Wh-where am I? The last thing I remember was... Oh, of course! This must be PNF-404! Charlie to ship! Charlie to ship! do you copy? This is your captain! I repeat, do you copy? ...Hello? ...Anyone? There's no response... Where's my ship?! My CREW?! I managed to escape unscathed, but what about the rest of my crew? They could be anywhere on PNF-404! I've got to find Alph and Brittany. I only hope they survived!
Captain Charlie, or known simply as Charlie, is one of three Koppai explorers in Pikmin 3 sent to PNF-404 in search of food for their dying planet. However, upon entering the planet's atmosphere, the crew was sent into freefall, separating the team of explorers in the process. Although Charlie was the last member to be found, he was the first to discover Yellow Pikmin and found info regarding the whereabouts of the cosmic drive key, leading to the search for Captain Olimar.
Through various attempts at finding Olimar in the second half of Pikmin 3's story, including the introduction of Louie to the story, they eventually find and save Olimar from the mysterious lifeform, and escape from the planet with enough food to save koppai.
Alignment:Neutral Good (Charlie, alongside Alph and Brittany, travel to PNF-404 with the intention of harvesting fruits for the survival of their planet. They work as a team and even go as far as to help Olimar leave the planet after defeating the Plasm Wraith. Charlie is regarded as a hero on Koppai[1])
Lifting Strength: At least Below Average (Scales to Olimar who can at least lift2.2 grams and can effortlessly throw Rock Pikmin himself), Higher with Pikmin (Can command Pikmin to carry back many objects far larger than himself)
Stamina:Superhuman (Comparable to Captain Charlie who can go days without food and remain in peak condition. regularly embarks on PNF-404 from sunrise to sunset everyday)
Extraordinary! When I plucked the sprout, it turned out to be a living creature, not a plant! Picking it has done no visible damage... It just stands there, staring at me. Its shape is similar to the Pikpik brand carrots I love so much... I believe I shall call it a Pikmin.
Discovered: At the Impact Site in Pikmin 1, the Valley of Repose in Pikmin 2, and the Tropical Wilds in Pikmin 3 and Pikmin 3 Deluxe.
Strengths: Is immune to fire and deals 1.5 times more damage than an average Pikmin.
Weaknesses: Standard elemental hazards excluding fire (Electricity, water, poison, and wind). Can be crushed and instantly killed.
"Red Pikmin are resistant to fire."
"Red Pikmin are good fighters."
“
The Yellow Pikmin have picked up some peculiar stones. Why did they decide to grab them? This action seems to be instinctive to the Yellow Pikmin. But just what are these strange glowing stones? Brightly glowing cracks cover them. Perhaps these cracks indicate that there's tremendous power locked away within. This merits further research.
Discovered: In the Forest of Hope in Pikmin 1, the Perplexing Pool in Pikmin 2, and the Distant Tundra in Pikmin 3 and Pikmin 3 Deluxe.
Strengths: Is immune to and can conduct electricity. Due to being lighter, Yellow Pikmin can be thrown further and dig up objects faster.
Weaknesses: Standard elemental hazards excluding electricity (Fire, water, poison, and wind). Can be crushed and instantly killed.
"Yellow Pikmin can conduct electricity."
"Yellow Pikmin are shock resistant."
"Yellow Pikmin can be thrown higher."
"Yellow Pikmin are good at digging."
“
It is a Pikmin of yet another color. Near this one's cheeks is what appears to be a set of gills. This trait suggests to me that this blue type of Pikmin can enter the water without any trouble whatsoever. There's only one way to find out...
Discovered: In the Forest Navel in Pikmin 1, the Awakening Wood in Pikmin 2, and the Garden of Hope in Pikmin 3 and Pikmin 3 Deluxe.
Strengths: Is immune to and can breathe underwater. They can also swim underwater better than most fish, making them ideal for underwater combat.
Weaknesses: Standard elemental hazards excluding water (Fire, water, poison, and wind). Can be crushed and instantly killed.
"Blue Pikmin can survive in water."
"Blue Pikmin can attack while swimming."
