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Walter Bernhard
From The Codex
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"Mature Content" |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
“ | The power of the night is still full. I shall teach you the meaning of true terror. | „ |
~ Walter to Leon Belmont |
Background
Walter Bernhard was a powerful vampire lord and the first main antagonist in Castlevania: Lament of Innocence. However, unbeknownst to him, his actions were part of a greater plan.
Chronologically, Walter was the second vampire faced by the Belmont Clan (after Joachim Armster), and his unwitting actions led to the longstanding conflict between the Belmonts and Dracula.
This dropdown contains the synopsis of Walter’s story. Read at your own risk as you may be spoiled otherwise! |
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Walter resided in a forest called Eternal Night, shrouded in perpetual darkness thanks to the Ebony Stone, a jewel created through alchemy. This stone, one of two vampire treasures he obtained through unknown means, granted Walter virtual invincibility by infusing him with the energy that maintained the forest’s darkness. Still, Walter sought the other vampire treasure, the Crimson Stone, but was unsuccessful. The power and protection of the Ebony Stone often led Walter to boredom. To entertain himself, he would play deadly games with brave warriors, kidnapping those close to them to force confrontations. He would even turn his captives into vampires to watch the ensuing tragedy, as he did with Justine Gandolfi, daughter of Rinaldo Gandolfi. Rinaldo attempted to save her but failed. Walter spared him, allowing him to live outside the castle, knowing Rinaldo’s thirst for revenge would lead him to assist any future challengers with his expertise, making the “game” more interesting for Walter. Walter repeated this with other warriors, all falling to his minions. He also turned his servant, Joachim Armster, into a vampire. When Joachim eventually rebelled, Walter easily defeated and imprisoned him, casting him as one of the five guardians new warriors had to face before challenging Walter himself. Walter eventually met Mathias Cronqvist, who suggested abducting Baron Leon Belmont’s fiancée, Sara Trantoul, for a unique challenge, given Leon’s renowned skills. Eager for such a confrontation, Walter kidnaps Sara. Leon, informed by Mathias, renounced his title to pursue Walter. Walter also encountered the deity Death, though it’s unclear if they met alone or with Mathias. After Leon defeated the guardians, Walter welcomed him, confirming that Mathias’s information about Leon’s prowess was accurate. Leon’s attack was ineffective due to the Ebony Stone. After toying with Leon, Walter returned Sara to him, but with a curse of vampirism beginning to take effect. Walter then eagerly awaited Leon’s final confrontation with him in the castle’s highest room. However, Sara’s willing sacrifice of her tainted soul enabled Leon to create the Vampire Killer, a weapon powerful enough to shatter the Ebony Stone. Armed with this weapon, Leon reached the throne room and fought Walter, who was confident of victory. But Leon’s weapon canceled Walter’s protection, leaving him vulnerable. Walter, shocked and fearful, vowed to revive and someday obtain the Crimson Stone. On the brink of death, Walter’s revenge plans were ended when Death appeared and took his soul, offering it to Mathias, the true holder of the Crimson Stone. Mathias revealed his scheme, explaining that he orchestrated Walter’s kidnapping of Sara, knowing Rinaldo’s skills and Walter’s habit of turning victims would lead to Walter’s defeat. This would allow Mathias to acquire Walter’s soul via the Crimson Stone, granting Mathias the vampiric power he sought to eternally curse God for his beloved Elisabetha’s death. Mathias offered Leon the same gift, but Leon rejected him, calling him a fool. Mathias departed, ordering Death to eliminate Leon, a task that ultimately failed. Using Walter’s soul, Mathias transformed into the vampire lord Dracula. Though Walter himself did not appear again, he lived on indirectly as Dracula, who relied on Walter’s soul and the Crimson Stone as the sources of his dark power. |
Personality
- Love of Games: Walter is bored due to his immortal life and wants to play interesting games. Due to this he lacks any real empathy and treats everything like a game, even life itself, taking precious things from people and having them fight him for it.
