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Walter Bernhard

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Castlevania/Walter Bernhard
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


The power of the night is still full. I shall teach you the meaning of true terror.
~ Walter to Leon Belmont

Background

Walter Bernhard was a powerful vampire lord and the first main antagonist in Castlevania: Lament of Innocence. However, unbeknownst to him, his actions were part of a greater plan.

Chronologically, Walter was the second vampire faced by the Belmont Clan (after Joachim Armster), and his unwitting actions led to the longstanding conflict between the Belmonts and Dracula.

This dropdown contains the synopsis of Walter’s story. Read at your own risk as you may be spoiled otherwise!

Walter resided in a forest called Eternal Night, shrouded in perpetual darkness thanks to the Ebony Stone, a jewel created through alchemy. This stone, one of two vampire treasures he obtained through unknown means, granted Walter virtual invincibility by infusing him with the energy that maintained the forest’s darkness. Still, Walter sought the other vampire treasure, the Crimson Stone, but was unsuccessful.

The power and protection of the Ebony Stone often led Walter to boredom. To entertain himself, he would play deadly games with brave warriors, kidnapping those close to them to force confrontations. He would even turn his captives into vampires to watch the ensuing tragedy, as he did with Justine Gandolfi, daughter of Rinaldo Gandolfi. Rinaldo attempted to save her but failed. Walter spared him, allowing him to live outside the castle, knowing Rinaldo’s thirst for revenge would lead him to assist any future challengers with his expertise, making the “game” more interesting for Walter.

Walter repeated this with other warriors, all falling to his minions. He also turned his servant, Joachim Armster, into a vampire. When Joachim eventually rebelled, Walter easily defeated and imprisoned him, casting him as one of the five guardians new warriors had to face before challenging Walter himself.

Walter eventually met Mathias Cronqvist, who suggested abducting Baron Leon Belmont’s fiancée, Sara Trantoul, for a unique challenge, given Leon’s renowned skills. Eager for such a confrontation, Walter kidnaps Sara. Leon, informed by Mathias, renounced his title to pursue Walter. Walter also encountered the deity Death, though it’s unclear if they met alone or with Mathias.

After Leon defeated the guardians, Walter welcomed him, confirming that Mathias’s information about Leon’s prowess was accurate. Leon’s attack was ineffective due to the Ebony Stone. After toying with Leon, Walter returned Sara to him, but with a curse of vampirism beginning to take effect. Walter then eagerly awaited Leon’s final confrontation with him in the castle’s highest room.

However, Sara’s willing sacrifice of her tainted soul enabled Leon to create the Vampire Killer, a weapon powerful enough to shatter the Ebony Stone. Armed with this weapon, Leon reached the throne room and fought Walter, who was confident of victory. But Leon’s weapon canceled Walter’s protection, leaving him vulnerable. Walter, shocked and fearful, vowed to revive and someday obtain the Crimson Stone.

On the brink of death, Walter’s revenge plans were ended when Death appeared and took his soul, offering it to Mathias, the true holder of the Crimson Stone. Mathias revealed his scheme, explaining that he orchestrated Walter’s kidnapping of Sara, knowing Rinaldo’s skills and Walter’s habit of turning victims would lead to Walter’s defeat. This would allow Mathias to acquire Walter’s soul via the Crimson Stone, granting Mathias the vampiric power he sought to eternally curse God for his beloved Elisabetha’s death. Mathias offered Leon the same gift, but Leon rejected him, calling him a fool. Mathias departed, ordering Death to eliminate Leon, a task that ultimately failed.

Using Walter’s soul, Mathias transformed into the vampire lord Dracula. Though Walter himself did not appear again, he lived on indirectly as Dracula, who relied on Walter’s soul and the Crimson Stone as the sources of his dark power.

Personality

  • Love of Games: Walter is bored due to his immortal life and wants to play interesting games. Due to this he lacks any real empathy and treats everything like a game, even life itself, taking precious things from people and having them fight him for it.

General Information

Name: Walter Bernhard[1]

Origin: Castlevania: Lament of Innocence

First Appearance: Castlevania: Lament of Innocence

Company: Konami

Creator: Koji Igarashi

Actor

Gender: Male

Sexuality: Unknown

Pronouns: He/Him

Age: Unknown (Noted that he is a vampire of unknown age[2])

Time Period: 1094

Timeline: Main Timeline

Homeworld: Earth

Residence: Castlevania[3]

Story Role: Villain, False Final Villain

Legacy: Local Legacy (Walter is known by locals to steal loved one's from adventurers to get them to come into his castle and play his life and death game)

Influence: Personal Influence (Steals those close to adventurers to get them to come to his castle)

Language: English

Classification: Vampire, Dark Lord, Child of the Night[4]

Species: Vampires

State of Being: Regular

Physiology: Vampire Physiology

In-Universe Creator: Chaos

Occupation: None

Affiliations: Succubus, Medusa

Enemies: Leon Belmont, Rinaldo Gandolfi, Joachim Armster (Joachim has an intense desire for revenge against Walter due to Walter imprisoning him underground after he tried to rebel[5]), Death, Mathias Cronqvist (Manipulated Walter in order to get his soul and become a vampire)

Height: Unknown

Weight: Unknown

Status: Other (His soul has been absorbed into Mathias' crimson stone)

Alignment: Chaotic Evil (Walter is a dangerous hedonist who likes thrilling games because he has eternal life[6]. Turned Rinaldo's daughter into a vampire, resulting in her killing Rinaldo's wife and son[7]. Noted that Walter plays these life and death games due to distract himself from the boredom of eternal life, raising the stakes of the game by stealing that which is most precious from his target[8]. The full transformation into a vampire has them gradually lose their humanity[9])

