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Alph (Pikmin)
Articles About Alph
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Pikmin Series | Original Games |
Other Media | Super Smash Bros. |

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~ Alph after awaking on PNF-404 |
Background
Alph, also known as Alphie, is one of three Koppai explorers in Pikmin 3 sent to PNF-404 in search of food for their dying planet. However, upon entering the planet's atmosphere, the crew was sent into freefall, separating the team of explorers in the process. As Alph was the closest to the S.S Drake, a ship engineered by his grandfather of the same name, he took it upon himself to find his missing crew and collect as much fruit as possible.
Despite saving both Brittany and Captain Charlie, their cosmic drive key was picked up by a treasure hunter named Captain Olimar, who was lost on the foreign planet. Through various attempts at finding Olimar, including the introduction of Louie to the story, they eventually find and save Olimar from the mysterious lifeform, and escape from the planet with enough food to save koppai.
Statistics
Tier: At least 10-C physically, 10-B with the Rocket Fist, 10-A with Pikmin, At least 4-C with the Nova Blaster
Name: Alph
Origin: Pikmin
Sex: Male
Age: Unknown, likely early twenties
Classification: Alien, Koppaite, Engineer
Status: Alive
Alignment: Neutral Good (Alph, alongside Brittany and Captain Charlie, travel to PNF-404 with the intention of harvesting fruits for the survival of their planet. They work as a team and even go as far as to help Olimar leave the planet after defeating the Plasm Wraith)
Dimensionality: 3-D
Attack Potency: At least Below Average Human level+ (Can throw Rock Pikmin hard enough to chip the shells of large beasts and destroy rocks. Can harm those who can harm him), possibly Human level with Rocket Fist (Alph likely has the The Rocket Fist installed into his suit which amplifies Alph's attacks by roughly three times its original power, allowing him to kill fully grown bulborbs and bulbears to death), Athlete level with Purple Pikmin (Purple Pikmin possess the strength of ten regular Pikmin and can easily kill threats that previously challenged dozens of Pikmin), At least Star level with the Nova Blaster (The Nova Blaster can create shockwaves that can reduce stars to bits)
Durability: At least Below Average Human level+ (Him and other captains have survived falls from orbit, and can survive being attacked by the wildlife on PNF-404), Higher with Metal Suit Z (The Metal Suit Z is a direct upgrade from Alph's original suit and reduces all forms of damage)
Striking Strength: At least Below Average Human Class+, possibly Human Class with Rocket Fist, Athlete level with Purple Pikmin
Lifting Strength: At least Below Average (Scales to Olimar who can at least lift 2.2 grams and can effortlessly throw Rock Pikmin himself), Higher with Pikmin (Can command Pikmin to carry back many objects far larger than himself)
Travel Speed: At least Superhuman+ (Scales to Olimar and Louie who can easily outpace pellet shots from the Gatling Groink which can travel at 168 m/s on average), Likely Supersonic (Can potentially keep up with the Rush Boots which significantly increase Olimar and Louie's travel speed and allow them to keep pace with the gunfire from Man-at-Legs)
Combat Speed: At least Supersonic (Should be comparable to wildlife enemies that use electricity-based attacks and can fire Pikmin faster than Gatling Groinks)
Reaction Speed: At least Supersonic (Scales to Olimar who can outpace Mushroom Pikmin who scale to the original Pikmin. Can dodge gunfire from Man-at-Legs with relative ease like the Hocotates)
Stamina: Superhuman (Comparable to Captain Charlie who can go days without food and remain in peak condition. regularly embarks on PNF-404 from sunrise to sunset everyday)
Range: Below Average Melee physically (Can only punch a few centimeters far), at least Standard Melee with Pikmin (Can throw pikmin long distances), Hundreds of Meters with whistles (As Alph's whistles are sound-based, they should naturally travel around 340 meters), Tens of Kilometers with Cupid's Grenade Items (The Lightning Item can summon cloud-to-ground lightning which has the potential to travel around 10 miles, or 16 kilometers), Multiversal Cell with S.S Drake sensors and the Purple Pikmin's shockwaves (Both the S.S Drake's sensors and the purple pikmin can locate and interact with the Waterwraith's true form)
