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Eric Lecarde

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Revision as of 19:32, 25 December 2024 by GiverOfThePeace (talk | contribs)
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Background

Eric Lecarde is one of the two main protagonists in Castlevania: Bloodlines. He later appears as a supporting character in Castlevania: Portrait of Ruin and also as a fighter in the 3D game Castlevania Judgment. He is the father of twin daughters, Stella and Loretta, and a close friend of John Morris.

This dropdown contains the synopsis of Eric Lecarde’s story. Read at your own risk as you may be spoiled otherwise!

Early Childhood
Eric was born in Segovia, Spain, into the Lecarde family, a prestigious line with strong ties to the Belmonts. The Lecardes were known for possessing an enchanted weapon, the Alucard Spear, a powerful relic passed down through generations. As the second-born son of five children, Eric was raised with a focus on combat, beginning his training in fencing and martial arts at the age of three. By the time he turned 10, he was the best fighter in his family and the most skilled spear user in all of Spain. At the age of 11, his family arranged an engagement between him and Lucy Seward, marking a step in his future responsibilities.

Castlevania Judgment
At age 15, Eric began to question the role of the Alucard Spear, which his family believed to be a secondary weapon to the more famous Vampire Killer. During a walk, Eric was mysteriously transported to a strange realm, where he encountered a time guardian named Aeon. Aeon challenged Eric to prove his worth by fighting notable warriors from history, including the legendary Alucard, the creator of the spear, Trevor Belmont, who once wielded the Vampire Killer, and Maria Renard, whose magical powers were thought to surpass those of the whip. After defeating all his opponents, Eric’s confidence grew, and he came to believe that the Alucard Spear, combined with his own strength, could stand against even the might of Dracula.

Adulthood
Despite his impressive abilities, Eric eventually turned away from his destiny as a vampire hunter. He found solace in sculpting, a passion that greatly disappointed his father, causing frequent arguments within the family. At the age of 18, Eric left home and his fiancée to pursue his new path as an artist. Five years later, Eric joined the construction of the Sagrada Familia in Barcelona, seeking a fresh start. During a stormy night, an old man mysteriously visited him and informed him that Elizabeth Bartley, Dracula’s niece, had been revived and was planning to resurrect her uncle. The man handed Eric a key and urged him to return home to fulfill his ancestral role as a vampire hunter. After much thought, Eric chose to return and confront his fate.

Upon his return, Eric was met with tragedy. He discovered that Lucy, who had waited for him all these years, had been killed by Elizabeth, and her soul was trapped in Dracula’s castle. Lucy’s final request was for Eric to save her soul before she passed away. Shortly after, the key he had been given began to shine, leading him to a marble temple in his garden. Inside, he found the Alucard Spear bound in chains, glowing with a pale blue light. As soon as Eric touched the spear, the chains loosened, and a surge of power coursed through him. In that moment, Eric fully embraced his destiny as a vampire hunter and was bound to the spear's power.

Castlevania: Bloodlines
Following Dracula's defeat at the hands of Quincy Morris, the vampire lord's spirit continued to wander, seeking a new vessel. In the midst of World War I, Elizabeth Bartley plotted to use the millions of souls lost in the conflict as sacrifices to bring back Dracula. To complete the ritual, Elizabeth needed to reach Castle Proserpina, located in Whitby, England, where Dracula’s spirit awaited.

In 1917, Eric arrived in the town of Bistritz, Romania, where he met John Morris, the son of Quincy Morris and a distant relative of the Belmonts. Eric joined John and helped him undergo a ceremony that allowed John to wield the Vampire Killer, a legendary weapon of great power. Together, they set out for the ruins of Dracula’s castle in pursuit of Elizabeth. They eventually encountered and fought against one of Drolta Tzuentes’ monsters, before continuing their chase across Europe. In the end, they confronted Elizabeth at Castle Proserpina, where their combined efforts defeated her and Drolta, stopping Dracula’s resurrection and banishing his spirit from Europe.

Before Castlevania: Portrait of Ruin
Years later, Eric found new love and had twin daughters, Stella and Loretta, born in 1923. Stella inherited his physical strength, while Loretta took after him in magical aptitude. Though neither daughter wielded the Alucard Spear, they were trained in the Lecarde family traditions and learned the rituals necessary to unlock the full power of the Vampire Killer. Despite their training, Eric remained somewhat overprotective of them, knowing the dangers they might face.

