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Doppelganger

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Castlevania/Doppelganger
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Background

The Doppelganger is a recurring boss in the Castlevania series. This demon assumes the form of another being, often mimicking its victims. The concept of a doppelgänger originates from Egyptian mythology, where it is believed that encountering one's doppelgänger signifies the intent to kill the original and assume their role in life.

This dropdown contains the synopsis of Doppelganger’s story. Read at your own risk as you may be spoiled otherwise!

Castlevania III: Dracula's Curse
The Doppelganger first appears in Castlevania III: Dracula's Curse, encountered at the end of the villa stage. Initially, it appears in an amorphous, blob-like state before transforming into the character the player is controlling (Trevor, Sypha, Grant, or Alucard). During the battle, the Doppelganger relentlessly pursues the player, constantly attacking. If the player switches characters, the Doppelganger will also change to mimic the new character. This provides strategic opportunities, such as repositioning during its morphing animation or choosing a more manageable form to fight against.

The Doppelganger mirrors the main weapon and level of the character it is imitating. It wields the Banshee Boomerang as Trevor, the Axe as Grant, and Flames as Sypha.

To defeat the Doppelganger, bring Holy Water if playing as Trevor or use the Lightning Bolt spell if playing as Sypha. Upon its defeat, the Doppelganger loses control of its transforming ability, rapidly cycling through all its forms before being destroyed.

Castlevania Chronicles
The Doppelganger appears as Simon's reflection in a mirror, breaking free to attack. It relentlessly pursues the player, mirroring Simon's equipped whip (Mysterious Whip, Chain Whip, or Morning Star Whip) and sub-weapon (Dagger, Holy Water, Axe, or Boomerang, excluding the Pocket Watch and Herb). Notably, when the Doppelganger uses a sub-weapon, it depletes the player's heart supply by one. Upon defeat, it releases a barrage of mirror shards while struggling before being destroyed.

Castlevania: Symphony of the Night
In Symphony of the Night, the Doppelganger is misspelled as "Doppelganger," a mistake that persists in later versions of the game.

The Doppelganger appears twice in the game, each time taking the form of Alucard. Doppelganger10 is encountered early on as the second boss (third if counting Dracula from the prologue). It uses a Short Sword (9 ATT, Cut) and the Dagger sub-weapon (6 ATT, Holy). It can transform into mist or bat forms (15 ATT, Hit) before Alucard gains access to these abilities. Despite its abilities, it is highly vulnerable to status effects such as Curse, which can render its sword attack unusable temporarily. A shield can block its Dagger sub-weapon.

Doppelganger40 is a stronger version found in the Reverse Caverns as an optional boss. This variant retains all the abilities of Doppelganger10, including Wing Smash (55 ATT, Hit), and gains access to additional equipment like the Gravity Boots and Leap Stone. It also uses the Rebound Stone sub-weapon (12 ATT, Holy), Terminus Est (35 ATT, Cut + Poison), and Stone Sword (5 ATT, Stone), though the latter is infrequently used. The effects of its Poison and Stone attacks can be mitigated with items like the Topaz Circlet, Medusa Shield, or Mirror Cuirass. Doppelganger40 is also vulnerable to these statuses, allowing players to exploit this weakness using the same equipment or weapons.

Castlevania: Lament of Innocence
The Doppelganger appears as a mid-boss in Lament of Innocence and is referred to as "Leon Fake" in Joachim Mode and Pumpkin Mode. It is encountered twice during the game, each time with distinct abilities and tactics.

The first encounter takes place in the Dark Palace of Waterfalls. Here, the Doppelganger mimics Leon Belmont's abilities, including a copy of the Whip of Alchemy. Its attacks include a quick step, a three-attack or seven-attack whip combo, a flaming leap charge, unholy water attacks aimed at Leon or its own feet, and a replica of Leon's Cross Blazer technique (Holy Water + Purple Orb), which creates a cross-shaped flame. In Normal Mode, it retreats into the sewers after being defeated. In Crazy Mode, Leon must face two Doppelgangers simultaneously, both using the same move set.

The second encounter occurs in the Pagoda of the Misty Moon. The Doppelganger appears with a red palette swap and increased health. This version abandons the Whip of Alchemy in favor of flaming fist attacks. While it retains its quick-step ability, flaming leap charge, and unholy water-based attacks, it replaces its whip attacks with melee strikes, including a downward kick, a fast two-hit punch combo, a single punch, and a three-hit punch combo.

Castlevania: Portrait of Ruin
The Doppelganger appears as the final boss of the Nest of Evil in Portrait of Ruin. Its form is randomized, taking on the appearance of either Jonathan or Charlotte, regardless of which character the player is controlling. When playing in alternate modes, the Doppelganger mimics the protagonist specific to that mode.

The Doppelganger mirrors the player’s equipment and abilities upon entering the battle, though it does not use mastered skills. In Sisters Mode, the Doppelganger takes the form of Stella and Loretta, mirroring their boss mechanics from the main game. In Old Axe Armor Mode, it mimics the player’s Old Axe Armor form rather than the standard enemy variant.

Upon defeat, the Doppelganger drops a Magic Crystal, the only boss in the Nest of Evil to do so. Following its defeat in the Normal campaign, players can proceed to claim the Greatest Five Dual Crush, the game's most powerful Dual Crush.

General Information

Name: Doppelganger

Other Names: Doppelganger Lv. 10, Doppelganger Lv. 40, Trevor Doppelganger, Doppelganger II

Origin: Castlevania

First Appearance: Castlevania III: Dracula's Curse (Release Order first appearance), Castlevania: Lament of Innocence (Chronological First Appearance)

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Gender: Varies on the target it's mimicking

Sexuality: Varies on the target it's mimicking

Pronouns: Varies on the target it's mimicking

Age: Unknown

Time Period: Irrelevant (As Doppelganger is an immortal, it has been through every time period in the Castlevania franchise after the 1000s)

Timeline: Main Timeline

Homeworld: Earth

Residence: Dracula's Castle

Story Role: Enemy, Minor Antagonist, Recurring Boss

Legacy: Local Legacy (Known mainly through folklore and myths)

Influence: Unknown Influence

Language: Varies on the target it's mimicking

Classification: Doppelganger, Child of the Night

Species: Demon

State of Being: Regular

Physiology: Varies on the target it's mimicking

In-Universe Creator: Chaos

Occupation: None

Affiliations: Dracula, Dracula's Castle

Enemies: Belmont Clan (Including: Leon Belmont, Trevor Belmont & Simon Belmont), Morris Clan (Including: Jonathan Morris), Lecarde Clan (Including: Stella Lecarde & Loretta Lecarde), Belnades Clan (Including: Sypha Belnades & Charlotte Aulin), Grant Danasty, Alucard, Soma Cruz

Height: Varies on the target it's mimicking

Weight: Varies on the target it's mimicking

Status: Has been both Alive and Deceased (Doppelganger frequently is killed by one of the many protagonists of a Castlevania game though he will always return as a Creature of Chaos)

Dates of Death: 1049 (Castlevania: Lament of Innocence), 1476 (Castlevania III: Dracula's Curse), 1692 (Castlevania Chronicles), 1797 (Castlevania: Symphony of the Night), 1942 (Castlevania: Portrait of Ruin Sisters Mode), 1944 (Castlevania: Portrait of Ruin)

Alignment: Chaotic Evil (Serves as a demon who assumes the form of its intended victims before killing them[1])

Threat Level: Street Threat (Serves as a demon who assumes the form of its intended victims before killing them[2])

Codex Statistics

Grade: S

Tier: Varies-B on Mimicry

Cardinality: Varies

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[3], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[4])

Dimensionality: 3-D

Attack Potency: Varies on Mimicry (The Doppelganger is a demon who assumes the form of its intended victims before killing them[5], where it[6] has[7] taken[8] the[9] form of[10]: Leon Belmont, Trevor Belmont, Grant Danasty, Sypha Belnades, 1400s Alucard, Simon Belmont, 1700s Alucard, Stella Lecarde, Loretta Lecarde, Jonathan Morris, & Charlotte Aulin)

Durability: Varies: Grounded on Mimicry

Striking Strength: Varies: Grounded on Mimicry

Lifting Strength: Varies: Grounded on Mimicry

Travel Speed: Varies: Grounded on Mimicry

Attack Speed: Varies: Grounded on Mimicry

Reaction Speed: Varies: Grounded on Mimicry

Stamina: Varies on Mimicry

Range: Varies on Mimicry

Intelligence: Varies on Mimicry

Knowledge: Varies on Mimicry


Powers and Techniques

Is a Creature of the Night, which gives:



The Doppelganger is a demon who assumes the form of its intended victims before killing them[72], where it[73] has[74] taken[75] the[76] form of[77]: Leon Belmont, Trevor Belmont, Grant Danasty, Sypha Belnades, 1400s Alucard, Simon Belmont, 1700s Alucard, Stella Lecarde, Loretta Lecarde, Jonathan Morris, & Charlotte Aulin, giving it:

Can take the form of[78] Vampires, like Alucard which gives: Superhuman Physical Characteristics (Vampires are considered far larger threats than the standard creature of the night monsters[79]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[80]), Disguise Mastery (Vampires will sometimes disguise themselves[81] as villages in order to get near one[82]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[83], with Mathias noting he has eternal life[84]. Aeon notes that vampires exist for eternity[85]. Walter is noted to be a vampire that has eternal life[86]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[87]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[88]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[89], along with ignoring the very passage of time[90]. With their souls being completely free from time[91]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[92]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[93], defying God's decree[94]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[95]), Surface Scaling (Vampires can stand on ceilings[96]), Flight (Vampires can either naturally levitate grow wings to fly[97], turn into a bat[98], or into mist[99]), Immersion (Vampires can infuse magic into paintings to increase their power[100]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[101]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[102]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[103]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[104]. Vampires can disguise themselves as huamns[105]), Teleportation (Vampires possess the ability to teleport freely[106]. Even non-threatening vampires such as Rosa, fade out from view[107]), Power Suppression (Vampires can submerge their own vampiric powers if needed[108]), Life-Force Absorption (Vampires can consume one's lifeforce[109], allowing them to heal themselves through biting into a victim[110]), Vampirification (Vampires can turn others into vampires[111], Walter turned Rinaldo's daughter into a vampire[112]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[113]), Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[114]), Animal Manipulation (Bats serve under the control of vampires[115], being freely spawnned by any vampire[116]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[117]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[118]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[119]), Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[120]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[121]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[122], or Charlotte fading from existence due to them messing with the history of the Grimoires[123], Maria starting to fade because Richter's history is being rewritten[124], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[125]. The text alterations also make the monsters stronger[126]. With the real world and world of grimoires being considered the same or "equal"[127], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[128]), Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[129]), Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[130]. The Chaos of the Grimoire destabilized the magic of the others[131]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[132]), Biological Manipulation (Vampires biological functions are no longer required for them[133]), Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[134], with their souls being completely free from time[135]. With time in Castlevania being so potent that not even eternity can withstand time[136], along with even artificial life being subject to the laws of time[137]), Death Manipulation ("Death" loses all meaning for Vampires, as they[138] defy God's decree that life should be limited, and exist for eternity[139]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[140]), Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[141], with their souls being completely free from time[142], with fate being a truth wound by time[143]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[144])

Can take the form of[145] Alucard, where Alucard's magic affects and can control the entirety of Dracula's Castle[146], along with this, Magnus noted that Alucard's magic is the same power as Lord Dracula's[147], which would give him the abilities of Dracula's magic and that of the Castle, as the castle is directly steered by Dracula's power[148], this gives him:

As Mathias absorbed Walter's soul to become Dracula[149], he has: Escape Prevention (Upon entering the forest Leon, Rinaldo noted that Walter made it so Leon could not leave[150]), Darkness Manipulation (Due to the Ebony Stone[151], his demonic power allows him to make it eternally night in the forest under his control[152]), Energy Absorption (Walter can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[153]), Domination (Walter has demons under his control[154]), Sealing (Walter sealed away the Forgotten One due to an enormous uncontrollable power it had[155]), Blessed (Noted that Walter is beloved by the eternal night[156]), Teleportation (Teleported Sara to his side[157]), Electricity Manipulation (Walter uses electricity to appear before Leon[158]), Telekinesis (Telekinetically returned Sara to Leon[159]), Sleep Manipulation (Walter can put one to sleep[160]), Invulnerability (Metaphysical Invulnerability) & Forcefield Manipulation (Passive; Walter is completely immune to attacks from Leon[161]), Light Manipulation & Teleportation (Can create pillars of light that he teleports around[162]), Energy Projection (Can shoot out energy projectiles[163]), Homing Attack (Walter can shoot out energy projectiles that home in on the target[164]), Explosion Manipulation (Can shoot out orbs that explode on impact[165]. With Demonic Megiddo, can release a massive blast of energy that explodes outwards[166]), Transformation (Transformative Arsenal; When using Demonic Megiddo, Water transforms into his stronger demon form[167]), Fire Manipulation (Conjures multiple pillars of fire underneath the target[168])

