The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

Support the wiki on our official Ko-Fi page or Patreon page!

Reinhardt Schneider

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Heir to the ancient Belmont clan of vampire hunters, his blood dooms him to oppose the might of Count Dracula. Wielding the holy whip of his ancestors, the young vampire killer begins his quest!
~ Official background
...God of compassion, forgive her. Father, forgive us our sins and lead us into eternal joy... God has forgiven all, Rosa... But Death you... you I can never forgive!!
~ Reinhardt to Death after he killed Rosa
When desire rules people's hearts, evil arises and Dracula can return. The fight between Dracula and humanity is endless. I know no way to escape this struggle against evil. But we have faith in each other and we have love. That gives us hope, and the strength to fight against despair. As long as we have hope, evil can never defeat us!! Come, let's go home. Your family will be waiting for you!
~ Reinhardt to Rosa in the best ending

Background

Reinhardt Schneider is a playable main character featured in Castlevania and Castlevania: Legacy of Darkness. His backstory and quest are largely identical across both games. Reinhardt is a young and broad-shouldered vampire hunter, known for his bravery and noble character. He wields the legendary Vampire Killer whip as his primary weapon, making him a formidable opponent against the forces of darkness.

Reinhardt serves as one of the two main protagonists in Castlevania, alongside Carrie Fernandez, and is available as a playable character from the start. In Legacy of Darkness, however, he must be unlocked by locating one of the missing children during Henry's quest.

This dropdown contains the synopsis of Reinhardt Schneider’s story. Read at your own risk as you may be spoiled otherwise!

Early History
Reinhardt Schneider is a descendant of the Belmont lineage, though his surname differs from the iconic family name. In early drafts, he was known as Schneider Belmont. Growing up, Reinhardt faced ridicule from his peers, who doubted his claim to such a prestigious heritage. Despite these doubts weighing heavily on him, Reinhardt channeled his frustrations into determination, vowing to prove himself worthy. When chosen to become the next Vampire Hunter, he inherited the sacred weapons of the role. Under the strict guidance of his father, Reinhardt was trained to embody the ideals of a vampire hunter and a faithful servant of God.

Castlevania 64/Castlevania: Legacy of Darkness
When Dracula's resurrection threatens the land, Reinhardt embarks on a mission to defeat the dark lord. His journey takes him through haunted forests and into the cursed depths of Dracula's castle, where he faces numerous monstrous foes. Early in his quest, Reinhardt encounters Charlie Vincent, an eccentric vampire hunter armed with holy relics, in the eerie Villa. He also meets Rosa, a reluctant vampire who assists him despite her cursed existence. Grateful but concerned, Reinhardt leaves the Villa, uncertain of what lies ahead for Rosa.

While navigating the Garden Maze, Reinhardt meets a young boy named Malus, who claims he is being chased by monsters. Though Malus runs off, Reinhardt manages to find his way through the maze by following the boy’s path.

Later, Reinhardt comes across Rosa again. This time, she attempts to end her life by exposing herself to sunlight, unable to bear her cursed condition. Reinhardt saves her from self-destruction, a decision that confounds Rosa, who insists he should have let her die. She departs, leaving him with a cryptic warning.

In the Castle Center, Reinhardt meets Malus once more. The boy, still trapped, pleads with Reinhardt to save his family and friends. When Reinhardt vows to slay Dracula, Malus cryptically warns that the Count cannot truly be defeated, leaving Reinhardt unsettled. Pressing onward, Reinhardt faces Death, Dracula's loyal servant. To his horror, Death uses Rosa as a pawn, forcing her to fight against him. Reinhardt manages to defeat her without killing her, and Rosa disappears alongside Death in a swirl of mist.

Rosa ultimately defies her curse when she reappears atop the Clock Tower. In an act of redemption, she sacrifices herself to shield Reinhardt from Death’s ambush, reaffirming her faith in him. Moved by her sacrifice, Reinhardt promises that her soul will find forgiveness in God's eyes. He then confronts and destroys Death, who acknowledges him as a true Belmont before being vanquished.

Bad Ending
Reinhardt battles and seemingly defeats Dracula in the Castle Keep. Afterward, Malus appears, and they leave the castle together. As they travel home, Reinhardt speculates that Malus may one day rise as a hero to face Dracula. However, Malus’ eyes glow red, revealing his sinister nature.

Good Ending
Reinhardt defeats Gilles de Rais, who posed as Dracula, in the Castle Keep. As the structure begins to collapse, Malus attacks Reinhardt while riding a winged demon. Pursuing him to the Clock Tower, Reinhardt learns the boy’s true identity as Dracula, who transforms into his adult form. Reinhardt defeats him, forcing Dracula to revert to a childlike state. Malus attempts to deceive Reinhardt by claiming possession by the Count. However, Charlie Vincent exposes the truth by dousing him with holy water. Malus retaliates by transporting Reinhardt to another dimension, where he assumes his monstrous true form. After a fierce battle, Reinhardt triumphs and returns to reality as Dracula’s castle sinks into the lake.

Though burdened by the endless cycle of conflict with Dracula, Reinhardt’s despair lifts when rose petals fall from the sky, followed by a single red rose. Rosa appears, fully human and freed from her curse. Embracing her, Reinhardt finds renewed hope for the future.

