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Christopher Belmont

From The Codex
Revision as of 00:39, 22 December 2024 by GiverOfThePeace (talk | contribs) (re-categorisation per CFD)
"Mature Content"
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A phantom son taken by a ridiculous legend... ...Belmont, marriage scares you more than you must realize.
~ Christopher Belmont

Background

Exactly one hundred years after his defeat by Trevor Belmont and the Three Legendary Heroes, Dracula was resurrected. The revival coincided with the growing darkness within mankind's hearts and a waning faith in God. By this time, the Belmont Clan had been reintegrated into society, and Trevor’s descendant, Christopher Belmont, resided in Wallachia. This proximity enabled him to respond to Dracula’s resurgence without delay.

Christopher had been rigorously trained as a vampire hunter throughout his life, following in the footsteps of his ancestors. Armed with the legendary Vampire Killer whip, he infiltrated Dracula’s Castle. Facing countless perils, Christopher traversed the treacherous halls and defeated the myriad creatures loyal to the Dark Lord before confronting Dracula himself. In a grueling battle, Christopher ultimately emerged victorious, leaving the castle as it collapsed behind him. Confident that Dracula had been destroyed, Christopher believed peace had been restored.

However, unknown to Christopher, Dracula survived the encounter by transforming into mist, feigning his defeat. Escaping the castle’s destruction, the Dark Lord bided his time, watching as Christopher returned to a normal life. Within the year, Christopher settled down and had a son, whom he named Soleil Belmont.

As Soleil grew, Christopher began passing on the Belmont legacy, training his son in the art of vampire hunting. By the time Soleil reached the age of 15, Christopher had instilled in him the skills necessary to wield the Vampire Killer. During this time, Soleil celebrated his passage into manhood, and Christopher, reassured by his son's growing strength, believed that peace would last for the next century under Soleil's watchful eye.

Dracula, however, seized this moment to strike from the shadows. Using dark magic, he possessed Soleil, forcing him to raise four elemental castles to serve as his strongholds. Realizing what had occurred, Christopher took up the Vampire Killer once more, determined to save his son and defeat Dracula.

Overcoming the formidable guardians of the elemental castles, Christopher pressed onward into Dracula’s Castle. There, he was forced to confront the possessed Soleil in a heartbreaking battle. Using his skill and resolve, Christopher successfully freed his son from Dracula’s influence. With Soleil safe, Christopher advanced to Dracula’s chamber for one final showdown.

In a climactic battle, Christopher triumphed over the Dark Lord, defeating him for the next 100 years. Having secured peace once more, Christopher entrusted the Vampire Killer to Soleil, confident in his son's ability to carry on the Belmont legacy. With his mission complete, Christopher retired from vampire hunting and settled down for good.

General Information

Name: Christopher Belmont

Origin: Castlevania: The Adventure

First Appearance: Castlevania: The Adventure

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Sex: Male

Sexuality: Heterosexual[1]

Pronouns: He/Him

Age: Unknown

Homeworld: Earth

Residence: Translyvania

Story Role: Protagonist, Main Hero

Classification: Vampire Hunter, Ancestor of Simon Belmont[2]

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[3]

Occupation: None

Affiliations: Belmont Clan, Soleil Belmont, Illyana Belmont (His wife)

Enemies: Creatures of the Night, Dracula, Death, Soleil Belmont (While under Dracula's control

Height: Unknown

Weight: Unknown

Status:

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in the 1500s, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Neutral Good (Fought to protect the peace of Translyvania from Dracula, going through his entire castle and fighting him in a life and death battle[4])

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[5], stopped Dracula, returning peace to Translyvania[6]. Where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[7], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[8])

Codex Statistics

Key: The Adventure | Belmont’s Revenge

Key Information

  • The Adventure: Covers the events of Castlevania: The Adventure.
  • Belmont's Revenge: Covers the events of Castlevania II: Belmont's Revenge

