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Walter Bernhard

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Revision as of 03:26, 14 December 2024 by GiverOfThePeace (talk | contribs) (→‎[[Powers and Techniques]]: re-categorisation per CFD)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


The power of the night is still full. I shall teach you the meaning of true terror.
~ Walter to Leon Belmont

Background

Walter Bernhard was a powerful vampire lord and the first main antagonist in Castlevania: Lament of Innocence. However, unbeknownst to him, his actions were part of a greater plan.

Chronologically, Walter was the second vampire faced by the Belmont Clan (after Joachim Armster), and his unwitting actions led to the longstanding conflict between the Belmonts and Dracula.

This dropdown contains the synopsis of Walter’s story. Read at your own risk as you may be spoiled otherwise!

Walter resided in a forest called Eternal Night, shrouded in perpetual darkness thanks to the Ebony Stone, a jewel created through alchemy. This stone, one of two vampire treasures he obtained through unknown means, granted Walter virtual invincibility by infusing him with the energy that maintained the forest’s darkness. Still, Walter sought the other vampire treasure, the Crimson Stone, but was unsuccessful.

The power and protection of the Ebony Stone often led Walter to boredom. To entertain himself, he would play deadly games with brave warriors, kidnapping those close to them to force confrontations. He would even turn his captives into vampires to watch the ensuing tragedy, as he did with Justine Gandolfi, daughter of Rinaldo Gandolfi. Rinaldo attempted to save her but failed. Walter spared him, allowing him to live outside the castle, knowing Rinaldo’s thirst for revenge would lead him to assist any future challengers with his expertise, making the “game” more interesting for Walter.

Walter repeated this with other warriors, all falling to his minions. He also turned his servant, Joachim Armster, into a vampire. When Joachim eventually rebelled, Walter easily defeated and imprisoned him, casting him as one of the five guardians new warriors had to face before challenging Walter himself.

Walter eventually met Mathias Cronqvist, who suggested abducting Baron Leon Belmont’s fiancée, Sara Trantoul, for a unique challenge, given Leon’s renowned skills. Eager for such a confrontation, Walter kidnaps Sara. Leon, informed by Mathias, renounced his title to pursue Walter. Walter also encountered the deity Death, though it’s unclear if they met alone or with Mathias.

After Leon defeated the guardians, Walter welcomed him, confirming that Mathias’s information about Leon’s prowess was accurate. Leon’s attack was ineffective due to the Ebony Stone. After toying with Leon, Walter returned Sara to him, but with a curse of vampirism beginning to take effect. Walter then eagerly awaited Leon’s final confrontation with him in the castle’s highest room.

However, Sara’s willing sacrifice of her tainted soul enabled Leon to create the Vampire Killer, a weapon powerful enough to shatter the Ebony Stone. Armed with this weapon, Leon reached the throne room and fought Walter, who was confident of victory. But Leon’s weapon canceled Walter’s protection, leaving him vulnerable. Walter, shocked and fearful, vowed to revive and someday obtain the Crimson Stone.

On the brink of death, Walter’s revenge plans were ended when Death appeared and took his soul, offering it to Mathias, the true holder of the Crimson Stone. Mathias revealed his scheme, explaining that he orchestrated Walter’s kidnapping of Sara, knowing Rinaldo’s skills and Walter’s habit of turning victims would lead to Walter’s defeat. This would allow Mathias to acquire Walter’s soul via the Crimson Stone, granting Mathias the vampiric power he sought to eternally curse God for his beloved Elisabetha’s death. Mathias offered Leon the same gift, but Leon rejected him, calling him a fool. Mathias departed, ordering Death to eliminate Leon, a task that ultimately failed.

Using Walter’s soul, Mathias transformed into the vampire lord Dracula. Though Walter himself did not appear again, he lived on indirectly as Dracula, who relied on Walter’s soul and the Crimson Stone as the sources of his dark power.

Personality

  • Love of Games: Walter is bored due to his immortal life and wants to play interesting games. Due to this he lacks any real empathy and treats everything like a game, even life itself, taking precious things from people and having them fight him for it.

General Information

Name: Walter Bernhard[1]

Origin: Castlevania: Lament of Innocence

First Appearance: Castlevania: Lament of Innocence

Company: Konami

Creator: Koji Igarashi

Actor

Sex: Male

Sexuality: Unknown

Pronouns: He/Him

Age: Unknown (Noted that he is a vampire of unknown age[2])

Homeworld: Earth

Residence: Castlevania[3]

Story Role: Villain, False Final Villain

Classification: Vampire, Dark Lord, Child of the Night[4]

Species: Vampires

State of Being: Regular

Physiology: Vampire Physiology

In-Universe Creator: Chaos

Occupation: None

Affiliations: Succubus, Medusa

Enemies: Leon Belmont, Rinaldo Gandolfi, Joachim Armster (Joachim has an intense desire for revenge against Walter due to Walter imprisoning him underground after he tried to rebel[5]), Death, Mathias Cronqvist (Manipulated Walter in order to get his soul and become a vampire)

Height: Unknown

Weight: Unknown

Status: Other (His soul has been absorbed into Mathias' crimson stone)

