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Simon Belmont

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Articles About Simon Belmont
Main Timeline Castlevania
Non-Canon Lords of Shadow - Smash Bros. - Captain N
The label of "hero" is just that-a label. Whether you are considered capable or useful or not is merely a product of circumstance.
~ Simon to Lucy
To prove myself a true Belmont, even legends must fall before me.
~ Simon Belmont to Alucard

Background

In the year 1691, exactly 100 years after his defeat at the hands of Christopher Belmont, Dracula started resurrecting himself once again. As the hearts of men began to darken and a cult of Dracula formed, the Dark Lord himself was resurrected on Easter Day. By this day and age, the Belmont Clan was still passing along their traditions of hard training and vampire hunting, with the newest member of the Clan to wield the Vampire Killer whip being Simon Belmont.

Much like his ancestors before him, Simon Belmont didn’t hesitate to take his whip and head to Dracula’s Castle; he was incredibly motivated by stories of his ancestors before him, namely Trevor and Christopher, who he hoped to live up to. Simon fought his way through Dracula’s Castle, destroying countless creatures of the night, before facing Count Dracula himself.

Although Simon was able to successfully slay the Dark Lord, unbeknownst to him, Dracula had placed a curse on Simon’s back, which would slowly kill him, in hopes of ending the Belmont bloodline for good. Unaware of this curse, Simon watched the castle crumble from far off.

Nearly a year passed, and Simon spent his days defeating any monster he saw near Transylvania, attempting to rid the land of any of Dracula’s remnants. While he was doing so, however, a strange man named Aeon appeared before him, and pulled him into a place known as the Time Rift. Here, Simon learned that there had been a convergence of time, and that a demon known as Galamoth sent his minion, the Time Reaper, to destroy the entire Castlevania time-space.

Eager to get the chance to meet heroes such as Trevor Belmont while traversing the Time Rift, Simon gladly went along with the plot. He hoped to not only save the timeline from destruction, but prove to himself that he was truly a legendary warrior, by challenging Trevor. Simon got his chance to do so, proving himself to Trevor, and finally defeating the Time Reaper. With everything done, Simon was returned to his own time, and continued hunting the demon stragglers.

Nearly six years following Simon’s adventures through the Time Rift, he began to feel incredibly weak. Kneeling at the Belmont Cemetery, he began to contemplate if he was going to soon die, and why. Out of nowhere, a mysterious woman appeared behind Simon, and informed him that seven years ago, Dracula had inflicted him with a terrible curse. She told Simon that the only way to break this curse would be to collect the body parts of Dracula, and then burn them.

Knowing this, Simon got up immediately and began searching all around Transylvania for the parts of Dracula’s body, and eventually he was able to track them all down; not without the help of a few townspeople, though. Simon finally placed the body parts at the altar and was ready to burn them, until they joined together and brought back Dracula’s soul.

Simon fought against Dracula’s Spirit as hard as he had the first time he faced the Dark Lord, and was successful in securing his defeat once again. After this hard-fought battle, Simon’s curse was finally dispersed, and he was brought back to peak health. The townspeople started looking up to Simon as the greatest hero of the age, and gathered around him, thus forming a village around the Belmont’s. This village would be where Simon’s grandson, Juste Belmont, grew up.

General Information

Name: Simon Belmont

Other Names Peter Dante (Simon was originally going to be named Peter Dante before they changed their minds)

Origin: Castlevania

First Appearance: Castlevania

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 22 years old in Castlevania (Takes place 7 years before Castlevania II: Simon's Quest[1]), 23 in Castlevania: Judgment (Listed as such in Castlevania Judgment[2]), 29 years old in Castlevania II: Simon's Quest (Takes place six years after Castlevania: Judgment)

Homeworld: Earth

Residence: Potentially Translyvania (The endings of Castlevania II: Simon's Quest indicates he lives in Translyvania[3])

Story Role: Hero

Classification: Vampire Hunter, Belmont Clan Member, House Belmont

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[4]

Occupation: None

Affiliations: Belmont Clan, Potentially Demons Belmont (As he is from the late 1600s while Simon is an adult during the very end of the 1600s, Desmond is likely either Simon's dad or at the very least an uncle), Juste Belmont (As he is Juste's grandfather)

Enemies: Creatures of the Night, Dracula, Carmilla, Death

Height: 185 cm[5]

Weight: Unknown

Status

Date of Death: Bad Endings of Simon's Quest (Non-Canon Death), Unknown (For official death)

Alignment: Neutral Good (Simon is noted by the history books to be the most noble Belmont[7]. After seeing the immense lack of confidence and self-doubt Lucy had, Simon and Alucard went to talk with her alone and try to help her through everything[8])

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[9]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[10], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, plnned to spread his evil grip to the rest of Europe[11])

Codex Statistics

Key: 1691 (Castlevania 1 Games) | 1692 (Castlevania Judgment) | 1698 (Castlevania II: Simon’s Quest)

Key Information

  • 1691: This key covers the time period of Simon's first adventure.
  • 1692: This key covers the events of Castlevania: Judgment, where Simon is pulled into a time rift.
  • 1698: This covers the events of Castlevania II: Simon's Quest.

Grade: S (The Belmonts are the most prided family in the entire series, with their name alone bringing fear to vampires, Simon himself being capable of defeating the Dark Lord and his armies) | S | S

Tier: At least 7-C, Higher with Items | At least 7-C, Higher with Items | At least 7-C, Higher with Items, Far Higher with Dracula's Nail

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat 1600s Dracula[12], who serves as the absolute evil, the opposite to God[13], where for God to be perfectly good, there must be a being of perfect darkness[14], being the entity opposite to God[15], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[16]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[17]. Can fight and defeat enemies of this size[18]. Can fight and harm Gaibon, who causes parts of the ceiling to collapse everytime he lands[19]. Can fight and harm Koronaut who causes the entire castle to shake and blcoks to fall from the ceiling everytime he jumps[20]. Can harm Frankenstein, who just from punching a wall can cause the entire room to shake[21]. In Super Castlevania IV every time Simon attacks Frankenstein it causes the entire room to shake[22]), Higher with Items (Simon's powers increase with the other weapons and instruments he finds within the castle[23]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[24]) | At least Town level (Potency) (Fought and defeated the Time Reaper, a servant of Galamoth), Higher with Items, Far Higher with Sheer Will | At least Town level (Potency) (Fought and defeated 1600s Dracula where Dracula's strength increases each time he revives[25]), Higher with Items (The Thorn Whip deals twice the damage that Simon's leather whip deals[26]. The Chain Whip deals four times the damage that Simon's leather whip deals[27]. The Morning Star deals eight times the damage that Simon's leather whip deals[28]. The Flame Whip is Simon's most powerful whip[29]), Far Higher with Dracula's Nail (Enables Simon to break blocks he can't break with his regular whip[30]), Higher with Items, Far Higher with Sheer Will

