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Mario: Difference between revisions

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{{!}}-{{!}}M&L Series=[[File:Mario SMBZ.png|right|450px]]
{{!}}-{{!}}M&L Series=[[File:Mario SMBZ.png|right|450px]]
{{Quote|Go time!|Mario}}
{{Quote|Go time!|Mario}}
{{!}}-{{!}}Sprite=[[File:NES Mario.png|right|400px]]
{{!}}-{{!}}Sprite=[[File:NES Mario.png|right|500px]]
{{Quote|The Mario inside the TV is you. Only you can bring this adventure quest to a conclusion.|Famicon Manual}}
{{Quote|The Mario inside the TV is you. Only you can bring this adventure quest to a conclusion.|Famicon Manual}}
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Revision as of 02:58, 18 March 2021

It's-a me, Mario!
~ Mario's iconic quote
Oooh... ah! Luigi! You save Mario! Way to go! Number one!
~ Mario thanking Luigi
Ha ha! I guess this is the place where I can change my profession… Thanks, but I’m happy being a hero!
~ Mario

Let's-a go!
~ Mario entering a battle

Background

Credit: Super Mario Wiki

Mario is the main character and protagonist of the long-running and highly successful Mario franchise. He was created by Japanese video game designer Shigeru Miyamoto and serves as the main mascot of Nintendo. Mario made his first appearance as the protagonist of the arcade game Donkey Kong, released in 1981 (in which he took the alias "Jumpman"). Since Super Mario Bros., his trademark abilities have been his jumping and stomping powers, with which he defeats most of his enemies, and his ability to gain even more powers with a plethora of items, such as the Super Mushroom, the Fire Flower, and the Super Star. Games have usually portrayed Mario as a silent character without a distinct personality (Fortune Street is a notable exception). According to Nintendo's philosophy, this allows Mario to fit in many different genres and roles. In most games, he is the hero that goes on an adventure to save Princess Peach from his arch-nemesis, Bowser, but he has been shown doing many other activities besides adventuring, such as racing and sporting with his younger twin brother and others. Mario's main traits are his red hat, thick mustache, Italian accent, cheerful personality, heavy use of power-ups, and high jumping ability.

Powers and Stats

Tier: Low 2-C, far higher with various items. 2-B via Zee Egg | At least Low 2-C2-A

Name: Mario, Jumpman, The Great Gonzales

Origin: Super Mario Bros.

Gender: Male

Age: 30 (Has been fighting Bowser for 30 years, Mario first started battling Bowser as an infant)

Classification: Star Child, Human

Attack Potency: Universe level+ (Can defeat users of the Power Stars, which can create universes. Bowser was going to encompass his painting worlds into reality. Defeated Wario who defeated the Black Jewel. The Black Jewel's power created a parallel universe. Scales to Bowser, who was going to destroy each dream world one by one. Can defeat users wielding a Grand Star, which can reset and recreate the universe as well as destroy the very fabric of the universe, and are 80x stronger than a Power Star. Bowser with the Grand Stars was stated to be a universal threat, with the final battle being titled "The Fate of the Universe". Physically defeated Bowser, who survived the universe's reset. Survived the incomplete Void, which destroyed all of Sammer Kingdom and its space-time. Possibly comparable to Dimentio, who has the power to destroy a dimension. Defeated The Ancient's creations who overpowered them. Their powers can create universes and destroy them. Comparable to Antasma who can manipulate dream worlds. Defeated the Megabug, who was destroying and corrupting all of space and time. Overpowered King Olly, who was folding the very fabric of reality), far higher with various items (Several of them can one-shot Bowser. Several items multiply Mario's strength up to at least thousands of times in total), far higher with various items (Several of them can one-shot Bowser). Multiverse level via Zee Egg (Can summon the Zeekeeper, who's comparable to the Dream Stone, which holds many universes within) | At least Universe level+ (Carries the equivalent of 24,331 Power Stars. A single Power Star can greatly increase Mario's power and strength) | Multiverse level+ (Defeated Super Dimentio, who was going to recreate all universes. Its source, The Chaos Heart, also had the power to destroy every dimension, of which there are infinite)