Grade: S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[9], during and before Trevor's time[10], the Belmont's were feared because of their immense power[11]) | S

Tier: At least 7-C, Far Higher with Sheer Will | At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat the Golem, and later 1500s Dracula[12], who serves as the absolute evil, the opposite to God[13], where for God to be perfectly good, there must be a being of perfect darkness[14], being the entity opposite to God[15], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[16]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[17]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[18]) | At least Town level (Potency) (Noted that Christopher's abilities are dramatically improved[19]. It is noted that the combined powers of Christopher Belmont and Soleil Belmont defeated Dracula[20]), Far Higher with Sheer Will

Durability: At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[21], during and before Trevor's time[22], the Belmont's were feared because of their immense power[23], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[24] where logs can weigh around 15 to 5 tons[25] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[26]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will

Travel Speed: Superhuman (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed), Far Higher with Sheer Will | Superhuman (Noted that Christopher's abilities are dramatically improved, including increased speed[27]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1500s Dracula, who serves as the absolute evil, the opposite to God[28], where for God to be perfectly good, there must be a being of perfect darkness[29], being the entity opposite to God[30], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[31] and the White Demon, who can move at the speed of light at short distances[32]), Far Higher with Sheer Will | At most Faster Than Light (Noted that Christopher's abilities are dramatically improved, including increased speed[33]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (On two separate occasions, Christopher was able to invade Dracula’s Castle and stop the Dark Lord’s forces himself, without rest. He was also able to conquer four elemental castles without rest)

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Tens of Meters with throwing knives and axes, Universal with Stop Watch (With Stopwatch, stops everything in time[34])

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[35])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[36]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[37], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater. Able to navigate a maze while fighting various enemies[38]. Christopher is able to navigate an entire cave in the dark without it hindering his moveset or attacks[39]. Can navigate rooms with large spike walls closing in on him[40]. Could climb up ropes while dodging and attacking enemies[41]. Navigated a room where the ropes kept switching directions all while fighting enemies[42])


