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Quincy Morris

From The Codex
Castlevania/Quincy Morris
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Background

Quincy Morris is a referenced character in Castlevania: Bloodlines, known as the father of John Morris and grandfather of Jonathan Morris.

In 1897, Quincy successfully killed Count Dracula but sustained fatal injuries during the confrontation.

The Japanese version of Castlevania: Bloodlines (Vampire Killer) and its U.S. release present slight differences in Quincy's story. Both versions agree that Quincy was responsible for Dracula’s demise in 1897, but some details were altered during English localization.

According to Castlevania: Portrait of Ruin—a direct sequel to Bloodlines—Quincy passed the Vampire Killer whip to his son, John Morris, implying he had wielded it in his fight against Dracula. However, it is unclear if Quincy was aware of the life-draining effect the whip had on non-Belmonts. It is speculated that this might have contributed to his death, similar to John’s eventual fate. In this version, there is no indication that John and Eric Lecarde witnessed the battle between Quincy and Dracula.

In the American version, Quincy’s method of defeating Dracula differs. He is described as driving a wooden stake through Dracula’s heart and dying from his injuries. Additionally, it is explicitly stated that John and Eric secretly observed the fight from the shadows.

General Information

Name: Quincy Morris[1]

Origin: Castlevania: Bloodlines Manual

First Appearance: Castlevania: Bloodlines Manual (Mentioned)

Latest Appearance: Vampire Survivors Ode to Castlevania DLC (Playable character)

Company: Konami

Creator: Hitoshi Akamatsu

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown, likely 32 (As Quincy is based off his Bram Stoker's Dracula counterpart, who was 32 when he died)

Time Period: 1897[2]

Timeline: Main Timeline

Homeworld: Earth

Residence: Texas

Story Role: Original Hero

Legacy: Worldwide Legacy (Leon started a legacy of the Belmont clan to hunting the night[3])

Influence: World-Changing Influence (By the 15th century, Dracula was so powerful that the church failed at attempting everything in its power to rid the world of him, having no choice but to turn to Trevor Belmont for salvation[4]), showing the Belmonts overall influence around the world, causing hope against the evil of the world)

Language: English

Classification: Member of the Morris Clan

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[5]

Occupation: Vampire Hunter

Affiliations: Mina (His wife), Morris Clan, John Morris (His son), Jonathan Morris (His grandson)

Enemies: Dracula

Height: Unknown

Weight: Unknown

Status: Deceased (Died in his fight against Dracula[6])

Date of Death: 1897[7]

Alignment: Neutral Good (Sacrificed his life to save the world from the evil of Dracula[8]

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[9]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[10], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[11])

Codex Statistics

Grade: S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[12], during and before Trevor's time[13], the Belmont's were feared because of their immense power[14])

Tier: At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Fought and defeated 1800s Dracula[15], who serves as the absolute evil, the opposite to God[16], where for God to be perfectly good, there must be a being of perfect darkness[17], being the entity opposite to God[18], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[19]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[20]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[21], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[22]. Alucard notes that having something to protect surpasses the limits of strength[23])

Durability: At least Town level, Higher with Stone Wall (A defensive stationary stance passed down in the Morris family[24] that allows a Morris to take less or no damage from attacks that would normally damage them[25]), Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[26], during and before Trevor's time[27], the Belmont's were feared because of their immense power[28], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[29] where logs can weigh around 15 to 5 tons[30] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[31]), Far Higher with Sheer Will

Travel Speed: At least Superhuman (Should be superior to Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed[32]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1800s Dracula, who serves as the absolute evil, the opposite to God[33], where for God to be perfectly good, there must be a being of perfect darkness[34], being the entity opposite to God[35], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[36] and the White Demon, who can move at the speed of light at short distances[37]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Noted to have fought agaainst Dracula in a long war until he layed it to an eternal rest[38])

Range: Standard Melee, Extendded Melee with Vampire Killer (The typical whip is around 90 centimeters)

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[39])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[40])


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:





Wields the Vampire Killer, which grants:




All previous powers and abilities to a greater extent.





