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Jonathan Morris
| "Mature Content" | |
| This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
| “ | I may not have the whip's power, but I can still kick your ass! | „ |
| ~ Jonathan to Death |
| “ | I don't care! Being a family means being connected by heart. Ties of blood and soul are insignificant. When I learned why my father did what he did, I understood. You used a curse to manipulate your "dear daughters"! Now THAT'S sad! | „ |
| ~ Jonathan to Brauner |
Background
Jonathan Morris is a key character in the Castlevania series, known for his role as a vampire hunter and for being the son of John Morris, the protagonist of Castlevania: Bloodlines. Jonathan is introduced as one of the main protagonists in the 2006 Nintendo DS game Castlevania: Portrait of Ruin. In this game, he teams up with his childhood friend and witch, Charlotte Aulin, to stop the resurrection of Dracula and prevent the dark lord from wreaking havoc once again. Jonathan, bearing the legacy of his family’s long line of vampire hunters, wields the famed whip, the Vampire Killer, which is central to the series' iconic weaponry.
Jonathan’s personality is often depicted as strong-willed, courageous, and slightly brash, a reflection of his determination to carry on his family’s mission. While he can be impulsive, he shares a close bond with Charlotte, which develops as they face numerous trials together. His backstory and motivations are deeply tied to his father's legacy, with the shadow of Dracula’s curse looming over his life.
After his appearance in Portrait of Ruin, Jonathan also made appearances in crossover titles like Castlevania: Harmony of Despair and Castlevania: Grimoire of Souls, expanding his role within the Castlevania universe. Despite the challenges and battles he faces, Jonathan remains a strong and reliable figure in the fight against the supernatural forces that threaten humanity.
| This dropdown contains the synopsis of Jonathan Morris’s story. Read at your own risk as you may be spoiled otherwise! |
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Jonathan Morris is a descendant of the Belmont clan of vampire hunters. Like his father, John Morris, Jonathan eventually wields the legendary Vampire Killer whip to stave off the minions of evil, although he does not start off with the whip's full power due to his not being of the main Belmont lineage. While Jonathan starts out using the legendary weapon as a normal whip, he will also be able to equip other kinds of weapons, including swords, axes, and great swords. As a child, Jonathan was raised alongside the Fernandez/Belnades descendant Charlotte Aulin. The two shared a strong, supposedly platonic friendship. In 1944, Morris and Aulin worked together to foil the destruction of mankind by the vampire artist Brauner and his twin vampire daughters, Stella and Loretta. Jonathan shows animosity toward his father for not teaching him how to unlock the full potential of the Vampire Killer. However, as the game progresses and he meets Wind, Jonathan begins to fully appreciate and respect his father. It is possible that Jonathan would be the one to pass the whip onto Julius Belmont and maybe play a part in the Demon Castle War (he would be 73). He or his son/daughter would have given the Vampire Killer to Julius Belmont in order to defeat Dracula. Jonathan, or rather, a memory of him from the Grimoire of Souls, was stored inside a Grimoire modeled after 1944 Transylvania. While fighting the Dullahan, the Grimoire version of Jonathan ended up nearly killed due to the Grimoire being remotely rewritten by another party which caused the Dullahan to become exponentially stronger, which also affected his partner Charlotte thanks largely to her ties to that era. A group composed of Genya Arikado (using his true identity of Alucard within the Grimoire), as well as simulacrum versions of Simon Belmont, Charlotte, a younger version of Maria Renard and Shanoa later rescued him before he could be killed and proceeded to vanquish the Dullahan and seal away its Vital Soul. He later joined the group, and also took the opportunity to vent to Simon his frustrations regarding the harsh life he and his father had to endure due to the Belmonts' disappearance, while acknowledging that Simon was in no way responsible for any of the difficulties. Jonathan also wished to train alongside Maria to not get idle, although Simon, overhearing this, enthusiastically agreed and had him be his training partner, much to Jonathan's horror (as Simon frequently underwent a very excessive training regiment, especially by the standards of the 1940s). |
Personality
- Initial Anger Towards His Father: Jonathan initially was angered whenever his father was at all mentioned due to believing him to abandon him for selfish reasons, he later learns that in actuality it was due to his father protecting him from using the true power of the Vampire Killer.
- Strong Confidence: Jonathan is confident that no matter the task he and Charlotte can always get through it[1], his optimism and confidence shocks even Charlotte. With Jonathan noting he likes to think positive.
General Information
Name: Jonathan Morris[2]
Origin: Castlevania: Portrait of Ruin
First Appearance: Castlevania: Portrait of Ruin
Latest Appearance: Castlevania: Grimoire of Souls
Company: Konami
Creator: Koji Igarashi
Actor
- Japanese Voice Actor: Takahiro Sakurai
- English Voice Actor: Liam O'Brien
Sexuality: Heterosexual
Pronouns: He/Him
Age: 18 (Listed as 18 years old in the game manual[4])
Birth Year: 1926 (As he is be 18 years during the events of Portrait of Ruin[5], which takes place in 1944)
Time Period: 1944
Timeline: Main Timeline
Homeworld: Earth
Residence: Unknown
Story Role: Main Protagonist
Legacy: Worldwide Legacy (Jonathan and Charlotte Aulin are famous for defeating Dracula along with being members called too by the church. His name was well known even before he fought Dracula[6])
Influence: Event Influence (Responsible for the defeat of Dracula, saving the world from his darkness)
Language: English
Classification: Member of the Morris Clan, Charlotte Aulin's childhood friend
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Vampire Hunter
Affiliations: Quincy Morris (His grandfather), John Morris (His father), Charlotte Aulin (His Childhood Friend)
Height: Unknown
Weight: Unknown
- During his Time: Alive
- Modern Time: Deceased (As he existed back in the 1900s, he is naturally dead from old age)
Alignment: Neutral Good (Jonathan and Charlotte are a duo of vampire hunters protecting the world from evil creatures of the night even without Jonathan being able to use the Vampire Killer initially[8])
Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[9]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[10], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[11])
Codex Statistics
Key: Before Obtaining the True Vampire Killer | After Obtaining the True Vampire Killer
Key Information
- Before Obtaining the True Vampire Killer: This key covers Jonathan during the earlier states of his journey where he was unable to use the Vampire Killer[12].
- After Obtaining the True Vampire Killer: This key covers Jonathan during the later states of his journey after he unlocked the true power of the Vampire Killer.
