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Carmilla (Castlevania)

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Revision as of 21:04, 6 December 2024 by GiverOfThePeace (talk | contribs) (re-categorisation per CFD)
"Mature Content"
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If only you too would embrace the darkness in your soul, then a new world would unfold before you.
~ Camilla to Nathan prior to their encounter

Background

Carmilla, also spelled Camilla in some versions, is a recurring boss and antagonist in the Castlevania series. Different iterations of this vampiress appear throughout the franchise, occasionally alongside her devoted servant, Laura. Carmilla is consistently described as a figure of exceptional beauty and allure.

This dropdown contains the synopsis of Carmilla’s story. Read at your own risk as you may be spoiled otherwise!

Background
Carmilla often serves as a devoted follower of her master, Count Dracula, either by scheming to resurrect him or awakening from her own slumber to aid in his endeavors. Her role takes a unique turn in the Lords of Shadow saga, where her character is expanded upon.

Carmilla's influence extends beyond her appearances, as seen in her namesake locations like Camilla Cemetery in Castlevania II: Simon's Quest and Carmilla's Lair in Castlevania: Lords of Shadow 2.

In many of her portrayals across the series and related media, Carmilla is depicted as a giant, floating, and androgynous-looking Victorian ballroom mask. This mask features a rounded forehead tapering to a pointed chin, often bearing a sinister smirk. One of its most distinctive traits is the absence of a right eye, leaving a deep black void. The left eye, however, is far more striking, appearing as a glowing red bulge that sheds streams of blood, sometimes weaponized as an attack.

In more recent iterations, Carmilla transforms into a massive, fully nude demonic figure astride an even larger flying magical skull. This skull is often revealed to have been wearing the mask, possibly alluding to the character in the novel who was a reanimated corpse using a mask to blend into society.

Regardless of her form, Carmilla's boss battles typically feature her as a colossal, head-like entity that floats around the arena, launching projectiles from her eye sockets to attack the player.


Castlevania II: Simon's Quest
Camilla (a misspelling of Carmilla) made her debut in Simon’s Quest as one of the three main bosses of the game. In the Japanese instruction booklet, she is referred to as "Onna Kyūketsuki", which translates to "Female Vampire," while the English version of the booklet names her "Vampira." A clue book in the Devious Woods properly identifies her as "Camilla." She is encountered in Laruba Mansion.

In this first incarnation, Camilla appears as a massive, floating ballroom mask. The mask features a hollow right eye socket and a gem-like stone in place of the left eye, which continuously sheds a bloody tear. When entering her chamber, the mask levitates from the floor to the center of the room, initiating her attack pattern. Camilla attacks by crying fiery tears that burst into multiple fireballs upon hitting the ground, spreading across the room. She moves in a large, clockwise circular pattern, pausing periodically to release more fiery tears.

The Rib Bone relic, which grants Simon a shield, is particularly effective in this fight as it can deflect her fireballs with ease. Players can attack Camilla when she flies close to them while keeping a safe distance from her path. Alternatively, the Gold Knife can quickly dispatch her, as each hit stuns her and inflicts continuous damage, landing approximately three hits per throw.

Upon her defeat, Camilla drops the Magic Cross, a crucial item needed to access Dracula’s Castle.

Castlevania: Rondo of Blood
Carmilla appears as the boss of Stage 4 in Rondo of Blood, accompanied by her loyal servant, Laura. Upon entering the boss room, Richter or Maria is greeted by Carmilla’s iconic mask, paying homage to her earlier appearance in Simon’s Quest. As the battle begins, Carmilla reveals herself as a massive, nude maiden standing behind the mask. The mask then shatters, revealing a giant skull that emerges from behind it.

During the fight, Carmilla hovers in the air behind the skull, which weeps fiery tears of blood. These tears scatter across the room upon striking the ground, creating a hazardous battlefield. Meanwhile, Laura roams the room, attempting to grab hold of the heroes. If she succeeds, she restrains them in place and drains their supply of Hearts, limiting their ability to use sub-weapons effectively.

Castlevania: Grimoire of Souls
Galamoth plots to send the Time Reaper from 10,000 years in the future into the past to destroy his rival, Dracula, and alter history. A mysterious time traveler named Aeon learns of this plan and gathers champions from various historical eras into a dimensional rift to identify a chosen one capable of defeating Galamoth's servant. Among these warriors is Carmilla.