General Information
Name: Walter Bernhard[1]
Nicknames/Other Names:
Origin: Castlevania: Lament of Innocence
First Appearance: Castlevania: Lament of Innocence
Company: Konami
Creator: Koji Igarashi
Actor
- Japanese Voice Actor: Yukimasa Kishino
- English Voice Actor: Jamieson Price
Sex: Male
Sexuality: Unknown
Pronouns: He/Him
Age: Unknown (Noted that he is a vampire of unknown age[2])
Homeworld: Earth
Residence: Castlevania[3]
Story Role: Villain, False Final Villain
Classification: Vampire, Dark Lord
Species: Vampires
State of Being: Regular
Physiology: Vampire Physiology
In-Universe Creator:
Occupation: None
Affiliations: Succubus, Medusa
Enemies: Leon Belmont, Rinaldo Gandolfi, Joachim Armster (Joachim has an intense desire for revenge against Walter due to Walter imrpisoning him underground after he tried to rebel[4]), Death, Mathias Cronqvist (Manipulated Walter in order to get his soul and become a vampire)
Height: Unknown
Weight: Unknown
Status: Other (His soul has been absorbed into Mathias' crimson stone)
Alignment: Chaotic Evil (Walter is a dangerous hedonist who likes thrilling games because he has eternal life[5]. Turned Rinaldo's daughter into a vampire, resulting in her killing Rinaldo's wife and son[6]. Noted that Walter plays these life and death games due to distract himself from the boredom of eternal life, raising the stakes of the game by stealing that which is most precious from his target[7]. The full transformation into a vampire has them gradually lose their humanity[8])
Threat Level: Street Threat (Walter stays within his castle and waits for a strong person to come face him and his castle)
Codex Statistics
Grade: A
Tier: 7-C, Far Higher with Empowerment. Has a 2-C Power Source from Chaos
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Town level (Potency) (Walter possesses enormous demonic power[9]. Walter also serves as the absolute evil, the opposite to God[10], where for God to be perfectly good, there must be a being of perfect darkness[11], being the entity opposite to God[12], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[13]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[14]), Far Higher with Empowerment (When using Demonic Megido, he transforms into his true state, gaining far more power to deal a powerful attack[15]). Has a Universe level Power Source from Chaos (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[16], where the source of Dracula's power comes[17]. from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[18], with the castle itself being a spiritual world existing as a prouct of Dracula's magic where a stream of chaos exists within it[19], this stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[20])
Durability: Town level, Far Higher with Empowerment
Striking Strength: Town Class (Potency), Far Higher with Empowerment
Lifting Strength: At least Class 10, likely Higher physically (Before Dracula, Walter served as the absolute evil, the opposite to God[21], where for God to be perfectly good, there must be a being of perfect darkness[22], being the entity opposite to God[23], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[24] where logs can weigh around 15 to 5 tons[25]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[26]). At least Class G with Magic (Should be comparable to a weakned, dead Dracula where even with just the remnants of his magic[27], Dracula's magic could lift his entire castle[28]), Far Higher with Empowerment
Travel Speed: At least Superhuman regularly (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[29], where Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[30]). At most Faster Than Light at top speed (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[31], where Dracula serves as the absolute evil, the opposite to God[32], where for God to be perfectly good, there must be a being of perfect darkness[33], being the entity opposite to God[34], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[35] and the White Demon, who can move at the speed of light at short distances[36]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[37], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[38]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[39]). Far Higher with Empowerment
Attack Speed: At most Faster Than Light, Far Higher with Empowerment
Reaction Speed: At most Faster Than Light, Far Higher with Empowerment
Stamina: Limitless (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[40], where the source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[41], with the castle itself being a spiritual world existing as a prouct of Dracula's magic where a stream of chaos exists within it[42], this stream of chaos being the entire chaotic ream[43])
Range: Standard Melee.Thousands of Kilometers with Curse Manipulation (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[44], where after being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[45]), Multi-Universal with his powers (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[46], where the castle is directly steered by Mathias' power[47], which exist on top of another dimension[48]. The castle is directly steered by Dracula's power[49]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[50]. The castle can make glyphs that teleport one outside of the castle by standing over it[51]. A lot of these creatures are summoned from Hell[52]. The castle has magic energies that seal the gateway to hell[53])
Intelligence: Supergenius Intelligence (Walter is a master of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[54])
Knowledge: Grandmaster level
Powers and Techniques
Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[87]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[88]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[89]. With time in Castlevania being so potent that not even eternity can withstand time[90], along with even artificial life being subject to the laws of time[91]. Some creatures of chaos are immune to time stop, normally being boss level creatures[92]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[93], with fate being a truth wound by time[94])
Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[131]), Biological Manipulation (Vampires biological functions are no longer required for them[132]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[133]. With time in Castlevania being so potent that not even eternity can withstand time[134], along with even artificial life being subject to the laws of time[135]),Death Manipulation: "Death" loses all meaning for Vampires, as they[136] defy God's decree that life should be limited, and exist for eternity[137]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[138]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[139], with fate being a truth wound by time[140]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[141])
Magic (The castle pulses with dark magical power[162]. The castle uses magic to do things like re-animate corpses[163], along with skeletons[164]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[165], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[166]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[167]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[168], with these chairs being acknowledged in rooms in the castle with a description[169]), Possession (The castle possesses objects with its magic, such as a ouija table[170]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[171]), Mind Bestowal (The castle can bestow a mind through its magic[172]), Soul Bestowal (The castle can bestow a soul through its magic[173]. Imbued the Mud Man with a tormented soul[174]), Power Bestowal (The castle grants enemies to attack under the power of magic[175]. The magic of Dracula's power that empowers the owl enemy[176]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[177]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[178]. The Castle has doors sealed off without solving puzzles[179]. This can extend to walls being sealed off where explosions will not effect it until the seal is gone[180]), Telekinesis (The Castle can lift parts of levels apart[181]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[182]), Immersion (Can bring paintings to life and have them attack[183]), Mimciry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[184]. The Castle can also do this without mirror worlds[185], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[186]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[187]. The castle has objects that fade in and out while trying to platform on them[188]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[189], and invisible platforms[190]), Necromancy (The castle can raise the dead to attack whoever enters a room[191]. The castle reanimates human bones as monsters by its evil magic[192]. The Castle created the Executioner from numerous dead bodies[193]), Fusionism (The Castle can create an abomination made from numerous dead bodies[194]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[195], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[196]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[197]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[198]. The castle increases one's dark desires, allowing Dracula to easily control them[199]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[200]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[201]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[202]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[203]. The Castle has areas where its blood can form new enemies[204]), Acid Manipulation (The castle has areas of acid rain falling[205]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[206]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[207]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[208]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[209]), Gravity Manipulation (The castle has rooms with reverse gravity[210]), Curse Manipulation (The Curse status that spirits inflict[211] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[212]), Life Manipulation (The castle can bring inanimate statues to life to attack[213]. Can cause the glass murals to come to life and attack[214]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[215]), Plant Manipulation (The castle can cause even the trees to attack[216]. The castle can cause the plants and leaves to form a wraith[217]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[218]. Evil energy can create barriers blocking one until they defeat all enemies[219]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[220]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[221]. Brought a wandering merchant in through swallowing him into a dense fog[222]. The castle has magic energies that seal the gateway to hell[223]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[224]. The castle can make glyphs that teleport one outside of the castle by standing over it[225]. A lot of these creatures are summoned from Hell[226]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[227]), Spatial Manipulation (The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[228]. The castle can make blocks disappear and re-appear, making it diffuclt for one to traverse around the castle[229]. The Castle made it where the stairway Soma was walking up with Mina went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[230]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[231]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[232]. Can conjure thunderstorms around itself that can summon enemies during it's flashes of lightning[233]. Can summon enemies through the lightning bolts it makes[234]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[235]).