General Information

Name: Reinhardt Schneider[1]

Origin: Castlevania 64

First Appearance: Castlevania 64

Latest Appearance: Castlevania: Legacy of Darkness

Company: Konami

Creator: Ebisu Etsunobu

Actor: Andrew Hankinson

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 25[2]

Homeworld: Earth

Residence: Unknown

Story Role: Main Protagonist

Classification: Member of the Belmont Clan[3]

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[4]

Occupation: Vampire Hunter

Affiliations: Carrie Fernandez, Michael Schneider (His father), Rosa (Love interest, is alive in the best ending[5]), Henry Oldrey (Travel companion), Malus (formerly)

Enemies: Malus

Height: 183 cm[6]

Weight: 78 kg[7]

Status:

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in 1800s, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Neutral Good (Went on a quest to oppose the might of Dracula and save the world[8], Reinhardt refuses to disobey his father's teachings, to never attack the weak[9]. Saved Rosa attempting to kill herself through stepping into the light[10]. Reinhardt refuses to kill one that looks like a girl or child[11]. Noted by Rosa that Reinhardt has a pure heart[12])

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[13]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[14], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[15])

Codex Statistics

Grade: S

Tier: At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat 1800s Dracula, who regained his full power and entered his true form[16] who serves as the absolute evil, the opposite to God[17], where for God to be perfectly good, there must be a being of perfect darkness[18], being the entity opposite to God[19], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[20]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[21]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[22])

Durability: At least Town level (Took no damage from a giant sea monster hitting her while leaving a hole in the wall[23]), Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[24], during and before Trevor's time[25], the Belmont's were feared because of their immense power[26], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[27] where logs can weigh around 15 to 5 tons[28] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[29]), Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[30]). At most Faster Than Light through full Aura (Comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[31]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1800s Dracula, who serves as the absolute evil, the opposite to God[32], where for God to be perfectly good, there must be a being of perfect darkness[33], being the entity opposite to God[34], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[35] and the White Demon, who can move at the speed of light at short distances[36]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Traveled all the way to Dracula's Castle and journeyed in there for at least multiple days, fighting various enemies and traversing through various acrobatic platforming challenges, all without showing any signs of tiring)

Range: Standard Melee Range, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Higher with Morning Star (The Morning Star enhances the range of one's whip[37]), Tens of Meters with Sub-Weapons

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[38])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[39]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[40], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater. Able to navigate around an entire castle, fighting enemies all the while carrying a magical nitro which will explode if Reinhardt jumps or is hit once, going through rooms where he must fight possessed statues, traverse narrow corridors, while fighting enemies on said corridors traversing giant moving cogs while avoiding projectiles from enemies, and traversing through a room with skeletons on motrocycles shooting at him[41]. Showcases an innate knowledge in astrology, being able to easily solve a puzzle based around it[42])


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[43]. During and before Trevor's time[44], the Belmont's were feared because of their immense power[45]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[46]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[47]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[48]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[49]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[50]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[51]. Many of the famous Belmont weapons were left behind by Trevor[52]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[53]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[54]. Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[55]. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[56]), Aura (Belmonts release a glow of aura around them[57], that envelops their body[58]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[59]. Leon could sense and feel that Joachim Armster was a vampire[60]. Leon could sense the rage from a Vampire Killer[61]. Trevor could sense a bad omen approaching[62]. Christopher Belmont felt a "chill" upon Dracula's return[63]. Belmonts such as Juste could sense Death's overwhelming power[64]. Belmonts such as Juste could sense the aura of the two different layers of the castles[65]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[66]. Julius could sense the dark powers within Soma Cruz[67]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[68]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[69]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[70]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[71]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[72]. where Leon gained magical energy that would naturally be passed down to all of his descendants[73]. Belmonts such as Julius naturally has magical powers due to this[74], along with Juste having magical powers deriving from the Fernandez (Belnades) family[75]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[76]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[77]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[78] the infinite corridor[79]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[80]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[81]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[82], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[83]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[84]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[85]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[86]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[87]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[88]), Nullification (Sealing Nullification; Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[89])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[90]), Extreme Heats (Belmonts can travel in boiling hot rooms without much affect[91]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[92]. Richter showcases this where he moves around in a burning city without much affect or limitation to his movements[93]), Absorption (Belmonts can fight and take hits from the mist[94], a creature that swallows up the living[95]), Life-Force Absorption (Belmonts can take hits from the Spirit[96], which is an evil spirit that sucks up people's life energy[97]), Corruption (Belmonts can be bitten by vampires without instantly turning[98]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[99]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[100]), Paralysis Inducement (Belmonts can be paralyzed[101], and slowly recover from the effects of it[102]), Attack Reflection (Belmonts can[103] hit Dracula[104] with different[105] projectile[106] attacks[107], this extends to even Morrises'[108], where Dracula's mere rib bone reflects all projectiles back[109]), Petrification (Belmonts can[110] take hits[111], from Medusa heads[112] who can turn one into stone upon contacting them[113]. Belmonts can[114] can break out of[115], being petrified[116]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[117]), Time Stop (Belmonts are unaffected by time being stopped[118]. With time in Castlevania being so potent that not even eternity can withstand time[119], along with even artificial life being subject to the laws of time[120]), Poison Manipulation (Belmonts can take hits from the poison zombie[121], which spews a deadly poison that can rot flesh on contact[122]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[123] an ordinary hero feel like a spineless coward[124]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[125]), Absolute Zero (Belmonts can take ice from the frost demon[126], a demon that wields absolute cold[127] and a total command of cold[128], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[129]), Essence Manipulation (Belmonts can take hits from Succubus[130], who can suck up a person's essence[131]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[132]), Death Manipulation & Fate Manipulation (Belmonts cannot[133] be killed[134] by the[135] likes of[136] Death and his scythes[137], who is noted to govern the fate of death[138], being noted to have the power to govern the end of all living things[139], and can use his scythes to kill abstractions such as distance and sound[140]. Death decides who lives and who dies[141]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[142], where contracts are made to be absolute and bind one to it's agreements[143])
Resistance to Dracula's Castle's Abilities (Belmonts are able to travel in our around the castle without feeling any of the adverse effects from the castle)

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[144], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[145]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[146]), Possession (The castle possesses objects with its magic, such as a ouija table[147]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[148]. The Castle has doors sealed off without solving puzzles[149]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[150]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[151], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[152]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[153]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[154]. The castle increases one's dark desires, allowing Dracula to easily control them[155]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[156]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[157]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[158]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[159]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[160]), Curse Manipulation (The Curse status that spirits inflict[161] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[162]), Life Manipulation (The castle can bring inanimate statues to life to attack[163]. Can cause the glass murals to come to life and attack[164]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[165]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[166])

Superhuman Physical Characteristics, Acrobatics (Able to jump and reach platforms that are over twice his height[170]), Weapon Mastery (Whip Mastery; Reinhardt can utilize the legendary Vampire Killer in combat[171]. Sword Mastery; Reinhardt utilizes a short sword in combat[172]. Knife Mastery; With Dagger, throws daggers that fly fast and straight towards the target[173]. Axe Mastery; With Axe, throws axes that fly at an arc towards the enemy[174]. Boomerang Mastery; With Holy Cross[175] throws the object in a whirlpool orbit to knock down enemies[176]), Energy Absorption (Reinhardt can get jewels out of objects and enemies, with jewels being a means to charge energy and thus they are essentially hearts, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[177]).



