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User:GiverOfThePeace/Attempt2

From The Codex
Articles About Ness
MOTHER Game - Manga - Novel
Other Media Super Smash Bros.

Background

Ness (ネス, Nesu) is the silent main protagonist of MOTHER 2 (localized as EarthBound), and is analogous to Ninten and Lucas in their respective games. He greatly enjoys baseball; not only are most of his weapons various types of baseball bats, but he can also equip several baseball caps. In the EarthBound Player's Guide, he is said to wear a special baseball cap with his favorite team's logo on the front.

At the beginning of the game, Ness is awoken from a sound sleep by the impact of the meteorite north of his house in Onett. His mother and sister are agitated, but Ness leaves to find out what happened. After meeting up with Lier X. Agerate and Porky Minch, he returns home and tries to get back to sleep. Soon thereafter, Porky arrives and demands that Ness help him look for his little brother, who has gone missing during the calamity surrounding the impact.

After a pep-talk from his mother, Ness, Porky and King go back out to the hillside, where they find Picky (who reveals it was Porky who actually ran away). They also encounter Buzz-Buzz, an insectoid warrior who has travelled from the future to warn Ness of the threat that Giygas poses to the universe. It is from Buzz-Buzz that Ness learns of the prophecy surrounding his future; that he, along with the help of two other boys and one girl, will stand against Giygas and save the universe from being sentenced to eternal darkness.

General Information

Name: Ness

Origin: MOTHER 2

First Appearance: MOTHER 2

Latest Appearance: MOTHER 2 (Last canonical physical appearance), MOTHER 3 (The Chosen Four are shown within the pictures in a movie theater, likely due to Porky Minch taking pictures while traveling through time), Super Smash Bros. Ultimate (Latest non-canonical appearance as a fighter)

Company: Nintendo, Hal Laboratory

Creator: Shigesato Itoi

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 12 in the Japanese version of the game (In the MOTHER 1+2 Japanese Guidebook he is stated to be 12 years old), 13 in localization (Noted in official player guides to be 13 years old and noted on the official Nintendo UK site to be 13 years old)

Homeworld: Earth

Residence: Onett, Eagleland

Story Role: Hero, Main Protagonist

Classification: Psychic, Chosen One, Cosmic Being

Species: Human

State of Being: Universal Consciousness (Reached enlightenment which caused his consciousness to overlap with the universe[1])

Physiology: Humanoid Physiology

Occupation: Savior of the Universe

Affiliation: The Chosen Four, Ness' Mom, Ness's Dad, Tracey, The Runaway Five

Enemies: Giygas, Porky Minch

Status: Alive in MOTHER 2, Unknown in MOTHER 3 (Both the amount of time that passed between games and whether or not Ness would've been one of the passengers of the white ship is unknown)

Alignment: Neutral Good (Ness is a good natured kid who will do anything to rid the world of evil, accepting his destiny as the chosen one without any hesitation. He does not kill his enemies, instead breaking them out of Giygas's control. Completely destroyed all traces of evil from his mind by defeating his nightmare. Risked his life to travel back in time and defeat Giygas, even knowing that he may not get to come back)

Protection Level: Cosmic Protector (Ness's purpose is to defend the world from Giygas, the universal cosmic destroyer)

Codex Statistics

Key: Early Game | Mid Game | Late Game

Key Information

  • Early Game: Begins at the very start of the game and ends after the third melody is recorded (~Level 1 - 30).
  • Mid Game Begins after the third melody is recorded and ends when Poo rejoins the party in Deep Darkness (~Level 31 - 60).
  • Late Game: Begins after Poo rejoins the party in Deep Darkness and ends right as Ness awakens his true power (~Level 61+).

Tier: 9-C to 9-A, Higher with PSI | 9-A to 8-C, Higher with PSI | At least 8-C, Higher with PSI

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Bone level (Able to defeat fodder enemies in Onett, which includes stray hostile dogs, crows, snakes, and members of Franky's gang) to Room level (Eventually became strong enough to use attacks that rival the Territorial Oak in damage, who is around 4.5 to 5 meters making its self-destruction which would be around this levels of energy. Defeated Master Belch and the Trillionage Sprout), Higher with PSI (As he grows he learns powerful PSI attacks such as PSI Rockin' which deals far more damage then his regular attacks). Can bypass conventional durability with PK Flash | Room level (Became stronger than before. Able to defeat enemies such as the Guardian Digger and the Department Store Spook) to Building level (Can fight and defeat the Kraken, who massively dwarfs an entire ship in size. Defeated Thunder and Storm), Higher with PSI. Can bypass conventional durability with PK Flash | At least Building level (Before awakening to his true power, he is able to fight and defeat several of the Krakens in his magicant by himself. Defeated his own inner evil by himself, the manifestation of which is more powerful than every sanctuary guardian and all of Giygas's minions), Higher with PSI. Can bypass conventional durability with PK Flash