“
Amazing! A Purple Pikmin! It has little hair... and is quite stocky. It seems very heavy and strong.
„
~ Hocotate Ship's analysis
Name: Purple Pikmin
Sex: Unknown, likely asexual
Onion Type: Unknown (Although Purple Onions do exist, it is unknown whether this is the onion of the Purple Pikmin we see in Pikmin 2 and Pikmin 3)
Discovered: Discovered in the Emergence Cave in Pikmin 2.
Strengths: Has the physical power of ten Pikmin, thus allowing to carry far heavier items. Can create shockwaves capable of stunning opponents.
Weaknesses: Standard elemental hazards excluding wind (Fire, electricity, water, and poison). Can be crushed and instantly killed.
“
Incredible! A White Pikmin! It is tiny, but looks distinctly swift. Its eyes are an unseemly red.
„
~ Hocotate Ship's analysis
Name: White Pikmin
Sex: Unknown, likely asexual
Onion Type: Unknown (No White Onion has been seen within the Pikmin Series as of Pikmin 3 Deluxe)
Discovered: Discovered in the White Flower Garden in Pikmin 2.
Strengths: White Pikmin are the fastest Pikmin on foot, and can sense buried treasures beneath the surface. Due to their physiology, White Pikmin produce acidic poison that can instantly kill foes when consumed. This also makes them immune to toxins entirely.
Weaknesses: Standard elemental hazards excluding poison (Fire, electricity, water, and wind). Can be crushed and instantly killed.
“
These confused bulborbs seem to have fallen in with the Pikmin. They appear to coexist peacefully.
Strange... This bulborb has a leaf sprouting from its spine, much like the leaf of a Pikmin's head.
„
~ Hocotate Ship's analysis
Name: Bulbmin
Sex: Unknown, likely asexual (Pikmin), depends based on the creature they possess
Onion Type: None (Does not have an Onion, and instead nests itself in the spinal cord of other wildlife to survive)
Discovered: Discovered in the Frontier Cavern in Pikmin 2.
Strengths: Bulbmin are immune to every elemental hazard except wind. This makes them the most diverse Pikmin type of the family.
Weaknesses: Is unable to leave certain areas due to having no means to survive on the surface of PNF-404. Still affected by the wind hazard.
“
Are these creatures Pikmin too? They're giving me a funny look...
Discovered: At the Garden of Hope in Pikmin 3 and Pikmin 3 Deluxe.
Strengths: Due to being a rock, their hard bodies allow them to break through more solid surfaces like crystal. They also cannot be crushed due to their physiology.
Weaknesses: Standard elemental hazards (Fire, electricity, water, poison, and wind). Cannot latch on to targets due to their size.
"Rock Pikmin are very hard... like rocks."
"Rock Pikmin inflict extraordinary damage when thrown directly onto an enemy or object."
"Rock Pikmin aren't crushed when trampled on."
“
A new type of Pikmin came from the Onion trapped by that creature.
A type with little wings! It's the first time I've seen a Pikmin fly.
Extraordinary! When I plucked the sprout, it turned out to be a living creature, not a plant! Picking it has done no visible damage... It just stands there, staring at me. Its shape is similar to the Pikpik brand carrots I love so much... I believe I shall call it a Pikmin.
„
~ Olimar's discovery of the Red Pikmin
"Red Pikmin are resistant to fire."
"Red Pikmin are good fighters."
“
The Yellow Pikmin have picked up some peculiar stones. Why did they decide to grab them? This action seems to be instinctive to the Yellow Pikmin. But just what are these strange glowing stones? Brightly glowing cracks cover them. Perhaps these cracks indicate that there's tremendous power locked away within. This merits further research.
„
~ Olimar's discovery of the Yellow Pikmin
"Yellow Pikmin can conduct electricity."
"Yellow Pikmin are shock resistant."
"Yellow Pikmin can be thrown higher."
"Yellow Pikmin are good at digging."
“
It is a Pikmin of yet another color. Near this one's cheeks is what appears to be a set of gills. This trait suggests to me that this blue type of Pikmin can enter the water without any trouble whatsoever. There's only one way to find out...
