Christopher Belmont

Castlevania/Christopher Belmont


"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


A phantom son taken by a ridiculous legend... ...Belmont, marriage scares you more than you must realize.
~ Christopher Belmont

Background

Exactly one hundred years after his defeat by Trevor Belmont and the Three Legendary Heroes, Dracula was resurrected. The revival coincided with the growing darkness within mankind's hearts and a waning faith in God. By this time, the Belmont Clan had been reintegrated into society, and Trevor’s descendant, Christopher Belmont, resided in Wallachia. This proximity enabled him to respond to Dracula’s resurgence without delay.

Christopher had been rigorously trained as a vampire hunter throughout his life, following in the footsteps of his ancestors. Armed with the legendary Vampire Killer whip, he infiltrated Dracula’s Castle. Facing countless perils, Christopher traversed the treacherous halls and defeated the myriad creatures loyal to the Dark Lord before confronting Dracula himself. In a grueling battle, Christopher ultimately emerged victorious, leaving the castle as it collapsed behind him. Confident that Dracula had been destroyed, Christopher believed peace had been restored.

However, unknown to Christopher, Dracula survived the encounter by transforming into mist, feigning his defeat. Escaping the castle’s destruction, the Dark Lord bided his time, watching as Christopher returned to a normal life. Within the year, Christopher settled down and had a son, whom he named Soleil Belmont.

As Soleil grew, Christopher began passing on the Belmont legacy, training his son in the art of vampire hunting. By the time Soleil reached the age of 15, Christopher had instilled in him the skills necessary to wield the Vampire Killer. During this time, Soleil celebrated his passage into manhood, and Christopher, reassured by his son's growing strength, believed that peace would last for the next century under Soleil's watchful eye.

Dracula, however, seized this moment to strike from the shadows. Using dark magic, he possessed Soleil, forcing him to raise four elemental castles to serve as his strongholds. Realizing what had occurred, Christopher took up the Vampire Killer once more, determined to save his son and defeat Dracula.

Overcoming the formidable guardians of the elemental castles, Christopher pressed onward into Dracula’s Castle. There, he was forced to confront the possessed Soleil in a heartbreaking battle. Using his skill and resolve, Christopher successfully freed his son from Dracula’s influence. With Soleil safe, Christopher advanced to Dracula’s chamber for one final showdown.

In a climactic battle, Christopher triumphed over the Dark Lord, defeating him for the next 100 years. Having secured peace once more, Christopher entrusted the Vampire Killer to Soleil, confident in his son's ability to carry on the Belmont legacy. With his mission complete, Christopher retired from vampire hunting and settled down for good.

General Information

Name: Christopher Belmont

Origin: Castlevania: The Adventure

First Appearance: Castlevania: The Adventure

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Gender: Male

Sexuality: Heterosexual[1]

Pronouns: He/Him

Age: Unknown

Time Period: 1576 & 1591

Timeline: Main Timeline

Homeworld: Earth

Residence: Translyvania

Story Role: Protagonist, Main Hero

Legacy: Worldwide Legacy (Leon started a legacy of the Belmont clan to hunting the night[2])

Influence: World-Changing Influence (By the 15th century, Dracula was so powerful that the church failed at attempting everything in its power to rid the world of him, having no choice but to turn to Trevor Belmont for salvation[3]), showing the Belmonts overall influence around the world, causing hope against the evil of the world)

Language: English

Classification: Vampire Hunter, Ancestor of Simon Belmont[4]

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[5]

Occupation: None

Affiliations: Belmont Clan, Soleil Belmont, Illyana Belmont (His wife)

Enemies: Creatures of the Night, Dracula, Death, Soleil Belmont (While under Dracula's control

Height: Unknown

Weight: Unknown

Status:

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in the 1500s, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Neutral Good (Fought to protect the peace of Translyvania from Dracula, going through his entire castle and fighting him in a life and death battle[6])

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[7], stopped Dracula, returning peace to Translyvania[8]. Where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[9], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[10])

Codex Statistics

Key: The Adventure | Belmont’s Revenge

Key Information

  • The Adventure: Covers the events of Castlevania: The Adventure.
  • Belmont's Revenge: Covers the events of Castlevania II: Belmont's Revenge