Superhuman Physical Characteristics (Noted that Dracula's strength exceeds even that of a werewolf[169]), Human Achievements (When disguising himself as Malus, he could masterfully play the violin[170]), Weapon Mastery (Bow & Arrow Mastery; Dracula in his Malus form wields a bow and arrow that he can shoot deftly[171]), Animal Taming (Dracula can tame bicorns[172]), Intimidation (Put fear into Isaac who felt he spoke out of line from just a glance[173]. Dracula is noted to be the most terrifying creature in existence[174]), Large Size in some of his true forms (Supersized; Appeared this large when unleashing his true form against Reinhardt Schneider/Carrie Fernandez[175]), Aura (Dracula merely pushing out his aura was enough to make Richter and Maria flinch[176]. Dracula's evil aura is far greater then the fake Dracula he sent to fight Reinhardt and Carrie[177]. Dark Lord Soma has a thick darkness and suffocating evil due to having Dracula's aura[178]. Dracula has a natural aura of Darkness around him[179]), Immortality (Ageless; Mathias through absorbing Walter's soul denied God's decree of limited life and lives for eternity[180]. Life and Death Immunity; Death serves Dracula with unfailing loyalty[181], where Death is noted to govern the fate of death[182], being noted to have the power to govern the end of all living things[183], and can use his scythes to kill abstractions such as distance and sound[184]. Death decides who lives and who dies[185]), Reincarnation (Non-Cycle, Memory Remembrance; Despite being[186] killed for good by[187] Julius Belmont, Dracula's soul reincarnated into Soma Cruz[188]), Regeneration (At least Low-Godly normally; Freely burned away his body to fly out with his soul to create a new form[189]. Can regenerate from just his blood[190]. Regenerated back a new body from just his head[191]. His Wraith Spawn while heavily weakened regenerated from his entire body being destroyed[192]. Mid-Godly with Regeneration Cycle; Dracula has a regeneration cycle that allows him to come back as long as chaos exist within humans[193], only being ended by sealing his castle within a solar eclipse[194]), Reliance (On Humanity's Evil; Dracula will keep coming back to life due to the evil minds of human beings[195]. It is noted that Dracula's resurrection is not fueled by his own magic but through the lust for power, jealousy of others, belief in evil, the human emotions that fuel his resurrection[196]), Supernatural Resilience (Can live as just a head, using his head to form an amalgamation of five demonic faces with an exposed brain[197]), Supernatural Luck (Dracula's mere eye grants one a boost of luck[198]), Extrasensory Perception (Dracula's eyeball can see invisible objects[199]. Dracula's eyeball can see something that has been cursed away from sight. Dracula could sense the connection between Annette and the Belmont family[200]. Can see the Bitterfly, a mutated insect, visible only to magicians[201]. Soma Cruz upon awakening to becoming Dracula could sense where Alucard was[202]), Transformation (Shapeshifting; Dracula can transform into different manners of beast and alike, during his fight with Simon Belmont he turned into a large white creature[203]. Appeared before Simon Belmont as a flock of bats[204]. Mathias can transform into a bat[205]. Can transform into a werewolf[206]. RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Dracula used what remained of his magical powers to transform his body into mist after Christopher defeated him[207]. Can turn into a beast that moves so fast it catches on fire[208]. Body Morphing; Can morph his body to sprouted wings, allowing him to fly with that, asides from his occassional levitation[209]. Has done this against Richter/Maria to unleash his full power[210]), Flight (Dracula can fly in a manner of different ways he can either call upon the Power of Darkness[211], giving him a form with massive wings[212], transform into a bat[213], naturally levitate[214]), Afterimage Creation (Moves so fast he leaves afterimages behind[215]), Intangibility (Phasing; Upon appearing in his fight against Simon Belmont, his head phased through the floor and then the rest of his body appeared[216]), Empowerment (Made a pact with an Evil God, allowing him to call upon its power to help him[217]), Resurrection (Self-Resurrection; It is noted by the Elgos, a group that fully documents all of history within the Grimoires, that Dracula normally can only be resurrected once every 100 years without the influence of human emotions causing irregularities[218]. Through this end he can gather the magic needed to revive through negative human emotions[219]. Repeated Resurrection, Resurrection of the Deceased; Through absorbing human blood, even on his corpse, he can come back to life[220]. The battle between Desmond Belmont and Rohan Krause was enough to revive Dracula[221]. Dracula has also shown to be able to resurrect from merely a single drop of blood hitting his body[222]. Resurrection of Multiple Targets, Resurrection of the Deceased; Dracula revived dark gods with his powers[223]), Reality Warping (Passive; Merely through transforming Dracula warped the very background of his castle[224]. Caused the entire background to become warped ad distorted[225]. Against John Morris/Eric Lecarde, completely warped the background once entering his true form[226]), Teleportation & Light Manipulation (In his fight against Simon Belmont, he freely teleported around in his first form[227]. Brings down pillars of light that he uses to teleport around[228]. Causes a beam of light to appear that he can teleport around with[229]. Dracula's death causes the light beam to come across the entire castle and teleport it away[230]. He can use his light pillar teleportation technique as a means to trick his opponent by creating several, with him only appearing out of one[231]. Teleported to Shaft after sensing a connection Anette had with the Belmont family[232]), Duplication (Can create four giant heads of his to attack with[233]. Dracula can make a figment of his magic that is a re-enactment of memories stored within his powers[234]), Empowerment (Dracula can[235] call upon[236] the Power of[237] Darkness to gain[238] a new form that[239] greatly upgrades all of his statistics[240]), Weapon Creation & Weapon Control (Dracula can create knives that he can freely control to throw at Simon[241]), Non-Standard Interaction (Dark Matter Interaction; Dracula has objects such as dark matter in his castle meaning he can interact with them, which barely interacts with ordinary matter[242]), Possession (Can put his soul within a painting and bring it to life to use as an attack[243]. Dracula can possess Devil Forgemasters to bring himself back to life, such as when he possessed Isaac to resurrect himself[244]. Dracula's remains created a second spirit within Maxim that possessed him[245] leaving Maxim's body and possessing Dracula's remains[246] spawning way to Dracula's Wraith[247]. Merely absorbing Dracula's magic corrupts one and turns them into another Dracula[248]), Statistics Amplification (Dracula's strength increases each time he revives[249]. Every 100 years[250] Dracula gets[251] stronger and stronger[252]. Noted by Richter to get stronger every reincarnation[253]), Statistics Boost (The more Dracula's hatred increases, the more the power of Chaos empowers him[254]), Statistics Reduction (It's noted that every 100 years[255] the forces of Good mysteriously become weak and the forces of Evil gain a foothold into the world[256]. One that wears Dracula's clothes will have their luck reduced[257], however it is noted by Simon that Dracula grows stronger ecah time he revives), Telekinesis (Was telekinetically lifting Simon's wife into the air with the affect breaking once he died[258]. Could telekinetically lift the blocks around in his boss fight[259]), Contract Bestowal (Dracula can convince one into making a binding vow with him without their awareness[260]), Battlefield Removal (Forced Teleportation; Can teleport other targets, such as teleporting Simon's wife to his arms[261]. Forcibly teleported him and Reinhardt Schneider/Carrie Fernandez to a different realm when unleashing his true form[262]. Forcibly teleported him and Cornell upon transforming into his true form[263]. Application Based; Upon transforming he caused him and Richter/Maria to be put into a new realm[264]), Breath Attack (Can shoot out attacks and projectiles from his mouth[265]. Can shoot fireballs out of his breath[266]. Can shoot fire out of his mouth[267]. Shoots out glyphs from his mouth[268]. Shot a giant energy ball from his mouth in his true form[269]), Energy Projection (Can shoot out eye lasers[270]. Can shoot energy beams out of his eyes and hands[271]. Can shoot energy projectiles out into 4 directions diagonally[272]. Created energy orbs around him that he can shoot outwards to attack[273]. Can shoot energy projectiles from the sky that split and attack anything on the ground[274]. Can shoot out energy projectiles that split into 3 projectiles that attack in the air[275]. Can shoot out three energy projectiles that expand[276]. Can shoot out a laser attack that travels across the ground and expand outwards[277]), Curtain Fire (Directional; Creates an energy ball that fires multiple small energy bullets in a 360 degree area[278]. Multi-Directional; Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[279]), Homing Attack (Can shoot out several energy projectiles that home in on the target[280]), Shockwave Generation (Upon resurrecting, unleashed a massive shockwave that pushed all of the cult members back[281]. Unleashed a massive shockwave in his true form[282]), Power Bestowal (Dracula’s Nail grants the ability to break things one otherwise couldn’t[283], along with increase one's strength[284]. Dracula's mere fang can increase one's defenses[285]. Dracula's presence greatly powers the creatures of the night, making them stronger as time goes on[286]. Noted that Dracula can grant humans immortality, with The Order attempting to resurrect Dracula in order to receive greater power and eternal life[287]. Even while sealed and deceased, Dracula's darkness alone covered Barlowe, having his strength return to him and giving him the power to destroy his seal[288]), Fusionism (Dracula was able to fuse the abilities of a bat with those a human[289], in an alternate timeline), Creation (Dracula's evil and magic is the reason why devil forging exists, which has one create a devil[290]. Through merely the use of his remains and using Maxim's will a castle similar to Castlevania was created[291]), Corruption (RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Dracula used his last bit of magic to turn Soleil Belmont RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing into a terrible demon[292]), Attack Reflection (Passive; Dracula's mere rib bone reflects all projectiles back[293]), Nullification (Passive {For all of them}, Curse Nullification; Dracula's mere eye has the power to negate curses[294]. Petrification Nullification; His mere heart has the power to negate petrification[295]. Poison Negation; His mere rib has the power to negate poison[296]. Sealing Nullification; The power of Dominus can completely rid seals[297]. Easily broke a seal placed by the man-beast on a creature[298]), Transmutation (Noted by Dracula that if Hector has betrayed him he would use his magic to transform him into an especially hideous demon where he shall crawl on the ground and drink sewage as a hideous monster[299]), Summoning (Dracula can summon enemies to fight for him[300]. Maxim corrupted by the spirit of Dracula's remains was able to summon a boss to fight Juste[301]), Invisibility (Dracula possesses a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[302]), Immersion (It is either through Death's help or Dracula's magic that Soma is able to enter the grimoires, [303], which Lucy notes to be impossible with her being the only one able to send people into grimoires[304]), Absorption (Dracula can absorb any darkness based attack[305]), Lifeforce Absorption (Dracula can bite his enemies and drain their lifeforce to heal himself[306]), Soul Absorption (Dracula is able to absorb Death's soul, and by proxy the soul of others[307]), Power Mimicry (One of the Dark Lord candidates that inherit his dark powers[308], Dmitri Blinov, can perfectly copy techniques after just being hit by them[309], copied the Power of Dominance from Soma Cruz through touching his soul and copying his ability[310]), Information Analysis (One of the Dark Lord candidates that inherit his dark powers[311], Dmitri Blinov, who scanned the the memories of Soma's past lives[312]), Subjective Reality (Noted by Maxim that the Castle was forged from the fabric of his mind, bringing what was in Maxim's mind into reality[313]), Erasure (Metaphysical Erasure; Dracula's magic can overpower and erase one's will and spirit, with Albus only surviving due to gaining the blood of the Belmont clan[314]), Regeneration Negation (Atemporal), Immortality Negation (Life and Death Immunity), & Irreversible Damage (Through Dracula absorbing Death's soul Death was also destroyed along with Dracula[315], even though Death appearing in the books is through nothing more than him possessing his image written in the text[316], where he can reform himself endlessly and no damage actually mattered to him[317]), Hellfire Manipulation (Dracula's fire attacks are all hellfire, as even Desmond using fire attacks channeled from him are describe as such[318]. Can shoot out 3 fire projectiles at once from his cape[319]. Can shoot out green fireballs everytime he jumps[320]. Can create two pillars of fire to trap a target and then hit them with a pillar of fire in the middle, sometimes being impossible to dodge depending on the position the person in[321]. Can shoot out large fireballs from his cape[322]. Causes pillars of pinkish fire to rise up[323]. Can create an entire tornado of hellfire[324]. Can burn his body to the point of nothing remaining but his soul[325]. Caused all of the candles in the background to light up and blind the entire room before he appeared[326]. Can set fire enemies that track onto a target[327]. Can conjure fire from glyphs that drop down and spread outwards[328]. One of the Dark Lord candidates that inherit his dark powers[329], Dario Bossi, has the ability to create fires, being implicated in countless inexplicable fires[330], and burned an entire room[331]. Along with this Dario can use fire to teleport[332]), Holy Manipulation (Can use Demonic Megiddo[333], which contains holy power[334]), Crystal Manipulation (Can cause various crystals to come out of the ground to attack his foes[335]), Vacuum Manipulation (Can create a strong vacuum to pull one in so he can bite them[336]), Familiar Summoning, Matter Manipulation (3-D) & Metaphysics Manipulation (Dracula's evil and magic is the reason why devil forging exists[337], with the mere remnants of his magic being so strong Hector can use them to create an Innocent Devil[338]. Devil Forging has one to giving it a shape and soul, giving it a shell and applying stable power to the shell so the mass of energy without conscious can be transformed into a living devil[339]), Blood Manipulation (Can spit out blood as an attack[340]. Can create spheres of blood from his attacks[341]. Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[342]), Soul Manipulation (Dracula can use soul steal, to steal one's soul, absorbing their entire existence within him[343]. Can disconnect his soul from his body[344]. God is unable to help the souls of those terminated by Dracula's hand[345]), Animal Manipulation (Can shoot bats out of his mouth[346]. Can shoot out three bats to attack[347]. Sends out bats to attack for him[348]), Mind Manipulation (Dracula put Soleil Belmont under his vampire spell[349]. The suppressed desires of Maxim Kischine caused another spirit to be created due to him holding the remains of Dracula[350]. Dracula's remains alone are enough to consume their mind, even being noted by Barlowe that dominus devours the mind[351]. Not even the sacred blood of the Belmont Clan was enough to keep Albus from subcumming to the effects of the Dominus[352]), Memory Manipulation (Accepting the Dominus interferes with one's memories and emotions[353]. Dominus was the source that took Shanoa's memories[354]. Dracula's magic showed Hector visions of his past with a form of his child self trying to convince him to become a devil and promising to be friends if he does so[355]), Empathic Manipulation (Accepting the Dominus interferes with one's memories and emotions, stripping Shanoa of all of her emotions to the point that she could not shed a tear for Albus despite everything he did for her[356]), Fear Manipulation (Dracula's mere rib bone is enough to make[357] an ordinary hero feel like a spineless coward[358]), Death Manipulation (Metaphysical; One attempting to use the Dominus will cost them their life, Shanoa using it nearly killed her only being saved by Albus taking her place and having his soul fade away[359]), Weather Manipulation & Electricity Manipulation (Caused dark clouds to appear and came from a bolt of lightning[360]. Cause massive electricity around the area before appearing[361]. Causes multiple lightning bolts to rain down as he appears[362]. Sent down electricity attacks against Desmond[363]. Sent out a massive electricity wave[364]. Creates massive electricity orbs from his glyphs[365]. Summoned electricity from his hand that went across a small area[366]. Electricity formed around him while he transformed into his adult state[367]. Easily pushed Cornell back with the electricity field around him[368]), Curse Manipulation (Dracula placed a curse on[369] Simon after Simon defeated him, one that could only be undone[370] by finding the five body parts of Dracula, resurrecting him and then defeating him[371], though if Simon takes too long he will die from the curse regardless of killing Dracula[372]. The Curse also weakened Simon to where he was starting off with a leather whip, which is a weaker form the whip takes for inexperienced users[373]. After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[374], this curse keeps festering even if Dracula dies, where Hector needed to put all of his life-force and energy into dispelling the curse, greatly tiring him to the point that he was ready to die in the collapse of the Castle if Julia did not come rescue him[375]. Along with this, even with the curse being removed, the curse was far too deep within people, making its mark hard to leave them, with some characters having it where only death could erase the curse[376]), Disease Manipulation (The demonic curse caused a hideous plague and dire famine[377]), Morality Manipulation (The demonic curse had people's hearts turn black and murderous, where the weak were slain without pity[378]. The curse gave Hector an immense thirst for vegeance, attempting to make him kill Isaac so that he could possess his body[379]. Dracula can cloud one's senses in darkness, having the evil eat away at their souls[380]), Madness Manipulation (Barlowe was driven made by the power of Dominus, making him willing to give his life to resurrect Dracula[381]. Those that had evil eat away at their souls were driven to madness, having them make a pact with the devil[382]. Brauner using Dracula's power was noted by Charlotte that just the sight of him could drive an ordinary person mad[383]), Glyph Manipulation (Conjures glyphs across the ground that create explosions[384]. The glyphs also summon enemies to attack[385]), Explosion Manipulation (Creates massive explosions from his glyphs[386]. Can shoot out explosive projectiles from his lower mouth[387]), Bone Manipulation (Throws out bones to attack with in his true form during his fight against John Morris/Eric Lecarde[388]), Water Manipulation (Creates giant water bubbles that attack the target[389]), Hell Manipulation (Passive; Dracula's existence is the reason why evil around the land is called, with him being defeated, the evil vanishes[390]), Time Manipulation (Passive; Dracula's existence and magic was destabilizing the flow of time[391]. Shanoa with the dominus is using a power of Dracula's[392], where Aeon notes that power is governed by time[393]. With time in Castlevania being so potent that not even eternity can withstand time[394], along with even artificial life being subject to the laws of time[395]), Text Manipulation & Plot Manipulation (Passive; Vital Souls are all just a part of Dracula's powers[396], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[397] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[398], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[399], or Charlotte fading from existence due to them messing with the history of the Grimoires[400], Maria starting to fade because Richter's history is being rewritten[401], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[402]. The text alterations also make the monsters stronger[403]. With the real world and world of grimoires being considered the same or "equal"[404], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[405]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[406]), Law Manipulation (Vital Souls are all just a part of Dracula's powers[407], which alter grimoires, which do not adhere to the laws of reality[408]), Power Modification (Vital Souls are all just a part of Dracula's powers[409], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[410]. The Chaos of the Grimoire destabilized the magic of the others[411]).

Resistance to Extreme Heats (Unaffected by moving so fast he catches on fire[412]), Extrasensory Perception (Dark Lords are incapable of being sensed by the likes of Death[413]), Attack Reflection (His reincarnation can attack and harm Graham Jones, where he's absorbed the power of the castle, and inherited Dracula's powers[414], where Dracula's mere rib bone reflects all projectiles back[415]), Darkness Manipulation & Hell Manipulation (Dracula has a natural resistance to the darkness element[416]. Dracula's mere ribs protects from the powers of wickedness[417]), Holy Fire Manipulation (Can take holy water hitting him, with it only momentarily having him cry out in pain, before emerging just fine[418]), Curse Manipulation (Dracula's mere heart clears curses[419]), Time Manipulation (1-T; Noted that the stop watch has no effect on moving platforms in the castle and most bosses[420]. With time in Castlevania being so potent that not even eternity can withstand time[421], along with even artificial life being subject to the laws of time[422]), Sealing (Dracula's power allowed Soma to easily repel away a multi-layered seal called aurora a multilayered rectangular barrier ritual that was supposed to isolate Soma and then remove Dracula's powers from him[423]. Even while greatly weakened, when the Aurora was used on Dracula, he greatly resisted it, requiring two master magicians to affect him[424]. Dracula's power is so great that very few magical items can truly hold his magic within a seal, requiring the usage of an entire library worth of grimoires in order to truly seal away just his magic alone[425]. The only reason Brauner was able to seal away Dracula was due to him not reviving completely otherwise his seals would be easily broken by Dracula's power[426]), Fire Manipulation (Dracula is naturally strongly resistant to fire-based attacks[427]), Electricity Manipulation (Dracula is naturally strongly resistant to thunder based attacks[428]), Poison Manipulation (Dracula is naturally immune to poison based attacks[429]), Spatial Manipulation (Brauner using Dracula's power spatially segregated Dracula from the castle[430]), Soul Manipulation (Dracula's soul was put in a vessel, yet despite many organizations efforts, their glyphs couldn't even scratch him[431]), Power Modification, Information Manipulation, Text Manipulation & Plot Manipulation (Dracula's magic and powers have no limits posed on it from the grimoires where heroes summoned from the catalogue are unable to stray too far from its contents and have limited actions they can do having summoned heroes have their powers greatly limited from their true strength[432]), Fate Manipulation & Death Manipulation (Death serves Dracula with unfailing loyalty[433], where Death is noted to govern the fate of death[434], being noted to have the power to govern the end of all living things[435], and can use his scythes to kill abstractions such as distance and sound[436]. Death decides who lives and who dies[437]), Immortality Negation (The Vampire Killer is unable to strip Dracula of his immortality whereas the Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[438], and can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[439])



Can take the form of Belmonts[538] like Trevor Belmont, giving it there Belmont Bloodline, which gives it: Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[539]. During and before Trevor's time[540], the Belmont's were feared because of their immense power[541]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[542]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[543]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[544]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[545]), Martial Arts (Striking Arts; Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[546]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[547]. Many of the famous Belmont weapons were left behind by Trevor[548], with him noting them to be the axe, dagger, cross, holy water, and stop watch[549]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[550]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[551]. Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[552]. The Belmonts will is far greater than even the likes of the Fernandez/Belnades Clan, including Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[553]), Aura (Belmonts release a glow of aura around them[554], that envelops their body[555]), Non-Standard Interaction (Metaphysical Interaction; Belmonts can interact with ghosts with their whips and sub-weapons[556]. Elemental Interaction; Belmonts can interact with enemies that are the mist itself with their whips and sub-weapons[557]. Belmonts can interact with creatures of the night made of sand[558]. Can interact with creatures of the night made of fire[559]. Can fully disperse and destroy water bubbles instead of the attack just going through it[560]. Blood Interaction; Can harm and kill enemies made of blood[561]. Abstract Interaction; Belmonts can interact with and kill Death[562], where Death is death, being the absolute presence, the awe, the religion, and the dark god[563]. He refers to death itself as him[564]. Noting that he is completely death and human death is only a part of Chaos[565]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[566]), Nullification (Pain Immunity Nullification; The Belmonts can make the White Dragon visibly react to pain[567] and scream out in pain, where it is an immortal being immune to pain and suffering[568]. Abstract Nullification; The Belmonts can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[569]. Death decides who lives and who dies[570]), Immortality Negation (Ageless & Life and Death Immunity; The Belmonts can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[571]. The Belmonts can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[572]. Death is a being unconstrained by mortality[573]), Resurrection Bypassing (The Belmonts can kill zombies[574], who are corpses brought back to life from the power of hate[575]), Enhanced Senses (Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in Judgment's time rift[576]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[577]. Leon could sense and feel that Joachim Armster was a vampire[578]. Leon could sense the rage from a Vampire Killer[579]. Trevor could sense a bad omen approaching[580]. Christopher Belmont felt a "chill" upon Dracula's return[581]. Belmonts such as Juste could sense Death's overwhelming power[582]. Belmonts such as Juste could sense the aura of the two different layers of the castles[583]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[584]. Julius could sense the dark powers within Soma Cruz[585]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[586]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[587]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[588]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[589]. where Leon gained magical energy that would naturally be passed down to all of his descendants[590]. Belmonts such as Julius naturally have magical powers due to this[591], along with Juste having magical powers deriving from the Fernandez (Belnades) family[592]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[593]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[594]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[595] the infinite corridor[596]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better than it fits him, despite him being the one to make the Whip of Alchemy[597]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[598]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[599], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[600]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[601]), Invulnerability (Metaphysical Invulnerability; Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[602]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[603]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[604]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[605]), Nullification (Sealing Nullification; Belmonts such as Julius can completely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[606])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[607]), Extreme Heats (Belmonts can travel in boiling hot rooms without much effect[608]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[609]. Richter showcases this where he moves around in a burning city without much effect or limitation to his movements[610]), Absorption (Belmonts can fight and take hits from the mist[611], a creature that swallows up the living[612]), Life-Force Absorption (Belmonts can take hits from the Spirit[613], which is an evil spirit that sucks up people's life energy[614]), Corruption (Belmonts can be bitten by vampires without instantly turning[615]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[616]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[617]), Paralysis Inducement (Belmonts can be paralyzed[618], and slowly recover from the effects of it[619]), Attack Reflection (Belmonts can[620] hit Dracula[621] with different[622] projectile[623] attacks[624], this extends to even Morrises'[625], where Dracula's mere rib bone reflects all projectiles back[626]), Petrification (Belmonts can[627] take hits[628], from Medusa heads[629] who can turn one into stone upon contacting them[630]. Belmonts can[631] can break out of[632], being petrified[633]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[634]), Time Stop (1-T; Belmonts are unaffected by time being stopped[635]. With time in Castlevania being so potent that not even eternity can withstand time[636], along with even artificial life being subject to the laws of time[637]), Poison Manipulation (Belmonts can take hits from the poison zombie[638], which spews a deadly poison that can rot flesh on contact[639]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[640] an ordinary hero feel like a spineless coward[641]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[642]), Absolute Zero (Belmonts can take ice from the frost demon[643], a demon that wields absolute cold[644] and a total command of cold[645], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[646]), Essence Manipulation (Belmonts can take hits from Succubus[647], who can suck up a person's essence[648]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[649]), Death Manipulation & Fate Manipulation (Temporal Fate; Belmonts cannot[650] be killed[651] by the[652] likes of[653] Death and his scythes[654], who is noted to govern the fate of death[655], being noted to have the power to govern the end of all living things[656], and can use his scythes to kill abstractions such as distance and sound[657]. Death decides who lives and who dies[658]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[659], where contracts are made to be absolute and bind one to it's agreements[660])

