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Charlotte Aulin

From The Codex
Castlevania/Charlotte Aulin
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


I'm Charlotte Aulin. Does the phrase "master of witchcraft" ring any bells?
~ Charlotte Aulin

Background

Charlotte Aulin is a gifted, obdurate young witch and a close friend of Jonathan Morris since their childhood. She possesses formidable magical prowess and due to this, she was seen as the potential final weapon in the battle against Count Dracula. She is a primary protagonist of Castlevania: Portrait of Ruin.

This dropdown contains the synopsis of Charlotte Aulin’s story. Read at your own risk as you may be spoiled otherwise!

Much like her ancestors, Charlotte Aulin is affiliated with the Church and can cast complex magical spells, including but not limited to shapeshifting herself and others into animals like an owl or a toad, which comes in handy when accessing out-of-reach sections.

As a child, Charlotte was raised alongside Jonathan Morris, who is blood-tied with the Belmont Clan. The two shared a strong, platonic friendship that continued well into their teens and possibly into their elder years.

In 1944, Charlotte successfully aided Jonathan in an effort to foil the plot to destroy humanity by the vampire artist Brauner and his twin vampire daughters, Stella and Loretta. The duo learned the truth about the twins' heritage during their quest and through the use of the Sanctuary Spell, restored their humanity.

Personality

  • Bookish Confidence: Charlotte is a highly intelligent sorceress, relying on her vast knowledge gained from books and research. Her logical and matter-of-fact attitude often makes her seem like a know-it-all. However, her overreliance on theoretical knowledge can cause her to be caught off guard when faced with real-world situations that deviate from what she’s read about.
  • Sharp-Tongued and Assertive: Known for her quick wit, Charlotte isn’t afraid to speak her mind, often sticking her nose into others' affairs. Her sharp tongue can make her seem overbearing, especially when she's irritated by condescension. Despite this, she is unwavering in her beliefs and unafraid to challenge those who belittle her.
  • Self-Aware and Confident: Charlotte is fully aware of her attractiveness and has no hesitation flaunting it, often using her charm to her advantage. While this can be playful or humorous, it’s clear she enjoys using her looks to assert herself when necessary.
  • Loyal and Strong-Willed: Beneath her confident and sometimes abrasive exterior, Charlotte is fiercely loyal and dependable, especially when fighting alongside her allies. She is unwavering in her support, offering reassurance and showing deep concern for those with good morals, always striving to help and protect them in battle.

General Information

Name: Charlotte Aulin[1]

Origin: Castlevania: Portrait of Ruin

First Appearance: Castlevania: Portrait of Ruin

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Koji Igarashi

Actor

  • Japanese Voice Actor: Yumi Kakazu
  • English Voice Actor: Stephanie Sheh

Gender: Female[2]

Sexuality: Heterosexual

Pronouns: She/Her

Age: 16 (Listed as 16 years old in the game manual[3])

Birth Year: 1928 (As she is be 16 years during the events of Portrait of Ruin[4], which takes place in 1944)

Time Period: 1944

Timeline: Main Timeline

Homeworld: Earth

Residence: Unknown

Story Role: Supporting Protagonist

Legacy: Worldwide Legacy (Charlotte and Jonathan Morris are famous for defeating Dracula along with being members called too by the church. Her name was well known even before she fought Dracula[5])

Influence: Event Influence (Responsible for the defeat of Dracula, saving the world from his darkness)

Language: English

Classification: Witch, Jonathan Morris' childhood friend

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[6]

Occupation: Vampire Hunter

Affiliations: Jonathan Morris (Childhood friend)

Enemies: Dracula, Death

Height: Unknown

Weight: Unknown

Status:

  • During her Time: Alive
  • Modern Time: Deceased (As she existed back in the 1900s, she is naturally dead from old age)

Date of Death: Unknown

Alignment: Neutral Good (Jonathan and Charlotte are a duo of vampire hunters protecting the world from evil creatures of the night even without Jonathan being able to use the Vampire Killer initially[7])

Protection Level: Global Protector (Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[8], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[9])

Codex Statistics

Key: Before Jonathan Obtains the True Vampire Killer | After Jonathan Obtains the True Vampire Killer

Key Information

Grade: S (Charlotte's great magic powers is seen as a potential final weapon against Dracula[11])

Tier: At least 7-C, Far Higher with Sheer Will | At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight harm and defeat 1900s Death, where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[12], Dracula also serves as the absolute evil, the opposite to God[13], where for God to be perfectly good, there must be a being of perfect darkness[14], being the entity opposite to God[15], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[16]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[17]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[18], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[19]. Alucard notes that having something to protect surpasses the limits of strength[20]). City level (Potency) with Volcano (With Volcano, summons an erupting volcano[21], which produces 24 megatons of thermal energy) | At least Town level (Potency) (Can fight and defeat 1900s Dracula along with 1900s Death, and then proceeded to defeat Dracula after he absorbed Death and all of his power[22], Dracula also serves as the absolute evil, the opposite to God[23], where for God to be perfectly good, there must be a being of perfect darkness[24], being the entity opposite to God[25], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[26]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[27]), Far Higher with Sheer Will

Durability: At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Can provide an equal amount of effort of pushing as Jonathan Morris[28] where the Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[29], during and before Trevor's time[30], the Belmont's were feared because of their immense power[31], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[32] where logs can weigh around 15 to 5 tons[33] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[34]), Class K with Strength Glove (With Strength Glove, increases pushing power[35], making Jonathan and Charlotte capable of stopping a train moving at top speed which takes this much force[36]), Far Higher with Sheer Will | At least Class 10, Class K with Strength Glove, Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[37]). At most Faster Than Light through full Aura (Comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[38]), Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light through full Aura, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1900s Death, where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[39], which should make him far superior to enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[40] and the White Demon, who can move at the speed of light at short distances[41]), Far Higher with Sheer Will | At most Faster Than Light (Can tag 1900s Dracula, who serves as the absolute evil, the opposite to God[42], where for God to be perfectly good, there must be a being of perfect darkness[43], being the entity opposite to God[44], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[45] and the White Demon, who can move at the speed of light at short distances[46]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Traveled around the entirety of Dracula's Castle fighting a multitude of enemies along the way without tiring)

