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Juste Belmont

From The Codex
Revision as of 04:44, 2 December 2024 by GiverOfThePeace (talk | contribs) (→‎[[Powers and Techniques]]: re-categorisation per CFD)
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Background

After Dracula’s second defeat at the hands of Simon Belmont in 1698, the people viewed him as a hero and began gathering around him. Soon enough, a peaceful village formed around the Belmont household. Nearly 30 years passed and Simon Belmont’s grandson, Juste Belmont, was born in this village and, as tradition for the Belmont Clan, trained to be a vampire hunter. However, unlike his predecessors, Juste was the first Belmont to actually grow up ingrained in society, and made friends with a girl named Lydia Erlanger, and a boy named Maxim Kischine.

The three were best friends and grew up alongside each other during Juste’s vampire hunter training sessions. Maxim, however, was also an aspiring vampire hunter, and inserted himself as Juste’s rival. The two eventually competed for who would inherit the Vampire Killer whip, but Juste outclassed Maxim in every competition they had. Eventually, Juste would follow the legacy of his ancestors and be handed the Vampire Killer on his 16th birthday.

Maxim, frustrated and jealous by Juste’s victory, decided to leave on a training expedition, and Juste had not heard from him in two years; until one day, suddenly, Maxim reappeared in town with wounds all over his body, and told Juste that Lydie had been kidnapped and taken to Dracula’s Castle. Astonished that Dracula’s Castle had risen despite it not having been a century since his previous defeat, Juste rushed over to the castle as fast as he could.

Vampire Killer whip in hand, Juste infiltrated Dracula’s Castle, only to find that Dracula himself was not there. Instead, the Belmont learned the terrible truth; Maxim’s training expedition was actually a journey to find Dracula’s body parts and resurrect him, so that he could prove himself by taking the Dark Lord down. However, Maxim was possessed by Dracula in the process, and stole Lydie himself.

Thus, Maxim had developed two separate personalities; Maxim (his regular self), and Dark Maxim (his possessed form). This created two alternate-dimensional versions of Dracula’s Castle, Castle A and Castle B, which Juste was forced to traverse. After doing so, and conquering both entire castles, Juste finally confronted Dark Maxim in his chambers. Wearing Maxim’s bracelet while they dueled, Juste was able to regain Maxim’s memory for a split moment in order to split Dracula from him.

There, Juste discovered that the being that possessed Maxim was not Dracula himself, but an unknown Wraith who took over Dracula’s form and powers. After the Dracula Wraith fuses himself with the parts of Dracula’s body, he and Juste have one final duel, where Juste fortunately prevails.

Taking Maxim and Lydie, Juste finally escaped the crumbling castle and reveled in his victory. Lydie and Maxim returned consciousness and the three apologized for each other, promising to put their friendship back on track and return peacefully to the village. Juste went on to marry Lydie, and they became the direct grandparents of the legendary Richter Belmont.

Personality

General Information

Name: Juste Belmont[2]

Origin: Castlevania: Harmony of Dissonance

First Appearance: Castlevania: Harmony of Dissonance

Company: Konami

Creator: Koji Igarashi

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 16 years old when gaining the Vampire Killer[3], 18 in Harmony of Dissonance (Maxim's expedition took 2 years after Juste inherited the Vampire Killer, making Juste 18[4])

Homeworld: Earth

Residence: Unknown

Story Role: Main Protagonist

Classification: Member of the Belmont Clan

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[5]

Occupation: Vampire Hunter

Affiliations: Simon Belmont (His grandfather[6]), Maxim Kischine (His long time friend and rival), Lydie Erlanger (His childhood friend and love interest)

Enemies: Death, Dracula Wraith

Height: Unknown

Weight: Unknown

Status:

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in 1700s, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Neutral Good (Extremely focused on his missions and mature, though with a kind heart willing to bend rules in order to do what he knows is right. Left to rescue Lydie Erlanger the moment he found out she was missing, and then did all he could to save Maxim Kischine's soul after learning that he'd been possessed)

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[7])

Codex Statistics

Grade: S (Juste is renowned to be the fiercest of vampire hunters and having abilities considered prodigious even among his family members, inheriting the Vampire Killer at the young age of 16, with his magical powers deriving from the Fernandez (Belnades) family[8])

Tier: At least 7-C, Higher with Nail of Vlad & Crushing Stone, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Juste can fight and defeat Dracula Wraith, a wraith that embodies all of the pieces of Dracula, where Dracula also serves as the absolute evil, the opposite to God[9], where for God to be perfectly good, there must be a being of perfect darkness[10], being the entity opposite to God[11], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[12]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[13]), Higher with Nail of Vlad (With Nail of Vlad, increases Juste's strength[14]) & Crushing Stone (With Crushing Stone[15], enhances the whip with a charged attack that can break through stone[16]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[17])

Durability: At least Town level, Higher with Fang of Vlad (With the Fang of Vlad, increases Juste's defense[18]), Far Higher with Sheer Will

Striking Strength: At least Town Class, Higher with Nail of Vlad, Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[19], during and before Trevor's time[20], the Belmont's were feared because of their immense power[21], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[22] where logs can weigh around 15 to 5 tons[23] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[24]. Can easily carry furniture such as a king-sized bed on his person without his movement being hindered[25]), Far Higher with Sheer Will