Resistance to Time Stop (Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[236]. Noted that the stop watch has no effect on moving platforms in the castle[237]. Christopher stopping time on an elevator does not stop the elevator from moving[238], machinery still moves along[239], and floating objects still float[240]. With time in Castlevania being so potent that not even eternity can withstand time[241], along with even artificial life being subject to the laws of time[242])
Resistance to Extreme Heats (With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[316]. With Flame Elemental, a knight surrounded by red hot flames[317]), Extreme Colds (With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[318]. With Frost Elemental, a knight that harnesses arctic chill[319]), Electricity Manipulation (With Thunder Elemental, a knight surrounded by lightning who unleashes flashes of light[320]), Regeneration Negation (With Red Skeleton[321], who endlessly[322] regenerates[323], from any kind[324] of damage due to it absorbing blood[325])
Equipment
- Ebony Stone: A stone Walter possesses made with alchemy, that allows him to create an eternal night. With this stone, Walter can make it where the night favors him over other vampires. This makes him completely invulnerable to anything asides from the Vampire Killer.
Notable Techniques
Anger Fist
![](/images/thumb/4/4d/Walter_Anger_fist.gif/250px-Walter_Anger_fist.gif)
Walter can harness his rage into a powerful lunge, enhanced by his vampiric strength, allowing him to inflict significant damage.
Dark Inferno
Walter fires up to three molten spheres of dark energy that, unlike Dracula's version, will slow down and stop a few meters in front of him before detonating shortly thereafter.
Summon Spirit
![](/images/thumb/6/68/Walter_Proto-Summon_Spirit.gif/250px-Walter_Proto-Summon_Spirit.gif)
Walter releases a cluster of white-blue spirits that converge on his target. However, the tracking capability of this ability is not perfect; it can only adjust within a limited range. If the target manages to move beyond this turning range, the spirit bolts will completely bypass them.
Fire Pillar
![](/images/thumb/f/f6/Walter_Proto-Fire_Pillar.gif/250px-Walter_Proto-Fire_Pillar.gif)
Walter summons multiple energy masses beneath his opponent’s feet, which rapidly gather power before exploding into pillars of light blue fire. In a manner reminiscent of Castlevania III, Walter aims to ensnare his target between these energy pillars, with the final blast always erupting in front of them rather than beneath, potentially catching any overly cautious hunter by surprise.
Metamorphosis
Although Walter has never demonstrated a second form, during his most powerful attack, he morphs into a demon-like creature, suggesting that he possesses the ability to shapeshift, similar to Dracula.
Teleportation
![](/images/7/7e/Walter_Teleportation.gif)
Like Dracula, Walter has the ability to teleport using a pillar of light accompanied by a swarm of bats.
Other
Standard Tactics: Walter will not directly attack the opponent, instead wanting to wait for the person to pass his challenges and reach his throen room to fight him. Once there, Walter will teleport around shooting energy attacks and massive waves, along with using demonic megido.
Weaknesses: Walter views everything as a game, thus he tends to underestimate the threats that come to him, such as when he let the Vampire Killer hit him, believing it would do nothing to him.
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's Doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[326]. Simon's Doppelganger can harm him with the vampire killer, despite Simon being a noble hero.
Trivia
- Many of Walter's attacks are similar to Dracula's, most notably the famous triple fireball Hellfire attack. It seems Mathias/Dracula inherited Walter's powers upon stealing his soul (Dracula himself would later pass these inherited traits on to his son Alucard). When using his most powerful attack, the Demonic Megiddo, Walter transforms into a demonic bat that strongly resembles the "final" or "demon" form of Dracula that appears in several games.
- His name is of West Germanic origins: Waldaharjaz "ruler of army" - fitting given the number of monsters he has command over, and Bernuharduz "bear-hard".
- Walter's name-element Wald- comes from the root h₂wolh₁-dʰ-, which also yields Common Slavic vold- > South Slavic Vlad (East Slavic Volod). Perhaps Mathias took the name Vlad as a somewhat mocking way of "honoring" the vampire who granted him eternal life.
