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Carrie Fernandez: Difference between revisions

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*'''Blood Draining:''' Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and reatures of the night, an example of this being Red Skeletons [https://youtu.be/PTUS4D1CnwU?t=36 who endlessly]<ref>Castlevania: Symphony of the Night Bestiary No. 2</ref> [https://youtu.be/DW43WR30vLI?t=119 regenerate]<ref>Castlevania: Lament of Innocence Bestiary No. 017</ref>, [https://youtu.be/mBgOq5OyEpY?t=63 from any kind]<ref>Castlevania: Curse of Darkness Bestiary No. 8</ref> [https://youtu.be/KjI52eEW3tw?t=116 of damage due to it absorbing blood]<ref>Castlevania: Portrait of Ruin Bestiary No. 29</ref>.
*'''Blood Draining:''' Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and reatures of the night, an example of this being Red Skeletons [https://youtu.be/PTUS4D1CnwU?t=36 who endlessly]<ref>Castlevania: Symphony of the Night Bestiary No. 2</ref> [https://youtu.be/DW43WR30vLI?t=119 regenerate]<ref>Castlevania: Lament of Innocence Bestiary No. 017</ref>, [https://youtu.be/mBgOq5OyEpY?t=63 from any kind]<ref>Castlevania: Curse of Darkness Bestiary No. 8</ref> [https://youtu.be/KjI52eEW3tw?t=116 of damage due to it absorbing blood]<ref>Castlevania: Portrait of Ruin Bestiary No. 29</ref>.
*'''Transformation:''' Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
*'''Transformation:''' Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
*'''Super Strength:''' Vampires are incredibly superhumanely strong, even ofr the average creature of the night, being noted to be stronger than even Werewolves.
*'''Super Strength:''' Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
*'''Super Speed:''' Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds to even approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.
*'''Super Speed:''' Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.
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Revision as of 17:38, 13 December 2024

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Carrie wearing an outfit referencing Maria Renard wore during Rondo of Blood.

While Dracula exists, children live in terror. I cannot desert them!
~ Carrie to Rosa
...She was really only my stepmother, but my mother gave her life to save mine. She truly loved me. She showed me happiness. Your child received no love from her mother... That's, that's pathetic...
~ Carrie to Actrise after hearing she sacrificed her own child to become a vampire
I have the power to subdue Dracula himself. You had no chance. Dracula knows this. He used you merely to delay me. Dracula, prince of evil.... Only you can I never forgive!!
~ Carrie after defeating Actrise

Background

Carrie Fernandez is a playable character in Castlevania and Castlevania: Legacy of Darkness. Her backstory and main quest are nearly identical in both games, though her availability differs.

In Castlevania 64, Carrie is one of the two main protagonists, alongside Reinhardt Schneider, and is playable from the start. Her storyline follows her efforts to fight against Dracula's forces using her unique abilities.

In Legacy of Darkness, Carrie also serves as a protagonist, but she must first be unlocked. During Henry’s quest, players can rescue one of the missing children to make her available as a playable character.

This dropdown contains the synopsis of Carrie Fernandez’s story. Read at your own risk as you may be spoiled otherwise!

Early Life
Carrie Fernandez, a descendant of the powerful witch Sypha Belnades, was born in 1840 to a family of Spanish immigrants traveling through Eastern Europe. Her lineage led her family to tragedy, as the patriarch of the Fernandez clan fell under Dracula's influence. Many members of her family were executed by fearful villagers or killed by Dracula himself, including Carrie's parents, who were condemned for practicing witchcraft. These events left a lasting scar on Carrie, fueling her bitterness toward adults and God. Orphaned but resilient, Carrie was adopted by a compassionate woman who became her foster mother.

Over time, Carrie's unusual abilities began to surface, prompting her foster mother to uncover records linking her to the Fernandez family. As Dracula's influence spread across Europe once more, fear gripped Wallachia. His minions began terrorizing villages, and when they attacked Carrie's home, her foster mother sacrificed herself to protect the young girl. Watching her foster mother die awakened Carrie's latent magical powers, enabling her to destroy the creatures and escape.

The loss of her foster mother, on top of her parents' deaths, deepened Carrie's bitterness and drove her to reject adults and God completely. Two years later, news of Castlevania's reappearance reached her ears. Determined to stop Dracula and end his reign of terror, Carrie set off for the vampire lord’s stronghold. Along her journey, she crossed paths with two holy knights, Henry Oldrey and Reinhardt Schneider, and joined their mission. Resolute in her decision, Carrie vowed to use her magic to destroy Dracula and his forces, declaring, "Whatever awaits, I have no regrets!"

Castlevania 64/Castlevania: Legacy of Darkness
Carrie, armed with her powerful magic, battles her way through treacherous lands, overcoming the many monstrous obstacles set by Dracula's minions. Along her quest, she is joined by Reinhardt Schneider and Henry Oldrey. As she makes her way toward the castle, she encounters several individuals who aid her in different ways: Rosa, a vampire who reluctantly offers guidance, and Charlie Vincent, a pompous vampire hunter who provides her with the key to the Villa's archives. She also meets Renon, a demon with unclear loyalties, who offers to sell her useful items throughout her journey.

