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John Morris

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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Background

John Morris is one of the two main characters in Castlevania. As a descendant of the Belmont Bloodline through the Morris family, an offshoot branch, he carries the Vampire Killer whip, a legendary weapon passed down through generations. He is the father of Jonathan Morris and a trusted companion of Eric Lecarde.

This dropdown contains the synopsis of John Morris’s story. Read at your own risk as you may be spoiled otherwise!

Early Life
John grew up in Texas as part of the Morris family, a branch of the Belmont Clan. Unlike their ancestors in England, the Morris family had distanced themselves from vampire hunting due to financial hardships. During the Gold Rush, they moved to America, achieving immense wealth through gold mining and becoming one of the richest families in Texas.

At two years old, John lost his father, Quincy Morris, who had traveled to England and sacrificed his life defeating Count Dracula.

After Quincy's passing, John received an education and learned magic from a Native American elder named Morgan. When he turned 18, his grandfather revealed the family's vampire-hunting heritage and tested him with the Vampire Killer whip. When John grasped it, a red aura engulfed him before fading into his body. This marked the beginning of his career as a vampire hunter, with the whip and Morgan's teachings becoming his tools for success.

Castlevania: Bloodlines
In 1914, Elizabeth Bartley, Dracula’s niece, was resurrected by the sorceress Drolta Tzuentes at the ruins of Castle Dracula. Despite Dracula's physical defeat by Quincy Morris, his spirit lingered in search of a new host. Elizabeth sought to use the massive death toll from World War I to resurrect her uncle, aiming to complete the ritual at Castle Proserpina in Whitby, England.

In 1917, John, after vanquishing vampires in Saxony, arrived in Bistritz, Romania, with German support to visit his father's grave. Reports of monsters near Castle Dracula’s ruins led him to investigate, where he joined forces with Eric Lecarde. Together, they pursued Elizabeth across Europe, battling her minions and eventually confronting her at Castle Proserpina. The duo defeated Elizabeth and Drolta, thwarting Dracula's return and banishing his spirit from the continent.

Castlevania: Portrait of Ruin
Following the events of Bloodlines, John faced severe health issues caused by the Vampire Killer whip, which drained the life of those outside the Belmont bloodline. Years of relying on the whip’s true power had left him weakened.

In 1926, John became a father to Jonathan Morris. Determined to protect his son from the whip’s harmful effects, John refrained from teaching Jonathan how to use it, urging him instead to develop his own strength. After teaching Jonathan only basic combat skills, John passed away. Unaware of his father's reasons, Jonathan harbored resentment for years. When Dracula returned in 1944, Eric Lecarde explained the truth, helping Jonathan embrace his family’s legacy. Unlike his father, Jonathan managed to use the Vampire Killer without suffering its consequences, possibly as the last Morris to wield it.

Personality

  • Bright and Strong-Willed: John possesses a bright and determined personality, always standing firm in his beliefs. Despite his short temper, he remains honest and direct, making him a reliable figure among his companions.
  • Self-Sacrificing: His dedication to the fight against Dracula and Elizabeth Bathory led him to push his limits with the Vampire Killer, even at the cost of his own well-being. The whip’s toll on his health demonstrates his willingness to sacrifice himself for the greater good.
  • Protective and Caring Father: Although he refused to teach Jonathan the secrets of the Vampire Killer, John’s decision stemmed from a desire to protect his son from the same suffering he endured. His hope was for Jonathan to find strength without relying on the whip’s destructive power.
  • Respected Ally: John’s determination and unwavering resolve earned the respect of his allies, particularly Eric Lecarde. His choices and sacrifices left a lasting impression, shaping Jonathan’s eventual growth and understanding.

