Is a member of the Belmont Bloodline, which gives him:
- Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[55]. During and before Trevor's time[56], the Belmont's were feared because of their immense power[57])
- Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[58]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[59]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[60])
- Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[61])
- Martial Arts (Striking Arts; Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[62])
- Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[63]. Many of the famous Belmont weapons were left behind by Trevor[64], with him noting them to be the axe, dagger, cross, holy water, and stop watch[65])
- Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[66]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[67]. Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[68]. The Belmonts will is far greater than even the likes of the Fernandez/Belnades Clan, including Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[69])
- Aura (Belmonts release a glow of aura around them[70], that envelops their body[71])
- Non-Standard Interaction
- Metaphysical Interaction: Belmonts can interact with ghosts with their whips and sub-weapons[72].
- Elemental Interaction: Belmonts can interact with enemies that are the mist itself with their whips and sub-weapons[73]. Belmonts can interact with creatures of the night made of sand[74]. Can interact with creatures of the night made of fire[75]. Can fully disperse and destroy water bubbles instead of the attack just going through it[76].
- Blood Interaction: Can harm and kill enemies made of blood[77].
- Abstract Interaction: Belmonts can interact with and kill Death[78], where Death is death, being the absolute presence, the awe, the religion, and the dark god[79]. He refers to death itself as him[80]. Noting that he is completely death and human death is only a part of Chaos[81]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[82].
- Nullification
- Pain Immunity Nullification; The Belmonts can make the White Dragon visibly react to pain[83] and scream out in pain, where it is an immortal being immune to pain and suffering[84].
- Abstract Nullification; The Belmonts can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[85]. Death decides who lives and who dies[86].
- Immortality Negation (Ageless & Life and Death Immunity; The Belmonts can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[87]. The Belmonts can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[88]. Death is a being unconstrained by mortality[89])
- Bypassing (The Belmonts can kill zombies[90], who are corpses brought back to life from the power of hate[91])
- Enhanced Senses (Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in Judgment's time rift[92])
- Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[93]. Leon could sense and feel that Joachim Armster was a vampire[94]. Leon could sense the rage from a Vampire Killer[95]. Trevor could sense a bad omen approaching[96]. Christopher Belmont felt a "chill" upon Dracula's return[97]. Belmonts such as Juste could sense Death's overwhelming power[98]. Belmonts such as Juste could sense the aura of the two different layers of the castles[99]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[100]. Julius could sense the dark powers within Soma Cruz[101]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[102]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[103]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[104])
- Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[105])
- Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[106]. where Leon gained magical energy that would naturally be passed down to all of his descendants[107]. Belmonts such as Julius naturally have magical powers due to this[108], along with Juste having magical powers deriving from the Fernandez (Belnades) family[109])
- Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[110])
- Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[111])
- Glyph Manipulation & Portal Manipulation (The Belmont blood acts as a key to[112] the infinite corridor[113])
- Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better than it fits him, despite him being the one to make the Whip of Alchemy[114]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[115]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[116], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[117]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[118])
- Invulnerability (Metaphysical Invulnerability; Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[119])
- Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[120])
- Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[121])
- Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[122])
- Nullification (Sealing Nullification; Belmonts such as Julius can completely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[123])
- Resistance to
- Extreme Colds (Belmonts can walk in ice cold rooms without much worry[124])
- Extreme Heats (Belmonts can travel in boiling hot rooms without much effect[125]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[126]. Richter showcases this where he moves around in a burning city without much effect or limitation to his movements[127])
- Absorption (Belmonts can fight and take hits from the mist[128], a creature that swallows up the living[129])
- Absorption (Belmonts can take hits from the Spirit[130], which is an evil spirit that sucks up people's life energy[131])
- Corruption (Belmonts can be bitten by vampires without instantly turning[132])
- Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[133])
- Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[134])
- Paralysis Inducement (Belmonts can be paralyzed[135], and slowly recover from the effects of it[136])
- Attack Reflection (Belmonts can[137] hit Dracula[138] with different[139] projectile[140] attacks[141], this extends to even Morrises'[142], where Dracula's mere rib bone reflects all projectiles back[143])
- Petrification (Belmonts can[144] take hits[145], from Medusa heads[146] who can turn one into stone upon contacting them[147]. Belmonts can[148] can break out of[149], being petrified[150])
- Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[151])
- Time Manipulation (1-T; Belmonts are unaffected by time being stopped[152]. With time in Castlevania being so potent that not even eternity can withstand time[153], along with even artificial life being subject to the laws of time[154])
- Poison Manipulation (Belmonts can take hits from the poison zombie[155], which spews a deadly poison that can rot flesh on contact[156])
- Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[157] an ordinary hero feel like a spineless coward[158])
- Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[159])
- Absolute Zero (Belmonts can take ice from the frost demon[160], a demon that wields absolute cold[161] and a total command of cold[162], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[163])
- Essence Manipulation (Belmonts can take hits from Succubus[164], who can suck up a person's essence[165])
- Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[166])
- Death Manipulation & Fate Manipulation (Temporal Fate; Belmonts cannot[167] be killed[168] by the[169] likes of[170] Death and his scythes[171], who is noted to govern the fate of death[172], being noted to have the power to govern the end of all living things[173], and can use his scythes to kill abstractions such as distance and sound[174])
- Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[175], where contracts are made to be absolute and bind one to it's agreements[176])
- Resistance to
- Dracula's Castle's Abilities (His reincarnation is unaffected by the effects Dracula's castle[177]). The Castle Abilities Include:
- Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[178], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[179])
- Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[180])
- Possession (The castle possesses objects with its magic, such as a ouija table[181])
- Sealing (Dracula's magic captured Aguni, a primitive god of fire[182]. The Castle has doors sealed off without solving puzzles[183]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[184])
- Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[185], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[186]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[187]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[188]. The castle increases one's dark desires, allowing Dracula to easily control them[189]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[190])
- Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[191])
- Size Manipulation (Magically enlarged a toad through the use of demonic baptism[192])
- Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[193]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[194])
- Curse Manipulation (The Curse status that spirits inflict[195] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[196])
- Life Manipulation (The castle can bring inanimate statues to life to attack[197]. Can cause the glass murals to come to life and attack[198])
- Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[199])
- Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[200])
- Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[201], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[202] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[203], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[204], or Charlotte fading from existence due to them messing with the history of the Grimoires[205], Maria starting to fade because Richter's history is being rewritten[206], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[207]. The text alterations also make the monsters stronger[208]. With the real world and world of grimoires being considered the same or "equal"[209], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[210]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[211])
- Law Manipulation (The vital souls are noted to be apart of the Castle's power[212], which alter grimoires, which do not adhere to the laws of reality[213])
- Power Modification (The vital souls are noted to be apart of the Castle's power[214], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[215]. The Chaos of the Grimoire destabilized the magic of the others[216])
- Dracula's Castle's Abilities (His reincarnation is unaffected by the effects Dracula's castle[177]). The Castle Abilities Include:
- Magic (Through utilizing magic, one has to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[217])
- Non-Standard Interaction (Extra-Planar Interaction; Magic is able to interact with beings such as Camilla Fernandez[220], Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal[221])
- Limited Immersion & Dimensional Travel (3+1-D; Magic users can align their magic with the magic of another to enter into painting worlds[222])
- Summoning (Magic can be used in order to summon weapons and items inscribed in grimoires[223])
- Soul Manipulation (Yoko through the use of magic discovered a new ability to draw the monster souls out and use them[224])
- Penetration Damage (Bladed Penetration) & Weapon Mastery
- Whip Mastery: John is a skilled user of the Vampire Killer, being capable of attacking with it even while jumping in the air[225].
- Boomerang Mastery: With Crystal Blade Boomerang, sends out a either a singular boomerang or multiple boomerangs with higher power[226].
- Axe Mastery: With Axe, throws out either a singular axe or a multitude of axes that charge forth[227].
- Energy Absorption (John can get jewels out of objects and enemies, with jewels being a means to charge energy and thus they are essentially hearts, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[228])
- Power Modification (John and Eric are able to amplify their sub-weapons and modify how they work, for example with the axe they throw out either a singular axe with below 5 jewels but throw out a multitude of axes that charge forth with above 5 jewels[229], Holy Water being another example of this where with more then 5 jewels the holy water becomes a spiraling fireball while with below 5 jewels it does the standard holy water action[230])
- Invulnerability (When John uses his unique action of the rope hook, he is invincible and will deal damage to the enemies he strikes[231])