Join our Discord Server
Join the official community
           Join the Discord →
Human Rights
Support Human Rights
           Learn More →
Despera
Check out the Despera & Yotsuba Fan Project
           See Project →
Support Us
Support the wiki directly
About Page
Please check The Codex:About page to see what to do to help.
           See About page

Galamoth

From The Codex
Castlevania/Galamoth
Jump to navigationJump to search


"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


You again, tiny one? This time you'll feel the power of King Garamoth, ruler of space.
~ Garamoth to Kid Dracula

Background

Galamoth, also referred to as King Garamoth among other name variants, is a boss character in the Castlevania & Kid Dracula series. He is a powerful magical being with a long-term goal of overthrowing the throne of the Netherworld, a plan spanning 10,000 years.

Originally serving as the primary antagonist in the Famicom game Kid Dracula, Garamoth was later introduced into the Castlevania series in the 1997 PlayStation game Castlevania: Symphony of the Night. In this game, he appears as an optional boss found in the Floating Catacombs. Garamoth possesses the ability to unleash powerful electric attacks from his scepter.

This dropdown contains the synopsis of Garamoth’s story. Read at your own risk as you may be spoiled otherwise!

King Garamoth originally served as the main antagonist and final boss of the Famicom game Kid Dracula (as well as its Game Boy adaptation). His appearance in Castlevania: Symphony of the Night presents one of the toughest battles in the game. In this installment, he was renamed simply as Galamoth, which is the name most commonly recognized by Western audiences.

Galamoth also makes a cameo in Castlevania: Aria of Sorrow, appearing as an Ability Soul that grants the power to see through areas blocked by time.

In Castlevania Judgment, Galamoth plays a key role in the plot as the power behind the main antagonist, though he himself does not physically appear in the game. He seeks to claim the throne by eradicating the time period during which Dracula ruled, sending his minion, the Time Reaper, on what is presumed to be an assassination mission.

General Information

Name: Garamoth

Other Names: Garamos[1], Galamoth, Demon Lord Galamoth, Garamoth the Magnificent, King Galamoth

Origin: Kid Dracula

First Appearance: Kid Dracula

Latest Appearance: Castlevania Judgment (Mentioned by Time Reaper), Castlevania: Moonlight Rhaposdy

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Gender: Male

Sexuality: Unknown

Pronouns: He/Him

Age: Unknown

Time Period: Irrelevant (As Galamoth is an immortal, he has been through every time period in the Castlevania franchise)

Timeline: Main Timeline

Homeworld: Unknown

Residence: Unknown

Story Role: Main Antagonist (In the Kid Dracula series), Supporting Antagonist

Legacy: Universal Legacy (Garamoth is the ruler of space[2])

Influence: World-Changing Influence

Language: Common Language

Classification: Dark Lord, Demon Lord, Child of the Night[3]

Species: Demon

State of Being: Regular

Physiology: Demon Physiology

In-Universe Creator: God[4]

Occupation: None

Affiliations: Time Reaper

Enemies: Alucard, Dracula

Height: Unknown

Weight: Unknown

Status: Deceased

Date of Death: 1797 (In Symphony of the Night), 10,000 years later (In Kid Dracula (NES) and Kid Dracula (Game Boy))

Alignment: Neutral Evil (Sent his servant to destroy the fabric of time in order[5] to kill Dracula and make himself the dark lord[6])

Threat Level: Cosmic Threat (Garamoth is the ruler of space[7], sent his servant Time Reaper from 10,000 years in the future to destroy the very fabric of time[8], requiring Aeon to mend the fabric of time[9])

Codex Statistics

Key: Symphony of the Night | Kid Dracula (NES) | Kid Dracula (Game Boy)

Key Information

  • Symphony of the Night: This key covers Garamoth in Symphony of the Night, primarily his boss fight.
  • Kid Dracula (NES): This key covers Garamoth in the famicon port of Kid Dracula.
  • Kid Dracula (Game Boy): This key covers Garamoth in the Game Boy port of Kid Dracula.

