
| “ | Jonathan!! Stop treating me like a child! | „ |
| ~ Charlotte to Jonathan Morris |
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| “ | Jonathan!! Stop treating me like a child! | „ |
| ~ Charlotte to Jonathan Morris |


| “ | Really? You don't know me? Adrian Fahrenheit Tepes doesn't know the name Charlotte Aulin? | „ |
| ~ Charlotte to Alucard |
| “ | I'm Charlotte Aulin. Does the phrase "master of witchcraft" ring any bells? | „ |
| ~ Charlotte Aulin |
Charlotte Aulin is a gifted, obdurate young witch and a close friend of Jonathan Morris since their childhood. She possesses formidable magical prowess and due to this, she was seen as the potential final weapon in the battle against Count Dracula. She is a primary protagonist of Castlevania: Portrait of Ruin.
| This dropdown contains the synopsis of Charlotte Aulin’s story. Read at your own risk as you may be spoiled otherwise! |
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|
Much like her ancestors, Charlotte Aulin is affiliated with the Church and can cast complex magical spells, including but not limited to shapeshifting herself and others into animals like an owl or a toad, which comes in handy when accessing out-of-reach sections. As a child, Charlotte was raised alongside Jonathan Morris, who is blood-tied with the Belmont Clan. The two shared a strong, platonic friendship that continued well into their teens and possibly into their elder years. In 1944, Charlotte successfully aided Jonathan in an effort to foil the plot to destroy humanity by the vampire artist Brauner and his twin vampire daughters, Stella and Loretta. The duo learned the truth about the twins' heritage during their quest and through the use of the Sanctuary Spell, restored their humanity. |
Name: Charlotte Aulin[1]
Origin: Castlevania: Portrait of Ruin
First Appearance: Castlevania: Portrait of Ruin
Latest Appearance: Castlevania: Grimoire of Souls
Company: Konami
Creator: Koji Igarashi
Actor
Sexuality: Heterosexual
Pronouns: She/Her
Age: 16 (Listed as 16 years old in the game manual[3])
Birth Year: 1928 (As she is be 16 years during the events of Portrait of Ruin[4], which takes place in 1944)
Time Period: 1944
Timeline: Main Timeline
Homeworld: Earth
Residence: Unknown
Story Role: Supporting Protagonist
Legacy: Worldwide Legacy (Charlotte and Jonathan Morris are famous for defeating Dracula along with being members called too by the church. Her name was well known even before she fought Dracula[5])
Influence: Event Influence (Responsible for the defeat of Dracula, saving the world from his darkness)
Language: English
Classification: Witch, Jonathan Morris' childhood friend
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Vampire Hunter
Affiliations: Jonathan Morris (Childhood friend)
Height: Unknown
Weight: Unknown
Date of Death: Unknown
Alignment: Neutral Good (Jonathan and Charlotte are a duo of vampire hunters protecting the world from evil creatures of the night even without Jonathan being able to use the Vampire Killer initially[7])
Protection Level: Global Protector (Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[8], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[9])
Key: Before Jonathan Obtains the True Vampire Killer | After Jonathan Obtains the True Vampire Killer
Key Information
Grade: S (Charlotte's great magic powers is seen as a potential final weapon against Dracula[11])
Tier: At least 7-C, Far Higher with Sheer Will | At least 7-C, Far Higher with Sheer Will