Grade: S (Noted by Charlotte that the Morrises' skills in batle equal those of the Belmonts[13])
Tier: At least 9-A, likely Far Higher, Much Higher with Offensive Form. Even Higher with Sheer Will. 7-B with Volcano | At least 9-A, likely Far Higher, Much Higher with Offensive Form. Even Higher with Sheer Will. 7-B with Volcano
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Room level (Potency) (Noted by Death during early game that John Morris was stronger than Jonathan, however Jonathan could fight harm and defeat 1900s Death without the whip, where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[14], Dracula also serves as the absolute evil, the opposite to God[15], where for God to be perfectly good, there must be a being of perfect darkness[16], being the entity opposite to God[17], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[18]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see[19]), likely Far Higher (Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[20], that have a yield range of 1-10 kilotons of TNT), Much Higher with Offensive Form (A stance that emphasizes offense[21], allowing Jonathan to do far more damage then he normally does[22]). Even Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[23]. Alucard notes that having something to protect surpasses the limits of strength[24]). City level (Potency) with Volcano (With Volcano, summons an erupting volcano[25], which produces 24 megatons of thermal energy) | At least Room level (Potency), likely Far Higher (Fought and defeated the Vampire Killer's memory of Richter Belmont[26]. Can fight and defeat 1900s Dracula along with 1900s Death, and then proceeded to defeat Dracula after he absorbed Death and all of his power[27],Dracula also serves as the absolute evil, the opposite to God[28], where for God to be perfectly good, there must be a being of perfect darkness[29], being the entity opposite to God[30], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[31]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see[32]), Much Higher with Offensive Form. Even Higher with Sheer Will. City level (Potency) with Volcano
Durability: At least Room level, likely Far Higher, Much Higher with Stone Wall (A defensive stationary stance passed down in the Morris family[33] that allows a Morris to take less or no damage from attacks that would normally damage them[34]) & Defensive Form (A stance that emphasizes defense[35], increasing Jonathan's defense against attacks[36]). Even Higher with Sheer Will | At least Room level, likely Far Higher, Much Higher with Stone Wall. Even Higher with Sheer Will
Striking Strength: At least Room Class (Potency), likely Far Higher, Much Higher with Offensive Form. Even Higher with Sheer Will | At least Room Class (Potency), likely Far Higher, Much Higher with Offensive Form. Even Higher with Sheer Will
Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[37], during and before Trevor's time[38], the Belmont's were feared because of their immense power[39], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[40] where logs can weigh around 15 to 5 tons[41] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[42]), Class K with Strength Glove (With Strength Glove, increases pushing power[43], making Jonathan and Charlotte capable of stopping a train moving at top speed which takes this much force[44]). Even Higher with Sheer Will | At least Class 10, Class K with Strength Glove, Far Higher with Sheer Will
Travel Speed: Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[45]). At most Faster Than Light through full Aura (Comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[46]). Even Higher with Sheer Will | Superhuman regularly. At most Faster Than Light through full Aura. Even Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag 1900s Death, where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[47], which should make him far superior to enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[48] and the White Demon, who can move at the speed of light at short distances[49]) | At most Faster Than Light (Can tag 1900s Dracula, who serves as the absolute evil, the opposite to God[50], where for God to be perfectly good, there must be a being of perfect darkness[51], being the entity opposite to God[52], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[53] and the White Demon, who can move at the speed of light at short distances[54]). Even Higher with Sheer Will
Reaction Speed: At most Faster Than Light | At most Faster Than Light. Even Higher with Sheer Will
Stamina: Superhuman (Traveled around the entirety of Dracula's Castle fighting a multitude of enemies along the way without tiring)
Range: Standard Melee, Extended Melee with Knives, Swords, Great Swords, Spears, Axes & Clubs, and Whips (The typical whip is around 90 centimeters), Tens of Meters with Subweapons
Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[55])
Knowledge: Grandmaster level (Can fight and defeat 1900s Dracula along with 1900s Death, and then proceeded to defeat Dracula after he absorbed Death and all of his power[56], where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[57]. Jonathan is able to wield various different weapons in combat[58]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[59], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)
Is a member of the Belmont Bloodline, which gives him:
- Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[60]. During and before Trevor's time[61], the Belmont's were feared because of their immense power[62])
- Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[63]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[64]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[65])
- Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[66])
- Martial Arts (Striking Arts; Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[67])
- Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[68]. Many of the famous Belmont weapons were left behind by Trevor[69], with him noting them to be the axe, dagger, cross, holy water, and stop watch[70])
- Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[71]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[72]. Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[73]. The Belmonts will is far greater than even the likes of the Fernandez/Belnades Clan, including Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[74])
- Aura (Belmonts release a glow of aura around them[75], that envelops their body[76])
- Non-Standard Interaction
- Metaphysical Interaction: Belmonts can interact with ghosts with their whips and sub-weapons[77].
- Elemental Interaction: Belmonts can interact with enemies that are the mist itself with their whips and sub-weapons[78]. Belmonts can interact with creatures of the night made of sand[79]. Can interact with creatures of the night made of fire[80]. Can fully disperse and destroy water bubbles instead of the attack just going through it[81].
- Blood Interaction: Can harm and kill enemies made of blood[82].
- Abstract Interaction: Belmonts can interact with and kill Death[83], where Death is death, being the absolute presence, the awe, the religion, and the dark god[84]. He refers to death itself as him[85]. Noting that he is completely death and human death is only a part of Chaos[86]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[87].
- Nullification
- Pain Immunity Nullification; The Belmonts can make the White Dragon visibly react to pain[88] and scream out in pain, where it is an immortal being immune to pain and suffering[89].
- Abstract Nullification; The Belmonts can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[90]. Death decides who lives and who dies[91].
- Immortality Negation (Ageless & Life and Death Immunity; The Belmonts can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[92]. The Belmonts can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[93]. Death is a being unconstrained by mortality[94])
- Resurrection Bypassing (The Belmonts can kill zombies[95], who are corpses brought back to life from the power of hate[96])
- Enhanced Senses (Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in Judgment's time rift[97])
- Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[98]. Leon could sense and feel that Joachim Armster was a vampire[99]. Leon could sense the rage from a Vampire Killer[100]. Trevor could sense a bad omen approaching[101]. Christopher Belmont felt a "chill" upon Dracula's return[102]. Belmonts such as Juste could sense Death's overwhelming power[103]. Belmonts such as Juste could sense the aura of the two different layers of the castles[104]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[105]. Julius could sense the dark powers within Soma Cruz[106]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[107]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[108]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[109])
- Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[110])
- Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[111]. where Leon gained magical energy that would naturally be passed down to all of his descendants[112]. Belmonts such as Julius naturally have magical powers due to this[113], along with Juste having magical powers deriving from the Fernandez (Belnades) family[114])
- Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[116])
- Glyph Creation & Portal Creation (The Belmont blood acts as a key to[117] the infinite corridor[118])
- Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better than it fits him, despite him being the one to make the Whip of Alchemy[119]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[120]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[121], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[122]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[123])
- Invulnerability (Metaphysical Invulnerability; Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[124])
- Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[125])
- Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[126])
- Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[127])
- Nullification (Sealing Nullification; Belmonts such as Julius can completely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[128])
- Resistances to
- Extreme Colds (Belmonts can walk in ice cold rooms without much worry[129])
- Extreme Heats (Belmonts can travel in boiling hot rooms without much effect[130]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[131]. Richter showcases this where he moves around in a burning city without much effect or limitation to his movements[132])
- Absorption (Belmonts can fight and take hits from the mist[133], a creature that swallows up the living[134])
- Life-Force Absorption (Belmonts can take hits from the Spirit[135], which is an evil spirit that sucks up people's life energy[136])
- Corruption (Belmonts can be bitten by vampires without instantly turning[137])
- Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[138])
- Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[139])
- Paralysis Inducement (Belmonts can be paralyzed[140], and slowly recover from the effects of it[141])
- Attack Reflection (Belmonts can[142] hit Dracula[143] with different[144] projectile[145] attacks[146], this extends to even Morrises'[147], where Dracula's mere rib bone reflects all projectiles back[148])
- Petrification (Belmonts can[149] take hits[150], from Medusa heads[151] who can turn one into stone upon contacting them[152]. Belmonts can[153] can break out of[154], being petrified[155])
- Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[156])
- Time Stop (1-T; Belmonts are unaffected by time being stopped[157]. With time in Castlevania being so potent that not even eternity can withstand time[158], along with even artificial life being subject to the laws of time[159])
- Poison Manipulation (Belmonts can take hits from the poison zombie[160], which spews a deadly poison that can rot flesh on contact[161])
- Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[162] an ordinary hero feel like a spineless coward[163])
- Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[164])
- Absolute Zero (Belmonts can take ice from the frost demon[165], a demon that wields absolute cold[166] and a total command of cold[167], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[168])
- Essence Manipulation (Belmonts can take hits from Succubus[169], who can suck up a person's essence[170])
- Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[171])
- Mortality Manipulation & Fate Manipulation (Temporal Fate; Belmonts cannot[172] be killed[173] by the[174] likes of[175] Death and his scythes[176], who is noted to govern the fate of death[177], being noted to have the power to govern the end of all living things[178], and can use his scythes to kill abstractions such as distance and sound[179])
- Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[180], where contracts are made to be absolute and bind one to it's agreements[181])
- Resistance to
- Dracula's Castle's Abilities (His reincarnation is unaffected by the effects Dracula's castle[182]). The Castle Abilities Include:
- Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[183], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[184])
- Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[185])
- Possession (The castle possesses objects with its magic, such as a ouija table[186])
- Sealing (Dracula's magic captured Aguni, a primitive god of fire[187]. The Castle has doors sealed off without solving puzzles[188]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[189])
- Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[190], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[191]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[192]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[193]. The castle increases one's dark desires, allowing Dracula to easily control them[194]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[195])
- Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[196])
- Size Manipulation (Magically enlarged a toad through the use of demonic baptism[197])
- Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[198]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[199])
- Curse Manipulation (The Curse status that spirits inflict[200] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[201])
- Mortality Manipulation (The castle can bring inanimate statues to life to attack[202]. Can cause the glass murals to come to life and attack[203])
- Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[204])
- Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[205])
- Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[206], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[207] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[208], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[209], or Charlotte fading from existence due to them messing with the history of the Grimoires[210], Maria starting to fade because Richter's history is being rewritten[211], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[212]. The text alterations also make the monsters stronger[213]. With the real world and world of grimoires being considered the same or "equal"[214], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[215]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[216])
- Law Manipulation (The vital souls are noted to be apart of the Castle's power[217], which alter grimoires, which do not adhere to the laws of reality[218])
- Power Modification (The vital souls are noted to be apart of the Castle's power[219], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[220]. The Chaos of the Grimoire destabilized the magic of the others[221])
- Dracula's Castle's Abilities (His reincarnation is unaffected by the effects Dracula's castle[182]). The Castle Abilities Include:
- Magic (Through utilizing magic, one has to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[222])
- Non-Standard Interaction (Extra-Planar Interaction; Magic is able to interact with beings such as Camilla Fernandez[225], Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal[226])
- Limited Immersion & Dimensional Travel (3+1-D; Magic users can align their magic with the magic of another to enter into painting worlds[227])
- Summoning (Magic can be used in order to summon weapons and items inscribed in grimoires[228])
- Soul Manipulation (Yoko through the use of magic discovered a new ability to draw the monster souls out and use them[229])
- Martial Arts (Jonathan is noted to be a master martial artist[230], can utilize knee stricker, a martial arts attack[231])
- Weapon Mastery
- Whip Mastery: Jonathan is able to use the whip in combat, being capable of dangling around, dealing damage to any enemy that comes into contact with it[232]. Jonathan is able to wield various different weapons in combat[233].
