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Mario

From The Codex
Revision as of 03:39, 18 March 2021 by DatOneWeeb (talk | contribs)

It's-a me, Mario!
~ Mario's iconic quote
Oooh... ah! Luigi! You save Mario! Way to go! Number one!
~ Mario thanking Luigi
Ha ha! I guess this is the place where I can change my profession… Thanks, but I’m happy being a hero!
~ Mario
The outfit is still loved by longtime fans. DK has never been a fan, though.
~ Super Mario Odyssey's description
Go time!
~ Mario
The Mario inside the TV is you. Only you can bring this adventure quest to a conclusion.
~ Famicon Manual
I'm gonna catch that ape!
~ Mario

Not-a-bad, for a baby!
~ Baby Mario
Goo goo!
~ Baby Mario entering a battle
If you grab a Super Star, baby Mario will power up and become invincible for a while and can do a great amount of damage to all enemies.
~ Manual
We've come a long way, you and me... We've seen a bunch of different kingdoms... I mean, sure, we got shot down and stuff along the way... But think of all those hats! This trip really was amazing. Thank you, Mario. It's been an honor walking a mile on your head.
~ Cappy
Power-up complete. Thank you for purchasing this item from Gadd Science, Incorporated. Preparing to register customer information. Scanning and classifying subject data... Subject identified as Mario, resident of the Mushroom Kingdom. Data storage complete. I am F.L.U.D.D.--a Flash Liquidizer Ultra Dousing Device. I hope to be of assistance.
~ F.L.U.D.D.
Oh no! We've got to do something! I have just developed a new vitamin that should be able to take care of it. I sure hope this stuff works!
~ Dr. Mario
With your help, we can make an even bigger and better castle than before!
~ Toadette to Mario
FINALLY, our heroes have arrived! For real this time!
~ Mario's Goal

Our hero is so busy he barely has time to wax his 'stache! He's always leaping between worlds to save the day.
~ Mario's Catch Card
Battle time, Mister Man! Just find a way to beat this freak of the week, OK? Don't sweat the details. Just jump on him and hit him with your hammer!
~ Goombella to Mario
Thank you, Mario. You're always there for me when I'm at my absolute flimsiest... This has just been such a long and difficult journey... But I've had so much help along the way!
~ Olivia to Mario
It's Mario, silly! He's here to save Princess Peach, who was kidnapped by Bowser. Remember? He fights until the bitter end, no matter what enemies attack.
~ Lee using Tattle on Mario
Change Mario's clothes into Luigi's clothes.
~ TTYD's Decription
Change Mario's clothes into Wario's clothes.
~ TTYD's Description

Thanks for sticking me up, Mario. I give to you all my shine. You must win! Looking back, I realized I kind of forced you to come on this adventure with me. I'm sorry... We went through a lot, but it was fun. And now... Goodbye!
~ Kersti to Mario
All right, that's IT! I'm going to help you get your name... and your body! And your friends!
~ Vivian to Mario

Hoo-hoo, just what I needed!
~ Mario obtaining a power-up

Let's-a go!
~ Mario entering a battle

Background

Credit: Super Mario Wiki

Mario is the main character and protagonist of the long-running and highly successful Mario franchise. He was created by Japanese video game designer Shigeru Miyamoto and serves as the main mascot of Nintendo. Mario made his first appearance as the protagonist of the arcade game Donkey Kong, released in 1981 (in which he took the alias "Jumpman"). Since Super Mario Bros., his trademark abilities have been his jumping and stomping powers, with which he defeats most of his enemies, and his ability to gain even more powers with a plethora of items, such as the Super Mushroom, the Fire Flower, and the Super Star. Games have usually portrayed Mario as a silent character without a distinct personality (Fortune Street is a notable exception). According to Nintendo's philosophy, this allows Mario to fit in many different genres and roles. In most games, he is the hero that goes on an adventure to save Princess Peach from his arch-nemesis, Bowser, but he has been shown doing many other activities besides adventuring, such as racing and sporting with his younger twin brother and others. Mario's main traits are his red hat, thick mustache, Italian accent, cheerful personality, heavy use of power-ups, and high jumping ability.

Powers and Stats

Tier: Low 2-C, far higher with various items. 2-B via Zee Egg | At least Low 2-C2-A

Name: Mario, Jumpman, The Great Gonzales

Origin: Super Mario Bros.

Gender: Male

Age: 30 (Has been fighting Bowser for 30 years, Mario first started battling Bowser as an infant)

Classification: Star Child, Human

Attack Potency: Universe level+ (Can defeat users of the Power Stars, which can create universes. Bowser was going to encompass his painting worlds into reality. Defeated Wario who defeated the Black Jewel. The Black Jewel's power created a parallel universe. Scales to Bowser, who was going to destroy each dream world one by one. Can defeat users wielding a Grand Star, which can reset and recreate the universe as well as destroy the very fabric of the universe, and are 80x stronger than a Power Star. Bowser with the Grand Stars was stated to be a universal threat, with the final battle being titled "The Fate of the Universe". Physically defeated Bowser, who survived the universe's reset. Survived the incomplete Void, which destroyed all of Sammer Kingdom and its space-time. Possibly comparable to Dimentio, who has the power to destroy a dimension. Defeated The Ancient's creations who overpowered them. Their powers can create universes and destroy them. Comparable to Antasma who can manipulate dream worlds. Defeated the Megabug, who was destroying and corrupting all of space and time. Overpowered King Olly, who was folding the very fabric of reality), far higher with various items (Several of them can one-shot Bowser. Several items multiply Mario's strength up to at least thousands of times in total), far higher with various items (Several of them can one-shot Bowser). Multiverse level via Zee Egg (Can summon the Zeekeeper, who's comparable to the Dream Stone, which holds many universes within) | At least Universe level+ (Carries the equivalent of 24,331 Power Stars. A single Power Star can greatly increase Mario's power and strength) | Multiverse level+ (Defeated Super Dimentio, who was going to recreate all universes. Its source, The Chaos Heart, also had the power to destroy every dimension, of which there are infinite)

