“ | My name is Captain Olimar. While traveling through space, my ship was struck by a meteor... I must have blacked out, and I awoke on the surface of a weird planet. With so many parts lost, the skeletal hull of my beloved Dolphin is a painful sight. The engine is gone... I'm stranded. |
„ |
~ Olimar upon waking up on PNF-404 |
The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu
Support the wiki on our official Ko-Fi page or Patreon page!
User:MrWarnerTheGreat/Sandbox1
"Under Construction!" | |
This article or section will be subject to revision in the near future. The current statistics or information does not fully reflect our views. |
Articles About Olimar
| |
---|---|
Pikmin Series | Original Timeline - New Timeline |
Other Media | Super Smash Bros. |
“ | We've recovered our first treasure! Amazingly, the Pikmin remembered how to salvage it. I can't understand their adorable language and I don't know what they're thinking, yet I'm so happy to see them. When I crashed on this planet, the Pikmin helped me locate my missing ship parts. In my darkest hour, the Pikmin were there for me. Now that I'm reunited with them, I know everything will be alright. It will, right? | „ |
~ Olimar after acquiring his first piece of treasure |
Background
Captain Olimar, also referred to as simply Olimar, is the main protagonist of Pikmin 1, Pikmin 2, and the side stories to Pikmin 3 Deluxe. He also has a minor role throughout the main story of Pikmin 3 where he becomes a primary character in the final location, the Formidable Oak. He is from the planet Hocotate, and while on several missions for his employer, Hocotate Freight, he discovered PNF-404 and all types of Pikmin so far.
This dropdown contains the synopsis of Captain Olimar’s story. Read at your own risk as you may be spoiled otherwise! | ||
---|---|---|
Pikmin 1
These Red Pikmin that he discovered were able to reproduce more Pikmin with Olimar's help. Olimar directed them to carry his ship's Main Engine back to The Dolphin's remains, which auto-repaired itself with the parts that Olimar and the Pikmin brought. This allowed the S.S. Dolphin at least to lift off for the night and avoid the hostile nocturnal creatures that reside on PNF-404. Olimar found that the Pikmin followed him loyally, which he guessed was because he plucked each one from the ground or was seen as a parental figure. Olimar's leadership skills and the Pikmins' ability to fight enemies, destroy obstacles and carry ship parts combined to allow Olimar to find each of the various parts of the Dolphin while the Pikmin species flourished. While looking for parts, Olimar discovered other areas, including the Forest of Hope, the Forest Navel, the Distant Spring, and the Final Trial. He also discovered two more Pikmin species, the bomb-carrying Yellow Pikmin and the aquatic Blue Pikmin. Luckily for Olimar, he was able to find the Dolphin's 30 ship parts to attach to the Dolphin's remains with time left to spare. Before he left, he took a bottle cap from the planet as a souvenir for his son. By the time Olimar left, the Pikmin had learned to work together by themselves, and it seemed as though they would survive as species without his assistance, resulting in a happy ending.
Return to Hocotate
This was to pay for the loss of a Golden Pikpik Carrot shipment, supposedly eaten by a ravenous space bunny. Learning that the S.S. Dolphin was sold to pay for some of the debt, Olimar was so shocked he dropped a souvenir he found on the Distant Planet for his son. As the bottle cap rolled past Louie, an old ship, commonly known as 'The Ship' was able to use its Research Pod to suck up the rusty bottle cap. The Pod analyzed the piece of salvage to be worth 100 Pokos, which lowered the remaining debt to 10,000 Pokos. With hope for Hocotate Freight's future insight, The President commanded Olimar and Louie to return to the Distant Planet and collect more treasure to pay off the debt. Pikmin 2
As they were able to make progress in the Awakening Wood and Perplexing Pool, they encountered the undocumented White Pikmin and rediscovered the Yellow and Blue Pikmin, which were eager to help. The debt eventually lowered to a minuscule amount. In the end, Olimar and Louie were able to pay off their company's debt. After repaying the debt, Captain Olimar blasted off the planet but noticed that he somehow left Louie behind. Alas, it was too late, as he was going too fast to turn around and get him. After meeting the President once again to present him with all the treasures he and Louie found, the debt was fully paid. Olimar then told the President that there was more treasure on the planet. The President, looking to increase Hocotate Freight's fortune, then decided to send Olimar and Louie back to the planet. Only then did he realize that Louie was missing. The President decided that he would join Olimar to search for Louie and to make their company even wealthier. The two went to the Wistful Wild to start their search and find more treasure. They both were able to find Louie in the Wistful Wild, but he was at the very bottom of the deep, dark, dangerous Dream Den. To make matters worse, Louie was resting on top of a gigantic Titan Dweevil. Olimar and the President were able to rescue Louie, although they suspect that Louie was the one controlling the Titan Dweevil in the first place. Pikmin 3
After a while, Olimar starts to enjoy the search for treasure and even becomes tempted by it. He at one point writes in his diary he is sick of the President getting everything and how easy it would be to take just one piece of gold. Olimar eventually discovers the Formidable Oak, seeing something glittering at the top of it. Thinking it must be valuable gold, he climbs to the top, only to find it is actually a living creature, the Plasm Wraith. The creature eventually obsesses over Olimar, preventing him from leaving, yet doesn't harm him. Each time Olimar attempts to escape from the Plasm Wraith, the creature activates the suit's auto-sleep feature, preventing him from continuing his escape. With the help of Louie, Alph, Brittany, and Charlie are able to locate Olimar and subdue the Plasm Wraith just long enough for them to take off with Olimar back to their respective planets. In Pikmin 3, his notes state that once he pays off the second debt he will be able to get his beloved S.S. Dolphin back. Olimar's Comeback
Over the course of ten days, Olimar and Louie traverse the previously explored lands of PNF-404 in search of the broken parts of the Hocotate Freight Ship, including the biome of the Plasm Wraith; The Forbidden Oak. After recovering all of the Hocotate Ship's pieces, Olimar and Louie are able to rebuild the ship, and return to Hocotate for the final time. |
General Information
Name: Olimar
Origin: Pikmin
First Appearance: Pikmin
Latest Appearance: Pikmin 4
Company: Nintendo