![](/images/thumb/4/4a/Matthias_Corvinus_-_01.jpg/300px-Matthias_Corvinus_-_01.jpg)
- Walter's overall design appears to be based on the historical figure of Matthias Corvinus, King of Hungary from 1458 to 1490, having long red hair and bearing a similar armor (according to some depictions of him from the era).
- Despite this, the name "Matthias Corvinus" most likely ended up being the inspiration for "Mathias Cronqvist" instead. While the roles these characters play in the game are not historically accurate, it is probable they were only included to enrich the narrative of the game's story.
- It is also worth mentioning that Matthias had Vlad Drăculea (the historical figure Dracula is based upon) as his vassal (and even as his prisoner at one point).
- Walter's red hair is a traditional trait of vampires in Romanian folklore. The strigoi (those who become vampires after death) are said to almost always be redheads, as opposed to the moroi (who are vampires from birth).
- Apparently, Walter Bernhard isn't a Transylvanian Saxon or Banat Swabian, as the former group settled in Transylvania in the mid 12th century and the latter in the Banat of Temeswar in the 18th century, after Walter's final death. It is likely that he descends from, or was one of, the Migration Period's Germanic settlers.
Battle Records
2-1-0
- Joachim Armster - Fight[327]
- Conditions: Walter had the ebony stone.
- Location: Castlevania
- Note: Little is known about the fight other than Joachim rebelled against Walter and he locked him up for that. Along with this, Joachim notes he only lost to Walter because of his ebony stone[328].
- Leon Belmont - Fight[329]
- Conditions: None.
- Location: Walter's Castle Entrance
- Leon Belmont - Fight[330]
- Conditions: Match was a rematch.
- Location: Pagoda of the Misty Moon
None.
References
- ↑ Casltevania: Lament of Innocence
- ↑ Lament of Innocence Perfect Guidebook
- ↑ Casltevania: Lament of Innocence
- ↑ Lament of Innocence Perfect Guidebook
- ↑ Lament of Innocent Perfect Guidebook
- ↑ Lament of Innocent Perfect Guidebook
- ↑ Lament of Innocence Official Website
- ↑ Castlevania: Lament of Innocence
- ↑ Lament of Innocence Perfect Guidebook
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Judgement: True Story Mode, Golem
- ↑ Castlevania: Judgement Golem Ultimate Attack
- ↑ Castlevania: Lament of Innocence Walter Boss
- ↑ Castlevania: Lament of Innocence Final Boss
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”"
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania: Aria of Sorrow Graham Boss
- ↑ Castlevania: Aria of Sorrow Chaotic Realm
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
- ↑ Estimating Weight of Logs and Standing Timber Page 2
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Lament of Innocence Final Boss
- ↑ Castlevania: The Dracula X Chronicles Final Boss
- ↑ Castlevania: Lament of Innocence Final Boss
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania Harmony of Dissonance
- ↑ Castlevania: Grimoire of Souls Prologue level
- ↑ Castlevania: Lament of Innocence Final Boss
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania: Aria of Sorrow Graham Boss
- ↑ Castlevania: Aria of Sorrow Chaotic Realm
- ↑ Castlevania: Lament of Innocence Final Boss
- ↑ Castlevania: Curse of Darkness Intro
- ↑ Castlevania: Lament of Innocence Final Boss
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
- ↑ Castelvania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Symphony of the Night Beastiary No. 21
- ↑ Castlevania: Order of Ecclesia
- ↑ Castlevania: Portrait of Ruin
- ↑ Super Castlevania IV Stage B-1
- ↑ Castlevania: Circle of the Moon
- ↑ Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
A spectacled vampire hunter confirmed this as his duty.
In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
“The timing is bad, church person.”
Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
-----I am …… I ought to be a vampire hunter." - ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Casltevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Curse of Darkness Manga Volume 1
- ↑ Castlevania II: Simon's Quest Night Transition
- ↑ Castlevania II: Simon's Quest Online Game Manual Page 4
- ↑ Castlevania: Lament of Innocence Beastiary No. 058
- ↑ Castlevania: Lament of Innocence Beastiary No. 059
- ↑ Castlevania: Curse of Darkness Beastiary No. 009
- ↑ Castlevania: Curse of Darkness Beastiary No. 005
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Symphony of the Night
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
Several hundred years have passed with battles with the [dark lord] Dracula.