After the events of 1917, Eric and John discovered that the Vampire Killer had a devastating effect on those who were not direct descendants of the Belmont family. The whip drained life energy from users who were not Belmonts, and John had suffered from this effect, weakening his health over time. Knowing the consequences, John asked Eric to never reveal the full truth to his son, Jonathan, and to not teach him how to wield the whip’s full power.

Castlevania: Portrait of Ruin
In 1944, Dracula’s castle was resurrected by the grief of those who died during World War II. The vampire Brauner took control of the castle, and Eric went to investigate. He was soon defeated by Brauner, and while searching for him, his twin daughters, Stella and Loretta, disobeyed his instructions and followed him into the castle. The two were turned into vampires by Brauner, and Eric was killed in the process. However, Eric’s strong will allowed him to bind his spirit to the castle, preventing it from being corrupted by its dark power. He waited for new hunters to come, so he could help them defeat Brauner.

When Jonathan Morris and Charlotte Aulin, a spellcaster from the Belnades family, arrived to investigate the castle, they encountered Eric’s spirit, who introduced himself as “Wind” to avoid revealing his identity. Eric assisted the duo by teaching Jonathan new combat techniques, providing Charlotte with spells, and offering valuable information about Brauner. Eventually, when Jonathan and Charlotte found a locket with a photo of Eric, his daughters, and himself, Eric admitted his true identity and explained the reason for his silence regarding his past. He also explained the true circumstances of his own death, revealing how John Morris had kept secrets to protect his son from the Vampire Killer’s draining power.

Eric eventually gave Jonathan the Alucard Spear, and Charlotte performed a purification spell, restoring Stella and Loretta to their human forms. After Brauner and Dracula were defeated, Eric said his final goodbyes to his daughters before departing to the afterlife.

General Information

Name: Eric Lecarde[1]

Other Names: Wind[2]

Origin: Castlevania: Bloodlines

First Appearance: Castlevania: Bloodlines

Latest Appearance: Castlevania Judgment

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor:

  • Japanese Voice Actor: Kohei Fukuhara (Portrait of Ruin), Yuko Sanpei (Judgement)
  • English Voice Actor: David Vincent (Portrait of Ruin), Stephanie Sheh (Judgement)

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 15 in Castlevania Judgment (Listed as 15 years old during the events of Castlevania Judgment[3]), 25 in Castlevania: Bloodlines (As he was born in 1892[4] and the events of the game take place in 1917, he would be this age[5]), died at 50 (Noted in the game manual that Eric died at 50 years old[6]), 52 in Castlevania: Portrait of Ruin (The events of this game take place in 1944 A. D., though he is a ghost during this)

Birthday: May 3rd, 1892[7]

Homeworld: Earth

Residence: Unknown

Story Role: Main Protagonist (During Bloodlines), Supporting Protagonist (During Portrait of Ruin)

Classification: Descendants of the Belmont Family[8] (Also noted that the Lecardes are related to the Belmont family by Jonathan[9])

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[10]

Occupation: Vampire Hunter

Affiliations: John Morris, Jonahatan Morris, Quincy Morris

Enemies: Dracula, Death, Elizabeth Bartley, Drolta Tzuentes

Height: 150 cm in Castlevania Judgment (Listed as 150 cm during the events of Castlevania Judgment[11])

Weight: Unknown

Status

  • During his Time: Alive
  • Modern Time: Undead (Exists as a spirit)

Date of Death: 1942 (Noted in the game manual that Eric died at 50 years old[12], where the events of this game take place in 1944 A. D., where he would be 52 if he was still alive, thus it's two years before this)

Alignment: Neutral Good (Eric Lecarde is a vampire hunter that fights against Dracula and other creatures of the night to protect the innocent)

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[13]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[14], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[15])

Codex Statistics

Grade: S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[16], during and before Trevor's time[17], the Belmont's were feared because of their immense power[18])

Tier: At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat 1900s Dracula[19], who serves as the absolute evil, the opposite to God[20], where for God to be perfectly good, there must be a being of perfect darkness[21], being the entity opposite to God[22], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[23]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[24]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[25], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[26]. Alucard notes that having something to protect surpasses the limits of strength[27])

Durability: At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Comparable to John Morris, where as a Belmont, the Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[28], during and before Trevor's time[29], the Belmont's were feared because of their immense power[30], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[31] where logs can weigh around 15 to 5 tons[32] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[33]), Far Higher with Sheer Will

