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Eric Lecarde
From The Codex
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"Mature Content" |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
Background
Eric Lecarde is one of the two main protagonists in Castlevania: Bloodlines. He later appears as a supporting character in Castlevania: Portrait of Ruin and also as a fighter in the 3D game Castlevania Judgment. He is the father of twin daughters, Stella and Loretta, and a close friend of John Morris.
This dropdown contains the synopsis of Eric Lecarde’s story. Read at your own risk as you may be spoiled otherwise! |
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Early Childhood Castlevania Judgment Adulthood Upon his return, Eric was met with tragedy. He discovered that Lucy, who had waited for him all these years, had been killed by Elizabeth, and her soul was trapped in Dracula’s castle. Lucy’s final request was for Eric to save her soul before she passed away. Shortly after, the key he had been given began to shine, leading him to a marble temple in his garden. Inside, he found the Alucard Spear bound in chains, glowing with a pale blue light. As soon as Eric touched the spear, the chains loosened, and a surge of power coursed through him. In that moment, Eric fully embraced his destiny as a vampire hunter and was bound to the spear's power. Castlevania: Bloodlines In 1917, Eric arrived in the town of Bistritz, Romania, where he met John Morris, the son of Quincy Morris and a distant relative of the Belmonts. Eric joined John and helped him undergo a ceremony that allowed John to wield the Vampire Killer, a legendary weapon of great power. Together, they set out for the ruins of Dracula’s castle in pursuit of Elizabeth. They eventually encountered and fought against one of Drolta Tzuentes’ monsters, before continuing their chase across Europe. In the end, they confronted Elizabeth at Castle Proserpina, where their combined efforts defeated her and Drolta, stopping Dracula’s resurrection and banishing his spirit from Europe. Before Castlevania: Portrait of Ruin After the events of 1917, Eric and John discovered that the Vampire Killer had a devastating effect on those who were not direct descendants of the Belmont family. The whip drained life energy from users who were not Belmonts, and John had suffered from this effect, weakening his health over time. Knowing the consequences, John asked Eric to never reveal the full truth to his son, Jonathan, and to not teach him how to wield the whip’s full power. Castlevania: Portrait of Ruin When Jonathan Morris and Charlotte Aulin, a spellcaster from the Belnades family, arrived to investigate the castle, they encountered Eric’s spirit, who introduced himself as “Wind” to avoid revealing his identity. Eric assisted the duo by teaching Jonathan new combat techniques, providing Charlotte with spells, and offering valuable information about Brauner. Eventually, when Jonathan and Charlotte found a locket with a photo of Eric, his daughters, and himself, Eric admitted his true identity and explained the reason for his silence regarding his past. He also explained the true circumstances of his own death, revealing how John Morris had kept secrets to protect his son from the Vampire Killer’s draining power. Eric eventually gave Jonathan the Alucard Spear, and Charlotte performed a purification spell, restoring Stella and Loretta to their human forms. After Brauner and Dracula were defeated, Eric said his final goodbyes to his daughters before departing to the afterlife. |
General Information
Name: Eric Lecarde[1]
Origin: Castlevania: Bloodlines
First Appearance: Castlevania: Bloodlines
Latest Appearance: Castlevania Judgment
Company: Konami
Creator: Hitoshi Akamatsu, Koji Igarashi
Actor:
- Japanese Voice Actor: Kohei Fukuhara (Portrait of Ruin), Yuko Sanpei (Judgement)
- English Voice Actor: David Vincent (Portrait of Ruin), Stephanie Sheh (Judgement)
Sex: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: 15 in Castlevania Judgment (Listed as 15 years old during the events of Castlevania Judgment[3]), 25 in Castlevania: Bloodlines (As he was born in 1892[4] and the events of the game take place in 1917, he would be this age[5]), died at 50 (Noted in the game manual that Eric died at 50 years old[6]), 52 in Castlevania: Portrait of Ruin (The events of this game take place in 1944 A. D., though he is a ghost during this)
Birthday: May 3rd, 1892[7]
Homeworld: Earth
Residence: Unknown
Story Role: Main Protagonist (During Bloodlines), Supporting Protagonist (During Portrait of Ruin)
Classification: Descendants of the Belmont Family[8] (Also noted that the Lecardes are related to the Belmont family by Jonathan[9])
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Vampire Hunter
Affiliations: John Morris, Jonahatan Morris, Quincy Morris
Enemies: Dracula, Death, Elizabeth Bartley, Drolta Tzuentes
Height: 150 cm in Castlevania Judgment (Listed as 150 cm during the events of Castlevania Judgment[11])
Weight: Unknown
- During his Time: Alive
- Modern Time: Undead (Exists as a spirit)
Date of Death: 1942 (Noted in the game manual that Eric died at 50 years old[12], where the events of this game take place in 1944 A. D., where he would be 52 if he was still alive, thus it's two years before this)
Alignment: Neutral Good (Eric Lecarde is a vampire hunter that fights against Dracula and other creatures of the night to protect the innocent)
Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[13]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[14], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[15])