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[43]. During and before Trevor's time[44], the Belmont's were feared because of their immense power[45]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[46]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[47]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[48]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[49]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[50]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[51]. Many of the famous Belmont weapons were left behind by Trevor[52], with him noting them to be the axe, dagger, cross, holy water, and stop watch[53]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[54]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[55]. Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[56]. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[57]), Aura (Belmonts release a glow of aura around them[58], that envelops their body[59]), Non-Standard Interaction (Metaphysical Interaction; Belmonts can interact with ghosts with their whips and sub-weapons[60]. Elemental Interaction; Belmonts can interact with enemies that are the mist itself with their whips and sub-weapons[61]. Belmonts can interact with creatures of the night made of sand[62]. Can interact with creatures of the night made of fire[63]. Can fully disperse and destroy water bubbles instead of the attack just going through it[64]. Blood Interaction; Can harm and kill enemies made of blood[65]. Abstract Interaction; Belmonts can interact with and kill Death[66], where Death is death, being the absolute presence, the awe, the religion, and the dark god[67]. He refers to death itself as him[68]. Noting that he is completely death and human death is only a part of Chaos[69]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[70]), Nullification (Pain Immunity Nullification; The Belmonts can make the White Dragon visibly react to pain[71] and scream out in pain, where it is an immortal being immune to pain and suffering[72]. Abstract Nullification; The Belmonts can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[73]. Death decides who lives and who dies[74]), Immortality Negation (Ageless & Life and Death Immunity; The Belmonts can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[75]. The Belmonts can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[76]. Death is a being unconstrained by mortality[77]), Resurrection Bypassing (The Belmonts can kill zombies[78], who are corpses brought back to life from the power of hate[79]), Enhanced Senses (Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in Judgment's time rift[80]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[81]. Leon could sense and feel that Joachim Armster was a vampire[82]. Leon could sense the rage from a Vampire Killer[83]. Trevor could sense a bad omen approaching[84]. Christopher Belmont felt a "chill" upon Dracula's return[85]. Belmonts such as Juste could sense Death's overwhelming power[86]. Belmonts such as Juste could sense the aura of the two different layers of the castles[87]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[88]. Julius could sense the dark powers within Soma Cruz[89]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[90]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[91]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[92]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[93]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[94]. where Leon gained magical energy that would naturally be passed down to all of his descendants[95]. Belmonts such as Julius naturally have magical powers due to this[96], along with Juste having magical powers deriving from the Fernandez (Belnades) family[97]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[98]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[99]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[100] the infinite corridor[101]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[102]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[103]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[104], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[105]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[106]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[107]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[108]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[109]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[110]), Nullification (Sealing Nullification; Belmonts such as Julius can completely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[111])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[112]), Extreme Heats (Belmonts can travel in boiling hot rooms without much effect[113]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[114]. Richter showcases this where he moves around in a burning city without much effect or limitation to his movements[115]), Absorption (Belmonts can fight and take hits from the mist[116], a creature that swallows up the living[117]), Life-Force Absorption (Belmonts can take hits from the Spirit[118], which is an evil spirit that sucks up people's life energy[119]), Corruption (Belmonts can be bitten by vampires without instantly turning[120]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[121]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[122]), Paralysis Inducement (Belmonts can be paralyzed[123], and slowly recover from the effects of it[124]), Attack Reflection (Belmonts can[125] hit Dracula[126] with different[127] projectile[128] attacks[129], this extends to even Morrises'[130], where Dracula's mere rib bone reflects all projectiles back[131]), Petrification (Belmonts can[132] take hits[133], from Medusa heads[134] who can turn one into stone upon contacting them[135]. Belmonts can[136] can break out of[137], being petrified[138]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[139]), Time Stop (Belmonts are unaffected by time being stopped[140]. With time in Castlevania being so potent that not even eternity can withstand time[141], along with even artificial life being subject to the laws of time[142]), Poison Manipulation (Belmonts can take hits from the poison zombie[143], which spews a deadly poison that can rot flesh on contact[144]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[145] an ordinary hero feel like a spineless coward[146]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[147]), Absolute Zero (Belmonts can take ice from the frost demon[148], a demon that wields absolute cold[149] and a total command of cold[150], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[151]), Essence Manipulation (Belmonts can take hits from Succubus[152], who can suck up a person's essence[153]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[154]), Death Manipulation & Fate Manipulation (Belmonts cannot[155] be killed[156] by the[157] likes of[158] Death and his scythes[159], who is noted to govern the fate of death[160], being noted to have the power to govern the end of all living things[161], and can use his scythes to kill abstractions such as distance and sound[162]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[163], where contracts are made to be absolute and bind one to it's agreements[164])
Resistance to Dracula's Castle's Abilities (Belmonts are able to travel in our around the castle without feeling any of the adverse effects from the castle)

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[165], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[166]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[167]), Possession (The castle possesses objects with its magic, such as a ouija table[168]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[169]. The Castle has doors sealed off without solving puzzles[170]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[171]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[172], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[173]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[174]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[175]. The castle increases one's dark desires, allowing Dracula to easily control them[176]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[177]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[178]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[179]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[180]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[181]), Curse Manipulation (The Curse status that spirits inflict[182] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[183]), Life Manipulation (The castle can bring inanimate statues to life to attack[184]. Can cause the glass murals to come to life and attack[185]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[186]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[187]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[188], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[189] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[190], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[191], or Charlotte fading from existence due to them messing with the history of the Grimoires[192], Maria starting to fade because Richter's history is being rewritten[193], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[194]. The text alterations also make the monsters stronger[195]. With the real world and world of grimoires being one and the same[196], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[197]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[198]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[199], which alter grimoires, which do not adhere to the laws of reality[200]), Power Modification (The vital souls are noted to be apart of the Castle's power[201], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[202]. The Chaos of the Grimoire destabilized the magic of the others[203])