Dimensionality: 3-D, 2-D via Flip, 1-D via Slim, 4-D via Paperize/Cutout

Travel Speed: Massively FTL+ (Kept up with Bowser's Clown Car on foot, which can fly to the sun. Can swim out of the inside of a black hole that warped two galaxies. Comparable to Lumas, who can fly at these speeds), far higher with various items | Extra-Temporal (Can move inside The Void, which exists in every universe at the same time and is constantly growing. Able to defeat the source of The Void and ultimately reverse all of its effects), far higher with various items

Combat Speed: Massively FTL+ (Tagged the Fake Millennium Star, who can fly to the center of the universe. Outpaced Power Star, Grand Star, and Green Star users, which can cross galaxies, pass galaxy clusters, fly to the center of the universe, and are faster than Mini-Stars, which can fly around the universe. Faster than Star Bits, which can keep up with the Launch Star), far higher with various items | Extra-Temporal, far higher with various items

Reaction Speed: Massively FTL+ (Reacts to Launch Stars which can send you to the edges of the universe), far higher with various items | Extra-Temporal, far higher with various items

Lifting Strength: At least Multi-Stellar (Stronger than Power Star users which can absorb stars and send them flying), far higher with various items

Striking Strength: Universal+, far higher with various items. Multiversal via Zee Egg | At least Universal+ | Multiversal+

Durability: Universal+ (Survived attacks from Bowser, Luigi, Peach, and others who have similar feats), far higher with various items. Multiversal via Zee Egg | At least Universal+ | Multiversal+

Stamina:  Very High (Can travel from multiple countries to galaxies without signs of exhaustion. Completed The Pit 100 Trials of Rogueport, Flipside, Flopside while defeating Bonetail, Shadoo, and Wracktail in a sitting) | Limitless via Pure Hearts

Range: Varies from Standard Melee Range to Tens of meters to Stellar. Varies from Standard Melee Range to Universal+ with equipment | Multiversal+ via Pure Hearts

Powers and Abilities:

Superhuman Physical Characteristics, Acrobatics (Has displayed many times of being acrobatic. Such as being able to preform many flips and poses mid-air, as well as various moves with a partner. Can jump and dodge from mid-air. Can jump from several stories to the sky), Surface Scaling (Runs on walls), Genius Intelligence, Expert Combatant (Jinx, a dojo sensei, made Mario the sensei and incorporated his techniques into his own training. Mario's strength impressed The Master and credited him as the strongest in his dojo), Accelerated Development (Mario consistently gets stronger the more he fights. See notes for additional information), Stealth Mastery (Snuck away from a sleeping Chain Chomp. Disguised himself as a statue. Hid himself from three Snifits), Fourth Wall Breaking (Talks to the player), Vehicular Mastery, Adaptation (Has been able to adapt going to galaxies with Prankster Comets around them, which changes certain laws and mechanics. Adapts from being shrunken while in combat), Self-Sustenance (Type 1), Fire Manipulation (Shoots barrages and large balls of fire), Weapon Mastery (Skilled in using hammers, swords, Koopa shells, robots, blasters, etc.), Weapon Creation (Creates a giant hammer), Energy Manipulation (Can fire energy), Energy Projection (Can make a weapon from energy), Forcefield Creation (Can create walls to jump on. Creates bubbles that shield him from the environment), Body Control (Reshapes his body when squished. Can change into an airplane, tube, and a boat), Limited Invulnerability (His Triple Jump makes him invincible), Afterimage Creation (Creates afterimages when using Zone Speed in Tennis Aces. Can throw a Koopa Shell fast enough to leave afterimages), Attack Reflection (His hammer and Spin Jump can reflect projectiles, Superguard can parry attacks), Size Manipulation (Can increase his size and become invulnerable when using Super Mario!), Healing (Passively gains health. Heals from burns, thorn wounds, and explosions), Explosion Manipulation, Time Travel & Time Manipulation (Traveled through space and time to help his past-self. Can save and load to return at any previous events. Check notes for further elaboration), Acausality (Type 1. Unaffected by the Shroob army attacking the Mushroom Kingdom in the past), Telepathy (Shares a telepathic bond with Luigi), Non-Physical Interaction (Can punch away Boos and Cackletta's soul), Spatial Manipulation (Can flip/phase between dimensions), BFR (Can leave others stuck in 2-D), Intangibility (Unable to be harmed when in 2-D), Dimensional Travel (Travelled to Flipside, another dimension), Dimensional Storage (Can carry 9,999,999 coins), Status Effect Inducement (Can cause enemies to be burnt with his fire or dizzy with his hammer), Resurrection (Starts off with 1,110 lives. Gains extra lives every time he "dies" after collecting his 1,000th coin), Regeneration (High, Mid-Godly with 1-Ups. Reformed from being turned to confetti, which are atoms. 1-Ups regenerate the soul and paint), Perception Manipulation (Slows his view of time with Zone Speed), Existence Erasure (Wiped Wendy's castle from existence), Toon Force, Enhanced Senses and Extrasensory Perception (His nose sniffs trouble. Can fight without eyes. Detects when a person is nearby), Analytical Prediction (Can predict Cackletta's attacks when before she freezes time with no indication of her time stop), Duplication (Creates several clones), Absorption (Whirls out and absorbs paint from others), Statistics Amplification (Gains a 1.5x strength boost when fighting three or less enemies. Can boost his strength 4x with Mario Spin), Shapeshifting (Can turn into other other people), Pseudo-Teleportation, Flight, Transformation (Turns into a ball of light to teleport), Immortality (Types 2, 3, 4, 6 and 8. Can live with no paint. Can regenerate from being atomized. Can move while being crushed flat and losing his face/stomach. Will be resurrected by Queen Jaydes if dead. Is protected by The Desire), Conceptual Manipulation (Can remove paint from anyone with any attack. The next set of the abilities are what paint makes up and thus Mario can remove. See notes for extra information on paint), Life Manipulation & Death Manipulation (Paint makes up all of life), Mind Erasure & Memory Erasure (Paint makes up the mind and memory), Soul Destruction (Paint makes up the souls), Empathic Manipulation (Paint can inflict anger, sadness, self-consciousness, and remove motivation. It can also remove said emotions), Poison Manipulation (Paint can inflinct poison), Blood Manipulation (Paint makes up blood), Power Nullification (Paint can nullify abilities and forces you to use an ability that's the same color as the paint), Magic (Creates mushrooms to brew them into a Power Star), Biological Manipulation (Turned Bowser into a frog), Power Bestowal & Telekinesis (Powers up objects), Broadway Force (Can force others to dance along. Paint can do the same), Sound Manipulation (Makes a projectile with music), Immersion (Can go in and out of a video game), Air Manipulation & Heat Manipulation (Blows a blizzard and turns others into snowmen. Blows hard enough to make a Whomp fall), Light Manipulation (Changes the color and brightness of a new star), Velocity Manipulation (By staring at his enemies, enemies cannot dodge Mario's attacks), Information Analysis (Can see symbols on enemies, telling him what kind of attacks and aliments an enemy can use. Should be noted these are never seen in-game, thus are not a game mechanic), Avatar Creation and Dream Manipulation (Within the Dream World, he can create a dreamy avatar), Plant Manipulation (Made a mushroom grow bigger), Transmutation (Can turn others into music notes), Matter Manipulation (Restored a hotel that was turned into a corkscrew into its original form. Paint makes up all matter), Technological Manipulation (Made a roller coaster go faster), Morality Manipulation (Made Boos become friendly), Ice Manipulation (Made an ice tower larger), Life Manipulation (Made a group of logs dance), Creation (Created a Fire Flower and rocket), Fate Manipulation (Made a wish to always be able to save Princess Peach, which allowed him to survive unlikely scenarios. Is protected by The Desire, which defies time, space, and the laws of the universe. This will mean Mario will always be reunited with his special one), Summoning (Mario was given the power to summon the Star Spirits, which they will assist him at any time), Wish Granting (The Star Spirits are the ones who grant wishes, which Mario can make at anytime in the form of a Wish Star).
Healing, Purification (Refresh/Smooch, Type 3), Sleep Manipulation (Lullaby), Danmaku (Star Storm), Statistics Reduction (Chill Out), Time Stop (Time Out), Transmutation and BFR (Up & Away), Power Nullification (Star Beam/Peach Beam). With the Star Rod, Mario gains the following: Wish Granting (The Star Rod is used to grant wishes, it's stated to grant "all" wishes), Mind Manipulation (Can force someone to love. Mallow was wishing to stop being a crybaby), Existence Erasure (Before Bowser was interrupted, he wished to erase the Bros), Transmutation (King Olly was going to reduce all Toads to blank pieces of paper, which Bowser says they can't even come back from), Reality Warping (Reversed all of the damage Olly caused to the world), Healing (Can heal damage), Accelerated Development (Luigi wishes to be a great plumber like Mario. Toadofsky wished to be better at making melodies. Chef Torte wishes to be a world class baker. Some Dryite wishes to create a ripping tune), Fate Manipulation (Mario wishes to always be able to save Peach. Nimbus Land King and Queen wish to be reunited with Mallow. Belome wishes for food. Frogfucius wishes for crickets. Punchinello wishes to become famous. If the world was rid of wishes, Smithy thinks he could easily conquer it), Plot Manipulation (Type 2. The Star Rod was used by Bowser to change the story of Paper Mario), Conceptual Manipulation (Type 3. The Star Rod turns wishes into physical embodiments of said wishes in the form of Wish Stars), Statistics Amplification (Yoshi wishes to be faster. Bowser made wishes to become all-powerful. Stars get their power from ordinary people's wishes), Invulnerability (Bowser wished to become invincible), Power Bestowal (Can grant both powers and resistances to Tubba Blubba), Light Manipulation (Bowser's attacks), Creation (Bowser wished for a castle, can create enemies and ships. Creates food to heal), Forcefield Creation (Bowser wished for a forcefield), Dimensional Travel & Portal Creation (Antasma wished to create dream portals), Telekinesis (Seen here), Duplication (Can create clones), Size Manipulation (Can increase the user's size), Resurrection (Brought back Kersti). Resistance to Durability Negation (Can nullify piercing damage, which bypasses durability), Electricity Manipulation, Status Effect Inducement (Can resist every attack and status effect Mario uses), Ice Manipulation, Time Stop, Poison Manipulation, Statistics Reduction, Sleep Manipulation, Size Manipulation
Heat (Unaffected from the heat of Melty Molten Galaxy and Bowser's Reactor), Extreme Cold (Unaffected by Freezeflame Galaxy), Gravity Manipulation (Can walk to hundreds of different planets and travel to numerous different galaxies and move just fine), Cosmic Radiations (Can be in the vacuum of space just fine), Mind Manipulation (Did not suffer any side effects from the Black Paint, unlike Bowser), Gravity Manipulation (Has adjusted his gravity to walk normally on hundreds of different sized planets and has been near black holes), Paralysis Inducement (Resists being paralysed by Bowyer's arrows), Sleep Manipulation (Resisted the Dreambeats, which put all inhabitants of Pi'illo island to sleep), Transmutation (Unaffected by Bowser and Kamek's transmutation. Can fight as a scarecrow), Biological Manipulation (Unaffected by Bowser turning everyone in the Mushroom Kingdom into plants), Black Holes (Swam inside of a black hole and lived), Poison Manipulation (Can temporarily breathe in poison gas), Soul Manipulation (Can survive having paint drained from his body, which makes up the soul), Matter Manipulation (Unaffected by Junior's paint, which reduces matter), Size Manipulation (Gets only shrunken by a mushroom temporarily. Can carry Power Stars, in which a single one amplifies the users size), Void Manipulation (Survived the Void's erasure), Existence Erasure, Petrification (Broke free from the Koopalings turning him into stone), Corruption (Immune to Bowser's corruption, which passively corrupts characters friendly towards Mario. Unaffected by Junior's paint, which corrupted Bowser.), Empathic Manipulation, & Morality Manipulation (Unaffected by the Power Stars after corrupting Wiggler), Ice Manipulation (Can break free from being frozen), Time Stop (Can move inside The Void, which destroys time), Possession (Can break out of a Boo's possession), Conceptual Manipulation (Can survive conceptual attacks without losing any paint), Reality Warping (Unaffected by King Olly folding the very fabric of reality), Empathic Manipulation (Can fight while sad, angry, unmotivated, or self-conscious), Broadway Force (Can fight while being forced to dance), Fate Manipulation (Averted the Dark Prognosticus' dark prophecy). With Superguard he can parry/negate (on a greater scale): Physical attacks, Life Absorption, Fire Manipulation, Poison Manipulation, Ice Manipulation, Sleep Manipulation, Electricity Manipulation, Statistics Reduction, Paralysis Inducement, Mind Manipulation, Size Manipulation, Time Stop, Sleep Manipulation, Power Nullification, Vibration Manipulation, Darkness Manipulation, Magic, Status Effect Inducement