Durability: Bone level (Can withstand attacks from the fodder enemies in Onett) to Room level (Eventually able to withstand the destruction from the Territorial Oak, which would be around 4.5 to 5 meters where its self-destruction which would be around this levels of energy. Can endure his own attacks while inflicted with strangeness, as well as attacks from other members of the chosen four that are inflicted with strangeness), Higher with PSI (Learns PSI Shield around level 12 which nullifies the effects of PSI attacks). Protection from the Universal System makes him difficult to kill | Room level (More durable than before. Can endure attacks from enemies such as the Guardian Digger and the Department Store Spook. Can endure his own attacks while inflicted with strangeness, as well as attacks from other members of the chosen four that are inflicted with strangeness) to Building level (Can endure attacks from Thunder and Storm. Survived a crash that reduced the Sky Runner to tiny scraps. Can endure his own attacks while inflicted with strangeness, as well as attacks from other members of the chosen four that are inflicted with strangeness), Higher with PSI. Protection from the Universal System makes him difficult to kill | At least Building level (Can endure attacks from enemies such as the Diamond Dog and his own inner evil. Can endure his own attacks while inflicted with strangeness, as well as attacks from other members of the chosen four that are inflicted with strangeness), Higher with PSI. Can withstand Far Stronger attacks with his Resilience (Can endure small nuclear explosions from the reactor robot enemies, with even the smallest real world nuclear weapons reaching up to 20 tons of TNT equivalent). Protection from the Universal System makes him difficult to kill.

Striking Strength: Bone Class (Wields a baseball bat as his primary weapon) to Room Class (Can harm enemies that are comparable to himself, such as Master Belch and the Trillionage Sprout. Can harm himself and the other members of the chosen four while inflicted with strangeness) | Room Class (Can harm enemies that are comparable to himself, such as the Guardian Digger and the Department Store Spook. Can harm himself and the other members of the chosen four while inflicted with strangeness) to Building Class (Can harm Thunder and Storm, as well as enemies that are stronger than or comparable to them. Can harm himself and the other members of the chosen four while inflicted with strangeness) | At least Building Class (Can harm enemies such as the Diamond Dog and his own inner evil. Can harm himself and the other members of the chosen four while inflicted with strangeness)

Lifting Strength: Unknown | Class 5 (Able to lift a submarine alongside Paula and Jeff, which weigh around 4,750 tons) | Class 5

Travel Speed: Superhuman (Travels around entire towns and cities in a short amount of time. Can outrun grizzly bears and can move at comparable speeds to the mad taxi where it's shown in battle to do attacks such as rev up and accelerate. Should be comparable to Ninten, who can move 700 meters in about 13 seconds), Higher with the Bicycle and Skip Sandwiches (The Bicycle allows Ness to travel faster than his normal walking speed. Skip Sandwiches increase Ness's walking speed when eaten) | Superhuman, Higher with the Bicycle and Skip Sandwiches | Superhuman, Higher with the Bicycle and Skip Sandwiches

Combat Speed: Superhuman (Able to fight against enemies that are comparable to himself), Speed of Light with PK Flash (Produces a flash of light that can have varying effects on the enemy) | Superhuman (Faster than before. Able to fight against enemies that are comparable to himself), Speed of Light with PK Flash | At least Transonic (Faster than before. Able to fight against enemies that are comparable to himself), Speed of Light with PK Flash

Reaction Speed: Superhuman | Superhuman (Faster than before. Able to react to enemies that are comparable to himself) | At least Transonic (Faster than before. Able to react to enemies that are comparable to himself. Can fight similar enemies to the cast of MOTHER 3, who can dodge shouts from the Steel Mechorilla)

Stamina: Superhuman (Can fight for long periods of time, can take mortal wounds and still manage to heal himself) | Superhuman (Should have higher stamina than before) | Superhuman (Should have higher stamina than before)