Grade: S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[11], during and before Trevor's time[12], the Belmont's were feared because of their immense power[13]) | S

Tier: At least 7-C, Far Higher with Sheer Will | At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat the Golem, and later 1500s Dracula[14], who serves as the absolute evil, the opposite to God[15], where for God to be perfectly good, there must be a being of perfect darkness[16], being the entity opposite to God[17], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[18]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[19]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[20]. Alucard notes that having something to protect surpasses the limits of strength[21]) | At least Town level (Potency) (Noted that Christopher's abilities are dramatically improved[22]. It is noted that the combined powers of Christopher Belmont and Soleil Belmont defeated Dracula[23]), Far Higher with Sheer Will

Durability: At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[24], during and before Trevor's time[25], the Belmont's were feared because of their immense power[26], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[27] where logs can weigh around 15 to 5 tons[28] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[29]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will

Travel Speed: Superhuman (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed), Far Higher with Sheer Will | Superhuman (Noted that Christopher's abilities are dramatically improved, including increased speed[30]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1500s Dracula, who serves as the absolute evil, the opposite to God[31], where for God to be perfectly good, there must be a being of perfect darkness[32], being the entity opposite to God[33], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[34] and the White Demon, who can move at the speed of light at short distances[35]), Far Higher with Sheer Will | At most Faster Than Light (Noted that Christopher's abilities are dramatically improved, including increased speed[36]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (On two separate occasions, Christopher was able to invade Dracula’s Castle and stop the Dark Lord’s forces himself, without rest. He was also able to conquer four elemental castles without rest)

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Tens of Meters with throwing knives and axes, Universal with Stop Watch (With Stopwatch, stops everything in time[37])

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[38])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[39]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[40], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater. Able to navigate a maze while fighting various enemies[41]. Christopher is able to navigate an entire cave in the dark without it hindering his moveset or attacks[42]. Can navigate rooms with large spike walls closing in on him[43]. Could climb up ropes while dodging and attacking enemies[44]. Navigated a room where the ropes kept switching directions all while fighting enemies[45])


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:



Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[115]), Extreme Heats (Belmonts can travel in boiling hot rooms without much effect[116]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[117]. Richter showcases this where he moves around in a burning city without much effect or limitation to his movements[118]), Absorption (Belmonts can fight and take hits from the mist[119], a creature that swallows up the living[120]), Life-Force Absorption (Belmonts can take hits from the Spirit[121], which is an evil spirit that sucks up people's life energy[122]), Corruption (Belmonts can be bitten by vampires without instantly turning[123]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[124]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[125]), Paralysis Inducement (Belmonts can be paralyzed[126], and slowly recover from the effects of it[127]), Attack Reflection (Belmonts can[128] hit Dracula[129] with different[130] projectile[131] attacks[132], this extends to even Morrises'[133], where Dracula's mere rib bone reflects all projectiles back[134]), Petrification (Belmonts can[135] take hits[136], from Medusa heads[137] who can turn one into stone upon contacting them[138]. Belmonts can[139] can break out of[140], being petrified[141]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[142]), Time Stop (1-T; Belmonts are unaffected by time being stopped[143]. With time in Castlevania being so potent that not even eternity can withstand time[144], along with even artificial life being subject to the laws of time[145]), Poison Manipulation (Belmonts can take hits from the poison zombie[146], which spews a deadly poison that can rot flesh on contact[147]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[148] an ordinary hero feel like a spineless coward[149]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[150]), Absolute Zero (Belmonts can take ice from the frost demon[151], a demon that wields absolute cold[152] and a total command of cold[153], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[154]), Essence Manipulation (Belmonts can take hits from Succubus[155], who can suck up a person's essence[156]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[157]), Death Manipulation & Fate Manipulation (Temporal Fate; Belmonts cannot[158] be killed[159] by the[160] likes of[161] Death and his scythes[162], who is noted to govern the fate of death[163], being noted to have the power to govern the end of all living things[164], and can use his scythes to kill abstractions such as distance and sound[165]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[166], where contracts are made to be absolute and bind one to it's agreements[167])



Social Influencing (Social Status; Christopher's defeat of Dracula sparked a new legend in the history of the Belmonts that spread for generations), Weapon Mastery (Whip Mastery; Christopher can deftly wield his whip in combat, being capable of hitting airborne enemies[216]. Axe Mastery; Can defltly throw the battle axe at an arc while in the middle of combat to hit his enemies[217]. Cross Mastery; Able to accurately throw his cross in combat, where it always comes back to him[218]), Extrasensory Perception (Felt a "chill" upon Dracula's return[219]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[220]), Energy Absorption (Christopher can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[221]).