Transformation (Multiple Power Ups), Shapeshifting and Power Mimicry (Luigi and Wario caps), Teleportation (With P-wing and Warp Whistle), Creation (With Superhammer), Healing (Super Mushroom), Size Manipulation (Super Mushroom, Mini Mushroom, and Mega Mushroom. Can shrink others in Crate and Peril), Fire Manipulation (Fire Flower), Invulnerability (Starman, Rainbow Star, Super Star, Mega Mushroom, Invincibility Leaf, etc.), Ice Manipulation (Ice Flower and Ice Storm), Poison Manipulation (Bad Mushroom), Fear Manipulation (Fright Mask, Fright Bomb) Sleep Manipulation (Sleepy Sheep), Flight (Multiple Power Ups), Animal Manipulation (Super Bell, Super Leaf, Frog Suit, Penguin Suit, etc.), Intangibility (Vanish Cap), Invisibility (Vanish Cap, Boo's Sheet, Repel Gel), Metal Manipulation (Metal Cap), Earth Manipulation (Rock Mushroom), Cloud Manipulation (Cloud Flower), Transmutation (Gold Flower, Battle Cards), Vibration Manipulation (Mega Mushroom, Cape Feather, POW Block), Soul Manipulation, Sealing (With Catch Card), Explosion Manipulation (Gold Flower), Attack Reflection (Cape Feather, Raccoon, Tanooki), Weapon Mastery (Hammer Suit, Superball Flower, and Boomerang Flower), Surface Scaling (Mini Mushroom and Super Bell), Attacking foes without direct contact (Boost Star), Time Manipulation (Speed and Slow Flower, Stop Watch, and Battle Cards), Purification (Type 3, can cure status ailments with Able Juice), Possession and Memory Manipulation (Via Cappy), Water Manipulation with F.L.U.D.D., Empathic Manipulation (Made Bowser feel happy), Purification (Type 1, reversed Bowser's landscape), Weather Manipulation via Music Keys, Passive Resurrection (Via 1-Up Glove, Life Shroom, Gumption Socks, Hero Wear, Retry Clock, and Earlier Times), Summoning (Capable of summoning the Zeekeeper and several characters with various items), Passive Damage Nullification (Guard Shell DX or Battle Cards), Electricity Manipulation (Via Volt Shroom), Duplication (Via Double Cherry, and Copy Flower), Portal Creation (Via Magic Window), Statistics Amplification, Healing, and Statistics Reduction (Via Battle Cards), Instinctive Reaction (Hoohooros Slacks passively guards), Absorption (Self heals when attacking via Queen's Token), Durability Negation (Pummel Badge and Bye-Bye Gloves can possibly defeat an enemy with one hammer hit, Pure Water one-shots ghosts), Damage Transferal (Payback Wear), Resistance Negation (Jump Boots), Forcefield Creation (Block Block), Danmaku (Shooting Star). Super Suit grants him resistance to Elemental Manipulation, Fear Manipulation, Transmutation, Poison Manipulation, Sleep Manipulation, Instant Death Attacks, Statistics Reduction & Power Nullification, Disease Manipulation (A-OK Wear nullifies getting sick), Size Manipulation (Healthy Ring)
Healing (Sweet Treat, Sweet Feast), Vibration Manipulation (Earth Tremor), Time Stop (Clock Out), Statistics Amplification (Power Lift), Durability Negation (Earth Tremor, Art Attack, Show Stopper, Supernova), Sealing and Soul Manipulation (Sealed the Shadow Queen), Immortality (Type 1; Stopped Grubba from aging), Life Manipulation (Drained other people's strength), Negation to Intangibility, Resistance Negation (Removed the Shadow Queen's resistances to any status effect and attacks). Resistance to Curse Manipulation, Sealing, BFR, and Soul Manipulation (Being in possession of the Crystal Stars nullifies the Shadow Queen's curse, which seals your soul into a chest), Possession (Used the Ruby Star to get his body back from Doopliss. Unaffected by the Shadow Queen, who possessed Peach), Mind Manipulation
Wish Granting, Fusionism, Duplication, Paralysis Inducement (Clone Jump), Sleep Manipulation (Baahammer, Pillow, Bed, Luxurious Bed), Fire Manipulation (Burn Hammer, Fire Flower, Magnifying Glass, Matches, Lighter, Ice Manipulation (Chillhammer, Ice Flower, Shaved Ice, Air Conditioner, Refrigerator), Attack Reflection (Tail, Sponge), Vibration Manipulation (POW Block, Cell Phone, Jackhammer), Healing (Mushroom, 1-Up Mushroom, Cake), Poison Manipulation (Poison Mushroom), Explosion Manipulation (Bomb), Air Manipulation (Bellows, Paper Fan, Fan, Mini Vacuum, Upper Vacuum, Vacuum), Water Manipulation (Watering Can, Faucet, Teapot, Soda, Squirt Gun, Rubber Ducky), Sound Manipulation (Trumpet, Violin, Guitar), Light Manipulation (Lightbulb, Flashlight, Searchlight), Electricity Manipulation (Watch Battery, D-Cell Battery, Car Battery), Heat Manipulation (Radiator, Hair Dryer, Oven), Pseudo Forcefield Creation (Power Puff, Car Sponge), Time Stop (Pocket Watch, Kersti), Statistics Amplification (Boombox, Kersti), Spatial Manipulation, Dimensional Travel, Higher-Dimensional Existence, Higher-Dimensional Manipulation, BFR, Sealing (Kersti)
Fire Manipulation (Blazehammer, Fire Flower, Lava Bubble, Piranha Plant, Fire Bro, Magnifying Glass), Ice Manipulation (Ice Flower, Ice Bro, Ice Pick), Vibration Manipulation (POW Block, Sledge Bro), Healing (Mushroom, Slurp Guy, Slurp Snifit), Attack Reflection (Tail), Summoning (Enemy Cards), Transmutation (Life Bandit), Water Manipulation (Cheep Cheep, Blooper, Teapot, Washing Machine), Explosion Manipulation (Bob-Omb), Magic (Kamek), Fear Manipulation, Empathic Manipulation, Power Nullification (Koopalings), Air Manipulation (Fan, Hair Dryer), Limited Flight (Balloons), Light Manipulation (Instant Camera, Lightbulb), Sound Manipulation (Megaphone), Broadway Force (Disco Ball), Dimensional Travel, Higher-Dimensional Existence, Higher-Dimensional Manipulation, Time Stop, Existence Erasure (Huey)
Statistics Amplification (All or Nothing, Damage Dodge, Defend Plus, FP Plus, HP Plus, Jump Charge, Last Stand, Power Plus, Power Rush, Smash Charge), Durability Negation (Bump Attack can kill weak enemies by running into them, D-Down Jump/Hammer ignores defense), Probability Manipulation (Close Call/Pretty Lucky/Lucky Day. Enemies have chances to miss their attacks), Status Effect Inducement, Passive Healing (Happy Heart, HP Drain), Earth Manipulation (Quake Hammer), Information Analysis (Peekaboo, Can see how much health his opponent has), Size Manipulation, (Shrink Stomp), Statistics Reduction (Soft Jump), Sleep Manipulation (Sleep Stomp), Passive Electricity Manipulation (Zap Tap), Fire Manipulation (Fire Drive), Ice Manipulation (Ice Power, Ice Smash), Supernatural Luck (Pretty Lucky, Lucky Start), Air Manipulation (Tornado Jump), Passive Damage Transferal (Return Postage). Resistance to Poison Manipulation, Fire Manipulation (Ice Power, Fire Shield), Mind Manipulation, Sleep Manipulation, Ice Manipulation, Paralysis Inducement, Size Manipulation, Statistics Reduction, Time Stop, and Power Nullification (Feeling Fine)