Range: Standard Melee physically, Extended Melee with melee weapons (Wields baseball bats for melee combat, which typically range between 0.6 and 0.8 meters), Tens of Meters with slingshots (Slingshots have an effective range of 7 to 16 meters when used as a weapon), up to Hundreds of Meters with PSI (Comparable to Paula and Poo, who can use PK Thunder, which has been demonstrated by several enemies to behave similar to natural lightning) | Standard Melee physically, Extended Melee with melee weapons, Tens of Meters with slingshots, up to Hundreds of Meters with PSI | Standard Melee physically, Extended Melee with melee weapons, Tens of Meters with slingshots, up to Hundreds of Meters with PSI

Intelligence: Genius (Regarded as a bright child by several characters and became a master of PSI with no formal training. Serves as the leader of the chosen four, with his decisions and judgment overriding even that of Jeff, an extraordinary genius, and Poo, an experienced warrior who was able to master PK Starstorm, which is said to only be able to be learned after reaching a higher level of intelligence. Stated in the tea break scene that his in-born intelligence and courage is what brought him through his journey)


Powers and Techniques

Superhuman Physical Characteristics, Genius Intelligence, Weapon Mastery (Unique Weaponry; Proficient in using several types of makeshift weapons, such as bats, yo-yos, and slingshots), Supernatural Willpower (Possesses the sheer willpower to accept his fate to save the world without a second thought and agreed to go to the past to defeat Giygas without any hesitation, even knowing that he may not succeed or get to come back. Apple Kid remarks that his courage is what allowed Ness to succeed against his seemingly small odds of victory and is impressed enough to want to study the phenomenon of “courage” itself. Was fully committed to traveling to the Sea of Eden to awaken his true power, despite being warned that he would be met with sorrow if he was not truly ready), Immutable Will (Retained his sense of self despite gaining the ultimate intelligence and overlapping the universe with his consciousness), Undead Physiology (Can die and become a ghost), Immortality (Immortal Metaphysical Aspect; To use the Phase Distorter 3, the Chosen Four had to leave their biological bodies and have their spirits possess robot bodies, separating their soul from its body, it will be able to return to the original body if the host body it inhabits is destroyed, as shown when all the chosen fours robot bodies were destroyed after Giygas' death and returned to the future. Reliance [On Universal System]; Losing a battle causes the defeat to be unwritten, becoming a bad dream and allowing the Chosen Four to wake up at their last save location), Save and Load via his dad and the Player (Able to save his game by talking to his father. The player is able to load save files, as well as copy them and delete them), Possible Divine Protection (prayers in the MOTHER series are directly noted to be God being with the person[2], with Paula being able to use prayers to have various supernatural effects to happen in the battle with her prayers being used to ultimately defeat Giygas where in the original translation, Paula was praying directly to God[3]. In MOTHER 1 Ninten is told by Ana's father that they will be victorous on their journey and that his prayers will be heard), Fate Protection, Time Manipulation, & Dream Manipulation (Passive; Paula is among a chosen one apart of a universal system of destiny[4] Able to turn Paula's defeats into bad dreams to prevent her from failing her journey, All events in the series are predestined to happen. Even in situations where Giygas has the upper hand, it will only further Paula's journey, such as when the monsters in Threed corner and knock out Ness and Paula, which ended up allowing them to meet Jeff, as well as when the Starmen kidnapped Dr. Andonuts and Apple Kid, allowing them to meet upon being rescued and start work on the phase distorter. Even when Giygas had a 99% chance of winning, his defeat was still guaranteed due to the prophecy), Accelerated Development (Battle; Physical Stats & Abilities; Throughout the Chosen's Four journey they grow and struggle, to where their power has grown so much that they can fell enemies from Onett and Twoson in one blow, to the point that Giygas is growing frightened of their power), Regeneration (Mid-Low; Able to take