
| “ | Where's Garamoth? I thought I got rid of him. Oh well, never mind. This time I'll trash him for good. | „ |
| ~ Kid Dracula upon hearing of Garamoth's return |
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Articles About Alucard
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| Main Timeline | Alucard - Kid Dracula |
| Non-Canon | |

| “ | Where's Garamoth? I thought I got rid of him. Oh well, never mind. This time I'll trash him for good. | „ |
| ~ Kid Dracula upon hearing of Garamoth's return |
Kid Dracula is a parody character that serves as Dracula's son, being heavily likely to be Alucard. As stated in the documentation for the games he features in, Kid Dracula is 10,009 years old and described as the son of the "same Dracula from Akumajō Densetsu". He serves as the main protagonist and playable character in both Kid Dracula for the Famicom and Kid Dracula for the Game Boy.
In Castlevania Judgment, a reference is made to the Time Reaper being sent from 10,000 years in the future, which is considered a nod to Kid Dracula's established age. Garamoth's japanese translation for his Symphony of the Night description also notes he comes from 10,000 years in the future.
Name: Dracula-kun, Kid Dracula[1]
Other Names: Alucard
Origin: Kid Dracula
First Appearance: Kid Dracula
Company: Konami
Creator: Konami
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: 10,009 (Noted to be 10,009 years old[2][3])
Time Period: 10,000 Years Later
Timeline: Main Timeline
Homeworld: Earth
Residence: Kid Dracula's Castle
Story Role: Main Protagonist
Legacy: Unknown Legacy
Influence: Unknown Legacy
Language: English
Classification: Dhamphir, Child of the Night[4]
Species: Dhamphir
State of Being: Regular
Physiology: Dhamphir Physiology
Occupation: Demon Lord[6]
Affiliations: Creatures of the Night (Various of them wanted to become his friend after he defeated Garamoth)
Enemies: Garamoth, Time Reaper
Height: Unknown
Weight: Unknown
Status: Alive
Alignment: Chaotic Good (Despite being the Demon Lord[7], Kid Dracula does not seek to harm or kill humanity, merely just wanting humanity to respect him, along with other monsters, along with this he fights and defeats threats such as Garamoth, who wishes to rule the world)
Protection Level: Cosmic Protector (Fights and defeats Garamoth the ruler of space[8])
Key: Kid Dracula (Famicon) | Kid Dracula (Game Boy)
Key Information
Grade: S | S
Tier: At least 7-C, Far Higher with Sheer Will | At least 7-C, Far Higher with Sheer Will
Cardinality: Finite
Power Source: Chaos (All monsters and creatures are Creatures of Chaos[9], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[10])
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Fought and defeated Garamoth, the ruler of space[11], who seeks Dracula's throne of darkness[12], where Time Reaper is a mere servant of Garamoth[13], who can fight against Golem from Castlevania Judgment[14]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[15]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[16], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[17]. Alucard notes that having something to protect surpasses the limits of strength[18]) | At least Town level (Potency) (Fought and defeated Garamoth again[19], where it was noted that he's much stronger than he ever was[20]), Far Higher with Sheer Will
Durability: At least Town level, Far Higher with Sheer Will | At least Town level, Higher with Bat Umbrella (Protects Kid Dracula from projectiles[21]), Far Higher with Sheer Will
Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will
Lifting Strength: At least Class 10 (Vampires are considered far larger threats than the standard creature of the night monsters[22], which should make him superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[23] where logs can weigh around 15 to 5 tons[24] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[25]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will
Travel Speed: Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[26]). At most Faster Than Light at top speeds (Vampires can move so fast that[27] the light itself cannot keep up with them, leaving an afterimage behind[28], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[29]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[30]. Even while his abilities were weaker in the Grimoire he could still move so fast that his light afterimages were left behind[31]), Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light at top speeds, Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag 1400s Dracula, who serves as the absolute evil, the opposite to God[32], where for God to be perfectly good, there must be a being of perfect darkness[33], being the entity opposite to God[34], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[35] and the White Demon, who can move at the speed of light at short distances[36]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will
Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[37])
Range: Standard Melee, Tens of Meters with Energy Projectiles, Up to Multi-Universal with Magic (Alucard's magic affects and can control the entirety of Dracula's Castle[38], which exist on top of another dimension[39]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[40]. The castle can make glyphs that teleport one outside of the castle by standing over it[41]. A lot of these creatures are summoned from Hell[42]. The castle has magic energies that seal the gateway to hell[43])
Intelligence: Supergenius Intelligence (Kid Dracula is a master of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[44]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[45])
Knowledge: Grandmaster level (Despite his childish nature, Kid Dracula is an incredibly skilled warrior, with it being noted that he has made it far on his journey to Garamoth without being harmed[46]. Easily conquered and defeated King Garamoth the ruler of space[47])
Is a Creature of the Night, which gives:
Is a Vampire, which gives:
Social Influencing (Social Status; The news of Kid Dracula defeating Garamoth spread rapidly, with all kinds of monsters wanting to become his friend and resepcting him[168]), Accelerated Development (Battle, Physical Stats & Abilities; Just through journeying to take on Garamoth, Kid Dracula has grown much stronger[169]), Aquatic Breathing (Can move and breathe underwater just fine without needing oxygen[170]), Enhanced Senses (Kid Dracula has a hearing around 1000x better than a human[171]), Flight (Kid Dracula has shown that he can fly naturally without his bat form in games such as Gokujou Parodius[172]) & Transformation (Shapeshifting; With the Bat power up, Kid Dracula turns into a bat and flies around[173]), Homing Attack & Energy Projection (With the magic spell homing attack, shoots out five projectiles that home in on a target[174]. Can naturally shoot out a fireball attack which he can charge into a more powerful fireball atack[175]), Ice Manipulation & Absolute Zero (With Freeze Shot, shoots a projectile that instantly freezes an enemy when hit[176]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[177]), Gravity Manipulation (Kid Dracula can manipulate gravity to walk upside down[178]), Animal Manipulation (With Bat Attack, Kid Dracula commands three bats to attack with him), Explosion Manipulation (With Bomb, Kid Dracula shoots out a bomb projectile that explodes on impact[179]), Air Manipulation (Kid Dracula can release al kinds of "ghostly air" that can take down his enemies[180]), Resistance Manipulation (Due to Kid Dracula not knowing he's weak to brightness and crucifixes, he's unaffected by both of these[181]).
As Kid Dracula is heavily implied to just be Alucard[184]
Social Influencing (Beauty; Mina notes that Alucard's face is too beautiful, commenting that "He's almost perfect"[185]), Fighter's Intuition (With different fists type weapons Alucard can utilize his bare fists in combat[186], the iron fist is owned by a karate master which Alucard uses in combat[187]), Weapon Mastery (Sword Mastery; Alucard can utilize swords in combat, including special swords[188], such as the Rune Sword which can fly from Alucard's hand to attack enemies[189]. Alucard can utilize different types of swords[190], double swords[191], and short swords in combat[192]. Club Mastery; Alucard can utilize various different clubs in combat[193]. Axe Mastery; Alucard is able to use the axe, throwing it an arch to hit airborne enemies with, he throws it fast enough for it to have afterimages[194]. Knife Mastery; Can throw knives at high speeds[195]. Boomerang Mastery; With the Cross, can throw it like a boomerang, with the weapon always coming back to Alucard[196]. Shield Mastery; Alucard can utilize shields not only for defense but for a different variety of different magical options such as summnign enemies, increasing his defense, giving him protection to status ailments, etcetera[197]), Immortality (Noted that humans will return to dust eventually, but he will live on forever[198]) Enhanced Senses (Alucard could tell from Richter's scent that he was a Belmont[199]), Body Control & Flight (Can grow out wings to fly around and attack with[200]), Transformation (Shapeshifting; Appears before Trevor as a flock of backs before turning into a form that looks similar to Dracula[201]. Alucard can naturally transform into a bat[202]. Alucard can transform into the form of a mist to pass through objects[203]), Acrobatics & Multiple Jumps (Alucard is able to double jump[204]), Extrasensory Perception (Alucard felt a strange presence from Aeon[205]. Alucard is able to sense a great amount of of magic in the monsters soul[206]. Can see the Bitterfly, a mutated insect, visible only to magicians[207]. Sensed a strong surge of magical power[208]), Flight (Can transform into a bat to fly[209]), Non-Standard Interaction (Elemental Interaction; Can interact with creatures of the night made of fire[210]. Metaphysical Interaction; Can harm and kill spirits and ghost[211]), Energy Absorption (Alucard can get hearts out of objects and enemies, where hearts are a measure oe one's stored energy, thus one is absorbing energy when gaining hearts[212]), Soul Absorption (Alucard through defeating enemies can absorb their soul[213], which he can use to upgrade his equipment[214]), Fire Manipulation (Can shoot fireballs out of his cape[215]), Energy Projection (Can shoot out energy projectiles from his cape[216]), Restoration (Passive; Alucard's magic will gradually restore overtime[217]), Familiar Summoning (With Summon Spirit, Alucard summons a fierce spirit that attacks all enemies[218]. With Tetra Spirit, summons four spirits that attack all enemies[219]. With Sword Brothers, Alucard summons the sword brothers within his sword familiar[220]), Suppression (Alucard's powers can slown down the flow of evil going into Soma[221]), Invulnerability (Metaphysical Invulnerability; Alucard occasionally turns into his full vampire form when petrified where he is invulnerable to all attacks[222]), Teleportation & Hellfire Manipulation (With Hellfire, the same as Dracula's signature attack, Alucard telpeorts and then shoots out three fireballs, charing it longer lets Alucard shoot out two chaos balls of hellfire, Alucard is also invulnerable while using the technique[223]), Healing & Blood Manipulation (With Dark Metamorphosis, Alucard awakens his vampire nature and heals from any drop of blood[224]), Glyph Manipulation (Alucard can conjure glyphs while in the middle of a combo, using it to boost himself at fast speeds towards the opponent[225]), Forcefield Manipulation (Alucard even in his weakned Genya Arikado form, can make a protective barrier around[226] Mina so no monsters try to harm her[227]), Explosion Manipulation (Causes his enemy to explode after hitting them with his hyperattack[228]), Poison Manipulation (With Gas Cloud, Alucard turns into a poisonous cloud[229]), Soul Manipulation (With Soul Steal, Alucard steals the souls from his enemies, healing him[230]. Even in his weakened Genya Arikado form, Alucard is capable of using soul steal[231]), Text Manipulation & Plot Manipulation (Through gathering enough magical power, one can rewrite what the Grimoire has inscribed on them to gain their abilities and powers back[232]).