Dimensionality: 3-D, 2-D via Flip, 1-D via Slim, 4-D via Paperize/Cutout

Travel Speed: Massively FTL+ (Kept up with Bowser's Clown Car on foot, which can fly to the sun. Can swim out of the inside of a black hole that warped two galaxies. Comparable to Lumas, who can fly at these speeds), far higher with various items | Extra-Temporal (Can move inside The Void, which exists in every universe at the same time and is constantly growing. Able to defeat the source of The Void and ultimately reverse all of its effects), far higher with various items

Combat Speed: Massively FTL+ (Tagged the Fake Millennium Star, who can fly to the center of the universe. Outpaced Power Star, Grand Star, and Green Star users, which can cross galaxies, pass galaxy clusters, fly to the center of the universe, and are faster than Mini-Stars, which can fly around the universe. Faster than Star Bits, which can keep up with the Launch Star), far higher with various items | Extra-Temporal, far higher with various items

Reaction Speed: Massively FTL+ (Reacts to Launch Stars which can send you to the edges of the universe), far higher with various items | Extra-Temporal, far higher with various items

Lifting Strength: At least Multi-Stellar (Stronger than Power Star users which can absorb stars and send them flying), far higher with various items

Striking Strength: Universal+, far higher with various items. Multiversal via Zee Egg | At least Universal+ | Multiversal+

Durability: Universal+ (Survived attacks from Bowser, Luigi, Peach, and others who have similar feats), far higher with various items. Multiversal via Zee Egg | At least Universal+ | Multiversal+

Stamina:  Very High (Can travel from multiple countries to galaxies without signs of exhaustion. Completed The Pit 100 Trials of Rogueport, Flipside, Flopside while defeating Bonetail, Shadoo, and Wracktail in a sitting) | Limitless via Pure Hearts

Range: Varies from Standard Melee Range to Tens of meters to Stellar. Varies from Standard Melee Range to Universal+ with equipment | Multiversal+ via Pure Hearts

Powers and Abilities:

Superhuman Physical Characteristics, Acrobatics (Has displayed many times of being acrobatic. Such as being able to preform many flips and poses mid-air, as well as various moves with a partner. Can jump and dodge from mid-air. Can jump from several stories to the sky), Surface Scaling (Runs on walls), Genius Intelligence, Expert Combatant (Jinx, a dojo sensei, made Mario the sensei and incorporated his techniques into his own training. Mario's strength impressed The Master and credited him as the strongest in his dojo), Accelerated Development (Mario consistently gets stronger the more he fights. See notes for additional information), Stealth Mastery (Snuck away from a sleeping Chain Chomp. Disguised himself as a statue. Hid himself from three Snifits), Fourth Wall Breaking (Talks to the player), Vehicular Mastery, Adaptation (Has been able to adapt going to galaxies with Prankster Comets around them, which changes certain laws and mechanics. Adapts from being shrunken while in combat), Self-Sustenance (Type 1), Fire Manipulation (Shoots barrages and large balls of fire), Weapon Mastery (Skilled in using hammers, swords, Koopa shells, robots, blasters, etc.), Weapon Creation (Creates a giant hammer), Energy Manipulation (Can fire energy), Energy Projection (Can make a weapon from energy), Forcefield Creation (Can create walls to jump on. Creates bubbles that shield him from the environment), Body Control (Reshapes his body when squished. Can change into an airplane, tube, and a boat), Limited Invulnerability (His Triple Jump makes him invincible), Afterimage Creation (Creates afterimages when using Zone Speed in Tennis Aces. Can throw a Koopa Shell fast enough to leave afterimages), Attack Reflection (His hammer and Spin Jump can reflect projectiles, Superguard can parry attacks), Size Manipulation (Can increase his size and become invulnerable when using Super Mario!), Healing (Passively gains health. Heals from burns, thorn wounds, and explosions), Explosion Manipulation, Time Travel & Time Manipulation (Traveled through space and time to help his past-self. Can save and load to return at any previous events. Check notes for further elaboration), Acausality (Type 1. Unaffected by the Shroob army attacking the Mushroom Kingdom in the past), Telepathy (Shares a telepathic bond with Luigi), Non-Physical Interaction (Can punch away Boos and Cackletta's soul), Spatial Manipulation (Can flip/phase between dimensions), BFR (Can leave others stuck in 2-D), Intangibility (Unable to be harmed when in 2-D), Dimensional Travel (Travelled to Flipside, another dimension), Dimensional Storage (Can carry 9,999,999 coins), Status Effect Inducement (Can cause enemies to be burnt with his fire or dizzy with his hammer), Resurrection (Starts off with 1,110 lives. Gains extra lives every time he "dies" after collecting his 1,000th coin), Regeneration (High, Mid-Godly with 1-Ups. Reformed from being turned to confetti, which are atoms. 1-Ups regenerate the soul and paint), Perception Manipulation (Slows his view of time with Zone Speed), Existence Erasure (Wiped Wendy's castle from existence), Toon Force, Enhanced Senses and Extrasensory Perception (His nose sniffs trouble. Can fight without eyes. Detects when a person is nearby), Analytical Prediction (Can predict Cackletta's attacks when before she freezes time with no indication of her time stop), Duplication (Creates several clones), Absorption (Whirls out and absorbs paint from others), Statistics Amplification (Gains a 1.5x strength boost when fighting three or less enemies. Can boost his strength 4x with Mario Spin), Shapeshifting (Can turn into other other people), Pseudo-Teleportation, Flight, Transformation (Turns into a ball of light to teleport), Immortality (Types 2, 3, 4, 6 and 8. Can live with no paint. Can regenerate from being atomized. Can move while being crushed flat and losing his face/stomach. Will be resurrected by Queen Jaydes if dead. Is protected by The Desire), Conceptual Manipulation (Can remove paint from anyone with any attack. The next set of the abilities are what paint makes up and thus Mario can remove. See notes for extra information on paint), Life Manipulation & Death Manipulation (Paint makes up all of life), Mind Erasure & Memory Erasure (Paint makes up the mind and memory), Soul Destruction (Paint makes up the souls), Empathic Manipulation (Paint can inflict anger, sadness, self-consciousness, and remove motivation. It can also remove said emotions), Poison Manipulation (Paint can inflinct poison), Blood Manipulation (Paint makes up blood), Power Nullification (Paint can nullify abilities and forces you to use an ability that's the same color as the paint), Magic (Creates mushrooms to brew them into a Power Star), Biological Manipulation (Turned Bowser into a frog), Power Bestowal & Telekinesis (Powers up objects), Broadway Force (Can force others to dance along. Paint can do the same), Sound Manipulation (Makes a projectile with music), Immersion (Can go in and out of a video game), Air Manipulation & Heat Manipulation (Blows a blizzard and turns others into snowmen. Blows hard enough to make a Whomp fall), Light Manipulation (Changes the color and brightness of a new star), Velocity Manipulation (By staring at his enemies, enemies cannot dodge Mario's attacks), Information Analysis (Can see symbols on enemies, telling him what kind of attacks and aliments an enemy can use. Should be noted these are never seen in-game, thus are not a game mechanic), Avatar Creation and Dream Manipulation (Within the Dream World, he can create a dreamy avatar), Plant Manipulation (Made a mushroom grow bigger), Transmutation (Can turn others into music notes), Matter Manipulation (Restored a hotel that was turned into a corkscrew into its original form. Paint makes up all matter), Technological Manipulation (Made a roller coaster go faster), Morality Manipulation (Made Boos become friendly), Ice Manipulation (Made an ice tower larger), Life Manipulation (Made a group of logs dance), Creation (Created a Fire Flower and rocket), Fate Manipulation (Made a wish to always be able to save Princess Peach, which allowed him to survive unlikely scenarios. Is protected by The Desire, which defies time, space, and the laws of the universe. This will mean Mario will always be reunited with his special one), Summoning (Mario was given the power to summon the Star Spirits, which they will assist him at any time), Wish Granting (The Star Spirits are the ones who grant wishes, which Mario can make at anytime in the form of a Wish Star).