- Knife Mastery: Can throw out multiple knives at once at deft accuracy[234]. Can throw bwaka knives like boomerangs[235].
- Sword Mastery: Can throw four kinumutsu's at once at fast speeds and with deft accuracy[236].
- Axe Mastery: Can throw axes at arcs to catch enemies in the air[237].
- Spear Mastery: Can utilize and throw spears in combat[238].
- Shuriken Mastery: Can throw shurikens at fast speeds and with deft accuracy[239]. Can throw yagyu shurikens at fast speeds and with deft accuracy[240].
- Kunai Matery: Can throw kunais at fast speeds and with deft accuracy[241].
- Bladed Mastery: Can utilize discus to cut through enemies[242].
- Boomerang Mastery: Can utilize and throw boomerangs that always return back[243].
- Cross Mastery: Can use and throw a cross like a boomerang, with it always returning back to Jonathan[244].
- Crossbow Mastery: Can use the crossbow with deft accuracy[245].
- Explosives Mastery: Can throw and utilize grenades in combat[246].
- Spiked Ball Mastery: Can utilize steel balls in combat[247]. Can swing around a giant spiked wrecking ball in combat[248].
- Unique Weaponry: Can throw and utilize paper airplanes in combat[249]. Can throw and utilize cream pies in combat[250]. Can throw and utilize darts in combat[251])
- Accelerated Development (Battle & Leveling, Physical Stats & Abilities; As Jonathan and Charlotte progress through the castle they will level up, getting stronger, faster, more resistant to abilities, and gain more abilities and skills[252])
- Afterimage Creation (With Rocket Slash, moves so fast he leaves behind afterimages[253])
- Statistics Boost (With Offensive Form, a stance that emphasizes offense[254], allowing Jonathan to do far more damage then he normally does[255]. With Defensive Form, a stance that emphasizes defense[256], increasing Jonathan's defense against attacks[257])
- Energy Absorption (Jonathan can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[258])
- Shockwave Generation (With Aura Blast, a technique that converts mental energy[259] into a shockwave[260])
- Afterimage Creation (With Axe Bomber, a combination attack where both sides move so fast they leave behind afterimages[261])
- Summoning (With the Greatest Five, summons five legendary warriors to join the battle, these warriors being Richter Belmont, Leon Belmont, Trevor Belmont, & Juste Belmont[262]. With Meteor, summons a gigantic meteor to attack all enemies on screen[263])
- Weapon Control (With 1,000 Blades, Charlotte enables Jonathan to attack with a hail of knives[264])
- Electricity Manipulation (With Holy Lightning, summons lightning in the shape of a cross[265])
- Magma Manipulation & Fire Manipulation (With Volcano, summons an erupting volcano[266])
- Holy Manipulation (With Grand Cruz, a secret technique of the Belmont family that releases holy energy[267])
- Water Manipulation (With Divine Storm, creates an intense rain of holy water[268])
- Portal Manipulation (With Dark Gate, open the gates of darkness[269])
Wields the Vampire Killer, which grants:
- Superhuman Physical Characteristics
- Non-Standard Interaction
- Metaphysical Interaction: The Whip of Alchemy can interact with ghost[270].
- Elemental Interaction: The Whip of Alchemy can interact with enemies that are the mist itself[271].
- Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[272]. The Alchemy whip can create wind blades around its user to protect them from all directions[273])
- Light Manipulation (The Alchemy whip can bring down holy light to attack the enemy[274])
- Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disintegrate[275]).
All previous powers and abilities to a greater extent.
- Superhuman Physical Characteristics
- Anti-Type Weaponry (Can harm and kill anything related to vampires, even if they are a divine being[277])
- Extrasensory Perception (The Vampire Killer can sense who is a vampire[278], even those who are half-vampire such as Alucard[279])
- Magic (The Vampire Killer has been referred to as a magic whip[280])
- Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[281])
- Non-Standard Interaction
- Abstract Interaction: Can interact with and kill Death, the abstract concept of death.
- Metaphysical Interaction: The Vampire Killer can interact with the creatures of the night[282] which includes[283] ghosts[284]. This is also shown in Haunted Castle Revisited[285]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[286].
- Elemental Interaction: The Vampire Killer can interact with creatures of the night made of sand[287]. Can interact with creatures of the night made of fire[288]. Can fully disperse and destroy water bubbles instead of the attack just going through it[289].
- Blood Interaction; Can harm and kill enemies made of blood[290].
- Nullification
- Invulnerability Negation: The Vampire Killer can completely remove Walter's invulnerability[291] to where he was immune to all other[292] weapons prior other then the Vampire Killer[293].
- Power Nullification: Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[294].
- Energy Nullification: Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[295]. The Vampire Killer can nullify energy projectiles through hitting them[296], even those from Dracula[297]. Can negate fire projectiles[298].
- Electricity Nullification: Can completely disperse and nullify electricity attacks[299].
- Seal & Forcefield Nullification: The Vampire Killer can easily break open barrier seals[300].
- Transformation Nullification: Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[301].
- Abstract Nullification: The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[302].
- Pain Immunity Nullification: The Vampire Killer can make the White Dragon visibly react to pain[303] and scream out in pain, where it is an immortal being immune to pain and suffering[304])
- Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[305]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[306])
- Immortality Negation
- Ageless & Life and Death Immunity: The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[307]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[308]. Death is a being unconstrained by mortality[309].
- Immortal Metaphysical Aspect: Can harm and kill anything related to vampires, even if they are a divine being[310].