Resistance to Dracula's Castle's Abilities (Belmonts are able to travel in or around Dracula's Castle without feeling any of the adverse effects from the castle) The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[661], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[662]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[663]), Possession (The castle possesses objects with its magic, such as a ouija table[664]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[665]. The Castle has doors sealed off without solving puzzles[666]. This can extend to walls being sealed off where explosions will not effect it until the seal is gone[667]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[668], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[669]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[670]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[671]. The castle increases one's dark desires, allowing Dracula to easily control them[672]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[673]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[674]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[675]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[676]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[677]), Curse Manipulation (The Curse status that spirits inflict[678] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[679]), Life Manipulation (The castle can bring inanimate statues to life to attack[680]. Can cause the glass murals to come to life and attack[681]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[682]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[683]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[684], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[685] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[686], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[687], or Charlotte fading from existence due to them messing with the history of the Grimoires[688], Maria starting to fade because Richter's history is being rewritten[689], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[690]. The text alterations also make the monsters stronger[691]. With the real world and world of grimoires being considered the same or "equal"[692], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[693]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[694]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[695], which alter grimoires, which do not adhere to the laws of reality[696]), Power Modification (The vital souls are noted to be apart of the Castle's power[697], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[698]. The Chaos of the Grimoire destabilized the magic of the others[699])

Can take the form of Belmonts[700] like Trevor Belmont, and use the Vampire Killer, giving it:

Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[701]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[702]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[703]. The Alchemy whip can create wind blades around its user to protect them from all directions[704]), Light Manipulation (The Alchemy whip can bring down holy light to attack the enemy[705]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disintegrate[706]).



Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[707])

All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Anti-Type Weaponry (Can harm and kill anything related to vampires, even if they are a divine being[708]), Extrasensory Perception (The Vampire Killer can sense who is a vampire[709], even those who are half-vampire such as Alucard[710]), Magic (The Vampire Killer has been referred to as a magic whip[711]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[712]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[713] which includes[714] ghosts[715]. This is also shown in Haunted Castle Revisited[716]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[717]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[718]. Can interact with creatures of the night made of fire[719]. Can fully disperse and destroy water bubbles instead of the attack just going through it[720]. Blood Interaction; Can harm and kill enemies made of blood[721]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[722] to where he was immune to all other[723] weapons prior other then the Vampire Killer[724]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[725]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[726]. The Vampire Killer can nullify energy projectiles through hitting them[727], even those from Dracula[728]. Can negate fire projectiles[729]. Electricity Nullification; Can completely disperse and nullify electricity attacks[730]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[731]. Transformation Nullification; Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[732]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[733]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[734] and scream out in pain, where it is an immortal being immune to pain and suffering[735]), Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[736]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[737]),, Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[738]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[739]. Death is a being unconstrained by mortality[740]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[741]), Resurrection Bypassing (The Vampire Killer can kill zombies[742], who are corpses brought back to life from the power of hate[743]), Purification (The Vampire Killer can purify people who was turned into a monster[744]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[745]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[746]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[747]. The whip can have fire burst around the enemies even without them dying[748]. Causes even objects like coffins to burst into flames[749]. This is even shown in Lament of Innocence, once Leon has the vampire killer[750]. This is even shown in graphic novels such as Belmonts Legacy[751]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[752]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[753], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[754]. One must sacrifice their lifeforce in order to wield it[755]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[756]), Light Manipulation (The Whip can create orbs of light to light up torches[757])

Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[758]), Mimicry (Doppelganger is unable to mimic the vampire killer during[759] the time of Lament of Innocence[760])

Social Influencing (Social Status & Strength; Leon is a baron revered as the most powerful of the land's knights, granting him fame and fortune[761]. His strength made many believe his company of knights were invincible[762]. Noted to be famous as a knight[763]. Leon was known just from his first name alone[764]), Weapon Mastery (Whip Mastery; Leon is able to use a whip in combat despite never using one beforehand[765]. Sword Mastery; Used to wield and use a sword in combat before having to give it back to the company after he gave up his title[766]. Dagger Mastery; Able to use and throw a dagger at blinding speeds with pinpoint accuracy[767]. Axe Mastery; Can throw two axes at once having them clear through all enemies in the way[768]), Multiple Jumps & Acrobatics (Leon is capable of jumping[769] again while he's jumping to execute a double jump[770]. Leon can use his whip to traverse and swing around areas[771]. Had to navigate and parkour around a large amount of blocks in a short timeframe before they returned back[772]), Accelerated Development (Battle, Skills and Techniques; The more Leon uses different types of attacks and techniques, the more he learns new and different techniques to utilize in combat, this can also be done through guarding attacks[773]), Perfect Guard (Leon can guard from an attack at the last possible[774] instant to gain magic and hearts[775]), Supernatural Luck (Leon's luck statecan influence the likelihood of enemies dropping valuable or important items[776]), Sheer Will (Leon's constitution dictates and influences how fast he can recover from status effects such as poison or curse[777]. Leon's courage had him run into the Eternal Forest to fight against Walter and save Sara despite possessing no weapon[778]), Information Analysis (Leon is able to learn an enemy's name from attacking them[779], along with their strengths and weaknesses[780]. Where seeing the amount of damage[781], names of enemies[782], and their data[783] are normally done through special items[784]), Energy Absorption (Leon can get hearts out of objects and enemies[785], where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[786]), Save & Load (Leon is able to save his progress at holy sanctums within the castle[787]), Fire Manipulation (Able to kick down with his foot, lighting it on fire[788]).



Resistance to Extreme Heats (Can travel in the boiling hot rooms of the anti-soul mysteries lab without any real repercussions[789]. Can fight the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[790]), Poison Manipulation (If Leon is poisoned, he will slowly recover from the effects of the poison[791]. Can take hits from the poison zombie[792], which spews a deadly poison that can rot flesh on contact[793]), Curse Manipulation (If Leon is cursed[794], he will slowly recover from the effects of the curse[795]), Petrification (If Leon is turned the stone[796], he will be able to break out of it[797]), Paralysis Inducement (If Leon is paralyzed[798], he will slowly recover from the effects of it[799]), Absorption (Can fight and take hits from the mist[800], a creature that swallows up the living[801]), Life-Force Absorption (Can take hits from the Spirit[802], which is an evil spirit that sucks up people's life energy[803]), Hellfire Manipulation (Can take hits from the Flame Demon, a demon that wields the fires of Hell[804]), Absolute Zero (Can take ice from the frost demon[805], a demon that wields absolute cold[806] and a total command of cold[807], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[808]), Essence Manipulation (Can take hits from Succubus[809], who can suck up a person's essence[810]), Sleep Manipulation (Leon resisted Walter's attempt to put him to sleep[811])

Social Influencing (Social Status; After defeating Dracula, Trevor and the Belmonts were honored by all the people[812]. Charisma; Alucard noted that Trevor had the ability to enchant others, with those qualities earning him reliable allies even within Dracula's castle[813]), Acrobatics (Able to flip and spin in the air while doing attacks[814]), Martial Arts (Trevor can incoporate hand to hand combat in his whip attacks, being able to do multiple fast kicks[815]), Intimidation (During and before Trevor's time[816], the Belmont's were feared because of their immense power[817]), Animal Taming & Vehicular Mastery (Land Vehicles; Trevor is able to ride horses[818]), Weapon Mastery (Whip Mastery; Trevor is able to use his whip in combat deftly, twirling it in various directions, making it hard for an enemy to get in close to him[819]. Dagger Mastery; Trevor can throw and utilize daggers in combat, throwing them with pinpoint accuracy[820]. He can also throw a multitude of them at once[821]. Axe Mastery; Able to throw axes at fast and pinpoint speeds[822]. With his axe item crash, he can boost the power of his axe and cause the ground to uproot from slamming it[823]. Cross Mastery; Trevor can accurately and deftly throw crosses at enemies[824]), Aura (Trevor unleashes a yellow glow aura around himself, and also covers his whip in a green aura[825]), Flight (When using attacks like Grand Cross, Trevor is able to momentarily fly in the air[826]), Non-Standard Interaction (Elemental Interaction; Can interact with creatures of the night made of fire[827]. Metaphysical Interaction; Can harm and kill spirits and ghost[828]), Extrasensory Perception (Trevor was able to see through Alucard's disguise and tell it was him due to sensing his essence[829]), Empowerment (Alucard noted that when he fought alonside Trevor, he felt like he was able to call upon more power then he previously thought possible[830]), Save and Load (Trevor sits on a chair and is enveloped in the angelic wings of light, allowing him to save his progress[831]), Energy Absorption (Trevor can get hearts out of objects and enemies[832], where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[833]), Curtain Fire & Weapon Control (Able to throw multiple daggers at once and control the trajectory of them with his item crash[834]), Fire Manipulation (Able to light himself on fire and charge at his opponent while on fire[835]).

Resistance to Petrification (Can take hits from Medusa heads[836], who can turn one into stone upon contacting them[837]), Death Manipulation (Can take hits from Death and his scythes[838], who is noted to govern the fate of death[839], being noted to have the power to govern the end of all living things[840], and can use his scythes to kill abstractions such as distance and sound[841]. Death decides who lives and who dies[842])

Superhuman Physical Characteristics, Weapon Mastery (Staff Mastery; Asides from using it for magic, Sypha can also use her staff in direct combat[843]), Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[844]), Magic (Sypha is directly noted to be a witch[845]), Extrasensory Perception (Sypha is able to sense the energy one radiates, believing Shanoa to believe a vampire when she came across her[846]), Non-Standard Interaction (Elemental Interaction; Can interact with creatures of the night made of fire[847]. Metaphysical Interaction; Can harm and kill spirits and ghost[848]), Nullification (Energy Nullification; Sypha can negate energy projectiles with her staff[849]), Regeneration Negation (Sypha's freezing and then attacking the red skeletons can negate their regeneration[850], who endlessly[851] regenerates[852], from any kind[853] of damage due to it absorbing blood[854]), Energy Absorption (Sypha can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[855]), Summoning (Sypha can summon the grimoire to use for her special attack[856]), Subjective Reality (Sypha can utilize the grimoire to send out different magic attacks[857], With the real world and world of grimoires being considered the same or "equal"[858], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[859]), Text Manipulation & Forcefield Manipulation (Uses the Grimoire to cause a barrier made out of the text from the grimoire to trap her opponent in and proceed to use a massive blast[860]), Plot Manipulation (As Sypha can utilize the grimoire to control the forces of nature, to where she can manipulate the text within it, she can rewrite it[861]. Where overwriting the contents of the Grimoire can change history to things such as Jonathan Morris is now at a disadvantage in battle[862], or Charlotte fading from existence due to them messing with the history of the Grimoires[863], Maria starting to fade because Richter's history is being rewritten[864], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[865]. Though it should be noted that it is unknown what exactly is contained within Sypha's grimoire, thus she is only limited to what is in her grimoire), Death Manipulation & Elemental Manipulation (Sypha has harnessed the power of the dead in order to control the elements[866]), Ice Manipulation & Absolute Zero (With the ice magic, can freeze things instantly[867]. Sypha's ice can instantly freeze an entire river[868]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[869]), Fire Manipulation (With the flames spell, Sypha wields fire magic allowing her to burn enemies to nothing[870]), Electricity Manipulation & Homing Attack (With electricity spell, shoots out three eletrical orbs that home in on targets[871]).

Resistance to Dracula's Castle abilities (Sypha is able to enter Dracula's castle without any adverse effects done to her[879]). The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[880], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[881]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[882]), Possession (The castle possesses objects with its magic, such as a ouija table[883]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[884]. The Castle has doors sealed off without solving puzzles[885]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[886]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[887], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[888]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[889]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[890]. The castle increases one's dark desires, allowing Dracula to easily control them[891]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[892]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[893]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[894]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[895]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[896]), Curse Manipulation (The Curse status that spirits inflict[897] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[898]), Life Manipulation (The castle can bring inanimate statues to life to attack[899]. Can cause the glass murals to come to life and attack[900]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[901]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[902]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[903], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[904] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[905], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[906], or Charlotte fading from existence due to them messing with the history of the Grimoires[907], Maria starting to fade because Richter's history is being rewritten[908], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[909]. The text alterations also make the monsters stronger[910]. With the real world and world of grimoires being considered the same or "equal"[911], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[912]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[913]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[914], which alter grimoires, which do not adhere to the laws of reality[915]), Power Modification (The vital souls are noted to be apart of the Castle's power[916], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[917]. The Chaos of the Grimoire destabilized the magic of the others[918])

Superhuman Physical Characteristics, Weapon Mastery (Chakram Mastery; Grant is capable of using two chakrams in battle for a variety of different techniques and attacks[919]. Dagger Mastery; Grant can use throwing daggers against opponents with pinpoint accuracy[920]. Axe Mastery; Can throw an axe at an upward arc to damage anything that gets in its way[921]), Acrobatics (Grant is capable of jumping higher then even Trevor Belmont[922]), Surface Scaling (Grant is able to climb on surfaces[923]), Penetration Damage (Physical Penetration; Uses throwing daggers as a weapon, which can stab directly into an opponent[924]), Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[925]), Afterimage Creation (Moves so fast, he can create afterimages[926]), Non-Standard Interaction (Elemental Interaction; Can interact with creatures of the night made of fire[927]. Metaphysical Interaction; Can harm and kill spirits and ghost[928]), Energy Absorption (Grant can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[929]), Curtain Fire (Directional) & Thread Manipulation (His ultimate has him controlling the threads of hundreds of daggers and throwing it all at the opponent[930]).