„
~ Olimar's discovery of the Blue Pikmin
"Blue Pikmin can survive in water."
"Blue Pikmin can attack while swimming."
“
This creature's cap is elastic, negating any Pikmin attacks. Attacking its lower torso works better, but the puffstool lets out spores that turn the Pikmin into mushrooms, which then attack me! They return to normal when shaken off.
„
~ Olimar's voyage logs
“
Amazing! A Purple Pikmin! It has little hair... and is quite stocky. It seems very heavy and strong.
„
~ Hocotate Ship's analysis
“
Incredible! A White Pikmin! It is tiny, but looks distinctly swift. Its eyes are an unseemly red.
„
~ Hocotate Ship's analysis
“
These confused bulborbs seem to have fallen in with the Pikmin. They appear to coexist peacefully.
Strange... This bulborb has a leaf sprouting from its spine, much like the leaf of a Pikmin's head.
„
~ Hocotate Ship's analysis
“
Are these creatures Pikmin too? They're giving me a funny look...
„
~ Alph discovering the Rock Pikmin
"Rock Pikmin are very hard... like rocks."
"Rock Pikmin inflict extraordinary damage when thrown directly onto an enemy or object."
"Rock Pikmin aren't crushed when trampled on."
“
A new type of Pikmin came from the Onion trapped by that creature.
A type with little wings! It's the first time I've seen a Pikmin fly.
„
~ Alph discovering the Winged Pikmin
"Winged Pikmin can fly."
"Winged Pikmin can lift objects into the air."
"Winged Pikmin are somewhat lacking in attack strength."
"Winged Pikmin are aces in aerial combat."
“
Pikmin!
„
Background
Pikmin are a plant-animal life-form first encountered by Captain Olimar when his ship crash-lands on an uncharted planet in Pikmin. The Pikmin are loyal to their leaders, although their criteria for deciding a leader is unclear. They come in a number of different types, each indicating a unique set of attributes that better suit them to different environments and tasks. Most Pikmin are 1.2 cm, from the top of the head to the feet, and have a vaguely humanoid shape, allowing them to walk, run, carry, and fight. Different types can have different shapes or sizes. Atop any Pikmin's head is a stem, topped with a leaf, bud, or flower, depending on their maturity.
Captain Olimar was noted in Pikmin to wonder, a bit uneasily, why the Pikmin don't attack him, and he speculated that they might see him as a "parental figure". However, the Antenna Beetle being able to control Pikmin with its sound might prove that it is in fact the whistle that makes Pikmin non-aggressive. As of Pikmin 3 Deluxe however, it is implied by the various murals located around the globe that they view Olimar as a sort of higher deity who guides them, showing the relationship between Olimar and the Pikmin is one of loyalty.
Biology
Although each Pikmin species have different characteristics, most Pikmin have the same general appearance: a roughly humanoid body shape, two round eyes, two arms and two legs, two hands and two feet – each with three digits – and a tall stem on which a single leaf, bud, or five-petaled flower grows. Their limbs also serve as roots when buried in the ground. In fact, Olimar refers to their entire bodies, save the stems, as ambulatory root structures.
The internal structures of Pikmin are a mystery, but certain things about them can be speculated. Since Pikmin never seem to eat anything, save nectar, they probably have a very simple digestive system, if any. As such, it is likely that Pikmin get a majority of their nutrients from food the Onions break down. Since the Onions are the center of Pikmin reproduction as well, it seems likely that Pikmin are incapable of sexual reproduction. However, in Pikmin, flowering Pikmin will sometimes drop seeds when slain in battle, allowing for new Pikmin to sprout in their place, suggesting that they may be able to reproduce asexually, but also that they do not have defined sexes and are hermaphrodites like many plants. Pikmin also have a skeletal system, as seen when electrocuted. These bones however are incredibly flexible to the point of allowing the Pikmin to act like rubber (Although they can be flattened and killed with enough force).