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Can fight harm and defeat 1900s Death, where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[12], Dracula also serves as the absolute evil, the opposite to God[13], where for God to be perfectly good, there must be a being of perfect darkness[14], being the entity opposite to God[15], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[16]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[17]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[18], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[19]. Alucard notes that having something to protect surpasses the limits of strength[20]). City level (Potency) with Volcano (With Volcano, summons an erupting volcano[21], which produces 24 megatons of thermal energy) | At least Town level (Potency) (Can fight and defeat 1900s Dracula along with 1900s Death, and then proceeded to defeat Dracula after he absorbed Death and all of his power[22], Dracula also serves as the absolute evil, the opposite to God[23], where for God to be perfectly good, there must be a being of perfect darkness[24], being the entity opposite to God[25], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[26]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[27]), Far Higher with Sheer Will
Durability: At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will
Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will
Lifting Strength: At least Class 10 (Can provide an equal amount of effort of pushing as Jonathan Morris[28] where the Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[29], during and before Trevor's time[30], the Belmont's were feared because of their immense power[31], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[32] where logs can weigh around 15 to 5 tons[33] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[34]), Class K with Strength Glove (With Strength Glove, increases pushing power[35], making Jonathan and Charlotte capable of stopping a train moving at top speed which takes this much force[36]), Far Higher with Sheer Will | At least Class 10, Class K with Strength Glove, Far Higher with Sheer Will
Travel Speed: Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[37]). At most Faster Than Light through full Aura (Comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[38]), Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light through full Aura, Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag 1900s Death, where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[39], which should make him far superior to enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[40] and the White Demon, who can move at the speed of light at short distances[41]), Far Higher with Sheer Will | At most Faster Than Light (Can tag 1900s Dracula, who serves as the absolute evil, the opposite to God[42], where for God to be perfectly good, there must be a being of perfect darkness[43], being the entity opposite to God[44], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[45] and the White Demon, who can move at the speed of light at short distances[46]), Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will
Stamina: Superhuman (Traveled around the entirety of Dracula's Castle fighting a multitude of enemies along the way without tiring)
Range: Standard Melee, Varies with Magic Spells, Universal with Time Stop (1-T; With time stop, stops time in the entire area[47]), Interdimensional with Dimensional Travel (Magic users can align their magic with the magic of another to enter into painting worlds[48])
Intelligence: Supergenius Intelligence (Charlotte is acknowledged as a great magician at such a young age[49], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[50]. Eric Lecarde notes that Charlotte is a bright young girl[51]. Charlotte's is noted to be intelligent and too confident in her booksmarts, looking at every situation logically looking almost unemotional[52]), Higher with INT Boost (With INT Boost, boosts intelligence temporarily[53])