Carmilla is a female vampire who worships Dracula as a god. She derives her greatest pleasure from shredding humans and reveling in the splatter of their blood. Viewing humans solely as prey, she consistently looks down on them with disdain. Carmilla is both aggressive and provocative in nature. Her interactions with Sypha Belnades reveal her culpability in the witch-hunts that led to the persecution of Sypha's clan, fostering a deep grudge from the latter.

'Castlevania: Dracula X
In Dracula X, if Richter Belmont fails to rescue Annet during his journey, she is taken to the Clock Tower, where a giant skull descends and possesses her. This transforms her into Carmilla, a vampire witch, and she replaces Death as the boss of that level. Her appearance resembles her portrayal in Rondo of Blood, as she rides atop a massive flying skull. However, her attacks mimic those used by Shaft in the same game rather than her earlier fighting style.

Circle of the Moon
Taking place in an alternate timeline, Camilla is one of the central antagonists in Castlevania: Circle of the Moon. As a powerful female vampire, she is deeply loyal to Dracula, her master, and relentlessly pursues his resurrection. She devises an elaborate scheme to restore Dracula to full power and asserts her control from her castle in Austria, where the game’s events unfold.

Camilla is not only a dedicated servant to Dracula but also a fervent follower of chaos, embracing the darker forces that fuel her villainous ambitions. With her allegiance to Dracula unwavering, she is determined to bring him back to life and enable his reign of terror once again. In 1830, Camilla succeeds in resurrecting Count Dracula, though she does so at the cost of his full strength. Recognizing that more work is needed to revive him to his former glory, Camilla meticulously plans a ritual to restore Dracula's power. To complete this, she sets her sights on Morris Baldwin, a vampire hunter and father to Hugh Baldwin, as the key to the ritual. Camilla intends to sacrifice Morris during a lunar eclipse to maximize the spell’s potency, a plan that will bring Dracula back to life in full force.

As Nathan Graves, the game’s protagonist, works tirelessly to thwart Camilla’s plans and rescue his mentor, Camilla uses the Necromancer to impede his progress. Not only does she manipulate others to serve her purposes, but she also brainwashes Hugh Baldwin, forcing him into her service, and using him as a pawn in her machinations. Her influence over Hugh is particularly devastating, as she twists his mind to turn against those he cares about, particularly Nathan, whom he once considered a friend.

When Nathan finally confronts Camilla in the Underground Waterway, she attempts to sway him to her side. She argues that humans are inherently drawn to darkness and should not resist the pull of Dracula’s power. She speaks of darkness as an inescapable part of human nature, trying to convince Nathan that fighting against Dracula’s resurrection is futile. Despite her seductive rhetoric, Nathan refuses to listen and presses on, determined to stop the ritual. In one final attempt to manipulate him, Camilla points to Hugh as an example of someone who has accepted the darkness, describing his actions as "more honest" than Nathan’s resistance.

Despite Camilla’s persistence, Nathan ultimately defeats her. However, even in death, she takes a grim pleasure in knowing that the resurrection ritual is nearly complete and that Dracula’s full return is imminent.

In Castlevania: Circle of the Moon, Camilla plays a much more significant role than in previous appearances, acting as the mastermind behind the entirety of the plot. From the resurrection of Dracula to the abduction of Morris Baldwin, the conversion of Hugh Baldwin into her servant, and the summoning of dark creatures, she is at the heart of the chaos that unfolds throughout the game.

When finally confronted, Camilla transforms into a winged demoness, riding atop a massive flying skull. In this form, she attacks Nathan with a variety of dark energy blasts, including homing fumes, blade-shaped projectiles, and an intense stream of energy fired from the skull’s mouth. Despite her imposing new form, she retains much of her previous characteristics, including her cruel, self-assured nature.

After the battle, when Nathan has emerged victorious, Camilla reverts to her original form. She tells him, with a sense of bitter finality, that it is too late to stop Dracula and that his master will rise again. As she speaks, her body disintegrates into dust, marking the end of her brief but impactful role in the story.

Personality

  • Devotion to Dracula: Carmilla is completely devoted to Dracula, even willing to withstand the endless torment of repeatedly being slain by vampire hunters and resurrecting to bring back her master. She refuses to let anyone talk back of him and will kill any that dare mocks him.
  • Sadistic: Carmilla is completely sadistic as shown in Castlevania Judgment, constantly noting how her hunger has not been satisfied killing the heroes and tormenting her.