Threat Level: Street Threat (Walter stays within his castle and waits for a strong person to come to face him and his castle)

Codex Statistics

Grade: A

Tier: 7-C, Far Higher with Empowerment

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[10], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[11])

Dimensionality: 3-D

Power Source: Has a Cosmic level Power Source from Chaos (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[12], where the source of Dracula's power comes[13]. from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[14], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[15], this stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[16])

Attack Potency: Town level (Potency) (Walter possesses enormous demonic power[17]. Walter also serves as the absolute evil, the opposite to God[18], where for God to be perfectly good, there must be a being of perfect darkness[19], being the entity opposite to God[20], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[21]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[22]), Far Higher with Empowerment (When using Demonic Megiddo, he transforms into his true state, gaining far more power to deal a powerful attack[23])

Durability: Town level, Far Higher with Empowerment

Striking Strength: Town Class (Potency), Far Higher with Empowerment

Lifting Strength: At least Class 10, likely Higher physically (Before Dracula, Walter served as the absolute evil, the opposite to God[24], where for God to be perfectly good, there must be a being of perfect darkness[25], being the entity opposite to God[26], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[27] where logs can weigh around 15 to 5 tons[28]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[29]). At least Class G with Magic (Should be comparable to a weakned, dead Dracula where even with just the remnants of his magic[30], Dracula's magic could lift his entire castle[31]), Far Higher with Empowerment

Travel Speed: At least Superhuman regularly (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[32], where Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[33]). At most Faster Than Light at top speed (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[34], where Dracula serves as the absolute evil, the opposite to God[35], where for God to be perfectly good, there must be a being of perfect darkness[36], being the entity opposite to God[37], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[38] and the White Demon, who can move at the speed of light at short distances[39]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[40], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[41]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[42]). Far Higher with Empowerment

Attack Speed: At most Faster Than Light, Far Higher with Empowerment

Reaction Speed: At most Faster Than Light, Far Higher with Empowerment

Stamina: Limitless (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[43], where the source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[44], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[45], this stream of chaos being the entire chaotic ream[46])

Range: Standard Melee.Thousands of Kilometers with Curse Manipulation (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[47], where after being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[48]), Multi-Universal with his powers (Should be the same as Dracula, as Mathias absorbed his soul to become Dracula[49], where the castle is directly steered by Mathias' power[50], which exist on top of another dimension[51]. The castle is directly steered by Dracula's power[52]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[53]. The castle can make glyphs that teleport one outside of the castle by standing over it[54]. A lot of these creatures are summoned from Hell[55]. The castle has magic energies that seal the gateway to hell[56])

Intelligence: Supergenius Intelligence (Walter is a master of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[57])

Knowledge: Grandmaster level


Powers and Techniques

Is a Creature of the Night, which gives:



Is a Vampire, which gives:




Escape Prevention (Upon entering the forest Leon, Rinaldo noted that Walter made it so Leon could not leave[178]), Darkness Manipulation (Due to the Ebony Stone[179], his demonic power allows him to make it eternally night in the forest under his control[180]), Energy Absorption (Walter can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[181]), Domination (Walter has demons under his control[182]), Sealing (Walter sealed away the Forgotten One due to an enormous uncontrollable power it had[183]), Blessed (Noted that Walter is beloved by the eternal night[184]), Teleportation (Teleported Sara to his side[185]), Electricity Manipulation (Walter uses electricity to appear before Leon[186]), Telekinesis (Telekinetically returned Sara to Leon[187]), Sleep Manipulation (Walter can put one to sleep[188]), Invulnerability (Metaphysical Invulnerability) & Forcefield Manipulation (Passive; Walter is completely immune to attacks from Leon[189]), Light Manipulation & Teleportation (Can create pillars of light that he teleports around[190]), Energy Projection (Can shoot out energy projectiles[191]), Homing Attack (Walter can shoot out energy projectiles that home in on the target[192]), Explosion Manipulation (Can shoot out orbs that explode on impact[193]. With Demonic Megiddo, can release a massive blast of energy that explodes outwards[194]), Transformation (Transformative Arsenal; When using Demonic Megiddo, Water transforms into his stronger demon form[195]), Fire Manipulation (Conjures multiple pillars of fire underneath the target[196]).

Resistance to Walter's Castle (Walter should naturally be immune to the effects of his own castle as even Dracula is resistant to his) The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[197], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[198]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[199]), Possession (The castle possesses objects with its magic, such as a ouija table[200]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[201]. The Castle has doors sealed off without solving puzzles[202]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[203]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[204], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[205]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[206]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[207]. The castle increases one's dark desires, allowing Dracula to easily control them[208]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[209]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[210]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[211]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[212]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[213]), Curse Manipulation (The Curse status that spirits inflict[214] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[215]), Life Manipulation (The castle can bring inanimate statues to life to attack[216]. Can cause the glass murals to come to life and attack[217]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[218]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[219])