Two characters stand out in her adventure. The first is Malus, a young boy who, after his family was attacked by Dracula's demons, finds himself lost in the Villa's Garden Maze. Carrie helps him escape the maze, but she doesn't expect to see him again. The second is Actrise, a witch Carrie meets just before entering the Castle Center. While Carrie's adoptive mother sacrificed her life to protect Carrie, Actrise sacrificed her own child to achieve immortality. Actrise tries to persuade Carrie to join her in serving the dark forces, but Carrie refuses, determined to fight against the evil that threatens her world.

In the vast Castle Center, Carrie and Reinhardt are forced to solve numerous puzzles and battle a Behemoth monster, but the most unsettling event is yet to come. Malus appears again, having somehow made his way into the heart of the castle. When Carrie attempts to question him, Malus speaks cryptically before running further into the castle, leaving Carrie confused and unsettled. Shortly afterward, she encounters Actrise again before boarding an elevator to the Tower of Science. Actrise introduces the Fernandez warrior, a relative from the Sypha Belnades bloodline who had set out to destroy Dracula but was captured and turned into a vampire. After struggling with her curse, the warrior's will faltered, leaving her desperate for human blood. A fierce battle between the two ensues, with Carrie ultimately emerging victorious. With a heavy heart, she vows to ensure Dracula's destruction and speaks of her belief that her mother will be reunited with Camilla in heaven.

Carrie and Reinhardt continue their journey, overcoming technological threats in the Tower of Science and magical traps in the Tower of Sorcery. Atop the Room of Clocks, Carrie faces Actrise in another battle. After learning of Actrise's horrific past, where she had sacrificed her own daughter as part of her allegiance to Dracula, Carrie declares her "pathetic" and defeats her in battle. Despite Actrise's powerful dark magic, Carrie proves to be the stronger combatant. Carrie also realizes that Dracula likely used Actrise to delay her progress and vows that she will never forgive him for the suffering he has caused.

After overcoming the challenges in the Clock Tower, Carrie and Reinhardt reach the Castle Keep, where they confront Dracula. The battle is surprisingly quick, with the two easily defeating him.

Much like Reinhardt, Carrie has two possible endings depending on how long the player takes to complete the game. If the player reaches the Castle Keep in less than ten days (in-game time), they will see the "Good Ending." If more than ten days pass, the player will see the "Bad Ending."

While Carrie and Reinhardt's quests are separate during the game, the prologue to Cornell's journey suggests that their attacks on the castle occurred simultaneously, implying they worked together to finally bring down Dracula.

Bad Ending
After easily defeating Dracula, Carrie turns to find Malus hiding behind a pillar in the Castle Keep. They leave the castle together, and on their way back to the village, Malus proposes to Carrie. Carrie initially refuses but agrees to marry him when they are older. Malus, in response, quietly remarks, "Then we have a binding contract," hinting at his true, sinister intentions.

Good Ending
As Dracula breathes his last, he causes the castle to collapse, entombing Carrie in the rubble. Carrie escapes the crumbling keep, only to be attacked by Malus, who now appears riding a winged horse.

Carrie pursues him to the top of the Clock Tower, where he reveals his true identity as the resurrected Dracula. The vampire she had defeated earlier in the Castle Keep was merely one of Dracula's servants, Gilles de Rais, disguised as the Count to divert attention from Malus. Malus transforms into the adult form of Dracula. After a fierce confrontation, Carrie defeats him, causing him to revert back to his child form. In an attempt to deceive her, he pretends to have forgotten everything that occurred. At this moment, Charlie Vincent arrives and exposes Malus' deception by throwing holy water on him. In a fit of rage, Dracula transports himself and Carrie to another dimension, where he reveals his monstrous true form in one last attempt to destroy her. With the power of her magic and her unshakable resolve, Carrie defeats Dracula once and for all. After his defeat, she is returned to her dimension and witnesses the castle sink into the lake. Finally, with her quest complete, Carrie finds solace at her mother's grave, where she lays flowers in remembrance.

Personality

General Information

Name: Carrie Fernandez[7]

Origin: Castlevania 64

First Appearance: Castlevania 64

Latest Appearance: Castlevania: Legacy of Darkness (Latest canonical appearance), Vampire Survivor (Latest non-canonical appearance)

Company: Konami

Creator: Ebisu Etsunobu

Actor: Bianca Allen

Sex: Female

Sexuality: Heterosexual (Agreed to marry Malus in the bad ending[8])

Pronouns: She/Her

Age: 12[9]

Homeworld: Earth

Residence: Wallachia

Story Role: Main Protagonist, Young Hero

Classification: Witch

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[10]

Occupation: None

Affiliations: Reinhardt Schneider, Henry Oldrey, Charlie Vincent, Malus (Formerly)

Enemies: Dracula, Actrise, Camilla Fernandez (Her cousin, corrupted into a vampire[11])

Height: 142 cm[12]

Weight: 35 kg[13]

Status

  • During her Time: Alive
  • Modern Time: Deceased (As she existed back in 1800s, she is naturally dead from old age)