Knowledge: Grandmaster level (Can fight and defeat 1900s Dracula along with 1900s Death, and then proceeded to defeat Dracula after he absorbed Death and all of his power[54], where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[55])
The Castle Abilities Include:
Books
| Book | Description | Stats | Found | Drop | |
|---|---|---|---|---|---|
| Blank Book | A book so frightening the words ran away, leaving it blank. | ATK +10 | Vincent's Shop | ||
| Book of Death | A papyrus tome entombed with the dead. | ATK +44 | Forgotten City, boulder room, top left (need Owl Morph) | ||
| Don Quixote | The story of a man who thought himself a gallant knight. | ATK +18 | Great Stairway, right outside save room before Keremet | ||
| Encyclopedia | One of Charlotte's favorite books. | ATK +3 | Start game with it | ||
| Tome of Arms 1 | An encyclopedia of weaponry (Volume 1 of 3). | ATK +8 | Entrance, under main hallway | ||
| Tome of Arms 2 | An encyclopedia of weaponry (Volume 2 of 3). | ATK +50 | Great Stairway, upper 5x4 room, on a ledge under the stairs | ||
| Tome of Arms 3 | An encyclopedia of weaponry (Volume 3 of 3). | ATK +80 | Burnt Paradise, bottom right, 3x3 room | ||
| Tome of Arms X | The secret lost volume, banned for its destructive secrets. | ATK +70 | Complete quest "Lost Page" | ||
| Tristan and Isolde | The love story of a noble knight. | ATK +28 | Forest of Doom, top left |
| Armor | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Adrenaline Gear | Makes time appear slower when taking damage. | DEF +15 | Jack O'Bones | |
| Combat Fatigues | A standard-issue military uniform. | DEF +10 | Vincent's Shop | Ghoul |
| Casual Clothes | Clothes worn regularly. | DEF +1 | Start game with it | |
| Feather Gear | Magical lightweight clothes. Get knocked far back when hit. | DEF +32 | Vincent's Shop | |
| Hobo's Clothes | Ragged, worn clothes. Your mother would be ashamed. | DEF +2 | Zombie | |
| Houppelande | A roomy robe with large, hanging sleeves. | DEF +5 | City of Haze | |
| Kalasiris | A translucent robe worn by ancient Egyptian nobility. | DEF +20 | Eligiza | |
| Poncho | A simple piece of clothing; a blanket with a hole on top. | DEF +7 | Great Stairway | Wight |
| Amethyst Corset | A corset decorated with bright amethysts. | DEF +11 | Forest of Doom, Lerajie | |
| Bathrobe | A soft, luxurious terrycloth robe. | DEF +6, LCK +5 | Great Stairway | |
| Clown Shirt | A cheerful-yet-horrifying clown shirt. | DEF +12, LCK +3 | Coppelia | |
| Cocktail Dress | A dress perfect for an elegant-yet-fun night on the town. | DEF +14, INT +5 | Laura | |
| Cotehardie | A tight, form-fitting dress for the well-dressed lady. | DEF +18, STR +5 | Vincent's Shop | |
| Cotton Apron | The maid who owned this obviously quit a long time ago. | DEF +7 | Student Witch | |
| Dalmatica | A garment with wide sleeves, worn by religious orders. | DEF +25, INT +10 | Vincent's Shop | Aliorumnas |
| Dancer's Blouse | A light blouse favored by dancers. | DEF +16, LCK +1 | Nation of Fools | |
| Diamond Corset | A corset blazing with the hard sparkle of diamonds. | DEF +32 | Vincent's Shop | |
| Emerald Corset | A corset decorated with sparkling emeralds. | DEF +16, INT +3 | Vincent's Shop | |
| Europa's Dress | A beautiful one-piece dress blessed by a goddess. | DEF +23, STR +3, CON +3, INT +3, MND +3, LCK +3 | Succubus | |
| Frilly Camisole | A camisole with cute frills. | DEF +9, MND +5 | Persephone | |
