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Children of the Night: Difference between revisions
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'''[[Dimensionality]]:''' '''3-D''' | '''[[Dimensionality]]:''' '''3-D''' | ||
'''[[Attack Potency]]:''' '''Varies''' from: At least '''Wall level (Buster)''' ([https://youtu.be/N1FnI8W6sug?list=PLF0A4D1377F54A2BF&t=14 Even the smallest creatures of the night can destroy a bridge]<ref>Super Castlevania IV Stage B-1</ref>, [https://youtu.be/rodKSrtgwtk?t=110 one of Dracula's bats easily destroyed a stone ground block]<ref>Castlevania: Circle of the Moon</ref>) to '''Town level (Potency)''' (Children oft he Night includes the likes of [[Golem (Castlevania)|Golem from]] ''Castlevania Judgment'', [https://youtu.be/LoQLnVdsBeQ?t=185 who with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see] [[User:GiverOfThePeace/Castlevania_Calculations#Golem_Shoots_a_massive_energy_blast|getting these results]]<ref>Castlevania Judgment Golem Ultimate Attack</ref>) | '''[[Attack Potency]]:''' '''Varies''' from: At least '''Wall level (Buster)''' ([https://youtu.be/N1FnI8W6sug?list=PLF0A4D1377F54A2BF&t=14 Even the smallest creatures of the night can destroy a bridge]<ref>Super Castlevania IV Stage B-1</ref>, [https://youtu.be/rodKSrtgwtk?t=110 one of Dracula's bats easily destroyed a stone ground block]<ref>Castlevania: Circle of the Moon</ref>) to '''Town level (Potency)''' (Children oft he Night includes the likes of [[Golem (Castlevania)|Golem from]] ''Castlevania Judgment'', [https://youtu.be/LoQLnVdsBeQ?t=185 who with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see] [[User:GiverOfThePeace/Castlevania_Calculations#Golem_Shoots_a_massive_energy_blast|getting these results]]<ref>Castlevania Judgment Golem Ultimate Attack</ref>. Can harm and fight against enemies stronger than [https://youtu.be/FTgQVTfGTKA characters who can take hits from neutron bomb]<ref>Castlevnaia: Symphony of the Night</ref>, [https://en.m.wikipedia.org/wiki/Samuel_T._Cohen#:~:text=This%20means%20that,or%20W88. that have a yield range of 1-10 kilotons of TNT]) | ||
'''[[Durability]]:''' '''Varies''' from: At least '''Wall level''' to '''Town level''' | '''[[Durability]]:''' '''Varies''' from: At least '''Wall level''' to '''Town level''' | ||
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</tabber> | </tabber> | ||
---- | ---- | ||
==[[Powers and Techniques]]== | ==[[Powers and Techniques]]== | ||
<tabber> | <tabber> |
Revision as of 21:59, 8 December 2024
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
“ | Impudent cur! You're no true child of the night. Maggots will feast on your hide! | „ |
~ Carmilla to Cornell |
“ | Ah, that's more like it. You will learn your place as a child of the night. | „ |
~ Carmilla to Cornell |
“ | This castle is a creature of Chaos. With each rebirth it takes a new form. | „ |
~ Alucard describing Dracula's Castle to Maria Renard |
Background
Originating from Slavic and ancient folklore, these beings are thought to come from the souls of the restless dead, individuals shunned by religion, or those who dabble in dark magic. Some legends suggest they may even arise from people who have made sinister bargains. Vampires are infamous for their insatiable thirst for blood and possess a variety of dark powers, such as superhuman strength, the ability to shapeshift, flight, teleportation, and control over electricity and fire. They can turn others into vampires by sharing their blood and are vulnerable to sunlight, holy items, or having their hearts destroyed. In some narratives, they also emit a hissing sound when agitated.
In Castlevania, vampires differ from traditional depictions. They retain many of their classic traits but also have the ability to perform black magic. Some can tap into a force known as Chaos, which embodies all evil, allowing them to enhance their abilities, although this often leads to further corruption.
Dracula, the iconic vampire in this series, showcases unique powers. He can absorb the malevolence of humanity to resurrect himself after extended periods, summon lesser demons, and inflict curses of decay, plague, and famine on the land. He can also deepen the corruption within human hearts, suggesting that his abilities stem from being chosen by Chaos as a Dark Lord, with only a select few able to gain such powers.