Travel Speed: At least Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[26]). At most Faster Than Light through full Aura (Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[27]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag Dracula Wraith, who is an image of 1600s Dracula, who serves as the absolute evil, the opposite to God[28], where for God to be perfectly good, there must be a being of perfect darkness[29], being the entity opposite to God[30], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[31] and the White Demon, who can move at the speed of light at short distances[32]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Juste traveled between not one, but two castles, during one adventure. He also completely decorated a room, defeated Maxim, and defeated Dracula Wraith twice, all without rest. Being above Simon Belmont should put him here too)

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Tens of Meters with throwing daggers and axes, Far Higher with Spell Fusion

Intelligence: Supergenius Intelligence (Juste is able to combine a sub-weapon and a spell book to cast powerful magic spells[33]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[34]), Higher with Magic Necklace (The Magic Necklace makes Juste wiser[35]) & Mystic Brooch (The Mystic Brooch makes Juste much wiser[36])

Knowledge: Grandmaster level (Juste is renowned to be the fiercest of vampire hunters and having abilities considered prodigious even among his family members, inheriting the Vampire Killer at the young age of 16[37]. Can fight and defeat Dracula's Wraith, who posssesses the powers and skills of Dracula (Castlevania), where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[38]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[39], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[40]. During and before Trevor's time[41], the Belmont's were feared because of their immense power[42]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[43]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[44]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[45]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[46]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[47]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[48]. Many of the famous Belmont weapons were left behind by Trevor[49]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[50]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[51]. Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[52]. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[53]), Aura (Belmonts release a glow of aura around them[54], that envelops their body[55]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[56]. Leon could sense and feel that Joachim Armster was a vampire[57]. Leon could sense the rage from a Vampire Killer[58]. Trevor could sense a bad omen approaching[59]. Christopher Belmont felt a "chill" upon Dracula's return[60]. Belmonts such as Juste could sense Death's overwhelming power[61]. Belmonts such as Juste could sense the aura of the two different layers of the castles[62]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[63]. Julius could sense the dark powers within Soma Cruz[64]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[65]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[66]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[67]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[68]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[69]. where Leon gained magical energy that would naturally be passed down to all of his descendants[70]. Belmonts such as Julius naturally has magical powers due to this[71], along with Juste having magical powers deriving from the Fernandez (Belnades) family[72]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[73]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[74]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[75] the infinite corridor[76]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[77]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[78]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[79], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[80]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[81]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[82]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[83]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[84]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[85]), Nullification (Sealing Nullification; Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[86])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[87]), Extreme Heats (Belmonts can travel in boiling hot rooms without much affect[88]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[89]. Richter showcases this where he moves around in a burning city without much affect or limitation to his movements[90]), Absorption (Belmonts can fight and take hits from the mist[91], a creature that swallows up the living[92]), Life-Force Absorption (Belmonts can take hits from the Spirit[93], which is an evil spirit that sucks up people's life energy[94]), Corruption (Belmonts can be bitten by vampires without instantly turning[95]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[96]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[97]), Paralysis Inducement (Belmonts can be paralyzed[98], and slowly recover from the effects of it[99]), Attack Reflection (Belmonts can[100] hit Dracula[101] with different[102] projectile[103] attacks[104], this extends to even Morrises'[105], where Dracula's mere rib bone reflects all projectiles back[106]), Petrification (Belmonts can[107] take hits[108], from Medusa heads[109] who can turn one into stone upon contacting them[110]. Belmonts can[111] can break out of[112], being petrified[113]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[114]), Time Stop (Belmonts are unaffected by time being stopped[115]. With time in Castlevania being so potent that not even eternity can withstand time[116], along with even artificial life being subject to the laws of time[117]), Poison Manipulation (Belmonts can take hits from the poison zombie[118], which spews a deadly poison that can rot flesh on contact[119]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[120] an ordinary hero feel like a spineless coward[121]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[122]), Absolute Zero (Belmonts can take ice from the frost demon[123], a demon that wields absolute cold[124] and a total command of cold[125], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[126]), Essence Manipulation (Belmonts can take hits from Succubus[127], who can suck up a person's essence[128]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[129]), Death Manipulation & Fate Manipulation (Belmonts cannot[130] be killed[131] by the[132] likes of[133] Death and his scythes[134], who is noted to govern the fate of death[135], being noted to have the power to govern the end of all living things[136], and can use his scythes to kill abstractions such as distance and sound[137]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[138], where contracts are made to be absolute and bind one to it's agreements[139])


Equipment

Whips

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

The Vampire Killer receives several whip upgrades:

Whip Upgrade Description Stats Found
Blue Stone Adds ice to attacks made with a whip. STR +2 Aqueduct of Dragons A
Bullet Tip Causes bullets to fire from whip's tip only when user's HP is max. STR +5 Skeleton Cave B
Crushing Stone By holding ATTACK down, a "charged attack" can break some walls. STR +5 Clock Tower B
Energy Circle Holding the ATTACK button down causes user's whip to spin around. Shrine of the Apostates A
Green Stone Adds wind to attacks made with a whip. STR +2 Clock Tower A
Platinum Tip Adds a platinum ball to the tip of a whip. STR +20 Castle Entrance A
Red Stone Adds fire to attacks made with a whip. STR +2 Marble Corridor A
Steel Tip Adds a steel ball to the tip of a whip. STR +10 Castle Top Floor A
Yellow Stone Adds lightning to attacks made with a whip. STR +2 Luminous Cavern B