Resistance to Petrification (Can take hits from Medusa heads[233], who can turn one into stone upon contacting them[234]. Can break out of being petrified[235]), Attack Reflection (Can harm Dracula[236], where Dracula's mere rib bone reflects all projectiles back[237]), 'Fear Manipulation (Can hold the Rib of Vlad[238], where Dracula's mere rib bone is enough to make[239] an ordinary hero feel like a spineless coward[240]), Radiation Manipulation & Heat Manipulation (Alucard can shoot off the neutron bomb[241], an enhanced radiation weapons, being a low-yield thermonuclear weapon designed to maximize lethal neutron radiation, without feeling any of the effects), Dream Manipulation (Broke free from the Succubus' spell where she took Alucard to the dream world putting him in a nightmare of reliving his mother's murder[242]. Broke free from the dream Magnus constructed for him, putting Alucard into a glimpse into his past, viewing a dream of when he drank Lyudmil's blood[243]), Fate Manipulation & Death Manipulation (Can take hits from Death and his scythes[244], who is noted to govern the fate of death[245], being noted to have the power to govern the end of all living things[246], and can use his scythes to kill abstractions such as distance and sound[247]), Holy Manipulation (Alucard can resist the rosario which instantly kills creatures of the night[248])
Resistance to His Abilities (Alucard can fight his doppelganger who has all of his abilities and weaknesses, where his doppelganger can resist his abilities)
Resistance to Dracula's Castle abilities (Alucard is able to enter[249] Dracula's Castle without any adverse effects done to him[250]). The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[251], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[252]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[253]), Possession (The castle possesses objects with its magic, such as a ouija table[254]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[255]. The Castle has doors sealed off without solving puzzles[256]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[257]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[258], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[259]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[260]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[261]. The castle increases one's dark desires, allowing Dracula to easily control them[262]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[263]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[264]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[265]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[266]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[267]), Curse Manipulation (The Curse status that spirits inflict[268] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[269]), Life Manipulation (The castle can bring inanimate statues to life to attack[270]. Can cause the glass murals to come to life and attack[271]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[272]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[273]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[274], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[275] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[276], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[277], or Charlotte fading from existence due to them messing with the history of the Grimoires[278], Maria starting to fade because Richter's history is being rewritten[279], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[280]. The text alterations also make the monsters stronger[281]. With the real world and world of grimoires being considered the same or "equal"[282], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[283]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[284]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[285], which alter grimoires, which do not adhere to the laws of reality[286]), Power Modification (The vital souls are noted to be apart of the Castle's power[287], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[288]. The Chaos of the Grimoire destabilized the magic of the others[289])
Alucard's magic affects and can control the entirety of Dracula's Castle[290], along with this, Magnus noted that Alucard's magic is the same power as Lord Dracula's[291], which would give him the abilities of Dracula's magic and that of the Castle, as the castle is directly steered by Dracula's power[292], this gives him:
As Mathias absorbed Walter's soul to become Dracula[293], he has: Escape Prevention (Upon entering the forest Leon, Rinaldo noted that Walter made it so Leon could not leave[294]), Darkness Manipulation (Due to the Ebony Stone[295], his demonic power allows him to make it eternally night in the forest under his control[296]), Energy Absorption (Walter can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[297]), Domination (Walter has demons under his control[298]), Sealing (Walter sealed away the Forgotten One due to an enormous uncontrollable power it had[299]), Blessed (Noted that Walter is beloved by the eternal night[300]), Teleportation (Teleported Sara to his side[301]), Electricity Manipulation (Walter uses electricity to appear before Leon[302]), Telekinesis (Telekinetically returned Sara to Leon[303]), Sleep Manipulation (Walter can put one to sleep[304]), Invulnerability (Metaphysical Invulnerability) & Forcefield Manipulation (Passive; Walter is completely immune to attacks from Leon[305]), Light Manipulation & Teleportation (Can create pillars of light that he teleports around[306]), Energy Projection (Can shoot out energy projectiles[307]), Homing Attack (Walter can shoot out energy projectiles that home in on the target[308]), Explosion Manipulation (Can shoot out orbs that explode on impact[309]. With Demonic Megiddo, can release a massive blast of energy that explodes outwards[310]), Transformation (Transformative Arsenal; When using Demonic Megiddo, Water transforms into his stronger demon form[311]), Fire Manipulation (Conjures multiple pillars of fire underneath the target[312])