General Information

Name: John Morris

Origin: Castlevania: Bloodlines

First Appearance: Castlevania: Bloodlines

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Assigned Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 22 (Listed as 22 years old in Castlevania: Bloodlines EGM fax[1], which is consistent with the in-game as he was born in 1895[2], while the events of the game take place in 1917[3])

Birthday: December 12, 1895[4][5]

Time Period: 1917

Timeline: Main Timeline

Homeworld: Earth

Residence: Texas (His place of birth[6])

Story Role: Main Protagonist

Legacy: Worldwide Legacy (Leon started a legacy of the Belmont clan to hunting the night[7])

Influence: World-Changing Influence (By the 15th century, Dracula was so powerful that the church failed at attempting everything in its power to rid the world of him, having no choice but to turn to Trevor Belmont for salvation[8]), showing the Belmonts overall influence around the world, causing hope against the evil of the world)

Language: English

Classification: Descendants of the Belmont Family[9]

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[10]

Occupation: Vampire Hunter

Affiliations: Belmont Clan, Morris Clan, Quincy Morris, Jonathan Morris

Enemies: Dracula, Elizabeth Bartley, Death, Drolta Tzuentes

Height: 183 cm[11]

Weight: 75 kg[12]

Status: Deceased (Died due to using the Vampire Killer[13])

Date of Death: Unknown (Sometime after 1917)

Alignment: Neutral Good (Fought to save the world against Dracula[14]. His character is noted to be bright and powerful[15], John after learning the risks of using the Vampire Killer and did not want Jonathan to use it, rather Jonathan loathing him instead of learning the true price of using the Vampire Killer[16])

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[17]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[18], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[19])

Codex Statistics

Grade: S (Noted by Charlotte that the Morrises' skills in batle equal those of the Belmonts[20])

Tier: At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat 1900s Dracula[21], who serves as the absolute evil, the opposite to God[22], where for God to be perfectly good, there must be a being of perfect darkness[23], being the entity opposite to God[24], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[25]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[26]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[27], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[28]. Alucard notes that having something to protect surpasses the limits of strength[29])

Durability: At least Town level, Higher with Stone Wall (A defensive stationary stance passed down in the Morris family[30] that allows a Morris to take less or no damage from attacks that would normally damage them[31]), Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[32], during and before Trevor's time[33], the Belmont's were feared because of their immense power[34], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[35] where logs can weigh around 15 to 5 tons[36] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[37]), Far Higher with Sheer Will

Travel Speed: At least Superhuman regularly (Traveled across the entire country of Europe in a short timeframe[38]. Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[39]. ). At most Faster Than Light through full Aura (Comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[40]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1900s Dracula[41], who serves as the absolute evil, the opposite to God[42], where for God to be perfectly good, there must be a being of perfect darkness[43], being the entity opposite to God[44], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[45] and the White Demon, who can move at the speed of light at short distances[46]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Traveled across the entire country of Europe in a short timeframe, fighting many bosses on the way without tiring[47])

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Higher with Whip Upgrades (Whip Upgrades, increase the range of John Morris' whip), Tens of Meters with sub-weapons (Various of John and Eric's sub-weapons reach distances that go off screen[48], hitting enemies and traveling across the floor[49]), Higher with Water Dragon (Creates a powerful whirlpool that damages all enemies on screen[50])

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[51], with John being able to put more power into his sub-weapons if he has more crystals[52])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[53]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[54], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:








Wields the Vampire Killer, which grants:




All previous powers and abilities to a greater extent.

  • Superhuman Physical Characteristics
  • Anti-Type Weaponry (Can harm and kill anything related to vampires, even if they are a divine being[239])
  • Extrasensory Perception (The Vampire Killer can sense who is a vampire[240], even those who are half-vampire such as Alucard[241])
  • Magic (The Vampire Killer has been referred to as a magic whip[242])
  • Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[243])
  • Non-Standard Interaction
  • Nullification
  • Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[267]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[268])
  • Immortality Negation
  • Bypassing (The Vampire Killer can kill zombies[273], who are corpses brought back to life from the power of hate[274])
  • Purification (The Vampire Killer can purify people who was turned into a monster[275]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[276])
  • Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[277]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[278]. The whip can have fire burst around the enemies even without them dying[279]. Causes even objects like coffins to burst into flames[280]. This is even shown in Lament of Innocence, once Leon has the vampire killer[281]. This is even shown in graphic novels such as Belmonts Legacy[282])
  • Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[283])
  • Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wielded it[284], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea)
  • Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[285]. One must sacrifice their lifeforce in order to wield it[286])
  • Deconstruction (The Vampire Killer can reduce one to just a skeleton[287])
  • Light Manipulation (The Whip can create orbs of light to light up torches[288])