Date of Death: Unknown

Alignment: Neutral Good (Carrie set off to fight and defeat[14] Dracula in order to protect all of the children that feared Dracula and get vengeance for Dracula killing her mom. Noted in the intro that she wields her inherited power in the fight against evil[15])

Protection Level: Global Protector (Carrie's mission is to save the world from Dracula[16]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[17], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[18])

Codex Statistics

Grade: S (Actrise notes that Carrie has such power, it is almost terrifying despite her being only a child, she is a true Fernandez[19]. Actrise also notes Carrie's power would greatly help them in reviving Count Dracula[20]. Carrie notes herself that she has the power to subdue Dracula[21])

Tier: At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat 1800s Dracula, at full power along with going into his true form[22], who serves as the absolute evil, the opposite to God[23], where for God to be perfectly good, there must be a being of perfect darkness[24], being the entity opposite to God[25], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[26]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[27]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[28], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[29])

Durability: At least Town level (Took no damage from a giant sea monster hitting her while leaving a hole in the wall[30]), Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: Unknown: True Class, Far Higher with Sheer Will

Travel Speed: Superhuman (Was in the process of outrunning the collapse of the castle before Malus appeared[31]. Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[32]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1800s Dracula, who serves as the absolute evil, the opposite to God[33], where for God to be perfectly good, there must be a being of perfect darkness[34], being the entity opposite to God[35], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[36] and the White Demon, who can move at the speed of light at short distances[37]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Traveled all the way to Dracula's Castle and journeyed in there for at least multiple days, fighting various enemies and traversing through various acrobatic platforming challenges, all without showing any signs of tiring)

Range: Standard Melee, Higher with Rings, Tens of Meters with Homing Energy Bullets (Carrie's homing energy bullets can hit multiple enemies across a bridge's distance[38]), Tens of Meters with Sub-Weapons

Intelligence: Supergenius Intelligence (Carrie is noted to be gifted with great magical powers[39], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[40]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[41])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[42]. Able to navigate around an entire castle, fighting enemies all the while carrying a magical nitro which will explode if Carrie jumps or is hit once, going through rooms where she must fight possessed statues, traverse narrow corridors, while fighting enemies on said corridors traversing giant moving cogs while avoiding projectiles from enemies, and traversing through a room with skeletons on motrocycles shooting at her[43]. Showcases an innate knowledge in astrology, being able to easily solve a puzzle based around it[44])


Powers and Techniques

Superhuman Physical Characteristics, Acrobatics (Able to jump and reach platforms that are over twice her height[49]. Can parkour around giant floating crystals while avoiding various different crystal attacks[50]), Weapon Mastery (Ring Mastery; Carrie is a skilled user of her rings[51], with her attack being known as "ring smash"[52], being capable of taking down enemies with her ring attacks[53]. Knife Mastery; With Dagger, throws daggers that fly fast and straight towards the target[54]. Axe Mastery; With Axe, throws axes that fly at an arc towards the enemy[55]. Boomerang Mastery; With Holy Cross, throws the object in a whirlpool orbit to knock down enemies[56]), Extrasensory Perception (Noted that Carrie sensed Dracula's return[57]. Carrie noted she sensed a power to match her own with Camilla Fernandez[58]. Could sense the strength of Malus' evil aura and could tell it surpassed the Dracula she fought[59]), Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[60]. Should have a will greater than her cousin, Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[61]), Energy Absorption (Carrie can get jewels out of objects and enemies, with jewels being a means to charge energy and thus they are essentially hearts, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[62]), Non-Standard Interaction (Metaphysical Interaction; Can harm and interact with ghosts[63]. Elemental Interaction; Can kill and interact with spirits made out of pure water[64]), Magic & Principle Manipulation (Carrie is noted to be gifted with great magical powers[65], where magic comes from alchemy, a field that experiments with the principles of God's creation of the world[66]. Able to release magic sealed within a crystal[67]), Energy Manipulation & Homing Attack (With her distance attack homing energy bullet[68], shoots out an energy attack that homes in on the target[69] she can also charge the energy projectile for a powerful attack that homes in on the target[70]. It can also hit multiple enemies in an area[71]), Holy Manipulation (Carrie's attacks are holy-based, as vampires burst into flames upon dying from her attacks[72]).



Resistance to Intimidation (Carrie has no fear being in an area with only vampires and demons living there[73]), Petrification (Carrie isn't fully petrified by Medusa's petrification beam and can break out of it[74]), Corruption (After Carrie is bitten by a vampire, it takes until midnight for her to be able to fully turn, being able to get a purfying potion beforehand[75], along with this, it takes multiple bites before Carrie gets the vampire status[76]), Attack Reflection (Can harm Dracula[77], where Dracula's mere rib bone reflects all projectiles back[78]), Lifeforce Absorption & Curse Manipulation (Can take hits from spirits[79], which is an evil spirit that sucks up people's life energy[80], along with them being able to inflict the curse status[81]), Poison Manipulation (Carrie is able to smell the poison in the water without any adverse effects to her[82]), Law Manipulation (Renon had Carrie unknowingly agree to a contract with Satan where if she spends over 30 thousand gold pieces, her soul is forfeit, with Carrie being able to kill Renon and negate the contract altogether[83], where contracts are made to be absolute and bind one to it's agreements[84])
Resistance to Dracula's Castle (Can enter Dracula's Castle without experiencing any adverse effects[85])