Grade: S | S | S

Tier: At least 7-C | At least 7-C | At least 7-C

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[10], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[11])

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and harm 1700s Alucard[12], who can kill 1700s Dracula, who serves as the absolute evil, the opposite to God[13], where for God to be perfectly good, there must be a being of perfect darkness[14], being the entity opposite to God[15], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[16]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[17]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[18], that have a yield range of 1-10 kilotons of TNT) | At least Town level (Potency) (The ruler of space[19], who seeks Dracula's throne of darkness[20], where Time Reaper is a mere servant of Garamoth[21], who can fight against Golem from Castlevania Judgment[22]) | At least Town level (Potency) (It was noted that he's much stronger than he ever was[23])

Durability: At least Town level | At least Town level | At least Town level

Striking Strength: At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency)

Lifting Strength: At least Class 10 (Should be superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[24] where logs can weigh around 15 to 5 tons[25] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[26]) | At least Class 10 | At least Class 10

Travel Speed: At least Superhuman. At most Faster Than Light (The ruler of space[27], who seeks Dracula's throne of darkness[28], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[29] and the White Demon, who can move at the speed of light at short distances[30]) | At least Superhuman. At most Faster Than Light | At least Superhuman. At most Faster Than Light

Attack Speed: At most Faster Than Light (Can tag 1700s Alucard, who in turn can tag 1700s Dracula, who serves as the absolute evil, the opposite to God[31], where for God to be perfectly good, there must be a being of perfect darkness[32], being the entity opposite to God[33], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[34] and the White Demon, who can move at the speed of light at short distances[35]) | At most Faster Than Light | At most Faster Than Light

Reaction Speed: At most Faster Than Light | At most Faster Than Light | At most Faster Than Light

Stamina: Superhuman+ (Has been alive for over 10,000 years attempting to gain the throne and become the Dark Lord)

Range: Tens of Meters through sheer size (Garamoth massively towers over Alucard in size[36]), Universal with abilities (Garamoth is the ruler of space[37], sent his servant Time Reaper from 10,000 years in the future to destroy the very fabric of time[38], requiring Aeon to mend the fabric of time[39])

Intelligence: Supergenius Intelligence (Garamoth is a master of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[40]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[41])

Knowledge: Grandmaster level (The ruler of space[42], who seeks Dracula's throne of darkness[43], where Time Reaper is a mere servant of Garamoth[44]. Spending over 10,000 years preparing for his ascension)


Powers and Techniques

Is a Creature of the Night, which gives:




Acrobatics (Can jump high and far distances if his wings are removed[99]), Large Size (Building Sized; Garamoth massively towers over Alucard in size[100]), Weapon Mastery (Scepter Mastery; Galamoth wields his scepter, using it to shoot various lightning attacks out of it[101]), Afterimage Creation (Moved so fast that two afterimages of him appeared before he fully appeared[102]), Flight (Able to fly around with his wings[103]), Energy Absorption (Galamoth can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[104]), Contact Damage (Deals damage upon contact with him[105]), Breath Attack & Fire Manipulation (Can shoot out fireballs from his breath[106]), Darkness Manipulation & Electricity Manipulation (Can shoot lightning bolts out of his hands[107]. Can shoot out dark electrical orbs to target his opponent[108]. Can shoot out electricity waves[109]. Can shoot lightning downwards out of his scepter that homes right on his opponent[110]).

Resistance to Time Stop (1-T; Galamoth's soul grants Soma Cruz an immunity to time stop[111]. With time in Castlevania being so potent that not even eternity can withstand time[112], along with even artificial life being subject to the laws of time[113])

Large Size (Building Sized; The Time Reaper is as large as a regular building[114]), Energy Absorption (Time Reaper can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[115]), Bestowal (The Time Rift is a place for one to get what they desire most[116]), Battlefield Removal (The Time Reaper[117] has trapped[118], all the souls imprisoned in the rift[119], an alternate universe[120] where they are brought across different time periods, with his defeat sending them back to their respective eras[121], including beings outside of time like Aeon[122]), Energy Projection (Can shoot out dark energy balls[123]), Homing Attack (Can send out three blue skeleton heads that home in on their target[124]), Power Modification (Time Reaper had Cornell's powers run amok, trapping him in beast form while he was in the time rift[125]), Space-Time Manipulation (The Time Reaper is responsible for the rift in time with his defeat mending the rift[126]), Glyph Manipulation (Can create a glyph that shoots out a massive energy beam[127]), Forcefield Manipulation (Created a time barrier that requires the souls trapped within the time rift to form together to make a key to reach him[128]), Chain Manipulation (A symbol appears on the ground, and chain hands immobilize the opponent[129]), Electricity Manipulation (Makes a large electrical orb that explodes after a while[130]), Darkness Manipulation (Can do a slash in the air made of darkness[131]. Can have a massive surge of darkness spring out of the ground[132]), Logic Manipulation (The time rift is another world where the impossible is possible[133], allowing people like Alucard to defeat Dracula in single combat at full power[134], and artificial beings like Golem to gain a soul and granted him self-awareness, with it only being able to persist within the special dimension[135])


