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Trevor Belmont

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Revision as of 14:51, 16 November 2024 by GiverOfThePeace (talk | contribs) (→‎[[Powers and Techniques]]: re-categorisation per CFD)
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Articles About Trevor Belmont
Main Timeline Castlevania
Non-Canon Netflix Castlevania - Lords of Shadow
Creature of the night -- you will not escape the grasp of my whip.
~ Trevor Belmont

Background

Trevor C. Belmont is a main protagonist of the Castlevania series. A direct descendant of the legendary Leon Belmont, Trevor continues his forefather's legacy by serving as a Vampire Hunter. Although the Belmont Clan was feared by the people and thus shunned, Trevor still fought to slay Count Dracula alongside his new friends, Sypha Belnades, Grant Danasty, and Alucard.

This dropdown contains the synopsis of Trevor’s story. Read at your own risk as you may be spoiled otherwise!

In the late 15th century of Wallachia, nearly four hundred years after the age of Leon Belmont, monsters had begun to start fading into legend. Because of peace returning to the land, the Belmont Clan went from revered heroes, to being feared for their power. Because of this, the Belmont’s were forced to live away from society; always watching in case monsters were to return. During this time, the newest member of the Belmont Clan would be born; Trevor C. Belmont, who was destined to stand out amongst his forefathers. Trevor lived in seclusion, but was trained to use the Vampire Killer whip, alongside several other weapons.

Eventually, around 1476, monsters started on a rise once again, attacking Wallachia. Just as many suspected, the perpetrator was Count Dracula (formerly known as Mathias Cronqvist,) who the Belmont Clan had been trailing since the days of Leon Belmont. With the church desperate to save Wallachia, they called upon the Belmont Clan for help, and Trevor Belmont appeared to their aid. On his adventure towards Dracula’s Castle, Trevor made allies to help him on his way; Grant Danasty (a rebellion fighter who had been turned into a monster,) Sypha Belnades (a witch who had been turned to stone,) and Alucard (Dracula’s son, who wanted to help destroy his father.) These three allies would come to be known as the Legendary Three Warriors.

The four heroes made their way to Dracula’s Throne Room, where together they were able to subdue the Vampire King. With one final strike from the Vampire Killer whip, Trevor killed Dracula; being the first member of the entire Belmont Clan to have killed him. From then on, the Belmont Clan regained their honor and respect from the people of Wallachia. Trevor went on to marry Sypha, and peace returned to the land for a time.

However, not three years later, darkness befell Wallachia once again. With an increase of famine and poverty, along with rumors of a cult of Dracula worshippers on the rise. However, the moment Trevor arrived in Wallachia to investigate, a mysterious man named Aeon appeared before him, and pulled him into a time rift. There, Trevor had learned of an incredible plot formulated by a great Demon named Galamoth, who planned on using his minion, the Time Reaper, to completely destroy the entire Castlevania timeline.

Trevor was able to fight his way through the Time Rift, running into several of his own comrades pulled from several different points in time (such as Sypha, before she had met Trevor.) Using this opportunity to test himself, Trevor decided it would be a great chance to fight his allies at their full strength. Eventually, the Time Reaper was defeated, and everyone pulled into the Time Rift was returned from whence they came. Trevor was placed back in Wallachia, in 1479, where he continued his search for Dracula’s worshippers.

Trevor eventually came to an abandoned monastery, where he met Hector; a former Devil Forgemaster working under Dracula, who has since deserted the Dark Lord and was now attempting to stop him. Unaware of Hector’s change of heart, however, Trevor promptly attacked him. After a short scuffle, Trevor realized that Hector was not the enemy, and continued his search; leading him to a man named Isaac, the true worshipper of Dracula that he was after. Trevor learned of Isaac’s plot to resurrect Dracula but was unable to stop it after receiving a mortal wound.

Because of this, it was up to Hector to stop the Dark Lord, while Trevor healed. Thankfully, Hector was able to get the job done and killed Count Dracula a second time. Thankful that the fight was over, Trevor recovered from his wounds and returned to his wife, Sypha. The two would go on to continue the Belmont Clan of Vampire Hunters, becoming the great-grandparents of the legendary Christopher Belmont.

General Information

Name: Trevor C. Belmont[1]

Other Names: Ralph Belmond (His name in Japan)

Origin: Castlevania III: Dracula's Curse

First Appearance: Castlevania III: Dracula's Curse

Latest Appearance: Castlevania: Grimoire of Souls (Mentioned)

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor:

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 20 years old in Castlevania III: Dracula's Curse (Curse of Darkness is noted by Iga to take place three years after the events of Castlevania III), 23 years old in Castlevania Judgment & Castlevania: Curse of Darkness (Trevor is noted to be 23 years old in Judgment[2], where Trevor in Judgment is shown that this Trevor is going directly into the events of Curse of Darkness)

Homeworld: Earth

Residence: Wallachia

Story Role: Hero

Classification: Vampire Hunter, Ancestor of Simon Belmont[3], House of Belmont

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[4]

Occupation: None

Affiliations: Grant Danasty (Noted that he and Grant's friendship is stronger since they worked together[5]), Sypha Belnades (Both her and Trevor fell in love), Alucard (Aided Trevor in defeating Dracula[6]), Hector (Initially thought he was his enemy off a misunderstanding)

Enemies: Dracula, Death, Isaac

Height: 185 cm[7]

Weight: Unknown

Status:

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in the 1400S, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Neutral Good (Despite the church and the world obtracizing the Belmont family, Trevor still came to their aid to defeat Dracula[8]. Helped out starving kids by giving them food[9])

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[10]. Went to fight and defeat Dracula[11], where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[12], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[13])

Codex Statistics

Key: Dracula's Curse | Judgment | Curse of Darkness

Key Information

  • Dracula's Curse: This key covers everything during the events of Castlevania III: Dracula's Curse.
  • Judgment: This key covers everything during the events of Trevor's story in Castlevania Judgment, taking a few years after Castlevania III: Dracula's Curse.
  • Curse of Darkness: This key covers everything during the events of Castlevania: Curse of Darkness.