Walter's castle is Castlevania[220], a creature of Chaos that has the following abilities: Magic (The castle pulses with dark magical power[221]. The castle uses magic to do things like re-animate corpses[222], along with skeletons[223]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[224], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[225]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[226]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[227], with these chairs being acknowledged in rooms in the castle with a description[228]), Possession (The castle possesses objects with its magic, such as a ouija table[229]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[230]), Mind Bestowal (The castle can bestow a mind through its magic[231]), Soul Bestowal (The castle can bestow a soul through its magic[232]. Imbued the Mud Man with a tormented soul[233]), Power Bestowal (The castle grants enemies to attack under the power of magic[234]. The magic of Dracula's power that empowers the owl enemy[235]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[236]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[237]. The Castle has doors sealed off without solving puzzles[238]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[239]), Telekinesis (The Castle can lift parts of levels apart[240]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[241]), Immersion (Can bring paintings to life and have them attack[242]), Mimciry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[243]. The Castle can also do this without mirror worlds[244], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[245]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[246]. The castle has objects that fade in and out while trying to platform on them[247]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[248], and invisible platforms[249]), Necromancy (The castle can raise the dead to attack whoever enters a room[250]. The castle reanimates human bones as monsters by its evil magic[251]. The Castle created the Executioner from numerous dead bodies[252]), Fusionism (The Castle can create an abomination made from numerous dead bodies[253]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[254], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[255]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[256]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[257]. The castle increases one's dark desires, allowing Dracula to easily control them[258]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[259]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[260]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[261]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[262]. The Castle has areas where its blood can form new enemies[263]), Acid Manipulation (The castle has areas of acid rain falling[264]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[265]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[266]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[267]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[268]), Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[269]), Gravity Manipulation (3-D; The castle has rooms with reverse gravity[270]), Curse Manipulation (The Curse status that spirits inflict[271] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[272]), Life Manipulation (The castle can bring inanimate statues to life to attack[273]. Can cause the glass murals to come to life and attack[274]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[275]), Plant Manipulation (The castle can cause even the trees to attack[276]. The castle can cause the plants and leaves to form a wraith[277]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[278]. Evil energy can create barriers blocking one until they defeat all enemies[279]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[280]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[281]. Brought a wandering merchant in through swallowing him into a dense fog[282]. The castle has magic energies that seal the gateway to hell[283]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[284]. The castle can make glyphs that teleport one outside of the castle by standing over it[285]. A lot of these creatures are summoned from Hell[286]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[287]), Spatial Manipulation (3-D; The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[288]. The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle[289]. The Castle made it, where the stairway Soma was walking up with Mina, went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[290]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[291]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[292]. Can conjure thunderstorms around itself that can summon enemies during it's flashes of lightning[293]. Can summon enemies through the lightning bolts it makes[294]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[295]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[296], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[297] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[298], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[299], or Charlotte fading from existence due to them messing with the history of the Grimoires[300], Maria starting to fade because Richter's history is being rewritten[301], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[302]. The text alterations also make the monsters stronger[303]. With the real world and world of grimoires being considered the same or "equal"[304], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[305]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[306]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[307], which alter grimoires, which do not adhere to the laws of reality[308]), Power Modification (The vital souls are noted to be apart of the Castle's power[309], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[310]. The Chaos of the Grimoire destabilized the magic of the others[311]).

Resistance to Time Stop (1-T; Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[312]. Noted that the stop watch has no effect on moving platforms in the castle[313]. Christopher stopping time on an elevator does not stop the elevator from moving[314], machinery still moves along[315], and floating objects still float[316]. With time in Castlevania being so potent that not even eternity can withstand time[317], along with even artificial life being subject to the laws of time[318])

The[319] Power of Dominance[320], gives him the ability to wield the abilities of monsters he's killed[321], rule over and command monsters, as Dracula hosts countless spirits within his castle, endlesslly wandering the castle[322], he has the ability to use every ability a monster that appeared in the castle has in the series, giving him: Penetration Damage (Physical Penetration; With Skeleton Archer, a skeleton equipped with a bow and arrow[323]. With Skeleton Hunter, an elite Skeleton Archer, has excellent accuracy[324]), Bladed Penetration; With Axe Armor, an armored knight that wields a giant axe[325]. With Evil Sword, a sword possessed by an evil spirit, it cuts through anything and everything[326]. With Mad Diver, a zombie with long claws that travels freely underground[327]. With Skeleton Swordman, a skeleton that brandishes a broad sword[328]. With Executioner, in life, he chopped off the heads of thousands of innocent convicted men[329]), Burrowing (With Mad Diver, a zombie with long claws that travels freely underground[330]), Invulnerability (Metaphysical Invulnerability; With Golden Knight, a soldier with special armor that only takes damage from magical attacks[331]), Aura & Invisibility (With Phantom, a monster that dons the aura of darkness and cannot be seen by the naked eye[332]), Soullessness (With Soulless, a soulless human brought into being by an Undead Parasite[333]), Irregular Physiology (With Dullahan, a headless armored knight, it wanders in search of its lost head[334]), Undead Physiology (Zombie Physiology; With Zombie, a freshly buried corpse animated by magic[335]. With Skeleton, a human skeleton animated by magic[336]. With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[337]. With Poison Zombie, a zombie that spews deadly poison that can rot flesh on contact[338]. With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[339]. With Hanged Man, the zombie of a man who died by hanging[340]. Skeleton Physiology; With Spartacus, the bones of a swordsman of the Roman Era, as skilled with the sword as he was in life[341]. With Skeleton Knight, the bleached bones of a dead knight, attacks under the power of magic[342]. With Skeleton Soldier, the bleached bones of a dead soldier[343]. With Skeleton Warrior, the bones of a warrior animated by magic, persistently returns to life[344]. With Skeleton Hunter, an elite Skeleton Archer, has excellent accuracy[345]. With Wolf Skeleton, a wolf's skeleton animated by magic[346]. With Storm Skeleton, the bones of a person who died in a storm, comes apart and attacks in pieces[347]. With Mirage Skeleton, a skeleton that uses illusions of self to protect itself[348]. Other; With Undead Parasite, undead infested by parasites from working on constructing the filthy Great Shrine[349]), Incorporeality (With Vassago, an evil spirit said to be summoned by those who seek knowledge[350]. With Ghost Soldier, the ghost of a soldier that died in vain[351]. With Ghost Knight, the ghost of a knight that died still holding on to grudges[352]. With Ghost Warrior, the ghost of a warrior that died in a sneak attack[353]. With Rune Spirit, a spirit born from the hatred of animals massacred by humans[354]. With Ghost, a vengeful spirit that died with unresolved grudges[355]), Resurrection (With Skeleton Warrior, the bones of a warrior animated by magic, persistently returns to life[356]), Regeneration (With Red Skeleton[357], who endlessly[358] regenerates[359], from any kind[360] of damage due to it absorbing blood[361]), Intangibility (Elemental Intangibility; With the Mist, a mist that swallows up the living[362]), Lifeforce Absorption (With Spirit, an evil spirit that sucks up people's life energy[363]. With Succubus, a monster that sucks up a person's essence by taking advantage of their feelings[364]), Petrification (With Medusa, a legendary monster whose gaze can turn people to stone[365]), Body Control (With Storm Skeleton, the bones of a person who died in a storm, comes apart and attacks in pieces[366]), Dimensional Travel (With Astral Fighter, a Skeleton Fighter that teleports using the Astral Plane[367]. With Astral Knight, a Skeleton Knight that teleports using the Astral Plane[368]), Energy Projection (With Buckbaird, an evil eye that gazes from the darkness and shoots out an energy beam from its eye[369]), Mimicry (With Doppelganger, a monster that looks like its target and is able to replicate their powers, weapons, and abilities[370]), Flight (With Gargoyle, a monster with wings, red eyes, and a hide as hard as stone[371]) & Animal Manipulation (With bats, animals that fly and serve under the control of a vampire[372]), Breath Attack (With Hellhound, a dog that breathes red hot flames[373]) & Fire Manipulation (With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[374]. With Flame Sword, an evil sword that possesses the elemental properties of fire[375]. With Merman, a red merman that attacks be spewing fire[376]. With Flame Elemental, a knight surrounded by red hot flames[377]), Elemental Manipulation & Chaos Manipulation (With Chaos Sword, a sword that possesses all elemental properties and attacks as it changes[378]), Hellfire Manipulation (With Flame Demon, a demon that wields the fires of Hell[379]), Ice Manipulation & Absolute Zero (With Fish Man, a blue merman that attacks by spewing ice[380]. With Frost Sword, an evil sword that possesses the elemental properties of ice[381]. With Frost Demon, a demon that wields absolute cold[382]. With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[383]. With Frost Elemental, a knight that harnesses arctic chill[384]), Electricity Manipulation (With Thunder Sword, an evil sword that possesses the elemental properties of lightning[385]. With Thunder Demon, a demon that wields the thunder that rolls in the heavens[386]. With Thunder Elemental, a knight surrounded by lightning who unleashes flashes of light[387]), Poison Manipulation (With Poison Zombie, a zombie that spews deadly poison that can rot flesh on contact[388]. With Poison Lizard,a Lizard Man that spews a deadly poison[389]. With Skeleton Flower, a flower made of bones, spews deadly poison[390]), Illusion Manipulation (With Mirage Skeleton, a skeleton that uses illusions of self to protect itself[391]).