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[86], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[87]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[88]), Possession (The castle possesses objects with its magic, such as a ouija table[89]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[90]. The Castle has doors sealed off without solving puzzles[91]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[92]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[93], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[94]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[95]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[96]. The castle increases one's dark desires, allowing Dracula to easily control them[97]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[98]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[99]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[100]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[101]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[102]), Curse Manipulation (The Curse status that spirits inflict[103] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[104]), Life Manipulation (The castle can bring inanimate statues to life to attack[105]. Can cause the glass murals to come to life and attack[106]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[107]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[108])

Statistics Boost (Through collecting multiple of the same sub-weapon, the sub-weapons attack power is increased[109]), Holy Fire Manipulation (With Holy Water[110], throws down a flash of holy water with flames that burn up and injure enemies[111]), Deconstruction (Macroscopic; The Holy Water is capable of disintegrating walls and floors[112], due to them being made from evil beings[113]), Electricity Manipulation & Shockwave Generation (With powered up Axe, the axe has a thunder and shockwave effect[114]), Fire Manipulation (With powered up Kinife, the knife will also be wrapped in flames[115]),
Purification (With Cure Ample, recovers from poisons, the drink rids the body of poison[116]. With Purfying, cures curse of vampirism, crystal cleanses the blood[117]), Healing (With Healing Kit, powerful healing magic that restores full strength and condition[118]. With Roast Beef[119], restores 80% strength[120]. With Roast Chicken[121], restores 50% strength[122]), Summoning (With the demon contract can summon Renon whenever she needs to get items from him[123]), Save and Load (With White Jewel[124], allows Carrie to save her progress[125]), Shockwave Generation (With Mandragora, generates a strong shock wave which detonates magical nitro[126]), Explosion Manipulation (With Magical Nitro, a powerful explosive where unstable magic sets it off by slight shock[127]), Time Manipulation (With Moon Card, powerful magic moves time forward to sunset[128]. With Sun Card, powerful magic moves time forward to sunrise[129])

If Carrie does not cure the vampire status in time, she will give in and become a Creature of the Night[130], giving him:

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[131], one of Dracula's bats easily destroyed a stone ground block[132]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[133]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[134]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[135]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[136]. With their souls being completely free from time[137]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[138]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[139]), Empowerment (Creatures of the night are empowered by the night[140], becoming stronger when it's night time[141]), Evolution (Creatures of chaos can inherit evil natures[142] awakening into stronger enemies with new abilities and less weaknesses[143]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[144]. This has also been shown with slain heads reviving as an angry wraith[145]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [146] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[147], with this state being referred to as a "regeneration cycle"[148]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[149]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[150]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[151]. With the real world and world of grimoires being one and the same[152]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[153]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[154]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[155], or Charlotte fading from existence due to them messing with the history of the Grimoires[156], Maria starting to fade because Richter's history is being rewritten[157], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[158]. The text alterations also make the monsters stronger[159]. With the real world and world of grimoires being one and the same[160]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[161]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[162]. The Chaos of the Grimoire destabilized the magic of the others[163]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[164]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[165]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[166], with their souls being completely free from time[167]. With time in Castlevania being so potent that not even eternity can withstand time[168], along with even artificial life being subject to the laws of time[169]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[170]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[171], with their souls being completely free from time[172], with fate being a truth wound by time[173])

Is a Vampire, which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than standard creature of the night monsters[174]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[175]), Disguise Mastery (Vampires will sometimes disguise themselves[176] as villages in order to get near one[177]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[178], with Mathias noting he has eternal life[179]. Aeon notes that vampires exist for eternity[180]. Walter is noted to be a vampire that has eternal life[181]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[182]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[183]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[184]. With their souls being completely free from time[185]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[186]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[187], defying God's decree[188]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[189]), Surface Scaling (Vampires can stand on ceilings[190]), Flight (Vampires can either naturally levitate grow wings to fly[191], turn into a bat[192], or into mist[193]), Immersion (Vampires can infuse magic into paintings to increase their power[194]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[195]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[196]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[197]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[198]. Vampires can disguise themselves as huamns[199]), Teleportation (Vampires possess the ability to teleport freely[200]. Even non-threatening vampires such as Rosa, fade out from view[201]), Power Suppression (Vampires can submerge their own vampiric powers if needed[202]), Life-Force Absorption (Vampires can consume one's lifeforce[203], allowing them to heal themselves through biting into a victim[204]), Vampirification (Vampires can turn others into vampires[205], Walter turned Rinaldo's daughter into a vampire[206]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[207]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[208]), Animal Manipulation (Bats serve under the control of vampires[209], being freely spawnned by any vampire[210]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[211]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[212]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[213]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[214]), Biological Manipulation (Vampires biological functions are no longer required for them[215]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[216], with their souls being completely free from time[217]. With time in Castlevania being so potent that not even eternity can withstand time[218], along with even artificial life being subject to the laws of time[219]),Death Manipulation: "Death" loses all meaning for Vampires, as they[220] defy God's decree that life should be limited, and exist for eternity[221]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[222]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[223], with their souls being completely free from time[224], with fate being a truth wound by time[225]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[226])