Magic (Power Stars are stated to have magic), Statistics Amplification (Mario gets more power and stronger, upon gaining a star. Fast-Foe Comets increases your speed), Healing (Power Stars can heal damages upon touch), Mind ManipulationTransmutationCorruptionEmpathic Manipulation (Wiggler states the star makes him feel strangehe’s extremely irritatedwhich after getting rid of the star he suddenly felt far better and more calmBowser was going to turn all of the residents from the painting world into monsters), Madness Manipulation (Stated by Toad that being locked up in the walls caused the Toads to slowly become brainwash and fall into madness), Purification (Returning all Power Stars to the castle caused peace to return to the worlds), Flight (Grabbing the Jumbo Star grants the user flight, as well as normal Power Stars), Spatial Manipulation (Bowser used the Power Stars to create an endlessly looping staircase and Power Stars can be alternatively used to override the endless staircase and turn it back into a normal staircase), Power Bestowal (Bowser states he was the one to give his troops their powers), Dimensional Travel (One collecting a Power Star allows them to leave the dimension within the paintings), Resurrection (Was revived by a Power Star given by Bowser), Energy Manipulation (Toad states that the Castle is recovering its energy due to Mario collecting power stars), Causality Manipulation (Power Stars can revert parts of stages to re-do their missions and get transparent versions of them), Willpower Manipulation (The Power Stars gave Mario more courage from the castle), Sealing (Bowser used the power stars to trap everyone inside the walls of the castle), Power Nullification & Sealing Negation (Power Stars can override the seal Bowser placed on the doors), CreationReality Warping & Space-Time (Bowser has created and shaped his own worlds inside of the paintings with the power of the Stars), Black Hole Creation (Power Stars have been shown to be black holes), Matter Manipulation (A single Power Star is able to completely remodel the spaceship Lubba was on to work for Mario), Size Manipulation (Power Stars increase the size of various enemies), Forcefield Creation (Can create a barrier across an area), Teleportation (Can teleport around), Fire Manipulation (Can shoot fireballs), Summoning (Can summon other beings), Existence Erasure (Power Stars are composed of Mini Stars, which are capable of erasing the physical bodies of opponents), Law Manipulation (Prankster Comets change the effects of galaxies they would normally have, manipulating the area and people within it), BFR (Speedy Comets gives you a time limit as to how long you can stay in a galaxy), Statistics Reduction & Life Manipulation (Daredevil Comets reduces your health to one hit point, nullifies giving yourself extra health, and removes all ways to heal yourself. Toad said that life was returning to the castle thanks to the power of the stars), Duplication (Cosmic and Clone Comets can create cosmic clones). Resistance to Sealing & Power Nullification (Power Stars can override seals)