Social Influencing (Social Status; Christopher's defeat of Dracula sparked a new legend in the history of the Belmonts that spread for generations), Weapon Mastery (Whip Mastery; Christopher can deftly wield his whip in combat, being capable of hitting airborne enemies[208]. Axe Mastery; Can defltly throw the battle axe at an arc while in the middle of combat to hit his enemies[209]. Cross Mastery; Able to accurately throw his cross in combat, where it always comes back to him[210]), Extrasensory Perception (Felt a "chill" upon Dracula's return[211]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[212]), Energy Absorption (Christopher can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[213]).



Resistance to Death Manipulation & Fate Manipulation (Can take hits from Death and his scythes[214], who is noted to govern the fate of death[215], being noted to have the power to govern the end of all living things[216], and can use his scythes to kill abstractions such as distance and sound[217])

Wields the Vampire Killer, which grants:

Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[218]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[219]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[220]. The Alchemy whip can create wind blades around its user to protect them from all directions[221]), Light Manipulation (The Alechemy whip can bring down holy light to attack the enemy[222]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disentergrate[223]).



Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[224])

All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Anti-Type Weaponry (Can harm and kill anything related to vampires, even if they are a divine being[225]), Extrasensory Perception (The Vampire Killer can sense who is a vampire[226], even those who are half-vampire such as Alucard[227]), Magic (The Vampire Killer has been referred to as a magic whip[228]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[229]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[230] which includes[231] ghosts[232]. This is also shown in Haunted Castle Revisited[233]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[234]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[235]. Can interact with creatures of the night made of fire[236]. Can fully disperse and destroy water bubbles instead of the attack just going through it[237]. Blood Interaction; Can harm and kill enemies made of blood[238]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[239] to where he was immune to all other[240] weapons prior other then the Vampire Killer[241]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[242]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[243]. The Vampire Killer can nullify energy projectiles through hitting them[244], even those from Dracula[245]. Can negate fire projectiles[246]. Electricity Nullification; Can completely disperse and nullify electricity attacks[247]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[248]. Transformation Nullification; Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[249]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[250]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[251] and scream out in pain, where it is an immortal being immune to pain and suffering[252]), Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[253]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[254]), Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[255]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[256]. Death is a being unconstrained by mortality[257]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[258]), Resurrection Bypassing (The Vampire Killer can kill zombies[259], who are corpses brought back to life from the power of hate[260]), Purification (The Vampire Killer can purify people who was turned into a monster[261]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[262]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[263]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[264]. The whip can have fire burst around the enemies even without them dying[265]. Causes even objects like coffins to burst into flames[266]. This is even shown in Lament of Innocence, once Leon has the vampire killer[267]. This is even shown in graphic novels such as Belmonts Legacy[268]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[269]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[270], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[271]. One must sacrifice their lifeforce in order to wield it[272]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[273]), Light Manipulation (The Whip can create orbs of light to light up torches[274])

Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[275]), Mimicry (Doppelganger is unable to mimic the vampire killer during[276] the time of Lament of Innocence[277])


Equipment

Whips

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Christopher’s possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Christopher uses to throw at his enemies.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Cross: This is a boomerang, which is shaped like a holy cross. It returns to Christopher after being thrown.
  • Stopwatch: A watch that allows Christopher to stop time for a brief moment, although it is costly in hearts for him to use.

Items

  • Heart: Partially restores Christopher’s health.
  • Flashing Heart: Completely restores Christopher’s health.
  • Cross of Gold: Makes Christopher invincible for a time.

  • Other

    Standard Tactics: Christopher will use his vampire killer along with the different sub-weapons that best suit the situation.

    Weaknesses: None notable.