Resistance to Intimidation (Reinhardt has no fear being in an area where only vampires and demons live[178]), Extreme Heats (Can move around and fight in the Tower of Execution while in armor, a room filled with lava[179])

Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[180]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[181]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[182]. The Alchemy whip can create wind blades around its user to protect them from all directions[183]), Light Manipulation (The Alechemy whip can bring down holy light to attack the enemy[184]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disentergrate[185]).



Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[186])

All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Extrasensory Perception (The Vampire Killer can sense who is a vampire[187], even those who are half-vampire such as Alucard[188]), Magic (The Vampire Killer has been referred to as a magic whip[189]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[190]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[191] which includes[192] ghosts[193]. This is also shown in Haunted Castle Revisited[194]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[195]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[196]. Can interact with creatures of the night made of fire[197]. Can fully disperse and destroy water bubbles instead of the attack just going through it[198]. Blood Interaction; Can harm and kill enemies made of blood[199]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[200] to where he was immune to all other[201] weapons prior other then the Vampire Killer[202]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[203]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[204]. The Vampire Killer can nullify energy projectiles through hitting them[205], even those from Dracula[206]. Can negate fire projectiles[207]. Electricity Nullification; Can completely disperse and nullify electricity attacks[208]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[209]. Transformation Nullification; Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[210]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[211]. Death decides who lives and who dies[212]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[213] and scream out in pain, where it is an immortal being immune to pain and suffering[214]), Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[215]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[216]), Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[217]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[218]. Death is a being unconstrained by mortality[219]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[220]), Resurrection Bypassing (The Vampire Killer can kill zombies[221], who are corpses brought back to life from the power of hate[222]), Purification (The Vampire Killer can purify people who was turned into a monster[223]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[224]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[225]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[226]. The whip can have fire burst around the enemies even without them dying[227]. Causes even objects like coffins to burst into flames[228]. This is even shown in Lament of Innocence, once Leon has the vampire killer[229]. This is even shown in graphic novels such as Belmonts Legacy[230]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[231]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[232], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[233]. One must sacrifice their lifeforce in order to wield it[234]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[235]), Light Manipulation (The Whip can create orbs of light to light up torches[236])

Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[237]), Mimicry (Doppelganger is unable to mimic the vampire killer during[238] the time of Lament of Innocence[239])

If Reinhardt does not cure the vampire status in time, he will give in and become a Creature of the Night[263], giving him:

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[264], one of Dracula's bats easily destroyed a stone ground block[265]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[266]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[267]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[268]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[269]. With their souls being completely free from time[270]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[271]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[272]), Empowerment (Creatures of the night are empowered by the night[273], becoming stronger when it's night time[274]), Evolution (Creatures of chaos can inherit evil natures[275] awakening into stronger enemies with new abilities and less weaknesses[276]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[277]. This has also been shown with slain heads reviving as an angry wraith[278]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [279] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[280], with this state being referred to as a "regeneration cycle"[281]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[282]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[283]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[284]. With the real world and world of grimoires being one and the same[285]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[286]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[287]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[288], or Charlotte fading from existence due to them messing with the history of the Grimoires[289], Maria starting to fade because Richter's history is being rewritten[290], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[291]. The text alterations also make the monsters stronger[292]. With the real world and world of grimoires being one and the same[293]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[294]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[295]. The Chaos of the Grimoire destabilized the magic of the others[296]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[297]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[298]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[299], with their souls being completely free from time[300]. With time in Castlevania being so potent that not even eternity can withstand time[301], along with even artificial life being subject to the laws of time[302]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[303]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[304], with their souls being completely free from time[305], with fate being a truth wound by time[306])

Is a Vampire, which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than standard creature of the night monsters[307]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[308]), Disguise Mastery (Vampires will sometimes disguise themselves[309] as villages in order to get near one[310]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[311], with Mathias noting he has eternal life[312]. Aeon notes that vampires exist for eternity[313]. Walter is noted to be a vampire that has eternal life[314]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[315]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[316]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[317]. With their souls being completely free from time[318]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[319]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[320], defying God's decree[321]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[322]), Surface Scaling (Vampires can stand on ceilings[323]), Flight (Vampires can either naturally levitate grow wings to fly[324], turn into a bat[325], or into mist[326]), Immersion (Vampires can infuse magic into paintings to increase their power[327]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[328]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[329]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[330]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[331]. Vampires can disguise themselves as huamns[332]), Teleportation (Vampires possess the ability to teleport freely[333]. Even non-threatening vampires such as Rosa, fade out from view[334]), Power Suppression (Vampires can submerge their own vampiric powers if needed[335]), Life-Force Absorption (Vampires can consume one's lifeforce[336], allowing them to heal themselves through biting into a victim[337]), Vampirification (Vampires can turn others into vampires[338], Walter turned Rinaldo's daughter into a vampire[339]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[340]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[341]), Animal Manipulation (Bats serve under the control of vampires[342], being freely spawnned by any vampire[343]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[344]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[345]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[346]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[347]), Biological Manipulation (Vampires biological functions are no longer required for them[348]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[349], with their souls being completely free from time[350]. With time in Castlevania being so potent that not even eternity can withstand time[351], along with even artificial life being subject to the laws of time[352]),Death Manipulation: "Death" loses all meaning for Vampires, as they[353] defy God's decree that life should be limited, and exist for eternity[354]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[355]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[356], with their souls being completely free from time[357], with fate being a truth wound by time[358]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[359])