  • Equipment

    Whips - John Morris
    Item Name Type Description Effect Special Evolve
    Leather Whip Whip - John Morris (The Vampire Killer at level 1) Find: (Start with) Evolve: Chain Whip (Short) with Coat of Arms, sometimes Undulating Whip with Spell Book
    Chain Whip (Short) Whip - John Morris (The Vampire Killer at level 2) Create: Leather Whip + Coat of Arms Evolve: Chain Whip (Long) with Coat of Arms, sometimes Undulating Whip with Spell Book
    Chain Whip (Long) Whip - John Morris (The Vampire Killer at level 3) Create: Chain Whip (Short) + Coat of Arms Evolve: Undulating Whip with Coat of Arms or sometimes Spell Book
    Undulating Whip Whip - John Morris (The Vampire Killer at max level 4) Allows Mystic Attacks Create: Chain Whip (Long) + Coat of Arms, sometimes any spear + Spell Book Evolve: Downgrades to Chain Whip (Long) when damaged
    Special Weapons - John Morris and Eric Lecarde
    Item Name Type Description Effect Special Evolve
    Battle Axe Special Weapon - John Morris, Eric Lecarde Consume: 1 Jewel (4 when using special power) Arc Throw Triple Axe Special Water Dragon (John) or Thunderbolt Spear (Eric) with Level 4 Primary Weapon and Jewels > 7
    Sacred Water Special Weapon - John Morris, Eric Lecarde Consume: 1 Jewel (4 when using special power) Water Dragon (John) or Thunderbolt Spear (Eric) with Level 4 Primary Weapon and Jewels > 7
    Boomerang Special Weapon - John Morris, Eric Lecarde Consume: 1 Jewel (4 when using special power) Water Dragon (John) or Thunderbolt Spear (Eric) with Level 4 Primary Weapon and Jewels > 7
    Items - John Morris
    Item Name Type Description Effect Additional Info
    Red Jewel Item - John Morris, Eric Lecarde Adds one jewel to your total. Jewels +1
    Blue Jewel Item - John Morris, Eric Lecarde Adds five jewels to your total. Jewels +5
    Mirror of Truth Item - John Morris, Eric Lecarde Touch it to destroy or inflict damage on all enemies on screen.
    Invincibility orb Item - John Morris, Eric Lecarde Makes you invincible for a fixed period of time.
    Coat of Arms John Item - John Morris Power-up John's whip. Powers up to three levels.
    Coat of Arms Eric Item - Eric Lecarde Power-up Eric's lance. Powers up to three levels.
    Bag of Kreutzers Item - John Morris, Eric Lecarde Worth 100 to 2,000 points.
    Mutton Chop Item - John Morris, Eric Lecarde Restores half of your life. Common Drop: Hanged Man
    Orb Item - John Morris, Eric Lecarde Magic Crystal Drop: Bosses
    1-Up Item - John Morris, Eric Lecarde Adds one player life.
    Spell Book Item - John Morris, Eric Lecarde Either a help or a hindrance, only the Spirits know for sure. Effect: Third Coat-of-Arms or Jewels +20

    Notable Techniques

    Water Dragon - John Morris
    Item Name Type Description Effect Special Evolve
    Water Dragon Ultimate Item - John Morris Creates a powerful whirlpool on screen and damages enemies. Consume: 8 Jewels Create: Any Special Weapon + Power-Up or Same Special Weapon with Level 4 Undulating Whip and Jewels > 7 Evolve: Downgrades to previous Special Weapon if lose Undulating Whip or Jewels < 8

    Other

    Standard Tactics: John will use attacks with the Vampire Killer and the sub-weapon that best fits the situation.