Alignment: Chaotic Evil (Walter is a dangerous hedonist who likes thrilling games because he has eternal life[6]. Turned Rinaldo's daughter into a vampire, resulting in her killing Rinaldo's wife and son[7]. Noted that Walter plays these life and death games due to distract himself from the boredom of eternal life, raising the stakes of the game by stealing that which is most precious from his target[8]. The full transformation into a vampire has them gradually lose their humanity[9])

Threat Level: Street Threat (Walter stays within his castle and waits for a strong person to come to face him and his castle)

Codex Statistics

Grade: A

Tier: 7-C, Far Higher with Empowerment. Has a 2-C Power Source from Chaos

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Walter possesses enormous demonic power[10]. Walter also serves as the absolute evil, the opposite to God[11], where for God to be perfectly good, there must be a being of perfect darkness[12], being the entity opposite to God[13], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[14]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[15]), Far Higher with Empowerment (When using Demonic Megiddo, he transforms into his true state, gaining far more power to deal a powerful attack[16]). Has a Universe level Power Source from Chaos (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[17], where the source of Dracula's power comes[18]. from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[19], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[20], this stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[21])

Durability: Town level, Far Higher with Empowerment

Striking Strength: Town Class (Potency), Far Higher with Empowerment

Lifting Strength: At least Class 10, likely Higher physically (Before Dracula, Walter served as the absolute evil, the opposite to God[22], where for God to be perfectly good, there must be a being of perfect darkness[23], being the entity opposite to God[24], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[25] where logs can weigh around 15 to 5 tons[26]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[27]). At least Class G with Magic (Should be comparable to a weakned, dead Dracula where even with just the remnants of his magic[28], Dracula's magic could lift his entire castle[29]), Far Higher with Empowerment

Travel Speed: At least Superhuman regularly (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[30], where Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[31]). At most Faster Than Light at top speed (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[32], where Dracula serves as the absolute evil, the opposite to God[33], where for God to be perfectly good, there must be a being of perfect darkness[34], being the entity opposite to God[35], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[36] and the White Demon, who can move at the speed of light at short distances[37]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[38], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[39]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[40]). Far Higher with Empowerment

Attack Speed: At most Faster Than Light, Far Higher with Empowerment

Reaction Speed: At most Faster Than Light, Far Higher with Empowerment

Stamina: Limitless (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[41], where the source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[42], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[43], this stream of chaos being the entire chaotic ream[44])

Range: Standard Melee.Thousands of Kilometers with Curse Manipulation (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[45], where after being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[46]), Multi-Universal with his powers (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[47], where the castle is directly steered by Mathias' power[48], which exist on top of another dimension[49]. The castle is directly steered by Dracula's power[50]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[51]. The castle can make glyphs that teleport one outside of the castle by standing over it[52]. A lot of these creatures are summoned from Hell[53]. The castle has magic energies that seal the gateway to hell[54])

Intelligence: Supergenius Intelligence (Walter is a master of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[55])

Knowledge: Grandmaster level


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[56], one of Dracula's bats easily destroyed a stone ground block[57]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[58]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[59]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[60]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[61]. With their souls being completely free from time[62]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[63]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[64]), Empowerment (Creatures of the night are empowered by the night[65], becoming stronger when it's night time[66]), Evolution (Creatures of chaos can inherit evil natures[67] awakening into stronger enemies with new abilities and less weaknesses[68]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[69]. This has also been shown with slain heads reviving as an angry wraith[70]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [71] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[72], with this state being referred to as a "regeneration cycle"[73]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[74]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[75]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[76]. With the real world and world of grimoires being one and the same[77]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[78]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[79]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[80], or Charlotte fading from existence due to them messing with the history of the Grimoires[81], Maria starting to fade because Richter's history is being rewritten[82], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[83]. The text alterations also make the monsters stronger[84]. With the real world and world of grimoires being one and the same[85]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[86]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[87]. The Chaos of the Grimoire destabilized the magic of the others[88]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[89]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[90]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[91], with their souls being completely free from time[92]. With time in Castlevania being so potent that not even eternity can withstand time[93], along with even artificial life being subject to the laws of time[94]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[95]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[96], with their souls being completely free from time[97], with fate being a truth wound by time[98])

Is a Vampire, which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than standard creature of the night monsters[99]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[100]), Disguise Mastery (Vampires will sometimes disguise themselves[101] as villages in order to get near one[102]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[103], with Mathias noting he has eternal life[104]. Aeon notes that vampires exist for eternity[105]. Walter is noted to be a vampire that has eternal life[106]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[107]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[108]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[109]. With their souls being completely free from time[110]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[111]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[112], defying God's decree[113]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[114]), Surface Scaling (Vampires can stand on ceilings[115]), Flight (Vampires can either naturally levitate grow wings to fly[116], turn into a bat[117], or into mist[118]), Immersion (Vampires can infuse magic into paintings to increase their power[119]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[120]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[121]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[122]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[123]. Vampires can disguise themselves as huamns[124]), Teleportation (Vampires possess the ability to teleport freely[125]. Even non-threatening vampires such as Rosa, fade out from view[126]), Power Suppression (Vampires can submerge their own vampiric powers if needed[127]), Life-Force Absorption (Vampires can consume one's lifeforce[128], allowing them to heal themselves through biting into a victim[129]), Vampirification (Vampires can turn others into vampires[130], Walter turned Rinaldo's daughter into a vampire[131]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[132]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[133]), Animal Manipulation (Bats serve under the control of vampires[134], being freely spawnned by any vampire[135]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[136]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[137]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[138]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[139]), Biological Manipulation (Vampires biological functions are no longer required for them[140]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[141], with their souls being completely free from time[142]. With time in Castlevania being so potent that not even eternity can withstand time[143], along with even artificial life being subject to the laws of time[144]), Death Manipulation ("Death" loses all meaning for Vampires, as they[145] defy God's decree that life should be limited, and exist for eternity[146]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[147]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[148], with their souls being completely free from time[149], with fate being a truth wound by time[150]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[151])

