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Medusa (Castlevania): Difference between revisions

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==Background==
==Background==
''Medusa'' is a legendary creature recognized by her hair of living, venomous snakes and her cursed gaze, which has the power to petrify those who meet her eyes. On some occasions, she is referred to as ''Queen Medusa,'' a title that hints at dominion over all snakes. Additionally, Medusa is sometimes depicted as possessing knowledge of ancient and long-forgotten secrets.
'''Medusa''' is a legendary creature recognized by her hair of living, venomous snakes and her cursed gaze, which has the power to petrify those who meet her eyes. On some occasions, she is referred to as ''Queen Medusa,'' a title that hints at dominion over all snakes. Additionally, Medusa is sometimes depicted as possessing knowledge of ancient and long-forgotten secrets.


Medusa has made recurring appearances throughout the ''Castlevania'' series, often portrayed with a serpent's tail replacing her lower body—a feature inspired by the Lamia, another mythical creature from Greek legend. She has also taken on the form of a massive, disembodied head in several games.
Medusa has made recurring appearances throughout the ''Castlevania'' series, often portrayed with a serpent's tail replacing her lower body—a feature inspired by the Lamia, another mythical creature from Greek legend. She has also taken on the form of a massive, disembodied head in several games.

Latest revision as of 01:11, 15 December 2024

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


A legendary monster whose gaze can turn people to stone.
~ Medusa's Lament of Innocence Description

|-|Castlevania=

A legendary monster with hair made of snakes, she will slowly approach you to try and foil your counterattack. Use the Watch to stop her, then attack fiercely.
~ Medusa's Castlevania NES Description

A monster who turns her victims to stone. One of three Gorgon sisters.
~ Medusa's Castlevania Portrait of Ruin Description

Welcome. I haven't had any visitors in a while. With that body, you'll make an excellent statue.
~ Medusa to Leon Belmont

Background

Medusa is a legendary creature recognized by her hair of living, venomous snakes and her cursed gaze, which has the power to petrify those who meet her eyes. On some occasions, she is referred to as Queen Medusa, a title that hints at dominion over all snakes. Additionally, Medusa is sometimes depicted as possessing knowledge of ancient and long-forgotten secrets.

Medusa has made recurring appearances throughout the Castlevania series, often portrayed with a serpent's tail replacing her lower body—a feature inspired by the Lamia, another mythical creature from Greek legend. She has also taken on the form of a massive, disembodied head in several games.

In addition to Medusa herself, the series frequently features floating Medusa Heads as common enemies. Many game descriptions suggest that these creatures were spawned from Medusa's own severed head, implying that they are extensions of her power.

Personality

General Information

Name: Medusa

Other Names: Queen Medusa, Big Medusa, Snake Man Sentinel, Wicked Mermaid

Origin: Castlevania

First Appearance: Castlevania NES (Release Order first appearance), Castelvania: Lament of Innocence (Chronological First Appearance)

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

  • Japanese Voice Actor: Haruko Kitahama
  • English Voice Actor: Mary Elizabeth McGlynn

Sex: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: Unknown

Homeworld: Earth

Residence: Dracula's Castle (Serves as one of the four pillars that guards the castle[2])

Story Role: Enemy, Minor Antagonist, Recurring Boss

Classification: Castle Guardian, Child of the Night, Queen of Snakes, Gorgon Queen

Species: Gorgon

State of Being: Regular

Physiology: Gorgon Physiology

In-Universe Creator: Chaos

Occupation: One of the Four Pillars[3]

Affiliations: Children of the Night, Giant Bat, The Creature, Mummy, Dracula, Death

Enemies: Belmont Clan (Including: Trevor Belmont, Desmond Belmont, Simon Belmont, Juste Belmont, Richter Belmont, & Maria Renard), Belnades Clan (Including: Sypha Belnades), Grant Danasty, Alucard, Soma Cruz

Height: Unknown

Weight: Unknown

Status: Has been both Alive and Deceased (Medusa frequently is killed by one of the many protagonists of a Castlevania game though he will always return as a Creature of Chaos)