Sub-Weapons

  • Dagger: A collection of throwing daggers in Juste’s possession, which can be thrown at enemies at high speeds.
    • Mirage Knife: Dagger combined with the Fire Book. Allows Juste to summon fireballs in place of his knives.
    • Magic Missile: Dagger combined with the Ice Book. Juste shoots out ice daggers that home-in on opponents.
    • Sparkling Rain: Dagger combined with the Bolt Book. Juste shoots lightning bolts to the sky, which rain down onto foes.
    • Thousand Dagger: Dagger combined with the Wind Book. Juste frantically throws one thousand daggers in quick succession.
    • Summon Garuda: Dagger combined with the Summoning Tome. A massive bird is summoned, that showers down on enemies with razor-sharp feathers.
  • Axe: An axe made with silver, which Juste uses to throw at his enemies.
    • Soul of Hydra: Axe combined with the Fire Book. Creates two flaming dragons that seek out enemies.
    • Hail Stone: Axe combined with the Ice Book. Juste creates a giant boulder of hail to fall on his opponents.
    • Lightning Bolt: Axe combined with the Bolt Book. Juste floats into the air as lightning bolts fly out of his body to electrocute enemies.
    • Axe Trap: Axe combined with the Wind Book. Juste summons an axe that spins around him and acts as an offensive shield.
    • Evil Wing: Axe combined with the Summoning Tome. Juste is transformed into a winged demon, whose wings fly off of his body and circle the screen to damage foes.
  • Cross: This cross works as the ultimate repellant for dark creatures, destroying all that are within Juste’s vicinity.
    • Burning Cross: Cross combined with the Fire Book. This is a flaming cross that expels fire as it spins.
    • Ice Servant: Cross combined with the Ice Book. A floating cross appears behind Juste, that shoots icicles at his enemies.
    • Holy Cross: Cross combined with the Bolt Book. Juste unleashes the most powerful attack of his bloodline, the Grand Cross.
    • Guardian Cross: Cross combined with the Wind Book. Seven crosses constantly circle Juste, acting as a barrier between him and his enemies.
    • Summon Warlock: Cross combined with the Summoning Tome. Juste summons a powerful Warlock, who calls upon meteors from space to crash down upon foes.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
    • Bounding Flame: Holy Water combined with the Fire Book. Juste shoots a bouncing fireball.
    • Ice Cubic: Holy Water combined with the Ice Book. Ice shields form around Juste, which explode to harm enemies.
    • Ground Bolt: Holy Water combined with the Bolt Book. Juste calls down a lightning bolt on his opponents that moves along the ground for a short time.
    • Hydro Typhoon: Holy Water combined with the Wind Book. Much like Richter Belmont’s signature attack, Hydro Storm, Juste calls down a devastating rain of holy water from above.
    • Summon Aquarius: Holy Water combined with the Summoning Tome. An angelic woman flies across the screen holding a vase, sprinkling damaging blue sparkles on enemies.
  • Holy Book: A sacred book blessed by the church, which surrounds Juste and deals holy damage.
    • Heat Spiral: Holy Book combined with the Fire Book. Juste throws the Holy Book, which begins spinning and creating a pillar of flame.
    • Judgment Water: Holy Book combined with the Ice Book. Juste floats into the air as two blue waves eject from both sides of him, harming anyone in the way.
    • Shield: Holy Book combined with the Bolt Book. Juste summons two shields in front of him, harming anything that comes in contact.
    • Protect Bible: Holy Book combined with the Wind Book. Three bibles appear from within Juste and begin circling around him like a shield.
    • Summon Faerie: Holy Book combined with the Summoning Tome. A faerie is summoned that attacks foes with a large mallet.
  • Sacred Fist: Allows for Juste to unleash a flurry of punches.
    • Shining Knuckle: Sacred Fist combined with the Fire Book. Juste shoots out a slow, floating fireball.
    • Icicle Dash: Sacred Fist combined with the Ice Book. An ice ball forms around Juste’s fist, which he uses to punch and impale opponents.
    • Homing Thunder: Sacred Fist combined with the Bolt Book. Just shoots three lightning bolts ahead of him to strike enemies.
    • Fighting Spirit Fist: Sacred Fist combined with the Wind Book. Juste charges energy in his hands before shooting it out in a concentrated blast.
    • Summon Asura: Sacred Fist combined with the Summoning Tome. A god of wrath known as Asura appears and pummels foes with his fists.

Spell Books

  • Fire Book: This is a red spellbook that adds fire attributes onto his Sub-Weapons.
  • Ice Book: This is a blue spellbook that adds ice attributes onto his Sub-Weapons.
  • Bolt Book: This is a yellow spellbook that adds electric attributes onto his Sub-Weapons.
  • Wind Book: This is a red spellbook that adds wind attributes onto his Sub-Weapons.
  • Summoning Tome: This is a black spellbook that allows for Juste to summon different creatures when added onto his Sub-Weapons.

Dracula Parts

  • Eye of Vlad: This is Count Dracula’s eye, which, when held, prevents Juste from being inflicted with curses.
  • Heart of Vlad: This is Count Dracula’s heart, which, when held, prevents Juste from being petrified.
  • Rib of Vlad: This is Count Dracula’s rib bone, which, when held, prevents Juste from being poisoned.
  • Nail of Vlad: This is Count Dracula’s nail, which, when held, increases Juste’s strength.
  • Fang of Vlad: This is Count Dracula’s fang, which, when held, increases Juste’s defence.
  • Ring of Vlad: This is Count Dracula’s ring, which, when held, increases Juste’s luck.