Travel Speed: At least Superhuman (Traveled across the entire country of Europe in a short timeframe[34]. Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[35]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1900s Dracula, who serves as the absolute evil, the opposite to God[36], where for God to be perfectly good, there must be a being of perfect darkness[37], being the entity opposite to God[38], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[39] and the White Demon, who can move at the speed of light at short distances[40]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Traveled across the entire country of Europe in a short timeframe, fighting many bosses on the way without tiring[41])

Range: Standard Melee, Extended Melee with Alucard Spear (Spears are normally around 180-2240 centimeters), Higher with Spear Upgrades (With Spear Upgrades, Eric's Alucard Spear has a longer reach), Tens of Meters with sub-weapons (Various of John and Eric's sub-weapons reach distances that go off screen[42], hitting enemies and traveling across the floor[43]), Higher with Thunderbolt Spear (Countless lightning bolts fly through the air in all directions[44])

Intelligence: Supergenius Intelligence (Eric is a practicioner of magic[45], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[46]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[47])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[48])


Powers and Techniques

Superhuman Physical Characteristics, Acrobatics (Can charge on the ground to utilize a super jump[53]), Penetration Damage (Bladed Penetration) & Weapon Mastery (Spear Mastery; Eric is a skilled user of the Alucard Spear[54], even at the age of 15 he is capable of using the spear for multiple combos and even attacking with it while in the air[55]. Boomerang Mastery; With Crystal Blade Boomerang, sends out a either a singular boomerang or multiple boomerangs with higher power[56]. Axe Mastery; With Axe, throws out either a singular axe or a multitude of axes that charge forth[57]), Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[58]. Alucard notes that having something to protect surpasses the limits of strength[59]), Energy Absorption (Eric can get jewels out of objects and enemies, with jewels being a means to charge energy and thus they are essentially hearts, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[60]), Non-Standard Interaction (Abstract Interaction; Can harm and interact with Death[61], where Death is death, being the absolute presence, the awe, the religion, and the dark god[62]. He refers to death itself as him[63]. Noting that he is completely death and human death is only a part of Chaos[64]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[65]), Invulnerability (When Eric uses his unique action of the spear high jump, he is invincible and will deal damage to the enemies he strikes[66]), Magic & Principle Manipulation (Eric is a practicioner of magic[67], where magic comes from alchemy, a field that experiments with the principles of God's creation of the world[68]), Power Modification (John and Eric are able to amplfiy their sub-weapons and modify how they work, for exmaple with the axe they throw out either a singular axe with below 5 jewels but throw out a multitude of axes that charge forth with above 5 jewels[69], Holy Water being another example of this where with more then 5 jewels the holy water becomes a spiralling fireball while with below 5 jewels it does the standard holy water action[70]), Bestowal (In Spirit form, Eric is able to grant items and techniques he once possessed in life[71][72]), Healing (With Heal, healing magic that restores health[73][74]), Time Stop (With Time Stop, a high-level spell that stops time[75][76]. With time in Castlevania being so potent that not even eternity can withstand time[77], along with even artificial life being subject to the laws of time[78]), Memory Manipulation (The power of the Lecarde family, can perform a ritual unlocking the true power of the whip and have the power to incarnate the memory of the Belmonts engraved in the whip[79]), Forcefield Manipulation (Before dying, Eric casted a barrier around himself, binding his soul to the castle, making him free from the castle's control[80][81]), Absolute Zero & Ice Manipulation (With Cocytus, call forth the frozen winds of hell to create a fearsome blizzard[82][83]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[84]), Probability Manipulation (With LUCK Boost, boosts LUCK temporarily[85][86]), Holy Manipulation (With Grand Cruz, a secret technique of the Belmont family that releases holy energy[87]).



Resistance to Dracula's Castle (Can enter and fight in Dracula's without any adverse effects[90])

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[91], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[92]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[93]), Possession (The castle possesses objects with its magic, such as a ouija table[94]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[95]. The Castle has doors sealed off without solving puzzles[96]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[97]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[98], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[99]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[100]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[101]. The castle increases one's dark desires, allowing Dracula to easily control them[102]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[103]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[104]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[105]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[106]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[107]), Curse Manipulation (The Curse status that spirits inflict[108] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[109]), Life Manipulation (The castle can bring inanimate statues to life to attack[110]. Can cause the glass murals to come to life and attack[111]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[112]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[113]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[114], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[115] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[116], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[117], or Charlotte fading from existence due to them messing with the history of the Grimoires[118], Maria starting to fade because Richter's history is being rewritten[119], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[120]. The text alterations also make the monsters stronger[121]. With the real world and world of grimoires being one and the same[122], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[123]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[124]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[125], which alter grimoires, which do not adhere to the laws of reality[126]), Power Modification (The vital souls are noted to be apart of the Castle's power[127], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[128]. The Chaos of the Grimoire destabilized the magic of the others[129])