Codex Statistics
Grade: S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[16], during and before Trevor's time[17], the Belmont's were feared because of their immense power[18])
Tier: At least 7-C, Far Higher with Sheer Will
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Can fight and defeat 1900s Dracula[19], who serves as the absolute evil, the opposite to God[20], where for God to be perfectly good, there must be a being of perfect darkness[21], being the entity opposite to God[22], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[23]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[24]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[25], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[26]. Alucard notes that having something to protect surpasses the limits of strength[27])
Durability: At least Town level, Far Higher with Sheer Will
Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will
Lifting Strength: At least Class 10 (Comparable to John Morris, where as a Belmont, the Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[28], during and before Trevor's time[29], the Belmont's were feared because of their immense power[30], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[31] where logs can weigh around 15 to 5 tons[32] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[33]), Far Higher with Sheer Will
Travel Speed: At least Superhuman (Traveled across the entire country of Europe in a short timeframe[34]. Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[35]), Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag 1900s Dracula, who serves as the absolute evil, the opposite to God[36], where for God to be perfectly good, there must be a being of perfect darkness[37], being the entity opposite to God[38], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[39] and the White Demon, who can move at the speed of light at short distances[40]), Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will
Stamina: Superhuman (Traveled across the entire country of Europe in a short timeframe, fighting many bosses on the way without tiring[41])
Range: Standard Melee, Extended Melee with Alucard Spear (Spears are normally around 180-2240 centimeters), Higher with Spear Upgrades (With Spear Upgrades, Eric's Alucard Spear has a longer reach), Tens of Meters with sub-weapons (Various of John and Eric's sub-weapons reach distances that go off screen[42], hitting enemies and traveling across the floor[43]), Higher with Thunderbolt Spear (Countless lightning bolts fly through the air in all directions[44])
Intelligence: Supergenius Intelligence (Eric is a practicioner of magic[45], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[46]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[47])
Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[48])
Powers and Techniques
The Castle Abilities Include:
Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[91], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[92]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[93]), Possession (The castle possesses objects with its magic, such as a ouija table[94]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[95]. The Castle has doors sealed off without solving puzzles[96]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[97]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[98], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[99]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[100]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[101]. The castle increases one's dark desires, allowing Dracula to easily control them[102]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[103]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[104]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[105]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[106]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[107]), Curse Manipulation (The Curse status that spirits inflict[108] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[109]), Life Manipulation (The castle can bring inanimate statues to life to attack[110]. Can cause the glass murals to come to life and attack[111]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[112]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[113]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[114], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[115] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[116], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[117], or Charlotte fading from existence due to them messing with the history of the Grimoires[118], Maria starting to fade because Richter's history is being rewritten[119], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[120]. The text alterations also make the monsters stronger[121]. With the real world and world of grimoires being considered the same or "equal"[122], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[123]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[124]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[125], which alter grimoires, which do not adhere to the laws of reality[126]), Power Modification (The vital souls are noted to be apart of the Castle's power[127], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[128]. The Chaos of the Grimoire destabilized the magic of the others[129])All previous powers and abilities, Undead Physiology (Eric Lecarde was able to retain his consciousness after dying, existing as a ghost to help Jonathan and Charlotte[130])