Grade: S | S | S

Tier: 7-C, Far Higher with Sheer Will | 7-C, Far Higher with Sheer Will | 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (By the 15th century, Dracula was so powerful that the church failed at attempting everything in its power to rid the world of him, having no choice but to turn to Trevor Belmont for salvation[14], which would make him superior to the likes of Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[15]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[16]. Alucard notes that Trevor was a strong man who was the most suited to defeating 1400s Dracula[17]. Trevor fought and defeated 1400s Dracula with the help of many brave warriors[18], who serves as the absolute evil, the opposite to God[19], where for God to be perfectly good, there must be a being of perfect darkness[20], being the entity opposite to God[21], with such power making him far superior to. Can fight Frankenstein who can cause the entire room to shake and make parts of the ceiling fall down[22]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[23]) | Town level (Potency) (Fought and defeated the Time Reaper[24]. The powers of everyone in Judgment are essentially equal as the time rift is another world where the impossible is possible[25]), Far Higher with Sheer Will | Town level (Potency) (Fought all-out against Hector, where his strength was fully regained, where devil forgemasters power rivals that of Death[26]), Far Higher with Sheer Will

Durability: Town level, Far Higher with Sheer Will | Town level, Far Higher with Sheer Will | Town level, Far Higher with Sheer Will

Striking Strength: Town Class (Potency), Far Higher with Sheer Will | Town Class (Potency), Far Higher with Sheer Will | Town Class (Potency) (Trevor can physically harm enemies with his punches and kicks[27]), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[28], during and before Trevor's time[29], the Belmont's were feared because of their immense power[30], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[31] where logs can weigh around 15 to 5 tons[32] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[33]), Far Higher with Sheer Will | At least Class 10 (Able to easily lift grown men with his whip and slam them on the ground[34]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will

Travel Speed: Superhuman (Can outrun a room where all the blocks start collapsing[35]. Should scale to Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed[36]), Far Higher with Sheer Will | Superhuman, Far Higher with Sheer Will | Superhuman, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1400s Dracula, who serves as the absolute evil, the opposite to God[37], where for God to be perfectly good, there must be a being of perfect darkness[38], being the entity opposite to God[39], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[40] and the White Demon, who can move at the speed of light at short distances[41]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Traveled the entire Transylvanian countryside, slayed dozens of monsters, and then infiltrated Dracula’s Castle and slew Dracula himself, seemingly without rest. He solved the entire Time Rift crisis and then sought out the Devil Forgemasters, all seemingly without rest as well)

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Higher with Morning Star (The Morning Star enhances the range of one's whip[42]), Tens of Meters with throwing daggers and axes, Far Higher with Special Attacks (Can conjure giant floating crosses with his special attacks such as Grand Cross[43]), Universal with Stop Watch (With the stopwatch, stops time[44])

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[45])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[46]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[47]. Traveled through a forest where enemies attacked from the shadows[48]. Can traverse up stairs while fighting enemies and regenerating enemies[49]. Can traverse a swamp with frog enemies jumping out and attacking out of nowhere[50]. Can traverse a room with platforms quickly moving up and down[51]. Climbed up a flight of stairs while fighting gargoyles that were flying into him[52])