    Weaknesses: Overuse of the Vampire Killer will drain a Morris' lifeforce[299].

    Note

    Trivia

    Codex Statistics Questions

    Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[311], attempted to destroy the specific era of time[312], cause all beings everywhere to disappear, forever[313] and that the age was on the verge of collapse[314]?

    A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[315], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[316], meaning this is an overtime feat that scales to no one physically.

    Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[317]?

    A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

    Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

    A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[318] Julia didn't come save him, and Isaac died within the castle[319]. In other cases the Castle does not collapse[320], but instead slowly fades away[321]. At the end of Dawn of Sorrow Soma Cruz and Alucard (Castlevania) (aka Alucard) must escape the collapsing abyss.

    Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

    A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[322].


    Battle Records

    15 - 0 - 0


    • Hellhound: - Fight[323]
      • Conditions: None.
      • Location: Stage 1-5 of Castlevania: Bloodlines
    • Armor Battler - Fight[324]
      • Conditions: None.
      • Location: Stage 1-11 of Castlevania: Bloodlines
    • Wizard, Crazy Armor, & Great Axe Armor - Fight[325]
      • Conditions: None.
      • Location: Stage 2-3 of Castlevania: Bloodlines
    • Golem - Fight[326]
      • Conditions: None.
      • Location: Stage 2-7 of Castlevania: Bloodlines
    • White Dragon - Fight[327]
      • Conditions: None.
      • Location: Stage 3-4 of Castlevania: Bloodlines
    • Gargoyle - Fight[328]
      • Conditions: None.
      • Location: Stage 3-9 of Castlevania: Bloodlines
    • Gear Steamer - Fight[330]
      • Conditions: None.
      • Location: Stage 4-11 of Castlevania: Bloodlines
    • Talos - Fight[331]
      • Conditions: None.
      • Location: Stage 5-6 of Castlevania: Bloodlines
    • Two Faces - Fight[332]
      • Conditions: None.
      • Location: Stage 5-7 of Castlevania: Bloodlines
    • Princess of Moss - Fight[333]
      • Conditions: None.
      • Location: Stage 5-8 of Castlevania: Bloodlines
    • Death - Fight[334]
      • Conditions: None.
      • Location: Stage 6-6 of Castlevania: Bloodlines
    • Dracula - Fight[337]
      • Conditions: None.
      • Location: Stage 6-10 of Castlevania: Bloodlines

    None.

    None.