General Information

Name: Carmilla[1]

Other Names: Camilla[2] (In some versions)

Origin: Castlevania II: Simon's Quest

First Appearance: Castlevania II: Simon's Quest

Latest Appearance: Castlevania: Grimoire of Souls (Latest canonical appearance), Vampire Survivors (Latest non-canonical appearance)

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

  • Japanese Voice Actor: Sayaka Ohara
  • English Voice Actor: Karen Strassman

Sex: Female

Sexuality: Bi-Sexual (Carmilla flirts with both men and women alike)

Pronouns: She/Her

Age: Unknown (Her age is listed with a "-" in Castlevania Judgment[3])

Homeworld: Earth

Residence: Dracula's Castle, Castle in Austria in Circle of the Moon Timeline

Story Role: Supporting Antagonist, Side Villain

Classification: Servant of Dracula, Child of the Night

Species: Vampire

State of Being: Regular

Physiology: Vampire Physiology

In-Universe Creator: Chaos

Occupation: Dracula's Servant

Affiliations: Dracula, Laura (Her maid), Death

Enemies: Belmont Clan including: (Simon Belmont, Richter Belmont, & Maria Renard), Sypha Belnades (Sypha blames Carmilla for the reason witches are persecuted)

Height: 185 cm[4]

Weight: Unknown

Status: Has been both Alive and Deceased (Carmilla has been slained by many different hunters, only to rise time and again alongisde her lord Dracula[5])

Date of Death: 1698 (During Simon's Quest), 1792 (During Rondo of Blood)

Alignment: Lawful Evil (Servant of Dracula who wishes to bring humanity into a world of chaos, she is completely devoted to him to, to the point that its noted even as she endures perpetual torment, her loyalty and devotion to Dracula never falters[6]. Very sadistic, wanting to torture those she captures)

Threat Level: Global Threat (A high ranking member of Dracula's army, where Dracula intended to cause a global war during the events of Castlevania 64[7], planned to wrap the world in darkness and crush all to his will[8], in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[9], and proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[10])

Codex Statistics

Key: 17th Century | 18th Century | Judgment

Key Information

  • 17th Century: This key covers her during the 17th Century (Castlevania II: Simon's Quest).
  • 18th Century: This key covers her during the 18th Century (Castlevania: Rondo of Blood).

Grade: A

Tier: At least 7-C | At least 7-C | At least 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Vampires are considered far larger threats than standard creature of the night monsters[11], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[12]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[13]. Can fight and harm Simon's Quest Simon Belmont[14]) | At least Town level (Potency) (Can fight and harm Rondo of Blood Richter Belmont & Rondo of Blood Maria Renard[15]) | At least Town level (Potency) (Fought and defeated the Time Reaper[16])

Durability: At least Town level (Can take hits from Simon's Quest Simon Belmont[17])| At least Town level (Can take hits from Rondo of Blood Richter Belmont & Rondo of Blood Maria Renard[18]) | At least Town level (Can take hits from Time Reaper[19])

Striking Strength: At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency)

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than standard creature of the night monsters[20], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[21] where logs can weigh around 15 to 5 tons[22] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[23]) | At least Class 10 | At least Class 10

Travel Speed: At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[24]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[25] and the White Demon, who can move at the speed of light at short distances[26]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[27]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[28]) | At least Superhuman regularly. At most Faster Than Light at top speed | At least Superhuman regularly. At most Faster Than Light at top speed

Attack Speed: At most Faster Than Light | At most Faster Than Light | At most Faster Than Light

Reaction Speed: At most Faster Than Light | At most Faster Than Light | At most Faster Than Light

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[29])

Range: Standard Melee Range, Extended Melee with Chained Blade. At least Tens of Meters with Attacks (Has a tear fall from her mask that splits into multiple energy projectiles going in multiple directions that reach across the entire room[30]. Can shoot out a rapid fire of multiple energy projectiles that wrap around the target and reach across an entire room[31]. In Rondo of Blood and The Dracula X Chronicles, the tears she drops are fire based, going across the room[32])

Intelligence: Supergenius Intelligence (Carmilla is an expert user of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[33])

Knowledge: At least Master level (An expert user of magic beloved by the night, capable of fighting against the likes of Simon Belmont, Richter Belmont, Maria Renard, and many more warriors)

Key Information: This key is covering Carmilla from Castlevania: Circle of the Moon, a game originally apart of the timeline that was later removed. Due to it originally being apart of the timeline and even alternate timeline "non-canon" games sharing the same spirit and lore[34], abilities are all cross-shared.