Creator: Shigeru Miyamoto
Sex: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: Likely in his mid-to-late thirties
Homeworld: Hocotate
Story Role: Main Protagonist (Pikmin, Pikmin 2, & Pikmin 3: Deluxe; Olimar's Story), Supporting Character (Pikmin 3)
Classification: Alien, Astronaut, Scientist
Species: Hocotatian
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Hocotate Freight employee (Currently), Repairman (Formally[1]), Pilot Union Trainee (Formally[2]),
Height: About 2.426 centimeters (Olimar is noted to be about the height of a quarter[3], which is about 2.426 centimeters)
Affiliations: Pikmin (Non-hostile native life of PNF-404), Louie (Currently - Fellow co-worker), The President (Boss), Alph, Brittany, & Charlie (Fellow space travelers from Koppai)
Enemies: Waterwraith (Multi-dimensional hostile entity), Louie (Formally - Fellow co-worker), Plasm Wraith (Multi-dimensional hostile entity)
Status: Alive, Other in the bad ending of Pikmin 1 (Due to not being able to successfully repair the S.S Dolphin in working condition, the ship falls back into PNF-404's orbit and crashes, killing Olimar in the process. he is than shortly resurrected afterwards as a Pikmin, binding his soul to the Onion)
Alignment: Neutral Good (Olimar does what he needs to do in order to survive. This involves killing wildlife if they threaten him or the Pikmin. Despite this, Olimar has a deep respect and leader-like connection with the Pikmin and blames himself for their deaths. Olimar was willing to rescue Louie despite not having much of a connection with him)
Codex Statistics
Tier: 10-C physically, Higher with the Rocket Fist, Far Higher with Pikmin, At least 4-C with the Nova Blaster
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Subhuman level (Can throw Rock Pikmin hard enough to chip the shells of large beasts and destroy rocks and can destroy Armored Cannon Beetle rocks with his own punches. Can harm those who can harm him), Higher with Rocket Fist (The Rocket Fist amplifies Olimar's attacks by roughly three times its original power, allowing him to kill fully grown bulborbs and bulbears to death), Far Higher with Pikmin (Pikmin are incredibly powerful in numbers, with Purple Pikmin possessing the strength of ten regular Pikmin and can easily kill threats that previously challenged dozens of Pikmin), At least Star level with the Nova Blaster (The Nova Blaster can create shockwaves that can reduce stars to bits)
Durability: Subhuman level (Him and other captains have survived falls from orbit, and can survive being attacked by the wildlife on PNF-404), Higher with Metal Suit Z (The Metal Suit Z is a direct upgrade from Olimar's original suit and reduces all forms of damage)
Striking Strength: Subhuman Class, Higher with the Rocket Fist, Far Higher with Pikmin
Lifting Strength: Below Average (Can at least lift 2.2 grams and effortlessly throw Rock Pikmin), Higher with Pikmin (Can command Pikmin to carry back many objects far larger than himself)
Travel Speed: Below Average Human (Olimar requires multiple days to navigate areas and landmarks relatively small in scale), Higher with Rush Boots, Faster Than Light with S.S Dolphin (The S.S Dolphin and S.S Drake can travel 279,000 light years in seconds and beyond "super light speed". Olimar typically uses his ship for intergalactic travel)
Combat Speed: At least Supersonic (Should be comparable to wildlife enemies that use electricity-based attacks and can fire Pikmin faster than Gatling Groinks), Extra-Temporal attack speed with the Nova Blaster (The Nova Blaster creates shockwaves that travel in the currents of space-time, destroying anything in its path)
Reaction Speed: At least Supersonic (Can outpace Mushroom Pikmin who scale to the original Pikmin. Can dodge gunfire from Man-at-Legs with relative ease)
Stamina: Peak Human (Can go days without food and rest and still be able to work. Regularly works full days without tiring)
Range: Below Average Melee physically (Can only punch a few centimeters far, even with the Rocket Fist increasing his arm length), Standard Melee Range with Pikmin (Can throw pikmin long distances), Hundreds of Meters with his whistle (As Olimar's whistle uses sound commands to callout Pikmin, it should naturally travel around 340 meters, and can be increased further with speaker amplifications), Tens of Kilometers with Cupid's Grenade Items (The Lightning Item can summon cloud-to-ground lightning which has the potential to travel around 10 miles, or 16 kilometers), Universal with the S.S Dolphin (The Chronos Reactor can warp the space-time continuum and the Nova Blaster travels through the currents of space-time), Multi-Universal with S.S Dolphin ship sensors and the Purple Pikmin's shockwaves (Both the Hocotate Ship's sensors and the purple pikmin can locate and interact with the Waterwraith's true form)
Intelligence: Extraordinary Genius (Is a Scientist and Biologist who designed the Bowsprit for the S.S Dolphin. Studied the Pikmin species along with the enemy species to learn their weaknesses and how they act and react to things. Modified his ship and suit with technology he considered advanced and with only a night's time. Is a brilliant puzzle solver and has shown to work incredibly efficiently while under pressure)
Powers and Techniques
Equipment
Pikmin Species
“ | Extraordinary! When I plucked the sprout, it turned out to be a living creature, not a plant! Picking it has done no visible damage... It just stands there, staring at me. Its shape is similar to the Pikpik brand carrots I love so much... I believe I shall call it a Pikmin. | „ |
~ Olimar's discovery of the Red Pikmin |
Name: Red Pikmin
Sex: Unknown, likely asexual
Onion Type: Red Onion
Discovered: At the Impact Site in Pikmin 1, the Valley of Repose in Pikmin 2, and the Tropical Wilds in Pikmin 3 and Pikmin 3 Deluxe.
Strengths: Is immune to fire and deals 1.5 times more damage than an average Pikmin.
Weaknesses: Standard elemental hazards excluding fire (Electricity, water, poison, and wind). Can be crushed and instantly killed.
"Red Pikmin are resistant to fire."
"Red Pikmin are good fighters."
“ | The yellow Pikmin have picked up some peculiar stones. Why did they decide to grab them? This action seems to be instinctive to the yellow Pikmin. But just what are these strange glowing stones? Brightly glowing cracks cover them. Perhaps these cracks indicate that there's tremendous power locked away within. This merits further research. | „ |
~ Olimar's discovery of the Yellow Pikmin |
Name: Yellow Pikmin
Sex: Unknown, likely asexual
Onion Type: Yellow Onion
Discovered: In the Forest of Hope in Pikmin 1, the Perplexing Pool in Pikmin 2, and the Distant Tundra in Pikmin 3 and Pikmin 3 Deluxe.
Strengths: Is lmmune to and can conduct electricity. Due to being lighter, Yellow Pikmin can be thrown further and dig up objects faster.