    References

    1. Castlevania: Bloodlines EGM Fax Page 5
    2. Castlevania: Bloodlines Character Select
    3. Castlevania: Bloodlines Intro
    4. Castlevania: Bloodlines Character Select
    5. Castlevania: Bloodlines EGM Fax Page 5
    6. Castlevania: Bloodlines EGM Fax Page 5
    7. Castlevania: Lament of Innocence Ending
    8. History of Castlevania - Crescent of the Moon Pages 16-17
    9. Castlevania: Bloodlines Intro
    10. Castlevania Lament of Innocence
    11. Castlevania: Bloodlines EGM Fax Page 5
    12. Castlevania: Bloodlines EGM Fax Page 5
    13. Castlevania: Portrait of Ruin
    14. Castlevania: Bloodlines
    15. Castlevania: Bloodlines EGM Fax Page 5
    16. Castlevania: Portrait of Ruin
    17. Castlevania: Lament of Innocence Ending
    18. Akumajou Densetsu Famicon Intro English Patch
    19. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
    20. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    21. Castlevania: Bloodlines Final Boss
    22. Castlevania: Aria of Sorrow Ending
    23. Castlevania: Dawn of Sorrow Dark Lord Candidates
    24. Castlevania: Dawn of Sorrow Ending
    25. Castlevania Judgement: True Story Mode, Golem
    26. Castlevania Judgment Golem Ultimate Attack
    27. Castlevania: Symphony of the Night
    28. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    29. Castlevania: Nocturne of Recollection Intro
    30. Castlevania: Portrait of Ruin Stonewall Description
    31. Castlevania: Portrait of Ruin
    32. History of Castlevania - Crescent of the Moon Pages 40-41
    33. History of Castlevania - Crescent of the Moon Pages 40-41
    34. Akumajou Densetsu Famicon Intro English Patch
    35. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
    36. Estimating Weight of Logs and Standing Timber Page 2
    37. Castlevania: Curse of Darkness
    38. Castlevania: Bloodlines
    39. Castlevania: Lament of Innocence Ending
    40. Castlevania: Harmony of Dissonance
    41. Castlevania: Bloodlines Final Boss
    42. Castlevania: Aria of Sorrow Ending
    43. Castlevania: Dawn of Sorrow Dark Lord Candidates
    44. Castlevania: Dawn of Sorrow Ending
    45. Castlevania Aria of Sorrows
    46. Castlevania Grimoire of Souls Enemy Compendium Showcase
    47. Castlevania: Bloodlines
    48. Castlevania: Bloodlines
    49. Castlevania: Bloodlines
    50. Castlevania: Bloodlines
    51. Castlevania: Lament of Innocence Game Manual Page 10
    52. Castlevania: Bloodlines
    53. Lament of Innocence Perfect Guidebook
    54. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    55. History of Castlevania - Crescent of the Moon Pages 40-41
    56. History of Castlevania - Crescent of the Moon Pages 40-41
    57. Akumajou Densetsu Famicon Intro English Patch
    58. Castlevania: The Dracula X Chronicles Intro
    59. Castlevania: Dracula X Final Boss
    60. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
    61. Castlevania: Lament of Innocence Game Manual Page 10
    62. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    63. Castlevania: The Belmont's Legacy Issue 1
    64. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    65. Castlevania Judgment
    66. Castlevania: Lament of Innocence Game Manual Page 10
    67. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
    68. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    69. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
    70. Castlevania: Curse of Darkness Trevor Boss Fight
    71. Castlevania: Harmony of Dissonance
    72. Castlevania: Lament of Innocence
    73. Castlevania: Lament of Innocence
    74. Haunted Castle Revisited Dominus Collection
    75. Castlevania III: Dracula's Curse
    76. Castlevania: The Adventure ReBirth
    77. Castlevania (N64)
    78. Castlevania: Lament of Innocence Final Boss
    79. Castlevania: The Arcade Death Boss Fight
    80. Castlevania Judgment Death True Story Mode
    81. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
      “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
    82. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
      Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
      “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
      Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
      “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
    83. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
    84. Castlevania: The Arcade White Dragon Boss
    85. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    86. Castlevania Judgment Death True Story Mode