Equipment

Whips

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
  • Morning Star: An upgrade of the Vampire Killer, powering it up and making it far more powerful.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Reinhardt’s possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Reinhardt uses to throw at his enemies.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Cross: This is a boomerang, which is shaped like a holy cross. It returns to Reinhardt after being thrown.
Item Description Found
Morning Star Whip Power-up Candles, Enemies
Red Jewel Sub-Weapon Power-up Candles, Enemies
White Jewel Saves Game In File Various Locations
Green Jewel Accesses Hard Mode Various Locations
Money Bag Currency Candles, Enemies, Various Locations
Purifying Crystal Cures Vampire Curse Enemies, Candles, Contract
Cure Ampoule Cures Poison Condition Enemies, Candles, Contract
Roast Beef Large Energy Restore Enemies, Candles, Contract
Roast Chicken Small Energy Restore Enemies, Candles, Contract
Medical Kit Restores All Energy Candles
Contract Summons Salesman, Renon Various Locations
Moon Card Turns Day To Night Enemies, Candles, Contract
Sun Card Turns Night To Day Enemies, Candles, Contract
Keys Opens Locked Doors Candles, Various Locations
Mandragora Unstable Explosive Compound Castle Center
Nitro Magical Root Formula Castle Center
Key Description Found
Left Tower Key Opens the left tower near the stage's entrance. Castle Wall - After dropping down from the right tower, it rests in a candle on the second floor.
Archives Key Opens the far-north door of the Villa mansion's second floor. The Villa - Found in a vase on the second floor of the Villa mansion's first large room.
Storeroom Key Opens the door immediately left of the Oldrey bedroom. The Villa - Found in a vase in the Villa's ghost-haunted living room on the second floor.
Copper Key Opens a locked door in the Villa hedge maze that leads to the stage's exit. The Villa - Given to you by Mary Oldrey after you bring her son to safety.
Chamber Key Opens the door to the mandragora room on the stage's bottom floor. Castle Center - Given to you by the mutated lizard man on the stage's fourth floor.
Science Key 1 Opens the double doors that lead to the surrounding halls. Tower of Science - Found in a candle in a room guarded by turrets.
Science Key 2 Opens the way to the stage's machinery room. Tower of Science - Found in a small room (in a set of three), guarded by a single turret.
Science Key 3 Opens the door that leads to the stage's exit route. Tower of Science - Found in the machinery room by working past a deadly production system.
Execution Key Opens a locked grating that leads to some power-ups. Tower of Execution - Found in a sarcophagus on a hidden ledge on the stage's third floor.
Clock Tower Key Opens the locked door in that same room. Clock Tower - Found in the stage's very first room, in a candle hidden near some gears.
Clock Tower Key 2 Opens the locked door in that same room. Clock Tower - Second room, guarded by a pillar of bones in a small indent right of the locked door.
Clock Tower Key 3 Opens the locked door high above in that same room. Clock Tower - Found innocently at the bottom of the stage's third room.

Notable Technqiues

If Fully Infected by Vamp Status

Standard Vampire Techniques

  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and reatures of the night, an example of this being Red Skeletons who endlessly[360] regenerate[361], from any kind[362] of damage due to it absorbing blood[363].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanely strong, even ofr the average creature of the night, being noted to be stronger then even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds to even approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Standard Tactics: Reinhardt will utilize the legendary vampire killer along with his sword and the sub-weapon that best suits the situation.

Weaknesses

Note

Trivia

  • In the opening cutscene for his scenario in Castlevania 64, Reinhardt is seen making the sign of the cross.
  • Schneider's personal stage in Castlevania 64 is the Tower of Execution. He also received the Tower of Duels as his personal level, which originally belonged to the cut character, Cornell.
  • Most members/descendants of the Belmont clan are depicted with swords, but only Reinhardt and Jonathan are seen actually using theirs.
  • Originally, Reinhardt was supposed to have the ability to use his whip to swing over pits and swing it around like Simon Belmont in Super Castlevania IV; however, both of those abilities were cut, when Castlevania 64 was trimmed to be released during the holidays of 1998.
  • His original name was "Schneider Belmont". He was renamed Reinhardt Schneider during development when the developers were informed by fans that "Schneider" was a surname and not a given name. The "Reinhardt" part of his name comes from the preliminary character Reinhardt Cornell, who was cut from Castlevania 64. Similarly, fans informed the developers that "Cornell" was usually a given name and not a surname.
  • His name is German; Schneider is a very common surname, which means "Taylor". Due to this, he's probably an ethnic Transylvanian Saxon or Banat Swabian.
  • There is a notable resemblance between Reinhardt's default costume in Castlevania 64 and Simon Belmont's design in Captain N: The Game Master. Both wear blue-colored upper garments which feature a white furry collar with a scarf underneath, khaki-colored pants with boots worn over them, enlarged shoulders (in Reinhardt's case, he wears pauldrons), gloves, their faces feature a pronounced chin and an overall rectangular shape, and both have blond hair mainly combed toward the back. However, it's unclear if such similarities were intentional (furthermore, because Captain N ended production in 1993 and Castlevania 64 wasn't released until 1999).
  • To unlock Reinhardt as a playable character in Castlevania: Legacy of Darkness, the player has to find Clark during Henry's quest. He is found in the Villa. In the hedge maze, near the area where the Rose Brooch was required to open, there is an alcove with the child inside.
    • To unlock Reinhardt's alternate costume, after finding Clark the player has to find Edward during Henry's quest. He is found in the Underground Waterway. Proceed through the waterway, avoiding any falling floors as best as possible, and keep turning right until reaching a staircase; follow them up and cross a broken bridge. Look for an alcove to the left of the bridge, where Edward can be seen standing. Jump to the ledge to rescue him.