Durability: At least Town level (Can take his from a giant of this size[31]), Higher with Items (Simon's powers increase with the other weapons and instruments he finds within the castle[32]), Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[33], during and before Trevor's time[34], the Belmont's were feared because of their immense power[35], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[36] where logs can weigh around 15 to 5 tons[37] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[38]. Superior to Trevor Belmont who is able to easily lift grown men with his whip and slam them on the ground[39]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will

Travel Speed: At least Superhuman (Can outrun a bridge falling apart while fighting enemies[40]. Even while it comes out of nowhere[41]. Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed), Far Higher with Sheer Will | At least Superhuman, Far Higher with Sheer Will | At least Superhuman, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1600s Dracula, who serves as the absolute evil, the opposite to God[42], where for God to be perfectly good, there must be a being of perfect darkness[43], being the entity opposite to God[44], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[45] and the White Demon, who can move at the speed of light at short distances[46]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light (Can avoid attacks from a giant moving so fast it leaves behind afterimages[47]. Can dodge a shockwave attack[48]. Can tag the Wolf Woman who moved so fast she left behind afterimages[49]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman+ (Went through over 18 stages of Dracula's castle fighting enemies back to back without showing any signs of tiring[50]. During his second adventure to slay Dracula, Simon was inflicted with a curse that was slowly killing him, and yet still traversed the land and defeated the Dark Lord[51])

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Higher with Morning Star (The Morning Star enhances the range of his whip[52]), Tens of Meters with throwing daggers and axes

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[53]. Able to use a whip in combat, a hard weapon to be used to, to defeat various vampires. Able to solve Dracula's riddle), Higher or Lower with certain weapons (Some weapons can increase or decrease Simon's intelligence[54])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[55]. Alucard notes that Simon's skill and the smell of blood makes him a Belmont to the core[56]. Fought on rising water while the platforms were falling apart and the merman kept attacking from the water[57]. Proceeded to fight a Skull Dragon in these conditions[58]. Can fight against multiple enemies while walking on sinking quicksand[59]. Climbed up a large flight of stairs while having to deal with several enemies attacked to the walls and on each platform[60]. Climbed up a clocktower with various platforms attempting to drop him while also fighting against the enemies[61]. Can outrun a bridge falling apart while fighting enemies[62]. Even while it comes out of nowhere[63]. Traveled up a stairway with enemies coming out of the blocks[64]. Can fight and defeat a perfect clone of himself[65]. Traveled through a forest where enemies attempt to sneak attack him through taking the form of leaves and emerge from the ground [66]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[67], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[68]. During and before Trevor's time[69], the Belmont's were feared because of their immense power[70]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[71]. Ricther also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[72]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[73]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[74]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[75]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[76]. Many of the famous Belmont weapons were left behind by Trevor[77]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[78]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[79]. Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[80]), Aura (Belmonts release a glow of aura around them[81], that envelops their body[82]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[83]. Leon could sense and feel that Joachim Armster was a vampire[84]. Leon could sense the rage from a Vampire Killer[85]. Trevor could sense a bad omen approaching[86]. Christopher Belmont felt a "chill" upon Dracula's return[87]. Belmonts such as Juste could sense Death's overwhelming power[88]. Belmonts such as Juste could sense the aura of the two different layers of the castles[89]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[90]. Julius could sense the dark powers within Soma Cruz[91]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[92]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[93]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[94]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[95]. where Leon gained magical energy that would naturally be passed down to all of his descendants[96]. Belmonts such as Julius naturally has magical powers due to this[97], along with Juste having magical powers deriving from the Fernandez (Belnades) family[98]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[99]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[100]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[101] the infinite corridor[102]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[103]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[104]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[105], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[106]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[107]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[108]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[109]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[110]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[111]), Nullification (Sealing Nullification; Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[112])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[113]), Extreme Heats (Belmonts can travel in boiling hot rooms without much affect[114]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[115]. Ricther showcases this where he moves around in a burning city without much affect or limitation to his movements[116]), Absorption (Belmonts can fight and take hits from the mist[117], a creature that swallows up the living[118]), Life-Force Absorption (Belmonts can take hits from the Spirit[119], which is an evil spirit that sucks up people's life energy[120]), Corruption (Belmonts can be bitten by vampires without instantly turning[121]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[122]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[123]), Paralysis Inducement (Belmonts can be paralyzed[124], and slowly recover from the effects of it[125]), Attack Reflection (Belmonts can[126] hit Dracula[127] with different[128] projectile[129] attacks[130], this extends to even Morrises'[131], where Dracula's mere rib bone reflects all projectiles back[132]), Petrification (Belmonts can[133] take hits[134], from Medusa heads[135] who can turn one into stone upon contacting them[136]. Belmonts can[137] can break out of[138], being petrified[139]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[140]), Time Stop (Belmonts are unaffected by time being stopped[141]. With time in Castlevania being so potent that not even eternity can withstand time[142], along with even artificial life being subject to the laws of time[143]), Poison Manipulation (Belmonts can take hits from the poison zombie[144], which spews a deadly poison that can rot flesh on contact[145]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[146] an ordinary hero feel like a spineless coward[147]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[148]), Absolute Zero (Belmonts can take ice from the frost demon[149], a demon that wields absolute cold[150] and a total command of cold[151], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[152]), Essence Manipulation (Belmonts can take hits from Succubus[153], who can suck up a person's essence[154]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[155]), Death Manipulation & Fate Manipulation (Belmonts cannot[156] be killed[157] by the[158] likes of[159] Death and his scythes[160], who is noted to govern the fate of death[161], being noted to have the power to govern the end of all living things[162], and can use his scythes to kill abstractions such as distance and sound[163]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[164], where contracts are made to be absolute and bind one to it's agreements[165])
Resistance to Dracula's Castle's Abilities (Belmonts are able to travel in our around the castle without feeling any of the adverse effects from the castle)

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[166], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[167]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[168]), Possession (The castle possesses objects with its magic, such as a ouija table[169]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[170]. The Castle has doors sealed off without solving puzzles[171]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[172]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[173], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[174]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[175]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[176]. The castle increases one's dark desires, allowing Dracula to easily control them[177]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[178]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[179]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[180]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[181]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[182]), Curse Manipulation (The Curse status that spirits inflict[183] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[184]), Life Manipulation (The castle can bring inanimate statues to life to attack[185]. Can cause the glass murals to come to life and attack[186]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[187]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[188])