Range: Standard Melee, Varies with Magic Spells, Universal with Time Stop (1-T; With time stop, stops time in the entire area[47]), Interdimensional with Dimensional Travel (Magic users can align their magic with the magic of another to enter into painting worlds[48])

Intelligence: Supergenius Intelligence (Charlotte is acknowledged as a great magician at such a young age[49], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[50]. Eric Lecarde notes that Charlotte is a bright young girl[51]. Charlotte's is noted to be intelligent and too confident in her booksmarts, looking at every situation logically looking almost unemotional[52]), Higher with INT Boost (With INT Boost, boosts intelligence temporarily[53])

Knowledge: Grandmaster level (Can fight and defeat 1900s Dracula along with 1900s Death, and then proceeded to defeat Dracula after he absorbed Death and all of his power[54], where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[55])


Powers and Techniques







The Castle Abilities Include:









Equipment

Books

Book Description Stats Found Drop
Blank Book A book so frightening the words ran away, leaving it blank. ATK +10 Vincent's Shop
Book of Death A papyrus tome entombed with the dead. ATK +44 Forgotten City, boulder room, top left (need Owl Morph)
Don Quixote The story of a man who thought himself a gallant knight. ATK +18 Great Stairway, right outside save room before Keremet
Encyclopedia One of Charlotte's favorite books. ATK +3 Start game with it
Tome of Arms 1 An encyclopedia of weaponry (Volume 1 of 3). ATK +8 Entrance, under main hallway
Tome of Arms 2 An encyclopedia of weaponry (Volume 2 of 3). ATK +50 Great Stairway, upper 5x4 room, on a ledge under the stairs
Tome of Arms 3 An encyclopedia of weaponry (Volume 3 of 3). ATK +80 Burnt Paradise, bottom right, 3x3 room
Tome of Arms X The secret lost volume, banned for its destructive secrets. ATK +70 Complete quest "Lost Page"
Tristan and Isolde The love story of a noble knight. ATK +28 Forest of Doom, top left

Armor Description Stats Found Drop
Adrenaline Gear Makes time appear slower when taking damage. DEF +15 Jack O'Bones
Combat Fatigues A standard-issue military uniform. DEF +10 Vincent's Shop Ghoul
Casual Clothes Clothes worn regularly. DEF +1 Start game with it
Feather Gear Magical lightweight clothes. Get knocked far back when hit. DEF +32 Vincent's Shop
Hobo's Clothes Ragged, worn clothes. Your mother would be ashamed. DEF +2 Zombie
Houppelande A roomy robe with large, hanging sleeves. DEF +5 City of Haze
Kalasiris A translucent robe worn by ancient Egyptian nobility. DEF +20 Eligiza
Poncho A simple piece of clothing; a blanket with a hole on top. DEF +7 Great Stairway Wight
Amethyst Corset A corset decorated with bright amethysts. DEF +11 Forest of Doom, Lerajie
Bathrobe A soft, luxurious terrycloth robe. DEF +6, LCK +5 Great Stairway
Clown Shirt A cheerful-yet-horrifying clown shirt. DEF +12, LCK +3 Coppelia
Cocktail Dress A dress perfect for an elegant-yet-fun night on the town. DEF +14, INT +5 Laura
Cotehardie A tight, form-fitting dress for the well-dressed lady. DEF +18, STR +5 Vincent's Shop
Cotton Apron The maid who owned this obviously quit a long time ago. DEF +7 Student Witch
Dalmatica A garment with wide sleeves, worn by religious orders. DEF +25, INT +10 Vincent's Shop Aliorumnas
Dancer's Blouse A light blouse favored by dancers. DEF +16, LCK +1 Nation of Fools
Diamond Corset A corset blazing with the hard sparkle of diamonds. DEF +32 Vincent's Shop
Emerald Corset A corset decorated with sparkling emeralds. DEF +16, INT +3 Vincent's Shop
Europa's Dress A beautiful one-piece dress blessed by a goddess. DEF +23, STR +3, CON +3, INT +3, MND +3, LCK +3 Succubus
Frilly Camisole A camisole with cute frills. DEF +9, MND +5 Persephone
Jade Corset A corset decorated with jade gems. DEF +6 Great Stairway
Kirtle A plain, long dress. DEF +2, INT +1 City of Haze
Leather Corset A corset made of leather. DEF +3 City of Haze
Lilith Corset A corset worn by a Lilith. DEF +17 Lilith
Miko Dress Clothes worn by priestesses of Shinto shrines. DEF +5, MND +15 Vincent's Shop
Mirror Cuirass Mirrored armor that protects the wearer from petrification. DEF +16 Gorgon
Nun's Robe Clothing worn by nuns. DEF +9, MND +3 Great Stairway
Platinum Corset A corset made of platinum. DEF +25 Forgotten City
Princess Coat A coat with an ornate, feminine cut. DEF +28, LCK +10 Nyx
Robe Decollete An elegant dress for the most formal of events. DEF +30, INT +5, MND +5, LCK +5 Throne Room
Ruby Corset A corset decorated with fiery rubies. DEF +16, STR +3 Vincent's Shop Amphisbaena
Sapphire Corset An elaborate corset decorated with sapphires. DEF +16, CON +3 Vincent's Shop
Sequined Dress A dress covered with glittering sequins. DEF +10, STR +3 Great Stairway, Forest of Doom
Silk Negligee A silk garment designed for comfortable sleeping. DEF +5, CON +3, MND +3 Vincent's Shop
Wedding Dress A pure-white bridal dress. DEF +20, STR +15, CON +10 13th Street