Battle Records

Castlevania 64
17 - 0 - 0

Castlevania: Legacy of Darkness
25 - 0 - 0

Combined
42 - 0 - 0


  • Giant Ape Skeleton - Fight[384]
    • Conditions: None.
    • Location: Forest
  • Weretiger - Fight[385]
    • Conditions: None.
    • Location: Forest
  • Giant Ape Skeleton - Fight[386]
    • Conditions: Match was a rematch.
    • Location: Forest
  • White Dragon - Fight[387]
    • Conditions: None.
    • Location: Castle Wall
  • Master J. A. Oldrey - Fight[388]
    • Conditions: None.
    • Location: Villa
  • Undead Maiden - Fight[389]
    • Conditions: None.
    • Location: Villa
  • Demon Bull - Fight[390]
    • Conditions: None.
    • Location: Castle Center
  • Rosa - Fight[391]
    • Conditions: None.
    • Location: Castle Center
  • Were-Leopard - Fight[392]
    • Conditions: None.
    • Location: Duel Tower
  • Werewolf - Fight[393]
    • Conditions: None.
    • Location: Duel Tower
  • Were-Bull - Fight[394]
    • Conditions: None.
    • Location: Duel Tower
  • Were-Tiger - Fight[395]
    • Conditions: Match was a rematch.
    • Location: Duel Tower
  • Renon - Fight[397]
    • Conditions: None.
    • Location: Castle Keep
  • Charlie Vincent - Fight[398]
    • Conditions: None.
    • Location: Castle Keep
  • Gilles de Rais - Fight[399]
    • Conditions: None.
    • Location: Stage 9

  • Water Dragon - Fight[401]
    • Conditions: None.
    • Location: Foggy Lake
  • Giant Skeleton - Fight[402]
    • Conditions: None.
    • Location: Forest
  • Were-Tiger - Fight[403]
    • Conditions: None.
    • Location: Forest
  • Werewolf - Fight[404]
    • Conditions: None.
    • Location: Forest
  • Giant Skeleton - Fight[405]
    • Conditions: Match was a rematch.
    • Location: Forest
  • Guardian Skeledragons - Fight[406]
    • Conditions: None.
    • Location: Castle Wall
  • Cerberus - Fight[407]
    • Conditions: None.
    • Location: Villa
  • Vampire - Fight[408]
    • Conditions: None.
    • Location: Villa
  • Vampire - Fight[409]
    • Conditions: None.
    • Location: Villa
  • Gardener - Fight[410]
    • Conditions: None.
    • Location: Villa
  • Master Oldrey - Fight[411]
    • Conditions: None.
    • Location: Villa
  • Mary - Fight[412]
    • Conditions: None.
    • Location: Villa
  • Arachne - Fight[413]
    • Conditions: None.
    • Location: Tunnel
  • Spider Queen - Fight[414]
    • Conditions: None.
    • Location: Tunnel
  • Behemoth - Fight[415]
    • Conditions: None.
    • Location: Castle Center
  • Rosa - Fight[416]
    • Conditions: None.
    • Location: Castle Center
  • Were-Leopard - Fight[417]
    • Conditions: None.
    • Location: Duel Tower
  • Werewolf - Fight[418]
    • Conditions: None.
    • Location: Duel Tower
  • Minotaur - Fight[419]
    • Conditions: None.
    • Location: Duel Tower
  • Were-Tiger - Fight[420]
    • Conditions: None.
    • Location: Duel Tower
  • Renon - Fight[422]
    • Conditions: None.
    • Location: Castle Keep
  • Charlie Vincent - Fight[423]
    • Conditions: None.
    • Location: Castle Keep
  • Gilles de Rais - Fight[424]
    • Conditions: None.
    • Location: Castle Keep

None.

None.