Dates of Death: 1094 (Castlevania: Lament of Innocence), 1476 (Castlevania III: Dracula's Curse), 1600s (Castlevania: Order of Shadows), 1692 (Castlevania), 1748 (Castlevania: Harmony of Dissonance), 1792 (Castlevania: Rondo of Blood), 1797 (Castlevania: Symphony of the Night), 1852 (Castlevania: Legacy of Darkness), 1944 (Castlevania: Portrait of Ruin)

Alignment: Chaotic Evil (Serves as one of the four pillars that guards the castle[4], being a natural follower of Chaos and servant of Dracula)

Protection Level: Metropolitan Protector (Serves as one of the four pillars that guards the castle[5])

Threat Level: Global Threat (The overall Creatures of Chaos intend to cause global wars[6])

Codex Statistics

Key: 1094 | 1476 | 1600s | 1692 | 1792 | 1797 | 1852 | 1944

Key Information

  • 1094: This key covers the Medusa during the events of Castlevania: Lament of Innocence.
  • 1476: This key covers the Medusa during the events of Castlevania III: Dracula's Curse.
  • 1600s: This key covers the Medusa during the events of Castlevania: Order of Shadows.
  • 1692: This key covers the Medusa during the events of Castlevania.
  • 1792: This key covers the Medusa during the events of Castlevania: Rondo of Blood.
  • 1797: This key covers the Medusa during the events of Castlevania: Symphony of the Night.
  • 1852: This key covers the Medusa during the events of Castlevania: Legacy of Darkness.
  • 1944: This key covers the Medusa during the events of Castlevania: Portrait of Ruin.

Grade: A | A | A | A | A | A | A | A | A

Tier: 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Serves as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[7], with such ranking putting it above the likes of Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[8]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[9]. Can fight and harm Leon Belmont[10]) | At least Town level (Potency) (Can fight and harm Trevor Belmont, Sypha Belnades, Grant Danasty, & 1400s Alucard[11]) | At least Town level (Potency) (Can fight and harm Desmond Belmont[12]) | At least Town level (Potency) (Can fight and harm Simon Belmont[13]) | At least Town level (Potency) (Can fight and harm Richter Belmont[14]) | At least Town level (Potency) (Can fight and harm 1700s Alucard[15]) | At least Town level (Potency) (Can fight and harm Carrie Fernandez[16]) | At least Town level (Potency) (Can fight and harm Jonathan Morris & Charlotte Aulin[17])

Durability: Town level (Can take hits from Leon Belmont[18]) | At least Town level (Can take hits from Trevor Belmont, Sypha Belnades, Grant Danasty, & 1400s Alucard[19]) | At least Town level (Can take hits from Desmond Belmont[20]) | At least Town level (Can take hits from Simon Belmont[21]) | At least Town level (Can take hits from Richter Belmont[22]) | At least Town level (Can take hits from 1700s Alucard[23]) | At least Town level (Can take hits from Carrie Fernandez[24]) | At least Town level (Can take hits from Jonathan Morris & Charlotte Aulin[25]. Can tank a giant meteor strike[26])

Striking Strength: Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency)

Lifting Strength: At least Class 10 (Should be comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[27] where logs can weigh around 15 to 5 tons[28] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[29]) | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10

Travel Speed: At least Athletic Human (Should be as fast if not faster than a normal snake, where the fastest move at 18 mph[30]). At most Faster Than Light (Due to it serving as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[31], it should be faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[32] and the White Demon, who can move at the speed of light at short distances[33]) | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light

Attack Speed: At most Faster Than Light| At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light

Reaction Speed: At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light

Stamina: Superhuman (As a guardian of the castle, Medusa is ever watchful and immediately attacks once anyone enters its area, showing no signs of tiring whatsoever after long fights. Has turned dozens of soldiers to stone without showing any signs of tiring[34])