Weapon Mastery (Whip Mastery; Through reading an ancient tome left to him by his ancestors revealing the secret of the whip, he learns that the whip can snap in eight directions[189], giving him complete manuverability around his field[190]. Dagger Mastery; With daggers[191], noted to be fast and accrurate attack weapons for Simon[192]. Axe Mastery; With Axe[193], Simon is able to throw them at his opponents[194]. In Vampire Killer he throws the axe as he would his boomerang[195]. Boomerang Mastery; Can wield and use a boomerang in combat[196], with it always coming back to Simon[197]), Acrobatics (Can use the whip to[198] latch onto objects to swing around them[199]), Social Influencing (Social Status; Simon Belmont is a warrior respected even by kings[200]. Lucy notes that according to their data, Simon Belmont is the most celebrated and revered Belmont[201]), Sheer Will (Simon ventured alone into the evil-infested den that is Dracula's castle with no fear[202]), Aura (Had a fiery blue aura around himself after his wife was stolen from him[203]), Accelerated Development (Leveling, Physical Stats; Simon levels up as he defeats more enemies, gaining more health, strength, and defense[204]. Noted that the long Simon survives the greater his experience rating and the stronger his vulnerable soul will become[205]), Healing (Simon leveling up has him restore all of his lost health and wounds[206]), Energy Absorption (Simon can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[207]).



Resistance to Extreme Colds (Simon can walk in ice cold rooms without mcuh worry[208]), Extreme Heat (Unaffected by candles on a chandelier falling and causing the enire room to catch on fire including enemies[209]), Ice Manipulation & Absolute Zero (Can take magic attacks from the Wizard without being frozen who is the reason for all of the frozen characters in the background of the Frozen Cave[210]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[211]), Petrification (Unaffected by Medusa's gaze[212], and can break out of her other attacks that petrify him[213]. Can take hits from Medusa Heads[214] who can turn one into stone upon contacting them[215]. Can break out of the petrification attacks from Medusa[216]), Poison Manipulation (Can walk through a poison swamp and only have his health be drained, having no aftereffects from leaving the swamp[217]), Death Manipulation (Can take hits from Death[218], who is noted to govern the fate of death[219], being noted to have the power to govern the end of all living things[220], and can use his scythes to kill abstractions such as distance and sound[221]), Fear Manipulation (Can hold and use Dracula's rib bone where Dracula's mere rib bone is enough to make[222] an ordinary hero feel like a spineless coward[223]), Attack Reflection (Simon can hit Dracula with projectile attacks[224], where Dracula's mere rib bone reflects all projectiles back[225])

Wields the Vampire Killer, which grants:

Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[226]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[227]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[228]. The Alchemy whip can create wind blades around its user to protect them from all directions[229]), Light Manipulation (The Alechemy whip can bring down holy light to attack the enemy[230]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disentergrate[231]).



Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[232])

All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Extrasensory Perception (The Vampire Killer can sense who is a vampire[233], even those who are half-vampire such as Alucard[234]), Magic (The Vampire Killer has been referred to as a magic whip[235]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[236]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[237] which includes[238] ghosts[239]. This is also shown in Haunted Castle Revisited[240]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[241]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[242]. Can interact with creatures of the night made of fire[243]. Can fully disperse and destroy water bubbles instead of the attack just going through it[244]. Blood Interaction; Can harm and kill enemies made of blood[245]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[246] to where he was immune to all other[247] weapons prior other then the Vampire Killer[248]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[249]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[250]. The Vampire Killer can nullify energy projectiles through hitting them[251], even those from Dracula[252]. Can negate fire projectiles[253]. Electricity Nullification; Can completely disperse and nullify electricity attacks[254]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[255]. Transformation Nullification; Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[256]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[257]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[258] and scream out in pain, where it is an immortal being immune to pain and suffering[259]), Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[260]. Juste with the Vampire Killer could permenantely kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[261]), Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[262]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[263]. Death is a being unconstrained by mortality[264]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[265]), Resurrection Bypassing (The Vampire Killer can kill zombies[266], who are corpses brought back to life from the power of hate[267]), Purification (The Vampire Killer can purify people who was turned into a monster[268]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[269]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[270]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[271]. The whip can have fire burst around the enemies even without them dying[272]. Causes even objects like coffins to burst into flames[273]. This is even shown in Lament of Innocence, once Leon has the vampire killer[274]. This is even shown in graphic novels such as Belmonts Legacy[275]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[276]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[277], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[278]. One must sacrifice their lifeforce in order to wield it[279]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[280]), Light Manipulation (The Whip can create orbs of light to light up torches[281])

Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[282]), Mimicry (Doppelganger is unable to mimic the vampire killer during[283] the time of Lament of Innocence[284])

Time Stop (With the watch[287], completely stops everything[288] in time[289]. Shown again within Castlevania Chronicles with it changing the color of the environment to inicate stopped time[290]. With Hourglass, stops enemies movements in time[291]. With time in Castlevania being so potent that not even eternity can withstand time[292], along with even artificial life being subject to the laws of time[293]), Holy Fire Manipulation, Heat Manipulation & Earth Manipulation (With Fire Bombs, splits the earth under the target creature, incinerating anything in its path[294]. Also known as[295] Holy Water and creates a fire under the area it lands[296]. Being strong enough to easily destroy things Simon himself can destroy[297]), Fire Manipulation (With Torch, throws down a torch that causes a fire pillar[298]), Deconstruction (Macroscopic; The Holy Water is capable of disintergrating walls and floors[299], due to them being made from evil beings[300]), Light Manipulation (With the cross, creates a great flash of light[301]), Nullification (Barrier Nullfication; With the magic cross, can break the barrier leading into Castlevania[302])

All previous subweapons, Penetration Damage (Metaphysical Penetration; With the Silver Knife, penetrates through enemies, passing through them as it damages them[303]), Holy Fire Manipulation & Paralysis Manpulation (With the Sacred Flame, deals creates a fire pillar that damages and stuns enemies hit by it[304]. This can even stun Death[305]. The Gold Knife burst into flames upon contact with enemies and stuns them, doing repeated damage on the enemy it comes into contact with[306]), Death Manipulation (With the Gold Knife a knife used by the god of death[307]), Statistics Reduction (With the Gold Knife Carmilla's pupil becomes dim[308]), Attack Reflection (Dracula's rib bone reflects all projectiles back[309]), Nullification (Poison Negation; As he possesses Dracula's rib bone, he should have the effects of the Rib of Vlad, which has the power to negate poison[310]) Extrasensory Perception (Dracula's eyeball can see invisible objects[311]), Ricocheting Weapon (With the Diamond, ricochets and bounces around the walls while dealing damage to enemies[312])