Equipment

Castlevania: Bloodlines

Name Game Type - Users Description Attributes / Consume Statistics / Sell Found Notes
Short Spear Spear - Bloodlines Spear - Eric Lecarde (The Alucard Spear at level 1) Find: Start with Evolve: Long Spear with Coat of Arms, sometimes Blazing Spear with Spell Book
Long Spear Spear - Bloodlines Spear - Eric Lecarde (The Alucard Spear at level 2) Create: Short Spear + Coat of Arms Evolve: Long Spear (Trident) with Coat of Arms, sometimes Blazing Spear with Spell Book
Long Spear (Trident) Spear - Bloodlines Spear - Eric Lecarde (The Alucard Spear at level 3) Create: Long Spear + Coat of Arms Evolve: Blazing Spear with Coat of Arms or sometimes Spell Book
Blazing Spear Spear - Bloodlines Spear - Eric Lecarde (The Alucard Spear at max level 4) Special: Allows Mystic Attacks Create: Long Spear (Trident) + Coat of Arms, sometimes any spear + Spell Book Evolve: Downgrades to Long Spear (Trident) when damaged
Name Game Type - Users Description Attributes / Consume Statistics / Sell Found Notes
Battle Axe Special Weapon - Bloodlines Special Weapon - John Morris, Eric Lecarde Consume: 1 Jewel (4 when using special power) Effect: Arc Throw

Special: Triple Axe Special Evolve: Water Dragon (John) or Thunderbolt Spear (Eric) with Level 4 Primary Weapon and Jewels > 7

Sacred Water Special Weapon - Bloodlines Special Weapon - John Morris, Eric Lecarde Consume: 1 Jewel (4 when using special power) Evolve: Water Dragon (John) or Thunderbolt Spear (Eric) with Level 4 Primary Weapon and Jewels > 7
Crystal Blade Boomerang Special Weapon - Bloodlines Special Weapon - John Morris, Eric Lecarde Consume: 1 Jewel (4 when using special power) Evolve: Water Dragon (John) or Thunderbolt Spear (Eric) with Level 4 Primary Weapon and Jewels > 7
Name Game Type - Users Description Attributes / Consume Statistics / Sell Found Notes
Red Jewel Jewel (Red) - Bloodlines Item - John Morris, Eric Lecarde Adds one jewel to your total. Jewels +1
Blue Jewel Jewel (Blue) - Bloodlines Item - John Morris, Eric Lecarde Adds five jewels to your total. Jewels +5
Mirror of Truth Bloodlines Item - John Morris, Eric Lecarde Touch it to destroy or inflict damage on all enemies on screen.
Invincibility Orb Bloodlines Item - John Morris, Eric Lecarde Makes you invincible for a fixed period of time.
Coat of Arms Coat of Arms - Bloodlines Item - Eric Lecarde Power-up Eric's lance. Powers up to three levels.
Bag of Kreutzers $ Bag - Bloodlines Item - John Morris, Eric Lecarde Worth 100 to 2,000 points.
Mutton Chop Meat - Bloodlines Item - John Morris, Eric Lecarde Restores half of your life. Common Drop: Hanged Man
Orb Magic Crystal - Bloodlines Item - John Morris, Eric Lecarde Drop: Bosses
1-Up 1-Up - Bloodlines Item - John Morris, Eric Lecarde Adds one player life.
Spell Book Mystery Book - Bloodlines Item - John Morris, Eric Lecarde Either a help or a hindrance, only the Spirits know for sure. Effect: Third Coat-of-Arms or Jewels +20
Thunderbolt Spear Thunderbolt Spear - Bloodlines Ultimate Item - Eric Lecarde Countless lightning bolts fly through the air in all directions. Consume: 8 Jewels Create: Any Special Weapon + Power-Up or Same Special Weapon with Level 4 Blazing Spear and Jewels > 7 Evolve: Downgrades to previous Special Weapon if lose Blazing Spear or Jewels < 8

Castlevania: Portrait of Ruin

Wind grants Jonathan items and techniques he once possessed in life[152]

Name Game Type - Users Description Attributes / Consume Statistics / Sell Found Notes
Bullet Punch Weapon (Knuckle) - Portrait of Ruin Weapon - Jonathan Enable the wearer to throw punches at the speed of sound. Attrib: Strike Consume: 30 MP (Critical Art), ATK +18, Sell: $2,500 Entrance Conditions: Complete "Supersonic Punch" quest.