attacks such as stabs and explosions without being hindered and can heal from them with PSI and by eating food items. Staying at a rest area overnight completely recovers Hp and Pp), Supernatural Resilience (Able to keep fighting even after taking mortal damage. Able to stop taking damage upon finishing a battle), Enhanced Senses (Capable of fighting in total darkness completely uninhibited. Can still hit enemies even while uncontrollably crying), Extrasensory Perception (Should be comparable to Ninten, who can sense danger in places that people who normally can see ghost can’t), Superhuman Precision (Able to land hits on enemies that are significantly faster than him), Empathic Manipulation (Defeating certain enemies frees them from Giygas’s influence and causes them to be pacified), Non-Standard Interaction (Soul Interaction; Can harm and kill intangible and non-corporeal beings such as ghosts with physical attacks and PSI. Abstract Interaction; Able to harm enemies in Magicant as an astral projection, who are abstract beings made from Ness's memories. Quantum Interaction; Touched the truth of the universe, which is described to permeate time and space like a “grain and a wave”, a direct reference to the quantum mechanical phenomenon of wave-particle duality), Limited Dimensional Storage (Can store large items in his backpack such as a bazooka and an entire bicycle, though there is a limit to how many items he can carry. His soul is able to transfer his items through time), Limited Time Travel (His soul is able to travel back to the present time from the past), Power Suppression (Area of Effect Suppression; Able to use destructive PSI moves without causing any damage to the environment), G-Force Adaptation (Can travel using the Sky Runner without using specialized equipment), Fear Manipulation (Passive; Causes weaker enemies to flee from him on the overworld), Astral Projection (Able to enter his Magicant as a mental projection, a metaphysical realm that exists within his mind), Absorption and Power Absorption, (Absorbed the Earth’s power, as well as the rest of Magicant. Touched the Universal System and absorbed the fraction of it that existed in Magicant), Self-Sustenance (Respiratory, Nutritional, & Restful) & Inorganic Physiology (Living Object) as a robot (To use the Phase Distorter 3, the Chosen Four had to leave their biological bodies and have their spirits possess robot bodies, separating their soul from its body), Damage Boost and Forcefield Destruction (Can occasionally land critical hits that deal much more damage than his standard bash attacks. Critical hits instantly destroy a target's physical shield), Subjective Reality (Accessed his own Magicant, a metaphysical realm inside of his own mind. Can bring back various items created from Magicant into the physical universe), Observation (Unconscious Manifestation; Comparable to Ninten who through ignoring the Forgotten Man, Ninten makes him disappear, it is noted by a resident of Magicant that he was once well known but everyone forgot him), Subjective Reality, Creation, Illusion Creation (Standard Illusions), & Mind Manipulation (Magicant is a universe created entirely from the users own memories[5]. It exists only within the mind of the user and is shaped entirely by their thoughts and desires. Magicant World's are shaped from the users perspective. Maria for example warped her own world to fit her views as a Queen. Ness's Magicant was shaped almost like a Town with stars and planets in the background. Along with that, users of Magicant can create weapons, equipments, healing items, and inhabitants that represent a certain side to their mind (A strong example would be the Flying Men which represents the users own courage). Some inhabitants act as enemies that will attack or serve as either a memory of the users own experience or simple civilians. It's unknown if there is a Sea of Eden in other variations of Magicant, however it is stated by Talah Rama that the Truth makes itself known to humanity with Magicant. Magicant only disappears once the goal of the user has been met. To provide some insight, Maria's goal was to recover from amnesia and remember the melody she sung to Giygas, and Ness's goal was to awaken his full potential by touching the Universal System. The journey has to be a momentous part of the person's life that culminates in an event that causes them to look inward and triggers the ability to access their magicant).