Equipment
Castlevania: Bloodlines
Name | Game Type - Users | Description | Attributes / Consume | Statistics / Sell | Found | Notes |
---|---|---|---|---|---|---|
Short Spear | Spear - Bloodlines | Spear - Eric Lecarde | (The Alucard Spear at level 1) | Find: Start with | Evolve: Long Spear with Coat of Arms, sometimes Blazing Spear with Spell Book | |
Long Spear | Spear - Bloodlines | Spear - Eric Lecarde | (The Alucard Spear at level 2) | Create: Short Spear + Coat of Arms | Evolve: Long Spear (Trident) with Coat of Arms, sometimes Blazing Spear with Spell Book | |
Long Spear (Trident) | Spear - Bloodlines | Spear - Eric Lecarde | (The Alucard Spear at level 3) | Create: Long Spear + Coat of Arms | Evolve: Blazing Spear with Coat of Arms or sometimes Spell Book | |
Blazing Spear | Spear - Bloodlines | Spear - Eric Lecarde | (The Alucard Spear at max level 4) | Special: Allows Mystic Attacks | Create: Long Spear (Trident) + Coat of Arms, sometimes any spear + Spell Book | Evolve: Downgrades to Long Spear (Trident) when damaged |
Name | Game Type - Users | Description | Attributes / Consume | Statistics / Sell | Found | Notes |
---|---|---|---|---|---|---|
Battle Axe | Special Weapon - Bloodlines | Special Weapon - John Morris, Eric Lecarde | Consume: 1 Jewel (4 when using special power) | Effect: Arc Throw
Special: Triple Axe Special Evolve: Water Dragon (John) or Thunderbolt Spear (Eric) with Level 4 Primary Weapon and Jewels > 7 | ||
Sacred Water | Special Weapon - Bloodlines | Special Weapon - John Morris, Eric Lecarde | Consume: 1 Jewel (4 when using special power) | Evolve: Water Dragon (John) or Thunderbolt Spear (Eric) with Level 4 Primary Weapon and Jewels > 7 | ||
Crystal Blade Boomerang | Special Weapon - Bloodlines | Special Weapon - John Morris, Eric Lecarde | Consume: 1 Jewel (4 when using special power) | Evolve: Water Dragon (John) or Thunderbolt Spear (Eric) with Level 4 Primary Weapon and Jewels > 7 |
Name | Game Type - Users | Description | Attributes / Consume | Statistics / Sell | Found | Notes |
---|---|---|---|---|---|---|
Red Jewel | Jewel (Red) - Bloodlines | Item - John Morris, Eric Lecarde | Adds one jewel to your total. | Jewels +1 | ||
Blue Jewel | Jewel (Blue) - Bloodlines | Item - John Morris, Eric Lecarde | Adds five jewels to your total. | Jewels +5 | ||
Mirror of Truth | Bloodlines | Item - John Morris, Eric Lecarde | Touch it to destroy or inflict damage on all enemies on screen. | |||
Invincibility Orb | Bloodlines | Item - John Morris, Eric Lecarde | Makes you invincible for a fixed period of time. | |||
Coat of Arms | Coat of Arms - Bloodlines | Item - Eric Lecarde | Power-up Eric's lance. Powers up to three levels. | |||
Bag of Kreutzers | $ Bag - Bloodlines | Item - John Morris, Eric Lecarde | Worth 100 to 2,000 points. | |||
Mutton Chop | Meat - Bloodlines | Item - John Morris, Eric Lecarde | Restores half of your life. | Common Drop: Hanged Man | ||
Orb | Magic Crystal - Bloodlines | Item - John Morris, Eric Lecarde | Drop: Bosses | |||
1-Up | 1-Up - Bloodlines | Item - John Morris, Eric Lecarde | Adds one player life. | |||
Spell Book | Mystery Book - Bloodlines | Item - John Morris, Eric Lecarde | Either a help or a hindrance, only the Spirits know for sure. | Effect: Third Coat-of-Arms or Jewels +20 | ||
Thunderbolt Spear | Thunderbolt Spear - Bloodlines | Ultimate Item - Eric Lecarde | Countless lightning bolts fly through the air in all directions. | Consume: 8 Jewels | Create: Any Special Weapon + Power-Up or Same Special Weapon with Level 4 Blazing Spear and Jewels > 7 | Evolve: Downgrades to previous Special Weapon if lose Blazing Spear or Jewels < 8 |
Castlevania: Portrait of Ruin
Wind grants Jonathan items and techniques he once possessed in life[152]
Name | Game Type - Users | Description | Attributes / Consume | Statistics / Sell | Found | Notes |
---|---|---|---|---|---|---|
Bullet Punch | Weapon (Knuckle) - Portrait of Ruin | Weapon - Jonathan | Enable the wearer to throw punches at the speed of sound. Attrib: Strike | Consume: 30 MP (Critical Art), ATK +18, Sell: $2,500 | Entrance | Conditions: Complete "Supersonic Punch" quest.
Special: Quintuple dash punch |
Bible | Sub-Weapon - Portrait of Ruin | Sub-Weapon - Jonathan | A book containing words that exorcise evil. Attrib: Holy | Consume: 22 MP, ATK +7 (0 SP), ATK +21 (Mastered) | Entrance (reward from Wind) | Conditions: Complete "Ghosts of the Desert" quest.
Effect: The holy book spreads its pages around Jonathan, damaging enemies nearby. Special: Mastered - Increases in size and moves faster. Evolve: 2,000 SP to master. |
Thief Ring | Accessory (Ring) - Portrait of Ruin | Accessory - Jonathan, Charlotte | A ring that increases the chances of finding rare items. | Sell: $50,000 | Entrance | Conditions: Complete "Find the King of Birds" quest.
Effect: Increases chance of rare items appearing. |
Blessed Ring | Accessory (Ring) - Portrait of Ruin | Accessory - Jonathan, Charlotte | A ring that neutralizes curses. | Sell: $12,500 | Entrance | Conditions: Complete "Overcome the Curse" quest.
Effect: Resistance vs. Curse. |
Holy Water | Sub-Weapon - Portrait of Ruin | Sub-Weapon - Jonathan | Blessed water that wards off evil. Attrib: Fire, Holy | Consume: 25 MP, ATK +5 (0 SP), ATK +16 (Mastered) | Entrance (reward from Wind) | Conditions: Complete "The Statue's Tear" quest.
Effect: Throws a holy water vial on the ground. Special: Mastered - The holy fire travels a distance forward. Evolve: 2,000 SP to master. |
Notable Techniques
Castlevania Judgment
Neutral Combo