Special: Quintuple dash punch

Bible Sub-Weapon - Portrait of Ruin Sub-Weapon - Jonathan A book containing words that exorcise evil. Attrib: Holy Consume: 22 MP, ATK +7 (0 SP), ATK +21 (Mastered) Entrance (reward from Wind) Conditions: Complete "Ghosts of the Desert" quest.

Effect: The holy book spreads its pages around Jonathan, damaging enemies nearby. Special: Mastered - Increases in size and moves faster. Evolve: 2,000 SP to master.

Thief Ring Accessory (Ring) - Portrait of Ruin Accessory - Jonathan, Charlotte A ring that increases the chances of finding rare items. Sell: $50,000 Entrance Conditions: Complete "Find the King of Birds" quest.

Effect: Increases chance of rare items appearing.

Blessed Ring Accessory (Ring) - Portrait of Ruin Accessory - Jonathan, Charlotte A ring that neutralizes curses. Sell: $12,500 Entrance Conditions: Complete "Overcome the Curse" quest.

Effect: Resistance vs. Curse.

Holy Water Sub-Weapon - Portrait of Ruin Sub-Weapon - Jonathan Blessed water that wards off evil. Attrib: Fire, Holy Consume: 25 MP, ATK +5 (0 SP), ATK +16 (Mastered) Entrance (reward from Wind) Conditions: Complete "The Statue's Tear" quest.

Effect: Throws a holy water vial on the ground. Special: Mastered - The holy fire travels a distance forward. Evolve: 2,000 SP to master.


Notable Techniques

Castlevania Judgment

Neutral Combo

Directional Combo

Jumping Attack

Trident Strike

Roundhouse Bash

Flashing Spear

Piercing Rain

Ultimus

Lightning Slice

Whirlwind

Alucard Spear

Castlevania: Portrait of Ruin

Wind grants Jonathan items and techniques he once possessed in life[153]

Name Game Type - Users Description Attributes / Consume Statistics / Sell Found Notes
Lizard Tail Relic - Portrait of Ruin Relic - Jonathan, Charlotte Slide into narrow spaces with [↓ + B]. Attrib: Strike ATK +4 (Jonathan), ATK +1 (Charlotte) Entrance Conditions: Complete "Preparations" quest.
Whip Skill 2 Relic - Portrait of Ruin Relic - Jonathan While jumping use [↓ + Y] to attack diagonally downward. Entrance Conditions: Complete "Defender of the Stairs" quest.
Spinning Art Relic - Portrait of Ruin Relic - Jonathan Perform a spinning evasion move with [→, ↓, ←, → + Y]. Consume: 30 MP Entrance Conditions: Complete "The Spinning Art" quest.
Rocket Slash Sub-Weapon (Martial Arts) - Portrait of Ruin Sub-Weapon - Jonathan Dash at the enemy and perform a lightning-quick slash. Attrib: Slash Consume: 40 MP, ATK +13 (0 SP), ATK +35 (Mastered) Entrance (reward from Wind) Conditions: Complete "Art of the Zephyr" quest.

Effect: Makes Jonathan swiftly move a few steps forward, damaging enemies in the way. The player is invincible as long as the animation plays out and can pass through enemies. Special: Mastered - No visual changes. Evolve: 1,500 SP to master.

Martial Art Relic - Portrait of Ruin Relic - Jonathan Perform a jumping knee kick with [↑, ←, ↓, → + Y]. Attrib: Strike Consume: 15 MP, ATK +12 Entrance Conditions: Complete "The Martial Art" quest.

Effect: Allows Jonathan to perform the Knee Strike without the sub-weapon equipped.

Heal Magic Spell - Portrait of Ruin Magic Spell - Charlotte Healing magic. Restores HP. Consume: 200 MP, HP +50 (partially charged), HP +100 (fully charged) Entrance Conditions: Complete "Holy Appearance" quest.

Effect: Heals a fair amount of HP. Special: Fully charged: Doubles healing effect.

LUCK Boost Magic Spell - Portrait of Ruin Magic Spell - Charlotte Boost LUCK temporarily. Consume: 10 MP, LCK +30 (partially charged), LCK +60 (fully charged) Entrance Conditions: Complete "Number of Fortune" quest.