Resistance to Death Manipulation & Fate Manipulation (Temporal Fate; Can take hits from Death and his scythes[222], who is noted to govern the fate of death[223], being noted to have the power to govern the end of all living things[224], and can use his scythes to kill abstractions such as distance and sound[225])

Wields the Vampire Killer, which grants:

Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[226]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[227]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[228]. The Alchemy whip can create wind blades around its user to protect them from all directions[229]), Light Manipulation (The Alchemy whip can bring down holy light to attack the enemy[230]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disintegrate[231]).



Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[232])

All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Anti-Type Weaponry (Can harm and kill anything related to vampires, even if they are a divine being[233]), Extrasensory Perception (The Vampire Killer can sense who is a vampire[234], even those who are half-vampire such as Alucard[235]), Magic (The Vampire Killer has been referred to as a magic whip[236]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[237]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[238] which includes[239] ghosts[240]. This is also shown in Haunted Castle Revisited[241]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[242]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[243]. Can interact with creatures of the night made of fire[244]. Can fully disperse and destroy water bubbles instead of the attack just going through it[245]. Blood Interaction; Can harm and kill enemies made of blood[246]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[247] to where he was immune to all other[248] weapons prior other then the Vampire Killer[249]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[250]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[251]. The Vampire Killer can nullify energy projectiles through hitting them[252], even those from Dracula[253]. Can negate fire projectiles[254]. Electricity Nullification; Can completely disperse and nullify electricity attacks[255]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[256]. Transformation Nullification; Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[257]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[258]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[259] and scream out in pain, where it is an immortal being immune to pain and suffering[260]), Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[261]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[262]),, Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[263]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[264]. Death is a being unconstrained by mortality[265]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[266]), Resurrection Bypassing (The Vampire Killer can kill zombies[267], who are corpses brought back to life from the power of hate[268]), Purification (The Vampire Killer can purify people who was turned into a monster[269]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[270]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[271]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[272]. The whip can have fire burst around the enemies even without them dying[273]. Causes even objects like coffins to burst into flames[274]. This is even shown in Lament of Innocence, once Leon has the vampire killer[275]. This is even shown in graphic novels such as Belmonts Legacy[276]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[277]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[278], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[279]. One must sacrifice their lifeforce in order to wield it[280]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[281]), Light Manipulation (The Whip can create orbs of light to light up torches[282])

Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[283]), Mimicry (Doppelganger is unable to mimic the vampire killer during[284] the time of Lament of Innocence[285])


Equipment

Whips

  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Christopher’s possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Christopher uses to throw at his enemies.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Cross: This is a boomerang, which is shaped like a holy cross. It returns to Christopher after being thrown.
  • Stopwatch: A watch that allows Christopher to stop time for a brief moment, although it is costly in hearts for him to use.

Items

  • Heart: Partially restores Christopher’s health.
  • Flashing Heart: Completely restores Christopher’s health.
  • Cross of Gold: Makes Christopher invincible for a time.


Other

Standard Tactics: Christopher will use his vampire killer along with the different sub-weapons that best suit the situation.

Weaknesses: None notable.

Note

Miscellaneous Feats

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[306]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[307]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[310], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[311], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[312] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[313].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[314]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[315], attempted to destroy the specific era of time[316], cause all beings everywhere to disappear, forever[317] and that the age was on the verge of collapse[318]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[319], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[320], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[321]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[322] Julia didn't come save him, and Isaac died within the castle[323]. In other cases the Castle does not collapse[324], but instead slowly fades away[325]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[326].