Cloak Description Stats Found Drop
Assassin's Cape A stealth cape favored by assassins. DEF +5, STR +3 13th Street
Blue Cape A beautiful blue cape. DEF +3, INT +3 Tower of Death
Cape A sturdy cape. DEF +13 City of Haze
Elvin Cape A cape that provides special protection against magic. DEF +4, MND +5 Vincent's Shop
Hero's Cape A flashy velvet cape. DEF +2 Zacchino
Holy Mantle A long cape worn by high-ranking clergymen. DEF +3, INT +3 Vincent's Shop
Invisible Cape A cape that renders the wearer invisible. Complete Boss Rush 1 in under 3:00
Paludamentum A Roman general's cloak. DEF +5, INT +5 Vincent's Shop

Head Gear Description Stats Found Drop
Arachne Hennin A beautiful hat created by Arachne the weaver. DEF +7, INT +3, MND +3, LCK +3 Vincent's Shop
Clover Tiara A tiara made of flowers from a meadow. DEF +1, MND +2 City of Haze
Combat Beret A standard-issue military beret. DEF +2, STR +2, CON +2 Tower of Death
Diamond Tiara A tiara encrusted with diamonds. DEF +10 Vincent's Shop
Eye for Decay Enable the wearer to see breakable walls. Peeping Eye
Gambler Glasses Enable the wearer to see enemy item drop percentage. LCK +2 Wind's Quests
Glasses Make you look older and wiser. DEF +2 Flying Skull
Goggles Protective eyewear that provides safety. DEF +5 Great Stairway
Holy Veil A veil imbued with hidden power. DEF +5, INT +10 Nation of Fools
Midnight Tiara A tiara with jewels shining in a black background. DEF +7, MND +5 Laura
Monocle A lens for one eye. A favorite among distinguished gentlemen. DEF +2, INT +2, MND +2 Great Stairway Dogether
Mourning Veil A black veil of sadness. DEF +2, INT +2, MND +2 Vincent's Shop
Muse's Tiara A tiara blessed by a goddess. DEF +6, INT +8 Alura Une
Nun's Habit Head covering worn by nuns. DEF +2, MND +3 Great Stairway
Open Veil A headcovering that frames the face. DEF +3, STR +3, INT +3 Tower of Death
Pearl Tiara A tiara adorned with pearls. DEF +3 Amphisbaena
Princess Tiara A tiara covered with brilliant gems. DEF +5, LCK +7 Forgotten City
Royal Crown A crown encrusted with precious jewels from all over the world. DEF +2, INT +2, MND +2, LCK +2 Ghoul King
Sunglasses Stylish eyewear that protects the eyes from ultraviolet rays. DEF +10 Vincent's Shop
Thick Glasses A pair of glasses with very thick lenses. DEF +1, INT +3 City of Haze
Uraeus An Egyptian royal crown decorated with a golden cobra. DEF +3, LCK +5 Elgiza
Velvet Ribbon A fine ribbon, soft to the touch. DEF +2 City of Haze
Witch's Hat The traditional pointy hat of the well-dressed witch. DEF +3, INT +3 Student Witch

Leg Gear Description Stats Found Drop
Artemis Shoes Shoes blessed by a goddess. DEF +4, INT +2, MND +2, LCK +2 Burnt Paradise
Combat Boots Boots with a knife pocket. Designed for combat. DEF +3, STR +3 Vincent's Shop
Diamond Shoes A pair of sparkling, diamond-encrusted shoes. DEF +6 Vincent's Shop
Enamel Pinheels Shiny enamel pinheels. DEF +1 City of Haze
Engineer Boots Sturdy boots with steel plating in the toes. DEF +2 Vincent's Shop
Glamorous Pumps Gorgeous high-heeled shoes worn by celebrities. DEF +3, LCK +3 Sandy Grave
Glass Shoes An impractically fragile pair of shoes. DEF +2, LCK +5 Vincent's Shop
Inuit Boots Boots made of seal fur. DEF +1, CON +2 Frozen Shade
Mercury Boots Boots that allow the wearer to move faster. Dark Academy
Moonwalkers Boots that enhance the ability to dash backwards. City of Haze
Nun's Shoes Shoes worn by nuns. DEF +1, MND +2 City of Haze
Prima Shoes The ultimate toe shoes, reserved for prima ballerinas. DEF +3, STR +3, CON +2 Vincent's Shop
Royal Sandals Sandals decorated with precious gems. DEF +4, INT +3, MND +5 Sandy Grave
Sandals Comfy-looking sandals made of leather. DEF +1 City of Haze
Silent Sandals Shoes with an unusual sole that lets the wearer walk silently. DEF +3, INT +3, MND +3 Vincent's Shop Lilith
Slick Boots Boots that enhance sliding ability. Tower of Death Skeleton Blaze
Spiked Boots Boots that deal extra damage when kicking. Nation of Fools
Succubus Boots A pair of boots worn by succubi. DEF +4, INT +4 Succubus
Winged Boots Boots that enable you to run like the wind. 13th Street

