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Yoko Belnades

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Castlevania/Yoko Belnades
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


You are yourself. There's no one else you could be. Don't second guess yourself. Be confident. That's most important.
~ Yoko to Soma Cruz about his dark powers
Good morning, Soma. I just heard about what happened to you... I told you this before... You are who you are, and you mustn't let him win.
~ Yoko to Soma Cruz right before he goes to fight Chaos
I'm sorry, Soma. I will free you from your torment.
~ Yoko to Soma Cruz if he turns into Dark Lord Soma

Background

Yoko Belnades is a descendant of the Belnades Clan and a powerful witch, much like her ancestor, Sypha Belnades. She shares a close bond with Mina Hakuba, the daughter of the owner of the Hakuba Shrine, and acts as an older sister figure to her. Yoko works for the Church, assisting in their efforts to locate Count Dracula and the remnants of his power.

This dropdown contains the synopsis of Yoko Belnades’ story. Read at your own risk as you may be spoiled otherwise!

Castlevania: Aria of Sorrow
Yoko provides valuable information to Soma Cruz when they first meet in the castle. Already present when Soma arrives, she aids him occasionally and warns him about Graham Jones' true nature. Sarcastically, she tells Soma she has "a bridge to sell him" when he suggests Graham may not be entirely bad. Soma later informs Yoko that Graham has admitted he intends to inherit Dracula's power and rule over the castle, revealing his earlier friendliness was due to underestimating Soma as a threat. Yoko pursues Graham but is gravely injured by him in a furious attack. Soma finds her wounded, and Graham flees upon seeing him. Yoko is treated by Genya Arikado and placed in the front courtyard with Mina Hakuba. She remains unconscious for the remainder of the game until Soma confronts Chaos. During this final confrontation, Yoko and Soma's allies offer him telepathic moral support. After Soma defeats Chaos and warps everyone back to safety, Yoko thanks him for saving her earlier and mentions she's headed for another job.

Castlevania: Dawn of Sorrow
Soma first encounters Yoko alongside Julius Belmont near an elevated bridge in the Lost Village. After Julius crosses the chasm to reach the With Light headquarters, Yoko and Soma return to a safe location. There, she teaches Soma how to use Magic Seals and sets up a shop where she enhances his weapons using the monster souls he collects. Yoko can also release souls from Soma's control, allowing him to adjust their effects or gather new ones. At the conclusion of the game, she playfully laughs at an embarrassed Soma and Mina, joining the rest of the characters in a lighthearted moment.

General Information

Name: Yoko Belnades[1]

Origin: Castlevania: Aria of Sorrow

First Appearance: Castlevania: Aria of Sorrow

Latest Appearance: Vampire Survivors

Company: Konami

Creator: Koji Igarashi

Actor

  • Japanese Voice Actor: Ao Takahashi
  • English Voice Actor: Karen Strassman

Gender: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: 24 in Aria of Sorrow (Listed as 24 years old in the manual[2]), 25 in Dawn of Sorrow (A year has passed since the events of Aria of Sorrow[3], listed as 25 in the Dawn of Sorrow manual[4]), 26 in Requiem of the Divine Abyss (The events of the novel take place a year after Dawn of Sorrow)

Birth Year: 2011 (As she is 24 in Aria of Sorrow[5], which takes place in 2035[6])

Time Period: 2035 (During Aria of Sorrow), 2036 (During Dawn of Sorrow), 2037 (During Castlevania: Requiem of the Divine Abyss)

Timeline: Main Timeline

Homeworld: Earth

Residence: Church

Story Role: Supporting Protagonist

Legacy: Worldwide Legacy (The Belnades are renowned Vampire Hunters, with Sypha's aid in defeating Dracula making her well-known, becoming known as one of the three legendary warriors)

Influence: Event Influence (Aided in the defeat of Dracula, saving the world from his darkness)

Language: English

Classification: Witch, Member of the Church[7], Member of the Belnades Clan

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[8]

Occupation: Vampire Hunter

Affiliations: Belnades Clan, Belmont Clan, Genya Arikado, Julius Belmont, Soma Cruz, Curtis Lang, Michelle Danasty

Enemies: Dark Lord Soma (In the Dark Lord Ending), Graham Jones, Celia Fortner, Dmitrii Blinov, Dario Bossi, Orlox, Puppet Master, Legion