Battle Records

With Castlevania: The Adventure
11-0-0

With Castlevania: The Adventure ReBirth
18-0-0

Combined
29-0-0



  • Giant Eyeball - Fight[332]
    • Conditions: None.
    • Location: Stage 1
  • Giant Amoeba - Fight[333]
    • Conditions: None.
    • Location: Stage 2
  • Man Beast - Fight[334]
    • Conditions: None.
    • Location: Stage 2
  • Bone Dragon King - Fight[335]
    • Conditions: None.
    • Location: Stage 3
  • Ruler Sword - Fight[336]
    • Conditions: None.
    • Location: Stage 3
  • Succubus - Fight[337]
    • Conditions: None.
    • Location: Stage 4

None

None

References

  1. Castlevania: The Belmont Legacy #2
  2. Castlevania: Lament of Innocence Ending
  3. History of Castlevania - Crescent of the Moon Pages 16-17
  4. History of Castlevania - Crescent of the Moon Pages 20-21
  5. Castlevania Lament of Innocence
  6. Castlevania: The Adventure ReBirth
  7. Castlevania: Lament of Innocence Ending
  8. Castlevania: The Adventure ReBirth
  9. Akumajou Densetsu Famicon Intro English Patch
  10. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  11. History of Castlevania - Crescent of the Moon Pages 40-41
  12. History of Castlevania - Crescent of the Moon Pages 40-41
  13. Akumajou Densetsu Famicon Intro English Patch
  14. Castlevania: The Adventure ReBirth
  15. Castlevania: Aria of Sorrow Ending
  16. Castlevania: Dawn of Sorrow Dark Lord Candidates
  17. Castlevania: Dawn of Sorrow Ending
  18. Castlevania Judgment: True Story Mode, Golem
  19. Castlevania Judgment Golem Ultimate Attack
  20. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  21. Castlevania: Nocturne of Recollection Intro
  22. History of Castlevania - Crescent of the Moon Pages 22-23
  23. Castlevania II: Belmont's Revenge Ending
  24. History of Castlevania - Crescent of the Moon Pages 40-41
  25. History of Castlevania - Crescent of the Moon Pages 40-41
  26. Akumajou Densetsu Famicon Intro English Patch
  27. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  28. Estimating Weight of Logs and Standing Timber Page 2
  29. Castlevania: Curse of Darkness
  30. History of Castlevania - Crescent of the Moon Pages 22-23
  31. Castlevania: Aria of Sorrow Ending
  32. Castlevania: Dawn of Sorrow Dark Lord Candidates
  33. Castlevania: Dawn of Sorrow Ending
  34. Castlevania Aria of Sorrows
  35. Castlevania Grimoire of Souls Enemy Compendium Showcase
  36. History of Castlevania - Crescent of the Moon Pages 22-23
  37. Castlevania: The Adventure ReBirth
  38. Castlevania: Lament of Innocence Game Manual Page 10
  39. Lament of Innocence Perfect Guidebook
  40. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  41. Castlevania: The Adventure ReBirth
  42. Castlevania: The Adventure ReBirth
  43. Castlevania II: Belmont's Revenge
  44. Castlevania II: Belmont's Revenge
  45. Castlevania II: Belmont's Revenge
  46. History of Castlevania - Crescent of the Moon Pages 40-41
  47. History of Castlevania - Crescent of the Moon Pages 40-41
  48. Akumajou Densetsu Famicon Intro English Patch
  49. Castlevania: The Dracula X Chronicles Intro
  50. Castlevania: Dracula X Final Boss
  51. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  52. Castlevania: Lament of Innocence Game Manual Page 10
  53. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  54. Castlevania: The Belmont's Legacy Issue 1
  55. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  56. Castlevania Judgment
  57. Castlevania: Lament of Innocence Game Manual Page 10
  58. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  59. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  60. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  61. Castlevania: Curse of Darkness Trevor Boss Fight
  62. Castlevania: Harmony of Dissonance
  63. Castlevania: Lament of Innocence
  64. Castlevania: Lament of Innocence
  65. Haunted Castle Revisited Dominus Collection
  66. Castlevania III: Dracula's Curse
  67. Castlevania: The Adventure ReBirth
  68. Castlevania (N64)
  69. Castlevania: Lament of Innocence Final Boss
  70. Castlevania: The Arcade Death Boss Fight
  71. Castlevania Judgment Death True Story Mode
  72. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  73. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  74. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  75. Castlevania: The Arcade White Dragon Boss