Equipment

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

Other

Standard Tactics: As his passage is very briefly explained, it is unknown what his standard tactics are, though being a descendant of the Belmont Clan, Quincy likely utilized the whip along with potential sub-weapons.

Weaknesses: Overuse of the Vampire Killer will drain a Morris' lifeforce[273].

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[280]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[281]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

Differences in the game manuals

Differences from the Novels

  • His name in Castlevania is slightly different, as he is Quincy instead of Quincey.
  • In the novel, Quincey Morris plunges his Bowie knife through Dracula's heart, while in the series, it is believed that he used the Vampire Killer whip (original Japanese lore), or that he plunged a wooden stake through Dracula's heart (English localization).
  • Early sketches by Bram Stoker imply the novel's events taking place at most in 1893, while in the series, they happen in 1897 (it was the novel itself which was published in 1897).
  • In the novel, Dracula wishes to relive war times via vampirization of humans, while in the series, his goal is the extinction of humankind.
  • Quincy has a son in the series, something nonexistent in the novel. Instead, one of the characters names their child after Quincy due to his death.
  • Quincy very obviously is not a relative of any Belmont Clan in the original novel, along with this he does not possess superhuman strength.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[285], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[286], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[287] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[288].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[289]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[290], attempted to destroy the specific era of time[291], cause all beings everywhere to disappear, forever[292] and that the age was on the verge of collapse[293]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[294], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[295], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[296]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[297] Julia didn't come save him, and Isaac died within the castle[298]. In other cases the Castle does not collapse[299], but instead slowly fades away[300]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[301].

Battle Records

1 - 0 - 0

None.

None.