Accessory Description Stats Found Drop
Abalone Brooch A brooch made from shells from the Mediterranean Sea. DEF +3 Mimic
Astral Brooch Taking damage will restore MP. Witch
Crystal Necklet A necklace containing pure, cold winter air. DEF +2, CON +2 Sandy Grave
Diamond Brooch A brooch with the blinding glare of a 100-carat diamond. DEF +5 Sandy Grave, Vincent's Shop
Forget Me Not A necklace patterned after a beautiful flower. DEF +1, CON +2 Vincent's Shop
Laurel Brooch A valuable antique brooch. DEF +1 Entrance
Moon Brooch An elegant brooch that shines with the light of the moon. DEF +3, LCK +5 Nation of Fools, Vincent's Shop
Orchid Corsage A corsage fashioned from fine materials. DEF +2 Corpseweed
Rose Corsage A corsage fashioned from high-quality, delicate materials. DEF +3 Alura Une
Venus Brooch A brooch blessed by Venus, goddess of love and beauty. DEF +3, INT +3, MND +3, LCK +3 Forgotten City
White Corsage A corsage of small, snowy white flowers. DEF +1 City of Haze
Astral Ring Consume HP instead of MP when using magic. Boss Rush Mode
Blessed Ankh Increases the effectiveness of recovery items. Amalaric Sniper
Blessed Ring A ring that neutralizes curses. Wind's Quests
Charm Necklace A necklace that resists curses. MND +10 Sandy Grave
Engagement Ring Consume HP instead of MP when your partner takes damage. Burnt Paradise
Gold Ring A ring that increases luck with money. Gold Skeleton
Heart Brooch Increases the likelihood of getting hearts. DEF +1 Dodo
Hercules Ring A ring that lets you ignore blows like a mighty god. Minotaur
Immunity Ring A ring that neutralizes poison attacks. Wind's Quests
Magus Ring A ring that boosts MP restoration speed. Wind's Quests
Master Ring A ring that increases the mastery received. Vincent's Shop
Miser Ring A ring that boosts attack damage according to current wealth. Wind's Quests
Pearl Ring A ring adorned with a pearl. DEF +2 Vincent's Shop Lilith
Platinum Chain A platinum necklace with a Victorian design. DEF +3, CON +2 Vincent's Shop
Sage Ring A ring that boosts MP restoration speed. Wind's Quests
Shaman Ring A ring that increases the experience you earn. 13th Street
Skull Ring A ring that curses the wearer. STR +6, CON +6, INT +6, MND +6, LCK -13 Lesser Demon
Sorceress Crest Shortens the time required to incant magic spells. Wind's Quests
Stella's Locket A locket with a picture of the twins, along with... Tower of Death
Studded Choker A choker with metal studs for the rebel in you. DEF +1 Vincent's Shop
Thief Ring A ring that increases the chances of finding rare items. Wind's Quests
Tough Ring A ring that shortens recovery time after taking damage. DEF +1 Golem

Relic Description Found
Acrobat Cube Spring off partner's shoulders to jump again in midair. City of Haze
Book of Spirits Display the names of enemies when you attack them. Entrance
Call Cube Call partner with [A]. Press again to send partner away. Entrance
Change Cube Switch main player character with [X]. Entrance
Critical Art Use your weapon's critical move with [Right, Right + Y]. Nation of Fools
Griffon Wing Jump higher with [Up + L]. Forgotten City
Lizard Tail Slide into narrow spaces with [Down + B]. Wind's Quests
Martial Art Perform a jumping knee kick with [Up, Left, Down, Right + Y]. Wind's Quests
Push Cube While pushing an object, call your partner to help you push. City of Haze
Skill Cube Call partner to use their skill or magic with [R]. City of Haze
Spinning Art Perform a spinning evasion move with [Right, Down, Left, Right + Y]. Wind's Quests
Stone of Flight Double-jump in midair. Great Stairway
Strength Glove Increase pushing power. Sandy Grave
Wait Cube Call partner with [Down + A] to have partner stand still on the spot. Entrance


Notable Techniques

Skill Effect Found Drop MP
Acidic Bubbles Create poisonous bubbles. Glasya Labolas 25 MP
ALL Boost Boost all status attributes temporarily. STR +7-15 CON +7-15 INT +7-15 MND +7-15 LCK +7-15. Entrance 30 MP
Berserker Increases strength, but you're limited to attacking only. STR +50-100. Armored Fleaman 20 MP
Chain Lightning Create a chain reaction of lightning bolts. Vincent's Shop 30 MP
Clear Skies A defensive spell that neutralizes ranged attacks. Sandy Grave 15 MP
Cocytus Call forth the frozen winds of hell to create a fearsome blizzard. Wind's Quests 120 MP
CON Boost Boost CON temporarily. CON +15-30. City of Haze 10 MP
Cure Curse A spell that dispels curses. Ectoplasm 10 MP
Cure Poison A spell that neutralizes poison. Burnt Paradise 10 MP
Dark Rift Open a hole into a dark dimension. Vincent's Shop 20 MP
Explosion A ranged weapon that fires bolts. Crossbow Armor 30 MP
Eye for an Eye A spell of vengeance that shares damage received with enemies. Forgotten City 15 MP
Gale Force Tear through enemies with raging winds. City of Haze 20 MP
Heal Healing magic. Restores HP. HP +50-100. Wind's Quests 200 MP
Hex Incant a powerful curse. Vapula 25 MP
Ice Fang Summon a sharp, fang-like pillar of ice. Buried Chamber 20 MP
Ice Needle Launch cutting shards of ice. Vincent's Shop 30 MP
INT Boost Boost INT temporarily. INT +15-30. Tower of Death 10 MP
LUCK Boost Boost LUCK temporarily. LCK +30-60. Wind's Quests 10 MP
MIND Boost Boost MIND temporarily. MND +15-30. Great Stairway 10 MP
Nightmare A concentrated mass of fear and agony born from the darkness. Malachi 30 MP
Owl Morph A shapeshifting spell that turns the caster into an owl. Dark Academy 10 MP
Piercing Beam Fire a concentrated beam of powerful light. Master's Keep 30 MP
Raging Fire Fire a burst of flame. Entrance 20 MP
Rock Riot Dump rocks onto your enemy. Vincent's Shop 20 MP
Salamander An ancient fire spell that summons a powerful fire lizard. Vincent's Shop 120 MP
Sanctuary An advanced spell that cures status abnormalities for all within range. Sandy Grave 80 MP
Speed Up A spell that speeds up your movements. Throne Room 20 MP
Spirit of Light Strike enemies with concentrated light. Vincent's Shop 20 MP
Stone Circle Grants the protection of spirits of stone. Dogether 30 MP
STR Boost Boost STR temporarily. STR +15-30. Great Stairway 10 MP
Summon Crow Summon a Crow to use in battle. Black Crow 40 MP
Summon Frog Summon a Frog to use in battle. Frog 20 MP
Summon Ghost Summon a Ghost to use in battle. Ghost 40 MP
Summon Gunman Summon a Skeleton Gunman to use in battle. Skeleton Gunman 20 MP
Summon Medusa Summon Medusa and activate the eye of petrification. Medusa Head 25 MP
Summon Skeleton Summon a Skeleton to use in battle. Skeleton 20 MP
Tempest Summon a storm of violent winds. Tower of Death 30 MP
Thor's Bellow An ancient lightning spell that creates a ball of lightning. Amducias 120 MP
Thunderbolt Call thunderbolts down from the sky. Tower of Death 20 MP
Time Stop A high-level spell that stops time. Wind's Quests 50 MP
Toad Morph A shapeshifting spell that turns the caster into a frog. Forest of Doom 10 MP

1,000 Blades

Attack with a hail of knives.