- Resurrection Bypassing (The Vampire Killer can kill zombies[311], who are corpses brought back to life from the power of hate[312])
- Purification (The Vampire Killer can purify people who was turned into a monster[313]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[314])
- Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[315]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[316]. The whip can have fire burst around the enemies even without them dying[317]. Causes even objects like coffins to burst into flames[318]. This is even shown in Lament of Innocence, once Leon has the vampire killer[319]. This is even shown in graphic novels such as Belmonts Legacy[320])
- Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[321])
- Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wielded it[322], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea)
- Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[323]. One must sacrifice their lifeforce in order to wield it[324])
- Deconstruction (The Vampire Killer can reduce one to just a skeleton[325])
- Light Manipulation (The Whip can create orbs of light to light up torches[326])
Wields Maxim Kischine's Stellar Sword[330], which gives him:
- Penetration Damage (Physical Penetration & Bladed Penetration; The Stellar Swords blade moves so fast it appears as a streak of light[331])
- Transformation (Shapeshifting; The Stellar Sword can transform into a giant shuriken to be used for throwing attacks[332])
- Holy Manipulation (With the Cross, a holy cross that dispels evil[333])
- Holy Fire Manipulation (With Holy Water, throws down a bottle of holy water that causes a pillar of holy fire to come out of it[334])
- Weapon Control (With Bible, can control it to move in an arc, hitting all enemies[335])
- Exorcism (With Bible, a book containing words that exorcise evil[336])
- Statistics Boost (With Dart, does extra damage if it hits the center of the target[337])
- Explosion Manipulation & Fire Manipulation (With grenade, explodes one second after the pin is pulled, fire attribute[338])
- Ricochet Manipulation (With Ricochet Rock, a weapon that bounces back after hitting walls[339])
- Petrification (With Medusa Whip, a whip that can turn its targets to stone[340])
- Penetration Damage (With Rose Stem Whip, a throned whip that requires great skill to use[341])
- Anti-Type Weaponry (With Undead Killer, a holy whip that can kill even the undead[342])
- Fire Manipulation (With the Flame Whip, a whip imbued with the power of flames[343])
- Darkness Manipulation (With Jet Black Whip, a whip imbued with the power of darkness[344])
- Holy Manipulation (With Nebula, a chain that binds and destroys evil[345])
- Anti-Type Weaponry (With Heaven's Sword, a demon-slaying sword once wielded by an angel[346])
- Petrification (With Milican's Sword, a sword that sometimes turns those it strikes to stone[347])
- Fire Manipulation (With Agni's Flame, the flaming blade of Agni, the god of fire[348])
- Ice Manipulation & Absolute Zero (With Rahab's Frost, an icy blade made from the fang of the water-dragon Rahab[349]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[350])
- Poison Manipulation (With Assassin Blade, a poisoned blade preferred by assassins[351])
- Healing (With Healing Mail, armor that heals health as the wearer walks[358])
- Shielding (With Impervious Mail, armor that completely blocks some attacks[359])
- Set Damage (With Ancient Armor, any damage reduces health by 10% of maximum health, no matter how powerful or weak the attack[360])
- Statistics Boost (With Berserker Mail, armor that increases damage dealt out and received[361]. With Scout Armor, defense improves as more of the map is uncovered[362])
- Contact Damage (Spikes; With Spiked Mail, armor covered with sharp spikes[363])
- Perception Manipulation (With Adrenaline Gear, makes time appear slower when taking damage[364])
- Density Manipulation (With Feather Gear, magical lightweight clothes, having one get knocked back farther when hit[365]).
- Stealth Mastery (With Assassin's Cape, a stealth cape favored by assassins[368])
- Invisibility (With Invisible Cape, a cape that renders the wearer invisible[369]).
- Statistics Boost (With Mercury Boots, boots that allow the wearer to move faster[373]. With Moonwalkers, boots that enhance the ability to dash backwards[374]. With Slick Boots, boots that enhance sliding ability[375]. With Spiked Boots, boots that deal extra damage when kicking[376]. With Winged Boots, boots that enable one to run like the wind[377])
- Accelerated Development (Other, Physical Stats & Abilities; With Shaman Ring, a ring that increases the experience earned[378])
- Transferal (With Astral Ring, consume health instead of mental power when using magic[379]. With Engagement Ring, consumes health instead of mental power when partner takes damage[380])
- Statistics Boost (With Blessed Ankh, increases the effectiveness of recovery items[381]. With Magus Ring, a ring that boosts mental power restoration speed[382]. With Sage Ring, a ring that boosts mental power restoration speed[383]. With Master Ring, a ring that increases the mastery received[384]. With Miser Ring, a ring that boosts attack damage according to current wealth[385])
- Super Armor (With Hercules Ring, a ring that lets one ignore blows like a mighty god[386])
- Nullification
- Curse Nullification: With Blessed Ring, a ring that neutralizes curses[387].
- Poison Nullification: With Immunity Ring, a ring that neutralizes poison attacks[388].
- Supernatural Luck (With Gold Ring, a ring that increases luck with money[389]. With Heart Brooch, increases the likelihood of getting hearts[390]. With Thief Ring, a ring that increases the chances of finding rare items[391]).
- Acrobatics (With the acrobat cube, enables the user to acrobatically jump off their partners shoulder to function as a double jump[393]. With Griffon Wing, can jump higher[394])
- Multiple Jumps (With Stone of Flight, allows Jonathan or Charlotte to double-jump in midair[395])
- Teleportation (With Change Cube, switch the main player character between Jonathan and Charlotte[396])
- Summoning (With Call Cube, calls partner and can also send them away[397]. With Wait Cube, calls a partner and have them stand still on the spot[398]. With Skill Cube, call partner to use their skill or magic[399]. With Push Cube, while pushing an object, calls partner to help push[400])
- Statistics Boost (With Strength Glove, increases pushing power[401]
- Information Analysis (With Book of Spirits, displays the names of enemies when Jonathan or Charlotte attacks them[402])
- Empowerment (With Critical Art, Jonathan and Charlotte can use their weapon's critical move[403])
- Purification (With Anti-Venom, cures poison[404]. With Uncurse Potion, neutralizes curses[405])
- Healing (With Potion, restores 80 health[406]. With High Potion, restores 200 health[407]. With Super Potion, restores all health[408]. Different food items restores health[409])
- Restoration (With Tonic, restores a little bit of mental power[410]. With High Tonic, restores a lot of mental power[411]. With Super Tonic, restores all mental power[412])
- Teleportation (With Magical Ticket, an enchanted ticket that will transport the user to a safe place[413])
Whips
| Whip | Description | Stats | Found | Drop | |
|---|---|---|---|---|---|
| Flame Whip | A whip imbued with the power of flames. | ATK +65 | Dark Academy, 2 rooms right of second save room | ||
| Jet Black Whip | Jet black whip imbued with the power of darkness. | ATK +44 | Burnt Paradise, after boss room | ||