Height: Unknown

Weight: Unknown

Status

  • During her Time: Alive
  • Modern Time: Deceased (As she existed back in 2000s, she is naturally dead from old age)

Date of Death: Unknown

Alignment: Lawful Good (A member of the Church[9] out to stop evil creatures of the night. Aids Julius Belmont and Genya Arikado in preventing the re-emergence of Dracula)

Protection Level: Global Protector (Aids Julius Belmont and Genya Arikado in preventing the re-emergence of Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[10], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[11])

Codex Statistics

Grade: S

Tier: At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (With the aid of Julius Belmont and 2000s Alucard fought and defeated Dark Lord Soma Cruz[12] who serves as the absolute evil, the opposite to God[13], where for God to be perfectly good, there must be a being of perfect darkness[14], being the entity opposite to God[15], making him superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[16]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[17]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[18], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[19]. Alucard notes that having something to protect surpasses the limits of strength[20])

Durability: At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Should be superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[21] where logs can weigh around 15 to 5 tons[22] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[23]), Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[24]). At most Faster Than Light through full Aura (Comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[25]. Julius himself can move so fast that his own afterimages cannot keep up with him[26]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag Dark Lord Soma, who serves as the absolute evil, the opposite to God[27], where for God to be perfectly good, there must be a being of perfect darkness[28], being the entity opposite to God[29], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[30] and the White Demon, who can move at the speed of light at short distances[31]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Traveled across the entirety of Soma's newly resurrected Castle, fighting many enemies and bosses reaching Dark Lord Soma and defeating him without showing any signs of tiring)

Range: Standard Melee, Extended Melee with Belnades Staff (Can reach this far with the staff[32])

Intelligence: Supergenius Intelligence (Yoko is considered an exceptional spell caster[33], , where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[34])

Knowledge: Grandmaster level (With the aid of Julius Belmont and 2000s Alucard fought and defeated Dark Lord Soma Cruz[35], who has all of his memories back as Dracula where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[36])


Powers and Techniques






Equipment

Belnades Staff

Belnades Staff (also known as the Warakiya Staff) is a mystical staff used by members of the Belnades Clan for centuries. In 2D games, it is a relatively quick overhead weapon that deals a moderate amount of damage. In Castlevania: Dawn of Sorrow, it recovers 1%+1 HP each time it strikes an enemy. It is Yoko's primary weapon passed down to her from the Belnades Clan.

Magic Seals

Magic Seals are a key tool used by Yoko Belnades throughout Dawn of Sorrow. They are required to open sealed doors are essential for permanently defeating most bosses. Magic seals are automatically used on doors, but if Yoko fails to properly draw one during a boss fight, the boss will regain some HP and the fight will continue.


Notable Techniques

Image Name - Game Type - Users Description Attributes / Consume Statistics / Sell Found Notes
Blue Splash Blue Splash (jpn) - Harmony of Despair (DLC) Spell - Yoko Generate blades of ice. Attrib: Pierce, Ice; Consume: 12 MP ATK +9; Rarity: *** First Obtained: (start with) Evolve: Stronger with each Lv.; 4 to 5 to 6 to 7 crystals
Holy Flame Holy Flame (jpn) - Harmony of Despair (DLC) Spell - Yoko Blast enemies with fire. Attrib: Fire, Holy; Consume: 8 MP ATK +10; Rarity: *** First Obtained: (start with)
Holy Lightning Holy Lightning (jpn) - Harmony of Despair (DLC) Spell - Yoko Create orbs of lightning that pursue foes. Attrib: Lightning, Holy; Consume: 15 MP ATK +8; Rarity: *** First Obtained: (start with) Evolve: Stronger with each Lv.; 3 to 4 to 5 lightning balls

Other

Standard Tactics: Yoko will utilize her staff along with her magic spells in combat, along with this she will utilize her magic seals to deal with enemies that regenerate.

Weaknesses: To release the souls under Soma's Power of Dominance requires Soma's cooperation and it is not something easy to do[99].

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[106]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[107]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[110], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[111], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[112] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[113].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[114]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[115], attempted to destroy the specific era of time[116], cause all beings everywhere to disappear, forever[117] and that the age was on the verge of collapse[118]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[119], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[120], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[121]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[122] Julia didn't come save him, and Isaac died within the castle[123]. In other cases the Castle does not collapse[124], but instead slowly fades away[125]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[126].