All previous abilities are greatly enhanced, Self-Sustenance (Type 3), Portal Creation, Dimensional Travel (Creates Dimensional Doors), Negation to Forcefields (Broke Count Bleck's barrier), Power Nullification (Nullified Super Dimentio's invulnerability), Creation (Recreated any universe that's been erased from The Void), Reality Warping, Healing (Heals any wounds taken), Resurrection (Not passive), Regeneration (Mid-Godly, Can bring back anyone erased from The Void. Not passive), Immortality (Type 8, Pure Hearts only. Can continue to exist as long as love is felt)

Standard Equipment: Hammer, Wrench, Super Mushroom, 1-Up Mushroom, Coins, Power Star, Tanooki Leaf

Intelligence: Extraordinary Genius (Mario has many different skills in sports, such as basketball, soccer, tennis, golf, baseball, bike rider, football, hockey, dodgeball, rifleman, and driver. He has a variety of jobs with different levels of skill. Such as a carpenter, plumber, soldier, brewery worker, cement factory worker, construction/demolition worker, artist, referee, archaeologist, chef, animal trainer, pilot, and submarine captain. He's been a highly skilled doctor as early as an infant, curing diseases and life threatening viruses. He created his own medicine that cured a patient a scientist himself could not. Mario's own hat is a custom fall out shelter. During his visit to Pi'illo Island, he's been able to outsmart their best scientists that have been studying the island and its mysterious for years. Mario's able to create his own robots built for combat, and owns a toy company, said toys can also function for combat. Mario has been fighting for 30 years and has faced a large variety of enemies with thousands of years of experience and many different fighting styles in hand to hand, magic, or technology. He can adapt to many types of scenarios that change out of nowhere. Mario's been able to learn many types of skills and weapons to use. His own skill blew away Jinx, a dojo sensei, and made Mario the master of the dojo, switching his training to learn Mario's moves. He also defeated The Master, Mushroom Kingdom's best dojo fighter, and gave Mario a diploma to prove he's bested him. He's also learnt magic and brew powerful items such as Power Stars. Mario's skill comes to a point where he can complete several challenges such as Daredevil Galaxies, The Perfect Run, The Impossible Pack, Tubular, and more where he will die if hit even once)

Standard Tactics: Mario's main ability to use is his jump or hammer. Often if he has an item or ability to give him the edge, he will most likely use it. A wildcard

Weaknesses: Certain power-ups can be lost with a serious hit or have a time limit.

Notable Attacks/Techniques:

*Fire: One of Mario's common abilities. He can shoot hoards of fire balls from varying sizes, from small to large.