Effect: Raises LCK of characters called onscreen for around 30 seconds. Special: Fully charged: Doubles statistic boost and raises duration to around a minute.

Castlevania: Bloodlines

Name Game Type - Users Description Attributes / Consume Statistics / Sell Found Notes
Thunderbolt Spear Ultimate Item - Bloodlines Ultimate Item - Eric Lecarde Countless lightning bolts fly through the air in all directions. Consume: 8 Jewels Create: Any Special Weapon + Power-Up or Same Special Weapon with Level 4 Blazing Spear and Jewels > 7

Evolve: Downgrades to previous Special Weapon if lose Blazing Spear or Jewels < 8


Other

Standard Tactics: Eric uses the Alucard Spear along with sub-weapons and magic that best suits the situation.

Weaknesses: Nothing notable.

Note

Trivia

  • Eric's hair color isn't consistent along his many appearances: blond in Castlevania: Bloodlines (greenish-blue in his game sprite), black in Castlevania: Portrait of Ruin,[158] and light auburn in Castlevania Judgment.
  • Wind/Eric's English voice actor in Portrait of Ruin, David Vincent, also provided the voice of Richter Belmont in Castlevania: The Dracula X Chronicles.
  • Eric's "Wind" characterization from Portrait of Ruin, shares some similarities with William L. Flemming from Metal Gear Ac!d in both physical appearance and being motivated in their actions regarding at least one daughter being abducted by the main villains, as well as using an alias for part of the game. As Konami was responsible for both games, Eric's design and characterization being derived from Flemming was probably deliberate.
  • Eric's Judgment characterization was allegedly not well received by fans of the franchise due to, not only appearing as a child in that game, but coming across as smug and arrogant as well.
Statue of the "Sleeping Soldier" in Gresit.
  • The "Sleeping Soldier" statue at Gresit town's square that appears in the Castlevania animated series was based on Eric Lecarde's artwork from Castlevania: Bloodlines.
  • The implication of Eric cutting off his fiancée's, Lucy Seward, head off and plunging a stake through her heart after she passed away, to prevent her from resurrecting as a vampire and save her soul, draws aspects to how the Dracula novel character, Lucy Westenra, also went through a very similar situation.
  • The name Eric and its variations have never seen regular use in the Iberian peninsula. Originally a Scandinavian name, it is mostly found in Germanic-, Finnic- or French-speaking countries, and is scarce outside them.
  • In Romanian, his family name, Lecarde, taken apart in reverse reads: E drac el, which translates to "He is devil".

Battle Records

26 - 1 - 0


  • Carmilla - Fight[160]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Simon Belmont - Fight[161]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Alucard - Fight[162]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Shanoa - Fight[163]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Trevor Belmont - Fight[164]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Cornell - Fight[165]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Sypha Belnades - Fight[166]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Maria Renard - Fight[167]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Aeon - Fight[168]
    • Conditions: Match was a rematch.
    • Location: Time Rift

  • Hellhound: - Fight[170]
    • Conditions: None.
    • Location: Stage 1-5 of Castlevania: Bloodlines
  • Armor Battler - Fight[171]
    • Conditions: None.
    • Location: Stage 1-11 of Castlevania: Bloodlines
  • Wizard, Crazy Armor, & Great Axe Armor - Fight[172]
    • Conditions: None.
    • Location: Stage 2-3 of Castlevania: Bloodlines
  • Golem - Fight[173]
    • Conditions: None.
    • Location: Stage 2-7 of Castlevania: Bloodlines
  • White Dragon - Fight[174]
    • Conditions: None.
    • Location: Stage 3-4 of Castlevania: Bloodlines
  • Gargoyle - Fight[175]
    • Conditions: None.
    • Location: Stage 3-9 of Castlevania: Bloodlines
  • Gear Steamer - Fight[177]
    • Conditions: None.
    • Location: Stage 4-11 of Castlevania: Bloodlines
  • Talos - Fight[178]
    • Conditions: None.
    • Location: Stage 5-6 of Castlevania: Bloodlines
  • Two Faces - Fight[179]
    • Conditions: None.
    • Location: Stage 5-7 of Castlevania: Bloodlines
  • Princess of Moss - Fight[180]
    • Conditions: None.
    • Location: Stage 5-8 of Castlevania: Bloodlines
  • Death - Fight[181]
    • Conditions: None.
    • Location: Stage 6-6 of Castlevania: Bloodlines
  • Dracula - Fight[184]
    • Conditions: None.
    • Location: Stage 6-10 of Castlevania: Bloodlines

None.