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[53]. During and before Trevor's time[54], the Belmont's were feared because of their immense power[55]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[56]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[57]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[58]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[59]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[60]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[61]. Many of the famous Belmont weapons were left behind by Trevor[62]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[63]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[64]. Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[65]), Aura (Belmonts release a glow of aura around them[66], that envelops their body[67]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[68]. Leon could sense and feel that Joachim Armster was a vampire[69]. Leon could sense the rage from a Vampire Killer[70]. Trevor could sense a bad omen approaching[71]. Christopher Belmont felt a "chill" upon Dracula's return[72]. Belmonts such as Juste could sense Death's overwhelming power[73]. Belmonts such as Juste could sense the aura of the two different layers of the castles[74]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[75]. Julius could sense the dark powers within Soma Cruz[76]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[77]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[78]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[79]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[80]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[81]. where Leon gained magical energy that would naturally be passed down to all of his descendants[82]. Belmonts such as Julius naturally has magical powers due to this[83], along with Juste having magical powers deriving from the Fernandez (Belnades) family[84]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[85]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[86]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[87] the infinite corridor[88]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[89]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[90]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[91], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[92]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[93]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[94]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[95]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[96]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[97]), Nullification (Sealing Nullification; Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[98])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[99]), Extreme Heats (Belmonts can travel in boiling hot rooms without much affect[100]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[101]. Richter showcases this where he moves around in a burning city without much affect or limitation to his movements[102]), Absorption (Belmonts can fight and take hits from the mist[103], a creature that swallows up the living[104]), Life-Force Absorption (Belmonts can take hits from the Spirit[105], which is an evil spirit that sucks up people's life energy[106]), Corruption (Belmonts can be bitten by vampires without instantly turning[107]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[108]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[109]), Paralysis Inducement (Belmonts can be paralyzed[110], and slowly recover from the effects of it[111]), Attack Reflection (Belmonts can[112] hit Dracula[113] with different[114] projectile[115] attacks[116], this extends to even Morrises'[117], where Dracula's mere rib bone reflects all projectiles back[118]), Petrification (Belmonts can[119] take hits[120], from Medusa heads[121] who can turn one into stone upon contacting them[122]. Belmonts can[123] can break out of[124], being petrified[125]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[126]), Time Stop (Belmonts are unaffected by time being stopped[127]. With time in Castlevania being so potent that not even eternity can withstand time[128], along with even artificial life being subject to the laws of time[129]), Poison Manipulation (Belmonts can take hits from the poison zombie[130], which spews a deadly poison that can rot flesh on contact[131]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[132] an ordinary hero feel like a spineless coward[133]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[134]), Absolute Zero (Belmonts can take ice from the frost demon[135], a demon that wields absolute cold[136] and a total command of cold[137], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[138]), Essence Manipulation (Belmonts can take hits from Succubus[139], who can suck up a person's essence[140]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[141]), Death Manipulation & Fate Manipulation (Belmonts cannot[142] be killed[143] by the[144] likes of[145] Death and his scythes[146], who is noted to govern the fate of death[147], being noted to have the power to govern the end of all living things[148], and can use his scythes to kill abstractions such as distance and sound[149]. Death decides who lives and who dies[150]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[151], where contracts are made to be absolute and bind one to it's agreements[152])
Resistance to Dracula's Castle's Abilities (Belmonts are able to travel in our around the castle without feeling any of the adverse effects from the castle)

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[153], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[154]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[155]), Possession (The castle possesses objects with its magic, such as a ouija table[156]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[157]. The Castle has doors sealed off without solving puzzles[158]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[159]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[160], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[161]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[162]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[163]. The castle increases one's dark desires, allowing Dracula to easily control them[164]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[165]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[166]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[167]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[168]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[169]), Curse Manipulation (The Curse status that spirits inflict[170] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[171]), Life Manipulation (The castle can bring inanimate statues to life to attack[172]. Can cause the glass murals to come to life and attack[173]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[174]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[175])

Social Influencing (Social Status; After defeating Dracula, Trevor and the Belmonts were honored by all the people[176]. Charisma; Alucard noted that Trevor had the ability to enchant others, with those qualities earning him reliable allies even within Dracula's castle[177]), Acrobatics (Able to flip and spin in the air while doing attacks[178]), Martial Arts (Trevor can incoporate hand to hand combat in his whip attacks, being able to do multiple fast kicks[179]), Intimidation (During and before Trevor's time[180], the Belmont's were feared because of their immense power[181]), Animal Taming & Vehicular Mastery (Land Vehicles; Trevor is able to ride horses[182]), Weapon Mastery (Whip Mastery; Trevor is able to use his whip in combat deftly, twirling it in various directions, making it hard for an enemy to get in close to him[183]. Dagger Mastery; Trevor can throw and utilize daggers in combat, throwing them with pinpoint accuracy[184]. He can also throw a multitude of them at once[185]. Axe Mastery; Able to throw axes at fast and pinpoint speeds[186]. With his axe item crash, he can boost the power of his axe and cause the ground to uproot from slamming it[187]. Cross Mastery; Trevor can accurately and deftly throw crosses at enemies[188]), Aura (Trevor unleashes a yellow glow aura around himself, and also covers his whip in a green aura[189]), Flight (When using attacks like Grand Cross, Trevor is able to momentarily fly in the air[190]), Non-Standard Interaction (Elemental Interaction; Can interact with creatures of the night made of fire[191]. Metaphysical Interaction; Can harm and kill spirits and ghost[192]), Extrasensory Perception (Trevor was able to see through Alucard's disguise and tell it was him due to sensing his essence[193]), Empowerment (Alucard noted that when he fought alonside Trevor, he felt like he was able to call upon more power then he previously thought possible[194]), Save and Load (Trevor sits on a chair and is enveloped in the angelic wings of light, allowing him to save his progress[195]), Energy Absorption (Trevor can get hearts out of objects and enemies[196], where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[197]), Curtain Fire & Weapon Control (Able to throw multiple daggers at once and control the trajectory of them with his item crash[198]), Fire Manipulation (Able to light himself on fire and charge at his opponent while on fire[199]).



Resistance to Petrification (Can take hits from Medusa heads[200], who can turn one into stone upon contacting them[201]), Death Manipulation (Can take hits from Death and his scythes[202], who is noted to govern the fate of death[203], being noted to have the power to govern the end of all living things[204], and can use his scythes to kill abstractions such as distance and sound[205]. Death decides who lives and who dies[206])

Wields the Vampire Killer, which grants:

Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[207]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[208]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[209]. The Alchemy whip can create wind blades around its user to protect them from all directions[210]), Light Manipulation (The Alechemy whip can bring down holy light to attack the enemy[211]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disentergrate[212]).



Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[213])

All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Extrasensory Perception (The Vampire Killer can sense who is a vampire[214], even those who are half-vampire such as Alucard[215]), Magic (The Vampire Killer has been referred to as a magic whip[216]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[217]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[218] which includes[219] ghosts[220]. This is also shown in Haunted Castle Revisited[221]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[222]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[223]. Can interact with creatures of the night made of fire[224]. Can fully disperse and destroy water bubbles instead of the attack just going through it[225]. Blood Interaction; Can harm and kill enemies made of blood[226]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[227] to where he was immune to all other[228] weapons prior other then the Vampire Killer[229]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[230]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[231]. The Vampire Killer can nullify energy projectiles through hitting them[232], even those from Dracula[233]. Can negate fire projectiles[234]. Electricity Nullification; Can completely disperse and nullify electricity attacks[235]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[236]. Transformation Nullification; RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[237]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[238]. Death decides who lives and who dies[239]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[240] and scream out in pain, where it is an immortal being immune to pain and suffering[241]), Regeneration Negation (Holy; RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[242]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[243]), Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[244]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[245]. Death is a being unconstrained by mortality[246]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[247]), Resurrection Bypassing (The Vampire Killer can kill zombies[248], who are corpses brought back to life from the power of hate[249]), Purification (The Vampire Killer can purify people who was turned into a monster[250]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[251]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[252]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[253]. The whip can have fire burst around the enemies even without them dying[254]. Causes even objects like coffins to burst into flames[255]. This is even shown in Lament of Innocence, once Leon has the vampire killer[256]. This is even shown in graphic novels such as Belmonts Legacy[257]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[258]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[259], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[260]. One must sacrifice their lifeforce in order to wield it[261]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[262]), Light Manipulation (The Whip can create orbs of light to light up torches[263])

Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[264]), Mimicry (Doppelganger is unable to mimic the vampire killer during[265] the time of Lament of Innocence[266])


Equipment

Whips

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.
  • Flame Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of fire.
  • Wind Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of air.
  • Circle Tip: This whip attaches an iron ball to the tip, increasing the damage that it deals.
  • Ice Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of ice.
  • Thunder Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of electricity.
  • Abyss Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of darkness.
  • Holy Whip: Through use of a magical stone, the Vampire Killer is given the elemental attribute of holy light.
  • Square Tip: This whip attaches a platinum cube to the tip, greatly increasing the damage that it deals.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Trevor’s possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Trevor uses to throw at his enemies.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Cross: This is a boomerang, which is shaped like a holy cross. It returns to Trevor after being thrown.
  • Stopwatch: A watch that allows Trevor to stop time for a brief moment, although it is costly in hearts for him to use.
  • Crucifix: This cross not only works as a boomerang in the same fashion as the Cross, but can also unleash Trevor’s ultimate holy attack; Grand Cross.

Clothing

  • Armor: A plate of armor that allowed for Trevor to withstand more damage than his allies, Sypha and Grant.
  • Eye Patch: A small patch Trevor wears over his left eye for a short amount of time, in order to guard the eye wound he was given from Dracula. This is only seen in Castlevania Judgment and all other designs of Trevor mainly go off his Curse of Darkness design.
  • Cape: A large cape Trevor briefly wore in order to conceal his identity, during the time when the Belmont Clan was feared among humans.

  • Notable Techniques

    Neutral Combo

    Directional Combo

    Jumping Combo

    Whip Attack 1

    A swift whip strike executed with a snapping motion for extra speed and impact.

    Whip Attack 2

    A second quick snap attack that follows immediately after the initial whip strike, creating a rapid combo.

    Whip Attack 3

    He swings his whip downward in a powerful strike aimed directly at the enemy.

    Whip Attack 4

    Trevor performs a rapid spin, whipping out in all directions to strike multiple enemies at high speed.

    Whip Toss

    Whip Tornado

    Left Hook

    He delivers a powerful left hook while stepping forward, with enough force to potentially stun his enemies.

    Low to High

    After landing a low kick, Trevor pivots and follows up with a swift spin into a high kick, targeting his opponent's upper body or head.

    Final Rush

    Following a series of rapid kicks, Trevor finishes with a forceful heel drop, sending the enemy stumbling backward.

    Spiral Charge

    Trevor charges forward with speed, delivering a powerful blow that sends the enemy reeling backward.

    Rising Shot

    Trevor leaps upward, using his whip to propel his enemy into the air.

    Spinning Blast

    Trevor dives down from above, creating a shockwave that blasts away enemies around him.

    Rolling Thunder

    Trevor hovers briefly, spinning his whip in a wheel-like motion, before slamming downward into the ground.

    Lift Attack

    A powerful strike that sends enemies airborne.

    Divine Strike

    Sudden Impact

    Other Techniques

    • Jump: Trevor leaps into the air.
      • Double Jump: While mid-air, Trevor jumps again for added height.
      • Somersault Kick: Trevor executes a rising somersault kick that launches enemies upward. Once airborne, he can perform any move as if he had jumped initially.
      • Air Attack: Trevor swings his whip while airborne, each strike slightly elevating him, allowing him to stay in the air longer. Air Whips can be performed repeatedly until he lands.

    Other

    Standard Tactics: Trevor has shown in his Curse of Darkness boss fight to utilize whip attacks in quick succession along with using sub-weapons and item crashes. He will normally also use attacks that best help the situation.