Invisibility & Intangibility (Phasing; With invisibility potion[313], turns Simon invisible and renders him safe from harm for a few seconds[314]. With Blue Crystal[315], renders Simon invisible and intangible[316]), Limited Power Modification (With double shot[317], allows Simon to shoot out two throwing weapons in a row as opposed to just one[318]. With triple shot[319], allows Simon to shoot out three throwing weapons in a row as opposed to just one[320]), Healing (With pork shop[321], revives a lot of Simon's health[322]. With magic crystal[323], fully heals Simon[324]. Can heal with a potion[325]), Contact Damage (With Saphire Ring[326], deals damages to enemies Simon walks into[327]), Holy Manipulation (With the cross[328], destroys all enemies on screen[329]. With Gold Cross[330], wipes out all enemies[331]. Holy Water can even kill red skeletons[332], who revive endlessly due to their blood), Battlefield Removal (Application Based; With Silver Cross, prevents enemies from appearing[333])

All previous items, Nullification (Invisibility Nullification; With the White Crystal, reveals an invisible platform[334]. With the Blue Crystal, reveals hidden paths at lakes along with doing what the White Crystal can do[335]. The Red Crystal can do everything the Blue and White Crystal can do[336]. Curse Nullification; The Crystals clear the curse of the river[337]), Soul Manipulation (With the Silk Bag, causes a soul/spirit to be blown into the laurels when Simon wraps them in a silk bag[338]), Invulnerability (Metaphysical Invulnerability; With the Laurel[339], makes Simon invincible to enemy attacks, and it protects him from poisons[340]), Summoning (The Red Crystla can summon a tornado[341]), Water Manipulation (The Blue Crystal can drain the water from a lake, allowing Simon to traverse down it, being noted as the ground accepting/recieving the water[342])


Equipment

Whips

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
  • Flame Whip: This is a powered up version of the Vampire Killer (Morning Star) Whip, which is given the elemental attribute of fire.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Simon’s possession, which can be thrown at enemies at high speeds.
  • Gold Knife: The knife wielded by Death himself, which he used to reap the lands and bring death to the living.
  • Axe: An axe made with silver, which Simon uses to throw at his enemies.
  • Fire Bomb: A jar of holy water that erupts into flames once it is released out of its container.
  • Boomerang: This is a boomerang, which is shaped like a holy cross. It returns to Simon after being thrown.
  • Watch: A watch that allows Simon to stop time for a brief moment, although it is costly in hearts for him to use.
  • Cross: This cross works as the ultimate repellant for dark creatures, destroying all that are within Simon’s vicinity.
  • Invisibility Potion: This potion not only makes Simon invisible, but also invulnerable, for a short period of time.
  • Sacred Flame: This fireball not only deals incredible damage, but can paralysis an enemy in place for a second.
  • Sword: A longsword that Simon wields as a secondary weapon to his whip.
  • Torch: A torch that Simon throws into the ground, which explodes into a pillar of flame.
  • Bomb: An explosive that Simon throws, which detonates on contact.
  • Boomerang: This is a boomerang, which is shaped like a holy cross. It returns to Simon after being thrown.
  • Pocket Watch: A watch that allows Simon to stop time for a brief moment.

Dracula Parts

  • Dracula’s Rib: The rib bone of Count Dracula, which will deflect projectiles from enemies.
  • Dracula’s Heart: The heart of Count Dracula.
  • Dracula’s Eye: The eye of Count Dracula, which allows Simon to see past illusions such as fake blocks.
  • Dracula’s Nail: The nail of Count Dracula, it grants Simon strength to break blocks he usually couldn’t.
  • Dracula’s Ring: A ring worn by Count Dracula, the final item needed to grant access into Dracula’s Castle.

Clothing

  • Simon’s Plate: A breastplate passed down through generations of Belmont’s.
  • Armor: A plate of armor that Simon wears while he was inflicted by the curse placed upon him by Dracula.
  • Simon’s Bandana: A bandana passed down through generations of Belmont’s.
  • Cape: A large cape Simon briefly wore during his first-ever adventure. It was passed down through generations of Belmont’s.
  • ---

    Notable Techniques

    Whip Combos

    Simon uses the whip to link both basic and advanced combos, whether stationary or in motion. Some combos move him forward or upward, giving him solid range.

    Air Combos

    Simon can wield the whip to strike with both vertical and horizontal lashes.

    Evading Move

    Simon can perform a Thumb Roll in his facing direction, allowing him to dodge any attack as long as he keeps rolling and avoids rolling out of bounds.

    Binding Whip

    Simon pulls the enemy toward him with a whip, setting up a base combo for either Rising Whip or Holy Ruin.

    Rising Whip

    Simon charges his whip and delivers an upward strike to the enemy.

    Holy Ruin

    A surge of energy bursts from a simple strike with Simon's whip.

    Dancing Whip

    Simon tosses the whip at close range; it inflicts minimal damage but can irritate the enemy.

    Twisting Arrow

    Simon performs a torpedo dive at his enemies, with higher jumps resulting in stronger hits.

    Whip Tornado

    Simon charges his whip and performs a 360-degree spin, striking all around him.

    Sudden Impact

    Simon charges his whip, spins it, and slams it down in front of him, piercing through all defenses with a surge of energy.

    Vampire Killer (Simon Version)

    Simon charges at his enemy, delivering a blow to set up the Super Finisher. As he charges his whip, the Golden Cross on his back shines brightly. He rushes at his foe, who can't comprehend his speed and power in time to block. Simon strikes his opponent five times vertically and then charges his whip again, increasing its power before delivering another ninety-three hits that create the illusion of a sphere. He concludes with two final, powerful strikes, bringing the total to 99 hits. Landing on the ground, Simon explains to his opponent the power of a Belmont.


    Other

    Standard Tactics: Simon will use the vampire killer in combat along with a number of different sub-weapons and items that best suit the sitution.