Grade: A

Tier: At least 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Vampires are considered far larger threats than standard creature of the night monsters[35], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[36]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[37]. Can fight and harm Nathan Graves[38])

Durability: At least Town level (Can take hits from Nathan Graves[39])

Striking Strength: At least Town Class (Potency)

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than standard creature of the night monsters[40], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[41] where logs can weigh around 15 to 5 tons[42] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[43])

Travel Speed: At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[44]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[45] and the White Demon, who can move at the speed of light at short distances[46]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[47]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[48])

Attack Speed: At most Faster Than Light

Reaction Speed: At most Faster Than Light

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[49])

Range: Standard Melee. At least Tens of Meters with Attacks (Can shoot out a massive energy laser that covers the entire room[50])

Intelligence: Supergenius Intelligence (Carmilla is an expert user of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[51])

Knowledge: At least Master level (An expert user of magic beloved by the night, capable of fighting against the likes of Nathan Graves)

Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[52], one of Dracula's bats easily destroyed a stone ground block[53]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[54]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[55]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[56]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[57]. With their souls being completely free from time[58]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[59]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[60]), Empowerment (Creatures of the night are empowered by the night[61], becoming stronger when it's night time[62]), Evolution (Creatures of chaos can inherit evil natures[63] awakening into stronger enemies with new abilities and less weaknesses[64]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[65]. This has also been shown with slain heads reviving as an angry wraith[66]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [67] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[68], with this state being referred to as a "regeneration cycle"[69]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[70]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[71]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[72]. With the real world and world of grimoires being one and the same[73]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[74]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[75]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[76], or Charlotte fading from existence due to them messing with the history of the Grimoires[77], Maria starting to fade because Richter's history is being rewritten[78], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[79]. The text alterations also make the monsters stronger[80]. With the real world and world of grimoires being one and the same[81]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[82]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[83]. The Chaos of the Grimoire destabilized the magic of the others[84]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[85]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[86]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[87], with their souls being completely free from time[88]. With time in Castlevania being so potent that not even eternity can withstand time[89], along with even artificial life being subject to the laws of time[90]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[91]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[92], with their souls being completely free from time[93], with fate being a truth wound by time[94])

Is a Vampire, which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than standard creature of the night monsters[95]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[96]), Disguise Mastery (Vampires will sometimes disguise themselves[97] as villages in order to get near one[98]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[99], with Mathias noting he has eternal life[100]. Aeon notes that vampires exist for eternity[101]. Walter is noted to be a vampire that has eternal life[102]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[103]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[104]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[105]. With their souls being completely free from time[106]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[107]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[108], defying God's decree[109]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[110]), Surface Scaling (Vampires can stand on ceilings[111]), Flight (Vampires can either naturally levitate grow wings to fly[112], turn into a bat[113], or into mist[114]), Immersion (Vampires can infuse magic into paintings to increase their power[115]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[116]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[117]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[118]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[119]. Vampires can disguise themselves as huamns[120]), Teleportation (Vampires possess the ability to teleport freely[121]. Even non-threatening vampires such as Rosa, fade out from view[122]), Power Suppression (Vampires can submerge their own vampiric powers if needed[123]), Life-Force Absorption (Vampires can consume one's lifeforce[124], allowing them to heal themselves through biting into a victim[125]), Vampirification (Vampires can turn others into vampires[126], Walter turned Rinaldo's daughter into a vampire[127]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[128]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[129]), Animal Manipulation (Bats serve under the control of vampires[130], being freely spawnned by any vampire[131]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[132]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[133]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[134]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[135]), Biological Manipulation (Vampires biological functions are no longer required for them[136]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[137], with their souls being completely free from time[138]. With time in Castlevania being so potent that not even eternity can withstand time[139], along with even artificial life being subject to the laws of time[140]),Death Manipulation: "Death" loses all meaning for Vampires, as they[141] defy God's decree that life should be limited, and exist for eternity[142]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[143]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[144], with their souls being completely free from time[145], with fate being a truth wound by time[146]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[147])