Limited Resistance to Time Stop (Can dodge attacks even while frozen in time by the Dali's Clock), Resistance to Extreme Heats (Can endure being exposed to extreme temperatures, such as the Fire Spring), Mind Manipulation, Morality Manipulation, Empathic Manipulation, Corruption (Non-Physical Corruption) (Despite Giygas' influence and corruption, the Chosen Four are able to keep smiling in the most bleak towns, where Giygas affects one through his influence over their evil side, with even characters as pure as Ness having an evil part of their subconscious. Although he is not immune to and had to reach enlightenment to stand a chance against Giygas. Can fight and defeat the Mani Mani statue, whose powers were able to turn people greedy and selfish, without being affected), Disease Manipulation & Zombification (Does not get inflicted with diseases when bitten by zombies and wild animals), Radiation Manipulation, Temperature Manipulation, Air Manipulation & Poison Manipulation (Can endure the Nuclear Reactor Robot’s explosion without suffering any adverse effects, which would include an intense pulse or wave of heat, light, air pressure, and radiation including a lack of oxygen and carbon monoxide poisoning)


Equipment


  • Cracked Bat: The first baseball bat Ness is able to equip, being found in Tracy's room or being bought from the store in Onett. It increases Offense by 4. Almost all baseball bats have a base accuracy of 93.75%.
  • Tee Ball Bat: A baseball bat that can be bought from stores in Onett and Twoson. It increases Offense by 8.
  • Sand Lot Bat: A baseball bat that can be bought from stores in Happy Happy Village and Fourside. Increases Offense by 15.
  • Minor League Bat: A baseball bat that can be bought from stores in Threed and Fourside. Increases Offense by 26.
  • Mr. Baseball Bat: A baseball bat that can be bough from stores in Dusty Dunes Desert and Fourside. It increases Offense by 38.
  • T-Rex's Bat: A baseball bat that can be bought from the store in Winters. It increases Offense by 48.
  • Big League Bat: A baseball bat that can be bought from stores in Summers and Scaraba. It increases Offense by 54.
  • Casey Bat: A very powerful baseball obtained by defeating Master Barf. Increases Offense by 125, though it has a base accuracy of only 25%.
  • Hall of Fame Bat: A baseball bat that can be obtained by trading Horns of Life to the shop Tenda in Tenda Village. It increases Offense by 62.
  • Ultimate Bat: A baseball bat that can be bought from a Tenda in the Lost Underworld. It increases Offense by 68.
  • Magicant Bat: A powerful baseball bat found in Magicant. It increases Offense by 80.
  • Legendary Bat: Ness's second strongest weapon, obtained by opening the lone present in the Cave of the Past. It increases Offense by 110.
  • Gutsy Bat: Ness's ultimate weapon, obtained from defeating a Bionic Kraken. It increases Offense by 100 and increases Guts by 127. The massive boost to Ness's Guts stat allows him to land critical hits and survive mortal damage much more frequently.


Notable Techniques

Stat Growth rate Comparison
Offense 18
★★★★☆
Defense 5
★★★☆☆
Speed 4
★★☆☆☆
Guts 7
★★★★★
Vitality 5
★★★★★
IQ 5
★★★☆☆
Luck 6
★★★★★
Total 50


PSI
  • PK Rockin: A powerful psychokinetic wave that damages all enemies. It is not resisted by any enemies, but is the only offensive PSI that can be avoided.
Rank Effect PP Characters Level learned
α 40-120 points of damage to all enemies 10 Ness 8
β 90-270 points of damage to all enemies 14 Ness 22
γ 160-480 points of damage to all enemies 40 Ness 49
Ω 320-960 points of damage to all enemies 98 Ness 75


  • PK Flash: A glorious flash of light that has various effects.
Rank Effect PP Characters Level learned
α 7/8 (87.5%) chance of causing crying
1/8(12.5%) chance of causing strangeness
8 Ness 18
β 5/8 (62.5%) chance of crying
1/8 (12.5%) chance of strangeness
1/8 (12.5%) chance of paralysis
1/8 (12.5%) chance of instant defeat
16 Ness 38
γ 4/8 (50%) chance of crying
1/8 (12.5%) chance of strangeness
1/8 (12.5%) chance of paralysis
1/8 (12.5%) chance of instant defeat
24 Ness 61
Ω 3/8 (37.5%) chance of crying
1/8 (12.5%) chance of strangeness
1/8 (12.5%) chance of paralysis
3/8 (37.5%) chance of instant defeat
32 Ness 67


  • Lifeup: Heals himself and/or his allies.
Rank Effect PP Characters Level learned
α Recovers 75-125 HP for one person 5 Ness
Poo
2
15
β Recovers 225-375 HP for one person 8 Ness
Poo
20
15
γ Recovers all HP for one person 13 Ness
Poo
39
46
Ω Recovers 300-500 HP for the entire party 24 Ness 70


  • Healing: Removes status ailments depending on the level used.
Rank Effect PP Characters Level learned
α Heals colds, sunstrokes and sleeping 5 Ness
Poo
10
15
β Heals colds, sunstrokes, sleeping, poisoning, nausea, crying and feeling strange 8 Ness
Poo
24
15
γ Heals every status ailment, and has a 75% chance to revive an unconscious party member, albeit not to full health, like a Secret Herb 20 Ness
Poo
53
36
Ω Heals every status ailment, and has a 100% chance to revive an unconscious party member to full health, like a Cup of Lifenoodles 38 Poo 52

  • Shield: The user creates a shield of light that reduces the damage of physical attacks.