In the Castlevania series, vampires are depicted as a profound menace to humanity. While their exact origins remain unclear, it’s evident they have existed long before Dracula’s rise. They can emerge either by renouncing their humanity—often with the help of magical artifacts—or through being transformed by another vampire.Members
-
Chaos
-
Count Dracula
-
Dracula's Castle
-
Dark Lord Soma Cruz
-
Dracula Wraith
-
Death
-
Shaft
-
Walter Bernhard
-
Isaac
-
Actrise
-
Camilla Fernandez
-
Cornell
-
Galamoth
-
Time Reaper
-
Golem
General Information
Name: Children of the Night[3], Creatures of Chaos[4]
Origin: Castlevania
First Appearance: Castlevania NES (Release Order first appearance), Castelvania: Lament of Innocence (Chronological First Appearance)
Company: Konami
Creator: Hitoshi Akamatsu, Koji Igarashi
Homeworld: Earth
Residence: All around the world, their most famous residence is Dracula's Castle
Story Role: Enemies, Bosses, Primary Villains, Enemy Group
Organization Type: Demonic Species
Age: Unknown (They've likely been around the world since the existence of Chaos)
Members: Large variety of creatures, some notable ones include:
- Golem
- Carmilla
- Cornell (Though he is on the side of humans)
- Alucard (Though he is on the side of humans)
- Death
- Actrise
- Shaft
Leader: The leaders have switched throughout the years, though there is always one constant leader, the leaders are as such:
- Chaos (The very being making sure there is always a Dark Lord)
- Walter Bernhard (The initial Dark Lord before Mathias Cronqvist absorbed his soul)
- Dracula (The most common and returning Dark Lord, only losing it for good after 1999 when he was killed for good)
- Richter Belmont (While mind controlled by Shaft, he was briefly the Castle's Dark Lord)
- Brauner (Briefly held the Dark Lord position during Portrait of Ruin, attempting to cut Dracula's source of power from him)
- Dark Lord Soma (In the non-canon Dark Lord Soma route, he briefly becomes the Dark Lord before being killed by Julius Belmont, Alucard, & Yoko Belnades
- Brauner
- Galamoth (Had the Dark Lord position during the events of Kid Dracula on Famicon and Game Boy before Kid Dracula defeated him)
- Kid Dracula (Though he is not hostile towards humanity, merely just wanting them to respect him for his power)
Hierarchy: Above Dark Lords
Dark Lords
- Walter Bernhard
- Dracula
- Richter Belmont (While mind controlled by Shaft, he was briefly the Castle's Dark Lord)
- Brauner
- Dark Lord Soma
- Galamoth
- Kid Dracula
Dark Lord Candidates
- Dmitri
- Dario
Higher Ups
Base of Operations: Normally Dracula's Castle
Affiliations: Followers of Darkness (Humans who wish for Dracula to be reawakened)
Enemies: Belmont Clan, Morris Clan, Belnades Clan, Lecarde Clan, Baldwin Clan, Graves Clan
Status: Active
Alignment: Chaotic Evil for overall group (The Children of the Night are followers of Chaos, usually being led by beings that are absolute evil[5], and the root of all evil, being unparalleled in his cruelty[6]. The Children of the Night are fueled by those who seek chaos and destruction[7])
Threat Level: Global Threat (The overall Creatures of Chaos intend to cause global wars[8])
Codex Statistics
Tier: Varies from: At least 9-B to 7-C
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Varies from: At least Wall level (Buster) (Even the smallest creatures of the night can destroy a bridge[9], one of Dracula's bats easily destroyed a stone ground block[10]) to Town level (Potency) (Children oft he Night includes the likes of Golem from Castlevania Judgment, who with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[11]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[12], that have a yield range of 1-10 kilotons of TNT)
Durability: Varies from: At least Wall level to Town level
Striking Strength: Varies from: At least Wall Class (Buster) to Town Class (Potency)
Lifting Strength: At least Class 10 (Should be comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[13] where logs can weigh around 15 to 5 tons[14] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[15])
Travel Speed: At least Superhuman (Many of the Children of the Night are animals such as bats and wolves who move this fast), Speed of Light for some of the higher ones (Creatures such as the White Demon, can move at the speed of light at short distances[16]), At most Faster Than Light for some at top speeds (Creatures such as the Sky Fish moves so fast that it appears as a beam of light and is only slowed down when time is stopped[17])
Attack Speed: At least Superhuman, Speed of Light for some of the higher ones, At most Faster Than Light for some at top speeds
Reaction Speed: At least Superhuman, Speed of Light for some of the higher ones, At most Faster Than Light for some at top speeds
Stamina: At least Superhuman+ (Many of the Creatures of Chaos rely on a Dark Lords magical source, essentially making them take very long to tire)
Range: Varies on the Creature
Intelligence: Supergenius Intelligence for magic creatures (Many of the creatures are masters of magic where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[18])
Knowledge: Varies on the Creature
Tier: At least 7-C
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Vampires are considered far larger threats than standard creature of the night monsters[19], which would put them above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[20]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[21]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[22], that have a yield range of 1-10 kilotons of TNT)
Durability: At least Town level