References

  1. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  2. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  3. Castlevania: Lament of Innocence Ending
  4. History of Castlevania - Crescent of the Moon Pages 16-17
  5. Castlevania Lament of Innocence
  6. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  7. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  8. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  9. Castlevania: Lament of Innocence Ending
  10. Akumajou Densetsu Famicon Intro English Patch
  11. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  12. History of Castlevania - Crescent of the Moon Pages 40-41
  13. History of Castlevania - Crescent of the Moon Pages 40-41
  14. Akumajou Densetsu Famicon Intro English Patch
  15. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  16. Castlevania: Aria of Sorrow Ending
  17. Castlevania: Dawn of Sorrow Dark Lord Candidates
  18. Castlevania: Dawn of Sorrow Ending
  19. Castlevania Judgement: True Story Mode, Golem
  20. Castlevania Judgment Golem Ultimate Attack
  21. Castlevania: Symphony of the Night
  22. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  23. Castlevania: Nocturne of Recollection Intro
  24. Castlevania: Portrait of Ruin Stonewall Description
  25. Castlevania: Portrait of Ruin
  26. History of Castlevania - Crescent of the Moon Pages 40-41
  27. History of Castlevania - Crescent of the Moon Pages 40-41
  28. Akumajou Densetsu Famicon Intro English Patch
  29. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  30. Estimating Weight of Logs and Standing Timber Page 2
  31. Castlevania: Curse of Darkness
  32. Castlevania: Lament of Innocence Ending
  33. Castlevania: Aria of Sorrow Ending
  34. Castlevania: Dawn of Sorrow Dark Lord Candidates
  35. Castlevania: Dawn of Sorrow Ending
  36. Castlevania Aria of Sorrows
  37. Castlevania Grimoire of Souls Enemy Compendium Showcase
  38. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  39. Castlevania: Lament of Innocence Game Manual Page 10
  40. Lament of Innocence Perfect Guidebook
  41. History of Castlevania - Crescent of the Moon Pages 40-41
  42. History of Castlevania - Crescent of the Moon Pages 40-41
  43. Akumajou Densetsu Famicon Intro English Patch
  44. Castlevania: The Dracula X Chronicles Intro
  45. Castlevania: Dracula X Final Boss
  46. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  47. Castlevania: Lament of Innocence Game Manual Page 10
  48. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  49. Castlevania: The Belmont's Legacy Issue 1
  50. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  51. Castlevania Judgment
  52. Castlevania: Lament of Innocence Game Manual Page 10
  53. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  54. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  55. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  56. Castlevania: Curse of Darkness Trevor Boss Fight
  57. Castlevania: Harmony of Dissonance
  58. Castlevania: Lament of Innocence
  59. Castlevania: Lament of Innocence
  60. Haunted Castle Revisited Dominus Collection
  61. Castlevania III: Dracula's Curse
  62. Castlevania: The Adventure ReBirth
  63. Castlevania (N64)
  64. Castlevania: Lament of Innocence Final Boss
  65. Castlevania: The Arcade Death Boss Fight
  66. Castlevania Judgment Death True Story Mode
  67. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  68. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  69. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  70. Castlevania: The Arcade White Dragon Boss
  71. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  72. Castlevania Judgment Death True Story Mode
  73. Castlevania: Rondo of Blood Death Boss
  74. Castlevania: Lament of Innocence Ending
  75. Castlevania Judgment Death True Story Mode Ending
  76. Castlevania: Harmony of Dissonance
  77. Castlevania: Curse of Darkness Bestiary No. 009
  78. Castlevania Judgment Tutorial
  79. Castlevania Judgment Simon Belmont Story Mode
  80. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  81. Castlevania: Lament of Innocence
  82. Castlevania: Curse of Darkness Volume 2 Chapter 3
  83. Castlevania: The Belmont Legacy #2
  84. Castlevania: Harmony of Dissonance
  85. Castlevania: Harmony of Dissonance
  86. Castlevania: Symphony of the Night Bestiary No. 106
  87. Castlevania: Aria of Sorrow
  88. Castlevania: Aria of Sorrow
  89. Castlevania: Aria of Sorrow Julius Boss
  90. Castlevania Legends Game Manual Page 12
  91. Castlevania: The Belmont Legacy #1
  92. Castlevania: Lament of Innocence
  93. Castlevania: Lament of Innocence Page 10
  94. Castlevania: Aria of Sorrow
  95. Castlevania: Harmony of Dissonance Game Manual Page 22
  96. Castlevania: Lament of Innocent
  97. Castlevania: Harmony of Dissonance
  98. Castlevania: Curse of Darkness Trevor Second Boss Fight