Escape Prevention (Upon entering the forest Leon, Rinaldo noted that Walter made it so Leon could not leave[156]), Darkness Manipulation (Due to the Ebony Stone[157], his demonic power allows him to make it eternally night in the forest under his control[158]), Energy Absorption (Walter can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[159]), Domination (Walter has demons under his control[160]), Sealing (Walter sealed away the Forgotten One due to an enormous uncontrollable power it had[161]), Blessed (Noted that Walter is beloved by the eternal night[162]), Teleportation (Teleported Sara to his side[163]), Electricity Manipulation (Walter uses electricity to appear before Leon[164]), Telekinesis (Telekinetically returned Sara to Leon[165]), Sleep Manipulation (Walter can put one to sleep[166]), Invulnerability (Metaphysical Invulnerability) & Forcefield Manipulation (Passive; Walter is completely immune to attacks from Leon[167]), Light Manipulation & Teleportation (Can create pillars of light that he teleports around[168]), Energy Projection (Can shoot out energy projectiles[169]), Homing Attack (Walter can shoot out energy projectiles that home in on the target[170]), Explosion Manipulation (Can shoot out orbs that explode on impact[171]. With Demonic Megiddo, can release a massive blast of energy that explodes outwards[172]), Transformation (Transformative Arsenal; When using Demonic Megiddo, Water transforms into his stronger demon form[173]), Fire Manipulation (Conjures multiple pillars of fire underneath the target[174])
Walter's castle is Castlevania[175], a creature of Chaos that has the following abilities:

Magic (The castle pulses with dark magical power[176]. The castle uses magic to do things like re-animate corpses[177], along with skeletons[178]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[179], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[180]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[181]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[182], with these chairs being acknowledged in rooms in the castle with a description[183]), Possession (The castle possesses objects with its magic, such as a ouija table[184]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[185]), Mind Bestowal (The castle can bestow a mind through its magic[186]), Soul Bestowal (The castle can bestow a soul through its magic[187]. Imbued the Mud Man with a tormented soul[188]), Power Bestowal (The castle grants enemies to attack under the power of magic[189]. The magic of Dracula's power that empowers the owl enemy[190]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[191]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[192]. The Castle has doors sealed off without solving puzzles[193]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[194]), Telekinesis (The Castle can lift parts of levels apart[195]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[196]), Immersion (Can bring paintings to life and have them attack[197]), Mimciry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[198]. The Castle can also do this without mirror worlds[199], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[200]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[201]. The castle has objects that fade in and out while trying to platform on them[202]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[203], and invisible platforms[204]), Necromancy (The castle can raise the dead to attack whoever enters a room[205]. The castle reanimates human bones as monsters by its evil magic[206]. The Castle created the Executioner from numerous dead bodies[207]), Fusionism (The Castle can create an abomination made from numerous dead bodies[208]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[209], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[210]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[211]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[212]. The castle increases one's dark desires, allowing Dracula to easily control them[213]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[214]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[215]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[216]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[217]. The Castle has areas where its blood can form new enemies[218]), Acid Manipulation (The castle has areas of acid rain falling[219]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[220]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[221]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[222]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[223]), Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[224]), Gravity Manipulation (The castle has rooms with reverse gravity[225]), Curse Manipulation (The Curse status that spirits inflict[226] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[227]), Life Manipulation (The castle can bring inanimate statues to life to attack[228]. Can cause the glass murals to come to life and attack[229]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[230]), Plant Manipulation (The castle can cause even the trees to attack[231]. The castle can cause the plants and leaves to form a wraith[232]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[233]. Evil energy can create barriers blocking one until they defeat all enemies[234]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[235]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[236]. Brought a wandering merchant in through swallowing him into a dense fog[237]. The castle has magic energies that seal the gateway to hell[238]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[239]. The castle can make glyphs that teleport one outside of the castle by standing over it[240]. A lot of these creatures are summoned from Hell[241]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[242]), Spatial Manipulation (The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[243]. The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle[244]. The Castle made it, where the stairway Soma was walking up with Mina, went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[245]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[246]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[247]. Can conjure thunderstorms around itself that can summon enemies during it's flashes of lightning[248]. Can summon enemies through the lightning bolts it makes[249]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[250]).

