weaker vampires can have the sun burn them overtime, killing them[342]. Oak Stakes are able to break through the magic of a weakened vampire[343]. Defeating a vampire will stop the effects of someone they have bitten, but only before they've turned[344]. This is shown in Harmony of Dissonance where through Juste killing Dracula's Wraith, the bite marks on Lydie have vanished[345]. Vampries refelections do not appear on mirrors, making them easier to identify[346].
- Magic Weaknesses: Summoning items and weapons inscribed in grimoires takes a lot of magic[347].
- Unique Weaknesses: Kid Dracula has a tendency to forget some of the magic spells he learned, requiring him to re-learn them[348]. Kid Dracula's ears have hearing is 1000x better than a human, this also means that loud noises are also a weakness.
Note
- While Kid Dracula is pretty much just Alucard, where it's noted "He and Alucard couldn't be the same person... could they?"[349]. However, to keep in spirit with the Anniversary Collection's playful mystery of it, the pages are made to be different pages.
- Kid Dracula is a game in the main timeline, in one of the most recently created timelines it is added apart of the timeline[350].
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[351]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[352], a knight who has natural holy powers[353]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[354].
- While vampires have some weakness to sunlight and can burn overtime in them[355], higher tier vampires[356], can stand out in the sunlight just fine[357] without being weakened. It should also be noted even with Dhamphir's like Alucard, in original lore, he was considered a full vampire yet could stand out in the sunlight perfectly fine.
Trivia
- Kid Dracula appears on the cover of the Famicom 4koma Manga Kingdom Vol.2.
- Kid Dracula appears as a secret item in the game The Legend of the Mystical Ninja for the Super NES and Game Boy Advance.
- Kid Dracula appears in the medal games Wai Wai Poker, Wai Wai Bingo and Wai Wai Jockey.
- Kid Dracula and Dracula-kun appear in the Super Famicom port of Gokujō Parodius! as selectable characters.
- Kid Dracula and Dracula-kun appear as hidden selectable characters in the game's sequel Jikkyō Oshaberi Parodius ~ forever with me ~, the PlayStation and Sega Saturn port of the original Super Famicom game, Jikkyō Oshaberi Parodius.
- Kid Dracula makes a brief cameo in the interactive multimedia game TwinBee PARADISE in Donburi Shima.
- He makes a cameo appearance in New International Track & Field for the Nintendo DS as an inflated float.
- A nonogram puzzle of Kid Dracula appears in the iOS and Android game Pixel Puzzle Collection.
- Kid Dracula appears as a Spirit in Super Smash Bros. Ultimate for the Nintendo Switch. His shadow (which utilizes the same pose as his stock art) also appears at random on the Dracula's Castle stage in Super Smash Bros. Ultimate.
Battle Records
20 - 0 - 0
- Lady Liberty - Fight[362]
- Conditions: Instead of a fight, instead they had a quiz battle instead.
- Location: Stage 5
- Demon Lord Garamoth - Fight[364]
- Conditions: None.
- Location: Mysterious Realm of Garamoth
- King Garamoth - Fight[368]
- Conditions: None.
- Location: Robot Factory
- Time Reaper - Fight[372]
- Conditions: None.
- Location: Stage 4
- Mecha-Garamoth - Fight[374]
- Conditions: None.
- Location: Stage 5
- Garamoth the Magnificent - Fight[377]
- Conditions: Match was a rematch.
- Location: Stage 8
None.
None.
References
- ↑ Kid Dracula (Game Boy)
- ↑ Akumajō Special: Boku Dracula-kun instruction booklet, page 15.