Rank Effect PP Characters Level learned
α Creates a three layered shield for one target that halves the damage of all physical attacks. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced. 6 Ness
Poo
12
15
β Creates a three layered power shield for one target that halves the damage of all physical attacks and reflects half of all received damage from physical attacks back at the attacker. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced. 10 Ness
Poo
34
16
Σ Creates a three layered shield for all allies that halves the damage of all physical attacks. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced. 18 Poo 15
Ω Creates a three layered power shield for one target that halves the damage of all physical attacks and reflects half of all received damage from physical attacks back at the attacker. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced. 30 Poo 51

  • Hypnosis: Causes the affected targets to fall asleep.


Rank Effect PP Characters Level learned
α Puts one enemy to sleep 6 Ness 4
Ω Puts all enemies to sleep 18 Ness 27


  • Paralysis: Paralyzes an opponent's body, preventing them from performing physical actions such as attacking or using items.
Rank Effect PP Characters Level learned
α Paralyzes one enemy 8 Ness 14
Ω Paralyzes all enemies 24 Ness 29


  • Teleport: Allows teleportation to anywhere he has previously been.
Rank Effect PP Characters Level learned
α Allows for teleportation to known areas by running in a line 2 Ness
Poo
Event
17
β Allows for teleportation to known areas by running in a circular pattern 8 Ness
Poo
Event
18

Other

Standard Tactics: Ness primarily fights using his powerful physical attacks, though he has access to a plethora of useful PSI at his disposal. Ness has access to PK Rockin, which is the single most powerful offensive PSI in the series, though most of Ness's PSI is centered around supporting his teammates, having access to the best set of healing PSI as well as two powerful status inducing PSI with Hypnosis and Paralysis. If Ness is completely cornered, the player will directly intervene with his battle in order to save him.

Weaknesses: Ness is a pacifist and chooses not to kill his enemies. Occasionally becomes homesick if he hasn't visited or called home recently, though this weakness is eventually overcome. PSI users need to concentrate in order to use their PSI[8]. Unable to interact with anything as a ghost.

Note: Despite overlapping the universe with his consciousness, we cannot assign him 2-C as such a tier would require all of his attacks to have an energy output equivalent to the energy of the entire universe, which is not logically consistent with what is shown in game. Due to his only source of scaling, Giygas, having an unquantifiable level of power as well as the fact that the power he absorbed from the Earth cannot be properly quantified either, he is simply listed as Unknown.

Gallery

Images & Artwork

Trivia

Trivia about Ness
  • Because of their similar appearances, many fans consider Ness and Ninten to be the same characters, though it has been directly confirmed that they are different due to their roles in the narrative of the series and the fact that they are treated as different characters in the Super Smash Bros. series. Even though Ninten and Ness share many similarities, they have several differing qualities, mainly being visible in their official clay models. In terms of appearance, the brim of Ninten's cap is pointed to the left of his head, whereas Ness's points to the right, Ninten's forelocks have a spiky look, while Ness's are more rounded, and while Ninten has red socks and blue shoes, Ness instead wears white socks and red shoes. Ness additionally carries around a backpack, whereas Ninten does not. It appears Ness's resemblance to Ninten was left as ambiguous by Shigesato Itoi intentionally, as he intended for players to decide if they're the same character or different, and he seems to have even suggested for players to think of them as the same.
  • Ness's alternate "Don't Care" names are Alec, Roger, Will, Brian, Tyler, and Lane. In the original release of MOTHER 2, the alternate names are Hat, Takuya, John, Sarumaru, Mario, and Chinchin.
    • John being one of Ness's "Don't Care" names in MOTHER 2 is a reference to John lennon of the The Beatles, with the rest of the characters the player is able to name having "Don't Care" names for the other members of the band, as well as Yoko Ono, John Lennon's wife.
    • Mario being one of Ness's "Don't Care" names in MOTHER 2 is a reference to the Mario series, with the rest of the "Don't Care" options for the things the player is able to name including references to pieces of the Mario series.
  • Ness's favorite food is Steak. There are several other foods that Ness may like from his "Don't Care" options, including Pie, Pasta, Cake, Eggs, Bread, and Salmon. In the original release of MOTHER 2, Ness's favorite food options include salisbury steak, sukiyaki, mori soba, honey pie, banana, mushrooms, and dog food.
  • The alternate "Don't Care" names for PK Rockin are Hammer, Love, Gifts, Slime, Gaming, and Boxing. Interestingly, Love would later become the signature PSI move of Lucas, the protagonist of MOTHER 3.
  • In the commercial for EarthBound, Ness's name was spelled as "NessA".
  • Early footage of the Nintendo 64 build of MOTHER 3 shows a character resembling Ness riding a Pork Bean and walking through a forest.
  • In the Super Smash Bros. series, Ness is voiced by Makiko Ōmoto, who also voices Kirby.
  • During the development of Super Smash Bros. Melee, Ness was intended to be removed and replaced by Lucas. However, due to the numerous delays and the cancellation of the Nintendo 64 build of MOTHER 3, Ness was kept in the game. Ever since this decision, there has been an unspoken rule in which all 12 members of the original Super Smash Bros. must be in every game in the series. Thus far, Ness has appeared in every single Smash game.
  • In the MOTHER-inspired RPG, Citizens of Earth, a message in the Police Station can be read alerting units to a "spiteful youth" who was seen "beating crows with a cracked bat", a reference to the beginning portion in MOTHER 2
  • The ESP copy ability in the Kirby series references Ness. In addition to wielding psychic powers like Ness, Kirby also wears a hat similar to the former's. It is further referenced by the Ness and Lucas amiibo giving Kirby this copy ability.