Pikmin don't appear to have any sort of lungs (However, the Blue Pikmin are observed to have gill structures), but their leaves, buds, and flowers appear to serve as their main means of respiration, since poison gas or water droplets collecting around them suffocates the Pikmin; inversely, walking in shallow water in which their leaf/bud/flower does not touch (as seen in the Shower Room) is fine. When killed, Pikmin disappear and a ghost resembling the original Pikmin flies into the air, sometimes after releasing a liquid of the same color as the Pikmin, possibly the Pikmin equivalent to hemolymph or blood – this is best seen when the Cloaking Burrow-nit attacks.
Pikmin start off as seeds ejected from the Onion, which, after landing on the ground, transform into sprouts. A leader must pluck a sprout so that the Pikmin may come out or alternatively have the Pluckaphone whistle blown at them to "inspire" them. While idle, the Pikmin's leaves and flowers glow that Pikmin's respective color; that, coupled with a cutscene at the end of Pikmin 2, would suggest that Pikmin are somehow bioluminescent, though what causes this and what function(s) it might serve in the wild have never been explained.
Regular Pikmin are able to carry at least ten times their own weight, as evidenced by the ability of Blue Pikmin to lift and toss heavy Purple Pikmin when they are drowning in water and have even been shown to lift entire nuggets of gold roughly the size of the Pikmin. Pikmin are also capable of basic speech and can even be heard saying English phrases like "OK!", "Hi!", and "Yahoo!" after being plucked from the ground. When in a group they will sometimes sing parts of Ai no Uta in Pikmin 2. If left idle for a long time, Pikmin will moan at each other. From what is heard, it can be assumed that Pikmin language is very simple and primitive.
Stages
Pikmin can be divided into three stages. In the first of these, the Pikmin will have a leaf on their stem, which changes to a bud and then a flower as the stage increases. Leaf Pikmin are the slowest and least efficient at performing tasks, but as the stage goes up the movement speed and task efficiency increases. Along with that, Pikmin think more efficiently in both combat and task when in a higher stage as they sprout into their flower state when thinking of more elaborate plans.
In some situations, Pikmin can also instantly mature from leaf to flower if threatened by immediate danger. After this point, they will remain matured for the duration of their lifespan unless reverted back to a prior state in battle.
Pikmin can advance their current stage in several ways. The most common way is by being fed nectar. Alternatively, they may be left underground before being plucked, where they will gradually mature with time, or, in Pikmin 3, they can be sprayed. When knocked to the ground in battle in Pikmin and Pikmin 2, they have a chance of losing their maturity and decreasing in stage. They will never revert their current stage in Pikmin 3.
In Pikmin, if a flower Pikmin is shaken off, it will revert to a bud, and the bud will revert to a leaf in the same scenario. In Pikmin 2, however, flower Pikmin revert to leaf Pikmin immediately. Like flower Pikmin, buds can be received when leaf Pikmin are allowed to stay in the ground for a certain amount of time.
General Information
Name: Pikmin (Name of species), Red Pikmin, Yellow Pikmin, Blue Pikmin, Purple Pikmin, White Pikmin, Rock Pikmin, Winged Pikmin, Ice Pikmin, Glow Pikmin, etcetera (Not all Pikmin types have been discovered as shown in the ending of Pikmin)
Sex: Unknown (Has no confirmed sex and are hermaphrodites like many plants)
Age: Varies depending on how long a Pikmin can stay alive.
Classification: Plant-like Creatures
Species: Pikmin
Occupation: None
Status:Active (The Pikmin species is currently thriving and has seen a massive growth thanks to the introduction of leaders to the Pikmin species)
Alignment:Unaligned (The Pikmin are driven mostly by instinct, which leads them to side with Olimar for survival purposes. Despite this, they do cherish Olimar and view him as a deity of sorts. Pikmin also seem to infect those they see as a leader, such as Moss, with a leafling to prevent them from leaving PNF-404 in hopes of surviving)
Codex Statistics
Tier:10-C, Higher with Purple Pikmin, Far Higher with multiple of them attacking at once
'Durability:Subhuman level (Puffmin can tank hits from Pikmin and Pikmin can tank hits from Puffmin), Higher for Purple Pikmin, Far Higher for Rock Pikmin (Unlike most Pikmin, Rock Pikmin can survive getting crushed by bosses that attack by crushing Pikmin, such as the Shaggy Long Legs)
Striking Strength:Subhuman Class, Higher with Purple Pikmin Far Higher with multiple of them attacking at once
Bomb Rocks: Bomb rocks are explosive rocks in the Pikmin games. Upon being activated, a rock's fuse starts going down (represented by a colored wheel), and when it reaches zero, the bomb causes a violent explosion, capable of damaging enemies, Pikmin, leaders and some obstacles. In the first and third games, they can be carried by Pikmin, but only by Yellow Pikmin in the former. In Pikmin 2, they are much larger and serve as obstacles instead of tools, with the exception being on the 2-Player Battle stage Hostile Territory, where they can be picked up and thrown by leaders. They can also appear as items in 2-Player Battle and Bingo Battle.