    Weaknesses: Trevor has a weakness to darkness elemental attacks[278].

    Note

    Trivia

    • In Castlevania: Symphony of the Night, he is mentioned several times in the story. The first being during the introductory text, as Alucard is mentioned to have teamed up with him. Later, when Maria asks Alucard if she knew of Richter Belmont, Alucard mentions the Belmont Family name and the sprite shows a thought bubble of Trevor's sprite from Dracula's Curse, the warrior he tagged along with in 1476. And finally, when Richter learns the name of the dhampir that just fought him, he recalls the history of how his ancestor with the help of Alucard vanished Dracula 300 years prior (although this is only on the original PlayStation release).
    • In the Castlevania: The Belmont Legacy graphic novel, a painting that references Trevor's appearance on the American box cover appears in the Belmont mausoleum.
    • In Castlevania: Portrait of Ruin, Trevor's image appears alongside his fellow Belmonts (Leon, Simon, Juste and Richter) when the Greatest Five Dual Crush is cast. He will randomly appear in either his 32-bit sprite of his fake zombie appearance from Symphony of the Night (now colored brown instead of his original olive color) or in his original sprite from Dracula's Curse.
    • In The Art of Castlevania: Lords of Shadow artbook, Trevor's concept art for this alternate universe looks exactly the same as the original Trevor's design in Castlevania: Curse of Darkness. This is a reference and basis for his new appearance, which was used by the art team that worked on the Lords of Shadow games.
    • Even though Trevor didn't originally appear in Castlevania: Grimoire of Souls, he is frequently mentioned by various characters in that game. Alucard says he was a very charming leader, and Simon Belmont wonders if he is as worthy as him as a hunter of the Belmont Clan.
      • Trevor was confirmed to appear as an Assist Summon in this game and his "Ex Skill" move was going to be called "Destruction", which is an Item Crash of the Axe from Curse of Darkness. However, he was never added to the game during its first run, as it was discontinued in 2020, making Albus the final Assist Summon to be unlocked.
      • However, in 2021, Konami announced that the game would be re-released via Apple Arcade, and Trevor was ultimately released on May 13, 2022 in that version of the game.
    • Of all the recurring protagonists that have appeared in the Castlevania series, Trevor has gone through the most redesigns throughout all of his incarnations, which take place along the many continuities and universes that comprise the franchise.
      • These changes are also notorious for being very drastic between interpretations, differing a lot from his original barbarian-like design (which followed a similar concept to Simon Belmont), starting with Curse of Darkness, which gave him a long coat similar to the rest of Belmonts designed by Ayami Kojima. Both the original timeline and the Lords of Shadow games portray him as honorable and heroic, while the animated series portrays him as a depressed and sarcastic character.
      • Physically, his many incarnations have ranged from featuring him with long hair to shorter and spiky hairstyles, having scars on various parts of his body, wearing eye patches, wearing diverse types of leather apparels or nobleman's fighting outfits, to even at one point becoming a vampire and having pale skin and white hair.

    Battle Records

    28-1-1


    • Skull Knight - Fight[282]
      • Conditions: None.
      • Location: Wallachia Graveyard
    • Cyclops - Fight[284]
      • Conditions: None.
      • Location: Forest of Darkness
    • Giant Bat - Fight[285]
      • Conditions: None.
      • Location: Dire Mire Marsh
    • Medusa - Fight[286]
      • Conditions: None.
      • Location: Ghost Ship
    • Double Trouble - Fight[287]
      • Conditions: None.
      • Location: Ghost Ship
    • Frankenstein - Fight[288]
      • Conditions: None.
      • Location: Tower of Terror
    • Skull Knight King - Fight[291]
      • Conditions: None.
      • Location: Hall of the Skull Knight King
    • Frankenstein - Fight[292]
      • Conditions: This match is a rematch for Trevor.
      • Location: Castle Basement
    • Water Dragons - Fight[293]
      • Conditions: None.
      • Location: Castle Causeway
    • Triple Threat - Fight[294]
      • Conditions: None.
      • Location: Castle Bridge
    • Bone Dragon King - Fight[295]
      • Conditions: None.
      • Location: Sunken Temple
    • Giant Bat - Fight[296]
      • Conditions: None.
      • Location: Castle Dungeon

    • Golem - Fight[300]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Grant Danasty - Fight[301]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Simon Belmont - Fight[302]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Carmilla - Fight[303]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Alucard - Fight[304]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Eric Lecarde - Fight[305]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Shanoa - Fight[306]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Sypha Belnades - Fight[307]
      • Conditions: None.
      • Location: Time Rift
      • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
    • Aeon - Fight[308]
      • Conditions: Match was a rematch.
      • Location: Time Rift



    • Isaac - Fight[312]
      • Conditions: None
      • Location: Aiolon Ruins
      • Note: Isaac was ultimately losing the fight, with Hector coming in allowing him to leave, without Hector's interference, Isaac would have surely died to Trevor.