Resistance to Time Stop (Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[251]. Noted that the stop watch has no effect on moving platforms in the castle[252]. Christopher stopping time on an elevator does not stop the elevator from moving[253], machinery still moves along[254], and floating objects still float[255]. With time in Castlevania being so potent that not even eternity can withstand time[256], along with even artificial life being subject to the laws of time[257])

The[258] Power of Dominance[259], gives him the ability to wield the abilities of monsters he's killed[260], rule over and command monsters, as Dracula hosts countless spirits within his castle, endlesslly wandering the castle[261], he has the ability to use every ability a monster that appeared in the castle has in the series, giving him: Penetration Damage (Physical Penetration; With Skeleton Archer, a skeleton equipped with a bow and arrow[262]. With Skeleton Hunter, an elite Skeleton Archer, has excellent accuracy[263]), Bladed Penetration; With Axe Armor, an armored knight that wields a giant axe[264]. With Evil Sword, a sword possessed by an evil spirit, it cuts through anything and everything[265]. With Mad Diver, a zombie with long claws that travels freely underground[266]. With Skeleton Swordman, a skeleton that brandishes a broad sword[267]. With Executioner, in life, he chopped off the heads of thousands of innocent convicted men[268]), Burrowing (With Mad Diver, a zombie with long claws that travels freely underground[269]), Invulnerability (Metaphysical Invulnerability; With Golden Knight, a soldier with special armor that only takes damage from magical attacks[270]), Aura & Invisibility (With Phantom, a monster that dons the aura of darkness and cannot be seen by the naked eye[271]), Soullessness (With Soulless, a soulless human brought into being by an Undead Parasite[272]), Irregular Physiology (With Dullahan, a headless armored knight, it wanders in search of its lost head[273]), Undead Physiology (Zombie Physiology; With Zombie, a freshly buried corpse animated by magic[274]. With Skeleton, a human skeleton animated by magic[275]. With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[276]. With Poison Zombie, a zombie that spews deadly poison that can rot flesh on contact[277]. With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[278]. With Hanged Man, the zombie of a man who died by hanging[279]. Skeleton Physiology; With Spartacus, the bones of a swordsman of the Roman Era, as skilled with the sword as he was in life[280]. With Skeleton Knight, the bleached bones of a dead knight, attacks under the power of magic[281]. With Skeleton Soldier, the bleached bones of a dead soldier[282]. With Skeleton Warrior, the bones of a warrior animated by magic, persistently returns to life[283]. With Skeleton Hunter, an elite Skeleton Archer, has excellent accuracy[284]. With Wolf Skeleton, a wolf's skeleton animated by magic[285]. With Storm Skeleton, the bones of a person who died in a storm, comes apart and attacks in pieces[286]. With Mirage Skeleton, a skeleton that uses illusions of self to protect itself[287]. Other; With Undead Parasite, undead infested by parasites from working on constructing the filthy Great Shrine[288]), Incorporeality (With Vassago, an evil spirit said to be summoned by those who seek knowledge[289]. With Ghost Soldier, the ghost of a soldier that died in vain[290]. With Ghost Knight, the ghost of a knight that died still holding on to grudges[291]. With Ghost Warrior, the ghost of a warrior that died in a sneak attack[292]. With Rune Spirit, a spirit born from the hatred of animals massacred by humans[293]. With Ghost, a vengeful spirit that died with unresolved grudges[294]), Resurrection (With Skeleton Warrior, the bones of a warrior animated by magic, persistently returns to life[295]), Regeneration (With Red Skeleton[296], who endlessly[297] regenerates[298], from any kind[299] of damage due to it absorbing blood[300]), Intangibility (Elemental Intangibility; With the Mist, a mist that swallows up the living[301]), Lifeforce Absorption (With Spirit, an evil spirit that sucks up people's life energy[302]. With Succubus, a monster that sucks up a person's essence by taking advantage of their feelings[303]), Petrification (With Medusa, a legendary monster whose gaze can turn people to stone[304]), Body Control (With Storm Skeleton, the bones of a person who died in a storm, comes apart and attacks in pieces[305]), Dimensional Travel (With Astral Fighter, a Skeleton Fighter that teleports using the Astral Plane[306]. With Astral Knight, a Skeleton Knight that teleports using the Astral Plane[307]), Energy Projection (With Buckbaird, an evil eye that gazes from the darkness and shoots out an energy beam from its eye[308]), Mimicry (With Doppelganger, a monster that looks like its target and is able to replicate their powers, weapons, and abilities[309]), Flight (With Gargoyle, a monster with wings, red eyes, and a hide as hard as stone[310]) & Animal Manipulation (With bats, animals that fly and serve under the control of a vampire[311]), Breath Attack (With Hellhound, a dog that breathes red hot flames[312]) & Fire Manipulation (With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[313]. With Flame Sword, an evil sword that possesses the elemental properties of fire[314]. With Merman, a red merman that attacks be spewing fire[315]. With Flame Elemental, a knight surrounded by red hot flames[316]), Elemental Manipulation & Chaos Manipulation (With Chaos Sword, a sword that possesses all elemental properties and attacks as it changes[317]), Hellfire Manipulation (With Flame Demon, a demon that wields the fires of Hell[318]), Ice Manipulation & Absolute Zero (With Fish Man, a blue merman that attacks by spewing ice[319]. With Frost Swod, an evil sword that possesses the elemental properties of ice[320]. With Frost Demon, a demon that wields absolute cold[321]. With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[322]. With Frost Elemental, a knight that harnesses arctic chill[323]), Electricity Manipulation (With Thunder Sword, an evil sword that possesses the elemental properties of lightning[324]. With Thunder Demon, a demon that wields the thunder that rolls in the heavens[325]. With Thunder Elemental, a knight surrounded by lightning who unleashes flashes of light[326]), Poison Manipulation (With Poison Zombie, a zombie that spews deadly poison that can rot flesh on contact[327]. With Poison Lizard,a Lizard Man that spews a deadly poison[328]. With Skeleton Flower, a flower made of bones, spews deadly poison[329]), Illusion Manipulation (With Mirage Skeleton, a skeleton that uses illusions of self to protect itself[330]).