References

  1. Castlevania: Legacy of Darkness Reinhardt Intro
  2. NTT Pub Akumajō Dracula: Mokushiroku Official Guide Pages 6-7
  3. Castlevania: Legacy of Darkness Reinhardt Intro
  4. Castlevania Lament of Innocence
  5. Castlevania: Legacy of Darkness Reinhardt Mode Ending
  6. NTT Pub Akumajō Dracula: Mokushiroku Official Guide Pages 6-7
  7. NTT Pub Akumajō Dracula: Mokushiroku Official Guide Pages 6-7
  8. Castlevania: Legacy of Darkness Reinhardt Schneider Intro
  9. Castlevania: Legacy of Darkness Reinhardt Mode Meeting Rosa Scene
  10. Castlevania: Legacy of Darkness Reinhardt Mode
  11. Castlevania: Legacy of Darkness Reinhardt Mode
  12. Castlevania: Legacy of Darkness Reinhardt Mode Rose Death Scene
  13. Castlevania: Lament of Innocence Ending
  14. Akumajou Densetsu Famicon Intro English Patch
  15. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  16. Castlevania: Legacy of Darkness Reinhardt Mode True Final Boss
  17. Castlevania: Aria of Sorrow Ending
  18. Castlevania: Dawn of Sorrow Dark Lord Candidates
  19. Castlevania: Dawn of Sorrow Ending
  20. Castlevania Judgement: True Story Mode, Golem
  21. Castlevania Judgment Golem Ultimate Attack
  22. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  23. Castlevania: Legacy of Darkness Intro Stage
  24. History of Castlevania - Crescent of the Moon Pages 40-41
  25. History of Castlevania - Crescent of the Moon Pages 40-41
  26. Akumajou Densetsu Famicon Intro English Patch
  27. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  28. Estimating Weight of Logs and Standing Timber Page 2
  29. Castlevania: Curse of Darkness
  30. Castlevania: Lament of Innocence Ending
  31. Castlevania: Harmony of Dissonance
  32. Castlevania: Aria of Sorrow Ending
  33. Castlevania: Dawn of Sorrow Dark Lord Candidates
  34. Castlevania: Dawn of Sorrow Ending
  35. Castlevania Aria of Sorrows
  36. Castlevania Grimoire of Souls Enemy Compendium Showcase
  37. Castlevania II: Simon's Quest
  38. Castlevania: Lament of Innocence Game Manual Page 10
  39. Lament of Innocence Perfect Guidebook
  40. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  41. Castlevania: Legacy of Darkness Reinhardt Mode
  42. Castlevania: Legacy of Darkness Reinhardt Mode
  43. History of Castlevania - Crescent of the Moon Pages 40-41
  44. History of Castlevania - Crescent of the Moon Pages 40-41
  45. Akumajou Densetsu Famicon Intro English Patch
  46. Castlevania: The Dracula X Chronicles Intro
  47. Castlevania: Dracula X Final Boss
  48. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  49. Castlevania: Lament of Innocence Game Manual Page 10
  50. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  51. Castlevania: The Belmont's Legacy Issue 1
  52. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  53. Castlevania: Lament of Innocence Game Manual Page 10
  54. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  55. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  56. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  57. Castlevania: Curse of Darkness Trevor Boss Fight
  58. Castlevania: Harmony of Dissonance
  59. Castlevania Judgment Simon Belmont Story Mode
  60. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  61. Castlevania: Lament of Innocence
  62. Castlevania: Curse of Darkness Volume 2 Chapter 3
  63. Castlevania: The Belmont Legacy #2
  64. Castlevania: Harmony of Dissonance
  65. Castlevania: Harmony of Dissonance
  66. Castlevania: Symphony of the Night Bestiary No. 106
  67. Castlevania: Aria of Sorrow
  68. Castlevania: Aria of Sorrow
  69. Castlevania: Aria of Sorrow Julius Boss
  70. Castlevania Legends Game Manual Page 12
  71. Castlevania: The Belmont Legacy #1
  72. Castlevania: Lament of Innocence
  73. Castlevania: Lament of Innocence Page 10
  74. Castlevania: Aria of Sorrow
  75. Castlevania: Harmony of Dissonance Game Manual Page 22
  76. Castlevania: Lament of Innocent
  77. Castlevania: Harmony of Dissonance
  78. Castlevania: Curse of Darkness Trevor Second Boss Fight
  79. Castlevania: Curse of Darkness Infinite Corridor
  80. Castlevania: Lament of Innocence
  81. Castlevania: Lament of Innocence Garden Forgotten By Time
  82. Castlevania Judgment Simon Belmont Ultimate Attack
  83. Castlevania Judgment Trevor Belmont Ultimate Attack
  84. Castlevania: Lament of Innocence Game Manual Page 10
  85. Castlevania: Legends Game Manual Page 8
  86. Castlevania: Lament of Innocence
  87. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  88. Castlevania Legends Game Manual Page 9
  89. Castlevania: Dawn of Sorrow
  90. Castlevania Chronicles
  91. Castlevania: Lament of Innocence
  92. Castlevania: Lament of Innocence
  93. Castlevania: The Dracula X Chronicles Stage 1
  94. Castlevania: Lament of Innocence
  95. Castlevania: Lament of Innocence Bestiary No. 031
  96. Castlevania: Lament of Innocence
  97. Castlevania: Lament of Innocence Bestiary No. 010
  98. Castlevania 64
  99. Castlevania: Lament of Innocence Bestiary No. 016
  100. Castlevania: Lament of Innocence Game Manual Page 10
  101. Castlevania: Lament of Innocence Game Manual Page 11
  102. Castlevania: Lament of Innocence
  103. Castlevania NES Final Boss
  104. Castlevania III: Dracual's Curse Final Boss
  105. Castlevania: Dracula X Final Boss
  106. Castlevania 64 Final Boss
  107. Castlevania Adventure Rebirth Final Boss
  108. Castlevania: Bloodlines Final Boss
  109. Castlevania II: Simon's Quest
  110. Castlevania: Order of Shadows
  111. Super Castlevania IV
  112. Castlevania III: Dracula's Curse
  113. Castlevania Harmony of Despair
  114. Castlevania: Order of Shadows
  115. Castlevania Chronicles
  116. Castlevania: Lament of Innocence
  117. Castlevania: Order of Ecclesia
  118. Castlevania: Curse of Darkness Trevor Boss Fight
  119. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  120. Castlevania Judgment Aeon's Hyper Attack on Golem
  121. Castlevania: Lament of Innocence
  122. Castlevania: Lament of Innocence Bestiary No. 030
  123. Castlevania II: Simon's Quest
  124. Castlevania II: Simon's Quest Game Manual Page 9
  125. Castlevania: Curse of Darkness Bestiary No. 112
  126. Castlevania: Lament of Innocence
  127. Castlevania: Lament of Innocence Bestiary No. 040
  128. Castlevania: Curse of Darkness Bestiary No. 065
  129. Castlevania Nocturne of Recollection
  130. Castlevania: Lament of Innocence
  131. Castlevania: Lament of Innocence Bestiary No. 076
  132. Castlevania: Lament Innocence
  133. Castlevania III: Dracula's Curse Death Boss
  134. Castlevania Death Boss
  135. Castlevania: Rondo of Blood Death Boss
  136. Castlevania: Harmony of Dissonance Death Boss