  76. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  77. Castlevania Judgment Death True Story Mode
  78. Castlevania: Rondo of Blood Death Boss
  79. Castlevania: Lament of Innocence Ending
  80. Castlevania Judgment Death True Story Mode Ending
  81. Castlevania: Harmony of Dissonance
  82. Castlevania: Curse of Darkness Bestiary No. 009
  83. Castlevania Judgment Tutorial
  84. Castlevania Judgment Simon Belmont Story Mode
  85. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  86. Castlevania: Lament of Innocence
  87. Castlevania: Curse of Darkness Volume 2 Chapter 3
  88. Castlevania: The Belmont Legacy #2
  89. Castlevania: Harmony of Dissonance
  90. Castlevania: Harmony of Dissonance
  91. Castlevania: Symphony of the Night Bestiary No. 106
  92. Castlevania: Aria of Sorrow
  93. Castlevania: Aria of Sorrow
  94. Castlevania: Aria of Sorrow Julius Boss
  95. Castlevania Legends Game Manual Page 12
  96. Castlevania: The Belmont Legacy #1
  97. Castlevania: Lament of Innocence
  98. Castlevania: Lament of Innocence Page 10
  99. Castlevania: Aria of Sorrow
  100. Castlevania: Harmony of Dissonance Game Manual Page 22
  101. Castlevania: Lament of Innocent
  102. Castlevania: Harmony of Dissonance
  103. Castlevania: Curse of Darkness Trevor Second Boss Fight
  104. Castlevania: Curse of Darkness Infinite Corridor
  105. Castlevania: Lament of Innocence
  106. Castlevania: Lament of Innocence Garden Forgotten By Time
  107. Castlevania Judgment Simon Belmont Ultimate Attack
  108. Castlevania Judgment Trevor Belmont Ultimate Attack
  109. Castlevania: Lament of Innocence Game Manual Page 10
  110. Castlevania: Legends Game Manual Page 8
  111. Castlevania: Lament of Innocence
  112. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  113. Castlevania Legends Game Manual Page 9
  114. Castlevania: Dawn of Sorrow
  115. Castlevania Chronicles
  116. Castlevania: Lament of Innocence
  117. Castlevania: Lament of Innocence
  118. Castlevania: The Dracula X Chronicles Stage 1
  119. Castlevania: Lament of Innocence
  120. Castlevania: Lament of Innocence Bestiary No. 031
  121. Castlevania: Lament of Innocence
  122. Castlevania: Lament of Innocence Bestiary No. 010
  123. Castlevania (N64)
  124. Castlevania: Lament of Innocence Bestiary No. 016
  125. Castlevania: Lament of Innocence Game Manual Page 10
  126. Castlevania: Lament of Innocence Game Manual Page 11
  127. Castlevania: Lament of Innocence
  128. Castlevania NES Final Boss
  129. Castlevania III: Dracula's Curse Final Boss
  130. Castlevania: Dracula X Final Boss
  131. Castlevania (N64) Final Boss
  132. Castlevania Adventure Rebirth Final Boss
  133. Castlevania: Bloodlines Final Boss
  134. Castlevania II: Simon's Quest
  135. Castlevania: Order of Shadows
  136. Super Castlevania IV
  137. Castlevania III: Dracula's Curse
  138. Castlevania Harmony of Despair
  139. Castlevania: Order of Shadows
  140. Castlevania Chronicles
  141. Castlevania: Lament of Innocence
  142. Castlevania: Order of Ecclesia
  143. Castlevania: Curse of Darkness Trevor Boss Fight
  144. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  145. Castlevania Judgment Aeon's Hyper Attack on Golem
  146. Castlevania: Lament of Innocence
  147. Castlevania: Lament of Innocence Bestiary No. 030
  148. Castlevania II: Simon's Quest
  149. Castlevania II: Simon's Quest Game Manual Page 9
  150. Castlevania: Curse of Darkness Bestiary No. 112
  151. Castlevania: Lament of Innocence
  152. Castlevania: Lament of Innocence Bestiary No. 040
  153. Castlevania: Curse of Darkness Bestiary No. 065
  154. Castlevania Nocturne of Recollection
  155. Castlevania: Lament of Innocence
  156. Castlevania: Lament of Innocence Bestiary No. 076
  157. Castlevania: Lament Innocence
  158. Castlevania III: Dracula's Curse Death Boss
  159. Castlevania Death Boss
  160. Castlevania: Rondo of Blood Death Boss
  161. Castlevania: Harmony of Dissonance Death Boss
  162. Castlevania (N64) Death Boss
  163. Castlevania Judgment Aeon's Hyper Attack Sequences
  164. Castlevania Judgment Aeon's Hyper Attack on Death
  165. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  166. Castlevania (N64) Renon Boss