| Jade Corset | A corset decorated with jade gems. | DEF +6 | Great Stairway | |
| Kirtle | A plain, long dress. | DEF +2, INT +1 | City of Haze | |
| Leather Corset | A corset made of leather. | DEF +3 | City of Haze | |
| Lilith Corset | A corset worn by a Lilith. | DEF +17 | Lilith | |
| Miko Dress | Clothes worn by priestesses of Shinto shrines. | DEF +5, MND +15 | Vincent's Shop | |
| Mirror Cuirass | Mirrored armor that protects the wearer from petrification. | DEF +16 | Gorgon | |
| Nun's Robe | Clothing worn by nuns. | DEF +9, MND +3 | Great Stairway | |
| Platinum Corset | A corset made of platinum. | DEF +25 | Forgotten City | |
| Princess Coat | A coat with an ornate, feminine cut. | DEF +28, LCK +10 | Nyx | |
| Robe Decollete | An elegant dress for the most formal of events. | DEF +30, INT +5, MND +5, LCK +5 | Throne Room | |
| Ruby Corset | A corset decorated with fiery rubies. | DEF +16, STR +3 | Vincent's Shop | Amphisbaena |
| Sapphire Corset | An elaborate corset decorated with sapphires. | DEF +16, CON +3 | Vincent's Shop | |
| Sequined Dress | A dress covered with glittering sequins. | DEF +10, STR +3 | Great Stairway, Forest of Doom | |
| Silk Negligee | A silk garment designed for comfortable sleeping. | DEF +5, CON +3, MND +3 | Vincent's Shop | |
| Wedding Dress | A pure-white bridal dress. | DEF +20, STR +15, CON +10 | 13th Street |
| Cloak | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Assassin's Cape | A stealth cape favored by assassins. | DEF +5, STR +3 | 13th Street | |
| Blue Cape | A beautiful blue cape. | DEF +3, INT +3 | Tower of Death | |
| Cape | A sturdy cape. | DEF +13 | City of Haze | |
| Elvin Cape | A cape that provides special protection against magic. | DEF +4, MND +5 | Vincent's Shop | |
| Hero's Cape | A flashy velvet cape. | DEF +2 | Zacchino | |
| Holy Mantle | A long cape worn by high-ranking clergymen. | DEF +3, INT +3 | Vincent's Shop | |
| Invisible Cape | A cape that renders the wearer invisible. | Complete Boss Rush 1 in under 3:00 | ||
| Paludamentum | A Roman general's cloak. | DEF +5, INT +5 | Vincent's Shop |
| Head Gear | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Arachne Hennin | A beautiful hat created by Arachne the weaver. | DEF +7, INT +3, MND +3, LCK +3 | Vincent's Shop | |
| Clover Tiara | A tiara made of flowers from a meadow. | DEF +1, MND +2 | City of Haze | |
| Combat Beret | A standard-issue military beret. | DEF +2, STR +2, CON +2 | Tower of Death | |
| Diamond Tiara | A tiara encrusted with diamonds. | DEF +10 | Vincent's Shop | |
| Eye for Decay | Enable the wearer to see breakable walls. | Peeping Eye | ||
| Gambler Glasses | Enable the wearer to see enemy item drop percentage. | LCK +2 | Wind's Quests | |
| Glasses | Make you look older and wiser. | DEF +2 | Flying Skull | |
| Goggles | Protective eyewear that provides safety. | DEF +5 | Great Stairway | |
| Holy Veil | A veil imbued with hidden power. | DEF +5, INT +10 | Nation of Fools | |
| Midnight Tiara | A tiara with jewels shining in a black background. | DEF +7, MND +5 | Laura | |
| Monocle | A lens for one eye. A favorite among distinguished gentlemen. | DEF +2, INT +2, MND +2 | Great Stairway | Dogether |
| Mourning Veil | A black veil of sadness. | DEF +2, INT +2, MND +2 | Vincent's Shop | |
| Muse's Tiara | A tiara blessed by a goddess. | DEF +6, INT +8 | Alura Une | |
| Nun's Habit | Head covering worn by nuns. | DEF +2, MND +3 | Great Stairway | |
| Open Veil | A headcovering that frames the face. | DEF +3, STR +3, INT +3 | Tower of Death | |
| Pearl Tiara | A tiara adorned with pearls. | DEF +3 | Amphisbaena | |