  • Bubble: Mario creates a bubble that allows him to float in the air, protecting him from any dangerous attack.
  • Cursed Shapeshifting: Mario's "curses" allow him to reshape his body. He can become a boat for swimming, a plane for floating, or a tube for small spaces.
  • Triple Jump: During a triple jump, Mario will be invincible while in the air.
  • Superguard: Superguard is a move that allows Mario to parry an attack (dealing a bit of damage), or nullify it and its effects if timed correctly.
  • Super Mario!: Mario becomes giant and invincible for a short time, crushing any enemy in front of him.
  • Healing Orbs: When used, Mario's wounds will slightly heal.
  • Flip: This move allows Mario to flip between the 2-D and 3-D dimensions. When in 2-D, any enemy in 3-D cannot see nor harm Mario. He can also forcefully take you to 2-D, and trap you.
  • Hammer: Mario's main weapon of choice. His hammer can be grown in size, leave trails of fire, reflect projectiles, or leave an enemy stunned.
  • Zone Speed: With a quick thought, Mario's view of time slows down, allowing him to react to things better than before. He can only do so for a limited time.
  • Whirling: With great strength, Mario picks you up and whirls out any paint inside of you, absorbing it for himself during the progress.
  • Mario Spin: Mario Spin allows for Mario's strength to be increased up to 4x.
  • Coins: Coins have two main abilities. They can either be used to heal Mario, or be used to create a variety of power-ups, Battle Cards, or status effects.
  • Dancing: With the power of music, Mario's dances have a variety of effects. He can force others to dance with him, turn others into music notes, create items, change matter, etc.

The Star Spirits are a group of stars Mario can summon in battle, each one with a different ability.

  • Refresh/Smooch: Mario will have his HP/FP restored, curing poison effects as well.
  • Lullaby: Mamar will sing a lullaby, putting everyone to sleep.
  • Star Storm: A ton of stars will rain from the sky, dealing damage to hoards of enemies. Can also bypass defense amps.
  • Chill Out: Decreases an enemies strength, weakening them.
  • Time Out: Freezes time, leaving everyone immobilized.
  • Up & Away: Turns enemies into little stars and sends them flying into space.
  • Star Beam/Peach Beam: Negates the abilities others place on themselves and removes them entirely.
  • Star Rod: The Star Rod is used by the Star Spirits, allowing them to grant any wish they desire. Using it gives a variety of effects, most notably amplify the users defense.

The Crystal Stars are seven stars Mario uses to defeat the Shadow Queen. Each one having its own ability.

  • Earth Tremor: The star grows large in size and slams the ground, creating an earthquake that sends enemies flying and hitting the ground.
  • Clock Out: A bomb appears, once blowing up, anyone caught in the explosion will be frozen in time.
  • Power Lift: Boosts the attack and defense for a short amount of time.
  • Art Attack: Draws a circle around enemies, harming anyone caught in it.
  • Sweet Feast: Heals Mario a large amount.
  • Showstopper: When used, enemies will be defeated from a single attack.
  • Supernova: Deals large amounts of damage to every enemy on screen.

Pixls are Mario's companion that were created long ago from the Tribe of the Ancients. They were awaiting the four heroes of light to assist Mario.

  • Tippi/Tiptron: Timpani is Mario's first Pixl. Her main ability is tattle, letting Mario gain information on enemies, attacks, or the environment. She can also reveal anything invisible to the eye.
  • Thoreau: Thoreau dashes forward and traps opponents, coming to Mario from him to lift.
  • Boomer: As Boomer's name suggests, he is a bomb that used to blow up enemies.
  • Slim: When using Slim, Mario becomes one dimensional if standing still, as well as invisible. This allows Mario to bypass any omnidirectional attack.
  • Thudley: Thudley allows for Mario to do a stronger ground pound.
  • Carrie: Carrie turns into a floating platform, letting Mario move on hazardous floors.
  • Barry: Barry allows Mario to create a forcefield, reflecting any projectile or harming any enemy who comes in contact.
  • Dottie: Shrinks Mario's size, letting him go into smaller spaces.
  • Fleep: Fleep is used to reveal objects or enemies that are hidden.
  • Cudge: Creates a hammer for Mario to use.
  • Dashell: Dashell is used to increase Mario's speed, allowing him to run faster.
  • Piccolo: By playing a song, any status effect is removed to Mario.

Kersti is a sticker that gives Mario several abilities when used. Along with claiming to Mario 1000x stronger, Kersti's most notable ability is Paperize.

  • Paperize: Kersti will freeze time and allow Mario to view his world as just paper. Using this, Mario can rip people/objects from reality, allowing Mario to seal them within a book or leave them be. The person or object in mind cannot be interacted with, and is left like a purple void shaped like them.

Huey is a can of paint that can turn himself into a battle card. He can also provide paint for Mario. His most notable move is Cutout.

  • Cutout: Huey transcends Mario's dimension to use Cutout. This move allows Mario to cut things from existence. He can either erase things, move Mario to another location, or paint things.

Badges give Mario many varying effects once equipped.

  • Stat Boosts: Many badges give Mario extra HP, FP, attack power, or defense.
  • Bump Attack: Any enemy who's in a one-shot gap will be defeated if touched by Mario.
  • D-Down Jump/Hammer: These moves allow Mario to bypass an enemies defense stat and nullifies any defense stat increase.
  • Close Call/Pretty Lucky/Lucky Day: Enemies will have a chance to miss an attack, even if Mario is completely still.
  • Happy Heart/HP Drain: Happy Heart allows Mario to heal himself constantly. HP Drain heals Mario depending on how much damage he deals.
  • Quake Hammer: Mario uses his hammer and hits the ground, creating a shockwave to harm enemies.
  • Peekaboo: Allows Mario to see how much HP an enemy has.
  • Shrink Stomp: Shrinks an opponent when jumped on, also decreasing their strength.
  • Soft Jump: Lowers an enemies durability once jumped on.
  • Sleep Stomp: Puts an enemy to sleep once jumped on.
  • Zap Tap: Covers Mario's body with electricity, shocking anyone who makes contact with him.
  • Fire Drive: Mario throws a fire ball and hits it with his hammer, leaving a fire trail. It also bypasses defense stats.
  • Ice Power/Ice Smash: Ice Power allows Mario to make his jumps out of ice. Ice Smash does the same, but with his hammer.
  • Pretty Lucky/Lucky Start: Gives Mario a random positive effect. It varies from healing, be dodgy, etc.
  • Tornado Jump: Mario jumps in the air and spins, creating a tornado that damages enemies.
  • Return Postage: Anyone who harms Mario will be dealt that attack's damage in half.