| Leather Whip | Made from leather. A weapon for a warrior with panache. | ATK +22 | City of Haze, top left corner of third building | ||
| Medusa Whip | A whip that can turn its targets to stone. | ATK +30 | Medusa Head | ||
| Nebula | A chain that binds and destroys evil. | ATK +37 | Entrance, 6 squares up from Behemoth save room | ||
| Rose Stem Whip | A thorned whip that requires great skill to use. | ATK +60 | Tower of Death, second 2x3 room from the top | Maneating Plant | |
| Steel Whip | A whip fashioned from steel. | ATK +35 | Sandy Grave, on statue's lap in first room of pyramid | ||
| Undead Killer | A holy whip that can kill even the undead. | ATK +70 | Complete quest "S Rank Hunter" | ||
| Vampire Killer | The legendary whip wielded by the Belmont family. | Start game with it | |||
| Vampire Killer (Unlocked) | The legendary whip wielded by the Belmont family. | Defeat Whip's Memory after curing the Sisters |
Knives
| Knives | Description | Stats | Found | Drop | |
|---|---|---|---|---|---|
| Baselard | A dagger with an I-shaped haft. | ATK +35 | Buy from Vincent's Shop after beating the City of Haze boss | ||
| Cinquedea | An elaborate dagger encrusted with jewels. | ATK +59 | Buy from Vincent's Shop after beating the second Tower of Death boss | ||
| Combat Knife | A knife designed for close-quarters combat. | ATK +24 | Buried Chamber, behind a breakable wall three squares right of the save room before Behemoth | ||
| Katar | A dagger from India. | ATK +48 | Buy from Vincent's Shop after beating the first Tower of Death boss | Skeleton Blaze | |
| Knife | A cheap pocket knife. | ATK +9 | Vincent's Shop |
Swords
| Sword | Description | Stats | Found | Drop | |
|---|---|---|---|---|---|
| Agni's Flame | The flaming blade of Agni, the god of fire. | ATK +40 | Flame Demon | ||
| Assassin Blade | A poisoned blade preferred by assassins. | ATK +52 | Complete quest "Poison vs. Poison" | ||
| Bakatwa | A simple, effective sword that is easy to wield. | ATK +68 | Burnt Paradise, top left, middle of 3x3 room | ||
| Cutlass | A short sword used by sailors. | ATK +21 | Zacchino | ||
| Damascus Sword | A superior sword that never loses its razor-sharp edge. | ATK +88 | Alastor | ||
| Gladius | A sword used in ancient Rome. | ATK +35, DEF +2 | Dragon Zombie, Hill Guard | ||
| Heaven's Sword | A demon-slaying sword once wielded by an angel. | ATK +35 | Flying Armor | ||
| Jagdplaute | A deadly, yet elegantly crafted sword. | ATK +75 | Ruler's Sword | ||
| Long Sword | A common long sword. | ATK +29 | City of Haze, second tall room after boss, top left | ||
| Milican's Sword | A sword that sometimes turns those it strikes to stone. | ATK +40 | City of Haze, top right 2x4 room, top left exit (need either morph) | ||
| Rahab's Frost | An icy blade made from the fang of the water-dragon Rahab. | ATK +40 | Razor Bat | ||
| Short Sword | A sword with a short blade. | ATK +16 | Entrance, under main hallway | ||
| Stellar Sword | The blade of the legendary swordsman Maxim Kischine. | ATK +70 | Complete quest "Almighty" |
Great Swords
| Sword | Description | Stats | Found | Drop | |
|---|---|---|---|---|---|
| Claymore | A large Scottish blade. | ATK +30 | City of Haze, Second building, top right of largest room | ||
| Dragon Slayer | A sword forged to slay dragons. | ATK +99, MND +10 | Ruler's Sword | ||
| Falchion | A Norman sword with a wide, crescent-shaped blade. | ATK +42 | Andras | ||
| Final Sword | A demon-slaying sword once wielded by an angel. | ATK +120 | Final Guard | ||
| Great Sword | A massive sword designed to smash through its targets. | ATK +55 | Great Armor | ||
| Holy Claymore | An enormous sword shaped like a cross. | ATK +100, INT +10 | Vincent's Shop | ||
| Royal Sword | A two-handed sword of kings. | ATK +84, STR +6, CON +6, INT +6 | Complete quest "A Rank Hunter" | ||
| Zweihander | A German two-handed sword. | ATK +69 | Dragon Zombie |
Spears
| Spear | Description | Stats | Found | Drop | |
|---|---|---|---|---|---|
| Alucard's Spear | A spear with ties to Alucard. Once used by Eric. | ATK +120 | Complete quest "The Spear of Legend" | ||
| Couse | A polearm fitted with a large, curved blade. | ATK +90 | Slogra | ||
| Halberd | A polearm ending in a wide axe blade. | ATK +50 | Tower of Death, Waterwheel | ||
| Lance | A spear used by cavalry knights. | ATK +60 | Buy from Vincent's Shop after beating the first Tower of Death boss | ||
| Long Spear | A spear with an especially long shaft. | ATK +80 | Armor Knight | ||
| Partisan | A polearm fitted with a broad blade. | ATK +40 | Great Stairway, in room after Keremet fight | ||
| Sarissa | A Macedonian long spear. | ATK +100 | Buy from Vincent's Shop after beating the second Tower of Death boss | ||
| Spear | A standard spear. | ATK +31 | Entrance, right outside the door to Behemoth's boss room | ||
| Trident | A three-pronged spear. | ATK +70 | Imp |
Axes and Clubs
| Axe | Description | Stats | Found | Drop | |
|---|---|---|---|---|---|
| Axe | A heavy single-edged axe | ATK +50 | City of Haze, in a 1x2 room between two 2x4 rooms on right side. | ||
| Battle Axe | A double-edged axe designed for combat. | ATK +60 | Buy from Vincent's Shop after beating the first Tower of Death boss | ||
| Bhuj | A heavy war axe. | ATK +80 | Armored Fleaman | ||
| Bullova | An axe with a crescent-shaped blade. | ATK +115 | Minotaur | ||
| Golden Axe | An axe, crafted from gold, with astounding destructive power. | ATK +130 | Buy from Vincent's Shop after beating the first Master's Keep boss | ||
| Great Axe | A huge war axe. It is exceptionally heavy. | ATK +90 | Burnt Paradise, top right, 3x3 room | ||
| Mace | A large metal club. | ATK +45 | City of Haze, one square above third transporter | ||
| Morning Star | A club with a vicious, star-shaped head. | ATK +70 | Skeleton Flail | ||
| Voulge | An axe with a hooked blade. | ATK +100 | Buy from Vincent's Shop after beating the second Tower of Death boss | Old Axe Armor |
Fist
| Weapon | Description | Stats | Found | Drop | |
|---|---|---|---|---|---|
| Bahg Nahk | A handheld weapon whose name means "tiger claw". | ATK +35 | Sandy Grave, right end of horizontal path from start | ||
| Brass Knuckles | A metal knuckle weapon that adds sting to your punches. | ATK +10 | Vincent's Shop | ||
| Bullet Punch | Enable the wearer to throw punches at the speed of sound. | ATK +18 | Complete quest "Supersonic Punch" | ||
| Cestus | Hard knuckle guards worn by ancient boxers. | ATK +22 | Buried Chamber, bottom right of the circular path | ||
| Illusion Fist | Throw punches faster than the eye can see. | ATK +20 | Complete Boss Rush 2 in under 5:00 | ||
| Kaiser Knuckles | Knuckles imbued with divine rage. | ATK +45 | Sandy Grave, first room in pyramid, top left (need Owl Morph) | ||
| Whip Knuckles | Enable the wearer to throw whip-snap punches. | ATK +40 | Great Stairway, 1 square right and 2 down from Nation of Fools transporter (next to a Mimic, double jump to reach) |
| Armor | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Adrenaline Gear | Makes time appear slower when taking damage. | DEF +15 | Jack O'Bones | |
| Combat Fatigues | A standard-issue military uniform. | DEF +10 | Vincent's Shop | Ghoul |
| Casual Clothes | Clothes worn regularly. | DEF +1 | Start game with it | |
| Feather Gear | Magical lightweight clothes. Get knocked far back when hit. | DEF +32 | Vincent's Shop | |
| Hobo's Clothes | Ragged, worn clothes. Your mother would be ashamed. | DEF +2 | Zombie | |
| Houppelande | A roomy robe with large, hanging sleeves. | DEF +5 | City of Haze | |