Resistance to Extreme Heats (With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[331]. With Flame Elemental, a knight surrounded by red hot flames[332]), Extreme Colds (With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[333]. With Frost Elemental, a knight that harnesses arctic chill[334]), Electricity Manipulation (With Thunder Elemental, a knight surrounded by lightning who unleashes flashes of light[335]), Regeneration Negation (With Red Skeleton[336], who endlessly[337] regenerates[338], from any kind[339] of damage due to it absorbing blood[340])


Equipment

  • Ebony Stone: A stone Walter possesses made with alchemy, that allows him to create an eternal night. With this stone, Walter can make it where the night favors him over other vampires. This makes him completely invulnerable to anything asides from the Vampire Killer.

Notable Techniques

Anger Fist

Walter can harness his rage into a powerful lunge, enhanced by his vampiric strength, allowing him to inflict significant damage.

Dark Inferno

Walter fires up to three molten spheres of dark energy that, unlike Dracula's version, will slow down and stop a few meters in front of him before detonating shortly thereafter.

Summon Spirit

Walter releases a cluster of white-blue spirits that converge on his target. However, the tracking capability of this ability is not perfect; it can only adjust within a limited range. If the target manages to move beyond this turning range, the spirit bolts will completely bypass them.

Fire Pillar

Walter summons multiple energy masses beneath his opponent’s feet, which rapidly gather power before exploding into pillars of light blue fire. In a manner reminiscent of Castlevania III, Walter aims to ensnare his target between these energy pillars, with the final blast always erupting in front of them rather than beneath, potentially catching any overly cautious hunter by surprise.

Metamorphosis

Although Walter has never demonstrated a second form, during his most powerful attack, he morphs into a demon-like creature, suggesting that he possesses the ability to shapeshift, similar to Dracula.

Teleportation

Like Dracula, Walter has the ability to teleport using a pillar of light accompanied by a swarm of bats.


Other

Standard Tactics: Walter will not directly attack the opponent; instead, he wants to wait for the person to pass his challenges and reach his throne room to fight him. Once there, Walter will teleport around shooting energy attacks and massive waves, along with using Demonic Megiddo.

Weaknesses

Note

Trivia

  • Many of Walter's attacks are similar to Dracula's, most notably the famous triple fireball Hellfire attack. It seems Mathias/Dracula inherited Walter's powers upon stealing his soul (Dracula himself would later pass these inherited traits on to his son Alucard). When using his most powerful attack, the Demonic Megiddo, Walter transforms into a demonic bat that strongly resembles the "final" or "demon" form of Dracula that appears in several games.
  • His name is of West Germanic origins: Waldaharjaz "ruler of army" - fitting given the number of monsters he has command over, and Bernuharduz "bear-hard".
  • Walter's name-element Wald- comes from the root h₂wolh₁-dʰ-, which also yields Common Slavic vold- > South Slavic Vlad (East Slavic Volod). Perhaps Mathias took the name Vlad as a somewhat mocking way of "honoring" the vampire who granted him eternal life.
A statue of Matthias Corvinus.
  • Walter's overall design appears to be based on the historical figure of Matthias Corvinus, King of Hungary from 1458 to 1490, having long red hair and bearing a similar armor (according to some depictions of him from the era).
    • Despite this, the name "Matthias Corvinus" most likely ended up being the inspiration for "Mathias Cronqvist" instead. While the roles these characters play in the game are not historically accurate, it is probable they were only included to enrich the narrative of the game's story.
    • It is also worth mentioning that Matthias had Vlad Drăculea (the historical figure Dracula is based upon) as his vassal (and even as his prisoner at one point).
  • Walter's red hair is a traditional trait of vampires in Romanian folklore. The strigoi (those who become vampires after death) are said to almost always be redheads, as opposed to the moroi (who are vampires from birth).
  • Apparently, Walter Bernhard isn't a Transylvanian Saxon or Banat Swabian, as the former group settled in Transylvania in the mid 12th century and the latter in the Banat of Temeswar in the 18th century, after Walter's final death. It is likely that he descends from, or was one of, the Migration Period's Germanic settlers.

Battle Records

2-1-0

None.