Resistance to Extreme Heats (With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[392]. With Flame Elemental, a knight surrounded by red hot flames[393]), Extreme Colds (With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[394]. With Frost Elemental, a knight that harnesses arctic chill[395]), Electricity Manipulation (With Thunder Elemental, a knight surrounded by lightning who unleashes flashes of light[396]), Regeneration Negation (With Red Skeleton[397], who endlessly[398] regenerates[399], from any kind[400] of damage due to it absorbing blood[401])


Equipment

  • Ebony Stone: A stone Walter possesses made with alchemy, that allows him to create an eternal night. With this stone, Walter can make it where the night favors him over other vampires. This makes him completely invulnerable to anything asides from the Vampire Killer.

Notable Techniques


  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[402] regenerate[403], from any kind[404] of damage due to it absorbing blood[405].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Anger Fist

Walter can harness his rage into a powerful lunge, enhanced by his vampiric strength, allowing him to inflict significant damage.

Dark Inferno

Walter fires up to three molten spheres of dark energy that, unlike Dracula's version, will slow down and stop a few meters in front of him before detonating shortly thereafter.

Summon Spirit

Walter releases a cluster of white-blue spirits that converge on his target. However, the tracking capability of this ability is not perfect; it can only adjust within a limited range. If the target manages to move beyond this turning range, the spirit bolts will completely bypass them.

Fire Pillar

Walter summons multiple energy masses beneath his opponent’s feet, which rapidly gather power before exploding into pillars of light blue fire. In a manner reminiscent of Castlevania III, Walter aims to ensnare his target between these energy pillars, with the final blast always erupting in front of them rather than beneath, potentially catching any overly cautious hunter by surprise.

Metamorphosis

Although Walter has never demonstrated a second form, during his most powerful attack, he morphs into a demon-like creature, suggesting that he possesses the ability to shapeshift, similar to Dracula.

Teleportation

Like Dracula, Walter has the ability to teleport using a pillar of light accompanied by a swarm of bats.


Other

Standard Tactics: Walter will not directly attack the opponent; instead, he wants to wait for the person to pass his challenges and reach his throne room to fight him. Once there, Walter will teleport around shooting energy attacks and massive waves, along with using Demonic Megiddo.

Weaknesses

  • Unique Weaknesses: Walter views everything as a game, thus he tends to underestimate the threats that come to him, such as when he let the Vampire Killer hit him, believing it would do nothing to him.