  99. Castlevania: Curse of Darkness Infinite Corridor
  100. Castlevania: Lament of Innocence
  101. Castlevania: Lament of Innocence Garden Forgotten By Time
  102. Castlevania Judgment Simon Belmont Ultimate Attack
  103. Castlevania Judgment Trevor Belmont Ultimate Attack
  104. Castlevania: Lament of Innocence Game Manual Page 10
  105. Castlevania: Legends Game Manual Page 8
  106. Castlevania: Lament of Innocence
  107. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  108. Castlevania Legends Game Manual Page 9
  109. Castlevania: Dawn of Sorrow
  110. Castlevania Chronicles
  111. Castlevania: Lament of Innocence
  112. Castlevania: Lament of Innocence
  113. Castlevania: The Dracula X Chronicles Stage 1
  114. Castlevania: Lament of Innocence
  115. Castlevania: Lament of Innocence Bestiary No. 031
  116. Castlevania: Lament of Innocence
  117. Castlevania: Lament of Innocence Bestiary No. 010
  118. Castlevania (N64)
  119. Castlevania: Lament of Innocence Bestiary No. 016
  120. Castlevania: Lament of Innocence Game Manual Page 10
  121. Castlevania: Lament of Innocence Game Manual Page 11
  122. Castlevania: Lament of Innocence
  123. Castlevania NES Final Boss
  124. Castlevania III: Dracula's Curse Final Boss
  125. Castlevania: Dracula X Final Boss
  126. Castlevania (N64) Final Boss
  127. Castlevania Adventure Rebirth Final Boss
  128. Castlevania: Bloodlines Final Boss
  129. Castlevania II: Simon's Quest
  130. Castlevania: Order of Shadows
  131. Super Castlevania IV
  132. Castlevania III: Dracula's Curse
  133. Castlevania Harmony of Despair
  134. Castlevania: Order of Shadows
  135. Castlevania Chronicles
  136. Castlevania: Lament of Innocence
  137. Castlevania: Order of Ecclesia
  138. Castlevania: Curse of Darkness Trevor Boss Fight
  139. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  140. Castlevania Judgment Aeon's Hyper Attack on Golem
  141. Castlevania: Lament of Innocence
  142. Castlevania: Lament of Innocence Bestiary No. 030
  143. Castlevania II: Simon's Quest
  144. Castlevania II: Simon's Quest Game Manual Page 9
  145. Castlevania: Curse of Darkness Bestiary No. 112
  146. Castlevania: Lament of Innocence
  147. Castlevania: Lament of Innocence Bestiary No. 040
  148. Castlevania: Curse of Darkness Bestiary No. 065
  149. Castlevania Nocturne of Recollection
  150. Castlevania: Lament of Innocence
  151. Castlevania: Lament of Innocence Bestiary No. 076
  152. Castlevania: Lament Innocence
  153. Castlevania III: Dracula's Curse Death Boss
  154. Castlevania Death Boss
  155. Castlevania: Rondo of Blood Death Boss
  156. Castlevania: Harmony of Dissonance Death Boss
  157. Castlevania (N64) Death Boss
  158. Castlevania Judgment Aeon's Hyper Attack Sequences
  159. Castlevania Judgment Aeon's Hyper Attack on Death
  160. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  161. Castlevania (N64) Renon Boss
  162. Castlevania (N64) Carrie Fernandez Bad Ending
  163. Castlevania: Aria of Sorrow
  164. Castlevania: Harmony of Dissonance
  165. Castlevania: Harmony of Dissonance
  166. Castlevania: Symphony of the Night Bestiary No. 40
  167. Castlevania: Symphony of the Night Bestiary No. 16
  168. Castlevania: Portrait of Ruin Bestiary No. 133
  169. Castlevania: Lament of Innocence
  170. Castlevania (N64)
  171. Castlevania: Portrait of Ruin
  172. Castlevania: Portrait of Ruin
  173. Castlevania: Harmony of Dissonance
  174. Castlevania: Circle of the Moon
  175. Castlevania: Circle of the Moon
  176. Castlevania: Order of Ecclesia Bestiary No. 061
  177. Castlevania: Portrait of Ruin Bestiary No. 131
  178. Castlevania: Symphony of the Night Bestiary No. 44
  179. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  180. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  181. Castlevania: Grimoire of Souls
  182. Castlevania (N64)
  183. Castlevania Chronicles
  184. Castlevania Chronicles
  185. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  186. Castlevania: Curse of Darkness Bestiary No. 115
  187. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  188. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  189. Castlevania: Grimoire of Souls Prologue Stage 4
  190. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  191. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  192. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  193. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  194. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  195. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  196. Castlevania: Portrait of Ruin
  197. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  198. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  199. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  200. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  201. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  202. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  203. Castlevania: Lament of Innocence