Notable Techniques

Spell Fusion

Spell Fusion is a mode of attack in which Juste uses a variety of different magic spells by combining a sub-weapon and Spell book to cast a powerful magic spell. Knife Combos

  • Knife + Logost Ring: Throws three knives towards enemies.
  • Knife + Fire Book: Nine knives appear around Juste, forming a fireball and bouncing around the screen, the knives that appear can damage enemies.
  • Knife + Wind Book: Throws numerous knives in rapid succession, Juste is invincible during the period that he's throwing these knives.
  • Knife + Ice Book: Juste creates multiple missiles that home onto targets.
  • Knife + Bolt Book: Juste creates numerous shuriken beams into the sky which rain down on enemies a moment later.
  • Knife + Summoning Tome: Juste summons a purple Pheonix that flies into the screen, spreading its wings and raining down its sharp feathers on all enemies.

Axe Combos

  • Axe + Heaven Ring: Throw an axe with slower movement, giving Juste the chance to hit an enemy more than once with the axe.
  • Axe + Fire Book: Just conjures two flame dragons that surround nearby targets.
  • Axe + Wind Book: Juste releases an axe which circles Juste at the point he was standing.
  • Axe + Ice Book: Just calls forth a gigantic icicle that damages anything that collides with it.
  • Axe + Bolt Book: Juste creates bolts of lightning that strike nearby enemies.
  • Axe + Summoning Tome: Juste changes himself into a demon and flips his wings to slash enemies all across the screen.

Holy Water Combos

  • Holy Water + Chaos Ring: Throws holy water down with the water splashing from its origin.
  • Holy Water + Fire Book: Creates a ball of fire that rolls on the floor and jumps around before disappearing.
  • Holy Water + Wind Book: Creates a massive water storm that rains from the sky, Juste is temporarily invincible during this.
  • Holy Water + Ice Book: Juste conjures three huge ice crystals on top of enemies, damaging enemies from the initial contact and when they shatter.
  • Holy Water + Bolt Book: Juste conjures a lightning bolt that strikes down and moves back and forth.
  • Holy Water + Summoning Tome: Summons an Angel that splashes water from the vase on all enemies on the screen.

Holy Book Combos

  • Holy Book + Earth Ring: Has the Holy Book orbit around Juste for a given time, acting as a shield that can also damage enemies.
  • Holy Book + Fire book: Creates a tornado of fire that engulfs nearby enemies.
  • Holy Book + Wind Book: Creates two holy books orbiting around Juste, forming a shield that also damages enemies.
  • Holy Book + Ice Book: Creates two streams of freezing waves that shoot out from Juste's sides.
  • Holy Book + Bolt Book: Creates two electrical cog materials that appear in front of Juste, acting as a shield, damaging any enemy it comes into contact with.
  • Holy Book + Summoning Tome: Summons a fairy who will follow Juste, hitting a target with a toy hammer for heavy damage.

Cross Combos

  • Cross + Nova Ring: Throws cross at high speeds, though the speed of it returning is the same as the regular cross.
  • Cross + Fire Book: Creates a huge cross in flame that swirls around the air. If it touches an enemy, it will swirl faster and unleash fireballs in a spiral.
  • Cross + Wind Book: Creates seven crosses spinning around Juste while hitting nearby enemies, each hit will shrink the cross until they disappear.
  • Cross + Bolt Book: A pillar of light will appear with Juste in the center with numerous huge crosses spiralling around the pillar. Grants temporary invincibility for Juste while he is in the middle of this attack.
  • Cross + Summoning Tome: Summons a mage who summons numerous meteors that damage all enemies on screen.

Sacred Fist Combos

  • Sacred Fist + Aurora Ring: Allows the sacred fist technique to have a wider area.
  • Sacred Fist + Fire Book: Spreads four slow-moving fireballs towards enemies.
  • Sacred Fist + Wind Book: Juste fires a large energy wave.
  • Sacred Fist + Ice Book: Juste punches the enemy with a huge icicle wrapped around his hand.
  • Sacred Fist + Summoning Tome: Summons Kali, who punches all across the screen, hitting all enemies on screen.

Other

Standard Tactics: Juste will utilize his whip with various spell fusions or sub-weapons that best suit the situation.

Weaknesses

Note

Miscellaneous Feats

Trivia

  • Juste's appearance is very similar to Alucard.
  • Juste means "righteous" in French.
  • The fact that he is the only Belmont who has white hair and a very pale skin could be the result of him having albinism, a congenital disorder characterized by the complete or partial absence of pigment in the skin, hair and eyes; and also may be a reference to usual representations of characters in manga and anime where the white (shiro) hair is either used for an old person that has wisdom, a pure person that lacks connection with the physical world, or a character with special/magical abilities. This would also explain the white hair in Nathan, Soma, and Hector's designs.
  • Since he is the only Belmont descendant from Sypha Belnades that focuses more on magic than physical combat, unlike the rest of the Clan, the elemental Spell Books could actually be the same ones she used in Castlevania III: Dracula's Curse.
  • Since Dracula Wraith was not the real Dracula, it makes Juste and Leon the only two playable Belmonts in the series who have not fought against Dracula.
  • Juste appeared in the Greatest Five special move from Castlevania: Portrait of Ruin.
  • Despite depictions of the Vampire Killer in official artworks being that of a leather whip, the in-game model and sound effects suggest he arrived to the castle with the whip fully upgraded in the Morning Star form.
  • Juste is the only Belmont so far that has been shown using Familiars and summoning creatures to help him, thanks to the Summoning Tome.
  • Juste is eventually succeeded by Richter Belmont. Due to this and his love interest Lydie; Juste and Lydie are likely Richter's grandparents.

