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Mega Man: Difference between revisions
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'''Note:''' Mega Man can canonically [https://youtu.be/Gyr0fQl0fz0?list=PLxZUV2ZNIE7-kYs2nShkxmgLUmPqc9gno&t=300 still use his regular mega buster while having any copy weapon equipped]. | '''Note:''' Mega Man can canonically [https://youtu.be/Gyr0fQl0fz0?list=PLxZUV2ZNIE7-kYs2nShkxmgLUmPqc9gno&t=300 still use his regular mega buster while having any copy weapon equipped]. | ||
'''Note 2:''' There is some argument as to whether or not Mega Man should get keys due to the Stardroids Invasion incident, [https://youtu.be/xuvKJTccYGk?t=57 where Mega Man was stomped by] [[Terra]] and incapable of harming him, [https://youtu.be/xuvKJTccYGk?t=132 and then was upgraded by Dr. Light in order to defeat Terra], however there is context missing with this, for one Dr. Light did not upgrade Mega Man's entire body, he only upgraded his arm cannon, [https://youtu.be/xuvKJTccYGk?t=216 Dr. Light even further explains that the issue with the Stardroids is that they're made of a special material that renders all weapons useless] so instead he equipped Mega Man with the "Mega Arm" as it allows him to charge energy in his fist to fire at the Stardroids rather then regular energy projectiles, this is less of an amplification so massive that it dwarfs all previous characters and moreso a way around the Stardroids defenses. To add on, characters like [[Proto Man]] are prototype robots that have only been upgraded during ''Mega Man 3'' and have barely received any upgrades since and [https://youtu.be/BCkcVaka5zs?t=23 he is capable of contending with a post-Stardroids Invasion] [[Mega Man]]. Along with this, characters such as [[Elec Man]]'s thunder beam [https://imgur.com/a/Kr6JUW5 is considered one of the most dangerous weapons Mega Man has ever encountered] yet he fought him all the way back in the first ''Mega Man''. With this all in mind, the gap is clearly no large enough to warrant keys, with an exception only being likely if a ''Mega Man 12'' is made and it has characters above the Double Gear System. | '''Note 2:''' There is some argument as to whether or not Mega Man should get keys due to the Stardroids Invasion incident, [https://youtu.be/xuvKJTccYGk?t=57 where Mega Man was stomped by] [[Terra (Mega Man)|Terra]] and incapable of harming him, [https://youtu.be/xuvKJTccYGk?t=132 and then was upgraded by Dr. Light in order to defeat Terra], however there is context missing with this, for one Dr. Light did not upgrade Mega Man's entire body, he only upgraded his arm cannon, [https://youtu.be/xuvKJTccYGk?t=216 Dr. Light even further explains that the issue with the Stardroids is that they're made of a special material that renders all weapons useless] so instead he equipped Mega Man with the "Mega Arm" as it allows him to charge energy in his fist to fire at the Stardroids rather then regular energy projectiles, this is less of an amplification so massive that it dwarfs all previous characters and moreso a way around the Stardroids defenses. To add on, characters like [[Proto Man]] are prototype robots that have only been upgraded during ''Mega Man 3'' and have barely received any upgrades since and [https://youtu.be/BCkcVaka5zs?t=23 he is capable of contending with a post-Stardroids Invasion] [[Mega Man]]. Along with this, characters such as [[Elec Man]]'s thunder beam [https://imgur.com/a/Kr6JUW5 is considered one of the most dangerous weapons Mega Man has ever encountered] yet he fought him all the way back in the first ''Mega Man''. With this all in mind, the gap is clearly no large enough to warrant keys, with an exception only being likely if a ''Mega Man 12'' is made and it has characters above the Double Gear System. | ||
==Trivia== | ==Trivia== |
Revision as of 10:07, 28 July 2023
Articles About Mega Man
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Classic Series | Classic Games - Quint - Rockman Shadow - Mega Man? - Megamix/Gigamix - Mega Man Upon a Star - Pachislot Rockman Ability - Pre-Genesis Wave Archie Comics - Post-Genesis Wave Archie Comics - Mega Man? Archie Comics - 1994 Animated Series - Tiger Electronic Games - Novas Aventuras de Megaman - Super Smash Brothers - Marvel vs. Capcom - Cannon Spike |
X Series | X Series - Command Mission - Rockman X Carddass series - Manga - Archie Comics - 1994 Animated Series - Novas Aventuras de Megaman - Marvel vs. Capcom - Project X Zone |
Battle Network Series | Battle Network Game - Battle Network Anime - Battle Network Manga |
Star Force Series | Star Force Game - Star Force Anime |
Legends Series | Legends - Tatsunoko vs. Capcom |
Other Series | OVER-1 - Mega Man DOS - Mega Man: Fully Charged - Captain N: The Game Master - Street Fighter × Tekken |
“ | I'll keep on fighting for peace for both humans and robots! | „ |
~ Mega Man's driving goal |
“ | No, you're wrong! I only fight when I am forced to protect the world from those who would pit machines against man. I believe humans and robots can live in peace! | „ |