- ↑ https://www.reddit.com/r/translator/comments/1h8v9ap/comment/m0w8739/
- ↑ Castlevania Judgment Carmilla Story Mode
- ↑ Castlevania Lament of Innocence
- ↑ Kid Dracula (Famicon) Ending
- ↑ Kid Dracula (Famicon) Ending
- ↑ Kid Dracula (Game Boy) Final Boss
- ↑ Kid Dracula (Game Boy) Final Boss
- ↑ Castlevania Judgment Death Story Mode
- ↑ Castlevania Judgment Dracula True Story Mode
- ↑ Castlevania Judgment: True Story Mode, Golem
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevnaia: Symphony of the Night
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Kid Dracula (Game Boy) Final Boss
- ↑ Kid Dracula (Game Boy)
- ↑ Kid Dracula (Gameboy)
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
- ↑ Estimating Weight of Logs and Standing Timber Page 2
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania Grimoire of Souls Prologue Stage 1
- ↑ Castlevania Harmony of Dissonance
- ↑ Castlevania: Grimoire of Souls Intro level
- ↑ Castlevania Grimoire of Souls Prologue Stage 1
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Aria of Sorrow Graham Boss
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
- ↑ Castelvania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Symphony of the Night Bestiary No. 21
- ↑ Castlevania: Order of Ecclesia
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Kid Dracula (Game Boy)
- ↑ Kid Dracula (Game Boy) Final Boss
- ↑ Super Castlevania IV Stage B-1
- ↑ Castlevania: Circle of the Moon
- ↑ Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
A spectacled vampire hunter confirmed this as his duty.
In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
“The timing is bad, church person.”
Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
-----I am …… I ought to be a vampire hunter." - ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Curse of Darkness Manga Volume 1
- ↑ Castlevania II: Simon's Quest Night Transition
- ↑ Castlevania II: Simon's Quest Online Game Manual Page 4
- ↑ Castlevania: Lament of Innocence Bestiary No. 058
- ↑ Castlevania: Lament of Innocence Bestiary No. 059
- ↑ Castlevania: Curse of Darkness Bestiary No. 009
- ↑ Castlevania: Curse of Darkness Bestiary No. 005
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Symphony of the Night
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
Several hundred years have passed with battles with the [dark lord] Dracula.
When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed. - ↑ Castlevania: Lament of Innocence Bestiary No. 064
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Grimoire of Souls Prologue
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania III: Dracula's Quest
- ↑ Castlevania: Curse of Darkness Absolute Zero Ring Description
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon Hyper Attack on Death
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Legacy of Darkness Game Manual Page 35
- ↑ Castlevania: Legacy of Darkness Game Manual Page 35
- ↑ Castlevania 64
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment Aeon Hyper Attack on Alucard
- ↑ Lament of Innocent Perfect Guidebook
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Curse of Darkness Manga Volume 1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania 64
- ↑ Castlevania 64
- ↑ Castlevania 64 Vampire Boss
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania 64 Vampire Boss
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania 64
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania 64 Flower Garden Cutscene
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania 64
- ↑ Castlevania: Lament of Innocence Bestiary No. 078
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 064
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Lament of Innocence Bestiary No. 002
- ↑ Castlevania 64 Vampire Boss
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Legacy of Darkness Master Oldrey Cutscene
- ↑ WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?
KI: You should ask, why do they eat it! I've thought about this stuff.
I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
The meat, I have no idea. - ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: The Dracula X Chronicles Stage 1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon Hyper Attack on Death
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
- ↑ Konami of Europe's Camilla Fernandez profile
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Prologue Stage 1
- ↑ Kid Dracula (Famicon) Ending
- ↑ Kid Dracula (Game Boy)
- ↑ Kid Dracula (Famicon) Stage 3
- ↑ Akumajō Special: Boku Dracula-kun instruction booklet, page 15
- ↑ Gokujou Parodius Kid Dracula Playthrough
- ↑ Kid Dracula (Game Boy)
- ↑ Kid Dracula (Game Boy)
- ↑ Kid Dracula (Game Boy)
- ↑ Kid Dracula (Famicon) Stage 4
- ↑ Castlevania: Curse of Darkness Absolute Zero Ring Description
- ↑ Kid Dracula (Game Boy)
- ↑ Kid Dracula (Game Boy)
- ↑ Akumajō Special: Boku Dracula-kun instruction booklet, page 15
- ↑ Akumajō Special: Boku Dracula-kun instruction booklet, page 15
- ↑ Kid Dracula (Famicon) Stage 4
- ↑ Kid Dracula (Famicon) Stage 6
- ↑ Castlevania Anniversary Collection Bonus Book Pages 29-30
- ↑ Castlevania: Aria of Sorrow Mina and Arikado Backstory
- ↑ Castlevnaia: Symphony of the Night Fist
- ↑ Castlevnaia: Symphony of the Night Iron Fist Description
- ↑ Castlevnaia: Symphony of the Night
- ↑ Castlevnaia: Symphony of the Night Runesword
- ↑ Castlevnaia: Symphony of the Night Swords
- ↑ Castlevnaia: Symphony of the Night Double Swords
- ↑ Castlevnaia: Symphony of the Night Short Swords
- ↑ Castlevnaia: Symphony of the Night Clubs