When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed. - ↑ Castlevania: Lament of Innocence Beastiary No. 064
- ↑ Casltevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Grimoire of Souls Prologue
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Casltevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania III: Dracula's Quest
- ↑ Castlevania: Curse of Darkness
- ↑ Casltevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Judgement Aeon's Hyper Attack on Carmilla
- ↑ Castlevania: Judgement Aeon's Hyper Attack on Golem
- ↑ Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
- ↑ Casltevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Judgement Aeon Hyper Attack on Death
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Judgement Aeon Hyper Attack on Alucard
- ↑ Lament of Innocent Perfect Guidebook
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Lament of Innocence
- ↑ Casltevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Curse of Darkness Manga Volume 1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania 64
- ↑ Castlevania 64
- ↑ Castlevania 64 Vampire Boss
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania 64 Vampire Boss
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania 64
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania 64 Flower Garden Cutscene
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania 64
- ↑ Castlevania: Lament of Innocence Beastiary No. 078
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Beastiary No. 064
- ↑ Casltevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Lament of Innocence Beastiary No. 002
- ↑ Castlevania 64 Vampire Boss
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Legacy of Darkness Master Oldrey Cutscene
- ↑ WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?
KI: You should ask, why do they eat it! I've thought about this stuff.
I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
The meat, I have no idea. - ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Casltevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Judgement Aeon's Hyper Attack on Carmilla
- ↑ Castlevania: Judgement Aeon's Hyper Attack on Golem
- ↑ Castlevania: The Dracula X Chronicles Stage 1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Casltevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Judgement Aeon Hyper Attack on Death
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Lament of Innocence Perfect Guidebook
- ↑ Castlevania: Lament of Innocence Dark Palace of Waterfalls
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Lament of Innocence Beastiary No. 057
- ↑ Castlevania: Lament of Innocence Beastiary No. 079
- ↑ Castlevania: Lament of Innocence Beastiary No. 080
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Pagoda of the Misty Moon
- ↑ Castlevania: Lament of Innocence Pagoda of the Misty Moon
- ↑ Castlevania: Lament of Innocence Pagoda of the Misty Moon
- ↑ Castlevania: Lament of Innocence Pagoda of the Misty Moon
- ↑ Castlevania: Lament of Innocence Pagoda of the Misty Moon
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Casltevania: Lament of Innocence
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocence Beastiary No. 003
- ↑ Castlevania: Lament of Innocence Beastiary No. 004
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Beastiary No. 40
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Curse of Darkness Save Room Chair
- ↑ Castlevania: Symphony of the Night Beastiary No. 16
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Curse of Darkness Beastiary No. 014
- ↑ Castlevania: Curse of Darkness Beastiary No. 025
- ↑ Castlevania: Portrait of Ruin Beastiary No. 10
- ↑ Castlevania: Lament of Innocence Beastiary No. 029
- ↑ Castlevania: Order of Ecclesia Beastiary No. 061
- ↑ Castlevania: Lament of Innocence Beastiary No. 046
- ↑ Castlevania: Portrait of Ruin Beastiary No. 133
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania 64
- ↑ Castlevania Chronicles
- ↑ Super Castlevania IV
- ↑ Super Castlevania IV
- ↑ Castlevania Chronicles
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania III: Dracula's Curse Doppelganger Boss Fight
- ↑ Castlevania: Curse of Darkness Chair Room
- ↑ Castlevania: Legacy of Darkness Tower of Sorcery
- ↑ Castlevania: The Adventure ReBirth
- ↑ Super Castlevania IV
- ↑ Castelvania: Lament of Innocence
- ↑ Castlevania: Curse of Darkness Beastiary No. 001 Skeleton
- ↑ Castlevania: Curse of Darkness Beastiary No. 002 Executioner
- ↑ Castlevana Curse of Darkness Beastiary No. 002
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Order of Ecclesia Beastiary No. 061
- ↑ Castlevania: Portrait of Ruin Beastiary No. 131
- ↑ Castlevania: Lament of Innocence Beastiary No. 051
- ↑ Castlevania: Curse of Darkness Beastiary No. 008
- ↑ Castlevania 64
- ↑ Castlevania III: Dracula's Curse Castle Dungeon
- ↑ Castlevania: Symphony of the Night Beastiary No. 44
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].