Intelligence: Extraordinary Genius (Is one of Koppai's best engineers and is a trained astronaut who helped construct and modify the S.S Drake. Studied the Pikmin species along with the enemy species to learn their weaknesses and how they act and react to things. Managed to save his crew several times and defeat foes like the Armored Mawdad with little exposure to the Pikmin species available to him)
Powers and Abilities
Standard Equipment
Pikmin Species
“ | Extraordinary! When I plucked the sprout, it turned out to be a living creature, not a plant! Picking it has done no visible damage... It just stands there, staring at me. Its shape is similar to the Pikpik brand carrots I love so much... I believe I shall call it a Pikmin. | „ |
~ Olimar's discovery of the Red Pikmin |
Name: Red Pikmin
Sex: Unknown, likely asexual
Onion Type: Red Onion
Discovered: At the Impact Site in Pikmin 1, the Valley of Repose in Pikmin 2, and the Tropical Wilds in Pikmin 3 and Pikmin 3 Deluxe.
Strengths: Is immune to fire and deals 1.5 times more damage than an average Pikmin.
Weaknesses: Standard elemental hazards excluding fire (Electricity, water, poison, and wind). Can be crushed and instantly killed.
"Red Pikmin are resistant to fire."
For the Pikmin profile, click the following:
Articles About the Pikmin
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Pikmin Series | Pikmin - Onion |
Other Media | Super Smash Bros. |
Pikmin Profile |
Items

S.S Drake
For the S.S Drake profile, click the following:
Articles About the S.S Drake
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Pikmin Series | S.S Drake |
Other Media | Super Smash Bros. |
S.S Drake Profile |
Optional Equipment
- Cupid's Grenade Items:
Icon | Power | Description |
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+5 Sprouts | Grants the player five Pikmin sprouts, if they have less than 50. |
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+10 Sprouts | Just like the previous, but ten sprouts. |
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Flower | Makes all of the player's Pikmin that are not planted in the ground bloom into flowers. |
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Ghost | Makes the player's leader and Pikmin become invisible to the opponent for a limited amount of time. |
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Ultra-bitter spray | Grants one dose of ultra-bitter spray. |
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Ultra-spicy spray | Grants one dose of ultra-spicy spray. |
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Marble return | Makes the player's marble, if above ground, bounce all the way back to the Onion, regardless of distance. Any opposing Pikmin carrying the marble will be knocked down. |
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Withering Blowhog | Makes a Withering Blowhog appear near the opponent's Onion. |
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Swooping Snitchbug | Makes a Swooping Snitchbug appear near the opponent's Onion. |
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Boulders | Makes several boulders drop near the opponent. |
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Volatile Dweevil | Drops a Volatile Dweevil near the opponent. |
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Fiery/Watery Blowhog | Makes a Blowhog appear near the opponent's Onion. If the opponent is Louie, a Fiery Blowhog will appear. If the opponent is Olimar, a Watery Blowhog appears instead. |
Notable Techniques
- Whistle: The whistle is a main part of the gameplay in the Pikmin games. It is the primary way of calling idle Pikmin and leaders over onto the active leader's group, the secondary way being the active leader bumping into them. Whistling can also be used to instantly rescue Pikmin who are under the effects of certain hazards, or Pikmin trapped by special enemy attacks. Throughout the series, the whistle has been modified and repurposed for multiple different techniques.
- Call: By blowing the whistle for an extended period of time, any idol Pikmin or captains will be alerted and fall into line next to the captain issuing the command.
- Dismiss: Using the dismiss signal alerts any Pikmin and captains following the current captain to separate into idol groups for further action.