Standard Equipment: Hammer, Wrench, Super Mushroom, 1-Up Mushroom, Coins, Power Star, Tanooki Leaf

Intelligence: Extraordinary Genius (Mario has many different skills in sports, such as basketball, soccer, tennis, golf, baseball, bike rider, football, hockey, dodgeball, rifleman, and driver. He has a variety of jobs with different levels of skill. Such as a carpenter, plumber, soldier, brewery worker, cement factory worker, construction/demolition worker, artist, referee, archaeologist, chef, animal trainer, pilot, and submarine captain. He's been a highly skilled doctor as early as an infant, curing diseases and life threatening viruses. He created his own medicine that cured a patient a scientist himself could not. Mario's own hat is a custom fall out shelter. During his visit to Pi'illo Island, he's been able to outsmart their best scientists that have been studying the island and its mysterious for years. Mario's able to create his own robots built for combat, and owns a toy company, said toys can also function for combat. Mario has been fighting for 30 years and has faced a large variety of enemies with thousands of years of experience and many different fighting styles in hand to hand, magic, or technology. He can adapt to many types of scenarios that change out of nowhere. Mario's been able to learn many types of skills and weapons to use. His own skill blew away Jinx, a dojo sensei, and made Mario the master of the dojo, switching his training to learn Mario's moves. He also defeated The Master, Mushroom Kingdom's best dojo fighter, and gave Mario a diploma to prove he's bested him. He's also learnt magic and brew powerful items such as Power Stars. Mario's skill comes to a point where he can complete several challenges such as Daredevil Galaxies, The Perfect Run, The Impossible Pack, Tubular, and more where he will die if hit even once)

Standard Tactics: Mario's main ability to use is his jump or hammer. Often if he has an item or ability to give him the edge, he will most likely use it. A wildcard

Weaknesses: Certain power-ups can be lost with a serious hit or have a time limit.

Notable Attacks/Techniques:

*Fire: One of Mario's common abilities. He can shoot hoards of fire balls from varying sizes, from small to large.

  • Bubble: Mario creates a bubble that allows him to float in the air, protecting him from any dangerous attack.
  • Cursed Shapeshifting: Mario's "curses" allow him to reshape his body. He can become a boat for swimming, a plane for floating, or a tube for small spaces.
  • Triple Jump: During a triple jump, Mario will be invincible while in the air.
  • Superguard: Superguard is a move that allows Mario to parry an attack (dealing a bit of damage), or nullify it and its effects if timed correctly.
  • Super Mario!: Mario becomes giant and invincible for a short time, crushing any enemy in front of him.
  • Healing Orbs: When used, Mario's wounds will slightly heal.
  • Flip: This move allows Mario to flip between the 2-D and 3-D dimensions. When in 2-D, any enemy in 3-D cannot see nor harm Mario. He can also forcefully take you to 2-D, and trap you.
  • Hammer: Mario's main weapon of choice. His hammer can be grown in size, leave trails of fire, reflect projectiles, or leave an enemy stunned.
  • Zone Speed: With a quick thought, Mario's view of time slows down, allowing him to react to things better than before. He can only do so for a limited time.
  • Whirling: With great strength, Mario picks you up and whirls out any paint inside of you, absorbing it for himself during the progress.
  • Mario Spin: Mario Spin allows for Mario's strength to be increased up to 4x.
  • Coins: Coins have two main abilities. They can either be used to heal Mario, or be used to create a variety of power-ups, Battle Cards, or status effects.
  • Dancing: With the power of music, Mario's dances have a variety of effects. He can force others to dance with him, turn others into music notes, create items, change matter, etc.

Note: In Paper Mario Color Splash, the main point of the game is paint. Paint is a concept. As shown in the game, paint encompasses everything. And I mean everything. Paint is shown to be all of landliquidlife (Once bringing Toad back via paint, Huey states that paint gives life. Additionally, paint can return the blood, organs, and skin to an old fossil that's been dead years ago), mind (Paint can speak to your mind by coloring your thoughts. Paint was able to take over Bowser's body and freely act on their own. Big Paint Stars are also shown to be alive), memory (Toad couldn't remember anything with the loss of paint on his head. Returning paint gave his memories back), emotionsspace (even simple holes require paint to function as holes) and souls. Removing any paint would stop making anything work. It's everything. So type 3, right? Well, I could argue for type 2. Does paint already exist outside of Mario's reality? Well, with Huey's Cutout ability, this allows Mario to transcend his own dimension and manipulate it. Because of this, paint should still be able to exist there too, since you can freely paint Thing cards after transcending your dimension. Since paint is everything, even beyond Mario's dimension, this makes it a type 2 concept.