1,000 Blades (also known as Thousand Dagger or Thousand Edge) is a formidable technique that unleashes a rapid flurry of daggers, overwhelming enemies with their sheer speed and quantity.

Axe Bomber

A combination attack from both sides.

Axe Bomber is a Dual Crush from Castlevania: Portrait of Ruin. Jonathan and Charlotte move offscreen in opposite directions, then rush back toward each other, crossing paths as a surge of energy forms between their hands. The energy builds until it bursts, releasing a devastating attack.

Dark Gate

Open the gates of darkness.

Dark Gate is a Dual Crush from Castlevania: Portrait of Ruin. Upon activation, two massive demonic hands tear open a dimensional rift, revealing a monstrous entity within. Dark winds surge from the portal, inflicting damage on any enemies they touch.

Divine Storm

Create an intense rain of holy water.

Hydro Storm, also referred to as Hydro Typhoon or Divine Storm, is a powerful area attack that summons holy water to rain down across the entire screen. This attack is highly accurate, as the cascading water is nearly impossible to evade, and it typically lasts for an extended duration.

Grand Cruz

A secret technique of the Belmont family that releases holy energy.

Grand Cross, also known as Grand Cruz, Holy Cross, or Cross Crash, is a devastating ultimate attack that summons massive crosses to inflict significant Holy-based damage. This technique is commonly utilized by protagonists in the series who are either members of the Belmont lineage or specialize in Holy-based abilities.

Greatest Five

Summon four legendary warriors to join the battle.

Greatest Five is the most powerful Dual Crush in Castlevania: Portrait of Ruin. It can only be unlocked in a room after defeating the Doppelganger at the end of the Nest of Evil. This attack summons the spirits (or memories of the Vampire Killer) of five legendary Belmonts: Richter, Leon, Trevor, Juste, and Simon. Each Belmont appears and delivers a mighty whip strike when they appear onscreen. Once the animation ends, the total damage from each strike is combined into a single, devastating blow that deals massive Strike and Holy damage to all enemies. It costs 250 MP per use.

Holy Lightning

Summon lightning in the shape of a cross.

Thunder Cross (called Holy Lightning in the Western release of Castlevania: Portrait of Ruin) is a Dual Crush attack where a cross-shaped lightning bolt forms between the partners' hands. The lightning extends across the screen and slowly rotates, dealing multiple Thunder-based hits to all enemies in its path.

Meteor

A powerful spell that summons a meteor.

Meteor is a Dual Crush performed by Jonathan Morris and Charlotte Aulin in Castlevania: Portrait of Ruin. Both characters combine their powers to summon a massive meteor, which slowly crashes to the Earth, dealing heavy damage to all enemies within its impact zone.

Rush

A basic combination where both partners take turns attacking.

Rush is a Dual Crush featured in Castlevania: Portrait of Ruin. It is the first Dual Crush that the player can acquire, and it can be found in a room within the market area of the City of Haze, the first portrait available for exploration. This attack involves both Jonathan and Charlotte rapidly alternating between strikes using their current weapons, delivering a powerful combination of blows to a single enemy. The attack is capable of dealing considerable to heavy damage, making it useful in battles against tough foes. However, it leaves both characters exposed and vulnerable to any surviving enemies once the attack concludes, putting them at risk of being countered while still in the midst of executing the strike.

Volcano

Summon an erupting volcano.

Volcano is a Dual Crush attack featured in Castlevania: Portrait of Ruin. Upon activation, a massive erupting volcano appears on-screen, releasing flaming rocks that are launched in various arcs across the area. This fiery assault creates a wide range of damage, making the attack powerful, but its spread can be somewhat inaccurate, as the rocks do not always land precisely where intended. Despite this, the attack remains potent, especially when dealing with groups of enemies. The appearance of the volcano itself draws inspiration from the Gradius series, contributing to the dramatic and explosive visual style of the move.


Other

Standard Tactics: Charlotte utilizes powerful magic spells along with dual crushes.

Weaknesses

Note

Miscellaneous Feats

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[252]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[253]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • In Castlevania: Portrait of Ruin, if the player holds Up on the D-pad for long enough without moving or attacking while playing as Charlotte, she will place her arms behind her head and say: "Not bad now, huh?"
    • If this is done in front of Vincent Dorin at the Entrance and without Jonathan around, the priest will think that Jonathan is dead, to which Jonathan will respond (presumably from offscreen).
    • If this is done in front of Vincent at the Entrance with Jonathan around, the priest will remark that they are a perfect couple and he is jealous, to which they both retort in unison that the priest is scaring them.
  • According to Koji Igarashi, Charlotte's family is somehow related to the Fernandez Clan[254].
  • She was called "Charlotte Orlean" in early official information of the video game before release.
  • A running gag in Portrait of Ruin is Charlotte frequently being referred to as a child, much to her dismay. The only person not to do this was Brauner.
  • Charlotte's great magical powers are seen as a potential "final weapon" in the fight against Dracula, as told in the manual[255]. This has led fans to speculate her involvement in the Demon Castle War of 1999 (she would have been 71 at that time, though). Yet, it seems that this was instead referring to the final fight in Portrait of Ruin aiding Jonathan Morris, as Arikado in Grimoire of Souls does not recognize her, not even by name, discarding her active participation in 1999.
  • Charlotte's given name may be taken from Charlotte Mathilda Blake Thornley, mother of Bram Stoker, whose 1897 Gothic horror novel Dracula plays an integral role in the series timeline.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[256], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[257], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[258] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[259].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[260]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[261], attempted to destroy the specific era of time[262], cause all beings everywhere to disappear, forever[263] and that the age was on the verge of collapse[264]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[265], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[266], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[267]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[268] Julia didn't come save him, and Isaac died within the castle[269]. In other cases the Castle does not collapse[270], but instead slowly fades away[271]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[272].