Battle Records

19 - 0 - 0


  • Giant Bat - Fight[340]
    • Conditions: None.
    • Location: Castle A: Marble Corridor
  • Living Armor - Fight[341]
    • Conditions: None.
    • Location: Castle A: Shrine of the Apostates
  • Skull Knight - Fight[342]
    • Conditions: None.
    • Location: Castle B: Skeleton Cave
  • Golem - Fight[343]
    • Conditions: None.
    • Location: Castle B: Luminous Cavern
  • Minotaur - Fight[344]
    • Conditions: None.
    • Location: Castle B: Castle Top Floor
  • Devil - Fight[345]
    • Conditions: None.
    • Location: Castle A: Sky Walkway
  • Giant Merman - Fight[346]
    • Conditions: None.
    • Location: Castle A: Aqueduct of Dragons
  • Max Slimer - Fight[347]
    • Conditions: None.
    • Location: Castle A: Clock Tower
  • Peeping Big - Fight[348]
    • Conditions: None.
    • Location: Castle B: Clock Tower
  • Legion (Saint) - Fight[349]
    • Conditions: None.
    • Location: Castle B: Sky Walkway
  • Shadow - Fight[350]
    • Conditions: None.
    • Location: Castle B: Sky Walkway
  • Pazuzu - Fight[351]
    • Conditions: None.
    • Location: Castle A: Castle Top Floor
  • Minotaur Lv2 - Fight[352]
    • Conditions: None.
    • Location: Castle A: Castle Top Floor
  • Legion (Corpse) - Fight[353]
    • Conditions: None.
    • Location: Castle A: Skeleton Cave
  • Talos - Fight[354]
    • Conditions: None.
    • Location: Castle A: Luminous Cavern
  • Cyclops - Fight[356]
    • Conditions: None.
    • Location: Castle B: Shrine of the Apostates