~ Mega Man to Sunstar in Mega Man V |
“ | I am more than a robot!! | „ |
~ Mistranslated English line of Mega Man to Dr. Wily when Wily tells him that he can't harm humans in Mega Man 7 |
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Background
Mega Man, known as Rockman in Japan, is the title protagonist of the "Classic" Mega Man series developed by Capcom since 1987. He is also known as Mega or Rock in his original form. The pixel art for him was created by the designer of the original game in the series, Akira Kitamura, and later turned into a refined illustration by Keiji Inafune. Since then, he has become one of the company's primary original characters and continues to be one of the video game industry's most recognizable icons. Having appeared on many gaming systems since the Nintendo Entertainment System, Mega Man has had a wide gaming audience, and his games continue to evolve with the ever-changing hardware demands of modern gaming systems. Mega Man's fictional universe can be divided into seven categories, each featuring different variations and incarnations of the same blue hero. Although "Mega Man", or "Rockman", is usually the name used to describe only the original Mega Man from the classic series, it can also be used less specifically to describe the Mega Man series of fictional works, or the group of adherently named main characters within.
Several spin-off series have emerged over the past few years, each one continuing the Mega Man mythos in some unique way, including but not limited to Mega Man X, Mega Man Legends, and Mega Man Battle Network. A resulting animated series was also produced originally in the United States as well as a number of toys, comics, and collectibles available both in and outside of Japan.
Mega Man's role in the original story is to battle the mad scientist Dr. Wily and his ever-growing army of robots, and stop them from taking over Earth by using their own special abilities against them. Utilizing his special Mega Buster arm cannon, and his ability to copy a defeated robot's Special Weapon, Mega Man must travel the world and traverse harsh environments in order to bring Wily's menace to an end. With the help of his creator Dr. Light and his assorted robotic companions, Mega Man's eventual goal is to one day achieve "everlasting peace".
This dropdown contains the synopsis of Mega Man’s story. Read at your own risk as you may be spoiled otherwise! |
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Power and Stats
Tier: High 5-B, Higher with Rage Power, Far Higher as Super Mega Man. Even Higher with Double Charge Shot, Empowerment, & with Double Gear System
Name: Mega Man, Rock Light, DLN-001
Origin: Mega Man
Sex: Male
Age: 10 (Noted to be in human years roughly 10 years old[1])
Classification: Robot
Status: Alive, Unknown in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, with it being implied their data still exists as Cut Man's data exists still)
Alignment: Lawful Good (Upholds for peace for both humans and robots and will follow the rules placed by the laws of robotics)
Dimensionality: 3-D
Attack Potency: Large Planet level+ (Was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level. Fought and defeated Rockman Shadow who noted he modified his own power level and possessed enough power to annihilate the planet), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Far Higher as Super Mega Man (When using the super adapter to fuse with Rush, Mega Man becomes far more powerful then before, sporting a new red suit where he can use his arm instead of his standard charged shot and freely fly around). Even Higher with Double Charge Shot (With the Double Mega Buster, Mega Man is able to one shot Ra Moon with its power even surprising Ra Moon itself. This attack is also noted to rapidly drain his energy to perform and can short circuit him), Empowerment (In the final battle against New Yellow Devil, Mega Man asks every Robot Master from Mega Man 2 and 3 to lend him the last of their energy. Mega Man absorbs their energy and with this empowerment, he is able to one shot new Yellow Devil. A perfect version of Dr. Wily's original Yellow Devil that is able to absorb all the attacks from every Robot Master at once), & with Double Gear System (The Double Gear System is designed to push robots far beyond their strength and speed being noted by Dr. Light Mega Man would not stand a chance against Robot Masters with the Double Gear System without using it himself, putting it far above any power amplification he's received prior, the Power Gear amplifies his powers by 5x)
Durability: Large Planet level+ (Can take hits from Duo, and Wily’s Machine that damaged Duo), Far Higher as Super Mega Man. Even Higher with Empowerment & with Double Gear System (Fought robots that also used Power Gears)
Striking Strength: Large Planet Class+, Higher with Rage Power, Far Higher as Super Mega Man. Even Higher with Double Charge Shot, Empowerment, & with Double Gear System
