Oooh... ah! Luigi! You save Mario! Way to go! Number one!
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~ Mario thanking Luigi
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Ha ha! I guess this is the place where I can change my profession… Thanks, but I’m happy being a hero!
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~ Mario
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The outfit is still loved by longtime fans. DK has never been a fan, though.
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~ Super Mario Odyssey's description
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Go time!
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~ Mario
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The Mario inside the TV is you. Only you can bring this adventure quest to a conclusion.
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~ Famicon Manual
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Not-a-bad, for a baby!
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~ Baby Mario
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Goo goo!
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~ Baby Mario entering a battle
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If you grab a Super Star, baby Mario will power up and become invincible for a while and can do a great amount of damage to all enemies.
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~ Manual
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We've come a long way, you and me... We've seen a bunch of different kingdoms... I mean, sure, we got shot down and stuff along the way... But think of all those hats! This trip really was amazing. Thank you, Mario. It's been an honor walking a mile on your head.
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~ Cappy
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Power-up complete. Thank you for purchasing this item from Gadd Science, Incorporated. Preparing to register customer information. Scanning and classifying subject data... Subject identified as Mario, resident of the Mushroom Kingdom. Data storage complete. I am F.L.U.D.D.--a Flash Liquidizer Ultra Dousing Device. I hope to be of assistance.
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~ F.L.U.D.D.
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Oh no! We've got to do something! I have just developed a new vitamin that should be able to take care of it. I sure hope this stuff works!
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~ Dr. Mario
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With your help, we can make an even bigger and better castle than before!
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~ Toadette to Mario
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FINALLY, our heroes have arrived! For real this time!
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~ Mario's Goal
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Our hero is so busy he barely has time to wax his 'stache! He's always leaping between worlds to save the day.
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~ Mario's Catch Card
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Battle time, Mister Man! Just find a way to beat this freak of the week, OK? Don't sweat the details. Just jump on him and hit him with your hammer!
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~ Goombella to Mario
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Thank you, Mario. You're always there for me when I'm at my absolute flimsiest... This has just been such a long and difficult journey... But I've had so much help along the way!
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~ Olivia to Mario
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It's Mario, silly! He's here to save Princess Peach, who was kidnapped by Bowser. Remember? He fights until the bitter end, no matter what enemies attack.
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~ Lee using Tattle on Mario
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Change Mario's clothes into Luigi's clothes.
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~ TTYD's Decription
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Change Mario's clothes into Wario's clothes.
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~ TTYD's Description
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Thanks for sticking me up, Mario. I give to you all my shine. You must win! Looking back, I realized I kind of forced you to come on this adventure with me. I'm sorry... We went through a lot, but it was fun. And now... Goodbye!
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~ Kersti to Mario
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All right, that's IT! I'm going to help you get your name... and your body! And your friends!
Mario is the main character and protagonist of the long-running and highly successful Mario franchise. He was created by Japanese video game designer Shigeru Miyamoto and serves as the main mascot of Nintendo. Mario made his first appearance as the protagonist of the arcade game Donkey Kong, released in 1981 (in which he took the alias "Jumpman"). Since Super Mario Bros., his trademark abilities have been his jumping and stomping powers, with which he defeats most of his enemies, and his ability to gain even more powers with a plethora of items, such as the Super Mushroom, the Fire Flower, and the Super Star. Games have usually portrayed Mario as a silent character without a distinct personality (Fortune Street is a notable exception). According to Nintendo's philosophy, this allows Mario to fit in many different genres and roles. In most games, he is the hero that goes on an adventure to save Princess Peach from his arch-nemesis, Bowser, but he has been shown doing many other activities besides adventuring, such as racing and sporting with his younger twin brother and others. Mario's main traits are his red hat, thick mustache, Italian accent, cheerful personality, heavy use of power-ups, and high jumping ability.