There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children." - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
And her body was telling her [do not go] as her leg muscles were petrified like stone." - ↑ Castlevania: Bloodlines Stage 6-2 First Room
- ↑ Castlevania: Bloodlines Stage 6-3 First Room
- ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania 64
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Haunted Castle Revisited Dominus Collection
- ↑ Super Castlevania IV
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania: Grimoire of Souls Prologue level
- ↑ Castlevania Chronicles
- ↑ Haunted Castle Arcade Stage 03
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Order of Ecclesia
- ↑ Castelvania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Symphony of the Night Beastiary No. 21
- ↑ Castlevania: Symphony of the Night Underground Caverns
- ↑ Castlevania III: Dracula's Curse
- ↑ Super Castlevania IV
- ↑ Castlevania: Aria of Sorrow Prologue
- ↑ Castlevania: Aria of Sorrow Prologue
- ↑ Castlevania: Harmony of Dissonance Ending
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: Curse of Darkness Beastiary No. 115
- ↑ Super Castlevania IV Stage 8-1
- ↑ History of Castlevania - Crescent of the Moon Pages 12-13
- ↑ Castlevania: The Adventure ReBirth
- ↑ Castlevania: The Adventure ReBirth
- ↑ Castlevania: The Adventure ReBirth
- ↑ Castlevania: Judgement Aeon's Hyper Attack on Carmilla
- ↑ Castlevania: Judgement Aeon's Hyper Attack on Golem
- ↑ Castlevania: Aria of Sorrow Prologue
- ↑ Castlevania: Dawn of Sorrow Prologue
- ↑ Castlevania: Aria of Sorrow Prologue
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Castlevania: Lament of Innocence Beastiary No. 021
- ↑ Castlevania: Lament of Innocence Beastiary No. 052
- ↑ Castlevania: Lament of Innocence Beastiary No. 005
- ↑ Castlevania: Lament of Innocence Beastiary No. 006
- ↑ Castlevania: Lament of Innocence Beastiary No. 009
- ↑ Castlevania: Lament of Innocence Beastiary No. 011
- ↑ Castlevania: Lament of Innocence Beastiary No. 053
- ↑ Castlevania: Lament of Innocence Beastiary No. 009
- ↑ Castlevania: Lament of Innocence Beastiary No. 001
- ↑ Castlevania: Lament of Innocence Beastiary No. 064
- ↑ Castlevania: Lament of Innocence Beastiary No. 066
- ↑ Castlevania: Lament of Innocence Beastiary No. 65
- ↑ Castlevania: Lament of Innocence Beastiary No. 003
- ↑ Castlevania: Lament of Innocence Beastiary No. 004
- ↑ Castlevania: Lament of Innocence Beastiary No. 014
- ↑ Castlevania: Lament of Innocence Beastiary No. 030
- ↑ Castlevania: Lament of Innocence Beastiary No. 041
- ↑ Castlevania: Lament of Innocence Beastiary No. 054
- ↑ Castlevania: Lament of Innocence Beastiary No. 056
- ↑ Castlevania: Lament of Innocence Beastiary No. 029
- ↑ Castlevania: Lament of Innocence Beastiary No. 034
- ↑ Castlevania: Lament of Innocence Beastiary No. 046
- ↑ Castlevania: Lament of Innocence Beastiary No. 052
- ↑ Castlevania: Lament of Innocence Beastiary No. 036
- ↑ Castlevania: Lament of Innocence Beastiary No. 049