Note 2: Mario's saving and loading can be active once Mario gets a game over. Saving has been mentioned outside of tutorials by several different characters on multiple occasions. In Bowser's Inside Story, there exists a sentient save block. A Koopa stated a save album can save his travels, which he read from a book. Toads recommend to save before a battle. Saving allows Mario save all events he has experienced so far. If his game ends, he can simply come back. A "game over" to Mario doesn't only stop at a death. A game over can also be Mario making the wrong choices, mind controlled, and incapacitation (such as falling forever in an endless pit at Tick Tock Clock). This ability can be used passively, no save block needed. Do also note that a player canonically exists, so saving and loading is not a stretch.

Note 3: Mario has consistently gotten stronger through the series. Not only has it been stated multiple times, but it's also been shown plenty of times. In Super Mario RPG, Geno (who Mario is comparable to) needed help to defeat Bowyer, as it was stated he was stronger. They later easily defeat a stronger version of him. During each battle, Jinx battles Mario and uses more power during each rematch. In Paper Mario, Jr. Troopa has been able to keep up with Mario. During each encounter, Jr. Troopa is stated and shown to get stronger, thus Mario would also need to become stronger to not get overpowered. The Koopa Bros were also able to keep up with Mario. During near the end of the game, they encounter Mario again. They state they've gotten stronger past their wildest dreams. Jr. Troopa one-shot all four of them. Mario has to keep training to defeat The Master, during each battle, he holds back less until finally using his full power. At the start of the game, Mario was stomped by a Star Rod Bowser. This no longer happens during the final battle. In Superstar Saga, Fawful can easily defeat Bowser. Later in the game, Luigi (who Mario is stronger than) easily defeats Fawful. In The Thousand Year Door, Mario was unable to harm the Armored Harriers and ended up being defeated. When Mini-Yoshi is recruited, they win. Rawk Hawk and others are higher ranked than them, who Mario defeats, thus he should be superior to them. Rawk Hawk took time for Mario to defeat, Bowser was able to one-shot him. Mario ends up defeating Bowser. Sir Grodus, who isn't far below Mario, was one-shot by Shadow Peach. Mario ends up overpowering her, making her resort to using her true form. Mario was unable to harm the Shadow Queen with any of his attacks, even his best moves are useless. During Mario's battle against Bonetail, it was stated that he was the boss. Mario was able to harm him with his normal attacks. In Partners in Time, the Bros were one-shot from a charged Shroob UFO blast. The Bros can then take hits from the source of the energy later on. Should be noted Swiggler can drink these to amplify itself. In Super Paper Mario, on top of stating to be stronger, Mario defeats both O'Chunks and Mimi, who state to get stronger. In Bowser's Inside Story, the Bros defeat Bowser after constantly gaining stronger many times. They even defeat a stronger version, Bowser X. The Dark Star's incomplete power made barriers that the Bros could not break. Later on they end up defeating it and scale to Bowser who defeated Dark Bowser (the Dark Star at his peak). In Sticker Star, Mario was knocked out by simply jumping on Bowser. Later on he defeats his first form.

Key: Base | Power of the Stars | Pure Hearts

Others

Notable Victories:

Yukari Yakumo - Yukari's profile (Both were at Low 2-C and speed was equalized)

Wadanohara (Deep-Sea Prisoner) - Wadanohara's profile (Both were at 2-A and speed was equalized)

Son Goku (Xeno) - Goku's profile (Both were at 2-A and speed was equalized)

Notable Losses:

Inconclusive Matches:

Enerjak (Archie Comics) - Enerjak's profile (Mario was at 2-A & Enerjak was at High 2-A, and speed was not equalized)

Hat Kid (A Hat in Time) - Hat Kid's profile (Power Stars Mario was used and Hat Kid had access to time pieces)

Discussions (Link For Mobile Users):