Superhuman Physical Characteristics (Noted that Dracula's strength exceeds even that of a werewolf[313]), Human Achievements (When disguising himself as Malus, he could masterfully play the violin[314]), Weapon Mastery (Bow & Arrow Mastery; Dracula in his Malus form wields a bow and arrow that he can shoot deftly[315]), Animal Taming (Dracula can tame bicorns[316]), Intimidation (Put fear into Isaac who felt he spoke out of line from just a glance[317]. Dracula is noted to be the most terrifying creature in existence[318]), Large Size in some of his true forms (Supersized; Appeared this large when unleashing his true form against Reinhardt Schneider/Carrie Fernandez[319]), Aura (Dracula merely pushing out his aura was enough to make Richter and Maria flinch[320]. Dracula's evil aura is far greater then the fake Dracula he sent to fight Reinhardt and Carrie[321]. Dark Lord Soma has a thick darkness and suffocating evil due to having Dracula's aura[322]. Dracula has a natural aura of Darkness around him[323]), Immortality (Ageless; Mathias through absorbing Walter's soul denied God's decree of limited life and lives for eternity[324]. Life and Death Immunity; Death serves Dracula with unfailing loyalty[325], where Death is noted to govern the fate of death[326], being noted to have the power to govern the end of all living things[327], and can use his scythes to kill abstractions such as distance and sound[328]. Death decides who lives and who dies[329]), Reincarnation (Non-Cycle, Memory Remembrance; Despite being[330] killed for good by[331] Julius Belmont, Dracula's soul reincarnated into Soma Cruz[332]), Regeneration (At least Low-Godly normally; Freely burned away his body to fly out with his soul to create a new form[333]. Can regenerate from just his blood[334]. Regenerated back a new body from just his head[335]. His Wraith Spawn while heavily weakened regenerated from his entire body being destroyed[336]. Mid-Godly with Regeneration Cycle; Dracula has a regeneration cycle that allows him to come back as long as chaos exist within humans[337], only being ended by sealing his castle within a solar eclipse[338]), Reliance (On Humanity's Evil; Dracula will keep coming back to life due to the evil minds of human beings[339]. It is noted that Dracula's resurrection is not fueled by his own magic but through the lust for power, jealousy of others, belief in evil, the human emotions that fuel his resurrection[340]), Supernatural Resilience (Can live as just a head, using his head to form an amalgamation of five demonic faces with an exposed brain[341]), Supernatural Luck (Dracula's mere eye grants one a boost of luck[342]), Extrasensory Perception (Dracula's eyeball can see invisible objects[343]. Dracula's eyeball can see something that has been cursed away from sight. Dracula could sense the connection between Annette and the Belmont family[344]. Can see the Bitterfly, a mutated insect, visible only to magicians[345]. Soma Cruz upon awakening to becoming Dracula could sense where Alucard was[346]), Transformation (Shapeshifting; Dracula can transform into different manners of beast and alike, during his fight with Simon Belmont he turned into a large white creature[347]. Appeared before Simon Belmont as a flock of bats[348]. Mathias can transform into a bat[349]. Can transform into a werewolf[350]. RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Dracula used what remained of his magical powers to transform his body into mist after Christopher defeated him[351]. Can turn into a beast that moves so fast it catches on fire[352]. Body Morphing; Can morph his body to sprouted wings, allowing him to fly with that, asides from his occassional levitation[353]. Has done this against Richter/Maria to unleash his full power[354]), Flight (Dracula can fly in a manner of different ways he can either call upon the Power of Darkness[355], giving him a form with massive wings[356], transform into a bat[357], naturally levitate[358]), Afterimage Creation (Moves so fast he leaves afterimages behind[359]), Intangibility (Phasing; Upon appearing in his fight against Simon Belmont, his head phased through the floor and then the rest of his body appeared[360]), Empowerment (Made a pact with an Evil God, allowing him to call upon its power to help him[361]), Resurrection (Self-Resurrection; It is noted by the Elgos, a group that fully documents all of history within the Grimoires, that Dracula normally can only be resurrected once every 100 years without the influence of human emotions causing irregularities[362]. Through this end he can gather the magic needed to revive through negative human emotions[363]. Repeated Resurrection, Resurrection of the Deceased; Through absorbing human blood, even on his corpse, he can come back to life[364]. The battle between Desmond Belmont and Rohan Krause was enough to revive Dracula[365]. Dracula has also shown to be able to resurrect from merely a single drop of blood hitting his body[366]. Resurrection of