Lifting Strength: Class G (Was able to hold up Dr. Wily’s fortress at the end of Mega Man 5), Higher with Super Arm (Allows him to lift objects he previously could not lift), Far Higher with Double Gear System (His lifting strength should improve greatly due to the double gear system)
Travel Speed: FTL (Can outrun black holes from Robot Masters such as Saturn and Galaxy Man), Higher with Rush Vehicles (With Rush Vehicles can fly interstellar distances in a short timeframe), Far Higher with Teleporters (His own teleporters and Proto Man’s are able to travel planets and solar systems in a short time frame[2], reaching this levels of speed), likely Massively FTL with Double Gear System (Speed Gear allows Mega Man to travel so fast he speed blitzes all robots and Robot Masters not using the speed gear, with Wily first demonstrating the speed gear outright blitzing all the Robot Masters, Roll, and Mega Man. With how fast he is, he could likely be comparable to Duo who is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)
Combat Speed: Massively FTL (Can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy. Was able to accurately dodge Wily’s beams and return attacks while flying through space), Higher with Double Gear System (Time appears extremely slowed down thanks to the Speed Gear)
Reaction Speed: Massively FTL (Can react to Duo's ramming attacks which involve him using his travel speed to move around rapidly. He is referred to as intergalactic multiple times and likely has to travel around the universe to complete his job. He also uses this same movement to travel away as seen here. Can react to Cut Man who can cut objects while teleporting), Higher with Double Gear System
Stamina: Essentially Limitless as long as they are powered by solar energy (All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[3][4][5][6])
Range: Standard Melee Range, Hundreds of Meters with certain weapons and his buster (Can shoot opponents an entire forest distance away), Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[7]), Universal with Space-Time Manipulation
Intelligence: Genius (Mega Man’s AI allows him to instantly analyze the weapon of another robot master and copy it, mastering it. He’s showcased some very creative ways to defeat other robot masters with his copied weapons. Has defeated the Doc Robots, a robot that can adapt and take any Robot Masters moves merely from switching it's programming[8], being noted to hold the power of all Robot Masters combined in one[9]. Has defeated Knight Man, a robot master who defeated more then thousands of robots in duels. Has defeated Quint, his future counterpart, and defeated Rockman Shadow his other future counterpart. Accurately predicted where Flash Man would be while he was using time stop. Fought and defeated Copy Robot, who is a superior and perfect clone to him. Went from fighting a weakened King, to defeating a version of him where Dr. Wily raised his combat levels, in the span of a single fight)
Powers and Abilities
Standard Equipment
- Mega Buster: Mega Buster, known as the Rock Buster in Japan, is a powerful arm cannon that is utilized by those named Mega Man in the eponymous franchise. While varying in function, the Mega Buster is most well known for shooting yellow shots of energy and possessing the ability to be charged to fire a Charge Shot.
- Double Gear System: Double Gear System is a device first developed by Dr. Wily in his youth during his days at Robot University alongside a young Dr. Light. Dr. Wily believed creating robots that utilized the Double Gear System, granting them "unstoppable power and insurmountable speed".
- Speed Gear System: Speed Gear is a blue gear that increases the speed of robots. Gameplay-wise, it slows down time when used by Mega Man, representing his increase in speed; using the Speed Gear allows tight platforming and enemy evasion easier but he moves at a slower pace. The Speed Gear's effect is similar to the Time Slow's effect in Mega Man Powered Up, with the difference being that Mega Man now creates blue afterimages when moving around while the Speed Gear is activated. If the Speed Gear Booster part is installed, Mega Man can move at normal speed while Speed Gear is active.
- Power Gear: Power Gear is a red gear that increases the power of robots. When used by Mega Man it makes his default shots bigger (but he can only fire two at a time instead of three) and allows him to shoot two Charge Shots together (a regular charged shot followed by a red colored charge shot), knocking Mega Man back a little due to its power. The Power Gear also increases the power of his Special Weapons. If the Mega Buster is fully charged when the meter reaches its limit, it will be possible to fire an extra-powerful Final Charge Shot, but at the price that the cooldown period from overheating cannot be prevented. Notably even if the gauge meter reaches maximum, Mega Man will not enter cooldown mode while charging until he either fires the Charge Shot, deactivates the gear, or is damaged. If the Shock Absorber part is installed, it can prevent the recoil effect from using these special Charge Shots.