Battle Records

14 - 1 - 0


  • Balore - Fight[127]
    • Conditions: None.
    • Location: Wizardry Lab
  • Dmitrii Blinov - Fight[128]
    • Conditions: None.
    • Location: Dark Chapel
  • Malphas - Fight[129]
    • Conditions: None.
    • Location: Dark Chapel
  • Dario Bossi - Fight[130]
    • Conditions: None.
    • Location: Garden of Madness
  • Puppet Master - Fight[131]
    • Conditions: None.
    • Location: Demon Guest House
  • Gergoth - Fight[132]
    • Conditions: None.
    • Location: Condemned Tower
  • Zephyr - Fight[133]
    • Conditions: None.
    • Location: Cursed Clock Tower
  • Rahab - Fight[134]
    • Conditions: None.
    • Location: Subterranean Hell
  • Paranoia - Fight[136]
    • Conditions: None.
    • Location: Demon Guest House
  • Aguni - Fight[137]
    • Conditions: None.
    • Location: Pinnacle
  • Abaddon - Fight[139]
    • Conditions: None.
    • Location: Abyss
  • Dark Lord Soma Cruz - Fight[140]
    • Conditions: Julius Belmont, Alucard, & Yoko Belnades all fought together against Dark Lord Soma.
    • Location: Abyss
    • Note: This fight only occurs if the bad ending is reached in the main Dawn of Sorrow game and is thus not canonical as future sequel events do not cover it.


  • Graham Jones - Fight[141]
    • Conditions: The fight is mainly off screen.
    • Location: Arena

None.