Weaknesses: Standard elemental hazards excluding electricity (Fire, water, poison, and wind). Can be crushed and instantly killed.
"Yellow Pikmin can conduct electricity."
"Yellow Pikmin are shock resistant."
"Yellow Pikmin can be thrown higher."
"Yellow Pikmin are good at digging."
“ | It is a Pikmin of yet another color. Near this one's cheeks is what appears to be a set of gills. This trait suggests to me that this blue type of Pikmin can enter the water without any trouble whatsoever. There's only one way to find out... | „ |
~ Olimar's discovery of the Blue Pikmin |
Name: Blue Pikmin
Sex: Unknown, likely asexual
Onion Type: Blue Onion
Discovered: In the Forest Navel in Pikmin 1, the Awakening Wood in Pikmin 2, and the Garden of Hope in Pikmin 3 and Pikmin 3 Deluxe.
Strengths: Is lmmune to and can breathe underwater. They can also swim underwater better than most fish, making them ideal for underwater combat.
Weaknesses: Standard elemental hazards excluding water (Fire, water, poison, and wind). Can be crushed and instantly killed.
"Blue Pikmin can survive in water."
"Blue Pikmin can attack while swimming."
“ | Amazing! A purple Pikmin! It has little hair... and is quite stocky. It seems very heavy and strong. | „ |
~ Hocotate Ship's analysis |
Name: Purple Pikmin
Sex: Unknown, likely asexual
Onion Type: Unknown (Although Purple Onions do exist, it is unknown whether this is the onion of the purple pikmin we see in Pikmin 2 and Pikmin 3)
Discovered: Discovered in the Emergence Cave in Pikmin 2.
Strengths: Has the physical power of ten pikmin, thus allowing to carry far heavier items. Can create shockwaves capable of stunning opponents.
Weaknesses: Standard elemental hazards excluding wind (Fire, electricity, water, and poison). Can be crushed and instantly killed.“ | Incredible! A white Pikmin! It is tiny, but looks distinctly swift. Its eyes are an unseemly red. | „ |
~ Hocotate Ship's analysis |
Name: White Pikmin
Sex: Unknown, likely asexual
Onion Type: Unknown (No White Onion has been seen within the Pikmin Series as of Pikmin 3 Deluxe)
Discovered: Discovered in the White Flower Garden in Pikmin 2.
Strengths: White Pikmin are the fastest pikmin on foot, and can sense barried treasures beneath the surface. Due to their physiology, White Pikmin produce acidic poison that can instantly kill foes when consumed. This also makes them immune to toxins entirely.
Weaknesses: Standard elemental hazards excluding poison (Fire, electricity, water, and wind). Can be crushed and instantly killed.“ | These confused bulborbs seem to have fallen in with the Pikmin. They appear to coexist peacefully. |
„ |
~ Hocotate Ship's analysis |
Name: Bulbmin
Sex: Unknown, likely asexual (Pikmin), depends based on the creature they possess
Onion Type: None (Does not have an Onion, and instead nests itself in the spinal cord of other wildlife to survive)
Discovered: Discovered in the Frontier Cavern in Pikmin 2.
Strengths: Bulbmin are immune to every elemental hazard except wind. This makes them the most diverse Pikmin type of the family.
Weaknesses: Is unable to leave certain areas due to having no means to survive on the surface of PNF-404. Still affected by the wind hazard.“ | Are these creatures Pikmin too? They're giving me a funny look... | „ |
~ Alph discovering the Rock Pikmin |
Name: Rock Pikmin
Sex: Unknown, likely asexual
Onion Type: Grey Onion
Discovered: At the Garden of Hope in Pikmin 3 and Pikmin 3 Deluxe.
Strengths: Due to being a rock, their hard bodies allow them to break through more solid surfaces like crystal. They also cannot be crushed due to their physiology.
Weaknesses: Standard elemental hazards (Fire, electricity, water, poison, and wind). Cannot latch on to targets due to their size.
"Rock Pikmin are very hard... like rocks."
"Rock Pikmin inflict extraordinary damage when thrown directly onto an enemy or object."
"Rock Pikmin aren't crushed when trampled on."
“ | A new type of Pikmin came from the Onion trapped by that creature. |
„ |
~ Alph discovering the Winged Pikmin |
Name: Winged Pikmin
Sex: Unknown, likely asexual
Onion Type: Pink Onion
Discovered: At the Twilight River in Pikmin 3 and Pikmin 3 Deluxe.
Strengths: Thanks to their wings, Winged Pikmin can fly over various obstacles, and fight opponents within the air most efficiently.
Weaknesses: Standard elemental hazards (Fire, electricity, water, poison, and wind). Is a weaker fighter than most other Pikmin species.
"Winged Pikmin can fly."
"Winged Pikmin can lift objects into the air."
"Winged Pikmin are somewhat lacking in attack strength."
"Winged Pikmin are aces in aerial combat."
For the Pikmin profile, click the following:
Articles About the Pikmin
| |
---|---|
Pikmin Series | Pikmin - Onion |
Other Media | Super Smash Bros. |
Pikmin Profile | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
"Red Pikmin are resistant to fire." "Red Pikmin are good fighters."
"Yellow Pikmin can conduct electricity." "Yellow Pikmin are shock resistant." "Yellow Pikmin can be thrown higher." "Yellow Pikmin are good at digging."
"Blue Pikmin can survive in water." "Blue Pikmin can attack while swimming."
"Rock Pikmin are very hard... like rocks." "Rock Pikmin inflict extraordinary damage when thrown directly onto an enemy or object." "Rock Pikmin aren't crushed when trampled on."
"Winged Pikmin can fly." "Winged Pikmin can lift objects into the air." "Winged Pikmin are somewhat lacking in attack strength." "Winged Pikmin are aces in aerial combat."