Striking Strength: At least Town Class (Potency)
Lifting Strength: At least Class 10 (Vampires are considered far larger threats than standard creature of the night monsters[23], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[24] where logs can weigh around 15 to 5 tons[25] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[26])
Travel Speed: At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[27]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[28] and the White Demon, who can move at the speed of light at short distances[29]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[30]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[31])
Attack Speed: At most Faster Than Light
Reaction Speed: At most Faster Than Light
Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[32])
Range: Varies on the vampire
Intelligence: Supergenius Intelligence (Vampires are masters of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[33])
Knowledge: Varies on the vampirePowers and Techniques
Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[67]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[68]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[69], with their souls being completely free from time[70]. With time in Castlevania being so potent that not even eternity can withstand time[71], along with even artificial life being subject to the laws of time[72]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[73]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[74], with their souls being completely free from time[75], with fate being a truth wound by time[76])
Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[117]), Biological Manipulation (Vampires biological functions are no longer required for them[118]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[119], with their souls being completely free from time[120]. With time in Castlevania being so potent that not even eternity can withstand time[121], along with even artificial life being subject to the laws of time[122]),Death Manipulation: "Death" loses all meaning for Vampires, as they[123] defy God's decree that life should be limited, and exist for eternity[124]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[125]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[126], with their souls being completely free from time[127], with fate being a truth wound by time[128]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[129])
Equipment
Dracula's Castle
A castle that serves as many of the Children of the Nights residence and home base, normally having a home field advantage through this as many different hunters need to come directly to them in order to confront them.
Notable Techniques
For Vampires
- Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and reatures of the night, an example of this being Red Skeletons who endlessly[130] regenerate[131], from any kind[132] of damage due to it absorbing blood[133].
- Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
- Super Strength: Vampires are incredibly superhumanely strong, even ofr the average creature of the night, being noted to be stronger then even Werewolves.
- Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds to even approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.
Other
Team Tactics: Creatures of the Night normally attack along a wide range of an area, normally attacking in large groups, in order for one to deal with all of them, they'll need to reach Dracula's Castle and take out the current Dark Lord in power, this will require going through many rooms within the tower where groups of the Children of the Night have their own different strategies that will sometimes change per era.
Weaknesses:
- Creature of the Night Weaknesses: Creatures of the night become weaker when exposed to the morning sun[134]. Garlic significantly weakens creatures of the night[135], and causes demons to die if its placed on the ground[136]. If a vital soul is defeated, the grimoire will revert back to its original content[137].
- Standard Vampire Weaknesses: After a vampire is sufficiently weakened, the sunlight can kill them[138]. Otherwise Vampires can stand out in the sunlight just fine[139]. Though some weaker vampires can have the sun burn them overtime, killing them[140]. Oak Stakes are able to break through the magic of a weakened vampire[141]. Defeating a vampire will stop the effects of someone they have bitten, but only before they've turned[142]. This is shown in Harmony of Dissonance where through Juste killing Dracula's Wraith, the bite marks on Lydie have vanished[143]. Vampries refelections do not appear on mirrors, making them easier to identify[144].
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[145]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[146], a knight who has natural holy powers[147]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[148].
- While vampires have some weakness to sunlight and can burn overtime in them[149], higher tier vampires[150], can stand out in the sunlight just fine[151] without being weakened. It should also be noted even with Dhamphir's like Alucard, in original lore, he was considered a full vampire yet could stand out in the sunlight perfectly fine.
Battle Records
1 - 3 - 0
- The Church
- Conditions: None.
- Events: Castlevania III: Dracula's Curse
- Note: By the 15th century, Dracula was so powerful that the church failed at attempting everything in its power to rid the world of him, having no choice but to turn to Trevor Belmont for salvation[152].
- Belmont Clan
- Conditions: None.