Multiple Targets, Resurrection of the Deceased; Dracula revived dark gods with his powers[367]), Reality Warping (Passive; Merely through transforming Dracula warped the very background of his castle[368]. Caused the entire background to become warped ad distorted[369]. Against John Morris/Eric Lecarde, completely warped the background once entering his true form[370]), Teleportation & Light Manipulation (In his fight against Simon Belmont, he freely teleported around in his first form[371]. Brings down pillars of light that he uses to teleport around[372]. Causes a beam of light to appear that he can teleport around with[373]. Dracula's death causes the light beam to come across the entire castle and teleport it away[374]. He can use his light pillar teleportation technique as a means to trick his opponent by creating several, with him only appearing out of one[375]. Teleported to Shaft after sensing a connection Anette had with the Belmont family[376]), Duplication (Can create four giant heads of his to attack with[377]. Dracula can make a figment of his magic that is a re-enactment of memories stored within his powers[378]), Empowerment (Dracula can[379] call upon[380] the Power of[381] Darkness to gain[382] a new form that[383] greatly upgrades all of his statistics[384]), Weapon Creation & Weapon Control (Dracula can create knives that he can freely control to throw at Simon[385]), Non-Standard Interaction (Dark Matter Interaction; Dracula has objects such as dark matter in his castle meaning he can interact with them, which barely interacts with ordinary matter[386]), Possession (Can put his soul within a painting and bring it to life to use as an attack[387]. Dracula can possess Devil Forgemasters to bring himself back to life, such as when he possessed Isaac to resurrect himself[388]. Dracula's remains created a second spirit within Maxim that possessed him[389] leaving Maxim's body and possessing Dracula's remains[390] spawning way to Dracula's Wraith[391]. Merely absorbing Dracula's magic corrupts one and turns them into another Dracula[392]), Statistics Amplification (Dracula's strength increases each time he revives[393]. Every 100 years[394] Dracula gets[395] stronger and stronger[396]. Noted by Richter to get stronger every reincarnation[397]), Statistics Boost (The more Dracula's hatred increases, the more the power of Chaos empowers him[398]), Statistics Reduction (It's noted that every 100 years[399] the forces of Good mysteriously become weak and the forces of Evil gain a foothold into the world[400]. One that wears Dracula's clothes will have their luck reduced[401], however it is noted by Simon that Dracula grows stronger ecah time he revives), Telekinesis (Was telekinetically lifting Simon's wife into the air with the affect breaking once he died[402]. Could telekinetically lift the blocks around in his boss fight[403]), Contract Bestowal (Dracula can convince one into making a binding vow with him without their awareness[404]), Battlefield Removal (Forced Teleportation; Can teleport other targets, such as teleporting Simon's wife to his arms[405]. Forcibly teleported him and Reinhardt Schneider/Carrie Fernandez to a different realm when unleashing his true form[406]. Forcibly teleported him and Cornell upon transforming into his true form[407]. Application Based; Upon transforming he caused him and Richter/Maria to be put into a new realm[408]), Breath Attack (Can shoot out attacks and projectiles from his mouth[409]. Can shoot fireballs out of his breath[410]. Can shoot fire out of his mouth[411]. Shoots out glyphs from his mouth[412]. Shot a giant energy ball from his mouth in his true form[413]), Energy Projection (Can shoot out eye lasers[414]. Can shoot energy beams out of his eyes and hands[415]. Can shoot energy projectiles out into 4 directions diagonally[416]. Created energy orbs around him that he can shoot outwards to attack[417]. Can shoot energy projectiles from the sky that split and attack anything on the ground[418]. Can shoot out energy projectiles that split into 3 projectiles that attack in the air[419]. Can shoot out three energy projectiles that expand[420]. Can shoot out a laser attack that travels across the ground and expand outwards[421]), Curtain Fire (Directional; Creates an energy ball that fires multiple small energy bullets in a 360 degree area[422]. Multi-Directional; Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[423]), Homing Attack (Can shoot out several energy projectiles that home in on the target[424]), Shockwave Generation (Upon resurrecting, unleashed a massive shockwave that pushed all of the cult members back[425]. Unleashed a massive shockwave in his true form[426]), Power Bestowal (Dracula’s Nail grants the ability to break things one otherwise couldn’t[427], along with increase one's strength[428]. Dracula's mere fang can increase one's defenses[429]. Dracula's presence greatly powers the creatures of the night, making them stronger as time goes on[430]. Noted that Dracula can grant humans immortality, with The Order attempting to resurrect Dracula in order to receive greater power and eternal life[431]. Even while sealed and deceased, Dracula's darkness alone covered Barlowe, having his strength return to him and giving him the power to destroy his seal[432]), Fusionism (Dracula was able to fuse the abilities of a bat with those a human[433], in an alternate timeline), Creation (Dracula's evil and magic is the reason why devil forging exists, which has one create a devil[434]. Through merely the use of