“ | I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this! | „ |
~ Mega Man to Dr. Wily |
“ | I can't lose now..! | „ |
~ Mega Man at low health |
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Articles About Mega Man
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Classic Series | Classic Games - Quint - Rockman Shadow - Mega Man? - Megamix/Gigamix - Mega Man Upon a Star - Pachislot Rockman Ability - Pre-Genesis Wave Archie Comics - Post-Genesis Wave Archie Comics - Mega Man? Archie Comics - 1994 Animated Series - Tiger Electronic Games - Novas Aventuras de Megaman - Super Smash Brothers - Marvel vs. Capcom - Cannon Spike |
X Series | X Series - Command Mission - Rockman X Carddass series - Manga - Archie Comics - 1994 Animated Series - Novas Aventuras de Megaman - Marvel vs. Capcom - Project X Zone |
Battle Network Series | Battle Network Game - Battle Network Anime - Battle Network Manga |
Star Force Series | Star Force Game - Star Force Anime |
Legends Series | Legends - Tatsunoko vs. Capcom |
Other Series | OVER-1 - Mega Man DOS - Mega Man: Fully Charged - Captain N: The Game Master - Street Fighter × Tekken |
“ | I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this! | „ |
~ Mega Man to Dr. Wily |
“ | I can't lose now..! | „ |
~ Mega Man at low health |
“ | Professor, please! Change me into a fighting robot! I really want to help everyone! But I don't know if I'm strong enough yet... | „ |
~ Rock asking Dr. Light to upgrade him to face Dr. Wily and his evil Robots |
“ | I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this! | „ |
~ Mega Man to Dr. Wily |
“ | I can't lose now..! | „ |
~ Mega Man at low health |
“ | I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this! | „ |
~ Mega Man to Dr. Wily |
“ | I can't lose now..! | „ |
~ Mega Man at low health |
“ | I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this! | „ |
~ Mega Man to Dr. Wily |
“ | I can't lose now..! | „ |
~ Mega Man at low health |
“ | I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this! | „ |
~ Mega Man to Dr. Wily |
“ | I can't lose now..! | „ |
~ Mega Man at low health |
“ | I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this! | „ |
~ Mega Man to Dr. Wily |
“ | I can't lose now..! | „ |
~ Mega Man at low health |
“ | I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this! | „ |
~ Mega Man to Dr. Wily |
“ | I can't lose now..! | „ |
~ Mega Man at low health |
“ | I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this! | „ |
~ Mega Man to Dr. Wily |
“ | I can't lose now..! | „ |
~ Mega Man at low health |
“ | I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this! | „ |
~ Mega Man to Dr. Wily |
“ | I can't lose now..! | „ |
~ Mega Man at low health |
“ | I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this! | „ |
~ Mega Man to Dr. Wily |
“ | I can't lose now..! | „ |
~ Mega Man at low health |
“ | I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this! | „ |
~ Mega Man to Dr. Wily |
“ | I can't lose now..! | „ |
~ Mega Man at low health |
“ | I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this! | „ |
~ Mega Man to Dr. Wily |
“ | I can't lose now..! | „ |
~ Mega Man at low health |
“ | I'm really angry, Dr. Wily! Using innocent robots for your own evil plans—I won't forgive you for this! | „ |
~ Mega Man to Dr. Wily |
“ | I can't lose now..! | „ |
~ Mega Man at low health |
“ | I'll keep on fighting for peace for both humans and robots! | „ |
~ Mega Man's driving goal |
“ | No, you're wrong! I only fight when I am forced to protect the world from those who would pit machines against man. I believe humans and robots can live in peace! | „ |
~ Mega Man to Sunstar in Mega Man V |
“ | I am more than a robot!! | „ |
~ Mistranslated English line of Mega Man to Dr. Wily when Wily tells him that he can't harm humans in Mega Man 7 |
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Mega Man, known as Rockman in Japan, is the title protagonist of the "Classic" Mega Man series developed by Capcom since 1987. He is also known as Mega or Rock in his original form. The pixel art for him was created by the designer of the original game in the series, Akira Kitamura, and later turned into a refined illustration by Keiji Inafune. Since then, he has become one of the company's primary original characters and continues to be one of the video game industry's most recognizable icons. Having appeared on many gaming systems since the Nintendo Entertainment System, Mega Man has had a wide gaming audience, and his games continue to evolve with the ever-changing hardware demands of modern gaming systems. Mega Man's fictional universe can be divided into seven categories, each featuring different variations and incarnations of the same blue hero. Although "Mega Man", or "Rockman", is usually the name used to describe only the original Mega Man from the classic series, it can also be used less specifically to describe the Mega Man series of fictional works, or the group of adherently named main characters within.
Several spin-off series have emerged over the past few years, each one continuing the Mega Man mythos in some unique way, including but not limited to Mega Man X, Mega Man Legends, and Mega Man Battle Network. A resulting animated series was also produced originally in the United States as well as a number of toys, comics, and collectibles available both in and outside of Japan.
Mega Man's role in the original story is to battle the mad scientist Dr. Wily and his ever-growing army of robots, and stop them from taking over Earth by using their own special abilities against them. Utilizing his special Mega Buster arm cannon, and his ability to copy a defeated robot's Special Weapon, Mega Man must travel the world and traverse harsh environments in order to bring Wily's menace to an end. With the help of his creator Dr. Light and his assorted robotic companions, Mega Man's eventual goal is to one day achieve "everlasting peace".
This dropdown contains the synopsis of Mega Man’s story. Read at your own risk as you may be spoiled otherwise! |
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Mega Man's most notable appearances have been within his own self-titled games, beginning with Rockman for the Nintendo Famicom in 1987. This, and all future Mega Man games released in North America and Europe, would bear the title "Mega Man" due to Capcom USA's senior vice president, Joseph Morici, deciding to change the name. Nearly all of the classic series Mega Man titles have been two-dimensional side-scrollers involving horizontal movement through various levels. This mechanic persists even on titles developed for high performance platforms, such as the Sony PSP release of Mega Man Powered Up, which features 3D graphics, yet movement to both the background and foreground is restricted. The main series on both the NES and Nintendo Game Boy would follow this formulaic approach in the design of every game developed on those systems, and set the standard for all platformer Mega Man games to come. Mega Man himself has evolved very little cosmetically since his initial release, but has often been given new techniques in each game. The New Mega Buster, for instance, which was introduced in Mega Man 4, allowed him to charge up a shot. The slide was introduced in Mega Man 3. It was these which were used in order to help him exceed any new challenges added by the programmers. Capcom, regarding Mega Man as a versatile character, has placed him in several different gaming situations outside of his usual series. He has since been seen as a sports star in the Super Nintendo game Mega Man's Soccer, a race car driver in Mega Man Battle & Chase, a board game card in Wily & Right's RockBoard: That's Paradise, and several mobile phone games, including, but not limited to, Mega Man Pinball, Rockman Tennis, Rockman The Puzzle Battle, Chokkan! Rockman, Rockman Poker, and Rockman no Dot Art Logic. A limited release arcade fighting game series containing Mega Man: The Power Battle and Mega Man 2: The Power Fighters pitted Mega Man against several boss characters from his original series. Mega Man also appears in the social RPG Rockman ×over as Battle Memory and a Legend Armor of OVER-1 referred to as OVER-R. Though Capcom owns the rights to all Mega Man games and has been responsible for the development of all of his console titles, it has in the past licensed the Mega Man character to other companies for PC releases. Examples include Mega Man and Mega Man 3 (with no relation to the NES games of the same name) were developed by the US-based Hi-Tech Expressions, the Mega Man game published on the Sega Game Gear, Rockman & Forte: Mirai Kara no Chōsensha released by Bandai for the WonderSwam, and Rockman Strategy was developed and released exclusively in Taiwan by Acer TWP. Mega Man, or Rockman, came into existence due to the following timeline of events. In the fictional and futuristic year 200X, the robotics expert Dr. Thomas Light (Dr. Right in Japan) worked to create a humanoid robot. This robot would demonstrate an advanced artificial intelligence program that would allow it to make decisions based on vague commands and directions. Before Dr. Light ever constructed what would eventually become Mega Man, he first designed the robot known as "Proto Man" ("Blues" in Japan) which similar to his name was designed as a prototype of his future creations. Dr. Light's achievement greatly exceeded his expectations, however, he found a critical problem on Proto Man's power reactor. He made plans to modify and repair him, but the robot ran away, fearing that he would lose his identity and become like a different person. After the disappearance of Proto Man, Dr. Light decided to create another robot. He created two robots siblings around the same time to work as a pair. These robots were called "Rock" (ロック Rokku, Mega in the Mega Man Powered Up remake) and "Roll". Rock was created as Dr. Light's lab assistant, and his "sister", Roll, was designed for housekeeping. With the success of these two test-type robots, Light designed and built six industrial robots, mainly to be used in the construction and maintenance of public works, the Light Numbers. These robots were Cut Man, a timber felling robot; Guts Man, a construction robot; Ice Man, a robot designed for exploration in extreme freezing temperatures; Bomb Man, a land reclamation robot; Fire Man, designed for waste management; and Elec Man, designed to oversee and control atomic energy power plants. (Mega Man Powered Up introduced two more robots: Time Man, a time researcher robot, and Oil Man, an oil maintenance robot.) Each of these robots had full use of a human-like intelligence and reasoning potential. However, little did Dr. Light know that all of these robots, including the missing Proto Man, would later serve as the key to unlocking Rock's destiny. Dr. Albert W. Wily, an old colleague of Dr. Light's, grew jealous when his projects were always overshadowed by his self-proclaimed rival. He constructed a robot factory in the Pacific and began to plot to conquer the world. Wily stumbled upon Proto Man one day, who was dying when his energy system was malfunctioning. He repaired him, and while analyzing him he discovered that he had found a way to create robots at the same level as Dr. Light. He decided to reprogram Dr. Light's industrial robots to exact revenge. One day, the industrial robots became misled and forced under his rule. With his new followers, Wily seized control of the city and demanded recognition. This string of events set in motion what would