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Children of the Night

From The Codex
Revision as of 21:33, 8 December 2024 by GiverOfThePeace (talk | contribs)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Impudent cur! You're no true child of the night. Maggots will feast on your hide!
~ Carmilla to Cornell
Ah, that's more like it. You will learn your place as a child of the night.
~ Carmilla to Cornell
This castle is a creature of Chaos. With each rebirth it takes a new form.
~ Alucard describing Dracula's Castle to Maria Renard

Background

Children of the Night (otherwise known as Creatures of the Night or Creatures of Chaos) are creatures existing as servants of Chaos in the Castlevania series, who exist to keep the balance between light and dark. This name was noted by Carmilla to Cornell during Castlevania Judgment[1]. Their name "Creatures of Chaos" was said by Alucard when describing[2] Dracula's Castle to Maria Renard. They are normally ruled by a Dark Lord, who acts as the opposition to God. They are constantly reborn by Chaos, sometimes changing form and shape from their original state, existing purely to spread chaos worldwide.
Vampires are timeless, undead creatures that appear as the main antagonists in the Castlevania series, where they aim to envelop the world in chaos and darkness.

Originating from Slavic and ancient folklore, these beings are thought to come from the souls of the restless dead, individuals shunned by religion, or those who dabble in dark magic. Some legends suggest they may even arise from people who have made sinister bargains. Vampires are infamous for their insatiable thirst for blood and possess a variety of dark powers, such as superhuman strength, the ability to shapeshift, flight, teleportation, and control over electricity and fire. They can turn others into vampires by sharing their blood and are vulnerable to sunlight, holy items, or having their hearts destroyed. In some narratives, they also emit a hissing sound when agitated.

In Castlevania, vampires differ from traditional depictions. They retain many of their classic traits but also have the ability to perform black magic. Some can tap into a force known as Chaos, which embodies all evil, allowing them to enhance their abilities, although this often leads to further corruption.

Dracula, the iconic vampire in this series, showcases unique powers. He can absorb the malevolence of humanity to resurrect himself after extended periods, summon lesser demons, and inflict curses of decay, plague, and famine on the land. He can also deepen the corruption within human hearts, suggesting that his abilities stem from being chosen by Chaos as a Dark Lord, with only a select few able to gain such powers.

In the Castlevania series, vampires are depicted as a profound menace to humanity. While their exact origins remain unclear, it’s evident they have existed long before Dracula’s rise. They can emerge either by renouncing their humanity—often with the help of magical artifacts—or through being transformed by another vampire.

Members

General Information

Name: Children of the Night[3], Creatures of Chaos[4]

Origin: Castlevania

First Appearance: Castlevania NES (Release Order first appearance), Castelvania: Lament of Innocence (Chronological First Appearance)

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Homeworld: Earth

Residence: All around the world, their most famous residence is Dracula's Castle

Story Role: Enemies, Bosses, Primary Villains, Enemy Group

Organization Type: Demonic Species

Age: Unknown (They've likely been around the world since the existence of Chaos)

Members: Large variety of creatures, some notable ones include:

Leader: The leaders have switched throughout the years, though there is always one constant leader, the leaders are as such:

  • Chaos (The very being making sure there is always a Dark Lord)
  • Walter Bernhard (The initial Dark Lord before Mathias Cronqvist absorbed his soul)
  • Dracula (The most common and returning Dark Lord, only losing it for good after 1999 when he was killed for good)
  • Richter Belmont (While mind controlled by Shaft, he was briefly the Castle's Dark Lord)
  • Brauner (Briefly held the Dark Lord position during Portrait of Ruin, attempting to cut Dracula's source of power from him)
  • Dark Lord Soma (In the non-canon Dark Lord Soma route, he briefly becomes the Dark Lord before being killed by Julius Belmont, Alucard, & Yoko Belnades
  • Brauner
  • Galamoth (Had the Dark Lord position during the events of Kid Dracula on Famicon and Game Boy before Kid Dracula defeated him)
  • Kid Dracula (Though he is not hostile towards humanity, merely just wanting them to respect him for his power)

Hierarchy: Above Dark Lords

Dark Lords

Dark Lord Candidates

  • Dmitri
  • Dario

Higher Ups

Base of Operations: Normally Dracula's Castle

Affiliations: Followers of Darkness (Humans who wish for Dracula to be reawakened)

Enemies: Belmont Clan, Morris Clan, Belnades Clan, Lecarde Clan, Baldwin Clan, Graves Clan