Background Pikmin are a plant-animal life-form first encountered by Captain Olimar when his ship crash-lands on an uncharted planet in Pikmin. The Pikmin are loyal to their leaders, although their criteria for deciding a leader is unclear. They come in a number of different types, each indicating a unique set of attributes that better suit them to different environments and tasks. Most Pikmin are 1.2 cm, from the top of the head to the feet, and have a vaguely humanoid shape, allowing them to walk, run, carry, and fight. Different types can have different shapes or sizes. Atop any Pikmin's head is a stem, topped with a leaf, bud, or flower, depending on their maturity. Captain Olimar was noted in Pikmin to wonder, a bit uneasily, why the Pikmin don't attack him, and he speculated that they might see him as a "parental figure". However, the Antenna Beetle being able to control Pikmin with its sound might prove that it is in fact the whistle that makes Pikmin non-aggressive. As of Pikmin 3 Deluxe however, it is implied by the various murals located around the globe that they view Olimar as a sort of higher deity who guides them, showing the relationship between Olimar and the Pikmin is one of loyalty. Biology Although each Pikmin species have different characteristics, most Pikmin have the same general appearance: a roughly humanoid body shape, two round eyes, two arms and two legs, two hands and two feet – each with three digits – and a tall stem on which a single leaf, bud, or five-petaled flower grows. Their limbs also serve as roots when buried in the ground. In fact, Olimar refers to their entire bodies, save the stems, as ambulatory root structures. The internal structures of Pikmin are a mystery, but certain things about them can be speculated. Since Pikmin never seem to eat anything, save nectar, they probably have a very simple digestive system, if any. As such, it is likely that Pikmin get a majority of their nutrients from food the Onions break down. Since the Onions are the center of Pikmin reproduction as well, it seems likely that Pikmin are incapable of sexual reproduction. However, in Pikmin, flowering Pikmin will sometimes drop seeds when slain in battle, allowing for new Pikmin to sprout in their place, suggesting that they may be able to reproduce asexually, but also that they do not have defined sexes and are hermaphrodites like many plants. Pikmin also have a skeletal system, as seen when electrocuted. These bones however are incredibly flexible to the point of allowing the Pikmin to act like rubber (Although they can be flattened and killed with enough force). Pikmin don't appear to have any sort of lungs (However, the Blue Pikmin are observed to have gill structures), but their leaves, buds, and flowers appear to serve as their main means of respiration, since poison gas or water droplets collecting around them suffocates the Pikmin; inversely, walking in shallow water in which their leaf/bud/flower does not touch (as seen in the Shower Room) is fine. When killed, Pikmin disappear and a ghost resembling the original Pikmin flies into the air, sometimes after releasing a liquid of the same color as the Pikmin, possibly the Pikmin equivalent to hemolymph or blood – this is best seen when the Cloaking Burrow-nit attacks. Pikmin start off as seeds ejected from the Onion, which, after landing on the ground, transform into sprouts. A leader must pluck a sprout so that the Pikmin may come out or alternatively have the Pluckaphone whistle blown at them to "inspire" them. While idle, the Pikmin's leaves and flowers glow that Pikmin's respective color; that, coupled with a cutscene at the end of Pikmin 2, would suggest that Pikmin are somehow bioluminescent, though what causes this and what function(s) it might serve in the wild have never been explained. Regular Pikmin are able to carry at least ten times their own weight, as evidenced by the ability of Blue Pikmin to lift and toss heavy Purple Pikmin when they are drowning in water and have even been shown to lift entire nuggets of gold roughly the size of the Pikmin. Pikmin are also capable of basic speech and can even be heard saying English phrases like "OK!", "Hi!", and "Yahoo!" after being plucked from the ground. When in a group they will sometimes sing parts of Ai no Uta in Pikmin 2. If left idle for a long time, Pikmin will moan at each other. From what is heard, it can be assumed that Pikmin language is very simple and primitive. Stages Pikmin can be divided into three stages. In the first of these, the Pikmin will have a leaf on their stem, which changes to a bud and then a flower as the stage increases. Leaf Pikmin are the slowest and least efficient at performing tasks, but as the stage goes up the movement speed and task efficiency increases. Along with that, Pikmin think more efficiently in both combat and task when in a higher stage as they sprout into their flower state when thinking of more elaborate plans. In some situations, Pikmin can also instantly mature from leaf to flower if threatened by immediate danger. After this point, they will remain matured for the duration of their lifespan unless reverted back to a prior state in battle. Pikmin can advance their current stage in several ways. The most common way is by being fed nectar. Alternatively, they may be left underground before being plucked, where they will gradually mature with time, or, in Pikmin 3, they can be sprayed. When knocked to the ground in battle in Pikmin and Pikmin 2, they have a chance of losing their maturity and decreasing in stage. They will never revert their current stage in Pikmin 3. In Pikmin, if a flower Pikmin is shaken off, it will revert to a bud, and the bud will revert to a leaf in the same scenario. In Pikmin 2, however, flower Pikmin revert to leaf Pikmin immediately. Like flower Pikmin, buds can be received when leaf Pikmin are allowed to stay in the ground for a certain amount of time. General Information Name: Pikmin (Name of species), Red Pikmin, Yellow Pikmin, Blue Pikmin, Purple Pikmin, White Pikmin, Rock Pikmin, Winged Pikmin etcetera (Not all Pikmin types have been discovered as shown in the ending of Pikmin) Origin: Pikmin Sex: Unknown (Has no confirmed sex and are hermaphrodites like many plants) Age: Varies depending on how long a Pikmin can stay alive. Classification: Plant-like Creatures Species: Pikmin Occupation: None Status: Active (The Pikmin species is currently thriving and has seen a massive growth thanks to the introduction of leaders to the Pikmin species) Alignment: Unaligned (The Pikmin are driven mostly by instinct, which leads them to side with Olimar for survival purposes. Despite this, they do cherish Olimar and view him as a deity of sorts. Pikmin also seem to infect those they see as a leader, such as Moss, with a leafling to prevent them from