References

  1. Castlevania: Lament of Innocence
  2. Lament of Innocence Perfect Guidebook
  3. Castlevania: Lament of Innocence
  4. Castlevania Judgment Carmilla Story Mode
  5. Lament of Innocence Perfect Guidebook
  6. Lament of Innocent Perfect Guidebook
  7. Lament of Innocent Perfect Guidebook
  8. Lament of Innocence Official Website
  9. Castlevania: Lament of Innocence
  10. Lament of Innocence Perfect Guidebook
  11. Castlevania: Aria of Sorrow Ending
  12. Castlevania: Dawn of Sorrow Dark Lord Candidates
  13. Castlevania: Dawn of Sorrow Ending
  14. Castlevania Judgment: True Story Mode, Golem
  15. Castlevania Judgment Golem Ultimate Attack
  16. Castlevania: Lament of Innocence Walter Boss
  17. Castlevania: Lament of Innocence Final Boss
  18. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”"
  19. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  20. Castlevania: Aria of Sorrow Graham Boss
  21. Castlevania: Aria of Sorrow Chaotic Realm
  22. Castlevania: Aria of Sorrow Ending
  23. Castlevania: Dawn of Sorrow Dark Lord Candidates
  24. Castlevania: Dawn of Sorrow Ending
  25. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  26. Estimating Weight of Logs and Standing Timber Page 2
  27. Castlevania: Curse of Darkness
  28. Castlevania: Curse of Darkness
  29. Castlevania: Curse of Darkness
  30. Castlevania: Lament of Innocence Final Boss
  31. Castlevania: The Dracula X Chronicles Final Boss
  32. Castlevania: Lament of Innocence Final Boss
  33. Castlevania: Aria of Sorrow Ending
  34. Castlevania: Dawn of Sorrow Dark Lord Candidates
  35. Castlevania: Dawn of Sorrow Ending
  36. Castlevania Aria of Sorrows
  37. Castlevania Grimoire of Souls Enemy Compendium Showcase
  38. Castlevania: Symphony of the Night
  39. Castlevania Harmony of Dissonance
  40. Castlevania: Grimoire of Souls Prologue level
  41. Castlevania: Lament of Innocence Final Boss
  42. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  43. Castlevania: Aria of Sorrow Graham Boss
  44. Castlevania: Aria of Sorrow Chaotic Realm
  45. Castlevania: Lament of Innocence Final Boss
  46. Castlevania: Curse of Darkness Intro
  47. Castlevania: Lament of Innocence Final Boss
  48. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  49. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  50. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  51. Castelvania: Lament of Innocence
  52. Castlevania: Lament of Innocence
  53. Castlevania: Symphony of the Night Bestiary No. 21
  54. Castlevania: Order of Ecclesia
  55. Castlevania: Portrait of Ruin
  56. Super Castlevania IV Stage B-1
  57. Castlevania: Circle of the Moon
  58. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  59. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  60. Haunted Castle Revisited Dominus Collection
  61. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  62. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  63. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  64. Castlevania: Curse of Darkness Manga Volume 1
  65. Castlevania II: Simon's Quest Night Transition
  66. Castlevania II: Simon's Quest Online Game Manual Page 4
  67. Castlevania: Lament of Innocence Bestiary No. 058
  68. Castlevania: Lament of Innocence Bestiary No. 059
  69. Castlevania: Curse of Darkness Bestiary No. 009
  70. Castlevania: Curse of Darkness Bestiary No. 005
  71. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  72. Castlevania: Symphony of the Night
  73. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  74. Castlevania: Lament of Innocence Bestiary No. 064
  75. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  76. Castlevania: Grimoire of Souls Prologue
  77. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  78. Castlevania: Grimoire of Souls Prologue Stage 4
  79. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  80. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  81. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  82. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  83. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  84. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  85. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  86. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  87. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  88. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  89. Castlevania III: Dracula's Quest
  90. Castlevania: Curse of Darkness Absolute Zero Ring Description
  91. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  92. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  93. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  94. Castlevania Judgment Aeon's Hyper Attack on Golem
  95. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  96. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  97. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  98. Castlevania Judgment Aeon Hyper Attack on Death
  99. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  100. Castlevania: Legacy of Darkness Game Manual Page 35
  101. Castlevania: Legacy of Darkness Game Manual Page 35
  102. Castlevania 64
  103. Castlevania: Lament of Innocence
  104. Castlevania: Lament of Innocence
  105. Castlevania Judgment Aeon Hyper Attack on Alucard
  106. Lament of Innocent Perfect Guidebook
  107. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  108. Castlevania: Lament of Innocence
  109. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  110. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  111. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  112. Castlevania: Curse of Darkness Manga Volume 1
  113. Castlevania: Lament of Innocence
  114. Castlevania 64