Resistance to Dracula's Castle abilities (Grant is able to enter Dracula's castle without any adverse effects done to him[938]). The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[939], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[940]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[941]), Possession (The castle possesses objects with its magic, such as a ouija table[942]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[943]. The Castle has doors sealed off without solving puzzles[944]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[945]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[946], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[947]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[948]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[949]. The castle increases one's dark desires, allowing Dracula to easily control them[950]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[951]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[952]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[953]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[954]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[955]), Curse Manipulation (The Curse status that spirits inflict[956] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[957]), Life Manipulation (The castle can bring inanimate statues to life to attack[958]. Can cause the glass murals to come to life and attack[959]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[960]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[961]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[962], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[963] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[964], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[965], or Charlotte fading from existence due to them messing with the history of the Grimoires[966], Maria starting to fade because Richter's history is being rewritten[967], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[968]. The text alterations also make the monsters stronger[969]. With the real world and world of grimoires being considered the same or "equal"[970], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[971]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[972]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[973], which alter grimoires, which do not adhere to the laws of reality[974]), Power Modification (The vital souls are noted to be apart of the Castle's power[975], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[976]. The Chaos of the Grimoire destabilized the magic of the others[977])

Social Influencing (Beauty; Mina notes that Alucard's face is too beautiful, commenting that "He's almost perfect"[978]), Martial Arts (With different fists type weapons Alucard can utilize his bare fists in combat[979], the iron fist is owned by a karate master which Alucard uses in combat[980]), Weapon Mastery (Sword Mastery; Alucard can utilize swords in combat, including special swords[981], such as the Rune Sword which can fly from Alucard's hand to attack enemies[982]. Alucard can utilize different types of swords[983], double swords[984], and short swords in combat[985]. Club Mastery; Alucard can utilize various different clubs in combat[986]. Axe Mastery; Alucard is able to use the axe, throwing it an arch to hit airborne enemies with, he throws it fast enough for it to have afterimages[987]. Knife Mastery; Can throw knives at high speeds[988]. Boomerang Mastery; With the Cross, can throw it like a boomerang, with the weapon always coming back to Alucard[989]. Shield Mastery; Alucard can utilize shields not only for defense but for a different variety of different magical options such as summnign enemies, increasing his defense, giving him protection to status ailments, etcetera[990]), Immortality (Noted that humans will return to dust eventually, but he will live on forever[991]) Enhanced Senses (Alucard could tell from Richter's scent that he was a Belmont[992]), Body Control & Flight (Can grow out wings to fly around and attack with[993]), Transformation (Shapeshifting; Appears before Trevor as a flock of backs before turning into a form that looks similar to Dracula[994]. Alucard can naturally transform into a bat[995]. Alucard can transform into the form of a mist to pass through objects[996]), Acrobatics & Multiple Jumps (Alucard is able to double jump[997]), Extrasensory Perception (Alucard felt a strange presence from Aeon[998]. Alucard is able to sense a great amount of of magic in the monsters soul[999]. Can see the Bitterfly, a mutated insect, visible only to magicians[1000]. Sensed a strong surge of magical power[1001]), Flight (Can transform into a bat to fly[1002]), Non-Standard Interaction (Elemental Interaction; Can interact with creatures of the night made of fire[1003]. Metaphysical Interaction; Can harm and kill spirits and ghost[1004]), Energy Absorption (Alucard can get hearts out of objects and enemies, where hearts are a measure oe one's stored energy, thus one is absorbing energy when gaining hearts[1005]), Soul Absorption (Alucard through defeating enemies can absorb their soul[1006], which he can use to upgrade his equipment[1007]), Fire Manipulation (Can shoot fireballs out of his cape[1008]), Energy Projection (Can shoot out energy projectiles from his cape[1009]), Restoration (Passive; Alucard's magic will gradually restore overtime[1010]), Summoning (With Summon Spirit, Alucard summons a fierce spirit that attacks all enemies[1011]. With Tetra Spirit, summons four spirits that attack all enemies[1012]. With Sword Brothers, Alucard summons the sword brothers within his sword familiar[1013]), Suppression (Alucard's powers can slown down the flow of evil going into Soma[1014]), Invulnerability (Metaphysical Invulnerability; Alucard occasionally turns into his full vampire form when petrified where he is invulnerable to all attacks[1015]), Teleportation & Hellfire Manipulation (With Hellfire, the same as Dracula's signature attack, Alucard telpeorts and then shoots out three fireballs, charing it longer lets Alucard shoot out two chaos balls of hellfire, Alucard is also invulnerable while using the technique[1016]), Healing & Blood Manipulation (With Dark Metamorphosis, Alucard awakens his vampire nature and heals from any drop of blood[1017]), Glyph Manipulation (Alucard can conjure glyphs while in the middle of a combo, using it to boost himself at fast speeds towards the opponent[1018]), Forcefield Manipulation (Alucard even in his weakned Genya Arikado form, can make a protective barrier around[1019] Mina so no monsters try to harm her[1020]), Explosion Manipulation (Causes his enemy to explode after hitting them with his hyperattack[1021]), Poison Manipulation (With Gas Cloud, Alucard turns into a poisonous cloud[1022]), Soul Manipulation (With Soul Steal, Alucard steals the souls from his enemies, healing him[1023]. Even in his weakened Genya Arikado form, Alucard is capable of using soul steal[1024]), Text Manipulation & Plot Manipulation (Through gathering enough magical power, one can rewrite what the Grimoire has inscribed on them to gain their abilities and powers back[1025]).

Resistance to Petrification (Can take hits from Medusa heads[1026], who can turn one into stone upon contacting them[1027]. Can break out of being petrified[1028]), Attack Reflection (Can harm Dracula[1029], where Dracula's mere rib bone reflects all projectiles back[1030]), 'Fear Manipulation (Can hold the Rib of Vlad[1031], where Dracula's mere rib bone is enough to make[1032] an ordinary hero feel like a spineless coward[1033]), Radiation Manipulation & Heat Manipulation (Alucard can shoot off the neutron bomb[1034], an enhanced radiation weapons, being a low-yield thermonuclear weapon designed to maximize lethal neutron radiation, without feeling any of the effects), Dream Manipulation (Broke free from the Succubus' spell where she took Alucard to the dream world putting him in a nightmare of reliving his mother's murder[1035]. Broke free from the dream Magnus constructed for him, putting Alucard into a glimpse into his past, viewing a dream of when he drank Lyudmil's blood[1036]), Fate Manipulation & Death Manipulation (Can take hits from Death and his scythes[1037], who is noted to govern the fate of death[1038], being noted to have the power to govern the end of all living things[1039], and can use his scythes to kill abstractions such as distance and sound[1040]), Holy Manipulation (Alucard can resist the rosario which instantly kills creatures of the night[1041])

Resistance to His Abilities (Alucard can fight his doppelganger who has all of his abilities and weaknesses, where his doppelganger can resist his abilities)

Resistance to Dracula's Castle abilities (Alucard is able to enter[1042] Dracula's Castle without any adverse effects done to him[1043]). The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[1044], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[1045]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[1046]), Possession (The castle possesses objects with its magic, such as a ouija table[1047]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[1048]. The Castle has doors sealed off without solving puzzles[1049]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[1050]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[1051], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[1052]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[1053]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[1054]. The castle increases one's dark desires, allowing Dracula to easily control them[1055]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[1056]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[1057]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[1058]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[1059]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[1060]), Curse Manipulation (The Curse status that spirits inflict[1061] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[1062]), Life Manipulation (The castle can bring inanimate statues to life to attack[1063]. Can cause the glass murals to come to life and attack[1064]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[1065]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[1066]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[1067], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[1068] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[1069], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[1070], or Charlotte fading from existence due to them messing with the history of the Grimoires[1071], Maria starting to fade because Richter's history is being rewritten[1072], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[1073]. The text alterations also make the monsters stronger[1074]. With the real world and world of grimoires being considered the same or "equal"[1075], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[1076]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[1077]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[1078], which alter grimoires, which do not adhere to the laws of reality[1079]), Power Modification (The vital souls are noted to be apart of the Castle's power[1080], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[1081]. The Chaos of the Grimoire destabilized the magic of the others[1082])

Weapon Mastery (Whip Mastery; Through reading an ancient tome left to him by his ancestors revealing the secret of the whip, he learns that the whip can snap in eight directions[1083], giving him complete manuverability around his field[1084]. Dagger Mastery; With daggers[1085], noted to be fast and accrurate attack weapons for Simon[1086]. Axe Mastery; With Axe[1087], Simon is able to throw them at his opponents[1088]. In Vampire Killer he throws the axe as he would his boomerang[1089]. Boomerang Mastery; Can wield and use a boomerang in combat[1090], with it always coming back to Simon[1091]), Acrobatics (Can use the whip to[1092] latch onto objects to swing around them[1093]), Social Influencing (Social Status; Simon Belmont is a warrior respected even by kings[1094]. Lucy notes that according to their data, Simon Belmont is the most celebrated and revered Belmont[1095]), Sheer Will (Simon ventured alone into the evil-infested den that is Dracula's castle with no fear[1096]), Aura (Had a fiery blue aura around himself after his wife was stolen from him[1097]), Accelerated Development (Leveling, Physical Stats; Simon levels up as he defeats more enemies, gaining more health, strength, and defense[1098]. Noted that the long Simon survives the greater his experience rating and the stronger his vulnerable soul will become[1099]), Healing (Simon leveling up has him restore all of his lost health and wounds[1100]), Energy Absorption (Simon can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[1101]).

Resistance to Extreme Colds (Simon can walk in ice cold rooms without mcuh worry[1102]), Extreme Heat (Unaffected by candles on a chandelier falling and causing the enire room to catch on fire including enemies[1103]), Ice Manipulation & Absolute Zero (Can take magic attacks from the Wizard without being frozen who is the reason for all of the frozen characters in the background of the Frozen Cave[1104]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[1105]), Petrification (Unaffected by Medusa's gaze[1106], and can break out of her other attacks that petrify him[1107]. Can take hits from Medusa Heads[1108] who can turn one into stone upon contacting them[1109]. Can break out of the petrification attacks from Medusa[1110]), Poison Manipulation (Can walk through a poison swamp and only have his health be drained, having no aftereffects from leaving the swamp[1111]), Death Manipulation (Can take hits from Death[1112], who is noted to govern the fate of death[1113], being noted to have the power to govern the end of all living things[1114], and can use his scythes to kill abstractions such as distance and sound[1115]), Fear Manipulation (Can hold and use Dracula's rib bone where Dracula's mere rib bone is enough to make[1116] an ordinary hero feel like a spineless coward[1117]), Attack Reflection (Simon can hit Dracula with projectile attacks[1118], where Dracula's mere rib bone reflects all projectiles back[1119])

Weapon Mastery (Sword Mastery; Stella is a skilled sword wielder[1120]. Noted to be a skilled swordsmaster[1121]), Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[1122]. Alucard notes that having something to protect surpasses the limits of strength[1123]), Afterimage Creation (Moves so fast that she creates afterimages[1124]), Accelerated Development (Battling & Leveling, Physical Stats and Abilities; As Loretta and Stella travel throughout the castle battling enemies and bosses they gain level ups, getting stronger, faster, more durable, and having better abilities and resistances[1125]), Flight (Stella and Loretta are able to naturally fly around, even while not vampires[1126]), Teleportation (Teleported to where Jonathan and Charlotte were[1127]), Extrasensory Perception (Stella and Loretta could sense their father's power[1128]), Penetration Damage (Metaphysical Penetration; Stella does a slashing attack[1129] made from pure magic[1130]), Non-Standard Interaction (Abstract Interaction; Charlotte can interact with and kill Death[1131], where Death is death, being the absolute presence, the awe, the religion, and the dark god[1132]. He refers to death itself as him[1133]. Noting that he is completely death and human death is only a part of Chaos[1134]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[1135]), Shockwave Generation (Stella sends out massive energy waves with her attacks[1136]), Energy Projection (Stella sends out an energy projectile from her sword[1137]), Energy Absorption (Stella can get jewels out of objects and enemies, with jewels being a means to charge energy and thus they are essentially hearts, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[1138]), Air Manipulation (Stella sets up a few random crescent-shaped wind projectiles in the air, after setting them up, the wind projectiles start firing[1139]), Memory Manipulation (The power of the Lecarde family, can perform a ritual unlocking the true power of the whip and have the power to incarnate the memory of the Belmonts engraved in the whip[1140]).

Resistance to Dracula's Castle (Loretta and Stella are able to enter Dracula's Castle without facing any adverse effects[1146]) The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[1147], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[1148]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[1149]), Possession (The castle possesses objects with its magic, such as a ouija table[1150]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[1151]. The Castle has doors sealed off without solving puzzles[1152]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[1153]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[1154], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[1155]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[1156]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[1157]. The castle increases one's dark desires, allowing Dracula to easily control them[1158]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[1159]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[1160]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[1161]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[1162]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[1163]), Curse Manipulation (The Curse status that spirits inflict[1164] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[1165]), Life Manipulation (The castle can bring inanimate statues to life to attack[1166]. Can cause the glass murals to come to life and attack[1167]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[1168]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[1169]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[1170], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[1171] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[1172], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[1173], or Charlotte fading from existence due to them messing with the history of the Grimoires[1174], Maria starting to fade because Richter's history is being rewritten[1175], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[1176]. The text alterations also make the monsters stronger[1177]. With the real world and world of grimoires being considered the same or "equal"[1178], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[1179]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[1180]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[1181], which alter grimoires, which do not adhere to the laws of reality[1182]), Power Modification (The vital souls are noted to be apart of the Castle's power[1183], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[1184]. The Chaos of the Grimoire destabilized the magic of the others[1185])

Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[1186]. Alucard notes that having something to protect surpasses the limits of strength[1187]), Accelerated Development (Battling & Leveling, Physical Stats and Abilities; As Loretta and Stella travel throughout the castle battling enemies and bosses they gain level ups, getting stronger, faster, more durable, and having better abilities and resistances[1188]), Flight (Stella and Loretta are able to naturally fly around, even while not vampires[1189]), Extrasensory Perception (Stella and Loretta could sense their father's power[1190]), Non-Standard Interaction (Abstract Interaction; Charlotte can interact with and kill Death[1191], where Death is death, being the absolute presence, the awe, the religion, and the dark god[1192]. He refers to death itself as him[1193]. Noting that he is completely death and human death is only a part of Chaos[1194]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[1195]), Energy Absorption (Stella can get jewels out of objects and enemies, with jewels being a means to charge energy and thus they are essentially hearts, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[1196]), Memory Manipulation (The power of the Lecarde family, can perform a ritual unlocking the true power of the whip and have the power to incarnate the memory of the Belmonts engraved in the whip[1197]), Glyph Manipulation (Can conjure glyphs to summon ice enemies out of to attack her opponents[1198]), Curtain Fire (Rapid Fire), Ice Manipulation & Absolute Zero (Loretta sends out an ice spell that[1199] deals a continuous attack[1200]. Dropped large icicles to stop Jonathan from finishing off Stella[1201]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[1202]).

Resistance to Dracula's Castle (Loretta and Stella are able to enter Dracula's Castle without facing any adverse effects[1208]) The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[1209], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[1210]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[1211]), Possession (The castle possesses objects with its magic, such as a ouija table[1212]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[1213]. The Castle has doors sealed off without solving puzzles[1214]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[1215]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[1216], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[1217]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[1218]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[1219]. The castle increases one's dark desires, allowing Dracula to easily control them[1220]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[1221]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[1222]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[1223]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[1224]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[1225]), Curse Manipulation (The Curse status that spirits inflict[1226] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[1227]), Life Manipulation (The castle can bring inanimate statues to life to attack[1228]. Can cause the glass murals to come to life and attack[1229]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[1230]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[1231]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[1232], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[1233] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[1234], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[1235], or Charlotte fading from existence due to them messing with the history of the Grimoires[1236], Maria starting to fade because Richter's history is being rewritten[1237], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[1238]. The text alterations also make the monsters stronger[1239]. With the real world and world of grimoires being considered the same or "equal"[1240], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[1241]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[1242]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[1243], which alter grimoires, which do not adhere to the laws of reality[1244]), Power Modification (The vital souls are noted to be apart of the Castle's power[1245], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[1246]. The Chaos of the Grimoire destabilized the magic of the others[1247])

Martial Arts (Jonathan is noted to be a master martial artist[1248], can utilize knee stricker, a martial arts attack[1249]), Weapon Mastery (Whip Mastery; Jonathan is able to use the whip in combat, being capable of dangling around, dealing damage to any enemy that comes into contact with it[1250]. Jonathan is able to wield various different weapons in combat[1251]. Knife Mastery; Can throw out multiple knives at once at deft accuracy[1252]. Can throw bwaka knives like boomerangs[1253]. Sword Mastery; Can throw four kinumutsu's at once at fast speeds and with deft accuraccy[1254]. Axe Mastery; Can throw axes at arcs to catch enemies in the air[1255]. Spear Mastery; Can utilize and throw spears in combat[1256]. Shuriken Mastery; Can throw shurikens at fast speeds and with deft accuracy[1257]. Can throw yagyu shurikens at fast speeds and with deft accuracy[1258]. Kunai Matery; Can throw kunais at fast speeds and with deft accuracy[1259]. Bladed Mastery; Can utilize discus to cut through enemies[1260]. Boomerang Mastery; Can utilize and throw boomerangs that always return back[1261]. Cross Mastery; Can use and throw a cross like a boomerang, with it always returning back to Jonathan[1262]. Crossbow Mastery; Can use the crossbow with deft accuracy[1263]. Explosives Mastery; Can throw and utilize grenades in combat[1264]. Spiked Ball Mastery; Can utilize steel balls in combat[1265]. Can swing around a giant spiked wrecking ball in combat[1266]. Unique Weaponry; Can throw and utilize paper airplanes in combat[1267]. Can throw and utilize cream pies in combat[1268]. Can throw and utilize darts in combat[1269]), Accelerated Development (Battle & Leveling, Physical Stats & Abilities; As Jonathan and Charlotte progress through the castle they will level up, getting stronger, faster, more resistant to abilities, and gain more abilities and skills[1270]), Afterimage Creation (With Rocket Slash, moves so fast he leaves behind afterimages[1271]), Statistics Boost ((With Offensive Form, a stance that emphasizes offense[1272], allowing Jonathan to do far more damage then he normally does[1273]. With Defensive Form, a stance that emphasizes defense[1274], increasing Jonathan's defense against attacks[1275]), Energy Absorption (Jonathan can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[1276]), Shockwave Generation (With Aura Blast, a technique that converts mental energy[1277] into a shockwave[1278])