Range: Standard Melee to Tens of Meters through sheer size (Some depictions of her size have her large enough that her body can spread across an entire room[35]). At least Tens of Meters with her abilities (Her abilities can cover an entire room[36])

Intelligence: Supergenius Intelligence (Medusa is a master magic user, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[37])

Knowledge: Grandmaster level (A warrior with over thousands of years of experience, seen as a pillar that guards the castle[38])


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[39], one of Dracula's bats easily destroyed a stone ground block[40]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[41]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[42]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[43]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[44]. With their souls being completely free from time[45]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[46]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[47]), Empowerment (Creatures of the night are empowered by the night[48], becoming stronger when it's night time[49]), Evolution (Creatures of chaos can inherit evil natures[50] awakening into stronger enemies with new abilities and less weaknesses[51]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[52]. This has also been shown with slain heads reviving as an angry wraith[53]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [54] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[55], with this state being referred to as a "regeneration cycle"[56]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[57]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[58]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[59]. With the real world and world of grimoires being one and the same[60]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[61]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[62]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[63], or Charlotte fading from existence due to them messing with the history of the Grimoires[64], Maria starting to fade because Richter's history is being rewritten[65], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[66]. The text alterations also make the monsters stronger[67]. With the real world and world of grimoires being one and the same[68]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[69]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[70]. The Chaos of the Grimoire destabilized the magic of the others[71]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[72]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[73]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[74], with their souls being completely free from time[75]. With time in Castlevania being so potent that not even eternity can withstand time[76], along with even artificial life being subject to the laws of time[77]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[78]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[79], with their souls being completely free from time[80], with fate being a truth wound by time[81])

Weapon Mastery (Bow Mastery; Medusa can use a bow and arrow in combat against her opponentets[86]. Sword Mastery; Uses a sword against Alucard[87]. Uses a large sword against Desmond[88]. In the Castlevania Legends timeline, Medusa has shown to be skilled with a sword in combat[89]. Shield Mastery; Uses her shield against Alucard to stop any attacks from in front of her[90]), Acrobatics (Can leap extremely high into the air and far distances[91]), Spin Dash (Can curl into a ball and roll around the battlefield[92]), Body Control (Can use her own tail for tail swipes in combat[93]), Transformation (Transformative Arsenal; Can transform into a gigantic snake[94]), Large Size (At least Building Sized; Large enough that her body can spread across an entire room[95]), Aura (Has a blue aura around herself as she curls into a ball and spins around[96]), Multiple Organisms (Medusa has around eight snakes on her head, each having their own mind[97], which she can order to attack with), Fusionism (Medusa can be formed through multiple snakes merging into one[98]), Flight & Irregular Physiology (Medusa can live as a giant floating head[99]), Petrification (Medusa is the one responsible for all of the stone statues with Leon noting that Medusa is the legendary monster that turns people to stone, being capable of turning Leon to stone during her boss fight[100]. Can turn Trevor Belmont to stone[101]. Can turn Simon Belmont to stone[102]. Can turn Alucard to stone[103]. Can turn Carrie Fernandez to stone[104]), Telekinesis (Can telekinetically control and throw severak stone statues at the enemy when low on health[105]), Summoning (Can summon Medusa Heads to attack with her[106]), Energy Projection (Medusa can fire out energy projectiles in battle[107]), Homing Attack (Can shoot out multiple projectiles that home in on the opponent[108]), Light Manipulation (When attempting to turn her enemy to stone, she projects a flash of light from her eyes[109]), Animal Manipulation (Can have snakes come out of her mouth to run and attack her enemies[110]), Explosion Manipulation (Can throw out multiple projectiles that explode upon impact[111]), Fire Manipulation (Elizabeth Bartley channeling the powers of Medusa, can shoot out a massive fire wave[112]), Electricity Manipulation (Can shoot out electricity that homes in on a target[113]. Electricity is shown to naturally produce around her body[114])


Equipment

Nothing notable.


Notable Techniques

Snake Punch

Commands the snakes on either side of her head to lunge forward, delivering a powerful strike. She can also attack with both snakes in quick succession for a one-two punch.