leaving PNF-404 in hopes of surviving) Codex Statistics Tier: At least 10-C, 10-A with Purple Pikmin, Higher with multiple of them attacking at once Cardinality: Finite Dimensionality: 3-D Attack Potency: At least Subhuman level+ (Puffmin can harm Olimar, and pikmin can harm Puffmins), Athlete level with Purple Pikmin (Purple Pikmin have ten times the strength of a regular pikmin and can one-shot most enemies regular Pikmin can't), Higher with multiple of them attacking at once (Up to 100 pikmin can attack enemies at once, in many cases killing enemies nigh-instantly) Durability: At least Subhuman level+ (Puffmin can tank hits from Pikmin and Pikmin can tank hits from Puffmin), Athlete level for Purple Pikmin, Higher for Rock Pikmin (Unlike most pikmin, Rock Pikmin can survive getting crushed by bosses that attack by crushing pikmin, such as the Shaggy Long Legs) Striking Strength: At least Subhuman Class+, Athlete Class with Purple Pikmin Higher with multiple of them attacking at once Lifting Strength: Below Average, Higher with multiple of them (With 100 Purple Pikmin can lift the "Doomsday Apparatus"[a 1 kilogram dumbbell]) Travel Speed: Supersonic (White Pikmin can outpace the gun fire from Man at Legs), High Hypersonic launching speeds (Can launch each other above the clouds in seconds) Combat Speed: Supersonic Reaction Speed: Supersonic (Can react to Puffmin) Stamina: Superhuman (Constantly do heavy lifting [for them], fighting, and treasure hunting for an entire day without getting tired) Range: Below Average Melee Range (Can only attack a few centimeters far), Standard Melee Range when thrown, Multi-Universal with Vibration Manipulation and Paralysis Inducement Intelligence: At least Animalistic (Pikmin naturally require a leader to do actions, however they can fight for themselves and by Pikmin 2 have become competent enough to fight enemies without Olimar or another captain's command. They also are capable of forming elaborate plans to escape bottles and Blue Pikmin are intelligent enough to understand that their other brethren are drowning and will proceed to save them)
Resistance to Electricity Manipulation and Paralysis Inducement (Is immune to electrical shocks, allowing them to interact with high voltage gates and survive lightning bolts with no ill side effects), Extreme Heats (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Poison Manipulation (Has adapted to poison to where it's no longer lethal to the Pikmin anymore), Madness Inducement and Fear Manipulation (Eldritch Physiology; Resists the Waterwraith's abilities that induces instant fear, followed by a state of panic and near insanity[10]), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons) Resistance to Water Manipulation (Due to their gills, Blue Pikmin are immune to water-based damage from Watery Blowhogs), Acid Manipulation and Corrosion Inducement (The Blue Pikmin are resistant to Caustic Dweevil Acids, which are stomach acids capable of corroding normal spacesuits instantly), Extreme Heats (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Electricity Manipulation and Poison Manipulation (Has adapted to both poison and electricity to where neither are lethal to the Pikmin anymore), Madness Inducement and Fear Manipulation (Eldritch Physiology; Resists the Waterwraith's abilities that induces instant fear, followed by a state of panic and near insanity[10]), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons)
Resistance to Poison Manipulation and Acid Manipulation (Grade XIII Biohazard; Due to having acidic poison run through their bodies[16], they are naturally immune to various toxins, which includes toxins produced by the Doodlebug, which is a methane and hydrogen sulfide biohazard compound classified as a Grade XIII biohazard[5]), Extreme Heats (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Electricity Manipulation (Has adapted to electricity to where it's no longer lethal to the Pikmin anymore), Madness Inducement and Fear Manipulation (Eldritch Physiology; Resists the Waterwraith's abilities that induces instant fear, followed by a state of panic and near insanity[10]), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons)
Resistance to Extreme Heats (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Electricity Manipulation, and Poison Manipulation (Has adapted to these over time to not be affected much by them), Madness Inducement and Fear Manipulation (Eldritch Physiology; Resists the Waterwraith's abilities that induces instant fear, followed by a state of panic and near insanity[10]), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons)
Other Standard Tactics: Pikmin are incredibly dependant on a leader for instructions in and out of battle. If left on their own, they will typically latch onto the opponent and begin attacking them repeatedly. Weaknesses: Aside from Bulbmin, every Pikmin either only resists one elemental type or none of them. Purples and Rocks resist no elemental types, and any Pikmin that's not a blue pikmin or Winged Pikmin can drown. Though if a Winged Pikmin does get caught off guard they can fall in the water and proceed to drown themselves. However this weakness can be avoided with the help of Blue Pikmin throwing them out of the water |
Items
Image | Name | Description | weight |
---|---|---|---|
Scorch Guard | Thanks to the heat-resistant alloy, this suit is now impervious to fire! | 10 | |
Anti-Electrifier | I have reconfigured your suits with this new material. They will now protect you from electricity! | 10 | |
Metal Suit Z | This suit is extremely durable. Getting gnawed or stepped on will now produce minimal pain. | 10 | |
Napsack | When you have an unoccupied time interval, press and hold X/C to take a nap! | 15 | |
Rush Boots | You'll move faster and no longer be blown away by puffy blowhogs' nasal blasts! | 20 | |
Rocket Fist | Tap A three times to launch it! One, two, PUNCH! | 15 |
Image | Name | Description | weight |
---|---|---|---|
Mega Tweeter | Captain Olimar, this device has increased the acoustic range of your whistle! | 20 | |
Pluckaphone | Now, simply blowing your whistle will inspire Pikmin sprouts to up out of the ground. | 15 | |
Dodge Whistle | Press Left D-Pad or Right D-Pad to make your Pikmin roll in that direction | 10 | |
Solar System | The artificial sunlight it emanates will brighten underground areas. | 5 | |
Treasure Gauge | It will now appear on your monitor. The needle will move right as you approach treasure. | 35 |
- Ultra-Spicy Spray: Ultra-spicy spray is a red-colored spray that can be obtained by gathering ten ultra-spicy berries from a Burgeoning Spiderwort plant or finding a concentrated dose. When used, any Pikmin in the party will become more be aggressive, making them more efficient at their tasks and instantly bloom into the flower stage as well.