Superhuman Physical Characteristics (Can provide an equal amount of effort of pushing as Jonathan Morris[1279], showing equivalent strength to a Belmont), Weapon Mastery (Book Mastery; As a mage, Charlotte is a master of books, being capable of sprouting weapons out of it, using the books for various spells, and using the book itself as a weapon[1280]), Aquatic Breathing (Jonathan and Charlotte can fight underwater just fine without needing to go above ground for air[1281]), Save and Load (Jonathan and Charlotte bathe under the holy light of a holy statue, allowing them to save their progress[1282]), Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[1283]. Alucard notes that having something to protect surpasses the limits of strength[1284]), Accelerated Development (Battle & Leveling, Physical Stats & Abilities; As Jonathan and Charlotte progress through the castle they will level up, getting stronger, faster, more resistant to abilities, and gain more abilities and skills[1285]), Extrasensory Perception (Charlotte is able to sense if there is any malice or not within a spirit, along with being able to sense ghosts[1286]. Can sense the dark magical power from Dracula's castle[1287]. Charlotte can sense the movement of magical energy[1288]), Non-Standard Interaction (Abstract Interaction; Charlotte can interact with and kill Death[1289], where Death is death, being the absolute presence, the awe, the religion, and the dark god[1290]. He refers to death itself as him[1291]. Noting that he is completely death and human death is only a part of Chaos[1292]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[1293]), Berserk Mode (With Berserker, increases Charlotte's strength, but she is limited to attacking only as she's in a berserk frenzy[1294]) & Statistics Boost (With Speed Up, greatly enhances Charlotte's speed[1295]. With Strength Boost, boosts strength temporarily[1296]. With CON Boost, boosts constitution temporarily[1297]. With INT Boost, boosts intelligence temporarily[1298]. With All Boost, boosts all status attributes temporarily[1299]), Immersion (Charlotte can align her magic with the paining's magic so that she and Jonathan can enter the painting world[1300]), Purification (Charlotte can purify one during their early stages of vampirification, completely breaking the vampire's curse[1301]. Charlotte's potency can even purify those who have completely become a vampire[1302]. With Sanctuary, an advanced spell that cures status abnormalities for all within range[1303]. With Cure Poison, a spell that neutralizes poison[1304]. With Cure Curse, a spell that dispels curses[1305]), Healing (With Heal, restores health[1306]), Petrification (With Summon Medusa, summon Medusa and activate the eye of petrification[1307]) & Summoning (With Summon Crow, summon crows to use in battle[1308]. With Summon Ghost, summon a ghost to use in battle[1309]. With Summon Skeleton, summons skeletons to use in battle[1310]. With Summon Gunman, summon skeleton gunmen to use in battle[1311]. With Summon Frog, summons frogs to use in battle[1312]), Transformation (Shapeshifting; With Toad Morph, morphs Charlotte into a toad[1313]. With Owl Morph, allows Charlotte to morph into an owl[1314]), Nullification (Attack Nullification; With Clear Skies, a defensive spell that neutralizes ranged attacks[1315]), Flight (In her Owl Morph state, she has the wings of an owl, allowing her to fly[1316]), Telekinesis (With Stone Circle, grants the protection of spirits of stone[1317]), Time Stop (1-T; With time stop, stops time in the entire area[1318]. With time in Castlevania being so potent that not even eternity can withstand time[1319], along with even artificial life being subject to the laws of time[1320]), Glyph Manipulation (Charlotte conjures magic out of her glyphs[1321]), Acid Manipulation, Poison Manipulation & Water Manipulation (With Acidic Bubbles, create poisonous bubbles[1322]), Air Manipulation (With Gale Force, tear through enemies with raging winds[1323]. With Tempest, summon a storm of violent winds[1324]), Fire Manipulation (With Raging Fire, fires a burst of flame[1325]. With Salamander, an ancient fire spell that summons a powerful fire lizard[1326]), Ice Manipulation (With Ice Fang, summon a sharp, fang-like pillar of ice[1327]. With Ice Needle, launch cutting shards of ice[1328]. With Cocytus, call forth the frozen winds of hell to create a fearsome blizzard[1329]), Electricity Manipulation (With Thunderbolt, call thunderbolts down from the sky[1330]. With Chain Lightning, creates a chain reaction of lightning bolts[1331]. With Thor's Bellow, an ancient lightning spell that creates a ball of lightning[1332]), Light Manipulation (With Spirit of Light, strike enemies with concentrated light[1333]. With Piercing Beam, fires a concentrated beam of powerful light[1334]), Portal Manipulation (With Dark Rift, opens a hole into a dark dimension[1335]), Earth Manipulation (With Rock Riot, dump rocks onto the enemy[1336]), Darkness Manipulation (With Nightmare, a concentrated mass of fear and agony born from the darkness[1337]), Explosion Manipulation (With Explosion, a ranged weapon that fires bolts[1338]), Curse Manipulation (With Hex, incant a powerful curse[1339]), Damage Manipulation (With Eye for an Eye, a spell of vengeance that shares damage received with enemies[1340], the fully charged version makes the affected enemies be damaged twice the amount that she receives), Luck Manipulation (With Luck Up, boosts luck temporarily[1341]), Mind Manipulation (With MIND Boost, boost MIND temporarily[1342]).

Resistance to Attack Reflection (Can hit Dracula, where Dracula's mere rib bone reflects all projectiles back[1343]), Petrification (Charlotte can break out of being petrified[1344]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (Charlotte has a powerful constitution, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[1345]), Fear Manipulation (Can wield the Blank Book, a book so frightening the words ran away leaving it blank[1346]), Death Manipulation & Fate Manipulation (Temporal Fate; Charlotte can take hits from Death and his scythes, who is noted to govern the fate of death[1347], being noted to have the power to govern the end of all living things[1348], and can use his scythes to kill abstractions such as distance and sound[1349]. Death decides who lives and who dies[1350])

Resistance to Dracula's Castle (Charlotte can easily identify Dracula's Castle and travel within it without any adverse effects[1351]) The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[1352], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[1353]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[1354]), Possession (The castle possesses objects with its magic, such as a ouija table[1355]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[1356]. The Castle has doors sealed off without solving puzzles[1357]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[1358]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[1359], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[1360]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[1361]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[1362]. The castle increases one's dark desires, allowing Dracula to easily control them[1363]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[1364]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[1365]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[1366]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[1367]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[1368]), Curse Manipulation (The Curse status that spirits inflict[1369] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[1370]), Life Manipulation (The castle can bring inanimate statues to life to attack[1371]. Can cause the glass murals to come to life and attack[1372]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[1373]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[1374]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[1375], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[1376] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[1377], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[1378], or Charlotte fading from existence due to them messing with the history of the Grimoires[1379], Maria starting to fade because Richter's history is being rewritten[1380], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[1381]. The text alterations also make the monsters stronger[1382]. With the real world and world of grimoires being considered the same or "equal"[1383], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[1384]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[1385]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[1386], which alter grimoires, which do not adhere to the laws of reality[1387]), Power Modification (The vital souls are noted to be apart of the Castle's power[1388], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[1389]. The Chaos of the Grimoire destabilized the magic of the others[1390])


Equipment

Varies depending on the target


Notable Techniques


Other

Standard Tactics: The Doppelganger will assume the form of the character it takes and copy their tactics.

Weaknesses

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[1410]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[1411]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • The Trevor Belmont Doppelganger in Castlevania III: Dracula's Curse will throw a red version of the Banshee Boomerang. However, in the Japanese version of the game, it throws the regular Banshee Boomerang that Trevor uses.
  • Besides the two Doppelganger boss fights that take place in Symphony of the Night, the player also faces yet another boss battle midway through the Reverse Colosseum where they must fight fake versions of Trevor, Sypha and Grant. However, unlike the Doppelganger, who is a creature that can take the form of other living beings, these actually are a trio of zombies impersonating those characters.
  • In Symphony of the Night, if Doppelganger40 is defeated before Doppelganger10 (commonly done in Richter Mode or Maria Mode, or via sequence breaking), the latter will not appear[1412]. This implies both are the same Doppelganger, Doppelganger40 being a leveled-up version of himself, similar to how Alucard himself can level up (as hinted by the "LV" in the Doppelganger's Japanese name).
    • However, if this is done, the Doppelganger10's Life Max up will be unobtainable.
  • The rotating circular gate in the Outer Wall from where Doppelganger10 comes out in Symphony of the Night is a replica of the Aztec sun stone, mainly differing on their central parts, where the original slab has the face of an Aztec solar deity.
  • Doppelganger10's boss fight only triggers when entering the room from the left side. Entering the room from the right (via sequence breaking) will not load the boss.
  • Shadow, a boss which appears in Harmony of Dissonance, is basically another type of doppelganger. However, instead of copying and adopting the form of the protagonist, it takes the form of a Black Panther, a Moth and an Evil Sword. It also shares the trait that its transform ability goes out of control upon defeat.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[1413], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[1414], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[1415] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[1416].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[1417]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[1418], attempted to destroy the specific era of time[1419], cause all beings everywhere to disappear, forever[1420] and that the age was on the verge of collapse[1421]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[1422], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[1423], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[1424]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[1425] Julia didn't come save him, and Isaac died within the castle[1426]. In other cases the Castle does not collapse[1427], but instead slowly fades away[1428]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[1429].

Battle Records

0 - 6 - 0

None.


None.