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[427]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[428]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • Many of Walter's attacks are similar to Dracula's, most notably the famous triple fireball Hellfire attack. It seems Mathias/Dracula inherited Walter's powers upon stealing his soul (Dracula himself would later pass these inherited traits on to his son Alucard). When using his most powerful attack, the Demonic Megiddo, Walter transforms into a demonic bat that strongly resembles the "final" or "demon" form of Dracula that appears in several games.
  • His name is of West Germanic origins: Waldaharjaz "ruler of army" - fitting given the number of monsters he has command over, and Bernuharduz "bear-hard".
  • Walter's name-element Wald- comes from the root h₂wolh₁-dʰ-, which also yields Common Slavic vold- > South Slavic Vlad (East Slavic Volod). Perhaps Mathias took the name Vlad as a somewhat mocking way of "honoring" the vampire who granted him eternal life.
A statue of Matthias Corvinus.
  • Walter's overall design appears to be based on the historical figure of Matthias Corvinus, King of Hungary from 1458 to 1490, having long red hair and bearing a similar armor (according to some depictions of him from the era).
    • Despite this, the name "Matthias Corvinus" most likely ended up being the inspiration for "Mathias Cronqvist" instead. While the roles these characters play in the game are not historically accurate, it is probable they were only included to enrich the narrative of the game's story.
    • It is also worth mentioning that Matthias had Vlad Drăculea (the historical figure Dracula is based upon) as his vassal (and even as his prisoner at one point).
  • Walter's red hair is a traditional trait of vampires in Romanian folklore. The strigoi (those who become vampires after death) are said to almost always be redheads, as opposed to the moroi (who are vampires from birth).
  • Apparently, Walter Bernhard isn't a Transylvanian Saxon or Banat Swabian, as the former group settled in Transylvania in the mid 12th century and the latter in the Banat of Temeswar in the 18th century, after Walter's final death. It is likely that he descends from, or was one of, the Migration Period's Germanic settlers.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[429], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[430], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[431] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[432].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[433]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[434], attempted to destroy the specific era of time[435], cause all beings everywhere to disappear, forever[436] and that the age was on the verge of collapse[437]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[438], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[439], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[440]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[441] Julia didn't come save him, and Isaac died within the castle[442]. In other cases the Castle does not collapse[443], but instead slowly fades away[444]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[445].

Battle Records

2-1-0

None.