  167. Castlevania (N64) Carrie Fernandez Bad Ending
  168. Castlevania: Aria of Sorrow
  169. Castlevania: Harmony of Dissonance
  170. Castlevania: Harmony of Dissonance
  171. Castlevania: Symphony of the Night Bestiary No. 40
  172. Castlevania: Symphony of the Night Bestiary No. 16
  173. Castlevania: Portrait of Ruin Bestiary No. 133
  174. Castlevania: Lament of Innocence
  175. Castlevania (N64)
  176. Castlevania: Portrait of Ruin
  177. Castlevania: Portrait of Ruin
  178. Castlevania: Harmony of Dissonance
  179. Castlevania: Circle of the Moon
  180. Castlevania: Circle of the Moon
  181. Castlevania: Order of Ecclesia Bestiary No. 061
  182. Castlevania: Portrait of Ruin Bestiary No. 131
  183. Castlevania: Symphony of the Night Bestiary No. 44
  184. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  185. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  186. Castlevania: Grimoire of Souls
  187. Castlevania (N64)
  188. Castlevania Chronicles
  189. Castlevania Chronicles
  190. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  191. Castlevania: Curse of Darkness Bestiary No. 115
  192. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  193. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  194. Castlevania: Grimoire of Souls Prologue Stage 4
  195. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  196. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  197. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  198. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  199. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  200. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  201. Castlevania: Portrait of Ruin
  202. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  203. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  204. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  205. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  206. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  207. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  208. Castlevania: Portrait of Ruin
  209. Castlevania: Lament of Innocent
  210. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  211. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  212. Konami of Europe's Camilla Fernandez profile
  213. Castlevania: Portrait of Ruin
  214. Castlevania: Grimoire of Souls Prologue Stage 1
  215. Castlevania: Dawn of Sorrow Yoko's Shop
  216. Castlevania: The Adventure ReBirth
  217. Castlevania: The Adventure ReBirth
  218. Castlevania: The Adventure ReBirth
  219. Castlevania: The Belmont Legacy #2
  220. Castlevania: The Belmont Legacy #1
  221. Castlevania: Lament of Innocence Game Manual Page 10
  222. Castlevania: The Adventure ReBirth
  223. Castlevania Judgment Aeon's Hyper Attack Sequences
  224. Castlevania Judgment Aeon's Hyper Attack on Death
  225. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  226. Castlevania: Lament of Innocence
  227. Castlevania: Lament of Innocence
  228. Castlevania: Lament of Innocence
  229. Castlevania: Lament of Innocence
  230. Castlevania: Lament of Innocence
  231. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  232. Castlevania: Lament of Innocence Bestiary No. 72
  233. Castlevania: Lament of Innocence Final Boss
  234. Castlevania: Lament of Innocence
  235. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  236. Castlevania NES Game Manual Page 4
  237. Super Castlevania IV
  238. Castlevania NES
  239. Castlevania NES Game Manual Page 4
  240. Castlevania NES Game Manual Pages 7-9
  241. Haunted Castle Revisited Dominus Collection
  242. Castlevania Judgment Simon Belmont Story Mode
  243. Haunted Castle Revisited Dominus Collection
  244. Castlevania III: Dracula's Curse
  245. Castlevania: The Adventure ReBirth
  246. Castlevania (N64)
  247. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  248. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  249. Castlevania: Lament of Innocence
  250. Castlevania: Aria of Sorrow
  251. Castlevania: The Arcade Dracula Boss
  252. Castlevania NES
  253. Castlevania NES
  254. Castlevania Chronicles
  255. Castlevania: The Adventure ReBirth
  256. Haunted Castle Revisited Dominus Collection
  257. Castlevania II: Belmont's Revenge Game Manual Page 4