his remains and using Maxim's will a castle similar to Castlevania was created[435]), Corruption (RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Dracula used his last bit of magic to turn Soleil Belmont RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing into a terrible demon[436]), Attack Reflection (Passive; Dracula's mere rib bone reflects all projectiles back[437]), Nullification (Passive {For all of them}, Curse Nullification; Dracula's mere eye has the power to negate curses[438]. Petrification Nullification; His mere heart has the power to negate petrification[439]. Poison Negation; His mere rib has the power to negate poison[440]. Sealing Nullification; The power of Dominus can completely rid seals[441]. Easily broke a seal placed by the man-beast on a creature[442]), Transmutation (Noted by Dracula that if Hector has betrayed him he would use his magic to transform him into an especially hideous demon where he shall crawl on the ground and drink sewage as a hideous monster[443]), Summoning (Dracula can summon enemies to fight for him[444]. Maxim corrupted by the spirit of Dracula's remains was able to summon a boss to fight Juste[445]), Invisibility (Dracula possesses a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[446]), Immersion (It is either through Death's help or Dracula's magic that Soma is able to enter the grimoires, [447], which Lucy notes to be impossible with her being the only one able to send people into grimoires[448]), Absorption (Dracula can absorb any darkness based attack[449]), Lifeforce Absorption (Dracula can bite his enemies and drain their lifeforce to heal himself[450]), Soul Absorption (Dracula is able to absorb Death's soul, and by proxy the soul of others[451]), Power Mimicry (One of the Dark Lord candidates that inherit his dark powers[452], Dmitri Blinov, can perfectly copy techniques after just being hit by them[453], copied the Power of Dominance from Soma Cruz through touching his soul and copying his ability[454]), Information Analysis (One of the Dark Lord candidates that inherit his dark powers[455], Dmitri Blinov, who scanned the the memories of Soma's past lives[456]), Subjective Reality (Noted by Maxim that the Castle was forged from the fabric of his mind, bringing what was in Maxim's mind into reality[457]), Erasure (Metaphysical Erasure; Dracula's magic can overpower and erase one's will and spirit, with Albus only surviving due to gaining the blood of the Belmont clan[458]), Regeneration Negation (Atemporal), Immortality Negation (Life and Death Immunity), & Irreversible Damage (Through Dracula absorbing Death's soul Death was also destroyed along with Dracula[459], even though Death appearing in the books is through nothing more than him possessing his image written in the text[460], where he can reform himself endlessly and no damage actually mattered to him[461]), Hellfire Manipulation (Dracula's fire attacks are all hellfire, as even Desmond using fire attacks channeled from him are describe as such[462]. Can shoot out 3 fire projectiles at once from his cape[463]. Can shoot out green fireballs everytime he jumps[464]. Can create two pillars of fire to trap a target and then hit them with a pillar of fire in the middle, sometimes being impossible to dodge depending on the position the person in[465]. Can shoot out large fireballs from his cape[466]. Causes pillars of pinkish fire to rise up[467]. Can create an entire tornado of hellfire[468]. Can burn his body to the point of nothing remaining but his soul[469]. Caused all of the candles in the background to light up and blind the entire room before he appeared[470]. Can set fire enemies that track onto a target[471]. Can conjure fire from glyphs that drop down and spread outwards[472]. One of the Dark Lord candidates that inherit his dark powers[473], Dario Bossi, has the ability to create fires, being implicated in countless inexplicable fires[474], and burned an entire room[475]. Along with this Dario can use fire to teleport[476]), Holy Manipulation (Can use Demonic Megiddo[477], which contains holy power[478]), Crystal Manipulation (Can cause various crystals to come out of the ground to attack his foes[479]), Vacuum Manipulation (Can create a strong vacuum to pull one in so he can bite them[480]), Familiar Summoning, Matter Manipulation (3-D) & Metaphysics Manipulation (Dracula's evil and magic is the reason why devil forging exists[481], with the mere remnants of his magic being so strong Hector can use them to create an Innocent Devil[482]. Devil Forging has one to giving it a shape and soul, giving it a shell and applying stable power to the shell so the mass of energy without conscious can be transformed into a living devil[483]), Blood Manipulation (Can spit out blood as an attack[484]. Can create spheres of blood from his attacks[485]. Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[486]), Soul Manipulation (Dracula can use soul steal, to steal one's soul, absorbing their entire existence within him[487]. Can disconnect his soul from his body[488]. God is unable to help the souls of those terminated by Dracula's hand[489]), Animal Manipulation (Can shoot bats out of his mouth[490]. Can shoot out three bats to attack[491]. Sends out bats to attack for him[492]), Mind Manipulation (Dracula put Soleil Belmont under his vampire spell[493]. The suppressed desires of Maxim Kischine caused another spirit to be created due to him holding the remains of Dracula[494]. Dracula's remains alone are enough to consume their mind, even being noted by Barlowe that dominus devours the mind[495]. Not even the sacred blood of the Belmont Clan was enough to keep Albus from subcumming to the effects of the Dominus[496]), Memory Manipulation (Accepting the Dominus interferes with one's memories and emotions[497]. Dominus was the source that took Shanoa's memories[498]. Dracula's magic showed Hector visions of his past with a form of his child self trying to convince him to become a devil and promising to be friends if he does so[499]), Empathic Manipulation (Accepting the Dominus interferes with one's memories and emotions, stripping Shanoa of all of her emotions to the point that she could not shed a tear for Albus despite everything he did for her[500]), Fear Manipulation (Dracula's mere rib bone is enough to make[501] an ordinary hero feel like a spineless coward[502]), Death Manipulation (Metaphysical; One attempting to use the Dominus will cost them their life, Shanoa using it nearly killed her only being saved by Albus taking her place and having his soul fade away[503]), Weather Manipulation & Electricity Manipulation (Caused dark clouds to appear and came from a bolt of lightning[504]. Cause massive electricity around the area before appearing[505]. Causes multiple lightning bolts to rain down as he appears[506]. Sent down electricity attacks against Desmond[507]. Sent out a massive electricity wave[508]. Creates massive electricity orbs from his glyphs[509]. Summoned electricity from his hand that went across a small area[510]. Electricity formed around him while he transformed into his adult state[511]. Easily pushed Cornell back with the electricity field around him[512]), Curse Manipulation (Dracula placed a curse on[513] Simon after Simon defeated him, one that could only be undone[514] by finding the five body parts of Dracula, resurrecting him and then defeating him[515], though if Simon takes too long he will die from the curse regardless of killing Dracula[516]. The Curse also weakened Simon to where he was starting off with a leather whip, which is a weaker form the whip takes for inexperienced users[517]. After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[518], this curse keeps festering even if Dracula dies, where Hector needed to put all of his life-force and energy into dispelling the curse, greatly tiring him to the point that he was ready to die in the collapse of the Castle if Julia did not come rescue him[519]. Along with this, even with the curse being removed, the curse was far too deep within people, making its mark hard to leave them, with some characters having it where only death could erase the curse[520]), Disease Manipulation (The demonic curse caused a hideous plague and dire famine[521]), Morality Manipulation (The demonic curse had people's hearts turn black and murderous, where the weak were slain without pity[522]. The curse gave Hector an immense thirst for vegeance, attempting to make him kill Isaac so that he could possess his body[523]. Dracula can cloud one's senses in darkness, having the evil eat away at their souls[524]), Madness Manipulation (Barlowe was driven made by the power of Dominus, making him willing to give his life to resurrect Dracula[525]. Those that had evil eat away at their souls were driven to madness, having them make a pact with the devil[526]. Brauner using Dracula's power was noted by Charlotte that just the sight of him could drive an ordinary person mad[527]), Glyph Manipulation (Conjures glyphs across the ground that create explosions[528]. The glyphs also summon enemies to attack[529]), Explosion Manipulation (Creates massive explosions from his glyphs[530]. Can shoot out explosive projectiles from his lower mouth[531]), Bone Manipulation (Throws out bones to attack with in his true form during his fight against John Morris/Eric Lecarde[532]), Water Manipulation (Creates giant water bubbles that attack the target[533]), Hell Manipulation (Passive; Dracula's existence is the reason why evil around the land is called, with him being defeated, the evil vanishes[534]), Time Manipulation (Passive; Dracula's existence and magic was destabilizing the flow of time[535]. Shanoa with the dominus is using a power of Dracula's[536], where Aeon notes that power is governed by time[537]. With time in Castlevania being so potent that not even eternity can withstand time[538], along with even artificial life being subject to the laws of time[539]), Text Manipulation & Plot Manipulation (Passive; Vital Souls are all just a part of Dracula's powers[540], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[541] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[542], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[543], or Charlotte fading from existence due to them messing with the history of the Grimoires[544], Maria starting to fade because Richter's history is being rewritten[545], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[546]. The text alterations also make the monsters stronger[547]. With the real world and world of grimoires being considered the same or "equal"[548], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[549]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[550]), Law Manipulation (Vital Souls are all just a part of Dracula's powers[551], which alter grimoires, which do not adhere to the laws of reality[552]), Power Modification (Vital Souls are all just a part of Dracula's powers[553], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[554]. The Chaos of the Grimoire destabilized the magic of the others[555]).