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania Judgment Alucard Hyper Attack
- ↑ Castlevania III: Dracula's Curse Alucard Boss Fight
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Grimoire of Souls Intro level
- ↑ Castlevania: Alucard True Story Intro
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Symphony of the Night Bestiary No. 106
- ↑ Castlevania: Dawn of Sorrow
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania Grimoire of Souls Prologue Stage 1
- ↑ Castlevania Grimoire of Souls Prologue Stage 3
- ↑ Castlevania III: Dracula's Curse Alucard Boss Fight
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: Grimoire of Souls Prologue Stage 2
- ↑ Castlevania: Symphony of the Night Summon Spirit
- ↑ Castlevania: Symphony of the Night Tetra Spirit
- ↑ Castlevania: Symphony of the Night Sword Brothers
- ↑ Castlevania: Aria of Sorrow Graham Boss
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Symphony of the Night Hellfire
- ↑ Castlevania: Symphony of the Night Dark Metamorphosis
- ↑ Castlevania Judgment Alucard Hyper Attack
- ↑ Castlevania: Aria of Sorrow Prologue
- ↑ Castlevania: Aria of Sorrow Mina and Arikado Backstory
- ↑ Castlevania Judgment Alucard Hyper Attack
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Symphony of the Night Soul Steal
- ↑ Castlevania: Aria of Sorrow Prologue
- ↑ Castlevania: Grimoire of Souls Prologue Stage 1
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania Harmony of Despair
- ↑ Castlevania: Symphony of the Night Clock Tower
- ↑ Castlevania: Symphony of the Night Final Boss
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Symphony of the Night Rib of Vlad Description
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania II: Simon's Quest Game Manual Page 9
- ↑ Castlevania: Symphony of the Night Neutron Item Description
- ↑ Castlevania: Symphony of the Night Succubus Boss
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania Judgement Aeon's Hyper Attack Sequences
- ↑ Castlevania Judgment Aeon's Hyper Attack on Death
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
Those were the emotionless words of Death.
In response, Olrox laughed his bold answer.
“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
“……”
“You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
With Death’s reply, an explosive murderous intent rose.
Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
Kill the distance-----
Kill the sound-----
Just, faster, soon, die.
It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
“……die.”
That was said by the enemy who called on his servants.
From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
The bats and scythes cancelled each other out and the entire dance hall sparkled with blood." - ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Draucla's Curse Stage 8-01
- ↑ Castlevania: Symphony of the Night Alucard Entrance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Bestiary No. 40
- ↑ Castlevania: Symphony of the Night Bestiary No. 16
- ↑ Castlevania: Portrait of Ruin Bestiary No. 133
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania 64
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Order of Ecclesia Bestiary No. 061
- ↑ Castlevania: Portrait of Ruin Bestiary No. 131
- ↑ Castlevania: Symphony of the Night Bestiary No. 44
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].
There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children." - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
And her body was telling her [do not go] as her leg muscles were petrified like stone." - ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania 64
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Castlevania: Curse of Darkness Bestiary No. 115
- ↑ Castlevania: Aria of Sorrow Graham Boss
- ↑ Castlevania: Nocturne of Recollection
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocence Bestiary No. 003
- ↑ Castlevania: Lament of Innocence Bestiary No. 004
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Bestiary No. 40
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Curse of Darkness Save Room Chair
- ↑ Castlevania: Symphony of the Night Bestiary No. 16
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Curse of Darkness Bestiary No. 014
- ↑ Castlevania: Curse of Darkness Bestiary No. 025
- ↑ Castlevania: Portrait of Ruin Bestiary No. 10
- ↑ Castlevania: Lament of Innocence Bestiary No. 029
- ↑ Castlevania: Order of Ecclesia Bestiary No. 061
- ↑ Castlevania: Lament of Innocence Bestiary No. 046
- ↑ Castlevania: Portrait of Ruin Bestiary No. 133
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania 64
- ↑ Castlevania Chronicles
- ↑ Super Castlevania IV
- ↑ Super Castlevania IV
- ↑ Castlevania Chronicles
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania III: Dracula's Curse Doppelganger Boss Fight
- ↑ Castlevania: Curse of Darkness Chair Room
- ↑ Castlevania: Legacy of Darkness Tower of Sorcery
- ↑ Castlevania: The Adventure ReBirth
- ↑ Super Castlevania IV
- ↑ Castelvania: Lament of Innocence
- ↑ Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
- ↑ Castlevania: Curse of Darkness Bestiary No. 002 Executioner
- ↑ Castlevania Curse of Darkness Bestiary No. 002
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Order of Ecclesia Bestiary No. 061
- ↑ Castlevania: Portrait of Ruin Bestiary No. 131
- ↑ Castlevania: Lament of Innocence Bestiary No. 051
- ↑ Castlevania: Curse of Darkness Bestiary No. 008
- ↑ Castlevania 64
- ↑ Castlevania III: Dracula's Curse Castle Dungeon
- ↑ Castlevania: Symphony of the Night Bestiary No. 44
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].