  258. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  259. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  260. Castlevania: The Arcade White Dragon Boss
  261. Castlevania II: Belmont's Revenge Game Manual Page 4
  262. Castlevania: Harmony of Dissonance Final Boss
  263. Castlevania: Rondo of Blood Death Boss
  264. Castlevania: Lament of Innocence Ending
  265. Castlevania Judgment Death True Story Mode Ending
  266. Castlevania: Lament of Innocence Final Boss
  267. Castlevania: Harmony of Dissonance
  268. Castlevania: Curse of Darkness Bestiary No. 009
  269. Castlevania III: Dracula's Curse
  270. Castlevania II: Belmont's Revenge Soleil Boss
  271. Haunted Castle Revisited Dominus Collection
  272. Super Castlevania IV
  273. Super Castlevania IV
  274. Super Castlevania IV
  275. Castlevania: Lament of Innocence
  276. Castlevania: The Belmonts Legacy #3
  277. Castlevania: Curse of Darkness
  278. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  279. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  280. Castlevania: Portrait of Ruin
  281. Haunted Castle Revisited Dominus Collection
  282. Castlevania: Lament of Innocence
  283. Castlevania II: Simon's Quest
  284. Castlevania: Lament of Innocence
  285. Castlevania: Lament of Innocence Bestiary No. 073
  286. History of Castlevania - Crescent of the Moon Pages 22-23
  287. Castlevania: The Adventure ReBirth
  288. History of Castlevania - Crescent of the Moon Pages 22-23
  289. Castlevania: The Adventure ReBirth
  290. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  291. Castlevania Judgment Aeon's Hyper Attack on Golem
  292. Castlevania: The Adventure ReBirth
  293. Castlevania: The Adventure ReBirth
  294. Castlevania: The Adventure ReBirth
  295. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  296. Castlevania: Circle of the Moon
  297. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  298. Castlevania (N64) Charlie Vincent Boss
  299. Castlevania: Portrait of Ruin Holy Mail Description
  300. Castlevania Aria of Sorrows
  301. Castlevania: The Adventure ReBirth
  302. Castlevania: The Adventure ReBirth
  303. Castlevania: The Adventure ReBirth
  304. Castlevania: The Adventure ReBirth
  305. Castlevania II: Belmont's Revenge
  306. Castlevania Legends Game Manual Pages 2 & 12
  307. History of Castlevania - Crescent of the Moon Pages 34 - 37
  308. His age is never specified in games where he appears in, but some Belmont's Revenge artworks show him old.
  309. Castlevania: The Belmont Legacy Issue #1
  310. Castlevania Chronicles
  311. Castlevania Chronicles
  312. Castlevania Chronicles
  313. Castlevania Anniversary Collection Bonus Book Pages 29-30
  314. History of Castlevania - Crescent of the Moon Pages 34 - 37
  315. Castlevania Judgment Aeon True Story Mode Intro
  316. Castlevania Judgment Sypha Belnades True Story Mode
  317. Castlevania Judgment Golem True Story Mode
  318. Castlevania Judgment Death True Story Mode
  319. Castlevania Judgment Golem True Story Mode
  320. Castlevania Judgment Aeon True Story Mode Intro
  321. Castlevania: Curse of Darkness Ending
  322. Castlevania: Curse of Darkness Ending
  323. Castlevania: Curse of Darkness Ending
  324. Castlevania: Symphony of the Night Ending
  325. Castlevania: The Adventure Rebirth Ending
  326. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  327. Castlevania: The Adventure
  328. Castlevania: The Adventure
  329. Castlevania: The Adventure
  330. Castlevania: The Adventure
  331. Castlevania: The Adventure ReBirth
  332. Castlevania: The Adventure ReBirth
  333. Castlevania: The Adventure ReBirth
  334. Castlevania: The Adventure ReBirth
  335. Castlevania: The Adventure ReBirth
  336. Castlevania: The Adventure ReBirth
  337. Castlevania: The Adventure ReBirth
  338. Castlevania: The Adventure ReBirth
  339. Castlevania: The Adventure ReBirth
  340. Castlevania: The Adventure ReBirth
  341. Castlevania: The Adventure ReBirth
  342. Castlevania II: Belmont's Revenge
  343. Castlevania II: Belmont's Revenge
  344. Castlevania II: Belmont's Revenge
  345. Castlevania II: Belmont's Revenge
  346. Castlevania II: Belmont's Revenge
  347. Castlevania II: Belmont's Revenge
  348. Castlevania II: Belmont's Revenge