later become the purpose for Mega Man's existence. Realizing that it would be very difficult for the armies to stop Wily, Dr. Light knew something had to be done. Rock, having a strong sense of justice, volunteered to be converted from his current state as a lab assistant into a fighting robot, or rather, a super fighting robot. Thus, on May 25, or December 17, he became known as "Mega Man" (Rockman in Japan). From that day forward Mega Man volunteered himself for action against crime and serving to support and protect mankind's existence and coexistence with robots within society. Mega Man fights and stops each of the Light Numbers before journeying to Wily's fortress to defeat him once and for all. Mega Man eventually wins the battle, but Wily bows down and begs for forgiveness, which Mega Man grants. Mega Man then walks home to meet Dr. Light and Roll. After the events of the first Mega Man game, Dr. Wily somehow returned with a new fortress and eight of his own combat robots, designed specifically for destroying Mega Man. Mega Man defeats all eight Wily Numbers and confronts Dr. Wily himself, who turns into an Alien. Mega Man defeats the Alien, which is revealed as a hologram operated by Dr. Wily. After Wily begs for mercy, Mega Man spares him and returns home...again. Some time later, Dr. Wily claims to have changed and teams up with Dr. Light to create a giant peacekeeping robot called Gamma. However, the eight robots created to mine the Energy Elements needed for Gamma's construction have gone out of control. Mega Man goes after them alongside Rush, meeting his older brother, Proto Man (under the alias Break Man in this game, until the ending) along the way. Mega Man soon retrieves the Energy Elements, but returns to discover that Dr. Wily has stolen Gamma and plans on using it to take over the world. Mega Man defeats Gamma and foils Wily's plan again, and the mad doctor is seemingly killed by debris of his fortress at the end. (Wily's UFO can be seen flying in the ending, revealing he had survived.) One day, Dr. Light received a message from a scientist named Dr. Cossack, challenging Light and Mega Man to a contest to see whose robots were better. Eight of Dr. Cossack 's robots started causing chaos and Mega Man went out to stop them, but this time with the New Mega Buster, which able to charge a more powerful shot. After defeating the eight robots, Mega Man goes to Dr. Cossack's Citadel to confront him. Upon defeating the scientist's final machine, however, he discovers that not all is as it seems... In truth, Cossack was being forced into his criminal acts because his daughter, Kalinka, had been kidnapped by Wily (who was very much alive). Luckily, Proto Man betrays Wily and rescues her, allowing Mega Man to head for Wily's new fortress and defeat him once more. This time, however, Wily was able to escape. Mega Man discovers, to his shock, that Proto Man has kidnapped Dr. Light and a new group of eight robots under his command were attacking the city. As usual, Mega Man heads out to save the day and get to the bottom of Proto Man's strange behavior. Before he sets out, Dr. Cossack improves his Mega Buster and gives him a new ally, Beat. After defeating the eight robots and navigating Proto Man's Castle, Mega Man confronts Proto Man. At first, his opponent gets the better of him, as Mega Man is reluctant to hurt his ally, but the real Proto Man shows up and reveals the fake as Dark Man 4, who Mega Man defeats. After defeating Dark Man, Dr. Wily appears and reveals himself as the creator of Dark Man. Saying that he is holding Dr. Light captive at his castle, Wily challenges Mega Man to come after him. Yet again, Mega Man goes to Wily's castle and defeats him once more. But the fortress starts to collapse and Mega Man, using his super strength, tries to hold it up. Wily escapes while Mega Man is distracted, but Proto Man comes in and rescues Mega Man and Dr. Light. An event called the First Annual Robot Tournament, sponsored by the billionaire Mr. X, is held. Everything seems fine as the contest begins, but when the top eight robots enter the arena for the final event, Mr. X appears and reveals he had reprogrammed the eight robots to use them to take over the world. Mega Man goes to stop Mr. X and his army of robots, defeating the Robot Masters and battling Mr. X atop his castle. As it turns out, Mr. X is only an alter ego for Mega Man's nemesis, Dr. Wily. Thus, Mega Man battles Wily and puts a stop to his plans once again. This time, he finally apprehends the mad doctor, sending Wily to prison. Unfortunately, Dr. Wily had planned for even this outcome. Six months after Wily's defeat and imprisonment, it is revealed he had four robots hidden away. These robots are activated remotely and break Wily out of prison. Mega Man arrives upon the scene and encounters Bass, a humanoid robot, and Treble, his robotic wolf. Mega Man and Bass get into a short battle, apparently impressing the latter with his skill. Bass claims he is trying to stop Wily as well and comments that Mega Man might not need his help before leaving. After defeating four of the Robot Masters, Mega Man finds out Wily is attacking a robot museum and has stolen Guts Man. He attempts to intercept the villain, but is delayed when Wily deploys Mash to battle him. Mega Man finds Bass again, injured in a fight against Shade Man. Mega Man takes him back to Dr. Light for repairs. However, when Mega Man returns to the lab, he finds the lab has been damaged by Bass, who has also stolen blueprints for the Super Adapter intended for Mega Man and Rush. Dr. Wily appears on the screen and reveals that Bass and Treble are his creations. Mega Man then heads to Wily's castle to stop his latest plan. Along the way, he fights Bass, using a similar version of the Super Adapter with Treble. Mega Man then confronts Wily and defeats him again. As always, Wily begs for forgiveness, but Mega Man points his Mega Buster at him, saying he does not trust Wily and plans on killing him. Dr. Wily, scared out of his wits, reminds Mega Man that robots cannot harm humans. In the original Japanese version, Mega Man is speechless. In the English version, he replies that he is "more than just a robot", implying he was planning on firing his Buster anyway, which was a stark contrast to how Mega Man is normally. Before Mega Man can pull the trigger, Bass and Treble appear and rescue Wily. Mega Man then leaves Wily's fortress as it goes up into flames, apparently conflicted about what happened before reuniting with his family inside Big Eddie. During a city battle against Bass, Mega Man is called away to investigate an island uncharted by any maps. After defeating a hermit crab-like robot, he finds Dr. Wily, who reveals that the island was his base before absconding with an orb of strange purple energy. Although unable to stop Wily's escape, Mega Man finds a badly damaged robot in a crater and takes it back to Dr. Light's lab. While the robot is brought in for repairs, Dr. Light informs Mega Man that Dr. Wily is at it again, with four brand-new Robot Masters attacking locations all over the globe. As Mega Man defeats each of the four Wily Numbers, he finds capsules of the strange energy Dr. Wily took from the island. When he returns to the lab, he gives the samples to Dr. Light for study, but the robot he found earlier breaks free and heads out to the desert. Mega Man goes after him and briefly fights him, but realizes that his opponent is holding back. Before he can consider it further, the robot flees and Proto Man appears, telling Mega Man that Wily's new headquarters is up ahead. Mega Man goes to the "Wily Tower," but is captured by a massive robot. He is then saved by the strange robot he battled earlier, who introduces himself as Duo and explains his mission to destroy all "Evil Energy" in the universe. Duo informs Mega Man that the other robot contained Evil Energy within it, which Wily was using to make his robots more powerful. He also told the hero that Wily Tower was protected by a forcefield linked to four more Robot Masters hidden around the world. As Duo left to secure the rest of the Evil Energy around the world, Mega Man set out to defeat the other four Robot Masters and foil Wily's latest plan. In the end, Mega Man defeated the remaining four Wily Numbers and infiltrated Wily's fortress. Along the way, Bass challenges him to a duel, having used Evil Energy to increase his power, but Mega Man emerges triumphant once more. When he finally reaches Dr. Wily, he is caught in an energy trap and is almost destroyed by Wily's machine's cannon, but is saved when Duo appears and takes the blast for him. Duo, now immobilized, is in turn saved by Proto Man. Mega Man thanks Proto Man for helping Duo recover and takes on Wily's newest machine. As usual, Mega Man destroys the latest incarnation of the Wily Machine, leaving Wily on the ground begging for forgiveness. As Mega Man berates Wily for trying the same old ruse after so many failures, he is taken over by the Evil Energy in Wily's machine as the tower collapsed around them, and lays near death outside. However, Duo saved Mega Man and destroyed the evil energy within him. He leaves before Mega Man wakes up, but Proto Man informs him of Duo's final message to the Blue Bomber: "Thank you". A new robot named King, claiming to be the strongest robot in the world, began to recruit other robots to form a new Robot Army. Mega Man went to stop King, aided-to his surprise-by Bass, who took offense to King's claims of being the strongest robot. After defeating the eight Robot Masters and King himself, it is revealed that King was created by Dr. Wily, who Mega Man and Bass defeat once more. Several years later, new robots were causing havoc around the world, all created by Dr. Light. Mega Man quickly volunteered to clear Light's name and was sent out to investigate the source of the problem. Soon, the police came to arrest Dr. Light. Meanwhile, Mega Man went after the Robot Masters and, after he defeated a few of them, discovered that they were scheduled to be decommissioned and sent to the junkyard because they had reached the expiration date assigned to them by the government. Once the final robot had been taken down, Mega Man brought back his Memory Circuit Board to Auto for investigation. As it turned out, Dr. Wily had reprogrammed the robots, who were scheduled for demolition, to rise up against their human masters rather than be destroyed. Mega Man then went to Dr. Wily's castle and defeated Dr. Wily again. Dr. Wily, as usual, begged Mega Man for forgiveness. Mega Man responded to this by having Rush play clips of all the times Wily had done the same routine (the clips being scenes from previous games). Although Wily seemed contrite and apologetic, he tricked Mega Man into thinking that Dr. Light was, in fact, imprisoned in a jail cell in the next room. Although Proto Man appeared and warned him that it was a trap, Mega Man went to investigate the cell and was electrocuted by the fake Light robot and Wily set his hideout to self-destruct. Proto Man saved Mega Man, but Wily escaped yet again. Mega Man is enjoying his day until Roll falls ill with Roboenza. At first, he believes that Wily is behind the epidemic, but Wily claims that he had found the cure, only to have it stolen by eight out-of-control Robot Masters. After defeating them all, Mega Man learns that Dr. Wily actually was behind the Roboenza epidemic all along. He succumbs to Roboenza himself, but Roll gives him her saved medicine to give him the strength to defeat