S.S Dolphin
For the S.S Dolphin profile, click the following:
Articles About the S.S Dolphin
| |
---|---|
Pikmin Series | S.S Dolphin - S.S Dolphin II |
S.S Dolphin Profile | |
Background
When Olimar returns to Hocotate with a completely repaired ship at the start of Pikmin 2, the S.S. Dolphin is sold to help pay the Hocotate Freight company's enormous debt caused by Louie. It is then replaced by the Hocotate ship, a direct downgrade in terms of flight capabilities, that both Olimar and Louie must use to return to PNF-404 to acquire large amounts of treasure. After the events of Pikmin 2, Olimar and Louie return yet again to PNF-404 in Pikmin 3/Pikmin 3 Deluxe to acquire more treasure after Hocotate Freight's President falls into yet another debt. Olimar is yet again with the Hocotate Ship, still needing to rebuy his S.S Dolphin. General Information Name: S.S Dolphin Origin: Pikmin Age: Unknown (The model appears to be rather new, and Olimar even calls the Hocotate Ship old in comparison) Classification: Delivery Spaceship Users: Captain Olimar Terrain: PNF-404 and Hocotate's solar system/galaxy
Codex Statistics
Cardinality: Finite Dimensionality: 3-D Attack Potency: Likely Athlete level (The S.S Dolphin is designed to haul loads of items throughout space at high speeds), At least Star level with the Nova Blaster (The Nova Blaster can create shockwaves that can reduce stars to bits) Durability: Likely Athlete level (Was able to briefly stay intact when hit by a comet before catching on fire upon atmospheric reentry. Scales to other ships such as the S.S Drake which survived a small explosion within orbit and crashing onto the surface of PNF-404 with no notable damage) Speed: At least Faster Than Light (The S.S Dolphin can travel 279,000 light years in seconds and beyond "super light speed". The S.S Dolphin is designed for intergalactic travel), Higher with the Chronos Reactor (The Chronos Reactor changes permutations in the space-time continuum into pure energy, allowing the S.S Dolphin to launch itself across the universe) Combat Speed: Extra-Temporal with the Nova Blaster (The Nova Blaster creates shockwaves that travel in the currents of space-time, destroying anything in its path) Stamina: Limitless with the Eternal Fuel Dynamo (The Eternal Fuel Dynamo generates an unlimited amount of energy for the S.S Dolphin) Range: Below Average Melee physically, Universal with the Chronos Reactor and Nova Blaster (The Chronos Reactor can warp the space-time continuum and the Nova Blaster travels through the currents of space-time), Multi-Universal with ship sensors (Should be superior to the Hocotate Ship's sensors, which can locate and interact with the Waterwraith's true form) Superhuman Speed, Spaceflight, Small Size (Bug Sized; Although significantly taller than Olimar, it's still incredibly small), possibly Genius Intelligence (Although not shown, the S.S Dolphin should be no different than the Hocotate Ship's AI which can create physics-defying technology), Inorganic Physiology (Is a delivery spaceship with the potential consciousness of an AI), Information Analysis and Cosmic Awareness (Can scan anomalies such as the Waterwraith and was able to deduce and sense that its physical form was present in a separate dimension. The Guard Satellite can scan and detect threats incoming]. The Whimsical Radar scans nearby lost ship parts), Dimensional Storage (Can store dozens of treasures and packages in its hull like the Hocotate Ship), Teleportation (Upon being incapacitated in battle, the S.S Dolphin will teleport Olimar back to his cockpit regardless of where he is), Healing and Restoration (The S.S Dolphin can restore both Olimar and his suit to full health), Radiation Manipulation (The Radiation Canopy can transform and nullify space radiation), Light Manipulation (Nova blaster is stated to emit a dazzling burst of light), Electricity Generation and Sunlight Absorption (Can generate an infinite amount of electricty with the Eternal Fuel Dynamo. The Positron Generator absorbs solar cells to generate electricty to power the ship's interior components), Limited Purification (Can filter out toxins to prevent pollution with the Anti-Dioxin Filter), Gravity Manipulation (The Gravity Jumper manipulates gravity, allowing for easier takeoff and reentry on various planets), Gluon Manipulation (The Gluon Drive is stated to metaphysically bind gluons to travel through space), Regeneration and Restoration (High-Mid. The Repair-Type Bolt can repair anything in the ship, including the engine. The S.S Dolphin can rebuild itself from damaged remains of over a dozen parts. The S.S Dolphin can restore its components to their rightful positions in functioning order), Space-Time Manipulation, Light Manipulation, and Shockwave Generation (The Nova Blaster fires a beam of dazzling light that can send shockwaves through space-time), Reality Warping, Transmutation, and Velocity Manipulation (The Chronos Reactor warps the space-time continuum, changing permutations in the space-time continuum to allow the S.S Dolphin to launch itself across the universes).
Other
Note: This is the S.S Dolphin Pikmin. Although there's no official statement on the canonicity of Hey! Pikmin, several implications suggest that it's an alternate timeline in which the events of Pikmin 3/Pikmin 3 Deluxe never occurred. Furthermore, due to Hey! Pikmin being a spin-off, the canonicity is put into even more question. |
Optional Equipment
- Cupid's Grenade Items:
Icon | Power | Description |
---|---|---|
+5 Sprouts | Grants the player five Pikmin sprouts, if they have less than 50. | |
+10 Sprouts | Just like the previous, but ten sprouts. | |
Flower | Makes all of the player's Pikmin that are not planted in the ground bloom into flowers. | |
Ghost | Makes the player's leader and Pikmin become invisible to the opponent for a limited amount of time. | |
Ultra-bitter spray | Grants one dose of ultra-bitter spray. | |
Ultra-spicy spray | Grants one dose of ultra-spicy spray. | |
Marble return | Makes the player's marble, if above ground, bounce all the way back to the Onion, regardless of distance. Any opposing Pikmin carrying the marble will be knocked down. | |
Withering Blowhog | Makes a Withering Blowhog appear near the opponent's Onion. | |
Swooping Snitchbug | Makes a Swooping Snitchbug appear near the opponent's Onion. | |
Boulders | Makes several boulders drop near the opponent. | |
Volatile Dweevil | Drops a Volatile Dweevil near the opponent. | |
Fiery/Watery Blowhog | Makes a Blowhog appear near the opponent's Onion. If the opponent is Louie, a Fiery Blowhog will appear. If the opponent is Olimar, a Watery Blowhog appears instead. |
Icon | Name | Description |
---|---|---|
+10 Pikmin | Makes the user's Onion generate ten of the player's starting Pikmin. | |
+5 Rare Pikmin | Makes the user's Onion spawn five of the type of Pikmin the player did not start with. This item is not available on maps that only have one type of Pikmin. | |
Lightning | Strikes opponents and their nearby non-Yellow Pikmin with an immobilizing current of lightning. Like all electric hazards in Pikmin 3/Pikmin 3 Deluxe, it simply immobilizes them, and proves no direct harm to the Pikmin. | |
Lucky Marble | Acts the same as if collecting a Lucky Marble. | |
Rock Storm | Causes four large boulders to fall near where the opponent's leader is standing, killing any non-Rock Pikmin. It's harder to dodge these boulders than their Pikmin 2 counterparts. A leader can escape intact if they are always moving throughout the storm. If the player knows that the strike is incoming, they can dismiss their Pikmin to minimize the death toll. These boulders can also harm leaders and Pikmin from the team that spawned them, as well as Pikmin that are shocked on the floor. | |
Ultra-spicy spray | Instantly makes the player's Pikmin gain the effects of an Ultra-spicy spray. | |
Enemy Annihilator | Kills all on-screen enemies. | |
Bomb | Causes a bomb rock to spawn in front of the player's leader. | |
Shuffle | Scrambles the opponent's bingo card. Although rare, it's possible that the items will be shuffled in a way that triggers a victory for the opponent. | |
Mine | Spawns a mine in front of the active leader. Pikmin can carry these, just like bomb rocks. When the Pikmin is thrown, the mine sticks to wherever the Pikmin hits, and will only detonate when a leader walks by. | |
Warp | Teleports the opponent to a random area on the map, along with any Pikmin in their current squad. | |
Macaroon Recovery | Transports the player's macaroon back to their Onion, even if it is already nearby. |
Notable Techniques
- Whistle: The whistle is a main part of the gameplay in the Pikmin games. It is the primary way of calling idle Pikmin and leaders over onto the active leader's group, the secondary way being the active leader bumping into them. Whistling can also be used to instantly rescue Pikmin who are under the effects of certain hazards, or Pikmin trapped by special enemy attacks. Throughout the series, the whistle has been modified and repurposed for multiple different techniques.