Directional Combo

Jumping Attack

Trident Strike

Roundhouse Bash

Flashing Spear

Piercing Rain

Ultimus

Lightning Slice

Whirlwind

Alucard Spear

Castlevania: Portrait of Ruin
Wind grants Jonathan items and techniques he once possessed in life[153]
Name | Game Type - Users | Description | Attributes / Consume | Statistics / Sell | Found | Notes |
---|---|---|---|---|---|---|
Lizard Tail | Relic - Portrait of Ruin | Relic - Jonathan, Charlotte | Slide into narrow spaces with [↓ + B]. Attrib: Strike | ATK +4 (Jonathan), ATK +1 (Charlotte) | Entrance | Conditions: Complete "Preparations" quest. |
Whip Skill 2 | Relic - Portrait of Ruin | Relic - Jonathan | While jumping use [↓ + Y] to attack diagonally downward. | Entrance | Conditions: Complete "Defender of the Stairs" quest. | |
Spinning Art | Relic - Portrait of Ruin | Relic - Jonathan | Perform a spinning evasion move with [→, ↓, ←, → + Y]. | Consume: 30 MP | Entrance | Conditions: Complete "The Spinning Art" quest. |
Rocket Slash | Sub-Weapon (Martial Arts) - Portrait of Ruin | Sub-Weapon - Jonathan | Dash at the enemy and perform a lightning-quick slash. Attrib: Slash | Consume: 40 MP, ATK +13 (0 SP), ATK +35 (Mastered) | Entrance (reward from Wind) | Conditions: Complete "Art of the Zephyr" quest.
Effect: Makes Jonathan swiftly move a few steps forward, damaging enemies in the way. The player is invincible as long as the animation plays out and can pass through enemies. Special: Mastered - No visual changes. Evolve: 1,500 SP to master. |
Martial Art | Relic - Portrait of Ruin | Relic - Jonathan | Perform a jumping knee kick with [↑, ←, ↓, → + Y]. Attrib: Strike | Consume: 15 MP, ATK +12 | Entrance | Conditions: Complete "The Martial Art" quest.
Effect: Allows Jonathan to perform the Knee Strike without the sub-weapon equipped. |
Heal | Magic Spell - Portrait of Ruin | Magic Spell - Charlotte | Healing magic. Restores HP. | Consume: 200 MP, HP +50 (partially charged), HP +100 (fully charged) | Entrance | Conditions: Complete "Holy Appearance" quest.
Effect: Heals a fair amount of HP. Special: Fully charged: Doubles healing effect. |
LUCK Boost | Magic Spell - Portrait of Ruin | Magic Spell - Charlotte | Boost LUCK temporarily. | Consume: 10 MP, LCK +30 (partially charged), LCK +60 (fully charged) | Entrance | Conditions: Complete "Number of Fortune" quest.
Effect: Raises LCK of characters called onscreen for around 30 seconds. Special: Fully charged: Doubles statistic boost and raises duration to around a minute. |
Castlevania: Bloodlines