Other
Standard Tactics: Pikmin are incredibly dependant on a leader for instructions in and out of battle. If left on their own, they will typically latch onto the opponent and begin attacking them repeatedly.
Weaknesses: Aside from Bulbmin, every Pikmin either only resists one elemental type or none of them. Purples and Rocks resist no elemental types, and any Pikmin that's not a Blue Pikmin or Winged Pikmin can drown. Though if a Winged Pikmin does get caught off guard they can fall in the water and proceed to drown themselves. However this weakness can be avoided with the help of Blue Pikmin throwing them out of the water
Items
Image
Name
Description
weight
Scorch Guard
Thanks to the heat-resistant alloy, this suit is now impervious to fire!
10
Anti-Electrifier
I have reconfigured your suits with this new material. They will now protect you from electricity!
10
Metal Suit Z
This suit is extremely durable. Getting gnawed or stepped on will now produce minimal pain.
10
Rush Boots
You'll move faster and no longer be blown away by puffy blowhogs' nasal blasts!
20
Rocket Fist
Tap A three times to launch it! One, two, PUNCH!
15
Image
Name
Description
weight
Mega Tweeter
Captain Olimar, this device has increased the acoustic range of your whistle!
20
Dodge Whistle
Press Left D-Pad or Right D-Pad to make your Pikmin roll in that direction
10
Solar System
The artificial sunlight it emanates will brighten underground areas.
5
Ultra-Spicy Spray: Ultra-spicy spray is a red-colored spray that can be obtained by gathering ten ultra-spicy berries from a Burgeoning Spiderwort plant or finding a concentrated dose. When used, any Pikmin in the party will become more be aggressive, making them more efficient at their tasks and instantly bloom into the flower stage as well.
The S.S. Drake, simply referred to by the Koppaites as the Drake, is the main ship in Pikmin 3/Pikmin 3 Deluxe. It was designed by and named after Alph's grandfather. Much like the other ships in the Pikmin series, it serves as the leaders' base, where the time in between days is spent. It also stores all the gathered objects found by the leaders, and transport the leaders from place to place. Charlie is its captain and Alph is its engineer.
General Information
Grants the player five Pikmin sprouts, if they have less than 50.
+10 Sprouts
Just like the previous, but ten sprouts.
Flower
Makes all of the player's Pikmin that are not planted in the ground bloom into flowers.
Ghost
Makes the player's leader and Pikmin become invisible to the opponent for a limited amount of time.
Ultra-bitter spray
Grants one dose of ultra-bitter spray.
Ultra-spicy spray
Grants one dose of ultra-spicy spray.
Marble return
Makes the player's marble, if above ground, bounce all the way back to the Onion, regardless of distance. Any opposing Pikmin carrying the marble will be knocked down.
Withering Blowhog
Makes a Withering Blowhog appear near the opponent's Onion.
Swooping Snitchbug
Makes a Swooping Snitchbug appear near the opponent's Onion.
Boulders
Makes several boulders drop near the opponent.
Volatile Dweevil
Drops a Volatile Dweevil near the opponent.
Fiery/Watery Blowhog
Makes a Blowhog appear near the opponent's Onion. If the opponent is Louie, a Fiery Blowhog will appear. If the opponent is Olimar, a Watery Blowhog appears instead.
Icon
Name
Description
+10 Pikmin
Makes the user's Onion generate ten of the player's starting Pikmin.