References

  1. Castlevania: Harmony of Dissonance
  2. Castlevania: Harmony of Dissonance
  3. Castlevania: Harmony of Dissonance Game Manual Page 22
  4. Castlevania: Harmony of Dissonance Game Manual Page 22
  5. Castlevania Lament of Innocence
  6. Castlevania: Harmony of Dissonance
  7. Castlevania: Lament of Innocence Ending
  8. Castlevania: Harmony of Dissonance Game Manual Page 22
  9. Castlevania: Aria of Sorrow Ending
  10. Castlevania: Dawn of Sorrow Dark Lord Candidates
  11. Castlevania: Dawn of Sorrow Ending
  12. Castlevania Judgment: True Story Mode, Golem
  13. Castlevania Judgment Golem Ultimate Attack
  14. Castlevania: Harmony of Dissonance Nail of Vlad Description
  15. Castlevania: Harmony of Dissonance Crushing Stone Description
  16. Castlevania: Harmony of Dissonance
  17. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  18. Castlevania: Harmony of Dissonance Fang of Vlad Description
  19. History of Castlevania - Crescent of the Moon Pages 40-41
  20. History of Castlevania - Crescent of the Moon Pages 40-41
  21. Akumajou Densetsu Famicon Intro English Patch
  22. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  23. Estimating Weight of Logs and Standing Timber Page 2
  24. Castlevania: Curse of Darkness
  25. Castlevania: Harmony of Dissonance
  26. Castlevania: Lament of Innocence Ending
  27. Castlevania: Harmony of Dissonance
  28. Castlevania: Aria of Sorrow Ending
  29. Castlevania: Dawn of Sorrow Dark Lord Candidates
  30. Castlevania: Dawn of Sorrow Ending
  31. Castlevania Aria of Sorrows
  32. Castlevania Grimoire of Souls Enemy Compendium Showcase
  33. Castlevnaia: Harmony of Dissonance Game Manual Page 16
  34. Castlevania: Lament of Innocence Game Manual Page 10
  35. Castlevania: Harmony of Dissonance Magic Necklace Description
  36. Castlevania: Harmony of Dissonance Mystic Brooch Description
  37. Castlevania: Harmony of Dissonance Game Manual Page 22
  38. Lament of Innocence Perfect Guidebook
  39. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  40. History of Castlevania - Crescent of the Moon Pages 40-41
  41. History of Castlevania - Crescent of the Moon Pages 40-41
  42. Akumajou Densetsu Famicon Intro English Patch
  43. Castlevania: The Dracula X Chronicles Intro
  44. Castlevania: Dracula X Final Boss
  45. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  46. Castlevania: Lament of Innocence Game Manual Page 10
  47. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  48. Castlevania: The Belmont's Legacy Issue 1
  49. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  50. Castlevania: Lament of Innocence Game Manual Page 10
  51. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  52. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  53. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  54. Castlevania: Curse of Darkness Trevor Boss Fight
  55. Castlevania: Harmony of Dissonance
  56. Castlevania Judgment Simon Belmont Story Mode
  57. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  58. Castlevania: Lament of Innocence
  59. Castlevania: Curse of Darkness Volume 2 Chapter 3
  60. Castlevania: The Belmont Legacy #2
  61. Castlevania: Harmony of Dissonance
  62. Castlevania: Harmony of Dissonance
  63. Castlevania: Symphony of the Night Bestiary No. 106
  64. Castlevania: Aria of Sorrow
  65. Castlevania: Aria of Sorrow
  66. Castlevania: Aria of Sorrow Julius Boss
  67. Castlevania Legends Game Manual Page 12
  68. Castlevania: The Belmont Legacy #1
  69. Castlevania: Lament of Innocence
  70. Castlevania: Lament of Innocence Page 10
  71. Castlevania: Aria of Sorrow
  72. Castlevania: Harmony of Dissonance Game Manual Page 22
  73. Castlevania: Lament of Innocent
  74. Castlevania: Harmony of Dissonance
  75. Castlevania: Curse of Darkness Trevor Second Boss Fight
  76. Castlevania: Curse of Darkness Infinite Corridor
  77. Castlevania: Lament of Innocence
  78. Castlevania: Lament of Innocence Garden Forgotten By Time
  79. Castlevania Judgment Simon Belmont Ultimate Attack
  80. Castlevania Judgment Trevor Belmont Ultimate Attack
  81. Castlevania: Lament of Innocence Game Manual Page 10
  82. Castlevania: Legends Game Manual Page 8
  83. Castlevania: Lament of Innocence
  84. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  85. Castlevania Legends Game Manual Page 9
  86. Castlevania: Dawn of Sorrow
  87. Castlevania Chronicles
  88. Castlevania: Lament of Innocence
  89. Castlevania: Lament of Innocence
  90. Castlevania: The Dracula X Chronicles Stage 1
  91. Castlevania: Lament of Innocence
  92. Castlevania: Lament of Innocence Bestiary No. 031
  93. Castlevania: Lament of Innocence
  94. Castlevania: Lament of Innocence Bestiary No. 010
  95. Castlevania 64
  96. Castlevania: Lament of Innocence Bestiary No. 016
  97. Castlevania: Lament of Innocence Game Manual Page 10
  98. Castlevania: Lament of Innocence Game Manual Page 11
  99. Castlevania: Lament of Innocence
  100. Castlevania NES Final Boss
  101. Castlevania III: Dracual's Curse Final Boss
  102. Castlevania: Dracula X Final Boss
  103. Castlevania 64 Final Boss
  104. Castlevania Adventure Rebirth Final Boss
  105. Castlevania: Bloodlines Final Boss
  106. Castlevania II: Simon's Quest
  107. Castlevania: Order of Shadows
  108. Super Castlevania IV
  109. Castlevania III: Dracula's Curse
  110. Castlevania Harmony of Despair
  111. Castlevania: Order of Shadows
  112. Castlevania Chronicles
  113. Castlevania: Lament of Innocence
  114. Castlevania: Order of Ecclesia
  115. Castlevania: Curse of Darkness Trevor Boss Fight
  116. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  117. Castlevania Judgment Aeon's Hyper Attack on Golem
  118. Castlevania: Lament of Innocence
  119. Castlevania: Lament of Innocence Bestiary No. 030
  120. Castlevania II: Simon's Quest
  121. Castlevania II: Simon's Quest Game Manual Page 9