Poisonous Tears

Cries a stream of venomous blood, leaving behind a toxic trail to deter Leon from approaching.

Snake Rain

Rises into the air and releases numerous smaller snakes, which scatter and slither forward rapidly in a wide-spreading formation.

Petrifying Gaze

Projects beams from her eyes that can temporarily turn Leon to stone. If successful, she curls into a ball and rolls forward, bouncing off walls unpredictably and dealing heavy damage if she runs over Leon.

Stone Barrage

When weakened, she summons large stones to encircle her and hurls them at Leon one after another with great force.

Petrifying Beam

Medusa fires a short, laser-like beam from her eyes that momentarily petrifies the player character upon contact.

Tail Stab

Medusa pauses briefly before performing a high jump in place. As she descends, she lashes her tail downward in a stabbing motion at an angle.

Homing Snakes

Medusa releases three snakes from her hair, each curled in a circle resembling amphisbaenae. These snakes take high, middle, and low positions before floating forward in a semi-erratic pattern and homing in on the hero as they approach.

Shield Block

Medusa uses her shield to deflect incoming attacks, protecting herself from damage.

Sword Strike

Medusa strikes with her sword, aiming to stab Alucard in close-range combat.

Petrifying Beam

Medusa fires a beam that can turn Alucard to stone unless he has immunity. This move is particularly dangerous, as Medusa follows it with two high-damage projectiles that can strike Alucard before he escapes petrification.

Spoken Lines:

  • "Stone!" when firing her beam.
  • "Venom!" when launching follow-up projectiles.
  • "I'm petrifying!" when defeated.

Snake Spawn

Throughout the battle, Medusa periodically releases a swarm of snakes from her hair, adding additional obstacles for Carrie to evade.

Tail Lash

Medusa approaches Carrie, curling her tail before lashing out with it in a swift strike intended to hit her target.

Shield of Serpents

Medusa pulls a snake from her hair, transforming it into a Greek shield that protects her from incoming attacks. While the shield can block direct strikes, it can be knocked away with repeated attacks. Additionally, Medusa remains vulnerable if Carrie targets unshielded parts of her body, such as her back.

Serpent Barrage

Gaining distance from Carrie, Medusa pulls another snake from her hair, which transforms into a bow. She fires a rapid barrage of snakes as arrows. If she is struck while preparing this attack, it will be interrupted, leaving her stunned momentarily.

Petrifying Gaze

Medusa unleashes her iconic petrifying gaze, covering a significant area of the room. If Carrie is hit, she will be paralyzed as large rock formations encase her. However, as with the serpent bow, attacking Medusa while she charges this move will cancel the attack and leave her stunned for a short time.

Enhanced Form

When her health is reduced to one-third, Medusa gains the ability to turn invisible, enhancing her attacks. Her tail lash gains extended range, and her petrifying gaze covers nearly half of the room. To evade the gaze, Carrie must jump over the beam twice instead of attempting to run from it.

Gold Medusa Swarm

Medusa retreats near the stage and covers her face with her hands, summoning a swarm of Gold Medusas from the snakes on her head. These Gold Medusas spread across the screen, causing petrification on contact, leaving the player immobilized with reduced defenses and vulnerable to further attacks. However, positioning directly below Medusa provides a safe spot where players can counterattack and deal moderate damage.

Snake Lunge

Medusa locks onto her target and stretches her left arm, which transforms into a lunging snake head attempting to bite the heroes. This attack is heavily telegraphed, making it easy to avoid by simply moving out of range.

Petrifying Glare

Medusa swiftly raises her torso and unleashes her signature petrifying gaze, covering almost the entire screen. Standing directly below her provides a safe zone, while turning away from her will also nullify the effect if the player cannot reach the safe spot in time.

Serpent Form Strike

Medusa again covers her face with her hands, this time transforming her torso into the head of a massive serpent that lunges forward with great speed and precision. This attack deals medium to heavy damage, but staying out of range or crouching near the bottom-left corner of the room can allow the player to evade it.