    87. Castlevania: Rondo of Blood Death Boss
    88. Castlevania: Lament of Innocence Ending
    89. Castlevania Judgment Death True Story Mode Ending
    90. Castlevania: Harmony of Dissonance
    91. Castlevania: Curse of Darkness Bestiary No. 009
    92. Castlevania Judgment Tutorial
    93. Castlevania Judgment Simon Belmont Story Mode
    94. Castlevania: Lament of Innocence Dark Palace of Waterfalls
    95. Castlevania: Lament of Innocence
    96. Castlevania: Curse of Darkness Volume 2 Chapter 3
    97. Castlevania: The Belmont Legacy #2
    98. Castlevania: Harmony of Dissonance
    99. Castlevania: Harmony of Dissonance
    100. Castlevania: Symphony of the Night Bestiary No. 106
    101. Castlevania: Aria of Sorrow
    102. Castlevania: Aria of Sorrow
    103. Castlevania: Aria of Sorrow Julius Boss
    104. Castlevania Legends Game Manual Page 12
    105. Castlevania: The Belmont Legacy #1
    106. Castlevania: Lament of Innocence
    107. Castlevania: Lament of Innocence Page 10
    108. Castlevania: Aria of Sorrow
    109. Castlevania: Harmony of Dissonance Game Manual Page 22
    110. Castlevania: Lament of Innocent
    111. Castlevania: Harmony of Dissonance
    112. Castlevania: Curse of Darkness Trevor Second Boss Fight
    113. Castlevania: Curse of Darkness Infinite Corridor
    114. Castlevania: Lament of Innocence
    115. Castlevania: Lament of Innocence Garden Forgotten By Time
    116. Castlevania Judgment Simon Belmont Ultimate Attack
    117. Castlevania Judgment Trevor Belmont Ultimate Attack
    118. Castlevania: Lament of Innocence Game Manual Page 10
    119. Castlevania: Legends Game Manual Page 8
    120. Castlevania: Lament of Innocence
    121. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
    122. Castlevania Legends Game Manual Page 9
    123. Castlevania: Dawn of Sorrow
    124. Castlevania Chronicles
    125. Castlevania: Lament of Innocence
    126. Castlevania: Lament of Innocence
    127. Castlevania: The Dracula X Chronicles Stage 1
    128. Castlevania: Lament of Innocence
    129. Castlevania: Lament of Innocence Bestiary No. 031
    130. Castlevania: Lament of Innocence
    131. Castlevania: Lament of Innocence Bestiary No. 010
    132. Castlevania (N64)
    133. Castlevania: Lament of Innocence Bestiary No. 016
    134. Castlevania: Lament of Innocence Game Manual Page 10
    135. Castlevania: Lament of Innocence Game Manual Page 11
    136. Castlevania: Lament of Innocence
    137. Castlevania NES Final Boss
    138. Castlevania III: Dracula's Curse Final Boss
    139. Castlevania: Dracula X Final Boss
    140. Castlevania (N64) Final Boss
    141. Castlevania Adventure Rebirth Final Boss
    142. Castlevania: Bloodlines Final Boss
    143. Castlevania II: Simon's Quest
    144. Castlevania: Order of Shadows
    145. Super Castlevania IV
    146. Castlevania III: Dracula's Curse
    147. Castlevania Harmony of Despair
    148. Castlevania: Order of Shadows
    149. Castlevania Chronicles
    150. Castlevania: Lament of Innocence
    151. Castlevania: Order of Ecclesia
    152. Castlevania: Curse of Darkness Trevor Boss Fight
    153. Castlevania Judgment Aeon's Hyper Attack on Carmilla
    154. Castlevania Judgment Aeon's Hyper Attack on Golem
    155. Castlevania: Lament of Innocence
    156. Castlevania: Lament of Innocence Bestiary No. 030
    157. Castlevania II: Simon's Quest
    158. Castlevania II: Simon's Quest Game Manual Page 9
    159. Castlevania: Curse of Darkness Bestiary No. 112
    160. Castlevania: Lament of Innocence
    161. Castlevania: Lament of Innocence Bestiary No. 040
    162. Castlevania: Curse of Darkness Bestiary No. 065
    163. Castlevania Nocturne of Recollection
    164. Castlevania: Lament of Innocence
    165. Castlevania: Lament of Innocence Bestiary No. 076
    166. Castlevania: Lament Innocence
    167. Castlevania III: Dracula's Curse Death Boss
    168. Castlevania Death Boss
    169. Castlevania: Rondo of Blood Death Boss
    170. Castlevania: Harmony of Dissonance Death Boss
    171. Castlevania (N64) Death Boss
    172. Castlevania Judgment Aeon's Hyper Attack Sequences
    173. Castlevania Judgment Aeon's Hyper Attack on Death
    174. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    175. Castlevania (N64) Renon Boss
    176. Castlevania (N64) Carrie Fernandez Bad Ending
    177. Castlevania: Aria of Sorrow
    178. Castlevania: Harmony of Dissonance
    179. Castlevania: Harmony of Dissonance