References

  1. Castlevania: Aria of Sorrow
  2. Castlevania: Aria of Sorrow Game Manual Page 23
  3. Castlevania: Dawn of Sorrow Prologue
  4. Castlevania: Dawn of Sorrow Game Manual Pages 22-23
  5. Castlevania: Aria of Sorrow Game Manual Page 23
  6. Castlevania: Aria of Sorrow Prologue
  7. Castlevania: Aria of Sorrow
  8. Castlevania Lament of Innocence
  9. Castlevania: Aria of Sorrow
  10. Akumajou Densetsu Famicon Intro English Patch
  11. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  12. Castlevania: Dawn of Sorrow Dark Lord Soma Boss
  13. Castlevania: Aria of Sorrow Ending
  14. Castlevania: Dawn of Sorrow Dark Lord Candidates
  15. Castlevania: Dawn of Sorrow Ending
  16. Castlevania Judgement: True Story Mode, Golem
  17. Castlevania Judgment Golem Ultimate Attack
  18. Castlevania: Symphony of the Night
  19. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  20. Castlevania: Nocturne of Recollection Intro
  21. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  22. Estimating Weight of Logs and Standing Timber Page 2
  23. Castlevania: Curse of Darkness
  24. Castlevania: Lament of Innocence Ending
  25. Castlevania: Harmony of Dissonance
  26. Castlevania: Aria of Sorrow Julius Belmont Boss
  27. Castlevania: Aria of Sorrow Ending
  28. Castlevania: Dawn of Sorrow Dark Lord Candidates
  29. Castlevania: Dawn of Sorrow Ending
  30. Castlevania Aria of Sorrows
  31. Castlevania Grimoire of Souls Enemy Compendium Showcase
  32. Castlevania: Dawn of Sorrow Dark Lord Soma Boss
  33. Castlevania: Dawn of Sorrow Yoko's Shop
  34. Castlevania: Portrait of Ruin
  35. Castlevania: Dawn of Sorrow Dark Lord Soma Boss
  36. Lament of Innocence Perfect Guidebook
  37. Castlevania: Portrait of Ruin
  38. Castlevania: Lament of Innocent
  39. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  40. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  41. Konami of Europe's Camilla Fernandez profile
  42. Castlevania: Portrait of Ruin
  43. Castlevania: Grimoire of Souls Prologue Stage 1
  44. Castlevania: Dawn of Sorrow Yoko's Shop
  45. Castlevania: Harmony of Despair Yoko
  46. Castlevania: Dawn of Sorrow Dark Lord Soma Boss
  47. Castlevania: Harmony of Despair Yoko
  48. Castlevania: Lament of Innocence Game Manual Page 10
  49. Castlevania: Dawn of Sorrow Yoko's Shop
  50. Castlevania: Dawn of Sorrow Yoko's Shop
  51. Castlevania: Harmony of Despair Yoko
  52. Castlevania: Harmony of Despair Yoko
  53. Castlevania: Harmony of Despair Yoko
  54. Castlevania: Harmony of Despair Yoko
  55. Castlevania: Curse of Darkness Absolute Zero Ring Description
  56. Castlevania: Aria of Sorrow
  57. Castlevania: Harmony of Dissonance
  58. Castlevania: Harmony of Dissonance
  59. Castlevania: Symphony of the Night Bestiary No. 40
  60. Castlevania: Symphony of the Night Bestiary No. 16
  61. Castlevania: Portrait of Ruin Bestiary No. 133
  62. Castlevania: Lament of Innocence
  63. Castlevania (N64)
  64. Castlevania: Portrait of Ruin
  65. Castlevania: Portrait of Ruin
  66. Castlevania: Harmony of Dissonance
  67. Castlevania: Circle of the Moon
  68. Castlevania: Circle of the Moon
  69. Castlevania: Order of Ecclesia Bestiary No. 061
  70. Castlevania: Portrait of Ruin Bestiary No. 131
  71. Castlevania: Symphony of the Night Bestiary No. 44
  72. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  73. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  74. Castlevania: Grimoire of Souls
  75. Castlevania (N64)
  76. Castlevania Chronicles
  77. Castlevania Chronicles
  78. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  79. Castlevania: Curse of Darkness Bestiary No. 115
  80. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  81. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  82. Castlevania: Grimoire of Souls Prologue Stage 4
  83. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  84. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  85. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  86. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  87. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  88. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  89. Castlevania: Portrait of Ruin
  90. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  91. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  92. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  93. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  94. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  95. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  96. Castlevania: Dawn of Sorrow Magic Seals Introduction
  97. Castlevania: Dawn of Sorrow Game Manual Pages 6-7
  98. Castlevania: Dawn of Sorrow Dark Lord Soma Boss
  99. Castlevania: Dawn of Sorrow Yoko's Shop
  100. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  101. Castlevania: Circle of the Moon
  102. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  103. Castlevania (N64) Charlie Vincent Boss
  104. Castlevania: Portrait of Ruin Holy Mail Description
  105. Castlevania Aria of Sorrows
  106. Castlevania Legends Game Manual Pages 2 & 12
  107. History of Castlevania - Crescent of the Moon Pages 34 - 37
  108. Nintendo Power Issue #204 (June 2006), Page 30.
  109. The History of Castlevania: Book of the Crescent Moon, page 77.
  110. Castlevania Chronicles
  111. Castlevania Chronicles
  112. Castlevania Chronicles
  113. Castlevania Anniversary Collection Bonus Book Pages 29-30
  114. History of Castlevania - Crescent of the Moon Pages 34 - 37
  115. Castlevania Judgment Aeon True Story Mode Intro
  116. Castlevania Judgment Sypha Belnades True Story Mode
  117. Castlevania Judgment Golem True Story Mode
  118. Castlevania Judgment Death True Story Mode
  119. Castlevania Judgment Golem True Story Mode
  120. Castlevania Judgment Aeon True Story Mode Intro
  121. Castlevania: Curse of Darkness Ending
  122. Castlevania: Curse of Darkness Ending
  123. Castlevania: Curse of Darkness Ending
  124. Castlevania: Symphony of the Night Ending
  125. Castlevania: The Adventure Rebirth Ending
  126. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  127. Castlevania: Dawn of Sorrow
  128. Castlevania: Dawn of Sorrow
  129. Castlevania: Dawn of Sorrow
  130. Castlevania: Dawn of Sorrow
  131. Castlevania: Dawn of Sorrow
  132. Castlevania: Dawn of Sorrow
  133. Castlevania: Dawn of Sorrow
  134. Castlevania: Dawn of Sorrow
  135. Castlevania: Dawn of Sorrow
  136. Castlevania: Dawn of Sorrow
  137. Castlevania: Dawn of Sorrow
  138. Castlevania: Dawn of Sorrow
  139. Castlevania: Dawn of Sorrow
  140. Castlevania: Dawn of Sorrow
  141. Castlevania: Aria of Sorrow