Equipment

  • Scepter: A Scepter weapon Galamoth uses in Symphony of the Night for combat. It shoots out a variety of different lightning attacks.
  • Time Reaper: A servant of Galamoth, he is the main antagonist in Castlevania Judgment responsible for the time rift.

Notable Techniques

Black Orb Attack

Galamoth raises his scepter and fires eight black orbs toward his opponent. These orbs deal damage upon contact and have a high attack value (92 ATT).

Lightning Stream

While crouching, Galamoth uses his scepter to unleash a wide area of lightning, covering a broad range in front of him. This attack has an attack value of 98 ATT and is classified as a Thunder attack.

Crescent Lightning

Galamoth fires a crescent-shaped bolt of lightning from his scepter, dealing damage to any enemy it strikes. This attack has an attack value of 98 ATT and is also classified as a Thunder attack.

Kick Attack

Galamoth attempts to kick Alucard, dealing 85 ATT damage with heavy knockback on impact.

Scepter Pound

When Alucard is within range on the ground, Galamoth bends down and quickly pounds the ground with his scepter, dealing damage to any nearby targets.


Other

Standard Tactics

  • Castlevania: Symphony of the Night: He wields his scepter to unleash a combination of Hit and Thunder attacks in his efforts to defeat Alucard. Galamoth's standard tactics consist of the following:
    • Raising his scepter to fire eight black orbs, dealing Hit damage (92 ATT).
    • Crouching to unleash a wide stream of lightning from his scepter, classified as a Thunder attack (98 ATT).
    • Firing a crescent-shaped lightning bolt from his scepter, also a Thunder attack (98 ATT).
    • Attempting a powerful kick that deals Hit damage (85 ATT) and causes heavy knockback.
    • Bending down to perform a swift ground-pound with his scepter when Alucard is within range.
  • Kid Dracula (NES): Garamoth flies around and shoots out lightning bolts between both of his hands to trap his opponent inward while breathing out fireballs at them.
  • Kid Dracula (Game Boy): He employs a similar strategy in this game as he did in the NES version of Kid Dracula, though he now will arc his lightning bolts to try and hit the opponent. Once enough attacks are dealt to him, he will lose his wings and attack from the ground, jumping around to jump into the opponent[136].

Weaknesses Creatures of the night become weaker when exposed to the morning sun[137]. Garlic significantly weakens creatures of the night[138], and causes demons to die if its placed on the ground[139]. If a vital soul is defeated, the grimoire will revert back to its original content[140].

  • Unique Weaknesses: His head is his most vulnerable spot.

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[147]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[148]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • In both Kid Dracula (NES) and Kid Dracula (Game Boy), after defeating King Garamoth, the player will be awarded a big coin with the face of Ebisumaru, from the Ganbare Goemon series, printed on it.
  • Sobek
    Galamoth's depiction in Castlevania: Symphony of the Night, having a dragon or crocodile-like head, holding a scepter and bearing an overall Egyptian motif, has some similarities with Sobek, an ancient Egyptian deity who also bears crocodile traits.
  • His name is possibly correctly translated as "Garamoth", with "Galamoth", the name with which he was introduced to western audiences in Symphony of the Night, likely being a case of Engrish, which oftentimes substitutes the letter "r" for "l".
    • This is further supported as his name appears as "King Garamoth" in the version of Kid Dracula that is included in the Castlevania Anniversary Collection from 2019, which was officially translated to English by Konami's own localization team.
    • He was still called "Galamoth" in Castlevania Judgment (2008), which can still be considered to be a relatively recent game, however the most recent version of the name would triumph it.
  • The time when Galamoth sent the Time Reaper that is mentioned in Castlevania Judgment –10,000 years in the future– coincides with how long Kid Dracula was asleep for in Kid Dracula, where Galamoth is originally from.
    • Upon defeat, one of three lines the Time Reaper can deliver is calling Galamoth's name, revealing who its lord is.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[149], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[150], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[151] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[152].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[153]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[154], attempted to destroy the specific era of time[155], cause all beings everywhere to disappear, forever[156] and that the age was on the verge of collapse[157]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[158], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[159], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[160]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[161] Julia didn't come save him, and Isaac died within the castle[162]. In other cases the Castle does not collapse[163], but instead slowly fades away[164]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[165].