Battle Records

References

  1. At last, you speak to me.
    Listen well, Ness. I am about to tell you something so important that you should probably write this down.
    Ready? You are a chosen one. Your destiny is not yours alone… It is part of a universal “system”.
    The time will come when every part of you will become one (note: or overlap) with every part of the universe.
    You need not understand right now.
    Do you remember “Giant Step” back in Onett? That was one of “Your Places”.
    These are spots that give you power and draw out “every part” of you.
    They are protected by monsters affected by that power.
    However, you obviously must have defeated them.
    Once you’ve stood at all eight of these power spots in the world…
    Once the Sound Stone has recorded the melodies of all the power spots, you will see “Your World” for the very first time.
    Allow me to list them all:
    1. Giant Step, in Onett
    2. Lilliput Steps, in the Grateful Dead Valley, near Twoson
    3. Milky Well, in Saturn Valley, near Grapefruit Falls
    4. Rainy Circle, discovered by Jeff in Winters
    5. Magnet Hill, on the outskirts of Fourside
    6. Pink Cloud, in Ranma. Poo knows where this is.
    7. …and Lumine Hall, that cave of luminescent moss
    8. Last is the Fire Spring power spot which shall open its doors southwest of here.
    You must listen to the sounds of all eight power spots.
    Defeating Gyiyg without doing so will be impossible.
    Do you understand, Ness?
    The moment when your destiny becomes one with the destiny of the universe… is close at hand.
  2. In MOTHER 2, Paula’s mom tells Ness not to worry about Paula, because “God is with her”. In EarthBound, this was localized to “She has a guardian angel, it seems.”
    It’s not a big deal, and it’s pretty well-known that NOA didn’t want any religious stuff in their games back then, so the change is to be expected. I think the guardian angel line sounds better, anyway. But yeah, there’s no way NOA would’ve let a mention of the Christian God fly in their games back then.
    But note that even though she mentions God in MOTHER 2, there are no real serious religious themes in the game. So don’t take this one change out of context and make a big deal out of it 😛
  3. In MOTHER 2, during part of Paula’s first prayer, she says something like, “Please, God, if you’re there…” or possibly even, “Please, God, if you’re real…”
    In EarthBound, this religious reference got the smack-down and was trimmed to just, “Please…”
  4. Listen well, Ness. I am about to tell you something so important that you should probably write this down.
    Ready? You are a chosen one. Your destiny is not yours alone… It is part of a universal “system”.
  5. The truth of the universe travels the cosmos like a grain and like a wave and speaks to the universes known as man.
  6. "PSI is a mysterious and useful power that can replenish your energy or even assist in your transportation needs. Using PSI will deplete your PP." MOTHER 3 Memo Description
  7. Listen well, Ness. I am about to tell you something so important that you should probably write this down.
    Ready? You are a chosen one. Your destiny is not yours alone… It is part of a universal “system”.
  8. A miraculous stone that enables you to "concentrate" without using your own brain. This is accomplished just by your keeping this item. This is great because if you can't concentrate, you can't use PSI.