Wily. After Mega Man defeats Wily, the doctor becomes sick. Mega Man asks Wily if he has been infected with the Roboenza and Wily answers that he is a human, not a robot. Despite this opportunity to finally end Wily's evil schemes once and for all, Mega Man's heroic nature wins out and he takes Wily to a hospital. The mad scientist immediately broke out after recovering, but left behind enough of the cure to restore all of the robots infected with Roboenza. This would imply that Dr. Wily does in fact have some kindness in him. Although he is not actually playable in the Bass and Proto Man modes, he still played a key role in those modes: In Proto Man mode, he was responsible for curing Proto Man when the latter started succumbing to Roboenza, and in both Bass and Proto Man mode endings, it is heavily implied that Mega Man was responsible for taking Wily to the hospital after the latter succumbed to influenza. In a dream, a flashback sequence reveals that while they were at Robot University, Wily was working on a device named the Double Gear System, a device that pushes robots beyond their usual limits. Light was resistant to Dr. Wily's research due to him believing that robots shouldn't be strained, and if the Double Gear System fell in the wrong hands, it could cause harm. Dr. Wily recalls the research in his dream, and set out to kidnap eight new robots that Light was checking up on to use as test subjects. Despite some reluctance from Light, he eventually is persuaded by Mega Man to have the Double Gear System installed in him. After recalling the rift between Light and Wily at Robot University (Light's independent thinking robots vs. Wily's Double Gear System), Mega Man ponders a way for them to work together. Wily then hacks into Light's lab, telling Mega Man where to find him, and Mega Man obliges, going to Wily's Gear Fortress. After Mega Man defeats Wily, Light comes in and ponders the idea of him and Wily working together again, explaining that Mega Man was the amalgamation of both of their ideas. Wily rejects it however, and storms off. With the Gear Fortress collapsing, Mega Man escorts Light and Auto out of it. |
Tier: High 5-B, Higher with Rage Power, Far Higher as Super Mega Man. Even Higher with Double Charge Shot, Empowerment, & with Double Gear System
Name: Rock Light, Mega Light, Mega Man, DLN-001, The Blue Bomber
Origin: Mega Man
Sex: Male
Age: 10 (Noted to be in human years roughly 10 years old[1])
Classification: Originally a Lab Assistant Robot, Super Fighting Robot, Robot Master
Status: Alive, Unknown in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, with it being implied their data still exists as Cut Man's data exists still)
Alignment: Lawful Good (Upholds for peace for both humans and robots and will follow the rules placed by the laws of robotics)
Dimensionality: 3-D
Attack Potency: Large Planet level+ (Was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level. Fought and defeated Rockman Shadow who noted he modified his own power level and possessed enough power to annihilate the planet), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Far Higher as Super Mega Man (When using the super adapter to fuse with Rush, Mega Man becomes far more powerful then before, sporting a new red suit where he can use his arm instead of his standard charged shot and freely fly around). Even Higher with Double Charge Shot (With the Double Mega Buster, Mega Man is able to one shot Ra Moon with its power even surprising Ra Moon itself. This attack is also noted to rapidly drain his energy to perform and can short circuit him), Empowerment (In the final battle against New Yellow Devil, Mega Man asks every Robot Master from Mega Man 2 and 3 to lend him the last of their energy. Mega Man absorbs their energy and with this empowerment, he is able to one shot new Yellow Devil. A perfect version of Dr. Wily's original Yellow Devil that is able to absorb all the attacks from every Robot Master at once), & with Double Gear System (The Double Gear System is designed to push robots far beyond their strength and speed being noted by Dr. Light Mega Man would not stand a chance against Robot Masters with the Double Gear System without using it himself, putting it far above any power amplification he's received prior, the Power Gear amplifies his powers by 5x)
Durability: Large Planet level+ (Can take hits from Duo, and Wily’s Machine that damaged Duo), Far Higher as Super Mega Man. Even Higher with Empowerment & with Double Gear System (Fought robots that also used Power Gears)
Striking Strength: Large Planet Class+, Higher with Rage Power, Far Higher as Super Mega Man. Even Higher with Double Charge Shot, Empowerment, & with Double Gear System
Lifting Strength: Class G (Was able to hold up Dr. Wily’s fortress at the end of Mega Man 5), Higher with Super Arm (Allows him to lift objects he previously could not lift), Far Higher with Double Gear System (His lifting strength should improve greatly due to the double gear system)
Travel Speed: Faster Than Light (Can outrun black holes from Robot Masters such as Saturn and Galaxy Man), Higher with Rush Vehicles (With Rush Vehicles can fly interstellar distances in a short timeframe), Far Higher with Teleporters (His own teleporters and Proto Man’s are able to travel planets and solar systems in a short time frame[2], reaching this levels of speed), Higher with Double Gear System (Speed Gear allows Mega Man to travel so fast he speed blitzes all robots and Robot Masters not using the speed gear, with Wily first demonstrating the speed gear outright blitzing all the Robot Masters, Roll, and Mega Man. With how fast he is, he could likely be comparable to Duo who is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)
Combat Speed: Faster Than Light (Can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy. Was able to accurately dodge Wily’s beams and return attacks while flying through space), Higher with Double Gear System (Time appears extremely slowed down thanks to the Speed Gear)
Reaction Speed: Faster Than Light (Can react to Duo's ramming attacks which involve him using his travel speed to move around rapidly. He is referred to as intergalactic multiple times and likely has to travel around the universe to complete his job. He also uses this same movement to travel away as seen here. Can react to Cut Man who can cut objects while teleporting), Higher with Double Gear System
Stamina: Essentially Limitless as long as they are powered by solar energy (All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[3][4][5][6])
Range: Standard Melee Range to Hundreds of Meters depending on his weapon (Can shoot opponents an entire forest distance away), Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[7]), Universal with Space-Time Manipulation
Intelligence: Genius (Mega Man’s AI allows him to instantly analyze the weapon of another robot master and copy it, mastering it. He’s showcased some very creative ways to defeat other robot masters with his copied weapons. Has defeated the Doc Robots, a robot that can adapt and take any Robot Masters moves merely from switching it's programming[8], being noted to hold the power of all Robot Masters combined in one[9]. Has defeated Knight Man, a robot master who defeated more then thousands of robots in duels. Has defeated Quint, his future counterpart, and defeated Rockman Shadow his other future counterpart. Accurately predicted where Flash Man would be while he was using time stop. Fought and defeated Copy Robot, who is a superior and perfect clone to him. Went from fighting a weakened King, to defeating a version of him where Dr. Wily raised his combat levels, in the span of a single fight)
Acrobatics (With the top spin, a system that integrates offense and defense by rotating one's body at high speed), Weapon Mastery (With Rolling Cutter, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it. With Quick Boomerang, a small boomerang-shaped cutter that can be fired at high speed, but has short range. Mega Man can fire a couple of boomerangs with a small amount of energy. With Metal Blade, a devastating razor-edged circular saw blade made of Ceratanium that can go through multiple enemies and can be rapidly thrown in eight directions. With search snake, uses an improved version of Bubble Lead's search program and releases snake-like missiles that crawl across floors and up and down walls. With Shadow Blade, a large hira shuriken that can be thrown to attack. When used by Mega Man, the Shadow Blade is smaller in size, can only throw one at a time, and has a relatively short range. However, the blade boomerangs back to where it was thrown from, and he can throw it in five different directions. With Gyro Attack, a green propeller-shaped cutter that is fired forward and can change direction, up or down, once per shot. With Crystal Eye, shoot a large artificial crystal orb. When it hits a wall, it splits into three smaller orbs that bounce about for a while before disappearing. They disappear after hitting an enemy. Only one Crystal Eye can be on the screen at one time. With Super Arrow, an item from Mega Man 5 that can be used to attack and create platforms, as it sticks to walls for a short time. With Yamato Spear, fire small spearheads forward at a high speed. The spearheads are able to pierce through the shields of Shield Attacker GTR and Knight Man. With Knight Crusher, shoots a spiked ball that moves straightforward until a certain distance, moves in an arch and boomerangs back. With Silver Tomahawk, sends a fast tomahawk that drops low at first, and then spirals upward. This weapon possesses strong penetration and attack power, and moves like the Air Shooter, in an upward-curving arc, though the Silver Tomahawk has a slight downward dip in its trajectory. If fired so the projectile hits a Tatebo or Shield Attacker GTR from below or behind, it will ignore the shield and destroy them in a single hit. With Ring Boomerang, has a somewhat limited range and, as its name implies, boomerangs back, but it can do multiple hits if aimed correctly. With Screw Crusher, throws the saw in a parabolic arc, moving up for a while and then looping down. With Photon Missiles, sends out a missile that delays for a second before launching. Each missile also has the ability to pierce through enemies. With Slash Claw, allows the user to swing his arm to generate a crescent-shaped beam of energy straight forward. With Wild Coil, sends one spring forward, and one backward. It is one of the two Special Weapons in Mega Man 7, that can be charged up. When charged, the springs jump higher and cause more damage, and their bounces can also be made higher. With the Mega Ball, generates an explosive bouncing ball that can be kicked at enemies. With Spread Drill, shoots out a big drill missile, which upon pressing the FIRE Button again, will split into two smaller drills. With Tengu Blade, a multitasking sword weapon that can send out a projectile as well as being used as a slashing weapon. It can bounce off of walls, and can also be used as a dashing weapon. With Magic Card, a card that can be shot straight forward or upward and come back to the user like a boomerang unless it hits an enemy. It can also pass through walls. As a bonus, it can snatch items dropped by enemies and that are out of reach, whether too high, too far away, too dangerous to reach for, or unreachable by other means, can also be used to steal health from another. With Wheel Cutter, attaches a spinning blade to his arm to dart at enemies, and by releasing the attack