  122. Castlevania: Curse of Darkness Bestiary No. 112
  123. Castlevania: Lament of Innocence
  124. Castlevania: Lament of Innocence Bestiary No. 040
  125. Castlevania: Curse of Darkness Bestiary No. 065
  126. Castlevania Nocturne of Recollection
  127. Castlevania: Lament of Innocence
  128. Castlevania: Lament of Innocence Bestiary No. 076
  129. Castlevania: Lament Innocence
  130. Castlevania III: Dracula's Curse Death Boss
  131. Castlevania Death Boss
  132. Castlevania: Rondo of Blood Death Boss
  133. Castlevania: Harmony of Dissonance Death Boss
  134. Castlevania 64 Death Boss
  135. Castlevania Judgment Aeon's Hyper Attack Sequences
  136. Castlevania Judgment Aeon's Hyper Attack on Death
  137. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  138. Castlevania 64 Renon Boss
  139. Castlevania 64 Carrie Fernandez Bad Ending
  140. Castlevania: Harmony of Dissonance
  141. Castlevania: Harmony of Dissonance
  142. Castlevania: Symphony of the Night Bestiary No. 40
  143. Castlevania: Symphony of the Night Bestiary No. 16
  144. Castlevania: Portrait of Ruin Bestiary No. 133
  145. Castlevania: Lament of Innocence
  146. Castlevania 64
  147. Castlevania: Portrait of Ruin
  148. Castlevania: Portrait of Ruin
  149. Castlevania: Harmony of Dissonance
  150. Castlevania: Circle of the Moon
  151. Castlevania: Circle of the Moon
  152. Castlevania: Order of Ecclesia Bestiary No. 061
  153. Castlevania: Portrait of Ruin Bestiary No. 131
  154. Castlevania: Symphony of the Night Bestiary No. 44
  155. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  156. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  157. Castlevania: Grimoire of Souls
  158. Castlevania 64
  159. Castlevania Chronicles
  160. Castlevania Chronicles
  161. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  162. Castlevania: Curse of Darkness Bestiary No. 115
  163. Castlevania: Harmony of Dissonance Game Manual Page 14
  164. Castlevania: Harmony of Dissonance
  165. Castlevania: Harmony of Dissonance
  166. Castlevania: Harmony of Dissonance
  167. Castlevania: Harmony of Dissonance
  168. Castlevania: Harmony of Dissonance
  169. Castlevania: Harmony of Dissonance
  170. Castlevania: Harmony of Dissonance
  171. Castlevania: Lament of Innocence Game Manual Page 10
  172. Castlevnaia: Harmony of Dissonance Game Manual Page 16
  173. Castlevania: Harmony of Dissonance Rib of Vlad Description
  174. Castlevania II: Simon's Quest
  175. Castlevania II: Simon's Quest Game Manual Page 9
  176. Castlevania: Lament of Innocence
  177. Castlevania: Lament of Innocence
  178. Castlevania: Lament of Innocence
  179. Castlevania: Lament of Innocence
  180. Castlevania: Lament of Innocence
  181. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  182. Castlevania: Lament of Innocence Bestiary No. 72
  183. Castlevania: Lament of Innocence
  184. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  185. Castlevania NES Game Manual Page 4
  186. Super Castlevania IV
  187. Castlevania NES
  188. Castlevania NES Game Manual Page 4
  189. Castlevania NES Game Manual Pages 7-9
  190. Haunted Castle Revisited Dominus Collection
  191. Castlvania: Judgment Simon Belmont Story Mode
  192. Haunted Castle Revisited Dominus Collection
  193. Castlevania III: Dracula's Curse
  194. Castlevania: The Adventure ReBirth
  195. Castlevania 64
  196. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  197. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  198. Castlevania: Lament of Innocence
  199. Castlevania: Aria of Sorrow
  200. Castlevania: The Arcade Dracula Boss
  201. Castlevania NES
  202. Castlevania NES
  203. Castlevania Chronicles
  204. Castlevania: The Adventure ReBirth
  205. Haunted Castle Revisited Dominus Collection
  206. Castlevania II: Belmont's Revenge Game Manual Page 4
  207. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  208. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  209. Castlevania: The Arcade White Dragon Boss
  210. Castlevania II: Belmont's Revenge Game Manual Page 4
  211. Castlevania: Harmony of Dissonance Final Boss
  212. Castlevania: Rondo of Blood Death Boss
  213. Castlevania: Lament of Innocence Ending
  214. Castlevania Judgment Death True Story Mode Ending
  215. Castlevania: Lament of Innocence Final Boss
  216. Castlevania: Harmony of Dissonance
  217. Castlevania: Curse of Darkness Bestiary No. 009
  218. Castlevania III: Dracula's Curse
  219. Castlevania II: Belmont's Revenge Soleil Boss
  220. Haunted Castle Revisited Dominus Collection
  221. Super Castlevania IV
  222. Super Castlevania IV
  223. Super Castlevania IV
  224. Castlevania: Lament of Innocence
  225. Castlevania: The Belmonts Legacy #3
  226. Castlevania: Curse of Darkness
  227. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  228. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  229. Castlevania: Portrait of Ruin
  230. Haunted Castle Revisited Dominus Collection
  231. Castlevania: Lament of Innocence
  232. Castlevania II: Simon's Quest
  233. Castlevania: Lament of Innocence
  234. Castlevania: Lament of Innocence Bestiary No. 073
  235. Castlevania: Harmony of Dissonance Blue Stone Description
  236. Castlevania: Harmony of Dissonance Green Stone Description
  237. Castlevania: Harmony of Dissonance Red Stone Description
  238. Castlevania: Harmony of Dissonance Yellow Stone Description
  239. Castlevania: Harmony of Dissonance Bullet Tip Description
  240. Castlevania: Harmony of Dissonance
  241. The Japanese Name for this item translates to "Christopher's Soul" and uses the same fireball attack Christopher has
  242. Castlevania: Harmony of Dissonance Crushing Stone Description
  243. Castlevania: Harmony of Dissonance
  244. Castlevania: Harmony of Dissonance
  245. Castlevania II: Simon's Quest Page 11
  246. Castlevania II: Simon's Quest