    References

    1. Castlevania III: Dracula's Curse
    2. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
    3. History of Castlevania - Crescent of the Moon Pages 16-17
    4. Castlevania Lament of Innocence
    5. Castlevania III: Dracula's Curse
    6. Castlevania III: Dracula's Curse Alucard Boss Fight
    7. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
    8. History of Castlevania - Crescent of the Moon Pages 16-17
    9. Castlevania: Curse of Darkness Volume 2 Chapter 4
    10. Castlevania: Lament of Innocence Ending
    11. History of Castlevania - Crescent of the Moon Pages 16-17
    12. Akumajou Densetsu Famicon Intro English Patch
    13. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
    14. History of Castlevania - Crescent of the Moon Pages 16-17
    15. Castlevania Judgment: True Story Mode, Golem
    16. Castlevania Judgment Golem Ultimate Attack
    17. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
    18. Castlevania: Curse of Darkness
    19. Castlevania: Aria of Sorrow Ending
    20. Castlevania: Dawn of Sorrow Dark Lord Candidates
    21. Castlevania: Dawn of Sorrow Ending
    22. Castlevania III: Dracula's Curse
    23. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    24. Castlevania Judgment True Story Mode, Trevor Belmont
    25. Castlevania Judgment True Story Mode, Alucard
    26. Castlevania: Curse of Darkness
    27. Castlevania: Curse of Darkness Trevor Mode
    28. History of Castlevania - Crescent of the Moon Pages 40-41
    29. History of Castlevania - Crescent of the Moon Pages 40-41
    30. Akumajou Densetsu Famicon Intro English Patch
    31. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
    32. Estimating Weight of Logs and Standing Timber Page 2
    33. Castlevania: Curse of Darkness
    34. Castlevania Judgment Trevor Belmont Grab
    35. Castlevania III: Dracula's Curse
    36. Castlevania: Lament of Innocence
    37. Castlevania: Aria of Sorrow Ending
    38. Castlevania: Dawn of Sorrow Dark Lord Candidates
    39. Castlevania: Dawn of Sorrow Ending
    40. Castlevania Aria of Sorrows
    41. Castlevania Grimoire of Souls Enemy Compendium Showcase
    42. Castlevania II: Simon's Quest
    43. Castlevania: Curse of Darkness Trevor Boss Fight
    44. Castlevania III: Dracula's Curse
    45. Castlevania: Lament of Innocence Game Manual Page 10
    46. Lament of Innocence Perfect Guidebook
    47. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    48. Castlevania III: Dracula's Curse
    49. Castlevania III: Dracula's Curse
    50. Castlevania III: Dracula's Curse
    51. Castlevania III: Dracula's Curse
    52. Castlevania III: Dracula's Curse
    53. History of Castlevania - Crescent of the Moon Pages 40-41
    54. History of Castlevania - Crescent of the Moon Pages 40-41
    55. Akumajou Densetsu Famicon Intro English Patch
    56. Castlevania: The Dracula X Chronicles Intro
    57. Castlevania: Dracula X Final Boss
    58. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
    59. Castlevania: Lament of Innocence Game Manual Page 10
    60. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    61. Castlevania: The Belmont's Legacy Issue 1
    62. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    63. Castlevania: Lament of Innocence Game Manual Page 10
    64. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
    65. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    66. Castlevania: Curse of Darkness Trevor Boss Fight
    67. Castlevania: Harmony of Dissonance
    68. Castlevania Judgment Simon Belmont Story Mode
    69. Castlevania: Lament of Innocence Dark Palace of Waterfalls
    70. Castlevania: Lament of Innocence
    71. Castlevania: Curse of Darkness Volume 2 Chapter 3
    72. Castlevania: The Belmont Legacy #2
    73. Castlevania: Harmony of Dissonance
    74. Castlevania: Harmony of Dissonance
    75. Castlevania: Symphony of the Night Bestiary No. 106
    76. Castlevania: Aria of Sorrow
    77. Castlevania: Aria of Sorrow
    78. Castlevania: Aria of Sorrow Julius Boss
    79. Castlevania Legends Game Manual Page 12
    80. Castlevania: The Belmont Legacy #1
    81. Castlevania: Lament of Innocence
    82. Castlevania: Lament of Innocence Page 10
    83. Castlevania: Aria of Sorrow
    84. Castlevania: Harmony of Dissonance Game Manual Page 22
    85. Castlevania: Lament of Innocent
    86. Castlevania: Harmony of Dissonance
    87. Castlevania: Curse of Darkness Trevor Second Boss Fight
    88. Castlevania: Curse of Darkness Infinite Corridor
    89. Castlevania: Lament of Innocence
    90. Castlevania: Lament of Innocence Garden Forgotten By Time
    91. Castlevania Judgment Simon Belmont Ultimate Attack
    92. Castlevania Judgment Trevor Belmont Ultimate Attack
    93. Castlevania: Lament of Innocence Game Manual Page 10
    94. Castlevania: Legends Game Manual Page 8
    95. Castlevania: Lament of Innocence
    96. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
    97. Castlevania Legends Game Manual Page 9
    98. Castlevania: Dawn of Sorrow
    99. Castlevania Chronicles
    100. Castlevania: Lament of Innocence
    101. Castlevania: Lament of Innocence
    102. Castlevania: The Dracula X Chronicles Stage 1
    103. Castlevania: Lament of Innocence
    104. Castlevania: Lament of Innocence Bestiary No. 031
    105. Castlevania: Lament of Innocence
    106. Castlevania: Lament of Innocence Bestiary No. 010
    107. Castlevania 64
    108. Castlevania: Lament of Innocence Bestiary No. 016