Powers and Stats
Tier:Low 2-C, far higher with various items. 2-B via Zee Egg | At least Low 2-C | 2-A
Dimensionality:3-D, 2-D via Flip, 1-D via Slim, 4-D via Paperize/Cutout
Travel Speed:Massively FTL+ (Kept up with Bowser's Clown Car on foot, which can fly to the sun. Can swim out of the inside of a black hole that warped two galaxies. Comparable to Lumas, who can fly at these speeds), far higher with various items | Extra-Temporal (Can move inside The Void, which exists in every universe at the same time and is constantly growing. Able to defeat the source of The Void and ultimately reverse all of its effects), far higher with various items
Reaction Speed:Massively FTL+ (Reacts to Launch Stars which can send you to the edges of the universe), far higher with various items | Extra-Temporal, far higher with various items
Striking Strength:Universal+, far higher with various items. Multiversal via Zee Egg | At least Universal+ | Multiversal+
Durability:Universal+ (Survived attacks from Bowser, Luigi, Peach, and others who have similar feats), far higher with various items. Multiversal via Zee Egg | At least Universal+ | Multiversal+
Stamina: Very High (Can travel from multiple countries to galaxies without signs of exhaustion. Completed The Pit 100 Trials of Rogueport, Flipside, Flopside while defeating Bonetail, Shadoo, and Wracktail in a sitting) | Limitless via Pure Hearts
Range: Varies from Standard Melee Range to Tens of meters to Stellar. Varies from Standard Melee Range to Universal+ with equipment | Multiversal+ via Pure Hearts
Standard Equipment: Hammer, Wrench, Super Mushroom, 1-Up Mushroom, Coins, Power Star, Tanooki Leaf
Intelligence:Extraordinary Genius (Mario has many different skills in sports, such as basketball, soccer, tennis, golf, baseball, bike rider, football, hockey, dodgeball, rifleman, and driver. He has a variety of jobs with different levels of skill. Such as a carpenter, plumber, soldier, brewery worker, cement factory worker, construction/demolition worker, artist, referee, archaeologist, chef, animal trainer, pilot, and submarine captain. He's been a highly skilled doctor as early as an infant, curing diseases and life threatening viruses. He created his own medicine that cured a patient a scientist himself could not. Mario's own hat is a custom fall out shelter. During his visit to Pi'illo Island, he's been able to outsmart their best scientists that have been studying the island and its mysterious for years. Mario's able to create his own robots built for combat, and owns a toy company, said toys can also function for combat. Mario has been fighting for 30 years and has faced a large variety of enemies with thousands of years of experience and many different fighting styles in hand to hand, magic, or technology. He can adapt to many types of scenarios that change out of nowhere. Mario's been able to learn many types of skills and weapons to use. His own skill blew away Jinx, a dojo sensei, and made Mario the master of the dojo, switching his training to learn Mario's moves. He also defeated The Master, Mushroom Kingdom's best dojo fighter, and gave Mario a diploma to prove he's bested him. He's also learnt magic and brew powerful items such as Power Stars. Mario's skill comes to a point where he can complete several challenges such as Daredevil Galaxies, The Perfect Run, The Impossible Pack, Tubular, and more where he will die if hit even once)
Standard Tactics: Mario's main ability to use is his jump or hammer. Often if he has an item or ability to give him the edge, he will most likely use it. A wildcard
Weaknesses: Certain power-ups can be lost with a serious hit or have a time limit.
Notable Attacks/Techniques:
*Fire: One of Mario's common abilities. He can shoot hoards of fire balls from varying sizes, from small to large.
Bubble: Mario creates a bubble that allows him to float in the air, protecting him from any dangerous attack.
Cursed Shapeshifting: Mario's "curses" allow him to reshape his body. He can become a boat for swimming, a plane for floating, or a tube for small spaces.
Triple Jump: During a triple jump, Mario will be invincible while in the air.
Superguard: Superguard is a move that allows Mario to parry an attack (dealing a bit of damage), or nullify it and its effects if timed correctly.
Super Mario!: Mario becomes giant and invincible for a short time, crushing any enemy in front of him.
Healing Orbs: When used, Mario's wounds will slightly heal.
Flip: This move allows Mario to flip between the 2-D and 3-D dimensions. When in 2-D, any enemy in 3-D cannot see nor harm Mario. He can also forcefully take you to 2-D, and trap you.
Hammer: Mario's main weapon of choice. His hammer can be grown in size, leave trails of fire, reflect projectiles, or leave an enemy stunned.
Zone Speed: With a quick thought, Mario's view of time slows down, allowing him to react to things better than before. He can only do so for a limited time.
Whirling: With great strength, Mario picks you up and whirls out any paint inside of you, absorbing it for himself during the progress.
Mario Spin: Mario Spin allows for Mario's strength to be increased up to 4x.
Coins: Coins have two main abilities. They can either be used to heal Mario, or be used to create a variety of power-ups, Battle Cards, or status effects.
Dancing: With the power of music, Mario's dances have a variety of effects. He can force others to dance with him, turn others into music notes, create items, change matter, etc.
The Star Spirits are a group of stars Mario can summon in battle, each one with a different ability.