    Weaknesses

    Note

    Miscellaneous Feats

    Trivia

    • According to a statement made by the head director of the three Famicom Castlevania games, Hitoshi Akamatsu, the inclusion of the whip as Simon's weapon of choice is a reference to Indiana Jones.
    • Simon was originally planned to be named "Peter Dante"[352].
    • Castlevania Judgment, for Nintendo's Wii, marks Simon's third appearance in a 3D fighting game, after his bouts in Battle Tryst and DreamMix TV: World Fighters. Like many of the other playable characters, Simon is also able to use his traditional sub-weapons in the game.
    • The original concept behind the 2010 series reboot Castlevania: Lords of Shadow was to remake the original Castlevania starring Simon. While this idea was ultimately not followed through, Lords of Shadow's protagonist, Gabriel Belmont, wears armor which is reminiscent of Simon's artwork and sprite from Simon's Quest (confirmed in an interview by developer David Cox). This is presumably a reference to Gabriel being the first main character of a new Castlevania series, as Simon was of the original franchise.
      • Simon Belmont's sprite also appears in Lords of Shadow after enabling Cheat mode. The sprite copies Gabriel's movements.
    • Simon Belmont was the initial protagonist of Paul Anderson's original script for Castlevania: The Movie. Several rewrites of this script took place and it's not known if he was still planned to make an appearance in the final cut. The project was ultimately canceled.
    • At the end of the original Castlevania, the name listed in the credits under "The Hero" is Simon Belmondo, while in Simon's Quest it is consistently Simon Belmont.
    • His interaction with Genya Arikado in Grimoire of Souls is technically the only time that he and Alucard directly interacted with each other canonically, as Simon and Alucard had previously interacted in Captain N: The Game Master.

    Battle Records

    With Castlevania NES
    19-0-0

    With Haunted Castle
    19-0-0

    With Super Castlevania IV
    27-0-0

    With Castlevania Chronicles
    21-0-0

    With Haunted Castle Revisited
    19-0-0

    Combined
    105-0-0


    • Phantom Bat - Fight[353]
      • Conditions: None.
      • Location: Stage 03 of Castlevania
    • Queen Medusa - Fight[354]
      • Conditions: None.
      • Location: Stage 06 of Castlevania
    • Mummy Men - Fight[355]
      • Conditions: None.
      • Location: Stage 09 of Castlevania
    • Frankenstein & Igor - Fight[356]
      • Conditions: None.
      • Location: Stage 12 of Castlevania

    • Vampire Bat - Fight[359]
      • Conditions: None.
      • Location: Stage 03 of Vampire Killer
    • Medusa - Fight[360]
      • Conditions: None.
      • Location: Stage 06 of Vampire Killer
    • The Mummies - Fight[361]
      • Conditions: None.
      • Location: Stage 09 of Vampire Killer
    • Frankenstein’s Monster - Fight[362]
      • Conditions: None.
      • Location: Stage 12 of Vampire Killer

    • Medusa - Fight[365]
      • Conditions: None.
      • Location: Stage 1 of Haunted Castle
    • Skele-Dragon - Fight[366]
      • Conditions: None.
      • Location: Stage 2 of Haunted Castle
    • Stained-glass Knight - Fight[367]
      • Conditions: None.
      • Location: Stage 3 of Haunted Castle
    • Golem - Fight[368]
      • Conditions: None.
      • Location: Stage 4 of Haunted Castle
    • 'Frankenstein - Fight[369]
      • Conditions: None.
      • Location: Stage 1 of Haunted Castle

    • Rowdain Skeleton - Fight[371]
      • Coniditons: None.
      • Location: Block 1-3 of Super Castlevania IV
    • Medusa - Fight[372]
      • Coniditons: None.
      • Location: Block 2-2 of Super Castlevania IV
    • Orphic Vipers - Fight[373]
      • Coniditons: None.
      • Location: Block 3-3 of Super Castlevania IV
    • Puweyxil - Fight[374]
      • Coniditons: None.
      • Location: Block 4-1 of Super Castlevania IV
    • Koranot - Fight[375]
      • Coniditons: None.
      • Location: Block 4-4 of Super Castlevania IV
    • The Dancers - Fight[376]
      • Coniditons: None.
      • Location: Block 6-3 of Super Castlevania IV
    • Lord Grakul - Fight[377]
      • Coniditons: None.
      • Location: Block 7-2 of Super Castlevania IV
    • Frankenstein - Fight[378]
      • Coniditons: None.
      • Location: Block 8-2 of Super Castlevania IV
    • Golden Bat - Fight[379]
      • Coniditons: None.
      • Location: Block 8-2 of Super Castlevania IV
    • The Mummy - Fight[380]
      • Coniditons: None.
      • Location: Block A-2 of Super Castlevania IV
    • Slogra - Fight[381]
      • Coniditons: None.
      • Location: Block B-3 of Super Castlevania IV
    • Gaibon - Fight[382]
      • Coniditons: None.
      • Location: Block B-3 of Super Castlevania IV
    • Death - Fight[383]
      • Coniditons: None.
      • Location: Block B-3 of Super Castlevania IV

    • Giant Bat - Fight[385]
      • Conditions: None.
      • Location: Stage 03 of Castlevania Chronicles
    • Skull Dragon - Fight[386]
      • Conditions: None.
      • Location: Stage 06 of Castlevania Chronicles
    • Wizard - Fight[387]
      • Conditions: None.
      • Location: Stage 09 of Castlevania Chronicles
    • Medusa - Fight[388]
      • Conditions: None.
      • Location: Stage 12 of Castlevania Chronicles
    • Wolf Woman - Fight[389]
      • Conditions: None.
      • Location: Stage 15 of Castlevania Chronicles
    • Doppelganger - Fight[390]
      • Conditions: None.
      • Location: Stage 18 of Castlevania Chronicles
    • Death - Fight[391]
      • Conditions: None.
      • Location: Stage 18 of Castlevania Chronicles

    • Medusa - Fight[393]
      • Conditions: None
      • Location: Stage 1 of Haunted Castle Revisited
    • Skeleton Snake - Fight[394]
      • Conditions: None
      • Location: Stage 2 of Haunted Castle Revisited
    • Stained Glass Warrior - Fight[395]
      • Conditions: None
      • Location: Stage 3 of Haunted Castle Revisited
    • Golem - Fight[396]
      • Conditions: None
      • Location: Stage 4 of Haunted Castle Revisited
    • The Creature - Fight[397]
      • Conditions: None
      • Location: Stage 5 of Haunted Castle Revisited


    • Carmilla - Fight[400]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Eric Lecarde - Fight[401]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Sypha Belnades - Fight[402]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Maria Renard - Fight[403]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Grant Danasty - Fight[404]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Shanoa - Fight[405]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Cornell - Fight[406]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Trevor Belmont - Fight[407]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Aeon - [1][408]
      • Conditions: Match was a rematch.
      • Location: Time Rift