    Note

    Miscellaneous Feats

    Trivia

    Battle Records

    With Castlevania: The Adventure
    11-0-0

    With Castlevania: The Adventure ReBirth
    18-0-0

    Combined
    29-0-0



    • Giant Eyeball - Fight[303]
      • Conditions: None.
      • Location: Stage 1
    • Giant Amoeba - Fight[304]
      • Conditions: None.
      • Location: Stage 2
    • Man Beast - Fight[305]
      • Conditions: None.
      • Location: Stage 2
    • Bone Dragon King - Fight[306]
      • Conditions: None.
      • Location: Stage 3
    • Ruler Sword - Fight[307]
      • Conditions: None.
      • Location: Stage 3
    • Succubus - Fight[308]
      • Conditions: None.
      • Location: Stage 4

    None

    None

    References

    1. Castlevania: The Belmont Legacy #2
    2. History of Castlevania - Crescent of the Moon Pages 20-21
    3. Castlevania Lament of Innocence
    4. Castlevania: The Adventure ReBirth
    5. Castlevania: Lament of Innocence Ending
    6. Castlevania: The Adventure ReBirth
    7. Akumajou Densetsu Famicon Intro English Patch
    8. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
    9. History of Castlevania - Crescent of the Moon Pages 40-41
    10. History of Castlevania - Crescent of the Moon Pages 40-41
    11. Akumajou Densetsu Famicon Intro English Patch
    12. Castlevania: The Adventure ReBirth
    13. Castlevania: Aria of Sorrow Ending
    14. Castlevania: Dawn of Sorrow Dark Lord Candidates
    15. Castlevania: Dawn of Sorrow Ending
    16. Castlevania Judgment: True Story Mode, Golem
    17. Castlevania Judgment Golem Ultimate Attack
    18. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    19. History of Castlevania - Crescent of the Moon Pages 22-23
    20. Castlevania II: Belmont's Revenge Ending
    21. History of Castlevania - Crescent of the Moon Pages 40-41
    22. History of Castlevania - Crescent of the Moon Pages 40-41
    23. Akumajou Densetsu Famicon Intro English Patch
    24. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
    25. Estimating Weight of Logs and Standing Timber Page 2
    26. Castlevania: Curse of Darkness
    27. History of Castlevania - Crescent of the Moon Pages 22-23
    28. Castlevania: Aria of Sorrow Ending
    29. Castlevania: Dawn of Sorrow Dark Lord Candidates
    30. Castlevania: Dawn of Sorrow Ending
    31. Castlevania Aria of Sorrows
    32. Castlevania Grimoire of Souls Enemy Compendium Showcase
    33. History of Castlevania - Crescent of the Moon Pages 22-23
    34. Castlevania: The Adventure ReBirth
    35. Castlevania: Lament of Innocence Game Manual Page 10
    36. Lament of Innocence Perfect Guidebook
    37. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    38. Castlevania: The Adventure ReBirth
    39. Castelvania: The Adventure ReBirth
    40. Castlevania II: Belmont's Revenge
    41. Castlevania II: Belmont's Revenge
    42. Castlevania II: Belmont's Revenge
    43. History of Castlevania - Crescent of the Moon Pages 40-41
    44. History of Castlevania - Crescent of the Moon Pages 40-41
    45. Akumajou Densetsu Famicon Intro English Patch
    46. Castlevania: The Dracula X Chronicles Intro
    47. Castlevania: Dracula X Final Boss
    48. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
    49. Castlevania: Lament of Innocence Game Manual Page 10
    50. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    51. Castlevania: The Belmont's Legacy Issue 1
    52. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    53. Castlevania Judgment
    54. Castlevania: Lament of Innocence Game Manual Page 10
    55. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
    56. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    57. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
    58. Castlevania: Curse of Darkness Trevor Boss Fight
    59. Castlevania: Harmony of Dissonance
    60. Castlevania: Lament of Innocence
    61. Castlevania: Lament of Innocence
    62. Haunted Castle Revisited Dominus Collection
    63. Castlevania III: Dracula's Curse
    64. Castlevania: The Adventure ReBirth
    65. Castlevania 64
    66. Castlevania: Lament of Innocence Final Boss
    67. Castlevania: The Arcade Death Boss Fight