| Princess Tiara | A tiara covered with brilliant gems. | DEF +5, LCK +7 | Forgotten City | |
| Royal Crown | A crown encrusted with precious jewels from all over the world. | DEF +2, INT +2, MND +2, LCK +2 | Ghoul King | |
| Sunglasses | Stylish eyewear that protects the eyes from ultraviolet rays. | DEF +10 | Vincent's Shop | |
| Thick Glasses | A pair of glasses with very thick lenses. | DEF +1, INT +3 | City of Haze | |
| Uraeus | An Egyptian royal crown decorated with a golden cobra. | DEF +3, LCK +5 | Elgiza | |
| Velvet Ribbon | A fine ribbon, soft to the touch. | DEF +2 | City of Haze | |
| Witch's Hat | The traditional pointy hat of the well-dressed witch. | DEF +3, INT +3 | Student Witch |
| Leg Gear | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Artemis Shoes | Shoes blessed by a goddess. | DEF +4, INT +2, MND +2, LCK +2 | Burnt Paradise | |
| Combat Boots | Boots with a knife pocket. Designed for combat. | DEF +3, STR +3 | Vincent's Shop | |
| Diamond Shoes | A pair of sparkling, diamond-encrusted shoes. | DEF +6 | Vincent's Shop | |
| Enamel Pinheels | Shiny enamel pinheels. | DEF +1 | City of Haze | |
| Engineer Boots | Sturdy boots with steel plating in the toes. | DEF +2 | Vincent's Shop | |
| Glamorous Pumps | Gorgeous high-heeled shoes worn by celebrities. | DEF +3, LCK +3 | Sandy Grave | |
| Glass Shoes | An impractically fragile pair of shoes. | DEF +2, LCK +5 | Vincent's Shop | |
| Inuit Boots | Boots made of seal fur. | DEF +1, CON +2 | Frozen Shade | |
| Mercury Boots | Boots that allow the wearer to move faster. | Dark Academy | ||
| Moonwalkers | Boots that enhance the ability to dash backwards. | City of Haze | ||
| Nun's Shoes | Shoes worn by nuns. | DEF +1, MND +2 | City of Haze | |
| Prima Shoes | The ultimate toe shoes, reserved for prima ballerinas. | DEF +3, STR +3, CON +2 | Vincent's Shop | |
| Royal Sandals | Sandals decorated with precious gems. | DEF +4, INT +3, MND +5 | Sandy Grave | |
| Sandals | Comfy-looking sandals made of leather. | DEF +1 | City of Haze | |
| Silent Sandals | Shoes with an unusual sole that lets the wearer walk silently. | DEF +3, INT +3, MND +3 | Vincent's Shop | Lilith |
| Slick Boots | Boots that enhance sliding ability. | Tower of Death | Skeleton Blaze | |
| Spiked Boots | Boots that deal extra damage when kicking. | Nation of Fools | ||
| Succubus Boots | A pair of boots worn by succubi. | DEF +4, INT +4 | Succubus | |
| Winged Boots | Boots that enable you to run like the wind. | 13th Street |
| Accessory | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Abalone Brooch | A brooch made from shells from the Mediterranean Sea. | DEF +3 | Mimic | |
| Astral Brooch | Taking damage will restore MP. | Witch | ||
| Crystal Necklet | A necklace containing pure, cold winter air. | DEF +2, CON +2 | Sandy Grave | |
| Diamond Brooch | A brooch with the blinding glare of a 100-carat diamond. | DEF +5 | Sandy Grave, Vincent's Shop | |
| Forget Me Not | A necklace patterned after a beautiful flower. | DEF +1, CON +2 | Vincent's Shop | |
| Laurel Brooch | A valuable antique brooch. | DEF +1 | Entrance | |
| Moon Brooch | An elegant brooch that shines with the light of the moon. | DEF +3, LCK +5 | Nation of Fools, Vincent's Shop | |
| Orchid Corsage | A corsage fashioned from fine materials. | DEF +2 | Corpseweed | |
| Rose Corsage | A corsage fashioned from high-quality, delicate materials. | DEF +3 | Alura Une | |
| Venus Brooch | A brooch blessed by Venus, goddess of love and beauty. | DEF +3, INT +3, MND +3, LCK +3 | Forgotten City | |
| White Corsage | A corsage of small, snowy white flowers. | DEF +1 | City of Haze | |