Refresh/Smooch: Mario will have his HP/FP restored, curing poison effects as well.
Lullaby: Mamar will sing a lullaby, putting everyone to sleep.
Star Storm: A ton of stars will rain from the sky, dealing damage to hoards of enemies. Can also bypass defense amps.
Chill Out: Decreases an enemies strength, weakening them.
Time Out: Freezes time, leaving everyone immobilized.
Up & Away: Turns enemies into little stars and sends them flying into space.
Star Beam/Peach Beam: Negates the abilities others place on themselves and removes them entirely.
Star Rod: The Star Rod is used by the Star Spirits, allowing them to grant any wish they desire. Using it gives a variety of effects, most notably amplify the users defense.
The Crystal Stars are seven stars Mario uses to defeat the Shadow Queen. Each one having its own ability.
Earth Tremor: The star grows large in size and slams the ground, creating an earthquake that sends enemies flying and hitting the ground.
Clock Out: A bomb appears, once blowing up, anyone caught in the explosion will be frozen in time.
Power Lift: Boosts the attack and defense for a short amount of time.
Art Attack: Draws a circle around enemies, harming anyone caught in it.
Sweet Feast: Heals Mario a large amount.
Showstopper: When used, enemies will be defeated from a single attack.
Supernova: Deals large amounts of damage to every enemy on screen.
Pixls are Mario's companion that were created long ago from the Tribe of the Ancients. They were awaiting the four heroes of light to assist Mario.
Tippi/Tiptron: Timpani is Mario's first Pixl. Her main ability is tattle, letting Mario gain information on enemies, attacks, or the environment. She can also reveal anything invisible to the eye.
Thoreau: Thoreau dashes forward and traps opponents, coming to Mario from him to lift.
Boomer: As Boomer's name suggests, he is a bomb that used to blow up enemies.
Slim: When using Slim, Mario becomes one dimensional if standing still, as well as invisible. This allows Mario to bypass any omnidirectional attack.
Thudley: Thudley allows for Mario to do a stronger ground pound.
Carrie: Carrie turns into a floating platform, letting Mario move on hazardous floors.
Barry: Barry allows Mario to create a forcefield, reflecting any projectile or harming any enemy who comes in contact.
Dottie: Shrinks Mario's size, letting him go into smaller spaces.
Fleep: Fleep is used to reveal objects or enemies that are hidden.
Cudge: Creates a hammer for Mario to use.
Dashell: Dashell is used to increase Mario's speed, allowing him to run faster.
Piccolo: By playing a song, any status effect is removed to Mario.
Kersti is a sticker that gives Mario several abilities when used. Along with claiming to Mario 1000x stronger, Kersti's most notable ability is Paperize.
Paperize: Kersti will freeze time and allow Mario to view his world as just paper. Using this, Mario can rip people/objects from reality, allowing Mario to seal them within a book or leave them be. The person or object in mind cannot be interacted with, and is left like a purple void shaped like them.
Huey is a can of paint that can turn himself into a battle card. He can also provide paint for Mario. His most notable move is Cutout.
Cutout: Huey transcends Mario's dimension to use Cutout. This move allows Mario to cut things from existence. He can either erase things, move Mario to another location, or paint things.
Badges give Mario many varying effects once equipped.
Stat Boosts: Many badges give Mario extra HP, FP, attack power, or defense.
Bump Attack: Any enemy who's in a one-shot gap will be defeated if touched by Mario.
D-Down Jump/Hammer: These moves allow Mario to bypass an enemies defense stat and nullifies any defense stat increase.
Close Call/Pretty Lucky/Lucky Day: Enemies will have a chance to miss an attack, even if Mario is completely still.
Happy Heart/HP Drain: Happy Heart allows Mario to heal himself constantly. HP Drain heals Mario depending on how much damage he deals.
Quake Hammer: Mario uses his hammer and hits the ground, creating a shockwave to harm enemies.
Peekaboo: Allows Mario to see how much HP an enemy has.
Shrink Stomp: Shrinks an opponent when jumped on, also decreasing their strength.
Soft Jump: Lowers an enemies durability once jumped on.
Sleep Stomp: Puts an enemy to sleep once jumped on.
Zap Tap: Covers Mario's body with electricity, shocking anyone who makes contact with him.
Fire Drive: Mario throws a fire ball and hits it with his hammer, leaving a fire trail. It also bypasses defense stats.
Ice Power/Ice Smash: Ice Power allows Mario to make his jumps out of ice. Ice Smash does the same, but with his hammer.