Name | Game Type - Users | Description | Attributes / Consume | Statistics / Sell | Found | Notes |
---|---|---|---|---|---|---|
Thunderbolt Spear | Ultimate Item - Bloodlines | Ultimate Item - Eric Lecarde | Countless lightning bolts fly through the air in all directions. | Consume: 8 Jewels | Create: Any Special Weapon + Power-Up or Same Special Weapon with Level 4 Blazing Spear and Jewels > 7
Evolve: Downgrades to previous Special Weapon if lose Blazing Spear or Jewels < 8 |
Other
Standard Tactics: Eric uses the Alucard Spear along with sub-weapons and magic that best suits the situation.
Weaknesses: Nothing notable.
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[154]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[155], a knight who has natural holy powers[156]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[157].
Trivia
- Eric's hair color isn't consistent along his many appearances: blond in Castlevania: Bloodlines (greenish-blue in his game sprite), black in Castlevania: Portrait of Ruin,[158] and light auburn in Castlevania Judgment.
- Wind/Eric's English voice actor in Portrait of Ruin, David Vincent, also provided the voice of Richter Belmont in Castlevania: The Dracula X Chronicles.
- Eric's "Wind" characterization from Portrait of Ruin, shares some similarities with William L. Flemming from Metal Gear Ac!d in both physical appearance and being motivated in their actions regarding at least one daughter being abducted by the main villains, as well as using an alias for part of the game. As Konami was responsible for both games, Eric's design and characterization being derived from Flemming was probably deliberate.
- Eric's Judgment characterization was allegedly not well received by fans of the franchise due to, not only appearing as a child in that game, but coming across as smug and arrogant as well.