| Astral Ring | Consume HP instead of MP when using magic. | Boss Rush Mode | ||
| Blessed Ankh | Increases the effectiveness of recovery items. | Amalaric Sniper | ||
| Blessed Ring | A ring that neutralizes curses. | Wind's Quests | ||
| Charm Necklace | A necklace that resists curses. | MND +10 | Sandy Grave | |
| Engagement Ring | Consume HP instead of MP when your partner takes damage. | Burnt Paradise | ||
| Gold Ring | A ring that increases luck with money. | Gold Skeleton | ||
| Heart Brooch | Increases the likelihood of getting hearts. | DEF +1 | Dodo | |
| Hercules Ring | A ring that lets you ignore blows like a mighty god. | Minotaur | ||
| Immunity Ring | A ring that neutralizes poison attacks. | Wind's Quests | ||
| Magus Ring | A ring that boosts MP restoration speed. | Wind's Quests | ||
| Master Ring | A ring that increases the mastery received. | Vincent's Shop | ||
| Miser Ring | A ring that boosts attack damage according to current wealth. | Wind's Quests | ||
| Pearl Ring | A ring adorned with a pearl. | DEF +2 | Vincent's Shop | Lilith |
| Platinum Chain | A platinum necklace with a Victorian design. | DEF +3, CON +2 | Vincent's Shop | |
| Sage Ring | A ring that boosts MP restoration speed. | Wind's Quests | ||
| Shaman Ring | A ring that increases the experience you earn. | 13th Street | ||
| Skull Ring | A ring that curses the wearer. | STR +6, CON +6, INT +6, MND +6, LCK -13 | Lesser Demon | |
| Sorceress Crest | Shortens the time required to incant magic spells. | Wind's Quests | ||
| Stella's Locket | A locket with a picture of the twins, along with... | Tower of Death | ||
| Studded Choker | A choker with metal studs for the rebel in you. | DEF +1 | Vincent's Shop | |
| Thief Ring | A ring that increases the chances of finding rare items. | Wind's Quests | ||
| Tough Ring | A ring that shortens recovery time after taking damage. | DEF +1 | Golem |
| Relic | Description | Found | |
|---|---|---|---|
| Acrobat Cube | Spring off partner's shoulders to jump again in midair. | City of Haze | |
| Book of Spirits | Display the names of enemies when you attack them. | Entrance | |
| Call Cube | Call partner with [A]. Press again to send partner away. | Entrance | |
| Change Cube | Switch main player character with [X]. | Entrance | |
| Critical Art | Use your weapon's critical move with [Right, Right + Y]. | Nation of Fools | |
| Griffon Wing | Jump higher with [Up + L]. | Forgotten City | |
| Lizard Tail | Slide into narrow spaces with [Down + B]. | Wind's Quests | |
| Martial Art | Perform a jumping knee kick with [Up, Left, Down, Right + Y]. | Wind's Quests | |
| Push Cube | While pushing an object, call your partner to help you push. | City of Haze | |
| Skill Cube | Call partner to use their skill or magic with [R]. | City of Haze | |
| Spinning Art | Perform a spinning evasion move with [Right, Down, Left, Right + Y]. | Wind's Quests | |
| Stone of Flight | Double-jump in midair. | Great Stairway | |
| Strength Glove | Increase pushing power. | Sandy Grave | |
| Wait Cube | Call partner with [Down + A] to have partner stand still on the spot. | Entrance |
| Skill | Effect | Found | Drop | MP |
|---|---|---|---|---|
| Acidic Bubbles | Create poisonous bubbles. | Glasya Labolas | 25 MP | |
| ALL Boost | Boost all status attributes temporarily. STR +7-15 CON +7-15 INT +7-15 MND +7-15 LCK +7-15. | Entrance | 30 MP | |
| Berserker | Increases strength, but you're limited to attacking only. STR +50-100. | Armored Fleaman | 20 MP | |
| Chain Lightning | Create a chain reaction of lightning bolts. | Vincent's Shop | 30 MP | |
| Clear Skies | A defensive spell that neutralizes ranged attacks. | Sandy Grave | 15 MP | |