Equipment

Weapons

  • Rings: A pair of two rings Carrie uses for quick and successive close-ranged melee combat.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Carrie’s possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Carrie uses to throw at her enemies.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Cross: This is a boomerang, which is shaped like a holy cross. It returns to Carrie after being thrown.
Item Description Found
Morning Star Whip Power-up Candles, Enemies
Red Jewel Sub-Weapon Power-up Candles, Enemies
White Jewel Saves Game In File Various Locations
Green Jewel Accesses Hard Mode Various Locations
Money Bag Currency Candles, Enemies, Various Locations
Purifying Crystal Cures Vampire Curse Enemies, Candles, Contract
Cure Ampoule Cures Poison Condition Enemies, Candles, Contract
Roast Beef Large Energy Restore Enemies, Candles, Contract
Roast Chicken Small Energy Restore Enemies, Candles, Contract
Medical Kit Restores All Energy Candles
Contract Summons Salesman, Renon Various Locations
Moon Card Turns Day To Night Enemies, Candles, Contract
Sun Card Turns Night To Day Enemies, Candles, Contract
Keys Opens Locked Doors Candles, Various Locations
Mandragora Unstable Explosive Compound Castle Center
Nitro Magical Root Formula Castle Center
Key Description Found
Left Tower Key Opens the left tower near the stage's entrance. Castle Wall - After dropping down from the right tower, it rests in a candle on the second floor.
Archives Key Opens the far-north door of the Villa mansion's second floor. The Villa - Found in a vase on the second floor of the Villa mansion's first large room.
Storeroom Key Opens the door immediately left of the Oldrey bedroom. The Villa - Found in a vase in the Villa's ghost-haunted living room on the second floor.
Copper Key Opens a locked door in the Villa hedge maze that leads to the stage's exit. The Villa - Given to you by Mary Oldrey after you bring her son to safety.
Chamber Key Opens the door to the mandragora room on the stage's bottom floor. Castle Center - Given to you by the mutated lizard man on the stage's fourth floor.
Science Key 1 Opens the double doors that lead to the surrounding halls. Tower of Science - Found in a candle in a room guarded by turrets.
Science Key 2 Opens the way to the stage's machinery room. Tower of Science - Found in a small room (in a set of three), guarded by a single turret.
Science Key 3 Opens the door that leads to the stage's exit route. Tower of Science - Found in the machinery room by working past a deadly production system.
Execution Key Opens a locked grating that leads to some power-ups. Tower of Execution - Found in a sarcophagus on a hidden ledge on the stage's third floor.
Clock Tower Key Opens the locked door in that same room. Clock Tower - Found in the stage's very first room, in a candle hidden near some gears.
Clock Tower Key 2 Opens the locked door in that same room. Clock Tower - Second room, guarded by a pillar of bones in a small indent right of the locked door.
Clock Tower Key 3 Opens the locked door high above in that same room. Clock Tower - Found innocently at the bottom of the stage's third room.

Notable Techniques


  • Homing Energy Bullet: An energy bullet that Carrie can hold down and shoot out, homing in on the target. It gives her an innate lock-on feature so that the attack will always home onto the target.

Standard Vampire Techniques

  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and reatures of the night, an example of this being Red Skeletons who endlessly[227] regenerate[228], from any kind[229] of damage due to it absorbing blood[230].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

  • Other

    Standard Tactics: Carrie will utilize her homing energy bullet in combat, where it can hit a target even if she's faced away from them[231], along with using the sub-weapon that best suits the situation.

    Weaknesses

    Note

    Miscellaneous Feats

    Trivia

    • Carrie's story went through multiple rewrites. Originally she was called "Carrie Eastfield" and at some point her surname have been changed to "Belnades" only to be changed to "Fernandez" in the final game.
    • Carrie's cousin, who she fights in the Castle Center, was originally supposed to be a revived Sypha Belnades from Castlevania III: Dracula's Curse. Later, she was renamed to "Camilla Belnades", but in the final game she is nameless.
    • Carrie's personal level in Castlevania 64 is the Tower of Sorcery. She also received the Tower of Science as her personal level, which originally belonged to the cut character, Coller.
    • Carrie's early story was that she was feared and ostracized by the other villagers due to her supernatural powers, which she used for peaceful purposes such as making flowers bloom in the winter. Supposedly, she ventured into Dracula's Castle believing that she was cursed by Dracula and that he could unlock her full potential.
    • Despite being a Belnades, Carrie is powerful enough to be able to take on Dracula on her own[254], with her power being noted by the likes of Actrise. This is interesting since Belnades such as Sypha Belnades couldn't even get far into Dracula's Castle before being turned to stone. With this in mind, Carrie would be on of the most powerful Belnades, being second to the likes of Charlotte Aulin and potentially Yoko Belnades.
    • It is interesting that Carrie has Maria Renard's Rondo of Blood outfit as her alternate outfit as both of them share similarities. Both characters are 12 during their respective games, both are noted to possess mighty magical powers by an underling of Dracula, both dislike being treated as a kid, and both have had their parents killed by Dracula and mention their parents watching over them in heaven.
    • To unlock Carrie as a playable character in Castlevania: Legacy of Darkness, the player has to find Bess during Henry's quest. She can be found in the Castle Wall, in a section with no floor when the player enters the castle gate. At the four rotating spiked platforms there will be a ledge with the child in the center.
      • To unlock Carrie's alternate costume, after finding Bess the player has to find Florence during Henry's quest. She's found in the Outer Wall. After riding the first platform up, you will find yourself under a small decorative overhang; if you jump to the edge jutting out from the arch, you will be right next to the child.