  115. Castlevania 64
  116. Castlevania 64 Vampire Boss
  117. Castlevania: The Dracula X Chronicles Intro
  118. Castlevania 64 Vampire Boss
  119. Castlevania: Portrait of Ruin
  120. Castlevania: Lament of Innocence
  121. Castlevania: Lament of Innocence
  122. Castlevania: Lament of Innocence
  123. Castlevania: The Dracula X Chronicles Intro
  124. Castlevania 64
  125. Castlevania: Portrait of Ruin
  126. Castlevania 64 Flower Garden Cutscene
  127. Castlevania: Symphony of the Night
  128. Castlevania: Order of Shadows
  129. Castlevania 64
  130. Castlevania: Lament of Innocence Bestiary No. 078
  131. Castlevania: Lament of Innocence
  132. Castlevania: Lament of Innocence Bestiary No. 064
  133. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  134. Castlevania: Lament of Innocence Bestiary No. 002
  135. Castlevania 64 Vampire Boss
  136. Castlevania: Curse of Darkness
  137. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  138. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  139. Castlevania: Lament of Innocence
  140. Castlevania: Lament of Innocence
  141. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  142. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  143. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  144. Castlevania Judgment Aeon's Hyper Attack on Golem
  145. Castlevania: The Dracula X Chronicles Stage 1
  146. Castlevania: Lament of Innocence
  147. Castlevania: Lament of Innocence
  148. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  149. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  150. Castlevania Judgment Aeon Hyper Attack on Death
  151. Castlevania: Lament of Innocence
  152. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  153. Konami of Europe's Camilla Fernandez profile
  154. Castlevania: Portrait of Ruin
  155. Castlevania: Grimoire of Souls Prologue Stage 1
  156. Castlevania: Lament of Innocence
  157. Lament of Innocence Perfect Guidebook
  158. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  159. Castlevania: Lament of Innocence Game Manual Page 10
  160. Castlevania: Lament of Innocence Bestiary No. 057
  161. Castlevania: Lament of Innocence Bestiary No. 079
  162. Castlevania: Lament of Innocence Bestiary No. 080
  163. Castlevania: Lament of Innocence
  164. Castlevania: Lament of Innocence
  165. Castlevania: Lament of Innocence
  166. Castlevania: Lament Innocence
  167. Castlevania: Lament of Innocence
  168. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  169. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  170. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  171. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  172. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  173. Castlevania: Lament of Innocence
  174. Castlevania: Lament of Innocence
  175. Castlevania: Lament of Innocence
  176. Castlevania: Portrait of Ruin
  177. Castlevania: Lament of Innocence Bestiary No. 003
  178. Castlevania: Lament of Innocence Bestiary No. 004
  179. Castlevania: Harmony of Dissonance
  180. Castlevania: Harmony of Dissonance
  181. Castlevania: Symphony of the Night Bestiary No. 40
  182. Castlevania: Curse of Darkness
  183. Castlevania: Curse of Darkness Save Room Chair
  184. Castlevania: Symphony of the Night Bestiary No. 16
  185. Castlevania: Portrait of Ruin
  186. Castlevania: Curse of Darkness Bestiary No. 014
  187. Castlevania: Curse of Darkness Bestiary No. 025
  188. Castlevania: Portrait of Ruin Bestiary No. 10
  189. Castlevania: Lament of Innocence Bestiary No. 029
  190. Castlevania: Order of Ecclesia Bestiary No. 061
  191. Castlevania: Lament of Innocence Bestiary No. 046
  192. Castlevania: Portrait of Ruin Bestiary No. 133
  193. Castlevania: Lament of Innocence
  194. Castlevania 64
  195. Castlevania Chronicles
  196. Super Castlevania IV
  197. Super Castlevania IV
  198. Castlevania Chronicles
  199. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  200. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  201. Castlevania: Curse of Darkness Chair Room
  202. Castlevania: Legacy of Darkness Tower of Sorcery
  203. Castlevania: The Adventure ReBirth
  204. Super Castlevania IV
  205. Castelvania: Lament of Innocence
  206. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  207. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  208. Castlevania Curse of Darkness Bestiary No. 002
  209. Castlevania: Portrait of Ruin
  210. Castlevania: Portrait of Ruin
  211. Castlevania: Harmony of Dissonance
  212. Castlevania: Circle of the Moon
  213. Castlevania: Circle of the Moon
  214. Castlevania: Order of Ecclesia Bestiary No. 061
  215. Castlevania: Portrait of Ruin Bestiary No. 131
  216. Castlevania: Lament of Innocence Bestiary No. 051
  217. Castlevania: Curse of Darkness Bestiary No. 008
  218. Castlevania 64
  219. Castlevania III: Dracula's Curse Castle Dungeon
  220. Castlevania: Symphony of the Night Bestiary No. 44
  221. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  222. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  223. Castlevania: Bloodlines Stage 6-2 First Room
  224. Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
  225. Castlevania: Bloodlines Stage 6-3 First Room
  226. Castlevania: Grimoire of Souls
  227. Castlevania 64
  228. Castlevania Chronicles
  229. Castlevania Chronicles
  230. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  231. Haunted Castle Revisited Dominus Collection
  232. Super Castlevania IV
  233. Haunted Castle Revisited Dominus Collection
  234. Castlevania: Grimoire of Souls Prologue level
  235. Castlevania Chronicles
  236. Haunted Castle Arcade Stage 03
  237. Castlevania: Harmony of Dissonance