button it is launched at enemies, following the contours of the landscape. With Triple Blade, fires three blades that move in three different directions, being able to attack multiple enemies at one time. With Pile Driver, allows him to attack foes he rams into which shoves them off into an explosion. The Power Gears grant a larger explosion. With Bounce Ball, can fire a volley of three bouncy balls that can be tilted up or down; each ball ricochets off of walls and enemies a few times before exploding in a burst of confetti, the power gear amplifies it to launch six balls to Mega Man's left and right. With Centaur Arrow, randomly shoots up to two arrows straight forward or diagonally up. With Rock'N Vulcan, fires three missiles that separate after a short distance, one continuing straight forward while the other two move in arc to the top and bottom of the screen), Damage Boost (With Rebound Striker, will throw a rubber super ball either straight forward or diagonally up or down that bounces off of surfaces. As it gets faster and stronger with each successive bounce, it builds up power to inflict more damage to the target. It can bounce up to five times), Flight (With Jet Adaptor, can fly in the air), Body Control (With hard knuckle, when utilized, there is a short delay before the knuckle starts moving forward. It is somewhat slow, but has great strength. Mega Man can slightly guide the knuckle up or down once it is moving), Statistics Amplification (With Break Dash, Mega Man will dash forward with a short burst of speed, damaging enemies in his path. When the B Button is held down longer until Break Dash is fully charged, Mega Man's dash will be considerably longer. With Deep Digger, can pick up large blocks he could not pick up previously), Sound Manipulation (With Noise Crush, fires a powerful sound wave to damage enemies. If the wave hits a wall, it will bounce off it. If it comes in contact with Mega Man, he will charge automatically, and he can then discharge a powerful wave. The charged wave is larger and will do more damage to enemies), Attack Reflection & Absorption (With Mirror Buster, an energy shield is created in front of him while the attack button is held down. The shield itself does not cause damage, but it can absorb an enemy's shots and reflect it back at the one who shot it in the same direction), Forcefield Creation (With Skull Barrier, creates a skull-shaped energy shield that rotates around the user, protecting him from attacks. With Star Crash, creates a star-shaped energy barrier that rotates at high speed around the user for protection, and it can be thrown at enemies in the direction the user is facing, being useful for both offense and defense. With Plant Barrier, a barrier of condensed energy shaped like flower petals that spins around the user and protects him from some attacks), Weather Manipulation, Acid Manipulation, Forcefield Negation, & Burrowing Negation (With Rain Flush, was originally created to cause rain for agricultural purposes, but the water was replaced with powerful chemicals to be used as a weapon against Mega Man in Mega Man 4. It fires a capsule into the sky, which then creates an acid rainstorm that covers a wide area and can't be avoided. The rain affects all things on the screen, including shielded enemies like Mets and Pakatto 24, and it can hit several times before disappearing. The weapon can hit Drill Man while he is underground and pierces Skull Man's Skull Barrier. With Acid Barrier, generates an acid barrier and blocks incoming shots, the power gears amplifies it to become a super-corrosive barrier that melts enemies), Earth Manipulation & Telekinesis (With Power Stone, releases three stones that spiral about by using the force of attraction on each other to crush enemies with their circumferential orbit), Gravity Manipulation & BFR (Type 2; With Gravity Hold, he increases the gravity of all enemies on the screen to 20G, damaging them, then reverses the gravity, sending enemies that were defeated flying upward), Shockwave Generation (With Charge Kick, by incorporating Charge Man's power to his slide, Mega Man causes a strong shockwave while sliding. To activate this power, Mega Man must slide while the weapon is active, causing damage with his slide and being immune to some attacks and traps while using it), Summoning (With Sakugarne, Mega man summons a modified and remodeled jackhammer robot, Sakugarne is able to smash solid rock to pieces. With Astro Crush, creates a meteor storm that hits all enemies on the screen, and Mega Man himself is invincible for a short time when using it. With Hornet Chaser, shoots out robotic hornet drones to sting enemies for low damage or to retrieve items. With Block Dropper, summon heavy stone blocks that drop down to crush enemies), Spike Manipulation (With the needle cannon, a rapid fire weapon that fires needles that slightly alternate heights), Magnetism Manipulation & Homing Attack (With the magnet missile, a magnet-shaped missile that tracks its target with a magnetic force. With the dive missile, fires amphibious homing missiles that can lock onto nearby targets, chasing them down before striking. With Homing Snipers, a single Homing Sniper will travel in a straight line across the screen, but if an enemy is present, a cross-hair will appear over it and the Homing Sniper will follow the cross-hair. Homing Sniper can also be charged, enabling it to lock on and fire at several enemies in one shot), Statistics Amplification (With the Super Arm, Mega Man is able to lift objects he couldn't prior), Energy Projection (With Gemini Laser, shoots a blue energy beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls. With Laser Trident, shoots out trident head-like lasers that deal two points of damage. With Pharaoh Waves, it releases two waves, one forward and one backwards), Light Manipulation (With Flash Stopper, emits an intense light that activates a safety device in the camera eyes of robots, blinding them for a short period, which makes them unable to move and open for attacks), Explosion Manipulation (With the hyper bomb, throws bombs in a small arc there's a small time delay between when a bomb is thrown and when it explodes, but it has a decent-sized explosion that damages or destroys anything within the blast. With atomic fire, it uses a compression type blaster that generates explosive energy hotter then the surface of the sun. With Crash Bomber, a "flight type injection time bomb" that is launched and gets stuck to a target with a sharp point, detonating after a short delay. With Drill Bomb, can pierce barriers and Mega Man can set the explosion off early when pressing the attack button after a drill is fired. With Dust Crusher, takes the form of a bomb encased in a ball of scrap metal, that explodes and splits into four pieces of shrapnel when it hits something solid. With Napalm Bomb, sends out a bomb that bounces about on the ground, explodes if it kills an enemy on contact, or after a few seconds of no activity. With Ballade Cracker, can be shot in seven directions, and explodes on impact. With Danger Wrap, releases a bomb inside a bubble that travels upwards, which can trap certain enemies in the bubble while the bomb inside it explodes. With Flash Bomb, fires out a bomb, which upon hitting a wall or an enemy will cause it to explode. With Remote Mine, fires a remote mine that can be controlled by using the D-Pad and can be detonated by the player at any time. With Commando Bomb, will fire out a missile that travels in a straight path. With Chain Blast, throw bombs that float across the screen, sticking to enemies along the way. Up to four bombs can be chained together and detonated at once to create bigger explosions that deal more damage. The Power Gear unleashes massive bombs), Organic Manipulation (With the oil slider, shoots out a blob of oil that flattens on the ground if it doesn't hit a target. While on the ground, it can be ridden by Mega Man and Oil Man like a snowboard), Air Manipulation (With air shooter, causes air to become tornadoes, being used to fire several small whirlwinds that spread out and rise upward, making it an effective weapon against airborne enemies. With Wind Storm, sends out a grey tornado that creeps along the floor. Up to three tornadoes can be used at the same time. The tornadoes disappear when they hit an obstacle. Enemies defeated by it are sent flying up into the air. It also ignores the defenses of Flame Man's Flame Blast. With Tornado Hold, drops a fan on the ground that creates a tornado that can trap and damage enemies. Mega Man can also use this to levitate to some areas or as an actual barrier against enemy projectiles. With Tornado Blow, a weapon that reaches all over the screen, blowing away enemies with low health as well as some projectiles, or damaging stronger, larger enemies for four units of damage. The wind it creates also allows Mega Man to jump higher and activates air-based platforms. With Barrier Wind, fires a powerful wind barrier forward that can pass through multiple enemies if it is not reflected), Plant Manipulation, Electromagnetism Manipulation & Psuedo-Forcefield Creation (With Leaf Shield, by using electromagnetic waves, it makes four leaf-shaped units with a special coating circle around the user as a shield. It can also be thrown to damage opponents. With Junk Shield, uses electromagnetism to summon large chunks of scrap metal, which orbit around the user for protection and can hit enemies multiple times, but disappearing as they hit objects. With Jewel Satellite, summons four jewels that orbit Mega Man. When the shield is up, it can be launched as a projectile in the direction the user is facing), Fire Manipulation (With fire storm, shoots a fireball forward and causes a small flaming orb to circle the user, providing a brief shield effect, reaching 8000 degrees Celsius. With Flame Blast, shoots out a fireball at a low arc. If it hits a wall or the ground, it creates a pillar of flame. With Scorch Wheel, creates a wheel of fire that surrounds him before sending it forward, and it rolls on the ground like a normal wheel until it hits a wall or an enemy. With Flame Sword, a close-ranged fire-based weapon, capable of igniting things that are highly flammable, Flame Sword can be executed on the ground and in the air, and even underwater. On the ground, Mega Man will perform a horizontal outward slash, and in the air, he will perform a downward slash. With the wave burner, a short-ranged flamethrower that can hit enemies multiple times while active. With Solar Blaze, a fire projectile that splits apart and launches two fire waves to the left and right after a set period of time or after hitting an enemy or surface. With Blazing Torch, launches a ball of red-hot fire diagonally into the air, the power gear boosts the fire power of this weapon. Reaches up to 12,000°C. With flame shower, acts as a short-ranged flamethrower with three lined flames, causing continuous damage. Mega Man can walk while using the weapon, but if he is not in the ground or if the attack button is released, the three flames will be released and fly upward, damaging enemies in the way), Heat Manipulation (With Pharaoh Shot, quickly charges solar energy in small amounts, eventually accumulating a large amount of energy that can be release as a destructive energy sphere), Magma Manipulation (With Magma Bazooka, fires three compressed balls of extremely hot magma in three different directions: one diagonally up, one diagonally down and one straight forward. It can