- Double Gear: Double Gear is only available when Mega Man is low on health, which can help him in a pinch. By simultaneously activating the Speed Gear and Power Gear, Mega Man can use them together. Time will slow down, powered-up Special Weapons can still be used when using Double Gear, and the Final Charge Shot will be easier to use. However, unlike the individual gears, it cannot be canceled when activated, and when its duration is over it will leave Mega Man severely weakened due to the overheat; he won't be able to use the gears or even fire charge shots until he's cooled down, and he can only fire one shot at a time instead of three. Also, due to the severe strain, the cooldown period will take longer than normal to end. An optional part called the Energy Dispenser can be used to lower Mega Man's health low enough to be able to use Double Gear more easily, but it increases the risk of losing a life.
- Rush: Rush is Mega Man's faithful robotic dog, created by Dr. Light to assist Mega Man in his travels. Rush supports Megaman on many occasions. He is very good at finding items.
- Rush Coil: Rush Coil is a coil platform that emerges from Rush's body and propels Mega Man to a higher level. In Mega Man 3 and Mega Man II, the Rush Coil used three units of weapon energy per jump. In later games, it only used two units.
- New Rush Coil: New Rush Coil is a modification of the Rush Coil that only appeared in Mega Man 5. The coil appears below Rush, and Rush is propelled with Mega Man. Mega Man can leap off Rush to reach his target, allowing even higher jumps. Each jump uses four units of weapon energy.
- Rush Jet: Rush Jet transforms Rush into a flying sled which Mega Man can ride. Its usage differs greatly from Mega Man 3 to Mega Man 4 and onward.
- Rush Marine: Rush Marine transforms Rush into a mini-submarine that can move freely in all directions underwater. It only functions in water, but is able to fire buster shots. In Mega Man 3, the Rush Marine can jump from the water and move on land by jumping continuously. Rush is unable to jump out of water in other games.
- Rush Space: Rush Space is an adaptation of Rush used in some of the Game Boy games that allows Mega Man to quickly travel through space. In Mega Man V, Mega Man uses this version of the Rush Jet in the stage he goes to the Wily Star and fights against the Skull Blazer. Its appearance appears to be a combination of the Rush Jet and Rush Marine.
- Rush Power Adaptor: The Rush Power Adaptor is an adaptor from Mega Man 6 obtained after Flame Man's defeat. It allows Rush to junction with Mega Man to turn him into Power Mega Man. Power Mega Man is able to break blocks and penetrate enemy shields by charging punches. These punches act as energy projectiles that travel a short distance, with each form becoming more powerful the longer the FIRE button is held down (though stronger shots have less range). Power Mega Man can also push enemies back, penetrate the shields of Knight Man and Shield Attacker GTR, destroy otherwise-invulnerable enemies, and can even push blocks in certain stages. Mega Man cannot slide or use his buster in this form, however.
- Rush Jet Adaptor: The Rush Jet Adaptor is an adaptor from Mega Man 6 obtained after Plant Man's defeat. It allows Rush to junction with Mega Man to turn him into Jet Mega Man. Jet Mega Man is able to fly, a gauge displaying how long his flight lasts. The gauge rapidly recharges when he touches ground. Mega Man cannot charge his buster or slide while using this form.
- Super Adaptor: The Super Adaptor is a combination of the Rush Power Adaptor and the Rush Jet Adaptor from Mega Man 6. Its only appearance in a game was in Mega Man 7, and is obtained by collecting the R, U, S, and H plates in the stages of the first four Robot Masters: Cloud Man, Junk Man, Freeze Man, and Burst Man.
- Rush Search: Rush Search, also called Search Rush, is a function of Rush in Mega Man 7 and Mega Man & Bass that makes him dig the ground to search an item. However, he isn't always successful, sometimes finding garbage instead.
- Rush Question: Rush Question makes Rush teleport to Mega Man's location and toss a random item to him. Occasionally, Rush may drop a Yashichi or does not do what he was summoned for. Rush may lie down to sleep or give a video projection of pure noise.
- Rush Bike: Rush Bike transforms Rush into a motor-bike. Mega Man can fire weak projectiles from Rush's mouth and the extra speed allows for longer jumps to be made. While riding Rush, Mega Man doesn't take damage, but Rush's energy gauge depletes when hit.