  238. Castlevania: Order of Ecclesia
  239. Castelvania: Lament of Innocence
  240. Castlevania: Lament of Innocence
  241. Castlevania: Symphony of the Night Bestiary No. 21
  242. Castlevania: Symphony of the Night Underground Caverns
  243. Castlevania III: Dracula's Curse
  244. Super Castlevania IV
  245. Castlevania: Aria of Sorrow Prologue
  246. Castlevania: Aria of Sorrow Prologue
  247. Castlevania: Harmony of Dissonance Ending
  248. Castlevania: Lament of Innocence
  249. Castlevania III: Dracula's Curse
  250. Castlevania: Curse of Darkness Bestiary No. 115
  251. Super Castlevania IV Stage 8-1
  252. History of Castlevania - Crescent of the Moon Pages 12-13
  253. Castlevania: The Adventure ReBirth
  254. Castlevania: The Adventure ReBirth
  255. Castlevania: The Adventure ReBirth
  256. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  257. Castlevania Judgment Aeon's Hyper Attack on Golem
  258. Castlevania: Aria of Sorrow Prologue
  259. Castlevania: Dawn of Sorrow Prologue
  260. Castlevania: Aria of Sorrow Prologue
  261. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  262. Castlevania: Lament of Innocence Bestiary No. 021
  263. Castlevania: Lament of Innocence Bestiary No. 052
  264. Castlevania: Lament of Innocence Bestiary No. 005
  265. Castlevania: Lament of Innocence Bestiary No. 006
  266. Castlevania: Lament of Innocence Bestiary No. 009
  267. Castlevania: Lament of Innocence Bestiary No. 011
  268. Castlevania: Lament of Innocence Bestiary No. 053
  269. Castlevania: Lament of Innocence Bestiary No. 009
  270. Castlevania: Lament of Innocence Bestiary No. 001
  271. Castlevania: Lament of Innocence Bestiary No. 064
  272. Castlevania: Lament of Innocence Bestiary No. 066
  273. Castlevania: Lament of Innocence Bestiary No. 65
  274. Castlevania: Lament of Innocence Bestiary No. 003
  275. Castlevania: Lament of Innocence Bestiary No. 004
  276. Castlevania: Lament of Innocence Bestiary No. 014
  277. Castlevania: Lament of Innocence Bestiary No. 030
  278. Castlevania: Lament of Innocence Bestiary No. 041
  279. Castlevania: Lament of Innocence Bestiary No. 054
  280. Castlevania: Lament of Innocence Bestiary No. 056
  281. Castlevania: Lament of Innocence Bestiary No. 029
  282. Castlevania: Lament of Innocence Bestiary No. 034
  283. Castlevania: Lament of Innocence Bestiary No. 046
  284. Castlevania: Lament of Innocence Bestiary No. 052
  285. Castlevania: Lament of Innocence Bestiary No. 036
  286. Castlevania: Lament of Innocence Bestiary No. 049
  287. Castlevania: Lament of Innocence Bestiary No. 060
  288. Castlevania: Lament of Innocence Bestiary No. 074
  289. Castlevania: Lament of Innocence Bestiary No. 007
  290. Castlevania: Lament of Innocence Bestiary No. 013
  291. Castlevania: Lament of Innocence No. 020
  292. Castlevania: Lament of Innocence Bestiary No. 023
  293. Castlevania: Lament of Innocence Bestiary No. 26
  294. Castlevania: Lament of Innocence Bestiary No. 043
  295. Castlevania: Lament of Innocence Bestiary No. 046
  296. Castlevania: Lament of Innocence Bestiary No. 017
  297. Castlevania: Symphony of the Night Bestiary No. 2
  298. Castlevania: Lament of Innocence Bestiary No. 017
  299. Castlevania: Curse of Darkness Bestiary No. 8
  300. Castlevania: Portrait of Ruin Bestiary No. 29
  301. Castlevania: Lament of Innocence Bestiary No. 031
  302. Castlevania: Lament of Innocence Bestiary No. 010
  303. Castlevania: Lament of Innocence Bestiary No. 076
  304. Castlevania: Lament of Innocence Bestiary No. 077
  305. Castlevania: Lament of Innocence Bestiary No. 049
  306. Castlevania: Lament of Innocence Beastary No. 019
  307. Castlevania: Lament of Innocence Beastary No. 027
  308. Castlevania: Lament of Innocence Bestiary No. 033
  309. Castlevania: Lament of Innocence Bestiary No. 072
  310. Castlevania: Lament of Innocence Bestiary No. 024
  311. Castlevania: Lament of Innocence Bestiary No. 002
  312. Castlevania: Lament of Innocence Bestiary No. 012
  313. Castlevania: Lament of Innocence Bestiary No. 014
  314. Castleania: Lament of Innocence Bestiary No. 015
  315. Castlevania: Lament of Innocence Bestiary No. 042
  316. Castlevania: Lament of Innocence Bestiary No. 069
  317. Castlevania: Lament of Innocence Bestiary No. 051
  318. Castlevania: Lament of Innocence Bestiary No. 016
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  335. Castlevania: Lament of Innocence Bestiary No. 071
  336. Castlevania: Lament of Innocence Bestiary No. 017
  337. Castlevania: Symphony of the Night Bestiary No. 2
  338. Castlevania: Lament of Innocence Bestiary No. 017
  339. Castlevania: Curse of Darkness Bestiary No. 8
  340. Castlevania: Portrait of Ruin Bestiary No. 29
  341. Castlevania II: Simon's Quest Day Transition
  342. Castlevania II: Simon's Quest Day Game Manual Page 11
  343. Castlevania II: Simon's Quest
  344. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  345. Super Castlevania IV Stage B-4
  346. Castlevania III: Dracula's Curse Alucard Ending
  347. Castlevania 64 Rose Encounter
  348. Castlevania II: Simon's Quest
  349. Castlevania: Lament of Innocence
  350. Castlevania: Harmony of Dissonance
  351. Castlevania 64
  352. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  353. Castlevania: Circle of the Moon
  354. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  355. Castlevania 64 Charlie Vincent Boss
  356. Castlevania 64 Rose Encounter
  357. Castlevania 64 Carrie Bad Ending
  358. Castlevania III: Dracula's Curse Alucard Ending
  359. Castlevania: Lament of Innocence
  360. Castlevania: Lament of Innocence
  361. Castlevania: Lament of Innocence
  362. Castlevania: Lament of Innocence Pagoda of the Misty Moon