    68. Castlevania Judgment Death True Story Mode
    69. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
      “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
    70. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
      Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
      “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
      Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
      “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
    71. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
    72. Castlevania: The Arcade White Dragon Boss
    73. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    74. Castlevania Judgment Death True Story Mode
    75. Castlevania: Rondo of Blood Death Boss
    76. Castlevania: Lament of Innocence Ending
    77. Castlevania Judgment Death True Story Mode Ending
    78. Castlevania: Harmony of Dissonance
    79. Castlevania: Curse of Darkness Bestiary No. 009
    80. Castlevania Judgment Tutorial
    81. Castlevania Judgment Simon Belmont Story Mode
    82. Castlevania: Lament of Innocence Dark Palace of Waterfalls
    83. Castlevania: Lament of Innocence
    84. Castlevania: Curse of Darkness Volume 2 Chapter 3
    85. Castlevania: The Belmont Legacy #2
    86. Castlevania: Harmony of Dissonance
    87. Castlevania: Harmony of Dissonance
    88. Castlevania: Symphony of the Night Bestiary No. 106
    89. Castlevania: Aria of Sorrow
    90. Castlevania: Aria of Sorrow
    91. Castlevania: Aria of Sorrow Julius Boss
    92. Castlevania Legends Game Manual Page 12
    93. Castlevania: The Belmont Legacy #1
    94. Castlevania: Lament of Innocence
    95. Castlevania: Lament of Innocence Page 10
    96. Castlevania: Aria of Sorrow
    97. Castlevania: Harmony of Dissonance Game Manual Page 22
    98. Castlevania: Lament of Innocent
    99. Castlevania: Harmony of Dissonance
    100. Castlevania: Curse of Darkness Trevor Second Boss Fight
    101. Castlevania: Curse of Darkness Infinite Corridor
    102. Castlevania: Lament of Innocence
    103. Castlevania: Lament of Innocence Garden Forgotten By Time
    104. Castlevania Judgment Simon Belmont Ultimate Attack
    105. Castlevania Judgment Trevor Belmont Ultimate Attack
    106. Castlevania: Lament of Innocence Game Manual Page 10
    107. Castlevania: Legends Game Manual Page 8
    108. Castlevania: Lament of Innocence
    109. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
    110. Castlevania Legends Game Manual Page 9
    111. Castlevania: Dawn of Sorrow
    112. Castlevania Chronicles
    113. Castlevania: Lament of Innocence
    114. Castlevania: Lament of Innocence
    115. Castlevania: The Dracula X Chronicles Stage 1
    116. Castlevania: Lament of Innocence
    117. Castlevania: Lament of Innocence Bestiary No. 031
    118. Castlevania: Lament of Innocence
    119. Castlevania: Lament of Innocence Bestiary No. 010
    120. Castlevania 64
    121. Castlevania: Lament of Innocence Bestiary No. 016
    122. Castlevania: Lament of Innocence Game Manual Page 10
    123. Castlevania: Lament of Innocence Game Manual Page 11
    124. Castlevania: Lament of Innocence
    125. Castlevania NES Final Boss
    126. Castlevania III: Dracual's Curse Final Boss
    127. Castlevania: Dracula X Final Boss
    128. Castlevania 64 Final Boss
    129. Castlevania Adventure Rebirth Final Boss
    130. Castlevania: Bloodlines Final Boss
    131. Castlevania II: Simon's Quest
    132. Castlevania: Order of Shadows
    133. Super Castlevania IV
    134. Castlevania III: Dracula's Curse
    135. Castlevania Harmony of Despair
    136. Castlevania: Order of Shadows
    137. Castlevania Chronicles
    138. Castlevania: Lament of Innocence
    139. Castlevania: Order of Ecclesia
    140. Castlevania: Curse of Darkness Trevor Boss Fight
    141. Castlevania Judgment Aeon's Hyper Attack on Carmilla
    142. Castlevania Judgment Aeon's Hyper Attack on Golem
    143. Castlevania: Lament of Innocence
    144. Castlevania: Lament of Innocence Bestiary No. 030
    145. Castlevania II: Simon's Quest
    146. Castlevania II: Simon's Quest Game Manual Page 9
    147. Castlevania: Curse of Darkness Bestiary No. 112
    148. Castlevania: Lament of Innocence