Weapon Mastery (Chain Whip Mastery; Carmilla utilizes a chain whip in combat that she can use for short range and long ranged attacks[152]), Extrasensory Perception (Carmilla can sense the dark energies of the night coming off of Shanoa[153]), Flight (Can naturally fly around in her floating head form[154]), Empowerment (Carmilla is beloved by the night[155]), Possession (If the bad ending is reached in Castlevania: Dracula X, Carmilla will possess Anette's body, turning her into a vampire[156]), Afterimage Creation (Creates afterimages everytime she moves[157]), Body Control (Can control the eyes in her skull to float out of the skull forming two orb like projectiles that attempt to hit Richter[158]), Magic & Principle Manipulation (Carmlla is a skilled user of black magic[159], where magic comes from alchemy, a field that experiments with the principles of God's creation of the world[160]), Energy Projection & Curtain Fire (Multi-Directional; Has a tear fall from her mask that splits into multiple energy projectiles going in multiple directions[161]. Directional & Rapid Fire; Can shoot out a rapid fire of multiple energy projectiles that wrap around the target[162]), Darkness Manipulation (Emerged from Laura's shadow[163]), Fire Manipulation (In Rondo of Blood and The Dracula X Chronicles, the tears she drops are fire based and cause Richter to catch on fire if he's hit by them[164]. Has two orbs on fire that attempt to hit the opponent[165]), Electricity Manipulation (Shoots down lightning from her skull[166], can use her two floating orb-eyes to shoot out electricity[167]), Energy Manipulation (Can shoot out a massive energy laser[168]), Curse Manipulation (Can shoot out attacks that inflict the curse status effect[169]), Life Manipulation (Carmilla created Golem from Castlevania Judgment[170], to where Golem calls Carmilla his "mama"[171]. Golems are living puppets with a spirit born of black magic[172])

Equipment

Chain Whip

A Chain Whip Carmilla uses as her weapon in Castlevania Judgment to match her sadistic personality. She can utilize it for short ranged combat for quick stabs and penetration attacks, or for long range attacks if the enemy is far away.

Laura

Laura is a devoted servant of the vampiress Carmilla. Initially, she presents herself as a harmless and helpless damsel in distress, luring unsuspecting victims into a false sense of security. However, her true nature is revealed when provoked or attacked, as she quickly sheds her innocent facade to unleash her deadly combat skills, which primarily revolve around martial arts.

In battle, Laura displays a methodical pattern of movement, pacing back and forth with a deceptive air of vulnerability. She poses a significant threat to those who venture too close, as she will seize the opportunity to grab her opponent. Once restrained, she immobilizes them and begins to sap their strength by draining their supply of Hearts, leaving them vulnerable and at a severe disadvantage in the fight.

Once Camilla has been defeated, attacking Laura triggers a transformation that reveals her true form. She sheds her dress, unveiling a black one-piece suit complemented by black thigh-high boots. In this state, Laura abandons her earlier tactics and starts launching a series of flying kick attacks, showcasing her agility and combat prowess.


Notable Techniques


  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and reatures of the night, an example of this being Red Skeletons who endlessly[173] regenerate[174], from any kind[175] of damage due to it absorbing blood[176].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanely strong, even ofr the average creature of the night, being noted to be stronger then even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds to even approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Neutral Combo

Neutral Combo: B+B

Directional Combo

Directional Combo: L.Stick+B+B+B+B

Jumping Attack

Jumping Attack: R+B

Wicked Game

Displaying her mastery of acrobatics and weaponry, Carmilla leaps high into the air, her chained blade whirling around her in a deadly arc. The spinning motion creates a circular zone of destruction, slicing through anything within its reach. Her precision and control ensure that the attack is as mesmerizing as it is lethal, leaving her opponent with little chance to evade.

The Pleasure

The Pain

Sweet Torture

Carmilla begins this attack by dashing gracefully but aggressively toward her opponent, her movements quick and precise. With a single, fluid motion, she shoves her opponent to the ground, the force of the impact disorienting them. Without pause, she flips backward in a somersault, her movements exuding both elegance and cruelty. She then lands directly on her opponent with deliberate intent, driving the sharp, deadly blades of her heels into their flesh, ensuring maximum pain and damage.

Sacrifice

Sacrifice: A+B
Sacrifice Follow Up: A+B (after Sacrifice)

Demonstrating her mastery of ranged combat, Carmilla fires the blade of her weapon like a harpoon. The chain propels the blade forward with immense speed, piercing her opponent before they can react. With a flick of her wrist, she retracts the chain, dragging the helpless target back toward her. As they are pulled within range, she seamlessly transitions into a spinning kick, striking with devastating force and adding an element of humiliation to the attack.

Merciless Dance

In a display of relentless fury, Carmilla drives her blade into the ground, anchoring it firmly. Using the weapon as a pivot point, she spins rapidly, her kicks transforming into a whirlwind of destruction. Each rotation is precise, her bladed heel cutting through her opponent with machine-like efficiency. This attack is as much a display of her combat prowess as it is a brutal onslaught.