Resistance to Extreme Heats (Unaffected by moving so fast he catches on fire[556]), Extrasensory Perception (Dark Lords are incapable of being sensed by the likes of Death[557]), Attack Reflection (His reincarnation can attack and harm Graham Jones, where he's absorbed the power of the castle, and inherited Dracula's powers[558], where Dracula's mere rib bone reflects all projectiles back[559]), Darkness Manipulation & Hell Manipulation (Dracula has a natural resistance to the darkness element[560]. Dracula's mere ribs protects from the powers of wickedness[561]), Holy Fire Manipulation (Can take holy water hitting him, with it only momentarily having him cry out in pain, before emerging just fine[562]), Curse Manipulation (Dracula's mere heart clears curses[563]), Time Manipulation (1-T; Noted that the stop watch has no effect on moving platforms in the castle and most bosses[564]. With time in Castlevania being so potent that not even eternity can withstand time[565], along with even artificial life being subject to the laws of time[566]), Sealing (Dracula's power allowed Soma to easily repel away a multi-layered seal called aurora a multilayered rectangular barrier ritual that was supposed to isolate Soma and then remove Dracula's powers from him[567]. Even while greatly weakened, when the Aurora was used on Dracula, he greatly resisted it, requiring two master magicians to affect him[568]. Dracula's power is so great that very few magical items can truly hold his magic within a seal, requiring the usage of an entire library worth of grimoires in order to truly seal away just his magic alone[569]. The only reason Brauner was able to seal away Dracula was due to him not reviving completely otherwise his seals would be easily broken by Dracula's power[570]), Fire Manipulation (Dracula is naturally strongly resistant to fire-based attacks[571]), Electricity Manipulation (Dracula is naturally strongly resistant to thunder based attacks[572]), Poison Manipulation (Dracula is naturally immune to poison based attacks[573]), Spatial Manipulation (Brauner using Dracula's power spatially segregated Dracula from the castle[574]), Soul Manipulation (Dracula's soul was put in a vessel, yet despite many organizations efforts, their glyphs couldn't even scratch him[575]), Power Modification, Information Manipulation, Text Manipulation & Plot Manipulation (Dracula's magic and powers have no limits posed on it from the grimoires where heroes summoned from the catalogue are unable to stray too far from its contents and have limited actions they can do having summoned heroes have their powers greatly limited from their true strength[576]), Fate Manipulation & Death Manipulation (Death serves Dracula with unfailing loyalty[577], where Death is noted to govern the fate of death[578], being noted to have the power to govern the end of all living things[579], and can use his scythes to kill abstractions such as distance and sound[580]. Death decides who lives and who dies[581]), Immortality Negation (The Vampire Killer is unable to strip Dracula of his immortality whereas the Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[582], and can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[583])
Shielding (With the Bat Umbrella, an umbrella that protects Kid Dracula from projectiles[682]), Resurrection (If Kid Dracula is in trouble, he can give himself extra lives through 10 coins[683])
Kid Dracula's primary attack involves hurling a fireball directly ahead from his hand. This spell can be charged to unleash a larger and more potent fireball, which causes defeated enemies to drop Coins. These Coins can be used to play minigames and earn extra lives between levels. This spell appears to be a simpler form of Hellfire.
Kid Dracula casts five fireball-like projectiles that spread out initially before homing in on their targets.
Kid Dracula launches a medium-sized projectile that travels straight ahead and can also be used to destroy walls.
By transforming into a bat, Kid Dracula gains the ability to fly freely through the air for a limited time.

Kid Dracula hurls an ice ball that freezes enemies and halts projectiles upon contact.
This ability allows Kid Dracula to invert gravity, enabling him to walk upside down on ceilings. It is considered a precursor to the High Jump ability.

Kid Dracula summons three bats that fly a short distance forward, then rise in an arc and return to him.

Using an umbrella as a shield, Kid Dracula can block enemy projectiles. By adjusting its position, he can block projectiles from both high and low angles.
In the Parodius games, both Dracula-kun and Kid-D can fly freely in their humanoid forms without any time or movement restrictions.
Standard Tactics: Kid Dracula uses his magic spells in combat, normally using the one that best suits the situation. His most prominent one being him shooting out fireballs.
Weaknesses
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[713]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[714]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
This comes from an Iga quote that says:
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[715], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[716], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[717] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[718].
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[719]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[720], attempted to destroy the specific era of time[721], cause all beings everywhere to disappear, forever[722] and that the age was on the verge of collapse[723]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[724], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[725], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[726]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[727] Julia didn't come save him, and Isaac died within the castle[728]. In other cases the Castle does not collapse[729], but instead slowly fades away[730]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[731].
20 - 0 - 0
None.
None.