    None

    None

    References

    1. Castlevania Anniversary Collection Bonus Book Pages 29-30
    2. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
    3. Castlevania II: Simon's Quest
    4. Castlevania Lament of Innocence
    5. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
    6. Castlevania II: Simon's Quest
    7. Castlevania: Grimoire of Souls Crystal Drop Stage 5
    8. Castlevania: Chapter 6 Accursed Cranium
    9. Castlevania: Lament of Innocence Ending
    10. Akumajou Densetsu Famicon Intro English Patch
    11. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
    12. Castlevania Chronicles
    13. Castlevania: Aria of Sorrow Ending
    14. Castlevania: Dawn of Sorrow Dark Lord Candidates
    15. Castlevania: Dawn of Sorrow Ending
    16. Castlevania Judgment: True Story Mode, Golem
    17. Castlevania: Judgment Golem Ultimate Attack
    18. Haunted Castle Revisited Dominus Collection
    19. Super Castlevania IV
    20. Super Castlevania IV
    21. Haunted Castle Revisited Dominus Collection
    22. Super Castlevania IV Frankenstein Boss
    23. Vampire Killer MSX Game Manual
    24. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    25. Castlevania: Grimoire of Souls Crystal Drop Stage 5
    26. Castlevania II: Simon's Quest
    27. Castlevania II: Simon's Quest
    28. Castlevania II: Simon's Quest
    29. Castlevania II: Simon's Quest
    30. Castlevania II: Simon's Quest
    31. Haunted Castle Revisited Dominus Collection
    32. Vampire Killer MSX Game Manual
    33. History of Castlevania - Crescent of the Moon Pages 40-41
    34. History of Castlevania - Crescent of the Moon Pages 40-41
    35. Akumajou Densetsu Famicon Intro English Patch
    36. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
    37. Estimating Weight of Logs and Standing Timber Page 2
    38. Castlevania: Curse of Darkness
    39. Castlevania: Judgment Trevor Belmont Grab
    40. Haunted Castle Revisited Dominus Collection
    41. Castlevania Chronicles
    42. Castlevania: Aria of Sorrow Ending
    43. Castlevania: Dawn of Sorrow Dark Lord Candidates
    44. Castlevania: Dawn of Sorrow Ending
    45. Castlevania Aria of Sorrows
    46. Castlevania Grimoire of Souls Enemy Compendium Showcase
    47. Haunted Castle Revisited Dominus Collection
    48. Haunted Castle Revisited Dominus Collection
    49. Castlevania Chronicles
    50. Castlevania Chronicles
    51. Castlevania II: Simon's Quest
    52. Castlevania II: Simon's Quest
    53. Castlevania: Lament of Innocence Game Manual Page 10
    54. Vampire Killer MSX Game Manual
    55. Lament of Innocence Perfect Guidebook
    56. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
    57. Castlevania Chronicles
    58. Castlevania Chronicles
    59. Castlevania Chronicles
    60. Castlevania Chronicles
    61. Castlevania Chronicles
    62. Haunted Castle Revisited Dominus Collection
    63. Castlevania Chronicles
    64. Castlevania Chronicles
    65. Castlevania Chronicles
    66. Super Castlevania IV Stage 2
    67. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    68. History of Castlevania - Crescent of the Moon Pages 40-41
    69. History of Castlevania - Crescent of the Moon Pages 40-41
    70. Akumajou Densetsu Famicon Intro English Patch
    71. Castlevania: The Dracula X Chronicles Intro
    72. Castlevania: Dracula X Final Boss
    73. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
    74. Castlevania: Lament of Innocence Game Manual Page 10
    75. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    76. Castlevania: The Belmont's Legacy Issue 1
    77. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    78. Castlevania: Lament of Innocence Game Manual Page 10
    79. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
    80. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    81. Castlevania: Curse of Darkness Trevor Boss Fight
    82. Castlevania: Harmony of Dissonance
    83. Castlevania: Judgment Simon Belmont Story Mode
    84. Castlevania: Lament of Innocence Dark Palace of Waterfalls
    85. Castlevania: Lament of Innocence
    86. Castlevania: Curse of Darkness Volume 2 Chapter 3
    87. Castlevania: The Belmont Legacy #2
    88. Castlevania: Harmony of Dissonance
    89. Castlevania: Harmony of Dissonance
    90. Castlevania: Symphony of the Night Beastiary No. 106
    91. Castlevania: Aria of Sorrow
    92. Castlevania: Aria of Sorrow
    93. Castlevania: Aria of Sorrow Julius Boss
    94. Castlevania: The Belmont Legacy #1
    95. Castlevania: Lament of Innocence
    96. Castlevania: Lament of Innocence Page 10
    97. Castlevania: Aria of Sorrow
    98. Castlevania: Harmony of Dissonance Game Manual Page 22
    99. Castlevania: Lament of Innocent
    100. Castlevania: Harmony of Dissonance
    101. Castlevania: Curse of Darkness Trevor Second Boss Fight
    102. Castlevania: Curse of Darkness Infinite Corridor
    103. Castlevania: Lament of Innocence
    104. Castlevania: Lament of Innocence Garden Forgotten By Time
    105. Castlevania: Judgment Simon Belmont Ultimate Attack
    106. Castlevania: Judgment Trevor Belmont Ultimate Attack
    107. Castlevania: Lament of Innocence Game Manual Page 10
    108. Castlevania: Legends Game Manual Page 8
    109. Castlevania: Lament of Innocence
    110. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
    111. Castlevania Legends Game Manual Page 9
    112. Castlevania: Dawn of Sorrow
    113. Castlevania Chronicles
    114. Castlevania: Lament of Innocence
    115. Castlevania: Lament of Innocence
    116. Castlevania: The Dracula X Chronicles Stage 1
    117. Castlevania: Lament of Innocence
    118. Castlevania: Lament of Innocence Beastiary No. 031
    119. Castlevania: Lament of Innocence
    120. Castlevania: Lament of Innocence Beastiary No. 010
    121. Castlevania 64
    122. Castlevania: Lament of Innocence Beastiary No. 016
    123. Castlevania: Lament of Innocence Game Manual Page 10
    124. Castlevania: Lament of Innocence Game Manual Page 11
    125. Castlevania: Lament of Innocence
    126. Castlevania NES Final Boss
    127. Castlevania III: Dracual's Curse Final Boss
    128. Castlevania: Dracula X Final Boss
    129. Castlevania 64 Final Boss
    130. Castlevania Adventure Rebirth Final Boss
    131. Castlevania: Bloodlines Final Boss
    132. Castlevania II: Simon's Quest
    133. Castlevania: Order of Shadows
    134. Super Castlevania IV
    135. Castlevania III: Dracula's Curse
    136. Castlevania Harmony of Despair