Tail Slam

If the player positions themselves below Medusa’s body, she will attack with her enormous serpent tail, breaking through sections of the floor and creating large coils that leave only small gaps to stand in. This attack creates an opportunity to counter, as Medusa becomes vulnerable for an extended period. Players can carefully maneuver between her coils to avoid damage and strike back with their strongest attacks. This tactic can be repeated, luring her into performing the move again.

Other

Standard Tactics

  • Lament of Innocence:
    • Medusa will lash out with her snakes in rapid strikes, performing quick attacks and following up with more in quick succession.
    • She frequently summons smaller snakes to swarm the battlefield and may leave a trail of poison behind to keep her opponent at bay.
    • Her petrifying gaze is used to immobilize the player, followed by quick, unpredictable movements that deal heavy damage.
    • When weakened, she hurls large stones at the player.
  • Castlevania III: Dracula's Curse:
    • Medusa will transform from a group of snakes into her form. She attacks with a bow, firing stiffened snakes as arrows in an upward arc.
    • She uses her petrifying gaze as a ripple shot to immobilize the player.
  • Castlevania NES:
    • Medusa attacks by summoning snakes from her hair that slither along the floor and attempt to bite the player.
    • The head of her statue will detach and fly around the room, and she can be defeated by attacking with the Cross sub-weapon or Holy Water flasks.
  • Rondo of Blood:
    • Medusa will attempt to petrify the player with quick bursts from her eyes, temporarily turning them to stone.
    • She will jump and strike downward with her tail, aiming to hit from above.
    • Additionally, she releases snakes that track and home in on the player in an erratic pattern.
  • Symphony of the Night:
    • Medusa uses her shield to block incoming attacks, protecting herself while launching close-range sword strikes.
    • Her petrifying beam is used to turn the player to stone, followed by high-damage projectiles that can strike the player while they're still petrified.
  • Legacy of Darkness:
    • Medusa periodically releases swarms of snakes that add additional obstacles to the battlefield.
    • She will lash out with her tail in swift, powerful strikes and use a snake shield to block incoming attacks.
    • Her petrifying gaze covers a large area, and if the player interrupts her while charging it, she becomes stunned.
    • As her health decreases, she turns invisible, gains extended range with her tail lash, and her gaze becomes even more dangerous.
  • Portrait of Ruin:
    • Medusa summons swarms of Gold Medusas that petrify the player on contact, leaving them vulnerable to follow-up attacks.
    • She will attempt to strike with a lunging snake attack and perform a wide-area petrifying glare.
    • Occasionally, she transforms into a massive serpent form, lunging forward with precision.
    • If the player is beneath her, she will use her tail to slam down, breaking the floor and creating hazardous terrain for the player to avoid.