  137. Castlevania 64 Death Boss
  138. Castlevania Judgment Aeon's Hyper Attack Sequences
  139. Castlevania Judgment Aeon's Hyper Attack on Death
  140. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  141. Castlevania Judgment Death True Story Mode
  142. Castlevania 64 Renon Boss
  143. Castlevania 64 Carrie Fernandez Bad Ending
  144. Castlevania: Harmony of Dissonance
  145. Castlevania: Harmony of Dissonance
  146. Castlevania: Symphony of the Night Bestiary No. 40
  147. Castlevania: Symphony of the Night Bestiary No. 16
  148. Castlevania: Portrait of Ruin Bestiary No. 133
  149. Castlevania: Lament of Innocence
  150. Castlevania 64
  151. Castlevania: Portrait of Ruin
  152. Castlevania: Portrait of Ruin
  153. Castlevania: Harmony of Dissonance
  154. Castlevania: Circle of the Moon
  155. Castlevania: Circle of the Moon
  156. Castlevania: Order of Ecclesia Bestiary No. 061
  157. Castlevania: Portrait of Ruin Bestiary No. 131
  158. Castlevania: Symphony of the Night Bestiary No. 44
  159. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  160. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  161. Castlevania: Grimoire of Souls
  162. Castlevania 64
  163. Castlevania Chronicles
  164. Castlevania Chronicles
  165. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  166. Castlevania: Curse of Darkness Bestiary No. 115
  167. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  168. Konami of Europe's Camilla Fernandez profile
  169. Castlevania: Portrait of Ruin
  170. Castlevania: Legacy of Darkness Reinhardt Mode
  171. Castlevania: Legacy of Darkness Reinhardt Mode
  172. Castlevania: Legacy of Darkness Reinhardt Mode
  173. Castlevania 64 Game Manual Page 18
  174. Castlevania 64 Game Manual Page 18
  175. Castlevania: Legacy of Darkness Game Manual Page 30
  176. Castlevania: Legacy of Darkness Game Manual Page 30
  177. Castlevania: Lament of Innocence Game Manual Page 10
  178. Castlevania: Legacy of Darkness Reinhardt Mode Meeting Rosa Scene
  179. Castlevania: Legacy of Darkness Reinhardt Mode Tower of Execution
  180. Castlevania: Lament of Innocence
  181. Castlevania: Lament of Innocence
  182. Castlevania: Lament of Innocence
  183. Castlevania: Lament of Innocence
  184. Castlevania: Lament of Innocence
  185. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  186. Castlevania: Lament of Innocence Bestiary No. 72
  187. Castlevania: Lament of Innocence
  188. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  189. Castlevania NES Game Manual Page 4
  190. Super Castlevania IV
  191. Castlevania NES
  192. Castlevania NES Game Manual Page 4
  193. Castlevania NES Game Manual Pages 7-9
  194. Haunted Castle Revisited Dominus Collection
  195. Castlvania: Judgment Simon Belmont Story Mode
  196. Haunted Castle Revisited Dominus Collection
  197. Castlevania III: Dracula's Curse
  198. Castlevania: The Adventure ReBirth
  199. Castlevania 64
  200. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  201. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  202. Castlevania: Lament of Innocence
  203. Castlevania: Aria of Sorrow
  204. Castlevania: The Arcade Dracula Boss
  205. Castlevania NES
  206. Castlevania NES
  207. Castlevania Chronicles
  208. Castlevania: The Adventure ReBirth
  209. Haunted Castle Revisited Dominus Collection
  210. Castlevania II: Belmont's Revenge Game Manual Page 4
  211. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  212. Castlevania Judgment Death True Story Mode
  213. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  214. Castlevania: The Arcade White Dragon Boss
  215. Castlevania II: Belmont's Revenge Game Manual Page 4
  216. Castlevania: Harmony of Dissonance Final Boss
  217. Castlevania: Rondo of Blood Death Boss
  218. Castlevania: Lament of Innocence Ending
  219. Castlevania Judgment Death True Story Mode Ending
  220. Castlevania: Lament of Innocence Final Boss
  221. Castlevania: Harmony of Dissonance
  222. Castlevania: Curse of Darkness Bestiary No. 009
  223. Castlevania III: Dracula's Curse
  224. Castlevania II: Belmont's Revenge Soleil Boss
  225. Haunted Castle Revisited Dominus Collection
  226. Super Castlevania IV
  227. Super Castlevania IV
  228. Super Castlevania IV
  229. Castlevania: Lament of Innocence
  230. Castlevania: The Belmonts Legacy #3
  231. Castlevania: Curse of Darkness
  232. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  233. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  234. Castlevania: Portrait of Ruin
  235. Haunted Castle Revisited Dominus Collection
  236. Castlevania: Lament of Innocence
  237. Castlevania II: Simon's Quest
  238. Castlevania: Lament of Innocence
  239. Castlevania: Lament of Innocence Bestiary No. 073
  240. Castlevania: Legacy of Darkness Reinhardt Mode
  241. Castlevania: Legacy of Darkness Game Manual Page 30
  242. Castlevania 64 Game Manual Page 18
  243. Castlevania: Legacy of Darkness Reinhardt Mode
  244. Castlevania II: Simon's Quest Page 11
  245. Castlevania II: Simon's Quest
  246. Castlevania: Legacy of Darkness Game Manual Page 30
  247. Castlevania: Legacy of Darkness
  248. Castlevania: Legacy of Darkness Game Manual Page 30
  249. Castlevania 64 Cure Ample Item Description
  250. Castlevania 64 Purifying Item Description
  251. Castlevania 64 Roast Beef Item Description
  252. Castlevania: Legacy of Darkness Reinhardt Mode
  253. Castlevania 64 Roast Chicken Item Description
  254. Castlevania: Legacy of Darkness Reinhardt Mode
  255. Castlevania: Legacy of Darkness Reinhardt Mode Meeting Renon
  256. Castlevania 64 Game Manual Page 19
  257. Castlevania: Legacy of Darkness Carrie Mode
  258. Castlevania: Legacy of Darkness Mandragora Item Description
  259. Castlevania: Legacy of Darkness Magical Nitro Item Description
  260. Castlevania 64 Moon Card Item Description
  261. Castlevania 64 Sun Card Item Description
  262. Castlevania: Legacy of Darkness Carrie Mode
  263. Castlevania 64 Vampire Status Game Over
  264. Super Castlevania IV Stage B-1
  265. Castlevania: Circle of the Moon
  266. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  267. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  268. Haunted Castle Revisited Dominus Collection
  269. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  270. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  271. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  272. Castlevania: Curse of Darkness Manga Volume 1
  273. Castlevania II: Simon's Quest Night Transition
  274. Castlevania II: Simon's Quest Online Game Manual Page 4
  275. Castlevania: Lament of Innocence Bestiary No. 058