References

  1. Castlevania: Lament of Innocence
  2. Lament of Innocence Perfect Guidebook
  3. Castlevania: Lament of Innocence
  4. Castlevania Judgment Carmilla Story Mode
  5. Lament of Innocence Perfect Guidebook
  6. Lament of Innocent Perfect Guidebook
  7. Lament of Innocent Perfect Guidebook
  8. Lament of Innocence Official Website
  9. Castlevania: Lament of Innocence
  10. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  11. Castlevania: Symphony of the Night
  12. Castlevania: Lament of Innocence Final Boss
  13. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”"
  14. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  15. Castlevania: Aria of Sorrow Graham Boss
  16. Castlevania: Aria of Sorrow Chaotic Realm
  17. Lament of Innocence Perfect Guidebook
  18. Castlevania: Aria of Sorrow Ending
  19. Castlevania: Dawn of Sorrow Dark Lord Candidates
  20. Castlevania: Dawn of Sorrow Ending
  21. Castlevania Judgment: True Story Mode, Golem
  22. Castlevania Judgment Golem Ultimate Attack
  23. Castlevania: Lament of Innocence Walter Boss
  24. Castlevania: Aria of Sorrow Ending
  25. Castlevania: Dawn of Sorrow Dark Lord Candidates
  26. Castlevania: Dawn of Sorrow Ending
  27. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  28. Estimating Weight of Logs and Standing Timber Page 2
  29. Castlevania: Curse of Darkness
  30. Castlevania: Curse of Darkness
  31. Castlevania: Curse of Darkness
  32. Castlevania: Lament of Innocence Final Boss
  33. Castlevania: The Dracula X Chronicles Final Boss
  34. Castlevania: Lament of Innocence Final Boss
  35. Castlevania: Aria of Sorrow Ending
  36. Castlevania: Dawn of Sorrow Dark Lord Candidates
  37. Castlevania: Dawn of Sorrow Ending
  38. Castlevania Aria of Sorrows
  39. Castlevania Grimoire of Souls Enemy Compendium Showcase
  40. Castlevania: Symphony of the Night
  41. Castlevania Harmony of Dissonance
  42. Castlevania: Grimoire of Souls Prologue level
  43. Castlevania: Lament of Innocence Final Boss
  44. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  45. Castlevania: Aria of Sorrow Graham Boss
  46. Castlevania: Aria of Sorrow Chaotic Realm
  47. Castlevania: Lament of Innocence Final Boss
  48. Castlevania: Curse of Darkness Intro
  49. Castlevania: Lament of Innocence Final Boss
  50. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  51. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  52. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  53. Castlevania: Lament of Innocence
  54. Castlevania: Lament of Innocence
  55. Castlevania: Symphony of the Night Bestiary No. 21
  56. Castlevania: Order of Ecclesia
  57. Castlevania: Portrait of Ruin
  58. Super Castlevania IV Stage B-1
  59. Castlevania: Circle of the Moon
  60. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  61. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  62. Haunted Castle Revisited Dominus Collection
  63. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  64. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  65. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  66. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  67. Castlevania: Curse of Darkness Manga Volume 1
  68. Castlevania II: Simon's Quest Night Transition
  69. Castlevania II: Simon's Quest Online Game Manual Page 4
  70. Castlevania: Lament of Innocence Bestiary No. 058
  71. Castlevania: Lament of Innocence Bestiary No. 059
  72. Castlevania: Curse of Darkness Bestiary No. 009
  73. Castlevania: Curse of Darkness Bestiary No. 005
  74. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  75. Castlevania: Symphony of the Night
  76. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  77. Castlevania: Lament of Innocence Bestiary No. 064
  78. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  79. Castlevania: Grimoire of Souls Prologue
  80. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  81. Castlevania: Portrait of Ruin
  82. Castlevania: Grimoire of Souls Prologue Stage 4
  83. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  84. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  85. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  86. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  87. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  88. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  89. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  90. Castlevania: Portrait of Ruin
  91. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  92. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  93. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  94. Castlevania III: Dracula's Quest
  95. Castlevania: Curse of Darkness Absolute Zero Ring Description
  96. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  97. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  98. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  99. Castlevania Judgment Aeon's Hyper Attack on Golem
  100. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  101. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  102. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  103. Castlevania Judgment Aeon Hyper Attack on Death
  104. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  105. Castlevania: Legacy of Darkness Game Manual Page 35
  106. Castlevania: Legacy of Darkness Game Manual Page 35
  107. Castlevania (N64)
  108. Castlevania: Lament of Innocence
  109. Castlevania: Lament of Innocence
  110. Castlevania Judgment Aeon Hyper Attack on Alucard
  111. Lament of Innocent Perfect Guidebook
  112. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  113. Castlevania: Lament of Innocence
  114. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  115. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  116. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  117. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  118. Castlevania: Curse of Darkness Manga Volume 1
  119. Castlevania: Lament of Innocence
  120. Castlevania (N64)
  121. Castlevania (N64)
  122. Castlevania (N64) Vampire Boss
  123. Castlevania: The Dracula X Chronicles Intro
  124. Castlevania (N64) Vampire Boss
  125. Castlevania: Portrait of Ruin
  126. Castlevania: Lament of Innocence
  127. Castlevania: Lament of Innocence
  128. Castlevania: Lament of Innocence
  129. Castlevania: The Dracula X Chronicles Intro
  130. Castlevania (N64)
  131. Castlevania: Portrait of Ruin
  132. Castlevania (N64) Flower Garden Cutscene
  133. Castlevania: Symphony of the Night
  134. Castlevania: Order of Shadows
  135. Castlevania (N64)
  136. Castlevania: Lament of Innocence Bestiary No. 078
  137. Castlevania: Lament of Innocence
  138. Castlevania: Lament of Innocence Bestiary No. 064
  139. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  140. Castlevania: Lament of Innocence Bestiary No. 002
  141. Castlevania (N64) Vampire Boss
  142. Castlevania: Curse of Darkness
  143. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  144. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  145. Castlevania: Grimoire of Souls Prologue Stage 4
  146. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  147. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  148. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  149. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  150. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  151. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  152. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  153. Castlevania: Portrait of Ruin