also be charged, increasing the size and power of the shots), Ice Manipulation (With the ice slasher, it takes the form of an arrowhead-shaped blade of ice that can freeze enemies with a temperature of 200 degrees below zero. With Blizzard Attack, four snowflakes will materialize behind him and be released in the direction he is facing—two straight forward, one diagonally upward, and one diagonally downward. With Freeze Cracker, Mega Man fires a shard of ice. If it hits a wall, it splits into six smaller shots. It can also be shot diagonally upwards or downwards. With Ice Wave, fires an icicle, which upon hitting the ground, will send a flow of ice along the floor until it hits a wall. It can freeze enemies, and it can even freeze the lava fountains in Sword Man's stage. With Ice Wall, creates an ice column that can be pushed to attack enemies. With Chill Spike, launches a special freezing gel which flies in a parabolic trajectory, one hit by this will instantly freeze. With Tundra Storm, create a absolute zero blizzard around himself, damaging any enemies inside. The Power Gears amplify the range of the blizzard to cover the entire screen), Water Manipulation (With bubble lead, shoots a heavy bubble that rolls around on the ground. These bubbles have high attack power and can be used to locate traps in the ground. With Water Wave, uses high pressure to inject compressed water in one direction with enough power to pierce through steel. With Bubble Bomb, fires out a bubble that slowly floats upward in a weaving pattern, then rolls across the ceiling before exploding after a set time. If it touches an enemy or wall, the bomb will explode instantly. With Salt Water, sends out a large orb of water that, when it hits an object, will split and bounce into three smaller orbs. With Water Balloon, shoots a sphere of water at a low arc. Unlike most Special Weapons in this game, there is no limit as to how many Water Balloons are allowed on the screen: the player can shoot a stream of as many Water Balloons as they wish as long as it has enough Weapon Energy to do so. With Water Shield, a rotating shield of water surrounds the user. Unlike other shields the Water Shield isn't all together, but instead 8 water droplets slowly form around the user. Pressing the attack button once more deactivates the Water Shield and hurls the water out at high-speeds that spiral outward), Petrification (With Concrete Shot, fires a large glob of concrete that solidifies into a solid concrete block when it comes into contact with the ground, a wall, or an enemy with low health, which will then crack and disintegrate in a matter of seconds along with the enemy inside it, this can even petrify things such as black holes), Absolute Zero (The ice weapons tend to attack with temperatures near or at absolute zero itself, such as tundra storm, which generates an absolute zero blizzard), Space-Time Manipulation & Dimension Manipulation (With the Time Stopper, which has the ability to stop time for a limited time. With Centaur Flash, creates a dimensional distortion in a flash of light that distorts space in an effort to freeze time, along with creates a dimensional distortion where he warps space and sends an opponent into a black hole; it can actually be used to damage and strike all enemies on the screen, also hitting destroyable projectiles and ignoring the defenses of enemies like Shield Attacker GTR and Ben K, noted in the Mega Man & Bass CD that the Centaur Flash can bend the dimensions. With the time slow, temporarily slows down time, even when the area of the stage changes. With Time Switch, completely stops time for 4 seconds), Intangibility (Temporal; With Time Switch, can stop time for four seconds. While active Mega Man can't shoot, but he can walk through stopped enemies and their attacks without suffering damage), Electricity Manipulation & Durability Negation (With the thunder beam, three high power electric energy beams are shot in different directions, one forward, one straight up, and one straight down, it also has the ability to go through enemies and hit multiple times, making it a powerful weapon. With Electric Shock, sends out a short-range electrical bolt from his hand, damaging anything that gets in its way. With Thunder Bolt, shoots a ball of electricity straight forward, it travels through walls and splits on impact with an enemy, traveling upwards and downwards. With Thunder Claw, launches an "elastic" beam of electricity that can not only attack, but is tensile enough to swing from certain hooks. With Lightning Bolt, user will hover in the air and summon a rain of powerful lightning bolts that cover the entire battlefield. With Plug Ball, shoots out spark balls that travel along the terrain to shock enemies, dealing two points of damage. With Thunder Whool, launches a thunder wool-cloud that slowly rises, and a lightning bolt shoots straight down from the cloud. Pairing two clouds together will increase the lightning strike area and power. With Scramble Thunder, unleash crackling bolts of electricity that speed along the ground. With the Power Gear active, it ups the voltage, making shots pierce multiple enemies), Technology Manipulation & Paralysis Inducement (With Spark Shot, generates an energy ball that can short-circuit electronic components, temporarily paralyzing enemies. With search snake, uses an improved version of Bubble Lead's search program and releases snake-like missiles that crawl across floors and up and down walls. With the Shadow Blade, coated in a liquid that throws off mechanical functions), Life Absorption (With Grab Buster, sends a shot straight forward that can steal energy from the enemy to heal two units of health), Black Hole Creation (With black hole, a large black hole is created above his head, which sucks enemies weak enough into the black hole. It then sends out a damaging deluge of projectiles spiraling across the screen. Using the Black Hole stops time for a brief moment before the hole expands, making it useful to stop Mega Man's momentum when falling to scout the area below for hazards. With Black Hole Bomb, fires a small orb that can be controlled with the directional pad up and down. It can be detonated by using the fire button, which creates a black hole that pulls nearby enemies and enemy projectiles to it. It can suck in almost any small or medium-sized enemy, regardless of if they're invulnerable to the Mega Buster or are temporarily invulnerable), Black Hole Negation (Electric Shock can cancel out Saturn's black hole attack), Illusion Creation & Psuedo-Duplication (Type 3; With Copy Vision, a holographic copy of Mega Man appears forward their current position to shoot at enemies), Invulnerability (With Doppel Crash, cause Mega Man to attack dashing forward with a blade, damaging even shielded enemies in his path. Mega Man is invincible while dashing)
Item | Description | Bolts |
---|---|---|
Power Shield | You won't be pushed back when you receive a hit. | 6 |
Spare Extra | Four extra lives will be available when you start the game. | 6 |
Shooting Part | You can shoot up to 5 Mega Busters together. | 6 |
Energy Balancer | The weapon with the least amount of energy remaining will automatically be filled when you get an energy icon. | 5 |
Exit | Once you defeat the boss of that stage, you can exit from that stage at anytime. | 4 |
Laser Shot | Charge shot will be changed to the piercing laser shot. | 5 |
Arrow Shot | Charge shot will be changed to the powerful arrow shot. | 5 |
Auto Shoot | Mega Buster will be fired automatically while the energy is being charged. | 5 |
Step Booster | You will be able to climb a ladder faster. | 5 |
Energy Saver | It will save the exact amount of energy required for a special weapon. | 6 |
Super Recover | It increases the amount of energy or weapon energy you recover. | 5 |
Spare Charger | Spare bodies will be refilled automatically when you exit from a stage. | 4 |
Hyper Slider | Sliding will speed up. Be careful! |
5 |
H.Speed Charge | It shortens the charge time for the charge shot. | 7 |
Rapid Part | Three Mega Busters will be fired each time you press the shot button. | 6 |
Boost Part | The Mega Buster will speed up. | 5 |
Exchanger | If you obtain life energy while your life bar is full, it will be converted to weapon energy. | 4 |
Item | Roll's description | Screws |
---|---|---|
1 UP | This is a 1 UP. It will give you an extra life. | 20 |
Energy Tank | This is an Energy Tank. It will completely restore your energy. | 30 |
Mystery Tank | This is a Mystery Tank. It will completely restore your energy level and your weapons' energy levels. It also has some other effects I don't know about. | 50 |
Eddie Call | This is the Eddie Call. Use this to call Eddie, and he'll bring you an item. It can only be used once. | 50 |
Beat Call | This is the Beat Call. If you have this item, Beat will come and save you when you fall into a hole. It can only be used once. I repeat, it can only be used one time! | 50 |
Energy Balancer | This is an Energy Balancer. When you pick up a weapon capsule, this item will restore energy to the weapon with the lowest energy level. This is quite a handy item to have. | 100 |
Guard Power Up | This is a Guard Power Up. When you use it, you'll take half the usual damage for that stage. | 100 |
Shock Guard | This is a Shock Guard. This item will protect you if you make contact with any spikes. It can only be used once. I repeat, it can only be used one time! | 50 |
Costume | This is a costume. Would you like to see my favorite styles? | 200 |
Book of Hairstyles | This is a Book of Hairstyles. Even guys should try to look their best once in a while. | 20 (Both swap) |
Mega Man's Helmet | This is Mega Man's Helmet. You can go back to your old-school style anytime. |
Item | Description | Screws | ||
---|---|---|---|---|
Mega Man | Proto Man | Bass | ||
1 UP | Grants the player an extra life. | 20 | 30 | |
Energy Tank | Restores the player's energy completely. Can be used on the item screen. | 30 | 40 | |
Weapon Tank | Restores the energy of special weapons you have selected. Can be used on the item screen. | 30 | 40 | |
Mystery Tank | Restores the player's energy completely as well as the energy to all special weapons. It might have some other unknown effects. Can be used on the item screen. | 50 | N/A | |
Guard Power Up | Reduces the damage you take by half for one stage. Can be used on the item screen. | 50 | ||
Eddie Call / Treble Item | Brings you special items when used. Can be used on the item screen. | 10 | N/A | 20 |
Beat Call / Treble Rescue | Automatically saves you when you fall into a hole. It can only be used once. | 20 | 30 | |
Shock Guard | Automatically protects your body if you make contact with spikes. It can only be used once. | 20 | 30 | |
Energy Balancer | Restores energy to the weapon with the lowest energy level when you pick up a weapon capsule. | 100 | 150 | |
Book of Hairstyles | Even guys should try to look their best once in a while! But looking your best will double the damage you take. | 20 (Both swap) | N/A | |
Mega Man Helmet | When you tire of showing off, you can go back to your old-school style. |
Name | Description | Bolts | Availability |
---|---|---|---|
Items/Support | |||
1-UP (1UP) | Gives you another chance to beat a stage. | 50 / 40 | Default. |
Energy Tank (E缶) | Refills your energy gauge. | 100 / 80 | |
Weapon Tank (W缶) | Refills all your weapon gauges. | 100 / 80 | |
Mystery Tank (M缶) |
Refills your energy and all weapon gauges. Using this when your gauges are all full will change all weak on-screen enemies into 1-UPs. | 300/240 | |