Battle Records

24 - 0 - 0


  • Dullahan - Fight[273]
    • Conditions: None.
    • Location: City of Haze
  • Behemoth - Fight[274]
    • Conditions: None.
    • Location: Entrance
  • Keremet - Fight[275]
    • Conditions: None.
    • Location: Great Stairway
  • Astarte - Fight[276]
    • Conditions: None.
    • Location: Sandy Grave
  • Legion - Fight[277]
    • Conditions: None.
    • Location: Nation of Fools
  • Dagon - Fight[279]
    • Conditions: None.
    • Location: Forest of Doom
  • Werewolf - Fight[285]
    • Conditions: None.
    • Location: 13th Street
  • Balore - Fight[289]
    • Conditions: None.
    • Location: Nest of Evil
  • Gergoth - Fight[290]
    • Conditions: None.
    • Location: Nest of Evil
  • Zephyr - Fight[291]
    • Conditions: None.
    • Location: Nest of Evil
  • Aguni - Fight[292]
    • Conditions: None.
    • Location: Nest of Evil
  • Abaddon - Fight[293]
    • Conditions: None.
    • Location: Nest of Evil
  • Fake Trevor, Fake Grant & Fake Sypha - Fight[294]
    • Conditions: None.
    • Location: Nest of Evil

None.

None.