- Call: By blowing the whistle for an extended period of time, any idol Pikmin or captains will be alerted and fall into line next to the captain issuing the command.
- Dismiss: Using the dismiss signal alerts any pikmin and captains following the current captain to separate into idol groups for further action.
- Charge: The swarm command plays a sound equivalent to a blow horn which signals any active Pikmin groups in the captain's party to charge a targetted objective.
- Swarm: The swarm technique directs any and all Pikmin in the captain's current troop to fall in on an objective in quick succession.
- Whistle Upgrades:
- The Mega Tweeter: The Mega Tweeter is obtained by defeating the Raging Bloyster in the Shower Room and collecting the Amplified Amplifier. This upgrade increases the range of the whistles of all captains. The diameter of the visible circle projected on the ground increases to about 144% of its original size, thus more than doubling the area the whistle affects. This makes it easier to call scattered Pikmin to the captain's side, even when being slow in the Onions.
- Pluckaphone: The Pluckaphone is obtained by defeating the Waterwraith in the Submerged Castle and collecting the Professional Noisemaker. It is an upgrade that allows the captain' whistles to call buried Pikmin out from the ground, saving precious time that would otherwise be spent plucking them out. As well as picking newly produced Pikmin at the Onions, this is useful for calling out Pikmin that were planted by wildlife in battle.
- Dodge Roll: The Dodge Whistle can be found on a small cliff a short distance away from the exit to the Vehemoth Phosbat cave. It is an upgrade that allows captains to dodge left or right, guiding the Pikmin to do the same. It is done in a straight line normally, or in an arc around a locked-on target.
- Throw: A standard technique which involves throwing a captain or Pikmin at an objective. This technique is used primarily to launch Pikmin at foes from a distance with risking as many casualties, at the risk of only being to throw one Pikmin at a time. All Pikmin have varying effects and different abilities in combat that allow them to stand out from their fellow speciemen.
- Red Pikmin: Red Pikmin are the first Pikmin discovered in each of the three Pikmin games. They possess a standard throwing arc with average range. Due to their 1.5 times increased damage output, they are ideal for combat.
- Yellow Pikmin: Yellow Pikmin are typically the second Pikmin discovered throughout the games (The exception being Pikmin 3 and Pikmin 3 Deluxe). Due to their lighter body weight, they have the highest throwing arc in the series, and can easily reach most airborne enemies.
- Blue Pikmin: Blue Pikmin are the last Pikmin species discovered in the games (Mainly due to their aquatic diversity). Thanks to their gills, Blue Pikmin excel both on land, and underwater, making them perfect for exploring in submerged areas without risk of drowning.
- Purple Pikmin: Purple Pikmin are one of three Pikmin species discovered in the caves of Pikmin 2, and the first to be discovered. Their heavy weight and strength of ten regular Pikmin make them deadly warriors. Thanks to their weight, Purple Pikmin have the shortest throwing distance, but can create powerful shockwaves on impact with a solid surface.
- White Pikmin: White Pikmin are one of three Pikmin species discovered in the caves of Pikmin 2 and are the second species to be found by Olimar and Louie. Their light bodies and small size allow them to be thrown the furthest. To add on, consumed White Pikmin can poison targets, instantly killing them.
- Bulbmin: Bulbmin are one of three Pikmin species discovered in the caves of Pikmin 2 and are the final species to be discovered. Bulbmin are unique in that they possess the body of a juvenile bulborb, allowing to resist most elemtal hazards.
- Rock Pikmin: Rock Pikmin are the second species of Pikmin to be discovered by the Koppaites in Pikmin 3 and Pikmin 3 Deluxe. Their rocky physiology gives them the most unique attack of all Pikmin, as throwing them does not latch them on to targets, but instead strike the target before bouncing off a short a distance.
- Winged Pikmin: Winged Pikmin are the fourth species of Pikmin to be discovered by the Koppaites in Pikmin 3 and Pikmin 3 Deluxe, and the final new species. Their ability to fly makes Winged Pikmin the most capable aerial warriors of the Pikmin species. When thrown, they can latch onto targets, or home in on them when flying. The Winged Pikmin's biggest droback is its weaker attack output.
Other
Standard Tactics: Olimar will typically scan his surroundings with his radars (With his KoPad as of Pikmin 3 Deluxe) and approach an opponent with caution before tactically commanding his Pikmin army to attack the opponent, whilst also using sprays to better his chances at victory.
Weaknesses: Must wear a spacesuit while on unknown planets. He mainly relies on his Pikmin to get work done, so losing all Pikmin causes him to become extremely depressed and drop everything he's doing to flee.
Note: This Captain Olimar from the mainline Pikmin games. Although there's no official statement on the canonicity of Hey! Pikmin, several implications suggest that it's tied in more with Pikmin 4 than the events of Pikmin 2 and Pikmin 3/Pikmin 3 Deluxe. Furthermore, due to Hey! Pikmin being a spin-off that came out after the release of the original trilogy (Therefore unexcusing the inconsistencies), the canonicity is put into even more question. For the profile on Olimar from the new continuity, click here.