Super Guard (ガードアップ) |
Halves all damage taken during the stage where you used this item. The effect ends when you die or complete the stage. | 100 | |
Eddie Call (エディーコール) |
Summons Eddie to lend a hand by dispensing a random item. One summon uses one Eddie Call. | 20 / 16 | |
Beat Call (ビートコール) |
Beat will rescue you if you fall into a pit. While he flies you out, you can drift left or right, and jump to send him away. Each summon uses one Beat Call. | 50 / 40 | |
Pierce Protector (ショックガード) |
Spikes will not deal damage or kill you instantly. Hitting spikes once uses up one Pierce Protector, saving you from a potential death. | 50 | Die on spikes five times. |
Parts | |||
Energy Balancer (エネルギーバランサー) |
Automatically recharges the weapon with the least energy if you pick up a weapon capsule while your current weapon is full. | 100 | Default. |
Energy Balancer Neo (エネルギーバランサーNEO) |
Recharges all weapon gauges when you pick up a weapon capsule. | 250 / 125 | Obtain the Energy Balancer. |
Auto-Charge Chip (オートチャージチップ) |
Auto-charges the Mega Buster. Shooting normally while charging will reset the charge progress. | 300 | Default. |
Buster Plus Chip (バスタープラスチップ) |
Increases the Mega Buster's energy output. Makes shots a little bigger, so they're more likely to hit enemies. | 300 | Fire 500 shots with the Mega Buster (250 in Newcomer difficulty). |
Power Shield (パワーシールド) |
Lessens the amount you are pushed back when you take damage. | 300 | Took a total of 200 points of damage (100 in Newcomer difficulty). |
Spike Boots (スパイクブーツ) |
Adds grip-enhancing spikes to the soles of your boots, making you less likely to slip on icy surfaces. | 300 | Default. |
Shock Absorber (ショックアブソーバー) |
Negates the recoil when firing a high-powered Mega Buster shot. | 300 | |
Speed Gear Booster (スピードギアブースター) |
Allows you to move at normal speed while using the Speed Gear. | 300 | Activate Speed Gear 50 times (25 in Newcomer difficulty). |
Energy Dispenser (エネルギーディスチャージャー) |
An item for master players, this reduces your energy gauge but makes the ace-in-the-hole "Double Gear" technique available immediately. | 1000 | Default. |
Awakener Chip (覚醒チップ) |
Unlocks some of Mega Man's hidden potential. All weapons can be used without expending weapon energy. | 3000 | Finish the game. |
Bolt Catcher (スクリューキャプチャー) |
Makes bolts appear more frequently in stages. | 500 | Access the lab on a Saturday. |
Energy Catcher (リカバリーキャプチャー) |
Makes energy pellets appear more frequently in stages. | 500 | Get a Game Over 10 times. |
Capsule Catcher (エネルギーキャプチャー) |
Makes weapon capsules appear more frequently in stages. | 500 | Fully deplete the gauge from any Special Weapon or Rush 30 times. |
Cooling System (クールダウンシステム) |
Provides more efficient heat removal, so the gear gauge recharges faster. | 300 | Activate the Power Gear or Speed Gear 100 times (50 in Newcomer difficulty). |
Cooling System ∞ (クールダウンシステム∞) |
Allows you to use the Speed Gear and Power Gear without filling your gear gauge. | 3000 | Finish the game. |
Mystery Chip (ミステリーチップ) |
A mysterious device that provides a special bonus when you complete a stage in a short time. | 500 | Default. |
Buddy Call Plus (バディコール プラス) |
Increases the maximum number of Eddie Calls and Beat Calls you can hold. | 200 | |
Tank Container (缶袋) |
Increases the maximum number of Energy Tanks and Weapon Tanks you can hold. | 200 |
Icon | Name | Screws | Auto's description | Availability |
---|---|---|---|---|
Spare Body | 50 | "It will add an extra life. Think of it like life insurance, the more you have, the better off you are." | Default. | |
E. Balance (Energy Balancer) |
120 | "When you pick up a weapon energy, the Special Weapon that has the lowest remaining energy will be refilled." | ||
Exit Unit ("Exit Parts" in Japan) |
50 | "It allows you to exit the stage. But it won't work unless you have defeated the boss of the stage." | ||
S. Guard (Shock Guard) |
10 | "It absorbs the impact and makes the spikes less lethal. However, the item will be used up once that happens." | ||
Com System ("Transceiver" in Japan) |
100 | "It allows you to talk with Roll. Just no marathon phone conversations, please..." | ||
I. Present (Item Presenter) |
60 | "It makes a special ball that contains an Energy Capsule, appear in certain places in a stage. However it only takes effect in one stage." | ||
E. Analyze (Enemy Analyzer) |
50 | "It enhances the function of your COM SYSTEM. By analyzing the enemy data, it uncovers their weak points." | Defeat 3 Robot Masters. | |
S. Recover (Super Recover) |
200 | "It allows your energy to be recovered by a larger amount than usual." | ||
C. Attack (Counter Attacker) |
200 | "It makes your offensive power increase in a tight situation. You can turn the tables and win!" | ||
E. Saver (Energy Saver) |
200 | "It allows you to use Special Weapons by consuming less energy. This item is so very environment-friendly..." | Defeat 6 Robot Masters. | |
D. Absorb (Damage Absorber) |
300 | "Your weapon energy will be slightly refilled every time you receive damage. All is grist that comes to his net." | ||
S. Armor (Super Armor) |
300 | "It reduces the amount of damage inflicted. However, please do not put too much confidence in it..." | ||
CD Counter | 100 | "It enhances the function of your COM SYSTEM. It allows you to know how many CDs remain in a stage." | ||
A. Charger (Auto Charger) |
50 | "It allows your Buster to be charged without holding the B Button down." | Defeat 3 Robot Masters. | |
Eddie | 150 | "This is Eddie's delivery service. When you use this item in a stage, Eddie will deliver an item to you." | ||
R. Search (Rush Search) |
100 | "Rush will dig out a hidden item for you. Believe me, he is a good Digger!" | ||
A. Recover (Auto Recover) |
450 | "It makes your life energy recover slowly. Remember that slow but steady always wins the race." | Defeat 6 Robot Masters. | |
H.S.C. (Hi-Speed Charge) |
150 | "It allows you to charge your Mega Buster quicker." | ||
Beat | 300 | "When you use this, Beat will deliver a barrier to you. Just be careful not to touch the spikes." | ||
CD Finder | 300 | "It allows you to know where the CDs are buried. Ask Rush to dig them out." |
Name | Description | P Chips |
---|---|---|
Mini Energy Tank | Collect 4 of these and you can get an Energy Tank. | 20 |
Weapon Tank | You can fully recharge one of your weapons with this item. | 30 |
Energy Tank | You can fully recover your vitality with this item. | 60 |
Weapon Gauge Full Recovery | All of your weapons will be immediately recharged. | 80 |
1-UP | Extra life | 50 |
Energy Balancer | With this last item, the weapon with the lowest energy level will automatically be refilled when you pick up a weapon capsule. | 150 |
Super Tank | You can fully recover your vitality and recharge all your weapons with this item. | 120 |
Name | Description | P Chips |
---|---|---|
Mini Energy Tank | Collect 4 of these and you can get an Energy Tank. | 20 |
Weapon Tank | You can fully recharge one of your weapons with this item. | 30 |
Energy Tank | You can fully refill recover your vitality with this item. | 60 |
Weapon Gauge Fully Recovery | All of your weapons will be immediately recharged. | 80 |
1-UP | Extra life. | 50 |
Energy Balancer | With this item, the weapon with the least amount of energy will be refilled automatically when you pick up an weapon capsule. | 140 |
Super Tank | You can fully recover your vitality and recharge all your weapons with this item. | 120 |
MH (Magic Hand) | This is a power-up item for the "Mega Arm". Once installed, you can grab an item from far away. | 90 |
CL (Rock'n Claw) | This is a power-up item for the "Mega Arm". Once installed, you can grab and attack the enemy over and over. | 100 |
Power Generator | This Power Generator was made from the 4 crystals you brought back. The Power Generator will reduce the amount of energy your special weapons use by half. | Free by collecting 4 crystals |
Part | Description |
---|---|
Hyper Jump (ハイパージャンプ) |
Increases Rockman's jump height. |
Auto Charge (オートチャージ) |
The Rock Buster charges automatically. |
Energy Saver (エナジーセイバー) |
Halves the amount of energy used up from Special Weapons. |
Hyper Shot (ハイパーショット) |
Normal shots become faster. |
Hyper Charge Shot (ハイパーチャージショット) |
Charge shots become faster. |
Power Shot (パワーショット) |
Increases Rockman's attack power. |
Hyper Charge (ハイパチャージ) |
Increases the Rock Buster's charge speed. |
Speed Up (スピードアップ) |
Increases Rockman's moving speed. |
Item | Screws | Function | |
---|---|---|---|
Spare Body | 200 | Gives one extra life. | |
Exit Parts | 50 | Allows the player to exit a stage that was already completed. | |
Energy Balancer | 150 | When you pick up a weapon energy, the Special Weapon that has the lowest remaining energy will be refilled. | |
Weapon Charge | 300 | Refills the energy of all the Special Weapons. | |
Energy Saver | 150 | Special Weapons use less energy. | |
Super Recover | 200 | It allows your energy to be recovered by a larger amount than usual. | |
Item Presenter | 50 | When activated, a Party Ball appears in one area of the stage. | |
Shock Guard | 20 | Protects from spikes once. | |
Super Armor | 300 | Reduces the amount of damage inflicted. | |
Rush Coil | 100 | Rush appears to allow Rockman reach high areas with the Rush Coil. | |
Tango | 200 | Tango appears and rolls to attack enemies. | |
Beat | 300 | Beat will appear and make Rockman invincible for a short period. While in effect, Beat will fly around Rockman damaging the enemies he touches. | |
Eddie | 150 | Eddie appears and drops one item. |
Item | Appearances | Function |
---|---|---|
Hyper Shot (ハイパーショット) |
Rockman Complete Works | Normal shots move faster. |
Hyper Charge Shot (ハイパーチャージショット) |
Rockman Complete Works | Charge Shots move faster. |
Power Shot (パワーショット) |
Rockman Complete Works | Increases Mega Man's attack power. |
Counter Attacker |
Mega Man & Bass | Increases Mega Man's offensive power when his health is low. |
Turbo Accelerator |
Mega Man IV-V | The Mega Buster charges energy faster. |
H. Speed Charge |
Mega Man 8 | |
Hi-Speed Charge (ハイスピードチャージ) |
Mega Man & Bass | |
Hyper Charge (ハイパチャージ) |
Rockman Complete Works | |
Auto Charger (オートチャージャー) |
Mega Man & Bass | The Mega Buster is charged automatically. |
Auto Charge (オートチャージ) |
Rockman Complete Works | |
Auto-Charge Chip (オートチャージチップ) |
Mega Man 11 | |
Auto Shot | Mega Man 8 | Mega Man can rapid-fire, but Charge Shot is disabled. |
Shooting Parts | Mega Man 8 | The Mega Buster becomes able to fire five bullets at a time. |
Arrow Shot | Mega Man 8 | The Charge Shot becomes an energy arrow that splits when it hits a target. Both the normal and split attacks cause the same amount of damage as a fully-charged shot. |
Laser Shot | Mega Man 8 | The Charge Shot becomes a large laser that causes the same damage as a partially-charged shot, but is able to pierce through multiple enemies. |
Buster Plus Chip (バスタープラスチップ) |
Mega Man 11 | Increases the Mega Buster's energy output. Makes shots a little bigger, so they're more likely to hit enemies. |
Shock Absorber (ショックアブソーバー) |
Mega Man 11 | Negates the recoil when firing a high-powered Mega Buster shot. |
Energy Balancer (エネルギーバランサー) |
Mega Man 6-11 Mega Man IV-V Mega Man & Bass Rockman & Forte: Mirai Kara no Chousensha |
When Weapon Energy items are picked, Special Weapons with low energy are refilled even when not equipped. |
Energy Saver (エネルギーセイバー) |
Mega Man 8 Mega Man & Bass Rockman & Forte: Mirai Kara no Chousensha Rockman Complete Works |