    Battle Records

    Castlevania 64
    14 - 0 - 0

    Castlevania: Legacy of Darkness
    22 - 0 - 0

    Combined
    36 - 0 - 0


    • Giant Ape Skeleton - Fight[255]
      • Conditions: None.
      • Location: Forest
    • Weretiger - Fight[256]
      • Conditions: None.
      • Location: Forest
    • Giant Ape Skeleton - Fight[257]
      • Conditions: Match was a rematch.
      • Location: Forest
    • White Dragon - Fight[258]
      • Conditions: None.
      • Location: Castle Wall
    • Master J. A. Oldrey - Fight[259]
      • Conditions: None.
      • Location: Villa
    • Undead Maiden - Fight[260]
      • Conditions: None.
      • Location: Villa
    • Heavy Lizard Man - Fight[261]
      • Conditions: None.
      • Location: Underground Waterway
    • Demon Bull - Fight[262]
      • Conditions: None.
      • Location: Castle Center
    • Renon - Fight[265]
      • Conditions: None.
      • Location: Castle Keep
    • Charlie Vincent - Fight[266]
      • Conditions: None.
      • Location: Castle Keep
    • Gilles de Rais - Fight[267]
      • Conditions: None.
      • Location: Castle Keep

    • Water Dragon - Fight[269]
      • Conditions: None.
      • Location: Foggy Lake
    • Giant Skeleton - Fight[270]
      • Conditions: None.
      • Location: Forest
    • Were-Tiger - Fight[271]
      • Conditions: None.
      • Location: Forest
    • Werewolf - Fight[272]
      • Conditions: None.
      • Location: Forest
    • Giant Skeleton - Fight[273]
      • Conditions: Match was a rematch.
      • Location: Forest
    • Guardian Skeledragons - Fight[274]
      • Conditions: None.
      • Location: Castle Wall
    • Cerberus - Fight[275]
      • Conditions: None.
      • Location: Villa
    • Vampire - Fight[276]
      • Conditions: None.
      • Location: Villa
    • Vampire - Fight[277]
      • Conditions: None.
      • Location: Villa
    • Gardener - Fight[278]
      • Conditions: None.
      • Location: Villa
    • Master Oldrey - Fight[279]
      • Conditions: None.
      • Location: Villa
    • Mary - Fight[280]
      • Conditions: None.
      • Location: Villa
    • Lizard Man - Fight[281]
      • Conditions: None.
      • Location: Underground Waterway
    • Medusa - Fight[282]
      • Conditions: None.
      • Location: Underground Waterway
    • Behemoth - Fight[283]
      • Conditions: None.
      • Location: Castle Center
    • Crystal Laser of Doom - Fight[285]
      • Conditions: None.
      • Location: Tower of Science
    • Renon - Fight[287]
      • Conditions: None.
      • Location: Castle Keep
    • Charlie Vincent - Fight[288]
      • Conditions: None.
      • Location: Castle Keep
    • Gilles de Rais - Fight[289]
      • Conditions: None.
      • Location: Castle Keep

    None.

    None.