References
- ↑
“ Gradually, my repairs to the Dolphin continue. This ship is like a part of me. One could even say that it is tied to my very essence. Yes, it was a long - one might say epic - journey, going from mere repairman to captain of my own ship... but now I'm rambling. „ ~ Pikmin; Olimar's Voyage Log - ↑
“ When I am surrounded by legions of Pikmin, I always picture the face of my boss, the head of Pilot Union. He was always so sharp-tongued with his orders, but I imagine he must have felt much the way that I do now. It's funny, how a change in perspective can bring with it a deeper understanding of others. „ ~ Pikmin; Olimar's Voyage Log - ↑ Pikmin 1 Game Manual Page 8
- ↑
“ This thing doesn't know what it wants! One minute it's soft, one minute it's hard. First it's big, then it's small. It hunts Olimar but doesn't want to hurt him. We're practically doing it a favor by taking it out! Anyway... That Olimar guy must ooze charisma to get such an alien creature to follow him anywhere. He's a ship captain and I'm just a squad captain, but that still gives us something in common! I oughtta be taking notes! „ ~ Charlie's Notes on the Plasm Wraith - ↑ 5.0 5.1 5.2
“ While life-forms that excrete foul musks to warn of danger are not rare, the doodlebug is the only species known to release flatulence when active above ground. Interestingly enough, since it is merely releasing the gas created by decay of the contents of the creature's intestines, it does not have a special musk-producing organ. This means the creature is in fact merely flatulating. Spectral analysis of the rank gas indicates it contains not only methane, but hydrogen sulfide as well, making the flatulence a Grade XIII biohazard. „ ~ Olimar's Research Notes on the Doodlebug - ↑ Pikmin 2 Manual
- ↑
“ Quaggled Mireclops
Trestripods gigahenum
Mireclops family
A rule of thumb is that the larger a creature is, the more it must consume to support its body weight. The quaggled mireclops is no exception. It uses its rootlike legs to drain its environs of nutrients, to the point that puncturing it could improve the entire surrounding area's ecosystem. It also catches small insects using a hidden tongue in the wide mouth found all about its circumference. What prey it manages to catch, it dissolves to their base compounds, such as nitrogen, phosphoric acid, and potassium. Its insides are fertile ground for a wide variety of plants, including Sleeping Beauty and Dusty Mushrooms. Some theorize that the fruit-like growth atop its main body is in itself a parasitic species living off the nutrients it drains from the mireclops's enormous body.„ ~ Olimar's Notes on the Quaggled Mireclops - ↑
“ Red sporovids seem to have developed higher functions than other fungi, as evidenced by the protruding reproductive organs on their caps. These organs act much like a flower would on a normal plant. This species appears to be able to separate for a short time from the fungal colony to which it belongs. This occurs when the mushroom cap has reached a certain size and the spore sac is full. It will then sever its connection to the colony to walk around a limited area to spread the spores. This walking form can no longer absorb nutrients from the colony, but if the released spores contact another living creature, spore-encased fungal filaments will begin an explosive cycle of reproduction within the host, taking over its central nervous system. The host will be controlled by the red sporovid within its area of activity. Edible, considered a delicacy. Referred to as "punchstool" in some locales.
Chase the puffstool and crowd your Pikmin around its feet to topple the mushroom. When it's upside-down, toss Pikmin onto its stem. If the puffstool flips back over, its cap will tremble—the telltale sign that it's about to release poisonous spores. Retreat or the spores will turn your Pikmin into zombies.„ ~ Pikmin Official Player's Guide description of the Puffstool - ↑
“ This creature is able to control the Pikmin by way of the peculiar frequency of its roar, but its only objective seems to be defensive in nature, as it stops Pikmin from attacking and forces them to run away. This beast prefers humid, dimly lit environments, and has been known to inhabit empty and discarded containers. For this reason, it's wise to thoroughly ventilate any specimens that are recovered. Lifting off with one of these creatures in the hold can lead to a rupturing of the specimen during decompression, resulting in an explosive mess. „ ~ Olimar's notes on the Antenna Beetle - ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8
“ All that is known about this creature stems from a few sightings deep underground. All reported sightings feature the same core set of details: a giant, viscous form with a clear, hazy sheen not unlike hard candy. One theory holds that it may be the ectoplasmic incarnation of a kind of psychic phenomenon, but as is usually the case with such theories, it is very difficult to prove. All witnesses report being suddenly overcome with fear upon sighting the creature, approaching a state of panic and near insanity. In fact, every report contains an inordinate amount of extremely vague details, which has led to suspicions that exhaustion and fear have caused some simple natural phenomenon to be viewed as a living creature. „ ~ Olimar's research notes on the Waterwraith - ↑ Pikmin Comic; Natural Talents, Pt. 1
- ↑ 12.0 12.1 Pikmin Comic; Getting Warmer
- ↑
“ Pikmin are part of the Ambuloradicis class, which consists of creatures that exhibit both plant and animal characteristics. A Pikmin will instinctively follow whoever plucks it from the ground, so it so quite common for them to form symbiotic relationships with another species or accept a leader of a different species, as it serves the goal of propagating their own species as a whole. The Red Pikmin is the most common Pikmin species. It can be identified by the nose-like protuberance on its head and its highly aggressive behavior. It also has a few surprising and unique qualities- for example, its immunity to extreme heat and fire, despite the fact that it's a living organism. This can be explained by looking closely at its skin and muscle fibers, which are made up of a flame-resistant cellulose. „ ~ Olimar's Piklopedia Notes - ↑
“ Slightly larger in size, Purple Pikmin can weigh up to 10 times as much as other Pikmin species, and when thrown to the ground, their impact creates gravitational waves that can actually warp space-time! It's astonishing.
The density of their muscle fibers is also much higher than that of other Pikmin, allowing them to transport 10 times as much weight as their average-sized counterparts. Their rich purple color is derived from strong polyphenol antioxidants.
Like White Pikmin, they are born from underground Candypop Buds, and no related Onions have been discovered so far. But I think somewhere underground, deep among the relics of the past, a Purple Onion is waiting to be discovered.„ ~ Olimar's Piklopedia Notes - ↑
“ These parasitic insects feed on eggs. Upon reaching maturity, they excrete a special pheromone that attracts females of particular species, enticing these females to swallow the mitites whole. (Pikmin, however, seem to dislike the scent.) After entering the host female's body, the mitites lay their own eggs inside the host's eggs just prior to the host spawning. „ ~ Olimar's Research Notes on the Mitite - ↑ 16.0 16.1
“ White Pikmin are "born" through a color-changing process within white Candypop Buds, which only grow underground.
The poison within its body is a type of diterpene alkaloid similar to a toxin often found in certain plant roots. If ingested, it can lead to vomiting, respiratory distress, and complete organ failure, ultimately resulting in death due to cardiac arrest.„ ~ Olimar's Piklopedia Notes
Battle Records
None.
None.
None.
None.
None.