- ↑ Castlevania: Lament of Innocence Beastiary No. 060
- ↑ Castlevania: Lament of Innocence Beastiary No. 074
- ↑ Castlevania: Lament of Innocence Beastiary No. 007
- ↑ Castlevania: Lament of Innocence Beastiary No. 013
- ↑ Castlevania: Lament of Innocence No. 020
- ↑ Castlevania: Lament of Innocence Beastiary No. 023
- ↑ Castlevania: Lament of Innocence Beastiary No. 26
- ↑ Castlevania: Lament of Innocence Beastiary No. 043
- ↑ Castlevania: Lament of Innocence Beastiary No. 046
- ↑ Castlevania: Lament of Innocence Beastiary No. 017
- ↑ Castlevania: Symphony of the Night Beastiary No. 2
- ↑ Castlevania: Lament of Innocence Beastiary No. 017
- ↑ Castlevania: Curse of Darkness Beastiary No. 8
- ↑ Castlevania: Portrait of Ruin Beastiary No. 29
- ↑ Castlevania: Lament of Innocence Beastiary No. 031
- ↑ Castlevania: Lament of Innocence Beastiary No. 010
- ↑ Castlevania: Lament of Innocence Beastiary No. 076
- ↑ Castlevania: Lament of Innocence Beastiary No. 077
- ↑ Castlevania: Lament of Innocence Beastiary No. 049
- ↑ Castlevania: Lament of Innocence Beastary No. 019
- ↑ Castlevania: Lament of Innocence Beastary No. 027
- ↑ Castlevania: Lament of Innocence Beastiary No. 033
- ↑ Castlevania: Lament of Innocence Beastiary No. 072
- ↑ Castlevania: Lament of Innocence Beastiary No. 024
- ↑ Castlevania: Lament of Innocence Beastiary No. 002
- ↑ Castlevania: Lament of Innocence Beastiary No. 012
- ↑ Castlevania: Lament of Innocence Beastiary No. 014
- ↑ Castleania: Lament of Innocence Beastiary No. 015
- ↑ Castlevania: Lament of Innocence Beastiary No. 042
- ↑ Castlevania: Lament of Innocence Beastiary No. 069
- ↑ Castlevania: Lament of Innocence Beastiary No. 051
- ↑ Castlevania: Lament of Innocence Beastiary No. 016
- ↑ Castlevania: Lament of Innocence Beastiary No. 038
- ↑ Castlevania: Lament of Innocence Beastiary No. 039
- ↑ Castlevania: Lament of Innocence Beastiary No. 040
- ↑ Castlevania: Lament of Innocence Beastiary No. 041
- ↑ Castlevania: Lament of Innocence Beastiary No. 070
- ↑ Castlevania: Lament of Innocence Beastiary No. 047
- ↑ Castlevania: Lament of Innocence Beastiary No. 048
- ↑ Castlevania: Lament of Innocence Beastiary No. 071
- ↑ Castlevania: Lament of Innocence Beastiary No. 030
- ↑ Castlevania: Lament of Innocence Beastiary No. 035
- ↑ Castlevania: Lament of Innocence Beastiary No. 044
- ↑ Castlevania: Lament of Innocence Beastiary No. 060
- ↑ Castlevania: Lament of Innocence Beastiary No. 014
- ↑ Castlevania: Lament of Innocence Beastiary No. 069
- ↑ Castlevania: Lament of Innocence Beastiary No. 041
- ↑ Castlevania: Lament of Innocence Beastiary No. 070
- ↑ Castlevania: Lament of Innocence Beastiary No. 071
- ↑ Castlevania: Lament of Innocence Beastiary No. 017
- ↑ Castlevania: Symphony of the Night Beastiary No. 2
- ↑ Castlevania: Lament of Innocence Beastiary No. 017
- ↑ Castlevania: Curse of Darkness Beastiary No. 8
- ↑ Castlevania: Portrait of Ruin Beastiary No. 29
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Pagoda of the Misty Moon