  276. Castlevania: Lament of Innocence Bestiary No. 059
  277. Castlevania: Curse of Darkness Bestiary No. 009
  278. Castlevania: Curse of Darkness Bestiary No. 005
  279. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  280. Castlevania: Symphony of the Night
  281. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  282. Castlevania: Lament of Innocence Bestiary No. 064
  283. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  284. Castlevania: Grimoire of Souls Prologue
  285. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  286. Castlevania: Grimoire of Souls Prologue Stage 4
  287. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  288. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  289. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  290. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  291. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  292. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  293. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  294. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  295. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  296. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  297. Castlevania III: Dracula's Quest
  298. Castlevania: Curse of Darkness Absolute Zero Ring Description
  299. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  300. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  301. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  302. Castlevania Judgment Aeon's Hyper Attack on Golem
  303. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  304. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  305. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  306. Castlevania Judgment Aeon Hyper Attack on Death
  307. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  308. Castlevania: Legacy of Darkness Game Manual Page 35
  309. Castlevania: Legacy of Darkness Game Manual Page 35
  310. Castlevania 64
  311. Castlevania: Lament of Innocence
  312. Castlevania: Lament of Innocence
  313. Castlevania Judgment Aeon Hyper Attack on Alucard
  314. Lament of Innocent Perfect Guidebook
  315. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  316. Castlevania: Lament of Innocence
  317. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  318. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  319. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  320. Castlevania: Curse of Darkness Manga Volume 1
  321. Castlevania: Lament of Innocence
  322. Castlevania 64
  323. Castlevania 64
  324. Castlevania 64 Vampire Boss
  325. Castlevania: The Dracula X Chronicles Intro
  326. Castlevania 64 Vampire Boss
  327. Castlevania: Portrait of Ruin
  328. Castlevania: Lament of Innocence
  329. Castlevania: Lament of Innocence
  330. Castlevania: Lament of Innocence
  331. Castlevania: The Dracula X Chronicles Intro
  332. Castlevania 64
  333. Castlevania: Portrait of Ruin
  334. Castlevania 64 Flower Garden Cutscene
  335. Castlevania: Symphony of the Night
  336. Castlevania: Order of Shadows
  337. Castlevania 64
  338. Castlevania: Lament of Innocence Bestiary No. 078
  339. Castlevania: Lament of Innocence
  340. Castlevania: Lament of Innocence Bestiary No. 064
  341. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  342. Castlevania: Lament of Innocence Bestiary No. 002
  343. Castlevania 64 Vampire Boss
  344. Castlevania: Curse of Darkness
  345. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  346. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  347. Castlevania: Lament of Innocence
  348. Castlevania: Lament of Innocence
  349. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  350. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  351. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  352. Castlevania Judgment Aeon's Hyper Attack on Golem
  353. Castlevania: The Dracula X Chronicles Stage 1
  354. Castlevania: Lament of Innocence
  355. Castlevania: Lament of Innocence
  356. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  357. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  358. Castlevania Judgment Aeon Hyper Attack on Death
  359. Castlevania: Lament of Innocence
  360. Castlevania: Symphony of the Night Bestiary No. 2
  361. Castlevania: Lament of Innocence Bestiary No. 017
  362. Castlevania: Curse of Darkness Bestiary No. 8
  363. Castlevania: Portrait of Ruin Bestiary No. 29
  364. Castlevania: Legacy of Darkness Game Manual Page 19
  365. Castlevania: Legacy of Darkness Reinhardt Mode
  366. Castlevania II: Simon's Quest Day Transition
  367. Castlevania II: Simon's Quest Day Game Manual Page 11
  368. Castlevania II: Simon's Quest
  369. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  370. Super Castlevania IV Stage B-4
  371. Castlevania III: Dracula's Curse Alucard Ending
  372. Castlevania 64 Rose Encounter
  373. Castlevania II: Simon's Quest
  374. Castlevania: Lament of Innocence
  375. Castlevania: Harmony of Dissonance
  376. Castlevania 64
  377. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  378. Castlevania: Circle of the Moon
  379. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  380. Castlevania 64 Charlie Vincent Boss
  381. Castlevania 64 Rose Encounter
  382. Castlevania 64 Carrie Bad Ending
  383. Castlevania III: Dracula's Curse Alucard Ending
  384. Castlevania 64
  385. Castlevania 64
  386. Castlevania 64
  387. Castlevania 64
  388. Castlevania 64
  389. Castlevania 64
  390. Castlevania 64
  391. Castlevania 64
  392. Castlevania 64
  393. Castlevania 64
  394. Castlevania 64
  395. Castlevania 64
  396. Castlevania 64
  397. Castlevania 64
  398. Castlevania 64
  399. Castlevania 64
  400. Castlevania 64
  401. Castlevania: Legacy of Darkness
  402. Castlevania: Legacy of Darkness
  403. Castlevania: Legacy of Darkness
  404. Castlevania: Legacy of Darkness
  405. Castlevania: Legacy of Darkness
  406. Castlevania: Legacy of Darkness
  407. Castlevania: Legacy of Darkness
  408. Castlevania: Legacy of Darkness
  409. Castlevania: Legacy of Darkness
  410. Castlevania: Legacy of Darkness
  411. Castlevania: Legacy of Darkness
  412. Castlevania: Legacy of Darkness
  413. Castlevania: Legacy of Darkness
  414. Castlevania: Legacy of Darkness
  415. Castlevania: Legacy of Darkness
  416. Castlevania: Legacy of Darkness
  417. Castlevania: Legacy of Darkness
  418. Castlevania: Legacy of Darkness
  419. Castlevania: Legacy of Darkness
  420. Castlevania: Legacy of Darkness
  421. Castlevania: Legacy of Darkness
  422. Castlevania: Legacy of Darkness
  423. Castlevania: Legacy of Darkness
  424. Castlevania: Legacy of Darkness
  425. Castlevania: Legacy of Darkness