+5 Rare Pikmin
Makes the user's Onion spawn five of the type of Pikmin the player did not start with. This item is not available on maps that only have one type of Pikmin.
Lightning
Strikes opponents and their nearby non-Yellow Pikmin with an immobilizing current of lightning. Like all electric hazards in Pikmin 3/Pikmin 3 Deluxe, it simply immobilizes them, and proves no direct harm to the Pikmin.
Lucky Marble
Acts the same as if collecting a Lucky Marble.
Rock Storm
Causes four large boulders to fall near where the opponent's leader is standing, killing any non-Rock Pikmin. It's harder to dodge these boulders than their Pikmin 2 counterparts. A leader can escape intact if they are always moving throughout the storm. If the player knows that the strike is incoming, they can dismiss their Pikmin to minimize the death toll. These boulders can also harm leaders and Pikmin from the team that spawned them, as well as Pikmin that are shocked on the floor.
Ultra-spicy spray
Instantly makes the player's Pikmin gain the effects of an Ultra-spicy spray.
Enemy Annihilator
Kills all on-screen enemies.
Bomb
Causes a bomb rock to spawn in front of the player's leader.
Shuffle
Scrambles the opponent's bingo card. Although rare, it's possible that the items will be shuffled in a way that triggers a victory for the opponent.
Mine
Spawns a mine in front of the active leader. Pikmin can carry these, just like bomb rocks. When the Pikmin is thrown, the mine sticks to wherever the Pikmin hits, and will only detonate when a leader walks by.
Warp
Teleports the opponent to a random area on the map, along with any Pikmin in their current squad.
Macaroon Recovery
Transports the player's macaroon back to their Onion, even if it is already nearby.
Notable Techniques
Whistle: The whistle is a main part of the gameplay in the Pikmin games. It is the primary way of calling idle Pikmin and leaders over onto the active leader's group, the secondary way being the active leader bumping into them. Whistling can also be used to instantly rescue Pikmin who are under the effects of certain hazards, or Pikmin trapped by special enemy attacks. Throughout the series, the whistle has been modified and repurposed for multiple different techniques.
Call: By blowing the whistle for an extended period of time, any idol Pikmin or captains will be alerted and fall into line next to the captain issuing the command.
Dismiss: Using the dismiss signal alerts any Pikmin and captains following the current captain to separate into idol groups for further action.
Charge: The swarm command plays a sound equivalent to a blow horn which signals any active Pikmin groups in the captain's party to charge a targetted objective.
Swarm: The swarm technique directs any and all Pikmin in the captain's current troop to fall in on an objective in quick succession.
Whistle Upgrades:
The Mega Tweeter: The Mega Tweeter is obtained by defeating the Ranging Bloyster in the Shower Room and collecting the Amplified Amplifier. This upgrade increases the range of the whistles of all captains. The diameter of the visible circle projected on the ground increases to about 144% of its original size, thus more than doubling the area the whistle affects. This makes it easier to call scattered Pikmin to the captain's side, even when being slow in the Onions.
Dodge Roll: The Dodge Whistle can be found on a small cliff a short distance away from the exit to the Vehemoth Phosbat cave. It is an upgrade that allows captains to dodge left or right, guiding the Pikmin to do the same. It is done in a straight line normally, or in an arc around a locked-on target.
Throw: A standard technique which involves throwing a captain or Pikmin at an objective. This technique is used primarily to launch Pikmin at foes from a distance with risking as many casualties, at the risk of only being to throw one Pikmin at a time. All Pikmin have varying effects and different abilities in combat that allow them to stand out from their fellow speciemen.
Red Pikmin: Red Pikmin are the first Pikmin discovered in each of the three Pikmin games. They possess a standard throwing arc with average range. Due to their 1.5 times increased damage output, they are ideal for combat.
Yellow Pikmin: Yellow Pikmin are typically the second Pikmin discovered throughout the games (The exception being Pikmin 3 and Pikmin 3 Deluxe). Due to their lighter body weight, they have the highest throwing arc in the series, and can easily reach most airborne enemies.