References

  1. Castlevania: Bloodlines Character Select
  2. Castlevania: Portrait of Ruin
  3. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  4. Castlevania: Bloodlines Character Select
  5. Castlevania: Bloodlines Intro
  6. Castlevania: Portrait of Ruin Game Manual Page 21
  7. Castlevania: Bloodlines Character Select
  8. Castlevania: Bloodlines Intro
  9. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  10. Castlevania Lament of Innocence
  11. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  12. Castlevania: Portrait of Ruin Game Manual Page 21
  13. Castlevania: Lament of Innocence Ending
  14. Akumajou Densetsu Famicon Intro English Patch
  15. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  16. History of Castlevania - Crescent of the Moon Pages 40-41
  17. History of Castlevania - Crescent of the Moon Pages 40-41
  18. Akumajou Densetsu Famicon Intro English Patch
  19. Castlevania: Bloodlines Final Boss
  20. Castlevania: Aria of Sorrow Ending
  21. Castlevania: Dawn of Sorrow Dark Lord Candidates
  22. Castlevania: Dawn of Sorrow Ending
  23. Castlevania Judgement: True Story Mode, Golem
  24. Castlevania Judgment Golem Ultimate Attack
  25. Castlevnaia: Symphony of the Night
  26. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  27. Castlevania: Nocturne of Recollection Intro
  28. History of Castlevania - Crescent of the Moon Pages 40-41
  29. History of Castlevania - Crescent of the Moon Pages 40-41
  30. Akumajou Densetsu Famicon Intro English Patch
  31. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  32. Estimating Weight of Logs and Standing Timber Page 2
  33. Castlevania: Curse of Darkness
  34. Castlevania: Bloodlines
  35. Castlevania: Lament of Innocence Ending
  36. Castlevania: Aria of Sorrow Ending
  37. Castlevania: Dawn of Sorrow Dark Lord Candidates
  38. Castlevania: Dawn of Sorrow Ending
  39. Castlevania Aria of Sorrows
  40. Castlevania Grimoire of Souls Enemy Compendium Showcase
  41. Castlevania: Bloodlines
  42. Castlevania: Bloodlines
  43. Castlevania: Bloodlines
  44. Castlevania: Bloodlines
  45. Castlevania: Portrait of Ruin
  46. Castlevania: Portrait of Ruin
  47. Castlevania: Lament of Innocence Game Manual Page 10
  48. Lament of Innocence Perfect Guidebook
  49. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  50. Konami of Europe's Camilla Fernandez profile
  51. Castlevania: Portrait of Ruin
  52. Castlevania: Grimoire of Souls Prologue Stage 1
  53. Castlevania: Bloodlines
  54. Castlevania: Bloodlines
  55. Castlevania Judgment
  56. Castlevania: Bloodlines
  57. Castlevania: Bloodlines
  58. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  59. Castlevania: Nocturne of Recollection Intro
  60. Castlevania: Lament of Innocence Game Manual Page 10
  61. Castlevania: Bloodlines Death Boss Fight
  62. Castlevania: The Arcade Death Boss Fight
  63. Castlevania Judgment Death True Story Mode
  64. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  65. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  66. History of Castlevania - Crescent of the Moon Pages 24-25
  67. Castlevania: Portrait of Ruin
  68. Castlevania: Lament of Innocent
  69. Castlevania: Bloodlines
  70. Castlevania: Bloodlines
  71. Castlevania: Portrait of Ruin
  72. Wind is Eric Lecarde
  73. Castlevania: Portrait of Ruin Heal Spell Description
  74. Wind grants Jonathan items and techniques he once possessed in life
  75. Castlevania: Portrait of Ruin Time Stop Spell Description
  76. Wind grants Jonathan items and techniques he once possessed in life
  77. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  78. Castlevania Judgment Aeon's Hyper Attack on Golem
  79. Castlevania: Portrait of Ruin
  80. Castlevania: Portrait of Ruin
  81. Wind is Eric Lecarde
  82. Castlevania: Portrait of Ruin Cocytus Spell Description
  83. Wind grants Jonathan items and techniques he once possessed in life
  84. Castlevania: Curse of Darkness Absolute Zero Ring Description
  85. Castlevania: Portrait of Ruin LUCK Boost Spell Description
  86. Wind grants Jonathan items and techniques he once possessed in life
  87. Castlevania: Portrait of Ruin Grand Cruz Dual Crush Description
  88. Castlevania: Bloodlines Final Boss
  89. Castlevania II: Simon's Quest
  90. Castlevania: Bloodlines
  91. Castlevania: Harmony of Dissonance
  92. Castlevania: Harmony of Dissonance