- Charge: The swarm command plays a sound equivalent to a blow horn which signals any active Pikmin groups in the captain's party to charge a targetted objective.
- Swarm: The swarm technique directs any and all Pikmin in the captain's current troop to fall in on an objective in quick succession.
- Whistle Upgrades:
- The Mega Tweeter: The Mega Tweeter is obtained by defeating the Ranging Bloyster in the Shower Room and collecting the Amplified Amplifier. This upgrade increases the range of the whistles of all captains. The diameter of the visible circle projected on the ground increases to about 144% of its original size, thus more than doubling the area the whistle affects. This makes it easier to call scattered Pikmin to the captain's side, even when being slow in the Onions.
- Dodge Roll: The Dodge Whistle can be found on a small cliff a short distance away from the exit to the Vehemoth Phosbat cave. It is an upgrade that allows captains to dodge left or right, guiding the Pikmin to do the same. It is done in a straight line normally, or in an arc around a locked-on target.
- Throw: A standard technique which involves throwing a captain or Pikmin at an objective. This technique is used primarily to launch Pikmin at foes from a distance with risking as many casualties, at the risk of only being to throw one Pikmin at a time. All Pikmin have varying effects and different abilities in combat that allow them to stand out from their fellow speciemen.
- Red Pikmin: Red Pikmin are the first Pikmin discovered in each of the three Pikmin games. They possess a standard throwing arc with average range. Due to their 1.5 times increased damage output, they are ideal for combat.
- Yellow Pikmin: Yellow Pikmin are typically the second Pikmin discovered throughout the games (The exception being Pikmin 3 and Pikmin 3 Deluxe). Due to their lighter body weight, they have the highest throwing arc in the series, and can easily reach most airborne enemies.
- Blue Pikmin: Blue Pikmin are the last Pikmin species discovered in the games (Mainly due to their aquatic diversity). Thanks to their gills, Blue Pikmin excel both on land, and underwater, making them perfect for exploring in submerged areas without risk of drowning.
- Purple Pikmin: Purple Pikmin are one of three Pikmin species discovered in the caves of Pikmin 2, and the first to be discovered. Their heavy weight and strength of ten regular Pikmin make them deadly warriors. Thanks to their weight, Purple Pikmin have the shortest throwing distance, but can create powerful shockwaves on impact with a solid surface.
- White Pikmin: White Pikmin are one of three Pikmin species discovered in the caves of Pikmin 2 and are the second species to be found by Olimar and Louie. Their light bodies and small size allow them to be thrown the furthest. To add on, consumed White Pikmin can poison targets, instantly killing them.
- Bulbmin: Bulbmin are one of three Pikmin species discovered in the caves of Pikmin 2 and are the final species to be discovered. Bulbmin are unique in that they possess the body of a juvenile bulborb, allowing to resist most elemtal hazards.
- Rock Pikmin: Rock Pikmin are the second species of Pikmin to be discovered by the Koppaites in Pikmin 3 and Pikmin 3 Deluxe. Their rocky physiology gives them the most unique attack of all Pikmin, as throwing them does not latch them on to targets, but instead strike the target before bouncing off a short a distance.
- Winged Pikmin: Winged Pikmin are the fourth species of Pikmin to be discovered by the Koppaites in Pikmin 3 and Pikmin 3 Deluxe, and the final new species. Their ability to fly makes Winged Pikmin the most capable aerial warriors of the Pikmin species. When thrown, they can latch onto targets, or home in on them when flying. The Winged Pikmin's biggest droback is its weaker attack output.
Other
Standard Tactics: Alph will typically scan his surroundings with his KoPad and approach an opponent with caution before tactically commanding his Pikmin army to attack the opponent, whilst also using Ultra-Spicy Sprays to better his chances at victory.
Weaknesses: Must wear a spacesuit while on unknown planets. He mainly relies on his Pikmin to get work done, so losing all Pikmin causes him to become extremely depressed and drop everything he's doing to flee.
Battle Records
None.