  247. Castlevania: Harmony of Dissonance
  248. Castlevania: Harmony of Dissonance
  249. Castlevania: Harmony of Dissonance
  250. Castlevania: Harmony of Dissonance
  251. Castlevania: Harmony of Dissonance
  252. Castlevania: Harmony of Dissonance
  253. Castlevania: Harmony of Dissonance
  254. Castlevania: Harmony of Dissonance
  255. Castlevania: Harmony of Dissonance
  256. Castlevania: Harmony of Dissonance
  257. Castlevania: Harmony of Dissonance
  258. Castlevania: Harmony of Dissonance
  259. Castlevania: Harmony of Dissonance
  260. Castlevania: Harmony of Dissonance
  261. Castlevania: Harmony of Dissonance
  262. Castlevania: Harmony of Dissonance
  263. Castlevania: Harmony of Dissonance
  264. Castlevania: Harmony of Dissonance
  265. Castlevania: Harmony of Dissonance
  266. Castlevania: Harmony of Dissonance
  267. Castlevania: Harmony of Dissonance
  268. Castlevania: Harmony of Dissonance
  269. Castlevania: Harmony of Dissonance
  270. Castlevania: Harmony of Dissonance
  271. Castlevania: Harmony of Dissonance
  272. Castlevania: Harmony of Dissonance
  273. Castlevania: Harmony of Dissonance
  274. Castlevania: Harmony of Dissonance
  275. Castlevania: Harmony of Dissonance
  276. Castlevania: Harmony of Dissonance
  277. Castlevania: Harmony of Dissonance
  278. Castlevania: Harmony of Dissonance
  279. Castlevania: Harmony of Dissonance
  280. Castlevania: Harmony of Dissonance
  281. Castlevania: Harmony of Dissonance
  282. Castlevania: Harmony of Dissonance
  283. Castlevania: Harmony of Dissonance
  284. Castlevania: Harmony of Dissonance
  285. Castlevania: Harmony of Dissonance
  286. Castlevania: Harmony of Dissonance
  287. Castlevania: Harmony of Dissonance Healing Mail Description
  288. Castlevania: Harmony of Dissonance Walk Armor Description
  289. Castlevania: Harmony of Dissonance Infinite Boots Description
  290. Castlevania: Harmony of Dissonance Magical Armor Description
  291. Castlevania: Harmony of Dissonance Twilight Cloak Description
  292. Castlevania: Harmony of Dissonance Blizzard Robe Description
  293. Castlevania: Harmony of Dissonance Fire Mail Description
  294. Castlevania: Harmony of Dissonance Lightning Robe Description
  295. Castlevania: Harmony of Dissonance Wind Cloak Description
  296. Castlevania: Harmony of Dissonance Floating Boots Description
  297. Castlevania: Harmony of Dissonance Aurora Ring Description
  298. Castlevania: Harmony of Dissonance Chaos Ring Description
  299. Castlevania: Harmony of Dissonance Cipher's Charm Description
  300. Castlevania: Harmony of Dissonance Earth Ring Description
  301. Castlevania: Harmony of Dissonance Heaven's Ring Description
  302. Castlevania: Harmony of Dissonance Logoth's Ring Description
  303. Castlevania: Harmony of Dissonance Nova Ring Description
  304. Castlevania: Harmony of Dissonance Magic Necklace Description
  305. Castlevania: Harmony of Dissonance Mystic Brooch Description
  306. Castlevania: Harmony of Dissonance Lucky Charm Description
  307. Castlevania: Harmony of Dissonance Lucky Ring Description
  308. Castlevania: Harmony of Dissonance Greed Amulet Description
  309. Castlevania: Harmony of Dissonance Heart Choker Description
  310. Castlevania: Harmony of Dissonance Rare Ring Description
  311. Castlevania: Harmony of Dissonance Medusa Pendant Description
  312. Castlevania: Harmony of Dissonance Mirror Pendant Description
  313. Castlevania: Harmony of Dissonance Holy Ring Description
  314. Castlevania: Harmony of Dissonance Lizard Tail Description
  315. Castlevania: Harmony of Dissonance Sylph Feather Description
  316. Castlevania: Harmony of Dissonance Griffin's Wing Description
  317. Castlevania: Harmony of Dissonance Soul Orb Description
  318. Castlevania: Harmony of Dissonance Fairy Journal Description
  319. Castlevania: Harmony of Dissonance Monster Tome Description
  320. Castlevania: Harmony of Dissonance Rib of Vlad Description
  321. Castlevania II: Simon's Quest
  322. Castlevania: Harmony of Dissonance Eye of Vlad Description
  323. Castlevania: Harmony of Dissonance Heart of Vlad Description
  324. Castlevania: Harmony of Dissonance Rib of Vlad Description
  325. Castlevania: Harmony of Dissonance Nail of Vlad Description
  326. Castlevania: Harmony of Dissonance Fang of Vlad Description
  327. Castlevania: Harmony of Dissonance Vlad's Ring Description
  328. Castlevania: Harmony of Dissonance Medicine Jar Description
  329. Castlevania: Harmony of Dissonance Game Manual Page 19
  330. Castlevania: Harmony of Dissonance Anti-Venom Description
  331. Castlevania: Harmony of Dissonance Uncurse Potion Description
  332. Castlevania: Harmony of Dissonance Big Mana Prism Description
  333. Castlevania: Harmony of Dissonance Elixer Description
  334. Castlevania: Harmony of Dissonance Cabecete Description
  335. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  336. Castlevania: Circle of the Moon
  337. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  338. Castlevania 64 Charlie Vincent Boss
  339. Castlevania: Harmony of Dissonance Entrance
  340. Castlevania: Harmony of Dissonance
  341. Castlevania: Harmony of Dissonance
  342. Castlevania: Harmony of Dissonance
  343. Castlevania: Harmony of Dissonance
  344. Castlevania: Harmony of Dissonance
  345. Castlevania: Harmony of Dissonance
  346. Castlevania: Harmony of Dissonance
  347. Castlevania: Harmony of Dissonance
  348. Castlevania: Harmony of Dissonance
  349. Castlevania: Harmony of Dissonance
  350. Castlevania: Harmony of Dissonance
  351. Castlevania: Harmony of Dissonance
  352. Castlevania: Harmony of Dissonance
  353. Castlevania: Harmony of Dissonance
  354. Castlevania: Harmony of Dissonance
  355. Castlevania: Harmony of Dissonance
  356. Castlevania: Harmony of Dissonance
  357. Castlevania: Harmony of Dissonance
  358. Castlevania: Harmony of Dissonance