Weaknesses

Note

Trivia

  • Medusa's physical appearance in the Castlevania series seems to have been inspired by a particular scene from the 1981 film Clash of the Titans. Her appearance in that film was one of her first portrayals with the now iconic snake-tailed body (which until then was generally associated with the Lamia, another Greek mythological monster). Before that, most representations of Medusa in common media usually depicted her with a normal human body with green-colored skin and/or covered with reptile-like scales.
  • It was also in this film the first time Medusa was seen fighting with a bow, a characteristic that has been reproduced in some of her incarnations in the games.
    • Medusa wielding a bow and shooting stiffened snakes as arrows, as first seen in Dracula's Curse, may have been inspired by a particular scene from the 1982 film Conan the Barbarian, where the main antagonist, Thulsa Doom, commands a snake to become stiff and then shoots it with a longbow, fatally wounding one of the heroes.
  • A Medusa character appears in the 1980s-1990s crossover TV animated series, Captain N: The Game Master, where Simon Belmont also appears in. However, this particular portrayal of the mythological character seems to be based on the main antagonist from Kid Icarus instead (Kid Icarus himself being one of the series' protagonists).
  • Medusa belongs to a mythological Greek race of female creatures known as Gorgons. However, in the Castlevania series, a Gorgon is instead an ox-like mythological creature of Libyan origins.
  • At some point during the development of the original Castlevania, Medusa was planned on being called the Gorgon.[124]
  • In Castlevania Chronicles, in the second room of Block 4 (which is a remake of Block 2 of the original Castlevania), there is a giant statue of the Greek goddess Athena, which cries tears of blood that transform into Red Skeletons. Additionally, the statue of the Acropolitan guardian serpent, one of Athena's symbols, stands beside her. The boss of this level is Medusa, who has a close affinity to serpents. In one of the lesser known variants of Medusa's origin, it was Athena who transformed the then Athenian priestess Medusa into a monster for having desecrated her temple after being raped by Poseidon. In most versions of the story, however, it was Athena the one who commanded the hero, Perseus, to slay and bring her the head of Medusa. It would then make sense that Medusa's lair in the game features a cursed statue of the one who did her wrong and ordered her death.
  • The Medusa Shield, originally introduced in Symphony of the Night, may be inspired by the part of Medusa's origin where the goddess Athena placed Medusa's severed head on her aegis.
  • Medusa is referenced in the Boktai series (also by Konami) by the character Carmilla, where her true form shares some similarities with the Castlevania monster, including the snake tailed lower body and snakes for hair.

Battle Records

Main Timeline
1 - 8 - 0

Castlevania Legends Timeline
0 - 1 - 0


  • Unnamed Soldiers - Explanation[125]
    • Conditions: Unknown
    • Location: Garden Forgotten By Time

None.



None.