    137. Castlevania: Order of Shadows
    138. Castlevania Chronicles
    139. Castlevania: Lament of Innocence
    140. Castlevania: Order of Ecclesia
    141. Castlevania: Curse of Darkness Trevor Boss Fight
    142. Castlevania: Judgment Aeon's Hyper Attack on Carmilla
    143. Castlevania: Judgment Aeon's Hyper Attack on Golem
    144. Castlevania: Lament of Innocence
    145. Castlevania: Lament of Innocence Beastiary No. 030
    146. Castlevania II: Simon's Quest
    147. Castlevania II: Simon's Quest Game Manual Page 9
    148. Castlevania: Curse of Darkness Beastiary No. 112
    149. Castlevania: Lament of Innocence
    150. Castlevania: Lament of Innocence Beastiary No. 040
    151. Castlevania: Curse of Darkness Beastiary No. 065
    152. Castlevania Nocturne of Recollection
    153. Castlevania: Lament of Innocence
    154. Castlevania: Lament of Innocence Beastiary No. 076
    155. Castlevania: Lament Innocence
    156. Castlevania III: Dracula's Curse Death Boss
    157. Castlevania Death Boss
    158. Castlevania: Rondo of Blood Death Boss
    159. Castlevania: Harmony of Dissonance Death Boss
    160. Castlevania 64 Death Boss
    161. Castlevania Judgment Aeon's Hyper Attack Sequences
    162. Castlevania: Judgment Aeon's Hyper Attack on Death
    163. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    164. Castlevania 64 Renon Boss
    165. Castlevania 64 Carrie Fernandez Bad Ending
    166. Castlevania: Harmony of Dissonance
    167. Castlevania: Harmony of Dissonance
    168. Castlevania: Symphony of the Night Beastiary No. 40
    169. Castlevania: Symphony of the Night Beastiary No. 16
    170. Castlevania: Portrait of Ruin Beastiary No. 133
    171. Castlevania: Lament of Innocence
    172. Castlevania 64
    173. Castlevania: Portrait of Ruin
    174. Castlevania: Portrait of Ruin
    175. Castlevania: Harmony of Dissonance
    176. Castlevania: Circle of the Moon
    177. Castlevania: Circle of the Moon
    178. Castlevania: Order of Ecclesia Beastiary No. 061
    179. Castlevania: Portrait of Ruin Beastiary No. 131
    180. Castlevania: Symphony of the Night Beastiary No. 44
    181. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
      There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
    182. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
      And her body was telling her [do not go] as her leg muscles were petrified like stone."
    183. Castlevania: Grimoire of Souls
    184. Castlevania 64
    185. Castlevania Chronicles
    186. Castlevania Chronicles
    187. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
      That really is no doubt an obsession.
      The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
      “Only…… protect…… you……-----“
      When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
      However-----
      Fate did not allow it.
      For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
      The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
    188. Castlevania: Curse of Darkness Beastiary No. 115
    189. Super Castlevania IV Game Manual Page 10
    190. Super Castlevania IV
    191. Castlevania NES
    192. Castlevania NES Game Manual Page 10
    193. Castlevania NES Game Manual Page 10
    194. Castlevania NES
    195. Vampire Killer MSX
    196. Castlevania NES Game Manual Page 11
    197. Castlevania NES
    198. Super Castlevania IV Game Manual Page 10
    199. Super Castlevania IV
    200. Castlevania II: Simon's Quest Game Manual Page 4
    201. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
    202. History of Castlevania - Crescent of the Moon Pages 12-13
    203. Haunted Castle Revisited Dominus Collection
    204. Castlevania II: Simon's Quest
    205. Castlevania II: Simon's Quest Online Game Manual Page 3
    206. Castlevania II: Simon's Quest
    207. Castlevania: Lament of Innocence Game Manual Page 10
    208. Castlevania Chronicles
    209. Castlevania Chronicles
    210. Castlevania Chronicles
    211. Castlevania: Curse of Darkness
    212. Castlevania NES
    213. Castlevania Chronicles
    214. Super Castlevania IV
    215. Castlevania Harmony of Despair
    216. Super Castlevania IV
    217. Castlevania II: Simon's Quest
    218. Castlevania NES
    219. Castlevania Judgment Aeon's Hyper Attack Sequences
    220. Castlevania: Judgment Aeon's Hyper Attack on Death
    221. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    222. Castlevania II: Simon's Quest
    223. Castlevania II: Simon's Quest Game Manual Page 9
    224. Castlevania NES Final Boss
    225. Castlevania II: Simon's Quest
    226. Castlevania: Lament of Innocence
    227. Castlevania: Lament of Innocence
    228. Castlevania: Lament of Innocence
    229. Castlevania: Lament of Innocence
    230. Castlevania: Lament of Innocence
    231. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
      It was a whip that was soaked in blood in some places.
      “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
      Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
      “That’s great……! Curtis! With this your power-----“
      In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
      “Sorry, but…… with my current self, I could not handle it.”
      “……? What are you talking about? Curtis……”
      was he still confused, Michelle made him grip his whip.
      Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
      “Uh……!?”
      What happened, she directed her eyes on the origin of the shock-----
      A part of the whip’s handle had a rotten like disintegration-----
      A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
      ----- No way……
      “Curtis……?”
      “……I am currently weak at holy magic.”
      “Eh……”"
    232. Castlevania: Lament of Innocence Beastiary No. 72
    233. Castlevania: Lament of Innocence
    234. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
    235. Castlevania NES Game Manual Page 4
    236. Super Castlevania IV
    237. Castlevania NES
    238. Castlevania NES Game Manual Page 4
    239. Castlevania NES Game Manual Pages 7-9
    240. Haunted Castle Revisited Dominus Collection
    241. Castlvania: Judgment Simon Belmont Story Mode
    242. Haunted Castle Revisited Dominus Collection
    243. Castlevania III: Dracula's Curse
    244. Castlevania: The Adventure ReBirth
    245. Castlevania 64
    246. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    247. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    248. Castlevania: Lament of Innocence
    249. Castlevania: Aria of Sorrow