    180. Castlevania: Symphony of the Night Bestiary No. 40
    181. Castlevania: Symphony of the Night Bestiary No. 16
    182. Castlevania: Portrait of Ruin Bestiary No. 133
    183. Castlevania: Lament of Innocence
    184. Castlevania (N64)
    185. Castlevania: Portrait of Ruin
    186. Castlevania: Portrait of Ruin
    187. Castlevania: Harmony of Dissonance
    188. Castlevania: Circle of the Moon
    189. Castlevania: Circle of the Moon
    190. Castlevania: Order of Ecclesia Bestiary No. 061
    191. Castlevania: Portrait of Ruin Bestiary No. 131
    192. Castlevania: Symphony of the Night Bestiary No. 44
    193. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
      There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
    194. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
      And her body was telling her [do not go] as her leg muscles were petrified like stone."
    195. Castlevania: Grimoire of Souls
    196. Castlevania (N64)
    197. Castlevania Chronicles
    198. Castlevania Chronicles
    199. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
      That really is no doubt an obsession.
      The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
      “Only…… protect…… you……-----“
      When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
      However-----
      Fate did not allow it.
      For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
      The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
    200. Castlevania: Curse of Darkness Bestiary No. 115
    201. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    202. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
    203. Castlevania: Grimoire of Souls Prologue Stage 4
    204. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    205. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
    206. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    207. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    208. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    209. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    210. Castlevania: Portrait of Ruin
    211. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    212. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    213. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
    214. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    215. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    216. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    217. Castlevania: Portrait of Ruin
    218. Castlevania: Lament of Innocent
    219. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
    220. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
    221. Konami of Europe's Camilla Fernandez profile
    222. Castlevania: Portrait of Ruin
    223. Castlevania: Grimoire of Souls Prologue Stage 1
    224. Castlevania: Dawn of Sorrow Yoko's Shop
    225. Castlevania: Bloodlines
    226. Castlevania: Bloodlines
    227. Castlevania: Bloodlines
    228. Castlevania: Lament of Innocence Game Manual Page 10
    229. Castlevania: Bloodlines
    230. Castlevania: Bloodlines
    231. History of Castlevania - Crescent of the Moon Pages 24-25
    232. Castlevania: Lament of Innocence
    233. Castlevania: Lament of Innocence
    234. Castlevania: Lament of Innocence
    235. Castlevania: Lament of Innocence
    236. Castlevania: Lament of Innocence
    237. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
      It was a whip that was soaked in blood in some places.
      “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
      Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
      “That’s great……! Curtis! With this your power-----“
      In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
      “Sorry, but…… with my current self, I could not handle it.”
      “……? What are you talking about? Curtis……”
      was he still confused, Michelle made him grip his whip.
      Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
      “Uh……!?”
      What happened, she directed her eyes on the origin of the shock-----
      A part of the whip’s handle had a rotten like disintegration-----
      A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
      ----- No way……
      “Curtis……?”
      “……I am currently weak at holy magic.”
      “Eh……”"
    238. Castlevania: Lament of Innocence Bestiary No. 72
    239. Castlevania: Lament of Innocence Final Boss
    240. Castlevania: Lament of Innocence
    241. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
    242. Castlevania NES Game Manual Page 4