There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children." - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
And her body was telling her [do not go] as her leg muscles were petrified like stone." - ↑ Castlevania: Bloodlines Stage 6-2 First Room
- ↑ Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
- ↑ Castlevania: Bloodlines Stage 6-3 First Room
- ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania 64
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Haunted Castle Revisited Dominus Collection
- ↑ Super Castlevania IV
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania: Grimoire of Souls Prologue level
- ↑ Castlevania Chronicles
- ↑ Haunted Castle Arcade Stage 03
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Order of Ecclesia
- ↑ Castelvania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Symphony of the Night Bestiary No. 21
- ↑ Castlevania: Symphony of the Night Underground Caverns
- ↑ Castlevania III: Dracula's Curse
- ↑ Super Castlevania IV
- ↑ Castlevania: Aria of Sorrow Prologue
- ↑ Castlevania: Aria of Sorrow Prologue
- ↑ Castlevania: Harmony of Dissonance Ending
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: Curse of Darkness Bestiary No. 115
- ↑ Super Castlevania IV Stage 8-1
- ↑ History of Castlevania - Crescent of the Moon Pages 12-13
- ↑ Castlevania: The Adventure ReBirth
- ↑ Castlevania: The Adventure ReBirth
- ↑ Castlevania: The Adventure ReBirth
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Kid Dracula (Gameboy)
- ↑ Kid Dracula (Gameboy)
- ↑ Castlevania II: Simon's Quest Day Transition
- ↑ Castlevania II: Simon's Quest Day Game Manual Page 11
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Super Castlevania IV Stage B-4
- ↑ Castlevania III: Dracula's Curse Alucard Ending
- ↑ Castlevania 64 Rose Encounter
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania 64
- ↑ Castlevania: Grimoire of Souls Prologue Stage 1
- ↑ Kid Dracula (Gameboy) Intro
- ↑ Castlevania Anniversary Collection Bonus Book Pages 29-30
- ↑ Castlevania Anniversary Collection Bonus Book Pages 29-30
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
- ↑ Castlevania 64 Charlie Vincent Boss
- ↑ Castlevania 64 Rose Encounter
- ↑ Castlevania 64 Carrie Bad Ending
- ↑ Castlevania III: Dracula's Curse Alucard Ending
- ↑ Kid Dracula (Famicon)
- ↑ Kid Dracula (Famicon)
- ↑ Kid Dracula (Famicon)
- ↑ Kid Dracula (Famicon)
- ↑ Kid Dracula (Famicon)
- ↑ Kid Dracula (Famicon)
- ↑ Kid Dracula (Famicon)
- ↑ Kid Dracula (Famicon)
- ↑ Kid Dracula (Famicon)
- ↑ Kid Dracula (Famicon)
- ↑ Kid Dracula (Famicon)
- ↑ Kid Dracula (Game Boy)
- ↑ Kid Dracula (Game Boy)
- ↑ Kid Dracula (Game Boy)
- ↑ Kid Dracula (Game Boy)
- ↑ Kid Dracula (Game Boy)
- ↑ Kid Dracula (Game Boy)
- ↑ Kid Dracula (Game Boy)
- ↑ Kid Dracula (Game Boy)
- ↑ Kid Dracula (Game Boy)