Maiden Pull

Carmilla rushes toward her foe with the speed and precision of a predator closing in on its prey. As she reaches them, she unleashes a flurry of attacks, each movement a calculated strike. Her swirling combo of slashes and spins culminates in her weapon impaling her opponent, pinning them in place. With an air of disdain, she hurls them away, her strength a testament to her terrifying power.

Bloody Heel=

Carmilla showcases her agility with this attack, launching herself into the air with a powerful jump. While airborne, she twists her body into a spinning dive kick, aiming directly at her opponent. Her razor-sharp heel becomes a deadly weapon, striking with pinpoint accuracy and delivering a blow designed to slice deep and incapacitate.

Maiden's Feast

Maiden's Feast: X

Carmilla’s ultimate move is a chilling display of her cruelty and dominance. She detaches her weapon from her arm, the device morphing and growing in size, revealing its true nature. With incredible speed, she charges at her opponent, delivering a relentless barrage of punches and kicks that leave them utterly broken. As they collapse, unable to resist further, they are ensnared by an Iron Maiden torture device—the grotesque final form of her weapon. Carmilla savors the moment, delivering a mocking taunt and a humiliating slap to her victim's face before sealing their fate. The Iron Maiden's doors snap shut with a resounding crash, crushing her opponent and leaving no doubt about her merciless nature.


Other

Standard Tactics

  • Regular Games: Carmilla normally is shown to float around dropping tears from her mask that either shoot out a multitude of energy projectiles or fire projectiles.
  • Judgment: In Judgment, Carmilla takes a more humanoid moveset, utilizing a chain whip in combat to torture her opponent.
  • Circle of the Moon: In Circle of the Moon, Carmilla is back sitting on her flying head, while shooting down lightning from it, cursed based attacks, a multitude of projectiles, and shooting a massive energy blast.

Weaknesses

Note

Trivia

  • Vampira, the name with which she appears in the English instruction booklet for Castlevania II: Simon's Quest, may be a reference to the eponymous character created and played by Maila Nurmi during the 1950s (and who was in turn partly derived from Morticia Addams, the matriarch of The Addams Family).
  • Most depictions of Carmilla (starting from her second appearance in Castlevania: Rondo of Blood) have her riding atop a giant, flying, magical skull, similar in concept to the Giant Ghost.
  • The caption above Carmilla's illustration in the Akumajō Dracula XX: Holy Bible guide reads as follows: "The tragic fate of a witch enchanted by a dark power."[195]
    • This description is reminiscent of the identically named Carmilla from the Boktai series (also by Konami). In Boktai, Carmilla is a tragic villain who, during her original life as a human, was shunned because of the magical powers she possessed, and thus was known as "the crying witch". Eventually, she was turned into a banshee by the Count (a clear Dracula stand-in). It is unclear whether this is an allusion to a backstory of Carmilla that has never made it into the games, or just a coincidence.
  • Carmilla's mask appears as an Easter egg in the Dead Cells: Return to Castlevania DLC, in stage 2, Dracula's Castle, although neither as an enemy nor boss battle. If the player examines the mask, the right eye will start bleeding.
Mask of Infamy from The Binding of Isaac.
  • The boss Mask of Infamy from the game The Binding of Isaac references Carmilla[196].
  • Although it is made clear that she was responsible for the witch trials that resulted in Sypha being orphaned, it is unclear whether she was also responsible for Lisa's death (due to her also being killed due to being mistaken for a witch).
  • The name "Camilla" that she sometimes has was also used by Camilla Fernandez, the Fernandez Warrior turned Vampire in Castlevania 64/Castlevania: Legacy of Darkness.

Battle Records

Main Timeline
11 - 2 - 0

Circle of the Moon Timeline
0 - 1 - 0


  • Trevor Belmont - Fight[198]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Maria Renard - Fight[199]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Alucard - Fight[200]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Simon Belmont - Fight[201]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Shanoa - Fight[202]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Sypha Belnades - Fight[203]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Eric Lecarde - Fight[204]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Cornell - Fight[205]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Aeon - Fight[206]
    • Conditions: Match was a rematch.
    • Location: Time Rift

None.

None.