    250. Castlevania: The Arcade Dracula Boss
    251. Castlevania NES
    252. Castlevania NES
    253. Castlevania Chronicles
    254. Castlevania: The Adventure ReBirth
    255. Haunted Castle Revisited Dominus Collection
    256. Castlevania II: Belmont's Revenge Game Manual Page 4
    257. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    258. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
    259. Castlevania: The Arcade White Dragon Boss
    260. Castlevania II: Belmont's Revenge Game Manual Page 4
    261. Castlevania: Harmony of Dissonance Final Boss
    262. Castlevania: Rondo of Blood Death Boss
    263. Castlevania: Lament of Innocence Ending
    264. Castlevania: Judgment Death True Story Mode Ending
    265. Castlevania: Lament of Innocence Final Boss
    266. Castlevania: Harmony of Dissonance
    267. Castlevania: Curse of Darkness Beastiary No. 009
    268. Castlevania III: Dracula's Curse
    269. Castlevania II: Belmont's Revenge Soleil Boss
    270. Haunted Castle Revisited Dominus Collection
    271. Super Castlevania IV
    272. Super Castlevania IV
    273. Super Castlevania IV
    274. Castlevania: Lament of Innocence
    275. Castlevania: The Belmonts Legacy #3
    276. Castlevania: Curse of Darkness
    277. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    278. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
    279. Castlevania: Portrait of Ruin
    280. Haunted Castle Revisited Dominus Collection
    281. Castlevania: Lament of Innocence
    282. Castlevania II: Simon's Quest
    283. Castlevania: Lament of Innocence
    284. Castlevania: Lament of Innocence Beastiary No. 073
    285. Castlevania II: Simon's Quest
    286. Castlevania II: Simon's Quest
    287. Castlevania NES Game Manual Page 10
    288. Castlevania NES
    289. History of Castlevania - Crescent of the Moon Pages 46-47
    290. Castlevania Chronicles
    291. Vampire Killer MSX Game Manual
    292. Castlevania: Judgment Aeon's Hyper Attack on Carmilla
    293. Castlevania: Judgment Aeon's Hyper Attack on Golem
    294. Castlevania NES Game Manual Page 10
    295. Castlevania NES
    296. Castlevania II: Simon's Quest
    297. Vampire Killer MSX
    298. Haunted Castle Revisited Dominus Collection
    299. Castlevania II: Simon's Quest Page 11
    300. Castlevania II: Simon's Quest
    301. Haunted Castle Revisited Dominus Collection
    302. Castlevania II: Simon's Quest
    303. Castlevania II: Simon's Quest
    304. Castlevania II: Simon's Quest
    305. Castlevania II: Simon's Quest
    306. Castlevania II: Simon's Quest
    307. Castlevania II: Simon's Quest
    308. Castlevania II: Simon's Quest
    309. Castlevania II: Simon's Quest
    310. Castlevania: Harmony of Dissonance Rib of Vlad Description
    311. Castlevania II: Simon's Quest
    312. Castlevania II: Simon's Quest
    313. Castlevania NES Game Manual Page 11
    314. Castlevania NES
    315. Vampire Killer MSX Game Manual
    316. Vampire Killer MSX
    317. Castlevania NES Game Manual Page 12
    318. Castlevania NES
    319. Castlevania NES Game Manual Page 12
    320. Castlevania NES
    321. Castlevania NES Game Manual Page 12
    322. Castlevania NES
    323. Castlevania NES Game Manual Page 12
    324. Castlevania NES
    325. Vampire Killer MSX
    326. Vampire Killer MSX Game Manual
    327. Vampire Killer MSX
    328. Castlevania NES Game Manual Page 11
    329. Castlevania NES
    330. Vampire Killer MSX Game Manual
    331. Vampire Killer MSX
    332. Vampire Killer MSX
    333. Vampire Killer MSX Game Manual
    334. Castlevania II: Simon's Quest
    335. Castlevania II: Simon's Quest
    336. Castlevania II: Simon's Quest
    337. Castlevania II: Simon's Quest
    338. Castlevania II: Simon's Quest
    339. Castlevania II: Simon's Quest Game Manual Page 11
    340. Castlevania II: Simon's Quest
    341. Castlevania II: Simon's Quest
    342. Castlevania II: Simon's Quest
    343. Castlevania NES Game Manual Page 11
    344. Castlevania II: Simon's Quest Game Manual Page 4
    345. Castlevania II: Simon's Quest Bad Ending
    346. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
    347. Castlevania Chronicles
    348. Castlevania Chronicles
    349. Castlevania Chronicles
    350. Castlevania Chronicles
    351. Vampire Killer MSX
    352. The History of Castlevania: Book of the Crescent Moon, page 77.
    353. Castlevania NES
    354. Castlevania NES
    355. Castlevania NES
    356. Castlevania NES
    357. Castlevania NES
    358. Castlevania NES
    359. Vampire Killer MSX
    360. Vampire Killer MSX
    361. Vampire Killer MSX
    362. Vampire Killer MSX
    363. Vampire Killer MSX
    364. Vampire Killer MSX
    365. Haunted Castle
    366. Haunted Castle
    367. Haunted Castle
    368. Haunted Castle
    369. Haunted Castle
    370. Haunted Castle
    371. Super Castlevania IV
    372. Super Castlevania IV
    373. Super Castlevania IV
    374. Super Castlevania IV
    375. Super Castlevania IV
    376. Super Castlevania IV
    377. Super Castlevania IV
    378. Super Castlevania IV
    379. Super Castlevania IV
    380. Super Castlevania IV
    381. Super Castlevania IV
    382. Super Castlevania IV
    383. Super Castlevania IV
    384. Super Castlevania IV
    385. Castlevania Chronicles
    386. Castlevania Chronicles
    387. Castlevania Chronicles
    388. Castlevania Chronicles
    389. Castlevania Chronicles
    390. Castlevania Chronicles
    391. Castlevania Chronicles
    392. Castlevania Chronicles
    393. Haunted Castle Revisited
    394. Haunted Castle Revisited
    395. Haunted Castle Revisited
    396. Haunted Castle Revisited
    397. Haunted Castle Revisited
    398. Haunted Castle Revisited
    399. Castlevania: Judgment Simon Belmont True Story Mode
    400. Castlevania: Judgment Simon Belmont True Story Mode
    401. Castlevania: Judgment Simon Belmont True Story Mode
    402. Castlevania: Judgment Simon Belmont True Story Mode
    403. Castlevania: Judgment Simon Belmont True Story Mode
    404. Castlevania: Judgment Simon Belmont True Story Mode
    405. Castlevania: Judgment Simon Belmont True Story Mode
    406. Castlevania: Judgment Simon Belmont True Story Mode
    407. Castlevania: Judgment Simon Belmont True Story Mode
    408. Castlevania: Judgment Simon Belmont True Story Mode
    409. Castlevania: Judgment Simon Belmont True Story Mode
    410. Castlevania II: Simon's Quest
    411. Castlevania II: Simon's Quest
    412. Castlevania II: Simon's Quest
    413. Castlevania II: Simon's Quest