References

  1. Castlevania: Portrait of Ruin
  2. Castlevania: Portrait of Ruin Game Manual Page 20
  3. Castlevania: Portrait of Ruin Game Manual Page 20
  4. Castlevania: Portrait of Ruin Game Manual Page 20
  5. Castlevania: Portrait of Ruin
  6. Castlevania Lament of Innocence
  7. Castlevania: Portrait of Ruin Intro Scene
  8. Akumajou Densetsu Famicon Intro English Patch
  9. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  10. Castlevania: Portrait of Ruin Intro Scene
  11. Castlevania: Portrait of Ruin Game Manual Page 20
  12. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  13. Castlevania: Aria of Sorrow Ending
  14. Castlevania: Dawn of Sorrow Dark Lord Candidates
  15. Castlevania: Dawn of Sorrow Ending
  16. Castlevania Judgment: True Story Mode, Golem
  17. Castlevania Judgment Golem Ultimate Attack
  18. Castlevania: Symphony of the Night
  19. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  20. Castlevania: Nocturne of Recollection Intro
  21. Castlevania: Portrait of Ruin Dual Crush Volcano
  22. Castlevania: Portrait of Ruin Final Boss
  23. Castlevania: Aria of Sorrow Ending
  24. Castlevania: Dawn of Sorrow Dark Lord Candidates
  25. Castlevania: Dawn of Sorrow Ending
  26. Castlevania Judgement: True Story Mode, Golem
  27. Castlevania Judgment Golem Ultimate Attack
  28. Castlevania: Portrait of Ruin
  29. History of Castlevania - Crescent of the Moon Pages 40-41
  30. History of Castlevania - Crescent of the Moon Pages 40-41
  31. Akumajou Densetsu Famicon Intro English Patch
  32. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  33. Estimating Weight of Logs and Standing Timber Page 2
  34. Castlevania: Curse of Darkness
  35. Castlevania: Portrait of Ruin Strength Glove Description
  36. Castlevania: Portrait of Ruin
  37. Castlevania: Lament of Innocence Ending
  38. Castlevania: Harmony of Dissonance
  39. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  40. Castlevania Aria of Sorrows
  41. Castlevania Grimoire of Souls Enemy Compendium Showcase
  42. Castlevania: Aria of Sorrow Ending
  43. Castlevania: Dawn of Sorrow Dark Lord Candidates
  44. Castlevania: Dawn of Sorrow Ending
  45. Castlevania Aria of Sorrows
  46. Castlevania Grimoire of Souls Enemy Compendium Showcase
  47. Castlevania: Portrait of Ruin Time Stop
  48. Castlevania: Portrait of Ruin
  49. Castlevania: Portrait of Ruin Intro Scene
  50. Castlevania: Portrait of Ruin
  51. Castlevania: Portrait of Ruin Wind Introduction Scene
  52. Castlevania: Portrait of Ruin Game Manual Page 20
  53. Castlevania: Portrait of Ruin INT Boost
  54. Castlevania: Portrait of Ruin Final Boss
  55. Lament of Innocence Perfect Guidebook
  56. Castlevania: Portrait of Ruin
  57. Castlevania: Lament of Innocent
  58. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  59. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  60. Konami of Europe's Camilla Fernandez profile
  61. Castlevania: Portrait of Ruin
  62. Castlevania: Grimoire of Souls Prologue Stage 1
  63. Castlevania: Dawn of Sorrow Yoko's Shop
  64. Castlevania: Portrait of Ruin
  65. Castlevania: Portrait of Ruin
  66. Castlevania: Portrait of Ruin Dagon Boss
  67. Castlevania: Portrait of Ruin Saving
  68. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  69. Castlevania: Nocturne of Recollection Intro
  70. Castlevania: Portrait of Ruin
  71. Castlevania: Portrait of Ruin
  72. Castlevania: Portrait of Ruin
  73. Castlevania: Portrait of Ruin
  74. Castlevania: Lament of Innocence Final Boss
  75. Castlevania: The Arcade Death Boss Fight
  76. Castlevania Judgment Death True Story Mode
  77. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  78. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  79. Castlevania: Portrait of Ruin Berserker Description
  80. Castlevania: Portrait of Ruin Speed Up
  81. Castlevania: Portrait of Ruin Strength Boost
  82. Castlevania: Portrait of Ruin CON Boost
  83. Castlevania: Portrait of Ruin INT Boost
  84. Castlevania: Portrait of Ruin All Boost
  85. Castlevania: Portrait of Ruin
  86. Castlevania: Portrait of Ruin
  87. Castlevania: Portrait of Ruin Stella and Loretta Lecarde Boss
  88. Castlevania: Portrait of Ruin Sanctuary Description
  89. Castlevania: Portrait of Ruin Cure Poison Description
  90. Castlevania: Portrait of Ruin Cure Curse Description
  91. Castlevania: Portrait of Ruin Heal
  92. Castlevania: Portrait of Ruin Summon Crow
  93. Castlevania: Portrait of Ruin Summon Ghost
  94. Castlevania: Portrait of Ruin Summon Skeleton
  95. Castlevania: Portrait of Ruin Summon Gunman
  96. Castlevania: Portrait of Ruin Summon Frog
  97. Castlevania: Portrait of Ruin Summon Medusa
  98. Castlevania: Portrait of Ruin Toad Morph
  99. Castlevania: Portrait of Ruin Owl Morph
  100. Castlevania: Portrait of Ruin Clear Skies Description
  101. Castlevania: Portrait of Ruin Owl Morph
  102. Castlevania: Portrait of Ruin Stone Circle
  103. Castlevania: Portrait of Ruin Time Stop
  104. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  105. Castlevania Judgment Aeon's Hyper Attack on Golem
  106. Castlevania: Portrait of Ruin Spells
  107. Castlevania: Portrait of Ruin Acidic Bubbles
  108. Castlevania: Portrait of Ruin Gale Force
  109. Castlevania: Portrait of Ruin Tempest
  110. Castlevania: Portrait of Ruin Raging Fire
  111. Castlevania: Portrait of Ruin Salamander
  112. Castlevania: Portrait of Ruin Ice Fang
  113. Castlevania: Portrait of Ruin Ice Needle
  114. Castlevania: Portrait of Ruin Cocytus Description
  115. Castlevania: Portrait of Ruin Thunderbolt
  116. Castlevania: Portrait of Ruin Chain Lightning
  117. Castlevania: Portrait of Ruin Chain Thor's Bellow
  118. Castlevania: Portrait of Ruin Spirit of Light
  119. Castlevania: Portrait of Ruin Piercing Beam
  120. Castlevania: Portrait of Ruin Dark Rift
  121. Castlevania: Portrait of Ruin Rock Riot
  122. Castlevania: Portrait of Ruin Nightmare
  123. Castlevania: Portrait of Ruin Explosion
  124. Castlevania: Portrait of Ruin Hex Description
  125. Castlevania: Portrait of Ruin Eye for an Eye Description
  126. Castlevania: Portrait of Ruin Luck Up Description
  127. Castlevania: Portrait of Ruin MIND Boost Description
  128. Castlevania II: Simon's Quest
  129. Castlevania Harmony of Despair
  130. Castlevania: Lament of Innocence Game Manual Page 10
  131. Castlevania: Portrait of Ruin Blank Book Description
  132. Castlevania Judgment Aeon's Hyper Attack Sequences
  133. Castlevania Judgment Aeon's Hyper Attack on Death
  134. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  135. Castlevania Judgment Death True Story Mode
  136. Castlevania: Portrait of Ruin Intro Area
  137. Castlevania: Harmony of Dissonance
  138. Castlevania: Harmony of Dissonance
  139. Castlevania: Symphony of the Night Bestiary No. 40
  140. Castlevania: Symphony of the Night Bestiary No. 16
  141. Castlevania: Portrait of Ruin Bestiary No. 133
  142. Castlevania: Lament of Innocence
  143. Castlevania (N64)
  144. Castlevania: Portrait of Ruin
  145. Castlevania: Portrait of Ruin
  146. Castlevania: Harmony of Dissonance
  147. Castlevania: Circle of the Moon
  148. Castlevania: Circle of the Moon
  149. Castlevania: Order of Ecclesia Bestiary No. 061
  150. Castlevania: Portrait of Ruin Bestiary No. 131
  151. Castlevania: Symphony of the Night Bestiary No. 44
  152. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  153. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  154. Castlevania: Grimoire of Souls
  155. Castlevania (N64)
  156. Castlevania Chronicles
  157. Castlevania Chronicles