  93. Castlevania: Symphony of the Night Bestiary No. 40
  94. Castlevania: Symphony of the Night Bestiary No. 16
  95. Castlevania: Portrait of Ruin Bestiary No. 133
  96. Castlevania: Lament of Innocence
  97. Castlevania 64
  98. Castlevania: Portrait of Ruin
  99. Castlevania: Portrait of Ruin
  100. Castlevania: Harmony of Dissonance
  101. Castlevania: Circle of the Moon
  102. Castlevania: Circle of the Moon
  103. Castlevania: Order of Ecclesia Bestiary No. 061
  104. Castlevania: Portrait of Ruin Bestiary No. 131
  105. Castlevania: Symphony of the Night Bestiary No. 44
  106. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  107. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  108. Castlevania: Grimoire of Souls
  109. Castlevania 64
  110. Castlevania Chronicles
  111. Castlevania Chronicles
  112. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  113. Castlevania: Curse of Darkness Bestiary No. 115
  114. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  115. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  116. Castlevania: Grimoire of Souls Prologue Stage 4
  117. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  118. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  119. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  120. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  121. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  122. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  123. Castlevania: Portrait of Ruin
  124. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  125. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  126. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  127. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  128. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  129. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  130. Castlevania: Portrait of Ruin
  131. Castlevania: Bloodlines
  132. Castlevania II: Simon's Quest Page 11
  133. Castlevania II: Simon's Quest
  134. Castlevania: Portrait of Ruin
  135. Castleavania: Portrait of Ruins Bible Sub-Weapon Description
  136. Castleavania: Portrait of Ruins Cross Sub-Weapon Description
  137. Castleavania: Portrait of Ruins Wind's Quest Rewards
  138. Castlevania II: Simon's Quest Page 11
  139. Castlevania II: Simon's Quest
  140. Castlevania: Bloodlines
  141. Castlevania: Bloodlines
  142. Castlevania: Bloodlines
  143. Castlevania: Bloodlines
  144. Castlevania: Portrait of Ruin
  145. Castlevania: Portrait of Ruin Blessed Ring Description
  146. Castlevania: Portrait of Ruin Immunity Ring Description
  147. Castlevania: Portrait of Ruin Magus Ring Description
  148. Castlevania: Portrait of Ruin Sage Ring Description
  149. Castlevania: Portrait of Ruin Sorceress Crest Description
  150. Castlevania: Portrait of Ruin Miser Ring Description
  151. Castlevania: Portrait of Ruin Thief Ring Description
  152. Castlevania: Portrait of Ruin
  153. Castlevania: Portrait of Ruin
  154. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  155. Castlevania: Circle of the Moon
  156. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  157. Castlevania 64 Charlie Vincent Boss
  158. Visible only in Sisters Mode.
  159. Castlevania Judgment Eric Lecarde True Story Mode
  160. Castlevania Judgment Eric Lecarde True Story Mode
  161. Castlevania Judgment Eric Lecarde True Story Mode
  162. Castlevania Judgment Eric Lecarde True Story Mode
  163. Castlevania Judgment Eric Lecarde True Story Mode
  164. Castlevania Judgment Eric Lecarde True Story Mode
  165. Castlevania Judgment Eric Lecarde True Story Mode
  166. Castlevania Judgment Eric Lecarde True Story Mode
  167. Castlevania Judgment Eric Lecarde True Story Mode
  168. Castlevania Judgment Eric Lecarde True Story Mode
  169. Castlevania Judgment Eric Lecarde True Story Mode
  170. Castlevania: Bloodlines
  171. Castlevania: Bloodlines
  172. Castlevania: Bloodlines
  173. Castlevania: Bloodlines
  174. Castlevania: Bloodlines
  175. Castlevania: Bloodlines
  176. Castlevania: Bloodlines
  177. Castlevania: Bloodlines
  178. Castlevania: Bloodlines
  179. Castlevania: Bloodlines
  180. Castlevania: Bloodlines
  181. Castlevania: Bloodlines
  182. Castlevania: Bloodlines
  183. Castlevania: Bloodlines
  184. Castlevania: Bloodlines
  185. Castlevania: Portrait of Ruin Stella & Loretta Mode Ending