    243. Super Castlevania IV
    244. Castlevania NES
    245. Castlevania NES Game Manual Page 4
    246. Castlevania NES Game Manual Pages 7-9
    247. Haunted Castle Revisited Dominus Collection
    248. Castlevania Judgment Simon Belmont Story Mode
    249. Haunted Castle Revisited Dominus Collection
    250. Castlevania III: Dracula's Curse
    251. Castlevania: The Adventure ReBirth
    252. Castlevania (N64)
    253. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    254. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    255. Castlevania: Lament of Innocence
    256. Castlevania: Aria of Sorrow
    257. Castlevania: The Arcade Dracula Boss
    258. Castlevania NES
    259. Castlevania NES
    260. Castlevania Chronicles
    261. Castlevania: The Adventure ReBirth
    262. Haunted Castle Revisited Dominus Collection
    263. Castlevania II: Belmont's Revenge Game Manual Page 4
    264. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    265. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
    266. Castlevania: The Arcade White Dragon Boss
    267. Castlevania II: Belmont's Revenge Game Manual Page 4
    268. Castlevania: Harmony of Dissonance Final Boss
    269. Castlevania: Rondo of Blood Death Boss
    270. Castlevania: Lament of Innocence Ending
    271. Castlevania Judgment Death True Story Mode Ending
    272. Castlevania: Lament of Innocence Final Boss
    273. Castlevania: Harmony of Dissonance
    274. Castlevania: Curse of Darkness Bestiary No. 009
    275. Castlevania III: Dracula's Curse
    276. Castlevania II: Belmont's Revenge Soleil Boss
    277. Haunted Castle Revisited Dominus Collection
    278. Super Castlevania IV
    279. Super Castlevania IV
    280. Super Castlevania IV
    281. Castlevania: Lament of Innocence
    282. Castlevania: The Belmonts Legacy #3
    283. Castlevania: Curse of Darkness
    284. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    285. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
    286. Castlevania: Portrait of Ruin
    287. Haunted Castle Revisited Dominus Collection
    288. Castlevania: Lament of Innocence
    289. Castlevania II: Simon's Quest
    290. Castlevania: Lament of Innocence
    291. Castlevania: Lament of Innocence Bestiary No. 073
    292. Castlevania: Bloodlines
    293. Castlevania: Bloodlines
    294. Castlevania II: Simon's Quest Page 11
    295. Castlevania II: Simon's Quest
    296. Castlevania: Bloodlines
    297. Castlevania: Bloodlines
    298. Castlevania: Bloodlines
    299. Castlevania: Portrait of Ruin
    300. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
    301. Castlevania: Circle of the Moon
    302. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
    303. Castlevania (N64) Charlie Vincent Boss
    304. Castlevania: Portrait of Ruin Holy Mail Description
    305. Castlevania Aria of Sorrows
    306. Castlevania: Bloodlines EGM Fax Page 5
    307. Castlevania: Bloodlines EGM Fax Page 5
    308. Castlevania: Bloodlines EGM Fax Page 5
    309. Castlevania: Bloodlines EGM Fax Page 5
    310. Castlevania: Bloodlines EGM Fax Page 5
    311. Castlevania Judgment Aeon True Story Mode Intro
    312. Castlevania Judgment Sypha Belnades True Story Mode
    313. Castlevania Judgment Golem True Story Mode
    314. Castlevania Judgment Death True Story Mode
    315. Castlevania Judgment Golem True Story Mode
    316. Castlevania Judgment Aeon True Story Mode Intro
    317. Castlevania: Curse of Darkness Ending
    318. Castlevania: Curse of Darkness Ending
    319. Castlevania: Curse of Darkness Ending
    320. Castlevania: Symphony of the Night Ending
    321. Castlevania: The Adventure Rebirth Ending
    322. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
      “……I know I am being rude……”
      Faster than he can remember, that husky voice rang in front of Soma-----
      From the shadow of the forest, a large shadow emerged.
      “……tch!”
    323. Castlevania: Bloodlines
    324. Castlevania: Bloodlines
    325. Castlevania: Bloodlines
    326. Castlevania: Bloodlines
    327. Castlevania: Bloodlines
    328. Castlevania: Bloodlines
    329. Castlevania: Bloodlines
    330. Castlevania: Bloodlines
    331. Castlevania: Bloodlines
    332. Castlevania: Bloodlines
    333. Castlevania: Bloodlines
    334. Castlevania: Bloodlines
    335. Castlevania: Bloodlines
    336. Castlevania: Bloodlines
    337. Castlevania: Bloodlines


    Other Characters from Castlevania

    1. Castlevania: Bloodlines Intro