  154. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  155. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  156. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  157. Castlevania: Lament of Innocence
  158. Castlevania: Lament of Innocence
  159. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  160. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  161. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  162. Castlevania Judgment Aeon's Hyper Attack on Golem
  163. Castlevania: The Dracula X Chronicles Stage 1
  164. Castlevania: Lament of Innocence
  165. Castlevania: Lament of Innocence
  166. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  167. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  168. Castlevania Judgment Aeon Hyper Attack on Death
  169. Castlevania: Lament of Innocence
  170. Castlevania: Portrait of Ruin
  171. Castlevania: Lament of Innocent
  172. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  173. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  174. Konami of Europe's Camilla Fernandez profile
  175. Castlevania: Portrait of Ruin
  176. Castlevania: Grimoire of Souls Prologue Stage 1
  177. Castlevania: Dawn of Sorrow Yoko's Shop
  178. Castlevania: Lament of Innocence
  179. Lament of Innocence Perfect Guidebook
  180. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  181. Castlevania: Lament of Innocence Game Manual Page 10
  182. Castlevania: Lament of Innocence Bestiary No. 057
  183. Castlevania: Lament of Innocence Bestiary No. 079
  184. Castlevania: Lament of Innocence Bestiary No. 080
  185. Castlevania: Lament of Innocence
  186. Castlevania: Lament of Innocence
  187. Castlevania: Lament of Innocence
  188. Castlevania: Lament Innocence
  189. Castlevania: Lament of Innocence
  190. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  191. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  192. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  193. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  194. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  195. Castlevania: Lament of Innocence
  196. Castlevania: Lament of Innocence
  197. Castlevania: Harmony of Dissonance
  198. Castlevania: Harmony of Dissonance
  199. Castlevania: Symphony of the Night Bestiary No. 40
  200. Castlevania: Symphony of the Night Bestiary No. 16
  201. Castlevania: Portrait of Ruin Bestiary No. 133
  202. Castlevania: Lament of Innocence
  203. Castlevania (N64)
  204. Castlevania: Portrait of Ruin
  205. Castlevania: Portrait of Ruin
  206. Castlevania: Harmony of Dissonance
  207. Castlevania: Circle of the Moon
  208. Castlevania: Circle of the Moon
  209. Castlevania: Order of Ecclesia Bestiary No. 061
  210. Castlevania: Portrait of Ruin Bestiary No. 131
  211. Castlevania: Symphony of the Night Bestiary No. 44
  212. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  213. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  214. Castlevania: Grimoire of Souls
  215. Castlevania (N64)
  216. Castlevania Chronicles
  217. Castlevania Chronicles
  218. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  219. Castlevania: Curse of Darkness Bestiary No. 115
  220. Castlevania: Lament of Innocence
  221. Castlevania: Portrait of Ruin
  222. Castlevania: Lament of Innocence Bestiary No. 003
  223. Castlevania: Lament of Innocence Bestiary No. 004
  224. Castlevania: Harmony of Dissonance
  225. Castlevania: Harmony of Dissonance
  226. Castlevania: Symphony of the Night Bestiary No. 40
  227. Castlevania: Curse of Darkness
  228. Castlevania: Curse of Darkness Save Room Chair
  229. Castlevania: Symphony of the Night Bestiary No. 16
  230. Castlevania: Portrait of Ruin
  231. Castlevania: Curse of Darkness Bestiary No. 014
  232. Castlevania: Curse of Darkness Bestiary No. 025
  233. Castlevania: Portrait of Ruin Bestiary No. 10
  234. Castlevania: Lament of Innocence Bestiary No. 029
  235. Castlevania: Order of Ecclesia Bestiary No. 061
  236. Castlevania: Lament of Innocence Bestiary No. 046
  237. Castlevania: Portrait of Ruin Bestiary No. 133
  238. Castlevania: Lament of Innocence
  239. Castlevania (N64)
  240. Castlevania Chronicles
  241. Super Castlevania IV
  242. Super Castlevania IV
  243. Castlevania Chronicles
  244. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  245. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  246. Castlevania: Curse of Darkness Chair Room
  247. Castlevania: Legacy of Darkness Tower of Sorcery
  248. Castlevania: The Adventure ReBirth
  249. Super Castlevania IV
  250. Castlevania: Lament of Innocence
  251. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  252. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  253. Castlevania Curse of Darkness Bestiary No. 002
  254. Castlevania: Portrait of Ruin
  255. Castlevania: Portrait of Ruin
  256. Castlevania: Harmony of Dissonance
  257. Castlevania: Circle of the Moon
  258. Castlevania: Circle of the Moon
  259. Castlevania: Order of Ecclesia Bestiary No. 061
  260. Castlevania: Portrait of Ruin Bestiary No. 131
  261. Castlevania: Lament of Innocence Bestiary No. 051
  262. Castlevania: Curse of Darkness Bestiary No. 008
  263. Castlevania (N64)
  264. Castlevania III: Dracula's Curse Castle Dungeon
  265. Castlevania: Symphony of the Night Bestiary No. 44
  266. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  267. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  268. Castlevania: Bloodlines Stage 6-2 First Room
  269. Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
  270. Castlevania: Bloodlines Stage 6-3 First Room
  271. Castlevania: Grimoire of Souls
  272. Castlevania (N64)
  273. Castlevania Chronicles
  274. Castlevania Chronicles
  275. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  276. Haunted Castle Revisited Dominus Collection
  277. Super Castlevania IV
  278. Haunted Castle Revisited Dominus Collection
  279. Castlevania: Grimoire of Souls Prologue level
  280. Castlevania Chronicles
  281. Haunted Castle Arcade Stage 03
  282. Castlevania: Harmony of Dissonance
  283. Castlevania: Order of Ecclesia
  284. Castlevania: Lament of Innocence
  285. Castlevania: Lament of Innocence
  286. Castlevania: Symphony of the Night Bestiary No. 21
  287. Castlevania: Symphony of the Night Underground Caverns
  288. Castlevania III: Dracula's Curse
  289. Super Castlevania IV
  290. Castlevania: Aria of Sorrow Prologue
  291. Castlevania: Aria of Sorrow Prologue
  292. Castlevania: Harmony of Dissonance Ending
  293. Castlevania: Lament of Innocence
  294. Castlevania III: Dracula's Curse
  295. Castlevania: Curse of Darkness Bestiary No. 115
  296. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  297. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  298. Castlevania: Grimoire of Souls Prologue Stage 4
  299. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  300. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  301. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  302. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  303. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  304. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  305. Castlevania: Portrait of Ruin