- Rush Bomber: Rush Bomber makes Rush bombard enemies while flying across the screen in Rush Jet form.
- Rush Charger: Rush Charger makes Rush drop health items while flying across the screen in his Rush Jet form.
- Rush Roadstar: Rush Roadstar is a vehicle used in the Battle & Chase competition.
- Rush Vision: Rush Vision is a holographic projector used by Rush in Mega Man 8 to enable Mega Man to communicate with Dr. Light. In Mega Man 9, Mega Man uses Rush's projector to show Wily his defeats from previous games.
- Beat: Beat is a bird-type combat support robot from the Mega Man series built by Dr. Cossack for Mega Man to help him protect the world. He serves a support role by either attacking enemies or protecting Mega Man, depending on the game. In Mega Man 5 then Mega Man 6 and Mega Man IV, Beat attacks enemies that appear on the path. Unlike Rush and Eddie before him, his internal radar cannot lock on to Mega Man from a distance, so he needs to rely on the signal of Plates to be able to fly to his aid. Beat can appear without the need of collecting Plates in later games, suggesting that the issue was fixed in some way.
- Eddie: Eddie, also known as Eddy and Flip-Top, is an item transportation robot within the Mega Man series. He made his first appearance in Mega Man 4. Eddie was created by Dr. Light to carry items for Mega Man. (According to U.S. game manuals, Dr. Light built him as his personal cybernetic suitcase.) He is equipped with a material transfer unit that allows him to relay an unlimited amount of items from Dr. Light's Laboratory, but as Dr. Wily (using Dr. Cossack) attacked while he was still under construction, Eddie is sent incomplete to assist Mega Man in the battle and is unable to choose items, giving them randomly. Like Rush, Eddie is equipped with a sensor that identifies Mega Man's exact location. The sensor allows him to appear by Mega Man’s side instantly whenever he is needed. He has a jet engine that allows him to fly, while in Mega Man 11 he flies with a propeller.
- Tank: Tanks, or Cans, are recovery items from the classic Mega Man series. Mega Man could stockpile and use these items to heal in an emergency. They were introduced in Mega Man 2 and appeared in most games since then, except for Mega Man 8, Mega Man & Bass, and some spin-offs.
- Energy Tank: The Energy Tank, known as Energy Can in Japan and in Mega Man 7, shortened to E Tank or E Can, first appeared in Mega Man 2, and since then in almost all games from the original Mega Man series. It fully recovers the health of the user. The maximum number of E Tanks that could be carried was initially four and was increased to nine for Mega Man 3 to Mega Man 6, but was reduced back to four for the Game Boy games and Mega Man 7. It returned to nine for Mega Man 9 and 10. In Mega Man 11 it started at six E Tanks, but once the Tank Container item is purchased at the store, it can be raised to nine.
- Weapon Tank: Weapon Tank, known as Weapon Can in Japan, W Tank or W Can for short, is an item that recovers the energy of Special Weapons. It first appeared in Mega Man IV and V, where it recovers all the energy to one Special Weapon. In Mega Man 7 and later appearances it recovers the energy of all Special Weapons at once, despite Auto saying that it only recovers one weapon in Mega Man 7. Mega Man can only carry four of them at one time in most games, which is increased to nine in Mega Man 10. In Mega Man 11, much like with the E Tank, the Weapon Tank starts at six, but can be raised to nine by purchasing the Tank Container.
- Super Tank: The Super Tank, S Tank for short, recovers all the energy from Mega Man's health and all weapons. Only one can be carried at a time.
- Mystery Tank: The Mystery Tank, like the Super Tank, recovers the energy from Mega Man's health and all weapons. If the M Tank is used when the health and all weapons are with full energy, it will turn all weak enemies on screen into extra lives, or give the player one extra life if no weak enemies are near. Also like the Super Tank, only one can be carried at a time.
- L Tank: The L Tank is a Tank Proto Man gives to Mega Man before the battle against Dark Man 4 to recover all his energy lost from Dark Man 4's attack. Performance-wise they are superior to E Tanks, but they were never mass-produced. It's unknown what the L from "L Tank" stands for, possibly short for "Life Tank".
- ? Can: ? Can, also known as Surprise Box, is a can with a question mark that appeared in Mega Man 3 and, once opened by Mega Man with a shot, gave him a random item like Life and Weapon Energy.