    References

    1. Castlevania: Legacy of Darkness: Carrie Mode Meeting Rosa Cutscene
    2. Castlevania: Legacy of Darkness Camilla Fernandez Boss
    3. Castlevania: Legacy of Darkness Carrie Mode Meeting Charlie Vincent Scene
    4. Castlevania: Legacy of Darkness Carrie Mode Meeting Charlie Vincent Scene
    5. Castlevania: Legacy of Darkness Carrie Mode Meeting Malus Scene
    6. Castlevania: Legacy of Darkness: Carrie Mode Meeting Rosa Cutscene
    7. Castlevania: Legacy of Darkness Carrie Fernandez Intro
    8. Castlevania 64 Carrie Bad Ending
    9. NTT Pub Akumajō Dracula: Mokushiroku Official Guide Pages 8-9
    10. Castlevania Lament of Innocence
    11. Castlevania: Legacy of Darkness Camilla Fernandez Boss
    12. NTT Pub Akumajō Dracula: Mokushiroku Official Guide Pages 8-9
    13. NTT Pub Akumajō Dracula: Mokushiroku Official Guide Pages 8-9
    14. Castlevania: Legacy of Darkness Carrie Fernandez Intro
    15. Castlevania: Legacy of Darkness Carrie Fernandez Intro
    16. Castlevania: Legacy of Darkness Carrie Mode Meeting Charlie Vincent Scene
    17. Akumajou Densetsu Famicon Intro English Patch
    18. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
    19. Castlevania: Legacy of Darkness Carrie Mode
    20. Castlevania: Legacy of Darkness Carrie Mode
    21. Castlevania: Legacy of Darkness Actrise Boss
    22. Castlevania: Legacy of Darkness Carrie Mode True Final Boss
    23. Castlevania: Aria of Sorrow Ending
    24. Castlevania: Dawn of Sorrow Dark Lord Candidates
    25. Castlevania: Dawn of Sorrow Ending
    26. Castlevania Judgement: True Story Mode, Golem
    27. Castlevania Judgment Golem Ultimate Attack
    28. Castlevnaia: Symphony of the Night
    29. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    30. Castlevania: Legacy of Darkness Intro Stage
    31. Castlevania: Legacy of Darkness Carrie Mode Dracula's Servant Boss
    32. Castlevania: Lament of Innocence Ending
    33. Castlevania: Aria of Sorrow Ending
    34. Castlevania: Dawn of Sorrow Dark Lord Candidates
    35. Castlevania: Dawn of Sorrow Ending
    36. Castlevania Aria of Sorrows
    37. Castlevania Grimoire of Souls Enemy Compendium Showcase
    38. Castlevania: Legacy of Darkness Carrie Mode
    39. Castlevania: Legacy of Darkness Carrie Fernandez Intro
    40. Castlevania: Portrait of Ruin
    41. Castlevania: Lament of Innocence Game Manual Page 10
    42. Lament of Innocence Perfect Guidebook
    43. Castlevania: Legacy of Darkness Carrie Mode
    44. Castlevania: Legacy of Darkness Carrie Mode
    45. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
    46. Konami of Europe's Camilla Fernandez profile
    47. Castlevania: Portrait of Ruin
    48. Castlevania: Grimoire of Souls Prologue Stage 1
    49. Castlevania: Legacy of Darkness Carrie Mode
    50. Castlevania: Legacy of Darkness Carrie Mode Tower of Sorcery
    51. Castlevania: Legcay of Darkness Carrie Mode
    52. Castlevania 64 Game Manual Page 21
    53. Castlevania: Legcay of Darkness Carrie Mode
    54. Castlevania 64 Game Manual Page 18
    55. Castlevania 64 Game Manual Page 18
    56. Castlevania: Legacy of Darkness Game Manual Page 30
    57. Castlevania: Legacy of Darkness Carrie Fernandez Intro
    58. Castlevania: Legacy of Darkness Camilla Fernandez Boss
    59. Castlevania: Legacy of Darkness Carrie Mode True Final Boss
    60. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    61. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
    62. Castlevania: Lament of Innocence Game Manual Page 10
    63. Castlevania: Legacy of Darkness Carrie Mode
    64. Castlevania: Legacy of Darkness Carrie Mode Tower of Sorcery
    65. Castlevania: Legacy of Darkness Carrie Fernandez Intro
    66. Castlevania: Lament of Innocent
    67. Castlevania: Legacy of Darkness Carrie Mode
    68. Castlevania 64 Game Manual Page 21
    69. Castlevania: Legacy of Darkness Carrie Mode
    70. Castlevania: Legacy of Darkness Carrie Mode
    71. Castlevania: Legacy of Darkness Carrie Mode
    72. Castlevania: Legacy of Darkness Carrie Mode
    73. Castlevania: Legacy of Darkness Carrie Mode Meeting Rosa Cutscene
    74. Castlevania: Legacy of Darkness Carrie Mode Medusa Boss Fight
    75. Castlevania 64 Vampire Status Death
    76. Castlevania 64 Vampire Status
    77. Castlevania: Legacy of Darkness Carrie Mode Final Boss
    78. Castlevania II: Simon's Quest
    79. Castlevania 64
    80. Castlevania: Lament of Innocence Bestiary No. 010
    81. Castlevania: Grimoire of Souls
    82. Castlevania: Legacy of Darkness Carrie Mode
    83. Castlevania 64 Renon Boss
    84. Castlevania 64 Carrie Fernandez Bad Ending
    85. Castlevania: Legacy of Darkness Carrie Mode
    86. Castlevania: Harmony of Dissonance
    87. Castlevania: Harmony of Dissonance
    88. Castlevania: Symphony of the Night Bestiary No. 40
    89. Castlevania: Symphony of the Night Bestiary No. 16
    90. Castlevania: Portrait of Ruin Bestiary No. 133
    91. Castlevania: Lament of Innocence
    92. Castlevania 64
    93. Castlevania: Portrait of Ruin
    94. Castlevania: Portrait of Ruin
    95. Castlevania: Harmony of Dissonance
    96. Castlevania: Circle of the Moon
    97. Castlevania: Circle of the Moon
    98. Castlevania: Order of Ecclesia Bestiary No. 061
    99. Castlevania: Portrait of Ruin Bestiary No. 131
    100. Castlevania: Symphony of the Night Bestiary No. 44
    101. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
      There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
    102. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
      And her body was telling her [do not go] as her leg muscles were petrified like stone."
    103. Castlevania: Grimoire of Souls
    104. Castlevania 64
    105. Castlevania Chronicles
    106. Castlevania Chronicles
    107. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
      That really is no doubt an obsession.
      The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
      “Only…… protect…… you……-----“
      When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
      However-----
      Fate did not allow it.
      For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
      The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