  158. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  159. Castlevania: Curse of Darkness Bestiary No. 115
  160. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  161. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  162. Castlevania: Grimoire of Souls Prologue Stage 4
  163. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  164. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  165. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  166. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  167. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  168. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  169. Castlevania: Portrait of Ruin
  170. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  171. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  172. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  173. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  174. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  175. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  176. Castlevania: Portrait of Ruin Dual Crush Axe Bomber
  177. Castlevania: Portrait of Ruin Dual Crush Greatest Five
  178. Castlevania: Portrait of Ruin Dual Crush Meteor
  179. Castlevania: Portrait of Ruin Dual Crush 1,000 Blades
  180. Castlevania: Portrait of Ruin Dual Crush Holy Lightning
  181. Castlevania: Portrait of Ruin Dual Crush Volcano
  182. Castlevania: Portrait of Ruin Dual Crush Grand Cruz
  183. Castlevania: Portrait of Ruin Dual Crush Divine Storm
  184. Castlevania: Portrait of Ruin Dual Crush Dark Gate Description
  185. Castlevania: Portrait of Ruin Blank Book Description
  186. Castlevania: Portrait of Ruin Book of Death Description
  187. Castlevania: Portrait of Ruin Europa's Dress Description
  188. Castlevania: Portrait of Ruin Adrenaline Gear Description
  189. Castlevania: Portrait of Ruin Feather Gear Description
  190. Castlevania: Portrait of Ruin Mirror Cuirass Description
  191. Castlevania: Portrait of Ruin Assassin's Cape Description
  192. Castlevania: Portrait of Ruin Invisible Cape Description
  193. Castlevania: Portrait of Ruin Elvin Cape Description
  194. Castlevania: Portrait of Ruin Eye for Decay Description
  195. Castlevania: Portrait of Ruin Gambler Glasses Description
  196. Castlevania: Portrait of Ruin Holy Veil Description
  197. Castlevania: Portrait of Ruin Muse's Tiara Description
  198. Castlevania: Portrait of Ruin Silent Sandals Description
  199. Castlevania: Portrait of Ruin Artemis Shoes Description
  200. Castlevania: Portrait of Ruin Mercury Boots Description
  201. Castlevania: Portrait of Ruin Moonwalkers Description
  202. Castlevania: Portrait of Ruin Slick Boots Description
  203. Castlevania: Portrait of Ruin Spiked Boots Description
  204. Castlevania: Portrait of Ruin Winged Boots Description
  205. Castlevania: Portrait of Ruin Shaman Ring Description
  206. Castlevania: Portrait of Ruin Astral Brooch Description
  207. Castlevania: Portrait of Ruin Venus Brooch Description
  208. Castlevania: Portrait of Ruin Astral Ring Description
  209. Castlevania: Portrait of Ruin Engagement Ring Description
  210. Castlevania: Portrait of Ruin Blessed Ankh Description
  211. Castlevania: Portrait of Ruin Magus Ring Description
  212. Castlevania: Portrait of Ruin Sage Ring Description
  213. Castlevania: Portrait of Ruin Master Ring Description
  214. Castlevania: Portrait of Ruin Miser Ring Description
  215. Castlevania: Portrait of Ruin Hercules Ring Description
  216. Castlevania: Portrait of Ruin Sorceress Crest Description
  217. Castlevania: Portrait of Ruin Blessed Ring Description
  218. Castlevania: Portrait of Ruin Immunity Ring Description
  219. Castlevania: Portrait of Ruin Gold Ring Description
  220. Castlevania: Portrait of Ruin Heart Brooch Description
  221. Castlevania: Portrait of Ruin Thief Ring Description
  222. Castlevania: Portrait of Ruin Charm Necklace Description
  223. Castlevania: Portrait of Ruin Acrobat Cube Description
  224. Castlevania: Portrait of Ruin Griffon Wing Description
  225. Castlevania: Portrait of Ruin Stone of Flight Description
  226. Castlevania: Portrait of Ruin Change Cube Description
  227. Castlevania: Portrait of Ruin Call Cube Description
  228. Castlevania: Portrait of Ruin Wait Cube Description
  229. Castlevania: Portrait of Ruin Skill Cube Description
  230. Castlevania: Portrait of Ruin Push Cube Description
  231. Castlevania: Portrait of Ruin Strength Glove Description
  232. Castlevania: Portrait of Ruin Book of Spirits Description
  233. Castlevania: Portrait of Ruin Critical Art Description
  234. Castlevania: Portrait of Ruin Anti-Venom Item Description
  235. Castlevania: Portrait of Ruin Uncurse Potion Item Description
  236. Castlevania: Portrait of Ruin Potion Item Description
  237. Castlevania: Portrait of Ruin High Potion Item Description
  238. Castlevania: Portrait of Ruin Super Potion Item Description
  239. Castlevania: Portrait of Ruin Food Items
  240. Castlevania: Portrait of Ruin Tonic Item Description
  241. Castlevania: Portrait of Ruin High Tonic Item Description
  242. Castlevania: Portrait of Ruin Super Tonic Item Description
  243. Castlevania: Portrait of Ruin Magical Ticket Item Description
  244. Castlevania: Portrait of Ruin Skull Ring Description
  245. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  246. Castlevania: Circle of the Moon
  247. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  248. Castlevania (N64) Charlie Vincent Boss
  249. Castlevania: Portrait of Ruin Holy Mail Description
  250. Castlevania Aria of Sorrows
  251. Castlevania: Portrait of Ruin
  252. Castlevania Legends Game Manual Pages 2 & 12
  253. History of Castlevania - Crescent of the Moon Pages 34 - 37
  254. Nintendo Power Issue #204 (June 2006), Page 30.
  255. Castlevania: Portrait of Ruin instruction booklet, page 20.
  256. Castlevania Chronicles
  257. Castlevania Chronicles
  258. Castlevania Chronicles
  259. Castlevania Anniversary Collection Bonus Book Pages 29-30
  260. History of Castlevania - Crescent of the Moon Pages 34 - 37
  261. Castlevania Judgment Aeon True Story Mode Intro
  262. Castlevania Judgment Sypha Belnades True Story Mode
  263. Castlevania Judgment Golem True Story Mode
  264. Castlevania Judgment Death True Story Mode
  265. Castlevania Judgment Golem True Story Mode
  266. Castlevania Judgment Aeon True Story Mode Intro
  267. Castlevania: Curse of Darkness Ending
  268. Castlevania: Curse of Darkness Ending
  269. Castlevania: Curse of Darkness Ending
  270. Castlevania: Symphony of the Night Ending
  271. Castlevania: The Adventure Rebirth Ending
  272. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  273. Castlevania: Portrait of Ruin
  274. Castlevania: Portrait of Ruin
  275. Castlevania: Portrait of Ruin
  276. Castlevania: Portrait of Ruin
  277. Castlevania: Portrait of Ruin
  278. Castlevania: Portrait of Ruin
  279. Castlevania: Portrait of Ruin
  280. Castlevania: Portrait of Ruin
  281. Castlevania: Portrait of Ruin
  282. Castlevania: Portrait of Ruin
  283. Castlevania: Portrait of Ruin
  284. Castlevania: Portrait of Ruin
  285. Castlevania: Portrait of Ruin
  286. Castlevania: Portrait of Ruin
  287. Castlevania: Portrait of Ruin
  288. Castlevania: Portrait of Ruin
  289. Castlevania: Portrait of Ruin
  290. Castlevania: Portrait of Ruin
  291. Castlevania: Portrait of Ruin
  292. Castlevania: Portrait of Ruin
  293. Castlevania: Portrait of Ruin
  294. Castlevania: Portrait of Ruin
  295. Castlevania: Portrait of Ruin
  296. Castlevania: Portrait of Ruin
  297. Castlevania: Portrait of Ruin