Reduces the amount of energy used up by Special Weapons. |
Energy Balancer Neo (エネルギーバランサーNEO) |
Mega Man 11 | Energy from Weapon Energy items taken are distributed to all weapon gauges. |
Damage Absorber (ダメージアブソーバー) |
Mega Man & Bass | Damage is converted into energy for Special Weapons. |
Awakener Chip (覚醒チップ) |
Mega Man 11 | Unlocks some of Mega Man's hidden potential. All weapons can be used without expending weapon energy. |
Item | Effect |
---|---|
Speed Up (スピードアップ) | Speed +1. |
Speed Up EX (スピードアップEX) | Speed +2. |
Power Hit (パワーヒット) | Shot +1. |
Power Hit EX (パワーヒットEX) | Increases Shot. |
Power Serve (パワーサーブ) | Serve +1. |
Power Serve EX (パワーサーブEX) | Increases Serve. |
Energy Boost (エナジーブースト) | Special gauge fills faster. |
Energy Boost EX (エナジーブーストEX) | Special gauge fills faster. |
Life Energy | Item dropped by enemies. Recovers the player's life energy. |
Weapon Energy | Item dropped by enemies. |
E캔 (E Can) | Required to play stages. The player gains them as time passes. They can also be bought in shops. |
R코인 (R Coin) | Coins with Dr. Right's mark found in stages. Used to make purchases. |
엘셀 (L Cell) | A red coin that is more valuable than R Coins. |
하트 (Heart) | Item obtained from friends that can be used in the shop. |
액츄에이터센서 ("Actuator Sensor") |
Mission item that can be activated for 400 R Coins per mission. Increases experience gained by 20%. (경험치 20%상승) |
보호막 파츠 (Shield Parts) |
Mission item that can be activated for 400 R Coins per mission. Starts the stage with a shield. (보호막 장착) |
에너지파츠 (Energy Parts) |
Mission item that can be activated for 400 R Coins per mission. Starts with 120% HP. (시작HP120%) |
파워업키트 (Power Up Kit) |
Mission item that can be activated for 400 R Coins per mission. Rises weapon attack power. (무기공격력 상승) |
Card name | English name | Rarity | HP | ATK | SPD | ACC | Extra effect | Stage |
---|---|---|---|---|---|---|---|---|
베튼 | Batton | 1 | 5 | 5 | 3 | 6 | 적 제거 근처의 적 파괴 (Enemy Removal: Destroys nearby enemies) |
2-9 |
빅피슈 | Big Fish | 1 | 3 | 4 | 9 | 6 | 에너지 회복 에너지6%즉시충전 (Energy Recovery: 6% of energy is instantly filled) |
1-1 |
집게발톱 | Claw | 1 | 8 | 4 | 3 | 3 | 적 제거 회피액션으로 적 제거 (Enemy Elimination: Avoid actions to destroy enemies) |
1-10 |
프라 이마이 | Fly Boy | 1 | 3 | 5 | 6 | 6 | 대쉬 부스터 회피액션으로 짧은대쉬 (Dash Boost: Avoid actions with a short dash) |
? |
고프린 | Goblin | 1 | 6 | 6 | 0 | 3 | 에너지 회복 에너지6%즉시충전 (Energy Recovery: 6% of energy is instantly filled) |
? |
케로구 | Kerog | 1 | 6 | 5 | 3 | 3 | 에너지 회복 에너지6%즉시충전 (Energy Recovery: 6% of energy is instantly filled) |
1-11 |
네오메톨 | Neo Metall | 1 | 5 | 4 | 6 | 6 | 코인스매시 근처의 적 코인화 (Coin Switch Hour: Turns nearby enemies into coins) |
? |
삐로키트 | Pierobot | 1 | 6 | 5 | 3 | 3 | 아이템드랍률 2%증가 (Item drop rate increase by 2%) |
1-2 |
피피 | Pipi | 1 | 6 | 6 | 0 | 3 | 속도부스터 순간속도증가 (Speed Boost: Instant speed increase) |
? |
프레스 | Press | 1 | 6 | 4 | 0 | 9 | 적 제거 회피액션으로 적 제거 (Enemy Elimination: Avoid actions to destroy enemies) |
1-8 |
샷맨 | Shotman | 1 | 5 | 4 | 0 | 12 | 공격력 강화 4초간공격력20% (Attack Enhanced: Attack +20% for 4 seconds) |
1-11 2-1 |
슈링 | Shrink | 1 | 5 | 5 | 6 | 3 | 대쉬 부스터 회피액션으로 짧은대쉬 (Dash Boost: Avoid actions with a short dash) |
1-14 |
스프링거 | Springer | 1 | 5 | 6 | 0 | 6 | 점프 부스터 6초간 점프력 강화 (Jump Booster: Jump power enhanced for 6 seconds) |
1-12 |
테리 | Telly | 1 | 3 | 6 | 3 | 6 | HP회복률 3%증가 (HP recovery rate increases 3%) |
1-14 |
피코피코 | Picopico-kun | 1 | 3 | 5 | 9 | 3 | 시간 멈춤 2초간 시간 정지 (Time Stop: Stop time for 2 seconds) |
? |
대포 | Cannon | 1 | 6 | 5 | 3 | 3 | 적 제거 근처의 적 파괴 (Enemy Removal: Destroys nearby enemies) |
1-3 |
비트키마 | Bikky | 1 | 8 | 4 | 3 | 3 | 무적 2초간 무적상태 (Invincible: Invincible for 2 seconds) |
? |
멀틴너튼 | Bolton and Nutton | 1 | 6 | 6 | 0 | 3 | 버스터캡슐 드랍률 2%증가 (Buster Capsule drop rate increase by 2%) |
1-4 |
부부칸 | Bubukan | 1 | 3 | 5 | 3 | 9 | 버스터 게이지 1추가획득 (Buster Gauge: Obtain 1 additional) |
1-6 |
일렉트릴가볼 | Electric Gabyoall | 1 | 5 | 5 | 0 | 9 | 시간멈춤 2초간시간정지 (Time Stop: Stop time for 2 seconds) |
1-7 |
일렉킨 | Elec'n | 1 | 6 | 6 | 0 | 3 | 버스터캡슐 드랍률 1%증가 (Buster Capsule drop rate increase by 1%) |
? |
하우스비 | Have "Su" Bee | 1 | 5 | 7 | 0 | 3 | 버스터 게이지 1추가획득 (Buster Gauge: Obtain 1 additional) |
? |
홀로그램 | Hologran | 1 | 5 | 7 | 0 | 3 | 시간 멈춤 2초간 시간 정지 (Time Stop: Stop time for 2 seconds) |
? |
매그프라이 | Mag Fly | 1 | 5 | 5 | 3 | 6 | 코인자석 2초간코인을흡수 (Coin Magnet: Absorbs coins for 2 seconds) |
1-1 |
메캇케로 | Mechakkero | 1 | 3 | 6 | 6 | 3 | 점프 부스터 6초간 점프력 강화 (Jump Booster: Jump power enhanced for 6 seconds) |
? |
파라슈마 | Parasyu | 1 | 6 | 4 | 6 | 3 | HP회복률 3%증가 (HP recovery rate increases 3%) |
? |
메통 | Potton | 1 | 5 | 6 | 3 | 3 | 대쉬 부스터 회피액션으로 짧은대쉬 (Dash Boost: Avoid actions with a short dash) |
1-2 |
함정군 | Wanaan | 1 | 6 | 6 | 0 | 3 | 적 제거 회피액션으로 적 제거 (Enemy Elimination: Avoid actions to destroy enemies) |
1-6 |
거북코로 | Kamegoro | 1 | 8 | 5 | 0 | 3 | 에너지 회복 에너지6%즉시충전 (Energy Recovery: 6% of energy is instantly filled) |
1-8 |
하리하리 | Hari Harry | 1 | 6 | 6 | 0 | 3 | HP회복률 3%증가 (HP recovery rate increases 3%) |
? |
아귀링 | Anko | 2 | 6 | 5 | 9 | 11 | 버스터 게이지 1추가획득 (Buster Gauge: Obtain 1 additional) |
1-1 2-6 |
쿠쿠 | Kukku | 2 | 10 | 9 | 0 | 3 | 대쉬 부스터 회피액션으로 짧은대쉬 (Dash Boost: Avoid actions with a short dash) |
? |
뿔고프린 | Petit Goblin | 2 | 5 | 8 | 11 | 3 | 에너지 회복 에너지11%즉시충전 (Energy Recovery: 11% of energy is instantly filled) |
? |
돌아온스나이퍼죠 | Returning Sniper Joe | 2 | 6 | 5 | 17 | 3 | 공격력 강화 2초간공격력20% (Attack Enhanced: Attack +20% for 2 seconds) |
1-15 2-13 |
자이언트스프링거 | Giant Springer | 2 | 12 | 7 | 0 | 6 | 점프 부스터 9초간 점프력 강화 (Jump Booster: Jump power enhanced for 9 seconds) |
2-1 |
어뢰마우 | Gyoraibo | 2 | 10 | 5 | 9 | 6 | 적 제거 회피액션으로 적 제거 (Enemy Elimination: Avoid actions to destroy enemies) |
1-2 2-5 |
___퍼죠 | Hammer Joe | 2 | 6 | 5 | 3 | 17 | 공격력 강화 6초간 공격력20% (Attack Enhanced: Attack +20% for 6 seconds) |
? |
정크골램 | Junk Golem | 2 | 5 | 8 | 11 | 3 | 코인자석 2초간코인을흡수 (Coin Magnet: Absorbs coins for 2 seconds) |
2-4 |
멧톨DX | Metall DX | 2 | 8 | 8 | 6 | 3 | HP회복률 3%증가 (HP recovery rate increases 3%) |
2-11 |
뉴샷맨 | New Shotman | 2 | 5 | 8 | 9 | 6 | 공격력 강화 2초간 공격력40% (Attack Enhanced: Attack +40% for 2 seconds) |
2-7 |
펭펭 | Penpen | 2 | 5 | 9 | 0 | 11 | 에너지 회복 에너지11%즉시충전 (Energy Recovery: 11% of energy is instantly filled) |
2-7 |
피켈도저 | Pickelman Bull | 2 | 5 | 7 | 9 | 9 | 무적 돌진 2초간 무적상태 대쉬 (Invincible Dash: Invulnerable dash for 2 second) |
1-11 |
거북코로메카 | Kamegoro Maker | 2 | 10 | 5 | 0 | 14 | 에너지 회복 에너지11%즉시충전 (Energy Recovery: 11% of energy is instantly filled) |
? |
록맨출동 | Rockman "Dispatch" | 2 | 5 | 7 | 9 | 9 | 공격력 강화 6초간 공격력20% (Attack Enhanced: Attack +20% for 6 seconds) |
1-2 2-7 |
가정용롤짱 | Roll-chan | 2 | 12 | 5 | 0 | 11 | 에너지 회복 에너지 11% 즉시 충전 (Energy Recovery: 11% of energy is instantly filled) |
1-11 2-5 3-14 |
컷트맨출동 | Cutman "Dispatch" | 2 | 8 | 7 | 0 | 11 | 속도부스터 순간 속도증가 (Speed Boost: Instant speed increase) |
1-14 2-14 ... |
거츠맨출동 | Gutsman "Dispatch" | 2 | 6 | 7 | 6 | 9 | 무적 3초간무적상태 (Invincible: Invincible for 3 seconds) |
1-4 |
아이스맨출동 | Iceman "Dispatch" | 2 | 5 | 6 | 6 | 14 | 속도부스터 순간 속도증가 (Speed Boost: Instant speed increase) |
1-10 2-1 |
봄버맨출동 | Bombman "Dispatch" | 2 | 6 | 6 | 6 | 11 | 적 제거 근처의 적 파괴 (Enemy Removal: Destroys nearby enemies) |
2-4 |
파이어맨출동 | Fireman "Dispatch" | 2 | 6 | 10 | 0 | 6 | 무적 돌진 1초간 무적상태 대쉬 (Invincible Dash: Invulnerable dash for 1 second) |
1-8 2-2 |
일렉맨출동 | Elecman "Dispatch" | 2 | 6 | 8 | 9 | 3 | 공격력 강화 2초간 공격력40% (Attack Enhanced: Attack +40% for 2 seconds) |
2-10 |
타임맨출동 | Timeman "Dispatch" | 2 | 6 | 8 | 3 | 9 | 시간 멈춤 2초간 시간 정지 (Time Stop: Stop time for 2 seconds) |
1-14 2-1 |
오일맨출동 | Oilman "Dispatch" | 2 | 6 | 7 | 3 | 11 | 적 제거 회피액션으로 적 제거 (Enemy Elimination: Avoid actions to destroy enemies) |
1-13 |
찬키메카 | Changkey Maker | 3 | 10 | 12 | 0 | 8 | 아이템드랍률 6%증가 (Item drop rate increase by 6%) |
2-2 |
스나이퍼머신죠 | Sniper Armor | 3 | 6 | 6 | 14 | 17 | 공격력 강화 5초간 공격력40% (Attack Enhanced: Attack +40% for 5 seconds) |
1-4 2-3 ... |
맘마페페 | Bomber Pepe | 3 | 11 | 10 | 6 | 6 | 무적 돌진 2초간무적상태대쉬 (Invincible Dash: Invulnerable dash for 2 seconds) |
1-6 |
팽이사부로 | Komasaburo | 3 | 10 | 3 | 3 | 20 | 무적 3초간 무적상태 (Invincible: Invincible for 3 seconds) |
1-1 |
펭펭메카 | Penpen Maker | 3 | 13 | 7 | 8 | 8 | 아이템드랍률 6%증가 (Item drop rate increase by 6%) |
1-5 1-8 |
거츠탱크 | Guts Tank | 3 | 11 | 9 | 8 | 6 | 공격력 대폭 강화 3초간 공격력60% (Attack Greatly Enhanced: Attack +60% for 3 seconds) |
1-3 1-13 3-1 |
와이리머신2호 | Wily Machine 2 | 3 | 6 | 11 | 11 | 6 | 버스터캡슐 드랍률 6%증가 (Buster Capsule drop rate increase by 6%) |
1-1 2-4 |
와이리머신3호 | Wily Machine 3 | 3 | 13 | 11 | 3 | 3 | 에너지캡슐 드랍률 6%증가 (Energy Capsule drop rate increase by 6%) |
1-3 |
록맨 | Rockman | 3 | 11 | 6 | 3 | 20 | 공격력 강화 8초간 공격력20% (Attack Enhanced: Attack +20% for 8 seconds) |
2-6 |
컷트맨 | Cutman | 3 | 10 | 11 | 0 | 11 | 속도부스터 순간 속도증가 (Speed Boost: Instant speed increase) |
2-15 |
거츠맨 | Gutsman | 3 | 11 | 10 | 8 | 3 | 무적 5초간무적상태 (Invincible: Invincible for 5 seconds) |
2-3 |
아이스맨 | Iceman | 3 | 10 | 11 | 3 | 8 | 속도부스터 순간 속도증가 (Speed Boost: Instant speed increase) |
3-6 |
봄버맨 | Bombman | 3 | 6 | 6 | 20 | 11 | 적 제거 근처의 적 파괴 (Enemy Removal: Destroys nearby enemies) |
1-15 |
파이어맨 | Fireman | 3 | 15 | 6 | 14 | 3 | 무적 돌진 1초간 무적상태 대쉬 (Invincible Dash: Invulnerable dash for 1 second) |
1-12 |
일렉맨 | Elecman | 3 | ? | ? | ? | ? | ? | 3-3 |
타임맨 | Timeman | 3 | 13 | 6 | 11 | 8 | 시간 멈춤 2초간 시간 정지 (Time Stop: Stop time for 2 seconds) |
2-12 |
오일맨 | Oilman | 3 | 16 | 8 | 0 | 8 | 적 제거 회피액션으로 적 제거 (Enemy Elimination: Avoid actions to destroy enemies) |
2-9 |
록맨+ | Rockman+ | 4 | 15 | 9 | 19 | 3 | 공격력 강화 6초간 공격력40% (Attack Enhanced: Attack +40% for 6 seconds) |
3-15 |
컷트맨+ | Cutman+ | 4 | 8 | 7 | 19 | 19 | 속도부스터 순간 속도증가 (Speed Boost: Instant speed increase) |
1-12 |
거츠맨+ | Gutsman+ | 4 | ? | ? | ? | ? | ? | 2-9 3-12 |
아이스맨+ | Iceman+ | 4 | 15 | 12 | 11 | 3 | 속도부스터 순간 속도증가 (Speed Boost: Instant speed increase) |
1-6 |
봄버맨+ | Bombman+ | 4 | 16 | 12 | 3 | 8 | 적 제거 근처의 적 파괴 (Enemy Removal: Destroys nearby enemies) |
3-9 |
파이어맨+ | Fireman+ | 4 | 15 | 11 | 8 | 8 | 무적 돌진 2초간무적상태대쉬 (Invincible Dash: Invulnerable dash for 2 seconds) |
1-3 |
일렉맨+ | Elecman+ | 4 | 8 | 17 | 11 | 3 | 공격력 강화 3초간 공격력40% (Attack Enhanced: Attack +40% for 3 seconds) |
1-9 |
타임맨+ | Timeman+ | 4 | 8 | 11 | 19 | 8 | 시간 멈춤 3초간 시간 정지 (Time Stop: Stop time for 3 seconds) |
1-15 |
오일맨+ | Oilman+ | 4 | 15 | 13 | 3 | 8 | 아이템드랍률 3%증가 (Item drop rate increase by 3%) |
2-3 |
록맨++ | Rockman++ | 5 | ? | ? | ? | ? | ? | 2-6 |
컷트맨++ | Cutman++ | 5 | 19 | 10 | 22 | 3 | 속도부스터 순간 속도증가 (Speed Boost: Instant speed increase) |
3-9 |
거츠맨++ | Gutsman++ | 5 | 11 | 14 | 17 | 11 | 무적 7초간무적상태 (Invincible: Invincible for 7 seconds) |
2-9 |
아이스맨++ | Iceman++ | 5 | 18 | 8 | 22 | 11 | 속도부스터 순간 속도증가 (Speed Boost: Instant speed increase) |
3-3 |
봄버맨++ | Bombman++ | 5 | 23 | 14 | 6 | 3 | 적 제거 근처의 적 파괴 (Enemy Removal: Destroys nearby enemies) |
2-12 |
파이어맨++ | Fireman++ | 5 | 18 | 15 | 8 | 6 | 무적 돌진 2초간 무적상태 대쉬 (Invincible Dash: Invulnerable dash for 2 seconds) |
2-15 |
일렉맨++ | Elecman++ | 5 | 16 | 15 | 11 | 6 | 공격력 강화 3초간 공격력40% (Attack Enhanced: Attack +40% for 3 seconds) |
3-6 |
타임맨++ | Timeman++ | 5 | 16 | 10 | 28 | 3 | 시간 멈춤 3초간 시간 정지 (Time Stop: Stop time for 3 seconds) |
3-12 |
오일맨++ | Oilman++ | 5 | 18 | 9 | 6 | 25 | 아이템드랍률 7%증가 (Item drop rate increase by 7%) |
3-15 |
Year of creation: 200X (20XX in Mega Man Powered Up) A.I. age: Around 10 years old Height: 132 cm (4'4") Weight: 105 kg (230 lbs) Energy: Solar energy Material: Ceramic titanium alloy Maximum output: 1500PS/1200rpm Maximum torque: 220 kg-m/8500rpm |
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*Jump: Jump is a common action that allows characters reach higher places.