Status: Active

Alignment: Chaotic Evil for overall group (The Children of the Night are followers of Chaos, usually being led by beings that are absolute evil[5], and the root of all evil, being unparalleled in his cruelty[6]. The Children of the Night are fueled by those who seek chaos and destruction[7])

Threat Level: Global Threat (The overall Creatures of Chaos intend to cause global wars[8])

Codex Statistics

Grade: Varies from A to S

Tier: Varies from: At least 9-B to 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Varies from: At least Wall level (Buster) (Even the smallest creatures of the night can destroy a bridge[9], one of Dracula's bats easily destroyed a stone ground block[10]) to Town level (Potency) (Children oft he Night includes the likes of Golem from Castlevania Judgment, who with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[11])

Durability: Varies from: At least Wall level to Town level

Striking Strength: Varies from: At least Wall Class (Buster) to Town Class (Potency)

Lifting Strength: At least Class 10 (Should be comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[12] where logs can weigh around 15 to 5 tons[13] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[14])

Travel Speed: At least Superhuman (Many of the Children of the Night are animals such as bats and wolves who move this fast), Speed of Light for some of the higher ones (Creatures such as the White Demon, can move at the speed of light at short distances[15]), At most Faster Than Light for some at top speeds (Creatures such as the Sky Fish moves so fast that it appears as a beam of light and is only slowed down when time is stopped[16])

Attack Speed: At least Superhuman, Speed of Light for some of the higher ones, At most Faster Than Light for some at top speeds

Reaction Speed: At least Superhuman, Speed of Light for some of the higher ones, At most Faster Than Light for some at top speeds

Stamina: At least Superhuman+ (Many of the Creatures of Chaos rely on a Dark Lords magical source, essentially making them take very long to tire)

Range: Varies on the Creature

Intelligence: Supergenius Intelligence for magic creatures (Many of the creatures are masters of magic where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[17])

Knowledge: Varies on the Creature

Grade: S

Tier: At least 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Vampires are considered far larger threats than standard creature of the night monsters[18], which would put them above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[19]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[20]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[21], that have a yield range of 1-10 kilotons of TNT)

Durability: At least Town level

Striking Strength: At least Town Class (Potency)

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than standard creature of the night monsters[22], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[23] where logs can weigh around 15 to 5 tons[24] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[25])

Travel Speed: At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[26]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[27] and the White Demon, who can move at the speed of light at short distances[28]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[29]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[30])

Attack Speed: At most Faster Than Light

Reaction Speed: At most Faster Than Light

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[31])

Range: Varies on the vampire

Intelligence: Supergenius Intelligence (Vampires are masters of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[32])

Knowledge: Varies on the vampire

Powers and Techniques

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[33], one of Dracula's bats easily destroyed a stone ground block[34]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[35]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[36]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[37]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[38]. With their souls being completely free from time[39]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[40]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[41]), Empowerment (Creatures of the night are empowered by the night[42], becoming stronger when it's night time[43]), Evolution (Creatures of chaos can inherit evil natures[44] awakening into stronger enemies with new abilities and less weaknesses[45]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[46]. This has also been shown with slain heads reviving as an angry wraith[47]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [48] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[49], with this state being referred to as a "regeneration cycle"[50]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[51]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[52]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[53]. With the real world and world of grimoires being one and the same[54]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[55]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[56]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[57], or Charlotte fading from existence due to them messing with the history of the Grimoires[58], Maria starting to fade because Richter's history is being rewritten[59], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[60]. The text alterations also make the monsters stronger[61]. With the real world and world of grimoires being one and the same[62]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[63]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[64]. The Chaos of the Grimoire destabilized the magic of the others[65]).



Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[66]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[67]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[68], with their souls being completely free from time[69]. With time in Castlevania being so potent that not even eternity can withstand time[70], along with even artificial life being subject to the laws of time[71]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[72]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[73], with their souls being completely free from time[74], with fate being a truth wound by time[75])