- The "Sleeping Soldier" statue at Gresit town's square that appears in the Castlevania animated series was based on Eric Lecarde's artwork from Castlevania: Bloodlines.
- The implication of Eric cutting off his fiancée's, Lucy Seward, head off and plunging a stake through her heart after she passed away, to prevent her from resurrecting as a vampire and save her soul, draws aspects to how the Dracula novel character, Lucy Westenra, also went through a very similar situation.
- The name Eric and its variations have never seen regular use in the Iberian peninsula. Originally a Scandinavian name, it is mostly found in Germanic-, Finnic- or French-speaking countries, and is scarce outside them.
- In Romanian, his family name, Lecarde, taken apart in reverse reads: E drac el, which translates to "He is devil".
Battle Records
26 - 1 - 0
- Carmilla - Fight[160]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Simon Belmont - Fight[161]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Alucard - Fight[162]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Shanoa - Fight[163]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Trevor Belmont - Fight[164]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Cornell - Fight[165]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Sypha Belnades - Fight[166]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Maria Renard - Fight[167]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Time Reaper - Fight[169]
- Conditions: None.
- Location: Time Rift
- Wizard, Crazy Armor, & Great Axe Armor - Fight[172]
- Conditions: None.
- Location: Stage 2-3 of Castlevania: Bloodlines
- The Creature - Fight[176]
- Conditions: None.
- Location: Stage 4-7 of Castlevania: Bloodlines
- Elizabeth Bartley - Fight[182]
- Conditions: None.
- Location: Stage 6-8 of Castlevania: Bloodlines
- Drolta Tzuentes - Fight[183]
- Conditions: None.
- Location: Stage 6-11 in Castlevania: Bloodlines
- Brauner - Fight[185]
- Conditions: None.
- Location: Dracula's Castle
None.
References
- ↑ Castlevania: Bloodlines Character Select
- ↑ Castlevania: Portrait of Ruin
- ↑ BradyGames Order of Ecclesia Official Strategy Guide p. 142.
- ↑ Castlevania: Bloodlines Character Select
- ↑ Castlevania: Bloodlines Intro
- ↑ Castlevania: Portrait of Ruin Game Manual Page 21
- ↑ Castlevania: Bloodlines Character Select
- ↑ Castlevania: Bloodlines Intro
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania Lament of Innocence
- ↑ BradyGames Order of Ecclesia Official Strategy Guide p. 142.
- ↑ Castlevania: Portrait of Ruin Game Manual Page 21
- ↑ Castlevania: Lament of Innocence Ending
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: Bloodlines Final Boss
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Judgement: True Story Mode, Golem
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevnaia: Symphony of the Night
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Castlevania: Nocturne of Recollection Intro
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
- ↑ Estimating Weight of Logs and Standing Timber Page 2
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Lament of Innocence Ending
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Lament of Innocence Perfect Guidebook
- ↑ Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
- ↑ Konami of Europe's Camilla Fernandez profile
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Prologue Stage 1
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania Judgment
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Castlevania: Nocturne of Recollection Intro
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Bloodlines Death Boss Fight
- ↑ Castlevania: The Arcade Death Boss Fight
- ↑ Castlevania Judgment Death True Story Mode
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
“What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.” - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
“This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
“interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].” - ↑ History of Castlevania - Crescent of the Moon Pages 24-25
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocent
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Portrait of Ruin
- ↑ Wind is Eric Lecarde
- ↑ Castlevania: Portrait of Ruin Heal Spell Description
- ↑ Wind grants Jonathan items and techniques he once possessed in life
- ↑ Castlevania: Portrait of Ruin Time Stop Spell Description
- ↑ Wind grants Jonathan items and techniques he once possessed in life
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Wind is Eric Lecarde
- ↑ Castlevania: Portrait of Ruin Cocytus Spell Description
- ↑ Wind grants Jonathan items and techniques he once possessed in life
- ↑ Castlevania: Curse of Darkness Absolute Zero Ring Description
- ↑ Castlevania: Portrait of Ruin LUCK Boost Spell Description
- ↑ Wind grants Jonathan items and techniques he once possessed in life
- ↑ Castlevania: Portrait of Ruin Grand Cruz Dual Crush Description
- ↑ Castlevania: Bloodlines Final Boss
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Bestiary No. 40
- ↑ Castlevania: Symphony of the Night Bestiary No. 16
- ↑ Castlevania: Portrait of Ruin Bestiary No. 133
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania 64
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Order of Ecclesia Bestiary No. 061
- ↑ Castlevania: Portrait of Ruin Bestiary No. 131
- ↑ Castlevania: Symphony of the Night Bestiary No. 44
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].
There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children." - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
And her body was telling her [do not go] as her leg muscles were petrified like stone." - ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania 64
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Castlevania: Curse of Darkness Bestiary No. 115
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Bloodlines
- ↑ Castlevania II: Simon's Quest Page 11
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Portrait of Ruin
- ↑ Castleavania: Portrait of Ruins Bible Sub-Weapon Description
- ↑ Castleavania: Portrait of Ruins Cross Sub-Weapon Description
- ↑ Castleavania: Portrait of Ruins Wind's Quest Rewards
- ↑ Castlevania II: Simon's Quest Page 11
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin Blessed Ring Description
- ↑ Castlevania: Portrait of Ruin Immunity Ring Description
- ↑ Castlevania: Portrait of Ruin Magus Ring Description
- ↑ Castlevania: Portrait of Ruin Sage Ring Description
- ↑ Castlevania: Portrait of Ruin Sorceress Crest Description
- ↑ Castlevania: Portrait of Ruin Miser Ring Description
- ↑ Castlevania: Portrait of Ruin Thief Ring Description
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
- ↑ Castlevania 64 Charlie Vincent Boss
- ↑ Visible only in Sisters Mode.
- ↑ Castlevania Judgment Eric Lecarde True Story Mode
- ↑ Castlevania Judgment Eric Lecarde True Story Mode
- ↑ Castlevania Judgment Eric Lecarde True Story Mode
- ↑ Castlevania Judgment Eric Lecarde True Story Mode
- ↑ Castlevania Judgment Eric Lecarde True Story Mode
- ↑ Castlevania Judgment Eric Lecarde True Story Mode
- ↑ Castlevania Judgment Eric Lecarde True Story Mode
- ↑ Castlevania Judgment Eric Lecarde True Story Mode
- ↑ Castlevania Judgment Eric Lecarde True Story Mode
- ↑ Castlevania Judgment Eric Lecarde True Story Mode
- ↑ Castlevania Judgment Eric Lecarde True Story Mode
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Bloodlines
- ↑ Castlevania: Portrait of Ruin Stella & Loretta Mode Ending