References

  1. Castlevania: Portrait of Ruin Bestiary No. 135
  2. Castlevania: Portrait of Ruin Bestiary No. 135
  3. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  4. Castlevania: Symphony of the Night
  5. Castlevania: Portrait of Ruin Bestiary No. 135
  6. Castlevania: III Dracula's Curse Doppelganger Boss
  7. Castlevania Chronicles Doppelganger Boss
  8. Castlevania: Symphony of the Night Doppelganger Boss
  9. Castlevania: Lament of Innocence Doppelganger Boss
  10. Castlevania: Portrait of Ruin Doppelganger Boss
  11. Super Castlevania IV Stage B-1
  12. Castlevania: Circle of the Moon
  13. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  14. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  15. Haunted Castle Revisited Dominus Collection
  16. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  17. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  18. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  19. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  20. Castlevania: Curse of Darkness Manga Volume 1
  21. Castlevania II: Simon's Quest Night Transition
  22. Castlevania II: Simon's Quest Online Game Manual Page 4
  23. Castlevania: Lament of Innocence Bestiary No. 058
  24. Castlevania: Lament of Innocence Bestiary No. 059
  25. Castlevania: Curse of Darkness Bestiary No. 009
  26. Castlevania: Curse of Darkness Bestiary No. 005
  27. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  28. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  29. Castlevania: Symphony of the Night
  30. Castlevnaia: Harmony of Dissonance Good Ending
  31. Castlevania: Lament of Innocence Bestiary No. 064
  32. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  33. Castlevania: Grimoire of Souls Prologue
  34. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  35. Castlevania: Portrait of Ruin
  36. Castlevania: Grimoire of Souls Prologue Stage 4
  37. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  38. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  39. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  40. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  41. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  42. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  43. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  44. Castlevania: Portrait of Ruin
  45. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  46. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  47. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  48. Castlevania III: Dracula's Quest
  49. Castlevania: Curse of Darkness Absolute Zero Ring Description
  50. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  51. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  52. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  53. Castlevania Judgment Aeon's Hyper Attack on Golem
  54. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  55. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  56. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  57. Castlevania Judgment Aeon Hyper Attack on Death
  58. Castlevania: Portrait of Ruin
  59. Castlevania: Lament of Innocent
  60. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  61. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  62. Konami of Europe's Camilla Fernandez profile
  63. Castlevania: Portrait of Ruin
  64. Castlevania: Grimoire of Souls Prologue Stage 1
  65. Castlevania: Dawn of Sorrow Yoko's Shop
  66. Castlevania: Portrait of Ruin Bestiary No. 135
  67. Castlevania: III Dracula's Curse Doppelganger Boss
  68. Castlevania Chronicles Doppelganger Boss
  69. Castlevania: Symphony of the Night Doppelganger Boss
  70. Castlevania: Lament of Innocence Doppelganger Boss
  71. Castlevania: Portrait of Ruin Doppelganger Boss
  72. Castlevania: Portrait of Ruin Bestiary No. 135
  73. Castlevania: III Dracula's Curse Doppelganger Boss
  74. Castlevania Chronicles Doppelganger Boss
  75. Castlevania: Symphony of the Night Doppelganger Boss
  76. Castlevania: Lament of Innocence Doppelganger Boss
  77. Castlevania: Portrait of Ruin Doppelganger Boss
  78. Castlevania: Symphony of the Night Doppelganger Boss
  79. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  80. Castlevania: Legacy of Darkness Game Manual Page 35
  81. Castlevania: Legacy of Darkness Game Manual Page 35
  82. Castlevania (N64)
  83. Castlevania: Lament of Innocence
  84. Castlevania: Lament of Innocence
  85. Castlevania Judgment Aeon Hyper Attack on Alucard
  86. Lament of Innocent Perfect Guidebook
  87. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  88. Castlevania: Lament of Innocence
  89. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  90. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  91. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  92. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  93. Castlevania: Curse of Darkness Manga Volume 1
  94. Castlevania: Lament of Innocence
  95. Castlevania (N64)
  96. Castlevania (N64)
  97. Castlevania (N64) Vampire Boss
  98. Castlevania: The Dracula X Chronicles Intro
  99. Castlevania (N64) Vampire Boss
  100. Castlevania: Portrait of Ruin
  101. Castlevania: Lament of Innocence
  102. Castlevania: Lament of Innocence
  103. Castlevania: Lament of Innocence
  104. Castlevania: The Dracula X Chronicles Intro
  105. Castlevania (N64)
  106. Castlevania: Portrait of Ruin
  107. Castlevania (N64) Flower Garden Cutscene
  108. Castlevania: Symphony of the Night
  109. Castlevania: Order of Shadows
  110. Castlevania (N64)
  111. Castlevania: Lament of Innocence Bestiary No. 078
  112. Castlevania: Lament of Innocence
  113. Castlevania: Lament of Innocence Bestiary No. 064
  114. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  115. Castlevania: Lament of Innocence Bestiary No. 002
  116. Castlevania (N64) Vampire Boss
  117. Castlevania: Curse of Darkness
  118. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  119. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  120. Castlevania: Grimoire of Souls Prologue Stage 4
  121. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  122. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  123. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  124. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  125. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  126. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  127. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  128. Castlevania: Portrait of Ruin
  129. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  130. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  131. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  132. Castlevania: Lament of Innocence
  133. Castlevania: Lament of Innocence
  134. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  135. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  136. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  137. Castlevania Judgment Aeon's Hyper Attack on Golem
  138. Castlevania: The Dracula X Chronicles Stage 1
  139. Castlevania: Lament of Innocence
  140. Castlevania: Lament of Innocence
  141. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  142. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  143. Castlevania Judgment Aeon Hyper Attack on Death
  144. Castlevania: Lament of Innocence
  145. Castlevania: Symphony of the Night Doppelganger Boss
  146. Castlevania: Aria of Sorrow Graham Boss
  147. Castlevania: Nocturne of Recollection Chapter 6: Counterattack
  148. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  149. Castlevania: Lament of Innocence Final Boss
  150. Castlevania: Lament of Innocence
  151. Lament of Innocence Perfect Guidebook
  152. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  153. Castlevania: Lament of Innocence Game Manual Page 10
  154. Castlevania: Lament of Innocence Bestiary No. 057
  155. Castlevania: Lament of Innocence Bestiary No. 079
  156. Castlevania: Lament of Innocence Bestiary No. 080
  157. Castlevania: Lament of Innocence
  158. Castlevania: Lament of Innocence
  159. Castlevania: Lament of Innocence
  160. Castlevania: Lament Innocence
  161. Castlevania: Lament of Innocence
  162. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  163. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  164. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  165. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  166. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  167. Castlevania: Lament of Innocence
  168. Castlevania: Lament of Innocence
  169. Castlevania: Legacy of Darkness
  170. Castlevania (N64) Intro
  171. Castlevania (N64): True Final Boss
  172. Castlevania: 64 True Final Boss
  173. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  174. Castlevania: The Arcade Dracula Boss Fight
  175. Castlevania (N64): True Final Boss
  176. Castlevania: The Dracula X Chronicles Final Boss
  177. Castlevania (N64) True Final Boss
  178. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  179. Castlevania: The Dracula X Chronicles
  180. Castlevania: Lament of Innocence
  181. Castlevania Judgment
  182. Castlevania Judgment Aeon's Hyper Attack Sequences
  183. Castlevania Judgment Aeon's Hyper Attack on Death
  184. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  185. Castlevania Judgment Death True Story Mode
  186. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  187. Castlevania: Aria of Sorrow
  188. Castlevania: Dawn of Sorrow Prologue
  189. Haunted Castle Revisited Dominus Collection
  190. Castlevania Chronicles
  191. Castlevania III: Dracula's Curse Dracula Boss
  192. Castlevania: Harmony of Dissonance Final Boss
  193. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  194. Castlevania: Aria of Sorrow
  195. Vampire Killer MSX
  196. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  197. Castlevania III: Dracula's Curse Dracula Boss
  198. Castlevania: Symphony of the Night Eye of Vlad
  199. Castlevania II: Simon's Quest
  200. Castlevania: The Dracula X Chronicles
  201. Castlevania: Symphony of the Night Bestiary No. 106
  202. Castlevania: Aria of Sorrow Graham Boss
  203. Castlevania NES
  204. Haunted Castle Revisited Dominus Collection
  205. Castlevania: Lament of Innocence
  206. Castlevania: The Arcade Dracula Boss
  207. Castlevania II: Belmont's Revenge Game Manual Page 4
  208. Castlevania: The Dracula X Chronicles Final Boss
  209. Castlevania: The Arcade Dracula Boss
  210. Castlevania: The Dracula X Chronicles Final Boss
  211. Castlevania: Curse of Darkness Final Boss
  212. Castlevania: Symphony of the Night Final Boss
  213. Castlevania: Lament of Innocence
  214. Castlevania: Bloodlines Final Boss
  215. Castlevania III: Dracula's Curse
  216. Castlevania NES
  217. Castlevania III: Dracula's Curse Dracula Boss
  218. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  219. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  220. Castlevania Chronicles Game Manual Page 4
  221. Castlevania: Order of Shadows
  222. Castlevania: The Dracula X Chronicles Intro
  223. Castlevania III: Dracula's Curse
  224. Castlevania: The Dracula X Chronicles Final Boss
  225. Castlevania: Symphony of the Night Final Boss
  226. Castlevania: Bloodlines Final Boss
  227. Castlevania NES
  228. Super Castlevania IV Stage B-4
  229. Castlevania Chronicles
  230. Castlevania: The Adventure Rebirth
  231. Castlevania (N64) True Final Boss
  232. Castlevania: The Dracula X Chronicles
  233. Haunted Castle Revisited Final Boss
  234. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  235. Castlevania: Curse of Darkness Final Boss
  236. Castlevania Chronicles Final Boss
  237. Castlevania III: Dracula's Curse Final Boss
  238. Castlevania: Adventure Rebirth
  239. Castlevania: Dracula X Chronicles
  240. Castlevania (N64) Final Boss
  241. Haunted Castle Revisited Dominus Collection
  242. Castlevania: Curse of Darkness
  243. Vampire Hunter MSX
  244. Castlevania: Curse of Darkness Isaac Second Boss Fight
  245. Castlevania: Harmony of Dissonance
  246. Castlevania: Harmony of Dissonance Dracula Wraith Boss
  247. Castlevania: Harmony of Dissonance
  248. Castlevania: Order of Ecclesia
  249. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  250. Super Castlevania IV Game Manual Pages 4-5
  251. Castlevania Chronicles Game Manual Page 4
  252. Super Castlevania IV
  253. Castlevania: Grimoire of Souls Chapter 5 Dark Laughter
  254. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  255. Super Castlevania IV Game Manual Pages 4-5
  256. Super Castlevania IV Intro
  257. Castlevania: Curse of Darkness
  258. Haunted Castle Revisited Dominus Collection
  259. Castlevania III: Dracula's Curse Dracula Boss
  260. Castlevania (N64) Carrie Fernandez Bad Ending
  261. Haunted Castle Revisited Dominus Collection
  262. Castlevania (N64) True Final Boss
  263. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  264. Castlevania: The Dracula X Chronicles Final Boss
  265. Haunted Castle Revisited Dominus Collection
  266. Castlevania: The Dracula X Chronicles Final Boss
  267. Castlevania: The Adventure ReBirth
  268. Castlevania: The Adventure ReBirth
  269. Castlevania (N64) True Final Boss
  270. Haunted Castle Revisited Dominus Collection
  271. Castlevania III: Dracula's Curse Dracula Boss
  272. Castlevania: The Adventure
  273. Castlevania II: Belmont's Revenge
  274. Castlevania Chronicles
  275. Super Castlevania IV Stage B-4
  276. Castlevania: Curse of Darkness Final Boss
  277. Castlevania: Curse of Darkness Final Boss
  278. Super Castlevania IV Stage B-4
  279. Castlevania: The Dracula X Chronicles Final Boss
  280. Castlevania: Curse of Darkness Final Boss
  281. Castlevania: The Dracula X Chronicles Intro
  282. Castlevania (N64) True Final Boss
  283. Castlevania II: Simon's Quest
  284. Castlevania: Harmony of Dissonance Nail of Vlad Description
  285. Castlevania: Harmony of Dissonance Fang of Vlad Description
  286. Castlevania: Order of Shadows
  287. Castlevania: Order of Shadows
  288. Castlevania: Order of Ecclesia
  289. Castlevania: Legends Page 12
  290. Castlevania: Curse of Darkness
  291. Castlevania: Harmony of Dissonance
  292. Castlevania II: Belmont's Revenge Game Manual Page 5
  293. Castlevania II: Simon's Quest
  294. Castlevania: Harmony of Dissonance Eye of Vlad Description
  295. Castlevania: Harmony of Dissonance Heart of Vlad Description
  296. Castlevania: Harmony of Dissonance Rib of Vlad Description
  297. Castlevania: Order of Ecclesia
  298. Castlevania: Legacy of Darkness
  299. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  300. Castlevania: The Arcade Dracula Boss
  301. Castlevania: Harmony of Dissonance
  302. Castlevania: Lament of Innocence Bestiary No. 064
  303. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  304. Castlevania: Grimoire of Souls Prologue/Chapter 1 Dracul's Castle
  305. Castlevania: Symphony of the Night Bestiary No. 147
  306. Castlevania: Curse of Darkness Final Boss
  307. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  308. Castlevania: Dawn of Sorrow Dark Lord Candidates
  309. Castlevania: Dawn of Sorrow Dmitri Blinov and Malphas Boss
  310. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  311. Castlevania: Dawn of Sorrow Dark Lord Candidates
  312. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  313. Castlevania: Harmony of Dissonance
  314. Castlevania: Order of Ecclesia
  315. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  316. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  317. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  318. Castlevania: Order of Shadows
  319. Castlevania NES
  320. Castlevania: The Adventure ReBirth
  321. Castlevania III: Dracula's Curse Dracula Boss
  322. Castlevania: Order of Shadows
  323. Haunted Castle Revisited Dominus Collection
  324. Castlevania: Curse of Darkness Final Boss
  325. Haunted Castle Revisited Dominus Collection
  326. Castlevania Chronicles
  327. Super Castlevania IV
  328. Castlevania: The Adventure ReBirth
  329. Castlevania: Dawn of Sorrow Dark Lord Candidates
  330. Castlevania: Dawn of Sorrow
  331. Castlevania: Dawn of Sorrow Dario Boss
  332. Castlevania: Dawn of Sorrow Dario Boss
  333. Castlevania Judgment Dracula Ultimate Attack
  334. Castlevania: Lament of Innocence
  335. Castlevania: Curse of Darkness Final Boss
  336. Castlevania: Legacy of Darkness Dracula Boss
  337. Castlevania: Curse of Darkness
  338. Castlevania: Curse of Darkness Page 14
  339. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  340. Castlevania III: Dracula's Curse Dracula Boss
  341. Castlevania: Curse of Darkness Final Boss
  342. Castlevania: The Dracula X Chronicles Final Boss
  343. Castlevania: Portrait of Ruin Final Boss
  344. Haunted Castle Revisited Dominus Collection
  345. Castlevania: The Arcade Dracula Boss Fight
  346. Haunted Castle Revisited Dominus Collection
  347. Castlevania: The Adventure
  348. Castlevania: Bloodlines Final Boss
  349. History of Castlevania - Crescent of the Moon Pages 22-23
  350. Castlevania: Harmony of Dissonance
  351. Castlevania: Order of Ecclesia
  352. Castlevania: Order of Ecclesia
  353. Castlevania: Order of Ecclesia
  354. Castlevania: Order of Ecclesia
  355. Castlevania: Curse of Darkness Volume 2 Chapter 3
  356. Castlevania: Order of Ecclesia
  357. Castlevania II: Simon's Quest
  358. Castlevania II: Simon's Quest Game Manual Page 9
  359. Castlevania: Order of Ecclesia
  360. Haunted Castle Revisited Dominus Collection
  361. Super Castlevania IV Stage B-4
  362. Super Castlevania IV Stage B-4
  363. Castlevania: Order of Shadows
  364. Castlevania: Curse of Darkness Final Boss
  365. Castlevania: The Adventure ReBirth
  366. Castlevania: Legacy of Darkness Dracula Boss Fight
  367. Castlevania (N64) True Final Boss
  368. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  369. Castlevania II: Simon's Quest Game Manual Page 4
  370. Castlevania Judgment True Story Simon Belmont Ending
  371. History of Castlevania - Crescent of the Moon Pages 14-15
  372. Castlevania II: Simon's Quest
  373. Castlevania: Order of Shadows
  374. Castlevania: Curse of Darkness Intro
  375. Castlevania: Curse of Darkness Final Boss
  376. Castlevania: Curse of Darkness Ending
  377. Castlevania: Curse of Darkness Intro
  378. Castlevania: Curse of Darkness Intro
  379. Castlevania: Curse of Darkness Isaac Second Fight
  380. Castlevania: The Dracula X Chronicles Intro
  381. Castlevania: Order of Ecclesia
  382. Castlevania: The Dracula X Chronicles Intro
  383. Castlevania: Portrait of Ruin
  384. Castlevania: The Adventure ReBirth
  385. Castlevania: The Adventure ReBirth
  386. Castlevania: The Adventure ReBirth
  387. Castlevania: Bloodlines Final Boss
  388. Castlevania: Bloodlines Final Boss
  389. Castlevania: The Adventure ReBirth
  390. Akumajou Densetsu Famicon Ending
  391. Castlevania: Curse of Darkness Ending
  392. Castlevania: Order of Ecclesia
  393. Castlevania Judgment Aeon's Hyper Attack on Shanoa
  394. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  395. Castlevania Judgment Aeon's Hyper Attack on Golem
  396. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  397. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  398. Castlevania: Grimoire of Souls Prologue Stage 4
  399. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  400. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  401. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  402. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  403. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  404. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  405. Castlevania: Portrait of Ruin
  406. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  407. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  408. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  409. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  410. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  411. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  412. Castlevania: The Dracula X Chronicles Final Boss
  413. Castlevania: Portrait of Ruin
  414. Castlevania: Aria of Sorrow
  415. Castlevania II: Simon's Quest
  416. Castlevania: Curse of Darkness Bestiary No. 159
  417. Castlevania II: Simon's Quest
  418. Castlevania (N64) True Final Boss
  419. Castlevania II: Simon's Quest
  420. History of Castlevania - Crescent of the Moon Pages 12-13
  421. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  422. Castlevania Judgment Aeon's Hyper Attack on Golem
  423. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  424. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  425. Castlevania: Grimoire of Souls Chapter 8 Demonic Visions
  426. Castlevania: Portrait of Ruin
  427. Castlevania: Symphony of the Night Bestiary No. 147
  428. Castlevania: Symphony of the Night Bestiary No. 147
  429. Castlevania: Symphony of the Night Bestiary No. 147
  430. Castlevania: Portrait of Ruin
  431. Castlevania: Order of Ecclesia
  432. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  433. Castlevania Judgment
  434. Castlevania Judgment Aeon's Hyper Attack Sequences
  435. Castlevania Judgment Aeon's Hyper Attack on Death
  436. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  437. Castlevania Judgment Death True Story Mode
  438. Castlevania: Rondo of Blood Death Boss
  439. Castlevania: Lament of Innocence Ending
  440. Castlevania: Portrait of Ruin
  441. Castlevania: Lament of Innocence Bestiary No. 003
  442. Castlevania: Lament of Innocence Bestiary No. 004
  443. Castlevania: Harmony of Dissonance
  444. Castlevania: Harmony of Dissonance
  445. Castlevania: Symphony of the Night Bestiary No. 40
  446. Castlevania: Curse of Darkness
  447. Castlevania: Curse of Darkness Save Room Chair
  448. Castlevania: Symphony of the Night Bestiary No. 16
  449. Castlevania: Portrait of Ruin
  450. Castlevania: Curse of Darkness Bestiary No. 014
  451. Castlevania: Curse of Darkness Bestiary No. 025
  452. Castlevania: Portrait of Ruin Bestiary No. 10
  453. Castlevania: Lament of Innocence Bestiary No. 029
  454. Castlevania: Order of Ecclesia Bestiary No. 061
  455. Castlevania: Lament of Innocence Bestiary No. 046
  456. Castlevania: Portrait of Ruin Bestiary No. 133
  457. Castlevania: Lament of Innocence
  458. Castlevania (N64)
  459. Castlevania Chronicles
  460. Super Castlevania IV
  461. Super Castlevania IV
  462. Castlevania Chronicles
  463. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  464. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  465. Castlevania: Curse of Darkness Chair Room
  466. Castlevania: Legacy of Darkness Tower of Sorcery
  467. Castlevania: The Adventure ReBirth
  468. Super Castlevania IV
  469. Castlevania: Lament of Innocence
  470. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  471. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  472. Castlevania Curse of Darkness Bestiary No. 002
  473. Castlevania: Portrait of Ruin
  474. Castlevania: Portrait of Ruin
  475. Castlevania: Harmony of Dissonance
  476. Castlevania: Circle of the Moon
  477. Castlevania: Circle of the Moon
  478. Castlevania: Order of Ecclesia Bestiary No. 061
  479. Castlevania: Portrait of Ruin Bestiary No. 131
  480. Castlevania: Lament of Innocence Bestiary No. 051
  481. Castlevania: Curse of Darkness Bestiary No. 008
  482. Castlevania (N64)