Superhuman Physical Characteristics (Vampires are considered far larger threats than standard creature of the night monsters[76]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[77]), Disguise Mastery (Vampires will sometimes disguise themselves[78] as villages in order to get near one[79]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[80], with Mathias noting he has eternal life[81]. Aeon notes that vampires exist for eternity[82]. Walter is noted to be a vampire that has eternal life[83]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[84]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[85]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[86]. With their souls being completely free from time[87]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[88]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[89], defying God's decree[90]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[91]), Surface Scaling (Vampires can stand on ceilings[92]), Flight (Vampires can either naturally levitate grow wings to fly[93], turn into a bat[94], or into mist[95]), Immersion (Vampires can infuse magic into paintings to increase their power[96]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[97]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[98]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[99]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[100]. Vampires can disguise themselves as huamns[101]), Teleportation (Vampires possess the ability to teleport freely[102]. Even non-threatening vampires such as Rosa, fade out from view[103]), Power Suppression (Vampires can submerge their own vampiric powers if needed[104]), Life-Force Absorption (Vampires can consume one's lifeforce[105], allowing them to heal themselves through biting into a victim[106]), Vampirification (Vampires can turn others into vampires[107], Walter turned Rinaldo's daughter into a vampire[108]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[109]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[110]), Animal Manipulation (Bats serve under the control of vampires[111], being freely spawnned by any vampire[112]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[113]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[114]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[115]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[116]), Biological Manipulation (Vampires biological functions are no longer required for them[117]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[118], with their souls being completely free from time[119]. With time in Castlevania being so potent that not even eternity can withstand time[120], along with even artificial life being subject to the laws of time[121]),Death Manipulation: "Death" loses all meaning for Vampires, as they[122] defy God's decree that life should be limited, and exist for eternity[123]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[124]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[125], with their souls being completely free from time[126], with fate being a truth wound by time[127]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[128])

Equipment

Dracula's Castle

A castle that serves as many of the Children of the Nights residence and home base, normally having a home field advantage through this as many different hunters need to come directly to them in order to confront them.


Notable Techniques

For Vampires

  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and reatures of the night, an example of this being Red Skeletons who endlessly[129] regenerate[130], from any kind[131] of damage due to it absorbing blood[132].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanely strong, even ofr the average creature of the night, being noted to be stronger then even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds to even approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Team Tactics: Creatures of the Night normally attack along a wide range of an area, normally attacking in large groups, in order for one to deal with all of them, they'll need to reach Dracula's Castle and take out the current Dark Lord in power, this will require going through many rooms within the tower where groups of the Children of the Night have their own different strategies that will sometimes change per era.

Weaknesses:

Note

Battle Records

1 - 3 - 0


  • Belmont Clan
    • Conditions: None.
    • Events: Castlevania: Lament of Innocence, Castlevania III: Dracula's Curse, Castlevania: Curse of Darkness, Castlevania: The Adventure, Castlevania II: Belmont's Revenge, Castlevania: Order of Shadows Castlevania NES, Castlevania II: Simon's Quest, Castlevania: Harmony of Dissonance, Castlevania: Rondo of Blood, Castlevania: Legacy of Darkness, Castlevania 64, 1999 War, & Castlevania: Dawn of Sorrow.
  • Morris Clan
    • Conditions: None.
    • Events: Castlevania: Bloodlines, Castlevania: Portrait of Ruin
  • Belnades Clan
    • Conditions: None.
    • Events: Castlevania III: Dracula's Curse, Castlevania 64 Castlevania: Aria of Sorrow, & Castlevania: Dawn of Sorrow.

None.