Note: In Paper Mario Color Splash, the main point of the game is paint. Paint is a concept. As shown in the game, paint encompasses everything. And I mean everything. Paint is shown to be all of landliquidlife (Once bringing Toad back via paint, Huey states that paint gives life. Additionally, paint can return the blood, organs, and skin to an old fossil that's been dead years ago), mind (Paint can speak to your mind by coloring your thoughts. Paint was able to take over Bowser's body and freely act on their own. Big Paint Stars are also shown to be alive), memory (Toad couldn't remember anything with the loss of paint on his head. Returning paint gave his memories back), emotionsspace (even simple holes require paint to function as holes) and souls. Removing any paint would stop making anything work. It's everything. So type 3, right? Well, I could argue for type 2. Does paint already exist outside of Mario's reality? Well, with Huey's Cutout ability, this allows Mario to transcend his own dimension and manipulate it. Because of this, paint should still be able to exist there too, since you can freely paint Thing cards after transcending your dimension. Since paint is everything, even beyond Mario's dimension, this makes it a type 2 concept.

Note 2: Mario's saving and loading can be active once Mario gets a game over. Saving has been mentioned outside of tutorials by several different characters on multiple occasions. In Bowser's Inside Story, there exists a sentient save block. A Koopa stated a save album can save his travels, which he read from a book. Toads recommend to save before a battle. Saving allows Mario save all events he has experienced so far. If his game ends, he can simply come back. A "game over" to Mario doesn't only stop at a death. A game over can also be Mario making the wrong choices, mind controlled, and incapacitation (such as falling forever in an endless pit at Tick Tock Clock). This ability can be used passively, no save block needed. Do also note that a player canonically exists, so saving and loading is not a stretch.

Note 3: Mario has consistently gotten stronger through the series. Not only has it been stated multiple times, but it's also been shown plenty of times. In Super Mario RPG, Geno (who Mario is comparable to) needed help to defeat Bowyer, as it was stated he was stronger. They later easily defeat a stronger version of him. During each battle, Jinx battles Mario and uses more power during each rematch. In Paper Mario, Jr. Troopa has been able to keep up with Mario. During each encounter, Jr. Troopa is stated and shown to get stronger, thus Mario would also need to become stronger to not get overpowered. The Koopa Bros were also able to keep up with Mario. During near the end of the game, they encounter Mario again. They state they've gotten stronger past their wildest dreams. Jr. Troopa one-shot all four of them. Mario has to keep training to defeat The Master, during each battle, he holds back less until finally using his full power. At the start of the game, Mario was stomped by a Star Rod Bowser. This no longer happens during the final battle. In Superstar Saga, Fawful can easily defeat Bowser. Later in the game, Luigi (who Mario is stronger than) easily defeats Fawful. In The Thousand Year Door, Mario was unable to harm the Armored Harriers and ended up being defeated. When Mini-Yoshi is recruited, they win. Rawk Hawk and others are higher ranked than them, who Mario defeats, thus he should be superior to them. Rawk Hawk took time for Mario to defeat, Bowser was able to one-shot him. Mario ends up defeating Bowser. Sir Grodus, who isn't far below Mario, was one-shot by Shadow Peach. Mario ends up overpowering her, making her resort to using her true form. Mario was unable to harm the Shadow Queen with any of his attacks, even his best moves are useless. During Mario's battle against Bonetail, it was stated that he was the boss. Mario was able to harm him with his normal attacks. In Partners in Time, the Bros were one-shot from a charged Shroob UFO blast. The Bros can then take hits from the source of the energy later on. Should be noted Swiggler can drink these to amplify itself. In Super Paper Mario, on top of stating to be stronger, Mario defeats both O'Chunks and Mimi, who state to get stronger. In Bowser's Inside Story, the Bros defeat Bowser after constantly gaining stronger many times. They even defeat a stronger version, Bowser X. The Dark Star's incomplete power made barriers that the Bros could not break. Later on they end up defeating it and scale to Bowser who defeated Dark Bowser (the Dark Star at his peak). In Sticker Star, Mario was knocked out by simply jumping on Bowser. Later on he defeats his first form.

Key: Base | Power of the Stars | Pure Hearts

Others

Notable Victories:

Yukari Yakumo - Yukari's profile (Both were at Low 2-C and speed was equalized)

Wadanohara (Deep-Sea Prisoner) - Wadanohara's profile (Both were at 2-A and speed was equalized)

Son Goku (Xeno) - Goku's profile (Both were at 2-A and speed was equalized)

Notable Losses:

Inconclusive Matches:

Enerjak (Archie Comics) - Enerjak's profile (Mario was at 2-A & Enerjak was at High 2-A, and speed was not equalized)

Hat Kid (A Hat in Time) - Hat Kid's profile (Power Stars Mario was used and Hat Kid had access to time pieces)

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