Pretty Lucky/Lucky Start: Gives Mario a random positive effect. It varies from healing, be dodgy, etc.
Tornado Jump: Mario jumps in the air and spins, creating a tornado that damages enemies.
Return Postage: Anyone who harms Mario will be dealt that attack's damage in half.
Note: In Paper Mario Color Splash, the main point of the game is paint. Paint is a concept. As shown in the game, paint encompasses everything. And I mean everything. Paint is shown to be all of land, liquid, life (Once bringing Toad back via paint, Huey states that paint gives life. Additionally, paint can return the blood, organs, and skin to an old fossil that's been dead years ago), mind (Paint can speak to your mind by coloring your thoughts. Paint was able to take over Bowser's body and freely act on their own. Big Paint Stars are also shown to be alive), memory (Toad couldn't remember anything with the loss of paint on his head. Returning paint gave his memories back), emotions, space (even simple holes require paint to function as holes) and souls. Removing any paint would stop making anything work. It's everything. So type 3, right? Well, I could argue for type 2. Does paint already exist outside of Mario's reality? Well, with Huey's Cutout ability, this allows Mario to transcend his own dimension and manipulate it. Because of this, paint should still be able to exist there too, since you can freely paint Thing cards after transcending your dimension. Since paint is everything, even beyond Mario's dimension, this makes it a type 2 concept.
Note 2: Mario's saving and loading can be active once Mario gets a game over. Saving has been mentioned outside of tutorials by severaldifferentcharactersonmultipleoccasions. In Bowser's Inside Story, there exists a sentientsave block. A Koopa stated a save album can save his travels, which he read from a book. Toads recommend to save before a battle. Saving allows Mario save all events he has experienced so far. If his game ends, he can simply come back. A "game over" to Mario doesn't only stop at a death. A game over can also be Mario making the wrong choices, mind controlled, and incapacitation (such as falling forever in an endless pit at Tick Tock Clock). This ability can be used passively, no save block needed. Do also note that a player canonically exists, so saving and loading is not a stretch.
Note 3: Mario has consistently gotten stronger through the series. Not only has it beenstatedmultipletimes, but it's also been shown plenty of times. In Super Mario RPG, Geno (who Mario is comparable to) needed help to defeat Bowyer, as it was stated he was stronger. They later easily defeat a stronger version of him. During each battle, Jinx battles Mario and uses more power during each rematch. In Paper Mario, Jr. Troopa has been able to keep up with Mario. During each encounter, Jr. Troopa is stated and shown to get stronger, thus Mario would also need to become stronger to not get overpowered. The Koopa Bros were also able to keep up with Mario. During near the end of the game, they encounter Mario again. They state they've gotten stronger past their wildest dreams. Jr. Troopa one-shot all four of them. Mario has to keep training to defeat The Master, during each battle, he holds back less until finally using his full power. At the start of the game, Mario was stomped by a Star Rod Bowser. This no longer happens during the final battle. In Superstar Saga, Fawful can easily defeat Bowser. Later in the game, Luigi (who Mario is stronger than) easily defeats Fawful. In The Thousand Year Door, Mario was unable to harm the Armored Harriers and ended up being defeated. When Mini-Yoshi is recruited, they win. Rawk Hawk and others are higher ranked than them, who Mario defeats, thus he should be superior to them. Rawk Hawk took time for Mario to defeat, Bowser was able to one-shot him. Mario ends up defeating Bowser. Sir Grodus, who isn't far below Mario, was one-shot by Shadow Peach. Mario ends up overpowering her, making her resort to using her true form. Mario was unable to harm the Shadow Queen with any of his attacks, even his best moves are useless. During Mario's battle against Bonetail, it was stated that he was the boss. Mario was able to harm him with his normal attacks. In Partners in Time, the Bros were one-shot from a charged Shroob UFO blast. The Bros can then take hits from the source of the energy later on. Should be noted Swiggler can drink these to amplify itself. In Super Paper Mario, on top of stating to be stronger, Mario defeats both O'Chunks and Mimi, who statetogetstronger. In Bowser's Inside Story, the Bros defeat Bowser after constantly gaining stronger many times. They even defeat a stronger version, Bowser X. The Dark Star's incomplete power made barriers that the Bros could not break. Later on they end up defeating it and scale to Bowser who defeated Dark Bowser (the Dark Star at his peak). In Sticker Star, Mario was knocked out by simply jumping on Bowser. Later on he defeats his first form.