References

  1. Castlevania Judgment Carmilla Story Mode
  2. Castlevania: Symphony of the Night
  3. Castlevania Judgment Carmilla Story Mode
  4. Castlevania: Symphony of the Night
  5. Castlevania: The Arcade Dracula Boss Fight
  6. Castlevania: The Dracula X Chronicles Game Manual Page 4
  7. Castlevania: Aria of Sorrow Graham Boss
  8. Castlevania 64 Renon Boss
  9. Super Castlevania IV Stage B-1
  10. Castlevania: Circle of the Moon
  11. Castlevania Judgment Golem Ultimate Attack
  12. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  13. Estimating Weight of Logs and Standing Timber Page 2
  14. Castlevania: Curse of Darkness
  15. Castlevania Grimoire of Souls Enemy Compendium Showcase
  16. Castlevania Aria of Sorrows
  17. Castlevania: Portrait of Ruin
  18. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  19. Castlevania Judgement: True Story Mode, Golem
  20. Castlevania Judgment Golem Ultimate Attack
  21. Castlevnaia: Symphony of the Night
  22. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  23. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  24. Estimating Weight of Logs and Standing Timber Page 2
  25. Castlevania: Curse of Darkness
  26. Castlevania: The Dracula X Chronicles Intro
  27. Castlevania Aria of Sorrows
  28. Castlevania Grimoire of Souls Enemy Compendium Showcase
  29. Castlevania: Symphony of the Night
  30. Castlevania: Grimoire of Souls Prologue level
  31. Castlevania: Lament of Innocence
  32. Castlevania: Portrait of Ruin
  33. Super Castlevania IV Stage B-1
  34. Castlevania: Circle of the Moon
  35. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  36. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  37. Haunted Castle Revisited Dominus Collection
  38. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  39. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  40. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  41. Castlevania: Curse of Darkness Manga Volume 1
  42. Castlevania II: Simon's Quest Night Transition
  43. Castlevania II: Simon's Quest Online Game Manual Page 4
  44. Castlevania: Lament of Innocence Bestiary No. 058
  45. Castlevania: Lament of Innocence Bestiary No. 059
  46. Castlevania: Curse of Darkness Bestiary No. 009
  47. Castlevania: Curse of Darkness Bestiary No. 005
  48. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  49. Castlevania: Symphony of the Night
  50. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  51. Castlevania: Lament of Innocence Bestiary No. 064
  52. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  53. Castlevania: Grimoire of Souls Prologue
  54. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  55. Castlevania: Grimoire of Souls Prologue Stage 4
  56. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  57. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  58. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  59. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  60. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  61. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  62. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  63. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  64. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  65. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  66. Castlevania III: Dracula's Quest
  67. Castlevania: Curse of Darkness Absolute Zero Ring Description
  68. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  69. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  70. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  71. Castlevania Judgment Aeon's Hyper Attack on Golem
  72. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  73. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  74. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  75. Castlevania Judgment Aeon Hyper Attack on Death
  76. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  77. Castlevania: Legacy of Darkness Game Manual Page 35
  78. Castlevania: Legacy of Darkness Game Manual Page 35
  79. Castlevania 64
  80. Castlevania: Lament of Innocence
  81. Castlevania: Lament of Innocence
  82. Castlevania Judgment Aeon Hyper Attack on Alucard
  83. Lament of Innocent Perfect Guidebook
  84. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  85. Castlevania: Lament of Innocence
  86. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  87. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  88. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  89. Castlevania: Curse of Darkness Manga Volume 1
  90. Castlevania: Lament of Innocence
  91. Castlevania 64
  92. Castlevania 64
  93. Castlevania 64 Vampire Boss
  94. Castlevania: The Dracula X Chronicles Intro
  95. Castlevania 64 Vampire Boss
  96. Castlevania: Portrait of Ruin
  97. Castlevania: Lament of Innocence
  98. Castlevania: Lament of Innocence
  99. Castlevania: Lament of Innocence
  100. Castlevania: The Dracula X Chronicles Intro
  101. Castlevania 64
  102. Castlevania: Portrait of Ruin
  103. Castlevania 64 Flower Garden Cutscene
  104. Castlevania: Symphony of the Night
  105. Castlevania: Order of Shadows
  106. Castlevania 64
  107. Castlevania: Lament of Innocence Bestiary No. 078
  108. Castlevania: Lament of Innocence
  109. Castlevania: Lament of Innocence Bestiary No. 064
  110. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  111. Castlevania: Lament of Innocence Bestiary No. 002
  112. Castlevania 64 Vampire Boss
  113. Castlevania: Curse of Darkness
  114. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  115. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  116. Castlevania: Lament of Innocence
  117. Castlevania: Lament of Innocence
  118. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  119. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  120. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  121. Castlevania Judgment Aeon's Hyper Attack on Golem
  122. Castlevania: The Dracula X Chronicles Stage 1
  123. Castlevania: Lament of Innocence
  124. Castlevania: Lament of Innocence
  125. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  126. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  127. Castlevania Judgment Aeon Hyper Attack on Death
  128. Castlevania: Lament of Innocence
  129. Castlevania: Symphony of the Night Bestiary No. 2
  130. Castlevania: Lament of Innocence Bestiary No. 017
  131. Castlevania: Curse of Darkness Bestiary No. 8
  132. Castlevania: Portrait of Ruin Bestiary No. 29
  133. Castlevania II: Simon's Quest Day Transition
  134. Castlevania II: Simon's Quest Day Game Manual Page 11
  135. Castlevania II: Simon's Quest
  136. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  137. Super Castlevania IV Stage B-4
  138. Castlevania III: Dracula's Curse Alucard Ending
  139. Castlevania 64 Rose Encounter
  140. Castlevania II: Simon's Quest
  141. Castlevania: Lament of Innocence
  142. Castlevania: Harmony of Dissonance
  143. Castlevania 64
  144. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  145. Castlevania: Circle of the Moon
  146. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  147. Castlevania 64 Charlie Vincent Boss
  148. Castlevania 64 Rose Encounter
  149. Castlevania 64 Carrie Bad Ending
  150. Castlevania III: Dracula's Curse Alucard Ending
  151. History of Castlevania - Crescent of the Moon Pages 16-17