  306. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  307. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  308. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  309. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  310. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  311. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  312. Super Castlevania IV Stage 8-1
  313. History of Castlevania - Crescent of the Moon Pages 12-13
  314. Castlevania: The Adventure ReBirth
  315. Castlevania: The Adventure ReBirth
  316. Castlevania: The Adventure ReBirth
  317. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  318. Castlevania Judgment Aeon's Hyper Attack on Golem
  319. Castlevania: Aria of Sorrow Prologue
  320. Castlevania: Dawn of Sorrow Prologue
  321. Castlevania: Aria of Sorrow Prologue
  322. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  323. Castlevania: Lament of Innocence Bestiary No. 021
  324. Castlevania: Lament of Innocence Bestiary No. 052
  325. Castlevania: Lament of Innocence Bestiary No. 005
  326. Castlevania: Lament of Innocence Bestiary No. 006
  327. Castlevania: Lament of Innocence Bestiary No. 009
  328. Castlevania: Lament of Innocence Bestiary No. 011
  329. Castlevania: Lament of Innocence Bestiary No. 053
  330. Castlevania: Lament of Innocence Bestiary No. 009
  331. Castlevania: Lament of Innocence Bestiary No. 001
  332. Castlevania: Lament of Innocence Bestiary No. 064
  333. Castlevania: Lament of Innocence Bestiary No. 066
  334. Castlevania: Lament of Innocence Bestiary No. 65
  335. Castlevania: Lament of Innocence Bestiary No. 003
  336. Castlevania: Lament of Innocence Bestiary No. 004
  337. Castlevania: Lament of Innocence Bestiary No. 014
  338. Castlevania: Lament of Innocence Bestiary No. 030
  339. Castlevania: Lament of Innocence Bestiary No. 041
  340. Castlevania: Lament of Innocence Bestiary No. 054
  341. Castlevania: Lament of Innocence Bestiary No. 056
  342. Castlevania: Lament of Innocence Bestiary No. 029
  343. Castlevania: Lament of Innocence Bestiary No. 034
  344. Castlevania: Lament of Innocence Bestiary No. 046
  345. Castlevania: Lament of Innocence Bestiary No. 052
  346. Castlevania: Lament of Innocence Bestiary No. 036
  347. Castlevania: Lament of Innocence Bestiary No. 049
  348. Castlevania: Lament of Innocence Bestiary No. 060
  349. Castlevania: Lament of Innocence Bestiary No. 074
  350. Castlevania: Lament of Innocence Bestiary No. 007
  351. Castlevania: Lament of Innocence Bestiary No. 013
  352. Castlevania: Lament of Innocence No. 020
  353. Castlevania: Lament of Innocence Bestiary No. 023
  354. Castlevania: Lament of Innocence Bestiary No. 26
  355. Castlevania: Lament of Innocence Bestiary No. 043
  356. Castlevania: Lament of Innocence Bestiary No. 046
  357. Castlevania: Lament of Innocence Bestiary No. 017
  358. Castlevania: Symphony of the Night Bestiary No. 2
  359. Castlevania: Lament of Innocence Bestiary No. 017
  360. Castlevania: Curse of Darkness Bestiary No. 8
  361. Castlevania: Portrait of Ruin Bestiary No. 29
  362. Castlevania: Lament of Innocence Bestiary No. 031
  363. Castlevania: Lament of Innocence Bestiary No. 010
  364. Castlevania: Lament of Innocence Bestiary No. 076
  365. Castlevania: Lament of Innocence Bestiary No. 077
  366. Castlevania: Lament of Innocence Bestiary No. 049
  367. Castlevania: Lament of Innocence Bestiary No. 019
  368. Castlevania: Lament of Innocence Bestiary No. 027
  369. Castlevania: Lament of Innocence Bestiary No. 033
  370. Castlevania: Lament of Innocence Bestiary No. 072
  371. Castlevania: Lament of Innocence Bestiary No. 024
  372. Castlevania: Lament of Innocence Bestiary No. 002
  373. Castlevania: Lament of Innocence Bestiary No. 012
  374. Castlevania: Lament of Innocence Bestiary No. 014
  375. Castleania: Lament of Innocence Bestiary No. 015
  376. Castlevania: Lament of Innocence Bestiary No. 042
  377. Castlevania: Lament of Innocence Bestiary No. 069
  378. Castlevania: Lament of Innocence Bestiary No. 051
  379. Castlevania: Lament of Innocence Bestiary No. 016
  380. Castlevania: Lament of Innocence Bestiary No. 038
  381. Castlevania: Lament of Innocence Bestiary No. 039
  382. Castlevania: Lament of Innocence Bestiary No. 040
  383. Castlevania: Lament of Innocence Bestiary No. 041
  384. Castlevania: Lament of Innocence Bestiary No. 070
  385. Castlevania: Lament of Innocence Bestiary No. 047
  386. Castlevania: Lament of Innocence Bestiary No. 048
  387. Castlevania: Lament of Innocence Bestiary No. 071
  388. Castlevania: Lament of Innocence Bestiary No. 030
  389. Castlevania: Lament of Innocence Bestiary No. 035
  390. Castlevania: Lament of Innocence Bestiary No. 044
  391. Castlevania: Lament of Innocence Bestiary No. 060
  392. Castlevania: Lament of Innocence Bestiary No. 014
  393. Castlevania: Lament of Innocence Bestiary No. 069
  394. Castlevania: Lament of Innocence Bestiary No. 041
  395. Castlevania: Lament of Innocence Bestiary No. 070
  396. Castlevania: Lament of Innocence Bestiary No. 071
  397. Castlevania: Lament of Innocence Bestiary No. 017
  398. Castlevania: Symphony of the Night Bestiary No. 2
  399. Castlevania: Lament of Innocence Bestiary No. 017
  400. Castlevania: Curse of Darkness Bestiary No. 8
  401. Castlevania: Portrait of Ruin Bestiary No. 29
  402. Castlevania: Symphony of the Night Bestiary No. 2
  403. Castlevania: Lament of Innocence Bestiary No. 017
  404. Castlevania: Curse of Darkness Bestiary No. 8
  405. Castlevania: Portrait of Ruin Bestiary No. 29
  406. Castlevania II: Simon's Quest Day Transition
  407. Castlevania II: Simon's Quest Day Game Manual Page 11
  408. Castlevania II: Simon's Quest
  409. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  410. Super Castlevania IV Stage B-4
  411. Castlevania III: Dracula's Curse Alucard Ending
  412. Castlevania (N64) Rose Encounter
  413. Castlevania II: Simon's Quest
  414. Castlevania: Lament of Innocence
  415. Castlevania: Harmony of Dissonance
  416. Castlevania (N64)
  417. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  418. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  419. Castlevania: Circle of the Moon
  420. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  421. Castlevania (N64) Charlie Vincent Boss
  422. Castlevania: Portrait of Ruin Holy Mail Description
  423. Castlevania Aria of Sorrows
  424. Castlevania (N64) Rose Encounter
  425. Castlevania (N64) Carrie Bad Ending
  426. Castlevania III: Dracula's Curse Alucard Ending
  427. Castlevania Legends Game Manual Pages 2 & 12
  428. History of Castlevania - Crescent of the Moon Pages 34 - 37
  429. Castlevania Chronicles
  430. Castlevania Chronicles
  431. Castlevania Chronicles
  432. Castlevania Anniversary Collection Bonus Book Pages 29-30
  433. History of Castlevania - Crescent of the Moon Pages 34 - 37
  434. Castlevania Judgment Aeon True Story Mode Intro
  435. Castlevania Judgment Sypha Belnades True Story Mode
  436. Castlevania Judgment Golem True Story Mode
  437. Castlevania Judgment Death True Story Mode
  438. Castlevania Judgment Golem True Story Mode
  439. Castlevania Judgment Aeon True Story Mode Intro
  440. Castlevania: Curse of Darkness Ending
  441. Castlevania: Curse of Darkness Ending
  442. Castlevania: Curse of Darkness Ending
  443. Castlevania: Symphony of the Night Ending
  444. Castlevania: The Adventure Rebirth Ending
  445. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  446. Castlevania: Lament of Innocence
  447. Castlevania: Lament of Innocence
  448. Castlevania: Lament of Innocence
  449. Castlevania: Lament of Innocence Pagoda of the Misty Moon