    109. Castlevania: Lament of Innocence Game Manual Page 10
    110. Castlevania: Lament of Innocence Game Manual Page 11
    111. Castlevania: Lament of Innocence
    112. Castlevania NES Final Boss
    113. Castlevania III: Dracual's Curse Final Boss
    114. Castlevania: Dracula X Final Boss
    115. Castlevania 64 Final Boss
    116. Castlevania Adventure Rebirth Final Boss
    117. Castlevania: Bloodlines Final Boss
    118. Castlevania II: Simon's Quest
    119. Castlevania: Order of Shadows
    120. Super Castlevania IV
    121. Castlevania III: Dracula's Curse
    122. Castlevania Harmony of Despair
    123. Castlevania: Order of Shadows
    124. Castlevania Chronicles
    125. Castlevania: Lament of Innocence
    126. Castlevania: Order of Ecclesia
    127. Castlevania: Curse of Darkness Trevor Boss Fight
    128. Castlevania Judgment Aeon's Hyper Attack on Carmilla
    129. Castlevania Judgment Aeon's Hyper Attack on Golem
    130. Castlevania: Lament of Innocence
    131. Castlevania: Lament of Innocence Bestiary No. 030
    132. Castlevania II: Simon's Quest
    133. Castlevania II: Simon's Quest Game Manual Page 9
    134. Castlevania: Curse of Darkness Bestiary No. 112
    135. Castlevania: Lament of Innocence
    136. Castlevania: Lament of Innocence Bestiary No. 040
    137. Castlevania: Curse of Darkness Bestiary No. 065
    138. Castlevania Nocturne of Recollection
    139. Castlevania: Lament of Innocence
    140. Castlevania: Lament of Innocence Bestiary No. 076
    141. Castlevania: Lament Innocence
    142. Castlevania III: Dracula's Curse Death Boss
    143. Castlevania Death Boss
    144. Castlevania: Rondo of Blood Death Boss
    145. Castlevania: Harmony of Dissonance Death Boss
    146. Castlevania 64 Death Boss
    147. Castlevania Judgment Aeon's Hyper Attack Sequences
    148. Castlevania Judgment Aeon's Hyper Attack on Death
    149. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    150. Castlevania Judgment Death True Story Mode
    151. Castlevania 64 Renon Boss
    152. Castlevania 64 Carrie Fernandez Bad Ending
    153. Castlevania: Harmony of Dissonance
    154. Castlevania: Harmony of Dissonance
    155. Castlevania: Symphony of the Night Bestiary No. 40
    156. Castlevania: Symphony of the Night Bestiary No. 16
    157. Castlevania: Portrait of Ruin Bestiary No. 133
    158. Castlevania: Lament of Innocence
    159. Castlevania 64
    160. Castlevania: Portrait of Ruin
    161. Castlevania: Portrait of Ruin
    162. Castlevania: Harmony of Dissonance
    163. Castlevania: Circle of the Moon
    164. Castlevania: Circle of the Moon
    165. Castlevania: Order of Ecclesia Bestiary No. 061
    166. Castlevania: Portrait of Ruin Bestiary No. 131
    167. Castlevania: Symphony of the Night Bestiary No. 44
    168. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
      There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
    169. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
      And her body was telling her [do not go] as her leg muscles were petrified like stone."
    170. Castlevania: Grimoire of Souls
    171. Castlevania 64
    172. Castlevania Chronicles
    173. Castlevania Chronicles
    174. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
      That really is no doubt an obsession.
      The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
      “Only…… protect…… you……-----“
      When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
      However-----
      Fate did not allow it.
      For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
      The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
    175. Castlevania: Curse of Darkness Bestiary No. 115
    176. Castlevania III: Draucla's Curse
    177. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
    178. Castelvania: Curse of Darkness Trevor Mode
    179. Castelvania: Curse of Darkness Trevor Mode
    180. History of Castlevania - Crescent of the Moon Pages 40-41
    181. Akumajou Densetsu Famicon Intro English Patch
    182. Castlevania: Curse of Darkness Volume 2 Chapter 4
    183. Castlevania: Curse of Darkness Trevor Mode
    184. Castlevania III: Dracula's Curse
    185. Castlevania: Curse of Darkness Trevor Mode
    186. Castlevania: Curse of Darkness Trevor Mode
    187. Castlevania: Curse of Darkness Trevor Mode
    188. Castlevania: Curse of Darkness Trevor Mode
    189. Castlevania: Curse of Darkness Trevor Boss Fight
    190. Castlevania: Curse of Darkness Trevor Boss Fight
    191. Castlevania III: Dracula's Curse
    192. Castlevania III: Dracula's Curse
    193. Castlevania: Grimoire of Souls Chapter 10 Trevor Belmont
    194. Castlevania: Grimoire of Souls Chapter 10 Trevor Belmont
    195. Castlevania: Curse of Darkness
    196. Castlevania III: Dracula's Curse
    197. Castlevania: Lament of Innocence Game Manual Page 10
    198. Castlevania: Curse of Darkness Trevor Mode
    199. Castlevania: Curse of Darkness Trevor Boss
    200. Castlevania III: Dracula's Curse
    201. Castlevania Harmony of Despair
    202. Castlevania III: Dracula's Curse
    203. Castlevania Judgment Aeon's Hyper Attack Sequences
    204. Castlevania Judgment Aeon's Hyper Attack on Death
    205. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    206. Castlevania Judgment Death True Story Mode
    207. Castlevania: Lament of Innocence
    208. Castlevania: Lament of Innocence
    209. Castlevania: Lament of Innocence