    149. Castlevania: Lament of Innocence Bestiary No. 040
    150. Castlevania: Curse of Darkness Bestiary No. 065
    151. Castlevania Nocturne of Recollection
    152. Castlevania: Lament of Innocence
    153. Castlevania: Lament of Innocence Bestiary No. 076
    154. Castlevania: Lament Innocence
    155. Castlevania III: Dracula's Curse Death Boss
    156. Castlevania Death Boss
    157. Castlevania: Rondo of Blood Death Boss
    158. Castlevania: Harmony of Dissonance Death Boss
    159. Castlevania 64 Death Boss
    160. Castlevania Judgment Aeon's Hyper Attack Sequences
    161. Castlevania Judgment Aeon's Hyper Attack on Death
    162. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    163. Castlevania 64 Renon Boss
    164. Castlevania 64 Carrie Fernandez Bad Ending
    165. Castlevania: Harmony of Dissonance
    166. Castlevania: Harmony of Dissonance
    167. Castlevania: Symphony of the Night Bestiary No. 40
    168. Castlevania: Symphony of the Night Bestiary No. 16
    169. Castlevania: Portrait of Ruin Bestiary No. 133
    170. Castlevania: Lament of Innocence
    171. Castlevania 64
    172. Castlevania: Portrait of Ruin
    173. Castlevania: Portrait of Ruin
    174. Castlevania: Harmony of Dissonance
    175. Castlevania: Circle of the Moon
    176. Castlevania: Circle of the Moon
    177. Castlevania: Order of Ecclesia Bestiary No. 061
    178. Castlevania: Portrait of Ruin Bestiary No. 131
    179. Castlevania: Symphony of the Night Bestiary No. 44
    180. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
      There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
    181. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
      And her body was telling her [do not go] as her leg muscles were petrified like stone."
    182. Castlevania: Grimoire of Souls
    183. Castlevania 64
    184. Castlevania Chronicles
    185. Castlevania Chronicles
    186. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
      That really is no doubt an obsession.
      The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
      “Only…… protect…… you……-----“
      When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
      However-----
      Fate did not allow it.
      For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
      The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
    187. Castlevania: Curse of Darkness Bestiary No. 115
    188. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    189. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
    190. Castlevania: Grimoire of Souls Prologue Stage 4
    191. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    192. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
    193. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    194. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    195. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    196. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    197. Castlevania: Portrait of Ruin
    198. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    199. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    200. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
    201. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    202. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    203. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    204. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
    205. Konami of Europe's Camilla Fernandez profile
    206. Castlevania: Portrait of Ruin
    207. Castlevania: Grimoire of Souls Prologue Stage 1
    208. Castlevania: The Adventure ReBirth
    209. Castlevania: The Adventure ReBirth
    210. Castlevania: The Adventure ReBirth
    211. Castlevania: The Belmont Legacy #2
    212. Castlevania: The Belmont Legacy #1
    213. Castlevania: Lament of Innocence Game Manual Page 10
    214. Castlevania: The Adventure ReBirth
    215. Castlevania Judgment Aeon's Hyper Attack Sequences
    216. Castlevania Judgment Aeon's Hyper Attack on Death
    217. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    218. Castlevania: Lament of Innocence
    219. Castlevania: Lament of Innocence
    220. Castlevania: Lament of Innocence