- Item-1: Item-1 is one of the three transport items from Mega Man 2. It is a levitating platform that Dr. Light created to assist Mega Man, finishing and giving it to him after Heat Man is defeated. It is possible to have three platforms on screen at once. Each platform consumes 2 units of energy. Item-1 is required to reach a ladder in the first Wily Castle stage, and can be used to bypass some walls in Boobeam Trap's room, saving Crash Bomber energy. During the fight with Air Man, if Mega Man stands on an Item-1 platform, Air Man will not blow his tornadoes.
- Item-2: Item-2 is one of the three transport items from Mega Man 2. It is a red jet sled that Dr. Light created to assist Mega Man, finishing and giving it to him after Air Man's defeat. It can be used to pass by long gaps, like the area with Appearing Blocks in Heat Man's stage, and is required to pass the area with spikes in the beginning of the second Wily Castle stage. It is also available in the Wily Tower mode from Mega Man: The Wily Wars. Item-2 has a fatal weakness however: once summoned, it will fly forward and can not be stopped except by hitting a wall or changing weapons in the Sub Screen. It has a brief delay when summoned, but should Mega Man fail to jump on it in time, it will still fly away, wasting Weapon Energy. Once ridden, it cannot change direction either, and will still fly forward even if Mega Man falls off. Its function in the games was later replaced by Rush Jet, which eliminates all of these weakness.
- Item-3: Item-3 is a crawling platform that can be used as an elevator once it is latched onto a wall. It will change its direction once it reaches the top or bottom of a wall, or when Mega Man jumps off of it. It is obtained when Flash Man is defeated in Mega Man 2. Item-3 is required to climb up some walls in the Wily Castle, and it can also be used to quickly bypass the first set of blocks in Heat Man's stage. Item-3 is also available in the Wily Tower mode from Mega Man: The Wily Wars.
- Magnet Beam: Magnet Beam is an item from the first Mega Man game that can temporarily create beams that can be used as platforms.
- Wire: Wire is an item that Mega Man can use to attach himself to a ceiling. The Wire is also the first transport item that can deal damage.
- Balloon: Balloon is an item that works in the same way as Item-1. It appears in Mega Man 4, in Pharaoh Man's stage. The item can be found by traveling towards the right, across the extra desert, and is located amidst three rock platforms over the sand. Up to eight balloons can be on the screen at any one time.
- Super Arrow: Super Arrow is an item from Mega Man 5 that can be used to attack and create platforms, as it sticks to walls for a short time. It is obtained after Star Man's defeat.
- Carry: Carry is a single stationary platform that appears under Mega Man if he is in mid-air, or slightly ahead of him if he is standing on the ground at the time of use.
- Blocker: Prevents the opponent from using their special abilities for a short time. If this is done to oneself, they will hear a sound effect and their meter will take on the appearance of the icon of the Blocker item. Their character’s face will also change expressions.
- Count-Up: Adds 10 points to the opponent’s counter, meaning he has to destroy an additional 10 obstacles before he can get an item. A nasty side effect is that this also destroys any items or roulettes the target had at that moment, thus robbing them of the chance to use them.
- Lightning Bolt: This hits all other racers on the track and causes them to spark for a brief span. During this time their speed is reduced. Note that this effect is similar to driving over deceleration zones, or getting hit by a Shadow Blade.
- Mine Transformer: All small Mets and traffic cones turn into mines for a short while. This one is risky to use as it is often hard to avoid hitting the very mines one created. It also means one can’t get as many points for the duration of this item.
- Power Nitro: Makes one invincible, and increases their speed and acceleration and handling. One generally will not spin out while using this, but some attacks can still harm them. Note that a Lightning Bolt will cancel a Power Nitro completely, but the reverse is not true. A Power Nitro activated after a Lightning Bolt will override the Lightning Bolt, thus negating it, but only for as long as the Nitro lasts. If the Nitro wears off before the Bolt (such as in the case where a Threefold Chance was used), one will still be hit by the lightning bolt afterward.
- Remote Controlled Bomb: Pyramid-shaped mines. Press Circle to release the bombs, then Circle again to detonate. Tricky to aim and use intelligently.
- Threefold Chance: The next item one gets will be three times as powerful. For most items this means their effective time span is increased. Other items such as the power nitro will essentially allow the user to boost forever.