    210. Castlevania: Lament of Innocence
    211. Castlevania: Lament of Innocence
    212. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
      It was a whip that was soaked in blood in some places.
      “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
      Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
      “That’s great……! Curtis! With this your power-----“
      In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
      “Sorry, but…… with my current self, I could not handle it.”
      “……? What are you talking about? Curtis……”
      was he still confused, Michelle made him grip his whip.
      Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
      “Uh……!?”
      What happened, she directed her eyes on the origin of the shock-----
      A part of the whip’s handle had a rotten like disintegration-----
      A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
      ----- No way……
      “Curtis……?”
      “……I am currently weak at holy magic.”
      “Eh……”"
    213. Castlevania: Lament of Innocence Bestiary No. 72
    214. Castlevania: Lament of Innocence
    215. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
    216. Castlevania NES Game Manual Page 4
    217. Super Castlevania IV
    218. Castlevania NES
    219. Castlevania NES Game Manual Page 4
    220. Castlevania NES Game Manual Pages 7-9
    221. Haunted Castle Revisited Dominus Collection
    222. Castlvania: Judgment Simon Belmont Story Mode
    223. Haunted Castle Revisited Dominus Collection
    224. Castlevania III: Dracula's Curse
    225. Castlevania: The Adventure ReBirth
    226. Castlevania 64
    227. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    228. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    229. Castlevania: Lament of Innocence
    230. Castlevania: Aria of Sorrow
    231. Castlevania: The Arcade Dracula Boss
    232. Castlevania NES
    233. Castlevania NES
    234. Castlevania Chronicles
    235. Castlevania: The Adventure ReBirth
    236. Haunted Castle Revisited Dominus Collection
    237. Castlevania II: Belmont's Revenge Game Manual Page 4
    238. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    239. Castlevania Judgment Death True Story Mode
    240. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
    241. Castlevania: The Arcade White Dragon Boss
    242. Castlevania II: Belmont's Revenge Game Manual Page 4
    243. Castlevania: Harmony of Dissonance Final Boss
    244. Castlevania: Rondo of Blood Death Boss
    245. Castlevania: Lament of Innocence Ending
    246. Castlevania Judgment Death True Story Mode Ending
    247. Castlevania: Lament of Innocence Final Boss
    248. Castlevania: Harmony of Dissonance
    249. Castlevania: Curse of Darkness Bestiary No. 009
    250. Castlevania III: Dracula's Curse
    251. Castlevania II: Belmont's Revenge Soleil Boss
    252. Haunted Castle Revisited Dominus Collection
    253. Super Castlevania IV
    254. Super Castlevania IV
    255. Super Castlevania IV
    256. Castlevania: Lament of Innocence
    257. Castlevania: The Belmonts Legacy #3
    258. Castlevania: Curse of Darkness
    259. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    260. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
    261. Castlevania: Portrait of Ruin
    262. Haunted Castle Revisited Dominus Collection
    263. Castlevania: Lament of Innocence
    264. Castlevania II: Simon's Quest
    265. Castlevania: Lament of Innocence
    266. Castlevania: Lament of Innocence Bestiary No. 073
    267. Castlevania III: Dracula's Curse
    268. Castlevania: Curse of Darkness Trevor Mode
    269. Castlevania: Curse of Darkness Trevor Mode
    270. Castlevania II: Simon's Quest Page 11
    271. Castlevania II: Simon's Quest
    272. Castlevania III: Dracula's Curse
    273. Castlevania Judgment Aeon's Hyper Attack on Carmilla
    274. Castlevania Judgment Aeon's Hyper Attack on Golem
    275. Castlevania III: Dracula's Curse
    276. Castlevania III: Dracula's Curse
    277. Castlevania III: Dracula's Curse
    278. Castlevania: Curse of Darkness Bestiary No. 112
    279. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
    280. Castlevania: Circle of the Moon
    281. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
    282. Castlevania III: Dracula's Curse
    283. Castlevania III: Dracula's Curse
    284. Castlevania III: Dracula's Curse
    285. Castlevania III: Dracula's Curse
    286. Castlevania III: Dracula's Curse
    287. Castlevania III: Dracula's Curse
    288. Castlevania III: Dracula's Curse
    289. Castlevania III: Dracula's Curse
    290. Castlevania III: Dracula's Curse
    291. Castlevania III: Dracula's Curse
    292. Castlevania III: Dracula's Curse
    293. Castlevania III: Dracula's Curse
    294. Castlevania III: Dracula's Curse
    295. Castlevania III: Dracula's Curse
    296. Castlevania III: Dracula's Curse
    297. Castlevania III: Dracula's Curse
    298. Castlevania III: Dracula's Curse
    299. Castlevania Judgment
    300. Castlevania Judgment
    301. Castlevania Judgment
    302. Castlevania Judgment
    303. Castlevania Judgment
    304. Castlevania Judgment
    305. Castlevania Judgment
    306. Castlevania Judgment
    307. Castlevania Judgment
    308. Castlevania Judgment
    309. Castlevania Judgment
    310. Castlevania: Curse of Darkness
    311. Castlevania: Curse of Darkness Trevor Second Fight
    312. Castlevania: Curse of Darkness

    [[Category:Playable Characters]