  204. Castlevania: Lament of Innocence
  205. Castlevania: Lament of Innocence
  206. Castlevania: Lament of Innocence
  207. Castlevania: Lament of Innocence
  208. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  209. Castlevania: Lament of Innocence Bestiary No. 72
  210. Castlevania: Lament of Innocence Final Boss
  211. Castlevania: Lament of Innocence
  212. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  213. Castlevania NES Game Manual Page 4
  214. Super Castlevania IV
  215. Castlevania NES
  216. Castlevania NES Game Manual Page 4
  217. Castlevania NES Game Manual Pages 7-9
  218. Haunted Castle Revisited Dominus Collection
  219. Castlevania Judgment Simon Belmont Story Mode
  220. Haunted Castle Revisited Dominus Collection
  221. Castlevania III: Dracula's Curse
  222. Castlevania: The Adventure ReBirth
  223. Castlevania (N64)
  224. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  225. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  226. Castlevania: Lament of Innocence
  227. Castlevania: Aria of Sorrow
  228. Castlevania: The Arcade Dracula Boss
  229. Castlevania NES
  230. Castlevania NES
  231. Castlevania Chronicles
  232. Castlevania: The Adventure ReBirth
  233. Haunted Castle Revisited Dominus Collection
  234. Castlevania II: Belmont's Revenge Game Manual Page 4
  235. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  236. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  237. Castlevania: The Arcade White Dragon Boss
  238. Castlevania II: Belmont's Revenge Game Manual Page 4
  239. Castlevania: Harmony of Dissonance Final Boss
  240. Castlevania: Rondo of Blood Death Boss
  241. Castlevania: Lament of Innocence Ending
  242. Castlevania Judgment Death True Story Mode Ending
  243. Castlevania: Lament of Innocence Final Boss
  244. Castlevania: Harmony of Dissonance
  245. Castlevania: Curse of Darkness Bestiary No. 009
  246. Castlevania III: Dracula's Curse
  247. Castlevania II: Belmont's Revenge Soleil Boss
  248. Haunted Castle Revisited Dominus Collection
  249. Super Castlevania IV
  250. Super Castlevania IV
  251. Super Castlevania IV
  252. Castlevania: Lament of Innocence
  253. Castlevania: The Belmonts Legacy #3
  254. Castlevania: Curse of Darkness
  255. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  256. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  257. Castlevania: Portrait of Ruin
  258. Haunted Castle Revisited Dominus Collection
  259. Castlevania: Lament of Innocence
  260. Castlevania II: Simon's Quest
  261. Castlevania: Lament of Innocence
  262. Castlevania: Lament of Innocence Bestiary No. 073
  263. Castlevania: Portrait of Ruin
  264. Castlevania: Lament of Innocent
  265. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  266. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  267. Konami of Europe's Camilla Fernandez profile
  268. Castlevania: Portrait of Ruin
  269. Castlevania: Grimoire of Souls Prologue Stage 1
  270. Castlevania: Dawn of Sorrow Yoko's Shop
  271. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  272. Castlevania: Lament of Innocence Game Manual Page 10
  273. Castlevania: Portrait of Ruin
  274. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  275. Castlevania: Circle of the Moon
  276. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  277. Castlevania (N64) Charlie Vincent Boss
  278. Castlevania: Portrait of Ruin Holy Mail Description
  279. Castlevania Aria of Sorrows
  280. Castlevania Legends Game Manual Pages 2 & 12
  281. History of Castlevania - Crescent of the Moon Pages 34 - 37
  282. Castlevania: The New Generations Game Manual Page 6
  283. Translated story from the Japanese Vampire Killer instruction booklet, page 3.
  284. Cite error: Invalid <ref> tag; no text was provided for refs named CVTNG
  285. Castlevania Chronicles
  286. Castlevania Chronicles
  287. Castlevania Chronicles
  288. Castlevania Anniversary Collection Bonus Book Pages 29-30
  289. History of Castlevania - Crescent of the Moon Pages 34 - 37
  290. Castlevania Judgment Aeon True Story Mode Intro
  291. Castlevania Judgment Sypha Belnades True Story Mode
  292. Castlevania Judgment Golem True Story Mode
  293. Castlevania Judgment Death True Story Mode
  294. Castlevania Judgment Golem True Story Mode
  295. Castlevania Judgment Aeon True Story Mode Intro
  296. Castlevania: Curse of Darkness Ending
  297. Castlevania: Curse of Darkness Ending
  298. Castlevania: Curse of Darkness Ending
  299. Castlevania: Symphony of the Night Ending
  300. Castlevania: The Adventure Rebirth Ending
  301. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  302. Translated story from the Japanese Vampire Killer instruction booklet, page 3.