| Kalasiris | A translucent robe worn by ancient Egyptian nobility. | DEF +20 | Eligiza | |
| Poncho | A simple piece of clothing; a blanket with a hole on top. | DEF +7 | Great Stairway | Wight |
| Ancient Armor | Any damage reduces HP by 10% of maximum HP. | Old Axe Armor | ||
| Battle Jacket | Made from a special fiber resistant to slashing attacks. | DEF +7 | Nation of Fools | |
| Berserker Mail | Armor that increases damage dealt out and received. | STR +30, CON -30, MND -30 | DoubleAxe Armor | |
| Biker's Jacket | A jacket with protective padding. | DEF +4, STR +2, CON +2 | Andras | |
| Copper Plate | A breastplate made of copper. | DEF +9 | Buried Chamber | Axe Armor |
| Gold Plate | A breastplate made of gold. | DEF +25 | Dark Academy, Buster Armor | |
| Healing Mail | Armor that heals HP as the wearer walks. | DEF +12 | City of Haze | |
| Heavy Armor | Cumbersome armor. High defense, but slows down the wearer. | DEF +55, STR +5, MND +40 | Heavy Armor | |
| Holy Mail | Armor that reduces damage from holy attacks. | DEF +25, MND +10 | Forgotten City | |
| Impervious Mail | Armor that completely blocks some attacks. | DEF +8 | Dead Crusader | |
| Iron Plate | A breastplate made of iron. | DEF +15 | Great Stairway | Great Armor |
| Justaucorps | Extravagantly decorated 17th century coat. | DEF +8, INT +2, MND +2 | Vincent's Shop | |
| Lorica | Armor with a muscular design. Worn by Roman officers. | DEF +32, STR +3, CON +3 | Sandy Grave | |
| Platinum Plate | A breastplate made of platinum. | DEF +45 | Iron Golem | |
| Samurai Plate | Traditional body armor worn by samurai warriors. | DEF +35, CON +10, MND +10 | Dead Warrior | |
| Scout Armor | Defense improves as more of the map is uncovered. | DEF +5 | Boss Rush Mode | |
| Silver Plate | A breastplate made of silver. | DEF +18 | Forest of Doom, Crossbow Armor | |
| Spiked Mail | Armor covered with sharp spikes. Wear with caution. | CON -20, MND -20 | Vincent's Shop | |
| Surcoat | A garment bearing a noble family crest. | DEF +18, INT +5, MND +5 | Ghoul King | |
| Tailcoat | Just an everyday coat. Stylish, but offers little protection. | DEF +3 | Vincent's Shop | |
| Tuxedo Coat | The finest of formalwear (in classic black, of course). | DEF +10, LCK +2 | City of Haze |
| Cloak | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Assassin's Cape | A stealth cape favored by assassins. | DEF +5, STR +3 | 13th Street | |
| Blue Cape | A beautiful blue cape. | DEF +3, INT +3 | Tower of Death | |
| Cape | A sturdy cape. | DEF +13 | City of Haze | |
| Elvin Cape | A cape that provides special protection against magic. | DEF +4, MND +5 | Vincent's Shop | |
| Hero's Cape | A flashy velvet cape. | DEF +2 | Zacchino | |
| Holy Mantle | A long cape worn by high-ranking clergymen. | DEF +3, INT +3 | Vincent's Shop | |
| Invisible Cape | A cape that renders the wearer invisible. | Complete Boss Rush 1 in under 3:00 | ||
| Paludamentum | A Roman general's cloak. | DEF +5, INT +5 | Vincent's Shop |
| Head Gear | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Attica Helmet | A helmet with a feathered crest. | DEF +7, STR +5 | Forgotten City | |
| Ballroom Masque | A mask worn by nobles at formal dance. | DEF +4, INT +1 | Ghost Dancer | |
| Bandana | A piece of cloth to protect the forehead. | DEF +3, STR +1, CON +1 | Buried Chamber | |
| Combat Beret | A standard-issue military beret. | DEF +2, STR +2, CON +2 | Tower of Death | |
| Eye for Decay | Enable the wearer to see breakable walls. | Peeping Eye | ||
| Fedora | A fashionable hat that just feels right with a whip. | DEF +4 | Fleaman | |
| Gambler Glasses | Enable the wearer to see enemy item drop percentage. | LCK +2 | Wind's Quests | |
| Glasses | Make you look older and wiser. | DEF +2 | Flying Skull | |
| Goggles | Protective eyewear that provides safety. | DEF +5 | Great Stairway | |
| Head Guard | Protects the head from impacts. | DEF +2 | Entrance | |
| Iron Helmet | A helmet made of iron. | DEF +5 | Hill Guard | |
| Monocle | A lens for one eye. A favorite among distinguished gentlemen. | DEF +2, INT +2, MND +2 | Great Stairway | Dogether |
| Porkpie Hat | A felt hat with a small brim. | DEF +5 | Ripper | |
| Royal Crown | A crown encrusted with precious jewels from all over the world. | DEF +2, INT +2, MND +2, LCK +2 | Ghoul King | |
| Shogun Helmet | A helmet worn by the tyrant shogun Nobunaga. | DEF +10, STR +3, INT -5 | 13th Street | |
| Silk Hat | The hat of a true aristocrat. | DEF +5, INT +4 | Nation of Fools, Vincent's Shop | |
| Skull Mask | A frightening mask patterned after a skull. | DEF +13, INT -3, MND -3, LCK -3 | Malachi | |
| Stone Mask | A creepy mask used in ancient rituals. | DEF +3, LCK +1 | Mummy | |
| Sunglasses | Stylish eyewear that protects the eyes from ultraviolet rays. | DEF +10 | Vincent's Shop | |
| Thick Glasses | A pair of glasses with very thick lenses. | DEF +1, INT +3 | City of Haze | |
| Traveler's Hat | A wide-brimmed hat perfect for the well-traveled man. | DEF +6, INT +3, MND +3 | Vincent's Shop | Witch |
| Uraeus | An Egyptian royal crown decorated with a golden cobra. | DEF +3, LCK +5 | Elgiza | |
| Viking Helmet | The distinct two-horned helmet worn by Viking warriors. | DEF +4, STR +3 | Tower of Death, Vincent's Shop |
| Leg Gear | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Gold Leggings | Leggings made of gold. | DEF +7 | Burnt Paradise | |
| Hiking Boots | Heavy, thick-treaded boots. | DEF +2, CON +1 | Vincent's Shop | |
| Iron Leggings | Leggings made of steel. | DEF +5 | Great Stairway | |
| Mercury Boots | Boots that allow the wearer to move faster. | Dark Academy | ||
| Moonwalkers | Boots that enhance the ability to dash backwards. | City of Haze | ||
| Oxfords | Thick-soled leather shoes. | DEF +3 | Vincent's Shop | |
| Platinum Leggings | Leggings made of platinum. | DEF +9 | Iron Golem | |
| Royal Sandals | Sandals decorated with precious gems. | DEF +4, INT +3, MND +5 | Sandy Grave | |
| Samurai Leggings | Leggings worn by a samurai. | DEF +5, STR +3, CON +3 | 13th Street | Skeleton Blaze |
| Sandals | Comfy-looking sandals made of leather. | DEF +1 | City of Haze | |
| Slick Boots | Boots that enhance sliding ability. | Tower of Death | Skeleton Blaze | |
| Spiked Boots | Boots that deal extra damage when kicking. | Nation of Fools | ||
| Steel Greaves | Steel armor for the legs. | DEF +8 | 13th Street | |
| Winged Boots | Boots that enable you to run like the wind. | 13th Street | ||
| Wingtips | For the fashionably-dressed vampire hunter. | DEF +4, MND +3 | Vincent's Shop |
| Accessory | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Astral Ring | Consume HP instead of MP when using magic. | Boss Rush Mode | ||
| Blessed Ankh | Increases the effectiveness of recovery items. | Amalaric Sniper | ||
| Blessed Ring | A ring that neutralizes curses. | Wind's Quests | ||
| Gold Ring | A ring that increases luck with money. | Gold Skeleton | ||
| Heart Brooch | Increases the likelihood of getting hearts. | DEF +1 | Dodo | |
| Hercules Ring | A ring that lets you ignore blows like a mighty god. | Minotaur | ||
| Immunity Ring | A ring that neutralizes poison attacks. | Wind's Quests | ||
| Magus Ring | A ring that boosts MP restoration speed. | Wind's Quests | ||
| Master Ring | A ring that increases the mastery received. | Vincent's Shop | ||
| Miser Ring | A ring that boosts attack damage according to current wealth. | Wind's Quests | ||
| Pearl Ring | A ring adorned with a pearl. | DEF +2 | Vincent's Shop | Lilith |
| Sage Ring | A ring that boosts MP restoration speed. | Wind's Quests | ||