Battle Records

0 - 3 - 0

None.

None.

References

  1. Kid Dracula (NES) Demon Lord Garamos Boss
  2. Kid Dracula (Game Boy) Final Boss
  3. Castlevania Judgment Carmilla Story Mode
  4. Castlevania Lament of Innocence
  5. Castlevania Judgment Aeon True Story Mode Intro
  6. Castlevania Judgment Death True Story Mode
  7. Kid Dracula (Game Boy) Final Boss
  8. Castlevania Judgment Aeon True Story Mode Intro
  9. Castlevania Judgment Aeon True Story Mode
  10. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  11. Castlevania: Symphony of the Night
  12. Castlevania: Symphony of the Night Galamoth Boss
  13. Castlevania: Aria of Sorrow Ending
  14. Castlevania: Dawn of Sorrow Dark Lord Candidates
  15. Castlevania: Dawn of Sorrow Ending
  16. Castlevania Judgement: True Story Mode, Golem
  17. Castlevania Judgment Golem Ultimate Attack
  18. Castlevania: Symphony of the Night
  19. Kid Dracula (Game Boy) Final Boss
  20. Castlevania Judgment Death Story Mode
  21. Castlevania Judgment Dracula True Story Mode
  22. Castlevania Judgment: True Story Mode, Golem
  23. Kid Dracula (Game Boy)
  24. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  25. Estimating Weight of Logs and Standing Timber Page 2
  26. Castlevania: Curse of Darkness
  27. Kid Dracula (Game Boy) Final Boss
  28. Castlevania Judgment Death Story Mode
  29. Castlevania Aria of Sorrows
  30. Castlevania Grimoire of Souls Enemy Compendium Showcase
  31. Castlevania: Aria of Sorrow Ending
  32. Castlevania: Dawn of Sorrow Dark Lord Candidates
  33. Castlevania: Dawn of Sorrow Ending
  34. Castlevania Aria of Sorrows
  35. Castlevania Grimoire of Souls Enemy Compendium Showcase
  36. Castlevania: Symphony of the Night Galamoth Boss
  37. Kid Dracula (Game Boy) Final Boss
  38. Castlevania Judgment Aeon True Story Mode Intro
  39. Castlevania Judgment Aeon True Story Mode
  40. Castlevania: Portrait of Ruin
  41. Castlevania: Lament of Innocence Game Manual Page 10
  42. Kid Dracula (Game Boy) Final Boss
  43. Castlevania Judgment Death Story Mode
  44. Castlevania Judgment Dracula True Story Mode
  45. Super Castlevania IV Stage B-1
  46. Castlevania: Circle of the Moon
  47. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  48. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  49. Haunted Castle Revisited Dominus Collection
  50. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  51. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  52. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  53. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  54. Castlevania: Curse of Darkness Manga Volume 1
  55. Castlevania II: Simon's Quest Night Transition
  56. Castlevania II: Simon's Quest Online Game Manual Page 4
  57. Castlevania: Lament of Innocence Bestiary No. 058
  58. Castlevania: Lament of Innocence Bestiary No. 059
  59. Castlevania: Curse of Darkness Bestiary No. 009
  60. Castlevania: Curse of Darkness Bestiary No. 005
  61. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  62. Castlevania: Symphony of the Night
  63. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  64. Castlevania: Lament of Innocence Bestiary No. 064
  65. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  66. Castlevania: Grimoire of Souls Prologue
  67. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  68. Castlevania: Portrait of Ruin
  69. Castlevania: Grimoire of Souls Prologue Stage 4
  70. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  71. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  72. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  73. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  74. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  75. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  76. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  77. Castlevania: Portrait of Ruin
  78. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  79. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  80. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  81. Castlevania III: Dracula's Quest
  82. Castlevania: Curse of Darkness Absolute Zero Ring Description