References

  1. Castlevania Judgment Sypha Belnades True Story Mode
  2. Castlevania: Circle of the Moon
  3. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  4. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  5. Castlevania Judgment Carmilla True Story Mode Ending
  6. Castlevania Judgment Carmlla True Story Mode
  7. Castlevania 64 Renon Boss
  8. Castlevania 64 True Final Boss
  9. Akumajou Densetsu Famicon Intro English Patch
  10. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  11. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  12. Castlevania Judgement: True Story Mode, Golem
  13. Castlevania Judgment Golem Ultimate Attack
  14. Castlevania II: Simon's Quest Carmilla Boss
  15. Castlevania: Rondo of Blood Carmilla Boss
  16. Castlevania Judgment Carmilla True Story Mode
  17. Castlevania II: Simon's Quest Carmilla Boss
  18. Castlevania: Rondo of Blood Carmilla Boss
  19. Castlevania Judgment Carmilla True Story Mode
  20. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  21. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  22. Estimating Weight of Logs and Standing Timber Page 2
  23. Castlevania: Curse of Darkness
  24. Castlevania: The Dracula X Chronicles Intro
  25. Castlevania Aria of Sorrows
  26. Castlevania Grimoire of Souls Enemy Compendium Showcase
  27. Castlevania: Symphony of the Night
  28. Castlevania: Grimoire of Souls Prologue level
  29. Castlevania: Lament of Innocence
  30. Castlevania II: Simon's Quest Carmilla Boss
  31. Castlevania: Circle of the Moon Camilla Boss
  32. Castlevania: The Dracula X Chronicles Carmilla Boss
  33. Castlevania: Portrait of Ruin
  34. History of Castlevania - Crescent of the Moon Pages 34 - 37
  35. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  36. Castlevania Judgement: True Story Mode, Golem
  37. Castlevania Judgment Golem Ultimate Attack
  38. Castlevania: Circle of the Moon Camilla Boss
  39. Castlevania: Circle of the Moon Camilla Boss
  40. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  41. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  42. Estimating Weight of Logs and Standing Timber Page 2
  43. Castlevania: Curse of Darkness
  44. Castlevania: The Dracula X Chronicles Intro
  45. Castlevania Aria of Sorrows
  46. Castlevania Grimoire of Souls Enemy Compendium Showcase
  47. Castlevania: Symphony of the Night
  48. Castlevania: Grimoire of Souls Prologue level
  49. Castlevania: Lament of Innocence
  50. Castlevania: Circle of the Moon Camilla Boss
  51. Castlevania: Portrait of Ruin
  52. Super Castlevania IV Stage B-1
  53. Castlevania: Circle of the Moon
  54. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  55. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  56. Haunted Castle Revisited Dominus Collection
  57. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  58. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  59. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  60. Castlevania: Curse of Darkness Manga Volume 1
  61. Castlevania II: Simon's Quest Night Transition
  62. Castlevania II: Simon's Quest Online Game Manual Page 4
  63. Castlevania: Lament of Innocence Bestiary No. 058
  64. Castlevania: Lament of Innocence Bestiary No. 059
  65. Castlevania: Curse of Darkness Bestiary No. 009
  66. Castlevania: Curse of Darkness Bestiary No. 005
  67. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  68. Castlevania: Symphony of the Night
  69. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  70. Castlevania: Lament of Innocence Bestiary No. 064
  71. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  72. Castlevania: Grimoire of Souls Prologue
  73. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  74. Castlevania: Grimoire of Souls Prologue Stage 4
  75. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  76. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  77. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  78. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  79. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  80. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  81. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  82. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  83. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  84. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  85. Castlevania III: Dracula's Quest
  86. Castlevania: Curse of Darkness Absolute Zero Ring Description
  87. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  88. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  89. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  90. Castlevania Judgment Aeon's Hyper Attack on Golem
  91. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  92. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  93. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  94. Castlevania Judgment Aeon Hyper Attack on Death
  95. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  96. Castlevania: Legacy of Darkness Game Manual Page 35
  97. Castlevania: Legacy of Darkness Game Manual Page 35
  98. Castlevania 64
  99. Castlevania: Lament of Innocence
  100. Castlevania: Lament of Innocence
  101. Castlevania Judgment Aeon Hyper Attack on Alucard