Optional Equipment
Item | Appearances | Function |
---|---|---|
Hyper Shot (ハイパーショット) |
Rockman Complete Works | Normal shots move faster. |
Hyper Charge Shot (ハイパーチャージショット) |
Rockman Complete Works | Charge Shots move faster. |
Power Shot (パワーショット) |
Rockman Complete Works | Increases Mega Man's attack power. |
Counter Attacker |
Mega Man & Bass | Increases Mega Man's offensive power when his health is low. |
Turbo Accelerator |
Mega Man IV-V | The Mega Buster charges energy faster. |
H. Speed Charge |
Mega Man 8 | |
Hi-Speed Charge (ハイスピードチャージ) |
Mega Man & Bass | |
Hyper Charge (ハイパチャージ) |
Rockman Complete Works | |
Auto Charger (オートチャージャー) |
Mega Man & Bass | The Mega Buster is charged automatically. |
Auto Charge (オートチャージ) |
Rockman Complete Works | |
Auto-Charge Chip (オートチャージチップ) |
Mega Man 11 | |
Auto Shot | Mega Man 8 | Mega Man can rapid-fire, but Charge Shot is disabled. |
Shooting Parts | Mega Man 8 | The Mega Buster becomes able to fire five bullets at a time. |
Arrow Shot | Mega Man 8 | The Charge Shot becomes an energy arrow that splits when it hits a target. Both the normal and split attacks cause the same amount of damage as a fully-charged shot. |
Laser Shot | Mega Man 8 | The Charge Shot becomes a large laser that causes the same damage as a partially-charged shot, but is able to pierce through multiple enemies. |
Buster Plus Chip (バスタープラスチップ) |
Mega Man 11 | Increases the Mega Buster's energy output. Makes shots a little bigger, so they're more likely to hit enemies. |
Shock Absorber (ショックアブソーバー) |
Mega Man 11 | Negates the recoil when firing a high-powered Mega Buster shot. |
Energy Balancer (エネルギーバランサー) |
Mega Man 6-11 Mega Man IV-V Mega Man & Bass Rockman & Forte: Mirai Kara no Chousensha |
When Weapon Energy items are picked, Special Weapons with low energy are refilled even when not equipped. |
Energy Saver (エネルギーセイバー) |
Mega Man 8 Mega Man & Bass Rockman & Forte: Mirai Kara no Chousensha Rockman Complete Works |
Reduces the amount of energy used up by Special Weapons. |
Energy Balancer Neo (エネルギーバランサーNEO) |
Mega Man 11 | Energy from Weapon Energy items taken are distributed to all weapon gauges. |
Damage Absorber (ダメージアブソーバー) |
Mega Man & Bass | Damage is converted into energy for Special Weapons. |
Awakener Chip (覚醒チップ) |
Mega Man 11 | Unlocks some of Mega Man's hidden potential. All weapons can be used without expending weapon energy. |
Notable Techniques
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Year of creation: 200X (20XX in Mega Man Powered Up) A.I. age: Around 10 years old Height: 132 cm (4'4") Weight: 105 kg (230 lbs) Energy: Solar energy Material: Ceramic titanium alloy Maximum output: 1500PS/1200rpm Maximum torque: 220 kg-m/8500rpm |
Other
Standard Tactics: Despite in game Mega Man seemingly having reset his copy abilities, this is just a case of Ludonarrative Dissonance, in reality Mega Man will use the weapon that best suits the situation, along with using the double gears to amplify his power. Directly shown that Mega Man canonically uses the weapon his opponent has a weakness too, meaning Mega Man will analyze his opponents and use the weapon that would work best against them.
Weaknesses: Mega Man can be rather naïve at times. His copied weapons have limited ammunition. If his data is corrupted, he will be incapable of coming back.
Note: Mega Man can canonically still use his regular mega buster while having any copy weapon equipped.
Note 2: There is some argument as to whether or not Mega Man should get keys due to the Stardroids Invasion incident, where Mega Man was stomped by Terra and incapable of harming him, and then was upgraded by Dr. Light in order to defeat Terra, however there is context missing with this, for one Dr. Light did not upgrade Mega Man's entire body, he only upgraded his arm cannon, Dr. Light even further explains that the issue with the Stardroids is that they're made of a special material that renders all weapons useless so instead he equipped Mega Man with the "Mega Arm" as it allows him to charge energy in his fist to fire at the Stardroids rather then regular energy projectiles, this is less of an amplification so massive that it dwarfs all previous characters and moreso a way around the Stardroids defenses. To add on, characters like Proto Man are prototype robots that have only been upgraded during Mega Man 3 and have barely received any upgrades since and he is capable of contending with a post-Stardroids Invasion Mega Man. Along with this, characters such as Elec Man's thunder beam is considered one of the most dangerous weapons Mega Man has ever encountered yet he fought him all the way back in the first Mega Man. With this all in mind, the gap is clearly no large enough to warrant keys, with an exception only being likely if a Mega Man 12 is made and it has characters above the Double Gear System.