| Shaman Ring | A ring that increases the experience you earn. | 13th Street | ||
| Skull Ring | A ring that curses the wearer. | STR +6, CON +6, INT +6, MND +6, LCK -13 | Lesser Demon | |
| Stella's Locket | A locket with a picture of the twins, along with... | Tower of Death | ||
| Studded Choker | A choker with metal studs for the rebel in you. | DEF +1 | Vincent's Shop | |
| Thief Ring | A ring that increases the chances of finding rare items. | Wind's Quests | ||
| Tough Ring | A ring that shortens recovery time after taking damage. | DEF +1 | Golem |
| Relic | Description | Found | |
|---|---|---|---|
| Acrobat Cube | Spring off partner's shoulders to jump again in midair. | City of Haze | |
| Book of Spirits | Display the names of enemies when you attack them. | Entrance | |
| Call Cube | Call partner with [A]. Press again to send partner away. | Entrance | |
| Change Cube | Switch main player character with [X]. | Entrance | |
| Critical Art | Use your weapon's critical move with [Right, Right + Y]. | Nation of Fools | |
| Griffon Wing | Jump higher with [Up + L]. | Forgotten City | |
| Lizard Tail | Slide into narrow spaces with [Down + B]. | Wind's Quests | |
| Martial Art | Perform a jumping knee kick with [Up, Left, Down, Right + Y]. | Wind's Quests | |
| Push Cube | While pushing an object, call your partner to help you push. | City of Haze | |
| Skill Cube | Call partner to use their skill or magic with [R]. | City of Haze | |
| Spinning Art | Perform a spinning evasion move with [Right, Down, Left, Right + Y]. | Wind's Quests | |
| Stone of Flight | Double-jump in midair. | Great Stairway | |
| Strength Glove | Increase pushing power. | Sandy Grave | |
| Wait Cube | Call partner with [Down + A] to have partner stand still on the spot. | Entrance | |
| Whip Skill 1 | After attacking with the whip, hold [Y] to let it drop. | Entrance | |
| Whip Skill 2 | While jumping use [Down + Y] to attack diagonally downward. | Wind's Quests |
Notable Techniques
| Skill | Effect | Found | Drop | MP |
|---|---|---|---|---|
| Aura Blast | A technique that converts mental energy into a shockwave. | Clock Tower | 40 MP | |
| Axe | A throwing axe that is especially effective against targets overhead. | Axe Armor | 22 MP | |
| Bible | A book containing words that exorcise evil. | Wind's Quests | 22 MP | |
| Boomerang | A throwing weapon that returns to the thrower in an arc. | Skelerang | 28 MP | |
| Bwaka Knife | A throwing knife used by the Bwaka people. | Sandy Grave | 22 MP | |
| Cream Pie | A throwing weapon aimed at an enemy's face for psychological damage. | City of Haze | 3 MP | |
| Cross | A holy cross that dispels evil. | Wind's Quests | 30 MP | |
| Crossbow | A ranged weapon that fires bolts. | Crossbow Armor | 24 MP | |
| Dart | Does extra damage if it hits the center of the target. | Vincent's Shop | 3 MP | |
| Defensive Form | A stance that emphasizes defense CON +8. | Final Guard | 25 MP | |
| Discus | A round disc with razor edges. | Vincent's Shop | 32 MP | |
| Grenade | Explodes 1 second after the pin is pulled, Fire attribute. | Nation of Fools | 28 MP | |
| Holy Water | Create an intense rain of holy water. | Dark Academy | 25 MP | |
| Javelin | A throwing spear that sticks into the ground. | Armor Knight | 25 MP | |
| Knee Strike | A jumping knee strike inspired by legendary martial artists. | Entrance | 20 MP | |
| Knife | A throwing knife used by hunters. | Entrance | 20 MP | |
| Kunai | A ninja's knife; it is also a deadly throwing weapon. | Vincent's Shop | 20 MP | |
| Kunimitsu | A short sword with a beautifully-crafted blade. | Vincent's Shop | 24 MP | |
| Offensive Form | A stance that emphasizes offense STR +8. | Buried Chamber | 25 MP | |
| Paper Airplane | Not terribly intimidating, but just might put someone's eye out. | City of Haze | 3 MP | |
| Rampage | Flying fists of fury. | Vincent's Shop | 20 MP | |
| Richocet Rock | A weapon that bounces back after hitting walls. | Lerajie | 22 MP | |
| Rocket Slash | Dash at the enemy and perform a lightning-quick slash. | Wind's Quests | 40 MP | |
| Shuriken | A throwing blade used by ninjas. | Vincent's Shop | 20 MP | |
| Steel Ball | A very heavy steel ball. | Sandy Grave | 30 MP | |
| Stonewall | A defensive, stationary stance passed down in the Morris family. | Forest of Doom | 24 MP | |
| Taunt | Draws enemy attention to you. | Tower of Death | 10 MP | |
| Wrecking Ball | Swing a steel ball with devastating destructive power. | Heavy Armor | 25 MP | |
| Yagyu Shuriken | A refined throwing blade used by the deadliest ninjas. | Vincent's Shop | 24 MP |
1,000 Blades

| “ | Attack with a hail of knives. | „ |
1,000 Blades (also known as Thousand Dagger or Thousand Edge) is a formidable technique that unleashes a rapid flurry of daggers, overwhelming enemies with their sheer speed and quantity.
Axe Bomber

| “ | A combination attack from both sides. | „ |
Axe Bomber is a Dual Crush from Castlevania: Portrait of Ruin. Jonathan and Charlotte move offscreen in opposite directions, then rush back toward each other, crossing paths as a surge of energy forms between their hands. The energy builds until it bursts, releasing a devastating attack.
Dark Gate

| “ | Open the gates of darkness. | „ |
Dark Gate is a Dual Crush from Castlevania: Portrait of Ruin. Upon activation, two massive demonic hands tear open a dimensional rift, revealing a monstrous entity within. Dark winds surge from the portal, inflicting damage on any enemies they touch.
Divine Storm

| “ | Create an intense rain of holy water. | „ |
Hydro Storm, also referred to as Hydro Typhoon or Divine Storm, is a powerful area attack that summons holy water to rain down across the entire screen. This attack is highly accurate, as the cascading water is nearly impossible to evade, and it typically lasts for an extended duration.
Grand Cruz

| “ | A secret technique of the Belmont family that releases holy energy. | „ |
Grand Cross, also known as Grand Cruz, Holy Cross, or Cross Crash, is a devastating ultimate attack that summons massive crosses to inflict significant Holy-based damage. This technique is commonly utilized by protagonists in the series who are either members of the Belmont lineage or specialize in Holy-based abilities.
Greatest Five

| “ | Summon four legendary warriors to join the battle. | „ |
Greatest Five is the most powerful Dual Crush in Castlevania: Portrait of Ruin. It can only be unlocked in a room after defeating the Doppelganger at the end of the Nest of Evil. This attack summons the spirits (or memories of the Vampire Killer) of five legendary Belmonts: Richter, Leon, Trevor, Juste, and Simon. Each Belmont appears and delivers a mighty whip strike when they appear onscreen. Once the animation ends, the total damage from each strike is combined into a single, devastating blow that deals massive Strike and Holy damage to all enemies. It costs 250 MP per use.
Holy Lightning

| “ | Summon lightning in the shape of a cross. | „ |
Thunder Cross (called Holy Lightning in the Western release of Castlevania: Portrait of Ruin) is a Dual Crush attack where a cross-shaped lightning bolt forms between the partners' hands. The lightning extends across the screen and slowly rotates, dealing multiple Thunder-based hits to all enemies in its path.
Meteor

| “ | A powerful spell that summons a meteor. | „ |
Meteor is a Dual Crush performed by Jonathan Morris and Charlotte Aulin in Castlevania: Portrait of Ruin. Both characters combine their powers to summon a massive meteor, which slowly crashes to the Earth, dealing heavy damage to all enemies within its impact zone.