Blue Pikmin: Blue Pikmin are the last Pikmin species discovered in the games (Mainly due to their aquatic diversity). Thanks to their gills, Blue Pikmin excel both on land, and underwater, making them perfect for exploring in submerged areas without risk of drowning.
Purple Pikmin: Purple Pikmin are one of three Pikmin species discovered in the caves of Pikmin 2, and the first to be discovered. Their heavy weight and strength of ten regular Pikmin make them deadly warriors. Thanks to their weight, Purple Pikmin have the shortest throwing distance, but can create powerful shockwaves on impact with a solid surface.
White Pikmin: White Pikmin are one of three Pikmin species discovered in the caves of Pikmin 2 and are the second species to be found by Olimar and Louie. Their light bodies and small size allow them to be thrown the furthest. To add on, consumed White Pikmin can poison targets, instantly killing them.
Bulbmin: Bulbmin are one of three Pikmin species discovered in the caves of Pikmin 2 and are the final species to be discovered. Bulbmin are unique in that they possess the body of a juvenile bulborb, allowing to resist most elemtal hazards.
Rock Pikmin: Rock Pikmin are the second species of Pikmin to be discovered by the Koppaites in Pikmin 3 and Pikmin 3 Deluxe. Their rocky physiology gives them the most unique attack of all Pikmin, as throwing them does not latch them on to targets, but instead strike the target before bouncing off a short a distance.
Winged Pikmin: Winged Pikmin are the fourth species of Pikmin to be discovered by the Koppaites in Pikmin 3 and Pikmin 3 Deluxe, and the final new species. Their ability to fly makes Winged Pikmin the most capable aerial warriors of the Pikmin species. When thrown, they can latch onto targets, or home in on them when flying. The Winged Pikmin's biggest droback is its weaker attack output.
Other
Standard Tactics: Charlie will typically scan his surroundings with his KoPad and approach an opponent with caution before tactically commanding his Pikmin army to attack the opponent, whilst also using Ultra-Spicy Sprays to better his chances at victory.
Weaknesses: Must wear a spacesuit while on unknown planets. He mainly relies on his Pikmin to get work done, so losing all Pikmin causes him to become extremely depressed and drop everything he's doing to flee.
Alph. Why did you want to be a part of this mission? Because I wanted to meet the legendary ranger, Captain Charlie. Really? Is that the only reason? Not because you wanted to help save Koppai? No, that too! But, you know, there are just so many legends out there about the captain's heroism! I mean, there's the legend of Operation: Rubber Ducky Stucky. And Operation: Rubber Ducky up a Tree. Not to mention Operation: Beached Rubber Ducky. Well... I can see that you definitely did your research, Alph. Ohhh...I still get shivers thinking about that last mission...
Ah...missions like this remind me of my old days as a ranger. I was brash, young, and bedecked in medals! I learned how to be a real ranger in those days...in outer space... all alone. Still, it's nice to have comrades—our engineer, Alph, and our botanist, Brittany. Especially Brittany...
I'm so proud of my crew for managing to take this beast down without me! It's especially impressive because they did it without my combat training or steely fists. It's good to know I set such an example for them to live up to!
Ah...missions like this remind me of my old days as a ranger. I was brash, young, and bedecked in medals! I learned how to be a real ranger in those days...in outer space... all alone. Still, it's nice to have comrades—our engineer, Charlie, and our botanist, Brittany. Especially Brittany...
While life-forms that excrete foul musks to warn of danger are not rare, the doodlebug is the only species known to release flatulence when active above ground. Interestingly enough, since it is merely releasing the gas created by decay of the contents of the creature's intestines, it does not have a special musk-producing organ. This means the creature is in fact merely flatulating. Spectral analysis of the rank gas indicates it contains not only methane, but hydrogen sulfide as well, making the flatulence a Grade XIII biohazard.
White Pikmin are "born" through a color-changing process within white Candypop Buds, which only grow underground.
The poison within its body is a type of diterpene alkaloid similar to a toxin often found in certain plant roots. If ingested, it can lead to vomiting, respiratory distress, and complete organ failure, ultimately resulting in death due to cardiac arrest.