- Events: Castlevania: Lament of Innocence, Castlevania III: Dracula's Curse, Castlevania: Curse of Darkness, Castlevania: The Adventure, Castlevania II: Belmont's Revenge, Castlevania: Order of Shadows Castlevania NES, Castlevania II: Simon's Quest, Castlevania: Harmony of Dissonance, Castlevania: Rondo of Blood, Castlevania: Legacy of Darkness, Castlevania 64, 1999 War, & Castlevania: Dawn of Sorrow.
- Morris Clan
- Conditions: None.
- Events: Castlevania: Bloodlines, Castlevania: Portrait of Ruin
- Belnades Clan
- Conditions: None.
- Events: Castlevania III: Dracula's Curse, Castlevania 64 Castlevania: Aria of Sorrow, & Castlevania: Dawn of Sorrow.
None.
References
- ↑ Castlevania Judgment Carmilla Story Mode
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania Judgment Carmilla Story Mode
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: The Arcade Dracula Boss Fight
- ↑ Castlevania: The Dracula X Chronicles Game Manual Page 4
- ↑ Castlevania: Aria of Sorrow Graham Boss
- ↑ Castlevania 64 Renon Boss
- ↑ Super Castlevania IV Stage B-1
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevnaia: Symphony of the Night
- ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
- ↑ Estimating Weight of Logs and Standing Timber Page 2
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania Judgement: True Story Mode, Golem
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevnaia: Symphony of the Night
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
- ↑ Estimating Weight of Logs and Standing Timber Page 2
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Grimoire of Souls Prologue level
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Portrait of Ruin
- ↑ Super Castlevania IV Stage B-1
- ↑ Castlevania: Circle of the Moon
- ↑ Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
A spectacled vampire hunter confirmed this as his duty.
In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
“The timing is bad, church person.”
Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
-----I am …… I ought to be a vampire hunter." - ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Curse of Darkness Manga Volume 1
- ↑ Castlevania II: Simon's Quest Night Transition
- ↑ Castlevania II: Simon's Quest Online Game Manual Page 4
- ↑ Castlevania: Lament of Innocence Bestiary No. 058
- ↑ Castlevania: Lament of Innocence Bestiary No. 059
- ↑ Castlevania: Curse of Darkness Bestiary No. 009
- ↑ Castlevania: Curse of Darkness Bestiary No. 005
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Symphony of the Night
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
Several hundred years have passed with battles with the [dark lord] Dracula.
When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed. - ↑ Castlevania: Lament of Innocence Bestiary No. 064
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Grimoire of Souls Prologue
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania III: Dracula's Quest
- ↑ Castlevania: Curse of Darkness Absolute Zero Ring Description
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon Hyper Attack on Death
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Legacy of Darkness Game Manual Page 35
- ↑ Castlevania: Legacy of Darkness Game Manual Page 35
- ↑ Castlevania 64
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment Aeon Hyper Attack on Alucard
- ↑ Lament of Innocent Perfect Guidebook
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Curse of Darkness Manga Volume 1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania 64
- ↑ Castlevania 64
- ↑ Castlevania 64 Vampire Boss
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania 64 Vampire Boss
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania 64
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania 64 Flower Garden Cutscene
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania 64
- ↑ Castlevania: Lament of Innocence Bestiary No. 078
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 064
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Lament of Innocence Bestiary No. 002
- ↑ Castlevania 64 Vampire Boss
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Legacy of Darkness Master Oldrey Cutscene
- ↑ WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?
KI: You should ask, why do they eat it! I've thought about this stuff.
I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
The meat, I have no idea. - ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: The Dracula X Chronicles Stage 1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon Hyper Attack on Death
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Symphony of the Night Bestiary No. 2
- ↑ Castlevania: Lament of Innocence Bestiary No. 017
- ↑ Castlevania: Curse of Darkness Bestiary No. 8
- ↑ Castlevania: Portrait of Ruin Bestiary No. 29
- ↑ Castlevania II: Simon's Quest Day Transition
- ↑ Castlevania II: Simon's Quest Day Game Manual Page 11
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Super Castlevania IV Stage B-4
- ↑ Castlevania III: Dracula's Curse Alucard Ending
- ↑ Castlevania 64 Rose Encounter
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania 64
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
- ↑ Castlevania 64 Charlie Vincent Boss
- ↑ Castlevania 64 Rose Encounter
- ↑ Castlevania 64 Carrie Bad Ending
- ↑ Castlevania III: Dracula's Curse Alucard Ending
- ↑ History of Castlevania - Crescent of the Moon Pages 16-17