| Cocytus | Call forth the frozen winds of hell to create a fearsome blizzard. | Wind's Quests | 120 MP | |
| CON Boost | Boost CON temporarily. CON +15-30. | City of Haze | 10 MP | |
| Cure Curse | A spell that dispels curses. | Ectoplasm | 10 MP | |
| Cure Poison | A spell that neutralizes poison. | Burnt Paradise | 10 MP | |
| Dark Rift | Open a hole into a dark dimension. | Vincent's Shop | 20 MP | |
| Explosion | A ranged weapon that fires bolts. | Crossbow Armor | 30 MP | |
| Eye for an Eye | A spell of vengeance that shares damage received with enemies. | Forgotten City | 15 MP | |
| Gale Force | Tear through enemies with raging winds. | City of Haze | 20 MP | |
| Heal | Healing magic. Restores HP. HP +50-100. | Wind's Quests | 200 MP | |
| Hex | Incant a powerful curse. | Vapula | 25 MP | |
| Ice Fang | Summon a sharp, fang-like pillar of ice. | Buried Chamber | 20 MP | |
| Ice Needle | Launch cutting shards of ice. | Vincent's Shop | 30 MP | |
| INT Boost | Boost INT temporarily. INT +15-30. | Tower of Death | 10 MP | |
| LUCK Boost | Boost LUCK temporarily. LCK +30-60. | Wind's Quests | 10 MP | |
| MIND Boost | Boost MIND temporarily. MND +15-30. | Great Stairway | 10 MP | |
| Nightmare | A concentrated mass of fear and agony born from the darkness. | Malachi | 30 MP | |
| Owl Morph | A shapeshifting spell that turns the caster into an owl. | Dark Academy | 10 MP | |
| Piercing Beam | Fire a concentrated beam of powerful light. | Master's Keep | 30 MP | |
| Raging Fire | Fire a burst of flame. | Entrance | 20 MP | |
| Rock Riot | Dump rocks onto your enemy. | Vincent's Shop | 20 MP | |
| Salamander | An ancient fire spell that summons a powerful fire lizard. | Vincent's Shop | 120 MP | |
| Sanctuary | An advanced spell that cures status abnormalities for all within range. | Sandy Grave | 80 MP | |
| Speed Up | A spell that speeds up your movements. | Throne Room | 20 MP | |
| Spirit of Light | Strike enemies with concentrated light. | Vincent's Shop | 20 MP | |
| Stone Circle | Grants the protection of spirits of stone. | Dogether | 30 MP | |
| STR Boost | Boost STR temporarily. STR +15-30. | Great Stairway | 10 MP | |
| Summon Crow | Summon a Crow to use in battle. | Black Crow | 40 MP | |
| Summon Frog | Summon a Frog to use in battle. | Frog | 20 MP | |
| Summon Ghost | Summon a Ghost to use in battle. | Ghost | 40 MP | |
| Summon Gunman | Summon a Skeleton Gunman to use in battle. | Skeleton Gunman | 20 MP | |
| Summon Medusa | Summon Medusa and activate the eye of petrification. | Medusa Head | 25 MP | |
| Summon Skeleton | Summon a Skeleton to use in battle. | Skeleton | 20 MP | |
| Tempest | Summon a storm of violent winds. | Tower of Death | 30 MP | |
| Thor's Bellow | An ancient lightning spell that creates a ball of lightning. | Amducias | 120 MP | |
| Thunderbolt | Call thunderbolts down from the sky. | Tower of Death | 20 MP | |
| Time Stop | A high-level spell that stops time. | Wind's Quests | 50 MP | |
| Toad Morph | A shapeshifting spell that turns the caster into a frog. | Forest of Doom | 10 MP |

| “ | Attack with a hail of knives. | „ |
1,000 Blades (also known as Thousand Dagger or Thousand Edge) is a formidable technique that unleashes a rapid flurry of daggers, overwhelming enemies with their sheer speed and quantity.

| “ | A combination attack from both sides. | „ |
Axe Bomber is a Dual Crush from Castlevania: Portrait of Ruin. Jonathan and Charlotte move offscreen in opposite directions, then rush back toward each other, crossing paths as a surge of energy forms between their hands. The energy builds until it bursts, releasing a devastating attack.