  483. Castlevania III: Dracula's Curse Castle Dungeon
  484. Castlevania: Symphony of the Night Bestiary No. 44
  485. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  486. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  487. Castlevania: Bloodlines Stage 6-2 First Room
  488. Castlevania: Legacy of Darkness Carrie Mode Underground Waterway Entrance Cutscene
  489. Castlevania: Bloodlines Stage 6-3 First Room
  490. Castlevania: Grimoire of Souls
  491. Castlevania (N64)
  492. Castlevania Chronicles
  493. Castlevania Chronicles
  494. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  495. Haunted Castle Revisited Dominus Collection
  496. Super Castlevania IV
  497. Haunted Castle Revisited Dominus Collection
  498. Castlevania: Grimoire of Souls Prologue level
  499. Castlevania Chronicles
  500. Haunted Castle Arcade Stage 03
  501. Castlevania: Harmony of Dissonance
  502. Castlevania: Order of Ecclesia
  503. Castlevania: Lament of Innocence
  504. Castlevania: Lament of Innocence
  505. Castlevania: Symphony of the Night Bestiary No. 21
  506. Castlevania: Symphony of the Night Underground Caverns
  507. Castlevania III: Dracula's Curse
  508. Super Castlevania IV
  509. Castlevania: Aria of Sorrow Prologue
  510. Castlevania: Aria of Sorrow Prologue
  511. Castlevania: Harmony of Dissonance Ending
  512. Castlevania: Lament of Innocence
  513. Castlevania III: Dracula's Curse
  514. Castlevania: Curse of Darkness Bestiary No. 115
  515. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  516. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  517. Castlevania: Grimoire of Souls Prologue Stage 4
  518. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  519. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  520. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  521. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  522. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  523. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  524. Castlevania: Portrait of Ruin
  525. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  526. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  527. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  528. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  529. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  530. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  531. Super Castlevania IV Stage 8-1
  532. History of Castlevania - Crescent of the Moon Pages 12-13
  533. Castlevania: The Adventure ReBirth
  534. Castlevania: The Adventure ReBirth
  535. Castlevania: The Adventure ReBirth
  536. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  537. Castlevania Judgment Aeon's Hyper Attack on Golem
  538. Castlevania: III Dracula's Curse Doppelganger Boss
  539. History of Castlevania - Crescent of the Moon Pages 40-41
  540. History of Castlevania - Crescent of the Moon Pages 40-41
  541. Akumajou Densetsu Famicon Intro English Patch
  542. Castlevania: The Dracula X Chronicles Intro
  543. Castlevania: Dracula X Final Boss
  544. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  545. Castlevania: Lament of Innocence Game Manual Page 10
  546. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  547. Castlevania: The Belmont's Legacy Issue 1
  548. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  549. Castlevania Judgment
  550. Castlevania: Lament of Innocence Game Manual Page 10
  551. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  552. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  553. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  554. Castlevania: Curse of Darkness Trevor Boss Fight
  555. Castlevania: Harmony of Dissonance
  556. Castlevania: Lament of Innocence
  557. Castlevania: Lament of Innocence
  558. Haunted Castle Revisited Dominus Collection
  559. Castlevania III: Dracula's Curse
  560. Castlevania: The Adventure ReBirth
  561. Castlevania (N64)
  562. Castlevania: Lament of Innocence Final Boss
  563. Castlevania: The Arcade Death Boss Fight
  564. Castlevania Judgment Death True Story Mode
  565. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  566. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  567. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  568. Castlevania: The Arcade White Dragon Boss
  569. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  570. Castlevania Judgment Death True Story Mode
  571. Castlevania: Rondo of Blood Death Boss
  572. Castlevania: Lament of Innocence Ending
  573. Castlevania Judgment Death True Story Mode Ending
  574. Castlevania: Harmony of Dissonance
  575. Castlevania: Curse of Darkness Bestiary No. 009
  576. Castlevania Judgment Tutorial
  577. Castlevania Judgment Simon Belmont Story Mode
  578. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  579. Castlevania: Lament of Innocence
  580. Castlevania: Curse of Darkness Volume 2 Chapter 3
  581. Castlevania: The Belmont Legacy #2
  582. Castlevania: Harmony of Dissonance
  583. Castlevania: Harmony of Dissonance
  584. Castlevania: Symphony of the Night Bestiary No. 106
  585. Castlevania: Aria of Sorrow
  586. Castlevania: Aria of Sorrow
  587. Castlevania: Aria of Sorrow Julius Boss
  588. Castlevania: The Belmont Legacy #1
  589. Castlevania: Lament of Innocence
  590. Castlevania: Lament of Innocence Page 10
  591. Castlevania: Aria of Sorrow
  592. Castlevania: Harmony of Dissonance Game Manual Page 22
  593. Castlevania: Lament of Innocent
  594. Castlevania: Harmony of Dissonance
  595. Castlevania: Curse of Darkness Trevor Second Boss Fight
  596. Castlevania: Curse of Darkness Infinite Corridor
  597. Castlevania: Lament of Innocence
  598. Castlevania: Lament of Innocence Garden Forgotten By Time
  599. Castlevania Judgment Simon Belmont Ultimate Attack
  600. Castlevania Judgment Trevor Belmont Ultimate Attack
  601. Castlevania: Lament of Innocence Game Manual Page 10
  602. Castlevania: Legends Game Manual Page 8
  603. Castlevania: Lament of Innocence
  604. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  605. Castlevania Legends Game Manual Page 9
  606. Castlevania: Dawn of Sorrow
  607. Castlevania Chronicles
  608. Castlevania: Lament of Innocence
  609. Castlevania: Lament of Innocence
  610. Castlevania: The Dracula X Chronicles Stage 1
  611. Castlevania: Lament of Innocence
  612. Castlevania: Lament of Innocence Bestiary No. 031
  613. Castlevania: Lament of Innocence
  614. Castlevania: Lament of Innocence Bestiary No. 010
  615. Castlevania (N64)
  616. Castlevania: Lament of Innocence Bestiary No. 016
  617. Castlevania: Lament of Innocence Game Manual Page 10
  618. Castlevania: Lament of Innocence Game Manual Page 11
  619. Castlevania: Lament of Innocence
  620. Castlevania NES Final Boss
  621. Castlevania III: Dracula's Curse Final Boss
  622. Castlevania: Dracula X Final Boss
  623. Castlevania (N64) Final Boss
  624. Castlevania Adventure Rebirth Final Boss
  625. Castlevania: Bloodlines Final Boss
  626. Castlevania II: Simon's Quest
  627. Castlevania: Order of Shadows
  628. Super Castlevania IV
  629. Castlevania III: Dracula's Curse
  630. Castlevania Harmony of Despair
  631. Castlevania: Order of Shadows
  632. Castlevania Chronicles
  633. Castlevania: Lament of Innocence
  634. Castlevania: Order of Ecclesia
  635. Castlevania: Curse of Darkness Trevor Boss Fight
  636. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  637. Castlevania Judgment Aeon's Hyper Attack on Golem
  638. Castlevania: Lament of Innocence
  639. Castlevania: Lament of Innocence Bestiary No. 030
  640. Castlevania II: Simon's Quest
  641. Castlevania II: Simon's Quest Game Manual Page 9
  642. Castlevania: Curse of Darkness Bestiary No. 112
  643. Castlevania: Lament of Innocence
  644. Castlevania: Lament of Innocence Bestiary No. 040
  645. Castlevania: Curse of Darkness Bestiary No. 065
  646. Castlevania Nocturne of Recollection
  647. Castlevania: Lament of Innocence
  648. Castlevania: Lament of Innocence Bestiary No. 076
  649. Castlevania: Lament Innocence
  650. Castlevania III: Dracula's Curse Death Boss
  651. Castlevania Death Boss
  652. Castlevania: Rondo of Blood Death Boss
  653. Castlevania: Harmony of Dissonance Death Boss
  654. Castlevania (N64) Death Boss
  655. Castlevania Judgment Aeon's Hyper Attack Sequences
  656. Castlevania Judgment Aeon's Hyper Attack on Death
  657. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  658. Castlevania Judgment Death True Story Mode
  659. Castlevania (N64) Renon Boss
  660. Castlevania (N64) Carrie Fernandez Bad Ending
  661. Castlevania: Harmony of Dissonance
  662. Castlevania: Harmony of Dissonance
  663. Castlevania: Symphony of the Night Bestiary No. 40
  664. Castlevania: Symphony of the Night Bestiary No. 16
  665. Castlevania: Portrait of Ruin Bestiary No. 133
  666. Castlevania: Lament of Innocence
  667. Castlevania (N64)
  668. Castlevania: Portrait of Ruin
  669. Castlevania: Portrait of Ruin
  670. Castlevania: Harmony of Dissonance
  671. Castlevania: Circle of the Moon
  672. Castlevania: Circle of the Moon
  673. Castlevania: Order of Ecclesia Bestiary No. 061
  674. Castlevania: Portrait of Ruin Bestiary No. 131
  675. Castlevania: Symphony of the Night Bestiary No. 44
  676. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  677. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  678. Castlevania: Grimoire of Souls
  679. Castlevania (N64)
  680. Castlevania Chronicles
  681. Castlevania Chronicles
  682. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  683. Castlevania: Curse of Darkness Bestiary No. 115
  684. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  685. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  686. Castlevania: Grimoire of Souls Prologue Stage 4
  687. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  688. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  689. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  690. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  691. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  692. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  693. Castlevania: Portrait of Ruin
  694. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  695. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  696. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  697. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  698. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  699. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  700. Castlevania: III Dracula's Curse Doppelganger Boss
  701. Castlevania: Lament of Innocence
  702. Castlevania: Lament of Innocence
  703. Castlevania: Lament of Innocence
  704. Castlevania: Lament of Innocence
  705. Castlevania: Lament of Innocence
  706. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  707. Castlevania: Lament of Innocence Bestiary No. 72
  708. Castlevania: Lament of Innocence Final Boss
  709. Castlevania: Lament of Innocence
  710. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  711. Castlevania NES Game Manual Page 4
  712. Super Castlevania IV
  713. Castlevania NES
  714. Castlevania NES Game Manual Page 4
  715. Castlevania NES Game Manual Pages 7-9
  716. Haunted Castle Revisited Dominus Collection
  717. Castlevania Judgment Simon Belmont Story Mode
  718. Haunted Castle Revisited Dominus Collection
  719. Castlevania III: Dracula's Curse
  720. Castlevania: The Adventure ReBirth
  721. Castlevania (N64)
  722. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  723. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  724. Castlevania: Lament of Innocence
  725. Castlevania: Aria of Sorrow
  726. Castlevania: The Arcade Dracula Boss
  727. Castlevania NES
  728. Castlevania NES
  729. Castlevania Chronicles
  730. Castlevania: The Adventure ReBirth
  731. Haunted Castle Revisited Dominus Collection
  732. Castlevania II: Belmont's Revenge Game Manual Page 4
  733. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  734. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  735. Castlevania: The Arcade White Dragon Boss
  736. Castlevania II: Belmont's Revenge Game Manual Page 4
  737. Castlevania: Harmony of Dissonance Final Boss
  738. Castlevania: Rondo of Blood Death Boss
  739. Castlevania: Lament of Innocence Ending
  740. Castlevania Judgment Death True Story Mode Ending
  741. Castlevania: Lament of Innocence Final Boss
  742. Castlevania: Harmony of Dissonance
  743. Castlevania: Curse of Darkness Bestiary No. 009
  744. Castlevania III: Dracula's Curse
  745. Castlevania II: Belmont's Revenge Soleil Boss
  746. Haunted Castle Revisited Dominus Collection
  747. Super Castlevania IV
  748. Super Castlevania IV
  749. Super Castlevania IV
  750. Castlevania: Lament of Innocence
  751. Castlevania: The Belmonts Legacy #3
  752. Castlevania: Curse of Darkness
  753. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  754. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  755. Castlevania: Portrait of Ruin
  756. Haunted Castle Revisited Dominus Collection
  757. Castlevania: Lament of Innocence
  758. Castlevania II: Simon's Quest
  759. Castlevania: Lament of Innocence
  760. Castlevania: Lament of Innocence Bestiary No. 073
  761. Castlevania: Lament of Innocence Game Manual Page 27
  762. Castlevania: Lament of Innocence Intro
  763. Lament of Innocence Perfect Guide Book
  764. Castlevania: Lament of Innocence
  765. Castlevania: Lament of Innocence Tutorial Room
  766. Castlevania: Lament of Innocence
  767. Castlevania: Lament of Innocence
  768. Castlevania: Lament of Innocence
  769. Castlevania: Lament of Innocence Game Manual Page 7
  770. Castlevania: Lament of Innocence Tutorial Room
  771. Castlevania: Lament of Innocence Tutorial Room
  772. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
  773. Castlevania: Lament of Innocence Tutorial Room
  774. Castlevania: Lament of Innocence Game Manual Page 7
  775. Castlevania: Lament of Innocence
  776. Castlevania: Lament of Innocence Game Manual Page 11
  777. Castlevania: Lament of Innocence Game Manual Page 10
  778. Castlevania: Lament of Innocence
  779. Castlevania: Lament of Innocence
  780. Castlevania: Lament of Innocence Bestiary
  781. Castlevania: Harmony of Dissonance Soul Orb Description
  782. Castlevania: Harmony of Dissonance Fairy Journal Description
  783. Castlevania: Harmony of Dissonance Monster Tome Description
  784. Castlevania: Portrait of Ruin
  785. Castlevania: Lament of Innocence Tutorial Room
  786. Castlevania: Lament of Innocence Game Manual Page 10
  787. Castlevania: Lament of Innocence
  788. Castlevania: Lament of Innocence
  789. Castlevania: Lament of Innocence
  790. Castlevania: Lament of Innocence
  791. Castlevania: Lament of Innocence Game Manual Page 11
  792. Castlevania: Lament of Innocence
  793. Castlevania: Lament of Innocence Bestiary No. 030
  794. Castlevania: Lament of Innocence Game Manual Page 11
  795. Castlevania: Lament of Innocence
  796. Castlevania: Lament of Innocence Game Manual Page 11
  797. Castlevania: Lament of Innocence
  798. Castlevania: Lament of Innocence Game Manual Page 11
  799. Castlevania: Lament of Innocence
  800. Castlevania: Lament of Innocence
  801. Castlevania: Lament of Innocence Bestiary No. 031
  802. Castlevania: Lament of Innocence
  803. Castlevania: Lament of Innocence Bestiary No. 010
  804. Castlevania: Lament of Innocence Bestiary No. 016
  805. Castlevania: Lament of Innocence
  806. Castlevania: Lament of Innocence Bestiary No. 040
  807. Castlevania: Curse of Darkness Bestiary No. 065
  808. Castlevania Nocturne of Recollection
  809. Castlevania: Lament of Innocence
  810. Castlevania: Lament of Innocence Bestiary No. 076
  811. Castlevania: Lament Innocence
  812. Castlevania III: Draucla's Curse
  813. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  814. Castlevania: Curse of Darkness Trevor Mode
  815. Castlevania: Curse of Darkness Trevor Mode
  816. History of Castlevania - Crescent of the Moon Pages 40-41
  817. Akumajou Densetsu Famicon Intro English Patch
  818. Castlevania: Curse of Darkness Volume 2 Chapter 4
  819. Castlevania: Curse of Darkness Trevor Mode
  820. Castlevania III: Dracula's Curse
  821. Castlevania: Curse of Darkness Trevor Mode
  822. Castlevania: Curse of Darkness Trevor Mode
  823. Castlevania: Curse of Darkness Trevor Mode
  824. Castlevania: Curse of Darkness Trevor Mode
  825. Castlevania: Curse of Darkness Trevor Boss Fight
  826. Castlevania: Curse of Darkness Trevor Boss Fight
  827. Castlevania III: Dracula's Curse
  828. Castlevania III: Dracula's Curse
  829. Castlevania: Grimoire of Souls Chapter 10 Trevor Belmont
  830. Castlevania: Grimoire of Souls Chapter 10 Trevor Belmont
  831. Castlevania: Curse of Darkness
  832. Castlevania III: Dracula's Curse
  833. Castlevania: Lament of Innocence Game Manual Page 10
  834. Castlevania: Curse of Darkness Trevor Mode
  835. Castlevania: Curse of Darkness Trevor Boss
  836. Castlevania III: Dracula's Curse
  837. Castlevania Harmony of Despair
  838. Castlevania III: Dracula's Curse
  839. Castlevania Judgment Aeon's Hyper Attack Sequences
  840. Castlevania Judgment Aeon's Hyper Attack on Death
  841. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  842. Castlevania Judgment Death True Story Mode
  843. Castlevania III: Dracula's Curse
  844. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  845. Castlevania Judgment Sypha Belnades Story
  846. Castlevania Judgment Sypha Belnades Story
  847. Castlevania III: Dracula's Curse
  848. Castlevania III: Dracula's Curse
  849. Castlevania III: Dracula's Curse
  850. Castlevania III: Dracula's Curse
  851. Castlevania: Symphony of the Night Bestiary No. 2
  852. Castlevania: Lament of Innocence Bestiary No. 017
  853. Castlevania: Curse of Darkness Bestiary No. 8
  854. Castlevania: Portrait of Ruin Bestiary No. 29
  855. Castlevania: Lament of Innocence Game Manual Page 10
  856. Castlevania Judgment Sypha Belnades Ultimate Attack
  857. Castlevania Judgment Sypha Belnades Attacks
  858. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  859. Castlevania: Portrait of Ruin
  860. Castlevania Judgment Sypha Belnades Ultimate Attack
  861. Castlevania: Sypha Belnades Attacks
  862. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  863. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  864. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  865. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  866. Castlevania Judgment Sypha Belnades Story
  867. Castlevania III: Dracula's Curse
  868. Castlevania III: Dracula's Curse
  869. Castlevania: Curse of Darkness Absolute Zero Ring Description
  870. Castlevania III: Dracula's Curse
  871. Castlevania III: Dracula's Curse
  872. Castlevania III: Dracula's Curse
  873. Castlevania Harmony of Despair
  874. Castlevania III: Dracula's Curse
  875. Castlevania Judgment Aeon's Hyper Attack Sequences
  876. Castlevania Judgment Aeon's Hyper Attack on Death
  877. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  878. Castlevania Judgment Death True Story Mode
  879. Castlevania III: Draucla's Curse Stage 8-01
  880. Castlevania: Harmony of Dissonance
  881. Castlevania: Harmony of Dissonance
  882. Castlevania: Symphony of the Night Bestiary No. 40
  883. Castlevania: Symphony of the Night Bestiary No. 16
  884. Castlevania: Portrait of Ruin Bestiary No. 133
  885. Castlevania: Lament of Innocence
  886. Castlevania (N64)
  887. Castlevania: Portrait of Ruin
  888. Castlevania: Portrait of Ruin
  889. Castlevania: Harmony of Dissonance
  890. Castlevania: Circle of the Moon
  891. Castlevania: Circle of the Moon
  892. Castlevania: Order of Ecclesia Bestiary No. 061
  893. Castlevania: Portrait of Ruin Bestiary No. 131
  894. Castlevania: Symphony of the Night Bestiary No. 44
  895. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  896. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  897. Castlevania: Grimoire of Souls
  898. Castlevania (N64)
  899. Castlevania Chronicles
  900. Castlevania Chronicles
  901. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  902. Castlevania: Curse of Darkness Bestiary No. 115
  903. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  904. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  905. Castlevania: Grimoire of Souls Prologue Stage 4
  906. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  907. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  908. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  909. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  910. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  911. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  912. Castlevania: Portrait of Ruin
  913. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  914. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  915. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  916. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  917. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  918. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  919. Castlevania Judgment Grant Danasty True Story Mode
  920. Castlevania III: Dracula's Curse
  921. Castlevania III: Dracula's Curse
  922. Castlevania III: Dracula's Curse
  923. Castlevania III: Dracula's Curse
  924. Castlevania III: Dracula's Curse
  925. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  926. Castlevania Judgment Grant Danasty Ultimate Attack
  927. Castlevania III: Dracula's Curse
  928. Castlevania III: Dracula's Curse
  929. Castlevania: Lament of Innocence Game Manual Page 10
  930. Castlevania Judgment Grant Danasty Ultimate Attack
  931. Castlevania III: Dracula's Curse
  932. Castlevania Harmony of Despair
  933. Castlevania III: Dracula's Curse
  934. Castlevania Judgment Aeon's Hyper Attack Sequences
  935. Castlevania Judgment Aeon's Hyper Attack on Death
  936. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  937. Castlevania Judgment Death True Story Mode
  938. Castlevania III: Draucla's Curse Stage 8-01
  939. Castlevania: Harmony of Dissonance
  940. Castlevania: Harmony of Dissonance
  941. Castlevania: Symphony of the Night Bestiary No. 40
  942. Castlevania: Symphony of the Night Bestiary No. 16
  943. Castlevania: Portrait of Ruin Bestiary No. 133
  944. Castlevania: Lament of Innocence
  945. Castlevania (N64)
  946. Castlevania: Portrait of Ruin
  947. Castlevania: Portrait of Ruin
  948. Castlevania: Harmony of Dissonance
  949. Castlevania: Circle of the Moon
  950. Castlevania: Circle of the Moon
  951. Castlevania: Order of Ecclesia Bestiary No. 061
  952. Castlevania: Portrait of Ruin Bestiary No. 131
  953. Castlevania: Symphony of the Night Bestiary No. 44
  954. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  955. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  956. Castlevania: Grimoire of Souls
  957. Castlevania (N64)
  958. Castlevania Chronicles
  959. Castlevania Chronicles
  960. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  961. Castlevania: Curse of Darkness Bestiary No. 115
  962. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  963. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  964. Castlevania: Grimoire of Souls Prologue Stage 4