  83. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  84. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  85. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  86. Castlevania Judgment Aeon's Hyper Attack on Golem
  87. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  88. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  89. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  90. Castlevania Judgment Aeon Hyper Attack on Death
  91. Castlevania: Portrait of Ruin
  92. Castlevania: Lament of Innocent
  93. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  94. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  95. Konami of Europe's Camilla Fernandez profile
  96. Castlevania: Portrait of Ruin
  97. Castlevania: Grimoire of Souls Prologue Stage 1
  98. Castlevania: Dawn of Sorrow Yoko's Shop
  99. Kid Dracula (Game Boy) Final Boss
  100. Castlevania: Symphony of the Night Galamoth Boss
  101. Castlevania: Symphony of the Night Galamoth Boss
  102. Kid Dracula (NES) Final Boss
  103. Kid Dracula (NES) Final Boss
  104. Castlevania: Lament of Innocence Game Manual Page 10
  105. Castlevania: Symphony of the Night Galamoth Boss
  106. Kid Dracula (NES) Final Boss
  107. Kid Dracula (NES) Final Boss
  108. Castlevania: Symphony of the Night Galamoth Boss
  109. Castlevania: Symphony of the Night Galamoth Boss
  110. Castlevania: Symphony of the Night Galamoth Boss
  111. Castlevania: Aria of Sorrow Galamoth Soul
  112. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  113. Castlevania Judgment Aeon's Hyper Attack on Golem
  114. Castlevania Judgment Time Reaper Boss Fight
  115. Castlevania: Lament of Innocence Game Manual Page 10
  116. Castlevania Judgment Sypha Belnades True Story Mode
  117. Castlevania Judgment Simon Belmont True Story Mode
  118. Castlevania Judgment Simon Belmont True Story Mode
  119. Castlevania Judgment Simon Belmont True Story Mode
  120. Castlevania Judgment Shanoa True Story Mode
  121. Castlevania Judgment All Character Endings
  122. Castlevania Judgment Aeon Ending
  123. Castlevania Judgment Time Reaper Boss Fight
  124. Castlevania Judgment Time Reaper Boss Fight
  125. Castlevania Judgment Cornell True Story Mode
  126. Castlevania Judgment All Character Endings
  127. Castlevania Judgment Time Reaper Boss Fight
  128. Castlevania Judgment Dracula True Story Mode
  129. Castlevania Judgment Time Reaper Boss Fight
  130. Castlevania Judgment Time Reaper Boss Fight
  131. Castlevania Judgment Time Reaper Boss Fight
  132. Castlevania Judgment Time Reaper Boss Fight
  133. Castlevania Judgment Alucard True Story Mode
  134. Castlevania Judgment Alucard True Story Mode
  135. Castlevania Judgment Golem True Story Mode
  136. Kid Dracula (Game Boy) Final Boss
  137. Castlevania II: Simon's Quest Day Transition
  138. Castlevania II: Simon's Quest Day Game Manual Page 11
  139. Castlevania II: Simon's Quest
  140. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  141. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  142. Castlevania: Circle of the Moon
  143. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  144. Castlevania (N64) Charlie Vincent Boss
  145. Castlevania: Portrait of Ruin Holy Mail Description
  146. Castlevania Aria of Sorrows
  147. Castlevania Legends Game Manual Pages 2 & 12
  148. History of Castlevania - Crescent of the Moon Pages 34 - 37
  149. Castlevania Chronicles
  150. Castlevania Chronicles
  151. Castlevania Chronicles
  152. Castlevania Anniversary Collection Bonus Book Pages 29-30
  153. History of Castlevania - Crescent of the Moon Pages 34 - 37
  154. Castlevania Judgment Aeon True Story Mode Intro
  155. Castlevania Judgment Sypha Belnades True Story Mode
  156. Castlevania Judgment Golem True Story Mode
  157. Castlevania Judgment Death True Story Mode
  158. Castlevania Judgment Golem True Story Mode
  159. Castlevania Judgment Aeon True Story Mode Intro
  160. Castlevania: Curse of Darkness Ending
  161. Castlevania: Curse of Darkness Ending
  162. Castlevania: Curse of Darkness Ending
  163. Castlevania: Symphony of the Night Ending
  164. Castlevania: The Adventure Rebirth Ending
  165. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  166. Castlevania: Symphony of the Night Galamoth Boss
  167. Kid Dracula (Famicon)
  168. Kid Dracula (Game Boy)