  102. Lament of Innocent Perfect Guidebook
  103. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  104. Castlevania: Lament of Innocence
  105. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  106. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  107. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  108. Castlevania: Curse of Darkness Manga Volume 1
  109. Castlevania: Lament of Innocence
  110. Castlevania 64
  111. Castlevania 64
  112. Castlevania 64 Vampire Boss
  113. Castlevania: The Dracula X Chronicles Intro
  114. Castlevania 64 Vampire Boss
  115. Castlevania: Portrait of Ruin
  116. Castlevania: Lament of Innocence
  117. Castlevania: Lament of Innocence
  118. Castlevania: Lament of Innocence
  119. Castlevania: The Dracula X Chronicles Intro
  120. Castlevania 64
  121. Castlevania: Portrait of Ruin
  122. Castlevania 64 Flower Garden Cutscene
  123. Castlevania: Symphony of the Night
  124. Castlevania: Order of Shadows
  125. Castlevania 64
  126. Castlevania: Lament of Innocence Bestiary No. 078
  127. Castlevania: Lament of Innocence
  128. Castlevania: Lament of Innocence Bestiary No. 064
  129. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  130. Castlevania: Lament of Innocence Bestiary No. 002
  131. Castlevania 64 Vampire Boss
  132. Castlevania: Curse of Darkness
  133. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  134. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  135. Castlevania: Lament of Innocence
  136. Castlevania: Lament of Innocence
  137. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  138. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  139. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  140. Castlevania Judgment Aeon's Hyper Attack on Golem
  141. Castlevania: The Dracula X Chronicles Stage 1
  142. Castlevania: Lament of Innocence
  143. Castlevania: Lament of Innocence
  144. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  145. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  146. Castlevania Judgment Aeon Hyper Attack on Death
  147. Castlevania: Lament of Innocence
  148. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  149. Konami of Europe's Camilla Fernandez profile
  150. Castlevania: Portrait of Ruin
  151. Castlevania: Grimoire of Souls Prologue Stage 1
  152. Castlevania Judgment Carmilla Moveset
  153. Castlevania Judgment Carmilla True Story Mode
  154. Castlevania II: Simon's Quest Carmilla Boss
  155. Castlevania Judgment Carmilla True Story Mode
  156. Castlevania: Dracula X Carmilla Boss
  157. Castlevania: Dracula X Carmilla Boss
  158. Castlevania: Dracula X Carmilla Boss
  159. Castlevania Judgment Golem True Story Mode
  160. Castlevania: Lament of Innocent
  161. Castlevania II: Simon's Quest Carmilla Boss
  162. Castlevania: Circle of the Moon Camilla Boss
  163. Castlevania: The Dracula X Chronicles Carmilla Boss
  164. Castlevania: The Dracula X Chronicles Carmilla Boss
  165. Castlevania: Dracula X Carmilla Boss
  166. Castlevania: Circle of the Moon Camilla Boss
  167. Castlevania: Dracula X Carmilla Boss
  168. Castlevania: Circle of the Moon Camilla Boss
  169. Castlevania: Circle of the Moon Camilla Boss
  170. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  171. Castlevania Judgment Golem True Story Mode
  172. Castlevania Judgment Golem True Story Mode
  173. Castlevania: Symphony of the Night Bestiary No. 2
  174. Castlevania: Lament of Innocence Bestiary No. 017
  175. Castlevania: Curse of Darkness Bestiary No. 8
  176. Castlevania: Portrait of Ruin Bestiary No. 29
  177. Castlevania II: Simon's Quest Day Transition
  178. Castlevania II: Simon's Quest Day Game Manual Page 11
  179. Castlevania II: Simon's Quest
  180. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  181. Super Castlevania IV Stage B-4
  182. Castlevania III: Dracula's Curse Alucard Ending
  183. Castlevania 64 Rose Encounter
  184. Castlevania II: Simon's Quest
  185. Castlevania: Lament of Innocence
  186. Castlevania: Harmony of Dissonance
  187. Castlevania 64
  188. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  189. Castlevania: Circle of the Moon
  190. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  191. Castlevania 64 Charlie Vincent Boss
  192. Castlevania 64 Rose Encounter
  193. Castlevania 64 Carrie Bad Ending
  194. Castlevania III: Dracula's Curse Alucard Ending
  195. Akumajō Dracula XX: Holy Bible guide (Kodansha, 1995).
  196. Binding of Isaac: Fast Facts! at EdmundM.com
  197. Castlevania Judgment Carmilla True Story Mode
  198. Castlevania Judgment Carmilla True Story Mode
  199. Castlevania Judgment Carmilla True Story Mode
  200. Castlevania Judgment Carmilla True Story Mode
  201. Castlevania Judgment Carmilla True Story Mode
  202. Castlevania Judgment Carmilla True Story Mode
  203. Castlevania Judgment Carmilla True Story Mode
  204. Castlevania Judgment Carmilla True Story Mode
  205. Castlevania Judgment Carmilla True Story Mode
  206. Castlevania Judgment Carmilla True Story Mode
  207. Castlevania Judgment Carmilla True Story Mode
  208. Castlevania II: Simon's Quest Carmilla Boss
  209. Castlevania: Rondo of Blood Carmilla Boss
  210. Castlevania: Circle of the Moon Carmilla Boss