| “ | Open the gates of darkness. | „ |
Dark Gate is a Dual Crush from Castlevania: Portrait of Ruin. Upon activation, two massive demonic hands tear open a dimensional rift, revealing a monstrous entity within. Dark winds surge from the portal, inflicting damage on any enemies they touch.

| “ | Create an intense rain of holy water. | „ |
Hydro Storm, also referred to as Hydro Typhoon or Divine Storm, is a powerful area attack that summons holy water to rain down across the entire screen. This attack is highly accurate, as the cascading water is nearly impossible to evade, and it typically lasts for an extended duration.

| “ | A secret technique of the Belmont family that releases holy energy. | „ |
Grand Cross, also known as Grand Cruz, Holy Cross, or Cross Crash, is a devastating ultimate attack that summons massive crosses to inflict significant Holy-based damage. This technique is commonly utilized by protagonists in the series who are either members of the Belmont lineage or specialize in Holy-based abilities.

| “ | Summon four legendary warriors to join the battle. | „ |
Greatest Five is the most powerful Dual Crush in Castlevania: Portrait of Ruin. It can only be unlocked in a room after defeating the Doppelganger at the end of the Nest of Evil. This attack summons the spirits (or memories of the Vampire Killer) of five legendary Belmonts: Richter, Leon, Trevor, Juste, and Simon. Each Belmont appears and delivers a mighty whip strike when they appear onscreen. Once the animation ends, the total damage from each strike is combined into a single, devastating blow that deals massive Strike and Holy damage to all enemies. It costs 250 MP per use.

| “ | Summon lightning in the shape of a cross. | „ |
Thunder Cross (called Holy Lightning in the Western release of Castlevania: Portrait of Ruin) is a Dual Crush attack where a cross-shaped lightning bolt forms between the partners' hands. The lightning extends across the screen and slowly rotates, dealing multiple Thunder-based hits to all enemies in its path.

| “ | A powerful spell that summons a meteor. | „ |
Meteor is a Dual Crush performed by Jonathan Morris and Charlotte Aulin in Castlevania: Portrait of Ruin. Both characters combine their powers to summon a massive meteor, which slowly crashes to the Earth, dealing heavy damage to all enemies within its impact zone.

| “ | A basic combination where both partners take turns attacking. | „ |
Rush is a Dual Crush featured in Castlevania: Portrait of Ruin. It is the first Dual Crush that the player can acquire, and it can be found in a room within the market area of the City of Haze, the first portrait available for exploration. This attack involves both Jonathan and Charlotte rapidly alternating between strikes using their current weapons, delivering a powerful combination of blows to a single enemy. The attack is capable of dealing considerable to heavy damage, making it useful in battles against tough foes. However, it leaves both characters exposed and vulnerable to any surviving enemies once the attack concludes, putting them at risk of being countered while still in the midst of executing the strike.

| “ | Summon an erupting volcano. | „ |
Volcano is a Dual Crush attack featured in Castlevania: Portrait of Ruin. Upon activation, a massive erupting volcano appears on-screen, releasing flaming rocks that are launched in various arcs across the area. This fiery assault creates a wide range of damage, making the attack powerful, but its spread can be somewhat inaccurate, as the rocks do not always land precisely where intended. Despite this, the attack remains potent, especially when dealing with groups of enemies. The appearance of the volcano itself draws inspiration from the Gradius series, contributing to the dramatic and explosive visual style of the move.
Standard Tactics: Charlotte utilizes powerful magic spells along with dual crushes.
Weaknesses
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[252]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[253]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
This comes from an Iga quote that says:
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[256], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[257], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[258] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[259].
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[260]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[261], attempted to destroy the specific era of time[262], cause all beings everywhere to disappear, forever[263] and that the age was on the verge of collapse[264]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[265], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[266], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[267]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[268] Julia didn't come save him, and Isaac died within the castle[269]. In other cases the Castle does not collapse[270], but instead slowly fades away[271]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[272].
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