References

  1. Castlevania: Lament of Innocence Medusa Boss
  2. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  3. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  4. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  5. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  6. Castlevania 64 Renon Boss
  7. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  8. Castlevania Judgement: True Story Mode, Golem
  9. Castlevania Judgment Golem Ultimate Attack
  10. Castlevania: Lament of Innocence Medusa Boss
  11. Castlevania III: Dracula's Curse Medusa Boss
  12. Castlevania: Order of Shadows Medusa Boss
  13. Super Castlevania IV Medusa Boss
  14. Castlevania: Rondo of Blood Medusa Boss
  15. Castlevania: Symphony of the Night Medusa Boss
  16. Castlevania: Legacy of Darkness Medusa Boss
  17. Castlevania: Portrait of Ruin Medusa Boss
  18. Castlevania: Lament of Innocence Medusa Boss
  19. Castlevania III: Dracula's Curse Medusa Boss
  20. Castlevania: Order of Shadows Medusa Boss
  21. Super Castlevania IV Medusa Boss
  22. Castlevania: Rondo of Blood Medusa Boss
  23. Castlevania: Symphony of the Night Medusa Boss
  24. Castlevania: Legacy of Darkness Medusa Boss
  25. Castlevania: Portrait of Ruin Medusa Boss
  26. Castlevania: Portrait of Ruin Medusa Boss
  27. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  28. Estimating Weight of Logs and Standing Timber Page 2
  29. Castlevania: Curse of Darkness
  30. Terrifying: The Venomous Sidewinder Snake Slithers at 18 MPH
  31. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  32. Castlevania Aria of Sorrows
  33. Castlevania Grimoire of Souls Enemy Compendium Showcase
  34. Castlevnaia: Lament of Innocence Medusa Boss
  35. Castlevania: Portrait of Ruin Medusa Boss
  36. Castlevania: Portrait of Ruin Medusa Boss
  37. Castlevania: Portrait of Ruin
  38. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  39. Super Castlevania IV Stage B-1
  40. Castlevania: Circle of the Moon
  41. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  42. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  43. Haunted Castle Revisited Dominus Collection
  44. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  45. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  46. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  47. Castlevania: Curse of Darkness Manga Volume 1
  48. Castlevania II: Simon's Quest Night Transition
  49. Castlevania II: Simon's Quest Online Game Manual Page 4
  50. Castlevania: Lament of Innocence Bestiary No. 058
  51. Castlevania: Lament of Innocence Bestiary No. 059
  52. Castlevania: Curse of Darkness Bestiary No. 009
  53. Castlevania: Curse of Darkness Bestiary No. 005
  54. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  55. Castlevania: Symphony of the Night
  56. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  57. Castlevania: Lament of Innocence Bestiary No. 064
  58. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  59. Castlevania: Grimoire of Souls Prologue
  60. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  61. Castlevania: Grimoire of Souls Prologue Stage 4
  62. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  63. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  64. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  65. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  66. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  67. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  68. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  69. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  70. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  71. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  72. Castlevania III: Dracula's Quest
  73. Castlevania: Curse of Darkness Absolute Zero Ring Description
  74. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  75. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  76. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  77. Castlevania Judgment Aeon's Hyper Attack on Golem
  78. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  79. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  80. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  81. Castlevania Judgment Aeon Hyper Attack on Death
  82. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  83. Konami of Europe's Camilla Fernandez profile
  84. Castlevania: Portrait of Ruin
  85. Castlevania: Grimoire of Souls Prologue Stage 1
  86. Castlevania III: Dracula's Curse Medusa Boss
  87. Castlevania: Symphony of the Night Medusa Boss
  88. Castlevania: Order of Shadows Medusa Boss
  89. Castlevania Legends Medusa Boss
  90. Castlevania: Symphony of the Night Medusa Boss
  91. Castlevania: Order of Shadows Medusa Boss
  92. Castlevania: Lament of Innocence Medusa Boss
  93. Castlevania Chronicles Medusa Boss
  94. Castlevania: Portrait of Ruin Medusa Boss
  95. Castlevania: Portrait of Ruin Medusa Boss
  96. Castlevania: Lament of Innocence Medusa Boss
  97. Castlevania: Lament of Innocence Medusa Boss
  98. Castlevania III: Dracula's Curse Medusa Boss
  99. Castlevania: Lament of Innocence Medusa Boss
  100. Castlevania: Lament of Innocence Medusa Boss
  101. Castlevania III: Dracula's Curse Medusa Boss
  102. Super Castlevania IV Medusa Boss
  103. Castlevania: Symphony of the Night Medusa Boss
  104. Castlevania: Legacy of Darkness Medusa Boss
  105. Castlevania: Lament of Innocence Medusa Boss
  106. Castlevania: Order of Shadows Medusa Boss
  107. Castlevania Chronicles Medusa Boss
  108. Castlevania: Rondo of Blood Shaft Boss
  109. Castlevania: Lament of Innocence Medusa Boss
  110. Castlevania: Lament of Innocence Medusa Boss
  111. Castlevania Chronicles Medusa Boss
  112. Castlevnaia Bloodlines Elizabeth Bartlet Boss
  113. Castlevania: Symphony of the Night Medusa Boss
  114. Castlevania: Legacy of Darkness Medusa Boss
  115. Castlevania II: Simon's Quest Day Transition
  116. Castlevania II: Simon's Quest Day Game Manual Page 11
  117. Castlevania II: Simon's Quest
  118. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  119. Castlevania: Lament of Innocence Medusa Boss
  120. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  121. Castlevania: Circle of the Moon
  122. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  123. Castlevania 64 Charlie Vincent Boss
  124. Micro News, January–February issue, page 34 (1987 - French).
  125. Castlevnaia: Lament of Innocence Medusa Boss
  126. Castlevania: Lament of Innocence Garden Forgotten By Time
  127. Castlevania III: Dracula's Curse
  128. Castlevania: Order of Shadows
  129. Castlevania: Order of Shadows
  130. Castlevania NES
  131. Castlevania: Rondo of Blood
  132. Castlevania: Symphony of the Night
  133. Castlevania: Legacy of Darkness
  134. Castlevania: Legacy of Darkness Henry Oldrey Mode
  135. Castlevania: Portrait of Ruin
  136. Castlevania Legends