    221. Castlevania: Lament of Innocence
    222. Castlevania: Lament of Innocence
    223. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
      It was a whip that was soaked in blood in some places.
      “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
      Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
      “That’s great……! Curtis! With this your power-----“
      In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
      “Sorry, but…… with my current self, I could not handle it.”
      “……? What are you talking about? Curtis……”
      was he still confused, Michelle made him grip his whip.
      Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
      “Uh……!?”
      What happened, she directed her eyes on the origin of the shock-----
      A part of the whip’s handle had a rotten like disintegration-----
      A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
      ----- No way……
      “Curtis……?”
      “……I am currently weak at holy magic.”
      “Eh……”"
    224. Castlevania: Lament of Innocence Bestiary No. 72
    225. Castlevania: Lament of Innocence Final Boss
    226. Castlevania: Lament of Innocence
    227. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
    228. Castlevania NES Game Manual Page 4
    229. Super Castlevania IV
    230. Castlevania NES
    231. Castlevania NES Game Manual Page 4
    232. Castlevania NES Game Manual Pages 7-9
    233. Haunted Castle Revisited Dominus Collection
    234. Castlvania: Judgment Simon Belmont Story Mode
    235. Haunted Castle Revisited Dominus Collection
    236. Castlevania III: Dracula's Curse
    237. Castlevania: The Adventure ReBirth
    238. Castlevania 64
    239. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    240. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    241. Castlevania: Lament of Innocence
    242. Castlevania: Aria of Sorrow
    243. Castlevania: The Arcade Dracula Boss
    244. Castlevania NES
    245. Castlevania NES
    246. Castlevania Chronicles
    247. Castlevania: The Adventure ReBirth
    248. Haunted Castle Revisited Dominus Collection
    249. Castlevania II: Belmont's Revenge Game Manual Page 4
    250. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    251. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
    252. Castlevania: The Arcade White Dragon Boss
    253. Castlevania II: Belmont's Revenge Game Manual Page 4
    254. Castlevania: Harmony of Dissonance Final Boss
    255. Castlevania: Rondo of Blood Death Boss
    256. Castlevania: Lament of Innocence Ending
    257. Castlevania Judgment Death True Story Mode Ending
    258. Castlevania: Lament of Innocence Final Boss
    259. Castlevania: Harmony of Dissonance
    260. Castlevania: Curse of Darkness Bestiary No. 009
    261. Castlevania III: Dracula's Curse
    262. Castlevania II: Belmont's Revenge Soleil Boss
    263. Haunted Castle Revisited Dominus Collection
    264. Super Castlevania IV
    265. Super Castlevania IV
    266. Super Castlevania IV
    267. Castlevania: Lament of Innocence
    268. Castlevania: The Belmonts Legacy #3
    269. Castlevania: Curse of Darkness
    270. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    271. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
    272. Castlevania: Portrait of Ruin
    273. Haunted Castle Revisited Dominus Collection
    274. Castlevania: Lament of Innocence
    275. Castlevania II: Simon's Quest
    276. Castlevania: Lament of Innocence
    277. Castlevania: Lament of Innocence Bestiary No. 073
    278. History of Castlevania - Crescent of the Moon Pages 22-23
    279. Castlevania: The Adventure ReBirth
    280. History of Castlevania - Crescent of the Moon Pages 22-23
    281. Castlevania: The Adventure ReBirth
    282. Castlevania Judgment Aeon's Hyper Attack on Carmilla
    283. Castlevania Judgment Aeon's Hyper Attack on Golem
    284. Castlevania: The Adventure ReBirth
    285. Castlevania: The Adventure ReBirth
    286. Castlevania: The Adventure ReBirth
    287. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
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    289. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
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