Trivia
- Mega Man's name "Rock", alongside the name of his sister "Roll", when said together punningly reference the genre of music rock 'n roll. This started a trend of naming many of the characters in the series after genres of music, or after musical terms or groups, or to create music-related puns.
- Being the first, "classic" Mega Man's design was decided to be the analogue and template for other characters in the series that would bear the name. Notably, what would originally be the first character to succeed Mega Man, had a radically different design, before the developers decided on another, more similar design to the original Mega Man.
- Rock, Mega Man's original name, remained the same in Japanese and in other languages until Mega Man Powered Up, when it was changed to "Mega" in localizations but remained "Rock" in Japanese. This change has since been retconned, however, as evidenced by the U.S. Mega Man 9 website which uses the name "Rock". The Archie Comics Mega Man series establishes "Rock" as not only his original name but also the name of Mega Man's civilian form.
- However, in Mega Man 11, Mega Man is called "Mega" instead of "Rock", although the way it is used could also be interpreted as a shortening of "Mega Man".

- Mega Man appears as Rock (that is to say, his human-looking form) in only six games: Mega Man, Mega Man 4, Mega Man 11, Mega Man V (Game Boy), Mega Man's Soccer and Mega Man Powered Up, being playable in the latter; he uses a "Mega Kick" instead of an arm cannon.
- Taking the full series into account, in addition to the Robot Masters generally speaking, Rock has three siblings: a sister, an elder brother, and a younger brother.
- As Rock and his siblings are considered by Dr. Light to be his children, it is possible that some or all of them carry the surname "Light".
- In the final Club Capcom magazine there was an Ask Dr. Light bit in which he said regarding the robot master energy systems, many of them do utilize “solar energy” in some way and that Mega Man’s charge shot discharges condensed solar energy.
- Mega Man has had numerous doppelgängers in the series, these being: Copy Robot, Shadow Mega Man, Mega Man? and Rockman Shadow.
- Quint, interestingly, doesn't exactly count as he is the original Mega Man himself but either from the future or from a possible future.
References
- ↑ Age/ In human years roughly 10 years old
- ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ Q. What kind of foods does Rockman like to eat?
A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all. - ↑ Q. The shots that the Rockbuster fires from the hand, what are those exactly?
A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful. - ↑ Weapon: Transforming Rockbuster, fires a solar bullet
- ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ This all-purpose robot can take on the same abilities of every other robot merely by switching its program data. Still, if it just copies the powers of robots that Rockman has already been able to defeat, one might expect for Rockman to overcome them again…
- ↑ By swapping out the program data of all the robots Dr. Wily has constructed, this robot is able to adapt other robots’ moves as its own. With the powers of all robots combined into one, this is truly one dreadful robot.
- ↑ Q. The shots that the Rockbuster fires from the hand, what are those exactly?
A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful. - ↑ Weapon: Transforming Rockbuster, fires a solar bullet
- ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ Q. What kind of foods does Rockman like to eat?
A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all. - ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ Q. What kind of foods does Rockman like to eat?
A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all. - ↑ Q. The shots that the Rockbuster fires from the hand, what are those exactly?
A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful. - ↑ Weapon: Transforming Rockbuster, fires a solar bullet
- ↑ Power Source/ R.S. Power Reactor (Micro-sized) Right Solar Power Pile Dr. Right-made Solar Energy Generator
- ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ Q. The shots that the Rockbuster fires from the hand, what are those exactly?
A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful. - ↑ Weapon: Transforming Rockbuster, fires a solar bullet
- ↑ Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
Regarding their energy systems, many of them do utilize “solar energy” in some way. - ↑ PEACE HAS COME TO THE WORLD.
Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
“GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
–However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!! - ↑ Rockman's profile (1, 2, 3)
Explanations
Explanation of data in the Mega Man series.
Battle Records
*Sonic the Hedgehog (Sonic the Hedgehog) - Thread
- Key: Classic Super Sonic was used.
- Conditions: None.
- Location: SBA
- Restrictions: None.
- Sonic the Hedgehog (Sonic the Hedgehog) - Thread
- Key: Modern Super Sonic was used.
- Conditions: None.
- Location: SBA
- Restrictions: None.
- Frieza (Dragon Ball) - Thread
- Key: Both at High 5-B.
- Conditions: None.
- Location: SBA
- Restrictions: None.