  965. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  966. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  967. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  968. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  969. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  970. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  971. Castlevania: Portrait of Ruin
  972. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  973. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  974. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  975. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  976. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  977. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  978. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  979. Castlevania: Symphony of the Night Fist
  980. Castlevania: Symphony of the Night Iron Fist Description
  981. Castlevania: Symphony of the Night
  982. Castlevania: Symphony of the Night Runesword
  983. Castlevania: Symphony of the Night Swords
  984. Castlevania: Symphony of the Night Double Swords
  985. Castlevania: Symphony of the Night Short Swords
  986. Castlevania: Symphony of the Night Clubs
  987. Castlevania: Symphony of the Night
  988. Castlevania: Symphony of the Night
  989. Castlevania: Symphony of the Night
  990. Castlevania: Symphony of the Night
  991. Castlevania: Nocturne of Recollection Chapter 3, Scene 4: Hunter
  992. Castlevania: Symphony of the Night
  993. Castlevania Judgment Alucard Hyper Attack
  994. Castlevania III: Dracula's Curse Alucard Boss Fight
  995. Castlevania: Symphony of the Night
  996. Castlevania: Symphony of the Night
  997. Castlevania: Grimoire of Souls Intro level
  998. Castlevania: Alucard True Story Intro
  999. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  1000. Castlevania: Symphony of the Night Bestiary No. 106
  1001. Castlevania: Dawn of Sorrow
  1002. Castlevania III: Dracula's Curse
  1003. Castlevania III: Dracula's Curse
  1004. Castlevania III: Dracula's Curse
  1005. Castlevania: Lament of Innocence Game Manual Page 10
  1006. Castlevania Grimoire of Souls Prologue Stage 1
  1007. Castlevania Grimoire of Souls Prologue Stage 3
  1008. Castlevania III: Dracula's Curse Alucard Boss Fight
  1009. Castlevania III: Dracula's Curse
  1010. Castlevania: Grimoire of Souls Prologue Stage 2
  1011. Castlevania: Symphony of the Night Summon Spirit
  1012. Castlevania: Symphony of the Night Tetra Spirit
  1013. Castlevania: Symphony of the Night Sword Brothers
  1014. Castlevania: Aria of Sorrow Graham Boss
  1015. Castlevania: Symphony of the Night
  1016. Castlevania: Symphony of the Night Hellfire
  1017. Castlevania: Symphony of the Night Dark Metamorphosis
  1018. Castlevania Judgment Alucard Hyper Attack
  1019. Castlevania: Aria of Sorrow Prologue
  1020. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  1021. Castlevania Judgment Alucard Hyper Attack
  1022. Castlevania: Symphony of the Night
  1023. Castlevania: Symphony of the Night Soul Steal
  1024. Castlevania: Aria of Sorrow Prologue
  1025. Castlevania: Grimoire of Souls Prologue Stage 1
  1026. Castlevania III: Dracula's Curse
  1027. Castlevania Harmony of Despair
  1028. Castlevania: Symphony of the Night Clock Tower
  1029. Castlevania: Symphony of the Night Final Boss
  1030. Castlevania II: Simon's Quest
  1031. Castlevania: Symphony of the Night Rib of Vlad Description
  1032. Castlevania II: Simon's Quest
  1033. Castlevania II: Simon's Quest Game Manual Page 9
  1034. Castlevania: Symphony of the Night Neutron Item Description
  1035. Castlevania: Symphony of the Night Succubus Boss
  1036. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  1037. Castlevania III: Dracula's Curse
  1038. Castlevania Judgement Aeon's Hyper Attack Sequences
  1039. Castlevania Judgment Aeon's Hyper Attack on Death
  1040. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  1041. Castlevania III: Dracula's Curse
  1042. Castlevania III: Draucla's Curse Stage 8-01
  1043. Castlevania: Symphony of the Night Alucard Entrance
  1044. Castlevania: Harmony of Dissonance
  1045. Castlevania: Harmony of Dissonance
  1046. Castlevania: Symphony of the Night Bestiary No. 40
  1047. Castlevania: Symphony of the Night Bestiary No. 16
  1048. Castlevania: Portrait of Ruin Bestiary No. 133
  1049. Castlevania: Lament of Innocence
  1050. Castlevania (N64)
  1051. Castlevania: Portrait of Ruin
  1052. Castlevania: Portrait of Ruin
  1053. Castlevania: Harmony of Dissonance
  1054. Castlevania: Circle of the Moon
  1055. Castlevania: Circle of the Moon
  1056. Castlevania: Order of Ecclesia Bestiary No. 061
  1057. Castlevania: Portrait of Ruin Bestiary No. 131
  1058. Castlevania: Symphony of the Night Bestiary No. 44
  1059. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  1060. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  1061. Castlevania: Grimoire of Souls
  1062. Castlevania (N64)
  1063. Castlevania Chronicles
  1064. Castlevania Chronicles
  1065. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  1066. Castlevania: Curse of Darkness Bestiary No. 115
  1067. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1068. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  1069. Castlevania: Grimoire of Souls Prologue Stage 4
  1070. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1071. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  1072. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1073. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1074. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1075. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1076. Castlevania: Portrait of Ruin
  1077. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  1078. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1079. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  1080. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1081. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1082. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1083. Super Castlevania IV Game Manual Page 10
  1084. Super Castlevania IV
  1085. Castlevania NES
  1086. Castlevania NES Game Manual Page 10
  1087. Castlevania NES Game Manual Page 10
  1088. Castlevania NES
  1089. Vampire Killer MSX
  1090. Castlevania NES Game Manual Page 11
  1091. Castlevania NES
  1092. Super Castlevania IV Game Manual Page 10
  1093. Super Castlevania IV
  1094. Castlevania II: Simon's Quest Game Manual Page 4
  1095. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  1096. History of Castlevania - Crescent of the Moon Pages 12-13
  1097. Haunted Castle Revisited Dominus Collection
  1098. Castlevania II: Simon's Quest
  1099. Castlevania II: Simon's Quest Online Game Manual Page 3
  1100. Castlevania II: Simon's Quest
  1101. Castlevania: Lament of Innocence Game Manual Page 10
  1102. Castlevania Chronicles
  1103. Castlevania Chronicles
  1104. Castlevania Chronicles
  1105. Castlevania: Curse of Darkness Absolute Zero Ring Description
  1106. Castlevania NES
  1107. Castlevania Chronicles
  1108. Super Castlevania IV
  1109. Castlevania Harmony of Despair
  1110. Super Castlevania IV
  1111. Castlevania II: Simon's Quest
  1112. Castlevania NES
  1113. Castlevania Judgment Aeon's Hyper Attack Sequences
  1114. Castlevania Judgment Aeon's Hyper Attack on Death
  1115. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  1116. Castlevania II: Simon's Quest
  1117. Castlevania II: Simon's Quest Game Manual Page 9
  1118. Castlevania NES Final Boss
  1119. Castlevania II: Simon's Quest
  1120. Castlevania: Portrait of Ruin Stella Boss
  1121. Castlevania: Portrait of Ruin Bestiary No. 146
  1122. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  1123. Castlevania: Nocturne of Recollection Intro
  1124. Castlevania: Portrait of Ruin Stella Boss
  1125. Castlevania: Portrait of Ruin Sisters Mode
  1126. Castlevania: Portrait of Ruin Sisters Mode Intro Scene
  1127. Castlevania: Portrait of Ruin Dullahan Boss
  1128. Castlevania: Portrait of Ruin Sisters Mode Intro Scene
  1129. Castlevania: Portrait of Ruin Sisters Mode Intro Scene
  1130. Castlevania: Portrait of Ruin Sisters Mode
  1131. Castlevania: Portrait of Ruin Sisters Mode Death Boss
  1132. Castlevania: The Arcade Death Boss Fight
  1133. Castlevania Judgment Death True Story Mode
  1134. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  1135. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  1136. Castlevania: Portrait of Ruin Stella Boss
  1137. Castlevania: Portrait of Ruin Stella Boss
  1138. Castlevania: Lament of Innocence Game Manual Page 10
  1139. Castlevania: Portrait of Ruin Stella Boss
  1140. Castlevania: Portrait of Ruin
  1141. Castlevania: Portrait of Ruin Sisters Mode
  1142. Castlevania Judgment Aeon's Hyper Attack Sequences
  1143. Castlevania Judgment Aeon's Hyper Attack on Death
  1144. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  1145. Castlevania Judgment Death True Story Mode
  1146. Castlevania: Portrait of Ruin Sisters Mode Intro
  1147. Castlevania: Harmony of Dissonance
  1148. Castlevania: Harmony of Dissonance
  1149. Castlevania: Symphony of the Night Bestiary No. 40
  1150. Castlevania: Symphony of the Night Bestiary No. 16
  1151. Castlevania: Portrait of Ruin Bestiary No. 133
  1152. Castlevania: Lament of Innocence
  1153. Castlevania (N64)
  1154. Castlevania: Portrait of Ruin
  1155. Castlevania: Portrait of Ruin
  1156. Castlevania: Harmony of Dissonance
  1157. Castlevania: Circle of the Moon
  1158. Castlevania: Circle of the Moon
  1159. Castlevania: Order of Ecclesia Bestiary No. 061
  1160. Castlevania: Portrait of Ruin Bestiary No. 131
  1161. Castlevania: Symphony of the Night Bestiary No. 44
  1162. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  1163. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  1164. Castlevania: Grimoire of Souls
  1165. Castlevania (N64)
  1166. Castlevania Chronicles
  1167. Castlevania Chronicles
  1168. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  1169. Castlevania: Curse of Darkness Bestiary No. 115
  1170. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1171. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  1172. Castlevania: Grimoire of Souls Prologue Stage 4
  1173. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1174. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  1175. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1176. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1177. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1178. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1179. Castlevania: Portrait of Ruin
  1180. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  1181. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1182. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  1183. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1184. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1185. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1186. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  1187. Castlevania: Nocturne of Recollection Intro
  1188. Castlevania: Portrait of Ruin Sisters Mode
  1189. Castlevania: Portrait of Ruin Sisters Mode Intro Scene
  1190. Castlevania: Portrait of Ruin Sisters Mode Intro Scene
  1191. Castlevania: Portrait of Ruin Sisters Mode Death Boss
  1192. Castlevania: The Arcade Death Boss Fight
  1193. Castlevania Judgment Death True Story Mode
  1194. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  1195. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  1196. Castlevania: Lament of Innocence Game Manual Page 10
  1197. Castlevania: Portrait of Ruin
  1198. Castlevania: Portrait of Ruin Stella and Loretta Boss
  1199. Castlevania: Portrait of Ruin Sisters Mode Intro Scene
  1200. Castlevania: Portrait of Ruin Sisters Mode Intro Scene
  1201. Castlevania: Portrait of Ruin Stella Boss
  1202. Castlevania: Curse of Darkness Absolute Zero Ring Description
  1203. Castlevania: Portrait of Ruin Sisters Mode
  1204. Castlevania Judgment Aeon's Hyper Attack Sequences
  1205. Castlevania Judgment Aeon's Hyper Attack on Death
  1206. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  1207. Castlevania Judgment Death True Story Mode
  1208. Castlevania: Portrait of Ruin Sisters Mode Intro
  1209. Castlevania: Harmony of Dissonance
  1210. Castlevania: Harmony of Dissonance
  1211. Castlevania: Symphony of the Night Bestiary No. 40
  1212. Castlevania: Symphony of the Night Bestiary No. 16
  1213. Castlevania: Portrait of Ruin Bestiary No. 133
  1214. Castlevania: Lament of Innocence
  1215. Castlevania (N64)
  1216. Castlevania: Portrait of Ruin
  1217. Castlevania: Portrait of Ruin
  1218. Castlevania: Harmony of Dissonance
  1219. Castlevania: Circle of the Moon
  1220. Castlevania: Circle of the Moon
  1221. Castlevania: Order of Ecclesia Bestiary No. 061
  1222. Castlevania: Portrait of Ruin Bestiary No. 131
  1223. Castlevania: Symphony of the Night Bestiary No. 44
  1224. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  1225. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  1226. Castlevania: Grimoire of Souls
  1227. Castlevania (N64)
  1228. Castlevania Chronicles
  1229. Castlevania Chronicles
  1230. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  1231. Castlevania: Curse of Darkness Bestiary No. 115
  1232. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1233. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  1234. Castlevania: Grimoire of Souls Prologue Stage 4
  1235. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1236. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  1237. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1238. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1239. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1240. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1241. Castlevania: Portrait of Ruin
  1242. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  1243. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1244. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  1245. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1246. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1247. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1248. Castlevania: Grimoire of Souls Jonathan Morris Description
  1249. Castlevania: Portrait of Ruin
  1250. Castlevania: Portrait of Ruin
  1251. Castlevania: Grimoire of Souls Calm Before the Storm Stage 5
  1252. Castlevania: Portrait of Ruin
  1253. Castlevania: Portrait of Ruin
  1254. Castlevania: Portrait of Ruin
  1255. Castlevania: Portrait of Ruin
  1256. Castlevania: Portrait of Ruin
  1257. Castlevania: Portrait of Ruin
  1258. Castlevania: Portrait of Ruin
  1259. Castlevania: Portrait of Ruin
  1260. Castlevania: Portrait of Ruin
  1261. Castlevania: Portrait of Ruin
  1262. Castlevania: Portrait of Ruin
  1263. Castlevania: Portrait of Ruin
  1264. Castlevania: Portrait of Ruin
  1265. Castlevania: Portrait of Ruin
  1266. Castlevania: Portrait of Ruin
  1267. Castlevania: Portrait of Ruin
  1268. Castlevania: Portrait of Ruin
  1269. Castlevania: Portrait of Ruin
  1270. Castlevania: Portrait of Ruin
  1271. Castlevania: Portrait of Ruin
  1272. Castlevania: Portrait of Ruin Offensive Form Description
  1273. Castlevania: Portrait of Ruin
  1274. Castlevania: Portrait of Ruin Defensive Form Description
  1275. Castlevania: Portrait of Ruin
  1276. Castlevania: Lament of Innocence Game Manual Page 10
  1277. Castlevania: Portrait of Ruin Aura Blast Description
  1278. Castlevania: Portrait of Ruin
  1279. Castlevania: Portrait of Ruin
  1280. Castlevania: Portrait of Ruin
  1281. Castlevania: Portrait of Ruin Dagon Boss
  1282. Castlevania: Portrait of Ruin Saving
  1283. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  1284. Castlevania: Nocturne of Recollection Intro
  1285. Castlevania: Portrait of Ruin
  1286. Castlevania: Portrait of Ruin
  1287. Castlevania: Portrait of Ruin
  1288. Castlevania: Portrait of Ruin
  1289. Castlevania: Lament of Innocence Final Boss
  1290. Castlevania: The Arcade Death Boss Fight
  1291. Castlevania Judgment Death True Story Mode
  1292. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  1293. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  1294. Castlevania: Portrait of Ruin Berserker Description
  1295. Castlevania: Portrait of Ruin Speed Up
  1296. Castlevania: Portrait of Ruin Strength Boost
  1297. Castlevania: Portrait of Ruin CON Boost
  1298. Castlevania: Portrait of Ruin INT Boost
  1299. Castlevania: Portrait of Ruin All Boost
  1300. Castlevania: Portrait of Ruin
  1301. Castlevania: Portrait of Ruin
  1302. Castlevania: Portrait of Ruin Stella and Loretta Lecarde Boss
  1303. Castlevania: Portrait of Ruin Sanctuary Description
  1304. Castlevania: Portrait of Ruin Cure Poison Description
  1305. Castlevania: Portrait of Ruin Cure Curse Description
  1306. Castlevania: Portrait of Ruin Heal
  1307. Castlevania: Portrait of Ruin Summon Medusa
  1308. Castlevania: Portrait of Ruin Summon Crow
  1309. Castlevania: Portrait of Ruin Summon Ghost
  1310. Castlevania: Portrait of Ruin Summon Skeleton
  1311. Castlevania: Portrait of Ruin Summon Gunman
  1312. Castlevania: Portrait of Ruin Summon Frog
  1313. Castlevania: Portrait of Ruin Toad Morph
  1314. Castlevania: Portrait of Ruin Owl Morph
  1315. Castlevania: Portrait of Ruin Clear Skies Description
  1316. Castlevania: Portrait of Ruin Owl Morph
  1317. Castlevania: Portrait of Ruin Stone Circle
  1318. Castlevania: Portrait of Ruin Time Stop
  1319. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  1320. Castlevania Judgment Aeon's Hyper Attack on Golem
  1321. Castlevania: Portrait of Ruin Spells
  1322. Castlevania: Portrait of Ruin Acidic Bubbles
  1323. Castlevania: Portrait of Ruin Gale Force
  1324. Castlevania: Portrait of Ruin Tempest
  1325. Castlevania: Portrait of Ruin Raging Fire
  1326. Castlevania: Portrait of Ruin Salamander
  1327. Castlevania: Portrait of Ruin Ice Fang
  1328. Castlevania: Portrait of Ruin Ice Needle
  1329. Castlevania: Portrait of Ruin Cocytus Description
  1330. Castlevania: Portrait of Ruin Thunderbolt
  1331. Castlevania: Portrait of Ruin Chain Lightning
  1332. Castlevania: Portrait of Ruin Chain Thor's Bellow
  1333. Castlevania: Portrait of Ruin Spirit of Light
  1334. Castlevania: Portrait of Ruin Piercing Beam
  1335. Castlevania: Portrait of Ruin Dark Rift
  1336. Castlevania: Portrait of Ruin Rock Riot
  1337. Castlevania: Portrait of Ruin Nightmare
  1338. Castlevania: Portrait of Ruin Explosion
  1339. Castlevania: Portrait of Ruin Hex Description
  1340. Castlevania: Portrait of Ruin Eye for an Eye Description
  1341. Castlevania: Portrait of Ruin Luck Up Description
  1342. Castlevania: Portrait of Ruin MIND Boost Description
  1343. Castlevania II: Simon's Quest
  1344. Castlevania Harmony of Despair
  1345. Castlevania: Lament of Innocence Game Manual Page 10
  1346. Castlevania: Portrait of Ruin Blank Book Description
  1347. Castlevania Judgment Aeon's Hyper Attack Sequences
  1348. Castlevania Judgment Aeon's Hyper Attack on Death
  1349. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  1350. Castlevania Judgment Death True Story Mode
  1351. Castlevania: Portrait of Ruin Intro Area
  1352. Castlevania: Harmony of Dissonance
  1353. Castlevania: Harmony of Dissonance
  1354. Castlevania: Symphony of the Night Bestiary No. 40
  1355. Castlevania: Symphony of the Night Bestiary No. 16
  1356. Castlevania: Portrait of Ruin Bestiary No. 133
  1357. Castlevania: Lament of Innocence
  1358. Castlevania (N64)
  1359. Castlevania: Portrait of Ruin
  1360. Castlevania: Portrait of Ruin
  1361. Castlevania: Harmony of Dissonance
  1362. Castlevania: Circle of the Moon
  1363. Castlevania: Circle of the Moon
  1364. Castlevania: Order of Ecclesia Bestiary No. 061
  1365. Castlevania: Portrait of Ruin Bestiary No. 131
  1366. Castlevania: Symphony of the Night Bestiary No. 44
  1367. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  1368. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  1369. Castlevania: Grimoire of Souls
  1370. Castlevania (N64)
  1371. Castlevania Chronicles
  1372. Castlevania Chronicles
  1373. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  1374. Castlevania: Curse of Darkness Bestiary No. 115
  1375. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1376. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  1377. Castlevania: Grimoire of Souls Prologue Stage 4
  1378. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1379. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  1380. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1381. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1382. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1383. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1384. Castlevania: Portrait of Ruin
  1385. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  1386. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1387. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  1388. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1389. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1390. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1391. Castlevania: Portrait of Ruin Bestiary No. 135
  1392. Castlevania II: Simon's Quest Day Transition
  1393. Castlevania II: Simon's Quest Day Game Manual Page 11
  1394. Castlevania II: Simon's Quest
  1395. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1396. Super Castlevania IV Stage B-4
  1397. Castlevania III: Dracula's Curse Alucard Ending
  1398. Castlevania (N64) Rose Encounter
  1399. Castlevania II: Simon's Quest
  1400. Castlevania: Lament of Innocence
  1401. Castlevania: Harmony of Dissonance
  1402. Castlevania (N64)
  1403. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  1404. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  1405. Castlevania: Circle of the Moon
  1406. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  1407. Castlevania (N64) Charlie Vincent Boss
  1408. Castlevania: Portrait of Ruin Holy Mail Description
  1409. Castlevania Aria of Sorrows
  1410. Castlevania Legends Game Manual Pages 2 & 12
  1411. History of Castlevania - Crescent of the Moon Pages 34 - 37
  1412. Castlevania SotN: glitches, tricks, secrets, unused items and more at YouTube.
  1413. Castlevania Chronicles
  1414. Castlevania Chronicles
  1415. Castlevania Chronicles
  1416. Castlevania Anniversary Collection Bonus Book Pages 29-30
  1417. History of Castlevania - Crescent of the Moon Pages 34 - 37
  1418. Castlevania Judgment Aeon True Story Mode Intro
  1419. Castlevania Judgment Sypha Belnades True Story Mode
  1420. Castlevania Judgment Golem True Story Mode
  1421. Castlevania Judgment Death True Story Mode
  1422. Castlevania Judgment Golem True Story Mode
  1423. Castlevania Judgment Aeon True Story Mode Intro
  1424. Castlevania: Curse of Darkness Ending
  1425. Castlevania: Curse of Darkness Ending
  1426. Castlevania: Curse of Darkness Ending
  1427. Castlevania: Symphony of the Night Ending
  1428. Castlevania: The Adventure Rebirth Ending
  1429. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  1430. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  1431. Castlevania: Lament of Innocence Pagoda Of The Misty Moon
  1432. Castlevania Chronicles
  1433. Castlevania: Symphony of the Night
  1434. Castlevania: Portrait of Ruin

Versus Threads


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