*Speed Gear System: Speed Gear is a blue gear that increases the speed of robots. Gameplay-wise, it slows down time when used by Mega Man, representing his increase in speed; using the Speed Gear allows tight platforming and enemy evasion easier but he moves at a slower pace. The Speed Gear's effect is similar to the Time Slow's effect in Mega Man Powered Up, with the difference being that Mega Man now creates blue afterimages when moving around while the Speed Gear is activated. If the Speed Gear Booster part is installed, Mega Man can move at normal speed while Speed Gear is active.
*Rush Coil: Rush Coil is a coil platform that emerges from Rush's body and propels Mega Man to a higher level. In Mega Man 3 and Mega Man II, the Rush Coil used three units of weapon energy per jump. In later games, it only used two units.
*Flame Sword: Flame Sword is the Special Weapon Mega Man obtains by defeating Sword Man in Mega Man 8. Befitting its name, it is a close-ranged fire-based weapon, capable of igniting things that are highly flammable, such as the Thorn Vines in Search Man's stage. Flame Sword can be executed on the ground and in the air, and even underwater. On the ground, Mega Man will perform a horizontal outward slash, and in the air, he will perform a downward slash. It is especially useful on Search Man himself, as it can burn down the bushes he hides behind and prevent him from ever using his Homing Sniper, and it's also Frost Man's secondary weakness. Despite having short range, it has very high power, dealing more damage than usual against a good amount of bosses.
*Atomic Fire: Atomic Fire is the Special Weapon obtained after Heat Man's defeat. It uses a compression type blaster that generates explosive energy. It is noted to have heat hotter then the sun.
*Bubble Bomb: Bubble Bomb is Venus's Special Weapon from Mega Man V. When equipped, Mega Man fires out a bubble that slowly floats upward in a weaving pattern, then rolls across the ceiling before exploding after a set time. If it touches an enemy or wall, the bomb will explode instantly. Up to two Bubble Bombs can be present on the screen at a time.
*Fire Storm: Fire Storm is Fire Man's Special Weapon. It shoots a fireball forward and causes a small flaming orb to circle the user, providing a brief shield effect. Both the fireball and orb can cause damage.
*Electric Shock: Electric Shock is Jupiter's special weapon from Mega Man V. Mega Man sends out a short-range electrical bolt from his hand, damaging anything that gets in its way. It can be used continuously. Each electric bolt lasts for approximately one second, and Mega Man is unable to walk while using it, but he can jump in any direction. This weapon is Saturn's primary weakness, and it can cancel his Black Hole attack.
*Concrete Shot: Concrete Shot is Concrete Man's Special Weapon from Mega Man 9. It fires a large glob of concrete that solidifies into a solid concrete block when it comes into contact with the ground, a wall, or an enemy with low health, which will then crack and disintegrate in a matter of seconds along with the enemy inside it. Said concrete blocks can serve as temporary platforms for Mega Man to step on, though by this method, they will crack faster. It can also harden magma barriers, which can then be destroyed with the Laser Trident, and disable laser beams such as the ones found in Dr. Wily's Castle (on the last stage). On enemies with higher health, it deals noticeable damage to them (three points of health) if they are not turned into a concrete block right away. However, enemies that are turned into concrete blocks by it will not drop items when defeated. Even objects such as black holes can be affected.
*Air Shooter: Air Shooter is Air Man's Special Weapon. It causes air to become tornadoes, being used to fire several small whirlwinds that spread out and rise upward, making it an effective weapon against airborne enemies. Formerly, the Air Shooter's system was used in a kite flying attempt that apparently failed.
*Astro Crush: Astro Crush is Astro Man's Special Weapon in Mega Man 8. It creates a meteor storm that hits all enemies on the screen, and Mega Man himself is invincible for a short time when using it. Aqua Man becomes momentarily stunned and takes heavy damage if hit by this weapon (with his animation being that his containment body breaks and spills water, causing it to be dry inside, although he'll refill himself after a period of time), and Yadokargo is instantly defeated when used against him (regardless of whether his shell was lifted or not). It can destroy a certain floor in Frost Man's Stage. Astro Crush can also be used to complete long jumps more easily, such as the last jump in the first Wily Tower stage, since it locks Mega Man both vertically and horizontally for a moment. Caution must be taken however when using Astro Crush in an auto-scrolling level such as Tengu Man's stage and the second Wily Tower stage, in parts that involve moving Mega Man through areas with walls on Rush; the invulnerability and immobility could work against the player, as there is the possibility of Mega Man being crushed against a wall the moment he finishes the attack.
*Ballade Cracker: Ballade Cracker is Ballade's special weapon in Mega Man IV. It can be shot in seven directions, and explodes on impact. Ballade Cracker is also used by the "Bridge" boss. This is the weakness of Wily Robo Iron Golem's second form.
*Beat: Beat is a bird-type combat support robot from the Mega Man series built by Dr. Cossack for Mega Man to help him protect the world. He serves a support role by either attacking enemies or protecting Mega Man, depending on the game. In Mega Man 5 then Mega Man 6 and Mega Man IV, Beat attacks enemies that appear on the path. Unlike Rush and Eddie before him, his internal radar cannot lock on to Mega Man from a distance, so he needs to rely on the signal of Plates to be able to fly to his aid. Beat can appear without the need of collecting Plates in later games, suggesting that the issue was fixed in some way.
*Centaur Flash: Centaur Flash, known as Kentauros Flash in Japan, is Centaur Man's Special Weapon from Mega Man 6. When used by Centaur Man, he creates a dimensional distortion in a flash of light that freezes Mega Man in place, much like Time Stopper and Flash Stopper from previous games. When Mega Man is equipped with Centaur Flash, unlike the version used by Centaur Man, it can actually be used to damage and strike all enemies on the screen, also hitting destroyable projectiles and ignoring the defenses of enemies like Shield Attacker GTR and Ben K. One Centaur Flash uses 4 units of the weapon energy, and it can be used 7 times with a full weapon energy gauge. Caution must be taken when using Centaur Flash as it briefly freezes Mega Man in place, which could be deadly if used while jumping over pits.
*Centaur Arrows: Centaur Arrow is Centaur Man's Special Weapon in the "Find Wily!" mission in Mega Man 2: The Power Fighters, taking the place of Centaur Flash. This weapon is slightly unwieldy, as it randomly shoots straight forward or diagonally up. Up to two arrows can be shot in a row. When used by Centaur Man, it only fires in diagonal angles.
Standard Tactics: Despite in game Mega Man seemingly having reset his copy abilities, this is just a case of Ludonarrative Dissonance, in reality Mega Man will use the weapon that best suits the situation, along with using the double gears to amplify his power. Directly shown that Mega Man canonically uses the weapon his opponent has a weakness too, meaning Mega Man will analyze his opponents and use the weapon that would work best against them.
Weaknesses: Mega Man can be rather naïve at times. His copied weapons have limited ammunition. If his data is corrupted, he will be incapable of coming back.
Note: Mega Man can canonically still use his regular mega buster while having any copy weapon equipped.
Note 2: There is some argument as to whether or not Mega Man should get keys due to the Stardroids Invasion incident, where Mega Man was stomped by Terra and incapable of harming him, and then was upgraded by Dr. Light in order to defeat Terra, however there is context missing with this, for one Dr. Light did not upgrade Mega Man's entire body, he only upgraded his arm cannon, Dr. Light even further explains that the issue with the Stardroids is that they're made of a special material that renders all weapons useless so instead he equipped Mega Man with the "Mega Arm" as it allows him to charge energy in his fist to fire at the Stardroids rather then regular energy projectiles, this is less of an amplification so massive that it dwarfs all previous characters and moreso a way around the Stardroids defenses. To add on, characters like Proto Man are prototype robots that have only been upgraded during Mega Man 3 and have barely received any upgrades since and he is capable of contending with a post-Stardroids Invasion Mega Man. Along with this, characters such as Elec Man's thunder beam is considered one of the most dangerous weapons Mega Man has ever encountered yet he fought him all the way back in the first Mega Man. With this all in mind, the gap is clearly no large enough to warrant keys, with an exception only being likely if a Mega Man 12 is made and it has characters above the Double Gear System.
Note 3: Robot Masters/Reploids should scale to their teleportation as they have to react to the landing in order to land properly or do certain things like Cut Man did here. Otherwise, they will clumsily fall like Roll does here due to her clumsiness as she was not naturally prepared for adventures like Mega Man, and surprised Dr. Light and Dr. Wily with her natural power as well as Pallette keeping her balance here.
Explanation of data in the Mega Man series.
None.
*Samus Aran (Metroid) - Thread
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