    108. Castlevania: Curse of Darkness Bestiary No. 115
    109. Castlevania: Legacy of Darkness Game Manual Page 30
    110. Castlevania 64 Game Manual Page 18
    111. Castlevania: Legacy of Darkness Carrie Mode
    112. Castlevania II: Simon's Quest Page 11
    113. Castlevania II: Simon's Quest
    114. Castlevania: Legacy of Darkness Game Manual Page 30
    115. Castlevania: Legacy of Darkness Game Manual Page 30
    116. Castlevania 64 Cure Ample Item Description
    117. Castlevania 64 Purifying Item Description
    118. Castlevania: Legacy of Darkness Healing Kit Item Description
    119. Castlevania 64 Roast Beef Item Description
    120. Castlevania: Legacy of Darkness Carrie mode
    121. Castlevania 64 Roast Chicken Item Description
    122. Castlevania: Legacy of Darkness Carrie mode
    123. Castlevania: Legacy of Darkness Carrie Mode Meeting Renon
    124. Castlevania 64 Game Manual Page 19
    125. Castlevania: Legacy of Darkness Carrie Mode
    126. Castlevania: Legacy of Darkness Mandragora Item Description
    127. Castlevania: Legacy of Darkness Magical Nitro Item Description
    128. Castlevania 64 Moon Card Item Description
    129. Castlevania 64 Sun Card Item Description
    130. Castlevania 64 Vampire Status Game Over
    131. Super Castlevania IV Stage B-1
    132. Castlevania: Circle of the Moon
    133. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
      A spectacled vampire hunter confirmed this as his duty.
      In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
      “The timing is bad, church person.”
      Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
      -----I am …… I ought to be a vampire hunter."
    134. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
    135. Haunted Castle Revisited Dominus Collection
    136. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
    137. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
    138. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
    139. Castlevania: Curse of Darkness Manga Volume 1
    140. Castlevania II: Simon's Quest Night Transition
    141. Castlevania II: Simon's Quest Online Game Manual Page 4
    142. Castlevania: Lament of Innocence Bestiary No. 058
    143. Castlevania: Lament of Innocence Bestiary No. 059
    144. Castlevania: Curse of Darkness Bestiary No. 009
    145. Castlevania: Curse of Darkness Bestiary No. 005
    146. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    147. Castlevania: Symphony of the Night
    148. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
      When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
      However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
    149. Castlevania: Lament of Innocence Bestiary No. 064
    150. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
    151. Castlevania: Grimoire of Souls Prologue
    152. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    153. Castlevania: Grimoire of Souls Prologue Stage 4
    154. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
    155. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    156. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
    157. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    158. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    159. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    160. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    161. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
    162. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    163. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    164. Castlevania III: Dracula's Quest
    165. Castlevania: Curse of Darkness Absolute Zero Ring Description
    166. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
    167. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
    168. Castlevania Judgment Aeon's Hyper Attack on Carmilla
    169. Castlevania Judgment Aeon's Hyper Attack on Golem
    170. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
    171. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
    172. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
    173. Castlevania Judgment Aeon Hyper Attack on Death
    174. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
    175. Castlevania: Legacy of Darkness Game Manual Page 35
    176. Castlevania: Legacy of Darkness Game Manual Page 35
    177. Castlevania 64
    178. Castlevania: Lament of Innocence
    179. Castlevania: Lament of Innocence
    180. Castlevania Judgment Aeon Hyper Attack on Alucard
    181. Lament of Innocent Perfect Guidebook
    182. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
    183. Castlevania: Lament of Innocence
    184. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
    185. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
    186. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
    187. Castlevania: Curse of Darkness Manga Volume 1
    188. Castlevania: Lament of Innocence
    189. Castlevania 64
    190. Castlevania 64
    191. Castlevania 64 Vampire Boss
    192. Castlevania: The Dracula X Chronicles Intro
    193. Castlevania 64 Vampire Boss
    194. Castlevania: Portrait of Ruin
    195. Castlevania: Lament of Innocence
    196. Castlevania: Lament of Innocence
    197. Castlevania: Lament of Innocence
    198. Castlevania: The Dracula X Chronicles Intro
    199. Castlevania 64
    200. Castlevania: Portrait of Ruin
    201. Castlevania 64 Flower Garden Cutscene
    202. Castlevania: Symphony of the Night
    203. Castlevania: Order of Shadows
    204. Castlevania 64
    205. Castlevania: Lament of Innocence Bestiary No. 078
    206. Castlevania: Lament of Innocence
    207. Castlevania: Lament of Innocence Bestiary No. 064
    208. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
    209. Castlevania: Lament of Innocence Bestiary No. 002
    210. Castlevania 64 Vampire Boss
    211. Castlevania: Curse of Darkness
    212. Castlevania: Legacy of Darkness Master Oldrey Cutscene
    213. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

      KI: You should ask, why do they eat it! I've thought about this stuff.
      I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
      The meat, I have no idea.
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