Rush

| “ | A basic combination where both partners take turns attacking. | „ |
Rush is a Dual Crush featured in Castlevania: Portrait of Ruin. It is the first Dual Crush that the player can acquire, and it can be found in a room within the market area of the City of Haze, the first portrait available for exploration. This attack involves both Jonathan and Charlotte rapidly alternating between strikes using their current weapons, delivering a powerful combination of blows to a single enemy. The attack is capable of dealing considerable to heavy damage, making it useful in battles against tough foes. However, it leaves both characters exposed and vulnerable to any surviving enemies once the attack concludes, putting them at risk of being countered while still in the midst of executing the strike.
Volcano

| “ | Summon an erupting volcano. | „ |
Volcano is a Dual Crush attack featured in Castlevania: Portrait of Ruin. Upon activation, a massive erupting volcano appears on-screen, releasing flaming rocks that are launched in various arcs across the area. This fiery assault creates a wide range of damage, making the attack powerful, but its spread can be somewhat inaccurate, as the rocks do not always land precisely where intended. Despite this, the attack remains potent, especially when dealing with groups of enemies. The appearance of the volcano itself draws inspiration from the Gradius series, contributing to the dramatic and explosive visual style of the move.
| Skill | Points | Effect |
|---|---|---|
| Knife | 300 | Jonathan will toss three knives rather than the standard two. |
| Axe | 1000 | The now-deadlier arcing axe increases in size, bettering its range. |
| Cross | 2000 | The cross increases in size, bettering its vertical coverage by a bit. |
| Holy Water | 2000 | The vial's holy flame travels along the ground at a greater distance. |
| Bible | 2000 | The bible's size increases as does its attack speed for an all-around boost. |
| Javelin | 1500 | The javelin increases in size, bettering its overall attack range. |
| Ricochet Rock | 1000 | A second rebound stone is tossed at an angle adjacent the first. |
| Boomerang | 1500 | The boomerang's size and speed increase, upping its usefulness. |
| Bwaka Knife | 1500 | The bwake knife increases in size and is thrown at greater speeds. |
| Shuriken | 300 | The shuriken's size doubles, effectively doubling its coverage. |
| Yagyu Shuriken | 1000 | The shuriken's size doubles, effectively doubling its coverage. |
| Discus | 1500 | A second disc is thrown backwards and after stopping darts forward. |
| Kunimitsu | 1000 | Jonathan will toss four blades rather than the standard two. |
| Kunai | 500 | Rather than three, Jonathan releases a five-directional kunai attack. |
| Paper Airplane | 100 | Characters from the series Parodius can be seen riding the plane. |
| Cream Pie | 100 | Despite no visual change, it inflicts greater damage. |
| Crossbow | 500 | The arrow's now-deadlier explosion covers a larger area. |
| Dart | 200 | The dart's effect will be at all times maximized--always hitting a bull's-eye. |
| Grenade | 200 | The grenade's appearance changes to a more classic stick form. |
| Steel Ball | 1000 | The steel ball grows itself a nice set of spikes, inflicting greater pain. |
| Wrecking Ball | 1000 | The steel ball grows itself a nice set of spikes plus its range increases. |
Other
Standard Tactics: Jonathan utilizes various different weapons for attacks, sub-weapons, and dual crushes.
Weaknesses
- Unique Weaknesses: Overuse of the Vampire Killer will drain a Morris' lifeforce[414].
- Armor Weaknesses: The Berserker Mail increases damage dealt out and received[415]. The Heavy Armor provides high defense but slows down the wearer[416].
- Accessories Weaknesses: The Skull Ring curses the wearer[417].
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[418]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[419], a knight who has natural holy powers[420]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[421]. Characters like Jonathan Morris wear armor like the Holy Mail, an armor that reduces damage from holy attacks[422].
- The Sky Fish feat moving so fast that it appears as a beam of light and only slows once time is stopped[423] is a natural indication of Faster Than Light travel as at the speed of light, time is zero from its perspective. Soma Cruz having a hard time catching up with it initially does not mess with his scaling either as we know it's an unquantifiable level into Faster than Light at the most.
Miscellaneous Feats
Explanation
Usage of games like Castlevania Legends & Castlevania: Circle of the Moon
Castlevania Legends
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[425]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Castlevania: Circle of the Moon
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
Why abilities from them are still usable for main timeline
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[426]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
Trivia
- In Castlevania: Portrait of Ruin, if the player holds Up on the D-pad for long enough without moving or attacking while playing as Jonathan, he will strike a pose.
- If this is done in front of Vincent Dorin at the Entrance and without Charlotte around, the priest will think that Charlotte is dead, to which she will respond (presumably from offscreen).
- If this is done in front of Vincent at the Entrance with Charlotte around, the priest will remark that they look like a couple, to which Jonathan responds that Charlotte is like a kid sister to him, only for her to retort for him to stop treating her like a child.
- Jonathan, much like his father, John Morris, is depicted as being left-handed in most of his pieces of official artwork. However, because of the nature of 2D sprites, his dominant hand will switch to match the side he is currently facing.
- Nonetheless, there are occasional pieces of artwork that depict him as right-handed. This behavior can also be seen in the cinematic featured after a period of inactivity in Castlevania: Portrait of Ruin''s main menu (this can also be viewed by pressing the B button while on the main menu).
- Most members/descendants of the Belmont clan are depicted with swords, but only Jonathan and Reinhardt Schneider are seen actually using theirs.
- Even if Jonathan can also use two-handed weapons like Soma Cruz in Castlevania: Dawn of Sorrow, he wields them with one hand for the most part. There are noticeable exceptions, though (such as when he wields the Alucard Spear).
- Jonathan is the only playable character who is able to use a jump kick in Castlevania: Portrait of Ruin.
- Jonathan is the second American character to appear in the Castlevania series, the first being his father John.
- Charlotte Aulin, with whom Jonathan was raised alongside, is also suggested to be of American descent.
- Jonathan could have been named after Jonathan Harker, the main protagonist of the 1897 Gothic horror novel, Dracula, by Bram Stoker.
- His name is also likely a reference to his father's, John Morris.
- His name may even throw back to Jonathan Joestar from the manga/anime JoJo's Bizarre Adventure, who also fought the undead and their vampire master, Dio Brando. This is further referenced when the player keeps holding Up on the D-pad; after a while, Jonathan will strike a pose very similar to those from JoJo's Bizarre Adventure. Moreover, only he can wear the Stone Mask, which is a reference to the same series.
Misconceptions
"Gaiden" means "Non-Canon" or "Alternate Timeline"
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
IGA Statements Quoted by a Fan
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
- Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
- IGA: Judgment is a work that surpasses space and time and brings them together.
- Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
- IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
Remakes/Remasters Being Non-Canon
This comes from an Iga quote that says:
- "IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
- Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[427], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[428], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[429] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[430].
Iga Only Allows Stuff He Works on To Be Canon
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
Iga is a Producer of Castlevania: Circle of the Moon
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
Elements and Statements can be used from Lords of Shadows for the main continuity
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[431]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Codex Statistics Questions
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[432], attempted to destroy the specific era of time[433], cause all beings everywhere to disappear, forever[434] and that the age was on the verge of collapse[435]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[436], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[437], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[438]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[439] Julia didn't come save him, and Isaac died within the castle[440]. In other cases the Castle does not collapse[441], but instead slowly fades away[442]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[443].
Battle Records
24 - 0 - 0
- Stella Lecarde - Fight[449]
- Conditions: None.
- Location: Tower of Death
- Loretta Lecarde & Stella Lecarde - Fight[452]
- Conditions: Match was a rematch for Stella.
- Location: Master's Keep
- Note: Charlotte uses Sanctuary in order to cure them of their vampirism, however the bad ending shows Jonathan and Charlotte can defeat the sisters if needed[453].
- The Creature - Fight[454]
- Conditions: None.
- Location: Dark Academy
- Whip's Memory - Fight[458]
- Conditions: None.
- Location: Master's Keep
- Doppelganger (Charlotte) - Fight[466]
- Conditions: None.
- Location: Nest of Evil
- Doppelganger (Jonathan) - Fight[467]
- Conditions: None.
- Location: Nest of Evil
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